1 | // SuperTux |
2 | // Copyright (C) 2015 Hume2 <teratux.mail@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "editor/editor.hpp" |
18 | |
19 | #include <limits> |
20 | #include <physfs.h> |
21 | |
22 | #include "audio/sound_manager.hpp" |
23 | #include "control/input_manager.hpp" |
24 | #include "editor/button_widget.hpp" |
25 | #include "editor/layer_icon.hpp" |
26 | #include "editor/object_info.hpp" |
27 | #include "editor/resize_marker.hpp" |
28 | #include "editor/tile_selection.hpp" |
29 | #include "editor/tip.hpp" |
30 | #include "editor/tool_icon.hpp" |
31 | #include "editor/undo_manager.hpp" |
32 | #include "gui/dialog.hpp" |
33 | #include "gui/menu_manager.hpp" |
34 | #include "gui/mousecursor.hpp" |
35 | #include "gui/mousecursor.hpp" |
36 | #include "math/util.hpp" |
37 | #include "object/camera.hpp" |
38 | #include "object/player.hpp" |
39 | #include "object/spawnpoint.hpp" |
40 | #include "object/tilemap.hpp" |
41 | #include "physfs/util.hpp" |
42 | #include "sprite/sprite_manager.hpp" |
43 | #include "supertux/game_manager.hpp" |
44 | #include "supertux/level.hpp" |
45 | #include "supertux/level_parser.hpp" |
46 | #include "supertux/menu/menu_storage.hpp" |
47 | #include "supertux/savegame.hpp" |
48 | #include "supertux/screen_fade.hpp" |
49 | #include "supertux/screen_manager.hpp" |
50 | #include "supertux/sector.hpp" |
51 | #include "supertux/tile.hpp" |
52 | #include "supertux/tile_manager.hpp" |
53 | #include "supertux/world.hpp" |
54 | #include "util/file_system.hpp" |
55 | #include "util/reader_mapping.hpp" |
56 | #include "util/string_util.hpp" |
57 | #include "video/compositor.hpp" |
58 | #include "video/drawing_context.hpp" |
59 | #include "video/surface.hpp" |
60 | #include "video/video_system.hpp" |
61 | #include "video/viewport.hpp" |
62 | |
63 | bool Editor::s_resaving_in_progress = false; |
64 | |
65 | bool |
66 | Editor::is_active() |
67 | { |
68 | if (s_resaving_in_progress) { |
69 | return true; |
70 | } else { |
71 | auto* self = Editor::current(); |
72 | return self && !self->m_leveltested; |
73 | } |
74 | } |
75 | |
76 | Editor::Editor() : |
77 | m_level(), |
78 | m_world(), |
79 | m_levelfile(), |
80 | m_test_levelfile(), |
81 | m_quit_request(false), |
82 | m_newlevel_request(false), |
83 | m_reload_request(false), |
84 | m_reactivate_request(false), |
85 | m_deactivate_request(false), |
86 | m_save_request(false), |
87 | m_test_request(false), |
88 | m_savegame(), |
89 | m_sector(), |
90 | m_levelloaded(false), |
91 | m_leveltested(false), |
92 | m_tileset(nullptr), |
93 | m_widgets(), |
94 | m_overlay_widget(), |
95 | m_toolbox_widget(), |
96 | m_layers_widget(), |
97 | m_enabled(false), |
98 | m_bgr_surface(Surface::from_file("images/background/arctis2.png" )), |
99 | m_undo_manager(new UndoManager), |
100 | m_ignore_sector_change(false) |
101 | { |
102 | auto toolbox_widget = std::make_unique<EditorToolboxWidget>(*this); |
103 | auto layers_widget = std::make_unique<EditorLayersWidget>(*this); |
104 | auto overlay_widget = std::make_unique<EditorOverlayWidget>(*this); |
105 | |
106 | m_toolbox_widget = toolbox_widget.get(); |
107 | m_layers_widget = layers_widget.get(); |
