| 1 | /**************************************************************************/ |
| 2 | /* rendering_server_default.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RENDERING_SERVER_DEFAULT_H |
| 32 | #define RENDERING_SERVER_DEFAULT_H |
| 33 | |
| 34 | #include "core/os/thread.h" |
| 35 | #include "core/templates/command_queue_mt.h" |
| 36 | #include "core/templates/hash_map.h" |
| 37 | #include "renderer_canvas_cull.h" |
| 38 | #include "renderer_scene_cull.h" |
| 39 | #include "renderer_viewport.h" |
| 40 | #include "rendering_server_globals.h" |
| 41 | #include "servers/rendering/renderer_compositor.h" |
| 42 | #include "servers/rendering_server.h" |
| 43 | #include "servers/server_wrap_mt_common.h" |
| 44 | |
| 45 | class RenderingServerDefault : public RenderingServer { |
| 46 | enum { |
| 47 | MAX_INSTANCE_CULL = 8192, |
| 48 | MAX_INSTANCE_LIGHTS = 4, |
| 49 | LIGHT_CACHE_DIRTY = -1, |
| 50 | MAX_LIGHTS_CULLED = 256, |
| 51 | MAX_ROOM_CULL = 32, |
| 52 | MAX_EXTERIOR_PORTALS = 128, |
| 53 | MAX_LIGHT_SAMPLERS = 256, |
| 54 | INSTANCE_ROOMLESS_MASK = (1 << 20) |
| 55 | |
| 56 | }; |
| 57 | |
| 58 | static int changes; |
| 59 | RID test_cube; |
| 60 | |
| 61 | List<Callable> frame_drawn_callbacks; |
| 62 | |
| 63 | static void _changes_changed() {} |
| 64 | |
| 65 | uint64_t frame_profile_frame; |
| 66 | Vector<FrameProfileArea> frame_profile; |
| 67 | |
| 68 | double frame_setup_time = 0; |
| 69 | |
| 70 | //for printing |
| 71 | bool print_gpu_profile = false; |
| 72 | HashMap<String, float> print_gpu_profile_task_time; |
| 73 | uint64_t print_frame_profile_ticks_from = 0; |
| 74 | uint32_t print_frame_profile_frame_count = 0; |
| 75 | |
| 76 | mutable CommandQueueMT command_queue; |
| 77 | |
| 78 | static void _thread_callback(void *_instance); |
| 79 | void _thread_loop(); |
| 80 | |
| 81 | Thread::ID server_thread; |
| 82 | SafeFlag exit; |
| 83 | Thread thread; |
| 84 | SafeFlag draw_thread_up; |
| 85 | bool create_thread; |
| 86 | |
| 87 | void _thread_draw(bool p_swap_buffers, double frame_step); |
| 88 | void _thread_flush(); |
| 89 | |
| 90 | void _thread_exit(); |
| 91 | |
| 92 | Mutex alloc_mutex; |
| 93 | |
| 94 | void _draw(bool p_swap_buffers, double frame_step); |
| 95 | void _init(); |
| 96 | void _finish(); |
| 97 | |
| 98 | void _free(RID p_rid); |
| 99 | |
| 100 | void _call_on_render_thread(const Callable &p_callable); |
| 101 | |
| 102 | public: |
| 103 | //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed() |
| 104 | //#define DEBUG_CHANGES |
| 105 | |
| 106 | #ifdef DEBUG_CHANGES |
| 107 | _FORCE_INLINE_ static void redraw_request() { |
| 108 | changes++; |
| 109 | _changes_changed(); |
| 110 | } |
| 111 | |
| 112 | #define DISPLAY_CHANGED \ |
| 113 | changes++; \ |
| 114 | _changes_changed(); |
| 115 | |
| 116 | #else |
| 117 | _FORCE_INLINE_ static void redraw_request() { |
| 118 | changes++; |
| 119 | } |
| 120 | #endif |
| 121 | |
| 122 | #define WRITE_ACTION redraw_request(); |
| 123 | |
| 124 | #ifdef DEBUG_SYNC |
| 125 | #define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__)); |
| 126 | #else |
| 127 | #define SYNC_DEBUG |
