| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Mesh/BsMesh.h" |
| 4 | #include "Private/RTTI/BsMeshRTTI.h" |
| 5 | #include "Mesh/BsMeshData.h" |
| 6 | #include "Debug/BsDebug.h" |
| 7 | #include "Managers/BsHardwareBufferManager.h" |
| 8 | #include "Managers/BsMeshManager.h" |
| 9 | #include "CoreThread/BsCoreThread.h" |
| 10 | #include "Threading/BsAsyncOp.h" |
| 11 | #include "RenderAPI/BsVertexDataDesc.h" |
| 12 | #include "Resources/BsResources.h" |
| 13 | #include "RenderAPI/BsRenderAPI.h" |
| 14 | |
| 15 | namespace bs |
| 16 | { |
| 17 | MESH_DESC MESH_DESC::DEFAULT = MESH_DESC(); |
| 18 | |
| 19 | Mesh::Mesh(const MESH_DESC& desc) |
| 20 | :MeshBase(desc.numVertices, desc.numIndices, desc.subMeshes), mVertexDesc(desc.vertexDesc), mUsage(desc.usage), |
| 21 | mIndexType(desc.indexType), mSkeleton(desc.skeleton), mMorphShapes(desc.morphShapes) |
| 22 | { |
| 23 | |
| 24 | } |
| 25 | |
| 26 | Mesh::Mesh(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc) |
| 27 | :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), desc.subMeshes), |
| 28 | mCPUData(initialMeshData), mVertexDesc(initialMeshData->getVertexDesc()), |
| 29 | mUsage(desc.usage), mIndexType(initialMeshData->getIndexType()), mSkeleton(desc.skeleton), |
| 30 | mMorphShapes(desc.morphShapes) |
| 31 | { } |
| 32 | |
| 33 | Mesh::Mesh() |
| 34 | :MeshBase(0, 0, DOT_TRIANGLE_LIST) |
| 35 | { } |
| 36 | |
| 37 | AsyncOp Mesh::writeData(const SPtr<MeshData>& data, bool discardEntireBuffer) |
| 38 | { |
| 39 | updateBounds(*data); |
| 40 | updateCPUBuffer(0, *data); |
| 41 | |
| 42 | data->_lock(); |
| 43 | |
| 44 | std::function<void(const SPtr<ct::Mesh>&, const SPtr<MeshData>&, bool, AsyncOp&)> func = |
| 45 | [&](const SPtr<ct::Mesh>& mesh, const SPtr<MeshData>& _meshData, bool _discardEntireBuffer, AsyncOp& asyncOp) |
| 46 | { |
| 47 | mesh->writeData(*_meshData, _discardEntireBuffer, false); |
| 48 | _meshData->_unlock(); |
| 49 | asyncOp._completeOperation(); |
| 50 | |
| 51 | }; |
| 52 | |
| 53 | return gCoreThread().queueReturnCommand(std::bind(func, getCore(), |
| 54 | data, discardEntireBuffer, std::placeholders::_1)); |
| 55 | } |
| 56 | |
| 57 | AsyncOp Mesh::readData(const SPtr<MeshData>& data) |
| 58 | { |
| 59 | data->_lock(); |
| 60 | |
| 61 | std::function<void(const SPtr<ct::Mesh>&, const SPtr<MeshData>&, AsyncOp&)> func = |
| 62 | [&](const SPtr<ct::Mesh>& mesh, const SPtr<MeshData>& _meshData, AsyncOp& asyncOp) |
| 63 | { |
| 64 | // Make sure any queued command start executing before reading |
| 65 | ct::RenderAPI::instance().submitCommandBuffer(nullptr); |
| 66 | |
| 67 | mesh->readData(*_meshData); |
| 68 | _meshData->_unlock(); |
| 69 | asyncOp._completeOperation(); |
| 70 | |
| 71 | }; |
| 72 | |
| 73 | return gCoreThread().queueReturnCommand(std::bind(func, getCore(), |
| 74 | data, std::placeholders::_1)); |
| 75 | } |
| 76 | |
| 77 | SPtr<MeshData> Mesh::allocBuffer() const |
| 78 | { |
| 79 | SPtr<MeshData> meshData = bs_shared_ptr_new<MeshData>(mProperties.mNumVertices, mProperties.mNumIndices, |
| 80 | mVertexDesc, mIndexType); |
| 81 | |
| 82 | return meshData; |
| 83 | } |
| 84 | |
| 85 | void Mesh::initialize() |
| 86 | { |
| 87 | if (mCPUData != nullptr) |
| 88 | updateBounds(*mCPUData); |
| 89 | |
| 90 | MeshBase::initialize(); |
| 91 | |
| 92 | if ((mUsage & MU_CPUCACHED) != 0 && mCPUData == nullptr) |
| 93 | createCPUBuffer(); |
| 94 | } |
| 95 | |
| 96 | void Mesh::updateBounds(const MeshData& meshData) |