108 | m_overlay_widget = overlay_widget.get(); |
109 | |
110 | auto undo_button_widget = std::make_unique<ButtonWidget>( |
111 | SpriteManager::current()->create("images/engine/editor/undo.png" ), |
112 | Vector(10, 10), [this]{ undo(); }); |
113 | auto redo_button_widget = std::make_unique<ButtonWidget>( |
114 | SpriteManager::current()->create("images/engine/editor/redo.png" ), |
115 | Vector(60, 10), [this]{ redo(); }); |
116 | |
117 | m_widgets.push_back(std::move(undo_button_widget)); |
118 | m_widgets.push_back(std::move(redo_button_widget)); |
119 | m_widgets.push_back(std::move(toolbox_widget)); |
120 | m_widgets.push_back(std::move(layers_widget)); |
121 | m_widgets.push_back(std::move(overlay_widget)); |
122 | } |
123 | |
124 | Editor::~Editor() |
125 | { |
126 | } |
127 | |
128 | void |
129 | Editor::draw(Compositor& compositor) |
130 | { |
131 | auto& context = compositor.make_context(); |
132 | |
133 | if (m_levelloaded) { |
134 | m_sector->draw(context); |
135 | context.color().draw_filled_rect(Rectf(Vector(0, 0), Vector(static_cast<float>(context.get_width()), |
136 | static_cast<float>(context.get_height()))), |
137 | Color(0.0f, 0.0f, 0.0f), |
138 | 0.0f, std::numeric_limits<int>::min()); |
139 | } else { |
140 | context.color().draw_surface_scaled(m_bgr_surface, |
141 | Rectf(Vector(0, 0), Vector(static_cast<float>(context.get_width()), |
142 | static_cast<float>(context.get_height()))), |
143 | -100); |
144 | } |
145 | |
146 | for(const auto& widget : m_widgets) { |
147 | widget->draw(context); |
148 | } |
149 | |
150 | MouseCursor::current()->draw(context); |
151 | } |
152 | |
153 | void |
154 | Editor::update(float dt_sec, const Controller& controller) |
155 | { |
156 | // Pass all requests |
157 | if (m_reload_request) { |
158 | reload_level(); |
159 | } |
160 | |
161 | if (m_quit_request) { |
162 | quit_editor(); |
163 | } |
164 | |
165 | if (m_newlevel_request) { |
166 | //Create new level |
167 | } |
168 | |
169 | if (m_reactivate_request) { |
170 | m_enabled = true; |
171 | m_reactivate_request = false; |
172 | } |
173 | |
174 | if (m_save_request) { |
175 | save_level(); |
176 | m_enabled = true; |
177 | m_save_request = false; |
178 | } |
179 | |
180 | if (m_test_request) { |
181 | m_test_request = false; |
182 | MouseCursor::current()->set_icon(nullptr); |
183 | test_level(); |
184 | return; |
185 | } |
186 | |
187 | if (m_deactivate_request) { |
188 | m_enabled = false; |
189 | m_deactivate_request = false; |
190 | return; |
191 | } |
192 | |
193 | // update other stuff |
194 | if (m_levelloaded && !m_leveltested) { |
195 | BIND_SECTOR(*m_sector); |
196 | |
197 | for (auto& object : m_sector->get_objects()) { |
198 | object->editor_update(); |
199 | } |
200 | |
201 | m_sector->flush_game_objects(); |
202 | |
203 | for (const auto& widget : m_widgets) { |
204 | widget->update(dt_sec); |
205 | } |
206 | |
207 | update_keyboard(controller); |
208 | } |
209 | } |
210 | |
211 | void |
212 | Editor::save_level() |
213 | { |
214 | m_undo_manager->reset_index(); |
215 | m_level->save(m_world ? FileSystem::join(m_world->get_basedir(), m_levelfile) : |
216 | m_levelfile); |
217 | } |
218 | |
219 | std::string |
