| 1 | /**************************************************************************/ |
| 2 | /* camera_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "camera_2d.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "scene/main/window.h" |
| 35 | |
| 36 | bool Camera2D::_is_editing_in_editor() const { |
| 37 | #ifdef TOOLS_ENABLED |
| 38 | return is_part_of_edited_scene(); |
| 39 | #else |
| 40 | return false; |
| 41 | #endif // TOOLS_ENABLED |
| 42 | } |
| 43 | |
| 44 | void Camera2D::_update_scroll() { |
| 45 | if (!is_inside_tree() || !viewport) { |
| 46 | return; |
| 47 | } |
| 48 | |
| 49 | if (_is_editing_in_editor()) { |
| 50 | queue_redraw(); |
| 51 | return; |
| 52 | } |
| 53 | |
| 54 | if (is_current()) { |
| 55 | ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); |
| 56 | |
| 57 | Transform2D xform = get_camera_transform(); |
| 58 | |
| 59 | viewport->set_canvas_transform(xform); |
| 60 | |
| 61 | Size2 screen_size = _get_camera_screen_size(); |
| 62 | Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2()); |
| 63 | |
| 64 | get_tree()->call_group(group_name, "_camera_moved" , xform, screen_offset); |
| 65 | }; |
| 66 | } |
| 67 | |
| 68 | void Camera2D::_update_process_callback() { |
| 69 | if (_is_editing_in_editor()) { |
| 70 | set_process_internal(false); |
| 71 | set_physics_process_internal(false); |
| 72 | } else if (process_callback == CAMERA2D_PROCESS_IDLE) { |
| 73 | set_process_internal(true); |
| 74 | set_physics_process_internal(false); |
| 75 | } else { |
| 76 | set_process_internal(false); |
| 77 | set_physics_process_internal(true); |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | void Camera2D::set_zoom(const Vector2 &p_zoom) { |
| 82 | // Setting zoom to zero causes 'affine_invert' issues |
| 83 | ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative)." ); |
| 84 | |
| 85 | zoom = p_zoom; |
| 86 | zoom_scale = Vector2(1, 1) / zoom; |
| 87 | Point2 old_smoothed_camera_pos = smoothed_camera_pos; |
| 88 | _update_scroll(); |
| 89 | smoothed_camera_pos = old_smoothed_camera_pos; |
| 90 | }; |
| 91 | |
| 92 | Vector2 Camera2D::get_zoom() const { |
| 93 | return zoom; |
| 94 | }; |
| 95 | |
| 96 | Transform2D Camera2D::get_camera_transform() { |
| 97 | if (!get_tree()) { |
| 98 | return Transform2D(); |
| 99 | } |
| 100 | |
| 101 | ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D()); |
| 102 | |
| 103 | Size2 screen_size = _get_camera_screen_size(); |
| 104 | |
| 105 | Point2 new_camera_pos = get_global_position(); |
| 106 | Point2 ret_camera_pos; |
| 107 | |
| 108 | if (!first) { |
| 109 | if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { |
| 110 | if (drag_horizontal_enabled && !_is_editing_in_editor() && !drag_horizontal_offset_changed) { |
| 111 | camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT])); |
| 112 | camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT])); |
| 113 | } else { |
| 114 | if (drag_horizontal_offset < 0) { |
| 115 | camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; |
| 116 | } else { |
| 117 | camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; |
| 118 | } |
| 119 | |
| 120 | drag_horizontal_offset_changed = false; |
| 121 | } |
| 122 | |
| 123 | if (drag_vertical_enabled && !_is_editing_in_editor() && !drag_vertical_offset_changed) { |
| 124 | camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP])); |
| 125 | camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM])); |
| 126 | |
| 127 | } else { |
| 128 | if (drag_vertical_offset < 0) { |
| 129 | camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; |
| 130 | } else { |
| 131 | camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; |
| 132 | } |
| 133 | |
| 134 | drag_vertical_offset_changed = false; |
| 135 | } |
| 136 | |
| 137 | } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { |
| 138 | camera_pos = new_camera_pos; |
| 139 | } |
| 140 | |
| 141 | Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); |
| 142 | Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale); |
| 143 | |
| 144 | if (limit_smoothing_enabled) { |
| 145 | if (screen_rect.position.x < limit[SIDE_LEFT]) { |
| 146 | camera_pos.x -= screen_rect.position.x - limit[SIDE_LEFT]; |
| 147 | } |
| 148 | |
| 149 | if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) { |
