| 1 | /**************************************************************************/ |
| 2 | /* godot_physics_server_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "godot_physics_server_2d.h" |
| 32 | |
| 33 | #include "godot_body_direct_state_2d.h" |
| 34 | #include "godot_broad_phase_2d_bvh.h" |
| 35 | #include "godot_collision_solver_2d.h" |
| 36 | |
| 37 | #include "core/config/project_settings.h" |
| 38 | #include "core/debugger/engine_debugger.h" |
| 39 | #include "core/os/os.h" |
| 40 | |
| 41 | #define FLUSH_QUERY_CHECK(m_object) \ |
| 42 | ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead."); |
| 43 | |
| 44 | RID GodotPhysicsServer2D::_shape_create(ShapeType p_shape) { |
| 45 | GodotShape2D *shape = nullptr; |
| 46 | switch (p_shape) { |
| 47 | case SHAPE_WORLD_BOUNDARY: { |
| 48 | shape = memnew(GodotWorldBoundaryShape2D); |
| 49 | } break; |
| 50 | case SHAPE_SEPARATION_RAY: { |
| 51 | shape = memnew(GodotSeparationRayShape2D); |
| 52 | } break; |
| 53 | case SHAPE_SEGMENT: { |
| 54 | shape = memnew(GodotSegmentShape2D); |
| 55 | } break; |
| 56 | case SHAPE_CIRCLE: { |
| 57 | shape = memnew(GodotCircleShape2D); |
| 58 | } break; |
| 59 | case SHAPE_RECTANGLE: { |
| 60 | shape = memnew(GodotRectangleShape2D); |
| 61 | } break; |
| 62 | case SHAPE_CAPSULE: { |
| 63 | shape = memnew(GodotCapsuleShape2D); |
| 64 | } break; |
| 65 | case SHAPE_CONVEX_POLYGON: { |
| 66 | shape = memnew(GodotConvexPolygonShape2D); |
| 67 | } break; |
| 68 | case SHAPE_CONCAVE_POLYGON: { |
| 69 | shape = memnew(GodotConcavePolygonShape2D); |
| 70 | } break; |
| 71 | case SHAPE_CUSTOM: { |
| 72 | ERR_FAIL_V(RID()); |
| 73 | |
| 74 | } break; |
| 75 | } |
| 76 | |
| 77 | RID id = shape_owner.make_rid(shape); |
| 78 | shape->set_self(id); |
| 79 | |
| 80 | return id; |
| 81 | } |
| 82 | |
| 83 | RID GodotPhysicsServer2D::world_boundary_shape_create() { |
| 84 | return _shape_create(SHAPE_WORLD_BOUNDARY); |
| 85 | } |
| 86 | |
| 87 | RID GodotPhysicsServer2D::separation_ray_shape_create() { |
| 88 | return _shape_create(SHAPE_SEPARATION_RAY); |
| 89 | } |
| 90 | |
| 91 | RID GodotPhysicsServer2D::segment_shape_create() { |
| 92 | return _shape_create(SHAPE_SEGMENT); |
| 93 | } |
| 94 | |
| 95 | RID GodotPhysicsServer2D::circle_shape_create() { |
| 96 | return _shape_create(SHAPE_CIRCLE); |
| 97 | } |
| 98 | |
| 99 | RID GodotPhysicsServer2D::rectangle_shape_create() { |
| 100 | return _shape_create(SHAPE_RECTANGLE); |
| 101 | } |
| 102 | |
| 103 | RID GodotPhysicsServer2D::capsule_shape_create() { |
| 104 | return _shape_create(SHAPE_CAPSULE); |
| 105 | } |
| 106 | |
| 107 | RID GodotPhysicsServer2D::convex_polygon_shape_create() { |
| 108 | return _shape_create(SHAPE_CONVEX_POLYGON); |
| 109 | } |
| 110 | |
| 111 | RID GodotPhysicsServer2D::concave_polygon_shape_create() { |
| 112 | return _shape_create(SHAPE_CONCAVE_POLYGON); |
| 113 | } |
| 114 | |
| 115 | void GodotPhysicsServer2D::shape_set_data(RID p_shape, const Variant &p_data) { |
| 116 | GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 117 | ERR_FAIL_COND(!shape); |
| 118 | shape->set_data(p_data); |
| 119 | }; |
| 120 | |
| 121 | void GodotPhysicsServer2D::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) { |
| 122 | GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 123 | ERR_FAIL_COND(!shape); |
| 124 | shape->set_custom_bias(p_bias); |
| 125 | } |
| 126 | |
| 127 | PhysicsServer2D::ShapeType GodotPhysicsServer2D::shape_get_type(RID p_shape) const { |
| 128 | const GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 129 | ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM); |
| 130 | return shape->get_type(); |
| 131 | }; |
| 132 | |
| 133 | Variant GodotPhysicsServer2D::shape_get_data(RID p_shape) const { |
| 134 | const GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 135 | ERR_FAIL_COND_V(!shape, Variant()); |
| 136 | ERR_FAIL_COND_V(!shape->is_configured(), Variant()); |
| 137 | return shape->get_data(); |
| 138 | }; |
| 139 | |
| 140 | real_t GodotPhysicsServer2D::shape_get_custom_solver_bias(RID p_shape) const { |
| 141 | const GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 142 | ERR_FAIL_COND_V(!shape, 0); |
| 143 | return shape->get_custom_bias(); |
| 144 | } |
| 145 | |
| 146 | void GodotPhysicsServer2D::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) { |
| 147 | CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata); |
| 148 | |
| 149 | if (cbk->max == 0) { |
| 150 | return; |
| 151 | } |
| 152 | |
| 153 | Vector2 rel_dir = (p_point_A - p_point_B); |
| 154 | real_t rel_length2 = rel_dir.length_squared(); |
| 155 | if (cbk->valid_dir != Vector2()) { |
| 156 | if (cbk->valid_depth < 10e20) { |
| 157 | if (rel_length2 > cbk->valid_depth * cbk->valid_depth || |
| 158 | (rel_length2 > CMP_EPSILON && cbk->valid_dir.dot(rel_dir.normalized()) < CMP_EPSILON)) { |
| 159 | cbk->invalid_by_dir++; |
| 160 | return; |
| 161 | } |
| 162 | } else { |
| 163 | if (rel_length2 > 0 && cbk->valid_dir.dot(rel_dir.normalized()) < CMP_EPSILON) { |
| 164 | return; |
| 165 | } |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | if (cbk->amount == cbk->max) { |
| 170 | //find least deep |
| 171 | real_t min_depth = 1e20; |
| 172 | int min_depth_idx = 0; |
| 173 | for (int i = 0; i < cbk->amount; i++) { |
| 174 | real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]); |
| 175 | if (d < min_depth) { |
| 176 | min_depth = d; |
| 177 | min_depth_idx = i; |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | if (rel_length2 < min_depth) { |
| 182 | return; |
| 183 | } |
| 184 | cbk->ptr[min_depth_idx * 2 + 0] = p_point_A; |
| 185 | cbk->ptr[min_depth_idx * 2 + 1] = p_point_B; |
| 186 | cbk->passed++; |
| 187 | |
| 188 | } else { |
| 189 | cbk->ptr[cbk->amount * 2 + 0] = p_point_A; |
| 190 | cbk->ptr[cbk->amount * 2 + 1] = p_point_B; |
| 191 | cbk->amount++; |
| 192 | cbk->passed++; |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | bool GodotPhysicsServer2D::shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) { |
| 197 | GodotShape2D *shape_A = shape_owner.get_or_null(p_shape_A); |
| 198 | ERR_FAIL_COND_V(!shape_A, false); |
| 199 | GodotShape2D *shape_B = shape_owner.get_or_null(p_shape_B); |
| 200 | ERR_FAIL_COND_V(!shape_B, false); |
| 201 | |
| 202 | if (p_result_max == 0) { |
| 203 | return GodotCollisionSolver2D::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, nullptr, nullptr); |
