| 1 | /**************************************************************************/ |
| 2 | /* xr_interface_extension.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "xr_interface_extension.h" |
| 32 | #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" |
| 33 | #include "servers/rendering/rendering_server_globals.h" |
| 34 | |
| 35 | void XRInterfaceExtension::_bind_methods() { |
| 36 | GDVIRTUAL_BIND(_get_name); |
| 37 | GDVIRTUAL_BIND(_get_capabilities); |
| 38 | |
| 39 | GDVIRTUAL_BIND(_is_initialized); |
| 40 | GDVIRTUAL_BIND(_initialize); |
| 41 | GDVIRTUAL_BIND(_uninitialize); |
| 42 | GDVIRTUAL_BIND(_get_system_info); |
| 43 | |
| 44 | GDVIRTUAL_BIND(_supports_play_area_mode, "mode" ); |
| 45 | GDVIRTUAL_BIND(_get_play_area_mode); |
| 46 | GDVIRTUAL_BIND(_set_play_area_mode, "mode" ); |
| 47 | GDVIRTUAL_BIND(_get_play_area); |
| 48 | |
| 49 | GDVIRTUAL_BIND(_get_render_target_size); |
| 50 | GDVIRTUAL_BIND(_get_view_count); |
| 51 | GDVIRTUAL_BIND(_get_camera_transform); |
| 52 | GDVIRTUAL_BIND(_get_transform_for_view, "view" , "cam_transform" ); |
| 53 | GDVIRTUAL_BIND(_get_projection_for_view, "view" , "aspect" , "z_near" , "z_far" ); |
| 54 | GDVIRTUAL_BIND(_get_vrs_texture); |
| 55 | |
| 56 | GDVIRTUAL_BIND(_process); |
| 57 | GDVIRTUAL_BIND(_pre_render); |
| 58 | GDVIRTUAL_BIND(_pre_draw_viewport, "render_target" ); |
| 59 | GDVIRTUAL_BIND(_post_draw_viewport, "render_target" , "screen_rect" ); |
| 60 | GDVIRTUAL_BIND(_end_frame); |
| 61 | |
| 62 | /** input and output **/ |
| 63 | |
| 64 | GDVIRTUAL_BIND(_get_suggested_tracker_names); |
| 65 | GDVIRTUAL_BIND(_get_suggested_pose_names, "tracker_name" ); |
| 66 | GDVIRTUAL_BIND(_get_tracking_status); |
| 67 | GDVIRTUAL_BIND(_trigger_haptic_pulse, "action_name" , "tracker_name" , "frequency" , "amplitude" , "duration_sec" , "delay_sec" ); |
| 68 | |
| 69 | // we don't have any properties specific to VR yet.... |
| 70 | |
| 71 | // but we do have properties specific to AR.... |
| 72 | GDVIRTUAL_BIND(_get_anchor_detection_is_enabled); |
| 73 | GDVIRTUAL_BIND(_set_anchor_detection_is_enabled, "enabled" ); |
| 74 | GDVIRTUAL_BIND(_get_camera_feed_id); |
| 75 | |
| 76 | // override output methods |
| 77 | GDVIRTUAL_BIND(_get_color_texture); |
| 78 | GDVIRTUAL_BIND(_get_depth_texture); |
| 79 | GDVIRTUAL_BIND(_get_velocity_texture); |
| 80 | |
| 81 | ClassDB::bind_method(D_METHOD("get_color_texture" ), &XRInterfaceExtension::get_color_texture); |
| 82 | ClassDB::bind_method(D_METHOD("get_depth_texture" ), &XRInterfaceExtension::get_depth_texture); |
| 83 | ClassDB::bind_method(D_METHOD("get_velocity_texture" ), &XRInterfaceExtension::get_velocity_texture); |
| 84 | |
| 85 | // helper methods |
| 86 | ClassDB::bind_method(D_METHOD("add_blit" , "render_target" , "src_rect" , "dst_rect" , "use_layer" , "layer" , "apply_lens_distortion" , "eye_center" , "k1" , "k2" , "upscale" , "aspect_ratio" ), &XRInterfaceExtension::add_blit); |
| 87 | ClassDB::bind_method(D_METHOD("get_render_target_texture" , "render_target" ), &XRInterfaceExtension::get_render_target_texture); |
