1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. |
15 | |
16 | #include "main.h" |
17 | #include "mathutil.h" |
18 | #include "utilities.h" |
19 | #include "Buffer.h" |
20 | #include "Context.h" |
21 | #include "Fence.h" |
22 | #include "Framebuffer.h" |
23 | #include "Program.h" |
24 | #include "Renderbuffer.h" |
25 | #include "Shader.h" |
26 | #include "Texture.h" |
27 | #include "Query.h" |
28 | #include "TransformFeedback.h" |
29 | #include "VertexArray.h" |
30 | #include "common/debug.h" |
31 | #include "Common/Version.h" |
32 | |
33 | #include <GLES2/gl2.h> |
34 | #include <GLES2/gl2ext.h> |
35 | #include <GLES3/gl3.h> |
36 | |
37 | #include <algorithm> |
38 | #include <limits> |
39 | |
40 | namespace es2 |
41 | { |
42 | |
43 | static bool validImageSize(GLint level, GLsizei width, GLsizei height) |
44 | { |
45 | if(level < 0 || level >= IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) |
46 | { |
47 | return false; |
48 | } |
49 | |
50 | return true; |
51 | } |
52 | |
53 | } |
54 | |
55 | namespace gl |
56 | { |
57 | |
58 | using namespace es2; |
59 | |
60 | void GL_APIENTRY ActiveTexture(GLenum texture) |
61 | { |
62 | TRACE("(GLenum texture = 0x%X)" , texture); |
63 | |
64 | auto context = es2::getContext(); |
65 | |
66 | if(context) |
67 | { |
68 | if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
69 | { |
70 | return error(GL_INVALID_ENUM); |
71 | } |
72 | |
73 | context->setActiveSampler(texture - GL_TEXTURE0); |
74 | } |
75 | } |
76 | |
77 | void GL_APIENTRY AttachShader(GLuint program, GLuint shader) |
78 | { |
79 | TRACE("(GLuint program = %d, GLuint shader = %d)" , program, shader); |
80 | |
81 | auto context = es2::getContext(); |
82 | |
83 | if(context) |
84 | { |
85 | es2::Program *programObject = context->getProgram(program); |
86 | es2::Shader *shaderObject = context->getShader(shader); |
87 | |
88 | if(!programObject) |
89 | { |
90 | if(context->getShader(program)) |
91 | { |
92 | return error(GL_INVALID_OPERATION); |
93 | } |
94 | else |
95 | { |
96 | return error(GL_INVALID_VALUE); |
97 | } |
98 | } |
99 | |
100 | if(!shaderObject) |
101 | { |
102 | if(context->getProgram(shader)) |
103 | { |
104 | return error(GL_INVALID_OPERATION); |
105 | } |
106 | else |
107 | { |
108 | return error(GL_INVALID_VALUE); |
109 | } |
110 | } |
111 | |
112 | if(!programObject->attachShader(shaderObject)) |
113 | { |
114 | return error(GL_INVALID_OPERATION); |
115 | } |
116 | } |
117 | } |
118 | |
119 | void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint name) |
120 | { |
121 | TRACE("(GLenum target = 0x%X, GLuint name = %d)" , target, name); |
122 | |
123 | switch(target) |
124 | { |
125 | case GL_ANY_SAMPLES_PASSED_EXT: |
126 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
127 | break; |
128 | default: |
129 | return error(GL_INVALID_ENUM); |
130 | } |
131 | |
132 | if(name == 0) |
133 | { |
134 | return error(GL_INVALID_OPERATION); |
135 | } |
136 | |
137 | auto context = es2::getContext(); |
138 | |
139 | if(context) |
140 | { |
141 | context->beginQuery(target, name); |
142 | } |
143 | } |
144 | |
145 | void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
146 | { |
147 | TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)" , program, index, name); |
148 | |
149 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
150 | { |
151 | return error(GL_INVALID_VALUE); |
152 | } |
153 | |
154 | auto context = es2::getContext(); |
155 | |
156 | if(context) |
157 | { |
158 | es2::Program *programObject = context->getProgram(program); |
159 | |
160 | if(!programObject) |
161 | { |
162 | if(context->getShader(program)) |
163 | { |
164 | return error(GL_INVALID_OPERATION); |
165 | } |
166 | else |
167 | { |
168 | return error(GL_INVALID_VALUE); |
169 | } |
170 | } |
171 | |
172 | if(strncmp(name, "gl_" , 3) == 0) |
173 | { |
174 | return error(GL_INVALID_OPERATION); |
175 | } |
176 | |
177 | programObject->bindAttributeLocation(index, name); |
178 | } |
179 | } |
180 | |
181 | void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer) |
182 | { |
183 | TRACE("(GLenum target = 0x%X, GLuint buffer = %d)" , target, buffer); |
184 | |
185 | auto context = es2::getContext(); |
186 | |
187 | if(context) |
188 | { |
189 | switch(target) |
190 | { |
191 | case GL_ARRAY_BUFFER: |
192 | context->bindArrayBuffer(buffer); |
193 | return; |
194 | case GL_ELEMENT_ARRAY_BUFFER: |
195 | context->bindElementArrayBuffer(buffer); |
196 | return; |
197 | case GL_COPY_READ_BUFFER: |
198 | context->bindCopyReadBuffer(buffer); |
199 | return; |
200 | case GL_COPY_WRITE_BUFFER: |
201 | context->bindCopyWriteBuffer(buffer); |
202 | return; |
203 | case GL_PIXEL_PACK_BUFFER: |
204 | context->bindPixelPackBuffer(buffer); |
205 | return; |
206 | case GL_PIXEL_UNPACK_BUFFER: |
207 | context->bindPixelUnpackBuffer(buffer); |
208 | return; |
209 | case GL_TRANSFORM_FEEDBACK_BUFFER: |
210 | context->bindTransformFeedbackBuffer(buffer); |
211 | return; |
212 | case GL_UNIFORM_BUFFER: |
213 | context->bindGenericUniformBuffer(buffer); |
214 | return; |
215 | default: |
216 | return error(GL_INVALID_ENUM); |
217 | } |
218 | } |
219 | } |
220 | |
221 | void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer) |
222 | { |
223 | TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)" , target, framebuffer); |
224 | |
225 | if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
226 | { |
227 | return error(GL_INVALID_ENUM); |
228 | } |
229 | |
230 | auto context = es2::getContext(); |
231 | |
232 | if(context) |
233 | { |
234 | if(target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER) |
235 | { |
236 | context->bindReadFramebuffer(framebuffer); |
237 | } |
238 | |
239 | if(target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER) |
240 | { |
241 | context->bindDrawFramebuffer(framebuffer); |
242 | } |
243 | } |
244 | } |
245 | |
246 | void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer) |
247 | { |
248 | TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)" , target, renderbuffer); |
249 | |
250 | if(target != GL_RENDERBUFFER) |
251 | { |
252 | return error(GL_INVALID_ENUM); |
253 | } |
254 | |
255 | auto context = es2::getContext(); |
256 | |
257 | if(context) |
258 | { |
259 | // [OpenGL ES 2.0.25] Section 4.4.3 page 110 |
260 | // [OpenGL ES 3.0.4] Section 4.4.2 page 204 |
261 | // If renderbuffer is not zero, then the resulting renderbuffer object |
262 | // is a new state vector, initialized with a zero-sized memory buffer. |
263 | context->bindRenderbuffer(renderbuffer); |
264 | } |
265 | } |
266 | |
267 | void GL_APIENTRY BindTexture(GLenum target, GLuint texture) |
268 | { |
269 | TRACE("(GLenum target = 0x%X, GLuint texture = %d)" , target, texture); |
270 | |
271 | auto context = es2::getContext(); |
272 | |
273 | if(context) |
274 | { |
275 | es2::Texture *textureObject = context->getTexture(texture); |
276 | |
277 | if(textureObject && textureObject->getTarget() != target && texture != 0) |
278 | { |
279 | return error(GL_INVALID_OPERATION); |
280 | } |
281 | |
282 | switch(target) |
283 | { |
284 | case GL_TEXTURE_2D: |
285 | context->bindTexture(TEXTURE_2D, texture); |
286 | break; |
287 | case GL_TEXTURE_CUBE_MAP: |
288 | context->bindTexture(TEXTURE_CUBE, texture); |
289 | break; |
290 | case GL_TEXTURE_EXTERNAL_OES: |
291 | context->bindTexture(TEXTURE_EXTERNAL, texture); |
292 | break; |
293 | case GL_TEXTURE_2D_ARRAY: |
294 | context->bindTexture(TEXTURE_2D_ARRAY, texture); |
295 | break; |
296 | case GL_TEXTURE_3D: |
297 | context->bindTexture(TEXTURE_3D, texture); |
298 | break; |
299 | case GL_TEXTURE_RECTANGLE_ARB: |
300 | context->bindTexture(TEXTURE_2D_RECT, texture); |
301 | break; |
302 | default: |
303 | return error(GL_INVALID_ENUM); |
304 | } |
305 | } |
306 | } |
307 | |
308 | void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
309 | { |
310 | TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)" , |
311 | red, green, blue, alpha); |
312 | |
313 | auto context = es2::getContext(); |
314 | |
315 | if(context) |
316 | { |
317 | context->setBlendColor(es2::clamp01(red), es2::clamp01(green), es2::clamp01(blue), es2::clamp01(alpha)); |
318 | } |
319 | } |
320 | |
321 | void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
322 | { |
323 | TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)" , modeRGB, modeAlpha); |
324 | |
325 | switch(modeRGB) |
326 | { |
327 | case GL_FUNC_ADD: |
328 | case GL_FUNC_SUBTRACT: |
329 | case GL_FUNC_REVERSE_SUBTRACT: |
330 | case GL_MIN_EXT: |
331 | case GL_MAX_EXT: |
332 | break; |
333 | default: |
334 | return error(GL_INVALID_ENUM); |
335 | } |
336 | |
337 | switch(modeAlpha) |
338 | { |
339 | case GL_FUNC_ADD: |
340 | case GL_FUNC_SUBTRACT: |
341 | case GL_FUNC_REVERSE_SUBTRACT: |
342 | case GL_MIN_EXT: |
343 | case GL_MAX_EXT: |
344 | break; |
345 | default: |
346 | return error(GL_INVALID_ENUM); |
347 | } |
348 | |
349 | auto context = es2::getContext(); |
350 | |
351 | if(context) |
352 | { |
353 | context->setBlendEquation(modeRGB, modeAlpha); |
354 | } |
355 | } |
356 | |
357 | void GL_APIENTRY BlendEquation(GLenum mode) |
358 | { |
359 | BlendEquationSeparate(mode, mode); |
360 | } |
361 | |
362 | void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
363 | { |
364 | TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)" , |
365 | srcRGB, dstRGB, srcAlpha, dstAlpha); |
366 | |
367 | switch(srcRGB) |
368 | { |
369 | case GL_ZERO: |
370 | case GL_ONE: |
371 | case GL_SRC_COLOR: |
372 | case GL_ONE_MINUS_SRC_COLOR: |
373 | case GL_DST_COLOR: |
374 | case GL_ONE_MINUS_DST_COLOR: |
375 | case GL_SRC_ALPHA: |
376 | case GL_ONE_MINUS_SRC_ALPHA: |
377 | case GL_DST_ALPHA: |
378 | case GL_ONE_MINUS_DST_ALPHA: |
379 | case GL_CONSTANT_COLOR: |
380 | case GL_ONE_MINUS_CONSTANT_COLOR: |
381 | case GL_CONSTANT_ALPHA: |
382 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
383 | case GL_SRC_ALPHA_SATURATE: |
384 | break; |
385 | default: |
386 | return error(GL_INVALID_ENUM); |
387 | } |
388 | |
389 | switch(dstRGB) |
390 | { |
391 | case GL_ZERO: |
392 | case GL_ONE: |
393 | case GL_SRC_COLOR: |
394 | case GL_ONE_MINUS_SRC_COLOR: |
395 | case GL_DST_COLOR: |
396 | case GL_ONE_MINUS_DST_COLOR: |
397 | case GL_SRC_ALPHA: |
398 | case GL_ONE_MINUS_SRC_ALPHA: |
399 | case GL_DST_ALPHA: |
400 | case GL_ONE_MINUS_DST_ALPHA: |
401 | case GL_CONSTANT_COLOR: |
402 | case GL_ONE_MINUS_CONSTANT_COLOR: |
403 | case GL_CONSTANT_ALPHA: |
404 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
405 | break; |
406 | case GL_SRC_ALPHA_SATURATE: |
407 | break; |
408 | default: |
409 | return error(GL_INVALID_ENUM); |
410 | } |
411 | |
412 | switch(srcAlpha) |
413 | { |
414 | case GL_ZERO: |
415 | case GL_ONE: |
416 | case GL_SRC_COLOR: |
417 | case GL_ONE_MINUS_SRC_COLOR: |
418 | case GL_DST_COLOR: |
419 | case GL_ONE_MINUS_DST_COLOR: |
420 | case GL_SRC_ALPHA: |
421 | case GL_ONE_MINUS_SRC_ALPHA: |
422 | case GL_DST_ALPHA: |
423 | case GL_ONE_MINUS_DST_ALPHA: |
424 | case GL_CONSTANT_COLOR: |
425 | case GL_ONE_MINUS_CONSTANT_COLOR: |
426 | case GL_CONSTANT_ALPHA: |
427 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
428 | case GL_SRC_ALPHA_SATURATE: |
429 | break; |
430 | default: |
431 | return error(GL_INVALID_ENUM); |
432 | } |
433 | |
434 | switch(dstAlpha) |
435 | { |
436 | case GL_ZERO: |
437 | case GL_ONE: |
438 | case GL_SRC_COLOR: |
439 | case GL_ONE_MINUS_SRC_COLOR: |
440 | case GL_DST_COLOR: |
441 | case GL_ONE_MINUS_DST_COLOR: |
442 | case GL_SRC_ALPHA: |
443 | case GL_ONE_MINUS_SRC_ALPHA: |
444 | case GL_DST_ALPHA: |
445 | case GL_ONE_MINUS_DST_ALPHA: |
446 | case GL_CONSTANT_COLOR: |
447 | case GL_ONE_MINUS_CONSTANT_COLOR: |
448 | case GL_CONSTANT_ALPHA: |
449 | case GL_ONE_MINUS_CONSTANT_ALPHA: |
450 | break; |
451 | case GL_SRC_ALPHA_SATURATE: |
452 | break; |
453 | default: |
454 | return error(GL_INVALID_ENUM); |
455 | } |
456 | |
457 | auto context = es2::getContext(); |
458 | |
459 | if(context) |
460 | { |
461 | context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
462 | } |
463 | } |
464 | |
465 | void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor) |
466 | { |
467 | BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
468 | } |
469 | |
470 | void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
471 | { |
472 | size = static_cast<GLint>(size); // Work around issues with some 64-bit applications |
473 | |
474 | TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)" , |
475 | target, size, data, usage); |
476 | |
477 | if(size < 0) |
478 | { |
479 | return error(GL_INVALID_VALUE); |
480 | } |
481 | |
482 | switch(usage) |
483 | { |
484 | case GL_STREAM_DRAW: |
485 | case GL_STATIC_DRAW: |
486 | case GL_DYNAMIC_DRAW: |
487 | break; |
488 | case GL_STREAM_READ: |
489 | case GL_STREAM_COPY: |
490 | case GL_STATIC_READ: |
491 | case GL_STATIC_COPY: |
492 | case GL_DYNAMIC_READ: |
493 | case GL_DYNAMIC_COPY: |
494 | break; |
495 | default: |
496 | return error(GL_INVALID_ENUM); |
497 | } |
498 | |
499 | auto context = es2::getContext(); |
500 | |
501 | if(context) |
502 | { |
503 | es2::Buffer *buffer = nullptr; |
504 | if(!context->getBuffer(target, &buffer)) |
505 | { |
506 | return error(GL_INVALID_ENUM); |
507 | } |
508 | |
509 | if(!buffer) |
510 | { |
511 | // A null buffer means that "0" is bound to the requested buffer target |
512 | return error(GL_INVALID_OPERATION); |
513 | } |
514 | |
515 | buffer->bufferData(data, size, usage); |
516 | } |
517 | } |
518 | |
519 | void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
520 | { |
521 | size = static_cast<GLint>(size); // Work around issues with some 64-bit applications |
522 | offset = static_cast<GLint>(offset); |
523 | |
524 | TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)" , |
525 | target, offset, size, data); |
526 | |
527 | if(size < 0 || offset < 0) |
528 | { |
529 | return error(GL_INVALID_VALUE); |
530 | } |
531 | |
532 | auto context = es2::getContext(); |
533 | |
534 | if(context) |
535 | { |
536 | es2::Buffer *buffer = nullptr; |
537 | if(!context->getBuffer(target, &buffer)) |
538 | { |
539 | return error(GL_INVALID_ENUM); |
540 | } |
541 | |
542 | if(!buffer) |
543 | { |
544 | // A null buffer means that "0" is bound to the requested buffer target |
545 | return error(GL_INVALID_OPERATION); |
546 | } |
547 | |
548 | if(buffer->isMapped()) |
549 | { |
550 | // It is an invalid operation to update an already mapped buffer |
551 | return error(GL_INVALID_OPERATION); |
552 | } |
553 | |
554 | if((size_t)size + offset > buffer->size()) |
555 | { |
556 | return error(GL_INVALID_VALUE); |
557 | } |
558 | |
559 | buffer->bufferSubData(data, size, offset); |
560 | } |
561 | } |
562 | |
563 | GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target) |
564 | { |
565 | TRACE("(GLenum target = 0x%X)" , target); |
566 | |
567 | if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
568 | { |
569 | return error(GL_INVALID_ENUM, 0); |
570 | } |
571 | |
572 | auto context = es2::getContext(); |
573 | |
574 | if(context) |
575 | { |
576 | es2::Framebuffer *framebuffer = nullptr; |
577 | if(target == GL_READ_FRAMEBUFFER) |
578 | { |
579 | framebuffer = context->getReadFramebuffer(); |
580 | } |
581 | else |
582 | { |
583 | framebuffer = context->getDrawFramebuffer(); |
584 | } |
585 | |
586 | if(!framebuffer) |
587 | { |
588 | return GL_FRAMEBUFFER_UNDEFINED_OES; |
589 | } |
590 | |
591 | return framebuffer->completeness(); |
592 | } |
593 | |
594 | return 0; |
595 | } |
596 | |
597 | void GL_APIENTRY Clear(GLbitfield mask) |
598 | { |
599 | TRACE("(GLbitfield mask = %X)" , mask); |
600 | |
601 | if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) |
602 | { |
603 | return error(GL_INVALID_VALUE); |
604 | } |
605 | |
606 | auto context = es2::getContext(); |
607 | |
608 | if(context) |
609 | { |
610 | context->clear(mask); |
611 | } |
612 | } |
613 | |
614 | void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
615 | { |
616 | TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)" , |
617 | red, green, blue, alpha); |
618 | |
619 | auto context = es2::getContext(); |
620 | |
621 | if(context) |
622 | { |
623 | context->setClearColor(red, green, blue, alpha); |
624 | } |
625 | } |
626 | |
627 | void GL_APIENTRY ClearDepthf(GLclampf depth) |
628 | { |
629 | TRACE("(GLclampf depth = %f)" , depth); |
630 | |
631 | auto context = es2::getContext(); |
632 | |
633 | if(context) |
634 | { |
635 | context->setClearDepth(depth); |
636 | } |
637 | } |
638 | |
639 | void GL_APIENTRY ClearStencil(GLint s) |
640 | { |
641 | TRACE("(GLint s = %d)" , s); |
642 | |
643 | auto context = es2::getContext(); |
644 | |
645 | if(context) |
646 | { |
647 | context->setClearStencil(s); |
648 | } |
649 | } |
650 | |
651 | void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
652 | { |
653 | TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)" , |
654 | red, green, blue, alpha); |
655 | |
656 | auto context = es2::getContext(); |
657 | |
658 | if(context) |
659 | { |
660 | context->setColorMask(red != GL_FALSE, green != GL_FALSE, blue != GL_FALSE, alpha != GL_FALSE); |
661 | } |
662 | } |
663 | |
664 | void GL_APIENTRY CompileShader(GLuint shader) |
665 | { |
666 | TRACE("(GLuint shader = %d)" , shader); |
667 | |
668 | auto context = es2::getContext(); |
669 | |
670 | if(context) |
671 | { |
672 | es2::Shader *shaderObject = context->getShader(shader); |
673 | |
674 | if(!shaderObject) |
675 | { |
676 | if(context->getProgram(shader)) |
677 | { |
678 | return error(GL_INVALID_OPERATION); |
679 | } |
680 | else |
681 | { |
682 | return error(GL_INVALID_VALUE); |
683 | } |
684 | } |
685 | |
686 | shaderObject->compile(); |
687 | } |
688 | } |
689 | |
690 | void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
691 | GLint border, GLsizei imageSize, const GLvoid* data) |
692 | { |
693 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
694 | "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)" , |
695 | target, level, internalformat, width, height, border, imageSize, data); |
696 | |
697 | if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) |
698 | { |
699 | return error(GL_INVALID_VALUE); |
700 | } |
701 | |
702 | if(!IsCompressed(internalformat)) |
703 | { |
704 | return error(GL_INVALID_ENUM); |
705 | } |
706 | |
707 | if(border != 0) |
708 | { |
709 | return error(GL_INVALID_VALUE); |
710 | } |
711 | |
712 | auto context = es2::getContext(); |
713 | |
714 | if(context) |
715 | { |
716 | if(level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
717 | { |
718 | return error(GL_INVALID_VALUE); |
719 | } |
720 | |
721 | switch(target) |
722 | { |
723 | case GL_TEXTURE_2D: |
724 | if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
725 | height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
726 | { |
727 | return error(GL_INVALID_VALUE); |
728 | } |
729 | break; |
730 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
731 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
732 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
733 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
734 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
735 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
736 | if(width != height) |
737 | { |
738 | return error(GL_INVALID_VALUE); |
739 | } |
740 | |
741 | if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
742 | height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
743 | { |
744 | return error(GL_INVALID_VALUE); |
745 | } |
746 | break; |
747 | case GL_TEXTURE_RECTANGLE_ARB: // Rectangle textures cannot be compressed |
748 | default: |
749 | return error(GL_INVALID_ENUM); |
750 | } |
751 | |
752 | if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
753 | { |
754 | return error(GL_INVALID_VALUE); |
755 | } |
756 | |
757 | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
758 | if(validationError != GL_NO_ERROR) |
759 | { |
760 | return error(validationError); |
761 | } |
762 | |
763 | if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
764 | { |
765 | es2::Texture2D *texture = context->getTexture2D(target); |
766 | |
767 | if(!texture) |
768 | { |
769 | return error(GL_INVALID_OPERATION); |
770 | } |
771 | |
772 | texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
773 | } |
774 | else if(es2::IsCubemapTextureTarget(target)) |
775 | { |
776 | es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
777 | |
778 | if(!texture) |
779 | { |
780 | return error(GL_INVALID_OPERATION); |
781 | } |
782 | |
783 | texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); |
784 | } |
785 | else UNREACHABLE(target); |
786 | } |
787 | } |
788 | |
789 | void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
790 | GLenum format, GLsizei imageSize, const GLvoid* data) |
791 | { |
792 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
793 | "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
794 | "GLsizei imageSize = %d, const GLvoid* data = %p)" , |
795 | target, level, xoffset, yoffset, width, height, format, imageSize, data); |
796 | |
797 | if(!es2::IsTexImageTarget(target)) |
798 | { |
799 | return error(GL_INVALID_ENUM); |
800 | } |
801 | |
802 | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
803 | { |
804 | return error(GL_INVALID_VALUE); |
805 | } |
806 | |
807 | if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) |
808 | { |
809 | return error(GL_INVALID_VALUE); |
810 | } |
811 | |
812 | if(!IsCompressed(format)) |
813 | { |
814 | return error(GL_INVALID_ENUM); |
815 | } |
816 | |
817 | if(imageSize != gl::ComputeCompressedSize(width, height, format)) |
818 | { |
819 | return error(GL_INVALID_VALUE); |
820 | } |
821 | |
822 | auto context = es2::getContext(); |
823 | |
824 | if(context) |
825 | { |
826 | if(xoffset % 4 != 0 || yoffset % 4 != 0) |
827 | { |
828 | // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported |
829 | return error(GL_INVALID_OPERATION); |
830 | } |
831 | |
832 | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
833 | if(validationError != GL_NO_ERROR) |
834 | { |
835 | return error(validationError); |
836 | } |
837 | |
838 | if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
839 | { |
840 | es2::Texture2D *texture = context->getTexture2D(target); |
841 | |
842 | GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture); |
843 | if(validationError != GL_NO_ERROR) |
844 | { |
845 | return error(validationError); |
846 | } |
847 | |
848 | texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
849 | } |
850 | else if(es2::IsCubemapTextureTarget(target)) |
851 | { |
852 | es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
853 | |
854 | GLenum validationError = ValidateSubImageParams(true, false, target, level, xoffset, yoffset, width, height, format, GL_NONE, texture); |
855 | if(validationError != GL_NO_ERROR) |
856 | { |
857 | return error(validationError); |
858 | } |
859 | |
860 | texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
861 | } |
862 | else UNREACHABLE(target); |
863 | } |
864 | } |
865 | |
866 | void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
867 | { |
868 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
869 | "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)" , |
870 | target, level, internalformat, x, y, width, height, border); |
871 | |
872 | if(!validImageSize(level, width, height)) |
873 | { |
874 | return error(GL_INVALID_VALUE); |
875 | } |
876 | |
877 | if(border != 0) |
878 | { |
879 | return error(GL_INVALID_VALUE); |
880 | } |
881 | |
882 | auto context = es2::getContext(); |