| 204 | } |
| 205 | |
| 206 | CollCbkData cbk; |
| 207 | cbk.max = p_result_max; |
| 208 | cbk.amount = 0; |
| 209 | cbk.passed = 0; |
| 210 | cbk.ptr = r_results; |
| 211 | |
| 212 | bool res = GodotCollisionSolver2D::solve(shape_A, p_xform_A, p_motion_A, shape_B, p_xform_B, p_motion_B, _shape_col_cbk, &cbk); |
| 213 | r_result_count = cbk.amount; |
| 214 | return res; |
| 215 | } |
| 216 | |
| 217 | RID GodotPhysicsServer2D::space_create() { |
| 218 | GodotSpace2D *space = memnew(GodotSpace2D); |
| 219 | RID id = space_owner.make_rid(space); |
| 220 | space->set_self(id); |
| 221 | RID area_id = area_create(); |
| 222 | GodotArea2D *area = area_owner.get_or_null(area_id); |
| 223 | ERR_FAIL_COND_V(!area, RID()); |
| 224 | space->set_default_area(area); |
| 225 | area->set_space(space); |
| 226 | area->set_priority(-1); |
| 227 | |
| 228 | return id; |
| 229 | }; |
| 230 | |
| 231 | void GodotPhysicsServer2D::space_set_active(RID p_space, bool p_active) { |
| 232 | GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 233 | ERR_FAIL_COND(!space); |
| 234 | if (p_active) { |
| 235 | active_spaces.insert(space); |
| 236 | } else { |
| 237 | active_spaces.erase(space); |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | bool GodotPhysicsServer2D::space_is_active(RID p_space) const { |
| 242 | const GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 243 | ERR_FAIL_COND_V(!space, false); |
| 244 | |
| 245 | return active_spaces.has(space); |
| 246 | } |
| 247 | |
| 248 | void GodotPhysicsServer2D::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { |
| 249 | GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 250 | ERR_FAIL_COND(!space); |
| 251 | |
| 252 | space->set_param(p_param, p_value); |
| 253 | } |
| 254 | |
| 255 | real_t GodotPhysicsServer2D::space_get_param(RID p_space, SpaceParameter p_param) const { |
| 256 | const GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 257 | ERR_FAIL_COND_V(!space, 0); |
| 258 | return space->get_param(p_param); |
| 259 | } |
| 260 | |
| 261 | void GodotPhysicsServer2D::space_set_debug_contacts(RID p_space, int p_max_contacts) { |
| 262 | GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 263 | ERR_FAIL_COND(!space); |
| 264 | space->set_debug_contacts(p_max_contacts); |
| 265 | } |
| 266 | |
| 267 | Vector<Vector2> GodotPhysicsServer2D::space_get_contacts(RID p_space) const { |
| 268 | GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 269 | ERR_FAIL_COND_V(!space, Vector<Vector2>()); |
| 270 | return space->get_debug_contacts(); |
| 271 | } |
| 272 | |
| 273 | int GodotPhysicsServer2D::space_get_contact_count(RID p_space) const { |
| 274 | GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 275 | ERR_FAIL_COND_V(!space, 0); |
| 276 | return space->get_debug_contact_count(); |
| 277 | } |
| 278 | |
| 279 | PhysicsDirectSpaceState2D *GodotPhysicsServer2D::space_get_direct_state(RID p_space) { |
| 280 | GodotSpace2D *space = space_owner.get_or_null(p_space); |
| 281 | ERR_FAIL_COND_V(!space, nullptr); |
| 282 | ERR_FAIL_COND_V_MSG((using_threads && !doing_sync) || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification." ); |
| 283 | |
| 284 | return space->get_direct_state(); |
| 285 | } |
| 286 | |
| 287 | RID GodotPhysicsServer2D::area_create() { |
| 288 | GodotArea2D *area = memnew(GodotArea2D); |
| 289 | RID rid = area_owner.make_rid(area); |
| 290 | area->set_self(rid); |
| 291 | return rid; |
| 292 | } |
| 293 | |
| 294 | void GodotPhysicsServer2D::area_set_space(RID p_area, RID p_space) { |
| 295 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 296 | ERR_FAIL_COND(!area); |
| 297 | |
| 298 | GodotSpace2D *space = nullptr; |
| 299 | if (p_space.is_valid()) { |
| 300 | space = space_owner.get_or_null(p_space); |
| 301 | ERR_FAIL_COND(!space); |
| 302 | } |
| 303 | |
| 304 | if (area->get_space() == space) { |
| 305 | return; //pointless |
| 306 | } |
| 307 | |
| 308 | area->clear_constraints(); |
| 309 | area->set_space(space); |
| 310 | } |
| 311 | |
| 312 | RID GodotPhysicsServer2D::area_get_space(RID p_area) const { |
| 313 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 314 | ERR_FAIL_COND_V(!area, RID()); |
| 315 | |
| 316 | GodotSpace2D *space = area->get_space(); |
| 317 | if (!space) { |
| 318 | return RID(); |
| 319 | } |
| 320 | return space->get_self(); |
| 321 | } |
| 322 | |
| 323 | void GodotPhysicsServer2D::area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform, bool p_disabled) { |
| 324 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 325 | ERR_FAIL_COND(!area); |
| 326 | |
| 327 | GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 328 | ERR_FAIL_COND(!shape); |
| 329 | |
| 330 | area->add_shape(shape, p_transform, p_disabled); |
| 331 | } |
| 332 | |
| 333 | void GodotPhysicsServer2D::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { |
| 334 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 335 | ERR_FAIL_COND(!area); |
| 336 | |
| 337 | GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 338 | ERR_FAIL_COND(!shape); |
| 339 | ERR_FAIL_COND(!shape->is_configured()); |
| 340 | |
| 341 | area->set_shape(p_shape_idx, shape); |
| 342 | } |
| 343 | |
| 344 | void GodotPhysicsServer2D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) { |
| 345 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 346 | ERR_FAIL_COND(!area); |
| 347 | |
| 348 | area->set_shape_transform(p_shape_idx, p_transform); |
| 349 | } |
| 350 | |
| 351 | void GodotPhysicsServer2D::area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) { |
| 352 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 353 | ERR_FAIL_COND(!area); |
| 354 | ERR_FAIL_INDEX(p_shape, area->get_shape_count()); |
| 355 | FLUSH_QUERY_CHECK(area); |
| 356 | |
| 357 | area->set_shape_disabled(p_shape, p_disabled); |
| 358 | } |
| 359 | |
| 360 | int GodotPhysicsServer2D::area_get_shape_count(RID p_area) const { |
| 361 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 362 | ERR_FAIL_COND_V(!area, -1); |
| 363 | |
| 364 | return area->get_shape_count(); |
| 365 | } |
| 366 | |
| 367 | RID GodotPhysicsServer2D::area_get_shape(RID p_area, int p_shape_idx) const { |
| 368 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 369 | ERR_FAIL_COND_V(!area, RID()); |
| 370 | |
| 371 | GodotShape2D *shape = area->get_shape(p_shape_idx); |
| 372 | ERR_FAIL_COND_V(!shape, RID()); |
| 373 | |
| 374 | return shape->get_self(); |
| 375 | } |
