| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsPhysXRigidbody.h" |
| 4 | #include "Physics/BsCollider.h" |
| 5 | #include "BsFPhysXCollider.h" |
| 6 | #include "Scene/BsSceneObject.h" |
| 7 | #include "Physics/BsPhysics.h" |
| 8 | #include "PxRigidDynamic.h" |
| 9 | #include "PxScene.h" |
| 10 | #include "extensions/PxRigidBodyExt.h" |
| 11 | #include "BsPhysX.h" |
| 12 | |
| 13 | using namespace physx; |
| 14 | |
| 15 | namespace bs |
| 16 | { |
| 17 | PxForceMode::Enum toPxForceMode(ForceMode mode) |
| 18 | { |
| 19 | switch(mode) |
| 20 | { |
| 21 | case ForceMode::Force: |
| 22 | return PxForceMode::eFORCE; |
| 23 | case ForceMode::Impulse: |
| 24 | return PxForceMode::eIMPULSE; |
| 25 | case ForceMode::Velocity: |
| 26 | return PxForceMode::eVELOCITY_CHANGE; |
| 27 | case ForceMode::Acceleration: |
| 28 | return PxForceMode::eACCELERATION; |
| 29 | } |
| 30 | |
| 31 | return PxForceMode::eFORCE; |
| 32 | } |
| 33 | |
| 34 | PxForceMode::Enum toPxForceMode(PointForceMode mode) |
| 35 | { |
| 36 | switch (mode) |
| 37 | { |
| 38 | case PointForceMode::Force: |
| 39 | return PxForceMode::eFORCE; |
| 40 | case PointForceMode::Impulse: |
| 41 | return PxForceMode::eIMPULSE; |
| 42 | } |
| 43 | |
| 44 | return PxForceMode::eFORCE; |
| 45 | } |
| 46 | |
| 47 | PhysXRigidbody::PhysXRigidbody(PxPhysics* physx, PxScene* scene, const HSceneObject& linkedSO) |
| 48 | :Rigidbody(linkedSO) |
| 49 | { |
| 50 | const Transform& tfrm = linkedSO->getTransform(); |
| 51 | PxTransform pxTfrm = toPxTransform(tfrm.getPosition(), tfrm.getRotation()); |
| 52 | |
| 53 | mInternal = physx->createRigidDynamic(pxTfrm); |
| 54 | mInternal->userData = this; |
| 55 | |
| 56 | scene->addActor(*mInternal); |
| 57 | } |
| 58 | |
| 59 | PhysXRigidbody::~PhysXRigidbody() |
| 60 | { |
| 61 | mInternal->userData = nullptr; |
| 62 | mInternal->release(); |
| 63 | } |
| 64 | |
| 65 | void PhysXRigidbody::move(const Vector3& position) |
| 66 | { |
| 67 | if (getIsKinematic()) |
| 68 | { |
| 69 | PxTransform target; |
| 70 | if (!mInternal->getKinematicTarget(target)) |
| 71 | target = PxTransform(PxIdentity); |
| 72 | |
| 73 | target.p = toPxVector(position); |
| 74 | |
| 75 | mInternal->setKinematicTarget(target); |
| 76 | } |
| 77 | else |
| 78 | { |
| 79 | setTransform(position, getRotation()); |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | void PhysXRigidbody::rotate(const Quaternion& rotation) |
| 84 | { |
| 85 | if (getIsKinematic()) |
| 86 | { |
| 87 | PxTransform target; |
| 88 | if (!mInternal->getKinematicTarget(target)) |
| 89 | target = PxTransform(PxIdentity); |
| 90 | |
| 91 | target.q = toPxQuaternion(rotation); |
| 92 | |
| 93 | mInternal->setKinematicTarget(target); |
| 94 | } |
| 95 | else |
| 96 | { |
| 97 | setTransform(getPosition(), rotation); |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | Vector3 PhysXRigidbody::getPosition() const |
| 102 | { |
| 103 | return fromPxVector(mInternal->getGlobalPose().p); |
| 104 | } |
| 105 | |
| 106 | Quaternion PhysXRigidbody::getRotation() const |
| 107 | { |
| 108 | return fromPxQuaternion(mInternal->getGlobalPose().q); |
| 109 | } |
| 110 | |
| 111 | void PhysXRigidbody::setTransform(const Vector3& pos, const Quaternion& rot) |
| 112 | { |
| 113 | mInternal->setGlobalPose(toPxTransform(pos, rot)); |
| 114 | } |
| 115 | |
| 116 | void PhysXRigidbody::setMass(float mass) |
| 117 | { |
| 118 | if(((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoMass) != 0) |
| 119 | { |
| 120 | LOGWRN("Attempting to set Rigidbody mass, but it has automatic mass calculation turned on." ); |
