| 1 | /**************************************************************************/ |
| 2 | /* area_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "area_3d.h" |
| 32 | |
| 33 | #include "scene/scene_string_names.h" |
| 34 | #include "servers/audio_server.h" |
| 35 | |
| 36 | void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) { |
| 37 | gravity_space_override = p_mode; |
| 38 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode); |
| 39 | } |
| 40 | |
| 41 | Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const { |
| 42 | return gravity_space_override; |
| 43 | } |
| 44 | |
| 45 | void Area3D::set_gravity_is_point(bool p_enabled) { |
| 46 | gravity_is_point = p_enabled; |
| 47 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled); |
| 48 | } |
| 49 | |
| 50 | bool Area3D::is_gravity_a_point() const { |
| 51 | return gravity_is_point; |
| 52 | } |
| 53 | |
| 54 | void Area3D::set_gravity_point_unit_distance(real_t p_scale) { |
| 55 | gravity_point_unit_distance = p_scale; |
| 56 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale); |
| 57 | } |
| 58 | |
| 59 | real_t Area3D::get_gravity_point_unit_distance() const { |
| 60 | return gravity_point_unit_distance; |
| 61 | } |
| 62 | |
| 63 | void Area3D::set_gravity_point_center(const Vector3 &p_center) { |
| 64 | gravity_vec = p_center; |
| 65 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center); |
| 66 | } |
| 67 | |
| 68 | const Vector3 &Area3D::get_gravity_point_center() const { |
| 69 | return gravity_vec; |
| 70 | } |
| 71 | |
| 72 | void Area3D::set_gravity_direction(const Vector3 &p_direction) { |
| 73 | gravity_vec = p_direction; |
| 74 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction); |
| 75 | } |
| 76 | |
| 77 | const Vector3 &Area3D::get_gravity_direction() const { |
| 78 | return gravity_vec; |
| 79 | } |
| 80 | |
| 81 | void Area3D::set_gravity(real_t p_gravity) { |
| 82 | gravity = p_gravity; |
| 83 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity); |
| 84 | } |
| 85 | |
| 86 | real_t Area3D::get_gravity() const { |
| 87 | return gravity; |
| 88 | } |
| 89 | |
| 90 | void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) { |
| 91 | linear_damp_space_override = p_mode; |
| 92 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode); |
| 93 | } |
| 94 | |
| 95 | Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const { |
| 96 | return linear_damp_space_override; |
| 97 | } |
| 98 | |
| 99 | void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) { |
| 100 | angular_damp_space_override = p_mode; |
| 101 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode); |
| 102 | } |
| 103 | |
| 104 | Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const { |
| 105 | return angular_damp_space_override; |
| 106 | } |
| 107 | |
| 108 | void Area3D::set_linear_damp(real_t p_linear_damp) { |
| 109 | linear_damp = p_linear_damp; |
| 110 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp); |
| 111 | } |
| 112 | |
| 113 | real_t Area3D::get_linear_damp() const { |
| 114 | return linear_damp; |
| 115 | } |
| 116 | |
| 117 | void Area3D::set_angular_damp(real_t p_angular_damp) { |
| 118 | angular_damp = p_angular_damp; |
| 119 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp); |
| 120 | } |
| 121 | |
| 122 | real_t Area3D::get_angular_damp() const { |
| 123 | return angular_damp; |
| 124 | } |
| 125 | |
| 126 | void Area3D::set_priority(int p_priority) { |
| 127 | priority = p_priority; |
| 128 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority); |
| 129 | } |
| 130 | |
| 131 | int Area3D::get_priority() const { |
| 132 | return priority; |
| 133 | } |
| 134 | |
| 135 | void Area3D::set_wind_force_magnitude(real_t p_wind_force_magnitude) { |
| 136 | wind_force_magnitude = p_wind_force_magnitude; |
| 137 | if (is_inside_tree()) { |
| 138 | _initialize_wind(); |
| 139 | } |
| 140 | } |
| 141 | |
| 142 | real_t Area3D::get_wind_force_magnitude() const { |
| 143 | return wind_force_magnitude; |
| 144 | } |
| 145 | |
| 146 | void Area3D::set_wind_attenuation_factor(real_t p_wind_force_attenuation_factor) { |
| 147 | wind_attenuation_factor = p_wind_force_attenuation_factor; |
