1 | /**************************************************************************/ |
2 | /* camera_3d_gizmo_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "camera_3d_gizmo_plugin.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "editor/editor_node.h" |
35 | #include "editor/editor_settings.h" |
36 | #include "editor/editor_string_names.h" |
37 | #include "editor/editor_undo_redo_manager.h" |
38 | #include "editor/plugins/node_3d_editor_plugin.h" |
39 | #include "scene/3d/camera_3d.h" |
40 | |
41 | Camera3DGizmoPlugin::Camera3DGizmoPlugin() { |
42 | Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/camera" , Color(0.8, 0.4, 0.8)); |
43 | |
44 | create_material("camera_material" , gizmo_color); |
45 | create_icon_material("camera_icon" , EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("GizmoCamera3D" ), EditorStringName(EditorIcons))); |
46 | create_handle_material("handles" ); |
47 | } |
48 | |
49 | Size2i Camera3DGizmoPlugin::_get_viewport_size(Camera3D *p_camera) { |
50 | Viewport *viewport = p_camera->get_viewport(); |
51 | |
52 | Window *window = Object::cast_to<Window>(viewport); |
53 | if (window) { |
54 | return window->get_size(); |
55 | } |
56 | |
57 | SubViewport *sub_viewport = Object::cast_to<SubViewport>(viewport); |
58 | ERR_FAIL_NULL_V(sub_viewport, Size2i()); |
59 | |
60 | if (sub_viewport == EditorNode::get_singleton()->get_scene_root()) { |
61 | return Size2(GLOBAL_GET("display/window/size/viewport_width" ), GLOBAL_GET("display/window/size/viewport_height" )); |
62 | } |
63 | |
64 | return sub_viewport->get_size(); |
65 | } |
66 | |
67 | bool Camera3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { |
68 | return Object::cast_to<Camera3D>(p_spatial) != nullptr; |
69 | } |
70 | |
71 | String Camera3DGizmoPlugin::get_gizmo_name() const { |
72 | return "Camera3D" ; |
73 | } |
74 | |
75 | int Camera3DGizmoPlugin::get_priority() const { |
76 | return -1; |
77 | } |
78 | |
79 | String Camera3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
80 | Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d()); |
81 | |
82 | if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { |
83 | return "FOV" ; |
84 | } else { |
85 | return "Size" ; |
86 | } |
87 | } |
88 | |
89 | Variant Camera3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { |
90 | Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d()); |
91 | |
92 | if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { |
93 | return camera->get_fov(); |
94 | } else { |
95 | return camera->get_size(); |
96 | } |
97 | } |
98 | |
99 | void Camera3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { |
100 | Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d()); |
101 | |
102 | Transform3D gt = camera->get_global_transform(); |
103 | Transform3D gi = gt.affine_inverse(); |
104 | |
105 | Vector3 ray_from = p_camera->project_ray_origin(p_point); |
106 | Vector3 ray_dir = p_camera->project_ray_normal(p_point); |
107 | |
108 | Vector3 s[2] = { gi.xform(ray_from), gi.xform(ray_from + ray_dir * 4096) }; |
109 | |
110 | if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { |
111 | Transform3D gt2 = camera->get_global_transform(); |
112 | float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2); |
113 | camera->set("fov" , CLAMP(a * 2.0, 1, 179)); |
114 | } else { |
115 | Vector3 ra, rb; |
116 | Geometry3D::get_closest_points_between_segments(Vector3(0, 0, -1), Vector3(4096, 0, -1), s[0], s[1], ra, rb); |
