| 1 | /**************************************************************************/ |
| 2 | /* renderer_canvas_render_rd.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDERER_CANVAS_RENDER_RD_H |
| 32 | #define RENDERER_CANVAS_RENDER_RD_H |
| 33 | |
| 34 | #include "servers/rendering/renderer_canvas_render.h" |
| 35 | #include "servers/rendering/renderer_compositor.h" |
| 36 | #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" |
| 37 | #include "servers/rendering/renderer_rd/shaders/canvas.glsl.gen.h" |
| 38 | #include "servers/rendering/renderer_rd/shaders/canvas_occlusion.glsl.gen.h" |
| 39 | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" |
| 40 | #include "servers/rendering/rendering_device.h" |
| 41 | #include "servers/rendering/shader_compiler.h" |
| 42 | |
| 43 | class RendererCanvasRenderRD : public RendererCanvasRender { |
| 44 | enum { |
| 45 | BASE_UNIFORM_SET = 0, |
| 46 | MATERIAL_UNIFORM_SET = 1, |
| 47 | TRANSFORMS_UNIFORM_SET = 2, |
| 48 | CANVAS_TEXTURE_UNIFORM_SET = 3, |
| 49 | }; |
| 50 | |
| 51 | const int SAMPLERS_BINDING_FIRST_INDEX = 10; |
| 52 | |
| 53 | enum ShaderVariant { |
| 54 | SHADER_VARIANT_QUAD, |
| 55 | SHADER_VARIANT_NINEPATCH, |
| 56 | SHADER_VARIANT_PRIMITIVE, |
| 57 | SHADER_VARIANT_PRIMITIVE_POINTS, |
| 58 | SHADER_VARIANT_ATTRIBUTES, |
| 59 | SHADER_VARIANT_ATTRIBUTES_POINTS, |
| 60 | SHADER_VARIANT_QUAD_LIGHT, |
| 61 | SHADER_VARIANT_NINEPATCH_LIGHT, |
| 62 | SHADER_VARIANT_PRIMITIVE_LIGHT, |
| 63 | SHADER_VARIANT_PRIMITIVE_POINTS_LIGHT, |
| 64 | SHADER_VARIANT_ATTRIBUTES_LIGHT, |
| 65 | SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT, |
| 66 | SHADER_VARIANT_MAX |
| 67 | }; |
| 68 | |
| 69 | enum { |
| 70 | |
| 71 | FLAGS_INSTANCING_MASK = 0x7F, |
| 72 | FLAGS_INSTANCING_HAS_COLORS = (1 << 7), |
| 73 | FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8), |
| 74 | |
| 75 | FLAGS_CLIP_RECT_UV = (1 << 9), |
| 76 | FLAGS_TRANSPOSE_RECT = (1 << 10), |
| 77 | |
| 78 | FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 11), |
| 79 | |
| 80 | FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), |
| 81 | FLAGS_USING_PARTICLES = (1 << 13), |
| 82 | |
| 83 | FLAGS_USE_SKELETON = (1 << 15), |
| 84 | FLAGS_NINEPATCH_H_MODE_SHIFT = 16, |
| 85 | FLAGS_NINEPATCH_V_MODE_SHIFT = 18, |
| 86 | FLAGS_LIGHT_COUNT_SHIFT = 20, |
| 87 | |
| 88 | FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26), |
| 89 | FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27), |
| 90 | |
| 91 | FLAGS_USE_MSDF = (1 << 28), |
| 92 | FLAGS_USE_LCD = (1 << 29), |
| 93 | |
| 94 | FLAGS_FLIP_H = (1 << 30), |
| 95 | FLAGS_FLIP_V = (1 << 31), |
| 96 | }; |
| 97 | |
| 98 | enum { |
| 99 | LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF, |
| 100 | LIGHT_FLAGS_BLEND_SHIFT = 16, |
| 101 | LIGHT_FLAGS_BLEND_MASK = (3 << 16), |
| 102 | LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16), |
| 103 | LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16), |
| 104 | LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16), |
| 105 | LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16), |
| 106 | LIGHT_FLAGS_HAS_SHADOW = (1 << 20), |
| 107 | LIGHT_FLAGS_FILTER_SHIFT = 22 |
| 108 | |
| 109 | }; |
| 110 | |
| 111 | enum { |
| 112 | MAX_RENDER_ITEMS = 256 * 1024, |
| 113 | MAX_LIGHT_TEXTURES = 1024, |
| 114 | MAX_LIGHTS_PER_ITEM = 16, |
| 115 | DEFAULT_MAX_LIGHTS_PER_RENDER = 256 |
| 116 | }; |
| 117 | |
| 118 | /****************/ |
| 119 | /**** SHADER ****/ |
| 120 | /****************/ |
| 121 | |
| 122 | enum PipelineVariant { |
| 123 | PIPELINE_VARIANT_QUAD, |
| 124 | PIPELINE_VARIANT_NINEPATCH, |
| 125 | PIPELINE_VARIANT_PRIMITIVE_TRIANGLES, |
| 126 | PIPELINE_VARIANT_PRIMITIVE_LINES, |
| 127 | PIPELINE_VARIANT_PRIMITIVE_POINTS, |
