1 | /**************************************************************************/ |
2 | /* animation_state_machine_editor.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "animation_state_machine_editor.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "core/input/input.h" |
35 | #include "core/io/resource_loader.h" |
36 | #include "core/math/geometry_2d.h" |
37 | #include "core/os/keyboard.h" |
38 | #include "editor/editor_node.h" |
39 | #include "editor/editor_scale.h" |
40 | #include "editor/editor_settings.h" |
41 | #include "editor/editor_string_names.h" |
42 | #include "editor/editor_undo_redo_manager.h" |
43 | #include "editor/gui/editor_file_dialog.h" |
44 | #include "scene/animation/animation_blend_tree.h" |
45 | #include "scene/animation/animation_player.h" |
46 | #include "scene/gui/menu_button.h" |
47 | #include "scene/gui/option_button.h" |
48 | #include "scene/gui/panel.h" |
49 | #include "scene/gui/panel_container.h" |
50 | #include "scene/gui/separator.h" |
51 | #include "scene/gui/tree.h" |
52 | #include "scene/main/viewport.h" |
53 | #include "scene/main/window.h" |
54 | #include "scene/resources/style_box_flat.h" |
55 | #include "scene/scene_string_names.h" |
56 | |
57 | bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) { |
58 | Ref<AnimationNodeStateMachine> ansm = p_node; |
59 | return ansm.is_valid(); |
60 | } |
61 | |
62 | void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) { |
63 | state_machine = p_node; |
64 | |
65 | read_only = false; |
66 | |
67 | if (state_machine.is_valid()) { |
68 | read_only = EditorNode::get_singleton()->is_resource_read_only(state_machine); |
69 | |
70 | selected_transition_from = StringName(); |
71 | selected_transition_to = StringName(); |
72 | selected_transition_index = -1; |
73 | selected_node = StringName(); |
74 | selected_nodes.clear(); |
75 | _update_mode(); |
76 | _update_graph(); |
77 | } |
78 | |
79 | tool_create->set_disabled(read_only); |
80 | tool_connect->set_disabled(read_only); |
81 | } |
82 | |
83 | String AnimationNodeStateMachineEditor::_get_root_playback_path(String &r_node_directory) { |
84 | AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); |
85 | Vector<String> edited_path = AnimationTreeEditor::get_singleton()->get_edited_path(); |
86 | |
87 | String base_path; |
88 | Vector<String> node_directory_path; |
89 | |
90 | bool is_playable_anodesm_found = false; |
91 | |
92 | if (edited_path.size()) { |
93 | while (!is_playable_anodesm_found) { |
94 | base_path = String("/" ).join(edited_path); |
95 | Ref<AnimationNodeStateMachine> anodesm = !edited_path.size() ? tree->get_tree_root() : tree->get_tree_root()->find_node_by_path(base_path); |
96 | if (!anodesm.is_valid()) { |
97 | break; |
98 | } else { |
99 | if (anodesm->get_state_machine_type() != AnimationNodeStateMachine::STATE_MACHINE_TYPE_GROUPED) { |
100 | is_playable_anodesm_found = true; |
101 | } else { |
102 | int idx = edited_path.size() - 1; |
103 | node_directory_path.push_back(edited_path[idx]); |
104 | edited_path.remove_at(idx); |
105 | } |
106 | } |
107 | } |
108 | } |
109 | |
110 | if (is_playable_anodesm_found) { |
111 | // Return Root/Nested state machine playback. |
112 | node_directory_path.reverse(); |
113 | r_node_directory = String("/" ).join(node_directory_path); |
114 | if (node_directory_path.size()) { |
115 | r_node_directory += "/" ; |
116 | } |
117 | base_path = !edited_path.size() ? String(SceneStringNames::get_singleton()->parameters_base_path) + "playback" : String(SceneStringNames::get_singleton()->parameters_base_path) + base_path + "/playback" ; |
118 | } else { |
119 | // Hmmm, we have to return Grouped state machine playback... |
120 | // It will give the user the error that Root/Nested state machine should be retrieved, that would be kind :-) |
121 | r_node_directory = String(); |
122 | base_path = AnimationTreeEditor::get_singleton()->get_base_path() + "playback" ; |
123 | } |
124 | |
125 | return base_path; |
126 | } |
127 | |
128 | void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) { |
129 | AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); |
130 | if (!tree) { |
131 | return; |
132 | } |
133 | |
134 | String node_directory; |
135 | Ref<AnimationNodeStateMachinePlayback> playback = tree->get(_get_root_playback_path(node_directory)); |
136 | if (!playback.is_valid()) { |
137 | return; |
138 | } |
139 | |
140 | Ref<InputEventKey> k = p_event; |
141 | if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) { |
142 | if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) { |
143 | if (!read_only) { |
144 | _erase_selected(); |
145 | } |
146 | accept_event(); |
147 | } |
148 | } |
149 | |
150 | Ref<InputEventMouseButton> mb = p_event; |
151 | |
152 | // Add new node |
153 | if (!read_only) { |
154 | if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) { |
155 | connecting_from = StringName(); |
156 | _open_menu(mb->get_position()); |
157 | } |
158 | } |
159 | |
160 | // Select node or push a field inside |
161 | if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { |
162 | selected_transition_from = StringName(); |
163 | selected_transition_to = StringName(); |
164 | selected_transition_index = -1; |
165 | selected_node = StringName(); |
166 | |
167 | for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order |
168 | if (node_rects[i].play.has_point(mb->get_position())) { //edit name |
169 | if (play_mode->get_selected() == 1 || !playback->is_playing()) { |
170 | // Start |
171 | playback->start(node_directory + String(node_rects[i].node_name)); |
172 | } else { |
173 | // Travel |
174 | playback->travel(node_directory + String(node_rects[i].node_name)); |
175 | } |
176 | state_machine_draw->queue_redraw(); |
177 | return; |
178 | } |
179 | |
180 | if (!read_only) { |
181 | if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name |
182 | Ref<StyleBox> line_sb = get_theme_stylebox(SNAME("normal" ), SNAME("LineEdit" )); |
183 | |
184 | Rect2 edit_rect = node_rects[i].name; |
185 | edit_rect.position -= line_sb->get_offset(); |
186 | edit_rect.size += line_sb->get_minimum_size(); |
187 | |
188 | name_edit_popup->set_position(state_machine_draw->get_screen_position() + edit_rect.position); |
189 | name_edit_popup->set_size(edit_rect.size); |
190 | name_edit->set_text(node_rects[i].node_name); |
191 | name_edit_popup->popup(); |
192 | name_edit->grab_focus(); |
193 | name_edit->select_all(); |
194 | |
195 | prev_name = node_rects[i].node_name; |
196 | return; |
197 | } |
198 | } |
199 | |
200 | if (node_rects[i].edit.has_point(mb->get_position())) { //edit name |
201 | call_deferred(SNAME("_open_editor" ), node_rects[i].node_name); |
202 | return; |
203 | } |
204 | |
205 | if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected |
206 | selected_node = node_rects[i].node_name; |
207 | |
208 | if (!selected_nodes.has(selected_node)) { |
209 | selected_nodes.clear(); |
210 | } |
211 | |
212 | selected_nodes.insert(selected_node); |
213 | |
214 | Ref<AnimationNode> anode = state_machine->get_node(selected_node); |
215 | EditorNode::get_singleton()->push_item(anode.ptr(), "" , true); |
216 | state_machine_draw->queue_redraw(); |
217 | dragging_selected_attempt = true; |
218 | dragging_selected = false; |
219 | drag_from = mb->get_position(); |
220 | snap_x = StringName(); |
221 | snap_y = StringName(); |
222 | _update_mode(); |
223 | return; |
224 | } |
225 | } |
226 | |
227 | //test the lines now |
228 | int closest = -1; |
229 | float closest_d = 1e20; |
230 | for (int i = 0; i < transition_lines.size(); i++) { |
231 | Vector2 s[2] = { |
232 | transition_lines[i].from, |
233 | transition_lines[i].to |
234 | }; |
235 | Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s); |
236 | float d = cpoint.distance_to(mb->get_position()); |
237 | if (d > transition_lines[i].width) { |
238 | continue; |
239 | } |
240 | |
241 | if (d < closest_d) { |
242 | closest = i; |
243 | closest_d = d; |
244 | } |
245 | } |
246 | |
247 | if (closest >= 0) { |
248 | selected_transition_from = transition_lines[closest].from_node; |
249 | selected_transition_to = transition_lines[closest].to_node; |
250 | selected_transition_index = closest; |
251 | |
252 | Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest); |
253 | if (!state_machine->is_transition_across_group(closest)) { |
254 | EditorNode::get_singleton()->push_item(tr.ptr(), "" , true); |
255 | } else { |
256 | EditorNode::get_singleton()->push_item(tr.ptr(), "" , true); |
257 | EditorNode::get_singleton()->push_item(nullptr, "" , true); |
258 | } |
259 | } |
260 | |
261 | state_machine_draw->queue_redraw(); |
262 | _update_mode(); |
263 | } |
264 | |
265 | // End moving node |
266 | if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { |
267 | if (dragging_selected) { |
