| 1 | /**************************************************************************/ | 
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| 2 | /*  ray_cast_3d.cpp                                                       */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "ray_cast_3d.h" | 
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| 32 |  | 
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| 33 | #include "collision_object_3d.h" | 
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| 34 | #include "mesh_instance_3d.h" | 
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| 35 |  | 
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| 36 | void RayCast3D::set_target_position(const Vector3 &p_point) { | 
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| 37 | target_position = p_point; | 
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| 38 | update_gizmos(); | 
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| 39 |  | 
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| 40 | if (Engine::get_singleton()->is_editor_hint()) { | 
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| 41 | if (is_inside_tree()) { | 
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| 42 | _update_debug_shape_vertices(); | 
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| 43 | } | 
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| 44 | } else if (debug_shape) { | 
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| 45 | _update_debug_shape(); | 
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| 46 | } | 
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| 47 | } | 
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| 48 |  | 
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| 49 | Vector3 RayCast3D::get_target_position() const { | 
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| 50 | return target_position; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | void RayCast3D::set_collision_mask(uint32_t p_mask) { | 
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| 54 | collision_mask = p_mask; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | uint32_t RayCast3D::get_collision_mask() const { | 
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| 58 | return collision_mask; | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void RayCast3D::set_collision_mask_value(int p_layer_number, bool p_value) { | 
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| 62 | ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 63 | ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 64 | uint32_t mask = get_collision_mask(); | 
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| 65 | if (p_value) { | 
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| 66 | mask |= 1 << (p_layer_number - 1); | 
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| 67 | } else { | 
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| 68 | mask &= ~(1 << (p_layer_number - 1)); | 
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| 69 | } | 
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| 70 | set_collision_mask(mask); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | bool RayCast3D::get_collision_mask_value(int p_layer_number) const { | 
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| 74 | ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 75 | ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); | 
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| 76 | return get_collision_mask() & (1 << (p_layer_number - 1)); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | bool RayCast3D::is_colliding() const { | 
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| 80 | return collided; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | Object *RayCast3D::get_collider() const { | 
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| 84 | if (against.is_null()) { | 
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| 85 | return nullptr; | 
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| 86 | } | 
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| 87 |  | 
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| 88 | return ObjectDB::get_instance(against); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | RID RayCast3D::get_collider_rid() const { | 
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| 92 | return against_rid; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | int RayCast3D::get_collider_shape() const { | 
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| 96 | return against_shape; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | Vector3 RayCast3D::get_collision_point() const { | 
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| 100 | return collision_point; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | Vector3 RayCast3D::get_collision_normal() const { | 
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| 104 | return collision_normal; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | int RayCast3D::get_collision_face_index() const { | 
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| 108 | return collision_face_index; | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void RayCast3D::set_enabled(bool p_enabled) { | 
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| 112 | enabled = p_enabled; | 
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| 113 | update_gizmos(); | 
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| 114 |  | 
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| 115 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { | 
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| 116 | set_physics_process_internal(p_enabled); | 
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| 117 | } | 
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| 118 | if (!p_enabled) { | 
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| 119 | collided = false; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { | 
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| 123 | if (p_enabled) { | 
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| 124 | _update_debug_shape(); | 
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| 125 | } else { | 
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| 126 | _clear_debug_shape(); | 
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| 127 | } | 
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| 128 | } | 
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| 129 | } | 
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| 130 |  | 
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| 131 | bool RayCast3D::is_enabled() const { | 
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| 132 | return enabled; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) { | 
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| 136 | if (exclude_parent_body == p_exclude_parent_body) { | 
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| 137 | return; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | exclude_parent_body = p_exclude_parent_body; | 
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| 141 |  | 
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| 142 | if (!is_inside_tree()) { | 
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| 143 | return; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | if (Object::cast_to<CollisionObject3D>(get_parent())) { | 