| 88 | // ClassDB::bind_method(D_METHOD("get_render_target_depth", "render_target"), &XRInterfaceExtension::get_render_target_depth); |
| 89 | } |
| 90 | |
| 91 | StringName XRInterfaceExtension::get_name() const { |
| 92 | StringName name; |
| 93 | |
| 94 | if (GDVIRTUAL_CALL(_get_name, name)) { |
| 95 | return name; |
| 96 | } |
| 97 | |
| 98 | return "Unknown" ; |
| 99 | } |
| 100 | |
| 101 | uint32_t XRInterfaceExtension::get_capabilities() const { |
| 102 | uint32_t capabilities = 0; |
| 103 | GDVIRTUAL_CALL(_get_capabilities, capabilities); |
| 104 | return capabilities; |
| 105 | } |
| 106 | |
| 107 | bool XRInterfaceExtension::is_initialized() const { |
| 108 | bool initialized = false; |
| 109 | GDVIRTUAL_CALL(_is_initialized, initialized); |
| 110 | return initialized; |
| 111 | } |
| 112 | |
| 113 | bool XRInterfaceExtension::initialize() { |
| 114 | bool initialized = false; |
| 115 | GDVIRTUAL_CALL(_initialize, initialized); |
| 116 | return initialized; |
| 117 | } |
| 118 | |
| 119 | void XRInterfaceExtension::uninitialize() { |
| 120 | GDVIRTUAL_CALL(_uninitialize); |
| 121 | } |
| 122 | |
| 123 | Dictionary XRInterfaceExtension::get_system_info() { |
| 124 | Dictionary dict; |
| 125 | GDVIRTUAL_CALL(_get_system_info, dict); |
| 126 | return dict; |
| 127 | } |
| 128 | |
| 129 | PackedStringArray XRInterfaceExtension::get_suggested_tracker_names() const { |
| 130 | PackedStringArray arr; |
| 131 | |
| 132 | GDVIRTUAL_CALL(_get_suggested_tracker_names, arr); |
| 133 | |
| 134 | return arr; |
| 135 | } |
| 136 | |
| 137 | PackedStringArray XRInterfaceExtension::get_suggested_pose_names(const StringName &p_tracker_name) const { |
| 138 | PackedStringArray arr; |
| 139 | |
| 140 | GDVIRTUAL_CALL(_get_suggested_pose_names, p_tracker_name, arr); |
| 141 | |
| 142 | return arr; |
| 143 | } |
| 144 | |
| 145 | XRInterface::TrackingStatus XRInterfaceExtension::get_tracking_status() const { |
| 146 | XRInterface::TrackingStatus status = XR_UNKNOWN_TRACKING; |
| 147 | GDVIRTUAL_CALL(_get_tracking_status, status); |
| 148 | return status; |
| 149 | } |
| 150 | |
| 151 | void XRInterfaceExtension::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) { |
| 152 | GDVIRTUAL_CALL(_trigger_haptic_pulse, p_action_name, p_tracker_name, p_frequency, p_amplitude, p_duration_sec, p_delay_sec); |
| 153 | } |
| 154 | |
| 155 | bool XRInterfaceExtension::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) { |
| 156 | bool is_supported = false; |
| 157 | GDVIRTUAL_CALL(_supports_play_area_mode, p_mode, is_supported); |
| 158 | return is_supported; |
| 159 | } |
| 160 | |
| 161 | XRInterface::PlayAreaMode XRInterfaceExtension::get_play_area_mode() const { |
| 162 | XRInterface::PlayAreaMode mode = XR_PLAY_AREA_UNKNOWN; |
| 163 | GDVIRTUAL_CALL(_get_play_area_mode, mode); |
| 164 | return mode; |
| 165 | } |
| 166 | |
| 167 | bool XRInterfaceExtension::set_play_area_mode(XRInterface::PlayAreaMode p_mode) { |
| 168 | bool success = false; |
| 169 | GDVIRTUAL_CALL(_set_play_area_mode, p_mode, success); |
| 170 | return success; |
| 171 | } |
| 172 | |
| 173 | PackedVector3Array XRInterfaceExtension::get_play_area() const { |
