| 1 | /**************************************************************************/ |
| 2 | /* texture_storage.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifdef GLES3_ENABLED |
| 32 | |
| 33 | #include "texture_storage.h" |
| 34 | #include "config.h" |
| 35 | #include "drivers/gles3/effects/copy_effects.h" |
| 36 | #include "utilities.h" |
| 37 | |
| 38 | #ifdef ANDROID_ENABLED |
| 39 | #define glFramebufferTextureMultiviewOVR GLES3::Config::get_singleton()->eglFramebufferTextureMultiviewOVR |
| 40 | #endif |
| 41 | |
| 42 | using namespace GLES3; |
| 43 | |
| 44 | TextureStorage *TextureStorage::singleton = nullptr; |
| 45 | |
| 46 | TextureStorage *TextureStorage::get_singleton() { |
| 47 | return singleton; |
| 48 | } |
| 49 | |
| 50 | static const GLenum _cube_side_enum[6] = { |
| 51 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| 52 | GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| 53 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| 54 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 55 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
| 56 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| 57 | }; |
| 58 | |
| 59 | TextureStorage::TextureStorage() { |
| 60 | singleton = this; |
| 61 | |
| 62 | system_fbo = 0; |
| 63 | |
| 64 | { //create default textures |
| 65 | { // White Textures |
| 66 | |
| 67 | Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8); |
| 68 | image->fill(Color(1, 1, 1, 1)); |
| 69 | image->generate_mipmaps(); |
| 70 | |
| 71 | default_gl_textures[DEFAULT_GL_TEXTURE_WHITE] = texture_allocate(); |
| 72 | texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_WHITE], image); |
| 73 | |
| 74 | Vector<Ref<Image>> images; |
| 75 | images.push_back(image); |
| 76 | |
| 77 | default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE] = texture_allocate(); |
| 78 | texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE], images, RS::TEXTURE_LAYERED_2D_ARRAY); |
| 79 | |
| 80 | for (int i = 0; i < 3; i++) { |
| 81 | images.push_back(image); |
| 82 | } |
| 83 | |
| 84 | default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE] = texture_allocate(); |
| 85 | texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_WHITE], image->get_format(), 4, 4, 4, false, images); |
| 86 | |
| 87 | for (int i = 0; i < 2; i++) { |
| 88 | images.push_back(image); |
| 89 | } |
| 90 | |
| 91 | default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE] = texture_allocate(); |
| 92 | texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_WHITE], images, RS::TEXTURE_LAYERED_CUBEMAP); |
| 93 | } |
| 94 | |
| 95 | { // black |
| 96 | Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8); |
| 97 | image->fill(Color(0, 0, 0, 1)); |
| 98 | image->generate_mipmaps(); |
| 99 | |
| 100 | default_gl_textures[DEFAULT_GL_TEXTURE_BLACK] = texture_allocate(); |
| 101 | texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK], image); |
| 102 | |
| 103 | Vector<Ref<Image>> images; |
| 104 | |
| 105 | for (int i = 0; i < 4; i++) { |
| 106 | images.push_back(image); |
| 107 | } |
| 108 | |
| 109 | default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK] = texture_allocate(); |
| 110 | texture_3d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_3D_BLACK], image->get_format(), 4, 4, 4, false, images); |
| 111 | |
| 112 | for (int i = 0; i < 2; i++) { |
| 113 | images.push_back(image); |
| 114 | } |
| 115 | default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK] = texture_allocate(); |
| 116 | texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP); |
| 117 | } |
| 118 | |
| 119 | { // transparent black |
| 120 | Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8); |
| 121 | image->fill(Color(0, 0, 0, 0)); |
| 122 | image->generate_mipmaps(); |
| 123 | |
| 124 | default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT] = texture_allocate(); |
| 125 | texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT], image); |
| 126 | } |
| 127 | |
| 128 | { |
| 129 | Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8); |
| 130 | image->fill(Color(0.5, 0.5, 1, 1)); |
| 131 | image->generate_mipmaps(); |
| 132 | |
| 133 | default_gl_textures[DEFAULT_GL_TEXTURE_NORMAL] = texture_allocate(); |
| 134 | texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_NORMAL], image); |
| 135 | } |
| 136 | |
| 137 | { |
| 138 | Ref<Image> image = Image::create_empty(4, 4, true, Image::FORMAT_RGBA8); |
| 139 | image->fill(Color(1.0, 0.5, 1, 1)); |
| 140 | image->generate_mipmaps(); |
| 141 | |
| 142 | default_gl_textures[DEFAULT_GL_TEXTURE_ANISO] = texture_allocate(); |
| 143 | texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_ANISO], image); |
| 144 | } |
| 145 | |
| 146 | { |
| 147 | unsigned char pixel_data[4 * 4 * 4]; |
| 148 | for (int i = 0; i < 16; i++) { |
| 149 | pixel_data[i * 4 + 0] = 0; |
| 150 | pixel_data[i * 4 + 1] = 0; |
| 151 | pixel_data[i * 4 + 2] = 0; |
| 152 | pixel_data[i * 4 + 3] = 0; |
| 153 | } |
| 154 | |
| 155 | default_gl_textures[DEFAULT_GL_TEXTURE_2D_UINT] = texture_allocate(); |
| 156 | Texture texture; |
| 157 | texture.width = 4; |
| 158 | texture.height = 4; |
| 159 | texture.format = Image::FORMAT_RGBA8; |
| 160 | texture.type = Texture::TYPE_2D; |
| 161 | texture.target = GL_TEXTURE_2D; |
| 162 | texture.active = true; |
| 163 | glGenTextures(1, &texture.tex_id); |
| 164 | texture_owner.initialize_rid(default_gl_textures[DEFAULT_GL_TEXTURE_2D_UINT], texture); |
| 165 | |
| 166 | glBindTexture(GL_TEXTURE_2D, texture.tex_id); |
| 167 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 4, 4, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixel_data); |
| 168 | GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, 4 * 4 * 4, "Default uint texture" ); |
| 169 | texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); |
| 170 | } |
| 171 | { |
| 172 | uint16_t pixel_data[4 * 4]; |
| 173 | for (int i = 0; i < 16; i++) { |
| 174 | pixel_data[i] = Math::make_half_float(1.0f); |
| 175 | } |
| 176 | |
| 177 | default_gl_textures[DEFAULT_GL_TEXTURE_DEPTH] = texture_allocate(); |
| 178 | Texture texture; |
| 179 | texture.width = 4; |
| 180 | texture.height = 4; |
| 181 | texture.format = Image::FORMAT_RGBA8; |
| 182 | texture.type = Texture::TYPE_2D; |
| 183 | texture.target = GL_TEXTURE_2D; |
| 184 | texture.active = true; |
| 185 | glGenTextures(1, &texture.tex_id); |
| 186 | texture_owner.initialize_rid(default_gl_textures[DEFAULT_GL_TEXTURE_DEPTH], texture); |
| 187 | |
| 188 | glBindTexture(GL_TEXTURE_2D, texture.tex_id); |
| 189 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 4, 4, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, pixel_data); |
| 190 | GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, 4 * 4 * 2, "Default depth texture" ); |
| 191 | texture.gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); |
| 192 | } |
| 193 | } |
| 194 | |
| 195 | glBindTexture(GL_TEXTURE_2D, 0); |
| 196 | |
| 197 | { // Atlas Texture initialize. |
| 198 | uint8_t pixel_data[4 * 4 * 4]; |
| 199 | for (int i = 0; i < 16; i++) { |
| 200 | pixel_data[i * 4 + 0] = 0; |
| 201 | pixel_data[i * 4 + 1] = 0; |
| 202 | pixel_data[i * 4 + 2] = 0; |
| 203 | pixel_data[i * 4 + 3] = 255; |
| 204 | } |
| 205 | |
| 206 | glGenTextures(1, &texture_atlas.texture); |
| 207 | glBindTexture(GL_TEXTURE_2D, texture_atlas.texture); |
| 208 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel_data); |
| 209 | GLES3::Utilities::get_singleton()->texture_allocated_data(texture_atlas.texture, 4 * 4 * 4, "Texture atlas (Default)" ); |
| 210 | } |
| 211 | |
| 212 | glBindTexture(GL_TEXTURE_2D, 0); |
| 213 | |
| 214 | { |
| 215 | sdf_shader.shader.initialize(); |
| 216 | sdf_shader.shader_version = sdf_shader.shader.version_create(); |
| 217 | } |
| 218 | |
| 219 | #ifdef GLES_OVER_GL |
| 220 | glEnable(GL_PROGRAM_POINT_SIZE); |
| 221 | #endif |
| 222 | } |
| 223 | |
| 224 | TextureStorage::~TextureStorage() { |
| 225 | singleton = nullptr; |
| 226 | for (int i = 0; i < DEFAULT_GL_TEXTURE_MAX; i++) { |
| 227 | texture_free(default_gl_textures[i]); |
| 228 | } |
| 229 | if (texture_atlas.texture != 0) { |
| 230 | GLES3::Utilities::get_singleton()->texture_free_data(texture_atlas.texture); |
| 231 | } |
| 232 | texture_atlas.texture = 0; |
| 233 | glDeleteFramebuffers(1, &texture_atlas.framebuffer); |
| 234 | texture_atlas.framebuffer = 0; |
| 235 | sdf_shader.shader.version_free(sdf_shader.shader_version); |
| 236 | } |
| 237 | |
| 238 | //TODO, move back to storage |
| 239 | bool TextureStorage::can_create_resources_async() const { |
| 240 | return false; |
| 241 | } |
| 242 | |
| 243 | /* Canvas Texture API */ |
| 244 | |
| 245 | RID TextureStorage::canvas_texture_allocate() { |
| 246 | return canvas_texture_owner.allocate_rid(); |
| 247 | } |
| 248 | |
| 249 | void TextureStorage::canvas_texture_initialize(RID p_rid) { |
| 250 | canvas_texture_owner.initialize_rid(p_rid); |
| 251 | } |
| 252 | |
| 253 | void TextureStorage::canvas_texture_free(RID p_rid) { |
| 254 | canvas_texture_owner.free(p_rid); |
| 255 | } |
| 256 | |
| 257 | void TextureStorage::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { |
| 258 | CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); |
| 259 | ERR_FAIL_NULL(ct); |
| 260 | |
| 261 | switch (p_channel) { |
| 262 | case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: { |
| 263 | ct->diffuse = p_texture; |
| 264 | } break; |
| 265 | case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: { |
| 266 | ct->normal_map = p_texture; |
| 267 | } break; |
| 268 | case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: { |
| 269 | ct->specular = p_texture; |
| 270 | } break; |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | void TextureStorage::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) { |
| 275 | CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); |
| 276 | ERR_FAIL_NULL(ct); |
| 277 | |
| 278 | ct->specular_color.r = p_specular_color.r; |
| 279 | ct->specular_color.g = p_specular_color.g; |
| 280 | ct->specular_color.b = p_specular_color.b; |
| 281 | ct->specular_color.a = p_shininess; |
| 282 | } |
| 283 | |
| 284 | void TextureStorage::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { |
| 285 | CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); |
| 286 | ERR_FAIL_NULL(ct); |
| 287 | |
| 288 | ct->texture_filter = p_filter; |
| 289 | } |
| 290 | |
| 291 | void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { |
| 292 | CanvasTexture *ct = canvas_texture_owner.get_or_null(p_canvas_texture); |
| 293 | ERR_FAIL_NULL(ct); |
| 294 | |
| 295 | ct->texture_repeat = p_repeat; |
| 296 | } |
| 297 | |
| 298 | /* Texture API */ |
| 299 | |
| 300 | Ref<Image> TextureStorage::_get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const { |
| 301 | Config *config = Config::get_singleton(); |
| 302 | r_gl_format = 0; |
| 303 | Ref<Image> image = p_image; |
| 304 | r_compressed = false; |
| 305 | r_real_format = p_format; |
| 306 | |
| 307 | bool need_decompress = false; |
| 308 | bool decompress_ra_to_rg = false; |
| 309 | |
| 310 | switch (p_format) { |
| 311 | case Image::FORMAT_L8: { |
| 312 | #ifdef GLES_OVER_GL |
| 313 | r_gl_internal_format = GL_R8; |
| 314 | r_gl_format = GL_RED; |
| 315 | r_gl_type = GL_UNSIGNED_BYTE; |
| 316 | #else |
| 317 | r_gl_internal_format = GL_LUMINANCE; |
| 318 | r_gl_format = GL_LUMINANCE; |
| 319 | r_gl_type = GL_UNSIGNED_BYTE; |
| 320 | #endif |
| 321 | } break; |
| 322 | case Image::FORMAT_LA8: { |
| 323 | #ifdef GLES_OVER_GL |
| 324 | r_gl_internal_format = GL_RG8; |
| 325 | r_gl_format = GL_RG; |
| 326 | r_gl_type = GL_UNSIGNED_BYTE; |
| 327 | #else |
| 328 | r_gl_internal_format = GL_LUMINANCE_ALPHA; |
| 329 | r_gl_format = GL_LUMINANCE_ALPHA; |
| 330 | r_gl_type = GL_UNSIGNED_BYTE; |
| 331 | #endif |
| 332 | } break; |
| 333 | case Image::FORMAT_R8: { |
| 334 | r_gl_internal_format = GL_R8; |
| 335 | r_gl_format = GL_RED; |
| 336 | r_gl_type = GL_UNSIGNED_BYTE; |
| 337 | |
| 338 | } break; |
| 339 | case Image::FORMAT_RG8: { |
| 340 | r_gl_internal_format = GL_RG8; |
| 341 | r_gl_format = GL_RG; |
| 342 | r_gl_type = GL_UNSIGNED_BYTE; |
| 343 | |
| 344 | } break; |
| 345 | case Image::FORMAT_RGB8: { |
| 346 | r_gl_internal_format = GL_RGB8; |
| 347 | r_gl_format = GL_RGB; |
| 348 | r_gl_type = GL_UNSIGNED_BYTE; |
| 349 | |
| 350 | } break; |
| 351 | case Image::FORMAT_RGBA8: { |
| 352 | r_gl_format = GL_RGBA; |
| 353 | r_gl_internal_format = GL_RGBA8; |
| 354 | r_gl_type = GL_UNSIGNED_BYTE; |
| 355 | |
| 356 | } break; |
| 357 | case Image::FORMAT_RGBA4444: { |
| 358 | r_gl_internal_format = GL_RGBA4; |
| 359 | r_gl_format = GL_RGBA; |
| 360 | r_gl_type = GL_UNSIGNED_SHORT_4_4_4_4; |
