| 1 | /**************************************************************************/ |
| 2 | /* copy_effects.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "copy_effects.h" |
| 32 | #include "core/config/project_settings.h" |
| 33 | #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" |
| 34 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
| 35 | #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" |
| 36 | #include "thirdparty/misc/cubemap_coeffs.h" |
| 37 | |
| 38 | using namespace RendererRD; |
| 39 | |
| 40 | CopyEffects *CopyEffects::singleton = nullptr; |
| 41 | |
| 42 | CopyEffects *CopyEffects::get_singleton() { |
| 43 | return singleton; |
| 44 | } |
| 45 | |
| 46 | CopyEffects::CopyEffects(bool p_prefer_raster_effects) { |
| 47 | singleton = this; |
| 48 | prefer_raster_effects = p_prefer_raster_effects; |
| 49 | |
| 50 | if (prefer_raster_effects) { |
| 51 | // init blur shader (on compute use copy shader) |
| 52 | |
| 53 | Vector<String> blur_modes; |
| 54 | blur_modes.push_back("\n#define MODE_MIPMAP\n" ); // BLUR_MIPMAP |
| 55 | blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n" ); // BLUR_MODE_GAUSSIAN_BLUR |
| 56 | blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n" ); // BLUR_MODE_GAUSSIAN_GLOW |
| 57 | blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n" ); // BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE |
| 58 | blur_modes.push_back("\n#define MODE_COPY\n" ); // BLUR_MODE_COPY |
| 59 | blur_modes.push_back("\n#define MODE_SET_COLOR\n" ); // BLUR_MODE_SET_COLOR |
| 60 | |
| 61 | blur_raster.shader.initialize(blur_modes); |
| 62 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
| 63 | blur_raster.shader_version = blur_raster.shader.version_create(); |
| 64 | |
| 65 | for (int i = 0; i < BLUR_MODE_MAX; i++) { |
| 66 | blur_raster.pipelines[i].setup(blur_raster.shader.version_get_shader(blur_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
| 67 | } |
| 68 | |
| 69 | } else { |
| 70 | // not used in clustered |
| 71 | for (int i = 0; i < BLUR_MODE_MAX; i++) { |
| 72 | blur_raster.pipelines[i].clear(); |
| 73 | } |
| 74 | |
| 75 | Vector<String> copy_modes; |
| 76 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n" ); |
| 77 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n" ); |
| 78 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n" ); |
| 79 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n" ); |
| 80 | copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n" ); |
| 81 | copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n" ); |
| 82 | copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n" ); |
| 83 | copy_modes.push_back("\n#define MODE_SET_COLOR\n" ); |
| 84 | copy_modes.push_back("\n#define MODE_SET_COLOR\n#define DST_IMAGE_8BIT\n" ); |
| 85 | copy_modes.push_back("\n#define MODE_MIPMAP\n" ); |
| 86 | copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n" ); |
| 87 | copy_modes.push_back("\n#define MODE_CUBEMAP_TO_PANORAMA\n" ); |
| 88 | copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n" ); |
| 89 | |
| 90 | copy.shader.initialize(copy_modes); |
| 91 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 92 | |
| 93 | copy.shader_version = copy.shader.version_create(); |
| 94 | |
| 95 | for (int i = 0; i < COPY_MODE_MAX; i++) { |
| 96 | if (copy.shader.is_variant_enabled(i)) { |
| 97 | copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i)); |
| 98 | } |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | { |
| 103 | Vector<String> copy_modes; |
| 104 | copy_modes.push_back("\n" ); // COPY_TO_FB_COPY |
| 105 | copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n" ); // COPY_TO_FB_COPY_PANORAMA_TO_DP |
| 106 | copy_modes.push_back("\n#define MODE_TWO_SOURCES\n" ); // COPY_TO_FB_COPY2 |
| 107 | copy_modes.push_back("\n#define MULTIVIEW\n" ); // COPY_TO_FB_MULTIVIEW |
| 108 | copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n" ); // COPY_TO_FB_MULTIVIEW_WITH_DEPTH |
| 109 | copy_modes.push_back("\n#define MODE_SET_COLOR\n" ); // COPY_TO_FB_SET_COLOR |
| 110 | |
| 111 | copy_to_fb.shader.initialize(copy_modes); |
| 112 | |
| 113 | if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { |
| 114 | copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false); |
| 115 | copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false); |
| 116 | } |
| 117 | |
| 118 | copy_to_fb.shader_version = copy_to_fb.shader.version_create(); |
| 119 | |
| 120 | //use additive |
| 121 | |
| 122 | for (int i = 0; i < COPY_TO_FB_MAX; i++) { |
| 123 | if (copy_to_fb.shader.is_variant_enabled(i)) { |
| 124 | copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
| 125 | } else { |
| 126 | copy_to_fb.pipelines[i].clear(); |
| 127 | } |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | { |
| 132 | // Initialize copier |
| 133 | Vector<String> copy_modes; |
| 134 | copy_modes.push_back("\n" ); |
| 135 | |
| 136 | cube_to_dp.shader.initialize(copy_modes); |
| 137 | |
| 138 | cube_to_dp.shader_version = cube_to_dp.shader.version_create(); |
| 139 | RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); |
| 140 | RD::PipelineDepthStencilState dss; |
| 141 | dss.enable_depth_test = true; |
| 142 | dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS; |
| 143 | dss.enable_depth_write = true; |
| 144 | cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0); |
| 145 | } |
| 146 | |
| 147 | { |
| 148 | //Initialize cubemap downsampler |
| 149 | Vector<String> cubemap_downsampler_modes; |
| 150 | cubemap_downsampler_modes.push_back("" ); |
| 151 | |
| 152 | if (prefer_raster_effects) { |
| 153 | cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes); |
| 154 | |
| 155 | cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create(); |
| 156 | |
| 157 | cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
| 158 | } else { |
| 159 | cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes); |
| 160 | |
| 161 | cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create(); |
| 162 | |
| 163 | cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0)); |
| 164 | cubemap_downsampler.raster_pipeline.clear(); |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | { |
| 169 | // Initialize cubemap filter |
| 170 | filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality" ); |
| 171 | |
| 172 | Vector<String> cubemap_filter_modes; |
| 173 | cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n" ); |
| 174 | cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n" ); |
| 175 | cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n" ); |
| 176 | cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n" ); |
| 177 | |
| 178 | if (filter.use_high_quality) { |
| 179 | filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); |
| 180 | RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]); |
| 181 | } else { |
| 182 | filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); |
| 183 | RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]); |
| 184 | } |
| 185 | |
