| 1 | /**************************************************************************/ |
| 2 | /* material_editor_plugin.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef MATERIAL_EDITOR_PLUGIN_H |
| 32 | #define MATERIAL_EDITOR_PLUGIN_H |
| 33 | |
| 34 | #include "editor/editor_inspector.h" |
| 35 | #include "editor/editor_plugin.h" |
| 36 | #include "editor/plugins/editor_resource_conversion_plugin.h" |
| 37 | #include "scene/resources/material.h" |
| 38 | #include "scene/resources/primitive_meshes.h" |
| 39 | |
| 40 | class Camera3D; |
| 41 | class ColorRect; |
| 42 | class DirectionalLight3D; |
| 43 | class HBoxContainer; |
| 44 | class MeshInstance3D; |
| 45 | class SubViewport; |
| 46 | class SubViewportContainer; |
| 47 | class Button; |
| 48 | |
| 49 | class MaterialEditor : public Control { |
| 50 | GDCLASS(MaterialEditor, Control); |
| 51 | |
| 52 | Vector2 rot; |
| 53 | |
| 54 | SubViewportContainer *vc_2d = nullptr; |
| 55 | SubViewport *viewport_2d = nullptr; |
| 56 | HBoxContainer *layout_2d = nullptr; |
| 57 | ColorRect *rect_instance = nullptr; |
| 58 | |
| 59 | SubViewportContainer *vc = nullptr; |
| 60 | SubViewport *viewport = nullptr; |
| 61 | Node3D *rotation = nullptr; |
| 62 | MeshInstance3D *sphere_instance = nullptr; |
| 63 | MeshInstance3D *box_instance = nullptr; |
| 64 | DirectionalLight3D *light1 = nullptr; |
| 65 | DirectionalLight3D *light2 = nullptr; |
| 66 | Camera3D *camera = nullptr; |
| 67 | Ref<CameraAttributesPractical> camera_attributes; |
| 68 | |
| 69 | Ref<SphereMesh> sphere_mesh; |
| 70 | Ref<BoxMesh> box_mesh; |
| 71 | |
| 72 | HBoxContainer *layout_3d = nullptr; |
| 73 | |
| 74 | Ref<Material> material; |
| 75 | |
| 76 | Button *sphere_switch = nullptr; |
| 77 | Button *box_switch = nullptr; |
| 78 | Button *light_1_switch = nullptr; |
| 79 | Button *light_2_switch = nullptr; |
| 80 | |
| 81 | struct ThemeCache { |
| 82 | Ref<Texture2D> light_1_icon; |
| 83 | Ref<Texture2D> light_2_icon; |
| 84 | Ref<Texture2D> sphere_icon; |
| 85 | Ref<Texture2D> box_icon; |
| 86 | Ref<Texture2D> checkerboard; |
| 87 | } theme_cache; |
| 88 | |
| 89 | void _on_light_1_switch_pressed(); |
| 90 | void _on_light_2_switch_pressed(); |
| 91 | void _on_sphere_switch_pressed(); |
| 92 | void _on_box_switch_pressed(); |
| 93 | |
| 94 | protected: |
| 95 | virtual void _update_theme_item_cache() override; |
| 96 | void _notification(int p_what); |
| 97 | void gui_input(const Ref<InputEvent> &p_event) override; |
| 98 | void _update_rotation(); |
| 99 | |
| 100 | public: |
| 101 | void edit(Ref<Material> p_material, const Ref<Environment> &p_env); |
| 102 | MaterialEditor(); |
| 103 | }; |
| 104 | |
| 105 | class EditorInspectorPluginMaterial : public EditorInspectorPlugin { |
| 106 | GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin); |
| 107 | Ref<Environment> env; |
| 108 | |
| 109 | public: |
| 110 | virtual bool can_handle(Object *p_object) override; |
| 111 | virtual void parse_begin(Object *p_object) override; |
| 112 | |
| 113 | void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value); |
| 114 | |
| 115 | EditorInspectorPluginMaterial(); |
| 116 | }; |
| 117 | |
| 118 | class MaterialEditorPlugin : public EditorPlugin { |
| 119 | GDCLASS(MaterialEditorPlugin, EditorPlugin); |
| 120 | |
| 121 | public: |
| 122 | virtual String get_name() const override { return "Material" ; } |
| 123 | |
| 124 | MaterialEditorPlugin(); |
| 125 | }; |
| 126 | |
| 127 | class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin { |
| 128 | GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin); |
| 129 | |
| 130 | public: |
| 131 | virtual String converts_to() const override; |
| 132 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 133 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 134 | }; |
| 135 | |
| 136 | class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin { |
| 137 | GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin); |
| 138 | |
| 139 | public: |
| 140 | virtual String converts_to() const override; |
| 141 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 142 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 143 | }; |
| 144 | |
| 145 | class ParticleProcessMaterialConversionPlugin : public EditorResourceConversionPlugin { |
| 146 | GDCLASS(ParticleProcessMaterialConversionPlugin, EditorResourceConversionPlugin); |
| 147 | |
| 148 | public: |
| 149 | virtual String converts_to() const override; |
| 150 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 151 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 152 | }; |
| 153 | |
| 154 | class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin { |
| 155 | GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin); |
| 156 | |
| 157 | public: |
| 158 | virtual String converts_to() const override; |
| 159 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 160 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 161 | }; |
| 162 | |
| 163 | class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin { |
| 164 | GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin); |
| 165 | |
| 166 | public: |
| 167 | virtual String converts_to() const override; |
| 168 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 169 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 170 | }; |
| 171 | |
| 172 | class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin { |
| 173 | GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin); |
| 174 | |
| 175 | public: |
| 176 | virtual String converts_to() const override; |
| 177 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 178 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 179 | }; |
| 180 | |
| 181 | class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin { |
| 182 | GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin); |
| 183 | |
| 184 | public: |
| 185 | virtual String converts_to() const override; |
| 186 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 187 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 188 | }; |
| 189 | |
| 190 | class FogMaterialConversionPlugin : public EditorResourceConversionPlugin { |
| 191 | GDCLASS(FogMaterialConversionPlugin, EditorResourceConversionPlugin); |
| 192 | |
| 193 | public: |
| 194 | virtual String converts_to() const override; |
| 195 | virtual bool handles(const Ref<Resource> &p_resource) const override; |
| 196 | virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override; |
| 197 | }; |
| 198 | |
| 199 | #endif // MATERIAL_EDITOR_PLUGIN_H |
| 200 | |