1 | /**************************************************************************/ |
2 | /* copy_effects.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "copy_effects.h" |
32 | #include "core/config/project_settings.h" |
33 | #include "servers/rendering/renderer_rd/renderer_compositor_rd.h" |
34 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
35 | #include "servers/rendering/renderer_rd/uniform_set_cache_rd.h" |
36 | #include "thirdparty/misc/cubemap_coeffs.h" |
37 | |
38 | using namespace RendererRD; |
39 | |
40 | CopyEffects *CopyEffects::singleton = nullptr; |
41 | |
42 | CopyEffects *CopyEffects::get_singleton() { |
43 | return singleton; |
44 | } |
45 | |
46 | CopyEffects::CopyEffects(bool p_prefer_raster_effects) { |
47 | singleton = this; |
48 | prefer_raster_effects = p_prefer_raster_effects; |
49 | |
50 | if (prefer_raster_effects) { |
51 | // init blur shader (on compute use copy shader) |
52 | |
53 | Vector<String> blur_modes; |
54 | blur_modes.push_back("\n#define MODE_MIPMAP\n" ); // BLUR_MIPMAP |
55 | blur_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n" ); // BLUR_MODE_GAUSSIAN_BLUR |
56 | blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n" ); // BLUR_MODE_GAUSSIAN_GLOW |
57 | blur_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n" ); // BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE |
58 | blur_modes.push_back("\n#define MODE_COPY\n" ); // BLUR_MODE_COPY |
59 | blur_modes.push_back("\n#define MODE_SET_COLOR\n" ); // BLUR_MODE_SET_COLOR |
60 | |
61 | blur_raster.shader.initialize(blur_modes); |
62 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
63 | blur_raster.shader_version = blur_raster.shader.version_create(); |
64 | |
65 | for (int i = 0; i < BLUR_MODE_MAX; i++) { |
66 | blur_raster.pipelines[i].setup(blur_raster.shader.version_get_shader(blur_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
67 | } |
68 | |
69 | } else { |
70 | // not used in clustered |
71 | for (int i = 0; i < BLUR_MODE_MAX; i++) { |
72 | blur_raster.pipelines[i].clear(); |
73 | } |
74 | |
75 | Vector<String> copy_modes; |
76 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n" ); |
77 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n" ); |
78 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n" ); |
79 | copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define MODE_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n" ); |
80 | copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n" ); |
81 | copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n" ); |
82 | copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n" ); |
83 | copy_modes.push_back("\n#define MODE_SET_COLOR\n" ); |
84 | copy_modes.push_back("\n#define MODE_SET_COLOR\n#define DST_IMAGE_8BIT\n" ); |
85 | copy_modes.push_back("\n#define MODE_MIPMAP\n" ); |
86 | copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n" ); |
87 | copy_modes.push_back("\n#define MODE_CUBEMAP_TO_PANORAMA\n" ); |
88 | copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n" ); |
89 | |
90 | copy.shader.initialize(copy_modes); |
91 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
92 | |
93 | copy.shader_version = copy.shader.version_create(); |
94 | |
95 | for (int i = 0; i < COPY_MODE_MAX; i++) { |
96 | if (copy.shader.is_variant_enabled(i)) { |
97 | copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i)); |
98 | } |
99 | } |
100 | } |
101 | |
102 | { |
103 | Vector<String> copy_modes; |
104 | copy_modes.push_back("\n" ); // COPY_TO_FB_COPY |
105 | copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n" ); // COPY_TO_FB_COPY_PANORAMA_TO_DP |
106 | copy_modes.push_back("\n#define MODE_TWO_SOURCES\n" ); // COPY_TO_FB_COPY2 |
107 | copy_modes.push_back("\n#define MULTIVIEW\n" ); // COPY_TO_FB_MULTIVIEW |
108 | copy_modes.push_back("\n#define MULTIVIEW\n#define MODE_TWO_SOURCES\n" ); // COPY_TO_FB_MULTIVIEW_WITH_DEPTH |
109 | copy_modes.push_back("\n#define MODE_SET_COLOR\n" ); // COPY_TO_FB_SET_COLOR |
110 | |
111 | copy_to_fb.shader.initialize(copy_modes); |
112 | |
113 | if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { |
114 | copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW, false); |
115 | copy_to_fb.shader.set_variant_enabled(COPY_TO_FB_MULTIVIEW_WITH_DEPTH, false); |
116 | } |
117 | |
118 | copy_to_fb.shader_version = copy_to_fb.shader.version_create(); |
119 | |
120 | //use additive |
121 | |
122 | for (int i = 0; i < COPY_TO_FB_MAX; i++) { |
123 | if (copy_to_fb.shader.is_variant_enabled(i)) { |
124 | copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
125 | } else { |
126 | copy_to_fb.pipelines[i].clear(); |
127 | } |
128 | } |
129 | } |
130 | |
131 | { |
132 | // Initialize copier |
133 | Vector<String> copy_modes; |
134 | copy_modes.push_back("\n" ); |
135 | |
136 | cube_to_dp.shader.initialize(copy_modes); |
137 | |
138 | cube_to_dp.shader_version = cube_to_dp.shader.version_create(); |
139 | RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); |
140 | RD::PipelineDepthStencilState dss; |
141 | dss.enable_depth_test = true; |
142 | dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS; |
143 | dss.enable_depth_write = true; |
144 | cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0); |
145 | } |
146 | |
147 | { |
148 | //Initialize cubemap downsampler |
149 | Vector<String> cubemap_downsampler_modes; |
150 | cubemap_downsampler_modes.push_back("" ); |
151 | |
152 | if (prefer_raster_effects) { |
153 | cubemap_downsampler.raster_shader.initialize(cubemap_downsampler_modes); |
154 | |
155 | cubemap_downsampler.shader_version = cubemap_downsampler.raster_shader.version_create(); |
156 | |
157 | cubemap_downsampler.raster_pipeline.setup(cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
158 | } else { |
159 | cubemap_downsampler.compute_shader.initialize(cubemap_downsampler_modes); |
160 | |
161 | cubemap_downsampler.shader_version = cubemap_downsampler.compute_shader.version_create(); |
162 | |
163 | cubemap_downsampler.compute_pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0)); |
164 | cubemap_downsampler.raster_pipeline.clear(); |
165 | } |
166 | } |
167 | |
168 | { |
169 | // Initialize cubemap filter |
170 | filter.use_high_quality = GLOBAL_GET("rendering/reflections/sky_reflections/fast_filter_high_quality" ); |
171 | |
172 | Vector<String> cubemap_filter_modes; |
173 | cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n" ); |
174 | cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n" ); |
175 | cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n" ); |
176 | cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n" ); |
177 | |
178 | if (filter.use_high_quality) { |
179 | filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs)); |
180 | RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0]); |
181 | } else { |
182 | filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs)); |
183 | RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0]); |
184 | } |
185 | |
186 | if (prefer_raster_effects) { |
187 | filter.raster_shader.initialize(cubemap_filter_modes); |
188 | |
189 | // array variants are not supported in raster |