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| 147 | if (exclude_parent_body) { | 
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| 148 | exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); | 
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| 149 | } else { | 
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| 150 | exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); | 
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| 151 | } | 
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| 152 | } | 
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| 153 | } | 
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| 154 |  | 
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| 155 | bool RayCast3D::get_exclude_parent_body() const { | 
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| 156 | return exclude_parent_body; | 
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| 157 | } | 
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| 158 |  | 
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| 159 | void RayCast3D::_notification(int p_what) { | 
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| 160 | switch (p_what) { | 
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| 161 | case NOTIFICATION_ENTER_TREE: { | 
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| 162 | if (Engine::get_singleton()->is_editor_hint()) { | 
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| 163 | _update_debug_shape_vertices(); | 
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| 164 | } | 
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| 165 | if (enabled && !Engine::get_singleton()->is_editor_hint()) { | 
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| 166 | set_physics_process_internal(true); | 
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| 167 | } else { | 
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| 168 | set_physics_process_internal(false); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | if (get_tree()->is_debugging_collisions_hint()) { | 
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| 172 | _update_debug_shape(); | 
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| 173 | } | 
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| 174 |  | 
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| 175 | if (Object::cast_to<CollisionObject3D>(get_parent())) { | 
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| 176 | if (exclude_parent_body) { | 
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| 177 | exclude.insert(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); | 
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| 178 | } else { | 
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| 179 | exclude.erase(Object::cast_to<CollisionObject3D>(get_parent())->get_rid()); | 
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| 180 | } | 
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| 181 | } | 
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| 182 | } break; | 
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| 183 |  | 
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| 184 | case NOTIFICATION_EXIT_TREE: { | 
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| 185 | if (enabled) { | 
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| 186 | set_physics_process_internal(false); | 
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| 187 | } | 
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| 188 |  | 
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| 189 | if (debug_shape) { | 
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| 190 | _clear_debug_shape(); | 
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| 191 | } | 
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| 192 | } break; | 
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| 193 |  | 
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| 194 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { | 
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| 195 | if (!enabled) { | 
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| 196 | break; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | bool prev_collision_state = collided; | 
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| 200 | _update_raycast_state(); | 
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| 201 | if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) { | 
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| 202 | _update_debug_shape_material(true); | 
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| 203 | } | 
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| 204 | } break; | 
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| 205 | } | 
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| 206 | } | 
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| 207 |  | 
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| 208 | void RayCast3D::_update_raycast_state() { | 
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| 209 | Ref<World3D> w3d = get_world_3d(); | 
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| 210 | ERR_FAIL_COND(w3d.is_null()); | 
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| 211 |  | 
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| 212 | PhysicsDirectSpaceState3D *dss = PhysicsServer3D::get_singleton()->space_get_direct_state(w3d->get_space()); | 
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| 213 | ERR_FAIL_NULL(dss); | 
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| 214 |  | 
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| 215 | Transform3D gt = get_global_transform(); | 
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| 216 |  | 
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| 217 | Vector3 to = target_position; | 
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| 218 | if (to == Vector3()) { | 
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| 219 | to = Vector3(0, 0.01, 0); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | PhysicsDirectSpaceState3D::RayParameters ray_params; | 
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| 223 | ray_params.from = gt.get_origin(); | 
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| 224 | ray_params.to = gt.xform(to); | 
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| 225 | ray_params.exclude = exclude; | 
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| 226 | ray_params.collision_mask = collision_mask; | 
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| 227 | ray_params.collide_with_bodies = collide_with_bodies; | 
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| 228 | ray_params.collide_with_areas = collide_with_areas; | 
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| 229 | ray_params.hit_from_inside = hit_from_inside; | 
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| 230 | ray_params.hit_back_faces = hit_back_faces; | 
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| 231 |  | 
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| 232 | PhysicsDirectSpaceState3D::RayResult rr; | 
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| 233 | if (dss->intersect_ray(ray_params, rr)) { | 
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| 234 | collided = true; | 
