1/**************************************************************************/
2/* material_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MATERIAL_EDITOR_PLUGIN_H
32#define MATERIAL_EDITOR_PLUGIN_H
33
34#include "editor/editor_inspector.h"
35#include "editor/editor_plugin.h"
36#include "editor/plugins/editor_resource_conversion_plugin.h"
37#include "scene/resources/material.h"
38#include "scene/resources/primitive_meshes.h"
39
40class Camera3D;
41class ColorRect;
42class DirectionalLight3D;
43class HBoxContainer;
44class MeshInstance3D;
45class SubViewport;
46class SubViewportContainer;
47class Button;
48
49class MaterialEditor : public Control {
50 GDCLASS(MaterialEditor, Control);
51
52 Vector2 rot;
53
54 SubViewportContainer *vc_2d = nullptr;
55 SubViewport *viewport_2d = nullptr;
56 HBoxContainer *layout_2d = nullptr;
57 ColorRect *rect_instance = nullptr;
58
59 SubViewportContainer *vc = nullptr;
60 SubViewport *viewport = nullptr;
61 Node3D *rotation = nullptr;
62 MeshInstance3D *sphere_instance = nullptr;
63 MeshInstance3D *box_instance = nullptr;
64 DirectionalLight3D *light1 = nullptr;
65 DirectionalLight3D *light2 = nullptr;
66 Camera3D *camera = nullptr;
67 Ref<CameraAttributesPractical> camera_attributes;
68
69 Ref<SphereMesh> sphere_mesh;
70 Ref<BoxMesh> box_mesh;
71
72 HBoxContainer *layout_3d = nullptr;
73
74 Ref<Material> material;
75
76 Button *sphere_switch = nullptr;
77 Button *box_switch = nullptr;
78 Button *light_1_switch = nullptr;
79 Button *light_2_switch = nullptr;
80
81 struct ThemeCache {
82 Ref<Texture2D> light_1_icon;
83 Ref<Texture2D> light_2_icon;
84 Ref<Texture2D> sphere_icon;
85 Ref<Texture2D> box_icon;
86 Ref<Texture2D> checkerboard;
87 } theme_cache;
88
89 void _on_light_1_switch_pressed();
90 void _on_light_2_switch_pressed();
91 void _on_sphere_switch_pressed();
92 void _on_box_switch_pressed();
93
94protected:
95 virtual void _update_theme_item_cache() override;
96 void _notification(int p_what);
97 void gui_input(const Ref<InputEvent> &p_event) override;
98 void _update_rotation();
99
100public:
101 void edit(Ref<Material> p_material, const Ref<Environment> &p_env);
102 MaterialEditor();
103};
104
105class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
106 GDCLASS(EditorInspectorPluginMaterial, EditorInspectorPlugin);
107 Ref<Environment> env;
108
109public:
110 virtual bool can_handle(Object *p_object) override;
111 virtual void parse_begin(Object *p_object) override;
112
113 void _undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value);
114
115 EditorInspectorPluginMaterial();
116};
117
118class MaterialEditorPlugin : public EditorPlugin {
119 GDCLASS(MaterialEditorPlugin, EditorPlugin);
120
121public:
122 virtual String get_name() const override { return "Material"; }
123
124 MaterialEditorPlugin();
125};
126
127class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
128 GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
129
130public:
131 virtual String converts_to() const override;
132 virtual bool handles(const Ref<Resource> &p_resource) const override;
133 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
134};
135
136class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
137 GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin);
138
139public:
140 virtual String converts_to() const override;
141 virtual bool handles(const Ref<Resource> &p_resource) const override;
142 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
143};
144
145class ParticleProcessMaterialConversionPlugin : public EditorResourceConversionPlugin {
146 GDCLASS(ParticleProcessMaterialConversionPlugin, EditorResourceConversionPlugin);
147
148public:
149 virtual String converts_to() const override;
150 virtual bool handles(const Ref<Resource> &p_resource) const override;
151 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
152};
153
154class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
155 GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);
156
157public:
158 virtual String converts_to() const override;
159 virtual bool handles(const Ref<Resource> &p_resource) const override;
160 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
161};
162
163class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
164 GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
165
166public:
167 virtual String converts_to() const override;
168 virtual bool handles(const Ref<Resource> &p_resource) const override;
169 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
170};
171
172class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
173 GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
174
175public:
176 virtual String converts_to() const override;
177 virtual bool handles(const Ref<Resource> &p_resource) const override;
178 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
179};
180
181class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
182 GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
183
184public:
185 virtual String converts_to() const override;
186 virtual bool handles(const Ref<Resource> &p_resource) const override;
187 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
188};
189
190class FogMaterialConversionPlugin : public EditorResourceConversionPlugin {
191 GDCLASS(FogMaterialConversionPlugin, EditorResourceConversionPlugin);
192
193public:
194 virtual String converts_to() const override;
195 virtual bool handles(const Ref<Resource> &p_resource) const override;
196 virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
197};
198
199#endif // MATERIAL_EDITOR_PLUGIN_H
200