190 | filter.raster_shader.set_variant_enabled(FILTER_MODE_HIGH_QUALITY_ARRAY, false); |
191 | filter.raster_shader.set_variant_enabled(FILTER_MODE_LOW_QUALITY_ARRAY, false); |
192 | |
193 | filter.shader_version = filter.raster_shader.version_create(); |
194 | |
195 | for (int i = 0; i < FILTER_MODE_MAX; i++) { |
196 | if (filter.raster_shader.is_variant_enabled(i)) { |
197 | filter.raster_pipelines[i].setup(filter.raster_shader.version_get_shader(filter.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
198 | } else { |
199 | filter.raster_pipelines[i].clear(); |
200 | } |
201 | } |
202 | |
203 | Vector<RD::Uniform> uniforms; |
204 | { |
205 | RD::Uniform u; |
206 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
207 | u.binding = 0; |
208 | u.append_id(filter.coefficient_buffer); |
209 | uniforms.push_back(u); |
210 | } |
211 | filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.raster_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); |
212 | } else { |
213 | filter.compute_shader.initialize(cubemap_filter_modes); |
214 | filter.shader_version = filter.compute_shader.version_create(); |
215 | |
216 | for (int i = 0; i < FILTER_MODE_MAX; i++) { |
217 | filter.compute_pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.compute_shader.version_get_shader(filter.shader_version, i)); |
218 | filter.raster_pipelines[i].clear(); |
219 | } |
220 | |
221 | Vector<RD::Uniform> uniforms; |
222 | { |
223 | RD::Uniform u; |
224 | u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; |
225 | u.binding = 0; |
226 | u.append_id(filter.coefficient_buffer); |
227 | uniforms.push_back(u); |
228 | } |
229 | filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1); |
230 | } |
231 | } |
232 | |
233 | { |
234 | // Initialize roughness |
235 | Vector<String> cubemap_roughness_modes; |
236 | cubemap_roughness_modes.push_back("" ); |
237 | |
238 | if (prefer_raster_effects) { |
239 | roughness.raster_shader.initialize(cubemap_roughness_modes); |
240 | |
241 | roughness.shader_version = roughness.raster_shader.version_create(); |
242 | |
243 | roughness.raster_pipeline.setup(roughness.raster_shader.version_get_shader(roughness.shader_version, 0), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); |
244 | |
245 | } else { |
246 | roughness.compute_shader.initialize(cubemap_roughness_modes); |
247 | |
248 | roughness.shader_version = roughness.compute_shader.version_create(); |
249 | |
250 | roughness.compute_pipeline = RD::get_singleton()->compute_pipeline_create(roughness.compute_shader.version_get_shader(roughness.shader_version, 0)); |
251 | roughness.raster_pipeline.clear(); |
252 | } |
253 | } |
254 | |
255 | { |
256 | Vector<String> specular_modes; |
257 | specular_modes.push_back("\n#define MODE_MERGE\n" ); // SPECULAR_MERGE_ADD |
258 | specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n" ); // SPECULAR_MERGE_SSR |
259 | specular_modes.push_back("\n" ); // SPECULAR_MERGE_ADDITIVE_ADD |
260 | specular_modes.push_back("\n#define MODE_SSR\n" ); // SPECULAR_MERGE_ADDITIVE_SSR |
261 | |
262 | specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n" ); // SPECULAR_MERGE_ADD_MULTIVIEW |
263 | specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_MERGE\n#define MODE_SSR\n" ); // SPECULAR_MERGE_SSR_MULTIVIEW |
264 | specular_modes.push_back("\n#define USE_MULTIVIEW\n" ); // SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW |
265 | specular_modes.push_back("\n#define USE_MULTIVIEW\n#define MODE_SSR\n" ); // SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW |
266 | |
267 | specular_merge.shader.initialize(specular_modes); |
268 | |
269 | if (!RendererCompositorRD::get_singleton()->is_xr_enabled()) { |
270 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADD_MULTIVIEW, false); |
271 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_SSR_MULTIVIEW, false); |
272 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW, false); |
273 | specular_merge.shader.set_variant_enabled(SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW, false); |
274 | } |
275 | |
276 | specular_merge.shader_version = specular_merge.shader.version_create(); |
277 | |
278 | //use additive |
279 | |
280 | RD::PipelineColorBlendState::Attachment ba; |
281 | ba.enable_blend = true; |
282 | ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE; |
283 | ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE; |
284 | ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE; |
285 | ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE; |
286 | ba.color_blend_op = RD::BLEND_OP_ADD; |
287 | ba.alpha_blend_op = RD::BLEND_OP_ADD; |
288 | |
289 | RD::PipelineColorBlendState blend_additive; |
290 | blend_additive.attachments.push_back(ba); |
291 | |
292 | for (int i = 0; i < SPECULAR_MERGE_MAX; i++) { |
293 | if (specular_merge.shader.is_variant_enabled(i)) { |
294 | RD::PipelineColorBlendState blend_state; |
295 | if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR || i == SPECULAR_MERGE_ADDITIVE_ADD_MULTIVIEW || i == SPECULAR_MERGE_ADDITIVE_SSR_MULTIVIEW) { |
296 | blend_state = blend_additive; |
297 | } else { |
298 | blend_state = RD::PipelineColorBlendState::create_disabled(); |
299 | } |
300 | specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0); |
301 | } |
302 | } |
303 | } |
304 | } |
305 | |
306 | CopyEffects::~CopyEffects() { |
307 | if (prefer_raster_effects) { |
308 | blur_raster.shader.version_free(blur_raster.shader_version); |
309 | cubemap_downsampler.raster_shader.version_free(cubemap_downsampler.shader_version); |
310 | filter.raster_shader.version_free(filter.shader_version); |
311 | roughness.raster_shader.version_free(roughness.shader_version); |
312 | } else { |
313 | copy.shader.version_free(copy.shader_version); |
314 | cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version); |
315 | filter.compute_shader.version_free(filter.shader_version); |
316 | roughness.compute_shader.version_free(roughness.shader_version); |
317 | } |
318 | |
319 | specular_merge.shader.version_free(specular_merge.shader_version); |
320 | |
321 | RD::get_singleton()->free(filter.coefficient_buffer); |
322 | |
323 | if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { |
324 | RD::get_singleton()->free(filter.image_uniform_set); |
325 | } |
326 | |
327 | if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) { |
328 | RD::get_singleton()->free(filter.uniform_set); |
329 | } |
330 | |
331 | copy_to_fb.shader.version_free(copy_to_fb.shader_version); |
332 | cube_to_dp.shader.version_free(cube_to_dp.shader_version); |
333 | |
334 | singleton = nullptr; |
335 | } |
336 | |
337 | void CopyEffects::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) { |
338 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_to_rect shader with the mobile renderer." ); |
339 | |
340 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
341 | ERR_FAIL_NULL(uniform_set_cache); |
342 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
343 | ERR_FAIL_NULL(material_storage); |
344 | |
345 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
346 | if (p_flip_y) { |
347 | copy.push_constant.flags |= COPY_FLAG_FLIP_Y; |
348 | } |