883 | |
884 | if(context) |
885 | { |
886 | switch(target) |
887 | { |
888 | case GL_TEXTURE_RECTANGLE_ARB: |
889 | if(level != 0) |
890 | { |
891 | return error(GL_INVALID_VALUE); |
892 | } |
893 | // Fall through to GL_TEXTURE_2D case. |
894 | case GL_TEXTURE_2D: |
895 | if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
896 | height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
897 | { |
898 | return error(GL_INVALID_VALUE); |
899 | } |
900 | break; |
901 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
902 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
903 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
904 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
905 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
906 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
907 | if(width != height) |
908 | { |
909 | return error(GL_INVALID_VALUE); |
910 | } |
911 | |
912 | if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
913 | height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
914 | { |
915 | return error(GL_INVALID_VALUE); |
916 | } |
917 | break; |
918 | default: |
919 | return error(GL_INVALID_ENUM); |
920 | } |
921 | |
922 | es2::Framebuffer *framebuffer = context->getReadFramebuffer(); |
923 | |
924 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
925 | { |
926 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
927 | } |
928 | |
929 | es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
930 | |
931 | if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
932 | { |
933 | return error(GL_INVALID_OPERATION); |
934 | } |
935 | |
936 | GLenum colorbufferFormat = source->getFormat(); |
937 | |
938 | // Determine the sized internal format. |
939 | if(gl::IsUnsizedInternalFormat(internalformat)) |
940 | { |
941 | if(colorbufferFormat == GL_RGB10_A2) |
942 | { |
943 | // Not supported with unsized internalformat. |
944 | // https://www.khronos.org/members/login/bugzilla/show_bug.cgi?id=9807#c56 |
945 | return error(GL_INVALID_OPERATION); |
946 | } |
947 | |
948 | if(gl::GetBaseInternalFormat(colorbufferFormat) == internalformat) |
949 | { |
950 | internalformat = colorbufferFormat; |
951 | } |
952 | else if(GetColorComponentType(colorbufferFormat) == GL_UNSIGNED_NORMALIZED && GetRedSize(colorbufferFormat) <= 8) |
953 | { |
954 | // TODO: Convert to the smallest format that fits all components. |
955 | // e.g. Copying RGBA4 to RGB should result in RGB565, not RGB8. |
956 | |
957 | internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_BYTE); |
958 | } |
959 | else if(GetColorComponentType(colorbufferFormat) == GL_INT) |
960 | { |
961 | internalformat = gl::GetSizedInternalFormat(internalformat, GL_INT); |
962 | } |
963 | else if(GetColorComponentType(colorbufferFormat) == GL_UNSIGNED_INT) |
964 | { |
965 | internalformat = gl::GetSizedInternalFormat(internalformat, GL_UNSIGNED_INT); |
966 | } |
967 | else if(GetColorComponentType(colorbufferFormat) == GL_FLOAT && GetRedSize(colorbufferFormat) == 16) // GL_EXT_color_buffer_half_float |
968 | { |
969 | internalformat = gl::GetSizedInternalFormat(internalformat, GL_HALF_FLOAT_OES); |
970 | } |
971 | else if(GetColorComponentType(colorbufferFormat) == GL_FLOAT && GetRedSize(colorbufferFormat) == 32) // GL_EXT_color_buffer_float |
972 | { |
973 | internalformat = gl::GetSizedInternalFormat(internalformat, GL_FLOAT); |
974 | } |
975 | else |
976 | { |
977 | UNIMPLEMENTED("internalformat = %x, colorbufferFormat = %X" , internalformat, colorbufferFormat); |
978 | |
979 | return error(GL_INVALID_OPERATION); |
980 | } |
981 | } |
982 | |
983 | if(!ValidateCopyFormats(internalformat, colorbufferFormat)) |
984 | { |
985 | return; |
986 | } |
987 | |
988 | if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
989 | { |
990 | es2::Texture2D *texture = context->getTexture2D(target); |
991 | |
992 | if(!texture) |
993 | { |
994 | return error(GL_INVALID_OPERATION); |
995 | } |
996 | |
997 | texture->copyImage(level, internalformat, x, y, width, height, source); |
998 | } |
999 | else if(es2::IsCubemapTextureTarget(target)) |
1000 | { |
1001 | es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
1002 | |
1003 | if(!texture) |
1004 | { |
1005 | return error(GL_INVALID_OPERATION); |
1006 | } |
1007 | |
1008 | texture->copyImage(target, level, internalformat, x, y, width, height, source); |
1009 | } |
1010 | else UNREACHABLE(target); |
1011 | } |
1012 | } |
1013 | |
1014 | void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1015 | { |
1016 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
1017 | "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)" , |
1018 | target, level, xoffset, yoffset, x, y, width, height); |
1019 | |
1020 | if(!es2::IsTexImageTarget(target)) |
1021 | { |
1022 | return error(GL_INVALID_ENUM); |
1023 | } |
1024 | |
1025 | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
1026 | { |
1027 | return error(GL_INVALID_VALUE); |
1028 | } |
1029 | |
1030 | if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
1031 | { |
1032 | return error(GL_INVALID_VALUE); |
1033 | } |
1034 | |
1035 | if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
1036 | { |
1037 | return error(GL_INVALID_VALUE); |
1038 | } |
1039 | |
1040 | auto context = es2::getContext(); |
1041 | |
1042 | if(context) |
1043 | { |
1044 | es2::Framebuffer *framebuffer = context->getReadFramebuffer(); |
1045 | |
1046 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
1047 | { |
1048 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
1049 | } |
1050 | |
1051 | es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
1052 | |
1053 | if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
1054 | { |
1055 | return error(GL_INVALID_OPERATION); |
1056 | } |
1057 | |
1058 | es2::Texture *texture = nullptr; |
1059 | |
1060 | if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
1061 | { |
1062 | texture = context->getTexture2D(target); |
1063 | } |
1064 | else if(es2::IsCubemapTextureTarget(target)) |
1065 | { |
1066 | texture = context->getTextureCubeMap(); |
1067 | } |
1068 | else UNREACHABLE(target); |
1069 | |
1070 | GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, width, height, GL_NONE, GL_NONE, texture); |
1071 | if(validationError != GL_NO_ERROR) |
1072 | { |
1073 | return error(validationError); |
1074 | } |
1075 | |
1076 | texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, source); |
1077 | } |
1078 | } |
1079 | |
1080 | GLuint GL_APIENTRY CreateProgram(void) |
1081 | { |
1082 | TRACE("()" ); |
1083 | |
1084 | auto context = es2::getContext(); |
1085 | |
1086 | if(context) |
1087 | { |
1088 | return context->createProgram(); |
1089 | } |
1090 | |
1091 | return 0; |
1092 | } |
1093 | |
1094 | GLuint GL_APIENTRY CreateShader(GLenum type) |
1095 | { |
1096 | TRACE("(GLenum type = 0x%X)" , type); |
1097 | |
1098 | auto context = es2::getContext(); |
1099 | |
1100 | if(context) |
1101 | { |
1102 | switch(type) |
1103 | { |
1104 | case GL_FRAGMENT_SHADER: |
1105 | case GL_VERTEX_SHADER: |
1106 | return context->createShader(type); |
1107 | default: |
1108 | return error(GL_INVALID_ENUM, 0); |
1109 | } |
1110 | } |
1111 | |
1112 | return 0; |
1113 | } |
1114 | |
1115 | void GL_APIENTRY CullFace(GLenum mode) |
1116 | { |
1117 | TRACE("(GLenum mode = 0x%X)" , mode); |
1118 | |
1119 | switch(mode) |
1120 | { |
1121 | case GL_FRONT: |
1122 | case GL_BACK: |
1123 | case GL_FRONT_AND_BACK: |
1124 | { |
1125 | auto context = es2::getContext(); |
1126 | |
1127 | if(context) |
1128 | { |
1129 | context->setCullMode(mode); |
1130 | } |
1131 | } |
1132 | break; |
1133 | default: |
1134 | return error(GL_INVALID_ENUM); |
1135 | } |
1136 | } |
1137 | |
1138 | void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers) |
1139 | { |
1140 | TRACE("(GLsizei n = %d, const GLuint* buffers = %p)" , n, buffers); |
1141 | |
1142 | if(n < 0) |
1143 | { |
1144 | return error(GL_INVALID_VALUE); |
1145 | } |
1146 | |
1147 | auto context = es2::getContext(); |
1148 | |
1149 | if(context) |
1150 | { |
1151 | for(int i = 0; i < n; i++) |
1152 | { |
1153 | context->deleteBuffer(buffers[i]); |
1154 | } |
1155 | } |
1156 | } |
1157 | |
1158 | void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences) |
1159 | { |
1160 | TRACE("(GLsizei n = %d, const GLuint* fences = %p)" , n, fences); |
1161 | |
1162 | if(n < 0) |
1163 | { |
1164 | return error(GL_INVALID_VALUE); |
1165 | } |
1166 | |
1167 | auto context = es2::getContext(); |
1168 | |
1169 | if(context) |
1170 | { |
1171 | for(int i = 0; i < n; i++) |
1172 | { |
1173 | context->deleteFence(fences[i]); |
1174 | } |
1175 | } |
1176 | } |
1177 | |
1178 | void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
1179 | { |
1180 | TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)" , n, framebuffers); |
1181 | |
1182 | if(n < 0) |
1183 | { |
1184 | return error(GL_INVALID_VALUE); |
1185 | } |
1186 | |
1187 | auto context = es2::getContext(); |
1188 | |
1189 | if(context) |
1190 | { |
1191 | for(int i = 0; i < n; i++) |
1192 | { |
1193 | if(framebuffers[i] != 0) // Attempts to delete default framebuffer silently ignored. |
1194 | { |
1195 | context->deleteFramebuffer(framebuffers[i]); |
1196 | } |
1197 | } |
1198 | } |
1199 | } |
1200 | |
1201 | void GL_APIENTRY DeleteProgram(GLuint program) |
1202 | { |
1203 | TRACE("(GLuint program = %d)" , program); |
1204 | |
1205 | if(program == 0) |
1206 | { |
1207 | return; |
1208 | } |
1209 | |
1210 | auto context = es2::getContext(); |
1211 | |
1212 | if(context) |
1213 | { |
1214 | if(!context->getProgram(program)) |
1215 | { |
1216 | if(context->getShader(program)) |
1217 | { |
1218 | return error(GL_INVALID_OPERATION); |
1219 | } |
1220 | else |
1221 | { |
1222 | return error(GL_INVALID_VALUE); |
1223 | } |
1224 | } |
1225 | |
1226 | context->deleteProgram(program); |
1227 | } |
1228 | } |
1229 | |
1230 | void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids) |
1231 | { |
1232 | TRACE("(GLsizei n = %d, const GLuint *ids = %p)" , n, ids); |
1233 | |
1234 | if(n < 0) |
1235 | { |
1236 | return error(GL_INVALID_VALUE); |
1237 | } |
1238 | |
1239 | auto context = es2::getContext(); |
1240 | |
1241 | if(context) |
1242 | { |
1243 | for(int i = 0; i < n; i++) |
1244 | { |
1245 | context->deleteQuery(ids[i]); |
1246 | } |
1247 | } |
1248 | } |
1249 | |
1250 | void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
1251 | { |
1252 | TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)" , n, renderbuffers); |
1253 | |
1254 | if(n < 0) |
1255 | { |
1256 | return error(GL_INVALID_VALUE); |
1257 | } |
1258 | |
1259 | auto context = es2::getContext(); |
1260 | |
1261 | if(context) |
1262 | { |
1263 | for(int i = 0; i < n; i++) |
1264 | { |
1265 | context->deleteRenderbuffer(renderbuffers[i]); |
1266 | } |
1267 | } |
1268 | } |
1269 | |
1270 | void GL_APIENTRY DeleteShader(GLuint shader) |
1271 | { |
1272 | TRACE("(GLuint shader = %d)" , shader); |
1273 | |
1274 | if(shader == 0) |
1275 | { |
1276 | return; |
1277 | } |
1278 | |
1279 | auto context = es2::getContext(); |
1280 | |
1281 | if(context) |
1282 | { |
1283 | if(!context->getShader(shader)) |
1284 | { |
1285 | if(context->getProgram(shader)) |
1286 | { |
1287 | return error(GL_INVALID_OPERATION); |
1288 | } |
1289 | else |
1290 | { |
1291 | return error(GL_INVALID_VALUE); |
1292 | } |
1293 | } |
1294 | |
1295 | context->deleteShader(shader); |
1296 | } |
1297 | } |
1298 | |
1299 | void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures) |
1300 | { |
1301 | TRACE("(GLsizei n = %d, const GLuint* textures = %p)" , n, textures); |
1302 | |
1303 | if(n < 0) |
1304 | { |
1305 | return error(GL_INVALID_VALUE); |
1306 | } |
1307 | |
1308 | auto context = es2::getContext(); |
1309 | |
1310 | if(context) |
1311 | { |
1312 | for(int i = 0; i < n; i++) |
1313 | { |
1314 | if(textures[i] != 0) // Attempts to delete default texture silently ignored. |
1315 | { |
1316 | context->deleteTexture(textures[i]); |
1317 | } |
1318 | } |
1319 | } |
1320 | } |
1321 | |
1322 | void GL_APIENTRY DepthFunc(GLenum func) |
1323 | { |
1324 | TRACE("(GLenum func = 0x%X)" , func); |
1325 | |
1326 | switch(func) |
1327 | { |
1328 | case GL_NEVER: |
1329 | case GL_ALWAYS: |
1330 | case GL_LESS: |
1331 | case GL_LEQUAL: |
1332 | case GL_EQUAL: |
1333 | case GL_GREATER: |
1334 | case GL_GEQUAL: |
1335 | case GL_NOTEQUAL: |
1336 | break; |
1337 | default: |
1338 | return error(GL_INVALID_ENUM); |
1339 | } |
1340 | |
1341 | auto context = es2::getContext(); |
1342 | |
1343 | if(context) |
1344 | { |
1345 | context->setDepthFunc(func); |
1346 | } |
1347 | } |
1348 | |
1349 | void GL_APIENTRY DepthMask(GLboolean flag) |
1350 | { |
1351 | TRACE("(GLboolean flag = %d)" , flag); |
1352 | |
1353 | auto context = es2::getContext(); |
1354 | |
1355 | if(context) |
1356 | { |
1357 | context->setDepthMask(flag != GL_FALSE); |
1358 | } |
1359 | } |
1360 | |
1361 | void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar) |
1362 | { |
1363 | TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)" , zNear, zFar); |
1364 | |
1365 | auto context = es2::getContext(); |
1366 | |
1367 | if(context) |
1368 | { |
1369 | context->setDepthRange(zNear, zFar); |
1370 | } |
1371 | } |
1372 | |
1373 | void GL_APIENTRY DetachShader(GLuint program, GLuint shader) |
1374 | { |
1375 | TRACE("(GLuint program = %d, GLuint shader = %d)" , program, shader); |
1376 | |
1377 | auto context = es2::getContext(); |
1378 | |
1379 | if(context) |
1380 | { |
1381 | |
1382 | es2::Program *programObject = context->getProgram(program); |
1383 | es2::Shader *shaderObject = context->getShader(shader); |
1384 | |
1385 | if(!programObject) |
1386 | { |
1387 | es2::Shader *shaderByProgramHandle; |
1388 | shaderByProgramHandle = context->getShader(program); |
1389 | if(!shaderByProgramHandle) |
1390 | { |
1391 | return error(GL_INVALID_VALUE); |
1392 | } |
1393 | else |
1394 | { |
1395 | return error(GL_INVALID_OPERATION); |
1396 | } |
1397 | } |
1398 | |
1399 | if(!shaderObject) |
1400 | { |
1401 | es2::Program *programByShaderHandle = context->getProgram(shader); |
1402 | if(!programByShaderHandle) |
1403 | { |
1404 | return error(GL_INVALID_VALUE); |
1405 | } |
1406 | else |
1407 | { |
1408 | return error(GL_INVALID_OPERATION); |
1409 | } |
1410 | } |
1411 | |
1412 | if(!programObject->detachShader(shaderObject)) |
1413 | { |
1414 | return error(GL_INVALID_OPERATION); |
1415 | } |
1416 | } |
1417 | } |
1418 | |
1419 | void GL_APIENTRY Disable(GLenum cap) |
1420 | { |
1421 | TRACE("(GLenum cap = 0x%X)" , cap); |
1422 | |
1423 | auto context = es2::getContext(); |
1424 | |
1425 | if(context) |
1426 | { |
1427 | switch(cap) |
1428 | { |
1429 | case GL_CULL_FACE: context->setCullFaceEnabled(false); break; |
1430 | case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break; |
1431 | case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break; |
1432 | case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; |
1433 | case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break; |
1434 | case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break; |
1435 | case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break; |
1436 | case GL_BLEND: context->setBlendEnabled(false); break; |
1437 | case GL_DITHER: context->setDitherEnabled(false); break; |
1438 | case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(false); break; |
1439 | case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(false); break; |
1440 | default: |
1441 | return error(GL_INVALID_ENUM); |
1442 | } |
1443 | } |
1444 | } |
1445 | |
1446 | void GL_APIENTRY DisableVertexAttribArray(GLuint index) |
1447 | { |
1448 | TRACE("(GLuint index = %d)" , index); |
1449 | |
1450 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1451 | { |
1452 | return error(GL_INVALID_VALUE); |
1453 | } |
1454 | |
1455 | auto context = es2::getContext(); |
1456 | |
1457 | if(context) |
1458 | { |
1459 | context->setVertexAttribArrayEnabled(index, false); |
1460 | } |
1461 | } |
1462 | |
1463 | void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count) |
1464 | { |
1465 | TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)" , mode, first, count); |
1466 | |
1467 | switch(mode) |
1468 | { |
1469 | case GL_POINTS: |
1470 | case GL_LINES: |
1471 | case GL_LINE_LOOP: |
1472 | case GL_LINE_STRIP: |
1473 | case GL_TRIANGLES: |
1474 | case GL_TRIANGLE_FAN: |
1475 | case GL_TRIANGLE_STRIP: |
1476 | break; |
1477 | default: |
1478 | return error(GL_INVALID_ENUM); |
1479 | } |
1480 | |
1481 | if(count < 0 || first < 0) |
1482 | { |
1483 | return error(GL_INVALID_VALUE); |
1484 | } |
1485 | |
1486 | auto context = es2::getContext(); |
1487 | |
1488 | if(context) |
1489 | { |
1490 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
1491 | if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) |
1492 | { |
1493 | return error(GL_INVALID_OPERATION); |
1494 | } |
1495 | |
1496 | context->drawArrays(mode, first, count); |
1497 | } |
1498 | } |
1499 | |
1500 | void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
1501 | { |
1502 | TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)" , |
1503 | mode, count, type, indices); |
1504 | |
1505 | switch(mode) |
1506 | { |
1507 | case GL_POINTS: |
1508 | case GL_LINES: |
1509 | case GL_LINE_LOOP: |
1510 | case GL_LINE_STRIP: |
1511 | case GL_TRIANGLES: |
1512 | case GL_TRIANGLE_FAN: |
1513 | case GL_TRIANGLE_STRIP: |
1514 | break; |
1515 | default: |
1516 | return error(GL_INVALID_ENUM); |
1517 | } |
1518 | |
1519 | if(count < 0) |
1520 | { |
1521 | return error(GL_INVALID_VALUE); |
1522 | } |
1523 | |
1524 | auto context = es2::getContext(); |
1525 | |
1526 | if(context) |
1527 | { |
1528 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
1529 | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
1530 | { |
1531 | return error(GL_INVALID_OPERATION); |
1532 | } |
1533 | |
1534 | switch(type) |
1535 | { |
1536 | case GL_UNSIGNED_BYTE: |
1537 | case GL_UNSIGNED_SHORT: |
1538 | case GL_UNSIGNED_INT: |
1539 | break; |
1540 | default: |
1541 | return error(GL_INVALID_ENUM); |
1542 | } |
1543 | |
1544 | context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices); |
1545 | } |
1546 | } |
1547 | |
1548 | void GL_APIENTRY DrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
1549 | { |
1550 | TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)" , |
1551 | mode, first, count, instanceCount); |
1552 | |
1553 | switch(mode) |
1554 | { |
1555 | case GL_POINTS: |
1556 | case GL_LINES: |
1557 | case GL_LINE_LOOP: |
1558 | case GL_LINE_STRIP: |
1559 | case GL_TRIANGLES: |
1560 | case GL_TRIANGLE_FAN: |
1561 | case GL_TRIANGLE_STRIP: |
1562 | break; |
1563 | default: |
1564 | return error(GL_INVALID_ENUM); |
1565 | } |
1566 | |
1567 | if(count < 0 || instanceCount < 0) |
1568 | { |
1569 | return error(GL_INVALID_VALUE); |
1570 | } |
1571 | |
1572 | auto context = es2::getContext(); |
1573 | |
1574 | if(context) |
1575 | { |
1576 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
1577 | if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) |
1578 | { |
1579 | return error(GL_INVALID_OPERATION); |
1580 | } |
1581 | |
1582 | context->drawArrays(mode, first, count, instanceCount); |
1583 | } |
1584 | } |
1585 | |
1586 | void GL_APIENTRY DrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
1587 | { |
1588 | TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)" , |
1589 | mode, count, type, indices, instanceCount); |
1590 | |
1591 | switch(mode) |
1592 | { |
1593 | case GL_POINTS: |
1594 | case GL_LINES: |
1595 | case GL_LINE_LOOP: |
1596 | case GL_LINE_STRIP: |
1597 | case GL_TRIANGLES: |
1598 | case GL_TRIANGLE_FAN: |
1599 | case GL_TRIANGLE_STRIP: |
1600 | break; |
1601 | default: |
1602 | return error(GL_INVALID_ENUM); |
1603 | } |
1604 | |
1605 | switch(type) |
1606 | { |
1607 | case GL_UNSIGNED_BYTE: |
1608 | case GL_UNSIGNED_SHORT: |
1609 | case GL_UNSIGNED_INT: |
1610 | break; |
1611 | default: |
1612 | return error(GL_INVALID_ENUM); |
1613 | } |
1614 | |
1615 | if(count < 0 || instanceCount < 0) |
1616 | { |
1617 | return error(GL_INVALID_VALUE); |
1618 | } |
1619 | |
1620 | auto context = es2::getContext(); |
1621 | |
1622 | if(context) |
1623 | { |
1624 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
1625 | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
1626 | { |
1627 | return error(GL_INVALID_OPERATION); |
1628 | } |
1629 | |
1630 | context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); |
1631 | } |
1632 | } |
1633 | |
1634 | void GL_APIENTRY VertexAttribDivisorEXT(GLuint index, GLuint divisor) |
1635 | { |
1636 | TRACE("(GLuint index = %d, GLuint divisor = %d)" , index, divisor); |
1637 | |
1638 | auto context = es2::getContext(); |
1639 | |
1640 | if(context) |
1641 | { |
1642 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1643 | { |
1644 | return error(GL_INVALID_VALUE); |
1645 | } |
1646 | |
1647 | context->setVertexAttribDivisor(index, divisor); |
1648 | } |
1649 | } |
1650 | |
1651 | void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
1652 | { |
1653 | TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)" , |
1654 | mode, first, count, instanceCount); |
1655 | |
1656 | switch(mode) |
1657 | { |
1658 | case GL_POINTS: |
1659 | case GL_LINES: |
1660 | case GL_LINE_LOOP: |
1661 | case GL_LINE_STRIP: |
1662 | case GL_TRIANGLES: |
1663 | case GL_TRIANGLE_FAN: |
1664 | case GL_TRIANGLE_STRIP: |
1665 | break; |
1666 | default: |
1667 | return error(GL_INVALID_ENUM); |
1668 | } |
1669 | |
1670 | if(count < 0 || instanceCount < 0) |
1671 | { |
1672 | return error(GL_INVALID_VALUE); |
1673 | } |
1674 | |
1675 | auto context = es2::getContext(); |
1676 | |
1677 | if(context) |
1678 | { |
1679 | if(!context->hasZeroDivisor()) |
1680 | { |
1681 | return error(GL_INVALID_OPERATION); |
1682 | } |
1683 | |
1684 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
1685 | if(transformFeedback && transformFeedback->isActive() && (mode != transformFeedback->primitiveMode())) |
1686 | { |
1687 | return error(GL_INVALID_OPERATION); |
1688 | } |
1689 | |
1690 | context->drawArrays(mode, first, count, instanceCount); |
1691 | } |
1692 | } |
1693 | |
1694 | void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
1695 | { |
1696 | TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = %p, GLsizei instanceCount = %d)" , |
1697 | mode, count, type, indices, instanceCount); |
1698 | |
1699 | switch(mode) |
1700 | { |
1701 | case GL_POINTS: |
1702 | case GL_LINES: |
1703 | case GL_LINE_LOOP: |
1704 | case GL_LINE_STRIP: |
1705 | case GL_TRIANGLES: |
1706 | case GL_TRIANGLE_FAN: |
1707 | case GL_TRIANGLE_STRIP: |
1708 | break; |
1709 | default: |
1710 | return error(GL_INVALID_ENUM); |
1711 | } |
1712 | |
1713 | switch(type) |
1714 | { |
1715 | case GL_UNSIGNED_BYTE: |
1716 | case GL_UNSIGNED_SHORT: |
1717 | case GL_UNSIGNED_INT: |
1718 | break; |
1719 | default: |
1720 | return error(GL_INVALID_ENUM); |
1721 | } |
1722 | |
1723 | if(count < 0 || instanceCount < 0) |
1724 | { |
1725 | return error(GL_INVALID_VALUE); |
1726 | } |
1727 | |
1728 | auto context = es2::getContext(); |
1729 | |
1730 | if(context) |
1731 | { |
1732 | if(!context->hasZeroDivisor()) |
1733 | { |
1734 | return error(GL_INVALID_OPERATION); |
1735 | } |
1736 | |
1737 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
1738 | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
1739 | { |
1740 | return error(GL_INVALID_OPERATION); |
1741 | } |
1742 | |
