| 1 | /**************************************************************************/ |
| 2 | /* ray_cast_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "ray_cast_3d.h" |
| 32 | |
| 33 | #include "collision_object_3d.h" |
| 34 | #include "mesh_instance_3d.h" |
| 35 | |
| 36 | void RayCast3D::set_target_position(const Vector3 &p_point) { |
| 37 | target_position = p_point; |
| 38 | update_gizmos(); |
| 39 | |
| 40 | if (Engine::get_singleton()->is_editor_hint()) { |
| 41 | if (is_inside_tree()) { |
| 42 | _update_debug_shape_vertices(); |
| 43 | } |
| 44 | } else if (debug_shape) { |
| 45 | _update_debug_shape(); |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | Vector3 RayCast3D::get_target_position() const { |
| 50 | return target_position; |
| 51 | } |
| 52 | |
| 53 | void RayCast3D::set_collision_mask(uint32_t p_mask) { |
| 54 | collision_mask = p_mask; |
| 55 | } |
| 56 | |
| 57 | uint32_t RayCast3D::get_collision_mask() const { |
| 58 | return collision_mask; |
| 59 | } |
| 60 | |
| 61 | void RayCast3D::set_collision_mask_value(int p_layer_number, bool p_value) { |
| 62 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive." ); |
| 63 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive." ); |
| 64 | uint32_t mask = get_collision_mask(); |
| 65 | if (p_value) { |
| 66 | mask |= 1 << (p_layer_number - 1); |
| 67 | } else { |
| 68 | mask &= ~(1 << (p_layer_number - 1)); |
| 69 | } |
| 70 | set_collision_mask(mask); |
| 71 | } |
| 72 | |
| 73 | bool RayCast3D::get_collision_mask_value(int p_layer_number) const { |
| 74 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive." ); |
| 75 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive." ); |
| 76 | return get_collision_mask() & (1 << (p_layer_number - 1)); |
| 77 | } |
| 78 | |
| 79 | bool RayCast3D::is_colliding() const { |
| 80 | return collided; |
| 81 | } |
| 82 | |
| 83 | Object *RayCast3D::get_collider() const { |
| 84 | if (against.is_null()) { |
| 85 | return nullptr; |
| 86 | } |
| 87 | |
| 88 | return ObjectDB::get_instance(against); |
| 89 | } |
| 90 | |
| 91 | RID RayCast3D::get_collider_rid() const { |
| 92 | return against_rid; |
| 93 | } |
| 94 | |
| 95 | int RayCast3D::get_collider_shape() const { |
| 96 | return against_shape; |
| 97 | } |
| 98 | |
| 99 | Vector3 RayCast3D::get_collision_point() const { |
| 100 | return collision_point; |
| 101 | } |
| 102 | |
| 103 | Vector3 RayCast3D::get_collision_normal() const { |
| 104 | return collision_normal; |
| 105 | } |
| 106 | |
| 107 | int RayCast3D::get_collision_face_index() const { |
| 108 | return collision_face_index; |
| 109 | } |
| 110 | |
| 111 | void RayCast3D::set_enabled(bool p_enabled) { |
| 112 | enabled = p_enabled; |
| 113 | update_gizmos(); |
| 114 | |
| 115 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
| 116 | set_physics_process_internal(p_enabled); |
| 117 | } |
| 118 | if (!p_enabled) { |
| 119 | collided = false; |
| 120 | } |
| 121 | |
| 122 | if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { |
| 123 | if (p_enabled) { |
| 124 | _update_debug_shape(); |
| 125 | } else { |
| 126 | _clear_debug_shape(); |
| 127 | } |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | bool RayCast3D::is_enabled() const { |
| 132 | return enabled; |
| 133 | } |
| 134 | |
| 135 | void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) { |
| 136 | if (exclude_parent_body == p_exclude_parent_body) { |
| 137 | return; |
| 138 | } |
| 139 | |
| 140 | exclude_parent_body = p_exclude_parent_body; |
| 141 | |
| 142 | if (!is_inside_tree()) { |
| 143 | return; |
| 144 | } |
| 145 | |
| 146 | if (Object::cast_to<CollisionObject3D>(get_parent())) { |
| 147 | if (exclude_parent_body) { |
| 148 | exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); |
| 149 | } else { |
| 150 | exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); |
| 151 | } |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | bool RayCast3D::get_exclude_parent_body() const { |
| 156 | return exclude_parent_body; |
| 157 | } |
| 158 | |