349 | |
350 | if (p_force_luminance) { |
351 | copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE; |
352 | } |
353 | |
354 | if (p_all_source) { |
355 | copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE; |
356 | } |
357 | |
358 | if (p_alpha_to_one) { |
359 | copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE; |
360 | } |
361 | |
362 | copy.push_constant.section[0] = p_rect.position.x; |
363 | copy.push_constant.section[1] = p_rect.position.y; |
364 | copy.push_constant.section[2] = p_rect.size.width; |
365 | copy.push_constant.section[3] = p_rect.size.height; |
366 | copy.push_constant.target[0] = p_rect.position.x; |
367 | copy.push_constant.target[1] = p_rect.position.y; |
368 | |
369 | // setup our uniforms |
370 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
371 | |
372 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
373 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
374 | |
375 | CopyMode mode = p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY; |
376 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
377 | ERR_FAIL_COND(shader.is_null()); |
378 | |
379 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
380 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
381 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
382 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
383 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
384 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); |
385 | RD::get_singleton()->compute_list_end(); |
386 | } |
387 | |
388 | void CopyEffects::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) { |
389 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_cubemap_to_panorama shader with the mobile renderer." ); |
390 | |
391 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
392 | ERR_FAIL_NULL(uniform_set_cache); |
393 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
394 | ERR_FAIL_NULL(material_storage); |
395 | |
396 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
397 | |
398 | copy.push_constant.section[0] = 0; |
399 | copy.push_constant.section[1] = 0; |
400 | copy.push_constant.section[2] = p_panorama_size.width; |
401 | copy.push_constant.section[3] = p_panorama_size.height; |
402 | copy.push_constant.target[0] = 0; |
403 | copy.push_constant.target[1] = 0; |
404 | copy.push_constant.camera_z_far = p_lod; |
405 | |
406 | // setup our uniforms |
407 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
408 | |
409 | RD::Uniform u_source_cube(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cube })); |
410 | RD::Uniform u_dest_panorama(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_panorama); |
411 | |
412 | CopyMode mode = p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA; |
413 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
414 | ERR_FAIL_COND(shader.is_null()); |
415 | |
416 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
417 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
418 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cube), 0); |
419 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_panorama), 3); |
420 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
421 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_panorama_size.width, p_panorama_size.height, 1); |
422 | RD::get_singleton()->compute_list_end(); |
423 | } |
424 | |
425 | void CopyEffects::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) { |
426 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_depth_to_rect shader with the mobile renderer." ); |
427 | |
428 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
429 | ERR_FAIL_NULL(uniform_set_cache); |
430 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
431 | ERR_FAIL_NULL(material_storage); |
432 | |
433 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
434 | if (p_flip_y) { |
435 | copy.push_constant.flags |= COPY_FLAG_FLIP_Y; |
436 | } |
437 | |
438 | copy.push_constant.section[0] = 0; |
439 | copy.push_constant.section[1] = 0; |
440 | copy.push_constant.section[2] = p_rect.size.width; |
441 | copy.push_constant.section[3] = p_rect.size.height; |
442 | copy.push_constant.target[0] = p_rect.position.x; |
443 | copy.push_constant.target[1] = p_rect.position.y; |
444 | |
445 | // setup our uniforms |
446 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
447 | |
448 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
449 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
450 | |
451 | CopyMode mode = COPY_MODE_SIMPLY_COPY_DEPTH; |
452 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
453 | ERR_FAIL_COND(shader.is_null()); |
454 | |
455 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
456 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
457 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
458 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
459 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
460 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); |
461 | RD::get_singleton()->compute_list_end(); |
462 | } |
463 | |
464 | void CopyEffects::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) { |
465 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the copy_depth_to_rect_and_linearize shader with the mobile renderer." ); |
466 | |
467 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
468 | ERR_FAIL_NULL(uniform_set_cache); |
469 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
470 | ERR_FAIL_NULL(material_storage); |
471 | |
472 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
473 | if (p_flip_y) { |
474 | copy.push_constant.flags |= COPY_FLAG_FLIP_Y; |
475 | } |
476 | |
477 | copy.push_constant.section[0] = 0; |
478 | copy.push_constant.section[1] = 0; |
479 | copy.push_constant.section[2] = p_rect.size.width; |
480 | copy.push_constant.section[3] = p_rect.size.height; |
481 | copy.push_constant.target[0] = p_rect.position.x; |
482 | copy.push_constant.target[1] = p_rect.position.y; |
483 | copy.push_constant.camera_z_far = p_z_far; |
484 | copy.push_constant.camera_z_near = p_z_near; |
485 | |
486 | // setup our uniforms |
487 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
488 | |
489 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
490 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
491 | |
492 | CopyMode mode = COPY_MODE_LINEARIZE_DEPTH; |
493 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
494 | ERR_FAIL_COND(shader.is_null()); |
495 | |
496 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
497 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
498 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
499 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
500 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
501 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_rect.size.width, p_rect.size.height, 1); |
502 | RD::get_singleton()->compute_list_end(); |
503 | } |
504 | |
505 | void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) { |
506 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
507 | ERR_FAIL_NULL(uniform_set_cache); |
508 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
