| 1 | /**************************************************************************/ |
| 2 | /* animation_state_machine_editor.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef ANIMATION_STATE_MACHINE_EDITOR_H |
| 32 | #define ANIMATION_STATE_MACHINE_EDITOR_H |
| 33 | |
| 34 | #include "editor/plugins/animation_tree_editor_plugin.h" |
| 35 | #include "scene/animation/animation_node_state_machine.h" |
| 36 | #include "scene/gui/graph_edit.h" |
| 37 | #include "scene/gui/popup.h" |
| 38 | #include "scene/gui/tree.h" |
| 39 | |
| 40 | class ConfirmationDialog; |
| 41 | class EditorFileDialog; |
| 42 | class OptionButton; |
| 43 | class PanelContainer; |
| 44 | |
| 45 | class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { |
| 46 | GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin); |
| 47 | |
| 48 | Ref<AnimationNodeStateMachine> state_machine; |
| 49 | |
| 50 | bool read_only = false; |
| 51 | |
| 52 | Button *tool_select = nullptr; |
| 53 | Button *tool_create = nullptr; |
| 54 | Button *tool_connect = nullptr; |
| 55 | Popup * = nullptr; |
| 56 | LineEdit *name_edit = nullptr; |
| 57 | |
| 58 | HBoxContainer *selection_tools_hb = nullptr; |
| 59 | Button *tool_erase = nullptr; |
| 60 | |
| 61 | HBoxContainer *transition_tools_hb = nullptr; |
| 62 | OptionButton *switch_mode = nullptr; |
| 63 | Button *auto_advance = nullptr; |
| 64 | |
| 65 | OptionButton *play_mode = nullptr; |
| 66 | |
| 67 | PanelContainer *panel = nullptr; |
| 68 | |
| 69 | StringName selected_node; |
| 70 | HashSet<StringName> selected_nodes; |
| 71 | |
| 72 | HScrollBar *h_scroll = nullptr; |
| 73 | VScrollBar *v_scroll = nullptr; |
| 74 | |
| 75 | Control *state_machine_draw = nullptr; |
| 76 | Control *state_machine_play_pos = nullptr; |
| 77 | |
| 78 | PanelContainer *error_panel = nullptr; |
| 79 | Label *error_label = nullptr; |
| 80 | |
| 81 | bool updating = false; |
| 82 | |
| 83 | static AnimationNodeStateMachineEditor *singleton; |
| 84 | |
| 85 | void _state_machine_gui_input(const Ref<InputEvent> &p_event); |
| 86 | void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group); |
| 87 | |
| 88 | void _state_machine_draw(); |
| 89 | |
| 90 | void _state_machine_pos_draw_individual(String p_name, float p_ratio); |
| 91 | void _state_machine_pos_draw_all(); |
| 92 | |
| 93 | void _update_graph(); |
| 94 | |
| 95 | PopupMenu * = nullptr; |
| 96 | PopupMenu * = nullptr; |
| 97 | PopupMenu * = nullptr; |
| 98 | PopupMenu * = nullptr; |
| 99 | PopupMenu * = nullptr; |
| 100 | Vector<String> animations_to_add; |
| 101 | Vector<String> nodes_to_connect; |
| 102 | |
| 103 | Vector2 add_node_pos; |
| 104 | |
| 105 | ConfirmationDialog *delete_window = nullptr; |
| 106 | Tree *delete_tree = nullptr; |
| 107 | |
| 108 | bool box_selecting = false; |
| 109 | Point2 box_selecting_from; |
| 110 | Point2 box_selecting_to; |
| 111 | Rect2 box_selecting_rect; |
| 112 | HashSet<StringName> previous_selected; |
| 113 | |
| 114 | bool dragging_selected_attempt = false; |
| 115 | bool dragging_selected = false; |
| 116 | Vector2 drag_from; |
| 117 | Vector2 drag_ofs; |
| 118 | StringName snap_x; |
| 119 | StringName snap_y; |
| 120 | |
| 121 | bool connecting = false; |
| 122 | bool connection_follows_cursor = false; |
| 123 | StringName connecting_from; |
| 124 | Vector2 connecting_to; |
| 125 | StringName connecting_to_node; |
| 126 | |
| 127 | void (int p_index); |
| 128 | void _add_animation_type(int p_index); |
| 129 | void _connect_to(int p_index); |
| 130 | |
| 131 | struct NodeRect { |
| 132 | StringName node_name; |
| 133 | Rect2 node; |
| 134 | Rect2 play; |
| 135 | Rect2 name; |
| 136 | Rect2 edit; |
| 137 | bool can_edit; |
| 138 | }; |
| 139 | |
| 140 | Vector<NodeRect> node_rects; |
| 141 | |
| 142 | struct TransitionLine { |
| 143 | StringName from_node; |
| 144 | StringName to_node; |
| 145 | Vector2 from; |
| 146 | Vector2 to; |
| 147 | AnimationNodeStateMachineTransition::SwitchMode mode; |
| 148 | StringName advance_condition_name; |
| 149 | bool advance_condition_state = false; |
| 150 | bool disabled = false; |
