1 | /**************************************************************************/ |
2 | /* light_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "core/config/project_settings.h" |
32 | |
33 | #include "light_3d.h" |
34 | |
35 | void Light3D::set_param(Param p_param, real_t p_value) { |
36 | ERR_FAIL_INDEX(p_param, PARAM_MAX); |
37 | param[p_param] = p_value; |
38 | |
39 | RS::get_singleton()->light_set_param(light, RS::LightParam(p_param), p_value); |
40 | |
41 | if (p_param == PARAM_SPOT_ANGLE || p_param == PARAM_RANGE) { |
42 | update_gizmos(); |
43 | |
44 | if (p_param == PARAM_SPOT_ANGLE) { |
45 | update_configuration_warnings(); |
46 | } |
47 | } |
48 | } |
49 | |
50 | real_t Light3D::get_param(Param p_param) const { |
51 | ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); |
52 | return param[p_param]; |
53 | } |
54 | |
55 | void Light3D::set_shadow(bool p_enable) { |
56 | shadow = p_enable; |
57 | RS::get_singleton()->light_set_shadow(light, p_enable); |
58 | |
59 | notify_property_list_changed(); |
60 | update_configuration_warnings(); |
61 | } |
62 | |
63 | bool Light3D::has_shadow() const { |
64 | return shadow; |
65 | } |
66 | |
67 | void Light3D::set_negative(bool p_enable) { |
68 | negative = p_enable; |
69 | RS::get_singleton()->light_set_negative(light, p_enable); |
70 | } |
71 | |
72 | bool Light3D::is_negative() const { |
73 | return negative; |
74 | } |
75 | |
76 | void Light3D::set_enable_distance_fade(bool p_enable) { |
77 | distance_fade_enabled = p_enable; |
78 | RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); |
79 | notify_property_list_changed(); |
80 | } |
81 | |
82 | bool Light3D::is_distance_fade_enabled() const { |
83 | return distance_fade_enabled; |
84 | } |
85 | |
86 | void Light3D::set_distance_fade_begin(real_t p_distance) { |
87 | distance_fade_begin = p_distance; |
88 | RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); |
89 | } |
90 | |
91 | real_t Light3D::get_distance_fade_begin() const { |
92 | return distance_fade_begin; |
93 | } |
94 | |
95 | void Light3D::set_distance_fade_shadow(real_t p_distance) { |
96 | distance_fade_shadow = p_distance; |
97 | RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); |
98 | } |
99 | |
100 | real_t Light3D::get_distance_fade_shadow() const { |
101 | return distance_fade_shadow; |
102 | } |
103 | |
104 | void Light3D::set_distance_fade_length(real_t p_length) { |
105 | distance_fade_length = p_length; |
106 | RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length); |
107 | } |
108 | |
109 | real_t Light3D::get_distance_fade_length() const { |
110 | return distance_fade_length; |
111 | } |
112 | |
113 | void Light3D::set_cull_mask(uint32_t p_cull_mask) { |
114 | cull_mask = p_cull_mask; |
115 | RS::get_singleton()->light_set_cull_mask(light, p_cull_mask); |
116 | } |
117 | |
118 | uint32_t Light3D::get_cull_mask() const { |
119 | return cull_mask; |
120 | } |
121 | |
122 | void Light3D::set_color(const Color &p_color) { |
123 | color = p_color; |
124 | |
125 | if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
126 | Color combined = color.srgb_to_linear(); |
127 | combined *= correlated_color.srgb_to_linear(); |
128 | RS::get_singleton()->light_set_color(light, combined.linear_to_srgb()); |
129 | } else { |
130 | RS::get_singleton()->light_set_color(light, color); |
131 | } |
132 | // The gizmo color depends on the light color, so update it. |
133 | update_gizmos(); |
134 | } |
135 | |
136 | Color Light3D::get_color() const { |
137 | return color; |
138 | } |
139 | |
140 | void Light3D::set_shadow_reverse_cull_face(bool p_enable) { |
141 | reverse_cull = p_enable; |
142 | RS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull); |
143 | } |
144 | |
145 | bool Light3D::get_shadow_reverse_cull_face() const { |
146 | return reverse_cull; |
147 | } |
148 | |
149 | AABB Light3D::get_aabb() const { |
150 | if (type == RenderingServer::LIGHT_DIRECTIONAL) { |