| 159 | void RayCast3D::_notification(int p_what) { |
| 160 | switch (p_what) { |
| 161 | case NOTIFICATION_ENTER_TREE: { |
| 162 | if (Engine::get_singleton()->is_editor_hint()) { |
| 163 | _update_debug_shape_vertices(); |
| 164 | } |
| 165 | if (enabled && !Engine::get_singleton()->is_editor_hint()) { |
| 166 | set_physics_process_internal(true); |
| 167 | } else { |
| 168 | set_physics_process_internal(false); |
| 169 | } |
| 170 | |
| 171 | if (get_tree()->is_debugging_collisions_hint()) { |
| 172 | _update_debug_shape(); |
| 173 | } |
| 174 | |
| 175 | if (Object::cast_to<CollisionObject3D>(get_parent())) { |
| 176 | if (exclude_parent_body) { |
| 177 | exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); |
| 178 | } else { |
| 179 | exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); |
| 180 | } |
| 181 | } |
| 182 | } break; |
| 183 | |
| 184 | case NOTIFICATION_EXIT_TREE: { |
| 185 | if (enabled) { |
| 186 | set_physics_process_internal(false); |
| 187 | } |
| 188 | |
| 189 | if (debug_shape) { |
| 190 | _clear_debug_shape(); |
| 191 | } |
| 192 | } break; |
| 193 | |
| 194 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 195 | if (!enabled) { |
| 196 | break; |
| 197 | } |
| 198 | |
| 199 | bool prev_collision_state = collided; |
| 200 | _update_raycast_state(); |
| 201 | if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) { |
| 202 | _update_debug_shape_material(true); |
| 203 | } |
| 204 | } break; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | void RayCast3D::_update_raycast_state() { |
| 209 | Ref<World3D> w3d = get_world_3d(); |
| 210 | ERR_FAIL_COND(w3d.is_null()); |
| 211 | |
| 212 | PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); |
| 213 | ERR_FAIL_NULL(dss); |
| 214 | |
| 215 | Transform3D gt = get_global_transform(); |
| 216 | |
| 217 | Vector3 to = target_position; |
| 218 | if (to == Vector3()) { |
| 219 | to = Vector3(0, 0.01, 0); |
| 220 | } |
| 221 | |
| 222 | PhysicsDirectSpaceState3D::RayParameters ray_params; |
| 223 | ray_params.from = gt.get_origin(); |
| 224 | ray_params.to = gt.xform(to); |
| 225 | ray_params.exclude = exclude; |
| 226 | ray_params.collision_mask = collision_mask; |
| 227 | ray_params.collide_with_bodies = collide_with_bodies; |
| 228 | ray_params.collide_with_areas = collide_with_areas; |
| 229 | ray_params.hit_from_inside = hit_from_inside; |
| 230 | ray_params.hit_back_faces = hit_back_faces; |
| 231 | |
| 232 | PhysicsDirectSpaceState3D::RayResult rr; |
| 233 | if (dss->intersect_ray(ray_params, rr)) { |
| 234 | collided = true; |
| 235 | against = rr.collider_id; |
| 236 | against_rid = rr.rid; |
| 237 | collision_point = rr.position; |
| 238 | collision_normal = rr.normal; |
| 239 | collision_face_index = rr.face_index; |
| 240 | against_shape = rr.shape; |
| 241 | } else { |
| 242 | collided = false; |
| 243 | against = ObjectID(); |
| 244 | against_rid = RID(); |
| 245 | against_shape = 0; |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | void RayCast3D::force_raycast_update() { |
| 250 | _update_raycast_state(); |
| 251 | } |
| 252 | |
| 253 | void RayCast3D::add_exception_rid(const RID &p_rid) { |
| 254 | exclude.insert(p_rid); |
| 255 | } |
| 256 | |
| 257 | void RayCast3D::add_exception(const CollisionObject3D *p_node) { |
| 258 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D." ); |
| 259 | add_exception_rid(p_node->get_rid()); |
| 260 | } |
| 261 | |
| 262 | void RayCast3D::remove_exception_rid(const RID &p_rid) { |
| 263 | exclude.erase(p_rid); |
| 264 | } |
| 265 | |
| 266 | void RayCast3D::remove_exception(const CollisionObject3D *p_node) { |
| 267 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D." ); |
| 268 | remove_exception_rid(p_node->get_rid()); |
| 269 | } |
| 270 | |
| 271 | void RayCast3D::clear_exceptions() { |
| 272 | exclude.clear(); |
| 273 | |
| 274 | if (exclude_parent_body && is_inside_tree()) { |
| 275 | CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent()); |
| 276 | if (parent) { |
| 277 | exclude.insert(parent->get_rid()); |