| 151 | bool auto_advance = false; |
| 152 | float width = 0; |
| 153 | bool selected; |
| 154 | bool travel; |
| 155 | float fade_ratio; |
| 156 | bool hidden; |
| 157 | int transition_index; |
| 158 | bool is_across_group = false; |
| 159 | }; |
| 160 | |
| 161 | Vector<TransitionLine> transition_lines; |
| 162 | |
| 163 | struct NodeUR { |
| 164 | StringName name; |
| 165 | Ref<AnimationNode> node; |
| 166 | Vector2 position; |
| 167 | }; |
| 168 | |
| 169 | struct TransitionUR { |
| 170 | StringName new_from; |
| 171 | StringName new_to; |
| 172 | StringName old_from; |
| 173 | StringName old_to; |
| 174 | Ref<AnimationNodeStateMachineTransition> transition; |
| 175 | }; |
| 176 | |
| 177 | StringName selected_transition_from; |
| 178 | StringName selected_transition_to; |
| 179 | int selected_transition_index; |
| 180 | void _add_transition(const bool p_nested_action = false); |
| 181 | |
| 182 | StringName over_node; |
| 183 | int over_node_what = -1; |
| 184 | |
| 185 | String prev_name; |
| 186 | void _name_edited(const String &p_text); |
| 187 | void _name_edited_focus_out(); |
| 188 | void _open_editor(const String &p_name); |
| 189 | void _scroll_changed(double); |
| 190 | |
| 191 | String _get_root_playback_path(String &r_node_directory); |
| 192 | |
| 193 | void _clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect); |
| 194 | void _clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect); |
| 195 | |
| 196 | void _erase_selected(const bool p_nested_action = false); |
| 197 | void _update_mode(); |
| 198 | void (const Vector2 &p_position); |
| 199 | bool (PopupMenu *, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path); |
| 200 | void _stop_connecting(); |
| 201 | |
| 202 | void _delete_selected(); |
| 203 | void _delete_all(); |
| 204 | void _delete_tree_draw(); |
| 205 | |
| 206 | bool last_active = false; |
| 207 | StringName last_fading_from_node; |
| 208 | StringName last_current_node; |
| 209 | Vector<StringName> last_travel_path; |
| 210 | |
| 211 | float fade_from_last_play_pos = 0.0f; |
| 212 | float fade_from_current_play_pos = 0.0f; |
| 213 | float fade_from_length = 0.0f; |
| 214 | |
| 215 | float last_play_pos = 0.0f; |
| 216 | float current_play_pos = 0.0f; |
| 217 | float current_length = 0.0f; |
| 218 | |
| 219 | float last_fading_time = 0.0f; |
| 220 | float last_fading_pos = 0.0f; |
| 221 | float fading_time = 0.0f; |
| 222 | float fading_pos = 0.0f; |
| 223 | |
| 224 | float error_time = 0.0f; |
| 225 | String error_text; |
| 226 | |
| 227 | EditorFileDialog *open_file = nullptr; |
| 228 | Ref<AnimationNode> file_loaded; |
| 229 | void _file_opened(const String &p_file); |
| 230 | |
| 231 | enum { |
| 232 | = 1000, |
| 233 | = 1001, |
| 234 | = 1002 |
| 235 | }; |
| 236 | |
| 237 | protected: |
| 238 | void _notification(int p_what); |
| 239 | static void _bind_methods(); |
| 240 | |
| 241 | public: |
| 242 | static AnimationNodeStateMachineEditor *get_singleton() { return singleton; } |
| 243 | virtual bool can_edit(const Ref<AnimationNode> &p_node) override; |
| 244 | virtual void edit(const Ref<AnimationNode> &p_node) override; |
| 245 | virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override; |
| 246 | AnimationNodeStateMachineEditor(); |
| 247 | }; |
| 248 | |
| 249 | class EditorAnimationMultiTransitionEdit : public RefCounted { |
| 250 | GDCLASS(EditorAnimationMultiTransitionEdit, RefCounted); |
| 251 | |
| 252 | struct Transition { |
| 253 | StringName from; |
| 254 | StringName to; |
| 255 | Ref<AnimationNodeStateMachineTransition> transition; |
| 256 | }; |
| 257 | |
| 258 | Vector<Transition> transitions; |
| 259 | |
| 260 | protected: |
| 261 | bool _set(const StringName &p_name, const Variant &p_property); |
| 262 | bool _get(const StringName &p_name, Variant &r_property) const; |
| 263 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 264 | |
| 265 | public: |
| 266 | void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition); |
| 267 | |
| 268 | EditorAnimationMultiTransitionEdit(){}; |
| 269 | }; |
| 270 | |
| 271 | #endif // ANIMATION_STATE_MACHINE_EDITOR_H |
| 272 | |