220 | Editor::get_level_directory() const |
221 | { |
222 | std::string basedir; |
223 | if (m_world != nullptr) |
224 | { |
225 | basedir = m_world->get_basedir(); |
226 | if (basedir == "./" ) |
227 | { |
228 | basedir = PHYSFS_getRealDir(m_levelfile.c_str()); |
229 | } |
230 | } |
231 | else |
232 | { |
233 | basedir = FileSystem::dirname(m_levelfile); |
234 | } |
235 | return std::string(basedir); |
236 | } |
237 | |
238 | void |
239 | Editor::test_level() |
240 | { |
241 | Tile::draw_editor_images = false; |
242 | Compositor::s_render_lighting = true; |
243 | std::string backup_filename = m_levelfile + "~" ; |
244 | std::string directory = get_level_directory(); |
245 | |
246 | // This is jank to get an owned World pointer, GameManager/World |
247 | // could probably need a refactor to handle this better. |
248 | std::unique_ptr<World> owned_world; |
249 | World* current_world = m_world.get(); |
250 | if (!current_world) { |
251 | owned_world = World::from_directory(directory); |
252 | current_world = owned_world.get(); |
253 | } |
254 | |
255 | m_test_levelfile = FileSystem::join(directory, backup_filename); |
256 | m_level->save(m_test_levelfile); |
257 | if (!m_level->is_worldmap()) |
258 | { |
259 | GameManager::current()->start_level(*current_world, backup_filename); |
260 | } |
261 | else |
262 | { |
263 | GameManager::current()->start_worldmap(*current_world, "" , m_test_levelfile); |
264 | } |
265 | |
266 | m_leveltested = true; |
267 | } |
268 | |
269 | void |
270 | Editor::open_level_directory() |
271 | { |
272 | m_level->save(FileSystem::join(get_level_directory(), m_levelfile)); |
273 | auto path = FileSystem::join(PHYSFS_getWriteDir(), get_level_directory()); |
274 | FileSystem::open_path(path); |
275 | } |
276 | |
277 | void |
278 | Editor::set_world(std::unique_ptr<World> w) |
279 | { |
280 | m_world = std::move(w); |
281 | } |
282 | |
283 | int |
284 | Editor::get_tileselect_select_mode() const |
285 | { |
286 | return m_toolbox_widget->get_tileselect_select_mode(); |
287 | } |
288 | |
289 | int |
290 | Editor::get_tileselect_move_mode() const |
291 | { |
292 | return m_toolbox_widget->get_tileselect_move_mode(); |
293 | } |
294 | |
295 | void |
296 | Editor::scroll(const Vector& velocity) |
297 | { |
298 | if (!m_levelloaded) return; |
299 | |
300 | Rectf bounds(0.0f, |
301 | 0.0f, |
302 | std::max(0.0f, m_sector->get_width() - static_cast<float>(SCREEN_WIDTH - 128)), |
303 | std::max(0.0f, m_sector->get_height() - static_cast<float>(SCREEN_HEIGHT - 32))); |
304 | Camera& camera = m_sector->get_camera(); |
305 | Vector pos = camera.get_translation() + velocity; |
306 | pos = Vector(math::clamp(pos.x, bounds.get_left(), bounds.get_right()), |
307 | math::clamp(pos.y, bounds.get_top(), bounds.get_bottom())); |
308 | camera.set_translation(pos); |
309 | |
310 | m_overlay_widget->update_pos(); |
311 | } |
312 | |
313 | void |
314 | Editor::esc_press() |
315 | { |
316 | m_enabled = false; |
317 | m_overlay_widget->delete_markers(); |
318 | MenuManager::instance().set_menu(MenuStorage::EDITOR_MENU); |
319 | } |
320 | |
321 | void |
322 | Editor::update_keyboard(const Controller& controller) |
323 | { |
324 | if (!m_enabled){ |
325 | return; |
