| 1 | /**************************************************************************/ |
| 2 | /* texture_progress_bar.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "texture_progress_bar.h" |
| 32 | |
| 33 | #include "core/config/engine.h" |
| 34 | #include "scene/resources/atlas_texture.h" |
| 35 | |
| 36 | void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) { |
| 37 | _set_texture(&under, p_texture); |
| 38 | } |
| 39 | |
| 40 | Ref<Texture2D> TextureProgressBar::get_under_texture() const { |
| 41 | return under; |
| 42 | } |
| 43 | |
| 44 | void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) { |
| 45 | _set_texture(&over, p_texture); |
| 46 | } |
| 47 | |
| 48 | Ref<Texture2D> TextureProgressBar::get_over_texture() const { |
| 49 | return over; |
| 50 | } |
| 51 | |
| 52 | void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) { |
| 53 | ERR_FAIL_INDEX((int)p_side, 4); |
| 54 | |
| 55 | if (stretch_margin[p_side] == p_size) { |
| 56 | return; |
| 57 | } |
| 58 | |
| 59 | stretch_margin[p_side] = p_size; |
| 60 | queue_redraw(); |
| 61 | update_minimum_size(); |
| 62 | } |
| 63 | |
| 64 | int TextureProgressBar::get_stretch_margin(Side p_side) const { |
| 65 | ERR_FAIL_INDEX_V((int)p_side, 4, 0); |
| 66 | return stretch_margin[p_side]; |
| 67 | } |
| 68 | |
| 69 | void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) { |
| 70 | if (nine_patch_stretch == p_stretch) { |
| 71 | return; |
| 72 | } |
| 73 | |
| 74 | nine_patch_stretch = p_stretch; |
| 75 | queue_redraw(); |
| 76 | update_minimum_size(); |
| 77 | } |
| 78 | |
| 79 | bool TextureProgressBar::get_nine_patch_stretch() const { |
| 80 | return nine_patch_stretch; |
| 81 | } |
| 82 | |
| 83 | Size2 TextureProgressBar::get_minimum_size() const { |
| 84 | if (nine_patch_stretch) { |
| 85 | return Size2(stretch_margin[SIDE_LEFT] + stretch_margin[SIDE_RIGHT], stretch_margin[SIDE_TOP] + stretch_margin[SIDE_BOTTOM]); |
| 86 | } else if (under.is_valid()) { |
| 87 | return under->get_size(); |
| 88 | } else if (over.is_valid()) { |
| 89 | return over->get_size(); |
| 90 | } else if (progress.is_valid()) { |
| 91 | return progress->get_size(); |
| 92 | } |
| 93 | |
| 94 | return Size2(1, 1); |
| 95 | } |
| 96 | |
| 97 | void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) { |
| 98 | _set_texture(&progress, p_texture); |
| 99 | } |
| 100 | |
| 101 | Ref<Texture2D> TextureProgressBar::get_progress_texture() const { |
| 102 | return progress; |
| 103 | } |
| 104 | |
| 105 | void TextureProgressBar::set_progress_offset(Point2 p_offset) { |
| 106 | if (progress_offset == p_offset) { |
| 107 | return; |
| 108 | } |
| 109 | |
| 110 | progress_offset = p_offset; |
| 111 | queue_redraw(); |
| 112 | } |
| 113 | |
| 114 | Point2 TextureProgressBar::get_progress_offset() const { |
| 115 | return progress_offset; |
| 116 | } |
| 117 | |
| 118 | void TextureProgressBar::set_tint_under(const Color &p_tint) { |
| 119 | if (tint_under == p_tint) { |
| 120 | return; |
| 121 | } |
| 122 | |
| 123 | tint_under = p_tint; |
| 124 | queue_redraw(); |
| 125 | } |
| 126 | |
| 127 | Color TextureProgressBar::get_tint_under() const { |
| 128 | return tint_under; |
| 129 | } |
| 130 | |
| 131 | void TextureProgressBar::set_tint_progress(const Color &p_tint) { |
| 132 | if (tint_progress == p_tint) { |
| 133 | return; |
| 134 | } |
| 135 | |
| 136 | tint_progress = p_tint; |
| 137 | queue_redraw(); |
| 138 | } |
| 139 | |
| 140 | Color TextureProgressBar::get_tint_progress() const { |
| 141 | return tint_progress; |
| 142 | } |
| 143 | |
| 144 | void TextureProgressBar::set_tint_over(const Color &p_tint) { |
| 145 | if (tint_over == p_tint) { |
| 146 | return; |
| 147 | } |
| 148 | |