151 | return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); |
152 | |
153 | } else if (type == RenderingServer::LIGHT_OMNI) { |
154 | return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]); |
155 | |
156 | } else if (type == RenderingServer::LIGHT_SPOT) { |
157 | real_t cone_slant_height = param[PARAM_RANGE]; |
158 | real_t cone_angle_rad = Math::deg_to_rad(param[PARAM_SPOT_ANGLE]); |
159 | |
160 | if (cone_angle_rad > Math_PI / 2.0) { |
161 | // Just return the AABB of an omni light if the spot angle is above 90 degrees. |
162 | return AABB(Vector3(-1, -1, -1) * cone_slant_height, Vector3(2, 2, 2) * cone_slant_height); |
163 | } |
164 | |
165 | real_t size = Math::sin(cone_angle_rad) * cone_slant_height; |
166 | return AABB(Vector3(-size, -size, -cone_slant_height), Vector3(2 * size, 2 * size, cone_slant_height)); |
167 | } |
168 | |
169 | return AABB(); |
170 | } |
171 | |
172 | PackedStringArray Light3D::get_configuration_warnings() const { |
173 | PackedStringArray warnings = VisualInstance3D::get_configuration_warnings(); |
174 | |
175 | if (has_shadow() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
176 | warnings.push_back(RTR("Shadows are not supported when using the GL Compatibility backend yet. Support will be added in a future release." )); |
177 | } |
178 | |
179 | if (!get_scale().is_equal_approx(Vector3(1, 1, 1))) { |
180 | warnings.push_back(RTR("A light's scale does not affect the visual size of the light." )); |
181 | } |
182 | |
183 | return warnings; |
184 | } |
185 | |
186 | void Light3D::set_bake_mode(BakeMode p_mode) { |
187 | bake_mode = p_mode; |
188 | RS::get_singleton()->light_set_bake_mode(light, RS::LightBakeMode(p_mode)); |
189 | } |
190 | |
191 | Light3D::BakeMode Light3D::get_bake_mode() const { |
192 | return bake_mode; |
193 | } |
194 | |
195 | void Light3D::set_projector(const Ref<Texture2D> &p_texture) { |
196 | projector = p_texture; |
197 | RID tex_id = projector.is_valid() ? projector->get_rid() : RID(); |
198 | RS::get_singleton()->light_set_projector(light, tex_id); |
199 | update_configuration_warnings(); |
200 | } |
201 | |
202 | Ref<Texture2D> Light3D::get_projector() const { |
203 | return projector; |
204 | } |
205 | |
206 | void Light3D::owner_changed_notify() { |
207 | // For cases where owner changes _after_ entering tree (as example, editor editing). |
208 | _update_visibility(); |
209 | } |
210 | |
211 | // Temperature expressed in Kelvins. Valid range 1000 - 15000 |
212 | // First converts to CIE 1960 then to sRGB |
213 | // As explained in the Filament documentation: https://google.github.io/filament/Filament.md.html#lighting/directlighting/lightsparameterization |
214 | Color _color_from_temperature(float p_temperature) { |
215 | float T2 = p_temperature * p_temperature; |
216 | float u = (0.860117757f + 1.54118254e-4f * p_temperature + 1.28641212e-7f * T2) / |
217 | (1.0f + 8.42420235e-4f * p_temperature + 7.08145163e-7f * T2); |
218 | float v = (0.317398726f + 4.22806245e-5f * p_temperature + 4.20481691e-8f * T2) / |
219 | (1.0f - 2.89741816e-5f * p_temperature + 1.61456053e-7f * T2); |
220 | |
221 | // Convert to xyY space. |
222 | float d = 1.0f / (2.0f * u - 8.0f * v + 4.0f); |
223 | float x = 3.0f * u * d; |
224 | float y = 2.0f * v * d; |
225 | |
226 | // Convert to XYZ space |
227 | const float a = 1.0 / MAX(y, 1e-5f); |
228 | Vector3 xyz = Vector3(x * a, 1.0, (1.0f - x - y) * a); |
229 | |
230 | // Convert from XYZ to sRGB(linear) |
231 | Vector3 linear = Vector3(3.2404542f * xyz.x - 1.5371385f * xyz.y - 0.4985314f * xyz.z, |
232 | -0.9692660f * xyz.x + 1.8760108f * xyz.y + 0.0415560f * xyz.z, |
233 | 0.0556434f * xyz.x - 0.2040259f * xyz.y + 1.0572252f * xyz.z); |
234 | linear /= MAX(1e-5f, linear[linear.max_axis_index()]); |
235 | // Normalize, clamp, and convert to sRGB. |
236 | return Color(linear.x, linear.y, linear.z).clamp().linear_to_srgb(); |
