| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "RenderAPI/BsRenderAPI.h" |
| 4 | |
| 5 | #include "CoreThread/BsCoreThread.h" |
| 6 | #include "RenderAPI/BsViewport.h" |
| 7 | #include "RenderAPI/BsRenderTarget.h" |
| 8 | #include "RenderAPI/BsRenderWindow.h" |
| 9 | #include "Mesh/BsMesh.h" |
| 10 | #include "RenderAPI/BsGpuParams.h" |
| 11 | #include "RenderAPI/BsDepthStencilState.h" |
| 12 | #include "RenderAPI/BsRasterizerState.h" |
| 13 | #include "RenderAPI/BsGpuBuffer.h" |
| 14 | #include "RenderAPI/BsGpuPipelineState.h" |
| 15 | |
| 16 | using namespace std::placeholders; |
| 17 | |
| 18 | namespace bs |
| 19 | { |
| 20 | void RenderAPI::setGpuParams(const SPtr<GpuParams>& gpuParams) |
| 21 | { |
| 22 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setGpuParams, ct::RenderAPI::instancePtr(), gpuParams->getCore(), |
| 23 | nullptr)); |
| 24 | } |
| 25 | |
| 26 | void RenderAPI::setGraphicsPipeline(const SPtr<GraphicsPipelineState>& pipelineState) |
| 27 | { |
| 28 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setGraphicsPipeline, ct::RenderAPI::instancePtr(), |
| 29 | pipelineState->getCore(), nullptr)); |
| 30 | } |
| 31 | |
| 32 | void RenderAPI::setComputePipeline(const SPtr<ComputePipelineState>& pipelineState) |
| 33 | { |
| 34 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setComputePipeline, ct::RenderAPI::instancePtr(), |
| 35 | pipelineState->getCore(), nullptr)); |
| 36 | } |
| 37 | |
| 38 | void RenderAPI::setVertexBuffers(UINT32 index, const Vector<SPtr<VertexBuffer>>& buffers) |
| 39 | { |
| 40 | Vector<SPtr<ct::VertexBuffer>> coreBuffers(buffers.size()); |
| 41 | for (UINT32 i = 0; i < (UINT32)buffers.size(); i++) |
| 42 | coreBuffers[i] = buffers[i] != nullptr ? buffers[i]->getCore() : nullptr; |
| 43 | |
| 44 | std::function<void(ct::RenderAPI*, UINT32, const Vector<SPtr<ct::VertexBuffer>>&)> resizeFunc = |
| 45 | [](ct::RenderAPI* rs, UINT32 idx, const Vector<SPtr<ct::VertexBuffer>>& _buffers) |
| 46 | { |
| 47 | rs->setVertexBuffers(idx, (SPtr<ct::VertexBuffer>*)_buffers.data(), (UINT32)_buffers.size()); |
| 48 | }; |
| 49 | |
| 50 | gCoreThread().queueCommand(std::bind(resizeFunc, ct::RenderAPI::instancePtr(), index, coreBuffers)); |
| 51 | } |
| 52 | |
| 53 | void RenderAPI::setIndexBuffer(const SPtr<IndexBuffer>& buffer) |
| 54 | { |
| 55 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setIndexBuffer, ct::RenderAPI::instancePtr(), buffer->getCore(), |
| 56 | nullptr)); |
| 57 | } |
| 58 | |
| 59 | void RenderAPI::setVertexDeclaration(const SPtr<VertexDeclaration>& vertexDeclaration) |
| 60 | { |
| 61 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setVertexDeclaration, ct::RenderAPI::instancePtr(), |
| 62 | vertexDeclaration->getCore(), nullptr)); |
| 63 | } |
| 64 | |
| 65 | void RenderAPI::setViewport(const Rect2& vp) |
| 66 | { |
| 67 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setViewport, ct::RenderAPI::instancePtr(), vp, nullptr)); |
| 68 | } |
| 69 | |
| 70 | void RenderAPI::setStencilRef(UINT32 value) |
| 71 | { |
| 72 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setStencilRef, ct::RenderAPI::instancePtr(), value, nullptr)); |