326 | } |
327 | |
328 | if (controller.pressed(Control::ESCAPE)) { |
329 | esc_press(); |
330 | return; |
331 | } |
332 | |
333 | if (controller.hold(Control::LEFT)) { |
334 | scroll({-32.0f, 0.0f}); |
335 | } |
336 | |
337 | if (controller.hold(Control::RIGHT)) { |
338 | scroll({32.0f, 0.0f}); |
339 | } |
340 | |
341 | if (controller.hold(Control::UP)) { |
342 | scroll({0.0f, -32.0f}); |
343 | } |
344 | |
345 | if (controller.hold(Control::DOWN)) { |
346 | scroll({0.0f, 32.0f}); |
347 | } |
348 | } |
349 | |
350 | void |
351 | Editor::load_sector(const std::string& name) |
352 | { |
353 | Sector* sector = m_level->get_sector(name); |
354 | if (!sector) { |
355 | sector = m_level->get_sector(0); |
356 | } |
357 | set_sector(sector); |
358 | } |
359 | |
360 | void |
361 | Editor::set_sector(Sector* sector) |
362 | { |
363 | if (!sector) return; |
364 | |
365 | m_sector = sector; |
366 | m_sector->activate("main" ); |
367 | |
368 | { // initialize badguy sprites and other GameObject stuff |
369 | BIND_SECTOR(*m_sector); |
370 | for(auto& object : m_sector->get_objects()) { |
371 | object->after_editor_set(); |
372 | } |
373 | } |
374 | |
375 | m_layers_widget->refresh(); |
376 | } |
377 | |
378 | void |
379 | Editor::delete_current_sector() |
380 | { |
381 | if (m_level->m_sectors.size() <= 1) { |
382 | log_fatal << "deleting the last sector is not allowed" << std::endl; |
383 | } |
384 | |
385 | for (auto i = m_level->m_sectors.begin(); i != m_level->m_sectors.end(); ++i) { |
386 | if ( i->get() == get_sector() ) { |
387 | m_level->m_sectors.erase(i); |
388 | break; |
389 | } |
390 | } |
391 | |
392 | set_sector(m_level->m_sectors.front().get()); |
393 | m_reactivate_request = true; |
394 | } |
395 | |
396 | void |
397 | Editor::set_level(std::unique_ptr<Level> level, bool reset) |
398 | { |
399 | m_undo_manager->reset_index(); |
400 | std::string sector_name = "main" ; |
401 | Vector translation; |
402 | |
403 | if (!reset && m_sector) { |
404 | translation = m_sector->get_camera().get_translation(); |
405 | sector_name = m_sector->get_name(); |
406 | } |
407 | |
408 | m_reload_request = false; |
409 | m_enabled = true; |
410 | |
411 | if (reset) { |
412 | m_toolbox_widget->set_input_type(EditorToolboxWidget::InputType::NONE); |
413 | } |
414 | |
415 | // Re/load level |
416 | m_level = nullptr; |
417 | m_levelloaded = true; |
418 | |
419 | m_level = std::move(level); |
420 | |
421 | if (reset) { |
422 | m_tileset = TileManager::current()->get_tileset(m_level->get_tileset()); |
423 | } |
424 | |
425 | load_sector(sector_name); |
426 | |
427 | if (m_sector != nullptr) |
428 | { |
429 | m_sector->activate(sector_name); |
430 | m_sector->get_camera().set_mode(Camera::Mode::MANUAL); |
431 | |
432 | if (!reset) { |
433 | m_sector->get_camera().set_translation(translation); |
434 | } |
435 | } |
436 | |
437 | m_layers_widget->refresh_sector_text(); |
438 | m_toolbox_widget->update_mouse_icon(); |
439 | m_overlay_widget->on_level_change(); |
440 | } |
441 | |
442 | void |
443 | Editor::reload_level() |
444 | { |
445 | ReaderMapping::s_translations_enabled = false; |
446 | set_level(LevelParser::from_file(m_world ? |