| 186 | if (prefer_raster_effects) { |
| 187 | filter.raster_shader.initialize(cubemap_filter_modes); |
| 188 | |
| 189 | // array variants are not supported in raster |
| 190 | filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false); |
| 191 | filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false); |
| 192 | |
| 193 | filter.shader_version = filter.raster_shader.version_create(); |
| 194 | |
| 195 | for (int i = 0; i < FILTER_MODE_MAX; i++) { |
| 196 | if (filter.raster_shader.is_variant_enabled(i)) { |
| 197 | filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
| 198 | } else { |
| 199 | filter.raster_pipelines[i].clear(); |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | Vector<RD::Uniform> uniforms; |
| 204 | { |
| 205 | RD::Uniform u; |
| 206 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 207 | u.binding = 0; |
| 208 | u.append_id(filter.coefficient_buffer); |
| 209 | uniforms.push_back(u); |
| 210 | } |
| 211 | filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); |
| 212 | } else { |
| 213 | filter.compute_shader.initialize(cubemap_filter_modes); |
| 214 | filter.shader_version = filter.compute_shader.version_create(); |
| 215 | |
| 216 | for (int i = 0; i < FILTER_MODE_MAX; i++) { |
| 217 | filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i)); |
| 218 | filter.raster_pipelines[i].clear(); |
| 219 | } |
| 220 | |
| 221 | Vector<RD::Uniform> uniforms; |
| 222 | { |
| 223 | RD::Uniform u; |
| 224 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
| 225 | u.binding = 0; |
| 226 | u.append_id(filter.coefficient_buffer); |
| 227 | uniforms.push_back(u); |
| 228 | } |
| 229 | filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); |
| 230 | } |
| 231 | } |
| 232 | |
| 233 | { |
| 234 | // Initialize roughness |
| 235 | Vector<String> cubemap_roughness_modes; |
| 236 | cubemap_roughness_modes.push_back("" ); |
| 237 | |
| 238 | if (prefer_raster_effects) { |
| 239 | roughness.raster_shader.initialize(cubemap_roughness_modes); |
| 240 | |
| 241 | roughness.shader_version = roughness.raster_shader.version_create(); |
| 242 | |
| 243 | roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
| 244 | |
| 245 | } else { |
| 246 | roughness.compute_shader.initialize(cubemap_roughness_modes); |
| 247 | |
| 248 | roughness.shader_version = roughness.compute_shader.version_create(); |
| 249 | |
| 250 | roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0)); |
| 251 | roughness.raster_pipeline.clear(); |
| 252 | } |
| 253 | } |
| 254 | |
| 255 | { |
| 256 | Vector<String> specular_modes; |
| 257 | specular_modes.push_back("\n#define MODE_MERGE\n" ); // SPECULAR_MERGE_ADD |
| 258 | specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n" ); // SPECULAR_MERGE_SSR |
| 259 | specular_modes.push_back("\n" ); // SPECULAR_MERGE_ADDITIVE_ADD |
| 260 | specular_modes.push_back("\n#define MODE_SSR\n" ); // SPECULAR_MERGE_ADDITIVE_SSR |
| 261 | |
| 262 | specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n" ); // SPECULAR_MERGE_ADD_MULTIVIEW |
| 263 | specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n#define MODE_SSR\n" ); // SPECULAR_MERGE_SSR_MULTIVIEW |
| 264 | specular_modes.push_back("\n#define USE_MULTIVIEW\n" ); // SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW |
| 265 | specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_SSR\n" ); // SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW |
| 266 | |
| 267 | specular_merge.shader.initialize(specular_modes); |
| 268 | |
| 269 | if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { |
| 270 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADD_MULTIVIEW, false); |
| 271 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_SSR_MULTIVIEW, false); |
| 272 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, false); |
| 273 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW, false); |
| 274 | } |
| 275 | |
| 276 | specular_merge.shader_version = specular_merge.shader.version_create(); |
| 277 | |
| 278 | //use additive |
| 279 | |
| 280 | RD::PipelineColorBlendState::Attachment ba; |
| 281 | ba.enable_blend = true; |
| 282 | ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE; |
| 283 | ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; |
| 284 | ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; |
| 285 | ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; |
| 286 | ba.color_blend_op = RD::BLEND_OP_ADD; |
| 287 | ba.alpha_blend_op = RD::BLEND_OP_ADD; |
| 288 | |
| 289 | RD::PipelineColorBlendState blend_additive; |
| 290 | blend_additive.attachments.push_back(ba); |
| 291 | |
| 292 | for (int i = 0; i < SPECULAR_MERGE_MAX; i++) { |
| 293 | if (specular_merge.shader.is_variant_enabled(i)) { |
| 294 | RD::PipelineColorBlendState blend_state; |
| 295 | if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR || i == SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW || i == SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW) { |
| 296 | blend_state = blend_additive; |
| 297 | } else { |
| 298 | blend_state = RD::PipelineColorBlendState::create_disabled(); |
| 299 | } |
| 300 | specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); |
| 301 | } |
| 302 | } |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | CopyEffects::~CopyEffects() { |
| 307 | if (prefer_raster_effects) { |
| 308 | blur_raster.shader.version_free(blur_raster.shader_version); |
| 309 | cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version); |
| 310 | filter.raster_shader.version_free(filter.shader_version); |
| 311 | roughness.raster_shader.version_free(roughness.shader_version); |
| 312 | } else { |
| 313 | copy.shader.version_free(copy.shader_version); |
| 314 | cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version); |
| 315 | filter.compute_shader.version_free(filter.shader_version); |
| 316 | roughness.compute_shader.version_free(roughness.shader_version); |
| 317 | } |
| 318 | |
| 319 | specular_merge.shader.version_free(specular_merge.shader_version); |
| 320 | |
| 321 | RD::get_singleton()->free(filter.coefficient_buffer); |
| 322 | |
| 323 | if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { |
| 324 | RD::get_singleton()->free(filter.image_uniform_set); |
| 325 | } |
| 326 | |
| 327 | if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) { |
| 328 | RD::get_singleton()->free(filter.uniform_set); |
| 329 | } |
| 330 | |
| 331 | copy_to_fb.shader.version_free(copy_to_fb.shader_version); |
| 332 | cube_to_dp.shader.version_free(cube_to_dp.shader_version); |
| 333 | |
| 334 | singleton = nullptr; |
| 335 | } |
| 336 | |
| 337 | void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) { |
| 338 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_to_rect shader with the mobile renderer." ); |
| 339 | |
| 340 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 341 | ERR_FAIL_NULL(uniform_set_cache); |
| 342 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 343 | ERR_FAIL_NULL(material_storage); |
| 344 | |
