1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
3 | #include "Mesh/BsMesh.h" |
4 | #include "Private/RTTI/BsMeshRTTI.h" |
5 | #include "Mesh/BsMeshData.h" |
6 | #include "Debug/BsDebug.h" |
7 | #include "Managers/BsHardwareBufferManager.h" |
8 | #include "Managers/BsMeshManager.h" |
9 | #include "CoreThread/BsCoreThread.h" |
10 | #include "Threading/BsAsyncOp.h" |
11 | #include "RenderAPI/BsVertexDataDesc.h" |
12 | #include "Resources/BsResources.h" |
13 | #include "RenderAPI/BsRenderAPI.h" |
14 | |
15 | namespace bs |
16 | { |
17 | MESH_DESC MESH_DESC::DEFAULT = MESH_DESC(); |
18 | |
19 | Mesh::Mesh(const MESH_DESC& desc) |
20 | :MeshBase(desc.numVertices, desc.numIndices, desc.subMeshes), mVertexDesc(desc.vertexDesc), mUsage(desc.usage), |
21 | mIndexType(desc.indexType), mSkeleton(desc.skeleton), mMorphShapes(desc.morphShapes) |
22 | { |
23 | |
24 | } |
25 | |
26 | Mesh::Mesh(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc) |
27 | :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), desc.subMeshes), |
28 | mCPUData(initialMeshData), mVertexDesc(initialMeshData->getVertexDesc()), |
29 | mUsage(desc.usage), mIndexType(initialMeshData->getIndexType()), mSkeleton(desc.skeleton), |
30 | mMorphShapes(desc.morphShapes) |
31 | { } |
32 | |
33 | Mesh::Mesh() |
34 | :MeshBase(0, 0, DOT_TRIANGLE_LIST) |
35 | { } |
36 | |
37 | AsyncOp Mesh::writeData(const SPtr<MeshData>& data, bool discardEntireBuffer) |
38 | { |
39 | updateBounds(*data); |
40 | updateCPUBuffer(0, *data); |
41 | |
42 | data->_lock(); |
43 | |
44 | std::function<void(const SPtr<ct::Mesh>&, const SPtr<MeshData>&, bool, AsyncOp&)> func = |
45 | [&](const SPtr<ct::Mesh>& mesh, const SPtr<MeshData>& _meshData, bool _discardEntireBuffer, AsyncOp& asyncOp) |
46 | { |
47 | mesh->writeData(*_meshData, _discardEntireBuffer, false); |
48 | _meshData->_unlock(); |
49 | asyncOp._completeOperation(); |
50 | |
51 | }; |
52 | |
53 | return gCoreThread().queueReturnCommand(std::bind(func, getCore(), |
54 | data, discardEntireBuffer, std::placeholders::_1)); |
55 | } |
56 | |
57 | AsyncOp Mesh::readData(const SPtr<MeshData>& data) |
58 | { |
59 | data->_lock(); |
60 | |
61 | std::function<void(const SPtr<ct::Mesh>&, const SPtr<MeshData>&, AsyncOp&)> func = |
62 | [&](const SPtr<ct::Mesh>& mesh, const SPtr<MeshData>& _meshData, AsyncOp& asyncOp) |
63 | { |
64 | // Make sure any queued command start executing before reading |
65 | ct::RenderAPI::instance().submitCommandBuffer(nullptr); |
66 | |
67 | mesh->readData(*_meshData); |
68 | _meshData->_unlock(); |
69 | asyncOp._completeOperation(); |
70 | |
71 | }; |
72 | |
73 | return gCoreThread().queueReturnCommand(std::bind(func, getCore(), |
74 | data, std::placeholders::_1)); |
75 | } |
76 | |
77 | SPtr<MeshData> Mesh::allocBuffer() const |
78 | { |
79 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(mProperties.mNumVertices, mProperties.mNumIndices, |
80 | mVertexDesc, mIndexType); |
81 | |
82 | return meshData; |
83 | } |
84 | |
85 | void Mesh::initialize() |
86 | { |
87 | if (mCPUData != nullptr) |
88 | updateBounds(*mCPUData); |
89 | |
90 | MeshBase::initialize(); |
91 | |
92 | if ((mUsage & MU_CPUCACHED) != 0 && mCPUData == nullptr) |
93 | createCPUBuffer(); |
94 | } |
95 | |
