| 1 | /**************************************************************************/ |
| 2 | /* tile_map.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef TILE_MAP_H |
| 32 | #define TILE_MAP_H |
| 33 | |
| 34 | #include "scene/2d/node_2d.h" |
| 35 | #include "scene/gui/control.h" |
| 36 | #include "scene/resources/tile_set.h" |
| 37 | |
| 38 | class TileSetAtlasSource; |
| 39 | |
| 40 | class TerrainConstraint { |
| 41 | private: |
| 42 | const TileMap *tile_map = nullptr; |
| 43 | Vector2i base_cell_coords; |
| 44 | int bit = -1; |
| 45 | int terrain = -1; |
| 46 | |
| 47 | int priority = 1; |
| 48 | |
| 49 | public: |
| 50 | bool operator<(const TerrainConstraint &p_other) const { |
| 51 | if (base_cell_coords == p_other.base_cell_coords) { |
| 52 | return bit < p_other.bit; |
| 53 | } |
| 54 | return base_cell_coords < p_other.base_cell_coords; |
| 55 | } |
| 56 | |
| 57 | String to_string() const { |
| 58 | return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}" , base_cell_coords, bit, terrain, priority); |
| 59 | } |
| 60 | |
| 61 | Vector2i get_base_cell_coords() const { |
| 62 | return base_cell_coords; |
| 63 | } |
| 64 | |
| 65 | bool is_center_bit() const { |
| 66 | return bit == 0; |
| 67 | } |
| 68 | |
| 69 | HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; |
| 70 | |
| 71 | void set_terrain(int p_terrain) { |
| 72 | terrain = p_terrain; |
| 73 | } |
| 74 | |
| 75 | int get_terrain() const { |
| 76 | return terrain; |
| 77 | } |
| 78 | |
| 79 | void set_priority(int p_priority) { |
| 80 | priority = p_priority; |
| 81 | } |
| 82 | |
| 83 | int get_priority() const { |
| 84 | return priority; |
| 85 | } |
| 86 | |
| 87 | TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit |
| 88 | TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits |
| 89 | TerrainConstraint(){}; |
| 90 | }; |
| 91 | |
| 92 | #ifdef DEBUG_ENABLED |
| 93 | class DebugQuadrant; |
| 94 | #endif // DEBUG_ENABLED |
| 95 | class RenderingQuadrant; |
| 96 | |
| 97 | struct CellData { |
| 98 | Vector2i coords; |
| 99 | TileMapCell cell; |
| 100 | |
| 101 | // Debug. |
| 102 | SelfList<CellData> debug_quadrant_list_element; |
| 103 | |
| 104 | // Rendering. |
| 105 | Ref<RenderingQuadrant> rendering_quadrant; |
| 106 | SelfList<CellData> rendering_quadrant_list_element; |
| 107 | List<RID> occluders; |
| 108 | |
| 109 | // Physics. |
| 110 | LocalVector<RID> bodies; |
| 111 | |
| 112 | // Navigation. |
| 113 | LocalVector<RID> navigation_regions; |
| 114 | |
| 115 | // Scenes. |
| 116 | String scene; |
| 117 | |
| 118 | // Runtime TileData cache. |
| 119 | TileData *runtime_tile_data_cache = nullptr; |
| 120 | |
| 121 | // List elements. |
| 122 | SelfList<CellData> dirty_list_element; |
| 123 | |
| 124 | // For those, copy everything but SelfList elements. |
| 125 | void operator=(const CellData &p_other) { |
| 126 | coords = p_other.coords; |
| 127 | cell = p_other.cell; |
| 128 | occluders = p_other.occluders; |
| 129 | bodies = p_other.bodies; |
| 130 | navigation_regions = p_other.navigation_regions; |
| 131 | scene = p_other.scene; |
| 132 | runtime_tile_data_cache = p_other.runtime_tile_data_cache; |
| 133 | } |
| 134 | |
| 135 | CellData(const CellData &p_other) : |
| 136 | debug_quadrant_list_element(this), |
| 137 | rendering_quadrant_list_element(this), |
| 138 | dirty_list_element(this) { |
| 139 | coords = p_other.coords; |
| 140 | cell = p_other.cell; |
| 141 | occluders = p_other.occluders; |
| 142 | bodies = p_other.bodies; |
| 143 | navigation_regions = p_other.navigation_regions; |
| 144 | scene = p_other.scene; |
| 145 | runtime_tile_data_cache = p_other.runtime_tile_data_cache; |
| 146 | } |
| 147 | |
| 148 | CellData() : |
| 149 | debug_quadrant_list_element(this), |