237 | } |
238 | |
239 | void Light3D::set_temperature(const float p_temperature) { |
240 | temperature = p_temperature; |
241 | if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
242 | return; |
243 | } |
244 | correlated_color = _color_from_temperature(temperature); |
245 | |
246 | Color combined = color.srgb_to_linear() * correlated_color.srgb_to_linear(); |
247 | |
248 | RS::get_singleton()->light_set_color(light, combined.linear_to_srgb()); |
249 | // The gizmo color depends on the light color, so update it. |
250 | update_gizmos(); |
251 | } |
252 | |
253 | Color Light3D::get_correlated_color() const { |
254 | return correlated_color; |
255 | } |
256 | |
257 | float Light3D::get_temperature() const { |
258 | return temperature; |
259 | } |
260 | |
261 | void Light3D::_update_visibility() { |
262 | if (!is_inside_tree()) { |
263 | return; |
264 | } |
265 | |
266 | bool editor_ok = true; |
267 | |
268 | #ifdef TOOLS_ENABLED |
269 | if (editor_only) { |
270 | if (!Engine::get_singleton()->is_editor_hint()) { |
271 | editor_ok = false; |
272 | } else { |
273 | editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root())); |
274 | } |
275 | } |
276 | #else |
277 | if (editor_only) { |
278 | editor_ok = false; |
279 | } |
280 | #endif |
281 | |
282 | RS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok); |
283 | } |
284 | |
285 | void Light3D::_notification(int p_what) { |
286 | switch (p_what) { |
287 | case NOTIFICATION_TRANSFORM_CHANGED: { |
288 | update_configuration_warnings(); |
289 | } break; |
290 | case NOTIFICATION_VISIBILITY_CHANGED: |
291 | case NOTIFICATION_ENTER_TREE: { |
292 | _update_visibility(); |
293 | } break; |
294 | } |
295 | } |
296 | |
297 | void Light3D::set_editor_only(bool p_editor_only) { |
298 | editor_only = p_editor_only; |
299 | _update_visibility(); |
300 | } |
301 | |
302 | bool Light3D::is_editor_only() const { |
303 | return editor_only; |
304 | } |
305 | |
306 | void Light3D::_validate_property(PropertyInfo &p_property) const { |
307 | if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow" )) { |
308 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
309 | } |
310 | |
311 | if (get_light_type() != RS::LIGHT_DIRECTIONAL && (p_property.name == "light_angular_distance" || p_property.name == "light_intensity_lux" )) { |
312 | // Angular distance and Light Intensity Lux are only used in DirectionalLight3D. |
313 | p_property.usage = PROPERTY_USAGE_NONE; |
314 | } else if (get_light_type() == RS::LIGHT_DIRECTIONAL && p_property.name == "light_intensity_lumens" ) { |
315 | p_property.usage = PROPERTY_USAGE_NONE; |
316 | } |
317 | |
318 | if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" ) && (p_property.name == "light_intensity_lumens" || p_property.name == "light_intensity_lux" || p_property.name == "light_temperature" )) { |
319 | p_property.usage = PROPERTY_USAGE_NONE; |
320 | } |
321 | |
322 | if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length" )) { |
323 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
324 | } |
325 | } |
326 | |
327 | void Light3D::_bind_methods() { |
328 | ClassDB::bind_method(D_METHOD("set_editor_only" , "editor_only" ), &Light3D::set_editor_only); |
329 | ClassDB::bind_method(D_METHOD("is_editor_only" ), &Light3D::is_editor_only); |
330 | |
331 | ClassDB::bind_method(D_METHOD("set_param" , "param" , "value" ), &Light3D::set_param); |
332 | ClassDB::bind_method(D_METHOD("get_param" , "param" ), &Light3D::get_param); |
333 | |
334 | ClassDB::bind_method(D_METHOD("set_shadow" , "enabled" ), &Light3D::set_shadow); |
335 | ClassDB::bind_method(D_METHOD("has_shadow" ), &Light3D::has_shadow); |
336 | |
337 | ClassDB::bind_method(D_METHOD("set_negative" , "enabled" ), &Light3D::set_negative); |
338 | ClassDB::bind_method(D_METHOD("is_negative" ), &Light3D::is_negative); |
339 | |
340 | ClassDB::bind_method(D_METHOD("set_cull_mask" , "cull_mask" ), &Light3D::set_cull_mask); |