| 97 | { |
| 98 | mProperties.mBounds = meshData.calculateBounds(); |
| 99 | markCoreDirty(); |
| 100 | } |
| 101 | |
| 102 | SPtr<ct::Mesh> Mesh::getCore() const |
| 103 | { |
| 104 | return std::static_pointer_cast<ct::Mesh>(mCoreSpecific); |
| 105 | } |
| 106 | |
| 107 | SPtr<ct::CoreObject> Mesh::createCore() const |
| 108 | { |
| 109 | MESH_DESC desc; |
| 110 | desc.numVertices = mProperties.mNumVertices; |
| 111 | desc.numIndices = mProperties.mNumIndices; |
| 112 | desc.vertexDesc = mVertexDesc; |
| 113 | desc.subMeshes = mProperties.mSubMeshes; |
| 114 | desc.usage = mUsage; |
| 115 | desc.indexType = mIndexType; |
| 116 | desc.skeleton = mSkeleton; |
| 117 | desc.morphShapes = mMorphShapes; |
| 118 | |
| 119 | ct::Mesh* obj = new (bs_alloc<ct::Mesh>()) ct::Mesh(mCPUData, desc, GDF_DEFAULT); |
| 120 | |
| 121 | SPtr<ct::CoreObject> meshCore = bs_shared_ptr<ct::Mesh>(obj); |
| 122 | meshCore->_setThisPtr(meshCore); |
| 123 | |
| 124 | if ((mUsage & MU_CPUCACHED) == 0) |
| 125 | mCPUData = nullptr; |
| 126 | |
| 127 | return meshCore; |
| 128 | } |
| 129 | |
| 130 | void Mesh::updateCPUBuffer(UINT32 subresourceIdx, const MeshData& pixelData) |
| 131 | { |
| 132 | if ((mUsage & MU_CPUCACHED) == 0) |
| 133 | return; |
| 134 | |
| 135 | if (subresourceIdx > 0) |
| 136 | { |
| 137 | LOGERR("Invalid subresource index: " + toString(subresourceIdx) + ". Supported range: 0 .. 1." ); |
| 138 | return; |
| 139 | } |
| 140 | |
| 141 | if (pixelData.getNumIndices() != mProperties.getNumIndices() || |
| 142 | pixelData.getNumVertices() != mProperties.getNumVertices() || |
| 143 | pixelData.getIndexType() != mIndexType || |
| 144 | pixelData.getVertexDesc()->getVertexStride() != mVertexDesc->getVertexStride()) |
| 145 | { |
| 146 | LOGERR("Provided buffer is not of valid dimensions or format in order to update this mesh." ); |
| 147 | return; |
| 148 | } |
| 149 | |
| 150 | if (mCPUData->getSize() != pixelData.getSize()) |
| 151 | BS_EXCEPT(InternalErrorException, "Buffer sizes don't match." ); |
| 152 | |
| 153 | UINT8* dest = mCPUData->getData(); |
| 154 | UINT8* src = pixelData.getData(); |
| 155 | |
| 156 | memcpy(dest, src, pixelData.getSize()); |
| 157 | } |
| 158 | |
| 159 | void Mesh::createCPUBuffer() |
| 160 | { |
| 161 | mCPUData = allocBuffer(); |
| 162 | } |
| 163 | |
| 164 | HMesh Mesh::dummy() |
| 165 | { |
| 166 | return MeshManager::instance().getDummyMesh(); |
| 167 | } |
| 168 | |
| 169 | /************************************************************************/ |
| 170 | /* SERIALIZATION */ |
| 171 | /************************************************************************/ |
| 172 | |
| 173 | RTTITypeBase* Mesh::getRTTIStatic() |
| 174 | { |
| 175 | return MeshRTTI::instance(); |
| 176 | } |
| 177 | |
| 178 | RTTITypeBase* Mesh::getRTTI() const |
| 179 | { |
| 180 | return Mesh::getRTTIStatic(); |
| 181 | } |
| 182 | |
| 183 | /************************************************************************/ |
| 184 | /* STATICS */ |
| 185 | /************************************************************************/ |
| 186 | |
| 187 | HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc, |
| 188 | int usage, DrawOperationType drawOp, IndexType indexType) |
| 189 | { |
| 190 | MESH_DESC desc; |
| 191 | desc.numVertices = numVertices; |
| 192 | desc.numIndices = numIndices; |
| 193 | desc.vertexDesc = vertexDesc; |
| 194 | desc.usage = usage; |
| 195 | desc.subMeshes.push_back(SubMesh(0, numIndices, drawOp)); |