| 150 | rendering_quadrant_list_element(this), |
| 151 | dirty_list_element(this) { |
| 152 | } |
| 153 | }; |
| 154 | |
| 155 | #ifdef DEBUG_ENABLED |
| 156 | class DebugQuadrant : public RefCounted { |
| 157 | GDCLASS(DebugQuadrant, RefCounted); |
| 158 | |
| 159 | public: |
| 160 | Vector2i quadrant_coords; |
| 161 | SelfList<CellData>::List cells; |
| 162 | RID canvas_item; |
| 163 | |
| 164 | SelfList<DebugQuadrant> dirty_quadrant_list_element; |
| 165 | |
| 166 | // For those, copy everything but SelfList elements. |
| 167 | DebugQuadrant(const DebugQuadrant &p_other) : |
| 168 | dirty_quadrant_list_element(this) { |
| 169 | quadrant_coords = p_other.quadrant_coords; |
| 170 | cells = p_other.cells; |
| 171 | canvas_item = p_other.canvas_item; |
| 172 | } |
| 173 | |
| 174 | DebugQuadrant() : |
| 175 | dirty_quadrant_list_element(this) { |
| 176 | } |
| 177 | |
| 178 | ~DebugQuadrant() { |
| 179 | cells.clear(); |
| 180 | } |
| 181 | }; |
| 182 | #endif // DEBUG_ENABLED |
| 183 | |
| 184 | class RenderingQuadrant : public RefCounted { |
| 185 | GDCLASS(RenderingQuadrant, RefCounted); |
| 186 | |
| 187 | public: |
| 188 | struct CoordsWorldComparator { |
| 189 | _ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const { |
| 190 | // We sort the cells by their local coords, as it is needed by rendering. |
| 191 | if (p_a.y == p_b.y) { |
| 192 | return p_a.x > p_b.x; |
| 193 | } else { |
| 194 | return p_a.y < p_b.y; |
| 195 | } |
| 196 | } |
| 197 | }; |
| 198 | |
| 199 | Vector2i quadrant_coords; |
| 200 | SelfList<CellData>::List cells; |
| 201 | List<RID> canvas_items; |
| 202 | |
| 203 | SelfList<RenderingQuadrant> dirty_quadrant_list_element; |
| 204 | |
| 205 | // For those, copy everything but SelfList elements. |
| 206 | RenderingQuadrant(const RenderingQuadrant &p_other) : |
| 207 | dirty_quadrant_list_element(this) { |
| 208 | quadrant_coords = p_other.quadrant_coords; |
| 209 | cells = p_other.cells; |
| 210 | canvas_items = p_other.canvas_items; |
| 211 | } |
| 212 | |
| 213 | RenderingQuadrant() : |
| 214 | dirty_quadrant_list_element(this) { |
| 215 | } |
| 216 | |
| 217 | ~RenderingQuadrant() { |
| 218 | cells.clear(); |
| 219 | } |
| 220 | }; |
| 221 | |
| 222 | class TileMapLayer : public RefCounted { |
| 223 | GDCLASS(TileMapLayer, RefCounted); |
| 224 | |
| 225 | public: |
| 226 | enum DataFormat { |
| 227 | FORMAT_1 = 0, |
| 228 | FORMAT_2, |
| 229 | FORMAT_3, |
| 230 | FORMAT_MAX, |
| 231 | }; |
| 232 | |
| 233 | enum DirtyFlags { |
| 234 | DIRTY_FLAGS_LAYER_ENABLED = 0, |
| 235 | DIRTY_FLAGS_LAYER_MODULATE, |
| 236 | DIRTY_FLAGS_LAYER_Y_SORT_ENABLED, |
| 237 | DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN, |
| 238 | DIRTY_FLAGS_LAYER_Z_INDEX, |
| 239 | DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE, |
| 240 | DIRTY_FLAGS_TILE_MAP_IN_TREE, |
| 241 | DIRTY_FLAGS_TILE_MAP_IN_CANVAS, |
| 242 | DIRTY_FLAGS_TILE_MAP_VISIBILITY, |
| 243 | DIRTY_FLAGS_TILE_MAP_XFORM, |
| 244 | DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM, |
| 245 | DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER, |
| 246 | DIRTY_FLAGS_TILE_MAP_LIGHT_MASK, |
| 247 | DIRTY_FLAGS_TILE_MAP_MATERIAL, |
| 248 | DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL, |
| 249 | DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER, |
| 250 | DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT, |
| 251 | DIRTY_FLAGS_TILE_MAP_TILE_SET, |
| 252 | DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE, |
| 253 | DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE, |
| 254 | DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE, |
| 255 | DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE, |
| 256 | DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED, |