| 148 | if (is_inside_tree()) { |
| 149 | _initialize_wind(); |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | real_t Area3D::get_wind_attenuation_factor() const { |
| 154 | return wind_attenuation_factor; |
| 155 | } |
| 156 | |
| 157 | void Area3D::set_wind_source_path(const NodePath &p_wind_source_path) { |
| 158 | wind_source_path = p_wind_source_path; |
| 159 | if (is_inside_tree()) { |
| 160 | _initialize_wind(); |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | const NodePath &Area3D::get_wind_source_path() const { |
| 165 | return wind_source_path; |
| 166 | } |
| 167 | |
| 168 | void Area3D::_initialize_wind() { |
| 169 | real_t temp_magnitude = 0.0; |
| 170 | Vector3 wind_direction(0., 0., 0.); |
| 171 | Vector3 wind_source(0., 0., 0.); |
| 172 | |
| 173 | // Overwrite with area-specified info if available |
| 174 | if (!wind_source_path.is_empty()) { |
| 175 | Node *wind_source_node = get_node_or_null(wind_source_path); |
| 176 | ERR_FAIL_NULL_MSG(wind_source_node, "Path to wind source is invalid: '" + wind_source_path + "'." ); |
| 177 | Node3D *wind_source_node3d = Object::cast_to<Node3D>(wind_source_node); |
| 178 | ERR_FAIL_NULL_MSG(wind_source_node3d, "Path to wind source does not point to a Node3D: '" + wind_source_path + "'." ); |
| 179 | Transform3D global_transform = wind_source_node3d->get_transform(); |
| 180 | wind_direction = -global_transform.basis.get_column(Vector3::AXIS_Z).normalized(); |
| 181 | wind_source = global_transform.origin; |
| 182 | temp_magnitude = wind_force_magnitude; |
| 183 | } |
| 184 | |
| 185 | // Set force, source and direction in the physics server. |
| 186 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR, wind_attenuation_factor); |
| 187 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_SOURCE, wind_source); |
| 188 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_DIRECTION, wind_direction); |
| 189 | PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE, temp_magnitude); |
| 190 | } |
| 191 | |
| 192 | void Area3D::_body_enter_tree(ObjectID p_id) { |
| 193 | Object *obj = ObjectDB::get_instance(p_id); |
| 194 | Node *node = Object::cast_to<Node>(obj); |
| 195 | ERR_FAIL_NULL(node); |
| 196 | |
| 197 | HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id); |
| 198 | ERR_FAIL_COND(!E); |
| 199 | ERR_FAIL_COND(E->value.in_tree); |
| 200 | |
| 201 | E->value.in_tree = true; |
| 202 | emit_signal(SceneStringNames::get_singleton()->body_entered, node); |
| 203 | for (int i = 0; i < E->value.shapes.size(); i++) { |
| 204 | emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | void Area3D::_body_exit_tree(ObjectID p_id) { |
| 209 | Object *obj = ObjectDB::get_instance(p_id); |
| 210 | Node *node = Object::cast_to<Node>(obj); |
| 211 | ERR_FAIL_NULL(node); |
| 212 | HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id); |
| 213 | ERR_FAIL_COND(!E); |
| 214 | ERR_FAIL_COND(!E->value.in_tree); |
| 215 | E->value.in_tree = false; |
| 216 | emit_signal(SceneStringNames::get_singleton()->body_exited, node); |
| 217 | for (int i = 0; i < E->value.shapes.size(); i++) { |
| 218 | emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape); |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) { |
| 223 | bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED; |
| 224 | ObjectID objid = p_instance; |
| 225 | |
| 226 | Object *obj = ObjectDB::get_instance(objid); |
| 227 | Node *node = Object::cast_to<Node>(obj); |
| 228 | |
| 229 | HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid); |
| 230 | |
| 231 | if (!body_in && !E) { |
| 232 | return; //likely removed from the tree |
| 233 | } |
| 234 | |
| 235 | lock_callback(); |
| 236 | locked = true; |
| 237 | |
| 238 | if (body_in) { |
| 239 | if (!E) { |
| 240 | E = body_map.insert(objid, BodyState()); |
| 241 | E->value.rid = p_body; |
| 242 | E->value.rc = 0; |
| 243 | E->value.in_tree = node && node->is_inside_tree(); |
| 244 | if (node) { |
| 245 | node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree).bind(objid)); |
| 246 | node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree).bind(objid)); |
| 247 | if (E->value.in_tree) { |
| 248 | emit_signal(SceneStringNames::get_singleton()->body_entered, node); |