1743 | context->drawElements(mode, 0, MAX_ELEMENT_INDEX, count, type, indices, instanceCount); |
1744 | } |
1745 | } |
1746 | |
1747 | void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
1748 | { |
1749 | TRACE("(GLuint index = %d, GLuint divisor = %d)" , index, divisor); |
1750 | |
1751 | auto context = es2::getContext(); |
1752 | |
1753 | if(context) |
1754 | { |
1755 | if(index >= MAX_VERTEX_ATTRIBS) |
1756 | { |
1757 | return error(GL_INVALID_VALUE); |
1758 | } |
1759 | |
1760 | context->setVertexAttribDivisor(index, divisor); |
1761 | } |
1762 | } |
1763 | |
1764 | void GL_APIENTRY Enable(GLenum cap) |
1765 | { |
1766 | TRACE("(GLenum cap = 0x%X)" , cap); |
1767 | |
1768 | auto context = es2::getContext(); |
1769 | |
1770 | if(context) |
1771 | { |
1772 | switch(cap) |
1773 | { |
1774 | case GL_CULL_FACE: context->setCullFaceEnabled(true); break; |
1775 | case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break; |
1776 | case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break; |
1777 | case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; |
1778 | case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break; |
1779 | case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break; |
1780 | case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break; |
1781 | case GL_BLEND: context->setBlendEnabled(true); break; |
1782 | case GL_DITHER: context->setDitherEnabled(true); break; |
1783 | case GL_PRIMITIVE_RESTART_FIXED_INDEX: context->setPrimitiveRestartFixedIndexEnabled(true); break; |
1784 | case GL_RASTERIZER_DISCARD: context->setRasterizerDiscardEnabled(true); break; |
1785 | default: |
1786 | return error(GL_INVALID_ENUM); |
1787 | } |
1788 | } |
1789 | } |
1790 | |
1791 | void GL_APIENTRY EnableVertexAttribArray(GLuint index) |
1792 | { |
1793 | TRACE("(GLuint index = %d)" , index); |
1794 | |
1795 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
1796 | { |
1797 | return error(GL_INVALID_VALUE); |
1798 | } |
1799 | |
1800 | auto context = es2::getContext(); |
1801 | |
1802 | if(context) |
1803 | { |
1804 | context->setVertexAttribArrayEnabled(index, true); |
1805 | } |
1806 | } |
1807 | |
1808 | void GL_APIENTRY EndQueryEXT(GLenum target) |
1809 | { |
1810 | TRACE("GLenum target = 0x%X)" , target); |
1811 | |
1812 | switch(target) |
1813 | { |
1814 | case GL_ANY_SAMPLES_PASSED_EXT: |
1815 | case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
1816 | break; |
1817 | default: |
1818 | return error(GL_INVALID_ENUM); |
1819 | } |
1820 | |
1821 | auto context = es2::getContext(); |
1822 | |
1823 | if(context) |
1824 | { |
1825 | context->endQuery(target); |
1826 | } |
1827 | } |
1828 | |
1829 | void GL_APIENTRY FinishFenceNV(GLuint fence) |
1830 | { |
1831 | TRACE("(GLuint fence = %d)" , fence); |
1832 | |
1833 | auto context = es2::getContext(); |
1834 | |
1835 | if(context) |
1836 | { |
1837 | es2::Fence *fenceObject = context->getFence(fence); |
1838 | |
1839 | if(!fenceObject) |
1840 | { |
1841 | return error(GL_INVALID_OPERATION); |
1842 | } |
1843 | |
1844 | fenceObject->finishFence(); |
1845 | } |
1846 | } |
1847 | |
1848 | void GL_APIENTRY Finish(void) |
1849 | { |
1850 | TRACE("()" ); |
1851 | |
1852 | auto context = es2::getContext(); |
1853 | |
1854 | if(context) |
1855 | { |
1856 | context->finish(); |
1857 | } |
1858 | } |
1859 | |
1860 | void GL_APIENTRY Flush(void) |
1861 | { |
1862 | TRACE("()" ); |
1863 | |
1864 | auto context = es2::getContext(); |
1865 | |
1866 | if(context) |
1867 | { |
1868 | context->flush(); |
1869 | } |
1870 | } |
1871 | |
1872 | void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1873 | { |
1874 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
1875 | "GLuint renderbuffer = %d)" , target, attachment, renderbuffertarget, renderbuffer); |
1876 | |
1877 | if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) || |
1878 | (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) |
1879 | { |
1880 | return error(GL_INVALID_ENUM); |
1881 | } |
1882 | |
1883 | auto context = es2::getContext(); |
1884 | |
1885 | if(context) |
1886 | { |
1887 | es2::Framebuffer *framebuffer = nullptr; |
1888 | GLuint framebufferName = 0; |
1889 | if(target == GL_READ_FRAMEBUFFER) |
1890 | { |
1891 | framebuffer = context->getReadFramebuffer(); |
1892 | framebufferName = context->getReadFramebufferName(); |
1893 | } |
1894 | else |
1895 | { |
1896 | framebuffer = context->getDrawFramebuffer(); |
1897 | framebufferName = context->getDrawFramebufferName(); |
1898 | } |
1899 | |
1900 | if(!framebuffer || framebufferName == 0) |
1901 | { |
1902 | return error(GL_INVALID_OPERATION); |
1903 | } |
1904 | |
1905 | // [OpenGL ES 2.0.25] Section 4.4.3 page 112 |
1906 | // [OpenGL ES 3.0.2] Section 4.4.2 page 201 |
1907 | // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of |
1908 | // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated. |
1909 | if(renderbuffer != 0) |
1910 | { |
1911 | if(!context->getRenderbuffer(renderbuffer)) |
1912 | { |
1913 | return error(GL_INVALID_OPERATION); |
1914 | } |
1915 | } |
1916 | |
1917 | switch(attachment) |
1918 | { |
1919 | case GL_DEPTH_ATTACHMENT: |
1920 | framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
1921 | break; |
1922 | case GL_STENCIL_ATTACHMENT: |
1923 | framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
1924 | break; |
1925 | case GL_DEPTH_STENCIL_ATTACHMENT: |
1926 | framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
1927 | framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
1928 | break; |
1929 | default: |
1930 | if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) |
1931 | { |
1932 | return error(GL_INVALID_ENUM); |
1933 | } |
1934 | |
1935 | if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
1936 | { |
1937 | return error(GL_INVALID_OPERATION); |
1938 | } |
1939 | |
1940 | framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer, attachment - GL_COLOR_ATTACHMENT0); |
1941 | break; |
1942 | } |
1943 | } |
1944 | } |
1945 | |
1946 | void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1947 | { |
1948 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
1949 | "GLuint texture = %d, GLint level = %d)" , target, attachment, textarget, texture, level); |
1950 | |
1951 | if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
1952 | { |
1953 | return error(GL_INVALID_ENUM); |
1954 | } |
1955 | |
1956 | auto context = es2::getContext(); |
1957 | |
1958 | if(context) |
1959 | { |
1960 | if(texture == 0) |
1961 | { |
1962 | textarget = GL_NONE; |
1963 | } |
1964 | else |
1965 | { |
1966 | es2::Texture *tex = context->getTexture(texture); |
1967 | |
1968 | if(!tex) |
1969 | { |
1970 | return error(GL_INVALID_OPERATION); |
1971 | } |
1972 | |
1973 | switch(textarget) |
1974 | { |
1975 | case GL_TEXTURE_2D: |
1976 | if(tex->getTarget() != GL_TEXTURE_2D) |
1977 | { |
1978 | return error(GL_INVALID_OPERATION); |
1979 | } |
1980 | break; |
1981 | case GL_TEXTURE_RECTANGLE_ARB: |
1982 | if(tex->getTarget() != GL_TEXTURE_RECTANGLE_ARB) |
1983 | { |
1984 | return error(GL_INVALID_OPERATION); |
1985 | } |
1986 | break; |
1987 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
1988 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
1989 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
1990 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
1991 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
1992 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
1993 | if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
1994 | { |
1995 | return error(GL_INVALID_OPERATION); |
1996 | } |
1997 | break; |
1998 | default: |
1999 | return error(GL_INVALID_ENUM); |
2000 | } |
2001 | |
2002 | if((textarget == GL_TEXTURE_RECTANGLE_ARB) && (level != 0)) |
2003 | { |
2004 | return error(GL_INVALID_VALUE); |
2005 | } |
2006 | |
2007 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
2008 | { |
2009 | return error(GL_INVALID_VALUE); |
2010 | } |
2011 | |
2012 | if(tex->isCompressed(textarget, level)) |
2013 | { |
2014 | return error(GL_INVALID_OPERATION); |
2015 | } |
2016 | } |
2017 | |
2018 | es2::Framebuffer *framebuffer = nullptr; |
2019 | GLuint framebufferName = 0; |
2020 | if(target == GL_READ_FRAMEBUFFER) |
2021 | { |
2022 | framebuffer = context->getReadFramebuffer(); |
2023 | framebufferName = context->getReadFramebufferName(); |
2024 | } |
2025 | else |
2026 | { |
2027 | framebuffer = context->getDrawFramebuffer(); |
2028 | framebufferName = context->getDrawFramebufferName(); |
2029 | } |
2030 | |
2031 | if(framebufferName == 0 || !framebuffer) |
2032 | { |
2033 | return error(GL_INVALID_OPERATION); |
2034 | } |
2035 | |
2036 | switch(attachment) |
2037 | { |
2038 | case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break; |
2039 | case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; |
2040 | case GL_DEPTH_STENCIL_ATTACHMENT: |
2041 | framebuffer->setDepthbuffer(textarget, texture, level); |
2042 | framebuffer->setStencilbuffer(textarget, texture, level); |
2043 | break; |
2044 | default: |
2045 | if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) |
2046 | { |
2047 | return error(GL_INVALID_ENUM); |
2048 | } |
2049 | |
2050 | if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
2051 | { |
2052 | return error(GL_INVALID_OPERATION); |
2053 | } |
2054 | |
2055 | framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level); |
2056 | break; |
2057 | } |
2058 | } |
2059 | } |
2060 | |
2061 | void GL_APIENTRY FrontFace(GLenum mode) |
2062 | { |
2063 | TRACE("(GLenum mode = 0x%X)" , mode); |
2064 | |
2065 | switch(mode) |
2066 | { |
2067 | case GL_CW: |
2068 | case GL_CCW: |
2069 | { |
2070 | auto context = es2::getContext(); |
2071 | |
2072 | if(context) |
2073 | { |
2074 | context->setFrontFace(mode); |
2075 | } |
2076 | } |
2077 | break; |
2078 | default: |
2079 | return error(GL_INVALID_ENUM); |
2080 | } |
2081 | } |
2082 | |
2083 | void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers) |
2084 | { |
2085 | TRACE("(GLsizei n = %d, GLuint* buffers = %p)" , n, buffers); |
2086 | |
2087 | if(n < 0) |
2088 | { |
2089 | return error(GL_INVALID_VALUE); |
2090 | } |
2091 | |
2092 | auto context = es2::getContext(); |
2093 | |
2094 | if(context) |
2095 | { |
2096 | for(int i = 0; i < n; i++) |
2097 | { |
2098 | buffers[i] = context->createBuffer(); |
2099 | } |
2100 | } |
2101 | } |
2102 | |
2103 | void GL_APIENTRY GenerateMipmap(GLenum target) |
2104 | { |
2105 | TRACE("(GLenum target = 0x%X)" , target); |
2106 | |
2107 | auto context = es2::getContext(); |
2108 | |
2109 | if(context) |
2110 | { |
2111 | es2::Texture *texture = context->getTargetTexture(target); |
2112 | |
2113 | if(!texture) |
2114 | { |
2115 | return; |
2116 | } |
2117 | |
2118 | if(!IsMipmappable(texture->getFormat(target, texture->getBaseLevel()))) |
2119 | { |
2120 | return error(GL_INVALID_OPERATION); |
2121 | } |
2122 | |
2123 | if(target == GL_TEXTURE_CUBE_MAP) |
2124 | { |
2125 | TextureCubeMap *cube = context->getTextureCubeMap(); |
2126 | |
2127 | if(!cube->isCubeComplete()) |
2128 | { |
2129 | return error(GL_INVALID_OPERATION); |
2130 | } |
2131 | } |
2132 | |
2133 | // [OpenGL ES 3.2]: "Otherwise, if levelbase is not defined, or if any dimension |
2134 | // is zero, all mipmap levels are left unchanged. This is not an error." |
2135 | if(!texture->isBaseLevelDefined()) |
2136 | { |
2137 | return; |
2138 | } |
2139 | |
2140 | texture->generateMipmaps(); |
2141 | } |
2142 | } |
2143 | |
2144 | void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences) |
2145 | { |
2146 | TRACE("(GLsizei n = %d, GLuint* fences = %p)" , n, fences); |
2147 | |
2148 | if(n < 0) |
2149 | { |
2150 | return error(GL_INVALID_VALUE); |
2151 | } |
2152 | |
2153 | auto context = es2::getContext(); |
2154 | |
2155 | if(context) |
2156 | { |
2157 | for(int i = 0; i < n; i++) |
2158 | { |
2159 | fences[i] = context->createFence(); |
2160 | } |
2161 | } |
2162 | } |
2163 | |
2164 | void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers) |
2165 | { |
2166 | TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)" , n, framebuffers); |
2167 | |
2168 | if(n < 0) |
2169 | { |
2170 | return error(GL_INVALID_VALUE); |
2171 | } |
2172 | |
2173 | auto context = es2::getContext(); |
2174 | |
2175 | if(context) |
2176 | { |
2177 | for(int i = 0; i < n; i++) |
2178 | { |
2179 | framebuffers[i] = context->createFramebuffer(); |
2180 | } |
2181 | } |
2182 | } |
2183 | |
2184 | void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint* ids) |
2185 | { |
2186 | TRACE("(GLsizei n = %d, GLuint* ids = %p)" , n, ids); |
2187 | |
2188 | if(n < 0) |
2189 | { |
2190 | return error(GL_INVALID_VALUE); |
2191 | } |
2192 | |
2193 | auto context = es2::getContext(); |
2194 | |
2195 | if(context) |
2196 | { |
2197 | for(int i = 0; i < n; i++) |
2198 | { |
2199 | ids[i] = context->createQuery(); |
2200 | } |
2201 | } |
2202 | } |
2203 | |
2204 | void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
2205 | { |
2206 | TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)" , n, renderbuffers); |
2207 | |
2208 | if(n < 0) |
2209 | { |
2210 | return error(GL_INVALID_VALUE); |
2211 | } |
2212 | |
2213 | auto context = es2::getContext(); |
2214 | |
2215 | if(context) |
2216 | { |
2217 | for(int i = 0; i < n; i++) |
2218 | { |
2219 | renderbuffers[i] = context->createRenderbuffer(); |
2220 | } |
2221 | } |
2222 | } |
2223 | |
2224 | void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures) |
2225 | { |
2226 | TRACE("(GLsizei n = %d, GLuint* textures = %p)" , n, textures); |
2227 | |
2228 | if(n < 0) |
2229 | { |
2230 | return error(GL_INVALID_VALUE); |
2231 | } |
2232 | |
2233 | auto context = es2::getContext(); |
2234 | |
2235 | if(context) |
2236 | { |
2237 | for(int i = 0; i < n; i++) |
2238 | { |
2239 | textures[i] = context->createTexture(); |
2240 | } |
2241 | } |
2242 | } |
2243 | |
2244 | void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
2245 | { |
2246 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, " |
2247 | "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)" , |
2248 | program, index, bufsize, length, size, type, name); |
2249 | |
2250 | if(bufsize < 0) |
2251 | { |
2252 | return error(GL_INVALID_VALUE); |
2253 | } |
2254 | |
2255 | auto context = es2::getContext(); |
2256 | |
2257 | if(context) |
2258 | { |
2259 | es2::Program *programObject = context->getProgram(program); |
2260 | |
2261 | if(!programObject) |
2262 | { |
2263 | if(context->getShader(program)) |
2264 | { |
2265 | return error(GL_INVALID_OPERATION); |
2266 | } |
2267 | else |
2268 | { |
2269 | return error(GL_INVALID_VALUE); |
2270 | } |
2271 | } |
2272 | |
2273 | if(index >= programObject->getActiveAttributeCount()) |
2274 | { |
2275 | return error(GL_INVALID_VALUE); |
2276 | } |
2277 | |
2278 | programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
2279 | } |
2280 | } |
2281 | |
2282 | void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
2283 | { |
2284 | TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
2285 | "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)" , |
2286 | program, index, bufsize, length, size, type, name); |
2287 | |
2288 | if(bufsize < 0) |
2289 | { |
2290 | return error(GL_INVALID_VALUE); |
2291 | } |
2292 | |
2293 | auto context = es2::getContext(); |
2294 | |
2295 | if(context) |
2296 | { |
2297 | es2::Program *programObject = context->getProgram(program); |
2298 | |
2299 | if(!programObject) |
2300 | { |
2301 | if(context->getShader(program)) |
2302 | { |
2303 | return error(GL_INVALID_OPERATION); |
2304 | } |
2305 | else |
2306 | { |
2307 | return error(GL_INVALID_VALUE); |
2308 | } |
2309 | } |
2310 | |
2311 | if(index >= programObject->getActiveUniformCount()) |
2312 | { |
2313 | return error(GL_INVALID_VALUE); |
2314 | } |
2315 | |
2316 | programObject->getActiveUniform(index, bufsize, length, size, type, name); |
2317 | } |
2318 | } |
2319 | |
2320 | void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
2321 | { |
2322 | TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)" , |
2323 | program, maxcount, count, shaders); |
2324 | |
2325 | if(maxcount < 0) |
2326 | { |
2327 | return error(GL_INVALID_VALUE); |
2328 | } |
2329 | |
2330 | auto context = es2::getContext(); |
2331 | |
2332 | if(context) |
2333 | { |
2334 | es2::Program *programObject = context->getProgram(program); |
2335 | |
2336 | if(!programObject) |
2337 | { |
2338 | if(context->getShader(program)) |
2339 | { |
2340 | return error(GL_INVALID_OPERATION); |
2341 | } |
2342 | else |
2343 | { |
2344 | return error(GL_INVALID_VALUE); |
2345 | } |
2346 | } |
2347 | |
2348 | return programObject->getAttachedShaders(maxcount, count, shaders); |
2349 | } |
2350 | } |
2351 | |
2352 | int GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name) |
2353 | { |
2354 | TRACE("(GLuint program = %d, const GLchar* name = %s)" , program, name); |
2355 | |
2356 | auto context = es2::getContext(); |
2357 | |
2358 | if(context) |
2359 | { |
2360 | es2::Program *programObject = context->getProgram(program); |
2361 | |
2362 | if(!programObject) |
2363 | { |
2364 | if(context->getShader(program)) |
2365 | { |
2366 | return error(GL_INVALID_OPERATION, -1); |
2367 | } |
2368 | else |
2369 | { |
2370 | return error(GL_INVALID_VALUE, -1); |
2371 | } |
2372 | } |
2373 | |
2374 | if(!programObject->isLinked()) |
2375 | { |
2376 | return error(GL_INVALID_OPERATION, -1); |
2377 | } |
2378 | |
2379 | return programObject->getAttributeLocation(name); |
2380 | } |
2381 | |
2382 | return -1; |
2383 | } |
2384 | |
2385 | void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params) |
2386 | { |
2387 | TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)" , pname, params); |
2388 | |
2389 | auto context = es2::getContext(); |
2390 | |
2391 | if(context) |
2392 | { |
2393 | if(!(context->getBooleanv(pname, params))) |
2394 | { |
2395 | GLenum nativeType; |
2396 | unsigned int numParams = 0; |
2397 | if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
2398 | return error(GL_INVALID_ENUM); |
2399 | |
2400 | if(numParams == 0) |
2401 | return; // it is known that the pname is valid, but there are no parameters to return |
2402 | |
2403 | if(nativeType == GL_FLOAT) |
2404 | { |
2405 | GLfloat *floatParams = nullptr; |
2406 | floatParams = new GLfloat[numParams]; |
2407 | |
2408 | context->getFloatv(pname, floatParams); |
2409 | |
2410 | for(unsigned int i = 0; i < numParams; ++i) |
2411 | { |
2412 | if(floatParams[i] == 0.0f) |
2413 | params[i] = GL_FALSE; |
2414 | else |
2415 | params[i] = GL_TRUE; |
2416 | } |
2417 | |
2418 | delete [] floatParams; |
2419 | } |
2420 | else if(nativeType == GL_INT) |
2421 | { |
2422 | GLint *intParams = nullptr; |
2423 | intParams = new GLint[numParams]; |
2424 | |
2425 | context->getIntegerv(pname, intParams); |
2426 | |
2427 | for(unsigned int i = 0; i < numParams; ++i) |
2428 | { |
2429 | if(intParams[i] == 0) |
2430 | params[i] = GL_FALSE; |
2431 | else |
2432 | params[i] = GL_TRUE; |
2433 | } |
2434 | |
2435 | delete [] intParams; |
2436 | } |
2437 | } |
2438 | } |
2439 | } |
2440 | |
2441 | void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
2442 | { |
2443 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)" , target, pname, params); |
2444 | |
2445 | auto context = es2::getContext(); |
2446 | |
2447 | if(context) |
2448 | { |
2449 | es2::Buffer *buffer; |
2450 | if(!context->getBuffer(target, &buffer)) |
2451 | { |
2452 | return error(GL_INVALID_ENUM); |
2453 | } |
2454 | |
2455 | if(!buffer) |
2456 | { |
2457 | // A null buffer means that "0" is bound to the requested buffer target |
2458 | return error(GL_INVALID_OPERATION); |
2459 | } |
2460 | |
2461 | switch(pname) |
2462 | { |
2463 | case GL_BUFFER_USAGE: |
2464 | *params = buffer->usage(); |
2465 | break; |
2466 | case GL_BUFFER_SIZE: |
2467 | *params = (GLint)buffer->size(); |
2468 | break; |
2469 | case GL_BUFFER_ACCESS_FLAGS: |
2470 | *params = buffer->access(); |
2471 | break; |
2472 | case GL_BUFFER_MAPPED: |
2473 | *params = buffer->isMapped(); |
2474 | break; |
2475 | case GL_BUFFER_MAP_LENGTH: |
2476 | *params = (GLint)buffer->length(); |
2477 | break; |
2478 | case GL_BUFFER_MAP_OFFSET: |
2479 | *params = (GLint)buffer->offset(); |
2480 | break; |
2481 | default: |
2482 | return error(GL_INVALID_ENUM); |
2483 | } |
2484 | } |
2485 | } |
2486 | |
2487 | GLenum GL_APIENTRY GetError(void) |
2488 | { |
2489 | TRACE("()" ); |
2490 | |
2491 | auto context = es2::getContext(); |
2492 | |
2493 | if(context) |
2494 | { |
2495 | return context->getError(); |
2496 | } |
2497 | |
2498 | return GL_NO_ERROR; |
2499 | } |
2500 | |
2501 | void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
2502 | { |
2503 | TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)" , fence, pname, params); |
2504 | |
2505 | auto context = es2::getContext(); |
2506 | |
2507 | if(context) |
2508 | { |
2509 | es2::Fence *fenceObject = context->getFence(fence); |
2510 | |
2511 | if(!fenceObject) |
2512 | { |
2513 | return error(GL_INVALID_OPERATION); |
2514 | } |
2515 | |
2516 | fenceObject->getFenceiv(pname, params); |
2517 | } |
2518 | } |
2519 | |
2520 | void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params) |
2521 | { |
2522 | TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)" , pname, params); |
2523 | |
2524 | auto context = es2::getContext(); |
2525 | |
2526 | if(context) |
2527 | { |
2528 | if(!(context->getFloatv(pname, params))) |
2529 | { |
2530 | GLenum nativeType; |
2531 | unsigned int numParams = 0; |
2532 | if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
2533 | return error(GL_INVALID_ENUM); |
2534 | |
2535 | if(numParams == 0) |
2536 | return; // it is known that the pname is valid, but that there are no parameters to return. |
2537 | |
2538 | if(nativeType == GL_BOOL) |
2539 | { |
2540 | GLboolean *boolParams = nullptr; |
2541 | boolParams = new GLboolean[numParams]; |
2542 | |
2543 | context->getBooleanv(pname, boolParams); |
2544 | |
2545 | for(unsigned int i = 0; i < numParams; ++i) |
2546 | { |
2547 | if(boolParams[i] == GL_FALSE) |
2548 | params[i] = 0.0f; |
2549 | else |
2550 | params[i] = 1.0f; |
2551 | } |
2552 | |
2553 | delete [] boolParams; |
2554 | } |
2555 | else if(nativeType == GL_INT) |
2556 | { |
2557 | GLint *intParams = nullptr; |
2558 | intParams = new GLint[numParams]; |
2559 | |
2560 | context->getIntegerv(pname, intParams); |
2561 | |
2562 | for(unsigned int i = 0; i < numParams; ++i) |
2563 | { |
2564 | params[i] = (GLfloat)intParams[i]; |
2565 | } |
2566 | |
2567 | delete [] intParams; |
2568 | } |
2569 | } |
2570 | } |
2571 | } |
2572 | |
2573 | void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
2574 | { |
2575 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)" , |
2576 | target, attachment, pname, params); |
2577 | |
2578 | auto context = es2::getContext(); |
2579 | |
2580 | if(context) |
2581 | { |
2582 | if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
2583 | { |
2584 | return error(GL_INVALID_ENUM); |
2585 | } |
2586 | |
2587 | GLuint framebufferName = 0; |
2588 | |
2589 | if(target == GL_READ_FRAMEBUFFER) |
2590 | { |
2591 | framebufferName = context->getReadFramebufferName(); |
2592 | } |
2593 | else |
2594 | { |
2595 | framebufferName = context->getDrawFramebufferName(); |
2596 | } |
2597 | |
2598 | switch(attachment) |
2599 | { |
2600 | case GL_BACK: |
2601 | case GL_DEPTH: |
2602 | case GL_STENCIL: |
2603 | if(framebufferName != 0) |
2604 | { |
2605 | return error(GL_INVALID_OPERATION); |
2606 | } |
2607 | break; |