| 257 | DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE, |
| 258 | DIRTY_FLAGS_MAX, |
| 259 | }; |
| 260 | |
| 261 | private: |
| 262 | // Exposed properties. |
| 263 | String name; |
| 264 | bool enabled = true; |
| 265 | Color modulate = Color(1, 1, 1, 1); |
| 266 | bool y_sort_enabled = false; |
| 267 | int y_sort_origin = 0; |
| 268 | int z_index = 0; |
| 269 | RID navigation_map; |
| 270 | bool uses_world_navigation_map = false; |
| 271 | |
| 272 | // Internal. |
| 273 | TileMap *tile_map_node = nullptr; |
| 274 | int layer_index_in_tile_map_node = -1; |
| 275 | RID canvas_item; |
| 276 | HashMap<Vector2i, CellData> tile_map; |
| 277 | |
| 278 | // Dirty flag. Allows knowing what was modified since the last update. |
| 279 | struct { |
| 280 | bool flags[DIRTY_FLAGS_MAX] = { false }; |
| 281 | SelfList<CellData>::List cell_list; |
| 282 | } dirty; |
| 283 | bool in_destructor = false; |
| 284 | |
| 285 | // Rect cache. |
| 286 | mutable Rect2 rect_cache; |
| 287 | mutable bool rect_cache_dirty = true; |
| 288 | mutable Rect2i used_rect_cache; |
| 289 | mutable bool used_rect_cache_dirty = true; |
| 290 | |
| 291 | // Runtime tile data. |
| 292 | bool _runtime_update_tile_data_was_cleaned_up = false; |
| 293 | void _build_runtime_update_tile_data(); |
| 294 | void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false); |
| 295 | void _clear_runtime_update_tile_data(); |
| 296 | |
| 297 | // Per-system methods. |
| 298 | #ifdef DEBUG_ENABLED |
| 299 | HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map; |
| 300 | Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const; |
| 301 | bool _debug_was_cleaned_up = false; |
| 302 | void _debug_update(); |
| 303 | void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list); |
| 304 | #endif // DEBUG_ENABLED |
| 305 | |
| 306 | HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map; |
| 307 | Vector2i _coords_to_rendering_quadrant_coords(const Vector2i &p_coords) const; |
| 308 | bool _rendering_was_cleaned_up = false; |
| 309 | void _rendering_update(); |
| 310 | void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list); |
| 311 | void _rendering_occluders_clear_cell(CellData &r_cell_data); |
| 312 | void _rendering_occluders_update_cell(CellData &r_cell_data); |
| 313 | #ifdef DEBUG_ENABLED |
| 314 | void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); |
| 315 | #endif // DEBUG_ENABLED |
| 316 | |
| 317 | HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords. |
| 318 | bool _physics_was_cleaned_up = false; |
| 319 | void _physics_update(); |
| 320 | void _physics_notify_tilemap_change(DirtyFlags p_what); |
| 321 | void _physics_clear_cell(CellData &r_cell_data); |
| 322 | void _physics_update_cell(CellData &r_cell_data); |
| 323 | #ifdef DEBUG_ENABLED |
| 324 | void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); |
| 325 | #endif // DEBUG_ENABLED |
| 326 | |
| 327 | bool _navigation_was_cleaned_up = false; |
| 328 | void _navigation_update(); |
| 329 | void _navigation_clear_cell(CellData &r_cell_data); |
| 330 | void _navigation_update_cell(CellData &r_cell_data); |
| 331 | #ifdef DEBUG_ENABLED |
| 332 | void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); |
| 333 | #endif // DEBUG_ENABLED |
| 334 | |
| 335 | bool _scenes_was_cleaned_up = false; |
| 336 | void _scenes_update(); |
| 337 | void _scenes_clear_cell(CellData &r_cell_data); |
| 338 | void _scenes_update_cell(CellData &r_cell_data); |
| 339 | #ifdef DEBUG_ENABLED |
| 340 | void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); |
| 341 | #endif // DEBUG_ENABLED |
| 342 | |
| 343 | // Terrains. |
| 344 | TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern); |
| 345 | RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; |