| 150 | camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[SIDE_RIGHT]; |
| 151 | } |
| 152 | |
| 153 | if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) { |
| 154 | camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[SIDE_BOTTOM]; |
| 155 | } |
| 156 | |
| 157 | if (screen_rect.position.y < limit[SIDE_TOP]) { |
| 158 | camera_pos.y -= screen_rect.position.y - limit[SIDE_TOP]; |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | if (position_smoothing_enabled && !_is_editing_in_editor()) { |
| 163 | real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); |
| 164 | smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos; |
| 165 | ret_camera_pos = smoothed_camera_pos; |
| 166 | //camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed; |
| 167 | } else { |
| 168 | ret_camera_pos = smoothed_camera_pos = camera_pos; |
| 169 | } |
| 170 | |
| 171 | } else { |
| 172 | ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos; |
| 173 | first = false; |
| 174 | } |
| 175 | |
| 176 | Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2()); |
| 177 | |
| 178 | if (!ignore_rotation) { |
| 179 | if (rotation_smoothing_enabled && !_is_editing_in_editor()) { |
| 180 | real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time()); |
| 181 | camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step); |
| 182 | } else { |
| 183 | camera_angle = get_global_rotation(); |
| 184 | } |
| 185 | screen_offset = screen_offset.rotated(camera_angle); |
| 186 | } |
| 187 | |
| 188 | Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale); |
| 189 | |
| 190 | if (!position_smoothing_enabled || !limit_smoothing_enabled) { |
| 191 | if (screen_rect.position.x < limit[SIDE_LEFT]) { |
| 192 | screen_rect.position.x = limit[SIDE_LEFT]; |
| 193 | } |
| 194 | |
| 195 | if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) { |
| 196 | screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x; |
| 197 | } |
| 198 | |
| 199 | if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) { |
| 200 | screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y; |
| 201 | } |
| 202 | |
| 203 | if (screen_rect.position.y < limit[SIDE_TOP]) { |
| 204 | screen_rect.position.y = limit[SIDE_TOP]; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | if (offset != Vector2()) { |
| 209 | screen_rect.position += offset; |
| 210 | } |
| 211 | |
| 212 | camera_screen_center = screen_rect.get_center(); |
| 213 | |
| 214 | Transform2D xform; |
| 215 | xform.scale_basis(zoom_scale); |
| 216 | if (!ignore_rotation) { |
| 217 | xform.set_rotation(camera_angle); |
| 218 | } |
| 219 | xform.set_origin(screen_rect.position); |
| 220 | |
| 221 | return (xform).affine_inverse(); |
| 222 | } |
| 223 | |
| 224 | void Camera2D::_notification(int p_what) { |
| 225 | switch (p_what) { |
| 226 | case NOTIFICATION_INTERNAL_PROCESS: |
| 227 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 228 | _update_scroll(); |
| 229 | } break; |
| 230 | |
| 231 | case NOTIFICATION_TRANSFORM_CHANGED: { |
| 232 | if (!is_processing_internal() && !is_physics_processing_internal()) { |
| 233 | _update_scroll(); |
| 234 | } |
| 235 | } break; |
| 236 | |
| 237 | case NOTIFICATION_ENTER_TREE: { |
| 238 | ERR_FAIL_COND(!is_inside_tree()); |
| 239 | if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) { |
| 240 | viewport = custom_viewport; |
| 241 | } else { |
| 242 | viewport = get_viewport(); |
| 243 | } |
| 244 | |
| 245 | canvas = get_canvas(); |
| 246 | |
| 247 | RID vp = viewport->get_viewport_rid(); |
| 248 | |
| 249 | group_name = "__cameras_" + itos(vp.get_id()); |
| 250 | canvas_group_name = "__cameras_c" + itos(canvas.get_id()); |
| 251 | add_to_group(group_name); |
| 252 | add_to_group(canvas_group_name); |
| 253 | |
| 254 | if (!_is_editing_in_editor() && enabled && !viewport->get_camera_2d()) { |
| 255 | make_current(); |
| 256 | } |
| 257 | |
| 258 | _update_process_callback(); |
| 259 | first = true; |
| 260 | _update_scroll(); |
| 261 | } break; |
| 262 | |
| 263 | case NOTIFICATION_EXIT_TREE: { |
| 264 | remove_from_group(group_name); |
| 265 | remove_from_group(canvas_group_name); |
| 266 | if (is_current()) { |
| 267 | clear_current(); |
| 268 | } |
| 269 | viewport = nullptr; |
| 270 | just_exited_tree = true; |
| 271 | callable_mp(this, &Camera2D::_reset_just_exited).call_deferred(); |