| 345 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 346 | if (p_flip_y) { |
| 347 | copy.push_constant.flags |= COPY_FLAG_FLIP_Y; |
| 348 | } |
| 349 | |
| 350 | if (p_force_luminance) { |
| 351 | copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE; |
| 352 | } |
| 353 | |
| 354 | if (p_all_source) { |
| 355 | copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE; |
| 356 | } |
| 357 | |
| 358 | if (p_alpha_to_one) { |
| 359 | copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE; |
| 360 | } |
| 361 | |
| 362 | copy.push_constant.section[0] = p_rect.position.x; |
| 363 | copy.push_constant.section[1] = p_rect.position.y; |
| 364 | copy.push_constant.section[2] = p_rect.size.width; |
| 365 | copy.push_constant.section[3] = p_rect.size.height; |
| 366 | copy.push_constant.target[0] = p_rect.position.x; |
| 367 | copy.push_constant.target[1] = p_rect.position.y; |
| 368 | |
| 369 | // setup our uniforms |
| 370 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 371 | |
| 372 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 373 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
| 374 | |
| 375 | CopyMode mode = p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY; |
| 376 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
| 377 | ERR_FAIL_COND(shader.is_null()); |
| 378 | |
| 379 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 380 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
| 381 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 382 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
| 383 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 384 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); |
| 385 | RD::get_singleton()->compute_list_end(); |
| 386 | } |
| 387 | |
| 388 | void CopyEffects::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) { |
| 389 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_cubemap_to_panorama shader with the mobile renderer." ); |
| 390 | |
| 391 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 392 | ERR_FAIL_NULL(uniform_set_cache); |
| 393 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 394 | ERR_FAIL_NULL(material_storage); |
| 395 | |
| 396 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 397 | |
| 398 | copy.push_constant.section[0] = 0; |
| 399 | copy.push_constant.section[1] = 0; |
| 400 | copy.push_constant.section[2] = p_panorama_size.width; |
| 401 | copy.push_constant.section[3] = p_panorama_size.height; |
| 402 | copy.push_constant.target[0] = 0; |
| 403 | copy.push_constant.target[1] = 0; |
| 404 | copy.push_constant.camera_z_far = p_lod; |
| 405 | |
| 406 | // setup our uniforms |
| 407 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 408 | |
| 409 | RD::Uniform u_source_cube(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cube })); |
| 410 | RD::Uniform u_dest_panorama(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_panorama); |
| 411 | |
| 412 | CopyMode mode = p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA; |
| 413 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
| 414 | ERR_FAIL_COND(shader.is_null()); |
| 415 | |
| 416 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 417 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
| 418 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cube), 0); |
| 419 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_panorama), 3); |
| 420 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 421 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_panorama_size.width, p_panorama_size.height, 1); |
| 422 | RD::get_singleton()->compute_list_end(); |
| 423 | } |
| 424 | |
| 425 | void CopyEffects::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) { |
| 426 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_depth_to_rect shader with the mobile renderer." ); |
| 427 | |
| 428 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 429 | ERR_FAIL_NULL(uniform_set_cache); |
| 430 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 431 | ERR_FAIL_NULL(material_storage); |
| 432 | |
| 433 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 434 | if (p_flip_y) { |
| 435 | copy.push_constant.flags |= COPY_FLAG_FLIP_Y; |
| 436 | } |
| 437 | |
| 438 | copy.push_constant.section[0] = 0; |
| 439 | copy.push_constant.section[1] = 0; |
| 440 | copy.push_constant.section[2] = p_rect.size.width; |
| 441 | copy.push_constant.section[3] = p_rect.size.height; |
| 442 | copy.push_constant.target[0] = p_rect.position.x; |
| 443 | copy.push_constant.target[1] = p_rect.position.y; |
| 444 | |
| 445 | // setup our uniforms |
| 446 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 447 | |
| 448 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 449 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
| 450 | |
| 451 | CopyMode mode = COPY_MODE_SIMPLY_COPY_DEPTH; |
| 452 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
| 453 | ERR_FAIL_COND(shader.is_null()); |
| 454 | |
| 455 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 456 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
| 457 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 458 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
| 459 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 460 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); |
| 461 | RD::get_singleton()->compute_list_end(); |
| 462 | } |
| 463 | |
| 464 | void CopyEffects::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) { |
| 465 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_depth_to_rect_and_linearize shader with the mobile renderer." ); |
| 466 | |
| 467 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 468 | ERR_FAIL_NULL(uniform_set_cache); |
| 469 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 470 | ERR_FAIL_NULL(material_storage); |
| 471 | |
| 472 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 473 | if (p_flip_y) { |
| 474 | copy.push_constant.flags |= COPY_FLAG_FLIP_Y; |
| 475 | } |
| 476 | |
| 477 | copy.push_constant.section[0] = 0; |
| 478 | copy.push_constant.section[1] = 0; |
| 479 | copy.push_constant.section[2] = p_rect.size.width; |
| 480 | copy.push_constant.section[3] = p_rect.size.height; |
| 481 | copy.push_constant.target[0] = p_rect.position.x; |
| 482 | copy.push_constant.target[1] = p_rect.position.y; |
| 483 | copy.push_constant.camera_z_far = p_z_far; |
| 484 | copy.push_constant.camera_z_near = p_z_near; |
| 485 | |
| 486 | // setup our uniforms |
| 487 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 488 | |
| 489 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 490 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
| 491 | |
| 492 | CopyMode mode = COPY_MODE_LINEARIZE_DEPTH; |
| 493 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
| 494 | ERR_FAIL_COND(shader.is_null()); |
| 495 | |
| 496 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 497 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
| 498 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 499 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
