1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "object/powerup.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "math/random.hpp" |
21 | #include "object/player.hpp" |
22 | #include "object/sprite_particle.hpp" |
23 | #include "scripting/level.hpp" |
24 | #include "sprite/sprite.hpp" |
25 | #include "sprite/sprite_manager.hpp" |
26 | #include "supertux/sector.hpp" |
27 | #include "util/reader_mapping.hpp" |
28 | |
29 | PowerUp::PowerUp(const ReaderMapping& mapping) : |
30 | MovingSprite(mapping, "images/powerups/egg/egg.sprite" , LAYER_OBJECTS, COLGROUP_MOVING), |
31 | physic(), |
32 | script(), |
33 | no_physics(), |
34 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite" )) |
35 | { |
36 | mapping.get("script" , script, "" ); |
37 | mapping.get("disable-physics" , no_physics, false); |
38 | initialize(); |
39 | } |
40 | |
41 | PowerUp::PowerUp(const Vector& pos, const std::string& sprite_name_) : |
42 | MovingSprite(pos, sprite_name_, LAYER_OBJECTS, COLGROUP_MOVING), |
43 | physic(), |
44 | script(), |
45 | no_physics(false), |
46 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite" )) |
47 | { |
48 | initialize(); |
49 | } |
50 | |
51 | void |
52 | PowerUp::initialize() |
53 | { |
54 | physic.enable_gravity(true); |
55 | SoundManager::current()->preload("sounds/grow.ogg" ); |
56 | SoundManager::current()->preload("sounds/fire-flower.wav" ); |
57 | SoundManager::current()->preload("sounds/gulp.wav" ); |
58 | //set default light for glow effect for standard sprites |
59 | lightsprite->set_blend(Blend::ADD); |
60 | lightsprite->set_color(Color(0.0f, 0.0f, 0.0f)); |
61 | if (m_sprite_name == "images/powerups/egg/egg.sprite" ) { |
62 | lightsprite->set_color(Color(0.2f, 0.2f, 0.0f)); |
63 | } else if (m_sprite_name == "images/powerups/fireflower/fireflower.sprite" ) { |
64 | lightsprite->set_color(Color(0.3f, 0.0f, 0.0f)); |
65 | } else if (m_sprite_name == "images/powerups/iceflower/iceflower.sprite" ) { |
66 | lightsprite->set_color(Color(0.0f, 0.1f, 0.2f)); |
67 | } else if (m_sprite_name == "images/powerups/airflower/airflower.sprite" ) { |
68 | lightsprite->set_color(Color(0.15f, 0.0f, 0.15f)); |
69 | } else if (m_sprite_name == "images/powerups/earthflower/earthflower.sprite" ) { |
70 | lightsprite->set_color(Color(0.0f, 0.3f, 0.0f)); |
71 | } else if (m_sprite_name == "images/powerups/star/star.sprite" ) { |
72 | lightsprite->set_color(Color(0.4f, 0.4f, 0.4f)); |
73 | } |
74 | } |
75 | |
76 | void |
77 | PowerUp::collision_solid(const CollisionHit& hit) |
78 | { |
79 | if (hit.bottom) { |
80 | physic.set_velocity_y(0); |
81 | } |
82 | if (hit.right || hit.left) { |
83 | physic.set_velocity_x(-physic.get_velocity_x()); |
84 | } |
85 | } |
86 | |
87 | HitResponse |
88 | PowerUp::collision(GameObject& other, const CollisionHit&) |
89 | { |
90 | Player* player = dynamic_cast<Player*>(&other); |
91 | if (player == nullptr) |
92 | return FORCE_MOVE; |
93 | |
94 | if (m_sprite_name == "images/powerups/potions/blue-potion.sprite" || |
95 | m_sprite_name == "images/powerups/potions/red-potion.sprite" ) { |
96 | SoundManager::current()->play("sounds/gulp.wav" ); |
97 | } |
98 | |
99 | if (!script.empty()) { |
100 | Sector::get().run_script(script, "powerup-script" ); |
101 | remove_me(); |
102 | return ABORT_MOVE; |
103 | } |
104 | |
105 | // some defaults if no script has been set |
106 | if (m_sprite_name == "images/powerups/egg/egg.sprite" ) { |
107 | if (!player->add_bonus(GROWUP_BONUS, true)) |
108 | return FORCE_MOVE; |
109 | SoundManager::current()->play("sounds/grow.ogg" ); |