| 361 | |
| 362 | } break; |
| 363 | case Image::FORMAT_RF: { |
| 364 | r_gl_internal_format = GL_R32F; |
| 365 | r_gl_format = GL_RED; |
| 366 | r_gl_type = GL_FLOAT; |
| 367 | |
| 368 | } break; |
| 369 | case Image::FORMAT_RGF: { |
| 370 | r_gl_internal_format = GL_RG32F; |
| 371 | r_gl_format = GL_RG; |
| 372 | r_gl_type = GL_FLOAT; |
| 373 | |
| 374 | } break; |
| 375 | case Image::FORMAT_RGBF: { |
| 376 | r_gl_internal_format = GL_RGB32F; |
| 377 | r_gl_format = GL_RGB; |
| 378 | r_gl_type = GL_FLOAT; |
| 379 | |
| 380 | } break; |
| 381 | case Image::FORMAT_RGBAF: { |
| 382 | r_gl_internal_format = GL_RGBA32F; |
| 383 | r_gl_format = GL_RGBA; |
| 384 | r_gl_type = GL_FLOAT; |
| 385 | |
| 386 | } break; |
| 387 | case Image::FORMAT_RH: { |
| 388 | r_gl_internal_format = GL_R16F; |
| 389 | r_gl_format = GL_RED; |
| 390 | r_gl_type = GL_HALF_FLOAT; |
| 391 | } break; |
| 392 | case Image::FORMAT_RGH: { |
| 393 | r_gl_internal_format = GL_RG16F; |
| 394 | r_gl_format = GL_RG; |
| 395 | r_gl_type = GL_HALF_FLOAT; |
| 396 | |
| 397 | } break; |
| 398 | case Image::FORMAT_RGBH: { |
| 399 | r_gl_internal_format = GL_RGB16F; |
| 400 | r_gl_format = GL_RGB; |
| 401 | r_gl_type = GL_HALF_FLOAT; |
| 402 | |
| 403 | } break; |
| 404 | case Image::FORMAT_RGBAH: { |
| 405 | r_gl_internal_format = GL_RGBA16F; |
| 406 | r_gl_format = GL_RGBA; |
| 407 | r_gl_type = GL_HALF_FLOAT; |
| 408 | |
| 409 | } break; |
| 410 | case Image::FORMAT_RGBE9995: { |
| 411 | r_gl_internal_format = GL_RGB9_E5; |
| 412 | r_gl_format = GL_RGB; |
| 413 | r_gl_type = GL_UNSIGNED_INT_5_9_9_9_REV; |
| 414 | |
| 415 | } break; |
| 416 | case Image::FORMAT_DXT1: { |
| 417 | if (config->s3tc_supported) { |
| 418 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 419 | r_gl_format = GL_RGBA; |
| 420 | r_gl_type = GL_UNSIGNED_BYTE; |
| 421 | r_compressed = true; |
| 422 | } else { |
| 423 | need_decompress = true; |
| 424 | } |
| 425 | } break; |
| 426 | case Image::FORMAT_DXT3: { |
| 427 | if (config->s3tc_supported) { |
| 428 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT; |
| 429 | r_gl_format = GL_RGBA; |
| 430 | r_gl_type = GL_UNSIGNED_BYTE; |
| 431 | r_compressed = true; |
| 432 | } else { |
| 433 | need_decompress = true; |
| 434 | } |
| 435 | } break; |
| 436 | case Image::FORMAT_DXT5: { |
| 437 | if (config->s3tc_supported) { |
| 438 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| 439 | r_gl_format = GL_RGBA; |
| 440 | r_gl_type = GL_UNSIGNED_BYTE; |
| 441 | r_compressed = true; |
| 442 | } else { |
| 443 | need_decompress = true; |
| 444 | } |
| 445 | } break; |
| 446 | case Image::FORMAT_RGTC_R: { |
| 447 | if (config->rgtc_supported) { |
| 448 | r_gl_internal_format = _EXT_COMPRESSED_RED_RGTC1_EXT; |
| 449 | r_gl_format = GL_RGBA; |
| 450 | r_gl_type = GL_UNSIGNED_BYTE; |
| 451 | r_compressed = true; |
| 452 | } else { |
| 453 | need_decompress = true; |
| 454 | } |
| 455 | } break; |
| 456 | case Image::FORMAT_RGTC_RG: { |
| 457 | if (config->rgtc_supported) { |
| 458 | r_gl_internal_format = _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT; |
| 459 | r_gl_format = GL_RGBA; |
| 460 | r_gl_type = GL_UNSIGNED_BYTE; |
| 461 | r_compressed = true; |
| 462 | } else { |
| 463 | need_decompress = true; |
| 464 | } |
| 465 | } break; |
| 466 | case Image::FORMAT_BPTC_RGBA: { |
| 467 | if (config->bptc_supported) { |
| 468 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_BPTC_UNORM; |
| 469 | r_gl_format = GL_RGBA; |
| 470 | r_gl_type = GL_UNSIGNED_BYTE; |
| 471 | r_compressed = true; |
| 472 | } else { |
| 473 | need_decompress = true; |
| 474 | } |
| 475 | } break; |
| 476 | case Image::FORMAT_BPTC_RGBF: { |
| 477 | if (config->bptc_supported) { |
| 478 | r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; |
| 479 | r_gl_format = GL_RGB; |
| 480 | r_gl_type = GL_FLOAT; |
| 481 | r_compressed = true; |
| 482 | } else { |
| 483 | need_decompress = true; |
| 484 | } |
| 485 | } break; |
| 486 | case Image::FORMAT_BPTC_RGBFU: { |
| 487 | if (config->bptc_supported) { |
| 488 | r_gl_internal_format = _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; |
| 489 | r_gl_format = GL_RGB; |
| 490 | r_gl_type = GL_FLOAT; |
| 491 | r_compressed = true; |
| 492 | } else { |
| 493 | need_decompress = true; |
| 494 | } |
| 495 | } break; |
| 496 | case Image::FORMAT_ETC2_R11: { |
| 497 | if (config->etc2_supported) { |
| 498 | r_gl_internal_format = _EXT_COMPRESSED_R11_EAC; |
| 499 | r_gl_format = GL_RED; |
| 500 | r_gl_type = GL_UNSIGNED_BYTE; |
| 501 | r_compressed = true; |
| 502 | |
| 503 | } else { |
| 504 | need_decompress = true; |
| 505 | } |
| 506 | } break; |
| 507 | case Image::FORMAT_ETC2_R11S: { |
| 508 | if (config->etc2_supported) { |
| 509 | r_gl_internal_format = _EXT_COMPRESSED_SIGNED_R11_EAC; |
| 510 | r_gl_format = GL_RED; |
| 511 | r_gl_type = GL_UNSIGNED_BYTE; |
| 512 | r_compressed = true; |
| 513 | |
| 514 | } else { |
| 515 | need_decompress = true; |
| 516 | } |
| 517 | } break; |
| 518 | case Image::FORMAT_ETC2_RG11: { |
| 519 | if (config->etc2_supported) { |
| 520 | r_gl_internal_format = _EXT_COMPRESSED_RG11_EAC; |
| 521 | r_gl_format = GL_RG; |
| 522 | r_gl_type = GL_UNSIGNED_BYTE; |
| 523 | r_compressed = true; |
| 524 | |
| 525 | } else { |
| 526 | need_decompress = true; |
| 527 | } |
| 528 | } break; |
| 529 | case Image::FORMAT_ETC2_RG11S: { |
| 530 | if (config->etc2_supported) { |
| 531 | r_gl_internal_format = _EXT_COMPRESSED_SIGNED_RG11_EAC; |
| 532 | r_gl_format = GL_RG; |
| 533 | r_gl_type = GL_UNSIGNED_BYTE; |
| 534 | r_compressed = true; |
| 535 | |
| 536 | } else { |
| 537 | need_decompress = true; |
| 538 | } |
| 539 | } break; |
| 540 | case Image::FORMAT_ETC: |
| 541 | case Image::FORMAT_ETC2_RGB8: { |
| 542 | if (config->etc2_supported) { |
| 543 | r_gl_internal_format = _EXT_COMPRESSED_RGB8_ETC2; |
| 544 | r_gl_format = GL_RGB; |
| 545 | r_gl_type = GL_UNSIGNED_BYTE; |
| 546 | r_compressed = true; |
| 547 | |
| 548 | } else { |
| 549 | need_decompress = true; |
| 550 | } |
| 551 | } break; |
| 552 | case Image::FORMAT_ETC2_RGBA8: { |
| 553 | if (config->etc2_supported) { |
| 554 | r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC; |
| 555 | r_gl_format = GL_RGBA; |
| 556 | r_gl_type = GL_UNSIGNED_BYTE; |
| 557 | r_compressed = true; |
| 558 | |
| 559 | } else { |
| 560 | need_decompress = true; |
| 561 | } |
| 562 | } break; |
| 563 | case Image::FORMAT_ETC2_RGB8A1: { |
| 564 | if (config->etc2_supported) { |
| 565 | r_gl_internal_format = _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; |
| 566 | r_gl_format = GL_RGBA; |
| 567 | r_gl_type = GL_UNSIGNED_BYTE; |
| 568 | r_compressed = true; |
| 569 | |
| 570 | } else { |
| 571 | need_decompress = true; |
| 572 | } |
| 573 | } break; |
| 574 | case Image::FORMAT_ETC2_RA_AS_RG: { |
| 575 | #ifndef WEB_ENABLED |
| 576 | if (config->etc2_supported) { |
| 577 | r_gl_internal_format = _EXT_COMPRESSED_RGBA8_ETC2_EAC; |
| 578 | r_gl_format = GL_RGBA; |
| 579 | r_gl_type = GL_UNSIGNED_BYTE; |
| 580 | r_compressed = true; |
| 581 | } else |
| 582 | #endif |
| 583 | { |
| 584 | need_decompress = true; |
| 585 | } |
| 586 | decompress_ra_to_rg = true; |
| 587 | } break; |
| 588 | case Image::FORMAT_DXT5_RA_AS_RG: { |
| 589 | #ifndef WEB_ENABLED |
| 590 | if (config->s3tc_supported) { |
| 591 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| 592 | r_gl_format = GL_RGBA; |
| 593 | r_gl_type = GL_UNSIGNED_BYTE; |
| 594 | r_compressed = true; |
| 595 | } else |
| 596 | #endif |
| 597 | { |
| 598 | need_decompress = true; |
| 599 | } |
| 600 | decompress_ra_to_rg = true; |
| 601 | } break; |
| 602 | case Image::FORMAT_ASTC_4x4: { |
| 603 | if (config->astc_supported) { |
| 604 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR; |
| 605 | r_gl_format = GL_RGBA; |
| 606 | r_gl_type = GL_UNSIGNED_BYTE; |
| 607 | r_compressed = true; |
| 608 | |
| 609 | } else { |
| 610 | need_decompress = true; |
| 611 | } |
| 612 | } break; |
| 613 | case Image::FORMAT_ASTC_4x4_HDR: { |
| 614 | if (config->astc_hdr_supported) { |
| 615 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR; |
| 616 | r_gl_format = GL_RGBA; |
| 617 | r_gl_type = GL_UNSIGNED_BYTE; |
| 618 | r_compressed = true; |
| 619 | |
| 620 | } else { |
| 621 | need_decompress = true; |
| 622 | } |
| 623 | } break; |
| 624 | case Image::FORMAT_ASTC_8x8: { |
| 625 | if (config->astc_supported) { |
| 626 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR; |
| 627 | r_gl_format = GL_RGBA; |
| 628 | r_gl_type = GL_UNSIGNED_BYTE; |
| 629 | r_compressed = true; |
| 630 | |
| 631 | } else { |
| 632 | need_decompress = true; |
| 633 | } |
| 634 | } break; |
| 635 | case Image::FORMAT_ASTC_8x8_HDR: { |
| 636 | if (config->astc_hdr_supported) { |
| 637 | r_gl_internal_format = _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR; |
| 638 | r_gl_format = GL_RGBA; |
| 639 | r_gl_type = GL_UNSIGNED_BYTE; |
| 640 | r_compressed = true; |
| 641 | |
| 642 | } else { |
| 643 | need_decompress = true; |
| 644 | } |
| 645 | } break; |
| 646 | default: { |
| 647 | ERR_FAIL_V_MSG(Ref<Image>(), "The image format " + itos(p_format) + " is not supported by the GL Compatibility rendering backend." ); |
| 648 | } |
| 649 | } |
| 650 | |
| 651 | if (need_decompress || p_force_decompress) { |
| 652 | if (!image.is_null()) { |
| 653 | image = image->duplicate(); |
| 654 | image->decompress(); |
| 655 | ERR_FAIL_COND_V(image->is_compressed(), image); |
| 656 | if (decompress_ra_to_rg) { |
| 657 | image->convert_ra_rgba8_to_rg(); |
| 658 | image->convert(Image::FORMAT_RG8); |
| 659 | } |
| 660 | switch (image->get_format()) { |
| 661 | case Image::FORMAT_RG8: { |
| 662 | r_gl_format = GL_RG; |
| 663 | r_gl_internal_format = GL_RG8; |
| 664 | r_gl_type = GL_UNSIGNED_BYTE; |
| 665 | r_real_format = Image::FORMAT_RG8; |
| 666 | r_compressed = false; |
| 667 | } break; |
| 668 | case Image::FORMAT_RGB8: { |
| 669 | r_gl_format = GL_RGB; |
| 670 | r_gl_internal_format = GL_RGB; |
| 671 | r_gl_type = GL_UNSIGNED_BYTE; |
| 672 | r_real_format = Image::FORMAT_RGB8; |
| 673 | r_compressed = false; |
| 674 | } break; |
| 675 | case Image::FORMAT_RGBA8: { |
| 676 | r_gl_format = GL_RGBA; |
| 677 | r_gl_internal_format = GL_RGBA; |
| 678 | r_gl_type = GL_UNSIGNED_BYTE; |
| 679 | r_real_format = Image::FORMAT_RGBA8; |
| 680 | r_compressed = false; |
| 681 | } break; |
| 682 | default: { |
| 683 | image->convert(Image::FORMAT_RGBA8); |
| 684 | r_gl_format = GL_RGBA; |
| 685 | r_gl_internal_format = GL_RGBA; |
| 686 | r_gl_type = GL_UNSIGNED_BYTE; |
| 687 | r_real_format = Image::FORMAT_RGBA8; |
| 688 | r_compressed = false; |
| 689 | } break; |
| 690 | } |
| 691 | } |
| 692 | |
| 693 | return image; |
| 694 | } |
| 695 | |
| 696 | return p_image; |
| 697 | } |
| 698 | |
| 699 | RID TextureStorage::texture_allocate() { |
| 700 | return texture_owner.allocate_rid(); |
| 701 | } |
| 702 | |
| 703 | void TextureStorage::texture_free(RID p_texture) { |
| 704 | Texture *t = texture_owner.get_or_null(p_texture); |
| 705 | ERR_FAIL_NULL(t); |
| 706 | ERR_FAIL_COND(t->is_render_target); |
| 707 | |
| 708 | if (t->canvas_texture) { |
| 709 | memdelete(t->canvas_texture); |
| 710 | } |
| 711 | |
| 712 | if (t->tex_id != 0) { |
| 713 | if (!t->is_external) { |
| 714 | GLES3::Utilities::get_singleton()->texture_free_data(t->tex_id); |
| 715 | } |
| 716 | t->tex_id = 0; |
| 717 | } |
| 718 | |
| 719 | if (t->is_proxy && t->proxy_to.is_valid()) { |
| 720 | Texture *proxy_to = texture_owner.get_or_null(t->proxy_to); |
| 721 | if (proxy_to) { |
| 722 | proxy_to->proxies.erase(p_texture); |
| 723 | } |
| 724 | } |
| 725 | |
| 726 | texture_atlas_remove_texture(p_texture); |
| 727 | |
| 728 | for (int i = 0; i < t->proxies.size(); i++) { |
| 729 | Texture *p = texture_owner.get_or_null(t->proxies[i]); |
| 730 | ERR_CONTINUE(!p); |
| 731 | p->proxy_to = RID(); |
| 732 | p->tex_id = 0; |
| 733 | } |
| 734 | |
| 735 | texture_owner.free(p_texture); |
| 736 | } |
| 737 | |
| 738 | void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) { |
| 739 | ERR_FAIL_COND(p_image.is_null()); |
| 740 | |
| 741 | Texture texture; |
| 742 | texture.width = p_image->get_width(); |
| 743 | texture.height = p_image->get_height(); |
| 744 | texture.alloc_width = texture.width; |
| 745 | texture.alloc_height = texture.height; |
| 746 | texture.mipmaps = p_image->get_mipmap_count() + 1; |
| 747 | texture.format = p_image->get_format(); |
| 748 | texture.type = Texture::TYPE_2D; |
| 749 | texture.target = GL_TEXTURE_2D; |
| 750 | _get_gl_image_and_format(Ref<Image>(), texture.format, texture.real_format, texture.gl_format_cache, texture.gl_internal_format_cache, texture.gl_type_cache, texture.compressed, false); |