509 | ERR_FAIL_NULL(material_storage); |
510 | |
511 | memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); |
512 | |
513 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_USE_SECTION; |
514 | copy_to_fb.push_constant.section[0] = p_uv_rect.position.x; |
515 | copy_to_fb.push_constant.section[1] = p_uv_rect.position.y; |
516 | copy_to_fb.push_constant.section[2] = p_uv_rect.size.x; |
517 | copy_to_fb.push_constant.section[3] = p_uv_rect.size.y; |
518 | |
519 | if (p_flip_y) { |
520 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; |
521 | } |
522 | |
523 | copy_to_fb.push_constant.luminance_multiplier = 1.0; |
524 | |
525 | // setup our uniforms |
526 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
527 | |
528 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
529 | |
530 | CopyToFBMode mode = p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY; |
531 | RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); |
532 | ERR_FAIL_COND(shader.is_null()); |
533 | |
534 | RD::DrawListID draw_list = p_draw_list; |
535 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
536 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
537 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
538 | RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); |
539 | RD::get_singleton()->draw_list_draw(draw_list, true); |
540 | } |
541 | |
542 | void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one, bool p_linear) { |
543 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
544 | ERR_FAIL_NULL(uniform_set_cache); |
545 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
546 | ERR_FAIL_NULL(material_storage); |
547 | |
548 | memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); |
549 | copy_to_fb.push_constant.luminance_multiplier = 1.0; |
550 | |
551 | if (p_flip_y) { |
552 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y; |
553 | } |
554 | if (p_force_luminance) { |
555 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FORCE_LUMINANCE; |
556 | } |
557 | if (p_alpha_to_zero) { |
558 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ZERO; |
559 | } |
560 | if (p_srgb) { |
561 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_SRGB; |
562 | } |
563 | if (p_alpha_to_one) { |
564 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ONE; |
565 | } |
566 | if (p_linear) { |
567 | // Used for copying to a linear buffer. In the mobile renderer we divide the contents of the linear buffer |
568 | // to allow for a wider effective range. |
569 | copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR; |
570 | copy_to_fb.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0; |
571 | } |
572 | |
573 | // setup our uniforms |
574 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
575 | |
576 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
577 | |
578 | CopyToFBMode mode; |
579 | if (p_multiview) { |
580 | mode = p_secondary.is_valid() ? COPY_TO_FB_MULTIVIEW_WITH_DEPTH : COPY_TO_FB_MULTIVIEW; |
581 | } else { |
582 | mode = p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY; |
583 | } |
584 | |
585 | RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); |
586 | ERR_FAIL_COND(shader.is_null()); |
587 | |
588 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect); |
589 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
590 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
591 | if (p_secondary.is_valid()) { |
592 | // TODO may need to do this differently when reading from depth buffer for multiview |
593 | RD::Uniform u_secondary(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_secondary })); |
594 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_secondary), 1); |
595 | } |
596 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
597 | RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); |
598 | RD::get_singleton()->draw_list_draw(draw_list, true); |
599 | RD::get_singleton()->draw_list_end(); |
600 | } |
601 | |
602 | void CopyEffects::copy_raster(RID p_source_texture, RID p_dest_framebuffer) { |
603 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the copy with the clustered renderer." ); |
604 | |
605 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
606 | ERR_FAIL_NULL(uniform_set_cache); |
607 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
608 | ERR_FAIL_NULL(material_storage); |
609 | |
610 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
611 | |
612 | // setup our uniforms |
613 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
614 | |
615 | RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture })); |
616 | |
617 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, BLUR_MODE_COPY); |
618 | ERR_FAIL_COND(shader.is_null()); |
619 | |
620 | // Just copy it back (we use our blur raster shader here).. |
621 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
622 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[BLUR_MODE_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
623 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); |
624 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
625 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
626 | |
627 | RD::get_singleton()->draw_list_draw(draw_list, true); |
628 | RD::get_singleton()->draw_list_end(); |
629 | } |
630 | |
631 | void CopyEffects::gaussian_blur(RID p_source_rd_texture, RID p_texture, const Rect2i &p_region, const Size2i &p_size, bool p_8bit_dst) { |
632 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian blur with the mobile renderer." ); |
633 | |
634 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
635 | ERR_FAIL_NULL(uniform_set_cache); |
636 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
637 | ERR_FAIL_NULL(material_storage); |
638 | |
639 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
640 | |
641 | copy.push_constant.section[0] = p_region.position.x; |
642 | copy.push_constant.section[1] = p_region.position.y; |
643 | copy.push_constant.target[0] = p_region.position.x; |
644 | copy.push_constant.target[1] = p_region.position.y; |
645 | copy.push_constant.section[2] = p_size.width; |
646 | copy.push_constant.section[3] = p_size.height; |
647 | |
648 | // setup our uniforms |
649 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
650 | |
651 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
652 | RD::Uniform u_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_texture); |
653 | |
654 | CopyMode mode = p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY; |
655 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
656 | ERR_FAIL_COND(shader.is_null()); |
657 | |
658 | RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin(); |
659 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
660 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
661 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_texture), 3); |
662 | |
663 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
664 | |
665 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); |
666 | |
667 | RD::get_singleton()->compute_list_end(); |
668 | } |
669 | |
670 | void CopyEffects::gaussian_blur_raster(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_region, const Size2i &p_size) { |