| 272 | } break; |
| 273 | |
| 274 | #ifdef TOOLS_ENABLED |
| 275 | case NOTIFICATION_DRAW: { |
| 276 | if (!is_inside_tree() || !_is_editing_in_editor()) { |
| 277 | break; |
| 278 | } |
| 279 | |
| 280 | if (screen_drawing_enabled) { |
| 281 | Color area_axis_color(1, 0.4, 1, 0.63); |
| 282 | real_t area_axis_width = -1; |
| 283 | if (is_current()) { |
| 284 | area_axis_width = 3; |
| 285 | } |
| 286 | |
| 287 | Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); |
| 288 | Size2 screen_size = _get_camera_screen_size(); |
| 289 | |
| 290 | Vector2 screen_endpoints[4] = { |
| 291 | inv_camera_transform.xform(Vector2(0, 0)), |
| 292 | inv_camera_transform.xform(Vector2(screen_size.width, 0)), |
| 293 | inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)), |
| 294 | inv_camera_transform.xform(Vector2(0, screen_size.height)) |
| 295 | }; |
| 296 | |
| 297 | Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space |
| 298 | |
| 299 | for (int i = 0; i < 4; i++) { |
| 300 | draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width); |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | if (limit_drawing_enabled) { |
| 305 | Color limit_drawing_color(1, 1, 0.25, 0.63); |
| 306 | real_t limit_drawing_width = -1; |
| 307 | if (is_current()) { |
| 308 | limit_drawing_width = 3; |
| 309 | } |
| 310 | |
| 311 | Vector2 camera_origin = get_global_position(); |
| 312 | Vector2 camera_scale = get_global_scale().abs(); |
| 313 | Vector2 limit_points[4] = { |
| 314 | (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale, |
| 315 | (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale, |
| 316 | (Vector2(limit[SIDE_RIGHT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale, |
| 317 | (Vector2(limit[SIDE_LEFT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale |
| 318 | }; |
| 319 | |
| 320 | for (int i = 0; i < 4; i++) { |
| 321 | draw_line(limit_points[i], limit_points[(i + 1) % 4], limit_drawing_color, limit_drawing_width); |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | if (margin_drawing_enabled) { |
| 326 | Color margin_drawing_color(0.25, 1, 1, 0.63); |
| 327 | real_t margin_drawing_width = -1; |
| 328 | if (is_current()) { |
| 329 | margin_drawing_width = 3; |
| 330 | } |
| 331 | |
| 332 | Transform2D inv_camera_transform = get_camera_transform().affine_inverse(); |
| 333 | Size2 screen_size = _get_camera_screen_size(); |
| 334 | |
| 335 | Vector2 margin_endpoints[4] = { |
| 336 | inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))), |
| 337 | inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))), |
| 338 | inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))), |
| 339 | inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))) |
| 340 | }; |
| 341 | |
| 342 | Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space |
| 343 | |
| 344 | for (int i = 0; i < 4; i++) { |
| 345 | draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width); |
| 346 | } |
| 347 | } |
| 348 | } break; |
| 349 | #endif |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | void Camera2D::set_offset(const Vector2 &p_offset) { |
| 354 | offset = p_offset; |
| 355 | Point2 old_smoothed_camera_pos = smoothed_camera_pos; |
| 356 | _update_scroll(); |
| 357 | smoothed_camera_pos = old_smoothed_camera_pos; |
| 358 | } |
| 359 | |
| 360 | Vector2 Camera2D::get_offset() const { |
| 361 | return offset; |
| 362 | } |
| 363 | |
| 364 | void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) { |
| 365 | anchor_mode = p_anchor_mode; |
| 366 | _update_scroll(); |
| 367 | } |
| 368 | |
| 369 | Camera2D::AnchorMode Camera2D::get_anchor_mode() const { |
| 370 | return anchor_mode; |
| 371 | } |
| 372 | |
| 373 | void Camera2D::set_ignore_rotation(bool p_ignore) { |
| 374 | ignore_rotation = p_ignore; |
| 375 | Point2 old_smoothed_camera_pos = smoothed_camera_pos; |
| 376 | |
| 377 | // Reset back to zero so it matches the camera rotation when ignore_rotation is enabled. |
| 378 | if (ignore_rotation) { |
| 379 | camera_angle = 0.0; |
| 380 | } |
| 381 | |
| 382 | _update_scroll(); |
| 383 | smoothed_camera_pos = old_smoothed_camera_pos; |
| 384 | } |
| 385 | |
| 386 | bool Camera2D::is_ignoring_rotation() const { |
| 387 | return ignore_rotation; |
| 388 | } |
| 389 | |
| 390 | void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) { |
