| 1 | /**************************************************************************/ |
| 2 | /* sprite_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "sprite_2d.h" |
| 32 | |
| 33 | #include "scene/main/window.h" |
| 34 | #include "scene/scene_string_names.h" |
| 35 | |
| 36 | #ifdef TOOLS_ENABLED |
| 37 | Dictionary Sprite2D::_edit_get_state() const { |
| 38 | Dictionary state = Node2D::_edit_get_state(); |
| 39 | state["offset" ] = offset; |
| 40 | return state; |
| 41 | } |
| 42 | |
| 43 | void Sprite2D::_edit_set_state(const Dictionary &p_state) { |
| 44 | Node2D::_edit_set_state(p_state); |
| 45 | set_offset(p_state["offset" ]); |
| 46 | } |
| 47 | |
| 48 | void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) { |
| 49 | set_offset(get_offset() - p_pivot); |
| 50 | set_position(get_transform().xform(p_pivot)); |
| 51 | } |
| 52 | |
| 53 | Point2 Sprite2D::_edit_get_pivot() const { |
| 54 | return Vector2(); |
| 55 | } |
| 56 | |
| 57 | bool Sprite2D::_edit_use_pivot() const { |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { |
| 62 | return is_pixel_opaque(p_point); |
| 63 | } |
| 64 | |
| 65 | Rect2 Sprite2D::_edit_get_rect() const { |
| 66 | return get_rect(); |
| 67 | } |
| 68 | |
| 69 | bool Sprite2D::_edit_use_rect() const { |
| 70 | return texture.is_valid(); |
| 71 | } |
| 72 | #endif |
| 73 | |
| 74 | Rect2 Sprite2D::get_anchorable_rect() const { |
| 75 | return get_rect(); |
| 76 | } |
| 77 | |
| 78 | void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const { |
| 79 | Rect2 base_rect; |
| 80 | |
| 81 | if (region_enabled) { |
| 82 | r_filter_clip_enabled = region_filter_clip_enabled; |
| 83 | base_rect = region_rect; |
| 84 | } else { |
| 85 | r_filter_clip_enabled = false; |
| 86 | base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); |
| 87 | } |
| 88 | |
| 89 | Size2 frame_size = base_rect.size / Size2(hframes, vframes); |
| 90 | Point2 frame_offset = Point2(frame % hframes, frame / hframes); |
| 91 | frame_offset *= frame_size; |
| 92 | |
| 93 | r_src_rect.size = frame_size; |
| 94 | r_src_rect.position = base_rect.position + frame_offset; |
| 95 | |
| 96 | Point2 dest_offset = offset; |
| 97 | if (centered) { |
| 98 | dest_offset -= frame_size / 2; |
| 99 | } |
| 100 | |
| 101 | if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { |
| 102 | dest_offset = dest_offset.floor(); |
| 103 | } |
| 104 | |
| 105 | r_dst_rect = Rect2(dest_offset, frame_size); |
| 106 | |
| 107 | if (hflip) { |
| 108 | r_dst_rect.size.x = -r_dst_rect.size.x; |
| 109 | } |
| 110 | if (vflip) { |
| 111 | r_dst_rect.size.y = -r_dst_rect.size.y; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | void Sprite2D::_notification(int p_what) { |
| 116 | switch (p_what) { |
| 117 | case NOTIFICATION_DRAW: { |
| 118 | if (texture.is_null()) { |
| 119 | return; |
| 120 | } |
| 121 | |
| 122 | RID ci = get_canvas_item(); |
| 123 | |
| 124 | Rect2 src_rect, dst_rect; |
| 125 | bool filter_clip_enabled; |
| 126 | _get_rects(src_rect, dst_rect, filter_clip_enabled); |
| 127 | |
| 128 | texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled); |
| 129 | } break; |
| 130 | } |
| 131 | } |
| 132 | |
| 133 | void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { |
| 134 | if (p_texture == texture) { |
| 135 | return; |
| 136 | } |
| 137 | |
| 138 | if (texture.is_valid()) { |
| 139 | texture->disconnect_changed(callable_mp(this, &Sprite2D::_texture_changed)); |
| 140 | } |
| 141 | |
| 142 | texture = p_texture; |
| 143 | |
| 144 | if (texture.is_valid()) { |
| 145 | texture->connect_changed(callable_mp(this, &Sprite2D::_texture_changed)); |
| 146 | } |
| 147 | |
| 148 | queue_redraw(); |
| 149 | emit_signal(SceneStringNames::get_singleton()->texture_changed); |
| 150 | item_rect_changed(); |
| 151 | } |
| 152 | |
| 153 | Ref<Texture2D> Sprite2D::get_texture() const { |
