1 | /**************************************************************************/ |
2 | /* navigation_region_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "navigation_region_3d.h" |
32 | |
33 | #include "scene/resources/navigation_mesh_source_geometry_data_3d.h" |
34 | #include "servers/navigation_server_3d.h" |
35 | |
36 | void NavigationRegion3D::set_enabled(bool p_enabled) { |
37 | if (enabled == p_enabled) { |
38 | return; |
39 | } |
40 | |
41 | enabled = p_enabled; |
42 | |
43 | NavigationServer3D::get_singleton()->region_set_enabled(region, enabled); |
44 | |
45 | #ifdef DEBUG_ENABLED |
46 | if (debug_instance.is_valid()) { |
47 | if (!is_enabled()) { |
48 | if (debug_mesh.is_valid()) { |
49 | if (debug_mesh->get_surface_count() > 0) { |
50 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); |
51 | } |
52 | if (debug_mesh->get_surface_count() > 1) { |
53 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); |
54 | } |
55 | } |
56 | } else { |
57 | if (debug_mesh.is_valid()) { |
58 | if (debug_mesh->get_surface_count() > 0) { |
59 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID()); |
60 | } |
61 | if (debug_mesh->get_surface_count() > 1) { |
62 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID()); |
63 | } |
64 | } |
65 | } |
66 | } |
67 | #endif // DEBUG_ENABLED |
68 | |
69 | update_gizmos(); |
70 | } |
71 | |
72 | bool NavigationRegion3D::is_enabled() const { |
73 | return enabled; |
74 | } |
75 | |
76 | void NavigationRegion3D::set_use_edge_connections(bool p_enabled) { |
77 | if (use_edge_connections == p_enabled) { |
78 | return; |
79 | } |
80 | |
81 | use_edge_connections = p_enabled; |
82 | |
83 | NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections); |
84 | } |
85 | |
86 | bool NavigationRegion3D::get_use_edge_connections() const { |
87 | return use_edge_connections; |
88 | } |
89 | |
90 | void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) { |
91 | if (navigation_layers == p_navigation_layers) { |
92 | return; |
93 | } |
94 | |
95 | navigation_layers = p_navigation_layers; |
96 | |
97 | NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers); |
98 | } |
99 | |
100 | uint32_t NavigationRegion3D::get_navigation_layers() const { |
101 | return navigation_layers; |
102 | } |
103 | |
104 | void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) { |
105 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive." ); |
106 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive." ); |
107 | |
108 | uint32_t _navigation_layers = get_navigation_layers(); |
109 | |
110 | if (p_value) { |
111 | _navigation_layers |= 1 << (p_layer_number - 1); |
112 | } else { |
113 | _navigation_layers &= ~(1 << (p_layer_number - 1)); |
114 | } |
115 | |
116 | set_navigation_layers(_navigation_layers); |
117 | } |
118 | |
119 | bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const { |
120 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive." ); |
121 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive." ); |
122 | |
123 | return get_navigation_layers() & (1 << (p_layer_number - 1)); |
124 | } |
125 | |
126 | void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) { |
127 | ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive." ); |
128 | if (Math::is_equal_approx(enter_cost, p_enter_cost)) { |
129 | return; |
130 | } |
131 | |
132 | enter_cost = p_enter_cost; |
133 | |
134 | NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost); |
135 | } |
136 | |
137 | real_t NavigationRegion3D::get_enter_cost() const { |
138 | return enter_cost; |
139 | } |
140 | |
141 | void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) { |
142 | ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive." ); |
143 | if (Math::is_equal_approx(travel_cost, p_travel_cost)) { |
144 | return; |
145 | } |
146 | |
147 | travel_cost = p_travel_cost; |
148 | |
149 | NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost); |
150 | } |
151 | |
152 | real_t NavigationRegion3D::get_travel_cost() const { |
153 | return travel_cost; |
154 | } |
155 | |
156 | RID NavigationRegion3D::get_region_rid() const { |
157 | return region; |
158 | } |
159 | |
160 | void NavigationRegion3D::_notification(int p_what) { |
161 | switch (p_what) { |
162 | case NOTIFICATION_ENTER_TREE: { |
163 | _region_enter_navigation_map(); |
164 | } break; |
165 | |
166 | case NOTIFICATION_TRANSFORM_CHANGED: { |
167 | set_physics_process_internal(true); |