| 391 | if (process_callback == p_mode) { |
| 392 | return; |
| 393 | } |
| 394 | |
| 395 | process_callback = p_mode; |
| 396 | _update_process_callback(); |
| 397 | } |
| 398 | |
| 399 | void Camera2D::set_enabled(bool p_enabled) { |
| 400 | enabled = p_enabled; |
| 401 | |
| 402 | if (!is_inside_tree()) { |
| 403 | return; |
| 404 | } |
| 405 | |
| 406 | if (enabled && !viewport->get_camera_2d()) { |
| 407 | make_current(); |
| 408 | } else if (!enabled && is_current()) { |
| 409 | clear_current(); |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | bool Camera2D::is_enabled() const { |
| 414 | return enabled; |
| 415 | } |
| 416 | |
| 417 | Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const { |
| 418 | return process_callback; |
| 419 | } |
| 420 | |
| 421 | void Camera2D::_make_current(Object *p_which) { |
| 422 | if (!is_inside_tree() || !viewport) { |
| 423 | return; |
| 424 | } |
| 425 | |
| 426 | if (custom_viewport && !ObjectDB::get_instance(custom_viewport_id)) { |
| 427 | return; |
| 428 | } |
| 429 | |
| 430 | queue_redraw(); |
| 431 | |
| 432 | if (p_which == this) { |
| 433 | viewport->_camera_2d_set(this); |
| 434 | } else { |
| 435 | if (viewport->get_camera_2d() == this) { |
| 436 | viewport->_camera_2d_set(nullptr); |
| 437 | } |
| 438 | } |
| 439 | } |
| 440 | |
| 441 | void Camera2D::_update_process_internal_for_smoothing() { |
| 442 | bool is_not_in_scene_or_editor = !(is_inside_tree() && _is_editing_in_editor()); |
| 443 | bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0; |
| 444 | |
| 445 | bool enable = is_any_smoothing_valid && is_not_in_scene_or_editor; |
| 446 | set_process_internal(enable); |
| 447 | } |
| 448 | |
| 449 | void Camera2D::make_current() { |
| 450 | ERR_FAIL_COND(!enabled || !is_inside_tree()); |
| 451 | get_tree()->call_group(group_name, "_make_current" , this); |
| 452 | if (just_exited_tree) { |
| 453 | // If camera exited the scene tree in the same frame, group call will skip it, so this needs to be called manually. |
| 454 | _make_current(this); |
| 455 | } |
| 456 | _update_scroll(); |
| 457 | } |
| 458 | |
| 459 | void Camera2D::clear_current() { |
| 460 | ERR_FAIL_COND(!is_current()); |
| 461 | |
| 462 | if (!viewport || !viewport->is_inside_tree()) { |
| 463 | return; |
| 464 | } |
| 465 | |
| 466 | if (!custom_viewport || ObjectDB::get_instance(custom_viewport_id)) { |
| 467 | viewport->assign_next_enabled_camera_2d(group_name); |
| 468 | } |
| 469 | } |
| 470 | |
| 471 | bool Camera2D::is_current() const { |
| 472 | if (!viewport) { |
| 473 | return false; |
| 474 | } |
| 475 | |
| 476 | if (!custom_viewport || ObjectDB::get_instance(custom_viewport_id)) { |
| 477 | return viewport->get_camera_2d() == this; |
| 478 | } |
| 479 | return false; |
| 480 | } |
| 481 | |
| 482 | void Camera2D::set_limit(Side p_side, int p_limit) { |
| 483 | ERR_FAIL_INDEX((int)p_side, 4); |
| 484 | limit[p_side] = p_limit; |
| 485 | Point2 old_smoothed_camera_pos = smoothed_camera_pos; |
| 486 | _update_scroll(); |
| 487 | smoothed_camera_pos = old_smoothed_camera_pos; |
| 488 | } |
| 489 | |
| 490 | int Camera2D::get_limit(Side p_side) const { |
| 491 | ERR_FAIL_INDEX_V((int)p_side, 4, 0); |
| 492 | return limit[p_side]; |
| 493 | } |
| 494 | |
| 495 | void Camera2D::set_limit_smoothing_enabled(bool enable) { |
| 496 | limit_smoothing_enabled = enable; |
| 497 | _update_scroll(); |
| 498 | } |
| 499 | |
| 500 | bool Camera2D::is_limit_smoothing_enabled() const { |
| 501 | return limit_smoothing_enabled; |
| 502 | } |
| 503 | |
| 504 | void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) { |
| 505 | ERR_FAIL_INDEX((int)p_side, 4); |
| 506 | drag_margin[p_side] = p_drag_margin; |
| 507 | queue_redraw(); |
| 508 | } |
| 509 | |
| 510 | real_t Camera2D::get_drag_margin(Side p_side) const { |
| 511 | ERR_FAIL_INDEX_V((int)p_side, 4, 0); |
| 512 | return drag_margin[p_side]; |
| 513 | } |
| 514 | |
| 515 | Vector2 Camera2D::get_camera_position() const { |
| 516 | return camera_pos; |
| 517 | } |
| 518 | |
| 519 | void Camera2D::force_update_scroll() { |
| 520 | _update_scroll(); |
| 521 | } |
| 522 | |
| 523 | void Camera2D::reset_smoothing() { |
| 524 | _update_scroll(); |
| 525 | smoothed_camera_pos = camera_pos; |
| 526 | } |
| 527 | |
| 528 | void Camera2D::align() { |
