| 1 | /**************************************************************************/ |
| 2 | /* sky.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SKY_RD_H |
| 32 | #define SKY_RD_H |
| 33 | |
| 34 | #include "core/templates/rid_owner.h" |
| 35 | #include "servers/rendering/renderer_compositor.h" |
| 36 | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" |
| 37 | #include "servers/rendering/renderer_rd/shaders/environment/sky.glsl.gen.h" |
| 38 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
| 39 | #include "servers/rendering/renderer_scene_render.h" |
| 40 | #include "servers/rendering/rendering_device.h" |
| 41 | #include "servers/rendering/shader_compiler.h" |
| 42 | |
| 43 | // Forward declare RendererSceneRenderRD so we can pass it into some of our methods, these classes are pretty tightly bound |
| 44 | class RendererSceneRenderRD; |
| 45 | class RenderSceneBuffersRD; |
| 46 | |
| 47 | namespace RendererRD { |
| 48 | |
| 49 | class SkyRD { |
| 50 | public: |
| 51 | enum SkySet { |
| 52 | SKY_SET_UNIFORMS, |
| 53 | SKY_SET_MATERIAL, |
| 54 | SKY_SET_TEXTURES, |
| 55 | SKY_SET_FOG, |
| 56 | }; |
| 57 | |
| 58 | const int SAMPLERS_BINDING_FIRST_INDEX = 4; |
| 59 | |
| 60 | // Skys need less info from Directional Lights than the normal shaders |
| 61 | struct SkyDirectionalLightData { |
| 62 | float direction[3]; |
| 63 | float energy; |
| 64 | float color[3]; |
| 65 | float size; |
| 66 | uint32_t enabled; |
| 67 | uint32_t pad[3]; |
| 68 | }; |
| 69 | |
| 70 | private: |
| 71 | RD::DataFormat texture_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; |
| 72 | |
| 73 | enum SkyTextureSetVersion { |
| 74 | SKY_TEXTURE_SET_BACKGROUND, |
| 75 | SKY_TEXTURE_SET_HALF_RES, |
| 76 | SKY_TEXTURE_SET_QUARTER_RES, |
| 77 | SKY_TEXTURE_SET_CUBEMAP, |
| 78 | SKY_TEXTURE_SET_CUBEMAP_HALF_RES, |
| 79 | SKY_TEXTURE_SET_CUBEMAP_QUARTER_RES, |
| 80 | SKY_TEXTURE_SET_MAX |
| 81 | }; |
| 82 | |
| 83 | enum SkyVersion { |
| 84 | SKY_VERSION_BACKGROUND, |
| 85 | SKY_VERSION_HALF_RES, |
| 86 | SKY_VERSION_QUARTER_RES, |
| 87 | SKY_VERSION_CUBEMAP, |
| 88 | SKY_VERSION_CUBEMAP_HALF_RES, |
| 89 | SKY_VERSION_CUBEMAP_QUARTER_RES, |
| 90 | |
| 91 | SKY_VERSION_BACKGROUND_MULTIVIEW, |
| 92 | SKY_VERSION_HALF_RES_MULTIVIEW, |
| 93 | SKY_VERSION_QUARTER_RES_MULTIVIEW, |
| 94 | |
| 95 | SKY_VERSION_MAX |
| 96 | }; |
| 97 | |
| 98 | struct SkyPushConstant { |
| 99 | float orientation[12]; // 48 - 48 |
| 100 | float projection[4]; // 16 - 64 |
| 101 | float position[3]; // 12 - 76 |
| 102 | float time; // 4 - 80 |
| 103 | float pad[3]; // 12 - 92 |
| 104 | float luminance_multiplier; // 4 - 96 |
| 105 | // 128 is the max size of a push constant. We can replace "pad" but we can't add any more. |
| 106 | }; |
| 107 | |
| 108 | struct SkyShaderData : public RendererRD::MaterialStorage::ShaderData { |
| 109 | bool valid = false; |
| 110 | RID version; |
| 111 | |
| 112 | PipelineCacheRD pipelines[SKY_VERSION_MAX]; |
| 113 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
| 114 | |
| 115 | Vector<uint32_t> ubo_offsets; |
| 116 | uint32_t ubo_size = 0; |
| 117 | |
| 118 | String code; |
| 119 | |
| 120 | bool uses_time = false; |
| 121 | bool uses_position = false; |
| 122 | bool uses_half_res = false; |
| 123 | bool uses_quarter_res = false; |
| 124 | bool uses_light = false; |
| 125 | |
| 126 | virtual void set_code(const String &p_Code); |
| 127 | virtual bool is_animated() const; |
| 128 | virtual bool casts_shadows() const; |
| 129 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
| 130 | |
| 131 | SkyShaderData() {} |
| 132 | virtual ~SkyShaderData(); |
| 133 | }; |
| 134 | |