| 346 | RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const; |
| 347 | |
| 348 | public: |
| 349 | // TileMap node. |
| 350 | void set_tile_map(TileMap *p_tile_map); |
| 351 | void set_layer_index_in_tile_map_node(int p_index); |
| 352 | |
| 353 | // Rect caching. |
| 354 | Rect2 get_rect(bool &r_changed) const; |
| 355 | |
| 356 | // Terrains. |
| 357 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed. |
| 358 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. |
| 359 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. |
| 360 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed. |
| 361 | |
| 362 | // Not exposed to users. |
| 363 | TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 364 | int get_effective_quadrant_size() const; |
| 365 | |
| 366 | // For TileMap node's use. |
| 367 | void set_tile_data(DataFormat p_format, const Vector<int> &p_data); |
| 368 | Vector<int> get_tile_data() const; |
| 369 | void notify_tile_map_change(DirtyFlags p_what); |
| 370 | void internal_update(); |
| 371 | |
| 372 | // --- Exposed in TileMap --- |
| 373 | |
| 374 | // Cells manipulation. |
| 375 | void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); |
| 376 | void erase_cell(const Vector2i &p_coords); |
| 377 | |
| 378 | int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 379 | Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 380 | int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 381 | TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier. |
| 382 | void clear(); |
| 383 | |
| 384 | // Patterns. |
| 385 | Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array); |
| 386 | void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern); |
| 387 | |
| 388 | // Terrains. |
| 389 | void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); |
| 390 | void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); |
| 391 | |
| 392 | // Cells usage. |
| 393 | TypedArray<Vector2i> get_used_cells() const; |
| 394 | TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const; |
| 395 | Rect2i get_used_rect() const; |
| 396 | |
| 397 | // Layer properties. |
| 398 | void set_name(String p_name); |
| 399 | String get_name() const; |
| 400 | void set_enabled(bool p_enabled); |
| 401 | bool is_enabled() const; |
| 402 | void set_modulate(Color p_modulate); |
| 403 | Color get_modulate() const; |
| 404 | void set_y_sort_enabled(bool p_y_sort_enabled); |
| 405 | bool is_y_sort_enabled() const; |
| 406 | void set_y_sort_origin(int p_y_sort_origin); |
| 407 | int get_y_sort_origin() const; |
| 408 | void set_z_index(int p_z_index); |
| 409 | int get_z_index() const; |
| 410 | void set_navigation_map(RID p_map); |
| 411 | RID get_navigation_map() const; |
| 412 | |
| 413 | // Fixing and clearing methods. |
| 414 | void fix_invalid_tiles(); |
| 415 | |
| 416 | // Find coords for body. |
| 417 | bool has_body_rid(RID p_physics_body) const; |
| 418 | Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision. |
| 419 | |
| 420 | ~TileMapLayer(); |
| 421 | }; |
| 422 | |
| 423 | class TileMap : public Node2D { |
| 424 | GDCLASS(TileMap, Node2D); |
| 425 | |
| 426 | public: |
| 427 | enum VisibilityMode { |
| 428 | VISIBILITY_MODE_DEFAULT, |
| 429 | VISIBILITY_MODE_FORCE_SHOW, |
| 430 | VISIBILITY_MODE_FORCE_HIDE, |
| 431 | }; |
| 432 | |
| 433 | private: |
| 434 | friend class TileSetPlugin; |
| 435 | |
| 436 | // A compatibility enum to specify how is the data if formatted. |
| 437 | mutable TileMapLayer::DataFormat format = TileMapLayer::FORMAT_3; |
| 438 | |
| 439 | static constexpr float FP_ADJUST = 0.00001; |
| 440 | |
| 441 | // Properties. |
| 442 | Ref<TileSet> tile_set; |
| 443 | int rendering_quadrant_size = 16; |
| 444 | bool collision_animatable = false; |