| 73 | } |
| 74 | |
| 75 | void RenderAPI::setDrawOperation(DrawOperationType op) |
| 76 | { |
| 77 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setDrawOperation, ct::RenderAPI::instancePtr(), op, |
| 78 | nullptr)); |
| 79 | } |
| 80 | |
| 81 | void RenderAPI::setScissorRect(UINT32 left, UINT32 top, UINT32 right, UINT32 bottom) |
| 82 | { |
| 83 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setScissorRect, ct::RenderAPI::instancePtr(), left, top, right, bottom, |
| 84 | nullptr)); |
| 85 | } |
| 86 | |
| 87 | void RenderAPI::setRenderTarget(const SPtr<RenderTarget>& target, UINT32 readOnlyFlags, |
| 88 | RenderSurfaceMask loadMask) |
| 89 | { |
| 90 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::setRenderTarget, |
| 91 | ct::RenderAPI::instancePtr(), target->getCore(), readOnlyFlags, loadMask, nullptr)); |
| 92 | } |
| 93 | |
| 94 | void RenderAPI::clearRenderTarget(UINT32 buffers, const Color& color, float depth, |
| 95 | UINT16 stencil, UINT8 targetMask) |
| 96 | { |
| 97 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::clearRenderTarget, ct::RenderAPI::instancePtr(), buffers, color, |
| 98 | depth, stencil, targetMask, nullptr)); |
| 99 | } |
| 100 | |
| 101 | void RenderAPI::clearViewport(UINT32 buffers, const Color& color, float depth, UINT16 stencil, |
| 102 | UINT8 targetMask) |
| 103 | { |
| 104 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::clearViewport, ct::RenderAPI::instancePtr(), buffers, color, depth, |
| 105 | stencil, targetMask, nullptr)); |
| 106 | } |
| 107 | |
| 108 | void RenderAPI::swapBuffers(const SPtr<RenderTarget>& target) |
| 109 | { |
| 110 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::swapBuffers, ct::RenderAPI::instancePtr(), target->getCore(), 1)); |
| 111 | } |
| 112 | |
| 113 | void RenderAPI::draw(UINT32 vertexOffset, UINT32 vertexCount, UINT32 instanceCount) |
| 114 | { |
| 115 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::draw, ct::RenderAPI::instancePtr(), vertexOffset, |
| 116 | vertexCount, instanceCount, nullptr)); |
| 117 | } |
| 118 | |
| 119 | void RenderAPI::drawIndexed(UINT32 startIndex, UINT32 indexCount, UINT32 vertexOffset, |
| 120 | UINT32 vertexCount, UINT32 instanceCount) |
| 121 | { |
| 122 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::drawIndexed, ct::RenderAPI::instancePtr(), startIndex, indexCount, |
| 123 | vertexOffset, vertexCount, instanceCount, nullptr)); |
| 124 | } |
| 125 | |
| 126 | void RenderAPI::dispatchCompute(UINT32 numGroupsX, UINT32 numGroupsY, UINT32 numGroupsZ) |
| 127 | { |
| 128 | gCoreThread().queueCommand(std::bind(&ct::RenderAPI::dispatchCompute, ct::RenderAPI::instancePtr(), numGroupsX, |
| 129 | numGroupsY, numGroupsZ, nullptr)); |
| 130 | } |
| 131 | |
| 132 | const VideoModeInfo& RenderAPI::getVideoModeInfo() |
| 133 | { |
| 134 | return ct::RenderAPI::instance().getVideoModeInfo(); |
| 135 | } |
| 136 | |
| 137 | void RenderAPI::convertProjectionMatrix(const Matrix4& matrix, Matrix4& dest) |
| 138 | { |
| 139 | ct::RenderAPI::instance().convertProjectionMatrix(matrix, dest); |