| 751 | texture.total_data_size = p_image->get_image_data_size(texture.width, texture.height, texture.format, texture.mipmaps); |
| 752 | texture.active = true; |
| 753 | glGenTextures(1, &texture.tex_id); |
| 754 | GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture 2D" ); |
| 755 | texture_owner.initialize_rid(p_texture, texture); |
| 756 | texture_set_data(p_texture, p_image); |
| 757 | } |
| 758 | |
| 759 | void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) { |
| 760 | ERR_FAIL_COND(p_layers.is_empty()); |
| 761 | |
| 762 | ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6); |
| 763 | ERR_FAIL_COND_MSG(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY, "Cubemap Arrays are not supported in the GL Compatibility backend." ); |
| 764 | |
| 765 | Ref<Image> image = p_layers[0]; |
| 766 | { |
| 767 | int valid_width = 0; |
| 768 | int valid_height = 0; |
| 769 | bool valid_mipmaps = false; |
| 770 | Image::Format valid_format = Image::FORMAT_MAX; |
| 771 | |
| 772 | for (int i = 0; i < p_layers.size(); i++) { |
| 773 | ERR_FAIL_COND(p_layers[i]->is_empty()); |
| 774 | |
| 775 | if (i == 0) { |
| 776 | valid_width = p_layers[i]->get_width(); |
| 777 | valid_height = p_layers[i]->get_height(); |
| 778 | valid_format = p_layers[i]->get_format(); |
| 779 | valid_mipmaps = p_layers[i]->has_mipmaps(); |
| 780 | } else { |
| 781 | ERR_FAIL_COND(p_layers[i]->get_width() != valid_width); |
| 782 | ERR_FAIL_COND(p_layers[i]->get_height() != valid_height); |
| 783 | ERR_FAIL_COND(p_layers[i]->get_format() != valid_format); |
| 784 | ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps); |
| 785 | } |
| 786 | } |
| 787 | } |
| 788 | |
| 789 | Texture texture; |
| 790 | texture.width = image->get_width(); |
| 791 | texture.height = image->get_height(); |
| 792 | texture.alloc_width = texture.width; |
| 793 | texture.alloc_height = texture.height; |
| 794 | texture.mipmaps = image->get_mipmap_count() + 1; |
| 795 | texture.format = image->get_format(); |
| 796 | texture.type = Texture::TYPE_LAYERED; |
| 797 | texture.layered_type = p_layered_type; |
| 798 | texture.target = p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D_ARRAY; |
| 799 | texture.layers = p_layers.size(); |
| 800 | _get_gl_image_and_format(Ref<Image>(), texture.format, texture.real_format, texture.gl_format_cache, texture.gl_internal_format_cache, texture.gl_type_cache, texture.compressed, false); |
| 801 | texture.total_data_size = p_layers[0]->get_image_data_size(texture.width, texture.height, texture.format, texture.mipmaps) * texture.layers; |
| 802 | texture.active = true; |
| 803 | glGenTextures(1, &texture.tex_id); |
| 804 | GLES3::Utilities::get_singleton()->texture_allocated_data(texture.tex_id, texture.total_data_size, "Texture Layered" ); |
| 805 | texture_owner.initialize_rid(p_texture, texture); |
| 806 | for (int i = 0; i < p_layers.size(); i++) { |
| 807 | _texture_set_data(p_texture, p_layers[i], i, i == 0); |
| 808 | } |
| 809 | } |
| 810 | |
| 811 | void TextureStorage::texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) { |
| 812 | texture_owner.initialize_rid(p_texture, Texture()); |
| 813 | } |
| 814 | |
| 815 | // Called internally when texture_proxy_create(p_base) is called. |
| 816 | // Note: p_base is the root and p_texture is the proxy. |
| 817 | void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) { |
| 818 | Texture *texture = texture_owner.get_or_null(p_base); |
| 819 | ERR_FAIL_NULL(texture); |
| 820 | Texture proxy_tex; |
| 821 | proxy_tex.copy_from(*texture); |
| 822 | proxy_tex.proxy_to = p_base; |
| 823 | proxy_tex.is_render_target = false; |
| 824 | proxy_tex.is_proxy = true; |
| 825 | proxy_tex.proxies.clear(); |
| 826 | texture->proxies.push_back(p_texture); |
| 827 | texture_owner.initialize_rid(p_texture, proxy_tex); |
| 828 | } |
| 829 | |
| 830 | RID TextureStorage::texture_create_external(Texture::Type p_type, Image::Format p_format, unsigned int p_image, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) { |
| 831 | Texture texture; |
| 832 | texture.active = true; |
| 833 | texture.is_external = true; |
| 834 | texture.type = p_type; |
| 835 | |
| 836 | switch (p_type) { |
| 837 | case Texture::TYPE_2D: { |
| 838 | texture.target = GL_TEXTURE_2D; |
| 839 | } break; |
| 840 | case Texture::TYPE_3D: { |
| 841 | texture.target = GL_TEXTURE_3D; |
| 842 | } break; |
| 843 | case Texture::TYPE_LAYERED: { |
| 844 | texture.target = GL_TEXTURE_2D_ARRAY; |
| 845 | } break; |
| 846 | } |
| 847 | |
| 848 | texture.real_format = texture.format = p_format; |
| 849 | texture.tex_id = p_image; |
| 850 | texture.alloc_width = texture.width = p_width; |
| 851 | texture.alloc_height = texture.height = p_height; |
| 852 | texture.depth = p_depth; |
| 853 | texture.layers = p_layers; |
| 854 | texture.layered_type = p_layered_type; |
| 855 | |
| 856 | return texture_owner.make_rid(texture); |
| 857 | } |
| 858 | |
| 859 | void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) { |
| 860 | texture_set_data(p_texture, p_image, p_layer); |
| 861 | |
| 862 | Texture *tex = texture_owner.get_or_null(p_texture); |
| 863 | ERR_FAIL_NULL(tex); |
| 864 | GLES3::Utilities::get_singleton()->texture_resize_data(tex->tex_id, tex->total_data_size); |
| 865 | |
| 866 | #ifdef TOOLS_ENABLED |
| 867 | tex->image_cache_2d.unref(); |
| 868 | #endif |
| 869 | } |
| 870 | |
| 871 | void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) { |
| 872 | Texture *tex = texture_owner.get_or_null(p_texture); |
| 873 | ERR_FAIL_NULL(tex); |
| 874 | ERR_FAIL_COND(!tex->is_proxy); |
| 875 | Texture *proxy_to = texture_owner.get_or_null(p_proxy_to); |
| 876 | ERR_FAIL_NULL(proxy_to); |
| 877 | ERR_FAIL_COND(proxy_to->is_proxy); |
| 878 | |
| 879 | if (tex->proxy_to.is_valid()) { |
| 880 | Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to); |
| 881 | ERR_FAIL_NULL(prev_tex); |
| 882 | prev_tex->proxies.erase(p_texture); |
| 883 | } |
| 884 | |
| 885 | *tex = *proxy_to; |
| 886 | |
| 887 | tex->proxy_to = p_proxy_to; |
| 888 | tex->is_render_target = false; |
| 889 | tex->is_proxy = true; |
| 890 | tex->proxies.clear(); |
| 891 | tex->canvas_texture = nullptr; |
| 892 | tex->tex_id = 0; |
| 893 | proxy_to->proxies.push_back(p_texture); |
| 894 | } |
| 895 | |
| 896 | void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) { |
| 897 | //this could be better optimized to reuse an existing image , done this way |
| 898 | //for now to get it working |
| 899 | Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); |
| 900 | image->fill(Color(1, 0, 1, 1)); |
| 901 | |
| 902 | texture_2d_initialize(p_texture, image); |
| 903 | } |
| 904 | |
| 905 | void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) { |
| 906 | //this could be better optimized to reuse an existing image , done this way |
| 907 | //for now to get it working |
| 908 | Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); |
| 909 | image->fill(Color(1, 0, 1, 1)); |
| 910 | |
| 911 | Vector<Ref<Image>> images; |
| 912 | if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) { |
| 913 | images.push_back(image); |
| 914 | } else { |
| 915 | //cube |
| 916 | for (int i = 0; i < 6; i++) { |
| 917 | images.push_back(image); |
| 918 | } |
| 919 | } |
| 920 | |
| 921 | texture_2d_layered_initialize(p_texture, images, p_layered_type); |
| 922 | } |
| 923 | |
| 924 | void TextureStorage::texture_3d_placeholder_initialize(RID p_texture) { |
| 925 | //this could be better optimized to reuse an existing image , done this way |
| 926 | //for now to get it working |
| 927 | Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8); |
| 928 | image->fill(Color(1, 0, 1, 1)); |
| 929 | |
| 930 | Vector<Ref<Image>> images; |
| 931 | //cube |
| 932 | for (int i = 0; i < 4; i++) { |
| 933 | images.push_back(image); |
| 934 | } |
| 935 | |
| 936 | texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images); |
| 937 | } |
| 938 | |
| 939 | Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { |
| 940 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 941 | ERR_FAIL_NULL_V(texture, Ref<Image>()); |
| 942 | |
| 943 | #ifdef TOOLS_ENABLED |
| 944 | if (texture->image_cache_2d.is_valid() && !texture->is_render_target) { |
| 945 | return texture->image_cache_2d; |
| 946 | } |
| 947 | #endif |
| 948 | |
| 949 | #ifdef GLES_OVER_GL |
| 950 | // OpenGL 3.3 supports glGetTexImage which is faster and simpler than glReadPixels. |
| 951 | // It also allows for reading compressed textures, mipmaps, and more formats. |
| 952 | Vector<uint8_t> data; |
| 953 | |
| 954 | int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, texture->real_format, texture->mipmaps > 1); |
| 955 | |
| 956 | data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers |
| 957 | uint8_t *w = data.ptrw(); |
| 958 | |
| 959 | glActiveTexture(GL_TEXTURE0); |
| 960 | |
| 961 | glBindTexture(texture->target, texture->tex_id); |
| 962 | |
| 963 | glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
| 964 | |
| 965 | for (int i = 0; i < texture->mipmaps; i++) { |
| 966 | int ofs = Image::get_image_mipmap_offset(texture->alloc_width, texture->alloc_height, texture->real_format, i); |
| 967 | |
| 968 | if (texture->compressed) { |
| 969 | glPixelStorei(GL_PACK_ALIGNMENT, 4); |
| 970 | glGetCompressedTexImage(texture->target, i, &w[ofs]); |
| 971 | |
| 972 | } else { |
| 973 | glPixelStorei(GL_PACK_ALIGNMENT, 1); |
| 974 | |
| 975 | glGetTexImage(texture->target, i, texture->gl_format_cache, texture->gl_type_cache, &w[ofs]); |
| 976 | } |
| 977 | } |
| 978 | |
| 979 | data.resize(data_size); |
| 980 | |
| 981 | ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); |
| 982 | Ref<Image> image = Image::create_from_data(texture->width, texture->height, texture->mipmaps > 1, texture->real_format, data); |
| 983 | ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); |
| 984 | if (texture->format != texture->real_format) { |
| 985 | image->convert(texture->format); |
| 986 | } |
| 987 | #else |
| 988 | |
| 989 | Vector<uint8_t> data; |
| 990 | |
| 991 | // On web and mobile we always read an RGBA8 image with no mipmaps. |
| 992 | int data_size = Image::get_image_data_size(texture->alloc_width, texture->alloc_height, Image::FORMAT_RGBA8, false); |
| 993 | |
| 994 | data.resize(data_size * 2); //add some memory at the end, just in case for buggy drivers |
| 995 | uint8_t *w = data.ptrw(); |
| 996 | |
| 997 | GLuint temp_framebuffer; |
| 998 | glGenFramebuffers(1, &temp_framebuffer); |
| 999 | |
| 1000 | GLuint temp_color_texture; |
| 1001 | glGenTextures(1, &temp_color_texture); |
| 1002 | |
| 1003 | glBindFramebuffer(GL_FRAMEBUFFER, temp_framebuffer); |
| 1004 | |
| 1005 | glBindTexture(GL_TEXTURE_2D, temp_color_texture); |
| 1006 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->alloc_width, texture->alloc_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 1007 | |
| 1008 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1009 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1010 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, temp_color_texture, 0); |
| 1011 | |
| 1012 | glDepthMask(GL_FALSE); |
| 1013 | glDisable(GL_DEPTH_TEST); |
| 1014 | glDisable(GL_CULL_FACE); |
| 1015 | glDisable(GL_BLEND); |
| 1016 | glDepthFunc(GL_LEQUAL); |
| 1017 | glColorMask(1, 1, 1, 1); |
| 1018 | glActiveTexture(GL_TEXTURE0); |
| 1019 | glBindTexture(GL_TEXTURE_2D, texture->tex_id); |
| 1020 | |
| 1021 | glViewport(0, 0, texture->alloc_width, texture->alloc_height); |
| 1022 | glClearColor(0.0, 0.0, 0.0, 0.0); |
| 1023 | glClear(GL_COLOR_BUFFER_BIT); |
| 1024 | |
| 1025 | CopyEffects::get_singleton()->copy_to_rect(Rect2i(0, 0, 1.0, 1.0)); |
| 1026 | |
| 1027 | glReadPixels(0, 0, texture->alloc_width, texture->alloc_height, GL_RGBA, GL_UNSIGNED_BYTE, &w[0]); |
| 1028 | |
| 1029 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 1030 | glDeleteTextures(1, &temp_color_texture); |
| 1031 | glDeleteFramebuffers(1, &temp_framebuffer); |
| 1032 | |
| 1033 | data.resize(data_size); |
| 1034 | |
| 1035 | ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); |
| 1036 | Ref<Image> image = Image::create_from_data(texture->width, texture->height, false, Image::FORMAT_RGBA8, data); |
| 1037 | ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); |
| 1038 | |
| 1039 | if (texture->format != Image::FORMAT_RGBA8) { |
| 1040 | image->convert(texture->format); |
| 1041 | } |
| 1042 | |
| 1043 | if (texture->mipmaps > 1) { |
| 1044 | image->generate_mipmaps(); |
| 1045 | } |
| 1046 | |
| 1047 | #endif |
| 1048 | |
| 1049 | #ifdef TOOLS_ENABLED |
| 1050 | if (Engine::get_singleton()->is_editor_hint() && !texture->is_render_target) { |