| 128 | #endif |
| 129 | |
| 130 | #include "servers/server_wrap_mt_common.h" |
| 131 | |
| 132 | /* TEXTURE API */ |
| 133 | |
| 134 | #define ServerName RendererTextureStorage |
| 135 | #define server_name RSG::texture_storage |
| 136 | |
| 137 | #define FUNCRIDTEX0(m_type) \ |
| 138 | virtual RID m_type##_create() override { \ |
| 139 | RID ret = RSG::texture_storage->texture_allocate(); \ |
| 140 | if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ |
| 141 | RSG::texture_storage->m_type##_initialize(ret); \ |
| 142 | } else { \ |
| 143 | command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret); \ |
| 144 | } \ |
| 145 | return ret; \ |
| 146 | } |
| 147 | |
| 148 | #define FUNCRIDTEX1(m_type, m_type1) \ |
| 149 | virtual RID m_type##_create(m_type1 p1) override { \ |
| 150 | RID ret = RSG::texture_storage->texture_allocate(); \ |
| 151 | if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ |
| 152 | RSG::texture_storage->m_type##_initialize(ret, p1); \ |
| 153 | } else { \ |
| 154 | command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1); \ |
| 155 | } \ |
| 156 | return ret; \ |
| 157 | } |
| 158 | |
| 159 | #define FUNCRIDTEX2(m_type, m_type1, m_type2) \ |
| 160 | virtual RID m_type##_create(m_type1 p1, m_type2 p2) override { \ |
| 161 | RID ret = RSG::texture_storage->texture_allocate(); \ |
| 162 | if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ |
| 163 | RSG::texture_storage->m_type##_initialize(ret, p1, p2); \ |
| 164 | } else { \ |
| 165 | command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2); \ |
| 166 | } \ |
| 167 | return ret; \ |
| 168 | } |
| 169 | |
| 170 | #define FUNCRIDTEX6(m_type, m_type1, m_type2, m_type3, m_type4, m_type5, m_type6) \ |
| 171 | virtual RID m_type##_create(m_type1 p1, m_type2 p2, m_type3 p3, m_type4 p4, m_type5 p5, m_type6 p6) override { \ |
| 172 | RID ret = RSG::texture_storage->texture_allocate(); \ |
| 173 | if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { \ |
| 174 | RSG::texture_storage->m_type##_initialize(ret, p1, p2, p3, p4, p5, p6); \ |
| 175 | } else { \ |
| 176 | command_queue.push(RSG::texture_storage, &RendererTextureStorage::m_type##_initialize, ret, p1, p2, p3, p4, p5, p6); \ |
| 177 | } \ |
| 178 | return ret; \ |
| 179 | } |
| 180 | |
| 181 | //these go pass-through, as they can be called from any thread |
| 182 | FUNCRIDTEX1(texture_2d, const Ref<Image> &) |
| 183 | FUNCRIDTEX2(texture_2d_layered, const Vector<Ref<Image>> &, TextureLayeredType) |
| 184 | FUNCRIDTEX6(texture_3d, Image::Format, int, int, int, bool, const Vector<Ref<Image>> &) |
| 185 | FUNCRIDTEX1(texture_proxy, RID) |
| 186 | |
| 187 | //these go through command queue if they are in another thread |
| 188 | FUNC3(texture_2d_update, RID, const Ref<Image> &, int) |
| 189 | FUNC2(texture_3d_update, RID, const Vector<Ref<Image>> &) |
| 190 | FUNC2(texture_proxy_update, RID, RID) |
| 191 | |
| 192 | //these also go pass-through |
| 193 | FUNCRIDTEX0(texture_2d_placeholder) |
| 194 | FUNCRIDTEX1(texture_2d_layered_placeholder, TextureLayeredType) |
| 195 | FUNCRIDTEX0(texture_3d_placeholder) |