| 249 | } |
| 250 | } |
| 251 | } |
| 252 | E->value.rc++; |
| 253 | if (node) { |
| 254 | E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape)); |
| 255 | } |
| 256 | |
| 257 | if (E->value.in_tree) { |
| 258 | emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape); |
| 259 | } |
| 260 | |
| 261 | } else { |
| 262 | E->value.rc--; |
| 263 | |
| 264 | if (node) { |
| 265 | E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape)); |
| 266 | } |
| 267 | |
| 268 | bool in_tree = E->value.in_tree; |
| 269 | if (E->value.rc == 0) { |
| 270 | body_map.remove(E); |
| 271 | if (node) { |
| 272 | node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); |
| 273 | node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); |
| 274 | if (in_tree) { |
| 275 | emit_signal(SceneStringNames::get_singleton()->body_exited, obj); |
| 276 | } |
| 277 | } |
| 278 | } |
| 279 | if (node && in_tree) { |
| 280 | emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape); |
| 281 | } |
| 282 | } |
| 283 | |
| 284 | locked = false; |
| 285 | unlock_callback(); |
| 286 | } |
| 287 | |
| 288 | void Area3D::_clear_monitoring() { |
| 289 | ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal." ); |
| 290 | |
| 291 | { |
| 292 | HashMap<ObjectID, BodyState> bmcopy = body_map; |
| 293 | body_map.clear(); |
| 294 | //disconnect all monitored stuff |
| 295 | |
| 296 | for (const KeyValue<ObjectID, BodyState> &E : bmcopy) { |
| 297 | Object *obj = ObjectDB::get_instance(E.key); |
| 298 | Node *node = Object::cast_to<Node>(obj); |
| 299 | |
| 300 | if (!node) { //node may have been deleted in previous frame or at other legitimate point |
| 301 | continue; |
| 302 | } |
| 303 | //ERR_CONTINUE(!node); |
| 304 | |
| 305 | node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); |
| 306 | node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); |
| 307 | |
| 308 | if (!E.value.in_tree) { |
| 309 | continue; |
| 310 | } |
| 311 | |
| 312 | for (int i = 0; i < E.value.shapes.size(); i++) { |
| 313 | emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape); |
| 314 | } |
| 315 | |
| 316 | emit_signal(SceneStringNames::get_singleton()->body_exited, node); |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | { |
| 321 | HashMap<ObjectID, AreaState> bmcopy = area_map; |
| 322 | area_map.clear(); |
| 323 | //disconnect all monitored stuff |
| 324 | |
| 325 | for (const KeyValue<ObjectID, AreaState> &E : bmcopy) { |
| 326 | Object *obj = ObjectDB::get_instance(E.key); |
| 327 | Node *node = Object::cast_to<Node>(obj); |
| 328 | |
| 329 | if (!node) { //node may have been deleted in previous frame or at other legitimate point |
| 330 | continue; |
| 331 | } |
| 332 | //ERR_CONTINUE(!node); |
| 333 | |
| 334 | node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); |
| 335 | node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); |
| 336 | |
| 337 | if (!E.value.in_tree) { |
| 338 | continue; |
| 339 | } |
| 340 | |
| 341 | for (int i = 0; i < E.value.shapes.size(); i++) { |
| 342 | emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape); |
| 343 | } |
| 344 | |
| 345 | emit_signal(SceneStringNames::get_singleton()->area_exited, obj); |
| 346 | } |
| 347 | } |
| 348 | } |
| 349 | |
| 350 | void Area3D::_notification(int p_what) { |
| 351 | switch (p_what) { |
| 352 | case NOTIFICATION_EXIT_TREE: { |
| 353 | _clear_monitoring(); |
| 354 | } break; |
| 355 | |
| 356 | case NOTIFICATION_ENTER_TREE: { |
| 357 | _initialize_wind(); |
| 358 | } break; |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | void Area3D::set_monitoring(bool p_enable) { |
| 363 | ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)." ); |
| 364 | |
| 365 | if (p_enable == monitoring) { |
| 366 | return; |
| 367 | } |
| 368 | |
| 369 | monitoring = p_enable; |
| 370 | |
| 371 | if (monitoring) { |
| 372 | PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout)); |
| 373 | PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout)); |
| 374 | } else { |
| 375 | PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable()); |
| 376 | PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable()); |