| 500 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 501 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); |
| 502 | RD::get_singleton()->compute_list_end(); |
| 503 | } |
| 504 | |
| 505 | void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) { |
| 506 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 507 | ERR_FAIL_NULL(uniform_set_cache); |
| 508 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 509 | ERR_FAIL_NULL(material_storage); |
| 510 | |
| 511 | memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); |
| 512 | |
| 513 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_USE_SECTION; |
| 514 | copy_to_fb.push_constant.section[0] = p_uv_rect.position.x; |
| 515 | copy_to_fb.push_constant.section[1] = p_uv_rect.position.y; |
| 516 | copy_to_fb.push_constant.section[2] = p_uv_rect.size.x; |
| 517 | copy_to_fb.push_constant.section[3] = p_uv_rect.size.y; |
| 518 | |
| 519 | if (p_flip_y) { |
| 520 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; |
| 521 | } |
| 522 | |
| 523 | copy_to_fb.push_constant.luminance_multiplier = 1.0; |
| 524 | |
| 525 | // setup our uniforms |
| 526 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 527 | |
| 528 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 529 | |
| 530 | CopyToFBMode mode = p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY; |
| 531 | RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); |
| 532 | ERR_FAIL_COND(shader.is_null()); |
| 533 | |
| 534 | RD::DrawListID draw_list = p_draw_list; |
| 535 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 536 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 537 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
| 538 | RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); |
| 539 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 540 | } |
| 541 | |
| 542 | void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one, bool p_linear) { |
| 543 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 544 | ERR_FAIL_NULL(uniform_set_cache); |
| 545 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 546 | ERR_FAIL_NULL(material_storage); |
| 547 | |
| 548 | memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); |
| 549 | copy_to_fb.push_constant.luminance_multiplier = 1.0; |
| 550 | |
| 551 | if (p_flip_y) { |
| 552 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; |
| 553 | } |
| 554 | if (p_force_luminance) { |
| 555 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FORCE_LUMINANCE; |
| 556 | } |
| 557 | if (p_alpha_to_zero) { |
| 558 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ZERO; |
| 559 | } |
| 560 | if (p_srgb) { |
| 561 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_SRGB; |
| 562 | } |
| 563 | if (p_alpha_to_one) { |
| 564 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ONE; |
| 565 | } |
| 566 | if (p_linear) { |
| 567 | // Used for copying to a linear buffer. In the mobile renderer we divide the contents of the linear buffer |
| 568 | // to allow for a wider effective range. |
| 569 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR; |
| 570 | copy_to_fb.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0; |
| 571 | } |
| 572 | |
| 573 | // setup our uniforms |
| 574 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 575 | |
| 576 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 577 | |
| 578 | CopyToFBMode mode; |
| 579 | if (p_multiview) { |
| 580 | mode = p_secondary.is_valid() ? COPY_TO_FB_MULTIVIEW_WITH_DEPTH : COPY_TO_FB_MULTIVIEW; |
| 581 | } else { |
| 582 | mode = p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY; |
| 583 | } |
| 584 | |
| 585 | RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); |
| 586 | ERR_FAIL_COND(shader.is_null()); |
| 587 | |
| 588 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect); |
| 589 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 590 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 591 | if (p_secondary.is_valid()) { |
| 592 | // TODO may need to do this differently when reading from depth buffer for multiview |
| 593 | RD::Uniform u_secondary(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_secondary })); |
| 594 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_secondary), 1); |
| 595 | } |
| 596 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
| 597 | RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); |
| 598 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 599 | RD::get_singleton()->draw_list_end(); |
| 600 | } |
| 601 | |
| 602 | void CopyEffects::copy_raster(RID p_source_texture, RID p_dest_framebuffer) { |
| 603 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the copy with the clustered renderer." ); |
| 604 | |
| 605 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 606 | ERR_FAIL_NULL(uniform_set_cache); |
| 607 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 608 | ERR_FAIL_NULL(material_storage); |
| 609 | |
| 610 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
| 611 | |
| 612 | // setup our uniforms |
| 613 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 614 | |
| 615 | RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture })); |
| 616 | |
| 617 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, BLUR_MODE_COPY); |
| 618 | ERR_FAIL_COND(shader.is_null()); |
| 619 | |
| 620 | // Just copy it back (we use our blur raster shader here).. |
| 621 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 622 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[BLUR_MODE_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 623 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); |
| 624 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
| 625 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
| 626 | |
| 627 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 628 | RD::get_singleton()->draw_list_end(); |
| 629 | } |
| 630 | |
| 631 | void CopyEffects::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, const Size2i &p_size, bool p_8bit_dst) { |
| 632 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer." ); |
| 633 | |
| 634 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 635 | ERR_FAIL_NULL(uniform_set_cache); |
| 636 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 637 | ERR_FAIL_NULL(material_storage); |
| 638 | |
| 639 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 640 | |
| 641 | copy.push_constant.section[0] = p_region.position.x; |
| 642 | copy.push_constant.section[1] = p_region.position.y; |
| 643 | copy.push_constant.target[0] = p_region.position.x; |
| 644 | copy.push_constant.target[1] = p_region.position.y; |
| 645 | copy.push_constant.section[2] = p_size.width; |
| 646 | copy.push_constant.section[3] = p_size.height; |
| 647 | |
| 648 | // setup our uniforms |
| 649 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 650 | |
| 651 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 652 | RD::Uniform u_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_texture); |
