1 | /**************************************************************************/ |
2 | /* fog.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef FOG_RD_H |
32 | #define FOG_RD_H |
33 | |
34 | #include "core/templates/local_vector.h" |
35 | #include "core/templates/rid_owner.h" |
36 | #include "servers/rendering/environment/renderer_fog.h" |
37 | #include "servers/rendering/renderer_rd/cluster_builder_rd.h" |
38 | #include "servers/rendering/renderer_rd/environment/gi.h" |
39 | #include "servers/rendering/renderer_rd/shaders/environment/volumetric_fog.glsl.gen.h" |
40 | #include "servers/rendering/renderer_rd/shaders/environment/volumetric_fog_process.glsl.gen.h" |
41 | #include "servers/rendering/renderer_rd/storage_rd/render_buffer_custom_data_rd.h" |
42 | #include "servers/rendering/storage/utilities.h" |
43 | |
44 | #define RB_SCOPE_FOG SNAME("Fog") |
45 | |
46 | namespace RendererRD { |
47 | |
48 | class Fog : public RendererFog { |
49 | private: |
50 | static Fog *singleton; |
51 | |
52 | /* FOG VOLUMES */ |
53 | |
54 | struct FogVolume { |
55 | RID material; |
56 | Vector3 size = Vector3(2, 2, 2); |
57 | |
58 | RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX; |
59 | |
60 | Dependency dependency; |
61 | }; |
62 | |
63 | mutable RID_Owner<FogVolume, true> fog_volume_owner; |
64 | |
65 | struct FogVolumeInstance { |
66 | RID volume; |
67 | Transform3D transform; |
68 | bool active = false; |
69 | }; |
70 | |
71 | mutable RID_Owner<FogVolumeInstance> fog_volume_instance_owner; |
72 | |
73 | const int SAMPLERS_BINDING_FIRST_INDEX = 3; |
74 | |
75 | /* Volumetric Fog */ |
76 | struct VolumetricFogShader { |
77 | enum FogSet { |
78 | FOG_SET_BASE, |
79 | FOG_SET_UNIFORMS, |
80 | FOG_SET_MATERIAL, |
81 | FOG_SET_MAX, |
82 | }; |
83 | |
84 | struct FogPushConstant { |
85 | float position[3]; |
86 | float pad; |
87 | |
88 | float size[3]; |
89 | float pad2; |
90 | |
91 | int32_t corner[3]; |
92 | uint32_t shape; |
93 | |
94 | float transform[16]; |
95 | }; |
96 | |
97 | struct VolumeUBO { |
98 | float fog_frustum_size_begin[2]; |
99 | float fog_frustum_size_end[2]; |
100 | |
101 | float fog_frustum_end; |
102 | float z_near; |
103 | float z_far; |
104 | float time; |
105 | |
106 | int32_t fog_volume_size[3]; |
107 | uint32_t directional_light_count; |
108 | |
109 | uint32_t use_temporal_reprojection; |
110 | uint32_t temporal_frame; |
111 | float detail_spread; |
112 | float temporal_blend; |
113 | |
114 | float to_prev_view[16]; |
115 | float transform[16]; |
116 | }; |
117 | |
118 | ShaderCompiler compiler; |
119 | VolumetricFogShaderRD shader; |
120 | RID volume_ubo; |
121 | |
122 | RID default_shader; |
123 | RID default_material; |
124 | RID default_shader_rd; |
125 | |
126 | RID base_uniform_set; |
127 | |
128 | RID params_ubo; |
129 | |
130 | enum { |
131 | VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY, |
132 | VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY_WITH_SDFGI, |
133 | VOLUMETRIC_FOG_PROCESS_SHADER_FILTER, |
134 | VOLUMETRIC_FOG_PROCESS_SHADER_FOG, |
135 | VOLUMETRIC_FOG_PROCESS_SHADER_COPY, |
136 | VOLUMETRIC_FOG_PROCESS_SHADER_MAX, |
137 | }; |
138 | |
139 | struct ParamsUBO { |
140 | float fog_frustum_size_begin[2]; |
141 | float fog_frustum_size_end[2]; |
142 | |
143 | float fog_frustum_end; |
144 | float ambient_inject; |
145 | float z_far; |
146 | uint32_t filter_axis; |
147 | |
148 | float ambient_color[3]; |
149 | float sky_contribution; |
150 | |
151 | int32_t fog_volume_size[3]; |
152 | uint32_t directional_light_count; |