| 149 | tint_over = p_tint; |
| 150 | queue_redraw(); |
| 151 | } |
| 152 | |
| 153 | Color TextureProgressBar::get_tint_over() const { |
| 154 | return tint_over; |
| 155 | } |
| 156 | |
| 157 | void TextureProgressBar::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) { |
| 158 | DEV_ASSERT(p_destination); |
| 159 | Ref<Texture2D> &destination = *p_destination; |
| 160 | if (destination == p_texture) { |
| 161 | return; |
| 162 | } |
| 163 | if (destination.is_valid()) { |
| 164 | destination->disconnect_changed(callable_mp(this, &TextureProgressBar::_texture_changed)); |
| 165 | } |
| 166 | destination = p_texture; |
| 167 | if (destination.is_valid()) { |
| 168 | // Pass `CONNECT_REFERENCE_COUNTED` to avoid early disconnect in case the same texture is assigned to different "slots". |
| 169 | destination->connect_changed(callable_mp(this, &TextureProgressBar::_texture_changed), CONNECT_REFERENCE_COUNTED); |
| 170 | } |
| 171 | _texture_changed(); |
| 172 | } |
| 173 | |
| 174 | void TextureProgressBar::_texture_changed() { |
| 175 | update_minimum_size(); |
| 176 | queue_redraw(); |
| 177 | } |
| 178 | |
| 179 | Point2 TextureProgressBar::unit_val_to_uv(float val) { |
| 180 | if (progress.is_null()) { |
| 181 | return Point2(); |
| 182 | } |
| 183 | |
| 184 | if (val < 0) { |
| 185 | val += 1; |
| 186 | } |
| 187 | if (val > 1) { |
| 188 | val -= 1; |
| 189 | } |
| 190 | |
| 191 | Point2 p = get_relative_center(); |
| 192 | |
| 193 | // Minimal version of Liang-Barsky clipping algorithm |
| 194 | float angle = (val * Math_TAU) - Math_PI * 0.5; |
| 195 | Point2 dir = Vector2(Math::cos(angle), Math::sin(angle)); |
| 196 | float t1 = 1.0; |
| 197 | float cp = 0.0; |
| 198 | float cq = 0.0; |
| 199 | float cr = 0.0; |
| 200 | float edgeLeft = 0.0; |
| 201 | float edgeRight = 1.0; |
| 202 | float edgeBottom = 0.0; |
| 203 | float edgeTop = 1.0; |
| 204 | |
| 205 | for (int edge = 0; edge < 4; edge++) { |
| 206 | if (edge == 0) { |
| 207 | if (dir.x > 0) { |
| 208 | continue; |
| 209 | } |
| 210 | cq = -(edgeLeft - p.x); |
| 211 | dir.x *= 2.0 * cq; |
| 212 | cp = -dir.x; |
| 213 | } else if (edge == 1) { |
| 214 | if (dir.x < 0) { |
| 215 | continue; |
| 216 | } |
| 217 | cq = (edgeRight - p.x); |
| 218 | dir.x *= 2.0 * cq; |
| 219 | cp = dir.x; |
| 220 | } else if (edge == 2) { |
| 221 | if (dir.y > 0) { |
| 222 | continue; |
| 223 | } |
| 224 | cq = -(edgeBottom - p.y); |
| 225 | dir.y *= 2.0 * cq; |
| 226 | cp = -dir.y; |
| 227 | } else if (edge == 3) { |
| 228 | if (dir.y < 0) { |
| 229 | continue; |
| 230 | } |
| 231 | cq = (edgeTop - p.y); |
| 232 | dir.y *= 2.0 * cq; |
| 233 | cp = dir.y; |
| 234 | } |
| 235 | cr = cq / cp; |
| 236 | if (cr >= 0 && cr < t1) { |
| 237 | t1 = cr; |
| 238 | } |
| 239 | } |
| 240 | return (p + t1 * dir); |
| 241 | } |
| 242 | |
| 243 | Point2 TextureProgressBar::get_relative_center() { |
| 244 | if (progress.is_null()) { |
| 245 | return Point2(); |
| 246 | } |
| 247 | Point2 p = progress->get_size() / 2; |
| 248 | p += rad_center_off; |
| 249 | p.x /= progress->get_width(); |
| 250 | p.y /= progress->get_height(); |
| 251 | p.x = CLAMP(p.x, 0, 1); |
| 252 | p.y = CLAMP(p.y, 0, 1); |
| 253 | return p; |
| 254 | } |
| 255 | |
| 256 | void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) { |
| 257 | Vector2 texture_size = p_texture->get_size(); |
| 258 | Vector2 topleft = Vector2(stretch_margin[SIDE_LEFT], stretch_margin[SIDE_TOP]); |
| 259 | Vector2 bottomright = Vector2(stretch_margin[SIDE_RIGHT], stretch_margin[SIDE_BOTTOM]); |
| 260 | |
| 261 | Rect2 src_rect = Rect2(Point2(), texture_size); |
| 262 | Rect2 dst_rect = Rect2(Point2(), get_size()); |
| 263 | |
| 264 | if (p_ratio < 1.0) { |