| 278 | } |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | void RayCast3D::set_collide_with_areas(bool p_enabled) { |
| 283 | collide_with_areas = p_enabled; |
| 284 | } |
| 285 | |
| 286 | bool RayCast3D::is_collide_with_areas_enabled() const { |
| 287 | return collide_with_areas; |
| 288 | } |
| 289 | |
| 290 | void RayCast3D::set_collide_with_bodies(bool p_enabled) { |
| 291 | collide_with_bodies = p_enabled; |
| 292 | } |
| 293 | |
| 294 | bool RayCast3D::is_collide_with_bodies_enabled() const { |
| 295 | return collide_with_bodies; |
| 296 | } |
| 297 | |
| 298 | void RayCast3D::set_hit_from_inside(bool p_enabled) { |
| 299 | hit_from_inside = p_enabled; |
| 300 | } |
| 301 | |
| 302 | bool RayCast3D::is_hit_from_inside_enabled() const { |
| 303 | return hit_from_inside; |
| 304 | } |
| 305 | |
| 306 | void RayCast3D::set_hit_back_faces(bool p_enabled) { |
| 307 | hit_back_faces = p_enabled; |
| 308 | } |
| 309 | |
| 310 | bool RayCast3D::is_hit_back_faces_enabled() const { |
| 311 | return hit_back_faces; |
| 312 | } |
| 313 | |
| 314 | void RayCast3D::_bind_methods() { |
| 315 | ClassDB::bind_method(D_METHOD("set_enabled" , "enabled" ), &RayCast3D::set_enabled); |
| 316 | ClassDB::bind_method(D_METHOD("is_enabled" ), &RayCast3D::is_enabled); |
| 317 | |
| 318 | ClassDB::bind_method(D_METHOD("set_target_position" , "local_point" ), &RayCast3D::set_target_position); |
| 319 | ClassDB::bind_method(D_METHOD("get_target_position" ), &RayCast3D::get_target_position); |
| 320 | |
| 321 | ClassDB::bind_method(D_METHOD("is_colliding" ), &RayCast3D::is_colliding); |
| 322 | ClassDB::bind_method(D_METHOD("force_raycast_update" ), &RayCast3D::force_raycast_update); |
| 323 | |
| 324 | ClassDB::bind_method(D_METHOD("get_collider" ), &RayCast3D::get_collider); |
| 325 | ClassDB::bind_method(D_METHOD("get_collider_rid" ), &RayCast3D::get_collider_rid); |
| 326 | ClassDB::bind_method(D_METHOD("get_collider_shape" ), &RayCast3D::get_collider_shape); |
| 327 | ClassDB::bind_method(D_METHOD("get_collision_point" ), &RayCast3D::get_collision_point); |
| 328 | ClassDB::bind_method(D_METHOD("get_collision_normal" ), &RayCast3D::get_collision_normal); |
| 329 | ClassDB::bind_method(D_METHOD("get_collision_face_index" ), &RayCast3D::get_collision_face_index); |
| 330 | |
| 331 | ClassDB::bind_method(D_METHOD("add_exception_rid" , "rid" ), &RayCast3D::add_exception_rid); |
| 332 | ClassDB::bind_method(D_METHOD("add_exception" , "node" ), &RayCast3D::add_exception); |
| 333 | |
| 334 | ClassDB::bind_method(D_METHOD("remove_exception_rid" , "rid" ), &RayCast3D::remove_exception_rid); |
| 335 | ClassDB::bind_method(D_METHOD("remove_exception" , "node" ), &RayCast3D::remove_exception); |
| 336 | |
| 337 | ClassDB::bind_method(D_METHOD("clear_exceptions" ), &RayCast3D::clear_exceptions); |
| 338 | |
| 339 | ClassDB::bind_method(D_METHOD("set_collision_mask" , "mask" ), &RayCast3D::set_collision_mask); |
| 340 | ClassDB::bind_method(D_METHOD("get_collision_mask" ), &RayCast3D::get_collision_mask); |
| 341 | |
| 342 | ClassDB::bind_method(D_METHOD("set_collision_mask_value" , "layer_number" , "value" ), &RayCast3D::set_collision_mask_value); |
| 343 | ClassDB::bind_method(D_METHOD("get_collision_mask_value" , "layer_number" ), &RayCast3D::get_collision_mask_value); |
| 344 | |
| 345 | ClassDB::bind_method(D_METHOD("set_exclude_parent_body" , "mask" ), &RayCast3D::set_exclude_parent_body); |
| 346 | ClassDB::bind_method(D_METHOD("get_exclude_parent_body" ), &RayCast3D::get_exclude_parent_body); |
| 347 | |
| 348 | ClassDB::bind_method(D_METHOD("set_collide_with_areas" , "enable" ), &RayCast3D::set_collide_with_areas); |
| 349 | ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled" ), &RayCast3D::is_collide_with_areas_enabled); |
| 350 | |
| 351 | ClassDB::bind_method(D_METHOD("set_collide_with_bodies" , "enable" ), &RayCast3D::set_collide_with_bodies); |
| 352 | ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled" ), &RayCast3D::is_collide_with_bodies_enabled); |
| 353 | |