96 | void Mesh::updateBounds(const MeshData& meshData) |
97 | { |
98 | mProperties.mBounds = meshData.calculateBounds(); |
99 | markCoreDirty(); |
100 | } |
101 | |
102 | SPtr<ct::Mesh> Mesh::getCore() const |
103 | { |
104 | return std::static_pointer_cast<ct::Mesh>(mCoreSpecific); |
105 | } |
106 | |
107 | SPtr<ct::CoreObject> Mesh::createCore() const |
108 | { |
109 | MESH_DESC desc; |
110 | desc.numVertices = mProperties.mNumVertices; |
111 | desc.numIndices = mProperties.mNumIndices; |
112 | desc.vertexDesc = mVertexDesc; |
113 | desc.subMeshes = mProperties.mSubMeshes; |
114 | desc.usage = mUsage; |
115 | desc.indexType = mIndexType; |
116 | desc.skeleton = mSkeleton; |
117 | desc.morphShapes = mMorphShapes; |
118 | |
119 | ct::Mesh* obj = new (bs_alloc<ct::Mesh>()) ct::Mesh(mCPUData, desc, GDF_DEFAULT); |
120 | |
121 | SPtr<ct::CoreObject> meshCore = bs_shared_ptr<ct::Mesh>(obj); |
122 | meshCore->_setThisPtr(meshCore); |
123 | |
124 | if ((mUsage & MU_CPUCACHED) == 0) |
125 | mCPUData = nullptr; |
126 | |
127 | return meshCore; |
128 | } |
129 | |
130 | void Mesh::updateCPUBuffer(UINT32 subresourceIdx, const MeshData& pixelData) |
131 | { |
132 | if ((mUsage & MU_CPUCACHED) == 0) |
133 | return; |
134 | |
135 | if (subresourceIdx > 0) |
136 | { |
137 | LOGERR("Invalid subresource index: " + toString(subresourceIdx) + ". Supported range: 0 .. 1." ); |
138 | return; |
139 | } |
140 | |
141 | if (pixelData.getNumIndices() != mProperties.getNumIndices() || |
142 | pixelData.getNumVertices() != mProperties.getNumVertices() || |
143 | pixelData.getIndexType() != mIndexType || |
144 | pixelData.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride()) |
145 | { |
146 | LOGERR("Provided buffer is not of valid dimensions or format in order to update this mesh." ); |
147 | return; |
148 | } |
149 | |
150 | if (mCPUData->getSize() != pixelData.getSize()) |
151 | BS_EXCEPT(InternalErrorException, "Buffer sizes don't match." ); |
152 | |
153 | UINT8* dest = mCPUData->getData(); |
154 | UINT8* src = pixelData.getData(); |
155 | |
156 | memcpy(dest, src, pixelData.getSize()); |
157 | } |
158 | |
159 | void Mesh::createCPUBuffer() |
160 | { |
161 | mCPUData = allocBuffer(); |
162 | } |
163 | |
164 | HMesh Mesh::dummy() |
165 | { |
166 | return MeshManager::instance().getDummyMesh(); |
167 | } |
168 | |
169 | /************************************************************************/ |
170 | /* SERIALIZATION */ |
171 | /************************************************************************/ |
172 | |
173 | RTTITypeBase* Mesh::getRTTIStatic() |
174 | { |
175 | return MeshRTTI::instance(); |
176 | } |
177 | |
178 | RTTITypeBase* Mesh::getRTTI() const |
179 | { |
180 | return Mesh::getRTTIStatic(); |
181 | } |
182 | |
183 | /************************************************************************/ |
184 | /* STATICS */ |
185 | /************************************************************************/ |
186 | |
187 | HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc, |
188 | int usage, DrawOperationType drawOp, IndexType indexType) |
189 | { |
190 | MESH_DESC desc; |
191 | desc.numVertices = numVertices; |
192 | desc.numIndices = numIndices; |
193 | desc.vertexDesc = vertexDesc; |
194 | desc.usage = usage; |