671 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian blur with the clustered renderer." ); |
672 | |
673 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
674 | ERR_FAIL_NULL(uniform_set_cache); |
675 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
676 | ERR_FAIL_NULL(material_storage); |
677 | |
678 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
679 | |
680 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
681 | |
682 | BlurRasterMode blur_mode = BLUR_MODE_GAUSSIAN_BLUR; |
683 | |
684 | blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); |
685 | blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); |
686 | |
687 | // setup our uniforms |
688 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
689 | |
690 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
691 | |
692 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); |
693 | ERR_FAIL_COND(shader.is_null()); |
694 | |
695 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
696 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
697 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
698 | |
699 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
700 | |
701 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
702 | RD::get_singleton()->draw_list_end(); |
703 | } |
704 | |
705 | void CopyEffects::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_scale) { |
706 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer." ); |
707 | |
708 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
709 | ERR_FAIL_NULL(uniform_set_cache); |
710 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
711 | ERR_FAIL_NULL(material_storage); |
712 | |
713 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
714 | |
715 | CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW; |
716 | uint32_t base_flags = 0; |
717 | |
718 | copy.push_constant.section[2] = p_size.x; |
719 | copy.push_constant.section[3] = p_size.y; |
720 | |
721 | copy.push_constant.glow_strength = p_strength; |
722 | copy.push_constant.glow_bloom = p_bloom; |
723 | copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold; |
724 | copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale; |
725 | copy.push_constant.glow_exposure = p_exposure; |
726 | copy.push_constant.glow_white = 0; //actually unused |
727 | copy.push_constant.glow_luminance_cap = p_luminance_cap; |
728 | |
729 | copy.push_constant.glow_auto_exposure_scale = p_auto_exposure_scale; //unused also |
730 | |
731 | // setup our uniforms |
732 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
733 | |
734 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
735 | RD::Uniform u_back_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_back_texture); |
736 | |
737 | RID shader = copy.shader.version_get_shader(copy.shader_version, copy_mode); |
738 | ERR_FAIL_COND(shader.is_null()); |
739 | |
740 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
741 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]); |
742 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
743 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_back_texture), 3); |
744 | if (p_auto_exposure.is_valid() && p_first_pass) { |
745 | RD::Uniform u_auto_exposure(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_auto_exposure })); |
746 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_auto_exposure), 1); |
747 | } |
748 | |
749 | copy.push_constant.flags = base_flags | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0); |
750 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
751 | |
752 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); |
753 | RD::get_singleton()->compute_list_end(); |
754 | } |
755 | |
756 | void CopyEffects::gaussian_glow_raster(RID p_source_rd_texture, RID p_half_texture, RID p_dest_texture, float p_luminance_multiplier, const Size2i &p_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_scale) { |
757 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer." ); |
758 | |
759 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
760 | ERR_FAIL_NULL(uniform_set_cache); |
761 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
762 | ERR_FAIL_NULL(material_storage); |
763 | |
764 | RID half_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_half_texture); |
765 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
766 | |
767 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
768 | |
769 | BlurRasterMode blur_mode = p_first_pass && p_auto_exposure.is_valid() ? BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : BLUR_MODE_GAUSSIAN_GLOW; |
770 | uint32_t base_flags = 0; |
771 | |
772 | blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); |
773 | blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); |
774 | |
775 | blur_raster.push_constant.glow_strength = p_strength; |
776 | blur_raster.push_constant.glow_bloom = p_bloom; |
777 | blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold; |
778 | blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale; |
779 | blur_raster.push_constant.glow_exposure = p_exposure; |
780 | blur_raster.push_constant.glow_white = 0; //actually unused |
781 | blur_raster.push_constant.glow_luminance_cap = p_luminance_cap; |
782 | |
783 | blur_raster.push_constant.glow_auto_exposure_scale = p_auto_exposure_scale; //unused also |
784 | |
785 | blur_raster.push_constant.luminance_multiplier = p_luminance_multiplier; |
786 | |
787 | // setup our uniforms |
788 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
789 | |
790 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
791 | RD::Uniform u_half_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_half_texture })); |
792 | |
793 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); |
794 | ERR_FAIL_COND(shader.is_null()); |
795 | |
796 | //HORIZONTAL |
797 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(half_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
798 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(half_framebuffer))); |
799 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
800 | if (p_auto_exposure.is_valid() && p_first_pass) { |
801 | RD::Uniform u_auto_exposure(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_auto_exposure })); |
802 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_auto_exposure), 1); |
803 | } |
804 | |
805 | blur_raster.push_constant.flags = base_flags | BLUR_FLAG_HORIZONTAL | (p_first_pass ? BLUR_FLAG_GLOW_FIRST_PASS : 0); |
806 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
807 | |
808 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
809 | RD::get_singleton()->draw_list_end(); |
810 | |
811 | blur_mode = BLUR_MODE_GAUSSIAN_GLOW; |
812 | |
813 | shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, blur_mode); |
814 | ERR_FAIL_COND(shader.is_null()); |
815 | |
816 | //VERTICAL |
817 | draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
818 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[blur_mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
819 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_half_texture), 0); |
820 | |