| 265 | // Drawing a partially-filled 9-patch is a little tricky - |
| 266 | // texture is divided by 3 sections toward fill direction, |
| 267 | // then middle section is stretching while the other two aren't. |
| 268 | |
| 269 | double width_total = 0.0; |
| 270 | double width_texture = 0.0; |
| 271 | double first_section_size = 0.0; |
| 272 | double last_section_size = 0.0; |
| 273 | switch (p_mode) { |
| 274 | case FILL_LEFT_TO_RIGHT: { |
| 275 | width_total = dst_rect.size.x; |
| 276 | width_texture = texture_size.x; |
| 277 | first_section_size = topleft.x; |
| 278 | last_section_size = bottomright.x; |
| 279 | } break; |
| 280 | case FILL_RIGHT_TO_LEFT: { |
| 281 | width_total = dst_rect.size.x; |
| 282 | width_texture = texture_size.x; |
| 283 | // In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value. |
| 284 | first_section_size = bottomright.x; |
| 285 | last_section_size = topleft.x; |
| 286 | } break; |
| 287 | case FILL_TOP_TO_BOTTOM: { |
| 288 | width_total = dst_rect.size.y; |
| 289 | width_texture = texture_size.y; |
| 290 | first_section_size = topleft.y; |
| 291 | last_section_size = bottomright.y; |
| 292 | } break; |
| 293 | case FILL_BOTTOM_TO_TOP: { |
| 294 | width_total = dst_rect.size.y; |
| 295 | width_texture = texture_size.y; |
| 296 | // Similar to `FILL_RIGHT_TO_LEFT`. |
| 297 | first_section_size = bottomright.y; |
| 298 | last_section_size = topleft.y; |
| 299 | } break; |
| 300 | case FILL_BILINEAR_LEFT_AND_RIGHT: { |
| 301 | width_total = dst_rect.size.x; |
| 302 | width_texture = texture_size.x; |
| 303 | first_section_size = topleft.x; |
| 304 | last_section_size = bottomright.x; |
| 305 | } break; |
| 306 | case FILL_BILINEAR_TOP_AND_BOTTOM: { |
| 307 | width_total = dst_rect.size.y; |
| 308 | width_texture = texture_size.y; |
| 309 | first_section_size = topleft.y; |
| 310 | last_section_size = bottomright.y; |
| 311 | } break; |
| 312 | case FILL_CLOCKWISE: |
| 313 | case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: |
| 314 | case FILL_COUNTER_CLOCKWISE: { |
| 315 | // Those modes are circular, not relevant for nine patch. |
| 316 | } break; |
| 317 | case FILL_MODE_MAX: |
| 318 | break; |
| 319 | } |
| 320 | |
| 321 | double width_filled = width_total * p_ratio; |
| 322 | double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size); |
| 323 | |
| 324 | // Maximum middle texture size. |
| 325 | double max_middle_texture_size = middle_section_size; |
| 326 | |
| 327 | // Maximum real middle texture size. |
| 328 | double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size)); |
| 329 | |
| 330 | switch (p_mode) { |
| 331 | case FILL_BILINEAR_LEFT_AND_RIGHT: |
| 332 | case FILL_BILINEAR_TOP_AND_BOTTOM: { |
| 333 | last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5); |
| 334 | first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5); |
| 335 | |
| 336 | // When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero. |
| 337 | // Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`. |
| 338 | double real_middle_size = width_filled - first_section_size - last_section_size; |
| 339 | middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size; |
| 340 | |
| 341 | width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); |
| 342 | } break; |
| 343 | case FILL_MODE_MAX: |
| 344 | break; |
| 345 | default: { |
| 346 | middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size))); |
| 347 | last_section_size = MAX(0.0, last_section_size - (width_total - width_filled)); |
| 348 | first_section_size = MIN(first_section_size, width_filled); |
| 349 | width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | switch (p_mode) { |
| 354 | case FILL_LEFT_TO_RIGHT: { |