| 140 | } |
| 141 | |
| 142 | namespace ct |
| 143 | { |
| 144 | RenderAPI::RenderAPI() |
| 145 | : mCurrentCapabilities(nullptr), mNumDevices(0) |
| 146 | { |
| 147 | } |
| 148 | |
| 149 | RenderAPI::~RenderAPI() |
| 150 | { |
| 151 | // Base classes need to call virtual destroy_internal method instead of a destructor |
| 152 | |
| 153 | bs_deleteN(mCurrentCapabilities, mNumDevices); |
| 154 | mCurrentCapabilities = nullptr; |
| 155 | } |
| 156 | |
| 157 | SPtr<bs::RenderWindow> RenderAPI::initialize(const RENDER_WINDOW_DESC& primaryWindowDesc) |
| 158 | { |
| 159 | gCoreThread().queueCommand(std::bind((void(RenderAPI::*)())&RenderAPI::initialize, this), |
| 160 | CTQF_InternalQueue | CTQF_BlockUntilComplete); |
| 161 | |
| 162 | RENDER_WINDOW_DESC windowDesc = primaryWindowDesc; |
| 163 | SPtr<bs::RenderWindow> renderWindow = bs::RenderWindow::create(windowDesc, nullptr); |
| 164 | |
| 165 | // Make sure render window initialization is submitted to the internal queue |
| 166 | gCoreThread().submitAll(); |
| 167 | |
| 168 | gCoreThread().queueCommand(std::bind(&RenderAPI::initializeWithWindow, this, renderWindow->getCore()), |
| 169 | CTQF_InternalQueue | CTQF_BlockUntilComplete); |
| 170 | |
| 171 | return renderWindow; |
| 172 | } |
| 173 | |
| 174 | void RenderAPI::initialize() |
| 175 | { |
| 176 | // Do nothing |
| 177 | } |
| 178 | |
| 179 | void RenderAPI::initializeWithWindow(const SPtr<RenderWindow>& primaryWindow) |
| 180 | { |
| 181 | THROW_IF_NOT_CORE_THREAD; |
| 182 | } |
| 183 | |
| 184 | void RenderAPI::destroy() |
| 185 | { |
| 186 | gCoreThread().queueCommand(std::bind(&RenderAPI::destroyCore, this)); |
| 187 | gCoreThread().submitAll(true); |
| 188 | } |
| 189 | |
| 190 | void RenderAPI::destroyCore() |
| 191 | { |
| 192 | mActiveRenderTarget = nullptr; |
| 193 | } |
| 194 | |
| 195 | const RenderAPICapabilities& RenderAPI::getCapabilities(UINT32 deviceIdx) const |
| 196 | { |
| 197 | if(deviceIdx >= mNumDevices) |
| 198 | { |
| 199 | LOGWRN("Invalid device index provided: " + toString(deviceIdx) + ". Valid range is: [0, " + toString(mNumDevices) + ")." ); |
| 200 | return mCurrentCapabilities[0]; |
| 201 | } |
| 202 | |
| 203 | return mCurrentCapabilities[deviceIdx]; |
| 204 | } |
| 205 | |
| 206 | UINT32 RenderAPI::vertexCountToPrimCount(DrawOperationType type, UINT32 elementCount) |
| 207 | { |
| 208 | UINT32 primCount = 0; |
| 209 | switch (type) |
| 210 | { |
| 211 | case DOT_POINT_LIST: |
| 212 | primCount = elementCount; |
| 213 | break; |
| 214 | |
| 215 | case DOT_LINE_LIST: |
| 216 | primCount = elementCount / 2; |
| 217 | break; |
| 218 | |
| 219 | case DOT_LINE_STRIP: |
| 220 | primCount = elementCount - 1; |
| 221 | break; |
| 222 | |
| 223 | case DOT_TRIANGLE_LIST: |
| 224 | primCount = elementCount / 3; |
| 225 | break; |
| 226 | |
| 227 | case DOT_TRIANGLE_STRIP: |
| 228 | primCount = elementCount - 2; |
| 229 | break; |
| 230 | |
| 231 | case DOT_TRIANGLE_FAN: |
| 232 | primCount = elementCount - 2; |
| 233 | break; |
| 234 | } |
| 235 | |
| 236 | return primCount; |
| 237 | } |
| 238 | } |
| 239 | } |