| 1051 | texture->image_cache_2d = image; |
| 1052 | } |
| 1053 | #endif |
| 1054 | |
| 1055 | return image; |
| 1056 | } |
| 1057 | |
| 1058 | void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) { |
| 1059 | Texture *tex_to = texture_owner.get_or_null(p_texture); |
| 1060 | ERR_FAIL_NULL(tex_to); |
| 1061 | ERR_FAIL_COND(tex_to->is_proxy); //can't replace proxy |
| 1062 | Texture *tex_from = texture_owner.get_or_null(p_by_texture); |
| 1063 | ERR_FAIL_NULL(tex_from); |
| 1064 | ERR_FAIL_COND(tex_from->is_proxy); //can't replace proxy |
| 1065 | |
| 1066 | if (tex_to == tex_from) { |
| 1067 | return; |
| 1068 | } |
| 1069 | |
| 1070 | if (tex_to->canvas_texture) { |
| 1071 | memdelete(tex_to->canvas_texture); |
| 1072 | tex_to->canvas_texture = nullptr; |
| 1073 | } |
| 1074 | |
| 1075 | if (tex_to->tex_id) { |
| 1076 | GLES3::Utilities::get_singleton()->texture_free_data(tex_to->tex_id); |
| 1077 | tex_to->tex_id = 0; |
| 1078 | } |
| 1079 | |
| 1080 | Vector<RID> proxies_to_update = tex_to->proxies; |
| 1081 | Vector<RID> proxies_to_redirect = tex_from->proxies; |
| 1082 | |
| 1083 | *tex_to = *tex_from; |
| 1084 | |
| 1085 | tex_to->proxies = proxies_to_update; //restore proxies, so they can be updated |
| 1086 | |
| 1087 | if (tex_to->canvas_texture) { |
| 1088 | tex_to->canvas_texture->diffuse = p_texture; //update |
| 1089 | } |
| 1090 | |
| 1091 | for (int i = 0; i < proxies_to_update.size(); i++) { |
| 1092 | texture_proxy_update(proxies_to_update[i], p_texture); |
| 1093 | } |
| 1094 | for (int i = 0; i < proxies_to_redirect.size(); i++) { |
| 1095 | texture_proxy_update(proxies_to_redirect[i], p_texture); |
| 1096 | } |
| 1097 | //delete last, so proxies can be updated |
| 1098 | texture_owner.free(p_by_texture); |
| 1099 | |
| 1100 | texture_atlas_mark_dirty_on_texture(p_texture); |
| 1101 | } |
| 1102 | |
| 1103 | void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) { |
| 1104 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1105 | |
| 1106 | ERR_FAIL_NULL(texture); |
| 1107 | ERR_FAIL_COND(texture->is_render_target); |
| 1108 | |
| 1109 | ERR_FAIL_COND(p_width <= 0 || p_width > 16384); |
| 1110 | ERR_FAIL_COND(p_height <= 0 || p_height > 16384); |
| 1111 | //real texture size is in alloc width and height |
| 1112 | texture->width = p_width; |
| 1113 | texture->height = p_height; |
| 1114 | } |
| 1115 | |
| 1116 | void TextureStorage::texture_set_path(RID p_texture, const String &p_path) { |
| 1117 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1118 | ERR_FAIL_NULL(texture); |
| 1119 | |
| 1120 | texture->path = p_path; |
| 1121 | } |
| 1122 | |
| 1123 | String TextureStorage::texture_get_path(RID p_texture) const { |
| 1124 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1125 | ERR_FAIL_NULL_V(texture, "" ); |
| 1126 | |
| 1127 | return texture->path; |
| 1128 | } |
| 1129 | |
| 1130 | void TextureStorage::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { |
| 1131 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1132 | ERR_FAIL_NULL(texture); |
| 1133 | |
| 1134 | texture->detect_3d_callback = p_callback; |
| 1135 | texture->detect_3d_callback_ud = p_userdata; |
| 1136 | } |
| 1137 | |
| 1138 | void TextureStorage::texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { |
| 1139 | } |
| 1140 | |
| 1141 | void TextureStorage::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) { |
| 1142 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1143 | ERR_FAIL_NULL(texture); |
| 1144 | |
| 1145 | texture->detect_normal_callback = p_callback; |
| 1146 | texture->detect_normal_callback_ud = p_userdata; |
| 1147 | } |
| 1148 | |
| 1149 | void TextureStorage::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) { |
| 1150 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1151 | ERR_FAIL_NULL(texture); |
| 1152 | |
| 1153 | texture->detect_roughness_callback = p_callback; |
| 1154 | texture->detect_roughness_callback_ud = p_userdata; |
| 1155 | } |
| 1156 | |
| 1157 | void TextureStorage::texture_debug_usage(List<RS::TextureInfo> *r_info) { |
| 1158 | List<RID> textures; |
| 1159 | texture_owner.get_owned_list(&textures); |
| 1160 | |
| 1161 | for (List<RID>::Element *E = textures.front(); E; E = E->next()) { |
| 1162 | Texture *t = texture_owner.get_or_null(E->get()); |
| 1163 | if (!t) { |
| 1164 | continue; |
| 1165 | } |
| 1166 | RS::TextureInfo tinfo; |
| 1167 | tinfo.path = t->path; |
| 1168 | tinfo.format = t->format; |
| 1169 | tinfo.width = t->alloc_width; |
| 1170 | tinfo.height = t->alloc_height; |
| 1171 | tinfo.depth = 0; |
| 1172 | tinfo.bytes = t->total_data_size; |
| 1173 | r_info->push_back(tinfo); |
| 1174 | } |
| 1175 | } |
| 1176 | |
| 1177 | void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { |
| 1178 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1179 | ERR_FAIL_NULL(texture); |
| 1180 | |
| 1181 | texture->redraw_if_visible = p_enable; |
| 1182 | } |
| 1183 | |
| 1184 | Size2 TextureStorage::texture_size_with_proxy(RID p_texture) { |
| 1185 | const Texture *texture = texture_owner.get_or_null(p_texture); |
| 1186 | ERR_FAIL_NULL_V(texture, Size2()); |
| 1187 | if (texture->is_proxy) { |
| 1188 | const Texture *proxy = texture_owner.get_or_null(texture->proxy_to); |
| 1189 | return Size2(proxy->width, proxy->height); |
| 1190 | } else { |
| 1191 | return Size2(texture->width, texture->height); |
| 1192 | } |
| 1193 | } |
| 1194 | |
| 1195 | void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type) { |
| 1196 | } |
| 1197 | |
| 1198 | RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const { |
| 1199 | return RID(); |
| 1200 | } |
| 1201 | |
| 1202 | uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const { |
| 1203 | const Texture *texture = texture_owner.get_or_null(p_texture); |
| 1204 | ERR_FAIL_NULL_V(texture, 0); |
| 1205 | |
| 1206 | return texture->tex_id; |
| 1207 | } |
| 1208 | |
| 1209 | void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { |
| 1210 | _texture_set_data(p_texture, p_image, p_layer, false); |
| 1211 | } |
| 1212 | |
| 1213 | void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool initialize) { |
| 1214 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1215 | |
| 1216 | ERR_FAIL_NULL(texture); |
| 1217 | if (texture->target == GL_TEXTURE_3D) { |
| 1218 | // Target is set to a 3D texture or array texture, exit early to avoid spamming errors |
| 1219 | return; |
| 1220 | } |
| 1221 | ERR_FAIL_COND(!texture->active); |
| 1222 | ERR_FAIL_COND(texture->is_render_target); |
| 1223 | ERR_FAIL_COND(p_image.is_null()); |
| 1224 | ERR_FAIL_COND(texture->format != p_image->get_format()); |
| 1225 | |
| 1226 | ERR_FAIL_COND(!p_image->get_width()); |
| 1227 | ERR_FAIL_COND(!p_image->get_height()); |
| 1228 | |
| 1229 | GLenum type; |
| 1230 | GLenum format; |
| 1231 | GLenum internal_format; |
| 1232 | bool compressed = false; |
| 1233 | |
| 1234 | Image::Format real_format; |
| 1235 | Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2); |
| 1236 | ERR_FAIL_COND(img.is_null()); |
| 1237 | if (texture->resize_to_po2) { |
| 1238 | if (p_image->is_compressed()) { |
| 1239 | ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage." ); |
| 1240 | } |
| 1241 | |
| 1242 | if (img == p_image) { |
| 1243 | img = img->duplicate(); |
| 1244 | } |
| 1245 | img->resize_to_po2(false); |
| 1246 | } |
| 1247 | |
| 1248 | GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : texture->target; |
| 1249 | |
| 1250 | Vector<uint8_t> read = img->get_data(); |
| 1251 | |
| 1252 | glActiveTexture(GL_TEXTURE0); |
| 1253 | glBindTexture(texture->target, texture->tex_id); |
| 1254 | |
| 1255 | #ifndef WEB_ENABLED |
| 1256 | switch (texture->format) { |
| 1257 | #ifdef GLES_OVER_GL |
| 1258 | case Image::FORMAT_L8: { |
| 1259 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); |
| 1260 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); |
| 1261 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); |
| 1262 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); |
| 1263 | } break; |
| 1264 | case Image::FORMAT_LA8: { |
| 1265 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); |
| 1266 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_RED); |
| 1267 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_RED); |
| 1268 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_GREEN); |
| 1269 | } break; |
| 1270 | #endif // GLES3_OVER_GL |
| 1271 | |
| 1272 | case Image::FORMAT_ETC2_RA_AS_RG: |
| 1273 | case Image::FORMAT_DXT5_RA_AS_RG: { |
| 1274 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); |
| 1275 | if (texture->format == real_format) { |
| 1276 | // Swizzle RA from compressed texture into RG |
| 1277 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_ALPHA); |
| 1278 | } else { |
| 1279 | // Converted textures are already in RG, leave as-is |
| 1280 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); |
| 1281 | } |
| 1282 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_ZERO); |
| 1283 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ONE); |
| 1284 | } break; |
| 1285 | default: { |
| 1286 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_R, GL_RED); |
| 1287 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_G, GL_GREEN); |
| 1288 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_B, GL_BLUE); |
| 1289 | glTexParameteri(texture->target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); |
| 1290 | } break; |
| 1291 | } |
| 1292 | #endif // WEB_ENABLED |
| 1293 | |
| 1294 | int mipmaps = img->has_mipmaps() ? img->get_mipmap_count() + 1 : 1; |
| 1295 | |
| 1296 | // Set filtering and repeat state to default. |
| 1297 | if (mipmaps > 1) { |
| 1298 | texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); |
| 1299 | } else { |
| 1300 | texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); |
| 1301 | } |
| 1302 | |
| 1303 | texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); |
| 1304 | |
| 1305 | int w = img->get_width(); |
| 1306 | int h = img->get_height(); |
| 1307 | |
| 1308 | int tsize = 0; |
| 1309 | |
| 1310 | for (int i = 0; i < mipmaps; i++) { |
| 1311 | int size, ofs; |
| 1312 | img->get_mipmap_offset_and_size(i, ofs, size); |
| 1313 | |
| 1314 | if (compressed) { |
| 1315 | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); |
| 1316 | |
| 1317 | int bw = w; |
| 1318 | int bh = h; |
| 1319 | |
| 1320 | glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]); |
| 1321 | } else { |
| 1322 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1323 | if (texture->target == GL_TEXTURE_2D_ARRAY) { |
| 1324 | if (initialize) { |
| 1325 | glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, w, h, texture->layers, 0, format, type, nullptr); |
| 1326 | } |
| 1327 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, i, 0, 0, p_layer, w, h, 1, format, type, &read[ofs]); |
| 1328 | } else { |
| 1329 | glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]); |
| 1330 | } |
| 1331 | } |
| 1332 | |
| 1333 | tsize += size; |
| 1334 | |
| 1335 | w = MAX(1, w >> 1); |
| 1336 | h = MAX(1, h >> 1); |
| 1337 | } |
| 1338 | |
| 1339 | texture->total_data_size = tsize; |
| 1340 | |
| 1341 | texture->stored_cube_sides |= (1 << p_layer); |
| 1342 | |
| 1343 | texture->mipmaps = mipmaps; |
| 1344 | } |
| 1345 | |
| 1346 | Image::Format TextureStorage::texture_get_format(RID p_texture) const { |
| 1347 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1348 | |
| 1349 | ERR_FAIL_NULL_V(texture, Image::FORMAT_L8); |
| 1350 | |
| 1351 | return texture->format; |
| 1352 | } |
| 1353 | |
| 1354 | uint32_t TextureStorage::texture_get_texid(RID p_texture) const { |
| 1355 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1356 | |
| 1357 | ERR_FAIL_NULL_V(texture, 0); |
| 1358 | |
| 1359 | return texture->tex_id; |
| 1360 | } |
| 1361 | |
| 1362 | uint32_t TextureStorage::texture_get_width(RID p_texture) const { |
| 1363 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1364 | |
| 1365 | ERR_FAIL_NULL_V(texture, 0); |
| 1366 | |
| 1367 | return texture->width; |
| 1368 | } |
| 1369 | |
| 1370 | uint32_t TextureStorage::texture_get_height(RID p_texture) const { |
| 1371 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1372 | |
| 1373 | ERR_FAIL_NULL_V(texture, 0); |
| 1374 | |
| 1375 | return texture->height; |
| 1376 | } |
| 1377 | |
| 1378 | uint32_t TextureStorage::texture_get_depth(RID p_texture) const { |
| 1379 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1380 | |
| 1381 | ERR_FAIL_NULL_V(texture, 0); |
| 1382 | |
| 1383 | return texture->depth; |
| 1384 | } |
| 1385 | |
| 1386 | void TextureStorage::texture_bind(RID p_texture, uint32_t p_texture_no) { |
| 1387 | Texture *texture = texture_owner.get_or_null(p_texture); |