821 | blur_raster.push_constant.flags = base_flags; |
822 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
823 | |
824 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
825 | RD::get_singleton()->draw_list_end(); |
826 | } |
827 | |
828 | void CopyEffects::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { |
829 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the make_mipmap shader with the mobile renderer." ); |
830 | |
831 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
832 | ERR_FAIL_NULL(uniform_set_cache); |
833 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
834 | ERR_FAIL_NULL(material_storage); |
835 | |
836 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
837 | |
838 | copy.push_constant.section[0] = 0; |
839 | copy.push_constant.section[1] = 0; |
840 | copy.push_constant.section[2] = p_size.width; |
841 | copy.push_constant.section[3] = p_size.height; |
842 | |
843 | // setup our uniforms |
844 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
845 | |
846 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
847 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
848 | |
849 | CopyMode mode = COPY_MODE_MIPMAP; |
850 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
851 | ERR_FAIL_COND(shader.is_null()); |
852 | |
853 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
854 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
855 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
856 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
857 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
858 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_size.width, p_size.height, 1); |
859 | RD::get_singleton()->compute_list_end(); |
860 | } |
861 | |
862 | void CopyEffects::make_mipmap_raster(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) { |
863 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of mipmap with the clustered renderer." ); |
864 | |
865 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
866 | |
867 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
868 | ERR_FAIL_NULL(uniform_set_cache); |
869 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
870 | ERR_FAIL_NULL(material_storage); |
871 | |
872 | memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant)); |
873 | |
874 | BlurRasterMode mode = BLUR_MIPMAP; |
875 | |
876 | blur_raster.push_constant.pixel_size[0] = 1.0 / float(p_size.x); |
877 | blur_raster.push_constant.pixel_size[1] = 1.0 / float(p_size.y); |
878 | |
879 | // setup our uniforms |
880 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
881 | |
882 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
883 | |
884 | RID shader = blur_raster.shader.version_get_shader(blur_raster.shader_version, mode); |
885 | ERR_FAIL_COND(shader.is_null()); |
886 | |
887 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
888 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blur_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
889 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
890 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
891 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &blur_raster.push_constant, sizeof(BlurRasterPushConstant)); |
892 | |
893 | RD::get_singleton()->draw_list_draw(draw_list, true); |
894 | RD::get_singleton()->draw_list_end(); |
895 | } |
896 | |
897 | void CopyEffects::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) { |
898 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the set_color shader with the mobile renderer." ); |
899 | |
900 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
901 | ERR_FAIL_NULL(uniform_set_cache); |
902 | |
903 | memset(©.push_constant, 0, sizeof(CopyPushConstant)); |
904 | |
905 | copy.push_constant.section[0] = 0; |
906 | copy.push_constant.section[1] = 0; |
907 | copy.push_constant.section[2] = p_region.size.width; |
908 | copy.push_constant.section[3] = p_region.size.height; |
909 | copy.push_constant.target[0] = p_region.position.x; |
910 | copy.push_constant.target[1] = p_region.position.y; |
911 | copy.push_constant.set_color[0] = p_color.r; |
912 | copy.push_constant.set_color[1] = p_color.g; |
913 | copy.push_constant.set_color[2] = p_color.b; |
914 | copy.push_constant.set_color[3] = p_color.a; |
915 | |
916 | // setup our uniforms |
917 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_dest_texture); |
918 | |
919 | CopyMode mode = p_8bit_dst ? COPY_MODE_SET_COLOR_8BIT : COPY_MODE_SET_COLOR; |
920 | RID shader = copy.shader.version_get_shader(copy.shader_version, mode); |
921 | ERR_FAIL_COND(shader.is_null()); |
922 | |
923 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
924 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[mode]); |
925 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 3, u_dest_texture), 3); |
926 | RD::get_singleton()->compute_list_set_push_constant(compute_list, ©.push_constant, sizeof(CopyPushConstant)); |
927 | RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_region.size.width, p_region.size.height, 1); |
928 | RD::get_singleton()->compute_list_end(); |
929 | } |
930 | |
931 | void CopyEffects::set_color_raster(RID p_dest_texture, const Color &p_color, const Rect2i &p_region) { |
932 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the set_color shader with the clustered renderer." ); |
933 | |
934 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
935 | ERR_FAIL_NULL(uniform_set_cache); |
936 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
937 | ERR_FAIL_NULL(material_storage); |
938 | |
939 | memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant)); |
940 | |
941 | copy_to_fb.push_constant.set_color[0] = p_color.r; |
942 | copy_to_fb.push_constant.set_color[1] = p_color.g; |
943 | copy_to_fb.push_constant.set_color[2] = p_color.b; |
944 | copy_to_fb.push_constant.set_color[3] = p_color.a; |
945 | |
946 | RID dest_framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_dest_texture); |
947 | |
948 | CopyToFBMode mode = COPY_TO_FB_SET_COLOR; |
949 | |
950 | RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode); |
951 | ERR_FAIL_COND(shader.is_null()); |
952 | |
953 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_region); |
954 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(dest_framebuffer))); |
955 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
956 | RD::get_singleton()->draw_list_set_push_constant(draw_list, ©_to_fb.push_constant, sizeof(CopyToFbPushConstant)); |
957 | RD::get_singleton()->draw_list_draw(draw_list, true); |
958 | RD::get_singleton()->draw_list_end(); |
959 | } |
960 | |
961 | void CopyEffects::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, const Vector2 &p_dst_size, float p_z_near, float p_z_far, bool p_dp_flip, BitField<RD::BarrierMask> p_post_barrier) { |
962 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
963 | ERR_FAIL_NULL(uniform_set_cache); |
964 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
965 | ERR_FAIL_NULL(material_storage); |
966 | |
967 | CopyToDPPushConstant push_constant; |
968 | push_constant.screen_rect[0] = p_rect.position.x; |
969 | push_constant.screen_rect[1] = p_rect.position.y; |