447 | FileSystem::join(m_world->get_basedir(), m_levelfile) : m_levelfile, |
448 | StringUtil::has_suffix(m_levelfile, ".stwm" ), |
449 | true)); |
450 | ReaderMapping::s_translations_enabled = true; |
451 | } |
452 | |
453 | void |
454 | Editor::quit_editor() |
455 | { |
456 | m_quit_request = false; |
457 | |
458 | auto quit = [this] () |
459 | { |
460 | //Quit level editor |
461 | m_world = nullptr; |
462 | m_levelfile = "" ; |
463 | m_levelloaded = false; |
464 | m_enabled = false; |
465 | Tile::draw_editor_images = false; |
466 | ScreenManager::current()->pop_screen(); |
467 | }; |
468 | |
469 | check_unsaved_changes([quit] { |
470 | quit(); |
471 | }); |
472 | } |
473 | |
474 | void |
475 | Editor::check_unsaved_changes(const std::function<void ()>& action) |
476 | { |
477 | if (m_undo_manager->has_unsaved_changes() && m_levelloaded) |
478 | { |
479 | m_enabled = false; |
480 | auto dialog = std::make_unique<Dialog>(); |
481 | dialog->set_text(_("This level contains unsaved changes, do you want to save?" )); |
482 | dialog->add_default_button(_("Yes" ), [this, action] { |
483 | check_save_prerequisites([this, action] { |
484 | save_level(); |
485 | action(); |
486 | m_enabled = true; |
487 | }); |
488 | }); |
489 | dialog->add_button(_("No" ), [this, action] { |
490 | action(); |
491 | m_enabled = true; |
492 | }); |
493 | dialog->add_button(_("Cancel" ), [this] { |
494 | m_enabled = true; |
495 | }); |
496 | MenuManager::instance().set_dialog(std::move(dialog)); |
497 | } |
498 | else |
499 | { |
500 | action(); |
501 | } |
502 | } |
503 | |
504 | void |
505 | Editor::leave() |
506 | { |
507 | MouseCursor::current()->set_icon(nullptr); |
508 | Compositor::s_render_lighting = true; |
509 | } |
510 | |
511 | void |
512 | Editor::setup() |
513 | { |
514 | Tile::draw_editor_images = true; |
515 | Sector::s_draw_solids_only = false; |
516 | if (!m_levelloaded) { |
517 | |
518 | #if 0 |
519 | if (AddonManager::current()->is_old_addon_enabled()) { |
520 | auto dialog = std::make_unique<Dialog>(); |
521 | dialog->set_text(_("Some obsolete add-ons are still active\nand might cause collisions with default Super Tux structure.\nYou can still enable these add-ons in the menu.\nDisabling these add-ons will not delete your game progress." )); |
522 | dialog->clear_buttons(); |
523 | |
524 | dialog->add_default_button(_("Disable add-ons" ), [] { |
525 | AddonManager::current()->disable_old_addons(); |
526 | MenuManager::instance().push_menu(MenuStorage::EDITOR_LEVELSET_SELECT_MENU); |
527 | }); |
528 | |
529 | dialog->add_button(_("Ignore (not advised)" ), [] { |
530 | MenuManager::instance().push_menu(MenuStorage::EDITOR_LEVELSET_SELECT_MENU); |
531 | }); |
532 | |
533 | dialog->add_button(_("Leave editor" ), [this] { |
534 | quit_request = true; |
535 | }); |
536 | |
537 | MenuManager::instance().set_dialog(std::move(dialog)); |
538 | } else |
539 | #endif |
540 | { |
541 | MenuManager::instance().push_menu(MenuStorage::EDITOR_LEVELSET_SELECT_MENU); |
542 | } |
543 | } |
544 | m_toolbox_widget->setup(); |
545 | m_layers_widget->setup(); |
546 | m_savegame = Savegame::from_file("levels/misc" ); |
547 | |
548 | // Reactivate the editor after level test |