| 196 | desc.indexType = indexType; |
| 197 | |
| 198 | SPtr<Mesh> meshPtr = _createPtr(desc); |
| 199 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
| 200 | } |
| 201 | |
| 202 | HMesh Mesh::create(const MESH_DESC& desc) |
| 203 | { |
| 204 | SPtr<Mesh> meshPtr = _createPtr(desc); |
| 205 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
| 206 | } |
| 207 | |
| 208 | HMesh Mesh::create(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc) |
| 209 | { |
| 210 | SPtr<Mesh> meshPtr = _createPtr(initialMeshData, desc); |
| 211 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
| 212 | } |
| 213 | |
| 214 | HMesh Mesh::create(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp) |
| 215 | { |
| 216 | SPtr<Mesh> meshPtr = _createPtr(initialMeshData, usage, drawOp); |
| 217 | return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr)); |
| 218 | } |
| 219 | |
| 220 | SPtr<Mesh> Mesh::_createPtr(const MESH_DESC& desc) |
| 221 | { |
| 222 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(desc)); |
| 223 | mesh->_setThisPtr(mesh); |
| 224 | mesh->initialize(); |
| 225 | |
| 226 | return mesh; |
| 227 | } |
| 228 | |
| 229 | SPtr<Mesh> Mesh::_createPtr(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc) |
| 230 | { |
| 231 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, desc)); |
| 232 | mesh->_setThisPtr(mesh); |
| 233 | mesh->initialize(); |
| 234 | |
| 235 | return mesh; |
| 236 | } |
| 237 | |
| 238 | SPtr<Mesh> Mesh::_createPtr(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp) |
| 239 | { |
| 240 | MESH_DESC desc; |
| 241 | desc.usage = usage; |
| 242 | desc.subMeshes.push_back(SubMesh(0, initialMeshData->getNumIndices(), drawOp)); |
| 243 | |
| 244 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, desc)); |
| 245 | mesh->_setThisPtr(mesh); |
| 246 | mesh->initialize(); |
| 247 | |
| 248 | return mesh; |
| 249 | } |
| 250 | |
| 251 | SPtr<Mesh> Mesh::createEmpty() |
| 252 | { |
| 253 | SPtr<Mesh> mesh = bs_core_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh()); |
| 254 | mesh->_setThisPtr(mesh); |
| 255 | |
| 256 | return mesh; |
| 257 | } |
| 258 | |
| 259 | namespace ct |
| 260 | { |
| 261 | Mesh::Mesh(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc, GpuDeviceFlags deviceMask) |
| 262 | : MeshBase(desc.numVertices, desc.numIndices, desc.subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr) |
| 263 | , mVertexDesc(desc.vertexDesc), mUsage(desc.usage), mIndexType(desc.indexType), mDeviceMask(deviceMask) |
| 264 | , mTempInitialMeshData(initialMeshData), mSkeleton(desc.skeleton), mMorphShapes(desc.morphShapes) |
| 265 | |
| 266 | { } |
| 267 | |
| 268 | Mesh::~Mesh() |
| 269 | { |
| 270 | THROW_IF_NOT_CORE_THREAD; |
| 271 | |
| 272 | mVertexData = nullptr; |
| 273 | mIndexBuffer = nullptr; |
| 274 | mVertexDesc = nullptr; |
| 275 | mTempInitialMeshData = nullptr; |
| 276 | } |
| 277 | |
| 278 | void Mesh::initialize() |
| 279 | { |
| 280 | THROW_IF_NOT_CORE_THREAD; |
| 281 | |
| 282 | bool isDynamic = (mUsage & MU_DYNAMIC) != 0; |
| 283 | int usage = isDynamic ? GBU_DYNAMIC : GBU_STATIC; |
| 284 | |
| 285 | INDEX_BUFFER_DESC ibDesc; |
| 286 | ibDesc.indexType = mIndexType; |
| 287 | ibDesc.numIndices = mProperties.mNumIndices; |
| 288 | ibDesc.usage = (GpuBufferUsage)usage; |
| 289 | |
| 290 | mIndexBuffer = IndexBuffer::create(ibDesc, mDeviceMask); |
| 291 | |
| 292 | mVertexData = bs_shared_ptr_new<VertexData>(); |
| 293 | mVertexData->vertexCount = mProperties.mNumVertices; |