153 | |
154 | float base_emission[3]; |
155 | float base_density; |
156 | |
157 | float base_scattering[3]; |
158 | float phase_g; |
159 | |
160 | float detail_spread; |
161 | float gi_inject; |
162 | uint32_t max_voxel_gi_instances; |
163 | uint32_t cluster_type_size; |
164 | |
165 | float screen_size[2]; |
166 | uint32_t cluster_shift; |
167 | uint32_t cluster_width; |
168 | |
169 | uint32_t max_cluster_element_count_div_32; |
170 | uint32_t use_temporal_reprojection; |
171 | uint32_t temporal_frame; |
172 | float temporal_blend; |
173 | |
174 | float cam_rotation[12]; |
175 | float to_prev_view[16]; |
176 | float radiance_inverse_xform[12]; |
177 | }; |
178 | |
179 | VolumetricFogProcessShaderRD process_shader; |
180 | |
181 | RID process_shader_version; |
182 | RID process_pipelines[VOLUMETRIC_FOG_PROCESS_SHADER_MAX]; |
183 | |
184 | } volumetric_fog; |
185 | |
186 | Vector3i _point_get_position_in_froxel_volume(const Vector3 &p_point, float fog_end, const Vector2 &fog_near_size, const Vector2 &fog_far_size, float volumetric_fog_detail_spread, const Vector3 &fog_size, const Transform3D &p_cam_transform); |
187 | |
188 | struct FogShaderData : public RendererRD::MaterialStorage::ShaderData { |
189 | bool valid = false; |
190 | RID version; |
191 | |
192 | RID pipeline; |
193 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
194 | |
195 | Vector<uint32_t> ubo_offsets; |
196 | uint32_t ubo_size = 0; |
197 | |
198 | String code; |
199 | |
200 | bool uses_time = false; |
201 | |
202 | virtual void set_code(const String &p_Code); |
203 | virtual bool is_animated() const; |
204 | virtual bool casts_shadows() const; |
205 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
206 | |
207 | FogShaderData() {} |
208 | virtual ~FogShaderData(); |
209 | }; |
210 | |
211 | struct FogMaterialData : public RendererRD::MaterialStorage::MaterialData { |
212 | FogShaderData *shader_data = nullptr; |
213 | RID uniform_set; |
214 | bool uniform_set_updated; |
215 | |
216 | virtual void set_render_priority(int p_priority) {} |
217 | virtual void set_next_pass(RID p_pass) {} |
218 | virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
219 | virtual ~FogMaterialData(); |
220 | }; |
221 | |
222 | RendererRD::MaterialStorage::ShaderData *_create_fog_shader_func(); |
223 | static RendererRD::MaterialStorage::ShaderData *_create_fog_shader_funcs(); |
224 | |
225 | RendererRD::MaterialStorage::MaterialData *_create_fog_material_func(FogShaderData *p_shader); |
226 | static RendererRD::MaterialStorage::MaterialData *_create_fog_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader); |
227 | |
228 | public: |
229 | static Fog *get_singleton() { return singleton; } |
230 | |
231 | Fog(); |
232 | ~Fog(); |
233 | |
234 | /* FOG VOLUMES */ |
235 | |
236 | bool owns_fog_volume(RID p_rid) { return fog_volume_owner.owns(p_rid); }; |
237 | |
238 | virtual RID fog_volume_allocate() override; |
239 | virtual void fog_volume_initialize(RID p_rid) override; |
240 | virtual void fog_volume_free(RID p_rid) override; |
241 | Dependency *fog_volume_get_dependency(RID p_fog_volume) const; |
242 | |
243 | virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override; |
244 | virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override; |
245 | virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override; |
246 | virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override; |
247 | RID fog_volume_get_material(RID p_fog_volume) const; |
248 | virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override; |