| 196 | |
| 197 | FUNC1RC(Ref<Image>, texture_2d_get, RID) |
| 198 | FUNC2RC(Ref<Image>, texture_2d_layer_get, RID, int) |
| 199 | FUNC1RC(Vector<Ref<Image>>, texture_3d_get, RID) |
| 200 | |
| 201 | FUNC2(texture_replace, RID, RID) |
| 202 | |
| 203 | FUNC3(texture_set_size_override, RID, int, int) |
| 204 | // FIXME: Disabled during Vulkan refactoring, should be ported. |
| 205 | #if 0 |
| 206 | FUNC2(texture_bind, RID, uint32_t) |
| 207 | #endif |
| 208 | |
| 209 | FUNC3(texture_set_detect_3d_callback, RID, TextureDetectCallback, void *) |
| 210 | FUNC3(texture_set_detect_normal_callback, RID, TextureDetectCallback, void *) |
| 211 | FUNC3(texture_set_detect_roughness_callback, RID, TextureDetectRoughnessCallback, void *) |
| 212 | |
| 213 | FUNC2(texture_set_path, RID, const String &) |
| 214 | FUNC1RC(String, texture_get_path, RID) |
| 215 | |
| 216 | FUNC1RC(Image::Format, texture_get_format, RID) |
| 217 | |
| 218 | FUNC1(texture_debug_usage, List<TextureInfo> *) |
| 219 | |
| 220 | FUNC2(texture_set_force_redraw_if_visible, RID, bool) |
| 221 | FUNCRIDTEX2(texture_rd, const RID &, const RS::TextureLayeredType) |
| 222 | FUNC2RC(RID, texture_get_rd_texture, RID, bool) |
| 223 | FUNC2RC(uint64_t, texture_get_native_handle, RID, bool) |
| 224 | |
| 225 | /* SHADER API */ |
| 226 | |
| 227 | #undef ServerName |
| 228 | #undef server_name |
| 229 | |
| 230 | #define ServerName RendererMaterialStorage |
| 231 | #define server_name RSG::material_storage |
| 232 | |
| 233 | FUNCRIDSPLIT(shader) |
| 234 | |
| 235 | FUNC2(shader_set_code, RID, const String &) |
| 236 | FUNC2(shader_set_path_hint, RID, const String &) |
| 237 | FUNC1RC(String, shader_get_code, RID) |
| 238 | |
| 239 | FUNC2SC(get_shader_parameter_list, RID, List<PropertyInfo> *) |
| 240 | |
| 241 | FUNC4(shader_set_default_texture_parameter, RID, const StringName &, RID, int) |
| 242 | FUNC3RC(RID, shader_get_default_texture_parameter, RID, const StringName &, int) |
| 243 | FUNC2RC(Variant, shader_get_parameter_default, RID, const StringName &) |
| 244 | |
| 245 | FUNC1RC(ShaderNativeSourceCode, shader_get_native_source_code, RID) |
| 246 | |
| 247 | /* COMMON MATERIAL API */ |
| 248 | |
| 249 | FUNCRIDSPLIT(material) |
| 250 | |
| 251 | FUNC2(material_set_shader, RID, RID) |
| 252 | |
| 253 | FUNC3(material_set_param, RID, const StringName &, const Variant &) |
| 254 | FUNC2RC(Variant, material_get_param, RID, const StringName &) |
| 255 | |
| 256 | FUNC2(material_set_render_priority, RID, int) |
| 257 | FUNC2(material_set_next_pass, RID, RID) |
| 258 | |
| 259 | /* MESH API */ |
| 260 | |
| 261 | //from now on, calls forwarded to this singleton |
| 262 | #undef ServerName |
| 263 | #undef server_name |
| 264 | |
| 265 | #define ServerName RendererMeshStorage |
| 266 | #define server_name RSG::mesh_storage |
| 267 | |
| 268 | virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override { |
| 269 | RID mesh = RSG::mesh_storage->mesh_allocate(); |
| 270 | |
| 271 | // TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!! |
| 272 | |
| 273 | if (Thread::get_caller_id() == server_thread || RSG::texture_storage->can_create_resources_async()) { |