268 | Ref<AnimationNode> an = state_machine->get_node(selected_node); |
269 | updating = true; |
270 | |
271 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
272 | undo_redo->create_action(TTR("Move Node" )); |
273 | |
274 | for (int i = 0; i < node_rects.size(); i++) { |
275 | if (!selected_nodes.has(node_rects[i].node_name)) { |
276 | continue; |
277 | } |
278 | |
279 | undo_redo->add_do_method(state_machine.ptr(), "set_node_position" , node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE); |
280 | undo_redo->add_undo_method(state_machine.ptr(), "set_node_position" , node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name)); |
281 | } |
282 | |
283 | undo_redo->add_do_method(this, "_update_graph" ); |
284 | undo_redo->add_undo_method(this, "_update_graph" ); |
285 | undo_redo->commit_action(); |
286 | updating = false; |
287 | } |
288 | snap_x = StringName(); |
289 | snap_y = StringName(); |
290 | |
291 | dragging_selected_attempt = false; |
292 | dragging_selected = false; |
293 | state_machine_draw->queue_redraw(); |
294 | } |
295 | |
296 | // Connect nodes |
297 | if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { |
298 | for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order |
299 | if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected |
300 | connecting = true; |
301 | connection_follows_cursor = true; |
302 | connecting_from = node_rects[i].node_name; |
303 | connecting_to = mb->get_position(); |
304 | connecting_to_node = StringName(); |
305 | return; |
306 | } |
307 | } |
308 | } |
309 | |
310 | // End connecting nodes |
311 | if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { |
312 | if (connecting_to_node != StringName()) { |
313 | Ref<AnimationNode> node = state_machine->get_node(connecting_to_node); |
314 | Ref<AnimationNodeStateMachine> anodesm = node; |
315 | Ref<AnimationNodeEndState> end_node = node; |
316 | |
317 | if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && !anodesm.is_valid()) { |
318 | EditorNode::get_singleton()->show_warning(TTR("Transition exists!" )); |
319 | connecting = false; |
320 | } else { |
321 | _add_transition(); |
322 | } |
323 | } else { |
324 | _open_menu(mb->get_position()); |
325 | } |
326 | connecting_to_node = StringName(); |
327 | connection_follows_cursor = false; |
328 | state_machine_draw->queue_redraw(); |
329 | } |
330 | |
331 | // Start box selecting |
332 | if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) { |
333 | box_selecting = true; |
334 | box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position(); |
335 | box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x), |
336 | MIN(box_selecting_from.y, box_selecting_to.y), |
337 | ABS(box_selecting_from.x - box_selecting_to.x), |
338 | ABS(box_selecting_from.y - box_selecting_to.y)); |
339 | |
340 | if (mb->is_ctrl_pressed() || mb->is_shift_pressed()) { |
341 | previous_selected = selected_nodes; |
342 | } else { |
343 | selected_nodes.clear(); |
344 | previous_selected.clear(); |
345 | } |
346 | } |
347 | |
348 | // End box selecting |
349 | if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) { |
350 | box_selecting = false; |
351 | state_machine_draw->queue_redraw(); |
352 | _update_mode(); |
353 | } |
354 | |
355 | Ref<InputEventMouseMotion> mm = p_event; |
356 | |
357 | // Pan window |
358 | if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) { |
359 | h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); |
360 | v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); |
361 | } |
362 | |
363 | // Move mouse while connecting |
364 | if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) { |
365 | connecting_to = mm->get_position(); |
366 | connecting_to_node = StringName(); |
367 | state_machine_draw->queue_redraw(); |
368 | |
369 | for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order |
370 | if (node_rects[i].node_name != connecting_from && node_rects[i].node.has_point(connecting_to)) { //select node since nothing else was selected |
371 | connecting_to_node = node_rects[i].node_name; |
372 | return; |
373 | } |
374 | } |
375 | } |
376 | |
377 | // Move mouse while moving a node |
378 | if (mm.is_valid() && dragging_selected_attempt && !read_only) { |
379 | dragging_selected = true; |
380 | drag_ofs = mm->get_position() - drag_from; |
381 | snap_x = StringName(); |
382 | snap_y = StringName(); |
383 | { |
384 | //snap |
385 | Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE; |
386 | List<StringName> nodes; |
387 | state_machine->get_node_list(&nodes); |
388 | |
389 | float best_d_x = 1e20; |
390 | float best_d_y = 1e20; |
391 | |
392 | for (const StringName &E : nodes) { |
393 | if (E == selected_node) { |
394 | continue; |
395 | } |
396 | Vector2 npos = state_machine->get_node_position(E); |
397 | |
398 | float d_x = ABS(npos.x - cpos.x); |
399 | if (d_x < MIN(5, best_d_x)) { |
400 | drag_ofs.x -= cpos.x - npos.x; |
401 | best_d_x = d_x; |
402 | snap_x = E; |
403 | } |
404 | |
405 | float d_y = ABS(npos.y - cpos.y); |
406 | if (d_y < MIN(5, best_d_y)) { |
407 | drag_ofs.y -= cpos.y - npos.y; |
408 | best_d_y = d_y; |
409 | snap_y = E; |
410 | } |
411 | } |
412 | } |
413 | |
414 | state_machine_draw->queue_redraw(); |
415 | } |
416 | |
417 | // Move mouse while moving box select |
418 | if (mm.is_valid() && box_selecting) { |
419 | box_selecting_to = state_machine_draw->get_local_mouse_position(); |
420 | |
421 | box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x), |
422 | MIN(box_selecting_from.y, box_selecting_to.y), |
423 | ABS(box_selecting_from.x - box_selecting_to.x), |
424 | ABS(box_selecting_from.y - box_selecting_to.y)); |
425 | |
426 | for (int i = 0; i < node_rects.size(); i++) { |
427 | bool in_box = node_rects[i].node.intersects(box_selecting_rect); |
428 | |
429 | if (in_box) { |
430 | if (previous_selected.has(node_rects[i].node_name)) { |
431 | selected_nodes.erase(node_rects[i].node_name); |
432 | } else { |
433 | selected_nodes.insert(node_rects[i].node_name); |
434 | } |
435 | } else { |
436 | if (previous_selected.has(node_rects[i].node_name)) { |
437 | selected_nodes.insert(node_rects[i].node_name); |
438 | } else { |
439 | selected_nodes.erase(node_rects[i].node_name); |
440 | } |
441 | } |
442 | } |
443 | |
444 | state_machine_draw->queue_redraw(); |
445 | } |
446 | |
447 | if (mm.is_valid()) { |
448 | state_machine_draw->grab_focus(); |
449 | |
450 | String new_over_node; |
451 | int new_over_node_what = -1; |
452 | if (tool_select->is_pressed()) { |
453 | for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order. |
454 | |
455 | if (!state_machine->can_edit_node(node_rects[i].node_name)) { |
456 | continue; // start/end node can't be edited |
457 | } |
458 | |
459 | if (node_rects[i].node.has_point(mm->get_position())) { |
460 | new_over_node = node_rects[i].node_name; |
461 | if (node_rects[i].play.has_point(mm->get_position())) { |
462 | new_over_node_what = 0; |
463 | } else if (node_rects[i].edit.has_point(mm->get_position())) { |
464 | new_over_node_what = 1; |
465 | } |
466 | break; |
467 | } |
468 | } |
469 | } |
470 | |
471 | if (new_over_node != over_node || new_over_node_what != over_node_what) { |
472 | over_node = new_over_node; |
473 | over_node_what = new_over_node_what; |
474 | state_machine_draw->queue_redraw(); |
475 | } |
476 | |
477 | // set tooltip for transition |
478 | if (tool_select->is_pressed()) { |
479 | int closest = -1; |
480 | float closest_d = 1e20; |
481 | for (int i = 0; i < transition_lines.size(); i++) { |
482 | Vector2 s[2] = { |
483 | transition_lines[i].from, |
484 | transition_lines[i].to |
485 | }; |
486 | Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), s); |
487 | float d = cpoint.distance_to(mm->get_position()); |
488 | if (d > transition_lines[i].width) { |
489 | continue; |
490 | } |
491 | |
492 | if (d < closest_d) { |
493 | closest = i; |
494 | closest_d = d; |
495 | } |
496 | } |
497 | |
498 | if (closest >= 0) { |
499 | String from = String(transition_lines[closest].from_node); |
500 | String to = String(transition_lines[closest].to_node); |
501 | String tooltip = from + " -> " + to; |
502 | state_machine_draw->set_tooltip_text(tooltip); |
503 | } else { |
504 | state_machine_draw->set_tooltip_text("" ); |
505 | } |
506 | } |
507 | } |
508 | |
509 | Ref<InputEventPanGesture> pan_gesture = p_event; |
510 | if (pan_gesture.is_valid()) { |
511 | h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8); |
512 | v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8); |
513 | } |
514 | } |
515 | |
516 | Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Point2 &p_pos) const { |
517 | Control::CursorShape cursor_shape = get_default_cursor_shape(); |
518 | if (!read_only) { |
519 | // Put ibeam (text cursor) over names to make it clearer that they are editable. |