| 376 | |
| 377 | Transform2D GodotPhysicsServer2D::area_get_shape_transform(RID p_area, int p_shape_idx) const { |
| 378 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 379 | ERR_FAIL_COND_V(!area, Transform2D()); |
| 380 | |
| 381 | return area->get_shape_transform(p_shape_idx); |
| 382 | } |
| 383 | |
| 384 | void GodotPhysicsServer2D::area_remove_shape(RID p_area, int p_shape_idx) { |
| 385 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 386 | ERR_FAIL_COND(!area); |
| 387 | |
| 388 | area->remove_shape(p_shape_idx); |
| 389 | } |
| 390 | |
| 391 | void GodotPhysicsServer2D::area_clear_shapes(RID p_area) { |
| 392 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 393 | ERR_FAIL_COND(!area); |
| 394 | |
| 395 | while (area->get_shape_count()) { |
| 396 | area->remove_shape(0); |
| 397 | } |
| 398 | } |
| 399 | |
| 400 | void GodotPhysicsServer2D::area_attach_object_instance_id(RID p_area, ObjectID p_id) { |
| 401 | if (space_owner.owns(p_area)) { |
| 402 | GodotSpace2D *space = space_owner.get_or_null(p_area); |
| 403 | p_area = space->get_default_area()->get_self(); |
| 404 | } |
| 405 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 406 | ERR_FAIL_COND(!area); |
| 407 | area->set_instance_id(p_id); |
| 408 | } |
| 409 | |
| 410 | ObjectID GodotPhysicsServer2D::area_get_object_instance_id(RID p_area) const { |
| 411 | if (space_owner.owns(p_area)) { |
| 412 | GodotSpace2D *space = space_owner.get_or_null(p_area); |
| 413 | p_area = space->get_default_area()->get_self(); |
| 414 | } |
| 415 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 416 | ERR_FAIL_COND_V(!area, ObjectID()); |
| 417 | return area->get_instance_id(); |
| 418 | } |
| 419 | |
| 420 | void GodotPhysicsServer2D::area_attach_canvas_instance_id(RID p_area, ObjectID p_id) { |
| 421 | if (space_owner.owns(p_area)) { |
| 422 | GodotSpace2D *space = space_owner.get_or_null(p_area); |
| 423 | p_area = space->get_default_area()->get_self(); |
| 424 | } |
| 425 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 426 | ERR_FAIL_COND(!area); |
| 427 | area->set_canvas_instance_id(p_id); |
| 428 | } |
| 429 | |
| 430 | ObjectID GodotPhysicsServer2D::area_get_canvas_instance_id(RID p_area) const { |
| 431 | if (space_owner.owns(p_area)) { |
| 432 | GodotSpace2D *space = space_owner.get_or_null(p_area); |
| 433 | p_area = space->get_default_area()->get_self(); |
| 434 | } |
| 435 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 436 | ERR_FAIL_COND_V(!area, ObjectID()); |
| 437 | return area->get_canvas_instance_id(); |
| 438 | } |
| 439 | |
| 440 | void GodotPhysicsServer2D::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { |
| 441 | if (space_owner.owns(p_area)) { |
| 442 | GodotSpace2D *space = space_owner.get_or_null(p_area); |
| 443 | p_area = space->get_default_area()->get_self(); |
| 444 | } |
| 445 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 446 | ERR_FAIL_COND(!area); |
| 447 | area->set_param(p_param, p_value); |
| 448 | }; |
| 449 | |
| 450 | void GodotPhysicsServer2D::area_set_transform(RID p_area, const Transform2D &p_transform) { |
| 451 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 452 | ERR_FAIL_COND(!area); |
| 453 | area->set_transform(p_transform); |
| 454 | }; |
| 455 | |
| 456 | Variant GodotPhysicsServer2D::area_get_param(RID p_area, AreaParameter p_param) const { |
| 457 | if (space_owner.owns(p_area)) { |
| 458 | GodotSpace2D *space = space_owner.get_or_null(p_area); |
| 459 | p_area = space->get_default_area()->get_self(); |
| 460 | } |
| 461 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 462 | ERR_FAIL_COND_V(!area, Variant()); |
| 463 | |
| 464 | return area->get_param(p_param); |
| 465 | }; |
| 466 | |
| 467 | Transform2D GodotPhysicsServer2D::area_get_transform(RID p_area) const { |
| 468 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 469 | ERR_FAIL_COND_V(!area, Transform2D()); |
| 470 | |
| 471 | return area->get_transform(); |
| 472 | }; |
| 473 | |
| 474 | void GodotPhysicsServer2D::area_set_pickable(RID p_area, bool p_pickable) { |
| 475 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 476 | ERR_FAIL_COND(!area); |
| 477 | area->set_pickable(p_pickable); |
| 478 | } |
| 479 | |
| 480 | void GodotPhysicsServer2D::area_set_monitorable(RID p_area, bool p_monitorable) { |
| 481 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 482 | ERR_FAIL_COND(!area); |
| 483 | FLUSH_QUERY_CHECK(area); |
| 484 | |
| 485 | area->set_monitorable(p_monitorable); |
| 486 | } |
| 487 | |
| 488 | void GodotPhysicsServer2D::area_set_collision_layer(RID p_area, uint32_t p_layer) { |
| 489 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 490 | ERR_FAIL_COND(!area); |
| 491 | |
| 492 | area->set_collision_layer(p_layer); |
| 493 | } |
| 494 | |
| 495 | uint32_t GodotPhysicsServer2D::area_get_collision_layer(RID p_area) const { |
| 496 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 497 | ERR_FAIL_COND_V(!area, 0); |
| 498 | |
| 499 | return area->get_collision_layer(); |
| 500 | } |
| 501 | |
| 502 | void GodotPhysicsServer2D::area_set_collision_mask(RID p_area, uint32_t p_mask) { |
| 503 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 504 | ERR_FAIL_COND(!area); |
| 505 | |
| 506 | area->set_collision_mask(p_mask); |
| 507 | } |
| 508 | |
| 509 | uint32_t GodotPhysicsServer2D::area_get_collision_mask(RID p_area) const { |
| 510 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 511 | ERR_FAIL_COND_V(!area, 0); |
| 512 | |
| 513 | return area->get_collision_mask(); |
| 514 | } |
| 515 | |
| 516 | void GodotPhysicsServer2D::area_set_monitor_callback(RID p_area, const Callable &p_callback) { |
| 517 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 518 | ERR_FAIL_COND(!area); |
| 519 | |
| 520 | area->set_monitor_callback(p_callback.is_valid() ? p_callback : Callable()); |
| 521 | } |
| 522 | |
| 523 | void GodotPhysicsServer2D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) { |
| 524 | GodotArea2D *area = area_owner.get_or_null(p_area); |
| 525 | ERR_FAIL_COND(!area); |
| 526 | |
| 527 | area->set_area_monitor_callback(p_callback.is_valid() ? p_callback : Callable()); |
| 528 | } |
| 529 | |
| 530 | /* BODY API */ |
| 531 | |
| 532 | RID GodotPhysicsServer2D::body_create() { |
| 533 | GodotBody2D *body = memnew(GodotBody2D); |
| 534 | RID rid = body_owner.make_rid(body); |
| 535 | body->set_self(rid); |
| 536 | return rid; |
