| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Renderer/BsCamera.h" |
| 4 | #include "Private/RTTI/BsCameraRTTI.h" |
| 5 | #include "Math/BsMath.h" |
| 6 | #include "Math/BsMatrix3.h" |
| 7 | #include "Math/BsVector2.h" |
| 8 | #include "Math/BsAABox.h" |
| 9 | #include "Math/BsSphere.h" |
| 10 | #include "Error/BsException.h" |
| 11 | #include "RenderAPI/BsRenderAPI.h" |
| 12 | #include "Scene/BsSceneObject.h" |
| 13 | #include "Renderer/BsRendererManager.h" |
| 14 | #include "Renderer/BsRenderer.h" |
| 15 | #include "Scene/BsSceneManager.h" |
| 16 | #include "CoreThread/BsCoreObjectSync.h" |
| 17 | |
| 18 | namespace bs |
| 19 | { |
| 20 | const float CameraBase::INFINITE_FAR_PLANE_ADJUST = 0.00001f; |
| 21 | |
| 22 | CameraBase::CameraBase() |
| 23 | : mRecalcFrustum(true), mRecalcFrustumPlanes(true), mRecalcView(true) |
| 24 | { |
| 25 | mRenderSettings = bs_shared_ptr_new<RenderSettings>(); |
| 26 | |
| 27 | invalidateFrustum(); |
| 28 | } |
| 29 | |
| 30 | void CameraBase::setHorzFOV(const Radian& fov) |
| 31 | { |
| 32 | mHorzFOV = fov; |
| 33 | invalidateFrustum(); |
| 34 | _markCoreDirty(); |
| 35 | } |
| 36 | |
| 37 | const Radian& CameraBase::getHorzFOV() const |
| 38 | { |
| 39 | return mHorzFOV; |
| 40 | } |
| 41 | |
| 42 | void CameraBase::setFarClipDistance(float farPlane) |
| 43 | { |
| 44 | mFarDist = farPlane; |
| 45 | invalidateFrustum(); |
| 46 | _markCoreDirty(); |
| 47 | } |
| 48 | |
| 49 | float CameraBase::getFarClipDistance() const |
| 50 | { |
| 51 | return mFarDist; |
| 52 | } |
| 53 | |
| 54 | void CameraBase::setNearClipDistance(float nearPlane) |
| 55 | { |
| 56 | if (nearPlane <= 0) |
| 57 | { |
| 58 | LOGERR("Near clip distance must be greater than zero." ); |
| 59 | return; |
| 60 | } |
| 61 | |
| 62 | mNearDist = nearPlane; |
| 63 | invalidateFrustum(); |
| 64 | _markCoreDirty(); |
| 65 | } |
| 66 | |
| 67 | float CameraBase::getNearClipDistance() const |
| 68 | { |
| 69 | return mNearDist; |
| 70 | } |
| 71 | |
| 72 | const Matrix4& CameraBase::getProjectionMatrix() const |
| 73 | { |
| 74 | updateFrustum(); |
| 75 | |
| 76 | return mProjMatrix; |
| 77 | } |
| 78 | |
| 79 | const Matrix4& CameraBase::getProjectionMatrixInv() const |
| 80 | { |
| 81 | updateFrustum(); |
| 82 | |
| 83 | return mProjMatrixInv; |
| 84 | } |
| 85 | |
| 86 | const Matrix4& CameraBase::getProjectionMatrixRS() const |
| 87 | { |
| 88 | updateFrustum(); |
| 89 | |
| 90 | return mProjMatrixRS; |
| 91 | } |
| 92 | |
| 93 | const Matrix4& CameraBase::getProjectionMatrixRSInv() const |
| 94 | { |
| 95 | updateFrustum(); |
| 96 | |
| 97 | return mProjMatrixRSInv; |
| 98 | } |
| 99 | |
| 100 | const Matrix4& CameraBase::getViewMatrix() const |
| 101 | { |
| 102 | updateView(); |
| 103 | |
| 104 | return mViewMatrix; |
| 105 | } |
| 106 | |
| 107 | const Matrix4& CameraBase::getViewMatrixInv() const |
| 108 | { |
| 109 | updateView(); |
| 110 | |
| 111 | return mViewMatrixInv; |
| 112 | } |
| 113 | |
| 114 | const ConvexVolume& CameraBase::getFrustum() const |
| 115 | { |
| 116 | // Make any pending updates to the calculated frustum planes |
| 117 | updateFrustumPlanes(); |
| 118 | |
| 119 | return mFrustum; |
| 120 | } |
| 121 | |
| 122 | ConvexVolume CameraBase::getWorldFrustum() const |
| 123 | { |
| 124 | const Vector<Plane>& frustumPlanes = getFrustum().getPlanes(); |