168 | } break; |
169 | |
170 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
171 | set_physics_process_internal(false); |
172 | _region_update_transform(); |
173 | } break; |
174 | |
175 | case NOTIFICATION_EXIT_TREE: { |
176 | _region_exit_navigation_map(); |
177 | } break; |
178 | } |
179 | } |
180 | |
181 | void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh) { |
182 | if (navigation_mesh.is_valid()) { |
183 | navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed)); |
184 | } |
185 | |
186 | navigation_mesh = p_navigation_mesh; |
187 | |
188 | if (navigation_mesh.is_valid()) { |
189 | navigation_mesh->connect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed)); |
190 | } |
191 | |
192 | NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, p_navigation_mesh); |
193 | |
194 | #ifdef DEBUG_ENABLED |
195 | if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { |
196 | if (navigation_mesh.is_valid()) { |
197 | _update_debug_mesh(); |
198 | _update_debug_edge_connections_mesh(); |
199 | } else { |
200 | if (debug_instance.is_valid()) { |
201 | RS::get_singleton()->instance_set_visible(debug_instance, false); |
202 | } |
203 | if (debug_edge_connections_instance.is_valid()) { |
204 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); |
205 | } |
206 | } |
207 | } |
208 | #endif // DEBUG_ENABLED |
209 | |
210 | emit_signal(SNAME("navigation_mesh_changed" )); |
211 | |
212 | update_gizmos(); |
213 | update_configuration_warnings(); |
214 | } |
215 | |
216 | Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const { |
217 | return navigation_mesh; |
218 | } |
219 | |
220 | void NavigationRegion3D::set_navigation_map(RID p_navigation_map) { |
221 | if (map_override == p_navigation_map) { |
222 | return; |
223 | } |
224 | |
225 | map_override = p_navigation_map; |
226 | |
227 | NavigationServer3D::get_singleton()->region_set_map(region, map_override); |
228 | } |
229 | |
230 | RID NavigationRegion3D::get_navigation_map() const { |
231 | if (map_override.is_valid()) { |
232 | return map_override; |
233 | } else if (is_inside_tree()) { |
234 | return get_world_3d()->get_navigation_map(); |
235 | } |
236 | return RID(); |
237 | } |
238 | |
239 | void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) { |
240 | ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred()." ); |
241 | ERR_FAIL_COND_MSG(!navigation_mesh.is_valid(), "Baking the navigation mesh requires a valid `NavigationMesh` resource." ); |
242 | |
243 | Ref<NavigationMeshSourceGeometryData3D> source_geometry_data; |
244 | source_geometry_data.instantiate(); |
245 | |
246 | NavigationServer3D::get_singleton()->parse_source_geometry_data(navigation_mesh, source_geometry_data, this); |
247 | |
248 | if (p_on_thread) { |
249 | NavigationServer3D::get_singleton()->bake_from_source_geometry_data_async(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh)); |
250 | } else { |
251 | NavigationServer3D::get_singleton()->bake_from_source_geometry_data(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh)); |
252 | } |
253 | } |
254 | |
255 | void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_navigation_mesh) { |
256 | if (!Thread::is_main_thread()) { |
257 | call_deferred(SNAME("_bake_finished" ), p_navigation_mesh); |
258 | return; |
259 | } |
260 | |
261 | set_navigation_mesh(p_navigation_mesh); |
262 | emit_signal(SNAME("bake_finished" )); |
263 | } |
264 | |
265 | PackedStringArray NavigationRegion3D::get_configuration_warnings() const { |
266 | PackedStringArray warnings = Node::get_configuration_warnings(); |
267 | |
268 | if (is_visible_in_tree() && is_inside_tree()) { |
269 | if (!navigation_mesh.is_valid()) { |
270 | warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work." )); |
271 | } |
272 | } |
273 | |
274 | return warnings; |
275 | } |
276 | |
277 | void NavigationRegion3D::_bind_methods() { |
278 | ClassDB::bind_method(D_METHOD("set_navigation_mesh" , "navigation_mesh" ), &NavigationRegion3D::set_navigation_mesh); |
279 | ClassDB::bind_method(D_METHOD("get_navigation_mesh" ), &NavigationRegion3D::get_navigation_mesh); |
280 | |
281 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &NavigationRegion3D::set_enabled); |
282 | ClassDB::bind_method(D_METHOD("is_enabled" ), &NavigationRegion3D::is_enabled); |
283 | |
284 | ClassDB::bind_method(D_METHOD("set_navigation_map" , "navigation_map" ), &NavigationRegion3D::set_navigation_map); |