117 | float d = ra.x * 2; |
118 | if (Node3DEditor::get_singleton()->is_snap_enabled()) { |
119 | d = Math::snapped(d, Node3DEditor::get_singleton()->get_translate_snap()); |
120 | } |
121 | |
122 | d = CLAMP(d, 0.1, 16384); |
123 | |
124 | camera->set("size" , d); |
125 | } |
126 | } |
127 | |
128 | void Camera3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { |
129 | Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d()); |
130 | |
131 | if (camera->get_projection() == Camera3D::PROJECTION_PERSPECTIVE) { |
132 | if (p_cancel) { |
133 | camera->set("fov" , p_restore); |
134 | } else { |
135 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
136 | ur->create_action(TTR("Change Camera FOV" )); |
137 | ur->add_do_property(camera, "fov" , camera->get_fov()); |
138 | ur->add_undo_property(camera, "fov" , p_restore); |
139 | ur->commit_action(); |
140 | } |
141 | |
142 | } else { |
143 | if (p_cancel) { |
144 | camera->set("size" , p_restore); |
145 | } else { |
146 | EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); |
147 | ur->create_action(TTR("Change Camera Size" )); |
148 | ur->add_do_property(camera, "size" , camera->get_size()); |
149 | ur->add_undo_property(camera, "size" , p_restore); |
150 | ur->commit_action(); |
151 | } |
152 | } |
153 | } |
154 | |
155 | void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { |
156 | Camera3D *camera = Object::cast_to<Camera3D>(p_gizmo->get_node_3d()); |
157 | |
158 | p_gizmo->clear(); |
159 | |
160 | Vector<Vector3> lines; |
161 | Vector<Vector3> handles; |
162 | |
163 | Ref<Material> material = get_material("camera_material" , p_gizmo); |
164 | Ref<Material> icon = get_material("camera_icon" , p_gizmo); |
165 | |
166 | const Size2i viewport_size = _get_viewport_size(camera); |
167 | const real_t viewport_aspect = viewport_size.x > 0 && viewport_size.y > 0 ? viewport_size.aspect() : 1.0; |
168 | const Size2 size_factor = viewport_aspect > 1.0 ? Size2(1.0, 1.0 / viewport_aspect) : Size2(viewport_aspect, 1.0); |
169 | |
170 | #define ADD_TRIANGLE(m_a, m_b, m_c) \ |
171 | { \ |
172 | lines.push_back(m_a); \ |
173 | lines.push_back(m_b); \ |
174 | lines.push_back(m_b); \ |
175 | lines.push_back(m_c); \ |
176 | lines.push_back(m_c); \ |
177 | lines.push_back(m_a); \ |
178 | } |
179 | |
180 | #define ADD_QUAD(m_a, m_b, m_c, m_d) \ |
181 | { \ |
182 | lines.push_back(m_a); \ |
183 | lines.push_back(m_b); \ |
184 | lines.push_back(m_b); \ |
185 | lines.push_back(m_c); \ |
186 | lines.push_back(m_c); \ |
187 | lines.push_back(m_d); \ |
188 | lines.push_back(m_d); \ |
189 | lines.push_back(m_a); \ |
190 | } |
191 | |
192 | switch (camera->get_projection()) { |
193 | case Camera3D::PROJECTION_PERSPECTIVE: { |
194 | // The real FOV is halved for accurate representation |
195 | float fov = camera->get_fov() / 2.0; |
196 | |
197 | const float hsize = Math::sin(Math::deg_to_rad(fov)); |
198 | const float depth = -Math::cos(Math::deg_to_rad(fov)); |
199 | Vector3 side = Vector3(hsize * size_factor.x, 0, depth); |
200 | Vector3 nside = Vector3(-side.x, side.y, side.z); |
201 | Vector3 up = Vector3(0, hsize * size_factor.y, 0); |
202 | |
203 | ADD_TRIANGLE(Vector3(), side + up, side - up); |
204 | ADD_TRIANGLE(Vector3(), nside + up, nside - up); |
205 | ADD_TRIANGLE(Vector3(), side + up, nside + up); |
206 | ADD_TRIANGLE(Vector3(), side - up, nside - up); |
207 | |
208 | handles.push_back(side); |
209 | side.x = MIN(side.x, hsize * 0.25); |
