| 1 | /**************************************************************************/ | 
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| 2 | /*  sprite_2d.cpp                                                         */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "sprite_2d.h" | 
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| 32 |  | 
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| 33 | #include "scene/main/window.h" | 
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| 34 | #include "scene/scene_string_names.h" | 
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| 35 |  | 
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| 36 | #ifdef TOOLS_ENABLED | 
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| 37 | Dictionary Sprite2D::_edit_get_state() const { | 
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| 38 | Dictionary state = Node2D::_edit_get_state(); | 
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| 39 | state[ "offset"] = offset; | 
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| 40 | return state; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | void Sprite2D::_edit_set_state(const Dictionary &p_state) { | 
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| 44 | Node2D::_edit_set_state(p_state); | 
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| 45 | set_offset(p_state[ "offset"]); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) { | 
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| 49 | set_offset(get_offset() - p_pivot); | 
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| 50 | set_position(get_transform().xform(p_pivot)); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | Point2 Sprite2D::_edit_get_pivot() const { | 
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| 54 | return Vector2(); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | bool Sprite2D::_edit_use_pivot() const { | 
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| 58 | return true; | 
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| 59 | } | 
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| 60 |  | 
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| 61 | bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { | 
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| 62 | return is_pixel_opaque(p_point); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | Rect2 Sprite2D::_edit_get_rect() const { | 
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| 66 | return get_rect(); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | bool Sprite2D::_edit_use_rect() const { | 
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| 70 | return texture.is_valid(); | 
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| 71 | } | 
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| 72 | #endif | 
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| 73 |  | 
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| 74 | Rect2 Sprite2D::get_anchorable_rect() const { | 
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| 75 | return get_rect(); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const { | 
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| 79 | Rect2 base_rect; | 
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| 80 |  | 
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| 81 | if (region_enabled) { | 
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| 82 | r_filter_clip_enabled = region_filter_clip_enabled; | 
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| 83 | base_rect = region_rect; | 
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| 84 | } else { | 
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| 85 | r_filter_clip_enabled = false; | 
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| 86 | base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); | 
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| 87 | } | 
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| 88 |  | 
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| 89 | Size2 frame_size = base_rect.size / Size2(hframes, vframes); | 
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| 90 | Point2 frame_offset = Point2(frame % hframes, frame / hframes); | 
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| 91 | frame_offset *= frame_size; | 
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| 92 |  | 
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| 93 | r_src_rect.size = frame_size; | 
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| 94 | r_src_rect.position = base_rect.position + frame_offset; | 
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| 95 |  | 
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| 96 | Point2 dest_offset = offset; | 
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| 97 | if (centered) { | 
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| 98 | dest_offset -= frame_size / 2; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { | 
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| 102 | dest_offset = dest_offset.floor(); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | r_dst_rect = Rect2(dest_offset, frame_size); | 
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| 106 |  | 
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| 107 | if (hflip) { | 
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| 108 | r_dst_rect.size.x = -r_dst_rect.size.x; | 
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| 109 | } | 
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| 110 | if (vflip) { | 
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| 111 | r_dst_rect.size.y = -r_dst_rect.size.y; | 
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| 112 | } | 
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| 113 | } | 
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| 114 |  | 
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| 115 | void Sprite2D::_notification(int p_what) { | 
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| 116 | switch (p_what) { | 
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| 117 | case NOTIFICATION_DRAW: { | 
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| 118 | if (texture.is_null()) { | 
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| 119 | return; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | RID ci = get_canvas_item(); | 
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| 123 |  | 
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| 124 | Rect2 src_rect, dst_rect; | 
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| 125 | bool filter_clip_enabled; | 
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| 126 | _get_rects(src_rect, dst_rect, filter_clip_enabled); | 
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| 127 |  | 
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| 128 | texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled); | 
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| 129 | } break; | 
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| 130 | } | 
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| 131 | } | 
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| 132 |  | 
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| 133 | void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { | 
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| 134 | if (p_texture == texture) { | 
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| 135 | return; | 
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| 136 | } | 
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| 137 |  | 
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| 138 | if (texture.is_valid()) { | 
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| 139 | texture->disconnect_changed(callable_mp(this, &Sprite2D::_texture_changed)); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | texture = p_texture; | 
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| 143 |  | 
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| 144 | if (texture.is_valid()) { | 
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| 145 | texture->connect_changed(callable_mp(this, &Sprite2D::_texture_changed)); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | queue_redraw(); | 
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| 149 | emit_signal(SceneStringNames::get_singleton()->texture_changed); | 
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| 150 | item_rect_changed(); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | Ref<Texture2D> Sprite2D::get_texture() const { | 