| 128 | PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES, |
| 129 | PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP, |
| 130 | PIPELINE_VARIANT_ATTRIBUTE_LINES, |
| 131 | PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP, |
| 132 | PIPELINE_VARIANT_ATTRIBUTE_POINTS, |
| 133 | PIPELINE_VARIANT_QUAD_LCD_BLEND, |
| 134 | PIPELINE_VARIANT_MAX |
| 135 | }; |
| 136 | enum PipelineLightMode { |
| 137 | PIPELINE_LIGHT_MODE_DISABLED, |
| 138 | PIPELINE_LIGHT_MODE_ENABLED, |
| 139 | PIPELINE_LIGHT_MODE_MAX |
| 140 | }; |
| 141 | |
| 142 | struct PipelineVariants { |
| 143 | PipelineCacheRD variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX]; |
| 144 | }; |
| 145 | |
| 146 | struct { |
| 147 | CanvasShaderRD canvas_shader; |
| 148 | RID default_version; |
| 149 | RID default_version_rd_shader; |
| 150 | RID quad_index_buffer; |
| 151 | RID quad_index_array; |
| 152 | PipelineVariants pipeline_variants; |
| 153 | |
| 154 | ShaderCompiler compiler; |
| 155 | } shader; |
| 156 | |
| 157 | struct CanvasShaderData : public RendererRD::MaterialStorage::ShaderData { |
| 158 | enum BlendMode { //used internally |
| 159 | BLEND_MODE_MIX, |
| 160 | BLEND_MODE_ADD, |
| 161 | BLEND_MODE_SUB, |
| 162 | BLEND_MODE_MUL, |
| 163 | BLEND_MODE_PMALPHA, |
| 164 | BLEND_MODE_DISABLED, |
| 165 | }; |
| 166 | |
| 167 | bool valid = false; |
| 168 | RID version; |
| 169 | PipelineVariants pipeline_variants; |
| 170 | |
| 171 | Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms; |
| 172 | |
| 173 | Vector<uint32_t> ubo_offsets; |
| 174 | uint32_t ubo_size = 0; |
| 175 | |
| 176 | String code; |
| 177 | |
| 178 | bool uses_screen_texture = false; |
| 179 | bool uses_screen_texture_mipmaps = false; |
| 180 | bool uses_sdf = false; |
| 181 | bool uses_time = false; |
| 182 | |
| 183 | virtual void set_code(const String &p_Code); |
| 184 | virtual bool is_animated() const; |
| 185 | virtual bool casts_shadows() const; |
| 186 | virtual RS::ShaderNativeSourceCode get_native_source_code() const; |
| 187 | |
| 188 | CanvasShaderData() {} |
| 189 | virtual ~CanvasShaderData(); |
| 190 | }; |
| 191 | |
| 192 | RendererRD::MaterialStorage::ShaderData *_create_shader_func(); |
| 193 | static RendererRD::MaterialStorage::ShaderData *_create_shader_funcs() { |
| 194 | return static_cast<RendererCanvasRenderRD *>(singleton)->_create_shader_func(); |
| 195 | } |
| 196 | |
| 197 | struct CanvasMaterialData : public RendererRD::MaterialStorage::MaterialData { |
| 198 | CanvasShaderData *shader_data = nullptr; |
| 199 | RID uniform_set; |
| 200 | RID uniform_set_srgb; |
| 201 | |
| 202 | virtual void set_render_priority(int p_priority) {} |
| 203 | virtual void set_next_pass(RID p_pass) {} |
| 204 | virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty); |
| 205 | virtual ~CanvasMaterialData(); |
| 206 | }; |
| 207 | |
| 208 | RendererRD::MaterialStorage::MaterialData *_create_material_func(CanvasShaderData *p_shader); |
| 209 | static RendererRD::MaterialStorage::MaterialData *_create_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader) { |
| 210 | return static_cast<RendererCanvasRenderRD *>(singleton)->_create_material_func(static_cast<CanvasShaderData *>(p_shader)); |
| 211 | } |
| 212 | |
| 213 | /**************************/ |
| 214 | /**** CANVAS TEXTURES *****/ |
| 215 | /**************************/ |
| 216 | |
| 217 | struct { |
| 218 | RS::CanvasItemTextureFilter default_filter; |
| 219 | RS::CanvasItemTextureRepeat default_repeat; |
| 220 | } default_samplers; |
| 221 | |
| 222 | /******************/ |
| 223 | /**** POLYGONS ****/ |
| 224 | /******************/ |
| 225 | |
| 226 | struct PolygonBuffers { |
| 227 | RD::VertexFormatID vertex_format_id; |