| 1388 | |
| 1389 | ERR_FAIL_NULL(texture); |
| 1390 | |
| 1391 | glActiveTexture(GL_TEXTURE0 + p_texture_no); |
| 1392 | glBindTexture(texture->target, texture->tex_id); |
| 1393 | } |
| 1394 | |
| 1395 | /* TEXTURE ATLAS API */ |
| 1396 | |
| 1397 | void TextureStorage::texture_add_to_texture_atlas(RID p_texture) { |
| 1398 | if (!texture_atlas.textures.has(p_texture)) { |
| 1399 | TextureAtlas::Texture t; |
| 1400 | t.users = 1; |
| 1401 | texture_atlas.textures[p_texture] = t; |
| 1402 | texture_atlas.dirty = true; |
| 1403 | } else { |
| 1404 | TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture); |
| 1405 | t->users++; |
| 1406 | } |
| 1407 | } |
| 1408 | |
| 1409 | void TextureStorage::texture_remove_from_texture_atlas(RID p_texture) { |
| 1410 | TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture); |
| 1411 | ERR_FAIL_NULL(t); |
| 1412 | t->users--; |
| 1413 | if (t->users == 0) { |
| 1414 | texture_atlas.textures.erase(p_texture); |
| 1415 | // Do not mark it dirty, there is no need to since it remains working. |
| 1416 | } |
| 1417 | } |
| 1418 | |
| 1419 | void TextureStorage::texture_atlas_mark_dirty_on_texture(RID p_texture) { |
| 1420 | if (texture_atlas.textures.has(p_texture)) { |
| 1421 | texture_atlas.dirty = true; // Mark it dirty since it was most likely modified. |
| 1422 | } |
| 1423 | } |
| 1424 | |
| 1425 | void TextureStorage::texture_atlas_remove_texture(RID p_texture) { |
| 1426 | if (texture_atlas.textures.has(p_texture)) { |
| 1427 | texture_atlas.textures.erase(p_texture); |
| 1428 | // There is not much a point of making it dirty, texture can be removed next time the atlas is updated. |
| 1429 | } |
| 1430 | } |
| 1431 | |
| 1432 | GLuint TextureStorage::texture_atlas_get_texture() const { |
| 1433 | return texture_atlas.texture; |
| 1434 | } |
| 1435 | |
| 1436 | void TextureStorage::update_texture_atlas() { |
| 1437 | CopyEffects *copy_effects = CopyEffects::get_singleton(); |
| 1438 | ERR_FAIL_NULL(copy_effects); |
| 1439 | |
| 1440 | if (!texture_atlas.dirty) { |
| 1441 | return; //nothing to do |
| 1442 | } |
| 1443 | |
| 1444 | texture_atlas.dirty = false; |
| 1445 | |
| 1446 | if (texture_atlas.texture != 0) { |
| 1447 | GLES3::Utilities::get_singleton()->texture_free_data(texture_atlas.texture); |
| 1448 | texture_atlas.texture = 0; |
| 1449 | glDeleteFramebuffers(1, &texture_atlas.framebuffer); |
| 1450 | texture_atlas.framebuffer = 0; |
| 1451 | } |
| 1452 | |
| 1453 | const int border = 2; |
| 1454 | |
| 1455 | if (texture_atlas.textures.size()) { |
| 1456 | //generate atlas |
| 1457 | Vector<TextureAtlas::SortItem> itemsv; |
| 1458 | itemsv.resize(texture_atlas.textures.size()); |
| 1459 | int base_size = 8; |
| 1460 | |
| 1461 | int idx = 0; |
| 1462 | |
| 1463 | for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) { |
| 1464 | TextureAtlas::SortItem &si = itemsv.write[idx]; |
| 1465 | |
| 1466 | Texture *src_tex = get_texture(E.key); |
| 1467 | |
| 1468 | si.size.width = (src_tex->width / border) + 1; |
| 1469 | si.size.height = (src_tex->height / border) + 1; |
| 1470 | si.pixel_size = Size2i(src_tex->width, src_tex->height); |
| 1471 | |
| 1472 | if (base_size < si.size.width) { |
| 1473 | base_size = nearest_power_of_2_templated(si.size.width); |
| 1474 | } |
| 1475 | |
| 1476 | si.texture = E.key; |
| 1477 | idx++; |
| 1478 | } |
| 1479 | |
| 1480 | //sort items by size |
| 1481 | itemsv.sort(); |
| 1482 | |
| 1483 | //attempt to create atlas |
| 1484 | int item_count = itemsv.size(); |
| 1485 | TextureAtlas::SortItem *items = itemsv.ptrw(); |
| 1486 | |
| 1487 | int atlas_height = 0; |
| 1488 | |
| 1489 | while (true) { |
| 1490 | Vector<int> v_offsetsv; |
| 1491 | v_offsetsv.resize(base_size); |
| 1492 | |
| 1493 | int *v_offsets = v_offsetsv.ptrw(); |
| 1494 | memset(v_offsets, 0, sizeof(int) * base_size); |
| 1495 | |
| 1496 | int max_height = 0; |
| 1497 | |
| 1498 | for (int i = 0; i < item_count; i++) { |
| 1499 | //best fit |
| 1500 | TextureAtlas::SortItem &si = items[i]; |
| 1501 | int best_idx = -1; |
| 1502 | int best_height = 0x7FFFFFFF; |
| 1503 | for (int j = 0; j <= base_size - si.size.width; j++) { |
| 1504 | int height = 0; |
| 1505 | for (int k = 0; k < si.size.width; k++) { |
| 1506 | int h = v_offsets[k + j]; |
| 1507 | if (h > height) { |
| 1508 | height = h; |
| 1509 | if (height > best_height) { |
| 1510 | break; //already bad |
| 1511 | } |
| 1512 | } |
| 1513 | } |
| 1514 | |
| 1515 | if (height < best_height) { |
| 1516 | best_height = height; |
| 1517 | best_idx = j; |
| 1518 | } |
| 1519 | } |
| 1520 | |
| 1521 | //update |
| 1522 | for (int k = 0; k < si.size.width; k++) { |
| 1523 | v_offsets[k + best_idx] = best_height + si.size.height; |
| 1524 | } |
| 1525 | |
| 1526 | si.pos.x = best_idx; |
| 1527 | si.pos.y = best_height; |
| 1528 | |
| 1529 | if (si.pos.y + si.size.height > max_height) { |
| 1530 | max_height = si.pos.y + si.size.height; |
| 1531 | } |
| 1532 | } |
| 1533 | |
| 1534 | if (max_height <= base_size * 2) { |
| 1535 | atlas_height = max_height; |
| 1536 | break; //good ratio, break; |
| 1537 | } |
| 1538 | |
| 1539 | base_size *= 2; |
| 1540 | } |
| 1541 | |
| 1542 | texture_atlas.size.width = base_size * border; |
| 1543 | texture_atlas.size.height = nearest_power_of_2_templated(atlas_height * border); |
| 1544 | |
| 1545 | for (int i = 0; i < item_count; i++) { |
| 1546 | TextureAtlas::Texture *t = texture_atlas.textures.getptr(items[i].texture); |
| 1547 | t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2); |
| 1548 | t->uv_rect.size = items[i].pixel_size; |
| 1549 | |
| 1550 | t->uv_rect.position /= Size2(texture_atlas.size); |
| 1551 | t->uv_rect.size /= Size2(texture_atlas.size); |
| 1552 | } |
| 1553 | } else { |
| 1554 | texture_atlas.size.width = 4; |
| 1555 | texture_atlas.size.height = 4; |
| 1556 | } |
| 1557 | |
| 1558 | { // Atlas Texture initialize. |
| 1559 | // TODO validate texture atlas size with maximum texture size |
| 1560 | glGenTextures(1, &texture_atlas.texture); |
| 1561 | glActiveTexture(GL_TEXTURE0); |
| 1562 | glBindTexture(GL_TEXTURE_2D, texture_atlas.texture); |
| 1563 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texture_atlas.size.width, texture_atlas.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 1564 | GLES3::Utilities::get_singleton()->texture_allocated_data(texture_atlas.texture, texture_atlas.size.width * texture_atlas.size.height * 4, "Texture atlas" ); |
| 1565 | |
| 1566 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1567 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1568 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1569 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1570 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 1571 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 1572 | |
| 1573 | glGenFramebuffers(1, &texture_atlas.framebuffer); |
| 1574 | glBindFramebuffer(GL_FRAMEBUFFER, texture_atlas.framebuffer); |
| 1575 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_atlas.texture, 0); |
| 1576 | |
| 1577 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 1578 | |
| 1579 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 1580 | glDeleteFramebuffers(1, &texture_atlas.framebuffer); |
| 1581 | texture_atlas.framebuffer = 0; |
| 1582 | GLES3::Utilities::get_singleton()->texture_free_data(texture_atlas.texture); |
| 1583 | texture_atlas.texture = 0; |
| 1584 | WARN_PRINT("Could not create texture atlas, status: " + get_framebuffer_error(status)); |
| 1585 | return; |
| 1586 | } |
| 1587 | glViewport(0, 0, texture_atlas.size.width, texture_atlas.size.height); |
| 1588 | glClearColor(0.0, 0.0, 0.0, 0.0); |
| 1589 | glClear(GL_COLOR_BUFFER_BIT); |
| 1590 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1591 | } |
| 1592 | |
| 1593 | glDisable(GL_BLEND); |
| 1594 | |
| 1595 | if (texture_atlas.textures.size()) { |
| 1596 | for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) { |
| 1597 | TextureAtlas::Texture *t = texture_atlas.textures.getptr(E.key); |
| 1598 | Texture *src_tex = get_texture(E.key); |
| 1599 | glActiveTexture(GL_TEXTURE0); |
| 1600 | glBindTexture(GL_TEXTURE_2D, src_tex->tex_id); |
| 1601 | copy_effects->copy_to_rect(t->uv_rect); |
| 1602 | } |
| 1603 | } |
| 1604 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 1605 | } |
| 1606 | |
| 1607 | /* DECAL API */ |
| 1608 | |
| 1609 | RID TextureStorage::decal_allocate() { |
| 1610 | return RID(); |
| 1611 | } |
| 1612 | |
| 1613 | void TextureStorage::decal_initialize(RID p_rid) { |
| 1614 | } |
| 1615 | |
| 1616 | void TextureStorage::decal_set_size(RID p_decal, const Vector3 &p_size) { |
| 1617 | } |
| 1618 | |
| 1619 | void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) { |
| 1620 | } |
| 1621 | |
| 1622 | void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) { |
| 1623 | } |
| 1624 | |
| 1625 | void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) { |
| 1626 | } |
| 1627 | |
| 1628 | void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) { |
| 1629 | } |
| 1630 | |
| 1631 | void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) { |
| 1632 | } |
| 1633 | |
| 1634 | void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) { |
| 1635 | } |
| 1636 | |
| 1637 | void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) { |
| 1638 | } |
| 1639 | |
| 1640 | void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) { |
| 1641 | } |
| 1642 | |
| 1643 | AABB TextureStorage::decal_get_aabb(RID p_decal) const { |
| 1644 | return AABB(); |
| 1645 | } |
| 1646 | |
| 1647 | /* RENDER TARGET API */ |
| 1648 | |
| 1649 | GLuint TextureStorage::system_fbo = 0; |
| 1650 | |
| 1651 | void TextureStorage::_update_render_target(RenderTarget *rt) { |
| 1652 | // do not allocate a render target with no size |
| 1653 | if (rt->size.x <= 0 || rt->size.y <= 0) { |
| 1654 | return; |
| 1655 | } |
| 1656 | |
| 1657 | // do not allocate a render target that is attached to the screen |
| 1658 | if (rt->direct_to_screen) { |
| 1659 | rt->fbo = system_fbo; |
| 1660 | return; |
| 1661 | } |
| 1662 | |
| 1663 | Config *config = Config::get_singleton(); |
| 1664 | |
| 1665 | rt->color_internal_format = rt->is_transparent ? GL_RGBA8 : GL_RGB10_A2; |
| 1666 | rt->color_format = GL_RGBA; |
| 1667 | rt->color_type = rt->is_transparent ? GL_UNSIGNED_BYTE : GL_UNSIGNED_INT_2_10_10_10_REV; |
| 1668 | rt->image_format = Image::FORMAT_RGBA8; |
| 1669 | |
| 1670 | glDisable(GL_SCISSOR_TEST); |
| 1671 | glColorMask(1, 1, 1, 1); |
| 1672 | glDepthMask(GL_FALSE); |
| 1673 | |
| 1674 | { |
| 1675 | Texture *texture; |
| 1676 | bool use_multiview = rt->view_count > 1 && config->multiview_supported; |
| 1677 | GLenum texture_target = use_multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D; |
| 1678 | |
| 1679 | /* Front FBO */ |
| 1680 | |
| 1681 | glGenFramebuffers(1, &rt->fbo); |
| 1682 | glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); |
| 1683 | |
| 1684 | // color |
| 1685 | if (rt->overridden.color.is_valid()) { |
| 1686 | texture = get_texture(rt->overridden.color); |
| 1687 | ERR_FAIL_NULL(texture); |
| 1688 | |
| 1689 | rt->color = texture->tex_id; |
| 1690 | rt->size = Size2i(texture->width, texture->height); |
| 1691 | } else { |
| 1692 | texture = get_texture(rt->texture); |
| 1693 | ERR_FAIL_NULL(texture); |
| 1694 | |
| 1695 | glGenTextures(1, &rt->color); |
| 1696 | glBindTexture(texture_target, rt->color); |
| 1697 | |
| 1698 | if (use_multiview) { |
| 1699 | glTexImage3D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, rt->view_count, 0, rt->color_format, rt->color_type, nullptr); |
| 1700 | } else { |
| 1701 | glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr); |
| 1702 | } |
| 1703 | |
| 1704 | texture->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST); |
| 1705 | texture->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1706 | |
| 1707 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->color, rt->size.x * rt->size.y * rt->view_count * 4, "Render target color texture" ); |
| 1708 | } |
| 1709 | #ifndef IOS_ENABLED |
| 1710 | if (use_multiview) { |
| 1711 | glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count); |
| 1712 | } else { |
| 1713 | #else |
| 1714 | { |
| 1715 | #endif |
| 1716 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0); |
| 1717 | } |
| 1718 | |
| 1719 | // depth |
| 1720 | if (rt->overridden.depth.is_valid()) { |
| 1721 | texture = get_texture(rt->overridden.depth); |
| 1722 | ERR_FAIL_NULL(texture); |
| 1723 | |
| 1724 | rt->depth = texture->tex_id; |
| 1725 | } else { |
| 1726 | glGenTextures(1, &rt->depth); |
| 1727 | glBindTexture(texture_target, rt->depth); |
| 1728 | |