| 445 | VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT; |
| 446 | VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT; |
| 447 | |
| 448 | // Layers. |
| 449 | LocalVector<Ref<TileMapLayer>> layers; |
| 450 | int selected_layer = -1; |
| 451 | bool pending_update = false; |
| 452 | |
| 453 | Transform2D last_valid_transform; |
| 454 | Transform2D new_transform; |
| 455 | |
| 456 | void _tile_set_changed(); |
| 457 | |
| 458 | // Polygons. |
| 459 | HashMap<Pair<Ref<Resource>, int>, Ref<Resource>, PairHash<Ref<Resource>, int>> polygon_cache; |
| 460 | PackedVector2Array _get_transformed_vertices(const PackedVector2Array &p_vertices, int p_alternative_id); |
| 461 | |
| 462 | protected: |
| 463 | bool _set(const StringName &p_name, const Variant &p_value); |
| 464 | bool _get(const StringName &p_name, Variant &r_ret) const; |
| 465 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 466 | |
| 467 | void _notification(int p_what); |
| 468 | static void _bind_methods(); |
| 469 | |
| 470 | #ifndef DISABLE_DEPRECATED |
| 471 | Rect2i _get_used_rect_bind_compat_78328(); |
| 472 | void _set_quadrant_size_compat_81070(int p_quadrant_size); |
| 473 | int _get_quadrant_size_compat_81070() const; |
| 474 | |
| 475 | static void _bind_compatibility_methods(); |
| 476 | #endif |
| 477 | |
| 478 | public: |
| 479 | static Vector2i transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout); |
| 480 | |
| 481 | #ifdef TOOLS_ENABLED |
| 482 | virtual Rect2 _edit_get_rect() const override; |
| 483 | #endif |
| 484 | |
| 485 | #ifndef DISABLE_DEPRECATED |
| 486 | void force_update(int p_layer); |
| 487 | #endif |
| 488 | |
| 489 | // Called by TileMapLayers. |
| 490 | void queue_internal_update(); |
| 491 | void _internal_update(); |
| 492 | |
| 493 | void set_tileset(const Ref<TileSet> &p_tileset); |
| 494 | Ref<TileSet> get_tileset() const; |
| 495 | |
| 496 | void set_rendering_quadrant_size(int p_size); |
| 497 | int get_rendering_quadrant_size() const; |
| 498 | |
| 499 | static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr, real_t p_animation_offset = 0.0); |
| 500 | |
| 501 | // Layers management. |
| 502 | int get_layers_count() const; |
| 503 | void add_layer(int p_to_pos); |
| 504 | void move_layer(int p_layer, int p_to_pos); |
| 505 | void remove_layer(int p_layer); |
| 506 | |
| 507 | void set_layer_name(int p_layer, String p_name); |
| 508 | String get_layer_name(int p_layer) const; |
| 509 | void set_layer_enabled(int p_layer, bool p_visible); |
| 510 | bool is_layer_enabled(int p_layer) const; |
| 511 | void set_layer_modulate(int p_layer, Color p_modulate); |
| 512 | Color get_layer_modulate(int p_layer) const; |
| 513 | void set_layer_y_sort_enabled(int p_layer, bool p_enabled); |
| 514 | bool is_layer_y_sort_enabled(int p_layer) const; |
| 515 | void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin); |
| 516 | int get_layer_y_sort_origin(int p_layer) const; |
| 517 | void set_layer_z_index(int p_layer, int p_z_index); |
| 518 | int get_layer_z_index(int p_layer) const; |
| 519 | |
| 520 | void set_layer_navigation_map(int p_layer, RID p_map); |
| 521 | RID get_layer_navigation_map(int p_layer) const; |
| 522 | |
| 523 | void set_selected_layer(int p_layer_id); // For editor use. |
| 524 | int get_selected_layer() const; |
| 525 | |
| 526 | void set_collision_animatable(bool p_enabled); |
| 527 | bool is_collision_animatable() const; |
| 528 | |
| 529 | // Debug visibility modes. |
| 530 | void set_collision_visibility_mode(VisibilityMode p_show_collision); |
| 531 | VisibilityMode get_collision_visibility_mode(); |
| 532 | |
| 533 | void set_navigation_visibility_mode(VisibilityMode p_show_navigation); |
| 534 | VisibilityMode get_navigation_visibility_mode(); |
| 535 | |