| 228 | RID vertex_buffer; |
| 229 | RID vertex_array; |
| 230 | RID index_buffer; |
| 231 | RID indices; |
| 232 | }; |
| 233 | |
| 234 | struct { |
| 235 | HashMap<PolygonID, PolygonBuffers> polygons; |
| 236 | PolygonID last_id; |
| 237 | } polygon_buffers; |
| 238 | |
| 239 | /********************/ |
| 240 | /**** PRIMITIVES ****/ |
| 241 | /********************/ |
| 242 | |
| 243 | struct { |
| 244 | RID index_array[4]; |
| 245 | } primitive_arrays; |
| 246 | |
| 247 | /*******************/ |
| 248 | /**** MATERIALS ****/ |
| 249 | /*******************/ |
| 250 | |
| 251 | /******************/ |
| 252 | /**** LIGHTING ****/ |
| 253 | /******************/ |
| 254 | |
| 255 | struct CanvasLight { |
| 256 | RID texture; |
| 257 | struct { |
| 258 | bool enabled = false; |
| 259 | float z_far; |
| 260 | float y_offset; |
| 261 | Transform2D directional_xform; |
| 262 | } shadow; |
| 263 | }; |
| 264 | |
| 265 | RID_Owner<CanvasLight> canvas_light_owner; |
| 266 | |
| 267 | struct ShadowRenderPushConstant { |
| 268 | float projection[16]; |
| 269 | float modelview[8]; |
| 270 | float direction[2]; |
| 271 | float z_far; |
| 272 | float pad; |
| 273 | }; |
| 274 | |
| 275 | struct OccluderPolygon { |
| 276 | RS::CanvasOccluderPolygonCullMode cull_mode; |
| 277 | int line_point_count; |
| 278 | RID vertex_buffer; |
| 279 | RID vertex_array; |
| 280 | RID index_buffer; |
| 281 | RID index_array; |
| 282 | |
| 283 | int sdf_point_count; |
| 284 | int sdf_index_count; |
| 285 | RID sdf_vertex_buffer; |
| 286 | RID sdf_vertex_array; |
| 287 | RID sdf_index_buffer; |
| 288 | RID sdf_index_array; |
| 289 | bool sdf_is_lines; |
| 290 | }; |
| 291 | |
| 292 | struct LightUniform { |
| 293 | float matrix[8]; //light to texture coordinate matrix |
| 294 | float shadow_matrix[8]; //light to shadow coordinate matrix |
| 295 | float color[4]; |
| 296 | |
| 297 | uint8_t shadow_color[4]; |
| 298 | uint32_t flags; //index to light texture |
| 299 | float shadow_pixel_size; |
| 300 | float height; |
| 301 | |
| 302 | float position[2]; |
| 303 | float shadow_z_far_inv; |
| 304 | float shadow_y_ofs; |
| 305 | |
| 306 | float atlas_rect[4]; |
| 307 | }; |
| 308 | |
| 309 | RID_Owner<OccluderPolygon> occluder_polygon_owner; |
| 310 | |
| 311 | enum ShadowRenderMode { |
| 312 | SHADOW_RENDER_MODE_SHADOW, |
| 313 | SHADOW_RENDER_MODE_SDF, |
| 314 | }; |
| 315 | |
| 316 | enum { |
| 317 | SHADOW_RENDER_SDF_TRIANGLES, |
| 318 | SHADOW_RENDER_SDF_LINES, |
| 319 | }; |
| 320 | |
| 321 | struct { |
| 322 | CanvasOcclusionShaderRD shader; |
| 323 | RID shader_version; |
| 324 | RID render_pipelines[3]; |
| 325 | RID sdf_render_pipelines[2]; |
| 326 | RD::VertexFormatID vertex_format; |
| 327 | RD::VertexFormatID sdf_vertex_format; |
| 328 | RD::FramebufferFormatID framebuffer_format; |
| 329 | RD::FramebufferFormatID sdf_framebuffer_format; |
| 330 | } shadow_render; |
| 331 | |
| 332 | /***************/ |
| 333 | /**** STATE ****/ |
| 334 | /***************/ |
| 335 | |
| 336 | //state that does not vary across rendering all items |
| 337 | |
| 338 | struct State { |
| 339 | //state buffer |
| 340 | struct Buffer { |
| 341 | float canvas_transform[16]; |
| 342 | float screen_transform[16]; |
| 343 | float canvas_normal_transform[16]; |
| 344 | float canvas_modulate[4]; |
| 345 | |
| 346 | float screen_pixel_size[2]; |
| 347 | float time; |
| 348 | uint32_t use_pixel_snap; |
| 349 | |
| 350 | float sdf_to_tex[4]; |
| 351 | float sdf_to_screen[2]; |
| 352 | float screen_to_sdf[2]; |
| 353 | |
| 354 | uint32_t directional_light_count; |
| 355 | float tex_to_sdf; |
| 356 | uint32_t pad1; |
| 357 | uint32_t pad2; |
| 358 | }; |
| 359 | |
| 360 | LightUniform *light_uniforms = nullptr; |
| 361 | |