| 274 | if (Thread::get_caller_id() == server_thread) { |
| 275 | command_queue.flush_if_pending(); |
| 276 | } |
| 277 | RSG::mesh_storage->mesh_initialize(mesh); |
| 278 | RSG::mesh_storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count); |
| 279 | for (int i = 0; i < p_surfaces.size(); i++) { |
| 280 | RSG::mesh_storage->mesh_add_surface(mesh, p_surfaces[i]); |
| 281 | } |
| 282 | } else { |
| 283 | command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_initialize, mesh); |
| 284 | command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count); |
| 285 | for (int i = 0; i < p_surfaces.size(); i++) { |
| 286 | command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_add_surface, mesh, p_surfaces[i]); |
| 287 | } |
| 288 | } |
| 289 | |
| 290 | return mesh; |
| 291 | } |
| 292 | |
| 293 | FUNC2(mesh_set_blend_shape_count, RID, int) |
| 294 | |
| 295 | FUNCRIDSPLIT(mesh) |
| 296 | |
| 297 | FUNC2(mesh_add_surface, RID, const SurfaceData &) |
| 298 | |
| 299 | FUNC1RC(int, mesh_get_blend_shape_count, RID) |
| 300 | |
| 301 | FUNC2(mesh_set_blend_shape_mode, RID, BlendShapeMode) |
| 302 | FUNC1RC(BlendShapeMode, mesh_get_blend_shape_mode, RID) |
| 303 | |
| 304 | FUNC4(mesh_surface_update_vertex_region, RID, int, int, const Vector<uint8_t> &) |
| 305 | FUNC4(mesh_surface_update_attribute_region, RID, int, int, const Vector<uint8_t> &) |
| 306 | FUNC4(mesh_surface_update_skin_region, RID, int, int, const Vector<uint8_t> &) |
| 307 | |
| 308 | FUNC3(mesh_surface_set_material, RID, int, RID) |
| 309 | FUNC2RC(RID, mesh_surface_get_material, RID, int) |
| 310 | |
| 311 | FUNC2RC(SurfaceData, mesh_get_surface, RID, int) |
| 312 | |
| 313 | FUNC1RC(int, mesh_get_surface_count, RID) |
| 314 | |
| 315 | FUNC2(mesh_set_custom_aabb, RID, const AABB &) |
| 316 | FUNC1RC(AABB, mesh_get_custom_aabb, RID) |
| 317 | |
| 318 | FUNC2(mesh_set_shadow_mesh, RID, RID) |
| 319 | |
| 320 | FUNC1(mesh_clear, RID) |
| 321 | |
| 322 | /* MULTIMESH API */ |
| 323 | |
| 324 | FUNCRIDSPLIT(multimesh) |
| 325 | |
| 326 | FUNC5(multimesh_allocate_data, RID, int, MultimeshTransformFormat, bool, bool) |
| 327 | FUNC1RC(int, multimesh_get_instance_count, RID) |
| 328 | |
| 329 | FUNC2(multimesh_set_mesh, RID, RID) |
| 330 | FUNC3(multimesh_instance_set_transform, RID, int, const Transform3D &) |
| 331 | FUNC3(multimesh_instance_set_transform_2d, RID, int, const Transform2D &) |
| 332 | FUNC3(multimesh_instance_set_color, RID, int, const Color &) |
| 333 | FUNC3(multimesh_instance_set_custom_data, RID, int, const Color &) |
| 334 | |
| 335 | FUNC1RC(RID, multimesh_get_mesh, RID) |
| 336 | FUNC1RC(AABB, multimesh_get_aabb, RID) |
| 337 | |
| 338 | FUNC2RC(Transform3D, multimesh_instance_get_transform, RID, int) |
| 339 | FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int) |
| 340 | FUNC2RC(Color, multimesh_instance_get_color, RID, int) |
| 341 | FUNC2RC(Color, multimesh_instance_get_custom_data, RID, int) |
| 342 | |
| 343 | FUNC2(multimesh_set_buffer, RID, const Vector<float> &) |
| 344 | FUNC1RC(Vector<float>, multimesh_get_buffer, RID) |