195 | desc.subMeshes.push_back(SubMesh(0, numIndices, drawOp)); |
196 | desc.indexType = indexType; |
197 | |
198 | SPtr<Mesh> meshPtr = _createPtr(desc); |
199 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
200 | } |
201 | |
202 | HMesh Mesh::create(const MESH_DESC& desc) |
203 | { |
204 | SPtr<Mesh> meshPtr = _createPtr(desc); |
205 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
206 | } |
207 | |
208 | HMesh Mesh::create(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc) |
209 | { |
210 | SPtr<Mesh> meshPtr = _createPtr(initialMeshData, desc); |
211 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
212 | } |
213 | |
214 | HMesh Mesh::create(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp) |
215 | { |
216 | SPtr<Mesh> meshPtr = _createPtr(initialMeshData, usage, drawOp); |
217 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
218 | } |
219 | |
220 | SPtr<Mesh> Mesh::_createPtr(const MESH_DESC& desc) |
221 | { |
222 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(desc)); |
223 | mesh->_setThisPtr(mesh); |
224 | mesh->initialize(); |
225 | |
226 | return mesh; |
227 | } |
228 | |
229 | SPtr<Mesh> Mesh::_createPtr(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc) |
230 | { |
231 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, desc)); |
232 | mesh->_setThisPtr(mesh); |
233 | mesh->initialize(); |
234 | |
235 | return mesh; |
236 | } |
237 | |
238 | SPtr<Mesh> Mesh::_createPtr(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp) |
239 | { |
240 | MESH_DESC desc; |
241 | desc.usage = usage; |
242 | desc.subMeshes.push_back(SubMesh(0, initialMeshData->getNumIndices(), drawOp)); |
243 | |
244 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, desc)); |
245 | mesh->_setThisPtr(mesh); |
246 | mesh->initialize(); |
247 | |
248 | return mesh; |
249 | } |
250 | |
251 | SPtr<Mesh> Mesh::createEmpty() |
252 | { |
253 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh()); |
254 | mesh->_setThisPtr(mesh); |
255 | |
256 | return mesh; |
257 | } |
258 | |
259 | namespace ct |
260 | { |
261 | Mesh::Mesh(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc, GpuDeviceFlags deviceMask) |
262 | : MeshBase(desc.numVertices, desc.numIndices, desc.subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr) |
263 | , mVertexDesc(desc.vertexDesc), mUsage(desc.usage), mIndexType(desc.indexType), mDeviceMask(deviceMask) |
264 | , mTempInitialMeshData(initialMeshData), mSkeleton(desc.skeleton), mMorphShapes(desc.morphShapes) |
265 | |
266 | { } |
267 | |
268 | Mesh::~Mesh() |
269 | { |
270 | THROW_IF_NOT_CORE_THREAD; |
271 | |
272 | mVertexData = nullptr; |
273 | mIndexBuffer = nullptr; |
274 | mVertexDesc = nullptr; |
275 | mTempInitialMeshData = nullptr; |
276 | } |
277 | |
278 | void Mesh::initialize() |
279 | { |
280 | THROW_IF_NOT_CORE_THREAD; |
281 | |
282 | bool isDynamic = (mUsage & MU_DYNAMIC) != 0; |
283 | int usage = isDynamic ? GBU_DYNAMIC : GBU_STATIC; |
284 | |
285 | INDEX_BUFFER_DESC ibDesc; |
286 | ibDesc.indexType = mIndexType; |
287 | ibDesc.numIndices = mProperties.mNumIndices; |
288 | ibDesc.usage = (GpuBufferUsage)usage; |
289 | |
290 | mIndexBuffer = IndexBuffer::create(ibDesc, mDeviceMask); |
291 | |
292 | mVertexData = bs_shared_ptr_new<VertexData>(); |