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| 235 | against = rr.collider_id; | 
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| 236 | against_rid = rr.rid; | 
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| 237 | collision_point = rr.position; | 
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| 238 | collision_normal = rr.normal; | 
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| 239 | collision_face_index = rr.face_index; | 
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| 240 | against_shape = rr.shape; | 
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| 241 | } else { | 
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| 242 | collided = false; | 
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| 243 | against = ObjectID(); | 
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| 244 | against_rid = RID(); | 
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| 245 | against_shape = 0; | 
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| 246 | } | 
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| 247 | } | 
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| 248 |  | 
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| 249 | void RayCast3D::force_raycast_update() { | 
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| 250 | _update_raycast_state(); | 
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| 251 | } | 
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| 252 |  | 
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| 253 | void RayCast3D::add_exception_rid(const RID &p_rid) { | 
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| 254 | exclude.insert(p_rid); | 
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| 255 | } | 
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| 256 |  | 
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| 257 | void RayCast3D::add_exception(const CollisionObject3D *p_node) { | 
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| 258 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D."); | 
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| 259 | add_exception_rid(p_node->get_rid()); | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void RayCast3D::remove_exception_rid(const RID &p_rid) { | 
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| 263 | exclude.erase(p_rid); | 
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| 264 | } | 
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| 265 |  | 
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| 266 | void RayCast3D::remove_exception(const CollisionObject3D *p_node) { | 
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| 267 | ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject3D."); | 
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| 268 | remove_exception_rid(p_node->get_rid()); | 
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| 269 | } | 
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| 270 |  | 
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| 271 | void RayCast3D::clear_exceptions() { | 
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| 272 | exclude.clear(); | 
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| 273 |  | 
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| 274 | if (exclude_parent_body && is_inside_tree()) { | 
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| 275 | CollisionObject3D *parent = Object::cast_to<CollisionObject3D>(get_parent()); | 
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| 276 | if (parent) { | 
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| 277 | exclude.insert(parent->get_rid()); | 
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| 278 | } | 
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| 279 | } | 
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| 280 | } | 
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| 281 |  | 
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| 282 | void RayCast3D::set_collide_with_areas(bool p_enabled) { | 
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| 283 | collide_with_areas = p_enabled; | 
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| 284 | } | 
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| 285 |  | 
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| 286 | bool RayCast3D::is_collide_with_areas_enabled() const { | 
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| 287 | return collide_with_areas; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | void RayCast3D::set_collide_with_bodies(bool p_enabled) { | 
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| 291 | collide_with_bodies = p_enabled; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | bool RayCast3D::is_collide_with_bodies_enabled() const { | 
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| 295 | return collide_with_bodies; | 
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| 296 | } | 
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| 297 |  | 
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| 298 | void RayCast3D::set_hit_from_inside(bool p_enabled) { | 
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| 299 | hit_from_inside = p_enabled; | 
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| 300 | } | 
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| 301 |  | 
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| 302 | bool RayCast3D::is_hit_from_inside_enabled() const { | 
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| 303 | return hit_from_inside; | 
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| 304 | } | 
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| 305 |  | 
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| 306 | void RayCast3D::set_hit_back_faces(bool p_enabled) { | 
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| 307 | hit_back_faces = p_enabled; | 
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| 308 | } | 
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| 309 |  | 
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| 310 | bool RayCast3D::is_hit_back_faces_enabled() const { | 
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| 311 | return hit_back_faces; | 
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| 312 | } | 
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| 313 |  | 
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| 314 | void RayCast3D::_bind_methods() { | 
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| 315 | ClassDB::bind_method(D_METHOD( "set_enabled", "enabled"), &RayCast3D::set_enabled); | 
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| 316 | ClassDB::bind_method(D_METHOD( "is_enabled"), &RayCast3D::is_enabled); | 
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| 317 |  | 
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| 318 | ClassDB::bind_method(D_METHOD( "set_target_position", "local_point"), &RayCast3D::set_target_position); | 
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| 319 | ClassDB::bind_method(D_METHOD( "get_target_position"), &RayCast3D::get_target_position); | 
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| 320 |  | 
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| 321 | ClassDB::bind_method(D_METHOD( "is_colliding"), &RayCast3D::is_colliding); | 
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| 322 | ClassDB::bind_method(D_METHOD( "force_raycast_update"), &RayCast3D::force_raycast_update); | 