341 | ClassDB::bind_method(D_METHOD("get_cull_mask" ), &Light3D::get_cull_mask); |
342 | |
343 | ClassDB::bind_method(D_METHOD("set_enable_distance_fade" , "enable" ), &Light3D::set_enable_distance_fade); |
344 | ClassDB::bind_method(D_METHOD("is_distance_fade_enabled" ), &Light3D::is_distance_fade_enabled); |
345 | |
346 | ClassDB::bind_method(D_METHOD("set_distance_fade_begin" , "distance" ), &Light3D::set_distance_fade_begin); |
347 | ClassDB::bind_method(D_METHOD("get_distance_fade_begin" ), &Light3D::get_distance_fade_begin); |
348 | |
349 | ClassDB::bind_method(D_METHOD("set_distance_fade_shadow" , "distance" ), &Light3D::set_distance_fade_shadow); |
350 | ClassDB::bind_method(D_METHOD("get_distance_fade_shadow" ), &Light3D::get_distance_fade_shadow); |
351 | |
352 | ClassDB::bind_method(D_METHOD("set_distance_fade_length" , "distance" ), &Light3D::set_distance_fade_length); |
353 | ClassDB::bind_method(D_METHOD("get_distance_fade_length" ), &Light3D::get_distance_fade_length); |
354 | |
355 | ClassDB::bind_method(D_METHOD("set_color" , "color" ), &Light3D::set_color); |
356 | ClassDB::bind_method(D_METHOD("get_color" ), &Light3D::get_color); |
357 | |
358 | ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face" , "enable" ), &Light3D::set_shadow_reverse_cull_face); |
359 | ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face" ), &Light3D::get_shadow_reverse_cull_face); |
360 | |
361 | ClassDB::bind_method(D_METHOD("set_bake_mode" , "bake_mode" ), &Light3D::set_bake_mode); |
362 | ClassDB::bind_method(D_METHOD("get_bake_mode" ), &Light3D::get_bake_mode); |
363 | |
364 | ClassDB::bind_method(D_METHOD("set_projector" , "projector" ), &Light3D::set_projector); |
365 | ClassDB::bind_method(D_METHOD("get_projector" ), &Light3D::get_projector); |
366 | |
367 | ClassDB::bind_method(D_METHOD("set_temperature" , "temperature" ), &Light3D::set_temperature); |
368 | ClassDB::bind_method(D_METHOD("get_temperature" ), &Light3D::get_temperature); |
369 | ClassDB::bind_method(D_METHOD("get_correlated_color" ), &Light3D::get_correlated_color); |
370 | |
371 | ADD_GROUP("Light" , "light_" ); |
372 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lumens" , PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:lm" ), "set_param" , "get_param" , PARAM_INTENSITY); |
373 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_intensity_lux" , PROPERTY_HINT_RANGE, "0,150000.0,0.01,or_greater,suffix:lx" ), "set_param" , "get_param" , PARAM_INTENSITY); |
374 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "light_temperature" , PROPERTY_HINT_RANGE, "1000,15000.0,1.0,suffix:k" ), "set_temperature" , "get_temperature" ); |
375 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color" , PROPERTY_HINT_COLOR_NO_ALPHA), "set_color" , "get_color" ); |
376 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy" , PROPERTY_HINT_RANGE, "0,16,0.001,or_greater" ), "set_param" , "get_param" , PARAM_ENERGY); |
377 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy" , PROPERTY_HINT_RANGE, "0,16,0.001,or_greater" ), "set_param" , "get_param" , PARAM_INDIRECT_ENERGY); |
378 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_volumetric_fog_energy" , PROPERTY_HINT_RANGE, "0,16,0.001,or_greater" ), "set_param" , "get_param" , PARAM_VOLUMETRIC_FOG_ENERGY); |
379 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_projector" , "get_projector" ); |
380 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size" , PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m" ), "set_param" , "get_param" , PARAM_SIZE); |
381 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance" , PROPERTY_HINT_RANGE, "0,90,0.01,degrees" ), "set_param" , "get_param" , PARAM_SIZE); |
382 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative" ), "set_negative" , "is_negative" ); |
383 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_specular" , PROPERTY_HINT_RANGE, "0,16,0.001,or_greater" ), "set_param" , "get_param" , PARAM_SPECULAR); |