| 653 | |
| 654 | CopyMode mode = p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY; |
| 655 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
| 656 | ERR_FAIL_COND(shader.is_null()); |
| 657 | |
| 658 | RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 659 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
| 660 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 661 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_texture), 3); |
| 662 | |
| 663 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 664 | |
| 665 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); |
| 666 | |
| 667 | RD::get_singleton()->compute_list_end(); |
| 668 | } |
| 669 | |
| 670 | void CopyEffects::gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_region, const Size2i &p_size) { |
| 671 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian blur with the clustered renderer." ); |
| 672 | |
| 673 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 674 | ERR_FAIL_NULL(uniform_set_cache); |
| 675 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 676 | ERR_FAIL_NULL(material_storage); |
| 677 | |
| 678 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
| 679 | |
| 680 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
| 681 | |
| 682 | BlurRasterMode blur_mode = BLUR_MODE_GAUSSIAN_BLUR; |
| 683 | |
| 684 | blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); |
| 685 | blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); |
| 686 | |
| 687 | // setup our uniforms |
| 688 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 689 | |
| 690 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 691 | |
| 692 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); |
| 693 | ERR_FAIL_COND(shader.is_null()); |
| 694 | |
| 695 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 696 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
| 697 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 698 | |
| 699 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
| 700 | |
| 701 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 702 | RD::get_singleton()->draw_list_end(); |
| 703 | } |
| 704 | |
| 705 | void CopyEffects::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_scale) { |
| 706 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer." ); |
| 707 | |
| 708 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 709 | ERR_FAIL_NULL(uniform_set_cache); |
| 710 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 711 | ERR_FAIL_NULL(material_storage); |
| 712 | |
| 713 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 714 | |
| 715 | CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; |
| 716 | uint32_t base_flags = 0; |
| 717 | |
| 718 | copy.push_constant.section[2] = p_size.x; |
| 719 | copy.push_constant.section[3] = p_size.y; |
| 720 | |
| 721 | copy.push_constant.glow_strength = p_strength; |
| 722 | copy.push_constant.glow_bloom = p_bloom; |
| 723 | copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold; |
| 724 | copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale; |
| 725 | copy.push_constant.glow_exposure = p_exposure; |
| 726 | copy.push_constant.glow_white = 0; //actually unused |
| 727 | copy.push_constant.glow_luminance_cap = p_luminance_cap; |
| 728 | |
| 729 | copy.push_constant.glow_auto_exposure_scale = p_auto_exposure_scale; //unused also |
| 730 | |
| 731 | // setup our uniforms |
| 732 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 733 | |
| 734 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 735 | RD::Uniform u_back_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_back_texture); |
| 736 | |
| 737 | RID shader = copy.shader.version_get_shader(copy.shader_version, copy_mode); |
| 738 | ERR_FAIL_COND(shader.is_null()); |
| 739 | |
| 740 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 741 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); |
| 742 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 743 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_back_texture), 3); |
| 744 | if (p_auto_exposure.is_valid() && p_first_pass) { |
| 745 | RD::Uniform u_auto_exposure(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_auto_exposure })); |
| 746 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_auto_exposure), 1); |
| 747 | } |
| 748 | |
| 749 | copy.push_constant.flags = base_flags | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0); |
| 750 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 751 | |
| 752 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); |
| 753 | RD::get_singleton()->compute_list_end(); |
| 754 | } |
| 755 | |
| 756 | void CopyEffects::gaussian_glow_raster(RID p_source_rd_texture, RID p_half_texture, RID p_dest_texture, float p_luminance_multiplier, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_scale) { |
| 757 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer." ); |
| 758 | |
| 759 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 760 | ERR_FAIL_NULL(uniform_set_cache); |
| 761 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 762 | ERR_FAIL_NULL(material_storage); |
| 763 | |
| 764 | RID half_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_half_texture); |
| 765 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
| 766 | |
| 767 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
| 768 | |
| 769 | BlurRasterMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW; |
| 770 | uint32_t base_flags = 0; |
| 771 | |
| 772 | blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); |
| 773 | blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); |
| 774 | |
| 775 | blur_raster.push_constant.glow_strength = p_strength; |
| 776 | blur_raster.push_constant.glow_bloom = p_bloom; |
| 777 | blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold; |
| 778 | blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale; |
| 779 | blur_raster.push_constant.glow_exposure = p_exposure; |
| 780 | blur_raster.push_constant.glow_white = 0; //actually unused |
| 781 | blur_raster.push_constant.glow_luminance_cap = p_luminance_cap; |
| 782 | |
| 783 | blur_raster.push_constant.glow_auto_exposure_scale = p_auto_exposure_scale; //unused also |
| 784 | |
| 785 | blur_raster.push_constant.luminance_multiplier = p_luminance_multiplier; |
| 786 | |
| 787 | // setup our uniforms |
| 788 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 789 | |
| 790 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 791 | RD::Uniform u_half_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_half_texture })); |
| 792 | |
| 793 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); |
| 794 | ERR_FAIL_COND(shader.is_null()); |
| 795 | |
| 796 | //HORIZONTAL |
| 797 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(half_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 798 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(half_framebuffer))); |
| 799 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 800 | if (p_auto_exposure.is_valid() && p_first_pass) { |