| 1729 | if (use_multiview) { |
| 1730 | glTexImage3D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, rt->view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); |
| 1731 | } else { |
| 1732 | glTexImage2D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); |
| 1733 | } |
| 1734 | |
| 1735 | glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1736 | glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1737 | glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1738 | glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1739 | |
| 1740 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->depth, rt->size.x * rt->size.y * rt->view_count * 3, "Render target depth texture" ); |
| 1741 | } |
| 1742 | #ifndef IOS_ENABLED |
| 1743 | if (use_multiview) { |
| 1744 | glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count); |
| 1745 | } else { |
| 1746 | #else |
| 1747 | { |
| 1748 | #endif |
| 1749 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); |
| 1750 | } |
| 1751 | |
| 1752 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 1753 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 1754 | glDeleteFramebuffers(1, &rt->fbo); |
| 1755 | if (rt->overridden.color.is_null()) { |
| 1756 | GLES3::Utilities::get_singleton()->texture_free_data(rt->color); |
| 1757 | } |
| 1758 | if (rt->overridden.depth.is_null()) { |
| 1759 | GLES3::Utilities::get_singleton()->texture_free_data(rt->depth); |
| 1760 | } |
| 1761 | rt->fbo = 0; |
| 1762 | rt->size.x = 0; |
| 1763 | rt->size.y = 0; |
| 1764 | rt->color = 0; |
| 1765 | rt->depth = 0; |
| 1766 | if (rt->overridden.color.is_null()) { |
| 1767 | texture->tex_id = 0; |
| 1768 | texture->active = false; |
| 1769 | } |
| 1770 | WARN_PRINT("Could not create render target, status: " + get_framebuffer_error(status)); |
| 1771 | return; |
| 1772 | } |
| 1773 | |
| 1774 | texture->is_render_target = true; |
| 1775 | texture->render_target = rt; |
| 1776 | if (rt->overridden.color.is_null()) { |
| 1777 | texture->format = rt->image_format; |
| 1778 | texture->real_format = rt->image_format; |
| 1779 | texture->target = texture_target; |
| 1780 | if (rt->view_count > 1 && config->multiview_supported) { |
| 1781 | texture->type = Texture::TYPE_LAYERED; |
| 1782 | texture->layers = rt->view_count; |
| 1783 | } else { |
| 1784 | texture->type = Texture::TYPE_2D; |
| 1785 | texture->layers = 1; |
| 1786 | } |
| 1787 | texture->gl_format_cache = rt->color_format; |
| 1788 | texture->gl_type_cache = GL_UNSIGNED_BYTE; |
| 1789 | texture->gl_internal_format_cache = rt->color_internal_format; |
| 1790 | texture->tex_id = rt->color; |
| 1791 | texture->width = rt->size.x; |
| 1792 | texture->alloc_width = rt->size.x; |
| 1793 | texture->height = rt->size.y; |
| 1794 | texture->alloc_height = rt->size.y; |
| 1795 | texture->active = true; |
| 1796 | } |
| 1797 | } |
| 1798 | |
| 1799 | glClearColor(0, 0, 0, 0); |
| 1800 | glClear(GL_COLOR_BUFFER_BIT); |
| 1801 | glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); |
| 1802 | } |
| 1803 | |
| 1804 | void TextureStorage::_create_render_target_backbuffer(RenderTarget *rt) { |
| 1805 | ERR_FAIL_COND_MSG(rt->backbuffer_fbo != 0, "Cannot allocate RenderTarget backbuffer: already initialized." ); |
| 1806 | ERR_FAIL_COND(rt->direct_to_screen); |
| 1807 | // Allocate mipmap chains for full screen blur |
| 1808 | // Limit mipmaps so smallest is 32x32 to avoid unnecessary framebuffer switches |
| 1809 | int count = MAX(1, Image::get_image_required_mipmaps(rt->size.x, rt->size.y, Image::FORMAT_RGBA8) - 4); |
| 1810 | if (rt->size.x > 40 && rt->size.y > 40) { |
| 1811 | GLsizei width = rt->size.x; |
| 1812 | GLsizei height = rt->size.y; |
| 1813 | |
| 1814 | rt->mipmap_count = count; |
| 1815 | |
| 1816 | glGenTextures(1, &rt->backbuffer); |
| 1817 | glBindTexture(GL_TEXTURE_2D, rt->backbuffer); |
| 1818 | uint32_t texture_size_bytes = 0; |
| 1819 | |
| 1820 | for (int l = 0; l < count; l++) { |
| 1821 | texture_size_bytes += width * height * 4; |
| 1822 | glTexImage2D(GL_TEXTURE_2D, l, rt->color_internal_format, width, height, 0, rt->color_format, rt->color_type, nullptr); |
| 1823 | width = MAX(1, (width / 2)); |
| 1824 | height = MAX(1, (height / 2)); |
| 1825 | } |
| 1826 | |
| 1827 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 1828 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, count - 1); |
| 1829 | |
| 1830 | glGenFramebuffers(1, &rt->backbuffer_fbo); |
| 1831 | glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); |
| 1832 | |
| 1833 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, 0); |
| 1834 | |
| 1835 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 1836 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 1837 | WARN_PRINT_ONCE("Cannot allocate mipmaps for canvas screen blur. Status: " + get_framebuffer_error(status)); |
| 1838 | glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); |
| 1839 | return; |
| 1840 | } |
| 1841 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->backbuffer, texture_size_bytes, "Render target backbuffer color texture" ); |
| 1842 | |
| 1843 | // Initialize all levels to clear black. |
| 1844 | for (int j = 0; j < count; j++) { |
| 1845 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, j); |
| 1846 | glClearColor(0.0, 0.0, 0.0, 0.0); |
| 1847 | glClear(GL_COLOR_BUFFER_BIT); |
| 1848 | } |
| 1849 | |
| 1850 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, 0); |
| 1851 | |
| 1852 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1853 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 1854 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1855 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1856 | } |
| 1857 | } |
| 1858 | void GLES3::TextureStorage::copy_scene_to_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture) { |
| 1859 | if (rt->backbuffer != 0 && rt->backbuffer_depth != 0) { |
| 1860 | return; |
| 1861 | } |
| 1862 | |
| 1863 | Config *config = Config::get_singleton(); |
| 1864 | bool use_multiview = rt->view_count > 1 && config->multiview_supported; |
| 1865 | GLenum texture_target = use_multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D; |
| 1866 | if (rt->backbuffer_fbo == 0) { |
| 1867 | glGenFramebuffers(1, &rt->backbuffer_fbo); |
| 1868 | } |
| 1869 | glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); |
| 1870 | if (rt->backbuffer == 0 && uses_screen_texture) { |
| 1871 | glGenTextures(1, &rt->backbuffer); |
| 1872 | glBindTexture(texture_target, rt->backbuffer); |
| 1873 | if (use_multiview) { |
| 1874 | glTexImage3D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, rt->view_count, 0, rt->color_format, rt->color_type, nullptr); |
| 1875 | } else { |
| 1876 | glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr); |
| 1877 | } |
| 1878 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->backbuffer, rt->size.x * rt->size.y * rt->view_count * 4, "Render target backbuffer color texture (3D)" ); |
| 1879 | glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1880 | glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1881 | glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1882 | glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1883 | #ifndef IOS_ENABLED |
| 1884 | if (use_multiview) { |
| 1885 | glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->backbuffer, 0, 0, rt->view_count); |
| 1886 | } else { |
| 1887 | #else |
| 1888 | { |
| 1889 | #endif |
| 1890 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->backbuffer, 0); |
| 1891 | } |
| 1892 | } |
| 1893 | if (rt->backbuffer_depth == 0 && uses_depth_texture) { |
| 1894 | glGenTextures(1, &rt->backbuffer_depth); |
| 1895 | glBindTexture(texture_target, rt->backbuffer_depth); |
| 1896 | if (use_multiview) { |
| 1897 | glTexImage3D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, rt->view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); |
| 1898 | } else { |
| 1899 | glTexImage2D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr); |
| 1900 | } |
| 1901 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->backbuffer_depth, rt->size.x * rt->size.y * rt->view_count * 3, "Render target backbuffer depth texture" ); |
| 1902 | |
| 1903 | glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1904 | glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1905 | glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 1906 | glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 1907 | #ifndef IOS_ENABLED |
| 1908 | if (use_multiview) { |
| 1909 | glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->backbuffer_depth, 0, 0, rt->view_count); |
| 1910 | } else { |
| 1911 | #else |
| 1912 | { |
| 1913 | #endif |
| 1914 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->backbuffer_depth, 0); |
| 1915 | } |
| 1916 | } |
| 1917 | } |
| 1918 | void TextureStorage::_clear_render_target(RenderTarget *rt) { |
| 1919 | // there is nothing to clear when DIRECT_TO_SCREEN is used |
| 1920 | if (rt->direct_to_screen) { |
| 1921 | return; |
| 1922 | } |
| 1923 | |
| 1924 | // Dispose of the cached fbo's and the allocated textures |
| 1925 | for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) { |
| 1926 | glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr()); |
| 1927 | // Don't delete the current FBO, we'll do that a couple lines down. |
| 1928 | if (E.value.fbo != rt->fbo) { |
| 1929 | glDeleteFramebuffers(1, &E.value.fbo); |
| 1930 | } |
| 1931 | } |
| 1932 | rt->overridden.fbo_cache.clear(); |
| 1933 | |
| 1934 | if (rt->fbo) { |
| 1935 | glDeleteFramebuffers(1, &rt->fbo); |
| 1936 | rt->fbo = 0; |
| 1937 | } |
| 1938 | |
| 1939 | if (rt->overridden.color.is_null()) { |
| 1940 | if (rt->texture.is_valid()) { |
| 1941 | Texture *tex = get_texture(rt->texture); |
| 1942 | tex->alloc_height = 0; |
| 1943 | tex->alloc_width = 0; |
| 1944 | tex->width = 0; |
| 1945 | tex->height = 0; |
| 1946 | tex->active = false; |
| 1947 | tex->render_target = nullptr; |
| 1948 | tex->is_render_target = false; |
| 1949 | tex->gl_set_filter(RS::CANVAS_ITEM_TEXTURE_FILTER_MAX); |
| 1950 | tex->gl_set_repeat(RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX); |
| 1951 | } |
| 1952 | } else { |
| 1953 | Texture *tex = get_texture(rt->overridden.color); |
| 1954 | tex->render_target = nullptr; |
| 1955 | tex->is_render_target = false; |
| 1956 | } |
| 1957 | |
| 1958 | if (rt->overridden.color.is_valid()) { |
| 1959 | rt->overridden.color = RID(); |
| 1960 | } else if (rt->color) { |
| 1961 | GLES3::Utilities::get_singleton()->texture_free_data(rt->color); |
| 1962 | if (rt->texture.is_valid()) { |
| 1963 | Texture *tex = get_texture(rt->texture); |
| 1964 | tex->tex_id = 0; |
| 1965 | } |
| 1966 | } |
| 1967 | rt->color = 0; |
| 1968 | |
| 1969 | if (rt->overridden.depth.is_valid()) { |
| 1970 | rt->overridden.depth = RID(); |
| 1971 | } else if (rt->depth) { |
| 1972 | GLES3::Utilities::get_singleton()->texture_free_data(rt->depth); |
| 1973 | } |
| 1974 | rt->depth = 0; |
| 1975 | |
| 1976 | rt->overridden.velocity = RID(); |
| 1977 | rt->overridden.is_overridden = false; |
| 1978 | |
| 1979 | if (rt->backbuffer_fbo != 0) { |
| 1980 | glDeleteFramebuffers(1, &rt->backbuffer_fbo); |
| 1981 | GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer); |
| 1982 | rt->backbuffer = 0; |
| 1983 | rt->backbuffer_fbo = 0; |
| 1984 | } |
| 1985 | if (rt->backbuffer_depth != 0) { |
| 1986 | GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer_depth); |
| 1987 | rt->backbuffer_depth = 0; |
| 1988 | } |
| 1989 | _render_target_clear_sdf(rt); |
| 1990 | } |
| 1991 | |
| 1992 | RID TextureStorage::render_target_create() { |
| 1993 | RenderTarget render_target; |
| 1994 | render_target.used_in_frame = false; |
| 1995 | render_target.clear_requested = false; |
| 1996 | |
| 1997 | Texture t; |
| 1998 | t.active = true; |
| 1999 | t.render_target = &render_target; |
| 2000 | t.is_render_target = true; |
| 2001 | |
| 2002 | render_target.texture = texture_owner.make_rid(t); |
| 2003 | _update_render_target(&render_target); |
| 2004 | return render_target_owner.make_rid(render_target); |
| 2005 | } |
| 2006 | |
| 2007 | void TextureStorage::render_target_free(RID p_rid) { |
| 2008 | RenderTarget *rt = render_target_owner.get_or_null(p_rid); |
| 2009 | _clear_render_target(rt); |
| 2010 | |
| 2011 | Texture *t = get_texture(rt->texture); |
| 2012 | if (t) { |
| 2013 | t->is_render_target = false; |
| 2014 | if (rt->overridden.color.is_null()) { |
| 2015 | texture_free(rt->texture); |
| 2016 | } |
| 2017 | //memdelete(t); |
| 2018 | } |
| 2019 | render_target_owner.free(p_rid); |
| 2020 | } |
| 2021 | |
| 2022 | void TextureStorage::render_target_set_position(RID p_render_target, int p_x, int p_y) { |