| 536 | // Cells accessors. |
| 537 | void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); |
| 538 | void erase_cell(int p_layer, const Vector2i &p_coords); |
| 539 | int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 540 | Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 541 | int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 542 | // Helper method to make accessing the data easier. |
| 543 | TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 544 | |
| 545 | // Patterns. |
| 546 | Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); |
| 547 | Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern); |
| 548 | void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern); |
| 549 | |
| 550 | // Terrains (Not exposed). |
| 551 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); |
| 552 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); |
| 553 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); |
| 554 | HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); |
| 555 | |
| 556 | // Terrains (exposed). |
| 557 | void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); |
| 558 | void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); |
| 559 | |
| 560 | // Not exposed to users. |
| 561 | TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; |
| 562 | int get_effective_quadrant_size(int p_layer) const; |
| 563 | |
| 564 | virtual void set_y_sort_enabled(bool p_enable) override; |
| 565 | |
| 566 | Vector2 map_to_local(const Vector2i &p_pos) const; |
| 567 | Vector2i local_to_map(const Vector2 &p_pos) const; |
| 568 | |
| 569 | bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; |
| 570 | Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; |
| 571 | |
| 572 | TypedArray<Vector2i> get_used_cells(int p_layer) const; |
| 573 | TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const; |
| 574 | Rect2i get_used_rect() const; |
| 575 | |
| 576 | // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems. |
| 577 | virtual void set_light_mask(int p_light_mask) override; |
| 578 | virtual void set_material(const Ref<Material> &p_material) override; |
| 579 | virtual void set_use_parent_material(bool p_use_parent_material) override; |
| 580 | virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override; |
| 581 | virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override; |
| 582 | |
| 583 | // For finding tiles from collision. |
| 584 | Vector2i get_coords_for_body_rid(RID p_physics_body); |
| 585 | // For getting their layers as well. |
| 586 | int get_layer_for_body_rid(RID p_physics_body); |
| 587 | |
| 588 | // Fixing and clearing methods. |
| 589 | void fix_invalid_tiles(); |
| 590 | |
| 591 | // Clears tiles from a given layer. |
| 592 | void clear_layer(int p_layer); |
| 593 | void clear(); |
| 594 | |
| 595 | // Force a TileMap update. |
| 596 | void update_internals(); |
| 597 | void notify_runtime_tile_data_update(int p_layer = -1); |
| 598 | |
| 599 | // Helpers? |
| 600 | TypedArray<Vector2i> get_surrounding_cells(const Vector2i &coords); |
| 601 | void draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform = Transform2D()); |
| 602 | Ref<Resource> get_transformed_polygon(Ref<Resource> p_polygon, int p_alternative_id); |
| 603 | |
| 604 | // Virtual function to modify the TileData at runtime. |
| 605 | GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i); |
| 606 | GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *); |
| 607 | |
| 608 | // Configuration warnings. |
| 609 | PackedStringArray get_configuration_warnings() const override; |
| 610 | |
| 611 | TileMap(); |
| 612 | ~TileMap(); |
| 613 | }; |
| 614 | |
| 615 | VARIANT_ENUM_CAST(TileMap::VisibilityMode); |
| 616 | |
| 617 | #endif // TILE_MAP_H |
| 618 | |