2608 | case GL_DEPTH_ATTACHMENT: |
2609 | case GL_STENCIL_ATTACHMENT: |
2610 | if(framebufferName == 0) |
2611 | { |
2612 | return error(GL_INVALID_OPERATION); |
2613 | } |
2614 | break; |
2615 | case GL_DEPTH_STENCIL_ATTACHMENT: |
2616 | if(framebufferName == 0) |
2617 | { |
2618 | return error(GL_INVALID_OPERATION); |
2619 | } |
2620 | break; |
2621 | default: |
2622 | if(framebufferName == 0) |
2623 | { |
2624 | return error(GL_INVALID_OPERATION); |
2625 | } |
2626 | |
2627 | if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) |
2628 | { |
2629 | return error(GL_INVALID_ENUM); |
2630 | } |
2631 | |
2632 | if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
2633 | { |
2634 | return error(GL_INVALID_OPERATION); |
2635 | } |
2636 | break; |
2637 | } |
2638 | |
2639 | es2::Framebuffer *framebuffer = context->getFramebuffer(framebufferName); |
2640 | |
2641 | if(!framebuffer) |
2642 | { |
2643 | return error(GL_INVALID_OPERATION); |
2644 | } |
2645 | |
2646 | GLenum attachmentType; |
2647 | GLuint attachmentHandle; |
2648 | GLint attachmentLayer; |
2649 | Renderbuffer *renderbuffer = nullptr; |
2650 | switch(attachment) |
2651 | { |
2652 | case GL_BACK: |
2653 | attachmentType = framebuffer->getColorbufferType(0); |
2654 | attachmentHandle = framebuffer->getColorbufferName(0); |
2655 | attachmentLayer = framebuffer->getColorbufferLayer(0); |
2656 | renderbuffer = framebuffer->getColorbuffer(0); |
2657 | break; |
2658 | case GL_DEPTH: |
2659 | case GL_DEPTH_ATTACHMENT: |
2660 | attachmentType = framebuffer->getDepthbufferType(); |
2661 | attachmentHandle = framebuffer->getDepthbufferName(); |
2662 | attachmentLayer = framebuffer->getDepthbufferLayer(); |
2663 | renderbuffer = framebuffer->getDepthbuffer(); |
2664 | break; |
2665 | case GL_STENCIL: |
2666 | case GL_STENCIL_ATTACHMENT: |
2667 | attachmentType = framebuffer->getStencilbufferType(); |
2668 | attachmentHandle = framebuffer->getStencilbufferName(); |
2669 | attachmentLayer = framebuffer->getStencilbufferLayer(); |
2670 | renderbuffer = framebuffer->getStencilbuffer(); |
2671 | break; |
2672 | case GL_DEPTH_STENCIL_ATTACHMENT: |
2673 | attachmentType = framebuffer->getDepthbufferType(); |
2674 | attachmentHandle = framebuffer->getDepthbufferName(); |
2675 | attachmentLayer = framebuffer->getDepthbufferLayer(); |
2676 | renderbuffer = framebuffer->getDepthbuffer(); |
2677 | |
2678 | if(attachmentHandle != framebuffer->getStencilbufferName()) |
2679 | { |
2680 | // Different attachments to DEPTH and STENCIL, query fails |
2681 | return error(GL_INVALID_OPERATION); |
2682 | } |
2683 | break; |
2684 | default: |
2685 | ASSERT((unsigned int)(attachment - GL_COLOR_ATTACHMENT0) < MAX_COLOR_ATTACHMENTS); |
2686 | attachmentType = framebuffer->getColorbufferType(attachment - GL_COLOR_ATTACHMENT0); |
2687 | attachmentHandle = framebuffer->getColorbufferName(attachment - GL_COLOR_ATTACHMENT0); |
2688 | attachmentLayer = framebuffer->getColorbufferLayer(attachment - GL_COLOR_ATTACHMENT0); |
2689 | renderbuffer = framebuffer->getColorbuffer(attachment - GL_COLOR_ATTACHMENT0); |
2690 | break; |
2691 | } |
2692 | |
2693 | GLenum attachmentObjectType = GL_NONE; // Type category |
2694 | if(framebufferName == 0) |
2695 | { |
2696 | attachmentObjectType = GL_FRAMEBUFFER_DEFAULT; |
2697 | } |
2698 | else if(attachmentType == GL_NONE || Framebuffer::IsRenderbuffer(attachmentType)) |
2699 | { |
2700 | attachmentObjectType = attachmentType; |
2701 | } |
2702 | else if(es2::IsTextureTarget(attachmentType)) |
2703 | { |
2704 | attachmentObjectType = GL_TEXTURE; |
2705 | } |
2706 | else UNREACHABLE(attachmentType); |
2707 | |
2708 | if(attachmentObjectType != GL_NONE) |
2709 | { |
2710 | switch(pname) |
2711 | { |
2712 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
2713 | *params = attachmentObjectType; |
2714 | break; |
2715 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
2716 | if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) |
2717 | { |
2718 | *params = attachmentHandle; |
2719 | } |
2720 | else |
2721 | { |
2722 | return error(GL_INVALID_ENUM); |
2723 | } |
2724 | break; |
2725 | case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
2726 | if(attachmentObjectType == GL_TEXTURE) |
2727 | { |
2728 | *params = renderbuffer->getLevel(); |
2729 | } |
2730 | else |
2731 | { |
2732 | return error(GL_INVALID_ENUM); |
2733 | } |
2734 | break; |
2735 | case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
2736 | if(attachmentObjectType == GL_TEXTURE) |
2737 | { |
2738 | if(es2::IsCubemapTextureTarget(attachmentType)) |
2739 | { |
2740 | *params = attachmentType; |
2741 | } |
2742 | else |
2743 | { |
2744 | *params = 0; |
2745 | } |
2746 | } |
2747 | else |
2748 | { |
2749 | return error(GL_INVALID_ENUM); |
2750 | } |
2751 | break; |
2752 | case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: |
2753 | *params = attachmentLayer; |
2754 | break; |
2755 | case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: |
2756 | *params = renderbuffer->getRedSize(); |
2757 | break; |
2758 | case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: |
2759 | *params = renderbuffer->getGreenSize(); |
2760 | break; |
2761 | case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: |
2762 | *params = renderbuffer->getBlueSize(); |
2763 | break; |
2764 | case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: |
2765 | *params = renderbuffer->getAlphaSize(); |
2766 | break; |
2767 | case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: |
2768 | *params = renderbuffer->getDepthSize(); |
2769 | break; |
2770 | case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: |
2771 | *params = renderbuffer->getStencilSize(); |
2772 | break; |
2773 | case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: |
2774 | // case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT: // GL_EXT_color_buffer_half_float |
2775 | if(attachment == GL_DEPTH_STENCIL_ATTACHMENT) |
2776 | { |
2777 | return error(GL_INVALID_OPERATION); |
2778 | } |
2779 | |
2780 | *params = GetComponentType(renderbuffer->getFormat(), attachment); |
2781 | break; |
2782 | case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: |
2783 | *params = GetColorEncoding(renderbuffer->getFormat()); |
2784 | break; |
2785 | default: |
2786 | return error(GL_INVALID_ENUM); |
2787 | } |
2788 | } |
2789 | else |
2790 | { |
2791 | // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE |
2792 | // is NONE, then querying any other pname will generate INVALID_ENUM. |
2793 | |
2794 | // ES 3.0.2 spec pg 235 states that if the attachment type is none, |
2795 | // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an |
2796 | // INVALID_OPERATION for all other pnames |
2797 | |
2798 | switch(pname) |
2799 | { |
2800 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
2801 | *params = GL_NONE; |
2802 | break; |
2803 | case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
2804 | *params = 0; |
2805 | break; |
2806 | default: |
2807 | return error(GL_INVALID_OPERATION); |
2808 | } |
2809 | } |
2810 | } |
2811 | } |
2812 | |
2813 | GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void) |
2814 | { |
2815 | TRACE("()" ); |
2816 | |
2817 | return GL_NO_ERROR; |
2818 | } |
2819 | |
2820 | void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params) |
2821 | { |
2822 | TRACE("(GLenum pname = 0x%X, GLint* params = %p)" , pname, params); |
2823 | |
2824 | auto context = es2::getContext(); |
2825 | |
2826 | if(!context) |
2827 | { |
2828 | // Not strictly an error, but probably unintended or attempting to rely on non-compliant behavior |
2829 | ERR("glGetIntegerv() called without current context." ); |
2830 | |
2831 | // This is not spec compliant! When there is no current GL context, functions should |
2832 | // have no side effects. Google Maps queries these values before creating a context, |
2833 | // so we need this as a bug-compatible workaround. |
2834 | switch(pname) |
2835 | { |
2836 | case GL_MAX_TEXTURE_SIZE: *params = es2::IMPLEMENTATION_MAX_TEXTURE_SIZE; return; |
2837 | case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = es2::MAX_VERTEX_TEXTURE_IMAGE_UNITS; return; |
2838 | case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = es2::MAX_COMBINED_TEXTURE_IMAGE_UNITS; return; |
2839 | case GL_STENCIL_BITS: *params = 8; return; |
2840 | case GL_ALIASED_LINE_WIDTH_RANGE: |
2841 | params[0] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MIN; |
2842 | params[1] = (GLint)es2::ALIASED_LINE_WIDTH_RANGE_MAX; |
2843 | return; |
2844 | } |
2845 | } |
2846 | |
2847 | if(context) |
2848 | { |
2849 | if(!(context->getIntegerv(pname, params))) |
2850 | { |
2851 | GLenum nativeType; |
2852 | unsigned int numParams = 0; |
2853 | if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
2854 | return error(GL_INVALID_ENUM); |
2855 | |
2856 | if(numParams == 0) |
2857 | return; // it is known that pname is valid, but there are no parameters to return |
2858 | |
2859 | if(nativeType == GL_BOOL) |
2860 | { |
2861 | GLboolean *boolParams = nullptr; |
2862 | boolParams = new GLboolean[numParams]; |
2863 | |
2864 | context->getBooleanv(pname, boolParams); |
2865 | |
2866 | for(unsigned int i = 0; i < numParams; ++i) |
2867 | { |
2868 | params[i] = (boolParams[i] == GL_FALSE) ? 0 : 1; |
2869 | } |
2870 | |
2871 | delete [] boolParams; |
2872 | } |
2873 | else if(nativeType == GL_FLOAT) |
2874 | { |
2875 | GLfloat *floatParams = nullptr; |
2876 | floatParams = new GLfloat[numParams]; |
2877 | |
2878 | context->getFloatv(pname, floatParams); |
2879 | |
2880 | for(unsigned int i = 0; i < numParams; ++i) |
2881 | { |
2882 | if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
2883 | { |
2884 | params[i] = convert_float_fixed(floatParams[i]); |
2885 | } |
2886 | else |
2887 | { |
2888 | params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
2889 | } |
2890 | } |
2891 | |
2892 | delete [] floatParams; |
2893 | } |
2894 | } |
2895 | } |
2896 | } |
2897 | |
2898 | void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params) |
2899 | { |
2900 | TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)" , program, pname, params); |
2901 | |
2902 | auto context = es2::getContext(); |
2903 | |
2904 | if(context) |
2905 | { |
2906 | es2::Program *programObject = context->getProgram(program); |
2907 | |
2908 | if(!programObject) |
2909 | { |
2910 | if(context->getShader(program)) |
2911 | { |
2912 | return error(GL_INVALID_OPERATION); |
2913 | } |
2914 | else |
2915 | { |
2916 | return error(GL_INVALID_VALUE); |
2917 | } |
2918 | } |
2919 | |
2920 | switch(pname) |
2921 | { |
2922 | case GL_DELETE_STATUS: |
2923 | *params = programObject->isFlaggedForDeletion(); |
2924 | return; |
2925 | case GL_LINK_STATUS: |
2926 | *params = programObject->isLinked(); |
2927 | return; |
2928 | case GL_VALIDATE_STATUS: |
2929 | *params = programObject->isValidated(); |
2930 | return; |
2931 | case GL_INFO_LOG_LENGTH: |
2932 | *params = (GLint)programObject->getInfoLogLength(); |
2933 | return; |
2934 | case GL_ATTACHED_SHADERS: |
2935 | *params = programObject->getAttachedShadersCount(); |
2936 | return; |
2937 | case GL_ACTIVE_ATTRIBUTES: |
2938 | *params = (GLint)programObject->getActiveAttributeCount(); |
2939 | return; |
2940 | case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
2941 | *params = programObject->getActiveAttributeMaxLength(); |
2942 | return; |
2943 | case GL_ACTIVE_UNIFORMS: |
2944 | *params = (GLint)programObject->getActiveUniformCount(); |
2945 | return; |
2946 | case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
2947 | *params = programObject->getActiveUniformMaxLength(); |
2948 | return; |
2949 | case GL_ACTIVE_UNIFORM_BLOCKS: |
2950 | *params = (GLint)programObject->getActiveUniformBlockCount(); |
2951 | return; |
2952 | case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
2953 | *params = programObject->getActiveUniformBlockMaxLength(); |
2954 | return; |
2955 | case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: |
2956 | *params = programObject->getTransformFeedbackBufferMode(); |
2957 | return; |
2958 | case GL_TRANSFORM_FEEDBACK_VARYINGS: |
2959 | *params = programObject->getTransformFeedbackVaryingCount(); |
2960 | return; |
2961 | case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: |
2962 | *params = programObject->getTransformFeedbackVaryingMaxLength(); |
2963 | return; |
2964 | case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: |
2965 | *params = programObject->getBinaryRetrievableHint(); |
2966 | return; |
2967 | case GL_PROGRAM_BINARY_LENGTH: |
2968 | *params = programObject->getBinaryLength(); |
2969 | return; |
2970 | default: |
2971 | return error(GL_INVALID_ENUM); |
2972 | } |
2973 | } |
2974 | } |
2975 | |
2976 | void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
2977 | { |
2978 | TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)" , |
2979 | program, bufsize, length, infolog); |
2980 | |
2981 | if(bufsize < 0) |
2982 | { |
2983 | return error(GL_INVALID_VALUE); |
2984 | } |
2985 | |
2986 | auto context = es2::getContext(); |
2987 | |
2988 | if(context) |
2989 | { |
2990 | es2::Program *programObject = context->getProgram(program); |
2991 | |
2992 | if(!programObject) |
2993 | { |
2994 | if(context->getShader(program)) |
2995 | { |
2996 | return error(GL_INVALID_OPERATION); |
2997 | } |
2998 | else |
2999 | { |
3000 | return error(GL_INVALID_VALUE); |
3001 | } |
3002 | } |
3003 | |
3004 | programObject->getInfoLog(bufsize, length, infolog); |
3005 | } |
3006 | } |
3007 | |
3008 | void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
3009 | { |
3010 | TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)" , target, pname, params); |
3011 | |
3012 | switch(pname) |
3013 | { |
3014 | case GL_CURRENT_QUERY_EXT: |
3015 | break; |
3016 | default: |
3017 | return error(GL_INVALID_ENUM); |
3018 | } |
3019 | |
3020 | auto context = es2::getContext(); |
3021 | |
3022 | if(context) |
3023 | { |
3024 | params[0] = context->getActiveQuery(target); |
3025 | } |
3026 | } |
3027 | |
3028 | void GL_APIENTRY GetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) |
3029 | { |
3030 | TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)" , name, pname, params); |
3031 | |
3032 | switch(pname) |
3033 | { |
3034 | case GL_QUERY_RESULT_EXT: |
3035 | case GL_QUERY_RESULT_AVAILABLE_EXT: |
3036 | break; |
3037 | default: |
3038 | return error(GL_INVALID_ENUM); |
3039 | } |
3040 | |
3041 | auto context = es2::getContext(); |
3042 | |
3043 | if(context) |
3044 | { |
3045 | es2::Query *queryObject = context->getQuery(name); |
3046 | |
3047 | if(!queryObject) |
3048 | { |
3049 | return error(GL_INVALID_OPERATION); |
3050 | } |
3051 | |
3052 | if(context->getActiveQuery(queryObject->getType()) == name) |
3053 | { |
3054 | return error(GL_INVALID_OPERATION); |
3055 | } |
3056 | |
3057 | switch(pname) |
3058 | { |
3059 | case GL_QUERY_RESULT_EXT: |
3060 | params[0] = queryObject->getResult(); |
3061 | break; |
3062 | case GL_QUERY_RESULT_AVAILABLE_EXT: |
3063 | params[0] = queryObject->isResultAvailable(); |
3064 | break; |
3065 | default: |
3066 | ASSERT(false); |
3067 | } |
3068 | } |
3069 | } |
3070 | |
3071 | void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
3072 | { |
3073 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)" , target, pname, params); |
3074 | |
3075 | auto context = es2::getContext(); |
3076 | |
3077 | if(context) |
3078 | { |
3079 | if(target != GL_RENDERBUFFER) |
3080 | { |
3081 | return error(GL_INVALID_ENUM); |
3082 | } |
3083 | |
3084 | if(context->getRenderbufferName() == 0) |
3085 | { |
3086 | return error(GL_INVALID_OPERATION); |
3087 | } |
3088 | |
3089 | es2::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName()); |
3090 | |
3091 | switch(pname) |
3092 | { |
3093 | case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; |
3094 | case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; |
3095 | case GL_RENDERBUFFER_INTERNAL_FORMAT: |
3096 | { |
3097 | GLint internalformat = renderbuffer->getFormat(); |
3098 | *params = (internalformat == GL_NONE) ? GL_RGBA4 : internalformat; |
3099 | } |
3100 | break; |
3101 | case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; |
3102 | case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; |
3103 | case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; |
3104 | case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; |
3105 | case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; |
3106 | case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; |
3107 | case GL_RENDERBUFFER_SAMPLES: *params = renderbuffer->getSamples(); break; |
3108 | default: |
3109 | return error(GL_INVALID_ENUM); |
3110 | } |
3111 | } |
3112 | } |
3113 | |
3114 | void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params) |
3115 | { |
3116 | TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)" , shader, pname, params); |
3117 | |
3118 | auto context = es2::getContext(); |
3119 | |
3120 | if(context) |
3121 | { |
3122 | es2::Shader *shaderObject = context->getShader(shader); |
3123 | |
3124 | if(!shaderObject) |
3125 | { |
3126 | if(context->getProgram(shader)) |
3127 | { |
3128 | return error(GL_INVALID_OPERATION); |
3129 | } |
3130 | else |
3131 | { |
3132 | return error(GL_INVALID_VALUE); |
3133 | } |
3134 | } |
3135 | |
3136 | switch(pname) |
3137 | { |
3138 | case GL_SHADER_TYPE: |
3139 | *params = shaderObject->getType(); |
3140 | return; |
3141 | case GL_DELETE_STATUS: |
3142 | *params = shaderObject->isFlaggedForDeletion(); |
3143 | return; |
3144 | case GL_COMPILE_STATUS: |
3145 | *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
3146 | return; |
3147 | case GL_INFO_LOG_LENGTH: |
3148 | *params = (GLint)shaderObject->getInfoLogLength(); |
3149 | return; |
3150 | case GL_SHADER_SOURCE_LENGTH: |
3151 | *params = (GLint)shaderObject->getSourceLength(); |
3152 | return; |
3153 | default: |
3154 | return error(GL_INVALID_ENUM); |
3155 | } |
3156 | } |
3157 | } |
3158 | |
3159 | void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
3160 | { |
3161 | TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)" , |
3162 | shader, bufsize, length, infolog); |
3163 | |
3164 | if(bufsize < 0) |
3165 | { |
3166 | return error(GL_INVALID_VALUE); |
3167 | } |
3168 | |
3169 | auto context = es2::getContext(); |
3170 | |
3171 | if(context) |
3172 | { |
3173 | es2::Shader *shaderObject = context->getShader(shader); |
3174 | |
3175 | if(!shaderObject) |
3176 | { |
3177 | if(context->getProgram(shader)) |
3178 | { |
3179 | return error(GL_INVALID_OPERATION); |
3180 | } |
3181 | else |
3182 | { |
3183 | return error(GL_INVALID_VALUE); |
3184 | } |
3185 | } |
3186 | |
3187 | shaderObject->getInfoLog(bufsize, length, infolog); |
3188 | } |
3189 | } |
3190 | |
3191 | void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
3192 | { |
3193 | TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)" , |
3194 | shadertype, precisiontype, range, precision); |
3195 | |
3196 | switch(shadertype) |
3197 | { |
3198 | case GL_VERTEX_SHADER: |
3199 | case GL_FRAGMENT_SHADER: |
3200 | break; |
3201 | default: |
3202 | return error(GL_INVALID_ENUM); |
3203 | } |
3204 | |
3205 | switch(precisiontype) |
3206 | { |
3207 | case GL_LOW_FLOAT: |
3208 | case GL_MEDIUM_FLOAT: |
3209 | case GL_HIGH_FLOAT: |
3210 | // IEEE 754 single-precision |
3211 | range[0] = 127; |
3212 | range[1] = 127; |
3213 | *precision = 23; |
3214 | break; |
3215 | case GL_LOW_INT: |
3216 | case GL_MEDIUM_INT: |
3217 | case GL_HIGH_INT: |
3218 | // Full integer precision is supported |
3219 | range[0] = 31; |
3220 | range[1] = 30; |
3221 | *precision = 0; |
3222 | break; |
3223 | default: |
3224 | return error(GL_INVALID_ENUM); |
3225 | } |
3226 | } |
3227 | |
3228 | void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
3229 | { |
3230 | TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)" , |
3231 | shader, bufsize, length, source); |
3232 | |
3233 | if(bufsize < 0) |
3234 | { |
3235 | return error(GL_INVALID_VALUE); |
3236 | } |
3237 | |
3238 | auto context = es2::getContext(); |
3239 | |
3240 | if(context) |
3241 | { |
3242 | es2::Shader *shaderObject = context->getShader(shader); |
3243 | |
3244 | if(!shaderObject) |
3245 | { |
3246 | if(context->getProgram(shader)) |
3247 | { |
3248 | return error(GL_INVALID_OPERATION); |
3249 | } |
3250 | else |
3251 | { |
3252 | return error(GL_INVALID_VALUE); |
3253 | } |
3254 | } |
3255 | |
3256 | shaderObject->getSource(bufsize, length, source); |
3257 | } |
3258 | } |
3259 | |
3260 | const GLubyte* GL_APIENTRY GetString(GLenum name) |
3261 | { |
3262 | TRACE("(GLenum name = 0x%X)" , name); |
3263 | |
3264 | switch(name) |
3265 | { |
3266 | case GL_VENDOR: |
3267 | return (GLubyte*)"Google Inc." ; |
3268 | case GL_RENDERER: |
3269 | return (GLubyte*)"Google SwiftShader" ; |
3270 | case GL_VERSION: |
3271 | return (GLubyte*)"OpenGL ES 3.0 SwiftShader " VERSION_STRING; |
3272 | case GL_SHADING_LANGUAGE_VERSION: |
3273 | return (GLubyte*)"OpenGL ES GLSL ES 3.00 SwiftShader " VERSION_STRING; |
3274 | case GL_EXTENSIONS: |
3275 | { |
3276 | auto context = es2::getContext(); |
3277 | return context ? context->getExtensions(GL_INVALID_INDEX) : (GLubyte*)nullptr; |
3278 | } |
3279 | default: |
3280 | return error(GL_INVALID_ENUM, (GLubyte*)nullptr); |
3281 | } |
3282 | } |
3283 | |
3284 | void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
3285 | { |
3286 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)" , target, pname, params); |
3287 | |
3288 | auto context = es2::getContext(); |
3289 | |
3290 | if(context) |
3291 | { |
3292 | es2::Texture *texture = context->getTargetTexture(target); |
3293 | |
3294 | if(!texture) |
3295 | { |
3296 | return; |
3297 | } |
3298 | |
3299 | switch(pname) |
3300 | { |
3301 | case GL_TEXTURE_MAG_FILTER: |
3302 | *params = (GLfloat)texture->getMagFilter(); |
3303 | break; |
3304 | case GL_TEXTURE_MIN_FILTER: |
3305 | *params = (GLfloat)texture->getMinFilter(); |
3306 | break; |
3307 | case GL_TEXTURE_WRAP_S: |
3308 | *params = (GLfloat)texture->getWrapS(); |
3309 | break; |
3310 | case GL_TEXTURE_WRAP_T: |
3311 | *params = (GLfloat)texture->getWrapT(); |
3312 | break; |
3313 | case GL_TEXTURE_WRAP_R_OES: |
3314 | *params = (GLfloat)texture->getWrapR(); |
3315 | break; |
3316 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
3317 | *params = texture->getMaxAnisotropy(); |
3318 | break; |
3319 | case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
3320 | *params = (GLfloat)1; |
3321 | break; |
3322 | case GL_TEXTURE_BASE_LEVEL: |
3323 | *params = (GLfloat)texture->getBaseLevel(); |
3324 | break; |
3325 | case GL_TEXTURE_COMPARE_FUNC: |
3326 | *params = (GLfloat)texture->getCompareFunc(); |
3327 | break; |
3328 | case GL_TEXTURE_COMPARE_MODE: |
3329 | *params = (GLfloat)texture->getCompareMode(); |
3330 | break; |
3331 | case GL_TEXTURE_IMMUTABLE_FORMAT: |
3332 | *params = (GLfloat)texture->getImmutableFormat(); |
3333 | break; |
3334 | case GL_TEXTURE_IMMUTABLE_LEVELS: |
3335 | *params = (GLfloat)texture->getImmutableLevels(); |
3336 | break; |
3337 | case GL_TEXTURE_MAX_LEVEL: |
3338 | *params = (GLfloat)texture->getMaxLevel(); |
3339 | break; |
3340 | case GL_TEXTURE_MAX_LOD: |
3341 | *params = texture->getMaxLOD(); |
3342 | break; |
3343 | case GL_TEXTURE_MIN_LOD: |
3344 | *params = texture->getMinLOD(); |
3345 | break; |
3346 | case GL_TEXTURE_SWIZZLE_R: |
3347 | *params = (GLfloat)texture->getSwizzleR(); |
3348 | break; |
3349 | case GL_TEXTURE_SWIZZLE_G: |