210 | nside.x = -side.x; |
211 | Vector3 tup(0, up.y + hsize / 2, side.z); |
212 | ADD_TRIANGLE(tup, side + up, nside + up); |
213 | } break; |
214 | |
215 | case Camera3D::PROJECTION_ORTHOGONAL: { |
216 | float size = camera->get_size(); |
217 | |
218 | float hsize = size * 0.5; |
219 | Vector3 right(hsize * size_factor.x, 0, 0); |
220 | Vector3 up(0, hsize * size_factor.y, 0); |
221 | Vector3 back(0, 0, -1.0); |
222 | Vector3 front(0, 0, 0); |
223 | |
224 | ADD_QUAD(-up - right, -up + right, up + right, up - right); |
225 | ADD_QUAD(-up - right + back, -up + right + back, up + right + back, up - right + back); |
226 | ADD_QUAD(up + right, up + right + back, up - right + back, up - right); |
227 | ADD_QUAD(-up + right, -up + right + back, -up - right + back, -up - right); |
228 | |
229 | handles.push_back(right + back); |
230 | |
231 | right.x = MIN(right.x, hsize * 0.25); |
232 | Vector3 tup(0, up.y + hsize / 2, back.z); |
233 | ADD_TRIANGLE(tup, right + up + back, -right + up + back); |
234 | |
235 | } break; |
236 | |
237 | case Camera3D::PROJECTION_FRUSTUM: { |
238 | float hsize = camera->get_size() / 2.0; |
239 | |
240 | Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized(); |
241 | side.x *= size_factor.x; |
242 | Vector3 nside = Vector3(-side.x, side.y, side.z); |
243 | Vector3 up = Vector3(0, hsize * size_factor.y, 0); |
244 | Vector3 offset = Vector3(camera->get_frustum_offset().x, camera->get_frustum_offset().y, 0.0); |
245 | |
246 | ADD_TRIANGLE(Vector3(), side + up + offset, side - up + offset); |
247 | ADD_TRIANGLE(Vector3(), nside + up + offset, nside - up + offset); |
248 | ADD_TRIANGLE(Vector3(), side + up + offset, nside + up + offset); |
249 | ADD_TRIANGLE(Vector3(), side - up + offset, nside - up + offset); |
250 | |
251 | side.x = MIN(side.x, hsize * 0.25); |
252 | nside.x = -side.x; |
253 | Vector3 tup(0, up.y + hsize / 2, side.z); |
254 | ADD_TRIANGLE(tup + offset, side + up + offset, nside + up + offset); |
255 | } break; |
256 | } |
257 | |
258 | #undef ADD_TRIANGLE |
259 | #undef ADD_QUAD |
260 | |
261 | p_gizmo->add_lines(lines, material); |
262 | p_gizmo->add_unscaled_billboard(icon, 0.05); |
263 | p_gizmo->add_collision_segments(lines); |
264 | |
265 | if (!handles.is_empty()) { |
266 | p_gizmo->add_handles(handles, get_material("handles" )); |
267 | } |
268 | } |
269 | |
270 | float Camera3DGizmoPlugin::_find_closest_angle_to_half_pi_arc(const Vector3 &p_from, const Vector3 &p_to, float p_arc_radius, const Transform3D &p_arc_xform) { |
271 | //bleh, discrete is simpler |
272 | static const int arc_test_points = 64; |
273 | float min_d = 1e20; |
274 | Vector3 min_p; |
275 | |
276 | for (int i = 0; i < arc_test_points; i++) { |
277 | float a = i * Math_PI * 0.5 / arc_test_points; |
278 | float an = (i + 1) * Math_PI * 0.5 / arc_test_points; |
279 | Vector3 p = Vector3(Math::cos(a), 0, -Math::sin(a)) * p_arc_radius; |
280 | Vector3 n = Vector3(Math::cos(an), 0, -Math::sin(an)) * p_arc_radius; |
281 | |
282 | Vector3 ra, rb; |
283 | Geometry3D::get_closest_points_between_segments(p, n, p_from, p_to, ra, rb); |
284 | |
285 | float d = ra.distance_to(rb); |
286 | if (d < min_d) { |
287 | min_d = d; |
288 | min_p = ra; |
289 | } |
290 | } |
291 | |
292 | //min_p = p_arc_xform.affine_inverse().xform(min_p); |
293 | float a = (Math_PI * 0.5) - Vector2(min_p.x, -min_p.z).angle(); |
294 | return Math::rad_to_deg(a); |
295 | } |
296 | |