| 377 | _clear_monitoring(); |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | void Area3D::_area_enter_tree(ObjectID p_id) { |
| 382 | Object *obj = ObjectDB::get_instance(p_id); |
| 383 | Node *node = Object::cast_to<Node>(obj); |
| 384 | ERR_FAIL_NULL(node); |
| 385 | |
| 386 | HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id); |
| 387 | ERR_FAIL_COND(!E); |
| 388 | ERR_FAIL_COND(E->value.in_tree); |
| 389 | |
| 390 | E->value.in_tree = true; |
| 391 | emit_signal(SceneStringNames::get_singleton()->area_entered, node); |
| 392 | for (int i = 0; i < E->value.shapes.size(); i++) { |
| 393 | emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | void Area3D::_area_exit_tree(ObjectID p_id) { |
| 398 | Object *obj = ObjectDB::get_instance(p_id); |
| 399 | Node *node = Object::cast_to<Node>(obj); |
| 400 | ERR_FAIL_NULL(node); |
| 401 | HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id); |
| 402 | ERR_FAIL_COND(!E); |
| 403 | ERR_FAIL_COND(!E->value.in_tree); |
| 404 | E->value.in_tree = false; |
| 405 | emit_signal(SceneStringNames::get_singleton()->area_exited, node); |
| 406 | for (int i = 0; i < E->value.shapes.size(); i++) { |
| 407 | emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape); |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) { |
| 412 | bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED; |
| 413 | ObjectID objid = p_instance; |
| 414 | |
| 415 | Object *obj = ObjectDB::get_instance(objid); |
| 416 | Node *node = Object::cast_to<Node>(obj); |
| 417 | |
| 418 | HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid); |
| 419 | |
| 420 | if (!area_in && !E) { |
| 421 | return; //likely removed from the tree |
| 422 | } |
| 423 | |
| 424 | lock_callback(); |
| 425 | locked = true; |
| 426 | |
| 427 | if (area_in) { |
| 428 | if (!E) { |
| 429 | E = area_map.insert(objid, AreaState()); |
| 430 | E->value.rid = p_area; |
| 431 | E->value.rc = 0; |
| 432 | E->value.in_tree = node && node->is_inside_tree(); |
| 433 | if (node) { |
| 434 | node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree).bind(objid)); |
| 435 | node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree).bind(objid)); |
| 436 | if (E->value.in_tree) { |
| 437 | emit_signal(SceneStringNames::get_singleton()->area_entered, node); |
| 438 | } |
| 439 | } |
| 440 | } |
| 441 | E->value.rc++; |
| 442 | if (node) { |
| 443 | E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape)); |
| 444 | } |
| 445 | |
| 446 | if (!node || E->value.in_tree) { |
| 447 | emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape); |
| 448 | } |
| 449 | |
| 450 | } else { |
| 451 | E->value.rc--; |
| 452 | |
| 453 | if (node) { |
| 454 | E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape)); |
| 455 | } |
| 456 | |
| 457 | bool in_tree = E->value.in_tree; |
| 458 | if (E->value.rc == 0) { |
| 459 | area_map.remove(E); |
| 460 | if (node) { |
| 461 | node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); |
| 462 | node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); |
| 463 | if (in_tree) { |
| 464 | emit_signal(SceneStringNames::get_singleton()->area_exited, obj); |
| 465 | } |
| 466 | } |
| 467 | } |
| 468 | if (!node || in_tree) { |
| 469 | emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape); |
| 470 | } |
| 471 | } |
| 472 | |
| 473 | locked = false; |
| 474 | unlock_callback(); |
| 475 | } |
| 476 | |
| 477 | bool Area3D::is_monitoring() const { |
| 478 | return monitoring; |
| 479 | } |
| 480 | |
| 481 | TypedArray<Node3D> Area3D::get_overlapping_bodies() const { |
| 482 | TypedArray<Node3D> ret; |
| 483 | ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off." ); |
| 484 | ret.resize(body_map.size()); |
| 485 | int idx = 0; |
| 486 | for (const KeyValue<ObjectID, BodyState> &E : body_map) { |
| 487 | Object *obj = ObjectDB::get_instance(E.key); |
| 488 | if (obj) { |
| 489 | ret[idx] = obj; |
| 490 | idx++; |
| 491 | } |
| 492 | } |
| 493 | |
| 494 | ret.resize(idx); |
| 495 | return ret; |
| 496 | } |
| 497 | |
| 498 | bool Area3D::has_overlapping_bodies() const { |
| 499 | ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off." ); |
| 500 | return !body_map.is_empty(); |