249 | Vector3 fog_volume_get_size(RID p_fog_volume) const; |
250 | |
251 | /* FOG VOLUMES INSTANCE */ |
252 | |
253 | bool owns_fog_volume_instance(RID p_rid) { return fog_volume_instance_owner.owns(p_rid); }; |
254 | |
255 | RID fog_volume_instance_create(RID p_fog_volume); |
256 | void fog_instance_free(RID p_rid); |
257 | |
258 | void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { |
259 | Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); |
260 | ERR_FAIL_COND(!fvi); |
261 | fvi->transform = p_transform; |
262 | } |
263 | |
264 | void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { |
265 | Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); |
266 | ERR_FAIL_COND(!fvi); |
267 | fvi->active = p_active; |
268 | } |
269 | |
270 | RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const { |
271 | Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); |
272 | ERR_FAIL_COND_V(!fvi, RID()); |
273 | return fvi->volume; |
274 | } |
275 | |
276 | Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const { |
277 | Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance); |
278 | ERR_FAIL_COND_V(!fvi, Vector3()); |
279 | return fvi->transform.get_origin(); |
280 | } |
281 | |
282 | /* Volumetric FOG */ |
283 | class VolumetricFog : public RenderBufferCustomDataRD { |
284 | GDCLASS(VolumetricFog, RenderBufferCustomDataRD) |
285 | |
286 | public: |
287 | enum { |
288 | MAX_TEMPORAL_FRAMES = 16 |
289 | }; |
290 | |
291 | uint32_t width = 0; |
292 | uint32_t height = 0; |
293 | uint32_t depth = 0; |
294 | |
295 | float length; |
296 | float spread; |
297 | |
298 | RID light_density_map; |
299 | RID prev_light_density_map; |
300 | RID fog_map; |
301 | RID density_map; |
302 | RID light_map; |
303 | RID emissive_map; |
304 | |
305 | RID fog_uniform_set; |
306 | RID copy_uniform_set; |
307 | |
308 | struct { |
309 | RID process_uniform_set_density; |
310 | RID process_uniform_set; |
311 | RID process_uniform_set2; |
312 | } gi_dependent_sets; |
313 | |
314 | RID sdfgi_uniform_set; |
315 | RID sky_uniform_set; |
316 | |
317 | int last_shadow_filter = -1; |
318 | |
319 | virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{}; |
320 | virtual void free_data() override{}; |
321 | |
322 | bool sync_gi_dependent_sets_validity(bool p_ensure_freed = false); |
323 | |
324 | void init(const Vector3i &fog_size, RID p_sky_shader); |
325 | ~VolumetricFog(); |
326 | }; |
327 | |
328 | void init_fog_shader(uint32_t p_max_directional_lights, int p_roughness_layers, bool p_is_using_radiance_cubemap_array); |
329 | void free_fog_shader(); |
330 | |
331 | struct VolumetricFogSettings { |
332 | Vector2i rb_size; |
333 | double time; |
334 | bool is_using_radiance_cubemap_array; |
335 | uint32_t max_cluster_elements; |
336 | bool volumetric_fog_filter_active; |
337 | RID shadow_sampler; |
338 | RID voxel_gi_buffer; |
339 | RID shadow_atlas_depth; |
340 | RID omni_light_buffer; |
341 | RID spot_light_buffer; |
342 | RID directional_shadow_depth; |
343 | RID directional_light_buffer; |
344 | |
345 | // Objects related to our render buffer |
346 | Ref<VolumetricFog> vfog; |
347 | ClusterBuilderRD *cluster_builder; |
348 | GI *gi; |
349 | Ref<GI::SDFGI> sdfgi; |
350 | Ref<GI::RenderBuffersGI> rbgi; |
351 | RID env; |
352 | SkyRD *sky; |
353 | }; |
354 | void volumetric_fog_update(const VolumetricFogSettings &p_settings, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes); |
355 | }; |
356 | |
357 | } // namespace RendererRD |
358 | |
359 | #endif // FOG_RD_H |
360 | |