| 125 | |
| 126 | const Transform& tfrm = getTransform(); |
| 127 | |
| 128 | Matrix4 worldMatrix; |
| 129 | worldMatrix.setTRS(tfrm.getPosition(), tfrm.getRotation(), Vector3::ONE); |
| 130 | |
| 131 | Vector<Plane> worldPlanes(frustumPlanes.size()); |
| 132 | UINT32 i = 0; |
| 133 | for (auto& plane : frustumPlanes) |
| 134 | { |
| 135 | worldPlanes[i] = worldMatrix.multiplyAffine(plane); |
| 136 | i++; |
| 137 | } |
| 138 | |
| 139 | return ConvexVolume(worldPlanes); |
| 140 | } |
| 141 | |
| 142 | void CameraBase::calcProjectionParameters(float& left, float& right, float& bottom, float& top) const |
| 143 | { |
| 144 | if (mCustomProjMatrix) |
| 145 | { |
| 146 | // Convert clipspace corners to camera space |
| 147 | Matrix4 invProj = mProjMatrix.inverse(); |
| 148 | Vector3 topLeft(-0.5f, 0.5f, 0.0f); |
| 149 | Vector3 bottomRight(0.5f, -0.5f, 0.0f); |
| 150 | |
| 151 | topLeft = invProj.multiply(topLeft); |
| 152 | bottomRight = invProj.multiply(bottomRight); |
| 153 | |
| 154 | left = topLeft.x; |
| 155 | top = topLeft.y; |
| 156 | right = bottomRight.x; |
| 157 | bottom = bottomRight.y; |
| 158 | } |
| 159 | else |
| 160 | { |
| 161 | if (mFrustumExtentsManuallySet) |
| 162 | { |
| 163 | left = mLeft; |
| 164 | right = mRight; |
| 165 | top = mTop; |
| 166 | bottom = mBottom; |
| 167 | } |
| 168 | else if (mProjType == PT_PERSPECTIVE) |
| 169 | { |
| 170 | Radian thetaX(mHorzFOV * 0.5f); |
| 171 | float tanThetaX = Math::tan(thetaX); |
| 172 | float tanThetaY = tanThetaX / mAspect; |
| 173 | |
| 174 | float half_w = tanThetaX * mNearDist; |
| 175 | float half_h = tanThetaY * mNearDist; |
| 176 | |
| 177 | left = -half_w; |
| 178 | right = half_w; |
| 179 | bottom = -half_h; |
| 180 | top = half_h; |
| 181 | |
| 182 | mLeft = left; |
| 183 | mRight = right; |
| 184 | mTop = top; |
| 185 | mBottom = bottom; |
| 186 | } |
| 187 | else |
| 188 | { |
| 189 | float half_w = getOrthoWindowWidth() * 0.5f; |
| 190 | float half_h = getOrthoWindowHeight() * 0.5f; |
| 191 | |
| 192 | left = -half_w; |
| 193 | right = half_w; |
| 194 | bottom = -half_h; |
| 195 | top = half_h; |
| 196 | |
| 197 | mLeft = left; |
| 198 | mRight = right; |
| 199 | mTop = top; |
| 200 | mBottom = bottom; |
| 201 | } |
| 202 | } |
| 203 | } |
| 204 | |
| 205 | void CameraBase::updateFrustum() const |
| 206 | { |
| 207 | if (isFrustumOutOfDate()) |
| 208 | { |
| 209 | float left, right, bottom, top; |
| 210 | |
| 211 | calcProjectionParameters(left, right, bottom, top); |
| 212 | |
| 213 | if (!mCustomProjMatrix) |
| 214 | { |
| 215 | float inv_w = 1 / (right - left); |
| 216 | float inv_h = 1 / (top - bottom); |
| 217 | float inv_d = 1 / (mFarDist - mNearDist); |
| 218 | |
| 219 | if (mProjType == PT_PERSPECTIVE) |
| 220 | { |
| 221 | float A = 2 * mNearDist * inv_w; |
| 222 | float B = 2 * mNearDist * inv_h; |
| 223 | float C = (right + left) * inv_w; |
| 224 | float D = (top + bottom) * inv_h; |
| 225 | float q, qn; |
| 226 | |
| 227 | if (mFarDist == 0) |
| 228 | { |
| 229 | // Infinite far plane |
| 230 | q = CameraBase::INFINITE_FAR_PLANE_ADJUST - 1; |
| 231 | qn = mNearDist * (CameraBase::INFINITE_FAR_PLANE_ADJUST - 2); |
| 232 | } |
| 233 | else |
| 234 | { |
| 235 | q = -(mFarDist + mNearDist) * inv_d; |
| 236 | qn = -2 * (mFarDist * mNearDist) * inv_d; |