| 354 | ClassDB::bind_method(D_METHOD("set_hit_from_inside" , "enable" ), &RayCast3D::set_hit_from_inside); |
| 355 | ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled" ), &RayCast3D::is_hit_from_inside_enabled); |
| 356 | |
| 357 | ClassDB::bind_method(D_METHOD("set_hit_back_faces" , "enable" ), &RayCast3D::set_hit_back_faces); |
| 358 | ClassDB::bind_method(D_METHOD("is_hit_back_faces_enabled" ), &RayCast3D::is_hit_back_faces_enabled); |
| 359 | |
| 360 | ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color" , "debug_shape_custom_color" ), &RayCast3D::set_debug_shape_custom_color); |
| 361 | ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color" ), &RayCast3D::get_debug_shape_custom_color); |
| 362 | |
| 363 | ClassDB::bind_method(D_METHOD("set_debug_shape_thickness" , "debug_shape_thickness" ), &RayCast3D::set_debug_shape_thickness); |
| 364 | ClassDB::bind_method(D_METHOD("get_debug_shape_thickness" ), &RayCast3D::get_debug_shape_thickness); |
| 365 | |
| 366 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled" ), "set_enabled" , "is_enabled" ); |
| 367 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent" ), "set_exclude_parent_body" , "get_exclude_parent_body" ); |
| 368 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position" , PROPERTY_HINT_NONE, "suffix:m" ), "set_target_position" , "get_target_position" ); |
| 369 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask" , "get_collision_mask" ); |
| 370 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside" ), "set_hit_from_inside" , "is_hit_from_inside_enabled" ); |
| 371 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces" ), "set_hit_back_faces" , "is_hit_back_faces_enabled" ); |
| 372 | |
| 373 | ADD_GROUP("Collide With" , "collide_with" ); |
| 374 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas" , "is_collide_with_areas_enabled" ); |
| 375 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies" , PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies" , "is_collide_with_bodies_enabled" ); |
| 376 | |
| 377 | ADD_GROUP("Debug Shape" , "debug_shape" ); |
| 378 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color" ), "set_debug_shape_custom_color" , "get_debug_shape_custom_color" ); |
| 379 | ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness" , PROPERTY_HINT_RANGE, "1,5" ), "set_debug_shape_thickness" , "get_debug_shape_thickness" ); |
| 380 | } |
| 381 | |
| 382 | int RayCast3D::get_debug_shape_thickness() const { |
| 383 | return debug_shape_thickness; |
| 384 | } |
| 385 | |
| 386 | void RayCast3D::_update_debug_shape_vertices() { |
| 387 | debug_shape_vertices.clear(); |
| 388 | debug_line_vertices.clear(); |
| 389 | |
| 390 | if (target_position == Vector3()) { |
| 391 | return; |
| 392 | } |
| 393 | |
| 394 | debug_line_vertices.push_back(Vector3()); |
| 395 | debug_line_vertices.push_back(target_position); |
| 396 | |
| 397 | if (debug_shape_thickness > 1) { |
| 398 | float scale_factor = 100.0; |
| 399 | Vector3 dir = Vector3(target_position).normalized(); |
| 400 | // Draw truncated pyramid |
| 401 | Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized(); |
| 402 | normal *= debug_shape_thickness / scale_factor; |
| 403 | int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 }; |
| 404 | for (int v = 0; v < 14; v++) { |
| 405 | Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + target_position; |
| 406 | debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25))); |
| 407 | } |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) { |
| 412 | debug_shape_thickness = p_debug_shape_thickness; |
| 413 | update_gizmos(); |
| 414 | |
| 415 | if (Engine::get_singleton()->is_editor_hint()) { |
| 416 | if (is_inside_tree()) { |
| 417 | _update_debug_shape_vertices(); |
| 418 | } |
| 419 | } else if (debug_shape) { |
| 420 | _update_debug_shape(); |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | const Vector<Vector3> &RayCast3D::get_debug_shape_vertices() const { |
| 425 | return debug_shape_vertices; |
| 426 | } |
| 427 | |