| 501 | } |
| 502 | |
| 503 | void Area3D::set_monitorable(bool p_enable) { |
| 504 | ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)." ); |
| 505 | |
| 506 | if (p_enable == monitorable) { |
| 507 | return; |
| 508 | } |
| 509 | |
| 510 | monitorable = p_enable; |
| 511 | |
| 512 | PhysicsServer3D::get_singleton()->area_set_monitorable(get_rid(), monitorable); |
| 513 | } |
| 514 | |
| 515 | bool Area3D::is_monitorable() const { |
| 516 | return monitorable; |
| 517 | } |
| 518 | |
| 519 | TypedArray<Area3D> Area3D::get_overlapping_areas() const { |
| 520 | TypedArray<Area3D> ret; |
| 521 | ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off." ); |
| 522 | ret.resize(area_map.size()); |
| 523 | int idx = 0; |
| 524 | for (const KeyValue<ObjectID, AreaState> &E : area_map) { |
| 525 | Object *obj = ObjectDB::get_instance(E.key); |
| 526 | if (obj) { |
| 527 | ret[idx] = obj; |
| 528 | idx++; |
| 529 | } |
| 530 | } |
| 531 | ret.resize(idx); |
| 532 | return ret; |
| 533 | } |
| 534 | |
| 535 | bool Area3D::has_overlapping_areas() const { |
| 536 | ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off." ); |
| 537 | return !area_map.is_empty(); |
| 538 | } |
| 539 | |
| 540 | bool Area3D::overlaps_area(Node *p_area) const { |
| 541 | ERR_FAIL_NULL_V(p_area, false); |
| 542 | HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id()); |
| 543 | if (!E) { |
| 544 | return false; |
| 545 | } |
| 546 | return E->value.in_tree; |
| 547 | } |
| 548 | |
| 549 | bool Area3D::overlaps_body(Node *p_body) const { |
| 550 | ERR_FAIL_NULL_V(p_body, false); |
| 551 | HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id()); |
| 552 | if (!E) { |
| 553 | return false; |
| 554 | } |
| 555 | return E->value.in_tree; |
| 556 | } |
| 557 | |
| 558 | void Area3D::set_audio_bus_override(bool p_override) { |
| 559 | audio_bus_override = p_override; |
| 560 | } |
| 561 | |
| 562 | bool Area3D::is_overriding_audio_bus() const { |
| 563 | return audio_bus_override; |
| 564 | } |
| 565 | |
| 566 | void Area3D::set_audio_bus_name(const StringName &p_audio_bus) { |
| 567 | audio_bus = p_audio_bus; |
| 568 | } |
| 569 | |
| 570 | StringName Area3D::get_audio_bus_name() const { |
| 571 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
| 572 | if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) { |
| 573 | return audio_bus; |
| 574 | } |
| 575 | } |
| 576 | return SceneStringNames::get_singleton()->Master; |
| 577 | } |
| 578 | |
| 579 | void Area3D::set_use_reverb_bus(bool p_enable) { |
| 580 | use_reverb_bus = p_enable; |
| 581 | } |
| 582 | |
| 583 | bool Area3D::is_using_reverb_bus() const { |
| 584 | return use_reverb_bus; |
| 585 | } |
| 586 | |
| 587 | void Area3D::set_reverb_bus_name(const StringName &p_audio_bus) { |
| 588 | reverb_bus = p_audio_bus; |
| 589 | } |
| 590 | |
| 591 | StringName Area3D::get_reverb_bus_name() const { |
| 592 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
| 593 | if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { |
| 594 | return reverb_bus; |
| 595 | } |
| 596 | } |
| 597 | return SceneStringNames::get_singleton()->Master; |
| 598 | } |
| 599 | |
| 600 | void Area3D::set_reverb_amount(float p_amount) { |
| 601 | reverb_amount = p_amount; |
| 602 | } |
| 603 | |
| 604 | float Area3D::get_reverb_amount() const { |
| 605 | return reverb_amount; |
| 606 | } |
| 607 | |
| 608 | void Area3D::set_reverb_uniformity(float p_uniformity) { |
| 609 | reverb_uniformity = p_uniformity; |
| 610 | } |
| 611 | |
| 612 | float Area3D::get_reverb_uniformity() const { |
| 613 | return reverb_uniformity; |
| 614 | } |
| 615 | |
| 616 | void Area3D::_validate_property(PropertyInfo &p_property) const { |
| 617 | if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name" ) { |
| 618 | String options; |
| 619 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
| 620 | if (i > 0) { |
| 621 | options += "," ; |
| 622 | } |
| 623 | String name = AudioServer::get_singleton()->get_bus_name(i); |
| 624 | options += name; |
| 625 | } |
| 626 | |
| 627 | p_property.hint_string = options; |
| 628 | } else if (p_property.name.begins_with("gravity" ) && p_property.name != "gravity_space_override" ) { |