| 121 | return; |
| 122 | } |
| 123 | |
| 124 | mInternal->setMass(mass); |
| 125 | } |
| 126 | |
| 127 | float PhysXRigidbody::getMass() const |
| 128 | { |
| 129 | return mInternal->getMass(); |
| 130 | } |
| 131 | |
| 132 | void PhysXRigidbody::setIsKinematic(bool kinematic) |
| 133 | { |
| 134 | mInternal->setRigidBodyFlag(PxRigidBodyFlag::eKINEMATIC, kinematic); |
| 135 | } |
| 136 | |
| 137 | bool PhysXRigidbody::getIsKinematic() const |
| 138 | { |
| 139 | return ((UINT32)mInternal->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC) != 0; |
| 140 | } |
| 141 | |
| 142 | bool PhysXRigidbody::isSleeping() const |
| 143 | { |
| 144 | return mInternal->isSleeping(); |
| 145 | } |
| 146 | |
| 147 | void PhysXRigidbody::sleep() |
| 148 | { |
| 149 | mInternal->putToSleep(); |
| 150 | } |
| 151 | |
| 152 | void PhysXRigidbody::wakeUp() |
| 153 | { |
| 154 | mInternal->wakeUp(); |
| 155 | } |
| 156 | |
| 157 | void PhysXRigidbody::setSleepThreshold(float threshold) |
| 158 | { |
| 159 | mInternal->setSleepThreshold(threshold); |
| 160 | } |
| 161 | |
| 162 | float PhysXRigidbody::getSleepThreshold() const |
| 163 | { |
| 164 | return mInternal->getSleepThreshold(); |
| 165 | } |
| 166 | |
| 167 | void PhysXRigidbody::setUseGravity(bool gravity) |
| 168 | { |
| 169 | mInternal->setActorFlag(PxActorFlag::eDISABLE_GRAVITY, !gravity); |
| 170 | } |
| 171 | |
| 172 | bool PhysXRigidbody::getUseGravity() const |
| 173 | { |
| 174 | return ((UINT32)mInternal->getActorFlags() & PxActorFlag::eDISABLE_GRAVITY) == 0; |
| 175 | } |
| 176 | |
| 177 | void PhysXRigidbody::setVelocity(const Vector3& velocity) |
| 178 | { |
| 179 | mInternal->setLinearVelocity(toPxVector(velocity)); |
| 180 | } |
| 181 | |
| 182 | Vector3 PhysXRigidbody::getVelocity() const |
| 183 | { |
| 184 | return fromPxVector(mInternal->getLinearVelocity()); |
| 185 | } |
| 186 | |
| 187 | void PhysXRigidbody::setAngularVelocity(const Vector3& velocity) |
| 188 | { |
| 189 | mInternal->setAngularVelocity(toPxVector(velocity)); |
| 190 | } |
| 191 | |
| 192 | Vector3 PhysXRigidbody::getAngularVelocity() const |
| 193 | { |
| 194 | return fromPxVector(mInternal->getAngularVelocity()); |
| 195 | } |
| 196 | |
| 197 | void PhysXRigidbody::setDrag(float drag) |
| 198 | { |
| 199 | mInternal->setLinearDamping(drag); |
| 200 | } |
| 201 | |
| 202 | float PhysXRigidbody::getDrag() const |
| 203 | { |
| 204 | return mInternal->getLinearDamping(); |
| 205 | } |
| 206 | |
| 207 | void PhysXRigidbody::setAngularDrag(float drag) |
| 208 | { |
| 209 | mInternal->setAngularDamping(drag); |
| 210 | } |
| 211 | |
| 212 | float PhysXRigidbody::getAngularDrag() const |
| 213 | { |
| 214 | return mInternal->getAngularDamping(); |
| 215 | } |
| 216 | |
| 217 | void PhysXRigidbody::setInertiaTensor(const Vector3& tensor) |
| 218 | { |
| 219 | if (((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoTensors) != 0) |
| 220 | { |
| 221 | LOGWRN("Attempting to set Rigidbody inertia tensor, but it has automatic tensor calculation turned on." ); |
| 222 | return; |
| 223 | } |
| 224 | |
| 225 | mInternal->setMassSpaceInertiaTensor(toPxVector(tensor)); |
| 226 | } |
| 227 | |
| 228 | Vector3 PhysXRigidbody::getInertiaTensor() const |
| 229 | { |
| 230 | return fromPxVector(mInternal->getMassSpaceInertiaTensor()); |
| 231 | } |
| 232 | |
| 233 | void PhysXRigidbody::setMaxAngularVelocity(float maxVelocity) |
| 234 | { |
| 235 | mInternal->setMaxAngularVelocity(maxVelocity); |
| 236 | } |
| 237 | |