| 355 | src_rect.size.x = width_texture; |
| 356 | dst_rect.size.x = width_filled; |
| 357 | topleft.x = first_section_size; |
| 358 | bottomright.x = last_section_size; |
| 359 | } break; |
| 360 | case FILL_RIGHT_TO_LEFT: { |
| 361 | src_rect.position.x += src_rect.size.x - width_texture; |
| 362 | src_rect.size.x = width_texture; |
| 363 | dst_rect.position.x += width_total - width_filled; |
| 364 | dst_rect.size.x = width_filled; |
| 365 | topleft.x = last_section_size; |
| 366 | bottomright.x = first_section_size; |
| 367 | } break; |
| 368 | case FILL_TOP_TO_BOTTOM: { |
| 369 | src_rect.size.y = width_texture; |
| 370 | dst_rect.size.y = width_filled; |
| 371 | bottomright.y = last_section_size; |
| 372 | topleft.y = first_section_size; |
| 373 | } break; |
| 374 | case FILL_BOTTOM_TO_TOP: { |
| 375 | src_rect.position.y += src_rect.size.y - width_texture; |
| 376 | src_rect.size.y = width_texture; |
| 377 | dst_rect.position.y += width_total - width_filled; |
| 378 | dst_rect.size.y = width_filled; |
| 379 | topleft.y = last_section_size; |
| 380 | bottomright.y = first_section_size; |
| 381 | } break; |
| 382 | case FILL_BILINEAR_LEFT_AND_RIGHT: { |
| 383 | double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x; |
| 384 | double drift_from_unscaled_center = 0; |
| 385 | if (bottomright.y != topleft.y) { // To avoid division by zero. |
| 386 | drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x); |
| 387 | } |
| 388 | |
| 389 | src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; |
| 390 | src_rect.size.x = width_texture; |
| 391 | dst_rect.position.x += (width_total - width_filled) * 0.5; |
| 392 | dst_rect.size.x = width_filled; |
| 393 | topleft.x = first_section_size; |
| 394 | bottomright.x = last_section_size; |
| 395 | } break; |
| 396 | case FILL_BILINEAR_TOP_AND_BOTTOM: { |
| 397 | double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y; |
| 398 | double drift_from_unscaled_center = 0; |
| 399 | if (bottomright.y != topleft.y) { // To avoid division by zero. |
| 400 | drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y); |
| 401 | } |
| 402 | |
| 403 | src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; |
| 404 | src_rect.size.y = width_texture; |
| 405 | dst_rect.position.y += (width_total - width_filled) * 0.5; |
| 406 | dst_rect.size.y = width_filled; |
| 407 | topleft.y = first_section_size; |
| 408 | bottomright.y = last_section_size; |
| 409 | } break; |
| 410 | case FILL_CLOCKWISE: |
| 411 | case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: |
| 412 | case FILL_COUNTER_CLOCKWISE: { |
| 413 | // Those modes are circular, not relevant for nine patch. |
| 414 | } break; |
| 415 | case FILL_MODE_MAX: |
| 416 | break; |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | if (p_texture == progress) { |
| 421 | dst_rect.position += progress_offset; |
| 422 | } |
| 423 | p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect); |
| 424 | |
| 425 | RID ci = get_canvas_item(); |
| 426 | RS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, true, p_modulate); |
| 427 | } |
| 428 | |
| 429 | void TextureProgressBar::_notification(int p_what) { |
| 430 | switch (p_what) { |
| 431 | case NOTIFICATION_DRAW: { |
| 432 | if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) { |
| 433 | if (under.is_valid()) { |
| 434 | draw_nine_patch_stretched(under, mode, 1.0, tint_under); |
| 435 | } |
| 436 | if (progress.is_valid()) { |
| 437 | draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress); |
| 438 | } |
| 439 | if (over.is_valid()) { |
| 440 | draw_nine_patch_stretched(over, mode, 1.0, tint_over); |
| 441 | } |
| 442 | } else { |
| 443 | if (under.is_valid()) { |
| 444 | switch (mode) { |