520 | Transform2D xform = panel->get_transform() * state_machine_draw->get_transform(); |
521 | Point2 pos = xform.xform_inv(p_pos); |
522 | |
523 | for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order. |
524 | if (node_rects[i].node.has_point(pos)) { |
525 | if (node_rects[i].name.has_point(pos)) { |
526 | if (state_machine->can_edit_node(node_rects[i].node_name)) { |
527 | cursor_shape = Control::CURSOR_IBEAM; |
528 | } |
529 | } |
530 | break; |
531 | } |
532 | } |
533 | } |
534 | return cursor_shape; |
535 | } |
536 | |
537 | void AnimationNodeStateMachineEditor::(const Vector2 &p_position) { |
538 | AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); |
539 | if (!tree) { |
540 | return; |
541 | } |
542 | |
543 | menu->clear(); |
544 | animations_menu->clear(); |
545 | animations_to_add.clear(); |
546 | List<StringName> classes; |
547 | classes.sort_custom<StringName::AlphCompare>(); |
548 | |
549 | ClassDB::get_inheriters_from_class("AnimationRootNode" , &classes); |
550 | menu->add_submenu_item(TTR("Add Animation" ), "animations" ); |
551 | |
552 | if (tree->has_node(tree->get_animation_player())) { |
553 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); |
554 | if (ap) { |
555 | List<StringName> names; |
556 | ap->get_animation_list(&names); |
557 | for (List<StringName>::Element *E = names.front(); E; E = E->next()) { |
558 | animations_menu->add_icon_item(get_editor_theme_icon("Animation" ), E->get()); |
559 | animations_to_add.push_back(E->get()); |
560 | } |
561 | } |
562 | } |
563 | |
564 | for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { |
565 | String name = String(E->get()).replace_first("AnimationNode" , "" ); |
566 | if (name == "Animation" || name == "StartState" || name == "EndState" ) { |
567 | continue; // nope |
568 | } |
569 | int idx = menu->get_item_count(); |
570 | menu->add_item(vformat(TTR("Add %s" ), name), idx); |
571 | menu->set_item_metadata(idx, E->get()); |
572 | } |
573 | Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard(); |
574 | |
575 | if (clipb.is_valid()) { |
576 | menu->add_separator(); |
577 | menu->add_item(TTR("Paste" ), MENU_PASTE); |
578 | } |
579 | menu->add_separator(); |
580 | menu->add_item(TTR("Load..." ), MENU_LOAD_FILE); |
581 | |
582 | menu->set_position(state_machine_draw->get_screen_transform().xform(p_position)); |
583 | menu->popup(); |
584 | add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset(); |
585 | } |
586 | |
587 | bool AnimationNodeStateMachineEditor::(PopupMenu *, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path) { |
588 | String prev_path; |
589 | |
590 | List<StringName> nodes; |
591 | p_nodesm->get_node_list(&nodes); |
592 | |
593 | PopupMenu * = memnew(PopupMenu); |
594 | nodes_menu->set_name(p_name); |
595 | nodes_menu->connect("id_pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); |
596 | p_menu->add_child(nodes_menu); |
597 | |
598 | bool node_added = false; |
599 | for (const StringName &E : nodes) { |
600 | if (p_nodesm->can_edit_node(E)) { |
601 | Ref<AnimationNodeStateMachine> ansm = p_nodesm->get_node(E); |
602 | |
603 | String path = String(p_path) + "/" + E; |
604 | |
605 | if (ansm == state_machine) { |
606 | end_menu->add_item(E, nodes_to_connect.size()); |
607 | nodes_to_connect.push_back(state_machine->end_node); |
608 | continue; |
609 | } |
610 | |
611 | if (ansm.is_valid()) { |
612 | state_machine_menu->add_item(E, nodes_to_connect.size()); |
613 | nodes_to_connect.push_back(path); |
614 | |
615 | if (_create_submenu(nodes_menu, ansm, E, path)) { |
616 | nodes_menu->add_submenu_item(E, E); |
617 | node_added = true; |
618 | } |
619 | } else { |
620 | nodes_menu->add_item(E, nodes_to_connect.size()); |
621 | nodes_to_connect.push_back(path); |
622 | node_added = true; |
623 | } |
624 | } |
625 | } |
626 | |
627 | return node_added; |
628 | } |
629 | |
630 | void AnimationNodeStateMachineEditor::_stop_connecting() { |
631 | connecting = false; |
632 | state_machine_draw->queue_redraw(); |
633 | } |
634 | |
635 | void AnimationNodeStateMachineEditor::_delete_selected() { |
636 | TreeItem *item = delete_tree->get_next_selected(nullptr); |
637 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
638 | while (item) { |
639 | if (!updating) { |
640 | updating = true; |
641 | undo_redo->create_action("Transition(s) Removed" ); |
642 | } |
643 | |
644 | Vector<String> path = item->get_text(0).split(" -> " ); |
645 | |
646 | selected_transition_from = path[0]; |
647 | selected_transition_to = path[1]; |
648 | _erase_selected(true); |
649 | |
650 | item = delete_tree->get_next_selected(item); |
651 | } |
652 | |
653 | if (updating) { |
654 | undo_redo->commit_action(); |
655 | updating = false; |
656 | } |
657 | } |
658 | |
659 | void AnimationNodeStateMachineEditor::_delete_all() { |
660 | updating = true; |
661 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
662 | undo_redo->create_action("Transition(s) Removed" ); |
663 | _erase_selected(true); |
664 | undo_redo->commit_action(); |
665 | updating = false; |
666 | |
667 | delete_window->hide(); |
668 | } |
669 | |
670 | void AnimationNodeStateMachineEditor::_delete_tree_draw() { |
671 | TreeItem *item = delete_tree->get_next_selected(nullptr); |
672 | while (item) { |
673 | delete_window->get_cancel_button()->set_disabled(false); |
674 | return; |
675 | } |
676 | delete_window->get_cancel_button()->set_disabled(true); |
677 | } |
678 | |
679 | void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) { |
680 | file_loaded = ResourceLoader::load(p_file); |
681 | if (file_loaded.is_valid()) { |
682 | _add_menu_type(MENU_LOAD_FILE_CONFIRM); |
683 | } else { |
684 | EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed." )); |
685 | } |
686 | } |
687 | |
688 | void AnimationNodeStateMachineEditor::(int p_index) { |
689 | String base_name; |
690 | Ref<AnimationRootNode> node; |
691 | |
692 | if (p_index == MENU_LOAD_FILE) { |
693 | open_file->clear_filters(); |
694 | List<String> filters; |
695 | ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode" , &filters); |
696 | for (const String &E : filters) { |
697 | open_file->add_filter("*." + E); |
698 | } |
699 | open_file->popup_file_dialog(); |
700 | return; |
701 | } else if (p_index == MENU_LOAD_FILE_CONFIRM) { |
702 | node = file_loaded; |
703 | file_loaded.unref(); |
704 | } else if (p_index == MENU_PASTE) { |
705 | node = EditorSettings::get_singleton()->get_resource_clipboard(); |
706 | |
707 | } else { |
708 | String type = menu->get_item_metadata(p_index); |
709 | |
710 | Object *obj = ClassDB::instantiate(type); |
711 | ERR_FAIL_NULL(obj); |
712 | AnimationNode *an = Object::cast_to<AnimationNode>(obj); |
713 | ERR_FAIL_NULL(an); |
714 | |
715 | node = Ref<AnimationNode>(an); |
716 | base_name = type.replace_first("AnimationNode" , "" ); |
717 | } |
718 | |
719 | if (!node.is_valid()) { |
720 | EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed." )); |
721 | return; |
722 | } |
723 | |
724 | if (base_name.is_empty()) { |
725 | base_name = node->get_class().replace_first("AnimationNode" , "" ); |
726 | } |
727 | |
728 | int base = 1; |
729 | String name = base_name; |
730 | while (state_machine->has_node(name)) { |
731 | base++; |
732 | name = base_name + " " + itos(base); |
733 | } |
734 | |
735 | updating = true; |
736 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
737 | undo_redo->create_action(TTR("Add Node and Transition" )); |
738 | undo_redo->add_do_method(state_machine.ptr(), "add_node" , name, node, add_node_pos); |
739 | undo_redo->add_undo_method(state_machine.ptr(), "remove_node" , name); |
740 | connecting_to_node = name; |
741 | _add_transition(true); |
742 | undo_redo->commit_action(); |
743 | updating = false; |
744 | |
745 | state_machine_draw->queue_redraw(); |
746 | } |
747 | |
748 | void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { |
749 | Ref<AnimationNodeAnimation> anim; |
750 | anim.instantiate(); |
751 | |
752 | anim->set_animation(animations_to_add[p_index]); |
753 | |
754 | String base_name = animations_to_add[p_index].validate_node_name(); |
755 | int base = 1; |
756 | String name = base_name; |
757 | while (state_machine->has_node(name)) { |
758 | base++; |
759 | name = base_name + " " + itos(base); |
760 | } |
761 | |
762 | updating = true; |
763 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
764 | undo_redo->create_action(TTR("Add Node and Transition" )); |
765 | undo_redo->add_do_method(state_machine.ptr(), "add_node" , name, anim, add_node_pos); |
766 | undo_redo->add_undo_method(state_machine.ptr(), "remove_node" , name); |
767 | connecting_to_node = name; |
768 | _add_transition(true); |
769 | undo_redo->commit_action(); |
770 | updating = false; |
771 | |
772 | state_machine_draw->queue_redraw(); |
773 | } |
774 | |
775 | void AnimationNodeStateMachineEditor::_connect_to(int p_index) { |