285 | ClassDB::bind_method(D_METHOD("get_navigation_map" ), &NavigationRegion3D::get_navigation_map); |
286 | |
287 | ClassDB::bind_method(D_METHOD("set_use_edge_connections" , "enabled" ), &NavigationRegion3D::set_use_edge_connections); |
288 | ClassDB::bind_method(D_METHOD("get_use_edge_connections" ), &NavigationRegion3D::get_use_edge_connections); |
289 | |
290 | ClassDB::bind_method(D_METHOD("set_navigation_layers" , "navigation_layers" ), &NavigationRegion3D::set_navigation_layers); |
291 | ClassDB::bind_method(D_METHOD("get_navigation_layers" ), &NavigationRegion3D::get_navigation_layers); |
292 | |
293 | ClassDB::bind_method(D_METHOD("set_navigation_layer_value" , "layer_number" , "value" ), &NavigationRegion3D::set_navigation_layer_value); |
294 | ClassDB::bind_method(D_METHOD("get_navigation_layer_value" , "layer_number" ), &NavigationRegion3D::get_navigation_layer_value); |
295 | |
296 | ClassDB::bind_method(D_METHOD("get_region_rid" ), &NavigationRegion3D::get_region_rid); |
297 | |
298 | ClassDB::bind_method(D_METHOD("set_enter_cost" , "enter_cost" ), &NavigationRegion3D::set_enter_cost); |
299 | ClassDB::bind_method(D_METHOD("get_enter_cost" ), &NavigationRegion3D::get_enter_cost); |
300 | |
301 | ClassDB::bind_method(D_METHOD("set_travel_cost" , "travel_cost" ), &NavigationRegion3D::set_travel_cost); |
302 | ClassDB::bind_method(D_METHOD("get_travel_cost" ), &NavigationRegion3D::get_travel_cost); |
303 | |
304 | ClassDB::bind_method(D_METHOD("bake_navigation_mesh" , "on_thread" ), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true)); |
305 | ClassDB::bind_method(D_METHOD("_bake_finished" , "navigation_mesh" ), &NavigationRegion3D::_bake_finished); |
306 | |
307 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_mesh" , PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh" ), "set_navigation_mesh" , "get_navigation_mesh" ); |
308 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
309 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_edge_connections" ), "set_use_edge_connections" , "get_use_edge_connections" ); |
310 | ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers" , PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers" , "get_navigation_layers" ); |
311 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost" ), "set_enter_cost" , "get_enter_cost" ); |
312 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost" ), "set_travel_cost" , "get_travel_cost" ); |
313 | |
314 | ADD_SIGNAL(MethodInfo("navigation_mesh_changed" )); |
315 | ADD_SIGNAL(MethodInfo("bake_finished" )); |
316 | } |
317 | |
318 | #ifndef DISABLE_DEPRECATED |
319 | // Compatibility with earlier 4.0 betas. |
320 | bool NavigationRegion3D::_set(const StringName &p_name, const Variant &p_value) { |
321 | if (p_name == "navmesh" ) { |
322 | set_navigation_mesh(p_value); |
323 | return true; |
324 | } |
325 | return false; |
326 | } |
327 | |
328 | bool NavigationRegion3D::_get(const StringName &p_name, Variant &r_ret) const { |
329 | if (p_name == "navmesh" ) { |
330 | r_ret = get_navigation_mesh(); |
331 | return true; |
332 | } |
333 | return false; |
334 | } |
335 | #endif // DISABLE_DEPRECATED |
336 | |
337 | void NavigationRegion3D::_navigation_mesh_changed() { |
338 | update_gizmos(); |
339 | update_configuration_warnings(); |
340 | |
341 | #ifdef DEBUG_ENABLED |
342 | _update_debug_edge_connections_mesh(); |
343 | #endif // DEBUG_ENABLED |
344 | } |
345 | |
346 | #ifdef DEBUG_ENABLED |
347 | void NavigationRegion3D::_navigation_map_changed(RID p_map) { |
348 | if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) { |
349 | _update_debug_edge_connections_mesh(); |
350 | } |
351 | } |
352 | #endif // DEBUG_ENABLED |
353 | |
354 | void NavigationRegion3D::_region_enter_navigation_map() { |
355 | if (!is_inside_tree()) { |
356 | return; |
357 | } |
358 | |
359 | if (enabled) { |
360 | if (map_override.is_valid()) { |
361 | NavigationServer3D::get_singleton()->region_set_map(region, map_override); |
362 | } else { |
363 | NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); |
364 | } |
365 | } |
366 | |
367 | current_global_transform = get_global_transform(); |
368 | NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform); |
369 | |
370 | #ifdef DEBUG_ENABLED |
371 | if (NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { |
372 | _update_debug_mesh(); |
373 | } |
374 | #endif // DEBUG_ENABLED |
375 | } |
376 | |