293 | mVertexData->vertexCount = mProperties.mNumVertices; |
294 | mVertexData->vertexDeclaration = VertexDeclaration::create(mVertexDesc, mDeviceMask); |
295 | |
296 | for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++) |
297 | { |
298 | if (!mVertexDesc->hasStream(i)) |
299 | continue; |
300 | |
301 | VERTEX_BUFFER_DESC vbDesc; |
302 | vbDesc.vertexSize = mVertexData->vertexDeclaration->getProperties().getVertexSize(i); |
303 | vbDesc.numVerts = mVertexData->vertexCount; |
304 | vbDesc.usage = (GpuBufferUsage)usage; |
305 | |
306 | SPtr<VertexBuffer> vertexBuffer = VertexBuffer::create(vbDesc, mDeviceMask); |
307 | mVertexData->setBuffer(i, vertexBuffer); |
308 | } |
309 | |
310 | // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set |
311 | // buffer data upon buffer construction, instead of setting it in a second step like I do here |
312 | if (mTempInitialMeshData != nullptr) |
313 | { |
314 | writeData(*mTempInitialMeshData, isDynamic); |
315 | mTempInitialMeshData = nullptr; |
316 | } |
317 | |
318 | MeshBase::initialize(); |
319 | } |
320 | |
321 | SPtr<VertexData> Mesh::getVertexData() const |
322 | { |
323 | THROW_IF_NOT_CORE_THREAD; |
324 | |
325 | return mVertexData; |
326 | } |
327 | |
328 | SPtr<IndexBuffer> Mesh::getIndexBuffer() const |
329 | { |
330 | THROW_IF_NOT_CORE_THREAD; |
331 | |
332 | return mIndexBuffer; |
333 | } |
334 | |
335 | SPtr<VertexDataDesc> Mesh::getVertexDesc() const |
336 | { |
337 | THROW_IF_NOT_CORE_THREAD; |
338 | |
339 | return mVertexDesc; |
340 | } |
341 | |
342 | void Mesh::writeData(const MeshData& meshData, bool discardEntireBuffer, bool performUpdateBounds, UINT32 queueIdx) |
343 | { |
344 | THROW_IF_NOT_CORE_THREAD; |
345 | |
346 | if (discardEntireBuffer) |
347 | { |
348 | if ((mUsage & MU_STATIC) != 0) |
349 | { |
350 | LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard." ); |
351 | discardEntireBuffer = false; |
352 | } |
353 | } |
354 | else |
355 | { |
356 | if ((mUsage & MU_DYNAMIC) != 0) |
357 | { |
358 | LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard." ); |
359 | discardEntireBuffer = true; |
360 | } |
361 | } |
362 | |
363 | // Indices |
364 | const IndexBufferProperties& ibProps = mIndexBuffer->getProperties(); |
365 | |
366 | UINT32 indicesSize = meshData.getIndexBufferSize(); |
367 | UINT8* srcIdxData = meshData.getIndexData(); |
368 | |
369 | if (meshData.getIndexElementSize() != ibProps.getIndexSize()) |
370 | { |
371 | LOGERR("Provided index size doesn't match meshes index size. Needed: " + |
372 | toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize())); |
373 | |
374 | return; |
375 | } |
376 | |
377 | if (indicesSize > mIndexBuffer->getSize()) |
378 | { |
379 | indicesSize = mIndexBuffer->getSize(); |
380 | LOGERR("Index buffer values are being written out of valid range." ); |
381 | } |
382 | |
383 | mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BWT_DISCARD : BWT_NORMAL, queueIdx); |
384 | |
385 | // Vertices |
386 | for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++) |
387 | { |
388 | if (!mVertexDesc->hasStream(i)) |
389 | continue; |
390 | |
391 | if (!meshData.getVertexDesc()->hasStream(i)) |
392 | continue; |
393 | |
394 | // Ensure both have the same sized vertices |