549 | if (m_leveltested) { |
550 | if (!m_test_levelfile.empty()) |
551 | { |
552 | // Try to remove the test level using the PhysFS file system |
553 | if (physfsutil::remove(m_test_levelfile) != 0) |
554 | { |
555 | // This file is not inside any PhysFS mounts, |
556 | // try to remove this using normal file system |
557 | // methods. |
558 | FileSystem::remove(m_test_levelfile); |
559 | } |
560 | } |
561 | m_leveltested = false; |
562 | Tile::draw_editor_images = true; |
563 | m_level->reactivate(); |
564 | m_sector->activate(m_sector->get_player().get_pos()); |
565 | MenuManager::instance().clear_menu_stack(); |
566 | SoundManager::current()->stop_music(); |
567 | m_deactivate_request = false; |
568 | m_enabled = true; |
569 | m_toolbox_widget->update_mouse_icon(); |
570 | } |
571 | } |
572 | |
573 | void |
574 | Editor::resize() |
575 | { |
576 | // Calls on window resize. |
577 | m_toolbox_widget->resize(); |
578 | m_layers_widget->resize(); |
579 | m_overlay_widget->update_pos(); |
580 | } |
581 | |
582 | void |
583 | Editor::event(const SDL_Event& ev) |
584 | { |
585 | if (!m_enabled) return; |
586 | |
587 | try |
588 | { |
589 | if (ev.type == SDL_KEYDOWN && |
590 | ev.key.keysym.sym == SDLK_t && |
591 | ev.key.keysym.mod & KMOD_CTRL) { |
592 | test_level(); |
593 | } |
594 | |
595 | if (ev.type == SDL_KEYDOWN && |
596 | ev.key.keysym.sym == SDLK_s && |
597 | ev.key.keysym.mod & KMOD_CTRL) { |
598 | save_level(); |
599 | } |
600 | |
601 | if (ev.type == SDL_KEYDOWN && |
602 | ev.key.keysym.sym == SDLK_z && |
603 | ev.key.keysym.mod & KMOD_CTRL) { |
604 | undo(); |
605 | } |
606 | |
607 | if (ev.type == SDL_KEYDOWN && |
608 | ev.key.keysym.sym == SDLK_y && |
609 | ev.key.keysym.mod & KMOD_CTRL) { |
610 | redo(); |
611 | } |
612 | |
613 | if (ev.type == SDL_KEYDOWN && ev.key.keysym.sym == SDLK_F6) { |
614 | Compositor::s_render_lighting = !Compositor::s_render_lighting; |
615 | return; |
616 | } |
617 | |
618 | m_ignore_sector_change = false; |
619 | |
620 | BIND_SECTOR(*m_sector); |
621 | |
622 | for(const auto& widget : m_widgets) { |
623 | if (widget->event(ev)) |
624 | break; |
625 | } |
626 | |
627 | // unreliable heuristic to snapshot the current state for future undo |
628 | if (((ev.type == SDL_KEYUP && ev.key.repeat == 0 && |
629 | ev.key.keysym.sym != SDLK_LSHIFT && |
630 | ev.key.keysym.sym != SDLK_RSHIFT && |
631 | ev.key.keysym.sym != SDLK_LCTRL && |
632 | ev.key.keysym.sym != SDLK_RCTRL) || |
633 | ev.type == SDL_MOUSEBUTTONUP)) |
634 | { |
635 | if (!m_ignore_sector_change) { |
636 | if (m_level) { |
637 | m_undo_manager->try_snapshot(*m_level); |
638 | } |
639 | } |
640 | } |
641 | |
642 | // scroll with mouse wheel |
643 | if (ev.type == SDL_MOUSEWHEEL) { |
644 | float scroll_x = static_cast<float>(ev.wheel.x * -32); |
645 | float scroll_y = static_cast<float>(ev.wheel.y * -32); |
646 | scroll({scroll_x, scroll_y}); |
647 | } |
648 | } |
649 | catch(const std::exception& err) |
650 | { |
651 | log_warning << "error while processing Editor::event(): " << err.what() << std::endl; |
652 | } |
653 | } |
654 | |
655 | void |
656 | Editor::update_node_iterators() |
657 | { |
658 | m_overlay_widget->update_node_iterators(); |