377 | void NavigationRegion3D::_region_exit_navigation_map() { |
378 | NavigationServer3D::get_singleton()->region_set_map(region, RID()); |
379 | #ifdef DEBUG_ENABLED |
380 | if (debug_instance.is_valid()) { |
381 | RS::get_singleton()->instance_set_visible(debug_instance, false); |
382 | } |
383 | if (debug_edge_connections_instance.is_valid()) { |
384 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); |
385 | } |
386 | #endif // DEBUG_ENABLED |
387 | } |
388 | |
389 | void NavigationRegion3D::_region_update_transform() { |
390 | if (!is_inside_tree()) { |
391 | return; |
392 | } |
393 | |
394 | Transform3D new_global_transform = get_global_transform(); |
395 | if (current_global_transform != new_global_transform) { |
396 | current_global_transform = new_global_transform; |
397 | NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform); |
398 | #ifdef DEBUG_ENABLED |
399 | if (debug_instance.is_valid()) { |
400 | RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform); |
401 | } |
402 | #endif // DEBUG_ENABLED |
403 | } |
404 | } |
405 | |
406 | NavigationRegion3D::NavigationRegion3D() { |
407 | set_notify_transform(true); |
408 | |
409 | region = NavigationServer3D::get_singleton()->region_create(); |
410 | NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); |
411 | NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost()); |
412 | NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost()); |
413 | |
414 | #ifdef DEBUG_ENABLED |
415 | NavigationServer3D::get_singleton()->connect(SNAME("map_changed" ), callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); |
416 | NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); |
417 | NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); |
418 | #endif // DEBUG_ENABLED |
419 | } |
420 | |
421 | NavigationRegion3D::~NavigationRegion3D() { |
422 | if (navigation_mesh.is_valid()) { |
423 | navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed)); |
424 | } |
425 | ERR_FAIL_NULL(NavigationServer3D::get_singleton()); |
426 | NavigationServer3D::get_singleton()->free(region); |
427 | |
428 | #ifdef DEBUG_ENABLED |
429 | NavigationServer3D::get_singleton()->disconnect(SNAME("map_changed" ), callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); |
430 | NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); |
431 | NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed" ), callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); |
432 | |
433 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
434 | if (debug_instance.is_valid()) { |
435 | RenderingServer::get_singleton()->free(debug_instance); |
436 | } |
437 | if (debug_mesh.is_valid()) { |
438 | RenderingServer::get_singleton()->free(debug_mesh->get_rid()); |
439 | } |
440 | if (debug_edge_connections_instance.is_valid()) { |
441 | RenderingServer::get_singleton()->free(debug_edge_connections_instance); |
442 | } |
443 | if (debug_edge_connections_mesh.is_valid()) { |
444 | RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid()); |
445 | } |
446 | #endif // DEBUG_ENABLED |
447 | } |
448 | |
449 | #ifdef DEBUG_ENABLED |
450 | void NavigationRegion3D::_update_debug_mesh() { |
451 | if (Engine::get_singleton()->is_editor_hint()) { |
452 | // don't update inside Editor as node 3d gizmo takes care of this |
453 | // as collisions and selections for Editor Viewport need to be updated |
454 | return; |
455 | } |
456 | |
457 | if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { |
458 | if (debug_instance.is_valid()) { |
459 | RS::get_singleton()->instance_set_visible(debug_instance, false); |
460 | } |
461 | return; |
462 | } |
463 | |
464 | if (!navigation_mesh.is_valid()) { |
465 | if (debug_instance.is_valid()) { |
466 | RS::get_singleton()->instance_set_visible(debug_instance, false); |
467 | } |
468 | return; |
469 | } |
470 | |
471 | if (!debug_instance.is_valid()) { |
472 | debug_instance = RenderingServer::get_singleton()->instance_create(); |
473 | } |
474 | |
475 | if (!debug_mesh.is_valid()) { |
476 | debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
477 | } |
478 | |
479 | debug_mesh->clear_surfaces(); |
480 | |
481 | Vector<Vector3> vertices = navigation_mesh->get_vertices(); |
482 | if (vertices.size() == 0) { |
483 | return; |
484 | } |
485 | |
486 | int polygon_count = navigation_mesh->get_polygon_count(); |
487 | if (polygon_count == 0) { |
488 | return; |
489 | } |
490 | |