| 537 | } |
| 538 | |
| 539 | void GodotPhysicsServer2D::body_set_space(RID p_body, RID p_space) { |
| 540 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 541 | ERR_FAIL_COND(!body); |
| 542 | GodotSpace2D *space = nullptr; |
| 543 | if (p_space.is_valid()) { |
| 544 | space = space_owner.get_or_null(p_space); |
| 545 | ERR_FAIL_COND(!space); |
| 546 | } |
| 547 | |
| 548 | if (body->get_space() == space) { |
| 549 | return; //pointless |
| 550 | } |
| 551 | |
| 552 | body->clear_constraint_list(); |
| 553 | body->set_space(space); |
| 554 | }; |
| 555 | |
| 556 | RID GodotPhysicsServer2D::body_get_space(RID p_body) const { |
| 557 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 558 | ERR_FAIL_COND_V(!body, RID()); |
| 559 | |
| 560 | GodotSpace2D *space = body->get_space(); |
| 561 | if (!space) { |
| 562 | return RID(); |
| 563 | } |
| 564 | return space->get_self(); |
| 565 | }; |
| 566 | |
| 567 | void GodotPhysicsServer2D::body_set_mode(RID p_body, BodyMode p_mode) { |
| 568 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 569 | ERR_FAIL_COND(!body); |
| 570 | FLUSH_QUERY_CHECK(body); |
| 571 | |
| 572 | body->set_mode(p_mode); |
| 573 | }; |
| 574 | |
| 575 | PhysicsServer2D::BodyMode GodotPhysicsServer2D::body_get_mode(RID p_body) const { |
| 576 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 577 | ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); |
| 578 | |
| 579 | return body->get_mode(); |
| 580 | }; |
| 581 | |
| 582 | void GodotPhysicsServer2D::body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform, bool p_disabled) { |
| 583 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 584 | ERR_FAIL_COND(!body); |
| 585 | |
| 586 | GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 587 | ERR_FAIL_COND(!shape); |
| 588 | |
| 589 | body->add_shape(shape, p_transform, p_disabled); |
| 590 | } |
| 591 | |
| 592 | void GodotPhysicsServer2D::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { |
| 593 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 594 | ERR_FAIL_COND(!body); |
| 595 | |
| 596 | GodotShape2D *shape = shape_owner.get_or_null(p_shape); |
| 597 | ERR_FAIL_COND(!shape); |
| 598 | ERR_FAIL_COND(!shape->is_configured()); |
| 599 | |
| 600 | body->set_shape(p_shape_idx, shape); |
| 601 | } |
| 602 | |
| 603 | void GodotPhysicsServer2D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) { |
| 604 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 605 | ERR_FAIL_COND(!body); |
| 606 | |
| 607 | body->set_shape_transform(p_shape_idx, p_transform); |
| 608 | } |
| 609 | |
| 610 | int GodotPhysicsServer2D::body_get_shape_count(RID p_body) const { |
| 611 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 612 | ERR_FAIL_COND_V(!body, -1); |
| 613 | |
| 614 | return body->get_shape_count(); |
| 615 | } |
| 616 | |
| 617 | RID GodotPhysicsServer2D::body_get_shape(RID p_body, int p_shape_idx) const { |
| 618 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 619 | ERR_FAIL_COND_V(!body, RID()); |
| 620 | |
| 621 | GodotShape2D *shape = body->get_shape(p_shape_idx); |
| 622 | ERR_FAIL_COND_V(!shape, RID()); |
| 623 | |
| 624 | return shape->get_self(); |
| 625 | } |
| 626 | |
| 627 | Transform2D GodotPhysicsServer2D::body_get_shape_transform(RID p_body, int p_shape_idx) const { |
| 628 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 629 | ERR_FAIL_COND_V(!body, Transform2D()); |
| 630 | |
| 631 | return body->get_shape_transform(p_shape_idx); |
| 632 | } |
| 633 | |
| 634 | void GodotPhysicsServer2D::body_remove_shape(RID p_body, int p_shape_idx) { |
| 635 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 636 | ERR_FAIL_COND(!body); |
| 637 | |
| 638 | body->remove_shape(p_shape_idx); |
| 639 | } |
| 640 | |
| 641 | void GodotPhysicsServer2D::body_clear_shapes(RID p_body) { |
| 642 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 643 | ERR_FAIL_COND(!body); |
| 644 | |
| 645 | while (body->get_shape_count()) { |
| 646 | body->remove_shape(0); |
| 647 | } |
| 648 | } |
| 649 | |
| 650 | void GodotPhysicsServer2D::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { |
| 651 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 652 | ERR_FAIL_COND(!body); |
| 653 | ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); |
| 654 | FLUSH_QUERY_CHECK(body); |
| 655 | |
| 656 | body->set_shape_disabled(p_shape_idx, p_disabled); |
| 657 | } |
| 658 | |
| 659 | void GodotPhysicsServer2D::body_set_shape_as_one_way_collision(RID p_body, int p_shape_idx, bool p_enable, real_t p_margin) { |
| 660 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 661 | ERR_FAIL_COND(!body); |
| 662 | ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); |
| 663 | FLUSH_QUERY_CHECK(body); |
| 664 | |
| 665 | body->set_shape_as_one_way_collision(p_shape_idx, p_enable, p_margin); |
| 666 | } |
| 667 | |
| 668 | void GodotPhysicsServer2D::body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) { |
| 669 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 670 | ERR_FAIL_COND(!body); |
| 671 | body->set_continuous_collision_detection_mode(p_mode); |
| 672 | } |
| 673 | |
| 674 | GodotPhysicsServer2D::CCDMode GodotPhysicsServer2D::body_get_continuous_collision_detection_mode(RID p_body) const { |
| 675 | const GodotBody2D *body = body_owner.get_or_null(p_body); |
| 676 | ERR_FAIL_COND_V(!body, CCD_MODE_DISABLED); |
| 677 | |
| 678 | return body->get_continuous_collision_detection_mode(); |
| 679 | } |
| 680 | |
| 681 | void GodotPhysicsServer2D::body_attach_object_instance_id(RID p_body, ObjectID p_id) { |
| 682 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 683 | ERR_FAIL_COND(!body); |
| 684 | |
| 685 | body->set_instance_id(p_id); |
| 686 | } |
| 687 | |
| 688 | ObjectID GodotPhysicsServer2D::body_get_object_instance_id(RID p_body) const { |
| 689 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 690 | ERR_FAIL_COND_V(!body, ObjectID()); |
| 691 | |
| 692 | return body->get_instance_id(); |
| 693 | } |
| 694 | |
| 695 | void GodotPhysicsServer2D::body_attach_canvas_instance_id(RID p_body, ObjectID p_id) { |
| 696 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 697 | ERR_FAIL_COND(!body); |
| 698 | |
| 699 | body->set_canvas_instance_id(p_id); |
| 700 | } |
| 701 | |
| 702 | ObjectID GodotPhysicsServer2D::body_get_canvas_instance_id(RID p_body) const { |
| 703 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 704 | ERR_FAIL_COND_V(!body, ObjectID()); |