776 | connecting_to_node = nodes_to_connect[p_index]; |
777 | _add_transition(); |
778 | } |
779 | |
780 | void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) { |
781 | if (connecting_from != StringName() && connecting_to_node != StringName()) { |
782 | if (state_machine->has_transition(connecting_from, connecting_to_node)) { |
783 | EditorNode::get_singleton()->show_warning("Transition exists!" ); |
784 | connecting = false; |
785 | return; |
786 | } |
787 | |
788 | Ref<AnimationNodeStateMachineTransition> tr; |
789 | tr.instantiate(); |
790 | tr->set_advance_mode(auto_advance->is_pressed() ? AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_AUTO : AnimationNodeStateMachineTransition::AdvanceMode::ADVANCE_MODE_ENABLED); |
791 | tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected())); |
792 | |
793 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
794 | if (!p_nested_action) { |
795 | updating = true; |
796 | undo_redo->create_action(TTR("Add Transition" )); |
797 | } |
798 | |
799 | undo_redo->add_do_method(state_machine.ptr(), "add_transition" , connecting_from, connecting_to_node, tr); |
800 | undo_redo->add_undo_method(state_machine.ptr(), "remove_transition" , connecting_from, connecting_to_node); |
801 | undo_redo->add_do_method(this, "_update_graph" ); |
802 | undo_redo->add_undo_method(this, "_update_graph" ); |
803 | |
804 | if (!p_nested_action) { |
805 | undo_redo->commit_action(); |
806 | updating = false; |
807 | } |
808 | |
809 | selected_transition_from = connecting_from; |
810 | selected_transition_to = connecting_to_node; |
811 | selected_transition_index = transition_lines.size(); |
812 | |
813 | if (!state_machine->is_transition_across_group(selected_transition_index)) { |
814 | EditorNode::get_singleton()->push_item(tr.ptr(), "" , true); |
815 | } else { |
816 | EditorNode::get_singleton()->push_item(tr.ptr(), "" , true); |
817 | EditorNode::get_singleton()->push_item(nullptr, "" , true); |
818 | } |
819 | _update_mode(); |
820 | } |
821 | |
822 | connecting = false; |
823 | } |
824 | |
825 | void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, float p_fade_ratio, bool p_auto_advance, bool p_is_across_group) { |
826 | Color linecolor = get_theme_color(SNAME("font_color" ), SNAME("Label" )); |
827 | Color icon_color(1, 1, 1); |
828 | Color accent = get_theme_color(SNAME("accent_color" ), EditorStringName(Editor)); |
829 | |
830 | if (!p_enabled) { |
831 | linecolor.a *= 0.2; |
832 | icon_color.a *= 0.2; |
833 | accent.a *= 0.6; |
834 | } |
835 | |
836 | const Ref<Texture2D> icons[] = { |
837 | get_editor_theme_icon(SNAME("TransitionImmediateBig" )), |
838 | get_editor_theme_icon(SNAME("TransitionSyncBig" )), |
839 | get_editor_theme_icon(SNAME("TransitionEndBig" )), |
840 | get_editor_theme_icon(SNAME("TransitionImmediateAutoBig" )), |
841 | get_editor_theme_icon(SNAME("TransitionSyncAutoBig" )), |
842 | get_editor_theme_icon(SNAME("TransitionEndAutoBig" )) |
843 | }; |
844 | const int ICON_COUNT = sizeof(icons) / sizeof(*icons); |
845 | |
846 | if (p_selected) { |
847 | state_machine_draw->draw_line(p_from, p_to, accent, 6); |
848 | } |
849 | |
850 | if (p_travel) { |
851 | linecolor = accent; |
852 | } |
853 | |
854 | state_machine_draw->draw_line(p_from, p_to, linecolor, 2); |
855 | |
856 | if (p_fade_ratio > 0.0) { |
857 | Color fade_linecolor = accent; |
858 | fade_linecolor.set_hsv(1.0, fade_linecolor.get_s(), fade_linecolor.get_v()); |
859 | state_machine_draw->draw_line(p_from, p_from.lerp(p_to, p_fade_ratio), fade_linecolor, 2); |
860 | } |
861 | int icon_index = p_mode + (p_auto_advance ? ICON_COUNT / 2 : 0); |
862 | ERR_FAIL_COND(icon_index >= ICON_COUNT); |
863 | Ref<Texture2D> icon = icons[icon_index]; |
864 | |
865 | Transform2D xf; |
866 | xf.columns[0] = (p_to - p_from).normalized(); |
867 | xf.columns[1] = xf.columns[0].orthogonal(); |
868 | xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5; |
869 | |
870 | state_machine_draw->draw_set_transform_matrix(xf); |
871 | if (!p_is_across_group) { |
872 | state_machine_draw->draw_texture(icon, Vector2(), icon_color); |
873 | } |
874 | state_machine_draw->draw_set_transform_matrix(Transform2D()); |
875 | } |
876 | |
877 | void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) { |
878 | if (p_to == r_from) { |
879 | return; |
880 | } |
881 | |
882 | //this could be optimized... |
883 | Vector2 n = (p_to - r_from).normalized(); |
884 | while (p_rect.has_point(r_from)) { |
885 | r_from += n; |
886 | } |
887 | } |
888 | |
889 | void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) { |
890 | if (r_to == p_from) { |
891 | return; |
892 | } |
893 | |
894 | //this could be optimized... |
895 | Vector2 n = (r_to - p_from).normalized(); |
896 | while (p_rect.has_point(r_to)) { |
897 | r_to -= n; |
898 | } |
899 | } |
900 | |
901 | void AnimationNodeStateMachineEditor::_state_machine_draw() { |
902 | AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); |
903 | if (!tree) { |
904 | return; |
905 | } |
906 | |
907 | Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback" ); |
908 | |
909 | Ref<StyleBoxFlat> style = get_theme_stylebox(SNAME("state_machine_frame" ), SNAME("GraphNode" )); |
910 | Ref<StyleBoxFlat> style_selected = get_theme_stylebox(SNAME("state_machine_selected_frame" ), SNAME("GraphNode" )); |
911 | |
912 | Ref<Font> font = get_theme_font(SNAME("title_font" ), SNAME("GraphNode" )); |
913 | int font_size = get_theme_font_size(SNAME("title_font_size" ), SNAME("GraphNode" )); |
914 | Color font_color = get_theme_color(SNAME("title_color" ), SNAME("GraphNode" )); |
915 | Ref<Texture2D> play = get_editor_theme_icon(SNAME("Play" )); |
916 | Ref<Texture2D> edit = get_editor_theme_icon(SNAME("Edit" )); |
917 | Color accent = get_theme_color(SNAME("accent_color" ), EditorStringName(Editor)); |
918 | Color linecolor = get_theme_color(SNAME("font_color" ), SNAME("Label" )); |
919 | linecolor.a *= 0.3; |
920 | Ref<StyleBox> playing_overlay = get_theme_stylebox(SNAME("position" ), SNAME("GraphNode" )); |
921 | |
922 | Ref<StyleBoxFlat> start_overlay = style->duplicate(); |
923 | start_overlay->set_border_width_all(1 * EDSCALE); |
924 | start_overlay->set_border_color(Color::html("#80f6cf" )); |
925 | |
926 | Ref<StyleBoxFlat> end_overlay = style->duplicate(); |
927 | end_overlay->set_border_width_all(1 * EDSCALE); |
928 | end_overlay->set_border_color(Color::html("#f26661" )); |
929 | |
930 | bool playing = false; |
931 | StringName current; |
932 | StringName blend_from; |
933 | Vector<StringName> travel_path; |
934 | |
935 | if (playback.is_valid()) { |
936 | playing = playback->is_playing(); |
937 | current = playback->get_current_node(); |
938 | blend_from = playback->get_fading_from_node(); |
939 | travel_path = playback->get_travel_path(); |
940 | } |
941 | |
942 | if (state_machine_draw->has_focus()) { |
943 | state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false); |
944 | } |
945 | int sep = 3 * EDSCALE; |
946 | |
947 | List<StringName> nodes; |
948 | state_machine->get_node_list(&nodes); |
949 | |
950 | node_rects.clear(); |
951 | Rect2 scroll_range; |
952 | |
953 | //snap lines |
954 | if (dragging_selected) { |
955 | Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE; |
956 | if (snap_x != StringName()) { |
957 | Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; |
958 | state_machine_draw->draw_line(from, to, linecolor, 2); |
959 | } |
960 | if (snap_y != StringName()) { |
961 | Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; |
962 | state_machine_draw->draw_line(from, to, linecolor, 2); |
963 | } |
964 | } |
965 | |
966 | //pre pass nodes so we know the rectangles |
967 | for (const StringName &E : nodes) { |
968 | Ref<AnimationNode> anode = state_machine->get_node(E); |
969 | String name = E; |
970 | bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode); |
971 | Ref<StyleBox> sb = selected_nodes.has(E) ? style_selected : style; |
972 | |
973 | Size2 s = sb->get_minimum_size(); |
974 | int strsize = font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width; |
975 | s.width += strsize; |
976 | s.height += MAX(font->get_height(font_size), play->get_height()); |
977 | s.width += sep + play->get_width(); |
978 | |
979 | if (needs_editor) { |
980 | s.width += sep + edit->get_width(); |
981 | } |
982 | |
983 | Vector2 offset; |
984 | offset += state_machine->get_node_position(E) * EDSCALE; |
985 | |
986 | if (selected_nodes.has(E) && dragging_selected) { |
987 | offset += drag_ofs; |
988 | } |
989 | |
990 | offset -= s / 2; |
991 | offset = offset.floor(); |
992 | |
993 | //prepre rect |
994 | |
995 | NodeRect nr; |
996 | nr.node = Rect2(offset, s); |
997 | nr.node_name = E; |
998 | |
999 | scroll_range = scroll_range.merge(nr.node); //merge with range |
1000 | |
1001 | //now scroll it to draw |