| 529 | ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id)); |
| 530 | |
| 531 | Size2 screen_size = _get_camera_screen_size(); |
| 532 | |
| 533 | Point2 current_camera_pos = get_global_position(); |
| 534 | if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) { |
| 535 | if (drag_horizontal_offset < 0) { |
| 536 | camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset; |
| 537 | } else { |
| 538 | camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset; |
| 539 | } |
| 540 | if (drag_vertical_offset < 0) { |
| 541 | camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset; |
| 542 | } else { |
| 543 | camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset; |
| 544 | } |
| 545 | } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) { |
| 546 | camera_pos = current_camera_pos; |
| 547 | } |
| 548 | |
| 549 | _update_scroll(); |
| 550 | } |
| 551 | |
| 552 | void Camera2D::set_position_smoothing_speed(real_t p_speed) { |
| 553 | position_smoothing_speed = p_speed; |
| 554 | _update_process_internal_for_smoothing(); |
| 555 | } |
| 556 | |
| 557 | real_t Camera2D::get_position_smoothing_speed() const { |
| 558 | return position_smoothing_speed; |
| 559 | } |
| 560 | |
| 561 | void Camera2D::set_rotation_smoothing_speed(real_t p_speed) { |
| 562 | rotation_smoothing_speed = p_speed; |
| 563 | _update_process_internal_for_smoothing(); |
| 564 | } |
| 565 | |
| 566 | real_t Camera2D::get_rotation_smoothing_speed() const { |
| 567 | return rotation_smoothing_speed; |
| 568 | } |
| 569 | |
| 570 | void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) { |
| 571 | rotation_smoothing_enabled = p_enabled; |
| 572 | notify_property_list_changed(); |
| 573 | } |
| 574 | |
| 575 | bool Camera2D::is_rotation_smoothing_enabled() const { |
| 576 | return rotation_smoothing_enabled; |
| 577 | } |
| 578 | |
| 579 | Point2 Camera2D::get_camera_screen_center() const { |
| 580 | return camera_screen_center; |
| 581 | } |
| 582 | |
| 583 | Size2 Camera2D::_get_camera_screen_size() const { |
| 584 | if (_is_editing_in_editor()) { |
| 585 | return Size2(GLOBAL_GET("display/window/size/viewport_width" ), GLOBAL_GET("display/window/size/viewport_height" )); |
| 586 | } |
| 587 | return get_viewport_rect().size; |
| 588 | } |
| 589 | |
| 590 | void Camera2D::set_drag_horizontal_enabled(bool p_enabled) { |
| 591 | drag_horizontal_enabled = p_enabled; |
| 592 | } |
| 593 | |
| 594 | bool Camera2D::is_drag_horizontal_enabled() const { |
| 595 | return drag_horizontal_enabled; |
| 596 | } |
| 597 | |
| 598 | void Camera2D::set_drag_vertical_enabled(bool p_enabled) { |
| 599 | drag_vertical_enabled = p_enabled; |
| 600 | } |
| 601 | |
| 602 | bool Camera2D::is_drag_vertical_enabled() const { |
| 603 | return drag_vertical_enabled; |
| 604 | } |
| 605 | |
| 606 | void Camera2D::set_drag_vertical_offset(real_t p_offset) { |
| 607 | drag_vertical_offset = p_offset; |
| 608 | drag_vertical_offset_changed = true; |
| 609 | Point2 old_smoothed_camera_pos = smoothed_camera_pos; |
| 610 | _update_scroll(); |
| 611 | smoothed_camera_pos = old_smoothed_camera_pos; |
| 612 | } |
| 613 | |
| 614 | real_t Camera2D::get_drag_vertical_offset() const { |
| 615 | return drag_vertical_offset; |
| 616 | } |
| 617 | |
| 618 | void Camera2D::set_drag_horizontal_offset(real_t p_offset) { |
| 619 | drag_horizontal_offset = p_offset; |
| 620 | drag_horizontal_offset_changed = true; |
| 621 | Point2 old_smoothed_camera_pos = smoothed_camera_pos; |
| 622 | _update_scroll(); |
| 623 | smoothed_camera_pos = old_smoothed_camera_pos; |
| 624 | } |
| 625 | |
| 626 | real_t Camera2D::get_drag_horizontal_offset() const { |
| 627 | return drag_horizontal_offset; |
| 628 | } |
| 629 | |
| 630 | void Camera2D::_set_old_smoothing(real_t p_enable) { |
| 631 | //compatibility |
| 632 | if (p_enable > 0) { |
| 633 | position_smoothing_enabled = true; |
| 634 | set_position_smoothing_speed(p_enable); |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | void Camera2D::set_position_smoothing_enabled(bool p_enabled) { |
| 639 | position_smoothing_enabled = p_enabled; |
| 640 | notify_property_list_changed(); |
| 641 | } |
| 642 | |
| 643 | bool Camera2D::is_position_smoothing_enabled() const { |
| 644 | return position_smoothing_enabled; |
| 645 | } |
| 646 | |