| 135 | void _render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const Projection &p_projection, const Basis &p_orientation, const Vector3 &p_position, float p_luminance_multiplier); |
| 136 | |
| 137 | public: |
| 138 | struct SkySceneState { |
| 139 | struct UBO { |
| 140 | float combined_reprojection[RendererSceneRender::MAX_RENDER_VIEWS][16]; // 2 x 64 - 128 |
| 141 | float view_inv_projections[RendererSceneRender::MAX_RENDER_VIEWS][16]; // 2 x 64 - 256 |
| 142 | float view_eye_offsets[RendererSceneRender::MAX_RENDER_VIEWS][4]; // 2 x 16 - 288 |
| 143 | |
| 144 | uint32_t volumetric_fog_enabled; // 4 - 292 |
| 145 | float volumetric_fog_inv_length; // 4 - 296 |
| 146 | float volumetric_fog_detail_spread; // 4 - 300 |
| 147 | float volumetric_fog_sky_affect; // 4 - 304 |
| 148 | |
| 149 | uint32_t fog_enabled; // 4 - 308 |
| 150 | float fog_sky_affect; // 4 - 312 |
| 151 | float fog_density; // 4 - 316 |
| 152 | float fog_sun_scatter; // 4 - 320 |
| 153 | |
| 154 | float fog_light_color[3]; // 12 - 332 |
| 155 | float fog_aerial_perspective; // 4 - 336 |
| 156 | |
| 157 | float z_far; // 4 - 340 |
| 158 | uint32_t directional_light_count; // 4 - 344 |
| 159 | uint32_t pad1; // 4 - 348 |
| 160 | uint32_t pad2; // 4 - 352 |
| 161 | }; |
| 162 | |
| 163 | UBO ubo; |
| 164 | |
| 165 | uint32_t view_count = 1; |
| 166 | Transform3D cam_transform; |
| 167 | Projection cam_projection; |
| 168 | |
| 169 | SkyDirectionalLightData *directional_lights = nullptr; |
| 170 | SkyDirectionalLightData *last_frame_directional_lights = nullptr; |
| 171 | uint32_t max_directional_lights; |
| 172 | uint32_t last_frame_directional_light_count; |
| 173 | RID directional_light_buffer; |
| 174 | RID uniform_set; |
| 175 | RID uniform_buffer; |
| 176 | RID fog_uniform_set; |
| 177 | RID default_fog_uniform_set; |
| 178 | |
| 179 | RID fog_shader; |
| 180 | RID fog_material; |
| 181 | RID fog_only_texture_uniform_set; |
| 182 | } sky_scene_state; |
| 183 | |
| 184 | struct ReflectionData { |
| 185 | struct Layer { |
| 186 | struct Mipmap { |
| 187 | RID framebuffers[6]; |
| 188 | RID views[6]; |
| 189 | Size2i size; |
| 190 | }; |
| 191 | Vector<Mipmap> mipmaps; //per-face view |
| 192 | Vector<RID> views; // per-cubemap view |
| 193 | }; |
| 194 | |
| 195 | struct DownsampleLayer { |
| 196 | struct Mipmap { |
| 197 | RID view; |
| 198 | Size2i size; |
| 199 | |
| 200 | // for mobile only |
| 201 | RID views[6]; |
| 202 | RID framebuffers[6]; |
| 203 | }; |
| 204 | Vector<Mipmap> mipmaps; |
| 205 | }; |
| 206 | |
| 207 | RID radiance_base_cubemap; //cubemap for first layer, first cubemap |
| 208 | RID downsampled_radiance_cubemap; |
| 209 | DownsampleLayer downsampled_layer; |
| 210 | RID coefficient_buffer; |
| 211 | |
| 212 | bool dirty = true; |
| 213 | |
| 214 | Vector<Layer> layers; |
| 215 | |
| 216 | void clear_reflection_data(); |
| 217 | void update_reflection_data(int p_size, int p_mipmaps, bool p_use_array, RID p_base_cube, int p_base_layer, bool p_low_quality, int p_roughness_layers, RD::DataFormat p_texture_format); |
| 218 | void create_reflection_fast_filter(bool p_use_arrays); |
| 219 | void create_reflection_importance_sample(bool p_use_arrays, int p_cube_side, int p_base_layer, uint32_t p_sky_ggx_samples_quality); |
| 220 | void update_reflection_mipmaps(int p_start, int p_end); |
| 221 | }; |
| 222 | |
| 223 | /* Sky shader */ |
| 224 | |
| 225 | struct SkyShader { |
| 226 | SkyShaderRD shader; |
| 227 | ShaderCompiler compiler; |
| 228 | |
| 229 | RID default_shader; |
| 230 | RID default_material; |
| 231 | RID default_shader_rd; |
| 232 | } sky_shader; |
| 233 | |
| 234 | struct SkyMaterialData : public RendererRD::MaterialStorage::MaterialData { |