| 445 | case FILL_CLOCKWISE: |
| 446 | case FILL_COUNTER_CLOCKWISE: |
| 447 | case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { |
| 448 | if (nine_patch_stretch) { |
| 449 | Rect2 region = Rect2(Point2(), get_size()); |
| 450 | draw_texture_rect(under, region, false, tint_under); |
| 451 | } else { |
| 452 | draw_texture(under, Point2(), tint_under); |
| 453 | } |
| 454 | } break; |
| 455 | case FILL_MODE_MAX: |
| 456 | break; |
| 457 | default: |
| 458 | draw_texture(under, Point2(), tint_under); |
| 459 | } |
| 460 | } |
| 461 | if (progress.is_valid()) { |
| 462 | Size2 s = progress->get_size(); |
| 463 | switch (mode) { |
| 464 | case FILL_LEFT_TO_RIGHT: { |
| 465 | Rect2 region = Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)); |
| 466 | Rect2 source = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); |
| 467 | draw_texture_rect_region(progress, region, source, tint_progress); |
| 468 | } break; |
| 469 | case FILL_RIGHT_TO_LEFT: { |
| 470 | Rect2 region = Rect2(progress_offset + Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); |
| 471 | Rect2 source = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); |
| 472 | draw_texture_rect_region(progress, region, source, tint_progress); |
| 473 | } break; |
| 474 | case FILL_TOP_TO_BOTTOM: { |
| 475 | Rect2 region = Rect2(progress_offset + Point2(), Size2(s.x, s.y * get_as_ratio())); |
| 476 | Rect2 source = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); |
| 477 | draw_texture_rect_region(progress, region, source, tint_progress); |
| 478 | } break; |
| 479 | case FILL_BOTTOM_TO_TOP: { |
| 480 | Rect2 region = Rect2(progress_offset + Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); |
| 481 | Rect2 source = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); |
| 482 | draw_texture_rect_region(progress, region, source, tint_progress); |
| 483 | } break; |
| 484 | case FILL_CLOCKWISE: |
| 485 | case FILL_COUNTER_CLOCKWISE: |
| 486 | case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { |
| 487 | if (nine_patch_stretch) { |
| 488 | s = get_size(); |
| 489 | } |
| 490 | |
| 491 | float val = get_as_ratio() * rad_max_degrees / 360; |
| 492 | if (val == 1) { |
| 493 | Rect2 region = Rect2(progress_offset, s); |
| 494 | Rect2 source = Rect2(Point2(), progress->get_size()); |
| 495 | draw_texture_rect_region(progress, region, source, tint_progress); |
| 496 | } else if (val != 0) { |
| 497 | Array pts; |
| 498 | float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1; |
| 499 | float start; |
| 500 | |
| 501 | if (mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE) { |
| 502 | start = rad_init_angle / 360 - val / 2; |
| 503 | } else { |
| 504 | start = rad_init_angle / 360; |
| 505 | } |
| 506 | |
| 507 | float end = start + direction * val; |
| 508 | float from = MIN(start, end); |
| 509 | float to = MAX(start, end); |
| 510 | pts.append(from); |
| 511 | for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) { |
| 512 | pts.append(corner); |
| 513 | } |
| 514 | pts.append(to); |
| 515 | |
| 516 | Ref<AtlasTexture> atlas_progress = progress; |
| 517 | bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid(); |
| 518 | Rect2 region_rect; |
| 519 | Size2 atlas_size; |
| 520 | if (valid_atlas_progress) { |
| 521 | region_rect = atlas_progress->get_region(); |
| 522 | atlas_size = atlas_progress->get_atlas()->get_size(); |
| 523 | } |
| 524 | |
| 525 | Vector<Point2> uvs; |
| 526 | Vector<Point2> points; |
| 527 | for (int i = 0; i < pts.size(); i++) { |
| 528 | Point2 uv = unit_val_to_uv(pts[i]); |
| 529 | if (uvs.find(uv) >= 0) { |
| 530 | continue; |
| 531 | } |
| 532 | points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y)); |