3350 | *params = (GLfloat)texture->getSwizzleG(); |
3351 | break; |
3352 | case GL_TEXTURE_SWIZZLE_B: |
3353 | *params = (GLfloat)texture->getSwizzleB(); |
3354 | break; |
3355 | case GL_TEXTURE_SWIZZLE_A: |
3356 | *params = (GLfloat)texture->getSwizzleA(); |
3357 | break; |
3358 | default: |
3359 | return error(GL_INVALID_ENUM); |
3360 | } |
3361 | } |
3362 | } |
3363 | |
3364 | void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
3365 | { |
3366 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)" , target, pname, params); |
3367 | |
3368 | auto context = es2::getContext(); |
3369 | |
3370 | if(context) |
3371 | { |
3372 | es2::Texture *texture = context->getTargetTexture(target); |
3373 | |
3374 | if(!texture) |
3375 | { |
3376 | return; |
3377 | } |
3378 | |
3379 | switch(pname) |
3380 | { |
3381 | case GL_TEXTURE_MAG_FILTER: |
3382 | *params = texture->getMagFilter(); |
3383 | break; |
3384 | case GL_TEXTURE_MIN_FILTER: |
3385 | *params = texture->getMinFilter(); |
3386 | break; |
3387 | case GL_TEXTURE_WRAP_S: |
3388 | *params = texture->getWrapS(); |
3389 | break; |
3390 | case GL_TEXTURE_WRAP_T: |
3391 | *params = texture->getWrapT(); |
3392 | break; |
3393 | case GL_TEXTURE_WRAP_R_OES: |
3394 | *params = texture->getWrapR(); |
3395 | break; |
3396 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
3397 | *params = (GLint)texture->getMaxAnisotropy(); |
3398 | break; |
3399 | case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
3400 | *params = 1; |
3401 | break; |
3402 | case GL_TEXTURE_BASE_LEVEL: |
3403 | *params = texture->getBaseLevel(); |
3404 | break; |
3405 | case GL_TEXTURE_COMPARE_FUNC: |
3406 | *params = (GLint)texture->getCompareFunc(); |
3407 | break; |
3408 | case GL_TEXTURE_COMPARE_MODE: |
3409 | *params = (GLint)texture->getCompareMode(); |
3410 | break; |
3411 | case GL_TEXTURE_IMMUTABLE_FORMAT: |
3412 | *params = (GLint)texture->getImmutableFormat(); |
3413 | break; |
3414 | case GL_TEXTURE_IMMUTABLE_LEVELS: |
3415 | *params = (GLint)texture->getImmutableLevels(); |
3416 | break; |
3417 | case GL_TEXTURE_MAX_LEVEL: |
3418 | *params = texture->getMaxLevel(); |
3419 | break; |
3420 | case GL_TEXTURE_MAX_LOD: |
3421 | *params = (GLint)roundf(texture->getMaxLOD()); |
3422 | break; |
3423 | case GL_TEXTURE_MIN_LOD: |
3424 | *params = (GLint)roundf(texture->getMinLOD()); |
3425 | break; |
3426 | case GL_TEXTURE_SWIZZLE_R: |
3427 | *params = (GLint)texture->getSwizzleR(); |
3428 | break; |
3429 | case GL_TEXTURE_SWIZZLE_G: |
3430 | *params = (GLint)texture->getSwizzleG(); |
3431 | break; |
3432 | case GL_TEXTURE_SWIZZLE_B: |
3433 | *params = (GLint)texture->getSwizzleB(); |
3434 | break; |
3435 | case GL_TEXTURE_SWIZZLE_A: |
3436 | *params = (GLint)texture->getSwizzleA(); |
3437 | break; |
3438 | default: |
3439 | return error(GL_INVALID_ENUM); |
3440 | } |
3441 | } |
3442 | } |
3443 | |
3444 | void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
3445 | { |
3446 | TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)" , |
3447 | program, location, bufSize, params); |
3448 | |
3449 | if(bufSize < 0) |
3450 | { |
3451 | return error(GL_INVALID_VALUE); |
3452 | } |
3453 | |
3454 | auto context = es2::getContext(); |
3455 | |
3456 | if(context) |
3457 | { |
3458 | es2::Program *programObject = context->getProgram(program); |
3459 | |
3460 | if(!programObject) |
3461 | { |
3462 | if(context->getShader(program)) |
3463 | { |
3464 | return error(GL_INVALID_OPERATION); |
3465 | } |
3466 | else |
3467 | { |
3468 | return error(GL_INVALID_VALUE); |
3469 | } |
3470 | } |
3471 | |
3472 | if(!programObject->isLinked()) |
3473 | { |
3474 | return error(GL_INVALID_OPERATION); |
3475 | } |
3476 | |
3477 | if(!programObject->getUniformfv(location, &bufSize, params)) |
3478 | { |
3479 | return error(GL_INVALID_OPERATION); |
3480 | } |
3481 | } |
3482 | } |
3483 | |
3484 | void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params) |
3485 | { |
3486 | TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)" , program, location, params); |
3487 | |
3488 | auto context = es2::getContext(); |
3489 | |
3490 | if(context) |
3491 | { |
3492 | es2::Program *programObject = context->getProgram(program); |
3493 | |
3494 | if(!programObject) |
3495 | { |
3496 | if(context->getShader(program)) |
3497 | { |
3498 | return error(GL_INVALID_OPERATION); |
3499 | } |
3500 | else |
3501 | { |
3502 | return error(GL_INVALID_VALUE); |
3503 | } |
3504 | } |
3505 | |
3506 | if(!programObject->isLinked()) |
3507 | { |
3508 | return error(GL_INVALID_OPERATION); |
3509 | } |
3510 | |
3511 | if(!programObject->getUniformfv(location, nullptr, params)) |
3512 | { |
3513 | return error(GL_INVALID_OPERATION); |
3514 | } |
3515 | } |
3516 | } |
3517 | |
3518 | void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
3519 | { |
3520 | TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)" , |
3521 | program, location, bufSize, params); |
3522 | |
3523 | if(bufSize < 0) |
3524 | { |
3525 | return error(GL_INVALID_VALUE); |
3526 | } |
3527 | |
3528 | auto context = es2::getContext(); |
3529 | |
3530 | if(context) |
3531 | { |
3532 | es2::Program *programObject = context->getProgram(program); |
3533 | |
3534 | if(!programObject) |
3535 | { |
3536 | if(context->getShader(program)) |
3537 | { |
3538 | return error(GL_INVALID_OPERATION); |
3539 | } |
3540 | else |
3541 | { |
3542 | return error(GL_INVALID_VALUE); |
3543 | } |
3544 | } |
3545 | |
3546 | if(!programObject->isLinked()) |
3547 | { |
3548 | return error(GL_INVALID_OPERATION); |
3549 | } |
3550 | |
3551 | if(!programObject->getUniformiv(location, &bufSize, params)) |
3552 | { |
3553 | return error(GL_INVALID_OPERATION); |
3554 | } |
3555 | } |
3556 | } |
3557 | |
3558 | void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params) |
3559 | { |
3560 | TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)" , program, location, params); |
3561 | |
3562 | auto context = es2::getContext(); |
3563 | |
3564 | if(context) |
3565 | { |
3566 | es2::Program *programObject = context->getProgram(program); |
3567 | |
3568 | if(!programObject) |
3569 | { |
3570 | if(context->getShader(program)) |
3571 | { |
3572 | return error(GL_INVALID_OPERATION); |
3573 | } |
3574 | else |
3575 | { |
3576 | return error(GL_INVALID_VALUE); |
3577 | } |
3578 | } |
3579 | |
3580 | if(!programObject->isLinked()) |
3581 | { |
3582 | return error(GL_INVALID_OPERATION); |
3583 | } |
3584 | |
3585 | if(!programObject->getUniformiv(location, nullptr, params)) |
3586 | { |
3587 | return error(GL_INVALID_OPERATION); |
3588 | } |
3589 | } |
3590 | } |
3591 | |
3592 | int GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name) |
3593 | { |
3594 | TRACE("(GLuint program = %d, const GLchar* name = %s)" , program, name); |
3595 | |
3596 | auto context = es2::getContext(); |
3597 | |
3598 | if(strstr(name, "gl_" ) == name) |
3599 | { |
3600 | return -1; |
3601 | } |
3602 | |
3603 | if(context) |
3604 | { |
3605 | es2::Program *programObject = context->getProgram(program); |
3606 | |
3607 | if(!programObject) |
3608 | { |
3609 | if(context->getShader(program)) |
3610 | { |
3611 | return error(GL_INVALID_OPERATION, -1); |
3612 | } |
3613 | else |
3614 | { |
3615 | return error(GL_INVALID_VALUE, -1); |
3616 | } |
3617 | } |
3618 | |
3619 | if(!programObject->isLinked()) |
3620 | { |
3621 | return error(GL_INVALID_OPERATION, -1); |
3622 | } |
3623 | |
3624 | return programObject->getUniformLocation(name); |
3625 | } |
3626 | |
3627 | return -1; |
3628 | } |
3629 | |
3630 | void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
3631 | { |
3632 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)" , index, pname, params); |
3633 | |
3634 | auto context = es2::getContext(); |
3635 | |
3636 | if(context) |
3637 | { |
3638 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
3639 | { |
3640 | return error(GL_INVALID_VALUE); |
3641 | } |
3642 | |
3643 | const es2::VertexAttribute &attribState = context->getVertexAttribState(index); |
3644 | |
3645 | switch(pname) |
3646 | { |
3647 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
3648 | *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
3649 | break; |
3650 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
3651 | *params = (GLfloat)attribState.mSize; |
3652 | break; |
3653 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
3654 | *params = (GLfloat)attribState.mStride; |
3655 | break; |
3656 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
3657 | *params = (GLfloat)attribState.mType; |
3658 | break; |
3659 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
3660 | *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); |
3661 | break; |
3662 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
3663 | *params = (GLfloat)attribState.mBoundBuffer.name(); |
3664 | break; |
3665 | case GL_CURRENT_VERTEX_ATTRIB: |
3666 | { |
3667 | const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; |
3668 | for(int i = 0; i < 4; ++i) |
3669 | { |
3670 | params[i] = attrib.getCurrentValueF(i); |
3671 | } |
3672 | } |
3673 | break; |
3674 | case GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
3675 | *params = (GLfloat)(attribState.mPureInteger ? GL_TRUE : GL_FALSE); |
3676 | break; |
3677 | default: |
3678 | return error(GL_INVALID_ENUM); |
3679 | } |
3680 | } |
3681 | } |
3682 | |
3683 | void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
3684 | { |
3685 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)" , index, pname, params); |
3686 | |
3687 | auto context = es2::getContext(); |
3688 | |
3689 | if(context) |
3690 | { |
3691 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
3692 | { |
3693 | return error(GL_INVALID_VALUE); |
3694 | } |
3695 | |
3696 | const es2::VertexAttribute &attribState = context->getVertexAttribState(index); |
3697 | |
3698 | switch(pname) |
3699 | { |
3700 | case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
3701 | *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
3702 | break; |
3703 | case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
3704 | *params = attribState.mSize; |
3705 | break; |
3706 | case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
3707 | *params = attribState.mStride; |
3708 | break; |
3709 | case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
3710 | *params = attribState.mType; |
3711 | break; |
3712 | case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
3713 | *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
3714 | break; |
3715 | case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
3716 | *params = attribState.mBoundBuffer.name(); |
3717 | break; |
3718 | case GL_CURRENT_VERTEX_ATTRIB: |
3719 | { |
3720 | const VertexAttribute& attrib = context->getCurrentVertexAttributes()[index]; |
3721 | for(int i = 0; i < 4; ++i) |
3722 | { |
3723 | float currentValue = attrib.getCurrentValueF(i); |
3724 | params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); |
3725 | } |
3726 | } |
3727 | break; |
3728 | case GL_VERTEX_ATTRIB_ARRAY_INTEGER: |
3729 | *params = (attribState.mPureInteger ? GL_TRUE : GL_FALSE); |
3730 | break; |
3731 | default: |
3732 | return error(GL_INVALID_ENUM); |
3733 | } |
3734 | } |
3735 | } |
3736 | |
3737 | void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
3738 | { |
3739 | TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)" , index, pname, pointer); |
3740 | |
3741 | auto context = es2::getContext(); |
3742 | |
3743 | if(context) |
3744 | { |
3745 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
3746 | { |
3747 | return error(GL_INVALID_VALUE); |
3748 | } |
3749 | |
3750 | if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
3751 | { |
3752 | return error(GL_INVALID_ENUM); |
3753 | } |
3754 | |
3755 | *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
3756 | } |
3757 | } |
3758 | |
3759 | void GL_APIENTRY Hint(GLenum target, GLenum mode) |
3760 | { |
3761 | TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)" , target, mode); |
3762 | |
3763 | switch(mode) |
3764 | { |
3765 | case GL_FASTEST: |
3766 | case GL_NICEST: |
3767 | case GL_DONT_CARE: |
3768 | break; |
3769 | default: |
3770 | return error(GL_INVALID_ENUM); |
3771 | } |
3772 | |
3773 | auto context = es2::getContext(); |
3774 | |
3775 | if(context) |
3776 | { |
3777 | switch(target) |
3778 | { |
3779 | case GL_GENERATE_MIPMAP_HINT: |
3780 | context->setGenerateMipmapHint(mode); |
3781 | break; |
3782 | case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
3783 | context->setFragmentShaderDerivativeHint(mode); |
3784 | break; |
3785 | case GL_TEXTURE_FILTERING_HINT_CHROMIUM: |
3786 | context->setTextureFilteringHint(mode); |
3787 | break; |
3788 | default: |
3789 | return error(GL_INVALID_ENUM); |
3790 | } |
3791 | } |
3792 | } |
3793 | |
3794 | GLboolean GL_APIENTRY IsBuffer(GLuint buffer) |
3795 | { |
3796 | TRACE("(GLuint buffer = %d)" , buffer); |
3797 | |
3798 | auto context = es2::getContext(); |
3799 | |
3800 | if(context && buffer) |
3801 | { |
3802 | es2::Buffer *bufferObject = context->getBuffer(buffer); |
3803 | |
3804 | if(bufferObject) |
3805 | { |
3806 | return GL_TRUE; |
3807 | } |
3808 | } |
3809 | |
3810 | return GL_FALSE; |
3811 | } |
3812 | |
3813 | GLboolean GL_APIENTRY IsEnabled(GLenum cap) |
3814 | { |
3815 | TRACE("(GLenum cap = 0x%X)" , cap); |
3816 | |
3817 | auto context = es2::getContext(); |
3818 | |
3819 | if(context) |
3820 | { |
3821 | switch(cap) |
3822 | { |
3823 | case GL_CULL_FACE: return context->isCullFaceEnabled(); |
3824 | case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); |
3825 | case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); |
3826 | case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); |
3827 | case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); |
3828 | case GL_STENCIL_TEST: return context->isStencilTestEnabled(); |
3829 | case GL_DEPTH_TEST: return context->isDepthTestEnabled(); |
3830 | case GL_BLEND: return context->isBlendEnabled(); |
3831 | case GL_DITHER: return context->isDitherEnabled(); |
3832 | case GL_PRIMITIVE_RESTART_FIXED_INDEX: return context->isPrimitiveRestartFixedIndexEnabled(); |
3833 | case GL_RASTERIZER_DISCARD: return context->isRasterizerDiscardEnabled(); |
3834 | default: |
3835 | return error(GL_INVALID_ENUM, false); |
3836 | } |
3837 | } |
3838 | |
3839 | return false; |
3840 | } |
3841 | |
3842 | GLboolean GL_APIENTRY IsFenceNV(GLuint fence) |
3843 | { |
3844 | TRACE("(GLuint fence = %d)" , fence); |
3845 | |
3846 | auto context = es2::getContext(); |
3847 | |
3848 | if(context) |
3849 | { |
3850 | es2::Fence *fenceObject = context->getFence(fence); |
3851 | |
3852 | if(!fenceObject) |
3853 | { |
3854 | return GL_FALSE; |
3855 | } |
3856 | |
3857 | return fenceObject->isFence(); |
3858 | } |
3859 | |
3860 | return GL_FALSE; |
3861 | } |
3862 | |
3863 | GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer) |
3864 | { |
3865 | TRACE("(GLuint framebuffer = %d)" , framebuffer); |
3866 | |
3867 | auto context = es2::getContext(); |
3868 | |
3869 | if(context && framebuffer) |
3870 | { |
3871 | es2::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
3872 | |
3873 | if(framebufferObject) |
3874 | { |
3875 | return GL_TRUE; |
3876 | } |
3877 | } |
3878 | |
3879 | return GL_FALSE; |
3880 | } |
3881 | |
3882 | GLboolean GL_APIENTRY IsProgram(GLuint program) |
3883 | { |
3884 | TRACE("(GLuint program = %d)" , program); |
3885 | |
3886 | auto context = es2::getContext(); |
3887 | |
3888 | if(context && program) |
3889 | { |
3890 | es2::Program *programObject = context->getProgram(program); |
3891 | |
3892 | if(programObject) |
3893 | { |
3894 | return GL_TRUE; |
3895 | } |
3896 | } |
3897 | |
3898 | return GL_FALSE; |
3899 | } |
3900 | |
3901 | GLboolean GL_APIENTRY IsQueryEXT(GLuint name) |
3902 | { |
3903 | TRACE("(GLuint name = %d)" , name); |
3904 | |
3905 | if(name == 0) |
3906 | { |
3907 | return GL_FALSE; |
3908 | } |
3909 | |
3910 | auto context = es2::getContext(); |
3911 | |
3912 | if(context) |
3913 | { |
3914 | es2::Query *queryObject = context->getQuery(name); |
3915 | |
3916 | if(queryObject) |
3917 | { |
3918 | return GL_TRUE; |
3919 | } |
3920 | } |
3921 | |
3922 | return GL_FALSE; |
3923 | } |
3924 | |
3925 | GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer) |
3926 | { |
3927 | TRACE("(GLuint renderbuffer = %d)" , renderbuffer); |
3928 | |
3929 | auto context = es2::getContext(); |
3930 | |
3931 | if(context && renderbuffer) |
3932 | { |
3933 | es2::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
3934 | |
3935 | if(renderbufferObject) |
3936 | { |
3937 | return GL_TRUE; |
3938 | } |
3939 | } |
3940 | |
3941 | return GL_FALSE; |
3942 | } |
3943 | |
3944 | GLboolean GL_APIENTRY IsShader(GLuint shader) |
3945 | { |
3946 | TRACE("(GLuint shader = %d)" , shader); |
3947 | |
3948 | auto context = es2::getContext(); |
3949 | |
3950 | if(context && shader) |
3951 | { |
3952 | es2::Shader *shaderObject = context->getShader(shader); |
3953 | |
3954 | if(shaderObject) |
3955 | { |
3956 | return GL_TRUE; |
3957 | } |
3958 | } |
3959 | |
3960 | return GL_FALSE; |
3961 | } |
3962 | |
3963 | GLboolean GL_APIENTRY IsTexture(GLuint texture) |
3964 | { |
3965 | TRACE("(GLuint texture = %d)" , texture); |
3966 | |
3967 | auto context = es2::getContext(); |
3968 | |
3969 | if(context && texture) |
3970 | { |
3971 | es2::Texture *textureObject = context->getTexture(texture); |
3972 | |
3973 | if(textureObject) |
3974 | { |
3975 | return GL_TRUE; |
3976 | } |
3977 | } |
3978 | |
3979 | return GL_FALSE; |
3980 | } |
3981 | |
3982 | void GL_APIENTRY LineWidth(GLfloat width) |
3983 | { |
3984 | TRACE("(GLfloat width = %f)" , width); |
3985 | |
3986 | if(width <= 0.0f) |
3987 | { |
3988 | return error(GL_INVALID_VALUE); |
3989 | } |
3990 | |
3991 | auto context = es2::getContext(); |
3992 | |
3993 | if(context) |
3994 | { |
3995 | context->setLineWidth(width); |
3996 | } |
3997 | } |
3998 | |
3999 | void GL_APIENTRY LinkProgram(GLuint program) |
4000 | { |
4001 | TRACE("(GLuint program = %d)" , program); |
4002 | |
4003 | auto context = es2::getContext(); |
4004 | |
4005 | if(context) |
4006 | { |
4007 | es2::Program *programObject = context->getProgram(program); |
4008 | |
4009 | if(!programObject) |
4010 | { |
4011 | if(context->getShader(program)) |
4012 | { |
4013 | return error(GL_INVALID_OPERATION); |
4014 | } |
4015 | else |
4016 | { |
4017 | return error(GL_INVALID_VALUE); |
4018 | } |
4019 | } |
4020 | |
4021 | if(programObject == context->getCurrentProgram()) |
4022 | { |
4023 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
4024 | if(transformFeedback && transformFeedback->isActive()) |
4025 | { |
4026 | return error(GL_INVALID_OPERATION); |
4027 | } |
4028 | } |
4029 | |
4030 | programObject->link(); |
4031 | } |
4032 | } |
4033 | |
4034 | void GL_APIENTRY PixelStorei(GLenum pname, GLint param) |
4035 | { |
4036 | TRACE("(GLenum pname = 0x%X, GLint param = %d)" , pname, param); |
4037 | |
4038 | auto context = es2::getContext(); |
4039 | |
4040 | if(context) |
4041 | { |
4042 | switch(pname) |
4043 | { |
4044 | case GL_UNPACK_ALIGNMENT: |
4045 | if(param != 1 && param != 2 && param != 4 && param != 8) |
4046 | { |
4047 | return error(GL_INVALID_VALUE); |
4048 | } |
4049 | context->setUnpackAlignment(param); |
4050 | break; |
4051 | case GL_PACK_ALIGNMENT: |
4052 | if(param != 1 && param != 2 && param != 4 && param != 8) |
4053 | { |
4054 | return error(GL_INVALID_VALUE); |
4055 | } |
4056 | context->setPackAlignment(param); |
4057 | break; |
4058 | case GL_PACK_ROW_LENGTH: |
4059 | if(param < 0) |
4060 | { |
4061 | return error(GL_INVALID_VALUE); |
4062 | } |
4063 | context->setPackRowLength(param); |
4064 | break; |
4065 | case GL_PACK_SKIP_PIXELS: |
4066 | if(param < 0) |
4067 | { |
4068 | return error(GL_INVALID_VALUE); |
4069 | } |
4070 | context->setPackSkipPixels(param); |
4071 | break; |
4072 | case GL_PACK_SKIP_ROWS: |
4073 | if(param < 0) |
4074 | { |
4075 | return error(GL_INVALID_VALUE); |
4076 | } |
4077 | context->setPackSkipRows(param); |
4078 | break; |
4079 | case GL_UNPACK_ROW_LENGTH: |
4080 | if(param < 0) |
4081 | { |
4082 | return error(GL_INVALID_VALUE); |
4083 | } |
4084 | context->setUnpackRowLength(param); |
4085 | break; |
4086 | case GL_UNPACK_IMAGE_HEIGHT: |
4087 | if(param < 0) |
4088 | { |
4089 | return error(GL_INVALID_VALUE); |
4090 | } |
4091 | context->setUnpackImageHeight(param); |
4092 | break; |
4093 | case GL_UNPACK_SKIP_PIXELS: |
4094 | if(param < 0) |
4095 | { |
4096 | return error(GL_INVALID_VALUE); |
4097 | } |
4098 | context->setUnpackSkipPixels(param); |
4099 | break; |
4100 | case GL_UNPACK_SKIP_ROWS: |
4101 | if(param < 0) |
4102 | { |
4103 | return error(GL_INVALID_VALUE); |
4104 | } |
4105 | context->setUnpackSkipRows(param); |
4106 | break; |
4107 | case GL_UNPACK_SKIP_IMAGES: |
4108 | if(param < 0) |
4109 | { |
4110 | return error(GL_INVALID_VALUE); |
4111 | } |
4112 | context->setUnpackSkipImages(param); |
4113 | break; |
4114 | default: |
4115 | return error(GL_INVALID_ENUM); |
4116 | } |
4117 | } |
4118 | } |
4119 | |
4120 | void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units) |
4121 | { |
4122 | TRACE("(GLfloat factor = %f, GLfloat units = %f)" , factor, units); |
4123 | |
4124 | auto context = es2::getContext(); |
4125 | |
4126 | if(context) |
4127 | { |
4128 | context->setPolygonOffsetParams(factor, units); |
4129 | } |
4130 | } |
4131 | |
4132 | void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
4133 | GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) |
4134 | { |
4135 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
4136 | "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)" , |
4137 | x, y, width, height, format, type, bufSize, data); |
4138 | |
4139 | if(width < 0 || height < 0 || bufSize < 0) |
4140 | { |
4141 | return error(GL_INVALID_VALUE); |
4142 | } |
4143 | |
4144 | auto context = es2::getContext(); |
4145 | |
4146 | if(context) |
4147 | { |
4148 | context->readPixels(x, y, width, height, format, type, &bufSize, data); |
4149 | } |
4150 | } |
4151 | |
4152 | void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
4153 | { |
4154 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
4155 | "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)" , |
4156 | x, y, width, height, format, type, pixels); |
4157 | |
4158 | if(width < 0 || height < 0) |
4159 | { |
4160 | return error(GL_INVALID_VALUE); |
4161 | } |
4162 | |
4163 | auto context = es2::getContext(); |
4164 | |
4165 | if(context) |
4166 | { |
4167 | context->readPixels(x, y, width, height, format, type, nullptr, pixels); |
4168 | } |
4169 | } |
4170 | |
4171 | void GL_APIENTRY ReleaseShaderCompiler(void) |
4172 | { |
4173 | TRACE("()" ); |
4174 | |
4175 | es2::Shader::releaseCompiler(); |
4176 | } |
4177 | |
4178 | void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
4179 | { |
4180 | TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)" , |
4181 | target, samples, internalformat, width, height); |
4182 | |
4183 | switch(target) |
4184 | { |
4185 | case GL_RENDERBUFFER: |
4186 | break; |
4187 | default: |
4188 | return error(GL_INVALID_ENUM); |
4189 | } |
4190 | |
4191 | if(width < 0 || height < 0 || samples < 0 || |
4192 | width > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
4193 | height > es2::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE) |
4194 | { |
4195 | return error(GL_INVALID_VALUE); |
4196 | } |
4197 | |
4198 | if(samples > es2::IMPLEMENTATION_MAX_SAMPLES || |