| 238 | float PhysXRigidbody::getMaxAngularVelocity() const |
| 239 | { |
| 240 | return mInternal->getMaxAngularVelocity(); |
| 241 | } |
| 242 | |
| 243 | void PhysXRigidbody::setCenterOfMass(const Vector3& position, const Quaternion& rotation) |
| 244 | { |
| 245 | if (((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoTensors) != 0) |
| 246 | { |
| 247 | LOGWRN("Attempting to set Rigidbody center of mass, but it has automatic tensor calculation turned on." ); |
| 248 | return; |
| 249 | } |
| 250 | |
| 251 | mInternal->setCMassLocalPose(toPxTransform(position, rotation)); |
| 252 | } |
| 253 | |
| 254 | Vector3 PhysXRigidbody::getCenterOfMassPosition() const |
| 255 | { |
| 256 | PxTransform cMassTfrm = mInternal->getCMassLocalPose(); |
| 257 | return fromPxVector(cMassTfrm.p); |
| 258 | } |
| 259 | |
| 260 | Quaternion PhysXRigidbody::getCenterOfMassRotation() const |
| 261 | { |
| 262 | PxTransform cMassTfrm = mInternal->getCMassLocalPose(); |
| 263 | return fromPxQuaternion(cMassTfrm.q); |
| 264 | } |
| 265 | |
| 266 | void PhysXRigidbody::setPositionSolverCount(UINT32 count) |
| 267 | { |
| 268 | mInternal->setSolverIterationCounts(std::max(1U, count), getVelocitySolverCount()); |
| 269 | } |
| 270 | |
| 271 | UINT32 PhysXRigidbody::getPositionSolverCount() const |
| 272 | { |
| 273 | UINT32 posCount = 1; |
| 274 | UINT32 velCount = 1; |
| 275 | |
| 276 | mInternal->getSolverIterationCounts(posCount, velCount); |
| 277 | return posCount; |
| 278 | } |
| 279 | |
| 280 | void PhysXRigidbody::setVelocitySolverCount(UINT32 count) |
| 281 | { |
| 282 | mInternal->setSolverIterationCounts(getPositionSolverCount(), std::max(1U, count)); |
| 283 | } |
| 284 | |
| 285 | UINT32 PhysXRigidbody::getVelocitySolverCount() const |
| 286 | { |
| 287 | UINT32 posCount = 1; |
| 288 | UINT32 velCount = 1; |
| 289 | |
| 290 | mInternal->getSolverIterationCounts(posCount, velCount); |
| 291 | return velCount; |
| 292 | } |
| 293 | |
| 294 | void PhysXRigidbody::setFlags(RigidbodyFlag flags) |
| 295 | { |
| 296 | bool ccdEnabledOld = mInternal->getRigidBodyFlags() & PxRigidBodyFlag::eENABLE_CCD; |
| 297 | bool ccdEnabledNew = ((UINT32)flags & (UINT32)RigidbodyFlag::CCD) != 0; |
| 298 | |
| 299 | if(ccdEnabledOld != ccdEnabledNew) |
| 300 | { |
| 301 | mInternal->setRigidBodyFlag(PxRigidBodyFlag::eENABLE_CCD, ccdEnabledNew); |
| 302 | |
| 303 | // Enable/disable CCD on shapes so the filter can handle them properly |
| 304 | UINT32 numShapes = mInternal->getNbShapes(); |
| 305 | PxShape** shapes = (PxShape**)bs_stack_alloc(sizeof(PxShape*) * numShapes); |
| 306 | |
| 307 | mInternal->getShapes(shapes, sizeof(PxShape*) * numShapes); |
| 308 | |
| 309 | for (UINT32 i = 0; i < numShapes; i++) |
| 310 | { |
| 311 | Collider* collider = (Collider*)shapes[i]->userData; |
| 312 | collider->_getInternal()->_setCCD(ccdEnabledNew); |
| 313 | } |
| 314 | } |
| 315 | |
| 316 | Rigidbody::setFlags(flags); |
| 317 | } |
| 318 | |
| 319 | void PhysXRigidbody::addForce(const Vector3& force, ForceMode mode) |
| 320 | { |
| 321 | mInternal->addForce(toPxVector(force), toPxForceMode(mode)); |
| 322 | } |
| 323 | |
| 324 | void PhysXRigidbody::addTorque(const Vector3& force, ForceMode mode) |
| 325 | { |
| 326 | mInternal->addTorque(toPxVector(force), toPxForceMode(mode)); |
| 327 | } |
| 328 | |
| 329 | void PhysXRigidbody::addForceAtPoint(const Vector3& force, const Vector3& position, PointForceMode mode) |
| 330 | { |
| 331 | const PxVec3& pxForce = toPxVector(force); |
| 332 | const PxVec3& pxPos = toPxVector(position); |
| 333 | |