| 705 | |
| 706 | return body->get_canvas_instance_id(); |
| 707 | } |
| 708 | |
| 709 | void GodotPhysicsServer2D::body_set_collision_layer(RID p_body, uint32_t p_layer) { |
| 710 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 711 | ERR_FAIL_COND(!body); |
| 712 | body->set_collision_layer(p_layer); |
| 713 | } |
| 714 | |
| 715 | uint32_t GodotPhysicsServer2D::body_get_collision_layer(RID p_body) const { |
| 716 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 717 | ERR_FAIL_COND_V(!body, 0); |
| 718 | |
| 719 | return body->get_collision_layer(); |
| 720 | } |
| 721 | |
| 722 | void GodotPhysicsServer2D::body_set_collision_mask(RID p_body, uint32_t p_mask) { |
| 723 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 724 | ERR_FAIL_COND(!body); |
| 725 | body->set_collision_mask(p_mask); |
| 726 | } |
| 727 | |
| 728 | uint32_t GodotPhysicsServer2D::body_get_collision_mask(RID p_body) const { |
| 729 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 730 | ERR_FAIL_COND_V(!body, 0); |
| 731 | |
| 732 | return body->get_collision_mask(); |
| 733 | } |
| 734 | |
| 735 | void GodotPhysicsServer2D::body_set_collision_priority(RID p_body, real_t p_priority) { |
| 736 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 737 | ERR_FAIL_COND(!body); |
| 738 | |
| 739 | body->set_collision_priority(p_priority); |
| 740 | } |
| 741 | |
| 742 | real_t GodotPhysicsServer2D::body_get_collision_priority(RID p_body) const { |
| 743 | const GodotBody2D *body = body_owner.get_or_null(p_body); |
| 744 | ERR_FAIL_COND_V(!body, 0); |
| 745 | |
| 746 | return body->get_collision_priority(); |
| 747 | } |
| 748 | |
| 749 | void GodotPhysicsServer2D::body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) { |
| 750 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 751 | ERR_FAIL_COND(!body); |
| 752 | |
| 753 | body->set_param(p_param, p_value); |
| 754 | } |
| 755 | |
| 756 | Variant GodotPhysicsServer2D::body_get_param(RID p_body, BodyParameter p_param) const { |
| 757 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 758 | ERR_FAIL_COND_V(!body, 0); |
| 759 | |
| 760 | return body->get_param(p_param); |
| 761 | } |
| 762 | |
| 763 | void GodotPhysicsServer2D::body_reset_mass_properties(RID p_body) { |
| 764 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 765 | ERR_FAIL_COND(!body); |
| 766 | |
| 767 | return body->reset_mass_properties(); |
| 768 | } |
| 769 | |
| 770 | void GodotPhysicsServer2D::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { |
| 771 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 772 | ERR_FAIL_COND(!body); |
| 773 | |
| 774 | body->set_state(p_state, p_variant); |
| 775 | } |
| 776 | |
| 777 | Variant GodotPhysicsServer2D::body_get_state(RID p_body, BodyState p_state) const { |
| 778 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 779 | ERR_FAIL_COND_V(!body, Variant()); |
| 780 | |
| 781 | return body->get_state(p_state); |
| 782 | } |
| 783 | |
| 784 | void GodotPhysicsServer2D::body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) { |
| 785 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 786 | ERR_FAIL_COND(!body); |
| 787 | |
| 788 | body->apply_central_impulse(p_impulse); |
| 789 | body->wakeup(); |
| 790 | } |
| 791 | |
| 792 | void GodotPhysicsServer2D::body_apply_torque_impulse(RID p_body, real_t p_torque) { |
| 793 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 794 | ERR_FAIL_COND(!body); |
| 795 | |
| 796 | _update_shapes(); |
| 797 | |
| 798 | body->apply_torque_impulse(p_torque); |
| 799 | body->wakeup(); |
| 800 | } |
| 801 | |
| 802 | void GodotPhysicsServer2D::body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position) { |
| 803 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 804 | ERR_FAIL_COND(!body); |
| 805 | |
| 806 | _update_shapes(); |
| 807 | |
| 808 | body->apply_impulse(p_impulse, p_position); |
| 809 | body->wakeup(); |
| 810 | } |
| 811 | |
| 812 | void GodotPhysicsServer2D::body_apply_central_force(RID p_body, const Vector2 &p_force) { |
| 813 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 814 | ERR_FAIL_COND(!body); |
| 815 | |
| 816 | body->apply_central_force(p_force); |
| 817 | body->wakeup(); |
| 818 | } |
| 819 | |
| 820 | void GodotPhysicsServer2D::body_apply_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position) { |
| 821 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 822 | ERR_FAIL_COND(!body); |
| 823 | |
| 824 | body->apply_force(p_force, p_position); |
| 825 | body->wakeup(); |
| 826 | } |
| 827 | |
| 828 | void GodotPhysicsServer2D::body_apply_torque(RID p_body, real_t p_torque) { |
| 829 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 830 | ERR_FAIL_COND(!body); |
| 831 | |
| 832 | body->apply_torque(p_torque); |
| 833 | body->wakeup(); |
| 834 | } |
| 835 | |
| 836 | void GodotPhysicsServer2D::body_add_constant_central_force(RID p_body, const Vector2 &p_force) { |
| 837 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 838 | ERR_FAIL_COND(!body); |
| 839 | |
| 840 | body->add_constant_central_force(p_force); |
| 841 | body->wakeup(); |
| 842 | } |
| 843 | |
| 844 | void GodotPhysicsServer2D::body_add_constant_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position) { |
| 845 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 846 | ERR_FAIL_COND(!body); |
| 847 | |
| 848 | body->add_constant_force(p_force, p_position); |
| 849 | body->wakeup(); |
| 850 | } |
| 851 | |
| 852 | void GodotPhysicsServer2D::body_add_constant_torque(RID p_body, real_t p_torque) { |
| 853 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 854 | ERR_FAIL_COND(!body); |
| 855 | |
| 856 | body->add_constant_torque(p_torque); |
| 857 | body->wakeup(); |
| 858 | } |
| 859 | |
| 860 | void GodotPhysicsServer2D::body_set_constant_force(RID p_body, const Vector2 &p_force) { |
| 861 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 862 | ERR_FAIL_COND(!body); |
| 863 | |
| 864 | body->set_constant_force(p_force); |
| 865 | if (!p_force.is_zero_approx()) { |
| 866 | body->wakeup(); |
| 867 | } |
| 868 | } |
| 869 | |
| 870 | Vector2 GodotPhysicsServer2D::body_get_constant_force(RID p_body) const { |
| 871 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 872 | ERR_FAIL_COND_V(!body, Vector2()); |
| 873 | return body->get_constant_force(); |
| 874 | } |
| 875 | |
| 876 | void GodotPhysicsServer2D::body_set_constant_torque(RID p_body, real_t p_torque) { |