| 2023 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2024 | ERR_FAIL_NULL(rt); |
| 2025 | |
| 2026 | rt->position = Point2i(p_x, p_y); |
| 2027 | } |
| 2028 | |
| 2029 | Point2i TextureStorage::render_target_get_position(RID p_render_target) const { |
| 2030 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2031 | ERR_FAIL_NULL_V(rt, Point2i()); |
| 2032 | |
| 2033 | return rt->position; |
| 2034 | }; |
| 2035 | |
| 2036 | void TextureStorage::render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) { |
| 2037 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2038 | ERR_FAIL_NULL(rt); |
| 2039 | |
| 2040 | if (p_width == rt->size.x && p_height == rt->size.y && p_view_count == rt->view_count) { |
| 2041 | return; |
| 2042 | } |
| 2043 | if (rt->overridden.color.is_valid()) { |
| 2044 | return; |
| 2045 | } |
| 2046 | |
| 2047 | _clear_render_target(rt); |
| 2048 | |
| 2049 | rt->size = Size2i(p_width, p_height); |
| 2050 | rt->view_count = p_view_count; |
| 2051 | |
| 2052 | _update_render_target(rt); |
| 2053 | } |
| 2054 | |
| 2055 | // TODO: convert to Size2i internally |
| 2056 | Size2i TextureStorage::render_target_get_size(RID p_render_target) const { |
| 2057 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2058 | ERR_FAIL_NULL_V(rt, Size2i()); |
| 2059 | |
| 2060 | return rt->size; |
| 2061 | } |
| 2062 | |
| 2063 | void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) { |
| 2064 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2065 | ERR_FAIL_NULL(rt); |
| 2066 | ERR_FAIL_COND(rt->direct_to_screen); |
| 2067 | |
| 2068 | rt->overridden.velocity = p_velocity_texture; |
| 2069 | |
| 2070 | if (rt->overridden.color == p_color_texture && rt->overridden.depth == p_depth_texture) { |
| 2071 | return; |
| 2072 | } |
| 2073 | |
| 2074 | if (p_color_texture.is_null() && p_depth_texture.is_null()) { |
| 2075 | _clear_render_target(rt); |
| 2076 | _update_render_target(rt); |
| 2077 | return; |
| 2078 | } |
| 2079 | |
| 2080 | if (!rt->overridden.is_overridden) { |
| 2081 | _clear_render_target(rt); |
| 2082 | } |
| 2083 | |
| 2084 | rt->overridden.color = p_color_texture; |
| 2085 | rt->overridden.depth = p_depth_texture; |
| 2086 | rt->overridden.is_overridden = true; |
| 2087 | |
| 2088 | uint32_t hash_key = hash_murmur3_one_64(p_color_texture.get_id()); |
| 2089 | hash_key = hash_murmur3_one_64(p_depth_texture.get_id(), hash_key); |
| 2090 | hash_key = hash_fmix32(hash_key); |
| 2091 | |
| 2092 | RBMap<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry>::Element *cache; |
| 2093 | if ((cache = rt->overridden.fbo_cache.find(hash_key)) != nullptr) { |
| 2094 | rt->fbo = cache->get().fbo; |
| 2095 | rt->color = cache->get().color; |
| 2096 | rt->depth = cache->get().depth; |
| 2097 | rt->size = cache->get().size; |
| 2098 | rt->texture = p_color_texture; |
| 2099 | return; |
| 2100 | } |
| 2101 | |
| 2102 | _update_render_target(rt); |
| 2103 | |
| 2104 | RenderTarget::RTOverridden::FBOCacheEntry new_entry; |
| 2105 | new_entry.fbo = rt->fbo; |
| 2106 | new_entry.color = rt->color; |
| 2107 | new_entry.depth = rt->depth; |
| 2108 | new_entry.size = rt->size; |
| 2109 | // Keep track of any textures we had to allocate because they weren't overridden. |
| 2110 | if (p_color_texture.is_null()) { |
| 2111 | new_entry.allocated_textures.push_back(rt->color); |
| 2112 | } |
| 2113 | if (p_depth_texture.is_null()) { |
| 2114 | new_entry.allocated_textures.push_back(rt->depth); |
| 2115 | } |
| 2116 | rt->overridden.fbo_cache.insert(hash_key, new_entry); |
| 2117 | } |
| 2118 | |
| 2119 | RID TextureStorage::render_target_get_override_color(RID p_render_target) const { |
| 2120 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2121 | ERR_FAIL_NULL_V(rt, RID()); |
| 2122 | |
| 2123 | return rt->overridden.color; |
| 2124 | } |
| 2125 | |
| 2126 | RID TextureStorage::render_target_get_override_depth(RID p_render_target) const { |
| 2127 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2128 | ERR_FAIL_NULL_V(rt, RID()); |
| 2129 | |
| 2130 | return rt->overridden.depth; |
| 2131 | } |
| 2132 | |
| 2133 | RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const { |
| 2134 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2135 | ERR_FAIL_NULL_V(rt, RID()); |
| 2136 | |
| 2137 | return rt->overridden.velocity; |
| 2138 | } |
| 2139 | |
| 2140 | RID TextureStorage::render_target_get_texture(RID p_render_target) { |
| 2141 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2142 | ERR_FAIL_NULL_V(rt, RID()); |
| 2143 | |
| 2144 | if (rt->overridden.color.is_valid()) { |
| 2145 | return rt->overridden.color; |
| 2146 | } |
| 2147 | |
| 2148 | return rt->texture; |
| 2149 | } |
| 2150 | |
| 2151 | void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_transparent) { |
| 2152 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2153 | ERR_FAIL_NULL(rt); |
| 2154 | |
| 2155 | rt->is_transparent = p_transparent; |
| 2156 | |
| 2157 | if (rt->overridden.color.is_null()) { |
| 2158 | _clear_render_target(rt); |
| 2159 | _update_render_target(rt); |
| 2160 | } |
| 2161 | } |
| 2162 | |
| 2163 | bool TextureStorage::render_target_get_transparent(RID p_render_target) const { |
| 2164 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2165 | ERR_FAIL_NULL_V(rt, false); |
| 2166 | |
| 2167 | return rt->is_transparent; |
| 2168 | } |
| 2169 | |
| 2170 | void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) { |
| 2171 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2172 | ERR_FAIL_NULL(rt); |
| 2173 | |
| 2174 | if (p_direct_to_screen == rt->direct_to_screen) { |
| 2175 | return; |
| 2176 | } |
| 2177 | // When setting DIRECT_TO_SCREEN, you need to clear before the value is set, but allocate after as |
| 2178 | // those functions change how they operate depending on the value of DIRECT_TO_SCREEN |
| 2179 | _clear_render_target(rt); |
| 2180 | rt->direct_to_screen = p_direct_to_screen; |
| 2181 | if (rt->direct_to_screen) { |
| 2182 | rt->overridden.color = RID(); |
| 2183 | rt->overridden.depth = RID(); |
| 2184 | rt->overridden.velocity = RID(); |
| 2185 | } |
| 2186 | _update_render_target(rt); |
| 2187 | } |
| 2188 | |
| 2189 | bool TextureStorage::render_target_get_direct_to_screen(RID p_render_target) const { |
| 2190 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2191 | ERR_FAIL_NULL_V(rt, false); |
| 2192 | |
| 2193 | return rt->direct_to_screen; |
| 2194 | } |
| 2195 | |
| 2196 | bool TextureStorage::render_target_was_used(RID p_render_target) const { |
| 2197 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2198 | ERR_FAIL_NULL_V(rt, false); |
| 2199 | |
| 2200 | return rt->used_in_frame; |
| 2201 | } |
| 2202 | |
| 2203 | void TextureStorage::render_target_clear_used(RID p_render_target) { |
| 2204 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2205 | ERR_FAIL_NULL(rt); |
| 2206 | |
| 2207 | rt->used_in_frame = false; |
| 2208 | } |
| 2209 | |
| 2210 | void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) { |
| 2211 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2212 | ERR_FAIL_NULL(rt); |
| 2213 | if (p_msaa == rt->msaa) { |
| 2214 | return; |
| 2215 | } |
| 2216 | |
| 2217 | WARN_PRINT("2D MSAA is not yet supported for GLES3." ); |
| 2218 | |
| 2219 | _clear_render_target(rt); |
| 2220 | rt->msaa = p_msaa; |
| 2221 | _update_render_target(rt); |
| 2222 | } |
| 2223 | |
| 2224 | RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) const { |
| 2225 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2226 | ERR_FAIL_NULL_V(rt, RS::VIEWPORT_MSAA_DISABLED); |
| 2227 | |
| 2228 | return rt->msaa; |
| 2229 | } |
| 2230 | |
| 2231 | void TextureStorage::render_target_request_clear(RID p_render_target, const Color &p_clear_color) { |
| 2232 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2233 | ERR_FAIL_NULL(rt); |
| 2234 | rt->clear_requested = true; |
| 2235 | rt->clear_color = p_clear_color; |
| 2236 | } |
| 2237 | |
| 2238 | bool TextureStorage::render_target_is_clear_requested(RID p_render_target) { |
| 2239 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2240 | ERR_FAIL_NULL_V(rt, false); |
| 2241 | return rt->clear_requested; |
| 2242 | } |
| 2243 | Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) { |
| 2244 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2245 | ERR_FAIL_NULL_V(rt, Color()); |
| 2246 | return rt->clear_color; |
| 2247 | } |
| 2248 | |
| 2249 | void TextureStorage::render_target_disable_clear_request(RID p_render_target) { |
| 2250 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2251 | ERR_FAIL_NULL(rt); |
| 2252 | rt->clear_requested = false; |
| 2253 | } |
| 2254 | |
| 2255 | void TextureStorage::render_target_do_clear_request(RID p_render_target) { |
| 2256 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2257 | ERR_FAIL_NULL(rt); |
| 2258 | if (!rt->clear_requested) { |
| 2259 | return; |
| 2260 | } |
| 2261 | glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo); |
| 2262 | |
| 2263 | glClearBufferfv(GL_COLOR, 0, rt->clear_color.components); |
| 2264 | rt->clear_requested = false; |
| 2265 | glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); |
| 2266 | } |
| 2267 | |
| 2268 | void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) { |
| 2269 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2270 | ERR_FAIL_NULL(rt); |
| 2271 | if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) { |
| 2272 | return; |
| 2273 | } |
| 2274 | |
| 2275 | rt->sdf_oversize = p_size; |
| 2276 | rt->sdf_scale = p_scale; |
| 2277 | |
| 2278 | _render_target_clear_sdf(rt); |
| 2279 | } |
| 2280 | |
| 2281 | Rect2i TextureStorage::_render_target_get_sdf_rect(const RenderTarget *rt) const { |
| 2282 | Size2i margin; |
| 2283 | int scale; |
| 2284 | switch (rt->sdf_oversize) { |
| 2285 | case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: { |
| 2286 | scale = 100; |
| 2287 | } break; |
| 2288 | case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: { |
| 2289 | scale = 120; |
| 2290 | } break; |
| 2291 | case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: { |
| 2292 | scale = 150; |
| 2293 | } break; |
| 2294 | case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: { |
| 2295 | scale = 200; |
| 2296 | } break; |
| 2297 | default: { |
| 2298 | } |
| 2299 | } |
| 2300 | |
| 2301 | margin = (rt->size * scale / 100) - rt->size; |
| 2302 | |
| 2303 | Rect2i r(Vector2i(), rt->size); |
| 2304 | r.position -= margin; |
| 2305 | r.size += margin * 2; |
| 2306 | |
| 2307 | return r; |
| 2308 | } |
| 2309 | |
| 2310 | Rect2i TextureStorage::render_target_get_sdf_rect(RID p_render_target) const { |
| 2311 | const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2312 | ERR_FAIL_NULL_V(rt, Rect2i()); |
| 2313 | |
| 2314 | return _render_target_get_sdf_rect(rt); |
| 2315 | } |
| 2316 | |
| 2317 | void TextureStorage::render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) { |
| 2318 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2319 | ERR_FAIL_NULL(rt); |
| 2320 | |
| 2321 | rt->sdf_enabled = p_enabled; |
| 2322 | } |
| 2323 | |
| 2324 | bool TextureStorage::render_target_is_sdf_enabled(RID p_render_target) const { |
| 2325 | const RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2326 | ERR_FAIL_NULL_V(rt, false); |
| 2327 | |
| 2328 | return rt->sdf_enabled; |
| 2329 | } |
| 2330 | |
| 2331 | GLuint TextureStorage::render_target_get_sdf_texture(RID p_render_target) { |
| 2332 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2333 | ERR_FAIL_NULL_V(rt, 0); |
| 2334 | if (rt->sdf_texture_read == 0) { |
| 2335 | Texture *texture = texture_owner.get_or_null(default_gl_textures[DEFAULT_GL_TEXTURE_BLACK]); |
| 2336 | return texture->tex_id; |
| 2337 | } |
| 2338 | |
| 2339 | return rt->sdf_texture_read; |
| 2340 | } |
| 2341 | |
| 2342 | void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) { |
| 2343 | ERR_FAIL_COND(rt->sdf_texture_write_fb != 0); |
| 2344 | |
| 2345 | Size2i size = _render_target_get_sdf_rect(rt).size; |
| 2346 | |
| 2347 | glGenTextures(1, &rt->sdf_texture_write); |
| 2348 | glActiveTexture(GL_TEXTURE0); |
| 2349 | glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_write); |
| 2350 | glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, size.width, size.height, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); |
| 2351 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->sdf_texture_write, size.width * size.height, "SDF texture" ); |
| 2352 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2353 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2354 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2355 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2356 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2357 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2358 | |