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| 323 |  | 
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| 324 | ClassDB::bind_method(D_METHOD( "get_collider"), &RayCast3D::get_collider); | 
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| 325 | ClassDB::bind_method(D_METHOD( "get_collider_rid"), &RayCast3D::get_collider_rid); | 
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| 326 | ClassDB::bind_method(D_METHOD( "get_collider_shape"), &RayCast3D::get_collider_shape); | 
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| 327 | ClassDB::bind_method(D_METHOD( "get_collision_point"), &RayCast3D::get_collision_point); | 
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| 328 | ClassDB::bind_method(D_METHOD( "get_collision_normal"), &RayCast3D::get_collision_normal); | 
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| 329 | ClassDB::bind_method(D_METHOD( "get_collision_face_index"), &RayCast3D::get_collision_face_index); | 
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| 330 |  | 
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| 331 | ClassDB::bind_method(D_METHOD( "add_exception_rid", "rid"), &RayCast3D::add_exception_rid); | 
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| 332 | ClassDB::bind_method(D_METHOD( "add_exception", "node"), &RayCast3D::add_exception); | 
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| 333 |  | 
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| 334 | ClassDB::bind_method(D_METHOD( "remove_exception_rid", "rid"), &RayCast3D::remove_exception_rid); | 
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| 335 | ClassDB::bind_method(D_METHOD( "remove_exception", "node"), &RayCast3D::remove_exception); | 
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| 336 |  | 
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| 337 | ClassDB::bind_method(D_METHOD( "clear_exceptions"), &RayCast3D::clear_exceptions); | 
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| 338 |  | 
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| 339 | ClassDB::bind_method(D_METHOD( "set_collision_mask", "mask"), &RayCast3D::set_collision_mask); | 
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| 340 | ClassDB::bind_method(D_METHOD( "get_collision_mask"), &RayCast3D::get_collision_mask); | 
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| 341 |  | 
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| 342 | ClassDB::bind_method(D_METHOD( "set_collision_mask_value", "layer_number", "value"), &RayCast3D::set_collision_mask_value); | 
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| 343 | ClassDB::bind_method(D_METHOD( "get_collision_mask_value", "layer_number"), &RayCast3D::get_collision_mask_value); | 
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| 344 |  | 
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| 345 | ClassDB::bind_method(D_METHOD( "set_exclude_parent_body", "mask"), &RayCast3D::set_exclude_parent_body); | 
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| 346 | ClassDB::bind_method(D_METHOD( "get_exclude_parent_body"), &RayCast3D::get_exclude_parent_body); | 
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| 347 |  | 
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| 348 | ClassDB::bind_method(D_METHOD( "set_collide_with_areas", "enable"), &RayCast3D::set_collide_with_areas); | 
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| 349 | ClassDB::bind_method(D_METHOD( "is_collide_with_areas_enabled"), &RayCast3D::is_collide_with_areas_enabled); | 
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| 350 |  | 
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| 351 | ClassDB::bind_method(D_METHOD( "set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies); | 
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| 352 | ClassDB::bind_method(D_METHOD( "is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled); | 
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| 353 |  | 
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| 354 | ClassDB::bind_method(D_METHOD( "set_hit_from_inside", "enable"), &RayCast3D::set_hit_from_inside); | 
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| 355 | ClassDB::bind_method(D_METHOD( "is_hit_from_inside_enabled"), &RayCast3D::is_hit_from_inside_enabled); | 
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| 356 |  | 
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| 357 | ClassDB::bind_method(D_METHOD( "set_hit_back_faces", "enable"), &RayCast3D::set_hit_back_faces); | 
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| 358 | ClassDB::bind_method(D_METHOD( "is_hit_back_faces_enabled"), &RayCast3D::is_hit_back_faces_enabled); | 
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| 359 |  | 
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| 360 | ClassDB::bind_method(D_METHOD( "set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color); | 
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| 361 | ClassDB::bind_method(D_METHOD( "get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color); | 
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| 362 |  | 
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| 363 | ClassDB::bind_method(D_METHOD( "set_debug_shape_thickness", "debug_shape_thickness"), &RayCast3D::set_debug_shape_thickness); | 
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| 364 | ClassDB::bind_method(D_METHOD( "get_debug_shape_thickness"), &RayCast3D::get_debug_shape_thickness); | 
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| 365 |  | 
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| 366 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); | 
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| 367 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); | 
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| 368 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "suffix:m"), "set_target_position", "get_target_position"); | 
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| 369 | ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); | 
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| 370 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled"); | 
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| 371 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces"), "set_hit_back_faces", "is_hit_back_faces_enabled"); | 
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| 372 |  | 
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| 373 | ADD_GROUP( "Collide With", "collide_with"); | 
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| 374 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); | 
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| 375 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); | 
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| 376 |  | 
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| 377 | ADD_GROUP( "Debug Shape", "debug_shape"); | 
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| 378 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color"); | 
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| 379 | ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness"); | 
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| 380 | } | 
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| 381 |  | 