| 237 | } |
| 238 | |
| 239 | mProjMatrix = Matrix4::ZERO; |
| 240 | mProjMatrix[0][0] = A; |
| 241 | mProjMatrix[0][2] = C; |
| 242 | mProjMatrix[1][1] = B; |
| 243 | mProjMatrix[1][2] = D; |
| 244 | mProjMatrix[2][2] = q; |
| 245 | mProjMatrix[2][3] = qn; |
| 246 | mProjMatrix[3][2] = -1; |
| 247 | } |
| 248 | else if (mProjType == PT_ORTHOGRAPHIC) |
| 249 | { |
| 250 | float A = 2 * inv_w; |
| 251 | float B = 2 * inv_h; |
| 252 | float C = -(right + left) * inv_w; |
| 253 | float D = -(top + bottom) * inv_h; |
| 254 | float q, qn; |
| 255 | |
| 256 | if (mFarDist == 0) |
| 257 | { |
| 258 | // Can not do infinite far plane here, avoid divided zero only |
| 259 | q = -CameraBase::INFINITE_FAR_PLANE_ADJUST / mNearDist; |
| 260 | qn = -CameraBase::INFINITE_FAR_PLANE_ADJUST - 1; |
| 261 | } |
| 262 | else |
| 263 | { |
| 264 | q = -2 * inv_d; |
| 265 | qn = -(mFarDist + mNearDist) * inv_d; |
| 266 | } |
| 267 | |
| 268 | mProjMatrix = Matrix4::ZERO; |
| 269 | mProjMatrix[0][0] = A; |
| 270 | mProjMatrix[0][3] = C; |
| 271 | mProjMatrix[1][1] = B; |
| 272 | mProjMatrix[1][3] = D; |
| 273 | mProjMatrix[2][2] = q; |
| 274 | mProjMatrix[2][3] = qn; |
| 275 | mProjMatrix[3][3] = 1; |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | ct::RenderAPI* renderAPI = ct::RenderAPI::instancePtr(); |
| 280 | renderAPI->convertProjectionMatrix(mProjMatrix, mProjMatrixRS); |
| 281 | mProjMatrixInv = mProjMatrix.inverse(); |
| 282 | mProjMatrixRSInv = mProjMatrixRS.inverse(); |
| 283 | |
| 284 | // Calculate bounding box (local) |
| 285 | // Box is from 0, down -Z, max dimensions as determined from far plane |
| 286 | // If infinite view frustum just pick a far value |
| 287 | float farDist = (mFarDist == 0) ? 100000 : mFarDist; |
| 288 | |
| 289 | // Near plane bounds |
| 290 | Vector3 min(left, bottom, -farDist); |
| 291 | Vector3 max(right, top, 0); |
| 292 | |
| 293 | if (mCustomProjMatrix) |
| 294 | { |
| 295 | // Some custom projection matrices can have unusual inverted settings |
| 296 | // So make sure the AABB is the right way around to start with |
| 297 | Vector3 tmp = min; |
| 298 | min.min(max); |
| 299 | max.max(tmp); |
| 300 | } |
| 301 | |
| 302 | if (mProjType == PT_PERSPECTIVE) |
| 303 | { |
| 304 | // Merge with far plane bounds |
| 305 | float radio = farDist / mNearDist; |
| 306 | min.min(Vector3(left * radio, bottom * radio, -farDist)); |
| 307 | max.max(Vector3(right * radio, top * radio, 0)); |
| 308 | } |
| 309 | |
| 310 | mBoundingBox.setExtents(min, max); |
| 311 | |
| 312 | mRecalcFrustum = false; |
| 313 | mRecalcFrustumPlanes = true; |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | bool CameraBase::isFrustumOutOfDate() const |
| 318 | { |
| 319 | return mRecalcFrustum; |
| 320 | } |
| 321 | |
| 322 | void CameraBase::updateView() const |
| 323 | { |
| 324 | if (!mCustomViewMatrix && mRecalcView) |
| 325 | { |
| 326 | mViewMatrix.makeView(mTransform.getPosition(), mTransform.getRotation()); |
| 327 | mViewMatrixInv = mViewMatrix.inverseAffine(); |
| 328 | mRecalcView = false; |
| 329 | } |
| 330 | } |
| 331 | |
| 332 | void CameraBase::updateFrustumPlanes() const |
| 333 | { |
| 334 | updateFrustum(); |
| 335 | |
| 336 | if (mRecalcFrustumPlanes) |
| 337 | { |
| 338 | mFrustum = ConvexVolume(mProjMatrix); |