| 877 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 878 | ERR_FAIL_COND(!body); |
| 879 | |
| 880 | body->set_constant_torque(p_torque); |
| 881 | if (!Math::is_zero_approx(p_torque)) { |
| 882 | body->wakeup(); |
| 883 | } |
| 884 | } |
| 885 | |
| 886 | real_t GodotPhysicsServer2D::body_get_constant_torque(RID p_body) const { |
| 887 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 888 | ERR_FAIL_COND_V(!body, 0); |
| 889 | |
| 890 | return body->get_constant_torque(); |
| 891 | } |
| 892 | |
| 893 | void GodotPhysicsServer2D::body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) { |
| 894 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 895 | ERR_FAIL_COND(!body); |
| 896 | |
| 897 | _update_shapes(); |
| 898 | |
| 899 | Vector2 v = body->get_linear_velocity(); |
| 900 | Vector2 axis = p_axis_velocity.normalized(); |
| 901 | v -= axis * axis.dot(v); |
| 902 | v += p_axis_velocity; |
| 903 | body->set_linear_velocity(v); |
| 904 | body->wakeup(); |
| 905 | }; |
| 906 | |
| 907 | void GodotPhysicsServer2D::body_add_collision_exception(RID p_body, RID p_body_b) { |
| 908 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 909 | ERR_FAIL_COND(!body); |
| 910 | |
| 911 | body->add_exception(p_body_b); |
| 912 | body->wakeup(); |
| 913 | }; |
| 914 | |
| 915 | void GodotPhysicsServer2D::body_remove_collision_exception(RID p_body, RID p_body_b) { |
| 916 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 917 | ERR_FAIL_COND(!body); |
| 918 | |
| 919 | body->remove_exception(p_body_b); |
| 920 | body->wakeup(); |
| 921 | }; |
| 922 | |
| 923 | void GodotPhysicsServer2D::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { |
| 924 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 925 | ERR_FAIL_COND(!body); |
| 926 | |
| 927 | for (int i = 0; i < body->get_exceptions().size(); i++) { |
| 928 | p_exceptions->push_back(body->get_exceptions()[i]); |
| 929 | } |
| 930 | }; |
| 931 | |
| 932 | void GodotPhysicsServer2D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { |
| 933 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 934 | ERR_FAIL_COND(!body); |
| 935 | }; |
| 936 | |
| 937 | real_t GodotPhysicsServer2D::body_get_contacts_reported_depth_threshold(RID p_body) const { |
| 938 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 939 | ERR_FAIL_COND_V(!body, 0); |
| 940 | return 0; |
| 941 | }; |
| 942 | |
| 943 | void GodotPhysicsServer2D::body_set_omit_force_integration(RID p_body, bool p_omit) { |
| 944 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 945 | ERR_FAIL_COND(!body); |
| 946 | |
| 947 | body->set_omit_force_integration(p_omit); |
| 948 | }; |
| 949 | |
| 950 | bool GodotPhysicsServer2D::body_is_omitting_force_integration(RID p_body) const { |
| 951 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 952 | ERR_FAIL_COND_V(!body, false); |
| 953 | return body->get_omit_force_integration(); |
| 954 | }; |
| 955 | |
| 956 | void GodotPhysicsServer2D::body_set_max_contacts_reported(RID p_body, int p_contacts) { |
| 957 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 958 | ERR_FAIL_COND(!body); |
| 959 | body->set_max_contacts_reported(p_contacts); |
| 960 | } |
| 961 | |
| 962 | int GodotPhysicsServer2D::body_get_max_contacts_reported(RID p_body) const { |
| 963 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 964 | ERR_FAIL_COND_V(!body, -1); |
| 965 | return body->get_max_contacts_reported(); |
| 966 | } |
| 967 | |
| 968 | void GodotPhysicsServer2D::body_set_state_sync_callback(RID p_body, const Callable &p_callable) { |
| 969 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 970 | ERR_FAIL_COND(!body); |
| 971 | body->set_state_sync_callback(p_callable); |
| 972 | } |
| 973 | |
| 974 | void GodotPhysicsServer2D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { |
| 975 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 976 | ERR_FAIL_COND(!body); |
| 977 | body->set_force_integration_callback(p_callable, p_udata); |
| 978 | } |
| 979 | |
| 980 | bool GodotPhysicsServer2D::body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) { |
| 981 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 982 | ERR_FAIL_COND_V(!body, false); |
| 983 | ERR_FAIL_INDEX_V(p_body_shape, body->get_shape_count(), false); |
| 984 | |
| 985 | return shape_collide(body->get_shape(p_body_shape)->get_self(), body->get_transform() * body->get_shape_transform(p_body_shape), Vector2(), p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count); |
| 986 | } |
| 987 | |
| 988 | void GodotPhysicsServer2D::body_set_pickable(RID p_body, bool p_pickable) { |
| 989 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 990 | ERR_FAIL_COND(!body); |
| 991 | body->set_pickable(p_pickable); |
| 992 | } |
| 993 | |
| 994 | bool GodotPhysicsServer2D::body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result) { |
| 995 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 996 | ERR_FAIL_COND_V(!body, false); |
| 997 | ERR_FAIL_COND_V(!body->get_space(), false); |
| 998 | ERR_FAIL_COND_V(body->get_space()->is_locked(), false); |
| 999 | |
| 1000 | _update_shapes(); |
| 1001 | |
| 1002 | return body->get_space()->test_body_motion(body, p_parameters, r_result); |
| 1003 | } |
| 1004 | |
| 1005 | PhysicsDirectBodyState2D *GodotPhysicsServer2D::body_get_direct_state(RID p_body) { |
| 1006 | ERR_FAIL_COND_V_MSG((using_threads && !doing_sync), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification." ); |
| 1007 | |
| 1008 | if (!body_owner.owns(p_body)) { |
| 1009 | return nullptr; |
| 1010 | } |
| 1011 | |
| 1012 | GodotBody2D *body = body_owner.get_or_null(p_body); |
| 1013 | ERR_FAIL_COND_V(!body, nullptr); |
| 1014 | |
| 1015 | if (!body->get_space()) { |
| 1016 | return nullptr; |
| 1017 | } |
| 1018 | |
| 1019 | ERR_FAIL_COND_V_MSG(body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification." ); |
| 1020 | |
| 1021 | return body->get_direct_state(); |
| 1022 | } |
| 1023 | |
| 1024 | /* JOINT API */ |
| 1025 | |
| 1026 | RID GodotPhysicsServer2D::joint_create() { |
| 1027 | GodotJoint2D *joint = memnew(GodotJoint2D); |
| 1028 | RID joint_rid = joint_owner.make_rid(joint); |
| 1029 | joint->set_self(joint_rid); |
| 1030 | return joint_rid; |
| 1031 | } |
| 1032 | |
| 1033 | void GodotPhysicsServer2D::joint_clear(RID p_joint) { |
| 1034 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1035 | ERR_FAIL_NULL(joint); |