| 629 | if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { |
| 630 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 631 | } else { |
| 632 | if (gravity_is_point) { |
| 633 | if (p_property.name == "gravity_direction" ) { |
| 634 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 635 | } |
| 636 | } else { |
| 637 | if (p_property.name.begins_with("gravity_point_" )) { |
| 638 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 639 | } |
| 640 | } |
| 641 | } |
| 642 | } else if (p_property.name.begins_with("linear_damp" ) && p_property.name != "linear_damp_space_override" ) { |
| 643 | if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { |
| 644 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 645 | } |
| 646 | } else if (p_property.name.begins_with("angular_damp" ) && p_property.name != "angular_damp_space_override" ) { |
| 647 | if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { |
| 648 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 649 | } |
| 650 | } |
| 651 | } |
| 652 | |
| 653 | void Area3D::_bind_methods() { |
| 654 | ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode" , "space_override_mode" ), &Area3D::set_gravity_space_override_mode); |
| 655 | ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode" ), &Area3D::get_gravity_space_override_mode); |
| 656 | |
| 657 | ClassDB::bind_method(D_METHOD("set_gravity_is_point" , "enable" ), &Area3D::set_gravity_is_point); |
| 658 | ClassDB::bind_method(D_METHOD("is_gravity_a_point" ), &Area3D::is_gravity_a_point); |
| 659 | |
| 660 | ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance" , "distance_scale" ), &Area3D::set_gravity_point_unit_distance); |
| 661 | ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance" ), &Area3D::get_gravity_point_unit_distance); |
| 662 | |
| 663 | ClassDB::bind_method(D_METHOD("set_gravity_point_center" , "center" ), &Area3D::set_gravity_point_center); |
| 664 | ClassDB::bind_method(D_METHOD("get_gravity_point_center" ), &Area3D::get_gravity_point_center); |
| 665 | |
| 666 | ClassDB::bind_method(D_METHOD("set_gravity_direction" , "direction" ), &Area3D::set_gravity_direction); |
| 667 | ClassDB::bind_method(D_METHOD("get_gravity_direction" ), &Area3D::get_gravity_direction); |
| 668 | |
| 669 | ClassDB::bind_method(D_METHOD("set_gravity" , "gravity" ), &Area3D::set_gravity); |
| 670 | ClassDB::bind_method(D_METHOD("get_gravity" ), &Area3D::get_gravity); |
| 671 | |
| 672 | ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode" , "space_override_mode" ), &Area3D::set_linear_damp_space_override_mode); |
| 673 | ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode" ), &Area3D::get_linear_damp_space_override_mode); |
| 674 | |
| 675 | ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode" , "space_override_mode" ), &Area3D::set_angular_damp_space_override_mode); |
| 676 | ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode" ), &Area3D::get_angular_damp_space_override_mode); |
| 677 | |
| 678 | ClassDB::bind_method(D_METHOD("set_angular_damp" , "angular_damp" ), &Area3D::set_angular_damp); |
| 679 | ClassDB::bind_method(D_METHOD("get_angular_damp" ), &Area3D::get_angular_damp); |
| 680 | |
| 681 | ClassDB::bind_method(D_METHOD("set_linear_damp" , "linear_damp" ), &Area3D::set_linear_damp); |
| 682 | ClassDB::bind_method(D_METHOD("get_linear_damp" ), &Area3D::get_linear_damp); |
| 683 | |
| 684 | ClassDB::bind_method(D_METHOD("set_priority" , "priority" ), &Area3D::set_priority); |
| 685 | ClassDB::bind_method(D_METHOD("get_priority" ), &Area3D::get_priority); |
| 686 | |
| 687 | ClassDB::bind_method(D_METHOD("set_wind_force_magnitude" , "wind_force_magnitude" ), &Area3D::set_wind_force_magnitude); |
| 688 | ClassDB::bind_method(D_METHOD("get_wind_force_magnitude" ), &Area3D::get_wind_force_magnitude); |
| 689 | |
| 690 | ClassDB::bind_method(D_METHOD("set_wind_attenuation_factor" , "wind_attenuation_factor" ), &Area3D::set_wind_attenuation_factor); |
| 691 | ClassDB::bind_method(D_METHOD("get_wind_attenuation_factor" ), &Area3D::get_wind_attenuation_factor); |
| 692 | |
| 693 | ClassDB::bind_method(D_METHOD("set_wind_source_path" , "wind_source_path" ), &Area3D::set_wind_source_path); |