| 339 | mRecalcFrustumPlanes = false; |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | float CameraBase::getAspectRatio() const |
| 344 | { |
| 345 | return mAspect; |
| 346 | } |
| 347 | |
| 348 | void CameraBase::setAspectRatio(float r) |
| 349 | { |
| 350 | mAspect = r; |
| 351 | invalidateFrustum(); |
| 352 | _markCoreDirty(); |
| 353 | } |
| 354 | |
| 355 | const AABox& CameraBase::getBoundingBox() const |
| 356 | { |
| 357 | updateFrustum(); |
| 358 | |
| 359 | return mBoundingBox; |
| 360 | } |
| 361 | |
| 362 | void CameraBase::setProjectionType(ProjectionType pt) |
| 363 | { |
| 364 | mProjType = pt; |
| 365 | invalidateFrustum(); |
| 366 | _markCoreDirty(); |
| 367 | } |
| 368 | |
| 369 | ProjectionType CameraBase::getProjectionType() const |
| 370 | { |
| 371 | return mProjType; |
| 372 | } |
| 373 | |
| 374 | void CameraBase::setCustomViewMatrix(bool enable, const Matrix4& viewMatrix) |
| 375 | { |
| 376 | mCustomViewMatrix = enable; |
| 377 | if (enable) |
| 378 | { |
| 379 | mViewMatrix = viewMatrix; |
| 380 | mViewMatrixInv = mViewMatrix.inverseAffine(); |
| 381 | } |
| 382 | |
| 383 | _markCoreDirty(); |
| 384 | } |
| 385 | |
| 386 | void CameraBase::setCustomProjectionMatrix(bool enable, const Matrix4& projMatrix) |
| 387 | { |
| 388 | mCustomProjMatrix = enable; |
| 389 | |
| 390 | if (enable) |
| 391 | mProjMatrix = projMatrix; |
| 392 | |
| 393 | invalidateFrustum(); |
| 394 | _markCoreDirty(); |
| 395 | } |
| 396 | |
| 397 | void CameraBase::setOrthoWindow(float w, float h) |
| 398 | { |
| 399 | mOrthoHeight = h; |
| 400 | mAspect = w / h; |
| 401 | |
| 402 | invalidateFrustum(); |
| 403 | _markCoreDirty(); |
| 404 | } |
| 405 | |
| 406 | void CameraBase::setOrthoWindowHeight(float h) |
| 407 | { |
| 408 | mOrthoHeight = h; |
| 409 | |
| 410 | invalidateFrustum(); |
| 411 | _markCoreDirty(); |
| 412 | } |
| 413 | |
| 414 | void CameraBase::setOrthoWindowWidth(float w) |
| 415 | { |
| 416 | mOrthoHeight = w / mAspect; |
| 417 | |
| 418 | invalidateFrustum(); |
| 419 | _markCoreDirty(); |
| 420 | } |
| 421 | |
| 422 | float CameraBase::getOrthoWindowHeight() const |
| 423 | { |
| 424 | return mOrthoHeight; |
| 425 | } |
| 426 | |
| 427 | float CameraBase::getOrthoWindowWidth() const |
| 428 | { |
| 429 | return mOrthoHeight * mAspect; |
| 430 | } |
| 431 | |
| 432 | void CameraBase::setFrustumExtents(float left, float right, float top, float bottom) |
| 433 | { |
| 434 | mFrustumExtentsManuallySet = true; |
| 435 | mLeft = left; |
| 436 | mRight = right; |
| 437 | mTop = top; |
| 438 | mBottom = bottom; |
| 439 | |
| 440 | invalidateFrustum(); |
| 441 | _markCoreDirty(); |
| 442 | } |
| 443 | |
| 444 | void CameraBase::resetFrustumExtents() |
| 445 | { |
| 446 | mFrustumExtentsManuallySet = false; |
| 447 | |
| 448 | invalidateFrustum(); |
| 449 | _markCoreDirty(); |
| 450 | } |
| 451 | |
| 452 | void CameraBase::getFrustumExtents(float& outleft, float& outright, float& outtop, float& outbottom) const |
| 453 | { |
| 454 | updateFrustum(); |
| 455 | |
| 456 | outleft = mLeft; |
| 457 | outright = mRight; |
| 458 | outtop = mTop; |
| 459 | outbottom = mBottom; |
| 460 | } |
| 461 | |
| 462 | void CameraBase::setTransform(const Transform& transform) |
| 463 | { |
| 464 | SceneActor::setTransform(transform); |
| 465 | |
| 466 | mRecalcView = true; |