384 | ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode" , PROPERTY_HINT_ENUM, "Disabled,Static (VoxelGI/SDFGI/LightmapGI),Dynamic (VoxelGI/SDFGI only)" ), "set_bake_mode" , "get_bake_mode" ); |
385 | ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask" , PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask" , "get_cull_mask" ); |
386 | |
387 | ADD_GROUP("Shadow" , "shadow_" ); |
388 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled" ), "set_shadow" , "has_shadow" ); |
389 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias" , PROPERTY_HINT_RANGE, "0,10,0.001" ), "set_param" , "get_param" , PARAM_SHADOW_BIAS); |
390 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias" , PROPERTY_HINT_RANGE, "0,10,0.001" ), "set_param" , "get_param" , PARAM_SHADOW_NORMAL_BIAS); |
391 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face" ), "set_shadow_reverse_cull_face" , "get_shadow_reverse_cull_face" ); |
392 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias" , PROPERTY_HINT_RANGE, "-16,16,0.001" ), "set_param" , "get_param" , PARAM_TRANSMITTANCE_BIAS); |
393 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_opacity" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_param" , "get_param" , PARAM_SHADOW_OPACITY); |
394 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur" , PROPERTY_HINT_RANGE, "0,10,0.001" ), "set_param" , "get_param" , PARAM_SHADOW_BLUR); |
395 | |
396 | ADD_GROUP("Distance Fade" , "distance_fade_" ); |
397 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled" ), "set_enable_distance_fade" , "is_distance_fade_enabled" ); |
398 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin" , PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m" ), "set_distance_fade_begin" , "get_distance_fade_begin" ); |
399 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow" , PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m" ), "set_distance_fade_shadow" , "get_distance_fade_shadow" ); |
400 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length" , PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m" ), "set_distance_fade_length" , "get_distance_fade_length" ); |
401 | |
402 | ADD_GROUP("Editor" , "" ); |
403 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only" ), "set_editor_only" , "is_editor_only" ); |
404 | |
405 | ADD_GROUP("" , "" ); |
406 | |
407 | BIND_ENUM_CONSTANT(PARAM_ENERGY); |
408 | BIND_ENUM_CONSTANT(PARAM_INDIRECT_ENERGY); |
409 | BIND_ENUM_CONSTANT(PARAM_VOLUMETRIC_FOG_ENERGY); |
410 | BIND_ENUM_CONSTANT(PARAM_SPECULAR); |
411 | BIND_ENUM_CONSTANT(PARAM_RANGE); |
412 | BIND_ENUM_CONSTANT(PARAM_SIZE); |
413 | BIND_ENUM_CONSTANT(PARAM_ATTENUATION); |
414 | BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE); |
415 | BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION); |
416 | BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); |
417 | BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); |
418 | BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); |
419 | BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET); |
420 | BIND_ENUM_CONSTANT(PARAM_SHADOW_FADE_START); |
421 | BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); |
422 | BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); |
423 | BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE); |
424 | BIND_ENUM_CONSTANT(PARAM_SHADOW_OPACITY); |
425 | BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR); |
426 | BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS); |
427 | BIND_ENUM_CONSTANT(PARAM_INTENSITY); |
428 | BIND_ENUM_CONSTANT(PARAM_MAX); |
429 | |
430 | BIND_ENUM_CONSTANT(BAKE_DISABLED); |
431 | BIND_ENUM_CONSTANT(BAKE_STATIC); |
432 | BIND_ENUM_CONSTANT(BAKE_DYNAMIC); |
433 | } |
434 | |
435 | Light3D::Light3D(RenderingServer::LightType p_type) { |
436 | type = p_type; |