| 154 | return texture; |
| 155 | } |
| 156 | |
| 157 | void Sprite2D::set_centered(bool p_center) { |
| 158 | centered = p_center; |
| 159 | queue_redraw(); |
| 160 | item_rect_changed(); |
| 161 | } |
| 162 | |
| 163 | bool Sprite2D::is_centered() const { |
| 164 | return centered; |
| 165 | } |
| 166 | |
| 167 | void Sprite2D::set_offset(const Point2 &p_offset) { |
| 168 | offset = p_offset; |
| 169 | queue_redraw(); |
| 170 | item_rect_changed(); |
| 171 | } |
| 172 | |
| 173 | Point2 Sprite2D::get_offset() const { |
| 174 | return offset; |
| 175 | } |
| 176 | |
| 177 | void Sprite2D::set_flip_h(bool p_flip) { |
| 178 | hflip = p_flip; |
| 179 | queue_redraw(); |
| 180 | } |
| 181 | |
| 182 | bool Sprite2D::is_flipped_h() const { |
| 183 | return hflip; |
| 184 | } |
| 185 | |
| 186 | void Sprite2D::set_flip_v(bool p_flip) { |
| 187 | vflip = p_flip; |
| 188 | queue_redraw(); |
| 189 | } |
| 190 | |
| 191 | bool Sprite2D::is_flipped_v() const { |
| 192 | return vflip; |
| 193 | } |
| 194 | |
| 195 | void Sprite2D::set_region_enabled(bool p_region_enabled) { |
| 196 | if (p_region_enabled == region_enabled) { |
| 197 | return; |
| 198 | } |
| 199 | |
| 200 | region_enabled = p_region_enabled; |
| 201 | queue_redraw(); |
| 202 | notify_property_list_changed(); |
| 203 | } |
| 204 | |
| 205 | bool Sprite2D::is_region_enabled() const { |
| 206 | return region_enabled; |
| 207 | } |
| 208 | |
| 209 | void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { |
| 210 | if (region_rect == p_region_rect) { |
| 211 | return; |
| 212 | } |
| 213 | |
| 214 | region_rect = p_region_rect; |
| 215 | |
| 216 | if (region_enabled) { |
| 217 | item_rect_changed(); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | Rect2 Sprite2D::get_region_rect() const { |
| 222 | return region_rect; |
| 223 | } |
| 224 | |
| 225 | void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { |
| 226 | region_filter_clip_enabled = p_region_filter_clip_enabled; |
| 227 | queue_redraw(); |
| 228 | } |
| 229 | |
| 230 | bool Sprite2D::is_region_filter_clip_enabled() const { |
| 231 | return region_filter_clip_enabled; |
| 232 | } |
| 233 | |
| 234 | void Sprite2D::set_frame(int p_frame) { |
| 235 | ERR_FAIL_INDEX(p_frame, vframes * hframes); |
| 236 | |
| 237 | if (frame != p_frame) { |
| 238 | item_rect_changed(); |
| 239 | } |
| 240 | |
| 241 | frame = p_frame; |
| 242 | |
| 243 | emit_signal(SceneStringNames::get_singleton()->frame_changed); |
| 244 | } |
| 245 | |
| 246 | int Sprite2D::get_frame() const { |
| 247 | return frame; |
| 248 | } |
| 249 | |
| 250 | void Sprite2D::set_frame_coords(const Vector2i &p_coord) { |
| 251 | ERR_FAIL_INDEX(p_coord.x, hframes); |
| 252 | ERR_FAIL_INDEX(p_coord.y, vframes); |
| 253 | |
| 254 | set_frame(p_coord.y * hframes + p_coord.x); |
| 255 | } |
| 256 | |
| 257 | Vector2i Sprite2D::get_frame_coords() const { |
| 258 | return Vector2i(frame % hframes, frame / hframes); |
| 259 | } |
| 260 | |
| 261 | void Sprite2D::set_vframes(int p_amount) { |
| 262 | ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1." ); |
| 263 | vframes = p_amount; |
| 264 | queue_redraw(); |
| 265 | item_rect_changed(); |
| 266 | notify_property_list_changed(); |
| 267 | } |
| 268 | |
| 269 | int Sprite2D::get_vframes() const { |
| 270 | return vframes; |
| 271 | } |
| 272 | |
| 273 | void Sprite2D::set_hframes(int p_amount) { |
| 274 | ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1." ); |
| 275 | hframes = p_amount; |
| 276 | queue_redraw(); |
| 277 | item_rect_changed(); |
| 278 | notify_property_list_changed(); |
| 279 | } |
| 280 | |
| 281 | int Sprite2D::get_hframes() const { |
| 282 | return hframes; |
| 283 | } |
| 284 | |
| 285 | bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { |
| 286 | if (texture.is_null()) { |
| 287 | return false; |
| 288 | } |