4199 | (IsNonNormalizedInteger(internalformat) && samples > 0)) |
4200 | { |
4201 | return error(GL_INVALID_OPERATION); |
4202 | } |
4203 | |
4204 | auto context = es2::getContext(); |
4205 | |
4206 | if(context) |
4207 | { |
4208 | GLuint handle = context->getRenderbufferName(); |
4209 | if(handle == 0) |
4210 | { |
4211 | return error(GL_INVALID_OPERATION); |
4212 | } |
4213 | |
4214 | if(IsColorRenderable(internalformat)) |
4215 | { |
4216 | context->setRenderbufferStorage(new es2::Colorbuffer(width, height, internalformat, samples)); |
4217 | } |
4218 | else if(IsDepthRenderable(internalformat) && IsStencilRenderable(internalformat)) |
4219 | { |
4220 | context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples)); |
4221 | } |
4222 | else if(IsDepthRenderable(internalformat)) |
4223 | { |
4224 | context->setRenderbufferStorage(new es2::Depthbuffer(width, height, internalformat, samples)); |
4225 | } |
4226 | else if(IsStencilRenderable(internalformat)) |
4227 | { |
4228 | context->setRenderbufferStorage(new es2::Stencilbuffer(width, height, samples)); |
4229 | } |
4230 | else error(GL_INVALID_ENUM); |
4231 | } |
4232 | } |
4233 | |
4234 | void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
4235 | { |
4236 | RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
4237 | } |
4238 | |
4239 | void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
4240 | { |
4241 | RenderbufferStorageMultisample(target, 0, internalformat, width, height); |
4242 | } |
4243 | |
4244 | void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert) |
4245 | { |
4246 | TRACE("(GLclampf value = %f, GLboolean invert = %d)" , value, invert); |
4247 | |
4248 | auto context = es2::getContext(); |
4249 | |
4250 | if(context) |
4251 | { |
4252 | context->setSampleCoverageParams(es2::clamp01(value), invert != GL_FALSE); |
4253 | } |
4254 | } |
4255 | |
4256 | void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition) |
4257 | { |
4258 | TRACE("(GLuint fence = %d, GLenum condition = 0x%X)" , fence, condition); |
4259 | |
4260 | if(condition != GL_ALL_COMPLETED_NV) |
4261 | { |
4262 | return error(GL_INVALID_ENUM); |
4263 | } |
4264 | |
4265 | auto context = es2::getContext(); |
4266 | |
4267 | if(context) |
4268 | { |
4269 | es2::Fence *fenceObject = context->getFence(fence); |
4270 | |
4271 | if(!fenceObject) |
4272 | { |
4273 | return error(GL_INVALID_OPERATION); |
4274 | } |
4275 | |
4276 | fenceObject->setFence(condition); |
4277 | } |
4278 | } |
4279 | |
4280 | void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height) |
4281 | { |
4282 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)" , x, y, width, height); |
4283 | |
4284 | if(width < 0 || height < 0) |
4285 | { |
4286 | return error(GL_INVALID_VALUE); |
4287 | } |
4288 | |
4289 | auto context = es2::getContext(); |
4290 | |
4291 | if(context) |
4292 | { |
4293 | context->setScissorParams(x, y, width, height); |
4294 | } |
4295 | } |
4296 | |
4297 | void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
4298 | { |
4299 | TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, " |
4300 | "const GLvoid* binary = %p, GLsizei length = %d)" , |
4301 | n, shaders, binaryformat, binary, length); |
4302 | |
4303 | // No binary shader formats are supported. |
4304 | return error(GL_INVALID_ENUM); |
4305 | } |
4306 | |
4307 | void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
4308 | { |
4309 | TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)" , |
4310 | shader, count, string, length); |
4311 | |
4312 | if(count < 0) |
4313 | { |
4314 | return error(GL_INVALID_VALUE); |
4315 | } |
4316 | |
4317 | auto context = es2::getContext(); |
4318 | |
4319 | if(context) |
4320 | { |
4321 | es2::Shader *shaderObject = context->getShader(shader); |
4322 | |
4323 | if(!shaderObject) |
4324 | { |
4325 | if(context->getProgram(shader)) |
4326 | { |
4327 | return error(GL_INVALID_OPERATION); |
4328 | } |
4329 | else |
4330 | { |
4331 | return error(GL_INVALID_VALUE); |
4332 | } |
4333 | } |
4334 | |
4335 | shaderObject->setSource(count, string, length); |
4336 | } |
4337 | } |
4338 | |
4339 | void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
4340 | { |
4341 | TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)" , face, func, ref, mask); |
4342 | |
4343 | switch(face) |
4344 | { |
4345 | case GL_FRONT: |
4346 | case GL_BACK: |
4347 | case GL_FRONT_AND_BACK: |
4348 | break; |
4349 | default: |
4350 | return error(GL_INVALID_ENUM); |
4351 | } |
4352 | |
4353 | switch(func) |
4354 | { |
4355 | case GL_NEVER: |
4356 | case GL_ALWAYS: |
4357 | case GL_LESS: |
4358 | case GL_LEQUAL: |
4359 | case GL_EQUAL: |
4360 | case GL_GEQUAL: |
4361 | case GL_GREATER: |
4362 | case GL_NOTEQUAL: |
4363 | break; |
4364 | default: |
4365 | return error(GL_INVALID_ENUM); |
4366 | } |
4367 | |
4368 | auto context = es2::getContext(); |
4369 | |
4370 | if(context) |
4371 | { |
4372 | if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
4373 | { |
4374 | context->setStencilParams(func, ref, mask); |
4375 | } |
4376 | |
4377 | if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
4378 | { |
4379 | context->setStencilBackParams(func, ref, mask); |
4380 | } |
4381 | } |
4382 | } |
4383 | |
4384 | void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask) |
4385 | { |
4386 | StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
4387 | } |
4388 | |
4389 | void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask) |
4390 | { |
4391 | TRACE("(GLenum face = 0x%X, GLuint mask = %d)" , face, mask); |
4392 | |
4393 | switch(face) |
4394 | { |
4395 | case GL_FRONT: |
4396 | case GL_BACK: |
4397 | case GL_FRONT_AND_BACK: |
4398 | break; |
4399 | default: |
4400 | return error(GL_INVALID_ENUM); |
4401 | } |
4402 | |
4403 | auto context = es2::getContext(); |
4404 | |
4405 | if(context) |
4406 | { |
4407 | if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
4408 | { |
4409 | context->setStencilWritemask(mask); |
4410 | } |
4411 | |
4412 | if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
4413 | { |
4414 | context->setStencilBackWritemask(mask); |
4415 | } |
4416 | } |
4417 | } |
4418 | |
4419 | void GL_APIENTRY StencilMask(GLuint mask) |
4420 | { |
4421 | StencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
4422 | } |
4423 | |
4424 | void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
4425 | { |
4426 | TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)" , |
4427 | face, fail, zfail, zpass); |
4428 | |
4429 | switch(face) |
4430 | { |
4431 | case GL_FRONT: |
4432 | case GL_BACK: |
4433 | case GL_FRONT_AND_BACK: |
4434 | break; |
4435 | default: |
4436 | return error(GL_INVALID_ENUM); |
4437 | } |
4438 | |
4439 | switch(fail) |
4440 | { |
4441 | case GL_ZERO: |
4442 | case GL_KEEP: |
4443 | case GL_REPLACE: |
4444 | case GL_INCR: |
4445 | case GL_DECR: |
4446 | case GL_INVERT: |
4447 | case GL_INCR_WRAP: |
4448 | case GL_DECR_WRAP: |
4449 | break; |
4450 | default: |
4451 | return error(GL_INVALID_ENUM); |
4452 | } |
4453 | |
4454 | switch(zfail) |
4455 | { |
4456 | case GL_ZERO: |
4457 | case GL_KEEP: |
4458 | case GL_REPLACE: |
4459 | case GL_INCR: |
4460 | case GL_DECR: |
4461 | case GL_INVERT: |
4462 | case GL_INCR_WRAP: |
4463 | case GL_DECR_WRAP: |
4464 | break; |
4465 | default: |
4466 | return error(GL_INVALID_ENUM); |
4467 | } |
4468 | |
4469 | switch(zpass) |
4470 | { |
4471 | case GL_ZERO: |
4472 | case GL_KEEP: |
4473 | case GL_REPLACE: |
4474 | case GL_INCR: |
4475 | case GL_DECR: |
4476 | case GL_INVERT: |
4477 | case GL_INCR_WRAP: |
4478 | case GL_DECR_WRAP: |
4479 | break; |
4480 | default: |
4481 | return error(GL_INVALID_ENUM); |
4482 | } |
4483 | |
4484 | auto context = es2::getContext(); |
4485 | |
4486 | if(context) |
4487 | { |
4488 | if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
4489 | { |
4490 | context->setStencilOperations(fail, zfail, zpass); |
4491 | } |
4492 | |
4493 | if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
4494 | { |
4495 | context->setStencilBackOperations(fail, zfail, zpass); |
4496 | } |
4497 | } |
4498 | } |
4499 | |
4500 | void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
4501 | { |
4502 | StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
4503 | } |
4504 | |
4505 | GLboolean GL_APIENTRY TestFenceNV(GLuint fence) |
4506 | { |
4507 | TRACE("(GLuint fence = %d)" , fence); |
4508 | |
4509 | auto context = es2::getContext(); |
4510 | |
4511 | if(context) |
4512 | { |
4513 | es2::Fence *fenceObject = context->getFence(fence); |
4514 | |
4515 | if(!fenceObject) |
4516 | { |
4517 | return error(GL_INVALID_OPERATION, GL_TRUE); |
4518 | } |
4519 | |
4520 | return fenceObject->testFence(); |
4521 | } |
4522 | |
4523 | return GL_TRUE; |
4524 | } |
4525 | |
4526 | void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
4527 | GLint border, GLenum format, GLenum type, const GLvoid* data) |
4528 | { |
4529 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
4530 | "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* data = %p)" , |
4531 | target, level, internalformat, width, height, border, format, type, data); |
4532 | |
4533 | if(!validImageSize(level, width, height)) |
4534 | { |
4535 | return error(GL_INVALID_VALUE); |
4536 | } |
4537 | |
4538 | auto context = es2::getContext(); |
4539 | |
4540 | if(context) |
4541 | { |
4542 | // GL_APPLE_texture_format_BGRA8888 allows (only) GL_BGRA_EXT / GL_RGBA, while |
4543 | // GL_EXT_texture_format_BGRA8888 also allows GL_BGRA_EXT / GL_BGRA_EXT. |
4544 | if(format == GL_BGRA_EXT && internalformat == GL_RGBA) |
4545 | { |
4546 | internalformat = GL_BGRA_EXT; |
4547 | } |
4548 | |
4549 | GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); |
4550 | if(validationError != GL_NO_ERROR) |
4551 | { |
4552 | return error(validationError); |
4553 | } |
4554 | |
4555 | if(border != 0) |
4556 | { |
4557 | return error(GL_INVALID_VALUE); |
4558 | } |
4559 | |
4560 | switch(target) |
4561 | { |
4562 | case GL_TEXTURE_RECTANGLE_ARB: |
4563 | if(level != 0) |
4564 | { |
4565 | return error(GL_INVALID_VALUE); // Defining level other than 0 is not allowed |
4566 | } |
4567 | // Fall through to GL_TEXTURE_2D case. |
4568 | case GL_TEXTURE_2D: |
4569 | if(width > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
4570 | height > (es2::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
4571 | { |
4572 | return error(GL_INVALID_VALUE); |
4573 | } |
4574 | break; |
4575 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
4576 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
4577 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
4578 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
4579 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
4580 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
4581 | if(width != height) |
4582 | { |
4583 | return error(GL_INVALID_VALUE); |
4584 | } |
4585 | |
4586 | if(width > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
4587 | height > (es2::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
4588 | { |
4589 | return error(GL_INVALID_VALUE); |
4590 | } |
4591 | break; |
4592 | default: |
4593 | return error(GL_INVALID_ENUM); |
4594 | } |
4595 | |
4596 | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); |
4597 | if(validationError != GL_NO_ERROR) |
4598 | { |
4599 | return error(validationError); |
4600 | } |
4601 | |
4602 | GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); |
4603 | |
4604 | if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
4605 | { |
4606 | es2::Texture2D *texture = context->getTexture2D(target); |
4607 | |
4608 | if(!texture) |
4609 | { |
4610 | return error(GL_INVALID_OPERATION); |
4611 | } |
4612 | |
4613 | texture->setImage(level, width, height, sizedInternalFormat, format, type, context->getUnpackParameters(), data); |
4614 | } |
4615 | else |
4616 | { |
4617 | es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
4618 | |
4619 | if(!texture) |
4620 | { |
4621 | return error(GL_INVALID_OPERATION); |
4622 | } |
4623 | |
4624 | texture->setImage(target, level, width, height, sizedInternalFormat, format, type, context->getUnpackParameters(), data); |
4625 | } |
4626 | } |
4627 | } |
4628 | |
4629 | void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param) |
4630 | { |
4631 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)" , target, pname, param); |
4632 | |
4633 | auto context = es2::getContext(); |
4634 | |
4635 | if(context) |
4636 | { |
4637 | es2::Texture *texture = context->getTargetTexture(target); |
4638 | |
4639 | if(!texture) |
4640 | { |
4641 | return; |
4642 | } |
4643 | |
4644 | switch(pname) |
4645 | { |
4646 | case GL_TEXTURE_WRAP_S: |
4647 | if(!texture->setWrapS((GLenum)param)) |
4648 | { |
4649 | return error(GL_INVALID_ENUM); |
4650 | } |
4651 | break; |
4652 | case GL_TEXTURE_WRAP_T: |
4653 | if(!texture->setWrapT((GLenum)param)) |
4654 | { |
4655 | return error(GL_INVALID_ENUM); |
4656 | } |
4657 | break; |
4658 | case GL_TEXTURE_WRAP_R_OES: |
4659 | if(!texture->setWrapR((GLenum)param)) |
4660 | { |
4661 | return error(GL_INVALID_ENUM); |
4662 | } |
4663 | break; |
4664 | case GL_TEXTURE_MIN_FILTER: |
4665 | if(!texture->setMinFilter((GLenum)param)) |
4666 | { |
4667 | return error(GL_INVALID_ENUM); |
4668 | } |
4669 | break; |
4670 | case GL_TEXTURE_MAG_FILTER: |
4671 | if(!texture->setMagFilter((GLenum)param)) |
4672 | { |
4673 | return error(GL_INVALID_ENUM); |
4674 | } |
4675 | break; |
4676 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
4677 | if(!texture->setMaxAnisotropy(param)) |
4678 | { |
4679 | return error(GL_INVALID_VALUE); |
4680 | } |
4681 | break; |
4682 | case GL_TEXTURE_BASE_LEVEL: |
4683 | if(!texture->setBaseLevel((GLint)(roundf(param)))) |
4684 | { |
4685 | return error(GL_INVALID_VALUE); |
4686 | } |
4687 | break; |
4688 | case GL_TEXTURE_COMPARE_FUNC: |
4689 | if(!texture->setCompareFunc((GLenum)param)) |
4690 | { |
4691 | return error(GL_INVALID_VALUE); |
4692 | } |
4693 | break; |
4694 | case GL_TEXTURE_COMPARE_MODE: |
4695 | if(!texture->setCompareMode((GLenum)param)) |
4696 | { |
4697 | return error(GL_INVALID_VALUE); |
4698 | } |
4699 | break; |
4700 | case GL_TEXTURE_MAX_LEVEL: |
4701 | if(!texture->setMaxLevel((GLint)(roundf(param)))) |
4702 | { |
4703 | return error(GL_INVALID_VALUE); |
4704 | } |
4705 | break; |
4706 | case GL_TEXTURE_MAX_LOD: |
4707 | if(!texture->setMaxLOD(param)) |
4708 | { |
4709 | return error(GL_INVALID_VALUE); |
4710 | } |
4711 | break; |
4712 | case GL_TEXTURE_MIN_LOD: |
4713 | if(!texture->setMinLOD(param)) |
4714 | { |
4715 | return error(GL_INVALID_VALUE); |
4716 | } |
4717 | break; |
4718 | case GL_TEXTURE_SWIZZLE_R: |
4719 | if(!texture->setSwizzleR((GLenum)param)) |
4720 | { |
4721 | return error(GL_INVALID_VALUE); |
4722 | } |
4723 | break; |
4724 | case GL_TEXTURE_SWIZZLE_G: |
4725 | if(!texture->setSwizzleG((GLenum)param)) |
4726 | { |
4727 | return error(GL_INVALID_VALUE); |
4728 | } |
4729 | break; |
4730 | case GL_TEXTURE_SWIZZLE_B: |
4731 | if(!texture->setSwizzleB((GLenum)param)) |
4732 | { |
4733 | return error(GL_INVALID_VALUE); |
4734 | } |
4735 | break; |
4736 | case GL_TEXTURE_SWIZZLE_A: |
4737 | if(!texture->setSwizzleA((GLenum)param)) |
4738 | { |
4739 | return error(GL_INVALID_VALUE); |
4740 | } |
4741 | break; |
4742 | default: |
4743 | return error(GL_INVALID_ENUM); |
4744 | } |
4745 | } |
4746 | } |
4747 | |
4748 | void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
4749 | { |
4750 | TexParameterf(target, pname, *params); |
4751 | } |
4752 | |
4753 | void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param) |
4754 | { |
4755 | TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)" , target, pname, param); |
4756 | |
4757 | auto context = es2::getContext(); |
4758 | |
4759 | if(context) |
4760 | { |
4761 | es2::Texture *texture = context->getTargetTexture(target); |
4762 | |
4763 | if(!texture) |
4764 | { |
4765 | return; |
4766 | } |
4767 | |
4768 | switch(pname) |
4769 | { |
4770 | case GL_TEXTURE_WRAP_S: |
4771 | if(!texture->setWrapS((GLenum)param)) |
4772 | { |
4773 | return error(GL_INVALID_ENUM); |
4774 | } |
4775 | break; |
4776 | case GL_TEXTURE_WRAP_T: |
4777 | if(!texture->setWrapT((GLenum)param)) |
4778 | { |
4779 | return error(GL_INVALID_ENUM); |
4780 | } |
4781 | break; |
4782 | case GL_TEXTURE_WRAP_R_OES: |
4783 | if(!texture->setWrapR((GLenum)param)) |
4784 | { |
4785 | return error(GL_INVALID_ENUM); |
4786 | } |
4787 | break; |
4788 | case GL_TEXTURE_MIN_FILTER: |
4789 | if(!texture->setMinFilter((GLenum)param)) |
4790 | { |
4791 | return error(GL_INVALID_ENUM); |
4792 | } |
4793 | break; |
4794 | case GL_TEXTURE_MAG_FILTER: |
4795 | if(!texture->setMagFilter((GLenum)param)) |
4796 | { |
4797 | return error(GL_INVALID_ENUM); |
4798 | } |
4799 | break; |
4800 | case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
4801 | if(!texture->setMaxAnisotropy((GLfloat)param)) |
4802 | { |
4803 | return error(GL_INVALID_VALUE); |
4804 | } |
4805 | break; |
4806 | case GL_TEXTURE_BASE_LEVEL: |
4807 | if((texture->getTarget() == GL_TEXTURE_RECTANGLE_ARB) && (param != 0)) |
4808 | { |
4809 | return error(GL_INVALID_OPERATION); // Base level has to be 0 |
4810 | } |
4811 | if(!texture->setBaseLevel(param)) |
4812 | { |
4813 | return error(GL_INVALID_VALUE); |
4814 | } |
4815 | break; |
4816 | case GL_TEXTURE_COMPARE_FUNC: |
4817 | if(!texture->setCompareFunc((GLenum)param)) |
4818 | { |
4819 | return error(GL_INVALID_VALUE); |
4820 | } |
4821 | break; |
4822 | case GL_TEXTURE_COMPARE_MODE: |
4823 | if(!texture->setCompareMode((GLenum)param)) |
4824 | { |
4825 | return error(GL_INVALID_VALUE); |
4826 | } |
4827 | break; |
4828 | case GL_TEXTURE_MAX_LEVEL: |
4829 | if(!texture->setMaxLevel(param)) |
4830 | { |
4831 | return error(GL_INVALID_VALUE); |
4832 | } |
4833 | break; |
4834 | case GL_TEXTURE_MAX_LOD: |
4835 | if(!texture->setMaxLOD((GLfloat)param)) |
4836 | { |
4837 | return error(GL_INVALID_VALUE); |
4838 | } |
4839 | break; |
4840 | case GL_TEXTURE_MIN_LOD: |
4841 | if(!texture->setMinLOD((GLfloat)param)) |
4842 | { |
4843 | return error(GL_INVALID_VALUE); |
4844 | } |
4845 | break; |
4846 | case GL_TEXTURE_SWIZZLE_R: |
4847 | if(!texture->setSwizzleR((GLenum)param)) |
4848 | { |
4849 | return error(GL_INVALID_VALUE); |
4850 | } |
4851 | break; |
4852 | case GL_TEXTURE_SWIZZLE_G: |
4853 | if(!texture->setSwizzleG((GLenum)param)) |
4854 | { |
4855 | return error(GL_INVALID_VALUE); |
4856 | } |
4857 | break; |
4858 | case GL_TEXTURE_SWIZZLE_B: |
4859 | if(!texture->setSwizzleB((GLenum)param)) |
4860 | { |
4861 | return error(GL_INVALID_VALUE); |
4862 | } |
4863 | break; |
4864 | case GL_TEXTURE_SWIZZLE_A: |
4865 | if(!texture->setSwizzleA((GLenum)param)) |
4866 | { |
4867 | return error(GL_INVALID_VALUE); |
4868 | } |
4869 | break; |
4870 | default: |
4871 | return error(GL_INVALID_ENUM); |
4872 | } |
4873 | } |
4874 | } |
4875 | |
4876 | void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params) |
4877 | { |
4878 | TexParameteri(target, pname, *params); |
4879 | } |
4880 | |
4881 | void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
4882 | GLenum format, GLenum type, const GLvoid* data) |
4883 | { |
4884 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
4885 | "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
4886 | "const GLvoid* data = %p)" , |
4887 | target, level, xoffset, yoffset, width, height, format, type, data); |
4888 | |
4889 | if(!es2::IsTexImageTarget(target)) |
4890 | { |
4891 | return error(GL_INVALID_ENUM); |
4892 | } |
4893 | |
4894 | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
4895 | { |
4896 | return error(GL_INVALID_VALUE); |
4897 | } |
4898 | |
4899 | if(xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
4900 | { |
4901 | return error(GL_INVALID_VALUE); |
4902 | } |
4903 | |
4904 | if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
4905 | { |
4906 | return error(GL_INVALID_VALUE); |
4907 | } |
4908 | |
4909 | auto context = es2::getContext(); |
4910 | |
4911 | if(context) |
4912 | { |
4913 | if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE_ARB) |
4914 | { |
4915 | es2::Texture2D *texture = context->getTexture2D(target); |
4916 | |
4917 | GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture); |
4918 | if(validationError != GL_NO_ERROR) |
4919 | { |
4920 | return error(validationError); |
4921 | } |
4922 | |
4923 | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); |
4924 | if(validationError != GL_NO_ERROR) |
4925 | { |
4926 | return error(validationError); |
4927 | } |
4928 | |
4929 | texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackParameters(), data); |
4930 | } |
4931 | else if(es2::IsCubemapTextureTarget(target)) |
4932 | { |
4933 | es2::TextureCubeMap *texture = context->getTextureCubeMap(); |
4934 | |
4935 | GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, width, height, format, type, texture); |
4936 | if(validationError != GL_NO_ERROR) |
4937 | { |
4938 | return error(validationError); |
4939 | } |
4940 | |
4941 | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, 1, format, type)); |
4942 | if(validationError != GL_NO_ERROR) |
4943 | { |
4944 | return error(validationError); |
4945 | } |
4946 | |
4947 | texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackParameters(), data); |
4948 | } |
4949 | else UNREACHABLE(target); |
4950 | } |
4951 | } |
4952 | |
4953 | void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v) |
4954 | { |
4955 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)" , location, count, v); |
4956 | |
4957 | if(count < 0) |
4958 | { |
4959 | return error(GL_INVALID_VALUE); |
4960 | } |
4961 | |
4962 | auto context = es2::getContext(); |
4963 | |
4964 | if(context) |
4965 | { |
4966 | es2::Program *program = context->getCurrentProgram(); |
4967 | |
4968 | if(!program) |
4969 | { |
4970 | return error(GL_INVALID_OPERATION); |
4971 | } |
4972 | |
4973 | if(location == -1) |
4974 | { |
4975 | return; |
4976 | } |
4977 | |
4978 | if(!program->setUniform1fv(location, count, v)) |
4979 | { |
4980 | return error(GL_INVALID_OPERATION); |
4981 | } |
4982 | } |
4983 | } |
4984 | |
4985 | void GL_APIENTRY Uniform1f(GLint location, GLfloat x) |
4986 | { |
4987 | Uniform1fv(location, 1, &x); |
4988 | } |
4989 | |
4990 | void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v) |
4991 | { |
4992 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)" , location, count, v); |
4993 | |
4994 | if(count < 0) |
4995 | { |
4996 | return error(GL_INVALID_VALUE); |
4997 | } |
4998 | |
4999 | auto context = es2::getContext(); |
5000 | |
5001 | if(context) |
5002 | { |
5003 | es2::Program *program = context->getCurrentProgram(); |
5004 | |
5005 | if(!program) |
5006 | { |
5007 | return error(GL_INVALID_OPERATION); |
5008 | } |
5009 | |
5010 | if(location == -1) |
5011 | { |
5012 | return; |
5013 | } |
5014 | |
5015 | if(!program->setUniform1iv(location, count, v)) |
5016 | { |
5017 | return error(GL_INVALID_OPERATION); |
5018 | } |
5019 | } |
5020 | } |
5021 | |
5022 | void GL_APIENTRY Uniform1i(GLint location, GLint x) |
5023 | { |
5024 | Uniform1iv(location, 1, &x); |
5025 | } |
5026 | |
5027 | void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v) |
5028 | { |
5029 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)" , location, count, v); |
5030 | |
5031 | if(count < 0) |
5032 | { |
5033 | return error(GL_INVALID_VALUE); |
5034 | } |
5035 | |
5036 | auto context = es2::getContext(); |
5037 | |
5038 | if(context) |
5039 | { |