110 | } else if (m_sprite_name == "images/powerups/fireflower/fireflower.sprite" ) { |
111 | if (!player->add_bonus(FIRE_BONUS, true)) |
112 | return FORCE_MOVE; |
113 | SoundManager::current()->play("sounds/fire-flower.wav" ); |
114 | } else if (m_sprite_name == "images/powerups/iceflower/iceflower.sprite" ) { |
115 | if (!player->add_bonus(ICE_BONUS, true)) |
116 | return FORCE_MOVE; |
117 | SoundManager::current()->play("sounds/fire-flower.wav" ); |
118 | } else if (m_sprite_name == "images/powerups/airflower/airflower.sprite" ) { |
119 | if (!player->add_bonus(AIR_BONUS, true)) |
120 | return FORCE_MOVE; |
121 | SoundManager::current()->play("sounds/fire-flower.wav" ); |
122 | } else if (m_sprite_name == "images/powerups/earthflower/earthflower.sprite" ) { |
123 | if (!player->add_bonus(EARTH_BONUS, true)) |
124 | return FORCE_MOVE; |
125 | SoundManager::current()->play("sounds/fire-flower.wav" ); |
126 | } else if (m_sprite_name == "images/powerups/star/star.sprite" ) { |
127 | player->make_invincible(); |
128 | } else if (m_sprite_name == "images/powerups/1up/1up.sprite" ) { |
129 | player->get_status().add_coins(100); |
130 | } else if (m_sprite_name == "images/powerups/potions/red-potion.sprite" ) { |
131 | scripting::Level_flip_vertically(); |
132 | } |
133 | |
134 | remove_me(); |
135 | return ABORT_MOVE; |
136 | } |
137 | |
138 | void |
139 | PowerUp::update(float dt_sec) |
140 | { |
141 | if (!no_physics) |
142 | m_col.m_movement = physic.get_movement(dt_sec); |
143 | //Stars sparkle when close to Tux |
144 | if (m_sprite_name == "images/powerups/star/star.sprite" ){ |
145 | if (auto* player = Sector::get().get_nearest_player(m_col.m_bbox)) { |
146 | float disp_x = player->get_bbox().get_left() - m_col.m_bbox.get_left(); |
147 | float disp_y = player->get_bbox().get_top() - m_col.m_bbox.get_top(); |
148 | if (disp_x*disp_x + disp_y*disp_y <= 256*256) |
149 | { |
150 | if (graphicsRandom.rand(0, 2) == 0) { |
151 | float px = graphicsRandom.randf(m_col.m_bbox.get_left() * 1.0f, m_col.m_bbox.get_right() * 1.0f); |
152 | float py = graphicsRandom.randf(m_col.m_bbox.get_top() * 1.0f, m_col.m_bbox.get_bottom() * 1.0f); |
153 | Vector ppos = Vector(px, py); |
154 | Vector pspeed = Vector(0, 0); |
155 | Vector paccel = Vector(0, 0); |
156 | Sector::get().add<SpriteParticle>( |
157 | "images/objects/particles/sparkle.sprite" , |
158 | // draw bright sparkles when very close to Tux, dark sparkles when slightly further |
159 | (disp_x*disp_x + disp_y*disp_y <= 128*128) ? |
160 | // make every other a longer sparkle to make trail a bit fuzzy |
161 | (size_t(g_game_time*20)%2) ? "small" : "medium" : "dark" , |
162 | ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5); |
163 | } |
164 | } |
165 | } |
166 | } |
167 | } |
168 | |
169 | void |
170 | PowerUp::draw(DrawingContext& context) |
171 | { |
172 | m_sprite->draw(context.color(), get_pos(), m_layer); |
173 | |
174 | // Stars are brighter |
175 | if (m_sprite_name == "images/powerups/star/star.sprite" ) |
176 | { |
177 | m_sprite->draw(context.color(), get_pos(), m_layer); |
178 | } |
179 | |
180 | lightsprite->draw(context.light(), m_col.m_bbox.get_middle(), 0); |
181 | } |
182 | |
183 | ObjectSettings |
184 | PowerUp::get_settings() |
185 | { |
186 | ObjectSettings result = MovingSprite::get_settings(); |
187 | |
188 | result.add_script(_("Script" ), &script, "script" ); |
189 | result.add_bool(_("Disable gravity" ), &no_physics, "disable-physics" , false); |
190 | |
191 | result.reorder({"script" , "disable-physics" , "sprite" , "x" , "y" }); |
192 | |
193 | return result; |
194 | } |
195 | |
196 | /* EOF */ |
197 | |