| 533 | if (valid_atlas_progress) { |
| 534 | uv.x = Math::remap(uv.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); |
| 535 | uv.y = Math::remap(uv.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); |
| 536 | } |
| 537 | uvs.push_back(uv); |
| 538 | } |
| 539 | |
| 540 | Point2 center_point = get_relative_center(); |
| 541 | points.push_back(progress_offset + s * center_point); |
| 542 | if (valid_atlas_progress) { |
| 543 | center_point.x = Math::remap(center_point.x, 0, 1, region_rect.position.x / atlas_size.x, (region_rect.position.x + region_rect.size.x) / atlas_size.x); |
| 544 | center_point.y = Math::remap(center_point.y, 0, 1, region_rect.position.y / atlas_size.y, (region_rect.position.y + region_rect.size.y) / atlas_size.y); |
| 545 | } |
| 546 | uvs.push_back(center_point); |
| 547 | |
| 548 | Vector<Color> colors; |
| 549 | colors.push_back(tint_progress); |
| 550 | draw_polygon(points, colors, uvs, progress); |
| 551 | } |
| 552 | |
| 553 | // Draw a reference cross. |
| 554 | if (Engine::get_singleton()->is_editor_hint()) { |
| 555 | Point2 p; |
| 556 | |
| 557 | if (nine_patch_stretch) { |
| 558 | p = get_size(); |
| 559 | } else { |
| 560 | p = progress->get_size(); |
| 561 | } |
| 562 | |
| 563 | p *= get_relative_center(); |
| 564 | p += progress_offset; |
| 565 | p = p.floor(); |
| 566 | draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2); |
| 567 | draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2); |
| 568 | } |
| 569 | } break; |
| 570 | case FILL_BILINEAR_LEFT_AND_RIGHT: { |
| 571 | Rect2 region = Rect2(progress_offset + Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y)); |
| 572 | Rect2 source = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y)); |
| 573 | draw_texture_rect_region(progress, region, source, tint_progress); |
| 574 | } break; |
| 575 | case FILL_BILINEAR_TOP_AND_BOTTOM: { |
| 576 | Rect2 region = Rect2(progress_offset + Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); |
| 577 | Rect2 source = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); |
| 578 | draw_texture_rect_region(progress, region, source, tint_progress); |
| 579 | } break; |
| 580 | case FILL_MODE_MAX: |
| 581 | break; |
| 582 | default: |
| 583 | draw_texture_rect_region(progress, Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress); |
| 584 | } |
| 585 | } |
| 586 | if (over.is_valid()) { |
| 587 | switch (mode) { |
| 588 | case FILL_CLOCKWISE: |
| 589 | case FILL_COUNTER_CLOCKWISE: |
| 590 | case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { |
| 591 | if (nine_patch_stretch) { |
| 592 | Rect2 region = Rect2(Point2(), get_size()); |
| 593 | draw_texture_rect(over, region, false, tint_over); |
| 594 | } else { |
| 595 | draw_texture(over, Point2(), tint_over); |
| 596 | } |
| 597 | } break; |
| 598 | case FILL_MODE_MAX: |
| 599 | break; |
| 600 | default: |
| 601 | draw_texture(over, Point2(), tint_over); |
| 602 | } |
| 603 | } |
| 604 | } |
| 605 | } break; |
| 606 | } |
| 607 | } |
| 608 | |
| 609 | void TextureProgressBar::set_fill_mode(int p_fill) { |
| 610 | ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX); |
| 611 | |
| 612 | if (mode == (FillMode)p_fill) { |
| 613 | return; |
| 614 | } |
| 615 | |
| 616 | mode = (FillMode)p_fill; |
| 617 | queue_redraw(); |
| 618 | } |
| 619 | |
| 620 | int TextureProgressBar::get_fill_mode() { |
| 621 | return mode; |
| 622 | } |
| 623 | |
| 624 | void TextureProgressBar::set_radial_initial_angle(float p_angle) { |
| 625 | while (p_angle > 360) { |
| 626 | p_angle -= 360; |
| 627 | } |
| 628 | while (p_angle < 0) { |
| 629 | p_angle += 360; |
| 630 | } |
| 631 | |
| 632 | if (rad_init_angle == p_angle) { |