437 | switch (p_type) { |
438 | case RS::LIGHT_DIRECTIONAL: |
439 | light = RenderingServer::get_singleton()->directional_light_create(); |
440 | break; |
441 | case RS::LIGHT_OMNI: |
442 | light = RenderingServer::get_singleton()->omni_light_create(); |
443 | break; |
444 | case RS::LIGHT_SPOT: |
445 | light = RenderingServer::get_singleton()->spot_light_create(); |
446 | break; |
447 | default: { |
448 | }; |
449 | } |
450 | |
451 | RS::get_singleton()->instance_set_base(get_instance(), light); |
452 | |
453 | set_color(Color(1, 1, 1, 1)); |
454 | set_shadow(false); |
455 | set_negative(false); |
456 | set_cull_mask(0xFFFFFFFF); |
457 | |
458 | set_param(PARAM_ENERGY, 1); |
459 | set_param(PARAM_INDIRECT_ENERGY, 1); |
460 | set_param(PARAM_VOLUMETRIC_FOG_ENERGY, 1); |
461 | set_param(PARAM_SPECULAR, 0.5); |
462 | set_param(PARAM_RANGE, 5); |
463 | set_param(PARAM_SIZE, 0); |
464 | set_param(PARAM_ATTENUATION, 1); |
465 | set_param(PARAM_SPOT_ANGLE, 45); |
466 | set_param(PARAM_SPOT_ATTENUATION, 1); |
467 | set_param(PARAM_SHADOW_MAX_DISTANCE, 0); |
468 | set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1); |
469 | set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2); |
470 | set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5); |
471 | set_param(PARAM_SHADOW_FADE_START, 0.8); |
472 | set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0); |
473 | set_param(PARAM_SHADOW_OPACITY, 1.0); |
474 | set_param(PARAM_SHADOW_BLUR, 1.0); |
475 | set_param(PARAM_SHADOW_BIAS, 0.1); |
476 | set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); |
477 | set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); |
478 | set_param(PARAM_SHADOW_FADE_START, 1); |
479 | // For OmniLight3D and SpotLight3D, specified in Lumens. |
480 | set_param(PARAM_INTENSITY, 1000.0); |
481 | set_temperature(6500.0); // Nearly white. |
482 | set_disable_scale(true); |
483 | } |
484 | |
485 | Light3D::Light3D() { |
486 | ERR_PRINT("Light3D should not be instantiated directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead." ); |
487 | } |
488 | |
489 | Light3D::~Light3D() { |
490 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
491 | RS::get_singleton()->instance_set_base(get_instance(), RID()); |
492 | |
493 | if (light.is_valid()) { |
494 | RenderingServer::get_singleton()->free(light); |
495 | } |
496 | } |
497 | |
498 | ///////////////////////////////////////// |
499 | |
500 | void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) { |
501 | shadow_mode = p_mode; |
502 | RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode)); |
503 | notify_property_list_changed(); |
504 | } |
505 | |
506 | DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const { |
507 | return shadow_mode; |
508 | } |
509 | |
510 | void DirectionalLight3D::set_blend_splits(bool p_enable) { |
511 | blend_splits = p_enable; |
512 | RS::get_singleton()->light_directional_set_blend_splits(light, p_enable); |
513 | } |
514 | |
515 | bool DirectionalLight3D::is_blend_splits_enabled() const { |
516 | return blend_splits; |
517 | } |
518 | |
519 | void DirectionalLight3D::set_sky_mode(SkyMode p_mode) { |
520 | sky_mode = p_mode; |
521 | RS::get_singleton()->light_directional_set_sky_mode(light, RS::LightDirectionalSkyMode(p_mode)); |
522 | } |
523 | |
524 | DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const { |
525 | return sky_mode; |
526 | } |
527 | |
528 | void DirectionalLight3D::_validate_property(PropertyInfo &p_property) const { |
529 | if (shadow_mode == SHADOW_ORTHOGONAL && (p_property.name == "directional_shadow_split_1" || p_property.name == "directional_shadow_blend_splits" )) { |
530 | // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes. |
531 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
532 | } |
533 | |
534 | if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (p_property.name == "directional_shadow_split_2" || p_property.name == "directional_shadow_split_3" )) { |