| 294 | mVertexData->vertexDeclaration = VertexDeclaration::create(mVertexDesc, mDeviceMask); |
| 295 | |
| 296 | for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++) |
| 297 | { |
| 298 | if (!mVertexDesc->hasStream(i)) |
| 299 | continue; |
| 300 | |
| 301 | VERTEX_BUFFER_DESC vbDesc; |
| 302 | vbDesc.vertexSize = mVertexData->vertexDeclaration->getProperties().getVertexSize(i); |
| 303 | vbDesc.numVerts = mVertexData->vertexCount; |
| 304 | vbDesc.usage = (GpuBufferUsage)usage; |
| 305 | |
| 306 | SPtr<VertexBuffer> vertexBuffer = VertexBuffer::create(vbDesc, mDeviceMask); |
| 307 | mVertexData->setBuffer(i, vertexBuffer); |
| 308 | } |
| 309 | |
| 310 | // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set |
| 311 | // buffer data upon buffer construction, instead of setting it in a second step like I do here |
| 312 | if (mTempInitialMeshData != nullptr) |
| 313 | { |
| 314 | writeData(*mTempInitialMeshData, isDynamic); |
| 315 | mTempInitialMeshData = nullptr; |
| 316 | } |
| 317 | |
| 318 | MeshBase::initialize(); |
| 319 | } |
| 320 | |
| 321 | SPtr<VertexData> Mesh::getVertexData() const |
| 322 | { |
| 323 | THROW_IF_NOT_CORE_THREAD; |
| 324 | |
| 325 | return mVertexData; |
| 326 | } |
| 327 | |
| 328 | SPtr<IndexBuffer> Mesh::getIndexBuffer() const |
| 329 | { |
| 330 | THROW_IF_NOT_CORE_THREAD; |
| 331 | |
| 332 | return mIndexBuffer; |
| 333 | } |
| 334 | |
| 335 | SPtr<VertexDataDesc> Mesh::getVertexDesc() const |
| 336 | { |
| 337 | THROW_IF_NOT_CORE_THREAD; |
| 338 | |
| 339 | return mVertexDesc; |
| 340 | } |
| 341 | |
| 342 | void Mesh::writeData(const MeshData& meshData, bool discardEntireBuffer, bool performUpdateBounds, UINT32 queueIdx) |
| 343 | { |
| 344 | THROW_IF_NOT_CORE_THREAD; |
| 345 | |
| 346 | if (discardEntireBuffer) |
| 347 | { |
| 348 | if ((mUsage & MU_STATIC) != 0) |
| 349 | { |
| 350 | LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard." ); |
| 351 | discardEntireBuffer = false; |
| 352 | } |
| 353 | } |
| 354 | else |
| 355 | { |
| 356 | if ((mUsage & MU_DYNAMIC) != 0) |
| 357 | { |
| 358 | LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard." ); |
| 359 | discardEntireBuffer = true; |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | // Indices |
| 364 | const IndexBufferProperties& ibProps = mIndexBuffer->getProperties(); |
| 365 | |
| 366 | UINT32 indicesSize = meshData.getIndexBufferSize(); |
| 367 | UINT8* srcIdxData = meshData.getIndexData(); |
| 368 | |
| 369 | if (meshData.getIndexElementSize() != ibProps.getIndexSize()) |
| 370 | { |
| 371 | LOGERR("Provided index size doesn't match meshes index size. Needed: " + |
| 372 | toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize())); |
| 373 | |
| 374 | return; |
| 375 | } |
| 376 | |
| 377 | if (indicesSize > mIndexBuffer->getSize()) |
| 378 | { |
| 379 | indicesSize = mIndexBuffer->getSize(); |
| 380 | LOGERR("Index buffer values are being written out of valid range." ); |
| 381 | } |
| 382 | |
| 383 | mIndexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BWT_DISCARD : BWT_NORMAL, queueIdx); |
| 384 | |
| 385 | // Vertices |
| 386 | for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++) |
| 387 | { |
| 388 | if (!mVertexDesc->hasStream(i)) |
| 389 | continue; |
| 390 | |
| 391 | if (!meshData.getVertexDesc()->hasStream(i)) |
| 392 | continue; |
| 393 | |
| 394 | // Ensure both have the same sized vertices |
| 395 | UINT32 myVertSize = mVertexDesc->getVertexStride(i); |