| 633 | return; |
| 634 | } |
| 635 | |
| 636 | rad_init_angle = p_angle; |
| 637 | queue_redraw(); |
| 638 | } |
| 639 | |
| 640 | float TextureProgressBar::get_radial_initial_angle() { |
| 641 | return rad_init_angle; |
| 642 | } |
| 643 | |
| 644 | void TextureProgressBar::set_fill_degrees(float p_angle) { |
| 645 | float angle_clamped = CLAMP(p_angle, 0, 360); |
| 646 | |
| 647 | if (rad_max_degrees == angle_clamped) { |
| 648 | return; |
| 649 | } |
| 650 | |
| 651 | rad_max_degrees = angle_clamped; |
| 652 | queue_redraw(); |
| 653 | } |
| 654 | |
| 655 | float TextureProgressBar::get_fill_degrees() { |
| 656 | return rad_max_degrees; |
| 657 | } |
| 658 | |
| 659 | void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) { |
| 660 | if (rad_center_off == p_off) { |
| 661 | return; |
| 662 | } |
| 663 | |
| 664 | rad_center_off = p_off; |
| 665 | queue_redraw(); |
| 666 | } |
| 667 | |
| 668 | Point2 TextureProgressBar::get_radial_center_offset() { |
| 669 | return rad_center_off; |
| 670 | } |
| 671 | |
| 672 | void TextureProgressBar::_bind_methods() { |
| 673 | ClassDB::bind_method(D_METHOD("set_under_texture" , "tex" ), &TextureProgressBar::set_under_texture); |
| 674 | ClassDB::bind_method(D_METHOD("get_under_texture" ), &TextureProgressBar::get_under_texture); |
| 675 | |
| 676 | ClassDB::bind_method(D_METHOD("set_progress_texture" , "tex" ), &TextureProgressBar::set_progress_texture); |
| 677 | ClassDB::bind_method(D_METHOD("get_progress_texture" ), &TextureProgressBar::get_progress_texture); |
| 678 | |
| 679 | ClassDB::bind_method(D_METHOD("set_over_texture" , "tex" ), &TextureProgressBar::set_over_texture); |
| 680 | ClassDB::bind_method(D_METHOD("get_over_texture" ), &TextureProgressBar::get_over_texture); |
| 681 | |
| 682 | ClassDB::bind_method(D_METHOD("set_fill_mode" , "mode" ), &TextureProgressBar::set_fill_mode); |
| 683 | ClassDB::bind_method(D_METHOD("get_fill_mode" ), &TextureProgressBar::get_fill_mode); |
| 684 | |
| 685 | ClassDB::bind_method(D_METHOD("set_tint_under" , "tint" ), &TextureProgressBar::set_tint_under); |
| 686 | ClassDB::bind_method(D_METHOD("get_tint_under" ), &TextureProgressBar::get_tint_under); |
| 687 | |
| 688 | ClassDB::bind_method(D_METHOD("set_tint_progress" , "tint" ), &TextureProgressBar::set_tint_progress); |
| 689 | ClassDB::bind_method(D_METHOD("get_tint_progress" ), &TextureProgressBar::get_tint_progress); |
| 690 | |
| 691 | ClassDB::bind_method(D_METHOD("set_tint_over" , "tint" ), &TextureProgressBar::set_tint_over); |
| 692 | ClassDB::bind_method(D_METHOD("get_tint_over" ), &TextureProgressBar::get_tint_over); |
| 693 | |
| 694 | ClassDB::bind_method(D_METHOD("set_texture_progress_offset" , "offset" ), &TextureProgressBar::set_progress_offset); |
| 695 | ClassDB::bind_method(D_METHOD("get_texture_progress_offset" ), &TextureProgressBar::get_progress_offset); |
| 696 | |
| 697 | ClassDB::bind_method(D_METHOD("set_radial_initial_angle" , "mode" ), &TextureProgressBar::set_radial_initial_angle); |
| 698 | ClassDB::bind_method(D_METHOD("get_radial_initial_angle" ), &TextureProgressBar::get_radial_initial_angle); |
| 699 | |
| 700 | ClassDB::bind_method(D_METHOD("set_radial_center_offset" , "mode" ), &TextureProgressBar::set_radial_center_offset); |
| 701 | ClassDB::bind_method(D_METHOD("get_radial_center_offset" ), &TextureProgressBar::get_radial_center_offset); |
| 702 | |
| 703 | ClassDB::bind_method(D_METHOD("set_fill_degrees" , "mode" ), &TextureProgressBar::set_fill_degrees); |
| 704 | ClassDB::bind_method(D_METHOD("get_fill_degrees" ), &TextureProgressBar::get_fill_degrees); |
| 705 | |
| 706 | ClassDB::bind_method(D_METHOD("set_stretch_margin" , "margin" , "value" ), &TextureProgressBar::set_stretch_margin); |