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| 382 | int RayCast3D::get_debug_shape_thickness() const { | 
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| 383 | return debug_shape_thickness; | 
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| 384 | } | 
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| 385 |  | 
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| 386 | void RayCast3D::_update_debug_shape_vertices() { | 
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| 387 | debug_shape_vertices.clear(); | 
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| 388 | debug_line_vertices.clear(); | 
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| 389 |  | 
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| 390 | if (target_position == Vector3()) { | 
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| 391 | return; | 
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| 392 | } | 
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| 393 |  | 
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| 394 | debug_line_vertices.push_back(Vector3()); | 
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| 395 | debug_line_vertices.push_back(target_position); | 
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| 396 |  | 
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| 397 | if (debug_shape_thickness > 1) { | 
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| 398 | float scale_factor = 100.0; | 
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| 399 | Vector3 dir = Vector3(target_position).normalized(); | 
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| 400 | // Draw truncated pyramid | 
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| 401 | Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized(); | 
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| 402 | normal *= debug_shape_thickness / scale_factor; | 
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| 403 | int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 }; | 
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| 404 | for (int v = 0; v < 14; v++) { | 
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| 405 | Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + target_position; | 
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| 406 | debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25))); | 
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| 407 | } | 
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| 408 | } | 
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| 409 | } | 
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| 410 |  | 
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| 411 | void RayCast3D::set_debug_shape_thickness(const int p_debug_shape_thickness) { | 
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| 412 | debug_shape_thickness = p_debug_shape_thickness; | 
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| 413 | update_gizmos(); | 
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| 414 |  | 
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| 415 | if (Engine::get_singleton()->is_editor_hint()) { | 
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| 416 | if (is_inside_tree()) { | 
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| 417 | _update_debug_shape_vertices(); | 
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| 418 | } | 
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| 419 | } else if (debug_shape) { | 
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| 420 | _update_debug_shape(); | 
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| 421 | } | 
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| 422 | } | 
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| 423 |  | 
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| 424 | const Vector<Vector3> &RayCast3D::get_debug_shape_vertices() const { | 
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| 425 | return debug_shape_vertices; | 
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| 426 | } | 
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| 427 |  | 
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| 428 | const Vector<Vector3> &RayCast3D::get_debug_line_vertices() const { | 
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| 429 | return debug_line_vertices; | 
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| 430 | } | 
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| 431 |  | 
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| 432 | void RayCast3D::set_debug_shape_custom_color(const Color &p_color) { | 
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| 433 | debug_shape_custom_color = p_color; | 
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| 434 | if (debug_material.is_valid()) { | 
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| 435 | _update_debug_shape_material(); | 
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| 436 | } | 
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| 437 | } | 
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| 438 |  | 
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| 439 | Ref<StandardMaterial3D> RayCast3D::get_debug_material() { | 
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| 440 | _update_debug_shape_material(); | 
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| 441 | return debug_material; | 
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| 442 | } | 
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| 443 |  | 
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| 444 | const Color &RayCast3D::get_debug_shape_custom_color() const { | 
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| 445 | return debug_shape_custom_color; | 
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| 446 | } | 
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| 447 |  | 
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| 448 | void RayCast3D::_create_debug_shape() { | 
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| 449 | _update_debug_shape_material(); | 
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| 450 |  | 
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| 451 | Ref<ArrayMesh> mesh = memnew(ArrayMesh); | 
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| 452 |  | 
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| 453 | MeshInstance3D *mi = memnew(MeshInstance3D); | 
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| 454 | mi->set_mesh(mesh); | 
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| 455 |  | 
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| 456 | add_child(mi); | 
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| 457 | debug_shape = mi; | 
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| 458 | } | 
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| 459 |  | 
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| 460 | void RayCast3D::_update_debug_shape_material(bool p_check_collision) { | 
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| 461 | if (!debug_material.is_valid()) { | 
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| 462 | Ref<StandardMaterial3D> material = memnew(StandardMaterial3D); | 
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| 463 | debug_material = material; | 
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| 464 |  | 