| 694 | ClassDB::bind_method(D_METHOD("get_wind_source_path" ), &Area3D::get_wind_source_path); |
| 695 | |
| 696 | ClassDB::bind_method(D_METHOD("set_monitorable" , "enable" ), &Area3D::set_monitorable); |
| 697 | ClassDB::bind_method(D_METHOD("is_monitorable" ), &Area3D::is_monitorable); |
| 698 | |
| 699 | ClassDB::bind_method(D_METHOD("set_monitoring" , "enable" ), &Area3D::set_monitoring); |
| 700 | ClassDB::bind_method(D_METHOD("is_monitoring" ), &Area3D::is_monitoring); |
| 701 | |
| 702 | ClassDB::bind_method(D_METHOD("get_overlapping_bodies" ), &Area3D::get_overlapping_bodies); |
| 703 | ClassDB::bind_method(D_METHOD("get_overlapping_areas" ), &Area3D::get_overlapping_areas); |
| 704 | |
| 705 | ClassDB::bind_method(D_METHOD("has_overlapping_bodies" ), &Area3D::has_overlapping_bodies); |
| 706 | ClassDB::bind_method(D_METHOD("has_overlapping_areas" ), &Area3D::has_overlapping_areas); |
| 707 | |
| 708 | ClassDB::bind_method(D_METHOD("overlaps_body" , "body" ), &Area3D::overlaps_body); |
| 709 | ClassDB::bind_method(D_METHOD("overlaps_area" , "area" ), &Area3D::overlaps_area); |
| 710 | |
| 711 | ClassDB::bind_method(D_METHOD("set_audio_bus_override" , "enable" ), &Area3D::set_audio_bus_override); |
| 712 | ClassDB::bind_method(D_METHOD("is_overriding_audio_bus" ), &Area3D::is_overriding_audio_bus); |
| 713 | |
| 714 | ClassDB::bind_method(D_METHOD("set_audio_bus_name" , "name" ), &Area3D::set_audio_bus_name); |
| 715 | ClassDB::bind_method(D_METHOD("get_audio_bus_name" ), &Area3D::get_audio_bus_name); |
| 716 | |
| 717 | ClassDB::bind_method(D_METHOD("set_use_reverb_bus" , "enable" ), &Area3D::set_use_reverb_bus); |
| 718 | ClassDB::bind_method(D_METHOD("is_using_reverb_bus" ), &Area3D::is_using_reverb_bus); |
| 719 | |
| 720 | ClassDB::bind_method(D_METHOD("set_reverb_bus_name" , "name" ), &Area3D::set_reverb_bus_name); |
| 721 | ClassDB::bind_method(D_METHOD("get_reverb_bus_name" ), &Area3D::get_reverb_bus_name); |
| 722 | |
| 723 | ClassDB::bind_method(D_METHOD("set_reverb_amount" , "amount" ), &Area3D::set_reverb_amount); |
| 724 | ClassDB::bind_method(D_METHOD("get_reverb_amount" ), &Area3D::get_reverb_amount); |
| 725 | |
| 726 | ClassDB::bind_method(D_METHOD("set_reverb_uniformity" , "amount" ), &Area3D::set_reverb_uniformity); |
| 727 | ClassDB::bind_method(D_METHOD("get_reverb_uniformity" ), &Area3D::get_reverb_uniformity); |
| 728 | |
| 729 | ADD_SIGNAL(MethodInfo("body_shape_entered" , PropertyInfo(Variant::RID, "body_rid" ), PropertyInfo(Variant::OBJECT, "body" , PROPERTY_HINT_RESOURCE_TYPE, "Node3D" ), PropertyInfo(Variant::INT, "body_shape_index" ), PropertyInfo(Variant::INT, "local_shape_index" ))); |
| 730 | ADD_SIGNAL(MethodInfo("body_shape_exited" , PropertyInfo(Variant::RID, "body_rid" ), PropertyInfo(Variant::OBJECT, "body" , PROPERTY_HINT_RESOURCE_TYPE, "Node3D" ), PropertyInfo(Variant::INT, "body_shape_index" ), PropertyInfo(Variant::INT, "local_shape_index" ))); |
| 731 | ADD_SIGNAL(MethodInfo("body_entered" , PropertyInfo(Variant::OBJECT, "body" , PROPERTY_HINT_RESOURCE_TYPE, "Node3D" ))); |
| 732 | ADD_SIGNAL(MethodInfo("body_exited" , PropertyInfo(Variant::OBJECT, "body" , PROPERTY_HINT_RESOURCE_TYPE, "Node3D" ))); |
| 733 | |
| 734 | ADD_SIGNAL(MethodInfo("area_shape_entered" , PropertyInfo(Variant::RID, "area_rid" ), PropertyInfo(Variant::OBJECT, "area" , PROPERTY_HINT_RESOURCE_TYPE, "Area3D" ), PropertyInfo(Variant::INT, "area_shape_index" ), PropertyInfo(Variant::INT, "local_shape_index" ))); |
| 735 | ADD_SIGNAL(MethodInfo("area_shape_exited" , PropertyInfo(Variant::RID, "area_rid" ), PropertyInfo(Variant::OBJECT, "area" , PROPERTY_HINT_RESOURCE_TYPE, "Area3D" ), PropertyInfo(Variant::INT, "area_shape_index" ), PropertyInfo(Variant::INT, "local_shape_index" ))); |
| 736 | ADD_SIGNAL(MethodInfo("area_entered" , PropertyInfo(Variant::OBJECT, "area" , PROPERTY_HINT_RESOURCE_TYPE, "Area3D" ))); |
| 737 | ADD_SIGNAL(MethodInfo("area_exited" , PropertyInfo(Variant::OBJECT, "area" , PROPERTY_HINT_RESOURCE_TYPE, "Area3D" ))); |
| 738 | |
| 739 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring" ), "set_monitoring" , "is_monitoring" ); |