| 428 | const Vector<Vector3> &RayCast3D::get_debug_line_vertices() const { |
| 429 | return debug_line_vertices; |
| 430 | } |
| 431 | |
| 432 | void RayCast3D::set_debug_shape_custom_color(const Color &p_color) { |
| 433 | debug_shape_custom_color = p_color; |
| 434 | if (debug_material.is_valid()) { |
| 435 | _update_debug_shape_material(); |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | Ref<StandardMaterial3D> RayCast3D::get_debug_material() { |
| 440 | _update_debug_shape_material(); |
| 441 | return debug_material; |
| 442 | } |
| 443 | |
| 444 | const Color &RayCast3D::get_debug_shape_custom_color() const { |
| 445 | return debug_shape_custom_color; |
| 446 | } |
| 447 | |
| 448 | void RayCast3D::_create_debug_shape() { |
| 449 | _update_debug_shape_material(); |
| 450 | |
| 451 | Ref<ArrayMesh> mesh = memnew(ArrayMesh); |
| 452 | |
| 453 | MeshInstance3D *mi = memnew(MeshInstance3D); |
| 454 | mi->set_mesh(mesh); |
| 455 | |
| 456 | add_child(mi); |
| 457 | debug_shape = mi; |
| 458 | } |
| 459 | |
| 460 | void RayCast3D::_update_debug_shape_material(bool p_check_collision) { |
| 461 | if (!debug_material.is_valid()) { |
| 462 | Ref<StandardMaterial3D> material = memnew(StandardMaterial3D); |
| 463 | debug_material = material; |
| 464 | |
| 465 | material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
| 466 | // Use double-sided rendering so that the RayCast can be seen if the camera is inside. |
| 467 | material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); |
| 468 | material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); |
| 469 | } |
| 470 | |
| 471 | Color color = debug_shape_custom_color; |
| 472 | if (color == Color(0.0, 0.0, 0.0)) { |
| 473 | // Use the default debug shape color defined in the Project Settings. |
| 474 | color = get_tree()->get_debug_collisions_color(); |
| 475 | } |
| 476 | |
| 477 | if (p_check_collision && collided) { |
| 478 | if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { |
| 479 | // If base color is already quite reddish, highlight collision with green color |
| 480 | color = Color(0.0, 1.0, 0.0, color.a); |
| 481 | } else { |
| 482 | // Else, highlight collision with red color |
| 483 | color = Color(1.0, 0, 0, color.a); |
| 484 | } |
| 485 | } |
| 486 | |
| 487 | Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material); |
| 488 | material->set_albedo(color); |
| 489 | } |
| 490 | |
| 491 | void RayCast3D::_update_debug_shape() { |
| 492 | if (!enabled) { |
| 493 | return; |
| 494 | } |
| 495 | |
| 496 | if (!debug_shape) { |
| 497 | _create_debug_shape(); |
| 498 | } |
| 499 | |
| 500 | MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); |
| 501 | Ref<ArrayMesh> mesh = mi->get_mesh(); |
| 502 | if (!mesh.is_valid()) { |
| 503 | return; |
| 504 | } |
| 505 | |
| 506 | _update_debug_shape_vertices(); |
| 507 | |
| 508 | mesh->clear_surfaces(); |
| 509 | |
| 510 | Array a; |
| 511 | a.resize(Mesh::ARRAY_MAX); |
| 512 | |
| 513 | uint32_t flags = 0; |
| 514 | int surface_count = 0; |
| 515 | |
| 516 | if (!debug_line_vertices.is_empty()) { |
| 517 | a[Mesh::ARRAY_VERTEX] = debug_line_vertices; |
| 518 | mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags); |
| 519 | mesh->surface_set_material(surface_count, debug_material); |
| 520 | ++surface_count; |
| 521 | } |
| 522 | |
| 523 | if (!debug_shape_vertices.is_empty()) { |
| 524 | a[Mesh::ARRAY_VERTEX] = debug_shape_vertices; |
| 525 | mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags); |
| 526 | mesh->surface_set_material(surface_count, debug_material); |
| 527 | ++surface_count; |
| 528 | } |
| 529 | } |
| 530 | |
| 531 | void RayCast3D::_clear_debug_shape() { |
| 532 | if (!debug_shape) { |
| 533 | return; |
| 534 | } |
| 535 | |
| 536 | MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); |
| 537 | if (mi->is_inside_tree()) { |
| 538 | mi->queue_free(); |
| 539 | } else { |
| 540 | memdelete(mi); |
| 541 | } |
| 542 | |
| 543 | debug_shape = nullptr; |
| 544 | } |
| 545 | |
| 546 | RayCast3D::RayCast3D() { |
| 547 | } |
| 548 | |