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| 465 | material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); | 
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| 466 | // Use double-sided rendering so that the RayCast can be seen if the camera is inside. | 
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| 467 | material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); | 
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| 468 | material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); | 
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| 469 | } | 
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| 470 |  | 
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| 471 | Color color = debug_shape_custom_color; | 
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| 472 | if (color == Color(0.0, 0.0, 0.0)) { | 
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| 473 | // Use the default debug shape color defined in the Project Settings. | 
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| 474 | color = get_tree()->get_debug_collisions_color(); | 
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| 475 | } | 
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| 476 |  | 
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| 477 | if (p_check_collision && collided) { | 
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| 478 | if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { | 
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| 479 | // If base color is already quite reddish, highlight collision with green color | 
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| 480 | color = Color(0.0, 1.0, 0.0, color.a); | 
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| 481 | } else { | 
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| 482 | // Else, highlight collision with red color | 
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| 483 | color = Color(1.0, 0, 0, color.a); | 
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| 484 | } | 
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| 485 | } | 
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| 486 |  | 
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| 487 | Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material); | 
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| 488 | material->set_albedo(color); | 
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| 489 | } | 
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| 490 |  | 
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| 491 | void RayCast3D::_update_debug_shape() { | 
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| 492 | if (!enabled) { | 
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| 493 | return; | 
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| 494 | } | 
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| 495 |  | 
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| 496 | if (!debug_shape) { | 
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| 497 | _create_debug_shape(); | 
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| 498 | } | 
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| 499 |  | 
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| 500 | MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); | 
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| 501 | Ref<ArrayMesh> mesh = mi->get_mesh(); | 
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| 502 | if (!mesh.is_valid()) { | 
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| 503 | return; | 
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| 504 | } | 
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| 505 |  | 
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| 506 | _update_debug_shape_vertices(); | 
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| 507 |  | 
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| 508 | mesh->clear_surfaces(); | 
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| 509 |  | 
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| 510 | Array a; | 
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| 511 | a.resize(Mesh::ARRAY_MAX); | 
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| 512 |  | 
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| 513 | uint32_t flags = 0; | 
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| 514 | int surface_count = 0; | 
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| 515 |  | 
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| 516 | if (!debug_line_vertices.is_empty()) { | 
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| 517 | a[Mesh::ARRAY_VERTEX] = debug_line_vertices; | 
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| 518 | mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags); | 
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| 519 | mesh->surface_set_material(surface_count, debug_material); | 
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| 520 | ++surface_count; | 
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| 521 | } | 
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| 522 |  | 
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| 523 | if (!debug_shape_vertices.is_empty()) { | 
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| 524 | a[Mesh::ARRAY_VERTEX] = debug_shape_vertices; | 
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| 525 | mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags); | 
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| 526 | mesh->surface_set_material(surface_count, debug_material); | 
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| 527 | ++surface_count; | 
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| 528 | } | 
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| 529 | } | 
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| 530 |  | 
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| 531 | void RayCast3D::_clear_debug_shape() { | 
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| 532 | if (!debug_shape) { | 
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| 533 | return; | 
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| 534 | } | 
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| 535 |  | 
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| 536 | MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); | 
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| 537 | if (mi->is_inside_tree()) { | 
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| 538 | mi->queue_free(); | 
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| 539 | } else { | 
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| 540 | memdelete(mi); | 
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| 541 | } | 
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| 542 |  | 
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| 543 | debug_shape = nullptr; | 
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| 544 | } | 
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| 545 |  | 
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| 546 | RayCast3D::RayCast3D() { | 
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| 547 | } | 
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| 548 |  | 
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