| 289 | |
| 290 | if (texture->get_size().width == 0 || texture->get_size().height == 0) { |
| 291 | return false; |
| 292 | } |
| 293 | |
| 294 | Rect2 src_rect, dst_rect; |
| 295 | bool filter_clip_enabled; |
| 296 | _get_rects(src_rect, dst_rect, filter_clip_enabled); |
| 297 | dst_rect.size = dst_rect.size.abs(); |
| 298 | |
| 299 | if (!dst_rect.has_point(p_point)) { |
| 300 | return false; |
| 301 | } |
| 302 | |
| 303 | Vector2 q = (p_point - dst_rect.position) / dst_rect.size; |
| 304 | if (hflip) { |
| 305 | q.x = 1.0f - q.x; |
| 306 | } |
| 307 | if (vflip) { |
| 308 | q.y = 1.0f - q.y; |
| 309 | } |
| 310 | q = q * src_rect.size + src_rect.position; |
| 311 | TextureRepeat repeat_mode = get_texture_repeat_in_tree(); |
| 312 | bool is_repeat = repeat_mode == TEXTURE_REPEAT_ENABLED || repeat_mode == TEXTURE_REPEAT_MIRROR; |
| 313 | bool is_mirrored_repeat = repeat_mode == TEXTURE_REPEAT_MIRROR; |
| 314 | if (is_repeat) { |
| 315 | int mirror_x = 0; |
| 316 | int mirror_y = 0; |
| 317 | if (is_mirrored_repeat) { |
| 318 | mirror_x = (int)(q.x / texture->get_size().width); |
| 319 | mirror_y = (int)(q.y / texture->get_size().height); |
| 320 | } |
| 321 | q.x = Math::fmod(q.x, texture->get_size().width); |
| 322 | q.y = Math::fmod(q.y, texture->get_size().height); |
| 323 | if (mirror_x % 2 == 1) { |
| 324 | q.x = texture->get_size().width - q.x - 1; |
| 325 | } |
| 326 | if (mirror_y % 2 == 1) { |
| 327 | q.y = texture->get_size().height - q.y - 1; |
| 328 | } |
| 329 | } else { |
| 330 | q.x = MIN(q.x, texture->get_size().width - 1); |
| 331 | q.y = MIN(q.y, texture->get_size().height - 1); |
| 332 | } |
| 333 | |
| 334 | return texture->is_pixel_opaque((int)q.x, (int)q.y); |
| 335 | } |
| 336 | |
| 337 | Rect2 Sprite2D::get_rect() const { |
| 338 | if (texture.is_null()) { |
| 339 | return Rect2(0, 0, 1, 1); |
| 340 | } |
| 341 | |
| 342 | Size2i s; |
| 343 | |
| 344 | if (region_enabled) { |
| 345 | s = region_rect.size; |
| 346 | } else { |
| 347 | s = texture->get_size(); |
| 348 | } |
| 349 | |
| 350 | s = s / Point2(hframes, vframes); |
| 351 | |
| 352 | Point2 ofs = offset; |
| 353 | if (centered) { |
| 354 | ofs -= Size2(s) / 2; |
| 355 | } |
| 356 | |
| 357 | if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { |
| 358 | ofs = ofs.floor(); |
| 359 | } |
| 360 | |
| 361 | if (s == Size2(0, 0)) { |
| 362 | s = Size2(1, 1); |
| 363 | } |
| 364 | |
| 365 | return Rect2(ofs, s); |
| 366 | } |
| 367 | |
| 368 | void Sprite2D::_validate_property(PropertyInfo &p_property) const { |
| 369 | if (p_property.name == "frame" ) { |
| 370 | p_property.hint = PROPERTY_HINT_RANGE; |
| 371 | p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1" ; |
| 372 | p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; |
| 373 | } |
| 374 | |
| 375 | if (p_property.name == "frame_coords" ) { |
| 376 | p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; |
| 377 | } |
| 378 | |
| 379 | if (!region_enabled && (p_property.name == "region_rect" || p_property.name == "region_filter_clip" )) { |
| 380 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 381 | } |
| 382 | } |
| 383 | |
| 384 | void Sprite2D::_texture_changed() { |
| 385 | // Changes to the texture need to trigger an update to make |
| 386 | // the editor redraw the sprite with the updated texture. |
| 387 | if (texture.is_valid()) { |
| 388 | queue_redraw(); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | void Sprite2D::_bind_methods() { |
| 393 | ClassDB::bind_method(D_METHOD("set_texture" , "texture" ), &Sprite2D::set_texture); |
| 394 | ClassDB::bind_method(D_METHOD("get_texture" ), &Sprite2D::get_texture); |
| 395 | |
| 396 | ClassDB::bind_method(D_METHOD("set_centered" , "centered" ), &Sprite2D::set_centered); |
| 397 | ClassDB::bind_method(D_METHOD("is_centered" ), &Sprite2D::is_centered); |
| 398 | |