| 362 | RID lights_uniform_buffer; |
| 363 | RID canvas_state_buffer; |
| 364 | RID shadow_sampler; |
| 365 | RID shadow_texture; |
| 366 | RID shadow_depth_texture; |
| 367 | RID shadow_fb; |
| 368 | int shadow_texture_size = 2048; |
| 369 | |
| 370 | RID default_transforms_uniform_set; |
| 371 | |
| 372 | uint32_t max_lights_per_render; |
| 373 | uint32_t max_lights_per_item; |
| 374 | |
| 375 | double time; |
| 376 | |
| 377 | } state; |
| 378 | |
| 379 | struct PushConstant { |
| 380 | float world[6]; |
| 381 | uint32_t flags; |
| 382 | uint32_t specular_shininess; |
| 383 | union { |
| 384 | //rect |
| 385 | struct { |
| 386 | float modulation[4]; |
| 387 | union { |
| 388 | float msdf[4]; |
| 389 | float ninepatch_margins[4]; |
| 390 | }; |
| 391 | float dst_rect[4]; |
| 392 | float src_rect[4]; |
| 393 | float pad[2]; |
| 394 | }; |
| 395 | //primitive |
| 396 | struct { |
| 397 | float points[6]; // vec2 points[3] |
| 398 | float uvs[6]; // vec2 points[3] |
| 399 | uint32_t colors[6]; // colors encoded as half |
| 400 | }; |
| 401 | }; |
| 402 | float color_texture_pixel_size[2]; |
| 403 | uint32_t lights[4]; |
| 404 | }; |
| 405 | |
| 406 | Item *items[MAX_RENDER_ITEMS]; |
| 407 | |
| 408 | bool using_directional_lights = false; |
| 409 | RID default_canvas_texture; |
| 410 | |
| 411 | RID default_canvas_group_shader; |
| 412 | RID default_canvas_group_material; |
| 413 | RID default_clip_children_material; |
| 414 | RID default_clip_children_shader; |
| 415 | |
| 416 | RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR; |
| 417 | RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; |
| 418 | |
| 419 | RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer); |
| 420 | |
| 421 | inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size, bool p_texture_is_data = false); //recursive, so regular inline used instead. |
| 422 | void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used); |
| 423 | void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false); |
| 424 | |
| 425 | _FORCE_INLINE_ void _update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4); |
| 426 | _FORCE_INLINE_ void _update_transform_2d_to_mat2x3(const Transform2D &p_transform, float *p_mat2x3); |
| 427 | |
| 428 | _FORCE_INLINE_ void _update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4); |
| 429 | _FORCE_INLINE_ void _update_transform_to_mat4(const Transform3D &p_transform, float *p_mat4); |
| 430 | |
| 431 | void _update_shadow_atlas(); |
| 432 | |
| 433 | public: |
| 434 | PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()); |
| 435 | void free_polygon(PolygonID p_polygon); |
| 436 | |
| 437 | RID light_create(); |
| 438 | void light_set_texture(RID p_rid, RID p_texture); |
| 439 | void light_set_use_shadow(RID p_rid, bool p_enable); |
| 440 | void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders); |
| 441 | void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders); |
| 442 | |
| 443 | virtual void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders); |
| 444 | |
| 445 | RID occluder_polygon_create(); |
| 446 | void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed); |
| 447 | void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode); |
| 448 | |
| 449 | void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, Light *p_directional_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, bool &r_sdf_used); |
| 450 | |
| 451 | virtual void set_shadow_texture_size(int p_size); |
| 452 | |
| 453 | void set_time(double p_time); |
| 454 | void update(); |
| 455 | bool free(RID p_rid); |
| 456 | RendererCanvasRenderRD(); |
| 457 | ~RendererCanvasRenderRD(); |
| 458 | }; |
| 459 | |
| 460 | #endif // RENDERER_CANVAS_RENDER_RD_H |
| 461 | |