| 801 | RD::Uniform u_auto_exposure(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_auto_exposure })); |
| 802 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_auto_exposure), 1); |
| 803 | } |
| 804 | |
| 805 | blur_raster.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0); |
| 806 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
| 807 | |
| 808 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 809 | RD::get_singleton()->draw_list_end(); |
| 810 | |
| 811 | blur_mode = BLUR_MODE_GAUSSIAN_GLOW; |
| 812 | |
| 813 | shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); |
| 814 | ERR_FAIL_COND(shader.is_null()); |
| 815 | |
| 816 | //VERTICAL |
| 817 | draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 818 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
| 819 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_half_texture), 0); |
| 820 | |
| 821 | blur_raster.push_constant.flags = base_flags; |
| 822 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
| 823 | |
| 824 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 825 | RD::get_singleton()->draw_list_end(); |
| 826 | } |
| 827 | |
| 828 | void CopyEffects::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { |
| 829 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the make_mipmap shader with the mobile renderer." ); |
| 830 | |
| 831 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 832 | ERR_FAIL_NULL(uniform_set_cache); |
| 833 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 834 | ERR_FAIL_NULL(material_storage); |
| 835 | |
| 836 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 837 | |
| 838 | copy.push_constant.section[0] = 0; |
| 839 | copy.push_constant.section[1] = 0; |
| 840 | copy.push_constant.section[2] = p_size.width; |
| 841 | copy.push_constant.section[3] = p_size.height; |
| 842 | |
| 843 | // setup our uniforms |
| 844 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 845 | |
| 846 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 847 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
| 848 | |
| 849 | CopyMode mode = COPY_MODE_MIPMAP; |
| 850 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
| 851 | ERR_FAIL_COND(shader.is_null()); |
| 852 | |
| 853 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 854 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
| 855 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 856 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
| 857 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 858 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); |
| 859 | RD::get_singleton()->compute_list_end(); |
| 860 | } |
| 861 | |
| 862 | void CopyEffects::make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { |
| 863 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of mipmap with the clustered renderer." ); |
| 864 | |
| 865 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
| 866 | |
| 867 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 868 | ERR_FAIL_NULL(uniform_set_cache); |
| 869 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 870 | ERR_FAIL_NULL(material_storage); |
| 871 | |
| 872 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
| 873 | |
| 874 | BlurRasterMode mode = BLUR_MIPMAP; |
| 875 | |
| 876 | blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); |
| 877 | blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); |
| 878 | |
| 879 | // setup our uniforms |
| 880 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 881 | |
| 882 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 883 | |
| 884 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, mode); |
| 885 | ERR_FAIL_COND(shader.is_null()); |
| 886 | |
| 887 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 888 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
| 889 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 890 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
| 891 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
| 892 | |
| 893 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 894 | RD::get_singleton()->draw_list_end(); |
| 895 | } |
| 896 | |
| 897 | void CopyEffects::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) { |
| 898 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the set_color shader with the mobile renderer." ); |
| 899 | |
| 900 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 901 | ERR_FAIL_NULL(uniform_set_cache); |
| 902 | |
| 903 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
| 904 | |
| 905 | copy.push_constant.section[0] = 0; |
| 906 | copy.push_constant.section[1] = 0; |
| 907 | copy.push_constant.section[2] = p_region.size.width; |
| 908 | copy.push_constant.section[3] = p_region.size.height; |
| 909 | copy.push_constant.target[0] = p_region.position.x; |
| 910 | copy.push_constant.target[1] = p_region.position.y; |
| 911 | copy.push_constant.set_color[0] = p_color.r; |
| 912 | copy.push_constant.set_color[1] = p_color.g; |
| 913 | copy.push_constant.set_color[2] = p_color.b; |
| 914 | copy.push_constant.set_color[3] = p_color.a; |
| 915 | |
| 916 | // setup our uniforms |
| 917 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
| 918 | |
| 919 | CopyMode mode = p_8bit_dst ? COPY_MODE_SET_COLOR_8BIT : COPY_MODE_SET_COLOR; |
| 920 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
| 921 | ERR_FAIL_COND(shader.is_null()); |
| 922 | |
| 923 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 924 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
| 925 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
| 926 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
| 927 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); |
| 928 | RD::get_singleton()->compute_list_end(); |
| 929 | } |
| 930 | |
| 931 | void CopyEffects::set_color_raster(RID p_dest_texture, const Color &p_color, const Rect2i &p_region) { |
| 932 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the set_color shader with the clustered renderer." ); |
| 933 | |
| 934 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 935 | ERR_FAIL_NULL(uniform_set_cache); |
| 936 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 937 | ERR_FAIL_NULL(material_storage); |
| 938 | |
| 939 | memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); |
| 940 | |
| 941 | copy_to_fb.push_constant.set_color[0] = p_color.r; |
| 942 | copy_to_fb.push_constant.set_color[1] = p_color.g; |
| 943 | copy_to_fb.push_constant.set_color[2] = p_color.b; |
| 944 | copy_to_fb.push_constant.set_color[3] = p_color.a; |
| 945 | |
| 946 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
| 947 | |
| 948 | CopyToFBMode mode = COPY_TO_FB_SET_COLOR; |
| 949 | |
| 950 | RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); |
| 951 | ERR_FAIL_COND(shader.is_null()); |
| 952 | |
| 953 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_region); |
| 954 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
| 955 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