535 | // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode. |
536 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
537 | } |
538 | |
539 | if (p_property.name == "light_size" || p_property.name == "light_projector" || p_property.name == "light_specular" ) { |
540 | // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`). |
541 | p_property.usage = PROPERTY_USAGE_NONE; |
542 | } |
543 | |
544 | if (p_property.name == "distance_fade_enabled" || p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length" ) { |
545 | // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights. |
546 | // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead. |
547 | p_property.usage = PROPERTY_USAGE_NONE; |
548 | } |
549 | } |
550 | |
551 | void DirectionalLight3D::_bind_methods() { |
552 | ClassDB::bind_method(D_METHOD("set_shadow_mode" , "mode" ), &DirectionalLight3D::set_shadow_mode); |
553 | ClassDB::bind_method(D_METHOD("get_shadow_mode" ), &DirectionalLight3D::get_shadow_mode); |
554 | |
555 | ClassDB::bind_method(D_METHOD("set_blend_splits" , "enabled" ), &DirectionalLight3D::set_blend_splits); |
556 | ClassDB::bind_method(D_METHOD("is_blend_splits_enabled" ), &DirectionalLight3D::is_blend_splits_enabled); |
557 | |
558 | ClassDB::bind_method(D_METHOD("set_sky_mode" , "mode" ), &DirectionalLight3D::set_sky_mode); |
559 | ClassDB::bind_method(D_METHOD("get_sky_mode" ), &DirectionalLight3D::get_sky_mode); |
560 | |
561 | ADD_GROUP("Directional Shadow" , "directional_shadow_" ); |
562 | ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_mode" , PROPERTY_HINT_ENUM, "Orthogonal (Fast),PSSM 2 Splits (Average),PSSM 4 Splits (Slow)" ), "set_shadow_mode" , "get_shadow_mode" ); |
563 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1" , PROPERTY_HINT_RANGE, "0,1,0.001" ), "set_param" , "get_param" , PARAM_SHADOW_SPLIT_1_OFFSET); |
564 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2" , PROPERTY_HINT_RANGE, "0,1,0.001" ), "set_param" , "get_param" , PARAM_SHADOW_SPLIT_2_OFFSET); |
565 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3" , PROPERTY_HINT_RANGE, "0,1,0.001" ), "set_param" , "get_param" , PARAM_SHADOW_SPLIT_3_OFFSET); |
566 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits" ), "set_blend_splits" , "is_blend_splits_enabled" ); |
567 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start" , PROPERTY_HINT_RANGE, "0,1,0.001" ), "set_param" , "get_param" , PARAM_SHADOW_FADE_START); |
568 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance" , PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp" ), "set_param" , "get_param" , PARAM_SHADOW_MAX_DISTANCE); |
569 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size" , PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp" ), "set_param" , "get_param" , PARAM_SHADOW_PANCAKE_SIZE); |
570 | |
571 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sky_mode" , PROPERTY_HINT_ENUM, "Light and Sky,Light Only,Sky Only" ), "set_sky_mode" , "get_sky_mode" ); |
572 | |
573 | BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); |
574 | BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); |
575 | BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); |
576 | |
577 | BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_AND_SKY); |
578 | BIND_ENUM_CONSTANT(SKY_MODE_LIGHT_ONLY); |
579 | BIND_ENUM_CONSTANT(SKY_MODE_SKY_ONLY); |
580 | } |
581 | |
582 | DirectionalLight3D::DirectionalLight3D() : |
583 | Light3D(RenderingServer::LIGHT_DIRECTIONAL) { |
584 | set_param(PARAM_SHADOW_MAX_DISTANCE, 100); |
585 | set_param(PARAM_SHADOW_FADE_START, 0.8); |
586 | // Increase the default shadow normal bias to better suit most scenes. |
587 | set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); |
588 | set_param(PARAM_INTENSITY, 100000.0); // Specified in Lux, approximate mid-day sun. |
589 | set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); |