| 2359 | glGenFramebuffers(1, &rt->sdf_texture_write_fb); |
| 2360 | glBindFramebuffer(GL_FRAMEBUFFER, rt->sdf_texture_write_fb); |
| 2361 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_write, 0); |
| 2362 | |
| 2363 | int scale; |
| 2364 | switch (rt->sdf_scale) { |
| 2365 | case RS::VIEWPORT_SDF_SCALE_100_PERCENT: { |
| 2366 | scale = 100; |
| 2367 | } break; |
| 2368 | case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { |
| 2369 | scale = 50; |
| 2370 | } break; |
| 2371 | case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { |
| 2372 | scale = 25; |
| 2373 | } break; |
| 2374 | default: { |
| 2375 | scale = 100; |
| 2376 | } break; |
| 2377 | } |
| 2378 | |
| 2379 | rt->process_size = size * scale / 100; |
| 2380 | rt->process_size.x = MAX(rt->process_size.x, 1); |
| 2381 | rt->process_size.y = MAX(rt->process_size.y, 1); |
| 2382 | |
| 2383 | glGenTextures(2, rt->sdf_texture_process); |
| 2384 | glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[0]); |
| 2385 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16I, rt->process_size.width, rt->process_size.height, 0, GL_RG_INTEGER, GL_SHORT, nullptr); |
| 2386 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2387 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2388 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2389 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2390 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2391 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2392 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->sdf_texture_process[0], rt->process_size.width * rt->process_size.height * 4, "SDF process texture[0]" ); |
| 2393 | |
| 2394 | glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[1]); |
| 2395 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RG16I, rt->process_size.width, rt->process_size.height, 0, GL_RG_INTEGER, GL_SHORT, nullptr); |
| 2396 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2397 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2398 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2399 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2400 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2401 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2402 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->sdf_texture_process[1], rt->process_size.width * rt->process_size.height * 4, "SDF process texture[1]" ); |
| 2403 | |
| 2404 | glGenTextures(1, &rt->sdf_texture_read); |
| 2405 | glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_read); |
| 2406 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, rt->process_size.width, rt->process_size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2407 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 2408 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2409 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2410 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2411 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2412 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2413 | GLES3::Utilities::get_singleton()->texture_allocated_data(rt->sdf_texture_read, rt->process_size.width * rt->process_size.height * 4, "SDF texture (read)" ); |
| 2414 | } |
| 2415 | |
| 2416 | void TextureStorage::_render_target_clear_sdf(RenderTarget *rt) { |
| 2417 | if (rt->sdf_texture_write_fb != 0) { |
| 2418 | GLES3::Utilities::get_singleton()->texture_free_data(rt->sdf_texture_read); |
| 2419 | GLES3::Utilities::get_singleton()->texture_free_data(rt->sdf_texture_write); |
| 2420 | GLES3::Utilities::get_singleton()->texture_free_data(rt->sdf_texture_process[0]); |
| 2421 | GLES3::Utilities::get_singleton()->texture_free_data(rt->sdf_texture_process[1]); |
| 2422 | |
| 2423 | glDeleteFramebuffers(1, &rt->sdf_texture_write_fb); |
| 2424 | rt->sdf_texture_read = 0; |
| 2425 | rt->sdf_texture_write = 0; |
| 2426 | rt->sdf_texture_process[0] = 0; |
| 2427 | rt->sdf_texture_process[1] = 0; |
| 2428 | rt->sdf_texture_write_fb = 0; |
| 2429 | } |
| 2430 | } |
| 2431 | |
| 2432 | GLuint TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) { |
| 2433 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2434 | ERR_FAIL_NULL_V(rt, 0); |
| 2435 | |
| 2436 | if (rt->sdf_texture_write_fb == 0) { |
| 2437 | _render_target_allocate_sdf(rt); |
| 2438 | } |
| 2439 | |
| 2440 | return rt->sdf_texture_write_fb; |
| 2441 | } |
| 2442 | void TextureStorage::render_target_sdf_process(RID p_render_target) { |
| 2443 | CopyEffects *copy_effects = CopyEffects::get_singleton(); |
| 2444 | |
| 2445 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2446 | ERR_FAIL_NULL(rt); |
| 2447 | ERR_FAIL_COND(rt->sdf_texture_write_fb == 0); |
| 2448 | |
| 2449 | Rect2i r = _render_target_get_sdf_rect(rt); |
| 2450 | |
| 2451 | Size2i size = r.size; |
| 2452 | int32_t shift = 0; |
| 2453 | |
| 2454 | bool shrink = false; |
| 2455 | |
| 2456 | switch (rt->sdf_scale) { |
| 2457 | case RS::VIEWPORT_SDF_SCALE_50_PERCENT: { |
| 2458 | size[0] >>= 1; |
| 2459 | size[1] >>= 1; |
| 2460 | shift = 1; |
| 2461 | shrink = true; |
| 2462 | } break; |
| 2463 | case RS::VIEWPORT_SDF_SCALE_25_PERCENT: { |
| 2464 | size[0] >>= 2; |
| 2465 | size[1] >>= 2; |
| 2466 | shift = 2; |
| 2467 | shrink = true; |
| 2468 | } break; |
| 2469 | default: { |
| 2470 | }; |
| 2471 | } |
| 2472 | |
| 2473 | GLuint temp_fb; |
| 2474 | glGenFramebuffers(1, &temp_fb); |
| 2475 | glBindFramebuffer(GL_FRAMEBUFFER, temp_fb); |
| 2476 | |
| 2477 | // Load |
| 2478 | CanvasSdfShaderGLES3::ShaderVariant variant = shrink ? CanvasSdfShaderGLES3::MODE_LOAD_SHRINK : CanvasSdfShaderGLES3::MODE_LOAD; |
| 2479 | bool success = sdf_shader.shader.version_bind_shader(sdf_shader.shader_version, variant); |
| 2480 | if (!success) { |
| 2481 | return; |
| 2482 | } |
| 2483 | |
| 2484 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::BASE_SIZE, r.size, sdf_shader.shader_version, variant); |
| 2485 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SIZE, size, sdf_shader.shader_version, variant); |
| 2486 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, 0, sdf_shader.shader_version, variant); |
| 2487 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SHIFT, shift, sdf_shader.shader_version, variant); |
| 2488 | |
| 2489 | glActiveTexture(GL_TEXTURE0); |
| 2490 | glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_write); |
| 2491 | |
| 2492 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_process[0], 0); |
| 2493 | glViewport(0, 0, size.width, size.height); |
| 2494 | glEnable(GL_SCISSOR_TEST); |
| 2495 | glScissor(0, 0, size.width, size.height); |
| 2496 | |
| 2497 | copy_effects->draw_screen_triangle(); |
| 2498 | |
| 2499 | // Process |
| 2500 | |
| 2501 | int stride = nearest_power_of_2_templated(MAX(size.width, size.height) / 2); |
| 2502 | |
| 2503 | variant = CanvasSdfShaderGLES3::MODE_PROCESS; |
| 2504 | success = sdf_shader.shader.version_bind_shader(sdf_shader.shader_version, variant); |
| 2505 | if (!success) { |
| 2506 | return; |
| 2507 | } |
| 2508 | |
| 2509 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::BASE_SIZE, r.size, sdf_shader.shader_version, variant); |
| 2510 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SIZE, size, sdf_shader.shader_version, variant); |
| 2511 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, stride, sdf_shader.shader_version, variant); |
| 2512 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SHIFT, shift, sdf_shader.shader_version, variant); |
| 2513 | |
| 2514 | bool swap = false; |
| 2515 | |
| 2516 | //jumpflood |
| 2517 | while (stride > 0) { |
| 2518 | glBindTexture(GL_TEXTURE_2D, 0); |
| 2519 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_process[swap ? 0 : 1], 0); |
| 2520 | glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[swap ? 1 : 0]); |
| 2521 | |
| 2522 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, stride, sdf_shader.shader_version, variant); |
| 2523 | |
| 2524 | copy_effects->draw_screen_triangle(); |
| 2525 | |
| 2526 | stride /= 2; |
| 2527 | swap = !swap; |
| 2528 | } |
| 2529 | |
| 2530 | // Store |
| 2531 | variant = shrink ? CanvasSdfShaderGLES3::MODE_STORE_SHRINK : CanvasSdfShaderGLES3::MODE_STORE; |
| 2532 | success = sdf_shader.shader.version_bind_shader(sdf_shader.shader_version, variant); |
| 2533 | if (!success) { |
| 2534 | return; |
| 2535 | } |
| 2536 | |
| 2537 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::BASE_SIZE, r.size, sdf_shader.shader_version, variant); |
| 2538 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SIZE, size, sdf_shader.shader_version, variant); |
| 2539 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::STRIDE, stride, sdf_shader.shader_version, variant); |
| 2540 | sdf_shader.shader.version_set_uniform(CanvasSdfShaderGLES3::SHIFT, shift, sdf_shader.shader_version, variant); |
| 2541 | |
| 2542 | glBindTexture(GL_TEXTURE_2D, 0); |
| 2543 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->sdf_texture_read, 0); |
| 2544 | glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[swap ? 1 : 0]); |
| 2545 | |
| 2546 | copy_effects->draw_screen_triangle(); |
| 2547 | |
| 2548 | glBindTexture(GL_TEXTURE_2D, 0); |
| 2549 | glBindFramebuffer(GL_FRAMEBUFFER, system_fbo); |
| 2550 | glDeleteFramebuffers(1, &temp_fb); |
| 2551 | glDisable(GL_SCISSOR_TEST); |
| 2552 | } |
| 2553 | |
| 2554 | void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) { |
| 2555 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2556 | ERR_FAIL_NULL(rt); |
| 2557 | ERR_FAIL_COND(rt->direct_to_screen); |
| 2558 | |
| 2559 | if (rt->backbuffer_fbo == 0) { |
| 2560 | _create_render_target_backbuffer(rt); |
| 2561 | } |
| 2562 | |
| 2563 | Rect2i region; |
| 2564 | if (p_region == Rect2i()) { |
| 2565 | region.size = rt->size; |
| 2566 | } else { |
| 2567 | region = Rect2i(Size2i(), rt->size).intersection(p_region); |
| 2568 | if (region.size == Size2i()) { |
| 2569 | return; //nothing to do |
| 2570 | } |
| 2571 | } |
| 2572 | |
| 2573 | glDisable(GL_BLEND); |
| 2574 | // Single texture copy for backbuffer. |
| 2575 | glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); |
| 2576 | glActiveTexture(GL_TEXTURE0); |
| 2577 | glBindTexture(GL_TEXTURE_2D, rt->color); |
| 2578 | GLES3::CopyEffects::get_singleton()->copy_screen(); |
| 2579 | |
| 2580 | if (p_gen_mipmaps) { |
| 2581 | GLES3::CopyEffects::get_singleton()->gaussian_blur(rt->backbuffer, rt->mipmap_count, region, rt->size); |
| 2582 | glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); |
| 2583 | } |
| 2584 | |
| 2585 | glEnable(GL_BLEND); // 2D starts with blend enabled. |
| 2586 | } |
| 2587 | |
| 2588 | void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) { |
| 2589 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2590 | ERR_FAIL_NULL(rt); |
| 2591 | ERR_FAIL_COND(rt->direct_to_screen); |
| 2592 | |
| 2593 | if (rt->backbuffer_fbo == 0) { |
| 2594 | _create_render_target_backbuffer(rt); |
| 2595 | } |
| 2596 | |
| 2597 | Rect2i region; |
| 2598 | if (p_region == Rect2i()) { |
| 2599 | // Just do a full screen clear; |
| 2600 | glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); |
| 2601 | glClearColor(p_color.r, p_color.g, p_color.b, p_color.a); |
| 2602 | glClear(GL_COLOR_BUFFER_BIT); |
| 2603 | } else { |
| 2604 | region = Rect2i(Size2i(), rt->size).intersection(p_region); |
| 2605 | if (region.size == Size2i()) { |
| 2606 | return; //nothing to do |
| 2607 | } |
| 2608 | glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); |
| 2609 | GLES3::CopyEffects::get_singleton()->set_color(p_color, region); |
| 2610 | } |
| 2611 | } |
| 2612 | |
| 2613 | void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) { |
| 2614 | RenderTarget *rt = render_target_owner.get_or_null(p_render_target); |
| 2615 | ERR_FAIL_NULL(rt); |
| 2616 | |
| 2617 | if (rt->backbuffer_fbo == 0) { |
| 2618 | _create_render_target_backbuffer(rt); |
| 2619 | } |
| 2620 | |
| 2621 | Rect2i region; |
| 2622 | if (p_region == Rect2i()) { |
| 2623 | region.size = rt->size; |
| 2624 | } else { |
| 2625 | region = Rect2i(Size2i(), rt->size).intersection(p_region); |
| 2626 | if (region.size == Size2i()) { |
| 2627 | return; //nothing to do |
| 2628 | } |
| 2629 | } |
| 2630 | glDisable(GL_BLEND); |
| 2631 | GLES3::CopyEffects::get_singleton()->gaussian_blur(rt->backbuffer, rt->mipmap_count, region, rt->size); |
| 2632 | glEnable(GL_BLEND); // 2D starts with blend enabled. |
| 2633 | |
| 2634 | glBindFramebuffer(GL_FRAMEBUFFER, rt->backbuffer_fbo); |
| 2635 | } |
| 2636 | |
| 2637 | #endif // GLES3_ENABLED |
| 2638 | |