970 | push_constant.screen_rect[2] = p_rect.size.width; |
971 | push_constant.screen_rect[3] = p_rect.size.height; |
972 | push_constant.z_far = p_z_far; |
973 | push_constant.z_near = p_z_near; |
974 | push_constant.texel_size[0] = 1.0f / p_dst_size.x; |
975 | push_constant.texel_size[1] = 1.0f / p_dst_size.y; |
976 | push_constant.texel_size[0] *= p_dp_flip ? -1.0f : 1.0f; // Encode dp flip as x size sign |
977 | |
978 | // setup our uniforms |
979 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
980 | |
981 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
982 | |
983 | RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0); |
984 | ERR_FAIL_COND(shader.is_null()); |
985 | |
986 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ); |
987 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer))); |
988 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
989 | RD::get_singleton()->draw_list_bind_index_array(draw_list, material_storage->get_quad_index_array()); |
990 | |
991 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant)); |
992 | RD::get_singleton()->draw_list_draw(draw_list, true); |
993 | RD::get_singleton()->draw_list_end(p_post_barrier); |
994 | } |
995 | |
996 | void CopyEffects::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) { |
997 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap downsample with the mobile renderer." ); |
998 | |
999 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
1000 | ERR_FAIL_NULL(uniform_set_cache); |
1001 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
1002 | ERR_FAIL_NULL(material_storage); |
1003 | |
1004 | cubemap_downsampler.push_constant.face_size = p_size.x; |
1005 | cubemap_downsampler.push_constant.face_id = 0; // we render all 6 sides to each layer in one call |
1006 | |
1007 | // setup our uniforms |
1008 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
1009 | |
1010 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap })); |
1011 | RD::Uniform u_dest_cubemap(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_cubemap })); |
1012 | |
1013 | RID shader = cubemap_downsampler.compute_shader.version_get_shader(cubemap_downsampler.shader_version, 0); |
1014 | ERR_FAIL_COND(shader.is_null()); |
1015 | |
1016 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
1017 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.compute_pipeline); |
1018 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
1019 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_cubemap), 1); |
1020 | |
1021 | int x_groups = (p_size.x - 1) / 8 + 1; |
1022 | int y_groups = (p_size.y - 1) / 8 + 1; |
1023 | |
1024 | RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); |
1025 | |
1026 | RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face |
1027 | |
1028 | RD::get_singleton()->compute_list_end(); |
1029 | } |
1030 | |
1031 | void CopyEffects::cubemap_downsample_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, const Size2i &p_size) { |
1032 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap downsample with the clustered renderer." ); |
1033 | ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap downsample must process one side at a time." ); |
1034 | |
1035 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
1036 | ERR_FAIL_NULL(uniform_set_cache); |
1037 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
1038 | ERR_FAIL_NULL(material_storage); |
1039 | |
1040 | cubemap_downsampler.push_constant.face_size = p_size.x; |
1041 | cubemap_downsampler.push_constant.face_id = p_face_id; |
1042 | |
1043 | // setup our uniforms |
1044 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
1045 | |
1046 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_cubemap })); |
1047 | |
1048 | RID shader = cubemap_downsampler.raster_shader.version_get_shader(cubemap_downsampler.shader_version, 0); |
1049 | ERR_FAIL_COND(shader.is_null()); |
1050 | |
1051 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
1052 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cubemap_downsampler.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
1053 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
1054 | |
1055 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant)); |
1056 | |
1057 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
1058 | RD::get_singleton()->draw_list_end(); |
1059 | } |
1060 | |
1061 | void CopyEffects::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) { |
1062 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap filter with the mobile renderer." ); |
1063 | |
1064 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
1065 | ERR_FAIL_NULL(uniform_set_cache); |
1066 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
1067 | ERR_FAIL_NULL(material_storage); |
1068 | |
1069 | Vector<RD::Uniform> uniforms; |
1070 | for (int i = 0; i < p_dest_cubemap.size(); i++) { |
1071 | RD::Uniform u; |
1072 | u.uniform_type = RD::UNIFORM_TYPE_IMAGE; |
1073 | u.binding = i; |
1074 | u.append_id(p_dest_cubemap[i]); |
1075 | uniforms.push_back(u); |
1076 | } |
1077 | if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) { |
1078 | RD::get_singleton()->free(filter.image_uniform_set); |
1079 | } |
1080 | filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.compute_shader.version_get_shader(filter.shader_version, 0), 2); |
1081 | |
1082 | // setup our uniforms |
1083 | RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
1084 | |
1085 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap })); |
1086 | |
1087 | int mode = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY; |
1088 | mode = filter.use_high_quality ? mode : mode + 1; |
1089 | |
1090 | RID shader = filter.compute_shader.version_get_shader(filter.shader_version, mode); |
1091 | ERR_FAIL_COND(shader.is_null()); |
1092 | |
1093 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
1094 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.compute_pipelines[mode]); |
1095 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
1096 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1); |
1097 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2); |
1098 | |
1099 | int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64 |
1100 | |
1101 | RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face |
1102 | |
1103 | RD::get_singleton()->compute_list_end(); |
1104 | } |
1105 | |
1106 | void CopyEffects::cubemap_filter_raster(RID p_source_cubemap, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_mip_level) { |
1107 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap filter with the clustered renderer." ); |
1108 | ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap filter must process one side at a time." ); |
1109 | |
1110 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
1111 | ERR_FAIL_NULL(uniform_set_cache); |
1112 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
1113 | ERR_FAIL_NULL(material_storage); |
1114 | |
1115 | // TODO implement! |
1116 | CubemapFilterRasterPushConstant push_constant; |
1117 | push_constant.mip_level = p_mip_level; |
1118 | push_constant.face_id = p_face_id; |
1119 | |
1120 | // setup our uniforms |