1002 | nr.node.position -= state_machine->get_graph_offset() * EDSCALE; |
1003 | |
1004 | node_rects.push_back(nr); |
1005 | } |
1006 | |
1007 | transition_lines.clear(); |
1008 | |
1009 | //draw connecting line for potential new transition |
1010 | if (connecting) { |
1011 | Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; |
1012 | Vector2 to; |
1013 | if (connecting_to_node != StringName()) { |
1014 | to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE; |
1015 | } else { |
1016 | to = connecting_to; |
1017 | } |
1018 | |
1019 | for (int i = 0; i < node_rects.size(); i++) { |
1020 | if (node_rects[i].node_name == connecting_from) { |
1021 | _clip_src_line_to_rect(from, to, node_rects[i].node); |
1022 | } |
1023 | if (node_rects[i].node_name == connecting_to_node) { |
1024 | _clip_dst_line_to_rect(from, to, node_rects[i].node); |
1025 | } |
1026 | } |
1027 | |
1028 | _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(switch_mode->get_selected()), true, false, false, 0.0, false, false); |
1029 | } |
1030 | |
1031 | Ref<Texture2D> tr_reference_icon = get_editor_theme_icon(SNAME("TransitionImmediateBig" )); |
1032 | float tr_bidi_offset = int(tr_reference_icon->get_height() * 0.8); |
1033 | |
1034 | //draw transition lines |
1035 | for (int i = 0; i < state_machine->get_transition_count(); i++) { |
1036 | TransitionLine tl; |
1037 | tl.transition_index = i; |
1038 | |
1039 | tl.from_node = state_machine->get_transition_from(i); |
1040 | Vector2 ofs_from = (dragging_selected && selected_nodes.has(tl.from_node)) ? drag_ofs : Vector2(); |
1041 | tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE; |
1042 | |
1043 | tl.to_node = state_machine->get_transition_to(i); |
1044 | Vector2 ofs_to = (dragging_selected && selected_nodes.has(tl.to_node)) ? drag_ofs : Vector2(); |
1045 | tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE; |
1046 | |
1047 | Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i); |
1048 | tl.disabled = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED); |
1049 | tl.auto_advance = bool(tr->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO); |
1050 | tl.advance_condition_name = tr->get_advance_condition_name(); |
1051 | tl.advance_condition_state = false; |
1052 | tl.mode = tr->get_switch_mode(); |
1053 | tl.width = tr_bidi_offset; |
1054 | tl.travel = false; |
1055 | tl.fade_ratio = 0.0; |
1056 | tl.hidden = false; |
1057 | tl.is_across_group = state_machine->is_transition_across_group(i); |
1058 | |
1059 | if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists |
1060 | Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset; |
1061 | tl.from += offset; |
1062 | tl.to += offset; |
1063 | } |
1064 | |
1065 | for (int j = 0; j < node_rects.size(); j++) { |
1066 | if (node_rects[j].node_name == tl.from_node) { |
1067 | _clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node); |
1068 | } |
1069 | if (node_rects[j].node_name == tl.to_node) { |
1070 | _clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node); |
1071 | } |
1072 | } |
1073 | |
1074 | tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node; |
1075 | |
1076 | if (blend_from == tl.from_node && current == tl.to_node) { |
1077 | tl.travel = true; |
1078 | tl.fade_ratio = MIN(1.0, fading_pos / fading_time); |
1079 | } |
1080 | |
1081 | if (travel_path.size()) { |
1082 | if (current == tl.from_node && travel_path[0] == tl.to_node) { |
1083 | tl.travel = true; |
1084 | } else { |
1085 | for (int j = 0; j < travel_path.size() - 1; j++) { |
1086 | if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) { |
1087 | tl.travel = true; |
1088 | break; |
1089 | } |
1090 | } |
1091 | } |
1092 | } |
1093 | |
1094 | StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name); |
1095 | if (tl.advance_condition_name != StringName() && bool(tree->get(fullpath))) { |
1096 | tl.advance_condition_state = true; |
1097 | tl.auto_advance = true; |
1098 | } |
1099 | |
1100 | // check if already have this transition |
1101 | for (int j = 0; j < transition_lines.size(); j++) { |
1102 | if (transition_lines[j].from_node == tl.from_node && transition_lines[j].to_node == tl.to_node) { |
1103 | tl.hidden = true; |
1104 | transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled; |
1105 | } |
1106 | } |
1107 | transition_lines.push_back(tl); |
1108 | } |
1109 | |
1110 | for (int i = 0; i < transition_lines.size(); i++) { |
1111 | TransitionLine tl = transition_lines[i]; |
1112 | if (!tl.hidden) { |
1113 | _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.fade_ratio, tl.auto_advance, tl.is_across_group); |
1114 | } |
1115 | } |
1116 | |
1117 | //draw actual nodes |
1118 | for (int i = 0; i < node_rects.size(); i++) { |
1119 | String name = node_rects[i].node_name; |
1120 | Ref<AnimationNode> anode = state_machine->get_node(name); |
1121 | bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode); |
1122 | Ref<StyleBox> sb = selected_nodes.has(name) ? style_selected : style; |
1123 | int strsize = font->get_string_size(name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size).width; |
1124 | NodeRect &nr = node_rects.write[i]; |
1125 | |
1126 | Vector2 offset = nr.node.position; |
1127 | int h = nr.node.size.height; |
1128 | |
1129 | //prepre rect |
1130 | |
1131 | //now scroll it to draw |
1132 | state_machine_draw->draw_style_box(sb, nr.node); |
1133 | |
1134 | if (state_machine->start_node == name) { |
1135 | state_machine_draw->draw_style_box(sb == style_selected ? style_selected : start_overlay, nr.node); |
1136 | } |
1137 | |
1138 | if (state_machine->end_node == name) { |
1139 | state_machine_draw->draw_style_box(sb == style_selected ? style_selected : end_overlay, nr.node); |
1140 | } |
1141 | |
1142 | if (playing && (blend_from == name || current == name || travel_path.has(name))) { |
1143 | state_machine_draw->draw_style_box(playing_overlay, nr.node); |
1144 | } |
1145 | |
1146 | offset.x += sb->get_offset().x; |
1147 | |
1148 | nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor(); |
1149 | nr.play.size = play->get_size(); |
1150 | |
1151 | Ref<Texture2D> play_tex = play; |
1152 | |
1153 | if (over_node == name && over_node_what == 0) { |
1154 | state_machine_draw->draw_texture(play_tex, nr.play.position, accent); |
1155 | } else { |
1156 | state_machine_draw->draw_texture(play_tex, nr.play.position); |
1157 | } |
1158 | |
1159 | offset.x += sep + play->get_width(); |
1160 | |
1161 | nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor(); |
1162 | nr.name.size = Vector2(strsize, font->get_height(font_size)); |
1163 | |
1164 | state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color); |
1165 | offset.x += strsize + sep; |
1166 | |
1167 | nr.can_edit = needs_editor; |
1168 | if (needs_editor) { |
1169 | nr.edit.position = offset + Vector2(0, (h - edit->get_height()) / 2).floor(); |
1170 | nr.edit.size = edit->get_size(); |
1171 | |
1172 | if (over_node == name && over_node_what == 1) { |
1173 | state_machine_draw->draw_texture(edit, nr.edit.position, accent); |
1174 | } else { |
1175 | state_machine_draw->draw_texture(edit, nr.edit.position); |
1176 | } |
1177 | } |
1178 | } |
1179 | |
1180 | //draw box select |
1181 | if (box_selecting) { |
1182 | state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3)); |
1183 | } |
1184 | |
1185 | scroll_range.position -= state_machine_draw->get_size(); |
1186 | scroll_range.size += state_machine_draw->get_size() * 2.0; |
1187 | |
1188 | //adjust scrollbars |
1189 | updating = true; |
1190 | h_scroll->set_min(scroll_range.position.x); |
1191 | h_scroll->set_max(scroll_range.position.x + scroll_range.size.x); |
1192 | h_scroll->set_page(state_machine_draw->get_size().x); |
1193 | h_scroll->set_value(state_machine->get_graph_offset().x); |
1194 | |
1195 | v_scroll->set_min(scroll_range.position.y); |
1196 | v_scroll->set_max(scroll_range.position.y + scroll_range.size.y); |
1197 | v_scroll->set_page(state_machine_draw->get_size().y); |
1198 | v_scroll->set_value(state_machine->get_graph_offset().y); |
1199 | updating = false; |
1200 | |
1201 | state_machine_play_pos->queue_redraw(); |
1202 | } |
1203 | |
1204 | void AnimationNodeStateMachineEditor::_state_machine_pos_draw_individual(String p_name, float p_ratio) { |
1205 | AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); |
1206 | if (!tree) { |
1207 | return; |
1208 | } |
1209 | |
1210 | Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback" ); |
1211 | if (!playback.is_valid() || !playback->is_playing()) { |
1212 | return; |
1213 | } |
1214 | |
1215 | if (p_name == state_machine->start_node || p_name == state_machine->end_node || p_name.is_empty()) { |
1216 | return; |
1217 | } |
1218 | |
1219 | int idx = -1; |
1220 | for (int i = 0; i < node_rects.size(); i++) { |
1221 | if (node_rects[i].node_name == p_name) { |