| 647 | void Camera2D::set_custom_viewport(Node *p_viewport) { |
| 648 | ERR_FAIL_NULL(p_viewport); |
| 649 | if (is_inside_tree()) { |
| 650 | remove_from_group(group_name); |
| 651 | remove_from_group(canvas_group_name); |
| 652 | } |
| 653 | |
| 654 | custom_viewport = Object::cast_to<Viewport>(p_viewport); |
| 655 | |
| 656 | if (custom_viewport) { |
| 657 | custom_viewport_id = custom_viewport->get_instance_id(); |
| 658 | } else { |
| 659 | custom_viewport_id = ObjectID(); |
| 660 | } |
| 661 | |
| 662 | if (is_inside_tree()) { |
| 663 | if (custom_viewport) { |
| 664 | viewport = custom_viewport; |
| 665 | } else { |
| 666 | viewport = get_viewport(); |
| 667 | } |
| 668 | |
| 669 | RID vp = viewport->get_viewport_rid(); |
| 670 | group_name = "__cameras_" + itos(vp.get_id()); |
| 671 | canvas_group_name = "__cameras_c" + itos(canvas.get_id()); |
| 672 | add_to_group(group_name); |
| 673 | add_to_group(canvas_group_name); |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | Node *Camera2D::get_custom_viewport() const { |
| 678 | return custom_viewport; |
| 679 | } |
| 680 | |
| 681 | void Camera2D::set_screen_drawing_enabled(bool enable) { |
| 682 | screen_drawing_enabled = enable; |
| 683 | #ifdef TOOLS_ENABLED |
| 684 | queue_redraw(); |
| 685 | #endif |
| 686 | } |
| 687 | |
| 688 | bool Camera2D::is_screen_drawing_enabled() const { |
| 689 | return screen_drawing_enabled; |
| 690 | } |
| 691 | |
| 692 | void Camera2D::set_limit_drawing_enabled(bool enable) { |
| 693 | limit_drawing_enabled = enable; |
| 694 | #ifdef TOOLS_ENABLED |
| 695 | queue_redraw(); |
| 696 | #endif |
| 697 | } |
| 698 | |
| 699 | bool Camera2D::is_limit_drawing_enabled() const { |
| 700 | return limit_drawing_enabled; |
| 701 | } |
| 702 | |
| 703 | void Camera2D::set_margin_drawing_enabled(bool enable) { |
| 704 | margin_drawing_enabled = enable; |
| 705 | #ifdef TOOLS_ENABLED |
| 706 | queue_redraw(); |
| 707 | #endif |
| 708 | } |
| 709 | |
| 710 | bool Camera2D::is_margin_drawing_enabled() const { |
| 711 | return margin_drawing_enabled; |
| 712 | } |
| 713 | |
| 714 | void Camera2D::_validate_property(PropertyInfo &p_property) const { |
| 715 | if (!position_smoothing_enabled && p_property.name == "position_smoothing_speed" ) { |
| 716 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 717 | } |
| 718 | if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed" ) { |
| 719 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 720 | } |
| 721 | } |
| 722 | |
| 723 | void Camera2D::_bind_methods() { |
| 724 | ClassDB::bind_method(D_METHOD("set_offset" , "offset" ), &Camera2D::set_offset); |
| 725 | ClassDB::bind_method(D_METHOD("get_offset" ), &Camera2D::get_offset); |
| 726 | |
| 727 | ClassDB::bind_method(D_METHOD("set_anchor_mode" , "anchor_mode" ), &Camera2D::set_anchor_mode); |
| 728 | ClassDB::bind_method(D_METHOD("get_anchor_mode" ), &Camera2D::get_anchor_mode); |
| 729 | |
| 730 | ClassDB::bind_method(D_METHOD("set_ignore_rotation" , "ignore" ), &Camera2D::set_ignore_rotation); |
| 731 | ClassDB::bind_method(D_METHOD("is_ignoring_rotation" ), &Camera2D::is_ignoring_rotation); |
| 732 | |
| 733 | ClassDB::bind_method(D_METHOD("_update_scroll" ), &Camera2D::_update_scroll); |
| 734 | |
| 735 | ClassDB::bind_method(D_METHOD("set_process_callback" , "mode" ), &Camera2D::set_process_callback); |
| 736 | ClassDB::bind_method(D_METHOD("get_process_callback" ), &Camera2D::get_process_callback); |
| 737 | |
| 738 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &Camera2D::set_enabled); |
| 739 | ClassDB::bind_method(D_METHOD("is_enabled" ), &Camera2D::is_enabled); |
| 740 | |
| 741 | ClassDB::bind_method(D_METHOD("make_current" ), &Camera2D::make_current); |
| 742 | ClassDB::bind_method(D_METHOD("is_current" ), &Camera2D::is_current); |
| 743 | ClassDB::bind_method(D_METHOD("_make_current" ), &Camera2D::_make_current); |
| 744 | |
| 745 | ClassDB::bind_method(D_METHOD("set_limit" , "margin" , "limit" ), &Camera2D::set_limit); |
| 746 | ClassDB::bind_method(D_METHOD("get_limit" , "margin" ), &Camera2D::get_limit); |
| 747 | |
| 748 | ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled" , "limit_smoothing_enabled" ), &Camera2D::set_limit_smoothing_enabled); |
| 749 | ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled" ), &Camera2D::is_limit_smoothing_enabled); |