| 1036 | if (joint->get_type() != JOINT_TYPE_MAX) { |
| 1037 | GodotJoint2D *empty_joint = memnew(GodotJoint2D); |
| 1038 | empty_joint->copy_settings_from(joint); |
| 1039 | |
| 1040 | joint_owner.replace(p_joint, empty_joint); |
| 1041 | memdelete(joint); |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | void GodotPhysicsServer2D::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { |
| 1046 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1047 | ERR_FAIL_COND(!joint); |
| 1048 | |
| 1049 | switch (p_param) { |
| 1050 | case JOINT_PARAM_BIAS: |
| 1051 | joint->set_bias(p_value); |
| 1052 | break; |
| 1053 | case JOINT_PARAM_MAX_BIAS: |
| 1054 | joint->set_max_bias(p_value); |
| 1055 | break; |
| 1056 | case JOINT_PARAM_MAX_FORCE: |
| 1057 | joint->set_max_force(p_value); |
| 1058 | break; |
| 1059 | } |
| 1060 | } |
| 1061 | |
| 1062 | real_t GodotPhysicsServer2D::joint_get_param(RID p_joint, JointParam p_param) const { |
| 1063 | const GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1064 | ERR_FAIL_COND_V(!joint, -1); |
| 1065 | |
| 1066 | switch (p_param) { |
| 1067 | case JOINT_PARAM_BIAS: |
| 1068 | return joint->get_bias(); |
| 1069 | break; |
| 1070 | case JOINT_PARAM_MAX_BIAS: |
| 1071 | return joint->get_max_bias(); |
| 1072 | break; |
| 1073 | case JOINT_PARAM_MAX_FORCE: |
| 1074 | return joint->get_max_force(); |
| 1075 | break; |
| 1076 | } |
| 1077 | |
| 1078 | return 0; |
| 1079 | } |
| 1080 | |
| 1081 | void GodotPhysicsServer2D::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { |
| 1082 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1083 | ERR_FAIL_COND(!joint); |
| 1084 | |
| 1085 | joint->disable_collisions_between_bodies(p_disable); |
| 1086 | |
| 1087 | if (2 == joint->get_body_count()) { |
| 1088 | GodotBody2D *body_a = *joint->get_body_ptr(); |
| 1089 | GodotBody2D *body_b = *(joint->get_body_ptr() + 1); |
| 1090 | |
| 1091 | if (p_disable) { |
| 1092 | body_add_collision_exception(body_a->get_self(), body_b->get_self()); |
| 1093 | body_add_collision_exception(body_b->get_self(), body_a->get_self()); |
| 1094 | } else { |
| 1095 | body_remove_collision_exception(body_a->get_self(), body_b->get_self()); |
| 1096 | body_remove_collision_exception(body_b->get_self(), body_a->get_self()); |
| 1097 | } |
| 1098 | } |
| 1099 | } |
| 1100 | |
| 1101 | bool GodotPhysicsServer2D::joint_is_disabled_collisions_between_bodies(RID p_joint) const { |
| 1102 | const GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1103 | ERR_FAIL_COND_V(!joint, true); |
| 1104 | |
| 1105 | return joint->is_disabled_collisions_between_bodies(); |
| 1106 | } |
| 1107 | |
| 1108 | void GodotPhysicsServer2D::joint_make_pin(RID p_joint, const Vector2 &p_pos, RID p_body_a, RID p_body_b) { |
| 1109 | GodotBody2D *A = body_owner.get_or_null(p_body_a); |
| 1110 | ERR_FAIL_COND(!A); |
| 1111 | GodotBody2D *B = nullptr; |
| 1112 | if (body_owner.owns(p_body_b)) { |
| 1113 | B = body_owner.get_or_null(p_body_b); |
| 1114 | ERR_FAIL_COND(!B); |
| 1115 | } |
| 1116 | |
| 1117 | GodotJoint2D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1118 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1119 | |
| 1120 | GodotJoint2D *joint = memnew(GodotPinJoint2D(p_pos, A, B)); |
| 1121 | |
| 1122 | joint_owner.replace(p_joint, joint); |
| 1123 | joint->copy_settings_from(prev_joint); |
| 1124 | memdelete(prev_joint); |
| 1125 | } |
| 1126 | |
| 1127 | void GodotPhysicsServer2D::joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) { |
| 1128 | GodotBody2D *A = body_owner.get_or_null(p_body_a); |
| 1129 | ERR_FAIL_COND(!A); |
| 1130 | |
| 1131 | GodotBody2D *B = body_owner.get_or_null(p_body_b); |
| 1132 | ERR_FAIL_COND(!B); |
| 1133 | |
| 1134 | GodotJoint2D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1135 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1136 | |
| 1137 | GodotJoint2D *joint = memnew(GodotGrooveJoint2D(p_a_groove1, p_a_groove2, p_b_anchor, A, B)); |
| 1138 | |
| 1139 | joint_owner.replace(p_joint, joint); |
| 1140 | joint->copy_settings_from(prev_joint); |
| 1141 | memdelete(prev_joint); |
| 1142 | } |
| 1143 | |
| 1144 | void GodotPhysicsServer2D::joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b) { |
| 1145 | GodotBody2D *A = body_owner.get_or_null(p_body_a); |
| 1146 | ERR_FAIL_COND(!A); |
| 1147 | |
| 1148 | GodotBody2D *B = body_owner.get_or_null(p_body_b); |
| 1149 | ERR_FAIL_COND(!B); |
| 1150 | |
| 1151 | GodotJoint2D *prev_joint = joint_owner.get_or_null(p_joint); |
| 1152 | ERR_FAIL_COND(prev_joint == nullptr); |
| 1153 | |
| 1154 | GodotJoint2D *joint = memnew(GodotDampedSpringJoint2D(p_anchor_a, p_anchor_b, A, B)); |
| 1155 | |
| 1156 | joint_owner.replace(p_joint, joint); |
| 1157 | joint->copy_settings_from(prev_joint); |
| 1158 | memdelete(prev_joint); |
| 1159 | } |
| 1160 | |
| 1161 | void GodotPhysicsServer2D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { |
| 1162 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1163 | ERR_FAIL_NULL(joint); |
| 1164 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_PIN); |
| 1165 | |
| 1166 | GodotPinJoint2D *pin_joint = static_cast<GodotPinJoint2D *>(joint); |
| 1167 | pin_joint->set_param(p_param, p_value); |
| 1168 | } |
| 1169 | |
| 1170 | real_t GodotPhysicsServer2D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { |
| 1171 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1172 | ERR_FAIL_NULL_V(joint, 0); |
| 1173 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_PIN, 0); |
| 1174 | |
| 1175 | GodotPinJoint2D *pin_joint = static_cast<GodotPinJoint2D *>(joint); |
| 1176 | return pin_joint->get_param(p_param); |
| 1177 | } |
| 1178 | |
| 1179 | void GodotPhysicsServer2D::damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) { |
| 1180 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1181 | ERR_FAIL_NULL(joint); |
| 1182 | ERR_FAIL_COND(joint->get_type() != JOINT_TYPE_DAMPED_SPRING); |
| 1183 | |
| 1184 | GodotDampedSpringJoint2D *dsj = static_cast<GodotDampedSpringJoint2D *>(joint); |
| 1185 | dsj->set_param(p_param, p_value); |
| 1186 | } |
| 1187 | |
| 1188 | real_t GodotPhysicsServer2D::damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const { |
| 1189 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1190 | ERR_FAIL_NULL_V(joint, 0); |
| 1191 | ERR_FAIL_COND_V(joint->get_type() != JOINT_TYPE_DAMPED_SPRING, 0); |
| 1192 | |