| 334 | const PxTransform globalPose = mInternal->getGlobalPose(); |
| 335 | PxVec3 centerOfMass = globalPose.transform(mInternal->getCMassLocalPose().p); |
| 336 | |
| 337 | PxForceMode::Enum pxMode = toPxForceMode(mode); |
| 338 | |
| 339 | PxVec3 torque = (pxPos - centerOfMass).cross(pxForce); |
| 340 | mInternal->addForce(pxForce, pxMode); |
| 341 | mInternal->addTorque(torque, pxMode); |
| 342 | } |
| 343 | |
| 344 | Vector3 PhysXRigidbody::getVelocityAtPoint(const Vector3& point) const |
| 345 | { |
| 346 | const PxVec3& pxPoint = toPxVector(point); |
| 347 | |
| 348 | const PxTransform globalPose = mInternal->getGlobalPose(); |
| 349 | const PxVec3 centerOfMass = globalPose.transform(mInternal->getCMassLocalPose().p); |
| 350 | const PxVec3 rpoint = pxPoint - centerOfMass; |
| 351 | |
| 352 | PxVec3 velocity = mInternal->getLinearVelocity(); |
| 353 | velocity += mInternal->getAngularVelocity().cross(rpoint); |
| 354 | |
| 355 | return fromPxVector(velocity); |
| 356 | } |
| 357 | |
| 358 | void PhysXRigidbody::updateMassDistribution() |
| 359 | { |
| 360 | if (((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoTensors) == 0) |
| 361 | return; |
| 362 | |
| 363 | if (((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoMass) == 0) |
| 364 | { |
| 365 | PxRigidBodyExt::setMassAndUpdateInertia(*mInternal, mInternal->getMass()); |
| 366 | } |
| 367 | else |
| 368 | { |
| 369 | UINT32 numShapes = mInternal->getNbShapes(); |
| 370 | if (numShapes == 0) |
| 371 | { |
| 372 | PxRigidBodyExt::setMassAndUpdateInertia(*mInternal, mInternal->getMass()); |
| 373 | return; |
| 374 | } |
| 375 | |
| 376 | PxShape** shapes = (PxShape**)bs_stack_alloc(sizeof(PxShape*) * numShapes); |
| 377 | mInternal->getShapes(shapes, numShapes); |
| 378 | |
| 379 | float* masses = (float*)bs_stack_alloc(sizeof(float) * numShapes); |
| 380 | for (UINT32 i = 0; i < numShapes; i++) |
| 381 | masses[i] = ((Collider*)shapes[i]->userData)->getMass(); |
| 382 | |
| 383 | PxRigidBodyExt::setMassAndUpdateInertia(*mInternal, masses, numShapes); |
| 384 | |
| 385 | bs_stack_free(masses); |
| 386 | bs_stack_free(shapes); |
| 387 | } |
| 388 | } |
| 389 | |
| 390 | void PhysXRigidbody::addCollider(Collider* collider) |
| 391 | { |
| 392 | if (collider == nullptr) |
| 393 | return; |
| 394 | |
| 395 | FPhysXCollider* physxCollider = static_cast<FPhysXCollider*>(collider->_getInternal()); |
| 396 | physxCollider->_setCCD(((UINT32)mFlags & (UINT32)RigidbodyFlag::CCD) != 0); |
| 397 | |
| 398 | mInternal->attachShape(*physxCollider->_getShape()); |
| 399 | } |
| 400 | |
| 401 | void PhysXRigidbody::removeCollider(Collider* collider) |
| 402 | { |
| 403 | if (collider == nullptr) |
| 404 | return; |
| 405 | |
| 406 | FPhysXCollider* physxCollider = static_cast<FPhysXCollider*>(collider->_getInternal()); |
| 407 | physxCollider->_setCCD(false); |
| 408 | |
| 409 | mInternal->detachShape(*physxCollider->_getShape()); |
| 410 | } |
| 411 | |
| 412 | void PhysXRigidbody::removeColliders() |
| 413 | { |
| 414 | UINT32 numShapes = mInternal->getNbShapes(); |
| 415 | PxShape** shapes = (PxShape**)bs_stack_alloc(sizeof(PxShape*) * numShapes); |
| 416 | |
| 417 | mInternal->getShapes(shapes, sizeof(PxShape*) * numShapes); |
| 418 | |
| 419 | for (UINT32 i = 0; i < numShapes; i++) |
| 420 | { |
| 421 | Collider* collider = (Collider*)shapes[i]->userData; |
| 422 | collider->_getInternal()->_setCCD(false); |
| 423 | |
| 424 | mInternal->detachShape(*shapes[i]); |
| 425 | } |
| 426 | |
| 427 | bs_stack_free(shapes); |
| 428 | } |
| 429 | } |