| 750 | |
| 751 | ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled" , "enabled" ), &Camera2D::set_drag_vertical_enabled); |
| 752 | ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled" ), &Camera2D::is_drag_vertical_enabled); |
| 753 | |
| 754 | ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled" , "enabled" ), &Camera2D::set_drag_horizontal_enabled); |
| 755 | ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled" ), &Camera2D::is_drag_horizontal_enabled); |
| 756 | |
| 757 | ClassDB::bind_method(D_METHOD("set_drag_vertical_offset" , "offset" ), &Camera2D::set_drag_vertical_offset); |
| 758 | ClassDB::bind_method(D_METHOD("get_drag_vertical_offset" ), &Camera2D::get_drag_vertical_offset); |
| 759 | |
| 760 | ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset" , "offset" ), &Camera2D::set_drag_horizontal_offset); |
| 761 | ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset" ), &Camera2D::get_drag_horizontal_offset); |
| 762 | |
| 763 | ClassDB::bind_method(D_METHOD("set_drag_margin" , "margin" , "drag_margin" ), &Camera2D::set_drag_margin); |
| 764 | ClassDB::bind_method(D_METHOD("get_drag_margin" , "margin" ), &Camera2D::get_drag_margin); |
| 765 | |
| 766 | ClassDB::bind_method(D_METHOD("get_target_position" ), &Camera2D::get_camera_position); |
| 767 | ClassDB::bind_method(D_METHOD("get_screen_center_position" ), &Camera2D::get_camera_screen_center); |
| 768 | |
| 769 | ClassDB::bind_method(D_METHOD("set_zoom" , "zoom" ), &Camera2D::set_zoom); |
| 770 | ClassDB::bind_method(D_METHOD("get_zoom" ), &Camera2D::get_zoom); |
| 771 | |
| 772 | ClassDB::bind_method(D_METHOD("set_custom_viewport" , "viewport" ), &Camera2D::set_custom_viewport); |
| 773 | ClassDB::bind_method(D_METHOD("get_custom_viewport" ), &Camera2D::get_custom_viewport); |
| 774 | |
| 775 | ClassDB::bind_method(D_METHOD("set_position_smoothing_speed" , "position_smoothing_speed" ), &Camera2D::set_position_smoothing_speed); |
| 776 | ClassDB::bind_method(D_METHOD("get_position_smoothing_speed" ), &Camera2D::get_position_smoothing_speed); |
| 777 | |
| 778 | ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled" , "position_smoothing_speed" ), &Camera2D::set_position_smoothing_enabled); |
| 779 | ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled" ), &Camera2D::is_position_smoothing_enabled); |
| 780 | |
| 781 | ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled" , "enabled" ), &Camera2D::set_rotation_smoothing_enabled); |
| 782 | ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled" ), &Camera2D::is_rotation_smoothing_enabled); |
| 783 | |
| 784 | ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed" , "speed" ), &Camera2D::set_rotation_smoothing_speed); |
| 785 | ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed" ), &Camera2D::get_rotation_smoothing_speed); |
| 786 | |
| 787 | ClassDB::bind_method(D_METHOD("force_update_scroll" ), &Camera2D::force_update_scroll); |
| 788 | ClassDB::bind_method(D_METHOD("reset_smoothing" ), &Camera2D::reset_smoothing); |
| 789 | ClassDB::bind_method(D_METHOD("align" ), &Camera2D::align); |
| 790 | |
| 791 | ClassDB::bind_method(D_METHOD("_set_old_smoothing" , "follow_smoothing" ), &Camera2D::_set_old_smoothing); |
| 792 | |
| 793 | ClassDB::bind_method(D_METHOD("set_screen_drawing_enabled" , "screen_drawing_enabled" ), &Camera2D::set_screen_drawing_enabled); |
| 794 | ClassDB::bind_method(D_METHOD("is_screen_drawing_enabled" ), &Camera2D::is_screen_drawing_enabled); |
| 795 | |
| 796 | ClassDB::bind_method(D_METHOD("set_limit_drawing_enabled" , "limit_drawing_enabled" ), &Camera2D::set_limit_drawing_enabled); |
| 797 | ClassDB::bind_method(D_METHOD("is_limit_drawing_enabled" ), &Camera2D::is_limit_drawing_enabled); |
| 798 | |
| 799 | ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled" , "margin_drawing_enabled" ), &Camera2D::set_margin_drawing_enabled); |
| 800 | ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled" ), &Camera2D::is_margin_drawing_enabled); |
| 801 | |
| 802 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_offset" , "get_offset" ); |
| 803 | ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode" , PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center" ), "set_anchor_mode" , "get_anchor_mode" ); |