| 235 | SkyShaderData *shader_data = nullptr; |
| 236 | RID uniform_set; |
| 237 | bool uniform_set_updated; |
| 238 | |
| 239 | virtual void set_render_priority(int p_priority) {} |
| 240 | virtual void set_next_pass(RID p_pass) {} |
| 241 | virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
| 242 | virtual ~SkyMaterialData(); |
| 243 | }; |
| 244 | |
| 245 | struct Sky { |
| 246 | RID radiance; |
| 247 | RID quarter_res_pass; |
| 248 | RID quarter_res_framebuffer; |
| 249 | Size2i screen_size; |
| 250 | |
| 251 | RID uniform_set; |
| 252 | |
| 253 | RID material; |
| 254 | RID uniform_buffer; |
| 255 | |
| 256 | int radiance_size = 256; |
| 257 | |
| 258 | RS::SkyMode mode = RS::SKY_MODE_AUTOMATIC; |
| 259 | |
| 260 | ReflectionData reflection; |
| 261 | bool dirty = false; |
| 262 | int processing_layer = 0; |
| 263 | Sky *dirty_list = nullptr; |
| 264 | float baked_exposure = 1.0; |
| 265 | |
| 266 | //State to track when radiance cubemap needs updating |
| 267 | SkyMaterialData *prev_material = nullptr; |
| 268 | Vector3 prev_position; |
| 269 | float prev_time; |
| 270 | |
| 271 | void free(); |
| 272 | |
| 273 | RID get_textures(SkyTextureSetVersion p_version, RID p_default_shader_rd, Ref<RenderSceneBuffersRD> p_render_buffers); |
| 274 | bool set_radiance_size(int p_radiance_size); |
| 275 | bool set_mode(RS::SkyMode p_mode); |
| 276 | bool set_material(RID p_material); |
| 277 | Ref<Image> bake_panorama(float p_energy, int p_roughness_layers, const Size2i &p_size); |
| 278 | }; |
| 279 | |
| 280 | uint32_t sky_ggx_samples_quality; |
| 281 | bool sky_use_cubemap_array; |
| 282 | Sky *dirty_sky_list = nullptr; |
| 283 | mutable RID_Owner<Sky, true> sky_owner; |
| 284 | int roughness_layers; |
| 285 | |
| 286 | RendererRD::MaterialStorage::ShaderData *_create_sky_shader_func(); |
| 287 | static RendererRD::MaterialStorage::ShaderData *_create_sky_shader_funcs(); |
| 288 | |
| 289 | RendererRD::MaterialStorage::MaterialData *_create_sky_material_func(SkyShaderData *p_shader); |
| 290 | static RendererRD::MaterialStorage::MaterialData *_create_sky_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader); |
| 291 | |
| 292 | SkyRD(); |
| 293 | void init(); |
| 294 | void set_texture_format(RD::DataFormat p_texture_format); |
| 295 | ~SkyRD(); |
| 296 | |
| 297 | void setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render); |
| 298 | void update_radiance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, const Vector3 &p_global_pos, double p_time, float p_luminance_multiplier = 1.0); |
| 299 | void update_res_buffers(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, double p_time, float p_luminance_multiplier = 1.0); |
| 300 | void draw_sky(RD::DrawListID p_draw_list, Ref<RenderSceneBuffersRD> p_render_buffers, RID p_env, RID p_fb, double p_time, float p_luminance_multiplier = 1.0); |
| 301 | |
| 302 | void invalidate_sky(Sky *p_sky); |
| 303 | void update_dirty_skys(); |
| 304 | |
| 305 | RID sky_get_material(RID p_sky) const; |
| 306 | RID sky_get_radiance_texture_rd(RID p_sky) const; |
| 307 | float sky_get_baked_exposure(RID p_sky) const; |
| 308 | |
| 309 | RID allocate_sky_rid(); |
| 310 | void initialize_sky_rid(RID p_rid); |
| 311 | Sky *get_sky(RID p_sky) const; |
| 312 | void free_sky(RID p_sky); |
| 313 | void sky_set_radiance_size(RID p_sky, int p_radiance_size); |
| 314 | void sky_set_mode(RID p_sky, RS::SkyMode p_mode); |
| 315 | void sky_set_material(RID p_sky, RID p_material); |
| 316 | Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size); |
| 317 | }; |
| 318 | |
| 319 | } // namespace RendererRD |
| 320 | |
| 321 | #endif // SKY_RD_H |
| 322 | |