| 467 | } |
| 468 | |
| 469 | void CameraBase::invalidateFrustum() const |
| 470 | { |
| 471 | mRecalcFrustum = true; |
| 472 | mRecalcFrustumPlanes = true; |
| 473 | } |
| 474 | |
| 475 | Vector2I CameraBase::worldToScreenPoint(const Vector3& worldPoint) const |
| 476 | { |
| 477 | Vector2 ndcPoint = worldToNdcPoint(worldPoint); |
| 478 | return ndcToScreenPoint(ndcPoint); |
| 479 | } |
| 480 | |
| 481 | Vector2 CameraBase::worldToNdcPoint(const Vector3& worldPoint) const |
| 482 | { |
| 483 | Vector3 viewPoint = worldToViewPoint(worldPoint); |
| 484 | return viewToNdcPoint(viewPoint); |
| 485 | } |
| 486 | |
| 487 | Vector3 CameraBase::worldToViewPoint(const Vector3& worldPoint) const |
| 488 | { |
| 489 | return getViewMatrix().multiplyAffine(worldPoint); |
| 490 | } |
| 491 | |
| 492 | Vector3 CameraBase::screenToWorldPoint(const Vector2I& screenPoint, float depth) const |
| 493 | { |
| 494 | Vector2 ndcPoint = screenToNdcPoint(screenPoint); |
| 495 | return ndcToWorldPoint(ndcPoint, depth); |
| 496 | } |
| 497 | |
| 498 | Vector3 CameraBase::screenToWorldPointDeviceDepth(const Vector2I& screenPoint, float deviceDepth) const |
| 499 | { |
| 500 | Vector2 ndcPoint = screenToNdcPoint(screenPoint); |
| 501 | Vector4 worldPoint(ndcPoint.x, ndcPoint.y, deviceDepth, 1.0f); |
| 502 | worldPoint = getProjectionMatrixRS().inverse().multiply(worldPoint); |
| 503 | |
| 504 | Vector3 worldPoint3D; |
| 505 | if (Math::abs(worldPoint.w) > 1e-7f) |
| 506 | { |
| 507 | float invW = 1.0f / worldPoint.w; |
| 508 | |
| 509 | worldPoint3D.x = worldPoint.x * invW; |
| 510 | worldPoint3D.y = worldPoint.y * invW; |
| 511 | worldPoint3D.z = worldPoint.z * invW; |
| 512 | } |
| 513 | |
| 514 | return viewToWorldPoint(worldPoint3D); |
| 515 | } |
| 516 | |
| 517 | Vector3 CameraBase::screenToViewPoint(const Vector2I& screenPoint, float depth) const |
| 518 | { |
| 519 | Vector2 ndcPoint = screenToNdcPoint(screenPoint); |
| 520 | return ndcToViewPoint(ndcPoint, depth); |
| 521 | } |
| 522 | |
| 523 | Vector2 CameraBase::screenToNdcPoint(const Vector2I& screenPoint) const |
| 524 | { |
| 525 | Rect2I viewport = getViewportRect(); |
| 526 | |
| 527 | Vector2 ndcPoint; |
| 528 | ndcPoint.x = (float)(((screenPoint.x - viewport.x) / (float)viewport.width) * 2.0f - 1.0f); |
| 529 | |
| 530 | const Conventions& rapiConventions = ct::gCaps().conventions; |
| 531 | if(rapiConventions.ndcYAxis == Conventions::Axis::Down) |
| 532 | ndcPoint.y = (float)(((screenPoint.y - viewport.y) / (float)viewport.height) * 2.0f - 1.0f); |
| 533 | else |
| 534 | ndcPoint.y = (float)((1.0f - ((screenPoint.y - viewport.y) / (float)viewport.height)) * 2.0f - 1.0f); |
| 535 | |
| 536 | return ndcPoint; |
| 537 | } |
| 538 | |
| 539 | Vector3 CameraBase::viewToWorldPoint(const Vector3& viewPoint) const |
| 540 | { |
| 541 | return getViewMatrix().inverseAffine().multiplyAffine(viewPoint); |
| 542 | } |
| 543 | |
| 544 | Vector2I CameraBase::viewToScreenPoint(const Vector3& viewPoint) const |
| 545 | { |
| 546 | Vector2 ndcPoint = viewToNdcPoint(viewPoint); |
| 547 | return ndcToScreenPoint(ndcPoint); |
| 548 | } |
| 549 | |
| 550 | Vector2 CameraBase::viewToNdcPoint(const Vector3& viewPoint) const |
| 551 | { |
| 552 | Vector3 projPoint = projectPoint(viewPoint); |
| 553 | |
| 554 | return Vector2(projPoint.x, projPoint.y); |