395 | UINT32 myVertSize = mVertexDesc->getVertexStride(i); |
396 | UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i); |
397 | if (myVertSize != otherVertSize) |
398 | { |
399 | LOGERR("Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " + |
400 | toString(myVertSize) + ". Got: " + toString(otherVertSize)); |
401 | |
402 | continue; |
403 | } |
404 | |
405 | SPtr<VertexBuffer> vertexBuffer = mVertexData->getBuffer(i); |
406 | |
407 | UINT32 bufferSize = meshData.getStreamSize(i); |
408 | UINT8* srcVertBufferData = meshData.getStreamData(i); |
409 | |
410 | if (bufferSize > vertexBuffer->getSize()) |
411 | { |
412 | bufferSize = vertexBuffer->getSize(); |
413 | LOGERR("Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range." ); |
414 | } |
415 | |
416 | vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BWT_DISCARD : BWT_NORMAL, |
417 | queueIdx); |
418 | } |
419 | |
420 | if (performUpdateBounds) |
421 | updateBounds(meshData); |
422 | } |
423 | |
424 | void Mesh::readData(MeshData& meshData, UINT32 deviceIdx, UINT32 queueIdx) |
425 | { |
426 | THROW_IF_NOT_CORE_THREAD; |
427 | |
428 | IndexType indexType = IT_32BIT; |
429 | if (mIndexBuffer) |
430 | indexType = mIndexBuffer->getProperties().getType(); |
431 | |
432 | if (mIndexBuffer) |
433 | { |
434 | const IndexBufferProperties& ibProps = mIndexBuffer->getProperties(); |
435 | |
436 | if (meshData.getIndexElementSize() != ibProps.getIndexSize()) |
437 | { |
438 | LOGERR("Provided index size doesn't match meshes index size. Needed: " + |
439 | toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize())); |
440 | return; |
441 | } |
442 | |
443 | UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY, deviceIdx, queueIdx)); |
444 | UINT32 idxElemSize = ibProps.getIndexSize(); |
445 | |
446 | UINT8* indices = nullptr; |
447 | |
448 | if (indexType == IT_16BIT) |
449 | indices = (UINT8*)meshData.getIndices16(); |
450 | else |
451 | indices = (UINT8*)meshData.getIndices32(); |
452 | |
453 | UINT32 numIndicesToCopy = std::min(mProperties.mNumIndices, meshData.getNumIndices()); |
454 | |
455 | UINT32 indicesSize = numIndicesToCopy * idxElemSize; |
456 | if (indicesSize > meshData.getIndexBufferSize()) |
457 | { |
458 | LOGERR("Provided buffer doesn't have enough space to store mesh indices." ); |
459 | return; |
460 | } |
461 | |
462 | memcpy(indices, idxData, numIndicesToCopy * idxElemSize); |
463 | |
464 | mIndexBuffer->unlock(); |
465 | } |
466 | |
467 | if (mVertexData) |
468 | { |
469 | auto vertexBuffers = mVertexData->getBuffers(); |
470 | |
471 | UINT32 streamIdx = 0; |
472 | for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter) |
473 | { |
474 | if (!meshData.getVertexDesc()->hasStream(streamIdx)) |
475 | continue; |
476 | |
477 | SPtr<VertexBuffer> vertexBuffer = iter->second; |
478 | const VertexBufferProperties& vbProps = vertexBuffer->getProperties(); |
479 | |
480 | // Ensure both have the same sized vertices |
481 | UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx); |
482 | UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx); |
483 | if (myVertSize != otherVertSize) |
484 | { |
485 | LOGERR("Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " + |
486 | toString(myVertSize) + ". Got: " + toString(otherVertSize)); |
487 | |
488 | continue; |