1121 | RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
1122 | |
1123 | RD::Uniform u_source_cubemap(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_cubemap })); |
1124 | |
1125 | CubemapFilterMode mode = filter.use_high_quality ? FILTER_MODE_HIGH_QUALITY : FILTER_MODE_LOW_QUALITY; |
1126 | |
1127 | RID shader = filter.raster_shader.version_get_shader(filter.shader_version, mode); |
1128 | ERR_FAIL_COND(shader.is_null()); |
1129 | |
1130 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
1131 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, filter.raster_pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
1132 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_cubemap), 0); |
1133 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, filter.uniform_set, 1); |
1134 | |
1135 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CubemapFilterRasterPushConstant)); |
1136 | |
1137 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
1138 | RD::get_singleton()->draw_list_end(); |
1139 | } |
1140 | |
1141 | void CopyEffects::cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { |
1142 | ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use compute based cubemap roughness with the mobile renderer." ); |
1143 | |
1144 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
1145 | ERR_FAIL_NULL(uniform_set_cache); |
1146 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
1147 | ERR_FAIL_NULL(material_storage); |
1148 | |
1149 | memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); |
1150 | |
1151 | roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id; |
1152 | // Remap to perceptual-roughness^2 to create more detail in lower mips and match the mapping of cubemap_filter. |
1153 | roughness.push_constant.roughness = p_roughness * p_roughness; |
1154 | roughness.push_constant.sample_count = p_sample_count; |
1155 | roughness.push_constant.use_direct_write = p_roughness == 0.0; |
1156 | roughness.push_constant.face_size = p_size; |
1157 | |
1158 | // setup our uniforms |
1159 | RID default_mipmap_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
1160 | |
1161 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_mipmap_sampler, p_source_rd_texture })); |
1162 | RD::Uniform u_dest_texture(RD::UNIFORM_TYPE_IMAGE, 0, Vector<RID>({ p_dest_texture })); |
1163 | |
1164 | RID shader = roughness.compute_shader.version_get_shader(roughness.shader_version, 0); |
1165 | ERR_FAIL_COND(shader.is_null()); |
1166 | |
1167 | RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); |
1168 | RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.compute_pipeline); |
1169 | |
1170 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
1171 | RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_dest_texture), 1); |
1172 | |
1173 | RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); |
1174 | |
1175 | int x_groups = (p_size - 1) / 8 + 1; |
1176 | int y_groups = (p_size - 1) / 8 + 1; |
1177 | |
1178 | RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1); |
1179 | |
1180 | RD::get_singleton()->compute_list_end(); |
1181 | } |
1182 | |
1183 | void CopyEffects::cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) { |
1184 | ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use raster based cubemap roughness with the clustered renderer." ); |
1185 | ERR_FAIL_COND_MSG(p_face_id >= 6, "Raster implementation of cubemap roughness must process one side at a time." ); |
1186 | |
1187 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
1188 | ERR_FAIL_NULL(uniform_set_cache); |
1189 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
1190 | ERR_FAIL_NULL(material_storage); |
1191 | |
1192 | memset(&roughness.push_constant, 0, sizeof(CubemapRoughnessPushConstant)); |
1193 | |
1194 | roughness.push_constant.face_id = p_face_id; |
1195 | roughness.push_constant.roughness = p_roughness * p_roughness; // Shader expects roughness, not perceptual roughness, so multiply before passing in. |
1196 | roughness.push_constant.sample_count = p_sample_count; |
1197 | roughness.push_constant.use_direct_write = p_roughness == 0.0; |
1198 | roughness.push_constant.face_size = p_size; |
1199 | |
1200 | // Setup our uniforms. |
1201 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
1202 | |
1203 | RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture })); |
1204 | |
1205 | RID shader = roughness.raster_shader.version_get_shader(roughness.shader_version, 0); |
1206 | ERR_FAIL_COND(shader.is_null()); |
1207 | |
1208 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); |
1209 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, roughness.raster_pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
1210 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0); |
1211 | |
1212 | RD::get_singleton()->draw_list_set_push_constant(draw_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant)); |
1213 | |
1214 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
1215 | RD::get_singleton()->draw_list_end(); |
1216 | } |
1217 | |
1218 | void CopyEffects::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection, uint32_t p_view_count) { |
1219 | UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); |
1220 | ERR_FAIL_NULL(uniform_set_cache); |
1221 | MaterialStorage *material_storage = MaterialStorage::get_singleton(); |
1222 | ERR_FAIL_NULL(material_storage); |
1223 | |
1224 | RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
1225 | |
1226 | RD::get_singleton()->draw_command_begin_label("Merge specular" ); |
1227 | |
1228 | RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, Vector<Color>()); |
1229 | |
1230 | int mode; |
1231 | if (p_reflection.is_valid()) { |
1232 | if (p_base.is_valid()) { |
1233 | mode = SPECULAR_MERGE_SSR; |
1234 | } else { |
1235 | mode = SPECULAR_MERGE_ADDITIVE_SSR; |
1236 | } |
1237 | } else { |
1238 | if (p_base.is_valid()) { |
1239 | mode = SPECULAR_MERGE_ADD; |
1240 | } else { |
1241 | mode = SPECULAR_MERGE_ADDITIVE_ADD; |
1242 | } |
1243 | } |
1244 | |
1245 | if (p_view_count > 1) { |
1246 | mode += SPECULAR_MERGE_ADD_MULTIVIEW; |
1247 | } |
1248 | |
1249 | RID shader = specular_merge.shader.version_get_shader(specular_merge.shader_version, mode); |
1250 | RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer))); |
1251 | |
1252 | if (p_base.is_valid()) { |
1253 | RD::Uniform u_base(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_base })); |
1254 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 2, u_base), 2); |
1255 | } |
1256 | |
1257 | RD::Uniform u_specular(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_specular })); |
1258 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_specular), 0); |
1259 | |
1260 | if (p_reflection.is_valid()) { |
1261 | RD::Uniform u_reflection(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_reflection })); |
1262 | RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_reflection), 1); |
1263 | } |
1264 | |
1265 | RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); |
1266 | RD::get_singleton()->draw_list_end(); |
1267 | |
1268 | RD::get_singleton()->draw_command_end_label(); |
1269 | } |
1270 | |