| 707 | ClassDB::bind_method(D_METHOD("get_stretch_margin" , "margin" ), &TextureProgressBar::get_stretch_margin); |
| 708 | |
| 709 | ClassDB::bind_method(D_METHOD("set_nine_patch_stretch" , "stretch" ), &TextureProgressBar::set_nine_patch_stretch); |
| 710 | ClassDB::bind_method(D_METHOD("get_nine_patch_stretch" ), &TextureProgressBar::get_nine_patch_stretch); |
| 711 | |
| 712 | ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode" , PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise" ), "set_fill_mode" , "get_fill_mode" ); |
| 713 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch" ), "set_nine_patch_stretch" , "get_nine_patch_stretch" ); |
| 714 | |
| 715 | ADD_GROUP("Stretch Margin" , "stretch_margin_" ); |
| 716 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left" , PROPERTY_HINT_RANGE, "0,16384,1,suffix:px" ), "set_stretch_margin" , "get_stretch_margin" , SIDE_LEFT); |
| 717 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top" , PROPERTY_HINT_RANGE, "0,16384,1,suffix:px" ), "set_stretch_margin" , "get_stretch_margin" , SIDE_TOP); |
| 718 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right" , PROPERTY_HINT_RANGE, "0,16384,1,suffix:px" ), "set_stretch_margin" , "get_stretch_margin" , SIDE_RIGHT); |
| 719 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom" , PROPERTY_HINT_RANGE, "0,16384,1,suffix:px" ), "set_stretch_margin" , "get_stretch_margin" , SIDE_BOTTOM); |
| 720 | |
| 721 | ADD_GROUP("Textures" , "texture_" ); |
| 722 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_under_texture" , "get_under_texture" ); |
| 723 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_over_texture" , "get_over_texture" ); |
| 724 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_progress_texture" , "get_progress_texture" ); |
| 725 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_progress_offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_texture_progress_offset" , "get_texture_progress_offset" ); |
| 726 | |
| 727 | ADD_GROUP("Tint" , "tint_" ); |
| 728 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under" ), "set_tint_under" , "get_tint_under" ); |
| 729 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over" ), "set_tint_over" , "get_tint_over" ); |
| 730 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress" ), "set_tint_progress" , "get_tint_progress" ); |
| 731 | |
| 732 | ADD_GROUP("Radial Fill" , "radial_" ); |
| 733 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_initial_angle" , PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider,degrees" ), "set_radial_initial_angle" , "get_radial_initial_angle" ); |
| 734 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_fill_degrees" , PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider,degrees" ), "set_fill_degrees" , "get_fill_degrees" ); |
| 735 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_radial_center_offset" , "get_radial_center_offset" ); |
| 736 | |
| 737 | BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT); |
| 738 | BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT); |
| 739 | BIND_ENUM_CONSTANT(FILL_TOP_TO_BOTTOM); |
| 740 | BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP); |
| 741 | BIND_ENUM_CONSTANT(FILL_CLOCKWISE); |
| 742 | BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE); |
| 743 | BIND_ENUM_CONSTANT(FILL_BILINEAR_LEFT_AND_RIGHT); |
| 744 | BIND_ENUM_CONSTANT(FILL_BILINEAR_TOP_AND_BOTTOM); |
| 745 | BIND_ENUM_CONSTANT(FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE); |
| 746 | } |
| 747 | |
| 748 | TextureProgressBar::TextureProgressBar() { |
| 749 | set_mouse_filter(MOUSE_FILTER_PASS); |
| 750 | } |
| 751 | |