| 396 | UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i); |
| 397 | if (myVertSize != otherVertSize) |
| 398 | { |
| 399 | LOGERR("Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " + |
| 400 | toString(myVertSize) + ". Got: " + toString(otherVertSize)); |
| 401 | |
| 402 | continue; |
| 403 | } |
| 404 | |
| 405 | SPtr<VertexBuffer> vertexBuffer = mVertexData->getBuffer(i); |
| 406 | |
| 407 | UINT32 bufferSize = meshData.getStreamSize(i); |
| 408 | UINT8* srcVertBufferData = meshData.getStreamData(i); |
| 409 | |
| 410 | if (bufferSize > vertexBuffer->getSize()) |
| 411 | { |
| 412 | bufferSize = vertexBuffer->getSize(); |
| 413 | LOGERR("Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range." ); |
| 414 | } |
| 415 | |
| 416 | vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BWT_DISCARD : BWT_NORMAL, |
| 417 | queueIdx); |
| 418 | } |
| 419 | |
| 420 | if (performUpdateBounds) |
| 421 | updateBounds(meshData); |
| 422 | } |
| 423 | |
| 424 | void Mesh::readData(MeshData& meshData, UINT32 deviceIdx, UINT32 queueIdx) |
| 425 | { |
| 426 | THROW_IF_NOT_CORE_THREAD; |
| 427 | |
| 428 | IndexType indexType = IT_32BIT; |
| 429 | if (mIndexBuffer) |
| 430 | indexType = mIndexBuffer->getProperties().getType(); |
| 431 | |
| 432 | if (mIndexBuffer) |
| 433 | { |
| 434 | const IndexBufferProperties& ibProps = mIndexBuffer->getProperties(); |
| 435 | |
| 436 | if (meshData.getIndexElementSize() != ibProps.getIndexSize()) |
| 437 | { |
| 438 | LOGERR("Provided index size doesn't match meshes index size. Needed: " + |
| 439 | toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize())); |
| 440 | return; |
| 441 | } |
| 442 | |
| 443 | UINT8* idxData = static_cast<UINT8*>(mIndexBuffer->lock(GBL_READ_ONLY, deviceIdx, queueIdx)); |
| 444 | UINT32 idxElemSize = ibProps.getIndexSize(); |
| 445 | |
| 446 | UINT8* indices = nullptr; |
| 447 | |
| 448 | if (indexType == IT_16BIT) |
| 449 | indices = (UINT8*)meshData.getIndices16(); |
| 450 | else |
| 451 | indices = (UINT8*)meshData.getIndices32(); |
| 452 | |
| 453 | UINT32 numIndicesToCopy = std::min(mProperties.mNumIndices, meshData.getNumIndices()); |
| 454 | |
| 455 | UINT32 indicesSize = numIndicesToCopy * idxElemSize; |
| 456 | if (indicesSize > meshData.getIndexBufferSize()) |
| 457 | { |
| 458 | LOGERR("Provided buffer doesn't have enough space to store mesh indices." ); |
| 459 | return; |
| 460 | } |
| 461 | |
| 462 | memcpy(indices, idxData, numIndicesToCopy * idxElemSize); |
| 463 | |
| 464 | mIndexBuffer->unlock(); |
| 465 | } |
| 466 | |
| 467 | if (mVertexData) |
| 468 | { |
| 469 | auto vertexBuffers = mVertexData->getBuffers(); |
| 470 | |
| 471 | UINT32 streamIdx = 0; |
| 472 | for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter) |
| 473 | { |
| 474 | if (!meshData.getVertexDesc()->hasStream(streamIdx)) |
| 475 | continue; |
| 476 | |
| 477 | SPtr<VertexBuffer> vertexBuffer = iter->second; |
| 478 | const VertexBufferProperties& vbProps = vertexBuffer->getProperties(); |
| 479 | |
| 480 | // Ensure both have the same sized vertices |
| 481 | UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx); |
| 482 | UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx); |
| 483 | if (myVertSize != otherVertSize) |
| 484 | { |
| 485 | LOGERR("Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " + |
| 486 | toString(myVertSize) + ". Got: " + toString(otherVertSize)); |
| 487 | |
| 488 | continue; |
| 489 | } |
| 490 | |