491 | bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); |
492 | bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); |
493 | |
494 | int vertex_count = 0; |
495 | int line_count = 0; |
496 | |
497 | for (int i = 0; i < polygon_count; i++) { |
498 | const Vector<int> &polygon = navigation_mesh->get_polygon(i); |
499 | int polygon_size = polygon.size(); |
500 | if (polygon_size < 3) { |
501 | continue; |
502 | } |
503 | line_count += polygon_size * 2; |
504 | vertex_count += (polygon_size - 2) * 3; |
505 | } |
506 | |
507 | Vector<Vector3> face_vertex_array; |
508 | face_vertex_array.resize(vertex_count); |
509 | |
510 | Vector<Color> face_color_array; |
511 | if (enabled_geometry_face_random_color) { |
512 | face_color_array.resize(vertex_count); |
513 | } |
514 | |
515 | Vector<Vector3> line_vertex_array; |
516 | if (enabled_edge_lines) { |
517 | line_vertex_array.resize(line_count); |
518 | } |
519 | |
520 | Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); |
521 | |
522 | RandomPCG rand; |
523 | Color polygon_color = debug_navigation_geometry_face_color; |
524 | |
525 | int face_vertex_index = 0; |
526 | int line_vertex_index = 0; |
527 | |
528 | Vector3 *face_vertex_array_ptrw = face_vertex_array.ptrw(); |
529 | Color *face_color_array_ptrw = face_color_array.ptrw(); |
530 | Vector3 *line_vertex_array_ptrw = line_vertex_array.ptrw(); |
531 | |
532 | for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) { |
533 | const Vector<int> &polygon_indices = navigation_mesh->get_polygon(polygon_index); |
534 | int polygon_indices_size = polygon_indices.size(); |
535 | if (polygon_indices_size < 3) { |
536 | continue; |
537 | } |
538 | |
539 | if (enabled_geometry_face_random_color) { |
540 | // Generate the polygon color, slightly randomly modified from the settings one. |
541 | polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); |
542 | polygon_color.a = debug_navigation_geometry_face_color.a; |
543 | } |
544 | |
545 | for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) { |
546 | face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]]; |
547 | face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]]; |
548 | face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]]; |
549 | if (enabled_geometry_face_random_color) { |
550 | face_color_array_ptrw[face_vertex_index] = polygon_color; |
551 | face_color_array_ptrw[face_vertex_index + 1] = polygon_color; |
552 | face_color_array_ptrw[face_vertex_index + 2] = polygon_color; |
553 | } |
554 | face_vertex_index += 3; |
555 | } |
556 | |
557 | if (enabled_edge_lines) { |
558 | for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) { |
559 | line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]]; |
560 | line_vertex_index += 1; |
561 | if (polygon_indices_index + 1 == polygon_indices_size) { |
562 | line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]]; |
563 | line_vertex_index += 1; |
564 | } else { |
565 | line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]]; |
566 | line_vertex_index += 1; |
567 | } |
568 | } |
569 | } |
570 | } |
571 | |
572 | Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material(); |
573 | |
574 | Array face_mesh_array; |
575 | face_mesh_array.resize(Mesh::ARRAY_MAX); |
576 | face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array; |
577 | if (enabled_geometry_face_random_color) { |
578 | face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array; |
579 | } |
580 | debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); |
581 | debug_mesh->surface_set_material(0, face_material); |
582 | |
583 | if (enabled_edge_lines) { |
584 | Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material(); |
585 | |
586 | Array line_mesh_array; |
587 | line_mesh_array.resize(Mesh::ARRAY_MAX); |
588 | line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; |
589 | debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array); |
590 | debug_mesh->surface_set_material(1, line_material); |
591 | } |
592 | |
593 | RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid()); |
594 | if (is_inside_tree()) { |
595 | RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario()); |
596 | RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform); |
597 | RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree()); |
598 | } |
599 | if (!is_enabled()) { |
600 | if (debug_mesh.is_valid()) { |
601 | if (debug_mesh->get_surface_count() > 0) { |