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| 154 | return texture; | 
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| 155 | } | 
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| 156 |  | 
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| 157 | void Sprite2D::set_centered(bool p_center) { | 
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| 158 | centered = p_center; | 
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| 159 | queue_redraw(); | 
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| 160 | item_rect_changed(); | 
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| 161 | } | 
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| 162 |  | 
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| 163 | bool Sprite2D::is_centered() const { | 
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| 164 | return centered; | 
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| 165 | } | 
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| 166 |  | 
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| 167 | void Sprite2D::set_offset(const Point2 &p_offset) { | 
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| 168 | offset = p_offset; | 
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| 169 | queue_redraw(); | 
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| 170 | item_rect_changed(); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | Point2 Sprite2D::get_offset() const { | 
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| 174 | return offset; | 
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| 175 | } | 
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| 176 |  | 
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| 177 | void Sprite2D::set_flip_h(bool p_flip) { | 
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| 178 | hflip = p_flip; | 
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| 179 | queue_redraw(); | 
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| 180 | } | 
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| 181 |  | 
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| 182 | bool Sprite2D::is_flipped_h() const { | 
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| 183 | return hflip; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | void Sprite2D::set_flip_v(bool p_flip) { | 
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| 187 | vflip = p_flip; | 
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| 188 | queue_redraw(); | 
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| 189 | } | 
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| 190 |  | 
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| 191 | bool Sprite2D::is_flipped_v() const { | 
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| 192 | return vflip; | 
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| 193 | } | 
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| 194 |  | 
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| 195 | void Sprite2D::set_region_enabled(bool p_region_enabled) { | 
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| 196 | if (p_region_enabled == region_enabled) { | 
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| 197 | return; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | region_enabled = p_region_enabled; | 
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| 201 | queue_redraw(); | 
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| 202 | notify_property_list_changed(); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | bool Sprite2D::is_region_enabled() const { | 
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| 206 | return region_enabled; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { | 
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| 210 | if (region_rect == p_region_rect) { | 
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| 211 | return; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | region_rect = p_region_rect; | 
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| 215 |  | 
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| 216 | if (region_enabled) { | 
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| 217 | item_rect_changed(); | 
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| 218 | } | 
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| 219 | } | 
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| 220 |  | 
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| 221 | Rect2 Sprite2D::get_region_rect() const { | 
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| 222 | return region_rect; | 
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| 223 | } | 
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| 224 |  | 
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| 225 | void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { | 
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| 226 | region_filter_clip_enabled = p_region_filter_clip_enabled; | 
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| 227 | queue_redraw(); | 
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| 228 | } | 
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| 229 |  | 
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| 230 | bool Sprite2D::is_region_filter_clip_enabled() const { | 
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| 231 | return region_filter_clip_enabled; | 
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| 232 | } | 
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| 233 |  | 
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| 234 | void Sprite2D::set_frame(int p_frame) { | 
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| 235 | ERR_FAIL_INDEX(p_frame, vframes * hframes); | 
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| 236 |  | 
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| 237 | if (frame != p_frame) { | 
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| 238 | item_rect_changed(); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | frame = p_frame; | 
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| 242 |  | 
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| 243 | emit_signal(SceneStringNames::get_singleton()->frame_changed); | 
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| 244 | } | 
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| 245 |  | 
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| 246 | int Sprite2D::get_frame() const { | 
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| 247 | return frame; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | void Sprite2D::set_frame_coords(const Vector2i &p_coord) { | 
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| 251 | ERR_FAIL_INDEX(p_coord.x, hframes); | 
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| 252 | ERR_FAIL_INDEX(p_coord.y, vframes); | 
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| 253 |  | 
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| 254 | set_frame(p_coord.y * hframes + p_coord.x); | 
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| 255 | } | 
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| 256 |  | 
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| 257 | Vector2i Sprite2D::get_frame_coords() const { | 
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| 258 | return Vector2i(frame % hframes, frame / hframes); | 
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| 259 | } | 
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| 260 |  | 
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| 261 | void Sprite2D::set_vframes(int p_amount) { | 
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| 262 | ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); | 
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| 263 | vframes = p_amount; | 
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| 264 | queue_redraw(); | 
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| 265 | item_rect_changed(); | 
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| 266 | notify_property_list_changed(); | 
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| 267 | } | 
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| 268 |  | 
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| 269 | int Sprite2D::get_vframes() const { | 
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| 270 | return vframes; | 
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| 271 | } | 
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| 272 |  | 
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| 273 | void Sprite2D::set_hframes(int p_amount) { | 