| 174 | PackedVector3Array arr; |
| 175 | GDVIRTUAL_CALL(_get_play_area, arr); |
| 176 | return arr; |
| 177 | } |
| 178 | |
| 179 | /** these will only be implemented on AR interfaces, so we want dummies for VR **/ |
| 180 | bool XRInterfaceExtension::get_anchor_detection_is_enabled() const { |
| 181 | bool enabled = false; |
| 182 | GDVIRTUAL_CALL(_get_anchor_detection_is_enabled, enabled); |
| 183 | return enabled; |
| 184 | } |
| 185 | |
| 186 | void XRInterfaceExtension::set_anchor_detection_is_enabled(bool p_enable) { |
| 187 | // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc. |
| 188 | GDVIRTUAL_CALL(_set_anchor_detection_is_enabled, p_enable); |
| 189 | } |
| 190 | |
| 191 | int XRInterfaceExtension::get_camera_feed_id() { |
| 192 | int feed_id = 0; |
| 193 | GDVIRTUAL_CALL(_get_camera_feed_id, feed_id); |
| 194 | return feed_id; |
| 195 | } |
| 196 | |
| 197 | Size2 XRInterfaceExtension::get_render_target_size() { |
| 198 | Size2 size; |
| 199 | GDVIRTUAL_CALL(_get_render_target_size, size); |
| 200 | return size; |
| 201 | } |
| 202 | |
| 203 | uint32_t XRInterfaceExtension::get_view_count() { |
| 204 | uint32_t view_count = 1; |
| 205 | GDVIRTUAL_CALL(_get_view_count, view_count); |
| 206 | return view_count; |
| 207 | } |
| 208 | |
| 209 | Transform3D XRInterfaceExtension::get_camera_transform() { |
| 210 | Transform3D transform; |
| 211 | GDVIRTUAL_CALL(_get_camera_transform, transform); |
| 212 | return transform; |
| 213 | } |
| 214 | |
| 215 | Transform3D XRInterfaceExtension::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) { |
| 216 | Transform3D transform; |
| 217 | GDVIRTUAL_CALL(_get_transform_for_view, p_view, p_cam_transform, transform); |
| 218 | return transform; |
| 219 | } |
| 220 | |
| 221 | Projection XRInterfaceExtension::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) { |
| 222 | Projection cm; |
| 223 | PackedFloat64Array arr; |
| 224 | |
| 225 | if (GDVIRTUAL_CALL(_get_projection_for_view, p_view, p_aspect, p_z_near, p_z_far, arr)) { |
| 226 | ERR_FAIL_COND_V_MSG(arr.size() != 16, Projection(), "Projection matrix must contain 16 floats" ); |
| 227 | real_t *m = (real_t *)cm.columns; |
| 228 | for (int i = 0; i < 16; i++) { |
| 229 | m[i] = arr[i]; |
| 230 | } |
| 231 | return cm; |
| 232 | } |
| 233 | |
| 234 | return Projection(); |
| 235 | } |
| 236 | |
| 237 | RID XRInterfaceExtension::get_vrs_texture() { |
| 238 | RID vrs_texture; |
| 239 | if (GDVIRTUAL_CALL(_get_vrs_texture, vrs_texture)) { |
| 240 | return vrs_texture; |
| 241 | } else { |
| 242 | return XRInterface::get_vrs_texture(); |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | RID XRInterfaceExtension::get_color_texture() { |
| 247 | RID texture; |
| 248 | GDVIRTUAL_CALL(_get_color_texture, texture); |
| 249 | return texture; |
| 250 | } |
| 251 | |
| 252 | RID XRInterfaceExtension::get_depth_texture() { |
| 253 | RID texture; |
| 254 | GDVIRTUAL_CALL(_get_depth_texture, texture); |
| 255 | return texture; |
| 256 | } |
| 257 | |
| 258 | RID XRInterfaceExtension::get_velocity_texture() { |
| 259 | RID texture; |