659 | } |
660 | |
661 | void |
662 | Editor::delete_markers() |
663 | { |
664 | m_overlay_widget->delete_markers(); |
665 | } |
666 | |
667 | void |
668 | Editor::sort_layers() |
669 | { |
670 | m_layers_widget->sort_layers(); |
671 | } |
672 | |
673 | void |
674 | Editor::select_tilegroup(int id) |
675 | { |
676 | m_toolbox_widget->select_tilegroup(id); |
677 | } |
678 | |
679 | const std::vector<Tilegroup>& |
680 | Editor::get_tilegroups() const |
681 | { |
682 | return m_tileset->get_tilegroups(); |
683 | } |
684 | |
685 | void |
686 | Editor::change_tileset() |
687 | { |
688 | m_tileset = TileManager::current()->get_tileset(m_level->get_tileset()); |
689 | m_toolbox_widget->set_input_type(EditorToolboxWidget::InputType::NONE); |
690 | for (const auto& sector : m_level->m_sectors) { |
691 | for (auto& tilemap : sector->get_objects_by_type<TileMap>()) { |
692 | tilemap.set_tileset(m_tileset); |
693 | } |
694 | } |
695 | } |
696 | |
697 | void |
698 | Editor::select_objectgroup(int id) |
699 | { |
700 | m_toolbox_widget->select_objectgroup(id); |
701 | } |
702 | |
703 | const std::vector<ObjectGroup>& |
704 | Editor::get_objectgroups() const |
705 | { |
706 | return m_toolbox_widget->get_object_info().m_groups; |
707 | } |
708 | |
709 | void |
710 | Editor::check_save_prerequisites(const std::function<void ()>& callback) const |
711 | { |
712 | if (m_level->is_worldmap()) |
713 | { |
714 | callback(); |
715 | return; |
716 | } |
717 | |
718 | bool sector_valid = false, spawnpoint_valid = false; |
719 | for (const auto& sector : m_level->m_sectors) |
720 | { |
721 | if (sector->get_name() == "main" ) |
722 | { |
723 | sector_valid = true; |
724 | for (const auto& spawnpoint : sector->get_objects_by_type<SpawnPointMarker>()) |
725 | { |
726 | if (spawnpoint.get_name() == "main" ) |
727 | { |
728 | spawnpoint_valid = true; |
729 | } |
730 | } |
731 | } |
732 | } |
733 | |
734 | if(sector_valid && spawnpoint_valid) |
735 | { |
736 | callback(); |
737 | return; |
738 | } |
739 | else |
740 | { |
741 | if (!sector_valid) |
742 | { |
743 | Dialog::show_message(_("Couldn't find a \"main\" sector.\nPlease change the name of the sector where\nyou'd like the player to start to \"main\"" )); |
744 | } |
745 | else if (!spawnpoint_valid) |
746 | { |
747 | Dialog::show_message(_("Couldn't find a \"main\" spawnpoint.\n Please change the name of the spawnpoint where\nyou'd like the player to start to \"main\"" )); |
748 | } |
749 | } |
750 | |
751 | } |
752 | |
753 | void |
754 | Editor::undo() |
755 | { |
756 | log_info << "attempting undo" << std::endl; |
757 | auto level = m_undo_manager->undo(); |
758 | if (level) { |
759 | set_level(std::move(level), false); |
760 | m_ignore_sector_change = true; |
761 | } else { |
762 | log_info << "undo failed" << std::endl; |
763 | } |
764 | } |
765 | |
766 | void |
767 | Editor::redo() |
768 | { |
769 | log_info << "attempting redo" << std::endl; |
770 | auto level = m_undo_manager->redo(); |
771 | if (level) { |
772 | set_level(std::move(level), false); |
773 | m_ignore_sector_change = true; |
774 | } else { |
775 | log_info << "redo failed" << std::endl; |
776 | } |
777 | } |
778 | |
779 | /* EOF */ |
780 | |