| 555 | } |
| 556 | |
| 557 | Vector3 CameraBase::ndcToWorldPoint(const Vector2& ndcPoint, float depth) const |
| 558 | { |
| 559 | Vector3 viewPoint = ndcToViewPoint(ndcPoint, depth); |
| 560 | return viewToWorldPoint(viewPoint); |
| 561 | } |
| 562 | |
| 563 | Vector3 CameraBase::ndcToViewPoint(const Vector2& ndcPoint, float depth) const |
| 564 | { |
| 565 | return unprojectPoint(Vector3(ndcPoint.x, ndcPoint.y, depth)); |
| 566 | } |
| 567 | |
| 568 | Vector2I CameraBase::ndcToScreenPoint(const Vector2& ndcPoint) const |
| 569 | { |
| 570 | Rect2I viewport = getViewportRect(); |
| 571 | |
| 572 | Vector2I screenPoint; |
| 573 | screenPoint.x = Math::roundToInt(viewport.x + ((ndcPoint.x + 1.0f) * 0.5f) * viewport.width); |
| 574 | screenPoint.y = Math::roundToInt(viewport.y + (1.0f - (ndcPoint.y + 1.0f) * 0.5f) * viewport.height); |
| 575 | |
| 576 | return screenPoint; |
| 577 | } |
| 578 | |
| 579 | Ray CameraBase::screenPointToRay(const Vector2I& screenPoint) const |
| 580 | { |
| 581 | Vector2 ndcPoint = screenToNdcPoint(screenPoint); |
| 582 | |
| 583 | Vector3 near = unprojectPoint(Vector3(ndcPoint.x, ndcPoint.y, mNearDist)); |
| 584 | Vector3 far = unprojectPoint(Vector3(ndcPoint.x, ndcPoint.y, mNearDist + 1.0f)); |
| 585 | |
| 586 | Ray ray(near, Vector3::normalize(far - near)); |
| 587 | ray.transformAffine(getViewMatrix().inverseAffine()); |
| 588 | |
| 589 | return ray; |
| 590 | } |
| 591 | |
| 592 | Vector3 CameraBase::projectPoint(const Vector3& point) const |
| 593 | { |
| 594 | Vector4 projPoint4(point.x, point.y, point.z, 1.0f); |
| 595 | projPoint4 = getProjectionMatrixRS().multiply(projPoint4); |
| 596 | |
| 597 | if (Math::abs(projPoint4.w) > 1e-7f) |
| 598 | { |
| 599 | float invW = 1.0f / projPoint4.w; |
| 600 | projPoint4.x *= invW; |
| 601 | projPoint4.y *= invW; |
| 602 | projPoint4.z *= invW; |
| 603 | } |
| 604 | else |
| 605 | { |
| 606 | projPoint4.x = 0.0f; |
| 607 | projPoint4.y = 0.0f; |
| 608 | projPoint4.z = 0.0f; |
| 609 | } |
| 610 | |
| 611 | return Vector3(projPoint4.x, projPoint4.y, projPoint4.z); |
| 612 | } |
| 613 | |
| 614 | Vector3 CameraBase::unprojectPoint(const Vector3& point) const |
| 615 | { |
| 616 | // Point.z is expected to be in view space, so we need to do some extra work to get the proper coordinates |
| 617 | // (as opposed to if point.z was in device coordinates, in which case we could just inverse project) |
| 618 | |
| 619 | // Get world position for a point near the far plane (0.95f) |
| 620 | Vector4 farAwayPoint(point.x, point.y, 0.95f, 1.0f); |
| 621 | farAwayPoint = getProjectionMatrixRS().inverse().multiply(farAwayPoint); |
| 622 | |
| 623 | // Can't proceed if w is too small |
| 624 | if (Math::abs(farAwayPoint.w) > 1e-7f) |
| 625 | { |
| 626 | // Perspective divide, to get the values that make sense in 3D space |
| 627 | float invW = 1.0f / farAwayPoint.w; |
| 628 | |
| 629 | Vector3 farAwayPoint3D; |
| 630 | farAwayPoint3D.x = farAwayPoint.x * invW; |
| 631 | farAwayPoint3D.y = farAwayPoint.y * invW; |
| 632 | farAwayPoint3D.z = farAwayPoint.z * invW; |
| 633 | |
| 634 | // Find the distance to the far point along the camera's viewing axis |
| 635 | float distAlongZ = farAwayPoint3D.dot(-Vector3::UNIT_Z); |
| 636 | |
| 637 | // Do nothing if point is behind the camera |