602 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); |
603 | } |
604 | if (debug_mesh->get_surface_count() > 1) { |
605 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); |
606 | } |
607 | } |
608 | } else { |
609 | if (debug_mesh.is_valid()) { |
610 | if (debug_mesh->get_surface_count() > 0) { |
611 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID()); |
612 | } |
613 | if (debug_mesh->get_surface_count() > 1) { |
614 | RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID()); |
615 | } |
616 | } |
617 | } |
618 | } |
619 | #endif // DEBUG_ENABLED |
620 | |
621 | #ifdef DEBUG_ENABLED |
622 | void NavigationRegion3D::_update_debug_edge_connections_mesh() { |
623 | if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) { |
624 | if (debug_edge_connections_instance.is_valid()) { |
625 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); |
626 | } |
627 | return; |
628 | } |
629 | |
630 | if (!is_inside_tree()) { |
631 | return; |
632 | } |
633 | |
634 | if (!use_edge_connections || !NavigationServer3D::get_singleton()->map_get_use_edge_connections(get_world_3d()->get_navigation_map())) { |
635 | if (debug_edge_connections_instance.is_valid()) { |
636 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); |
637 | } |
638 | return; |
639 | } |
640 | |
641 | if (!navigation_mesh.is_valid()) { |
642 | if (debug_edge_connections_instance.is_valid()) { |
643 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); |
644 | } |
645 | return; |
646 | } |
647 | |
648 | if (!debug_edge_connections_instance.is_valid()) { |
649 | debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create(); |
650 | } |
651 | |
652 | if (!debug_edge_connections_mesh.is_valid()) { |
653 | debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); |
654 | } |
655 | |
656 | debug_edge_connections_mesh->clear_surfaces(); |
657 | |
658 | float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map()); |
659 | float half_edge_connection_margin = edge_connection_margin * 0.5; |
660 | int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region); |
661 | |
662 | if (connections_count == 0) { |
663 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); |
664 | return; |
665 | } |
666 | |
667 | Vector<Vector3> vertex_array; |
668 | vertex_array.resize(connections_count * 6); |
669 | |
670 | for (int i = 0; i < connections_count; i++) { |
671 | Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i); |
672 | Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i); |
673 | |
674 | Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end); |
675 | Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start); |
676 | |
677 | Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0)); |
678 | Vector3 start_left_dir = -start_right_dir; |
679 | |
680 | Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0)); |
681 | Vector3 end_left_dir = -end_right_dir; |
682 | |
683 | Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin); |
684 | Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin); |
685 | Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin); |
686 | Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin); |
687 | |
688 | vertex_array.push_back(right_end_pos); |
689 | vertex_array.push_back(left_start_pos); |
690 | vertex_array.push_back(right_start_pos); |
691 | |
692 | vertex_array.push_back(left_end_pos); |
693 | vertex_array.push_back(right_end_pos); |
694 | vertex_array.push_back(right_start_pos); |
695 | } |
696 | |
697 | if (vertex_array.size() == 0) { |
698 | return; |
699 | } |
700 | |
701 | Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material(); |
702 | |
703 | Array mesh_array; |
704 | mesh_array.resize(Mesh::ARRAY_MAX); |
705 | mesh_array[Mesh::ARRAY_VERTEX] = vertex_array; |
706 | |
707 | debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array); |
708 | debug_edge_connections_mesh->surface_set_material(0, edge_connections_material); |
709 | |
710 | RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid()); |
711 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree()); |
712 | if (is_inside_tree()) { |
713 | RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario()); |
714 | } |
715 | |
716 | bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections(); |
717 | if (!enable_edge_connections) { |
718 | RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false); |
719 | } |
720 | } |
721 | #endif // DEBUG_ENABLED |
722 | |