1222 | idx = i; |
1223 | break; |
1224 | } |
1225 | } |
1226 | |
1227 | if (idx == -1) { |
1228 | return; |
1229 | } |
1230 | |
1231 | const NodeRect &nr = node_rects[idx]; |
1232 | |
1233 | if (nr.can_edit) { |
1234 | return; // It is not AnimationNodeAnimation. |
1235 | } |
1236 | |
1237 | Vector2 from; |
1238 | from.x = nr.play.position.x; |
1239 | from.y = (nr.play.position.y + nr.play.size.y + nr.node.position.y + nr.node.size.y) * 0.5; |
1240 | |
1241 | Vector2 to; |
1242 | if (nr.edit.size.x) { |
1243 | to.x = nr.edit.position.x + nr.edit.size.x; |
1244 | } else { |
1245 | to.x = nr.name.position.x + nr.name.size.x; |
1246 | } |
1247 | to.y = from.y; |
1248 | |
1249 | float c = p_ratio; |
1250 | Color fg = get_theme_color(SNAME("font_color" ), SNAME("Label" )); |
1251 | Color bg = fg; |
1252 | bg.a *= 0.3; |
1253 | |
1254 | state_machine_play_pos->draw_line(from, to, bg, 2); |
1255 | |
1256 | to = from.lerp(to, c); |
1257 | |
1258 | state_machine_play_pos->draw_line(from, to, fg, 2); |
1259 | } |
1260 | |
1261 | void AnimationNodeStateMachineEditor::_state_machine_pos_draw_all() { |
1262 | AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); |
1263 | if (!tree) { |
1264 | return; |
1265 | } |
1266 | |
1267 | Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback" ); |
1268 | if (!playback.is_valid() || !playback->is_playing()) { |
1269 | return; |
1270 | } |
1271 | |
1272 | { |
1273 | float len = MAX(0.0001, current_length); |
1274 | float pos = CLAMP(current_play_pos, 0, len); |
1275 | float c = current_length == HUGE_LENGTH ? 1 : (pos / len); |
1276 | _state_machine_pos_draw_individual(playback->get_current_node(), c); |
1277 | } |
1278 | |
1279 | { |
1280 | float len = MAX(0.0001, fade_from_length); |
1281 | float pos = CLAMP(fade_from_current_play_pos, 0, len); |
1282 | float c = fade_from_length == HUGE_LENGTH ? 1 : (pos / len); |
1283 | _state_machine_pos_draw_individual(playback->get_fading_from_node(), c); |
1284 | } |
1285 | } |
1286 | |
1287 | void AnimationNodeStateMachineEditor::_update_graph() { |
1288 | if (updating) { |
1289 | return; |
1290 | } |
1291 | |
1292 | updating = true; |
1293 | |
1294 | state_machine_draw->queue_redraw(); |
1295 | |
1296 | updating = false; |
1297 | } |
1298 | |
1299 | void AnimationNodeStateMachineEditor::_notification(int p_what) { |
1300 | switch (p_what) { |
1301 | case NOTIFICATION_ENTER_TREE: |
1302 | case NOTIFICATION_THEME_CHANGED: |
1303 | case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: |
1304 | case NOTIFICATION_TRANSLATION_CHANGED: { |
1305 | error_panel->add_theme_style_override("panel" , get_theme_stylebox(SNAME("panel" ), SNAME("Tree" ))); |
1306 | error_label->add_theme_color_override("font_color" , get_theme_color(SNAME("error_color" ), EditorStringName(Editor))); |
1307 | panel->add_theme_style_override("panel" , get_theme_stylebox(SNAME("panel" ), SNAME("Tree" ))); |
1308 | |
1309 | tool_select->set_icon(get_editor_theme_icon(SNAME("ToolSelect" ))); |
1310 | tool_create->set_icon(get_editor_theme_icon(SNAME("ToolAddNode" ))); |
1311 | tool_connect->set_icon(get_editor_theme_icon(SNAME("ToolConnect" ))); |
1312 | |
1313 | switch_mode->clear(); |
1314 | switch_mode->add_icon_item(get_editor_theme_icon(SNAME("TransitionImmediate" )), TTR("Immediate" )); |
1315 | switch_mode->add_icon_item(get_editor_theme_icon(SNAME("TransitionSync" )), TTR("Sync" )); |
1316 | switch_mode->add_icon_item(get_editor_theme_icon(SNAME("TransitionEnd" )), TTR("At End" )); |
1317 | |
1318 | auto_advance->set_icon(get_editor_theme_icon(SNAME("AutoPlay" ))); |
1319 | |
1320 | tool_erase->set_icon(get_editor_theme_icon(SNAME("Remove" ))); |
1321 | |
1322 | play_mode->clear(); |
1323 | play_mode->add_icon_item(get_editor_theme_icon(SNAME("PlayTravel" )), TTR("Travel" )); |
1324 | play_mode->add_icon_item(get_editor_theme_icon(SNAME("Play" )), TTR("Immediate" )); |
1325 | } break; |
1326 | |
1327 | case NOTIFICATION_PROCESS: { |
1328 | AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); |
1329 | if (!tree) { |
1330 | return; |
1331 | } |
1332 | |
1333 | String error; |
1334 | |
1335 | Ref<AnimationNodeStateMachinePlayback> playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback" ); |
1336 | |
1337 | if (error_time > 0) { |
1338 | error = error_text; |
1339 | error_time -= get_process_delta_time(); |
1340 | } else if (!tree->is_active()) { |
1341 | error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails." ); |
1342 | } else if (tree->is_state_invalid()) { |
1343 | error = tree->get_invalid_state_reason(); |
1344 | } else if (playback.is_null()) { |
1345 | error = vformat(TTR("No playback resource set at path: %s." ), AnimationTreeEditor::get_singleton()->get_base_path() + "playback" ); |
1346 | } |
1347 | |
1348 | if (error != error_label->get_text()) { |
1349 | error_label->set_text(error); |
1350 | if (!error.is_empty()) { |
1351 | error_panel->show(); |
1352 | } else { |
1353 | error_panel->hide(); |
1354 | } |
1355 | } |
1356 | |
1357 | for (int i = 0; i < transition_lines.size(); i++) { |
1358 | int tidx = -1; |
1359 | for (int j = 0; j < state_machine->get_transition_count(); j++) { |
1360 | if (transition_lines[i].from_node == state_machine->get_transition_from(j) && transition_lines[i].to_node == state_machine->get_transition_to(j)) { |
1361 | tidx = j; |
1362 | break; |
1363 | } |
1364 | } |
1365 | |
1366 | if (tidx == -1) { //missing transition, should redraw |
1367 | state_machine_draw->queue_redraw(); |
1368 | break; |
1369 | } |
1370 | |
1371 | if (transition_lines[i].disabled != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED)) { |
1372 | state_machine_draw->queue_redraw(); |
1373 | break; |
1374 | } |
1375 | |
1376 | if (transition_lines[i].auto_advance != bool(state_machine->get_transition(tidx)->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO)) { |
1377 | state_machine_draw->queue_redraw(); |
1378 | break; |
1379 | } |
1380 | |
1381 | if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) { |
1382 | state_machine_draw->queue_redraw(); |
1383 | break; |
1384 | } |
1385 | |
1386 | if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) { |
1387 | state_machine_draw->queue_redraw(); |
1388 | break; |
1389 | } |
1390 | |
1391 | bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name))); |
1392 | |
1393 | if (transition_lines[i].advance_condition_state != acstate) { |
1394 | state_machine_draw->queue_redraw(); |
1395 | break; |
1396 | } |
1397 | } |
1398 | |
1399 | bool same_travel_path = true; |
1400 | Vector<StringName> tp; |
1401 | bool is_playing = false; |
1402 | StringName current_node; |
1403 | StringName fading_from_node; |
1404 | |
1405 | current_play_pos = 0; |
1406 | current_length = 0; |
1407 | |
1408 | fade_from_current_play_pos = 0; |
1409 | fade_from_length = 0; |
1410 | |
1411 | fading_time = 0; |
1412 | fading_pos = 0; |
1413 | |
1414 | if (playback.is_valid()) { |
1415 | tp = playback->get_travel_path(); |
1416 | is_playing = playback->is_playing(); |
1417 | current_node = playback->get_current_node(); |
1418 | fading_from_node = playback->get_fading_from_node(); |
1419 | current_play_pos = playback->get_current_play_pos(); |
1420 | current_length = playback->get_current_length(); |
1421 | fade_from_current_play_pos = playback->get_fade_from_play_pos(); |
1422 | fade_from_length = playback->get_fade_from_length(); |
1423 | fading_time = playback->get_fading_time(); |
1424 | fading_pos = playback->get_fading_pos(); |
1425 | } |
1426 | |
1427 | { |
1428 | if (last_travel_path.size() != tp.size()) { |
1429 | same_travel_path = false; |
1430 | } else { |
1431 | for (int i = 0; i < last_travel_path.size(); i++) { |
1432 | if (last_travel_path[i] != tp[i]) { |
1433 | same_travel_path = false; |
1434 | break; |
1435 | } |
1436 | } |
1437 | } |
1438 | } |
1439 | |
1440 | //redraw if travel state changed |
1441 | if (!same_travel_path || |
1442 | last_active != is_playing || |
1443 | last_current_node != current_node || |
1444 | last_fading_from_node != fading_from_node || |
1445 | last_fading_time != fading_time || |
1446 | last_fading_pos != fading_pos) { |
1447 | state_machine_draw->queue_redraw(); |
1448 | last_travel_path = tp; |
1449 | last_current_node = current_node; |
1450 | last_active = is_playing; |
1451 | last_fading_from_node = fading_from_node; |
1452 | last_fading_time = fading_time; |
1453 | last_fading_pos = fading_pos; |
1454 | state_machine_play_pos->queue_redraw(); |
1455 | } |
1456 | |
1457 | { |
1458 | if (current_node != StringName() && state_machine->has_node(current_node)) { |
1459 | String next = current_node; |
1460 | Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next); |
1461 | Ref<AnimationNodeStateMachinePlayback> current_node_playback; |
1462 | |
1463 | while (anodesm.is_valid()) { |