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| 274 | ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); | 
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| 275 | hframes = p_amount; | 
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| 276 | queue_redraw(); | 
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| 277 | item_rect_changed(); | 
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| 278 | notify_property_list_changed(); | 
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| 279 | } | 
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| 280 |  | 
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| 281 | int Sprite2D::get_hframes() const { | 
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| 282 | return hframes; | 
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| 283 | } | 
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| 284 |  | 
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| 285 | bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { | 
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| 286 | if (texture.is_null()) { | 
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| 287 | return false; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | if (texture->get_size().width == 0 || texture->get_size().height == 0) { | 
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| 291 | return false; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | Rect2 src_rect, dst_rect; | 
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| 295 | bool filter_clip_enabled; | 
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| 296 | _get_rects(src_rect, dst_rect, filter_clip_enabled); | 
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| 297 | dst_rect.size = dst_rect.size.abs(); | 
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| 298 |  | 
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| 299 | if (!dst_rect.has_point(p_point)) { | 
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| 300 | return false; | 
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| 301 | } | 
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| 302 |  | 
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| 303 | Vector2 q = (p_point - dst_rect.position) / dst_rect.size; | 
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| 304 | if (hflip) { | 
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| 305 | q.x = 1.0f - q.x; | 
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| 306 | } | 
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| 307 | if (vflip) { | 
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| 308 | q.y = 1.0f - q.y; | 
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| 309 | } | 
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| 310 | q = q * src_rect.size + src_rect.position; | 
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| 311 | TextureRepeat repeat_mode = get_texture_repeat_in_tree(); | 
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| 312 | bool is_repeat = repeat_mode == TEXTURE_REPEAT_ENABLED || repeat_mode == TEXTURE_REPEAT_MIRROR; | 
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| 313 | bool is_mirrored_repeat = repeat_mode == TEXTURE_REPEAT_MIRROR; | 
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| 314 | if (is_repeat) { | 
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| 315 | int mirror_x = 0; | 
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| 316 | int mirror_y = 0; | 
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| 317 | if (is_mirrored_repeat) { | 
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| 318 | mirror_x = (int)(q.x / texture->get_size().width); | 
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| 319 | mirror_y = (int)(q.y / texture->get_size().height); | 
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| 320 | } | 
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| 321 | q.x = Math::fmod(q.x, texture->get_size().width); | 
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| 322 | q.y = Math::fmod(q.y, texture->get_size().height); | 
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| 323 | if (mirror_x % 2 == 1) { | 
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| 324 | q.x = texture->get_size().width - q.x - 1; | 
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| 325 | } | 
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| 326 | if (mirror_y % 2 == 1) { | 
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| 327 | q.y = texture->get_size().height - q.y - 1; | 
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| 328 | } | 
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| 329 | } else { | 
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| 330 | q.x = MIN(q.x, texture->get_size().width - 1); | 
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| 331 | q.y = MIN(q.y, texture->get_size().height - 1); | 
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| 332 | } | 
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| 333 |  | 
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| 334 | return texture->is_pixel_opaque((int)q.x, (int)q.y); | 
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| 335 | } | 
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| 336 |  | 
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| 337 | Rect2 Sprite2D::get_rect() const { | 
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| 338 | if (texture.is_null()) { | 
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| 339 | return Rect2(0, 0, 1, 1); | 
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| 340 | } | 
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| 341 |  | 
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| 342 | Size2i s; | 
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| 343 |  | 
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| 344 | if (region_enabled) { | 
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| 345 | s = region_rect.size; | 
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| 346 | } else { | 
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| 347 | s = texture->get_size(); | 
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| 348 | } | 
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| 349 |  | 
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| 350 | s = s / Point2(hframes, vframes); | 
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| 351 |  | 
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| 352 | Point2 ofs = offset; | 
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| 353 | if (centered) { | 
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| 354 | ofs -= Size2(s) / 2; | 
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| 355 | } | 
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| 356 |  | 
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| 357 | if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { | 
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| 358 | ofs = ofs.floor(); | 
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| 359 | } | 
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| 360 |  | 
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| 361 | if (s == Size2(0, 0)) { | 
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| 362 | s = Size2(1, 1); | 
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| 363 | } | 
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| 364 |  | 
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| 365 | return Rect2(ofs, s); | 
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| 366 | } | 
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| 367 |  | 
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| 368 | void Sprite2D::_validate_property(PropertyInfo &p_property) const { | 
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| 369 | if (p_property.name == "frame") { | 
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| 370 | p_property.hint = PROPERTY_HINT_RANGE; | 
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| 371 | p_property.hint_string = "0,"+ itos(vframes * hframes - 1) + ",1"; | 
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| 372 | p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; | 
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| 373 | } | 
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| 374 |  | 
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| 375 | if (p_property.name == "frame_coords") { | 