| 638 | if (distAlongZ >= 0.0f) |
| 639 | { |
| 640 | if (mProjType == PT_PERSPECTIVE) |
| 641 | { |
| 642 | // Direction from origin to our point |
| 643 | Vector3 dir = farAwayPoint3D; // Camera is at (0, 0, 0) so it's the same vector |
| 644 | |
| 645 | // Our view space depth (point.z) is distance along the camera's viewing axis. Since our direction |
| 646 | // vector is not parallel to the viewing axis, instead of normalizing it with its own length, we |
| 647 | // "normalize" with the length projected along the camera's viewing axis. |
| 648 | dir /= distAlongZ; |
| 649 | |
| 650 | // And now we just find the final position along the direction |
| 651 | return dir * point.z; |
| 652 | } |
| 653 | else // Ortographic |
| 654 | { |
| 655 | // Depth difference between our arbitrary point and actual depth |
| 656 | float depthDiff = distAlongZ - point.z; |
| 657 | |
| 658 | // Depth difference along viewing direction |
| 659 | Vector3 depthDiffVec = depthDiff * -Vector3::UNIT_Z; |
| 660 | |
| 661 | // Return point that is depthDiff closer than our arbitrary point |
| 662 | return farAwayPoint3D - depthDiffVec; |
| 663 | } |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | return Vector3(0.0f, 0.0f, 0.0f); |
| 668 | } |
| 669 | |
| 670 | template <bool Core> |
| 671 | template <class P> |
| 672 | void TCamera<Core>::rttiEnumFields(P p) |
| 673 | { |
| 674 | p(mLayers); |
| 675 | p(mProjType); |
| 676 | p(mHorzFOV); |
| 677 | p(mFarDist); |
| 678 | p(mNearDist); |
| 679 | p(mAspect); |
| 680 | p(mOrthoHeight); |
| 681 | p(mPriority); |
| 682 | p(mCustomViewMatrix); |
| 683 | p(mCustomProjMatrix); |
| 684 | p(mFrustumExtentsManuallySet); |
| 685 | p(mMSAA); |
| 686 | p(mMain); |
| 687 | p(*mRenderSettings); |
| 688 | } |
| 689 | |
| 690 | SPtr<ct::Camera> Camera::getCore() const |
| 691 | { |
| 692 | return std::static_pointer_cast<ct::Camera>(mCoreSpecific); |
| 693 | } |
| 694 | |
| 695 | SPtr<Camera> Camera::create() |
| 696 | { |
| 697 | Camera* handler = new (bs_alloc<Camera>()) Camera(); |
| 698 | SPtr<Camera> handlerPtr = bs_core_ptr<Camera>(handler); |
| 699 | handlerPtr->_setThisPtr(handlerPtr); |
| 700 | handlerPtr->initialize(); |
| 701 | |
| 702 | return handlerPtr; |
| 703 | } |
| 704 | |
| 705 | SPtr<Camera> Camera::createEmpty() |
| 706 | { |
| 707 | Camera* handler = new (bs_alloc<Camera>()) Camera(); |
| 708 | SPtr<Camera> handlerPtr = bs_core_ptr<Camera>(handler); |
| 709 | handlerPtr->_setThisPtr(handlerPtr); |
| 710 | |
| 711 | return handlerPtr; |
| 712 | } |
| 713 | |
| 714 | SPtr<ct::CoreObject> Camera::createCore() const |
| 715 | { |
| 716 | ct::Camera* handler = new (bs_alloc<ct::Camera>()) ct::Camera(mViewport->getCore()); |
| 717 | SPtr<ct::Camera> handlerPtr = bs_shared_ptr<ct::Camera>(handler); |
| 718 | handlerPtr->_setThisPtr(handlerPtr); |
| 719 | |
| 720 | return handlerPtr; |
| 721 | } |
| 722 | |
| 723 | void Camera::initialize() |
| 724 | { |
| 725 | mViewport = Viewport::create(nullptr); |
| 726 | |
| 727 | CoreObject::initialize(); |
| 728 | |
| 729 | gSceneManager()._registerCamera(std::static_pointer_cast<Camera>(getThisPtr())); |
| 730 | } |
| 731 | |
| 732 | void Camera::destroy() |
| 733 | { |
| 734 | if(isInitialized()) |
| 735 | gSceneManager()._unregisterCamera(std::static_pointer_cast<Camera>(getThisPtr())); |