| 956 | RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); |
| 957 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 958 | RD::get_singleton()->draw_list_end(); |
| 959 | } |
| 960 | |
| 961 | void CopyEffects::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip, BitField<RD::BarrierMask> p_post_barrier) { |
| 962 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 963 | ERR_FAIL_NULL(uniform_set_cache); |
| 964 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 965 | ERR_FAIL_NULL(material_storage); |
| 966 | |
| 967 | CopyToDPPushConstant push_constant; |
| 968 | push_constant.screen_rect[0] = p_rect.position.x; |
| 969 | push_constant.screen_rect[1] = p_rect.position.y; |
| 970 | push_constant.screen_rect[2] = p_rect.size.width; |
| 971 | push_constant.screen_rect[3] = p_rect.size.height; |
| 972 | push_constant.z_far = p_z_far; |
| 973 | push_constant.z_near = p_z_near; |
| 974 | push_constant.texel_size[0] = 1.0f / p_dst_size.x; |
| 975 | push_constant.texel_size[1] = 1.0f / p_dst_size.y; |
| 976 | push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign |
| 977 | |
| 978 | // setup our uniforms |
| 979 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 980 | |
| 981 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 982 | |
| 983 | RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); |
| 984 | ERR_FAIL_COND(shader.is_null()); |
| 985 | |
| 986 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); |
| 987 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); |
| 988 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 989 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
| 990 | |
| 991 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant)); |
| 992 | RD::get_singleton()->draw_list_draw(draw_list, true); |
| 993 | RD::get_singleton()->draw_list_end(p_post_barrier); |
| 994 | } |
| 995 | |
| 996 | void CopyEffects::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { |
| 997 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer." ); |
| 998 | |
| 999 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 1000 | ERR_FAIL_NULL(uniform_set_cache); |
| 1001 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1002 | ERR_FAIL_NULL(material_storage); |
| 1003 | |
| 1004 | cubemap_downsampler.push_constant.face_size = p_size.x; |
| 1005 | cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call |
| 1006 | |
| 1007 | // setup our uniforms |
| 1008 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1009 | |
| 1010 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap })); |
| 1011 | RD::Uniform u_dest_cubemap(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_cubemap })); |
| 1012 | |
| 1013 | RID shader = cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0); |
| 1014 | ERR_FAIL_COND(shader.is_null()); |
| 1015 | |
| 1016 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 1017 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline); |
| 1018 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
| 1019 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_cubemap), 1); |
| 1020 | |
| 1021 | int x_groups = (p_size.x - 1) / 8 + 1; |
| 1022 | int y_groups = (p_size.y - 1) / 8 + 1; |
| 1023 | |
| 1024 | RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); |
| 1025 | |
| 1026 | RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face |
| 1027 | |
| 1028 | RD::get_singleton()->compute_list_end(); |
| 1029 | } |
| 1030 | |
| 1031 | void CopyEffects::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) { |
| 1032 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer." ); |
| 1033 | ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time." ); |
| 1034 | |
| 1035 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 1036 | ERR_FAIL_NULL(uniform_set_cache); |
| 1037 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1038 | ERR_FAIL_NULL(material_storage); |
| 1039 | |
| 1040 | cubemap_downsampler.push_constant.face_size = p_size.x; |
| 1041 | cubemap_downsampler.push_constant.face_id = p_face_id; |
| 1042 | |
| 1043 | // setup our uniforms |
| 1044 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1045 | |
| 1046 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap })); |
| 1047 | |
| 1048 | RID shader = cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0); |
| 1049 | ERR_FAIL_COND(shader.is_null()); |
| 1050 | |
| 1051 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 1052 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 1053 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
| 1054 | |
| 1055 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); |
| 1056 | |
| 1057 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 1058 | RD::get_singleton()->draw_list_end(); |
| 1059 | } |
| 1060 | |
| 1061 | void CopyEffects::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { |
| 1062 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer." ); |
| 1063 | |
| 1064 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 1065 | ERR_FAIL_NULL(uniform_set_cache); |
| 1066 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1067 | ERR_FAIL_NULL(material_storage); |
| 1068 | |
| 1069 | Vector<RD::Uniform> uniforms; |
| 1070 | for (int i = 0; i < p_dest_cubemap.size(); i++) { |
| 1071 | RD::Uniform u; |
| 1072 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
| 1073 | u.binding = i; |
| 1074 | u.append_id(p_dest_cubemap[i]); |
| 1075 | uniforms.push_back(u); |
| 1076 | } |
| 1077 | if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { |
| 1078 | RD::get_singleton()->free(filter.image_uniform_set); |
| 1079 | } |
| 1080 | filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2); |
| 1081 | |
| 1082 | // setup our uniforms |
| 1083 | RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1084 | |
| 1085 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap })); |
| 1086 | |
| 1087 | int mode = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; |
| 1088 | mode = filter.use_high_quality ? mode : mode + 1; |
| 1089 | |
| 1090 | RID shader = filter.compute_shader.version_get_shader(filter.shader_version, mode); |
| 1091 | ERR_FAIL_COND(shader.is_null()); |
| 1092 | |
| 1093 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 1094 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[mode]); |
| 1095 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
| 1096 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); |
| 1097 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); |
| 1098 | |
| 1099 | int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64 |
| 1100 | |
| 1101 | RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face |
| 1102 | |
| 1103 | RD::get_singleton()->compute_list_end(); |
| 1104 | } |
| 1105 | |
| 1106 | void CopyEffects::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) { |
| 1107 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer." ); |
| 1108 | ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time." ); |
| 1109 | |