5040 | es2::Program *program = context->getCurrentProgram(); |
5041 | |
5042 | if(!program) |
5043 | { |
5044 | return error(GL_INVALID_OPERATION); |
5045 | } |
5046 | |
5047 | if(location == -1) |
5048 | { |
5049 | return; |
5050 | } |
5051 | |
5052 | if(!program->setUniform2fv(location, count, v)) |
5053 | { |
5054 | return error(GL_INVALID_OPERATION); |
5055 | } |
5056 | } |
5057 | } |
5058 | |
5059 | void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y) |
5060 | { |
5061 | GLfloat xy[2] = {x, y}; |
5062 | |
5063 | Uniform2fv(location, 1, (GLfloat*)&xy); |
5064 | } |
5065 | |
5066 | void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v) |
5067 | { |
5068 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)" , location, count, v); |
5069 | |
5070 | if(count < 0) |
5071 | { |
5072 | return error(GL_INVALID_VALUE); |
5073 | } |
5074 | |
5075 | auto context = es2::getContext(); |
5076 | |
5077 | if(context) |
5078 | { |
5079 | es2::Program *program = context->getCurrentProgram(); |
5080 | |
5081 | if(!program) |
5082 | { |
5083 | return error(GL_INVALID_OPERATION); |
5084 | } |
5085 | |
5086 | if(location == -1) |
5087 | { |
5088 | return; |
5089 | } |
5090 | |
5091 | if(!program->setUniform2iv(location, count, v)) |
5092 | { |
5093 | return error(GL_INVALID_OPERATION); |
5094 | } |
5095 | } |
5096 | } |
5097 | |
5098 | void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y) |
5099 | { |
5100 | GLint xy[4] = {x, y}; |
5101 | |
5102 | Uniform2iv(location, 1, (GLint*)&xy); |
5103 | } |
5104 | |
5105 | void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v) |
5106 | { |
5107 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)" , location, count, v); |
5108 | |
5109 | if(count < 0) |
5110 | { |
5111 | return error(GL_INVALID_VALUE); |
5112 | } |
5113 | |
5114 | auto context = es2::getContext(); |
5115 | |
5116 | if(context) |
5117 | { |
5118 | es2::Program *program = context->getCurrentProgram(); |
5119 | |
5120 | if(!program) |
5121 | { |
5122 | return error(GL_INVALID_OPERATION); |
5123 | } |
5124 | |
5125 | if(location == -1) |
5126 | { |
5127 | return; |
5128 | } |
5129 | |
5130 | if(!program->setUniform3fv(location, count, v)) |
5131 | { |
5132 | return error(GL_INVALID_OPERATION); |
5133 | } |
5134 | } |
5135 | } |
5136 | |
5137 | void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
5138 | { |
5139 | GLfloat xyz[3] = {x, y, z}; |
5140 | |
5141 | Uniform3fv(location, 1, (GLfloat*)&xyz); |
5142 | } |
5143 | |
5144 | void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v) |
5145 | { |
5146 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)" , location, count, v); |
5147 | |
5148 | if(count < 0) |
5149 | { |
5150 | return error(GL_INVALID_VALUE); |
5151 | } |
5152 | |
5153 | auto context = es2::getContext(); |
5154 | |
5155 | if(context) |
5156 | { |
5157 | es2::Program *program = context->getCurrentProgram(); |
5158 | |
5159 | if(!program) |
5160 | { |
5161 | return error(GL_INVALID_OPERATION); |
5162 | } |
5163 | |
5164 | if(location == -1) |
5165 | { |
5166 | return; |
5167 | } |
5168 | |
5169 | if(!program->setUniform3iv(location, count, v)) |
5170 | { |
5171 | return error(GL_INVALID_OPERATION); |
5172 | } |
5173 | } |
5174 | } |
5175 | |
5176 | void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z) |
5177 | { |
5178 | GLint xyz[3] = {x, y, z}; |
5179 | |
5180 | Uniform3iv(location, 1, (GLint*)&xyz); |
5181 | } |
5182 | |
5183 | void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v) |
5184 | { |
5185 | TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)" , location, count, v); |
5186 | |
5187 | if(count < 0) |
5188 | { |
5189 | return error(GL_INVALID_VALUE); |
5190 | } |
5191 | |
5192 | auto context = es2::getContext(); |
5193 | |
5194 | if(context) |
5195 | { |
5196 | es2::Program *program = context->getCurrentProgram(); |
5197 | |
5198 | if(!program) |
5199 | { |
5200 | return error(GL_INVALID_OPERATION); |
5201 | } |
5202 | |
5203 | if(location == -1) |
5204 | { |
5205 | return; |
5206 | } |
5207 | |
5208 | if(!program->setUniform4fv(location, count, v)) |
5209 | { |
5210 | return error(GL_INVALID_OPERATION); |
5211 | } |
5212 | } |
5213 | } |
5214 | |
5215 | void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
5216 | { |
5217 | GLfloat xyzw[4] = {x, y, z, w}; |
5218 | |
5219 | Uniform4fv(location, 1, (GLfloat*)&xyzw); |
5220 | } |
5221 | |
5222 | void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v) |
5223 | { |
5224 | TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)" , location, count, v); |
5225 | |
5226 | if(count < 0) |
5227 | { |
5228 | return error(GL_INVALID_VALUE); |
5229 | } |
5230 | |
5231 | auto context = es2::getContext(); |
5232 | |
5233 | if(context) |
5234 | { |
5235 | es2::Program *program = context->getCurrentProgram(); |
5236 | |
5237 | if(!program) |
5238 | { |
5239 | return error(GL_INVALID_OPERATION); |
5240 | } |
5241 | |
5242 | if(location == -1) |
5243 | { |
5244 | return; |
5245 | } |
5246 | |
5247 | if(!program->setUniform4iv(location, count, v)) |
5248 | { |
5249 | return error(GL_INVALID_OPERATION); |
5250 | } |
5251 | } |
5252 | } |
5253 | |
5254 | void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
5255 | { |
5256 | GLint xyzw[4] = {x, y, z, w}; |
5257 | |
5258 | Uniform4iv(location, 1, (GLint*)&xyzw); |
5259 | } |
5260 | |
5261 | void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
5262 | { |
5263 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)" , |
5264 | location, count, transpose, value); |
5265 | |
5266 | if(count < 0) |
5267 | { |
5268 | return error(GL_INVALID_VALUE); |
5269 | } |
5270 | |
5271 | auto context = es2::getContext(); |
5272 | |
5273 | if(context) |
5274 | { |
5275 | es2::Program *program = context->getCurrentProgram(); |
5276 | |
5277 | if(!program) |
5278 | { |
5279 | return error(GL_INVALID_OPERATION); |
5280 | } |
5281 | |
5282 | if(location == -1) |
5283 | { |
5284 | return; |
5285 | } |
5286 | |
5287 | if(!program->setUniformMatrix2fv(location, count, transpose, value)) |
5288 | { |
5289 | return error(GL_INVALID_OPERATION); |
5290 | } |
5291 | } |
5292 | } |
5293 | |
5294 | void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
5295 | { |
5296 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)" , |
5297 | location, count, transpose, value); |
5298 | |
5299 | if(count < 0) |
5300 | { |
5301 | return error(GL_INVALID_VALUE); |
5302 | } |
5303 | |
5304 | auto context = es2::getContext(); |
5305 | |
5306 | if(context) |
5307 | { |
5308 | es2::Program *program = context->getCurrentProgram(); |
5309 | |
5310 | if(!program) |
5311 | { |
5312 | return error(GL_INVALID_OPERATION); |
5313 | } |
5314 | |
5315 | if(location == -1) |
5316 | { |
5317 | return; |
5318 | } |
5319 | |
5320 | if(!program->setUniformMatrix3fv(location, count, transpose, value)) |
5321 | { |
5322 | return error(GL_INVALID_OPERATION); |
5323 | } |
5324 | } |
5325 | } |
5326 | |
5327 | void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
5328 | { |
5329 | TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)" , |
5330 | location, count, transpose, value); |
5331 | |
5332 | if(count < 0) |
5333 | { |
5334 | return error(GL_INVALID_VALUE); |
5335 | } |
5336 | |
5337 | auto context = es2::getContext(); |
5338 | |
5339 | if(context) |
5340 | { |
5341 | es2::Program *program = context->getCurrentProgram(); |
5342 | |
5343 | if(!program) |
5344 | { |
5345 | return error(GL_INVALID_OPERATION); |
5346 | } |
5347 | |
5348 | if(location == -1) |
5349 | { |
5350 | return; |
5351 | } |
5352 | |
5353 | if(!program->setUniformMatrix4fv(location, count, transpose, value)) |
5354 | { |
5355 | return error(GL_INVALID_OPERATION); |
5356 | } |
5357 | } |
5358 | } |
5359 | |
5360 | void GL_APIENTRY UseProgram(GLuint program) |
5361 | { |
5362 | TRACE("(GLuint program = %d)" , program); |
5363 | |
5364 | auto context = es2::getContext(); |
5365 | |
5366 | if(context) |
5367 | { |
5368 | es2::TransformFeedback* transformFeedback = context->getTransformFeedback(); |
5369 | if(transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) |
5370 | { |
5371 | return error(GL_INVALID_OPERATION); |
5372 | } |
5373 | |
5374 | es2::Program *programObject = context->getProgram(program); |
5375 | |
5376 | if(!programObject && program != 0) |
5377 | { |
5378 | if(context->getShader(program)) |
5379 | { |
5380 | return error(GL_INVALID_OPERATION); |
5381 | } |
5382 | else |
5383 | { |
5384 | return error(GL_INVALID_VALUE); |
5385 | } |
5386 | } |
5387 | |
5388 | if(program != 0 && !programObject->isLinked()) |
5389 | { |
5390 | return error(GL_INVALID_OPERATION); |
5391 | } |
5392 | |
5393 | context->useProgram(program); |
5394 | } |
5395 | } |
5396 | |
5397 | void GL_APIENTRY ValidateProgram(GLuint program) |
5398 | { |
5399 | TRACE("(GLuint program = %d)" , program); |
5400 | |
5401 | auto context = es2::getContext(); |
5402 | |
5403 | if(context) |
5404 | { |
5405 | es2::Program *programObject = context->getProgram(program); |
5406 | |
5407 | if(!programObject) |
5408 | { |
5409 | if(context->getShader(program)) |
5410 | { |
5411 | return error(GL_INVALID_OPERATION); |
5412 | } |
5413 | else |
5414 | { |
5415 | return error(GL_INVALID_VALUE); |
5416 | } |
5417 | } |
5418 | |
5419 | programObject->validate(context->getDevice()); |
5420 | } |
5421 | } |
5422 | |
5423 | void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x) |
5424 | { |
5425 | TRACE("(GLuint index = %d, GLfloat x = %f)" , index, x); |
5426 | |
5427 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5428 | { |
5429 | return error(GL_INVALID_VALUE); |
5430 | } |
5431 | |
5432 | auto context = es2::getContext(); |
5433 | |
5434 | if(context) |
5435 | { |
5436 | GLfloat vals[4] = { x, 0, 0, 1 }; |
5437 | context->setVertexAttrib(index, vals); |
5438 | } |
5439 | } |
5440 | |
5441 | void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values) |
5442 | { |
5443 | TRACE("(GLuint index = %d, const GLfloat* values = %p)" , index, values); |
5444 | |
5445 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5446 | { |
5447 | return error(GL_INVALID_VALUE); |
5448 | } |
5449 | |
5450 | auto context = es2::getContext(); |
5451 | |
5452 | if(context) |
5453 | { |
5454 | GLfloat vals[4] = { values[0], 0, 0, 1 }; |
5455 | context->setVertexAttrib(index, vals); |
5456 | } |
5457 | } |
5458 | |
5459 | void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
5460 | { |
5461 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)" , index, x, y); |
5462 | |
5463 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5464 | { |
5465 | return error(GL_INVALID_VALUE); |
5466 | } |
5467 | |
5468 | auto context = es2::getContext(); |
5469 | |
5470 | if(context) |
5471 | { |
5472 | GLfloat vals[4] = { x, y, 0, 1 }; |
5473 | context->setVertexAttrib(index, vals); |
5474 | } |
5475 | } |
5476 | |
5477 | void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values) |
5478 | { |
5479 | TRACE("(GLuint index = %d, const GLfloat* values = %p)" , index, values); |
5480 | |
5481 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5482 | { |
5483 | return error(GL_INVALID_VALUE); |
5484 | } |
5485 | |
5486 | auto context = es2::getContext(); |
5487 | |
5488 | if(context) |
5489 | { |
5490 | GLfloat vals[4] = { values[0], values[1], 0, 1 }; |
5491 | context->setVertexAttrib(index, vals); |
5492 | } |
5493 | } |
5494 | |
5495 | void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
5496 | { |
5497 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)" , index, x, y, z); |
5498 | |
5499 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5500 | { |
5501 | return error(GL_INVALID_VALUE); |
5502 | } |
5503 | |
5504 | auto context = es2::getContext(); |
5505 | |
5506 | if(context) |
5507 | { |
5508 | GLfloat vals[4] = { x, y, z, 1 }; |
5509 | context->setVertexAttrib(index, vals); |
5510 | } |
5511 | } |
5512 | |
5513 | void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values) |
5514 | { |
5515 | TRACE("(GLuint index = %d, const GLfloat* values = %p)" , index, values); |
5516 | |
5517 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5518 | { |
5519 | return error(GL_INVALID_VALUE); |
5520 | } |
5521 | |
5522 | auto context = es2::getContext(); |
5523 | |
5524 | if(context) |
5525 | { |
5526 | GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
5527 | context->setVertexAttrib(index, vals); |
5528 | } |
5529 | } |
5530 | |
5531 | void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
5532 | { |
5533 | TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)" , index, x, y, z, w); |
5534 | |
5535 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5536 | { |
5537 | return error(GL_INVALID_VALUE); |
5538 | } |
5539 | |
5540 | auto context = es2::getContext(); |
5541 | |
5542 | if(context) |
5543 | { |
5544 | GLfloat vals[4] = { x, y, z, w }; |
5545 | context->setVertexAttrib(index, vals); |
5546 | } |
5547 | } |
5548 | |
5549 | void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values) |
5550 | { |
5551 | TRACE("(GLuint index = %d, const GLfloat* values = %p)" , index, values); |
5552 | |
5553 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5554 | { |
5555 | return error(GL_INVALID_VALUE); |
5556 | } |
5557 | |
5558 | auto context = es2::getContext(); |
5559 | |
5560 | if(context) |
5561 | { |
5562 | context->setVertexAttrib(index, values); |
5563 | } |
5564 | } |
5565 | |
5566 | void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
5567 | { |
5568 | TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
5569 | "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)" , |
5570 | index, size, type, normalized, stride, ptr); |
5571 | |
5572 | if(index >= es2::MAX_VERTEX_ATTRIBS) |
5573 | { |
5574 | return error(GL_INVALID_VALUE); |
5575 | } |
5576 | |
5577 | if(size < 1 || size > 4) |
5578 | { |
5579 | return error(GL_INVALID_VALUE); |
5580 | } |
5581 | |
5582 | switch(type) |
5583 | { |
5584 | case GL_BYTE: |
5585 | case GL_UNSIGNED_BYTE: |
5586 | case GL_SHORT: |
5587 | case GL_UNSIGNED_SHORT: |
5588 | case GL_FIXED: |
5589 | case GL_FLOAT: |
5590 | case GL_HALF_FLOAT_OES: // GL_OES_vertex_half_float |
5591 | case GL_HALF_FLOAT: |
5592 | case GL_INT: |
5593 | case GL_UNSIGNED_INT: |
5594 | break; |
5595 | case GL_INT_2_10_10_10_REV: |
5596 | case GL_UNSIGNED_INT_2_10_10_10_REV: |
5597 | if(size != 4) |
5598 | { |
5599 | return error(GL_INVALID_OPERATION); |
5600 | } |
5601 | break; |
5602 | default: |
5603 | return error(GL_INVALID_ENUM); |
5604 | } |
5605 | |
5606 | if(stride < 0) |
5607 | { |
5608 | return error(GL_INVALID_VALUE); |
5609 | } |
5610 | |
5611 | auto context = es2::getContext(); |
5612 | |
5613 | if(context) |
5614 | { |
5615 | es2::VertexArray* vertexArray = context->getCurrentVertexArray(); |
5616 | if((context->getArrayBufferName() == 0) && vertexArray && (vertexArray->name != 0) && ptr) |
5617 | { |
5618 | // GL_INVALID_OPERATION is generated if a non-zero vertex array object is bound, zero is bound |
5619 | // to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL. |
5620 | return error(GL_INVALID_OPERATION); |
5621 | } |
5622 | |
5623 | context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized != GL_FALSE), false, stride, ptr); |
5624 | } |
5625 | } |
5626 | |
5627 | void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height) |
5628 | { |
5629 | TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)" , x, y, width, height); |
5630 | |
5631 | if(width < 0 || height < 0) |
5632 | { |
5633 | return error(GL_INVALID_VALUE); |
5634 | } |
5635 | |
5636 | auto context = es2::getContext(); |
5637 | |
5638 | if(context) |
5639 | { |
5640 | context->setViewportParams(x, y, width, height); |
5641 | } |
5642 | } |
5643 | |
5644 | static void GL_APIENTRY BlitFramebufferSW(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter, bool allowPartialDepthStencilBlit) |
5645 | { |
5646 | TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
5647 | "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
5648 | "GLbitfield mask = 0x%X, GLenum filter = 0x%X)" , |
5649 | srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
5650 | |
5651 | switch(filter) |
5652 | { |
5653 | case GL_NEAREST: |
5654 | break; |
5655 | default: |
5656 | return error(GL_INVALID_ENUM); |
5657 | } |
5658 | |
5659 | if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
5660 | { |
5661 | return error(GL_INVALID_VALUE); |
5662 | } |
5663 | |
5664 | auto context = es2::getContext(); |
5665 | |
5666 | if(context) |
5667 | { |
5668 | if(context->getReadFramebufferName() == context->getDrawFramebufferName()) |
5669 | { |
5670 | ERR("Blits with the same source and destination framebuffer are not supported by this implementation." ); |
5671 | return error(GL_INVALID_OPERATION); |
5672 | } |
5673 | |
5674 | context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, false, allowPartialDepthStencilBlit); |
5675 | } |
5676 | } |
5677 | |
5678 | void GL_APIENTRY BlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
5679 | { |
5680 | BlitFramebufferSW(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, true); |
5681 | } |
5682 | |
5683 | void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
5684 | GLbitfield mask, GLenum filter) |
5685 | { |
5686 | if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) |
5687 | { |
5688 | ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation" ); |
5689 | return error(GL_INVALID_OPERATION); |
5690 | } |
5691 | |
5692 | BlitFramebufferSW(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, false); |
5693 | } |
5694 | |
5695 | void GL_APIENTRY TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
5696 | GLint border, GLenum format, GLenum type, const GLvoid* data) |
5697 | { |
5698 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
5699 | "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
5700 | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)" , |
5701 | target, level, internalformat, width, height, depth, border, format, type, data); |
5702 | |
5703 | switch(target) |
5704 | { |
5705 | case GL_TEXTURE_3D: |
5706 | switch(format) |
5707 | { |
5708 | case GL_DEPTH_COMPONENT: |
5709 | case GL_DEPTH_STENCIL_OES: |
5710 | return error(GL_INVALID_OPERATION); |
5711 | default: |
5712 | break; |
5713 | } |
5714 | break; |
5715 | default: |
5716 | return error(GL_INVALID_ENUM); |
5717 | } |
5718 | |
5719 | if(internalformat != format) |
5720 | { |
5721 | return error(GL_INVALID_OPERATION); |
5722 | } |
5723 | |
5724 | GLenum validationError = ValidateTextureFormatType(format, type, internalformat, target); |
5725 | if(validationError != GL_NO_ERROR) |
5726 | { |
5727 | return error(validationError); |
5728 | } |
5729 | |
5730 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
5731 | { |
5732 | return error(GL_INVALID_VALUE); |
5733 | } |
5734 | |
5735 | const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; |
5736 | if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D)) |
5737 | { |
5738 | return error(GL_INVALID_VALUE); |
5739 | } |
5740 | |
5741 | if(border != 0) |
5742 | { |
5743 | return error(GL_INVALID_VALUE); |
5744 | } |
5745 | |
5746 | auto context = es2::getContext(); |
5747 | |
5748 | if(context) |
5749 | { |
5750 | es2::Texture3D *texture = context->getTexture3D(); |
5751 | |
5752 | if(!texture) |
5753 | { |
5754 | return error(GL_INVALID_OPERATION); |
5755 | } |
5756 | |
5757 | GLenum validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); |
5758 | if(validationError != GL_NO_ERROR) |
5759 | { |
5760 | return error(validationError); |
5761 | } |
5762 | |
5763 | GLint sizedInternalFormat = gl::GetSizedInternalFormat(internalformat, type); |
5764 | texture->setImage(level, width, height, depth, sizedInternalFormat, format, type, context->getUnpackParameters(), data); |
5765 | } |
5766 | } |
5767 | |
5768 | void GL_APIENTRY TexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
5769 | { |
5770 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
5771 | "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
5772 | "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* data = %p)" , |
5773 | target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); |
5774 | |
5775 | switch(target) |
5776 | { |
5777 | case GL_TEXTURE_3D: |
5778 | break; |
5779 | default: |
5780 | return error(GL_INVALID_ENUM); |
5781 | } |
5782 | |
5783 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
5784 | { |
5785 | return error(GL_INVALID_VALUE); |
5786 | } |
5787 | |
5788 | if((width < 0) || (height < 0) || (depth < 0)) |
5789 | { |
5790 | return error(GL_INVALID_VALUE); |
5791 | } |
5792 | |
5793 | auto context = es2::getContext(); |
5794 | |
5795 | if(context) |
5796 | { |
5797 | es2::Texture3D *texture = context->getTexture3D(); |
5798 | |
5799 | GLenum validationError = ValidateSubImageParams(false, false, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texture); |
5800 | if(validationError != GL_NO_ERROR) |
5801 | { |
5802 | return error(validationError); |
5803 | } |
5804 | |
5805 | validationError = context->getPixels(&data, type, context->getRequiredBufferSize(width, height, depth, format, type)); |
5806 | if(validationError != GL_NO_ERROR) |
5807 | { |
5808 | return error(validationError); |
5809 | } |
5810 | |
5811 | texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackParameters(), data); |
5812 | } |
5813 | } |
5814 | |
5815 | void GL_APIENTRY CopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
5816 | { |
5817 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
5818 | "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)" , |
5819 | target, level, xoffset, yoffset, zoffset, x, y, width, height); |
5820 | |
5821 | switch(target) |
5822 | { |
5823 | case GL_TEXTURE_3D: |
5824 | break; |
5825 | default: |
5826 | return error(GL_INVALID_ENUM); |
5827 | } |
5828 | |
5829 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
5830 | { |
5831 | return error(GL_INVALID_VALUE); |
5832 | } |
5833 | |
5834 | auto context = es2::getContext(); |
5835 | |
5836 | if(context) |
5837 | { |
5838 | es2::Framebuffer *framebuffer = context->getReadFramebuffer(); |
5839 | |
5840 | if(!framebuffer || (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)) |
5841 | { |
5842 | return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
5843 | } |
5844 | |
5845 | es2::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
5846 | |
5847 | if(context->getReadFramebufferName() != 0 && (!source || source->getSamples() > 1)) |
5848 | { |
5849 | return error(GL_INVALID_OPERATION); |
5850 | } |
5851 | |
5852 | es2::Texture3D *texture = context->getTexture3D(); |
5853 | |
5854 | GLenum validationError = ValidateSubImageParams(false, true, target, level, xoffset, yoffset, zoffset, width, height, 1, GL_NONE, GL_NONE, texture); |
5855 | if(validationError != GL_NO_ERROR) |
5856 | { |
5857 | return error(validationError); |
5858 | } |
5859 | |
5860 | texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); |
5861 | } |
5862 | } |
5863 | |
5864 | void GL_APIENTRY CompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
5865 | { |
5866 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
5867 | "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)" , |
5868 | target, level, internalformat, width, height, depth, border, imageSize, data); |
5869 | |
5870 | switch(target) |
5871 | { |
5872 | case GL_TEXTURE_3D: |
5873 | break; |
5874 | default: |
5875 | return error(GL_INVALID_ENUM); |
5876 | } |
5877 | |
5878 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
5879 | { |