| 260 | GDVIRTUAL_CALL(_get_velocity_texture, texture); |
| 261 | return texture; |
| 262 | } |
| 263 | |
| 264 | void XRInterfaceExtension::add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer, uint32_t p_layer, bool p_apply_lens_distortion, Vector2 p_eye_center, double p_k1, double p_k2, double p_upscale, double p_aspect_ratio) { |
| 265 | BlitToScreen blit; |
| 266 | |
| 267 | ERR_FAIL_COND_MSG(!can_add_blits, "add_blit can only be called from an XR plugin from within _post_draw_viewport!" ); |
| 268 | |
| 269 | blit.render_target = p_render_target; |
| 270 | blit.src_rect = p_src_rect; |
| 271 | blit.dst_rect = p_dst_rect; |
| 272 | |
| 273 | blit.multi_view.use_layer = p_use_layer; |
| 274 | blit.multi_view.layer = p_layer; |
| 275 | |
| 276 | blit.lens_distortion.apply = p_apply_lens_distortion; |
| 277 | blit.lens_distortion.eye_center = p_eye_center; |
| 278 | blit.lens_distortion.k1 = p_k1; |
| 279 | blit.lens_distortion.k2 = p_k2; |
| 280 | blit.lens_distortion.upscale = p_upscale; |
| 281 | blit.lens_distortion.aspect_ratio = p_aspect_ratio; |
| 282 | |
| 283 | blits.push_back(blit); |
| 284 | } |
| 285 | |
| 286 | void XRInterfaceExtension::process() { |
| 287 | GDVIRTUAL_CALL(_process); |
| 288 | } |
| 289 | |
| 290 | void XRInterfaceExtension::pre_render() { |
| 291 | GDVIRTUAL_CALL(_pre_render); |
| 292 | } |
| 293 | |
| 294 | bool XRInterfaceExtension::pre_draw_viewport(RID p_render_target) { |
| 295 | bool do_render = true; |
| 296 | GDVIRTUAL_CALL(_pre_draw_viewport, p_render_target, do_render); |
| 297 | return do_render; // If not implemented we're returning true. |
| 298 | } |
| 299 | |
| 300 | Vector<BlitToScreen> XRInterfaceExtension::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { |
| 301 | // This is just so our XR plugin can add blits... |
| 302 | blits.clear(); |
| 303 | can_add_blits = true; |
| 304 | |
| 305 | if (GDVIRTUAL_CALL(_post_draw_viewport, p_render_target, p_screen_rect)) { |
| 306 | return blits; |
| 307 | } |
| 308 | |
| 309 | can_add_blits = false; |
| 310 | return blits; |
| 311 | } |
| 312 | |
| 313 | void XRInterfaceExtension::end_frame() { |
| 314 | GDVIRTUAL_CALL(_end_frame); |
| 315 | } |
| 316 | |
| 317 | RID XRInterfaceExtension::get_render_target_texture(RID p_render_target) { |
| 318 | // In due time this will need to be enhance to return the correct INTERNAL RID for the chosen rendering engine. |
| 319 | // So once a GLES driver is implemented we'll return that and the implemented plugin needs to handle this correctly too. |
| 320 | RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); |
| 321 | ERR_FAIL_NULL_V_MSG(texture_storage, RID(), "Texture storage not setup" ); |
| 322 | |
| 323 | return texture_storage->render_target_get_rd_texture(p_render_target); |
| 324 | } |
| 325 | |
| 326 | /* |
| 327 | RID XRInterfaceExtension::get_render_target_depth(RID p_render_target) { |
| 328 | // TODO implement this, the problem is that our depth texture isn't part of our render target as it is used for 3D rendering only |
| 329 | // but we don't have access to our render buffers from here.... |
| 330 | } |
| 331 | */ |
| 332 | |