| 1110 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 1111 | ERR_FAIL_NULL(uniform_set_cache); |
| 1112 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1113 | ERR_FAIL_NULL(material_storage); |
| 1114 | |
| 1115 | // TODO implement! |
| 1116 | CubemapFilterRasterPushConstant push_constant; |
| 1117 | push_constant.mip_level = p_mip_level; |
| 1118 | push_constant.face_id = p_face_id; |
| 1119 | |
| 1120 | // setup our uniforms |
| 1121 | RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1122 | |
| 1123 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap })); |
| 1124 | |
| 1125 | CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY; |
| 1126 | |
| 1127 | RID shader = filter.raster_shader.version_get_shader(filter.shader_version, mode); |
| 1128 | ERR_FAIL_COND(shader.is_null()); |
| 1129 | |
| 1130 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 1131 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 1132 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
| 1133 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1); |
| 1134 | |
| 1135 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant)); |
| 1136 | |
| 1137 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 1138 | RD::get_singleton()->draw_list_end(); |
| 1139 | } |
| 1140 | |
| 1141 | void CopyEffects::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { |
| 1142 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer." ); |
| 1143 | |
| 1144 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 1145 | ERR_FAIL_NULL(uniform_set_cache); |
| 1146 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1147 | ERR_FAIL_NULL(material_storage); |
| 1148 | |
| 1149 | memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); |
| 1150 | |
| 1151 | roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; |
| 1152 | // Remap to perceptual-roughness^2 to create more detail in lower mips and match the mapping of cubemap_filter. |
| 1153 | roughness.push_constant.roughness = p_roughness * p_roughness; |
| 1154 | roughness.push_constant.sample_count = p_sample_count; |
| 1155 | roughness.push_constant.use_direct_write = p_roughness == 0.0; |
| 1156 | roughness.push_constant.face_size = p_size; |
| 1157 | |
| 1158 | // setup our uniforms |
| 1159 | RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1160 | |
| 1161 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_rd_texture })); |
| 1162 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_texture })); |
| 1163 | |
| 1164 | RID shader = roughness.compute_shader.version_get_shader(roughness.shader_version, 0); |
| 1165 | ERR_FAIL_COND(shader.is_null()); |
| 1166 | |
| 1167 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
| 1168 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline); |
| 1169 | |
| 1170 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 1171 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_texture), 1); |
| 1172 | |
| 1173 | RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); |
| 1174 | |
| 1175 | int x_groups = (p_size - 1) / 8 + 1; |
| 1176 | int y_groups = (p_size - 1) / 8 + 1; |
| 1177 | |
| 1178 | RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1); |
| 1179 | |
| 1180 | RD::get_singleton()->compute_list_end(); |
| 1181 | } |
| 1182 | |
| 1183 | void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { |
| 1184 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer." ); |
| 1185 | ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time." ); |
| 1186 | |
| 1187 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 1188 | ERR_FAIL_NULL(uniform_set_cache); |
| 1189 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1190 | ERR_FAIL_NULL(material_storage); |
| 1191 | |
| 1192 | memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); |
| 1193 | |
| 1194 | roughness.push_constant.face_id = p_face_id; |
| 1195 | roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in. |
| 1196 | roughness.push_constant.sample_count = p_sample_count; |
| 1197 | roughness.push_constant.use_direct_write = p_roughness == 0.0; |
| 1198 | roughness.push_constant.face_size = p_size; |
| 1199 | |
| 1200 | // Setup our uniforms. |
| 1201 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1202 | |
| 1203 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
| 1204 | |
| 1205 | RID shader = roughness.raster_shader.version_get_shader(roughness.shader_version, 0); |
| 1206 | ERR_FAIL_COND(shader.is_null()); |
| 1207 | |
| 1208 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
| 1209 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 1210 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
| 1211 | |
| 1212 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); |
| 1213 | |
| 1214 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 1215 | RD::get_singleton()->draw_list_end(); |
| 1216 | } |
| 1217 | |
| 1218 | void CopyEffects::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection, uint32_t p_view_count) { |
| 1219 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
| 1220 | ERR_FAIL_NULL(uniform_set_cache); |
| 1221 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
| 1222 | ERR_FAIL_NULL(material_storage); |
| 1223 | |
| 1224 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
| 1225 | |
| 1226 | RD::get_singleton()->draw_command_begin_label("Merge specular" ); |
| 1227 | |
| 1228 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, Vector<Color>()); |
| 1229 | |
| 1230 | int mode; |
| 1231 | if (p_reflection.is_valid()) { |
| 1232 | if (p_base.is_valid()) { |
| 1233 | mode = SPECULAR_MERGE_SSR; |
| 1234 | } else { |
| 1235 | mode = SPECULAR_MERGE_ADDITIVE_SSR; |
| 1236 | } |
| 1237 | } else { |
| 1238 | if (p_base.is_valid()) { |
| 1239 | mode = SPECULAR_MERGE_ADD; |
| 1240 | } else { |
| 1241 | mode = SPECULAR_MERGE_ADDITIVE_ADD; |
| 1242 | } |
| 1243 | } |
| 1244 | |
| 1245 | if (p_view_count > 1) { |
| 1246 | mode += SPECULAR_MERGE_ADD_MULTIVIEW; |
| 1247 | } |
| 1248 | |
| 1249 | RID shader = specular_merge.shader.version_get_shader(specular_merge.shader_version, mode); |
| 1250 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
| 1251 | |
| 1252 | if (p_base.is_valid()) { |
| 1253 | RD::Uniform u_base(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_base })); |
| 1254 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 2, u_base), 2); |
| 1255 | } |
| 1256 | |
| 1257 | RD::Uniform u_specular(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_specular })); |
| 1258 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_specular), 0); |
| 1259 | |
| 1260 | if (p_reflection.is_valid()) { |
| 1261 | RD::Uniform u_reflection(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_reflection })); |
| 1262 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_reflection), 1); |
| 1263 | } |
| 1264 | |
| 1265 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
| 1266 | RD::get_singleton()->draw_list_end(); |
| 1267 | |
| 1268 | RD::get_singleton()->draw_command_end_label(); |
| 1269 | } |
| 1270 | |