| 491 | UINT32 numVerticesToCopy = meshData.getNumVertices(); |
| 492 | UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy; |
| 493 | |
| 494 | if (bufferSize > vertexBuffer->getSize()) |
| 495 | { |
| 496 | LOGERR("Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range." ); |
| 497 | continue; |
| 498 | } |
| 499 | |
| 500 | UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY, deviceIdx, queueIdx)); |
| 501 | |
| 502 | UINT8* dest = meshData.getStreamData(streamIdx); |
| 503 | memcpy(dest, vertDataPtr, bufferSize); |
| 504 | |
| 505 | vertexBuffer->unlock(); |
| 506 | |
| 507 | streamIdx++; |
| 508 | } |
| 509 | } |
| 510 | } |
| 511 | |
| 512 | void Mesh::updateBounds(const MeshData& meshData) |
| 513 | { |
| 514 | mProperties.mBounds = meshData.calculateBounds(); |
| 515 | |
| 516 | // TODO - Sync this to sim-thread possibly? |
| 517 | } |
| 518 | |
| 519 | SPtr<Mesh> Mesh::create(UINT32 numVertices, UINT32 numIndices, const SPtr<VertexDataDesc>& vertexDesc, |
| 520 | int usage, DrawOperationType drawOp, IndexType indexType, GpuDeviceFlags deviceMask) |
| 521 | { |
| 522 | MESH_DESC desc; |
| 523 | desc.numVertices = numVertices; |
| 524 | desc.numIndices = numIndices; |
| 525 | desc.vertexDesc = vertexDesc; |
| 526 | desc.subMeshes.push_back(SubMesh(0, numIndices, drawOp)); |
| 527 | desc.usage = usage; |
| 528 | desc.indexType = indexType; |
| 529 | |
| 530 | SPtr<Mesh> mesh = bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(nullptr, desc, deviceMask)); |
| 531 | mesh->_setThisPtr(mesh); |
| 532 | mesh->initialize(); |
| 533 | |
| 534 | return mesh; |
| 535 | } |
| 536 | |
| 537 | SPtr<Mesh> Mesh::create(const MESH_DESC& desc, GpuDeviceFlags deviceMask) |
| 538 | { |
| 539 | SPtr<Mesh> mesh = bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(nullptr, desc, deviceMask)); |
| 540 | |
| 541 | mesh->_setThisPtr(mesh); |
| 542 | mesh->initialize(); |
| 543 | |
| 544 | return mesh; |
| 545 | } |
| 546 | |
| 547 | SPtr<Mesh> Mesh::create(const SPtr<MeshData>& initialMeshData, const MESH_DESC& desc, GpuDeviceFlags deviceMask) |
| 548 | { |
| 549 | MESH_DESC descCopy = desc; |
| 550 | descCopy.numVertices = initialMeshData->getNumVertices(); |
| 551 | descCopy.numIndices = initialMeshData->getNumIndices(); |
| 552 | descCopy.vertexDesc = initialMeshData->getVertexDesc(); |
| 553 | descCopy.indexType = initialMeshData->getIndexType(); |
| 554 | |
| 555 | SPtr<Mesh> mesh = |
| 556 | bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, descCopy, deviceMask)); |
| 557 | |
| 558 | mesh->_setThisPtr(mesh); |
| 559 | mesh->initialize(); |
| 560 | |
| 561 | return mesh; |
| 562 | } |
| 563 | |
| 564 | SPtr<Mesh> Mesh::create(const SPtr<MeshData>& initialMeshData, int usage, DrawOperationType drawOp, |
| 565 | GpuDeviceFlags deviceMask) |
| 566 | { |
| 567 | MESH_DESC desc; |
| 568 | desc.numVertices = initialMeshData->getNumVertices(); |
| 569 | desc.numIndices = initialMeshData->getNumIndices(); |
| 570 | desc.vertexDesc = initialMeshData->getVertexDesc(); |
| 571 | desc.indexType = initialMeshData->getIndexType(); |
| 572 | desc.subMeshes.push_back(SubMesh(0, initialMeshData->getNumIndices(), drawOp)); |
| 573 | desc.usage = usage; |
| 574 | |
| 575 | SPtr<Mesh> mesh = |
| 576 | bs_shared_ptr<Mesh>(new (bs_alloc<Mesh>()) Mesh(initialMeshData, desc, deviceMask)); |
| 577 | |
| 578 | mesh->_setThisPtr(mesh); |
| 579 | mesh->initialize(); |
| 580 | |
| 581 | return mesh; |
| 582 | } |
| 583 | } |
| 584 | } |
| 585 | |