| 1193 | GodotDampedSpringJoint2D *dsj = static_cast<GodotDampedSpringJoint2D *>(joint); |
| 1194 | return dsj->get_param(p_param); |
| 1195 | } |
| 1196 | |
| 1197 | PhysicsServer2D::JointType GodotPhysicsServer2D::joint_get_type(RID p_joint) const { |
| 1198 | GodotJoint2D *joint = joint_owner.get_or_null(p_joint); |
| 1199 | ERR_FAIL_COND_V(!joint, JOINT_TYPE_PIN); |
| 1200 | |
| 1201 | return joint->get_type(); |
| 1202 | } |
| 1203 | |
| 1204 | void GodotPhysicsServer2D::free(RID p_rid) { |
| 1205 | _update_shapes(); // just in case |
| 1206 | |
| 1207 | if (shape_owner.owns(p_rid)) { |
| 1208 | GodotShape2D *shape = shape_owner.get_or_null(p_rid); |
| 1209 | |
| 1210 | while (shape->get_owners().size()) { |
| 1211 | GodotShapeOwner2D *so = shape->get_owners().begin()->key; |
| 1212 | so->remove_shape(shape); |
| 1213 | } |
| 1214 | |
| 1215 | shape_owner.free(p_rid); |
| 1216 | memdelete(shape); |
| 1217 | } else if (body_owner.owns(p_rid)) { |
| 1218 | GodotBody2D *body = body_owner.get_or_null(p_rid); |
| 1219 | |
| 1220 | body_set_space(p_rid, RID()); |
| 1221 | |
| 1222 | while (body->get_shape_count()) { |
| 1223 | body->remove_shape(0); |
| 1224 | } |
| 1225 | |
| 1226 | body_owner.free(p_rid); |
| 1227 | memdelete(body); |
| 1228 | |
| 1229 | } else if (area_owner.owns(p_rid)) { |
| 1230 | GodotArea2D *area = area_owner.get_or_null(p_rid); |
| 1231 | |
| 1232 | area->set_space(nullptr); |
| 1233 | |
| 1234 | while (area->get_shape_count()) { |
| 1235 | area->remove_shape(0); |
| 1236 | } |
| 1237 | |
| 1238 | area_owner.free(p_rid); |
| 1239 | memdelete(area); |
| 1240 | } else if (space_owner.owns(p_rid)) { |
| 1241 | GodotSpace2D *space = space_owner.get_or_null(p_rid); |
| 1242 | |
| 1243 | while (space->get_objects().size()) { |
| 1244 | GodotCollisionObject2D *co = static_cast<GodotCollisionObject2D *>(*space->get_objects().begin()); |
| 1245 | co->set_space(nullptr); |
| 1246 | } |
| 1247 | |
| 1248 | active_spaces.erase(space); |
| 1249 | free(space->get_default_area()->get_self()); |
| 1250 | space_owner.free(p_rid); |
| 1251 | memdelete(space); |
| 1252 | } else if (joint_owner.owns(p_rid)) { |
| 1253 | GodotJoint2D *joint = joint_owner.get_or_null(p_rid); |
| 1254 | |
| 1255 | joint_owner.free(p_rid); |
| 1256 | memdelete(joint); |
| 1257 | |
| 1258 | } else { |
| 1259 | ERR_FAIL_MSG("Invalid ID." ); |
| 1260 | } |
| 1261 | } |
| 1262 | |
| 1263 | void GodotPhysicsServer2D::set_active(bool p_active) { |
| 1264 | active = p_active; |
| 1265 | } |
| 1266 | |
| 1267 | void GodotPhysicsServer2D::init() { |
| 1268 | doing_sync = false; |
| 1269 | stepper = memnew(GodotStep2D); |
| 1270 | } |
| 1271 | |
| 1272 | void GodotPhysicsServer2D::step(real_t p_step) { |
| 1273 | if (!active) { |
| 1274 | return; |
| 1275 | } |
| 1276 | |
| 1277 | _update_shapes(); |
| 1278 | |
| 1279 | island_count = 0; |
| 1280 | active_objects = 0; |
| 1281 | collision_pairs = 0; |
| 1282 | for (const GodotSpace2D *E : active_spaces) { |
| 1283 | stepper->step(const_cast<GodotSpace2D *>(E), p_step); |
| 1284 | island_count += E->get_island_count(); |
| 1285 | active_objects += E->get_active_objects(); |
| 1286 | collision_pairs += E->get_collision_pairs(); |
| 1287 | } |
| 1288 | } |
| 1289 | |
| 1290 | void GodotPhysicsServer2D::sync() { |
| 1291 | doing_sync = true; |
| 1292 | } |
| 1293 | |
| 1294 | void GodotPhysicsServer2D::flush_queries() { |
| 1295 | if (!active) { |
| 1296 | return; |
| 1297 | } |
| 1298 | |
| 1299 | flushing_queries = true; |
| 1300 | |
| 1301 | uint64_t time_beg = OS::get_singleton()->get_ticks_usec(); |
| 1302 | |
| 1303 | for (const GodotSpace2D *E : active_spaces) { |
| 1304 | GodotSpace2D *space = const_cast<GodotSpace2D *>(E); |
| 1305 | space->call_queries(); |
| 1306 | } |
| 1307 | |
| 1308 | flushing_queries = false; |
| 1309 | |
| 1310 | if (EngineDebugger::is_profiling("servers" )) { |
| 1311 | uint64_t total_time[GodotSpace2D::ELAPSED_TIME_MAX]; |
| 1312 | static const char *time_name[GodotSpace2D::ELAPSED_TIME_MAX] = { |
| 1313 | "integrate_forces" , |
| 1314 | "generate_islands" , |
| 1315 | "setup_constraints" , |
| 1316 | "solve_constraints" , |
| 1317 | "integrate_velocities" |
| 1318 | }; |
| 1319 | |
| 1320 | for (int i = 0; i < GodotSpace2D::ELAPSED_TIME_MAX; i++) { |
| 1321 | total_time[i] = 0; |
| 1322 | } |
| 1323 | |
| 1324 | for (const GodotSpace2D *E : active_spaces) { |
| 1325 | for (int i = 0; i < GodotSpace2D::ELAPSED_TIME_MAX; i++) { |
| 1326 | total_time[i] += E->get_elapsed_time(GodotSpace2D::ElapsedTime(i)); |
| 1327 | } |
| 1328 | } |
| 1329 | |
| 1330 | Array values; |
| 1331 | values.resize(GodotSpace2D::ELAPSED_TIME_MAX * 2); |
| 1332 | for (int i = 0; i < GodotSpace2D::ELAPSED_TIME_MAX; i++) { |
| 1333 | values[i * 2 + 0] = time_name[i]; |
| 1334 | values[i * 2 + 1] = USEC_TO_SEC(total_time[i]); |
| 1335 | } |
| 1336 | values.push_back("flush_queries" ); |
| 1337 | values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg)); |
| 1338 | |
| 1339 | values.push_front("physics_2d" ); |
| 1340 | EngineDebugger::profiler_add_frame_data("servers" , values); |
| 1341 | } |
| 1342 | } |
| 1343 | |
| 1344 | void GodotPhysicsServer2D::end_sync() { |
| 1345 | doing_sync = false; |
| 1346 | } |
| 1347 | |
| 1348 | void GodotPhysicsServer2D::finish() { |
| 1349 | memdelete(stepper); |
| 1350 | } |
| 1351 | |
| 1352 | void GodotPhysicsServer2D::_update_shapes() { |
| 1353 | while (pending_shape_update_list.first()) { |
| 1354 | pending_shape_update_list.first()->self()->_shape_changed(); |
| 1355 | pending_shape_update_list.remove(pending_shape_update_list.first()); |
| 1356 | } |
| 1357 | } |
| 1358 | |
| 1359 | int GodotPhysicsServer2D::get_process_info(ProcessInfo p_info) { |
| 1360 | switch (p_info) { |
| 1361 | case INFO_ACTIVE_OBJECTS: { |
| 1362 | return active_objects; |
| 1363 | } break; |
| 1364 | case INFO_COLLISION_PAIRS: { |
| 1365 | return collision_pairs; |
| 1366 | } break; |
| 1367 | case INFO_ISLAND_COUNT: { |
| 1368 | return island_count; |
| 1369 | } break; |
| 1370 | } |
| 1371 | |
| 1372 | return 0; |
| 1373 | } |
| 1374 | |
| 1375 | GodotPhysicsServer2D *GodotPhysicsServer2D::godot_singleton = nullptr; |
| 1376 | |
| 1377 | GodotPhysicsServer2D::GodotPhysicsServer2D(bool p_using_threads) { |
| 1378 | godot_singleton = this; |
| 1379 | GodotBroadPhase2D::create_func = GodotBroadPhase2DBVH::_create; |
| 1380 | |
| 1381 | using_threads = p_using_threads; |
| 1382 | } |
| 1383 | |