| 804 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation" ), "set_ignore_rotation" , "is_ignoring_rotation" ); |
| 805 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
| 806 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom" , PROPERTY_HINT_LINK), "set_zoom" , "get_zoom" ); |
| 807 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport" , PROPERTY_HINT_RESOURCE_TYPE, "Viewport" , PROPERTY_USAGE_NONE), "set_custom_viewport" , "get_custom_viewport" ); |
| 808 | ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback" , PROPERTY_HINT_ENUM, "Physics,Idle" ), "set_process_callback" , "get_process_callback" ); |
| 809 | |
| 810 | ADD_GROUP("Limit" , "limit_" ); |
| 811 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left" , PROPERTY_HINT_NONE, "suffix:px" ), "set_limit" , "get_limit" , SIDE_LEFT); |
| 812 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top" , PROPERTY_HINT_NONE, "suffix:px" ), "set_limit" , "get_limit" , SIDE_TOP); |
| 813 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right" , PROPERTY_HINT_NONE, "suffix:px" ), "set_limit" , "get_limit" , SIDE_RIGHT); |
| 814 | ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom" , PROPERTY_HINT_NONE, "suffix:px" ), "set_limit" , "get_limit" , SIDE_BOTTOM); |
| 815 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed" ), "set_limit_smoothing_enabled" , "is_limit_smoothing_enabled" ); |
| 816 | |
| 817 | ADD_GROUP("Position Smoothing" , "position_smoothing_" ); |
| 818 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled" ), "set_position_smoothing_enabled" , "is_position_smoothing_enabled" ); |
| 819 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed" , PROPERTY_HINT_NONE, "suffix:px/s" ), "set_position_smoothing_speed" , "get_position_smoothing_speed" ); |
| 820 | |
| 821 | ADD_GROUP("Rotation Smoothing" , "rotation_smoothing_" ); |
| 822 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled" ), "set_rotation_smoothing_enabled" , "is_rotation_smoothing_enabled" ); |
| 823 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed" ), "set_rotation_smoothing_speed" , "get_rotation_smoothing_speed" ); |
| 824 | |
| 825 | ADD_GROUP("Drag" , "drag_" ); |
| 826 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled" ), "set_drag_horizontal_enabled" , "is_drag_horizontal_enabled" ); |
| 827 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled" ), "set_drag_vertical_enabled" , "is_drag_vertical_enabled" ); |
| 828 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_drag_horizontal_offset" , "get_drag_horizontal_offset" ); |
| 829 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_drag_vertical_offset" , "get_drag_vertical_offset" ); |
| 830 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_drag_margin" , "get_drag_margin" , SIDE_LEFT); |
| 831 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_drag_margin" , "get_drag_margin" , SIDE_TOP); |
| 832 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_drag_margin" , "get_drag_margin" , SIDE_RIGHT); |
| 833 | ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_drag_margin" , "get_drag_margin" , SIDE_BOTTOM); |
| 834 | |
| 835 | ADD_GROUP("Editor" , "editor_" ); |
| 836 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen" ), "set_screen_drawing_enabled" , "is_screen_drawing_enabled" ); |
| 837 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits" ), "set_limit_drawing_enabled" , "is_limit_drawing_enabled" ); |
| 838 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin" ), "set_margin_drawing_enabled" , "is_margin_drawing_enabled" ); |
| 839 | |
| 840 | BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT); |
| 841 | BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER); |
| 842 | BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS); |
| 843 | BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE); |
| 844 | } |
| 845 | |
| 846 | Camera2D::Camera2D() { |
| 847 | limit[SIDE_LEFT] = -10000000; |
| 848 | limit[SIDE_TOP] = -10000000; |
| 849 | limit[SIDE_RIGHT] = 10000000; |
| 850 | limit[SIDE_BOTTOM] = 10000000; |
| 851 | |
| 852 | drag_margin[SIDE_LEFT] = 0.2; |
| 853 | drag_margin[SIDE_TOP] = 0.2; |
| 854 | drag_margin[SIDE_RIGHT] = 0.2; |
| 855 | drag_margin[SIDE_BOTTOM] = 0.2; |
| 856 | |
| 857 | set_notify_transform(true); |
| 858 | set_hide_clip_children(true); |
| 859 | } |
| 860 | |