1464 | current_node_playback = tree->get(AnimationTreeEditor::get_singleton()->get_base_path() + next + "/playback" ); |
1465 | StringName cnode = current_node_playback->get_current_node(); |
1466 | next += "/" + cnode; |
1467 | if (!anodesm->has_node(cnode)) { |
1468 | break; |
1469 | } |
1470 | anodesm = anodesm->get_node(cnode); |
1471 | } |
1472 | |
1473 | // when current_node is a state machine, use playback of current_node to set play_pos |
1474 | if (current_node_playback.is_valid()) { |
1475 | current_play_pos = current_node_playback->get_current_play_pos(); |
1476 | current_length = current_node_playback->get_current_length(); |
1477 | } |
1478 | } |
1479 | } |
1480 | |
1481 | if (last_play_pos != current_play_pos || fade_from_last_play_pos != fade_from_current_play_pos) { |
1482 | last_play_pos = current_play_pos; |
1483 | fade_from_last_play_pos = fade_from_current_play_pos; |
1484 | state_machine_play_pos->queue_redraw(); |
1485 | } |
1486 | } break; |
1487 | |
1488 | case NOTIFICATION_VISIBILITY_CHANGED: { |
1489 | over_node = StringName(); |
1490 | set_process(is_visible_in_tree()); |
1491 | } break; |
1492 | } |
1493 | } |
1494 | |
1495 | void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) { |
1496 | AnimationTreeEditor::get_singleton()->enter_editor(p_name); |
1497 | } |
1498 | |
1499 | void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) { |
1500 | const String &new_name = p_text; |
1501 | |
1502 | ERR_FAIL_COND(new_name.is_empty() || new_name.contains("." ) || new_name.contains("/" )); |
1503 | |
1504 | if (new_name == prev_name) { |
1505 | return; // Nothing to do. |
1506 | } |
1507 | |
1508 | const String &base_name = new_name; |
1509 | int base = 1; |
1510 | String name = base_name; |
1511 | while (state_machine->has_node(name)) { |
1512 | if (name == prev_name) { |
1513 | name_edit_popup->hide(); // The old name wins, the name doesn't change, just hide the popup. |
1514 | return; |
1515 | } |
1516 | base++; |
1517 | name = base_name + " " + itos(base); |
1518 | } |
1519 | |
1520 | updating = true; |
1521 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
1522 | undo_redo->create_action(TTR("Node Renamed" )); |
1523 | undo_redo->add_do_method(state_machine.ptr(), "rename_node" , prev_name, name); |
1524 | undo_redo->add_undo_method(state_machine.ptr(), "rename_node" , name, prev_name); |
1525 | undo_redo->add_do_method(this, "_update_graph" ); |
1526 | undo_redo->add_undo_method(this, "_update_graph" ); |
1527 | undo_redo->commit_action(); |
1528 | name_edit_popup->hide(); |
1529 | updating = false; |
1530 | |
1531 | state_machine_draw->queue_redraw(); |
1532 | } |
1533 | |
1534 | void AnimationNodeStateMachineEditor::_name_edited_focus_out() { |
1535 | if (updating) { |
1536 | return; |
1537 | } |
1538 | |
1539 | _name_edited(name_edit->get_text()); |
1540 | } |
1541 | |
1542 | void AnimationNodeStateMachineEditor::_scroll_changed(double) { |
1543 | if (updating) { |
1544 | return; |
1545 | } |
1546 | |
1547 | state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value())); |
1548 | state_machine_draw->queue_redraw(); |
1549 | } |
1550 | |
1551 | void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) { |
1552 | if (!selected_nodes.is_empty()) { |
1553 | if (!p_nested_action) { |
1554 | updating = true; |
1555 | } |
1556 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
1557 | undo_redo->create_action(TTR("Node Removed" )); |
1558 | |
1559 | for (int i = 0; i < node_rects.size(); i++) { |
1560 | if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) { |
1561 | continue; |
1562 | } |
1563 | |
1564 | if (!selected_nodes.has(node_rects[i].node_name)) { |
1565 | continue; |
1566 | } |
1567 | |
1568 | undo_redo->add_do_method(state_machine.ptr(), "remove_node" , node_rects[i].node_name); |
1569 | undo_redo->add_undo_method(state_machine.ptr(), "add_node" , node_rects[i].node_name, |
1570 | state_machine->get_node(node_rects[i].node_name), |
1571 | state_machine->get_node_position(node_rects[i].node_name)); |
1572 | |
1573 | for (int j = 0; j < state_machine->get_transition_count(); j++) { |
1574 | String from = state_machine->get_transition_from(j); |
1575 | String to = state_machine->get_transition_to(j); |
1576 | if (from == node_rects[i].node_name || to == node_rects[i].node_name) { |
1577 | undo_redo->add_undo_method(state_machine.ptr(), "add_transition" , from, to, state_machine->get_transition(j)); |
1578 | } |
1579 | } |
1580 | } |
1581 | |
1582 | undo_redo->add_do_method(this, "_update_graph" ); |
1583 | undo_redo->add_undo_method(this, "_update_graph" ); |
1584 | undo_redo->commit_action(); |
1585 | |
1586 | if (!p_nested_action) { |
1587 | updating = false; |
1588 | } |
1589 | |
1590 | selected_nodes.clear(); |
1591 | } |
1592 | |
1593 | if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) { |
1594 | Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to)); |
1595 | if (!p_nested_action) { |
1596 | updating = true; |
1597 | } |
1598 | EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); |
1599 | undo_redo->create_action(TTR("Transition Removed" )); |
1600 | undo_redo->add_do_method(state_machine.ptr(), "remove_transition" , selected_transition_from, selected_transition_to); |
1601 | undo_redo->add_undo_method(state_machine.ptr(), "add_transition" , selected_transition_from, selected_transition_to, tr); |
1602 | undo_redo->add_do_method(this, "_update_graph" ); |
1603 | undo_redo->add_undo_method(this, "_update_graph" ); |
1604 | undo_redo->commit_action(); |
1605 | if (!p_nested_action) { |
1606 | updating = false; |
1607 | } |
1608 | selected_transition_from = StringName(); |
1609 | selected_transition_to = StringName(); |
1610 | selected_transition_index = -1; |
1611 | } |
1612 | |
1613 | state_machine_draw->queue_redraw(); |
1614 | } |
1615 | |
1616 | void AnimationNodeStateMachineEditor::_update_mode() { |
1617 | if (tool_select->is_pressed()) { |
1618 | selection_tools_hb->show(); |
1619 | bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName(); |
1620 | bool start_end_selected = selected_nodes.size() == 1 && (*selected_nodes.begin() == state_machine->start_node || *selected_nodes.begin() == state_machine->end_node); |
1621 | tool_erase->set_disabled(nothing_selected || start_end_selected || read_only); |
1622 | } else { |
1623 | selection_tools_hb->hide(); |
1624 | } |
1625 | |
1626 | if (tool_connect->is_pressed()) { |
1627 | transition_tools_hb->show(); |
1628 | } else { |
1629 | transition_tools_hb->hide(); |
1630 | } |
1631 | } |
1632 | |
1633 | void AnimationNodeStateMachineEditor::_bind_methods() { |
1634 | ClassDB::bind_method("_update_graph" , &AnimationNodeStateMachineEditor::_update_graph); |
1635 | ClassDB::bind_method("_open_editor" , &AnimationNodeStateMachineEditor::_open_editor); |
1636 | ClassDB::bind_method("_connect_to" , &AnimationNodeStateMachineEditor::_connect_to); |
1637 | ClassDB::bind_method("_stop_connecting" , &AnimationNodeStateMachineEditor::_stop_connecting); |
1638 | ClassDB::bind_method("_delete_selected" , &AnimationNodeStateMachineEditor::_delete_selected); |
1639 | ClassDB::bind_method("_delete_all" , &AnimationNodeStateMachineEditor::_delete_all); |
1640 | ClassDB::bind_method("_delete_tree_draw" , &AnimationNodeStateMachineEditor::_delete_tree_draw); |
1641 | } |
1642 | |
1643 | AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr; |
1644 | |
1645 | AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() { |
1646 | singleton = this; |
1647 | |
1648 | HBoxContainer *top_hb = memnew(HBoxContainer); |
1649 | add_child(top_hb); |
1650 | |
1651 | Ref<ButtonGroup> bg; |
1652 | bg.instantiate(); |
1653 | |
1654 | tool_select = memnew(Button); |
1655 | tool_select->set_flat(true); |
1656 | top_hb->add_child(tool_select); |
1657 | tool_select->set_toggle_mode(true); |
1658 | tool_select->set_button_group(bg); |
1659 | tool_select->set_pressed(true); |
1660 | tool_select->set_tooltip_text(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes." )); |
1661 | tool_select->connect("pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); |
1662 | |
1663 | tool_create = memnew(Button); |
1664 | tool_create->set_flat(true); |
1665 | top_hb->add_child(tool_create); |
1666 | tool_create->set_toggle_mode(true); |
1667 | tool_create->set_button_group(bg); |
1668 | tool_create->set_tooltip_text(TTR("Create new nodes." )); |
1669 | tool_create->connect("pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); |
1670 | |
1671 | tool_connect = memnew(Button); |
1672 | tool_connect->set_flat(true); |
1673 | top_hb->add_child(tool_connect); |
1674 | tool_connect->set_toggle_mode(true); |
1675 | tool_connect->set_button_group(bg); |
1676 | tool_connect->set_tooltip_text(TTR("Connect nodes." )); |
1677 | tool_connect->connect("pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED); |