590 | blend_splits = false; |
591 | set_sky_mode(SKY_MODE_LIGHT_AND_SKY); |
592 | } |
593 | |
594 | void OmniLight3D::set_shadow_mode(ShadowMode p_mode) { |
595 | shadow_mode = p_mode; |
596 | RS::get_singleton()->light_omni_set_shadow_mode(light, RS::LightOmniShadowMode(p_mode)); |
597 | } |
598 | |
599 | OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const { |
600 | return shadow_mode; |
601 | } |
602 | |
603 | PackedStringArray OmniLight3D::get_configuration_warnings() const { |
604 | PackedStringArray warnings = Light3D::get_configuration_warnings(); |
605 | |
606 | if (!has_shadow() && get_projector().is_valid()) { |
607 | warnings.push_back(RTR("Projector texture only works with shadows active." )); |
608 | } |
609 | |
610 | if (get_projector().is_valid() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
611 | warnings.push_back(RTR("Projector textures are not supported when using the GL Compatibility backend yet. Support will be added in a future release." )); |
612 | } |
613 | |
614 | return warnings; |
615 | } |
616 | |
617 | void OmniLight3D::_bind_methods() { |
618 | ClassDB::bind_method(D_METHOD("set_shadow_mode" , "mode" ), &OmniLight3D::set_shadow_mode); |
619 | ClassDB::bind_method(D_METHOD("get_shadow_mode" ), &OmniLight3D::get_shadow_mode); |
620 | |
621 | ADD_GROUP("Omni" , "omni_" ); |
622 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_range" , PROPERTY_HINT_RANGE, "0,4096,0.001,or_greater,exp" ), "set_param" , "get_param" , PARAM_RANGE); |
623 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "omni_attenuation" , PROPERTY_HINT_EXP_EASING, "attenuation" ), "set_param" , "get_param" , PARAM_ATTENUATION); |
624 | ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode" , PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube" ), "set_shadow_mode" , "get_shadow_mode" ); |
625 | |
626 | BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID); |
627 | BIND_ENUM_CONSTANT(SHADOW_CUBE); |
628 | } |
629 | |
630 | OmniLight3D::OmniLight3D() : |
631 | Light3D(RenderingServer::LIGHT_OMNI) { |
632 | set_shadow_mode(SHADOW_CUBE); |
633 | } |
634 | |
635 | PackedStringArray SpotLight3D::get_configuration_warnings() const { |
636 | PackedStringArray warnings = Light3D::get_configuration_warnings(); |
637 | |
638 | if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { |
639 | warnings.push_back(RTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows." )); |
640 | } |
641 | |
642 | if (!has_shadow() && get_projector().is_valid()) { |
643 | warnings.push_back(RTR("Projector texture only works with shadows active." )); |
644 | } |
645 | |
646 | if (get_projector().is_valid() && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
647 | warnings.push_back(RTR("Projector textures are not supported when using the GL Compatibility backend yet. Support will be added in a future release." )); |
648 | } |
649 | |
650 | return warnings; |
651 | } |
652 | |
653 | void SpotLight3D::_bind_methods() { |
654 | ADD_GROUP("Spot" , "spot_" ); |
655 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range" , PROPERTY_HINT_RANGE, "0,4096,0.001,or_greater,exp,suffix:m" ), "set_param" , "get_param" , PARAM_RANGE); |
656 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation" , PROPERTY_HINT_EXP_EASING, "attenuation" ), "set_param" , "get_param" , PARAM_ATTENUATION); |
657 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle" , PROPERTY_HINT_RANGE, "0,180,0.01,degrees" ), "set_param" , "get_param" , PARAM_SPOT_ANGLE); |
658 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_angle_attenuation" , PROPERTY_HINT_EXP_EASING, "attenuation" ), "set_param" , "get_param" , PARAM_SPOT_ATTENUATION); |
659 | } |
660 | |
661 | SpotLight3D::SpotLight3D() : |
662 | Light3D(RenderingServer::LIGHT_SPOT) { |
663 | // Decrease the default shadow bias to better suit most scenes. |
664 | set_param(PARAM_SHADOW_BIAS, 0.03); |
665 | } |
666 | |