| 399 | ClassDB::bind_method(D_METHOD("set_offset" , "offset" ), &Sprite2D::set_offset); |
| 400 | ClassDB::bind_method(D_METHOD("get_offset" ), &Sprite2D::get_offset); |
| 401 | |
| 402 | ClassDB::bind_method(D_METHOD("set_flip_h" , "flip_h" ), &Sprite2D::set_flip_h); |
| 403 | ClassDB::bind_method(D_METHOD("is_flipped_h" ), &Sprite2D::is_flipped_h); |
| 404 | |
| 405 | ClassDB::bind_method(D_METHOD("set_flip_v" , "flip_v" ), &Sprite2D::set_flip_v); |
| 406 | ClassDB::bind_method(D_METHOD("is_flipped_v" ), &Sprite2D::is_flipped_v); |
| 407 | |
| 408 | ClassDB::bind_method(D_METHOD("set_region_enabled" , "enabled" ), &Sprite2D::set_region_enabled); |
| 409 | ClassDB::bind_method(D_METHOD("is_region_enabled" ), &Sprite2D::is_region_enabled); |
| 410 | |
| 411 | ClassDB::bind_method(D_METHOD("is_pixel_opaque" , "pos" ), &Sprite2D::is_pixel_opaque); |
| 412 | |
| 413 | ClassDB::bind_method(D_METHOD("set_region_rect" , "rect" ), &Sprite2D::set_region_rect); |
| 414 | ClassDB::bind_method(D_METHOD("get_region_rect" ), &Sprite2D::get_region_rect); |
| 415 | |
| 416 | ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled" , "enabled" ), &Sprite2D::set_region_filter_clip_enabled); |
| 417 | ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled" ), &Sprite2D::is_region_filter_clip_enabled); |
| 418 | |
| 419 | ClassDB::bind_method(D_METHOD("set_frame" , "frame" ), &Sprite2D::set_frame); |
| 420 | ClassDB::bind_method(D_METHOD("get_frame" ), &Sprite2D::get_frame); |
| 421 | |
| 422 | ClassDB::bind_method(D_METHOD("set_frame_coords" , "coords" ), &Sprite2D::set_frame_coords); |
| 423 | ClassDB::bind_method(D_METHOD("get_frame_coords" ), &Sprite2D::get_frame_coords); |
| 424 | |
| 425 | ClassDB::bind_method(D_METHOD("set_vframes" , "vframes" ), &Sprite2D::set_vframes); |
| 426 | ClassDB::bind_method(D_METHOD("get_vframes" ), &Sprite2D::get_vframes); |
| 427 | |
| 428 | ClassDB::bind_method(D_METHOD("set_hframes" , "hframes" ), &Sprite2D::set_hframes); |
| 429 | ClassDB::bind_method(D_METHOD("get_hframes" ), &Sprite2D::get_hframes); |
| 430 | |
| 431 | ClassDB::bind_method(D_METHOD("get_rect" ), &Sprite2D::get_rect); |
| 432 | |
| 433 | ADD_SIGNAL(MethodInfo("frame_changed" )); |
| 434 | ADD_SIGNAL(MethodInfo("texture_changed" )); |
| 435 | |
| 436 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" ); |
| 437 | ADD_GROUP("Offset" , "" ); |
| 438 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered" ), "set_centered" , "is_centered" ); |
| 439 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_offset" , "get_offset" ); |
| 440 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h" ), "set_flip_h" , "is_flipped_h" ); |
| 441 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v" ), "set_flip_v" , "is_flipped_v" ); |
| 442 | ADD_GROUP("Animation" , "" ); |
| 443 | ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes" , PROPERTY_HINT_RANGE, "1,16384,1" ), "set_hframes" , "get_hframes" ); |
| 444 | ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes" , PROPERTY_HINT_RANGE, "1,16384,1" ), "set_vframes" , "get_vframes" ); |
| 445 | ADD_PROPERTY(PropertyInfo(Variant::INT, "frame" ), "set_frame" , "get_frame" ); |
| 446 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_EDITOR), "set_frame_coords" , "get_frame_coords" ); |
| 447 | |
| 448 | ADD_GROUP("Region" , "region_" ); |
| 449 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled" ), "set_region_enabled" , "is_region_enabled" ); |
| 450 | ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect" ), "set_region_rect" , "get_region_rect" ); |
| 451 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled" ), "set_region_filter_clip_enabled" , "is_region_filter_clip_enabled" ); |
| 452 | } |
| 453 | |
| 454 | Sprite2D::Sprite2D() { |
| 455 | } |
| 456 | |
| 457 | Sprite2D::~Sprite2D() { |
| 458 | } |
| 459 | |