5880 | return error(GL_INVALID_VALUE); |
5881 | } |
5882 | |
5883 | const GLsizei maxSize3D = es2::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE >> level; |
5884 | if((width < 0) || (height < 0) || (depth < 0) || (width > maxSize3D) || (height > maxSize3D) || (depth > maxSize3D) ||(border != 0) || (imageSize < 0)) |
5885 | { |
5886 | return error(GL_INVALID_VALUE); |
5887 | } |
5888 | |
5889 | if(!IsCompressed(internalformat)) |
5890 | { |
5891 | return error(GL_INVALID_ENUM); |
5892 | } |
5893 | |
5894 | if(imageSize != gl::ComputeCompressedSize(width, height, internalformat) * depth) |
5895 | { |
5896 | return error(GL_INVALID_VALUE); |
5897 | } |
5898 | |
5899 | auto context = es2::getContext(); |
5900 | |
5901 | if(context) |
5902 | { |
5903 | es2::Texture3D *texture = context->getTexture3D(); |
5904 | |
5905 | if(!texture) |
5906 | { |
5907 | return error(GL_INVALID_OPERATION); |
5908 | } |
5909 | |
5910 | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
5911 | |
5912 | if(validationError != GL_NO_ERROR) |
5913 | { |
5914 | return error(validationError); |
5915 | } |
5916 | |
5917 | texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); |
5918 | } |
5919 | } |
5920 | |
5921 | void GL_APIENTRY CompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
5922 | { |
5923 | TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
5924 | "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
5925 | "GLenum format = 0x%X, GLsizei imageSize = %d, const void *data = %p)" , |
5926 | target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
5927 | |
5928 | switch(target) |
5929 | { |
5930 | case GL_TEXTURE_3D: |
5931 | break; |
5932 | default: |
5933 | return error(GL_INVALID_ENUM); |
5934 | } |
5935 | |
5936 | if(level < 0 || level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
5937 | { |
5938 | return error(GL_INVALID_VALUE); |
5939 | } |
5940 | |
5941 | if(xoffset < 0 || yoffset < 0 || zoffset < 0 || !validImageSize(level, width, height) || depth < 0 || imageSize < 0) |
5942 | { |
5943 | return error(GL_INVALID_VALUE); |
5944 | } |
5945 | |
5946 | if(!IsCompressed(format)) |
5947 | { |
5948 | return error(GL_INVALID_ENUM); |
5949 | } |
5950 | |
5951 | if(imageSize != gl::ComputeCompressedSize(width, height, format) * depth) |
5952 | { |
5953 | return error(GL_INVALID_VALUE); |
5954 | } |
5955 | |
5956 | auto context = es2::getContext(); |
5957 | |
5958 | if(context) |
5959 | { |
5960 | es2::Texture3D *texture = context->getTexture3D(); |
5961 | |
5962 | if(!texture) |
5963 | { |
5964 | return error(GL_INVALID_OPERATION); |
5965 | } |
5966 | |
5967 | GLenum validationError = context->getPixels(&data, GL_UNSIGNED_BYTE, imageSize); |
5968 | if(validationError != GL_NO_ERROR) |
5969 | { |
5970 | return error(validationError); |
5971 | } |
5972 | |
5973 | texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
5974 | } |
5975 | } |
5976 | |
5977 | void GL_APIENTRY FramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
5978 | { |
5979 | TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
5980 | "GLuint texture = %d, GLint level = %d, GLint zoffset = %d)" , target, attachment, textarget, texture, level, zoffset); |
5981 | |
5982 | if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) |
5983 | { |
5984 | return error(GL_INVALID_ENUM); |
5985 | } |
5986 | |
5987 | auto context = es2::getContext(); |
5988 | |
5989 | if(context) |
5990 | { |
5991 | if(texture == 0) |
5992 | { |
5993 | textarget = GL_NONE; |
5994 | } |
5995 | else |
5996 | { |
5997 | es2::Texture *tex = context->getTexture(texture); |
5998 | |
5999 | if(!tex) |
6000 | { |
6001 | return error(GL_INVALID_OPERATION); |
6002 | } |
6003 | |
6004 | switch(textarget) |
6005 | { |
6006 | case GL_TEXTURE_3D: |
6007 | if(tex->getTarget() != GL_TEXTURE_3D) |
6008 | { |
6009 | return error(GL_INVALID_OPERATION); |
6010 | } |
6011 | break; |
6012 | default: |
6013 | return error(GL_INVALID_ENUM); |
6014 | } |
6015 | |
6016 | if((level < 0) || (level >= es2::IMPLEMENTATION_MAX_TEXTURE_LEVELS)) |
6017 | { |
6018 | return error(GL_INVALID_VALUE); |
6019 | } |
6020 | |
6021 | if(tex->isCompressed(textarget, level)) |
6022 | { |
6023 | return error(GL_INVALID_OPERATION); |
6024 | } |
6025 | } |
6026 | |
6027 | es2::Framebuffer *framebuffer = nullptr; |
6028 | GLuint framebufferName = 0; |
6029 | if(target == GL_READ_FRAMEBUFFER) |
6030 | { |
6031 | framebuffer = context->getReadFramebuffer(); |
6032 | framebufferName = context->getReadFramebufferName(); |
6033 | } |
6034 | else |
6035 | { |
6036 | framebuffer = context->getDrawFramebuffer(); |
6037 | framebufferName = context->getDrawFramebufferName(); |
6038 | } |
6039 | |
6040 | if(framebufferName == 0 || !framebuffer) |
6041 | { |
6042 | return error(GL_INVALID_OPERATION); |
6043 | } |
6044 | |
6045 | switch(attachment) |
6046 | { |
6047 | case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level); break; |
6048 | case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level); break; |
6049 | default: |
6050 | if(attachment < GL_COLOR_ATTACHMENT0 || attachment > GL_COLOR_ATTACHMENT31) |
6051 | { |
6052 | return error(GL_INVALID_ENUM); |
6053 | } |
6054 | |
6055 | if((attachment - GL_COLOR_ATTACHMENT0) >= MAX_COLOR_ATTACHMENTS) |
6056 | { |
6057 | return error(GL_INVALID_OPERATION); |
6058 | } |
6059 | |
6060 | framebuffer->setColorbuffer(textarget, texture, attachment - GL_COLOR_ATTACHMENT0, level); |
6061 | break; |
6062 | } |
6063 | } |
6064 | } |
6065 | |
6066 | void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
6067 | { |
6068 | if(egl::getClientVersion() == 1) |
6069 | { |
6070 | return libGLES_CM->glEGLImageTargetTexture2DOES(target, image); |
6071 | } |
6072 | |
6073 | TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)" , target, image); |
6074 | |
6075 | switch(target) |
6076 | { |
6077 | case GL_TEXTURE_2D: |
6078 | case GL_TEXTURE_RECTANGLE_ARB: |
6079 | case GL_TEXTURE_EXTERNAL_OES: |
6080 | break; |
6081 | default: |
6082 | return error(GL_INVALID_ENUM); |
6083 | } |
6084 | |
6085 | auto context = es2::getContext(); |
6086 | |
6087 | if(context) |
6088 | { |
6089 | es2::Texture2D *texture = context->getTexture2D(target); |
6090 | |
6091 | if(!texture) |
6092 | { |
6093 | return error(GL_INVALID_OPERATION); |
6094 | } |
6095 | |
6096 | egl::Image *eglImage = context->getSharedImage(image); |
6097 | |
6098 | if(!eglImage) |
6099 | { |
6100 | return error(GL_INVALID_OPERATION); |
6101 | } |
6102 | |
6103 | texture->setSharedImage(eglImage); |
6104 | } |
6105 | } |
6106 | |
6107 | void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
6108 | { |
6109 | TRACE("(GLenum target = 0x%X, GLeglImageOES image = %p)" , target, image); |
6110 | |
6111 | UNIMPLEMENTED(); |
6112 | } |
6113 | |
6114 | GLboolean GL_APIENTRY IsRenderbufferOES(GLuint renderbuffer) |
6115 | { |
6116 | return IsRenderbuffer(renderbuffer); |
6117 | } |
6118 | |
6119 | void GL_APIENTRY BindRenderbufferOES(GLenum target, GLuint renderbuffer) |
6120 | { |
6121 | BindRenderbuffer(target, renderbuffer); |
6122 | } |
6123 | |
6124 | void GL_APIENTRY DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) |
6125 | { |
6126 | DeleteRenderbuffers(n, renderbuffers); |
6127 | } |
6128 | |
6129 | void GL_APIENTRY GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) |
6130 | { |
6131 | GenRenderbuffers(n, renderbuffers); |
6132 | } |
6133 | |
6134 | void GL_APIENTRY RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
6135 | { |
6136 | RenderbufferStorage(target, internalformat, width, height); |
6137 | } |
6138 | |
6139 | void GL_APIENTRY GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) |
6140 | { |
6141 | GetRenderbufferParameteriv(target, pname, params); |
6142 | } |
6143 | |
6144 | GLboolean GL_APIENTRY IsFramebufferOES(GLuint framebuffer) |
6145 | { |
6146 | return IsFramebuffer(framebuffer); |
6147 | } |
6148 | |
6149 | void GL_APIENTRY BindFramebufferOES(GLenum target, GLuint framebuffer) |
6150 | { |
6151 | BindFramebuffer(target, framebuffer); |
6152 | } |
6153 | |
6154 | void GL_APIENTRY DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) |
6155 | { |
6156 | DeleteFramebuffers(n, framebuffers); |
6157 | } |
6158 | |
6159 | void GL_APIENTRY GenFramebuffersOES(GLsizei n, GLuint* framebuffers) |
6160 | { |
6161 | GenFramebuffers(n, framebuffers); |
6162 | } |
6163 | |
6164 | GLenum GL_APIENTRY CheckFramebufferStatusOES(GLenum target) |
6165 | { |
6166 | return CheckFramebufferStatus(target); |
6167 | } |
6168 | |
6169 | void GL_APIENTRY FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
6170 | { |
6171 | FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
6172 | } |
6173 | |
6174 | void GL_APIENTRY FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
6175 | { |
6176 | FramebufferTexture2D(target, attachment, textarget, texture, level); |
6177 | } |
6178 | |
6179 | void GL_APIENTRY GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
6180 | { |
6181 | GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
6182 | } |
6183 | |
6184 | void GL_APIENTRY GenerateMipmapOES(GLenum target) |
6185 | { |
6186 | GenerateMipmap(target); |
6187 | } |
6188 | |
6189 | void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs) |
6190 | { |
6191 | TRACE("(GLsizei n = %d, const GLenum *bufs = %p)" , n, bufs); |
6192 | |
6193 | if(n < 0 || n > MAX_DRAW_BUFFERS) |
6194 | { |
6195 | return error(GL_INVALID_VALUE); |
6196 | } |
6197 | |
6198 | auto context = es2::getContext(); |
6199 | |
6200 | if(context) |
6201 | { |
6202 | GLuint drawFramebufferName = context->getDrawFramebufferName(); |
6203 | |
6204 | if((drawFramebufferName == 0) && (n != 1)) |
6205 | { |
6206 | return error(GL_INVALID_OPERATION); |
6207 | } |
6208 | |
6209 | for(unsigned int i = 0; i < (unsigned)n; i++) |
6210 | { |
6211 | switch(bufs[i]) |
6212 | { |
6213 | case GL_BACK: |
6214 | if(drawFramebufferName != 0) |
6215 | { |
6216 | return error(GL_INVALID_OPERATION); |
6217 | } |
6218 | break; |
6219 | case GL_NONE: |
6220 | break; |
6221 | case GL_COLOR_ATTACHMENT0_EXT: |
6222 | case GL_COLOR_ATTACHMENT1_EXT: |
6223 | case GL_COLOR_ATTACHMENT2_EXT: |
6224 | case GL_COLOR_ATTACHMENT3_EXT: |
6225 | case GL_COLOR_ATTACHMENT4_EXT: |
6226 | case GL_COLOR_ATTACHMENT5_EXT: |
6227 | case GL_COLOR_ATTACHMENT6_EXT: |
6228 | case GL_COLOR_ATTACHMENT7_EXT: |
6229 | case GL_COLOR_ATTACHMENT8_EXT: |
6230 | case GL_COLOR_ATTACHMENT9_EXT: |
6231 | case GL_COLOR_ATTACHMENT10_EXT: |
6232 | case GL_COLOR_ATTACHMENT11_EXT: |
6233 | case GL_COLOR_ATTACHMENT12_EXT: |
6234 | case GL_COLOR_ATTACHMENT13_EXT: |
6235 | case GL_COLOR_ATTACHMENT14_EXT: |
6236 | case GL_COLOR_ATTACHMENT15_EXT: |
6237 | { |
6238 | GLuint index = (bufs[i] - GL_COLOR_ATTACHMENT0_EXT); |
6239 | |
6240 | if(index >= MAX_COLOR_ATTACHMENTS) |
6241 | { |
6242 | return error(GL_INVALID_OPERATION); |
6243 | } |
6244 | |
6245 | if(index != i) |
6246 | { |
6247 | return error(GL_INVALID_OPERATION); |
6248 | } |
6249 | |
6250 | if(drawFramebufferName == 0) |
6251 | { |
6252 | return error(GL_INVALID_OPERATION); |
6253 | } |
6254 | } |
6255 | break; |
6256 | default: |
6257 | return error(GL_INVALID_ENUM); |
6258 | } |
6259 | } |
6260 | |
6261 | context->setFramebufferDrawBuffers(n, bufs); |
6262 | } |
6263 | } |
6264 | |
6265 | } |
6266 | |
6267 | #include "entry_points.h" |
6268 | |
6269 | extern "C" NO_SANITIZE_FUNCTION __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname) |
6270 | { |
6271 | struct Function |
6272 | { |
6273 | const char *name; |
6274 | __eglMustCastToProperFunctionPointerType address; |
6275 | }; |
6276 | |
6277 | static const Function glFunctions[] = |
6278 | { |
6279 | #define FUNCTION(name) {"gl" #name, (__eglMustCastToProperFunctionPointerType)gl::name} |
6280 | |
6281 | FUNCTION(ActiveTexture), |
6282 | FUNCTION(AttachShader), |
6283 | FUNCTION(BeginQuery), |
6284 | FUNCTION(BeginQueryEXT), |
6285 | FUNCTION(BeginTransformFeedback), |
6286 | FUNCTION(BindAttribLocation), |
6287 | FUNCTION(BindBuffer), |
6288 | FUNCTION(BindBufferBase), |
6289 | FUNCTION(BindBufferRange), |
6290 | FUNCTION(BindFramebuffer), |
6291 | FUNCTION(BindFramebufferOES), |
6292 | FUNCTION(BindRenderbuffer), |
6293 | FUNCTION(BindRenderbufferOES), |
6294 | FUNCTION(BindSampler), |
6295 | FUNCTION(BindTexture), |
6296 | FUNCTION(BindTransformFeedback), |
6297 | FUNCTION(BindVertexArray), |
6298 | FUNCTION(BindVertexArrayOES), |
6299 | FUNCTION(BlendColor), |
6300 | FUNCTION(BlendEquation), |
6301 | FUNCTION(BlendEquationSeparate), |
6302 | FUNCTION(BlendFunc), |
6303 | FUNCTION(BlendFuncSeparate), |
6304 | FUNCTION(BlitFramebuffer), |
6305 | FUNCTION(BlitFramebufferANGLE), |
6306 | FUNCTION(BufferData), |
6307 | FUNCTION(BufferSubData), |
6308 | FUNCTION(CheckFramebufferStatus), |
6309 | FUNCTION(CheckFramebufferStatusOES), |
6310 | FUNCTION(Clear), |
6311 | FUNCTION(ClearBufferfi), |
6312 | FUNCTION(ClearBufferfv), |
6313 | FUNCTION(ClearBufferiv), |
6314 | FUNCTION(ClearBufferuiv), |
6315 | FUNCTION(ClearColor), |
6316 | FUNCTION(ClearDepthf), |
6317 | FUNCTION(ClearStencil), |
6318 | FUNCTION(ClientWaitSync), |
6319 | FUNCTION(ColorMask), |
6320 | FUNCTION(CompileShader), |
6321 | FUNCTION(CompressedTexImage2D), |
6322 | FUNCTION(CompressedTexImage3D), |
6323 | FUNCTION(CompressedTexSubImage2D), |
6324 | FUNCTION(CompressedTexSubImage3D), |
6325 | FUNCTION(CopyBufferSubData), |
6326 | FUNCTION(CopyTexImage2D), |
6327 | FUNCTION(CopyTexSubImage2D), |
6328 | FUNCTION(CopyTexSubImage3D), |
6329 | FUNCTION(CreateProgram), |
6330 | FUNCTION(CreateShader), |
6331 | FUNCTION(CullFace), |
6332 | FUNCTION(DeleteBuffers), |
6333 | FUNCTION(DeleteFencesNV), |
6334 | FUNCTION(DeleteFramebuffers), |
6335 | FUNCTION(DeleteFramebuffersOES), |
6336 | FUNCTION(DeleteProgram), |
6337 | FUNCTION(DeleteQueries), |
6338 | FUNCTION(DeleteQueriesEXT), |
6339 | FUNCTION(DeleteRenderbuffers), |
6340 | FUNCTION(DeleteRenderbuffersOES), |
6341 | FUNCTION(DeleteSamplers), |
6342 | FUNCTION(DeleteShader), |
6343 | FUNCTION(DeleteSync), |
6344 | FUNCTION(DeleteTextures), |
6345 | FUNCTION(DeleteTransformFeedbacks), |
6346 | FUNCTION(DeleteVertexArrays), |
6347 | FUNCTION(DeleteVertexArraysOES), |
6348 | FUNCTION(DepthFunc), |
6349 | FUNCTION(DepthMask), |
6350 | FUNCTION(DepthRangef), |
6351 | FUNCTION(DetachShader), |
6352 | FUNCTION(Disable), |
6353 | FUNCTION(DisableVertexAttribArray), |
6354 | FUNCTION(DrawArrays), |
6355 | FUNCTION(DrawArraysInstanced), |
6356 | FUNCTION(DrawBuffers), |
6357 | FUNCTION(DrawBuffersEXT), |
6358 | FUNCTION(DrawElements), |
6359 | FUNCTION(DrawElementsInstanced), |
6360 | FUNCTION(DrawRangeElements), |
6361 | FUNCTION(EGLImageTargetRenderbufferStorageOES), |
6362 | FUNCTION(EGLImageTargetTexture2DOES), |
6363 | FUNCTION(Enable), |
6364 | FUNCTION(EnableVertexAttribArray), |
6365 | FUNCTION(EndQuery), |
6366 | FUNCTION(EndQueryEXT), |
6367 | FUNCTION(EndTransformFeedback), |
6368 | FUNCTION(FenceSync), |
6369 | FUNCTION(Finish), |
6370 | FUNCTION(FinishFenceNV), |
6371 | FUNCTION(Flush), |
6372 | FUNCTION(FlushMappedBufferRange), |
6373 | FUNCTION(FramebufferRenderbuffer), |
6374 | FUNCTION(FramebufferRenderbufferOES), |
6375 | FUNCTION(FramebufferTexture2D), |
6376 | FUNCTION(FramebufferTexture2DOES), |
6377 | FUNCTION(FramebufferTextureLayer), |
6378 | FUNCTION(FrontFace), |
6379 | FUNCTION(GenBuffers), |
6380 | FUNCTION(GenFencesNV), |
6381 | FUNCTION(GenFramebuffers), |
6382 | FUNCTION(GenFramebuffersOES), |
6383 | FUNCTION(GenQueries), |
6384 | FUNCTION(GenQueriesEXT), |
6385 | FUNCTION(GenRenderbuffers), |
6386 | FUNCTION(GenRenderbuffersOES), |
6387 | FUNCTION(GenSamplers), |
6388 | FUNCTION(GenTextures), |
6389 | FUNCTION(GenTransformFeedbacks), |
6390 | FUNCTION(GenVertexArrays), |
6391 | FUNCTION(GenVertexArraysOES), |
6392 | FUNCTION(GenerateMipmap), |
6393 | FUNCTION(GenerateMipmapOES), |
6394 | FUNCTION(GetActiveAttrib), |
6395 | FUNCTION(GetActiveUniform), |
6396 | FUNCTION(GetActiveUniformBlockName), |
6397 | FUNCTION(GetActiveUniformBlockiv), |
6398 | FUNCTION(GetActiveUniformsiv), |
6399 | FUNCTION(GetAttachedShaders), |
6400 | FUNCTION(GetAttribLocation), |
6401 | FUNCTION(GetBooleanv), |
6402 | FUNCTION(GetBufferParameteri64v), |
6403 | FUNCTION(GetBufferParameteriv), |
6404 | FUNCTION(GetBufferPointerv), |
6405 | FUNCTION(GetError), |
6406 | FUNCTION(GetFenceivNV), |
6407 | FUNCTION(GetFloatv), |
6408 | FUNCTION(GetFragDataLocation), |
6409 | FUNCTION(GetFramebufferAttachmentParameteriv), |
6410 | FUNCTION(GetFramebufferAttachmentParameterivOES), |
6411 | FUNCTION(GetGraphicsResetStatusEXT), |
6412 | FUNCTION(GetInteger64i_v), |
6413 | FUNCTION(GetInteger64v), |
6414 | FUNCTION(GetIntegeri_v), |
6415 | FUNCTION(GetIntegerv), |
6416 | FUNCTION(GetInternalformativ), |
6417 | FUNCTION(GetProgramBinary), |
6418 | FUNCTION(GetProgramInfoLog), |
6419 | FUNCTION(GetProgramiv), |
6420 | FUNCTION(GetQueryObjectuiv), |
6421 | FUNCTION(GetQueryObjectuivEXT), |
6422 | FUNCTION(GetQueryiv), |
6423 | FUNCTION(GetQueryivEXT), |
6424 | FUNCTION(GetRenderbufferParameteriv), |
6425 | FUNCTION(GetRenderbufferParameterivOES), |
6426 | FUNCTION(GetSamplerParameterfv), |
6427 | FUNCTION(GetSamplerParameteriv), |
6428 | FUNCTION(GetShaderInfoLog), |
6429 | FUNCTION(GetShaderPrecisionFormat), |
6430 | FUNCTION(GetShaderSource), |
6431 | FUNCTION(GetShaderiv), |
6432 | FUNCTION(GetString), |
6433 | FUNCTION(GetStringi), |
6434 | FUNCTION(GetSynciv), |
6435 | FUNCTION(GetTexParameterfv), |
6436 | FUNCTION(GetTexParameteriv), |
6437 | FUNCTION(GetTransformFeedbackVarying), |
6438 | FUNCTION(GetUniformBlockIndex), |
6439 | FUNCTION(GetUniformIndices), |
6440 | FUNCTION(GetUniformLocation), |
6441 | FUNCTION(GetUniformfv), |
6442 | FUNCTION(GetUniformiv), |
6443 | FUNCTION(GetUniformuiv), |
6444 | FUNCTION(GetVertexAttribIiv), |
6445 | FUNCTION(GetVertexAttribIuiv), |
6446 | FUNCTION(GetVertexAttribPointerv), |
6447 | FUNCTION(GetVertexAttribfv), |
6448 | FUNCTION(GetVertexAttribiv), |
6449 | FUNCTION(GetnUniformfvEXT), |
6450 | FUNCTION(GetnUniformivEXT), |
6451 | FUNCTION(Hint), |
6452 | FUNCTION(InvalidateFramebuffer), |
6453 | FUNCTION(InvalidateSubFramebuffer), |
6454 | FUNCTION(IsBuffer), |
6455 | FUNCTION(IsEnabled), |
6456 | FUNCTION(IsFenceNV), |
6457 | FUNCTION(IsFramebuffer), |
6458 | FUNCTION(IsFramebufferOES), |
6459 | FUNCTION(IsProgram), |
6460 | FUNCTION(IsQuery), |
6461 | FUNCTION(IsQueryEXT), |
6462 | FUNCTION(IsRenderbuffer), |
6463 | FUNCTION(IsRenderbufferOES), |
6464 | FUNCTION(IsSampler), |
6465 | FUNCTION(IsShader), |
6466 | FUNCTION(IsSync), |
6467 | FUNCTION(IsTexture), |
6468 | FUNCTION(IsTransformFeedback), |
6469 | FUNCTION(IsVertexArray), |
6470 | FUNCTION(IsVertexArrayOES), |
6471 | FUNCTION(LineWidth), |
6472 | FUNCTION(LinkProgram), |
6473 | FUNCTION(MapBufferRange), |
6474 | FUNCTION(PauseTransformFeedback), |
6475 | FUNCTION(PixelStorei), |
6476 | FUNCTION(PolygonOffset), |
6477 | FUNCTION(ProgramBinary), |
6478 | FUNCTION(ProgramParameteri), |
6479 | FUNCTION(ReadBuffer), |
6480 | FUNCTION(ReadPixels), |
6481 | FUNCTION(ReadnPixelsEXT), |
6482 | FUNCTION(ReleaseShaderCompiler), |
6483 | FUNCTION(RenderbufferStorage), |
6484 | FUNCTION(RenderbufferStorageMultisample), |
6485 | FUNCTION(RenderbufferStorageMultisampleANGLE), |
6486 | FUNCTION(RenderbufferStorageOES), |
6487 | FUNCTION(ResumeTransformFeedback), |
6488 | FUNCTION(SampleCoverage), |
6489 | FUNCTION(SamplerParameterf), |
6490 | FUNCTION(SamplerParameterfv), |
6491 | FUNCTION(SamplerParameteri), |
6492 | FUNCTION(SamplerParameteriv), |
6493 | FUNCTION(Scissor), |
6494 | FUNCTION(SetFenceNV), |
6495 | FUNCTION(ShaderBinary), |
6496 | FUNCTION(ShaderSource), |
6497 | FUNCTION(StencilFunc), |
6498 | FUNCTION(StencilFuncSeparate), |
6499 | FUNCTION(StencilMask), |
6500 | FUNCTION(StencilMaskSeparate), |
6501 | FUNCTION(StencilOp), |
6502 | FUNCTION(StencilOpSeparate), |
6503 | FUNCTION(TestFenceNV), |
6504 | FUNCTION(TexImage2D), |
6505 | FUNCTION(TexImage3D), |
6506 | FUNCTION(TexImage3DOES), |
6507 | FUNCTION(TexParameterf), |
6508 | FUNCTION(TexParameterfv), |
6509 | FUNCTION(TexParameteri), |
6510 | FUNCTION(TexParameteriv), |
6511 | FUNCTION(TexStorage2D), |
6512 | FUNCTION(TexStorage3D), |
6513 | FUNCTION(TexSubImage2D), |
6514 | FUNCTION(TexSubImage3D), |
6515 | FUNCTION(TransformFeedbackVaryings), |
6516 | FUNCTION(Uniform1f), |
6517 | FUNCTION(Uniform1fv), |
6518 | FUNCTION(Uniform1i), |
6519 | FUNCTION(Uniform1iv), |
6520 | FUNCTION(Uniform1ui), |
6521 | FUNCTION(Uniform1uiv), |
6522 | FUNCTION(Uniform2f), |
6523 | FUNCTION(Uniform2fv), |
6524 | FUNCTION(Uniform2i), |
6525 | FUNCTION(Uniform2iv), |
6526 | FUNCTION(Uniform2ui), |
6527 | FUNCTION(Uniform2uiv), |
6528 | FUNCTION(Uniform3f), |
6529 | FUNCTION(Uniform3fv), |
6530 | FUNCTION(Uniform3i), |
6531 | FUNCTION(Uniform3iv), |
6532 | FUNCTION(Uniform3ui), |
6533 | FUNCTION(Uniform3uiv), |
6534 | FUNCTION(Uniform4f), |
6535 | FUNCTION(Uniform4fv), |
6536 | FUNCTION(Uniform4i), |
6537 | FUNCTION(Uniform4iv), |
6538 | FUNCTION(Uniform4ui), |
6539 | FUNCTION(Uniform4uiv), |
6540 | FUNCTION(UniformBlockBinding), |
6541 | FUNCTION(UniformMatrix2fv), |
6542 | FUNCTION(UniformMatrix2x3fv), |
6543 | FUNCTION(UniformMatrix2x4fv), |
6544 | FUNCTION(UniformMatrix3fv), |
6545 | FUNCTION(UniformMatrix3x2fv), |
6546 | FUNCTION(UniformMatrix3x4fv), |
6547 | FUNCTION(UniformMatrix4fv), |
6548 | FUNCTION(UniformMatrix4x2fv), |
6549 | FUNCTION(UniformMatrix4x3fv), |
6550 | FUNCTION(UnmapBuffer), |
6551 | FUNCTION(UseProgram), |
6552 | FUNCTION(ValidateProgram), |
6553 | FUNCTION(VertexAttrib1f), |
6554 | FUNCTION(VertexAttrib1fv), |
6555 | FUNCTION(VertexAttrib2f), |
6556 | FUNCTION(VertexAttrib2fv), |
6557 | FUNCTION(VertexAttrib3f), |
6558 | FUNCTION(VertexAttrib3fv), |
6559 | FUNCTION(VertexAttrib4f), |
6560 | FUNCTION(VertexAttrib4fv), |
6561 | FUNCTION(VertexAttribDivisor), |
6562 | FUNCTION(VertexAttribDivisorANGLE), |
6563 | FUNCTION(VertexAttribDivisorEXT), |
6564 | FUNCTION(VertexAttribI4i), |
6565 | FUNCTION(VertexAttribI4iv), |
6566 | FUNCTION(VertexAttribI4ui), |
6567 | FUNCTION(VertexAttribI4uiv), |
6568 | FUNCTION(VertexAttribIPointer), |
6569 | FUNCTION(VertexAttribPointer), |
6570 | FUNCTION(Viewport), |
6571 | FUNCTION(WaitSync), |
6572 | |
6573 | #undef FUNCTION |
6574 | }; |
6575 | |
6576 | static const size_t numFunctions = sizeof glFunctions / sizeof(Function); |
6577 | static const Function *const glFunctionsEnd = glFunctions + numFunctions; |
6578 | |
6579 | // The array must be kept sorted with respect to strcmp(), so that binary search works correctly. |
6580 | // The Unix command "LC_COLLATE=C sort" will generate the correct order. |
6581 | #ifndef NDEBUG |
6582 | for(size_t i = 0; i < numFunctions - 1; i++) |
6583 | { |
6584 | ASSERT(strcmp(glFunctions[i].name, glFunctions[i + 1].name) < 0); |
6585 | } |
6586 | #endif |
6587 | |
6588 | if(procname && strncmp("gl" , procname, 2) == 0) |
6589 | { |
6590 | struct CompareFunctor |
6591 | { |
6592 | bool operator()(const Function &a, const Function &b) const |
6593 | { |
6594 | return strcmp(a.name, b.name) < 0; |
6595 | } |
6596 | }; |
6597 | |
6598 | Function needle; |
6599 | needle.name = procname; |
6600 | const Function *result = std::lower_bound(glFunctions, glFunctionsEnd, needle, CompareFunctor()); |
6601 | |
6602 | if(result != glFunctionsEnd && strcmp(procname, result->name) == 0) |
6603 | { |
6604 | return (__eglMustCastToProperFunctionPointerType)result->address; |
6605 | } |
6606 | } |
6607 | |
6608 | return nullptr; |
6609 | } |
6610 | |