| 736 | |
| 737 | CoreObject::destroy(); |
| 738 | } |
| 739 | |
| 740 | void Camera::setMain(bool main) |
| 741 | { |
| 742 | mMain = main; |
| 743 | gSceneManager()._notifyMainCameraStateChanged(std::static_pointer_cast<Camera>(getThisPtr())); |
| 744 | } |
| 745 | |
| 746 | Rect2I Camera::getViewportRect() const |
| 747 | { |
| 748 | return mViewport->getPixelArea(); |
| 749 | } |
| 750 | |
| 751 | CoreSyncData Camera::syncToCore(FrameAlloc* allocator) |
| 752 | { |
| 753 | UINT32 dirtyFlag = getCoreDirtyFlags(); |
| 754 | |
| 755 | UINT32 size = rttiGetElemSize(dirtyFlag); |
| 756 | size += coreSyncGetElemSize((SceneActor&)*this); |
| 757 | |
| 758 | if (dirtyFlag != (UINT32)ActorDirtyFlag::Transform) |
| 759 | size += coreSyncGetElemSize(*this); |
| 760 | |
| 761 | UINT8* buffer = allocator->alloc(size); |
| 762 | |
| 763 | char* dataPtr = (char*)buffer; |
| 764 | dataPtr = rttiWriteElem(dirtyFlag, dataPtr); |
| 765 | dataPtr = coreSyncWriteElem((SceneActor&)*this, dataPtr); |
| 766 | |
| 767 | if (dirtyFlag != (UINT32)ActorDirtyFlag::Transform) |
| 768 | dataPtr = coreSyncWriteElem(*this, dataPtr); |
| 769 | |
| 770 | return CoreSyncData(buffer, size); |
| 771 | } |
| 772 | |
| 773 | void Camera::getCoreDependencies(Vector<CoreObject*>& dependencies) |
| 774 | { |
| 775 | dependencies.push_back(mViewport.get()); |
| 776 | } |
| 777 | |
| 778 | void Camera::_markCoreDirty(ActorDirtyFlag flag) |
| 779 | { |
| 780 | markCoreDirty((UINT32)flag); |
| 781 | } |
| 782 | |
| 783 | RTTITypeBase* Camera::getRTTIStatic() |
| 784 | { |
| 785 | return CameraRTTI::instance(); |
| 786 | } |
| 787 | |
| 788 | RTTITypeBase* Camera::getRTTI() const |
| 789 | { |
| 790 | return Camera::getRTTIStatic(); |
| 791 | } |
| 792 | |
| 793 | namespace ct |
| 794 | { |
| 795 | Camera::~Camera() |
| 796 | { |
| 797 | RendererManager::instance().getActive()->notifyCameraRemoved(this); |
| 798 | } |
| 799 | |
| 800 | Camera::Camera(SPtr<RenderTarget> target, float left, float top, float width, float height) |
| 801 | : mRendererId(0) |
| 802 | { |
| 803 | mViewport = Viewport::create(target, left, top, width, height); |
| 804 | } |
| 805 | |
| 806 | Camera::Camera(const SPtr<Viewport>& viewport) |
| 807 | : mRendererId(0) |
| 808 | { |
| 809 | mViewport = viewport; |
| 810 | } |
| 811 | |
| 812 | void Camera::initialize() |
| 813 | { |
| 814 | RendererManager::instance().getActive()->notifyCameraAdded(this); |
| 815 | |
| 816 | CoreObject::initialize(); |
| 817 | } |
| 818 | |
| 819 | Rect2I Camera::getViewportRect() const |
| 820 | { |
| 821 | return mViewport->getPixelArea(); |
| 822 | } |
| 823 | |
| 824 | void Camera::syncToCore(const CoreSyncData& data) |
| 825 | { |
| 826 | char* dataPtr = (char*)data.getBuffer(); |
| 827 | |
| 828 | UINT32 dirtyFlag; |
| 829 | dataPtr = rttiReadElem(dirtyFlag, dataPtr); |
| 830 | dataPtr = coreSyncReadElem((SceneActor&)*this, dataPtr); |
| 831 | |
| 832 | if (dirtyFlag != (UINT32)ActorDirtyFlag::Transform) |
| 833 | dataPtr = coreSyncReadElem(*this, dataPtr); |
| 834 | |
| 835 | mRecalcFrustum = true; |
| 836 | mRecalcFrustumPlanes = true; |
| 837 | mRecalcView = true; |
| 838 | |
| 839 | RendererManager::instance().getActive()->notifyCameraUpdated(this, (UINT32)dirtyFlag); |
| 840 | } |
| 841 | } |
| 842 | } |
| 843 | |