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| 376 | p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | if (!region_enabled && (p_property.name == "region_rect"|| p_property.name == "region_filter_clip")) { | 
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| 380 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; | 
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| 381 | } | 
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| 382 | } | 
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| 383 |  | 
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| 384 | void Sprite2D::_texture_changed() { | 
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| 385 | // Changes to the texture need to trigger an update to make | 
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| 386 | // the editor redraw the sprite with the updated texture. | 
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| 387 | if (texture.is_valid()) { | 
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| 388 | queue_redraw(); | 
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| 389 | } | 
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| 390 | } | 
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| 391 |  | 
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| 392 | void Sprite2D::_bind_methods() { | 
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| 393 | ClassDB::bind_method(D_METHOD( "set_texture", "texture"), &Sprite2D::set_texture); | 
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| 394 | ClassDB::bind_method(D_METHOD( "get_texture"), &Sprite2D::get_texture); | 
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| 395 |  | 
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| 396 | ClassDB::bind_method(D_METHOD( "set_centered", "centered"), &Sprite2D::set_centered); | 
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| 397 | ClassDB::bind_method(D_METHOD( "is_centered"), &Sprite2D::is_centered); | 
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| 398 |  | 
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| 399 | ClassDB::bind_method(D_METHOD( "set_offset", "offset"), &Sprite2D::set_offset); | 
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| 400 | ClassDB::bind_method(D_METHOD( "get_offset"), &Sprite2D::get_offset); | 
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| 401 |  | 
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| 402 | ClassDB::bind_method(D_METHOD( "set_flip_h", "flip_h"), &Sprite2D::set_flip_h); | 
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| 403 | ClassDB::bind_method(D_METHOD( "is_flipped_h"), &Sprite2D::is_flipped_h); | 
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| 404 |  | 
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| 405 | ClassDB::bind_method(D_METHOD( "set_flip_v", "flip_v"), &Sprite2D::set_flip_v); | 
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| 406 | ClassDB::bind_method(D_METHOD( "is_flipped_v"), &Sprite2D::is_flipped_v); | 
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| 407 |  | 
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| 408 | ClassDB::bind_method(D_METHOD( "set_region_enabled", "enabled"), &Sprite2D::set_region_enabled); | 
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| 409 | ClassDB::bind_method(D_METHOD( "is_region_enabled"), &Sprite2D::is_region_enabled); | 
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| 410 |  | 
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| 411 | ClassDB::bind_method(D_METHOD( "is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque); | 
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| 412 |  | 
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| 413 | ClassDB::bind_method(D_METHOD( "set_region_rect", "rect"), &Sprite2D::set_region_rect); | 
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| 414 | ClassDB::bind_method(D_METHOD( "get_region_rect"), &Sprite2D::get_region_rect); | 
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| 415 |  | 
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| 416 | ClassDB::bind_method(D_METHOD( "set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled); | 
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| 417 | ClassDB::bind_method(D_METHOD( "is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled); | 
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| 418 |  | 
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| 419 | ClassDB::bind_method(D_METHOD( "set_frame", "frame"), &Sprite2D::set_frame); | 
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| 420 | ClassDB::bind_method(D_METHOD( "get_frame"), &Sprite2D::get_frame); | 
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| 421 |  | 
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| 422 | ClassDB::bind_method(D_METHOD( "set_frame_coords", "coords"), &Sprite2D::set_frame_coords); | 
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| 423 | ClassDB::bind_method(D_METHOD( "get_frame_coords"), &Sprite2D::get_frame_coords); | 
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| 424 |  | 
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| 425 | ClassDB::bind_method(D_METHOD( "set_vframes", "vframes"), &Sprite2D::set_vframes); | 
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| 426 | ClassDB::bind_method(D_METHOD( "get_vframes"), &Sprite2D::get_vframes); | 
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| 427 |  | 
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| 428 | ClassDB::bind_method(D_METHOD( "set_hframes", "hframes"), &Sprite2D::set_hframes); | 
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| 429 | ClassDB::bind_method(D_METHOD( "get_hframes"), &Sprite2D::get_hframes); | 
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| 430 |  | 
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| 431 | ClassDB::bind_method(D_METHOD( "get_rect"), &Sprite2D::get_rect); | 
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| 432 |  | 
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| 433 | ADD_SIGNAL(MethodInfo( "frame_changed")); | 
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| 434 | ADD_SIGNAL(MethodInfo( "texture_changed")); | 
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| 435 |  | 
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| 436 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); | 
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| 437 | ADD_GROUP( "Offset", ""); | 
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| 438 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); | 
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| 439 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); | 
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| 440 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); | 
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| 441 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); | 
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| 442 | ADD_GROUP( "Animation", ""); | 
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| 443 | ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); | 
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| 444 | ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); | 
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| 445 | ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); | 
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| 446 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); | 
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| 447 |  | 
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| 448 | ADD_GROUP( "Region", "region_"); | 
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| 449 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); | 
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| 450 | ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); | 
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| 451 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled"); | 
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| 452 | } | 
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| 453 |  | 
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| 454 | Sprite2D::Sprite2D() { | 
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| 455 | } | 
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| 456 |  | 
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| 457 | Sprite2D::~Sprite2D() { | 
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| 458 | } | 
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| 459 |  | 
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