489 | } |
490 | |
491 | UINT32 numVerticesToCopy = meshData.getNumVertices(); |
492 | UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy; |
493 | |
494 | if (bufferSize > vertexBuffer->getSize()) |
495 | { |
496 | LOGERR("Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range." ); |
497 | continue; |
498 | } |
499 | |
500 | UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY, deviceIdx, queueIdx)); |
501 | |
502 | UINT8* dest = meshData.getStreamData(streamIdx); |
503 | memcpy(dest, vertDataPtr, bufferSize); |
504 | |
505 | vertexBuffer->unlock(); |
506 | |
507 | streamIdx++; |
508 | } |
509 | } |
510 | } |
511 | |
512 | void Mesh::updateBounds(const MeshData& meshData) |
513 | { |
514 | mProperties.mBounds = meshData.calculateBounds(); |
515 | |
516 | // TODO - Sync this to sim-thread possibly? |
517 | } |
518 | |
519 | SPtr<Mesh> Mesh::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc, |
520 | int usage, DrawOperationType drawOp, IndexType indexType, GpuDeviceFlags deviceMask) |
521 | { |
522 | MESH_DESC desc; |
523 | desc.numVertices = numVertices; |
524 | desc.numIndices = numIndices; |
525 | desc.vertexDesc = vertexDesc; |
526 | desc.subMeshes.push_back(SubMesh(0, numIndices, drawOp)); |
527 | desc.usage = usage; |
528 | desc.indexType = indexType; |
529 | |
530 | SPtr<Mesh> mesh = bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(nullptr, desc, deviceMask)); |
531 | mesh->_setThisPtr(mesh); |
532 | mesh->initialize(); |
533 | |
534 | return mesh; |
535 | } |
536 | |
537 | SPtr<Mesh> Mesh::create(const MESH_DESC& desc, GpuDeviceFlags deviceMask) |
538 | { |
539 | SPtr<Mesh> mesh = bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(nullptr, desc, deviceMask)); |
540 | |
541 | mesh->_setThisPtr(mesh); |
542 | mesh->initialize(); |
543 | |
544 | return mesh; |
545 | } |
546 | |
547 | SPtr<Mesh> Mesh::create(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc, GpuDeviceFlags deviceMask) |
548 | { |
549 | MESH_DESC descCopy = desc; |
550 | descCopy.numVertices = initialMeshData->getNumVertices(); |
551 | descCopy.numIndices = initialMeshData->getNumIndices(); |
552 | descCopy.vertexDesc = initialMeshData->getVertexDesc(); |
553 | descCopy.indexType = initialMeshData->getIndexType(); |
554 | |
555 | SPtr<Mesh> mesh = |
556 | bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, descCopy, deviceMask)); |
557 | |
558 | mesh->_setThisPtr(mesh); |
559 | mesh->initialize(); |
560 | |
561 | return mesh; |
562 | } |
563 | |
564 | SPtr<Mesh> Mesh::create(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp, |
565 | GpuDeviceFlags deviceMask) |
566 | { |
567 | MESH_DESC desc; |
568 | desc.numVertices = initialMeshData->getNumVertices(); |
569 | desc.numIndices = initialMeshData->getNumIndices(); |
570 | desc.vertexDesc = initialMeshData->getVertexDesc(); |
571 | desc.indexType = initialMeshData->getIndexType(); |
572 | desc.subMeshes.push_back(SubMesh(0, initialMeshData->getNumIndices(), drawOp)); |
573 | desc.usage = usage; |
574 | |
575 | SPtr<Mesh> mesh = |
576 | bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, desc, deviceMask)); |
577 | |
578 | mesh->_setThisPtr(mesh); |
579 | mesh->initialize(); |
580 | |
581 | return mesh; |
582 | } |
583 | } |
584 | } |
585 | |