1678 | |
1679 | // Context-sensitive selection tools: |
1680 | selection_tools_hb = memnew(HBoxContainer); |
1681 | top_hb->add_child(selection_tools_hb); |
1682 | selection_tools_hb->add_child(memnew(VSeparator)); |
1683 | |
1684 | tool_erase = memnew(Button); |
1685 | tool_erase->set_flat(true); |
1686 | tool_erase->set_tooltip_text(TTR("Remove selected node or transition." )); |
1687 | tool_erase->connect("pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false)); |
1688 | tool_erase->set_disabled(true); |
1689 | selection_tools_hb->add_child(tool_erase); |
1690 | |
1691 | transition_tools_hb = memnew(HBoxContainer); |
1692 | top_hb->add_child(transition_tools_hb); |
1693 | transition_tools_hb->add_child(memnew(VSeparator)); |
1694 | |
1695 | transition_tools_hb->add_child(memnew(Label(TTR("Transition:" )))); |
1696 | switch_mode = memnew(OptionButton); |
1697 | transition_tools_hb->add_child(switch_mode); |
1698 | |
1699 | auto_advance = memnew(Button); |
1700 | auto_advance->set_flat(true); |
1701 | auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance" )); |
1702 | auto_advance->set_toggle_mode(true); |
1703 | auto_advance->set_pressed(true); |
1704 | transition_tools_hb->add_child(auto_advance); |
1705 | |
1706 | // |
1707 | |
1708 | top_hb->add_spacer(); |
1709 | |
1710 | top_hb->add_child(memnew(Label(TTR("Play Mode:" )))); |
1711 | play_mode = memnew(OptionButton); |
1712 | top_hb->add_child(play_mode); |
1713 | |
1714 | panel = memnew(PanelContainer); |
1715 | panel->set_clip_contents(true); |
1716 | panel->set_mouse_filter(Control::MOUSE_FILTER_PASS); |
1717 | add_child(panel); |
1718 | panel->set_v_size_flags(SIZE_EXPAND_FILL); |
1719 | |
1720 | state_machine_draw = memnew(Control); |
1721 | panel->add_child(state_machine_draw); |
1722 | state_machine_draw->connect("gui_input" , callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_gui_input)); |
1723 | state_machine_draw->connect("draw" , callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_draw)); |
1724 | state_machine_draw->set_focus_mode(FOCUS_ALL); |
1725 | state_machine_draw->set_mouse_filter(Control::MOUSE_FILTER_PASS); |
1726 | |
1727 | state_machine_play_pos = memnew(Control); |
1728 | state_machine_draw->add_child(state_machine_play_pos); |
1729 | state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent |
1730 | state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT); |
1731 | state_machine_play_pos->connect("draw" , callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw_all)); |
1732 | |
1733 | v_scroll = memnew(VScrollBar); |
1734 | state_machine_draw->add_child(v_scroll); |
1735 | v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE); |
1736 | v_scroll->connect("value_changed" , callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed)); |
1737 | |
1738 | h_scroll = memnew(HScrollBar); |
1739 | state_machine_draw->add_child(h_scroll); |
1740 | h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE); |
1741 | h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE); |
1742 | h_scroll->connect("value_changed" , callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed)); |
1743 | |
1744 | error_panel = memnew(PanelContainer); |
1745 | add_child(error_panel); |
1746 | error_label = memnew(Label); |
1747 | error_panel->add_child(error_label); |
1748 | error_panel->hide(); |
1749 | |
1750 | set_custom_minimum_size(Size2(0, 300 * EDSCALE)); |
1751 | |
1752 | menu = memnew(PopupMenu); |
1753 | add_child(menu); |
1754 | menu->connect("id_pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type)); |
1755 | menu->connect("popup_hide" , callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting)); |
1756 | |
1757 | animations_menu = memnew(PopupMenu); |
1758 | menu->add_child(animations_menu); |
1759 | animations_menu->set_name("animations" ); |
1760 | animations_menu->connect("index_pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type)); |
1761 | |
1762 | connect_menu = memnew(PopupMenu); |
1763 | add_child(connect_menu); |
1764 | connect_menu->connect("id_pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); |
1765 | connect_menu->connect("popup_hide" , callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting)); |
1766 | |
1767 | state_machine_menu = memnew(PopupMenu); |
1768 | state_machine_menu->set_name("state_machines" ); |
1769 | state_machine_menu->connect("id_pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); |
1770 | connect_menu->add_child(state_machine_menu); |
1771 | |
1772 | end_menu = memnew(PopupMenu); |
1773 | end_menu->set_name("end_nodes" ); |
1774 | end_menu->connect("id_pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to)); |
1775 | connect_menu->add_child(end_menu); |
1776 | |
1777 | name_edit_popup = memnew(Popup); |
1778 | add_child(name_edit_popup); |
1779 | name_edit = memnew(LineEdit); |
1780 | name_edit_popup->add_child(name_edit); |
1781 | name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT); |
1782 | name_edit->connect("text_submitted" , callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited)); |
1783 | name_edit->connect("focus_exited" , callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out)); |
1784 | |
1785 | open_file = memnew(EditorFileDialog); |
1786 | add_child(open_file); |
1787 | open_file->set_title(TTR("Open Animation Node" )); |
1788 | open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); |
1789 | open_file->connect("file_selected" , callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened)); |
1790 | |
1791 | delete_window = memnew(ConfirmationDialog); |
1792 | delete_window->set_flag(Window::FLAG_RESIZE_DISABLED, true); |
1793 | add_child(delete_window); |
1794 | |
1795 | delete_tree = memnew(Tree); |
1796 | delete_tree->set_hide_root(true); |
1797 | delete_tree->connect("draw" , callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw)); |
1798 | delete_window->add_child(delete_tree); |
1799 | |
1800 | Button *ok = delete_window->get_cancel_button(); |
1801 | ok->set_text(TTR("Delete Selected" )); |
1802 | ok->connect("pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected)); |
1803 | |
1804 | Button *delete_all = delete_window->add_button(TTR("Delete All" ), true); |
1805 | delete_all->connect("pressed" , callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all)); |
1806 | |
1807 | over_node_what = -1; |
1808 | dragging_selected_attempt = false; |
1809 | connecting = false; |
1810 | selected_transition_index = -1; |
1811 | |
1812 | last_active = false; |
1813 | |
1814 | error_time = 0; |
1815 | } |
1816 | |
1817 | void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) { |
1818 | Transition tr; |
1819 | tr.from = p_from; |
1820 | tr.to = p_to; |
1821 | tr.transition = p_transition; |
1822 | transitions.push_back(tr); |
1823 | } |
1824 | |
1825 | bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) { |
1826 | int index = String(p_name).get_slicec('/', 0).to_int(); |
1827 | StringName prop = String(p_name).get_slicec('/', 1); |
1828 | |
1829 | bool found; |
1830 | transitions.write[index].transition->set(prop, p_property, &found); |
1831 | if (found) { |
1832 | return true; |
1833 | } |
1834 | |
1835 | return false; |
1836 | } |
1837 | |
1838 | bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const { |
1839 | int index = String(p_name).get_slicec('/', 0).to_int(); |
1840 | StringName prop = String(p_name).get_slicec('/', 1); |
1841 | |
1842 | if (prop == "transition_path" ) { |
1843 | r_property = String(transitions[index].from) + " -> " + transitions[index].to; |
1844 | return true; |
1845 | } |
1846 | |
1847 | bool found; |
1848 | r_property = transitions[index].transition->get(prop, &found); |
1849 | if (found) { |
1850 | return true; |
1851 | } |
1852 | |
1853 | return false; |
1854 | } |
1855 | |
1856 | void EditorAnimationMultiTransitionEdit::_get_property_list(List<PropertyInfo> *p_list) const { |
1857 | for (int i = 0; i < transitions.size(); i++) { |
1858 | List<PropertyInfo> plist; |
1859 | transitions[i].transition->get_property_list(&plist, true); |
1860 | |
1861 | PropertyInfo prop_transition_path; |
1862 | prop_transition_path.type = Variant::STRING; |
1863 | prop_transition_path.name = itos(i) + "/" + "transition_path" ; |
1864 | p_list->push_back(prop_transition_path); |
1865 | |
1866 | for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) { |
1867 | if (F->get().name == "script" || F->get().name == "resource_name" || F->get().name == "resource_path" || F->get().name == "resource_local_to_scene" ) { |
1868 | continue; |
1869 | } |
1870 | |
1871 | if (F->get().usage != PROPERTY_USAGE_DEFAULT) { |
1872 | continue; |
1873 | } |
1874 | |
1875 | PropertyInfo prop = F->get(); |
1876 | prop.name = itos(i) + "/" + prop.name; |
1877 | |
1878 | p_list->push_back(prop); |
1879 | } |
1880 | } |
1881 | } |
1882 | |