| 740 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable" ), "set_monitorable" , "is_monitorable" ); |
| 741 | ADD_PROPERTY(PropertyInfo(Variant::INT, "priority" , PROPERTY_HINT_RANGE, "0,100000,1,or_greater,or_less" ), "set_priority" , "get_priority" ); |
| 742 | |
| 743 | ADD_GROUP("Gravity" , "gravity_" ); |
| 744 | ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override" , PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode" , "get_gravity_space_override_mode" ); |
| 745 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point" , "is_gravity_a_point" ); |
| 746 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance" , PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:m" ), "set_gravity_point_unit_distance" , "get_gravity_point_unit_distance" ); |
| 747 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center" , PROPERTY_HINT_NONE, "suffix:m" ), "set_gravity_point_center" , "get_gravity_point_center" ); |
| 748 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction" ), "set_gravity_direction" , "get_gravity_direction" ); |
| 749 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity" , PROPERTY_HINT_RANGE, U"-32,32,0.001,or_less,or_greater,suffix:m/s\u00B2" ), "set_gravity" , "get_gravity" ); |
| 750 | |
| 751 | ADD_GROUP("Linear Damp" , "linear_damp_" ); |
| 752 | ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override" , PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode" , "get_linear_damp_space_override_mode" ); |
| 753 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), "set_linear_damp" , "get_linear_damp" ); |
| 754 | |
| 755 | ADD_GROUP("Angular Damp" , "angular_damp_" ); |
| 756 | ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override" , PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode" , "get_angular_damp_space_override_mode" ); |
| 757 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater" ), "set_angular_damp" , "get_angular_damp" ); |
| 758 | |
| 759 | ADD_GROUP("Wind" , "wind_" ); |
| 760 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude" , PROPERTY_HINT_RANGE, "0,10,0.001,or_greater" ), "set_wind_force_magnitude" , "get_wind_force_magnitude" ); |
| 761 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor" , PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater" ), "set_wind_attenuation_factor" , "get_wind_attenuation_factor" ); |
| 762 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D" ), "set_wind_source_path" , "get_wind_source_path" ); |
| 763 | |
| 764 | ADD_GROUP("Audio Bus" , "audio_bus_" ); |
| 765 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override" ), "set_audio_bus_override" , "is_overriding_audio_bus" ); |
| 766 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name" , PROPERTY_HINT_ENUM, "" ), "set_audio_bus_name" , "get_audio_bus_name" ); |
| 767 | |
| 768 | ADD_GROUP("Reverb Bus" , "reverb_bus_" ); |
| 769 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enabled" ), "set_use_reverb_bus" , "is_using_reverb_bus" ); |
| 770 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name" , PROPERTY_HINT_ENUM, "" ), "set_reverb_bus_name" , "get_reverb_bus_name" ); |
| 771 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_amount" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_reverb_amount" , "get_reverb_amount" ); |
| 772 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "reverb_bus_uniformity" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_reverb_uniformity" , "get_reverb_uniformity" ); |
| 773 | |
| 774 | BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED); |
| 775 | BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE); |
| 776 | BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE); |
| 777 | BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE); |
| 778 | BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); |
| 779 | } |
| 780 | |
| 781 | Area3D::Area3D() : |
| 782 | CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) { |
| 783 | set_gravity(9.8); |
| 784 | set_gravity_direction(Vector3(0, -1, 0)); |
| 785 | set_monitoring(true); |
| 786 | set_monitorable(true); |
| 787 | } |
| 788 | |
| 789 | Area3D::~Area3D() { |
| 790 | } |
| 791 | |