| 345 | |
| 346 | FUNC2(multimesh_set_visible_instances, RID, int) |
| 347 | FUNC1RC(int, multimesh_get_visible_instances, RID) |
| 348 | |
| 349 | /* SKELETON API */ |
| 350 | |
| 351 | FUNCRIDSPLIT(skeleton) |
| 352 | FUNC3(skeleton_allocate_data, RID, int, bool) |
| 353 | FUNC1RC(int, skeleton_get_bone_count, RID) |
| 354 | FUNC3(skeleton_bone_set_transform, RID, int, const Transform3D &) |
| 355 | FUNC2RC(Transform3D, skeleton_bone_get_transform, RID, int) |
| 356 | FUNC3(skeleton_bone_set_transform_2d, RID, int, const Transform2D &) |
| 357 | FUNC2RC(Transform2D, skeleton_bone_get_transform_2d, RID, int) |
| 358 | FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &) |
| 359 | |
| 360 | /* Light API */ |
| 361 | #undef ServerName |
| 362 | #undef server_name |
| 363 | |
| 364 | #define ServerName RendererLightStorage |
| 365 | #define server_name RSG::light_storage |
| 366 | |
| 367 | FUNCRIDSPLIT(directional_light) |
| 368 | FUNCRIDSPLIT(omni_light) |
| 369 | FUNCRIDSPLIT(spot_light) |
| 370 | |
| 371 | FUNC2(light_set_color, RID, const Color &) |
| 372 | FUNC3(light_set_param, RID, LightParam, float) |
| 373 | FUNC2(light_set_shadow, RID, bool) |
| 374 | FUNC2(light_set_projector, RID, RID) |
| 375 | FUNC2(light_set_negative, RID, bool) |
| 376 | FUNC2(light_set_cull_mask, RID, uint32_t) |
| 377 | FUNC5(light_set_distance_fade, RID, bool, float, float, float) |
| 378 | FUNC2(light_set_reverse_cull_face_mode, RID, bool) |
| 379 | FUNC2(light_set_bake_mode, RID, LightBakeMode) |
| 380 | FUNC2(light_set_max_sdfgi_cascade, RID, uint32_t) |
| 381 | |
| 382 | FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode) |
| 383 | |
| 384 | FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode) |
| 385 | FUNC2(light_directional_set_blend_splits, RID, bool) |
| 386 | FUNC2(light_directional_set_sky_mode, RID, LightDirectionalSkyMode) |
| 387 | |
| 388 | /* PROBE API */ |
| 389 | |
| 390 | FUNCRIDSPLIT(reflection_probe) |
| 391 | |
| 392 | FUNC2(reflection_probe_set_update_mode, RID, ReflectionProbeUpdateMode) |
| 393 | FUNC2(reflection_probe_set_intensity, RID, float) |
| 394 | FUNC2(reflection_probe_set_ambient_color, RID, const Color &) |
| 395 | FUNC2(reflection_probe_set_ambient_energy, RID, float) |
| 396 | FUNC2(reflection_probe_set_ambient_mode, RID, ReflectionProbeAmbientMode) |
| 397 | FUNC2(reflection_probe_set_max_distance, RID, float) |
| 398 | FUNC2(reflection_probe_set_size, RID, const Vector3 &) |
| 399 | FUNC2(reflection_probe_set_origin_offset, RID, const Vector3 &) |
| 400 | FUNC2(reflection_probe_set_as_interior, RID, bool) |
| 401 | FUNC2(reflection_probe_set_enable_box_projection, RID, bool) |
| 402 | FUNC2(reflection_probe_set_enable_shadows, RID, bool) |
| 403 | FUNC2(reflection_probe_set_cull_mask, RID, uint32_t) |
| 404 | FUNC2(reflection_probe_set_resolution, RID, int) |
| 405 | FUNC2(reflection_probe_set_mesh_lod_threshold, RID, float) |
| 406 | |
| 407 | /* LIGHTMAP */ |
| 408 | |
| 409 | FUNCRIDSPLIT(lightmap) |
| 410 | |
| 411 | FUNC3(lightmap_set_textures, RID, RID, bool) |
| 412 | FUNC2(lightmap_set_probe_bounds, RID, const AABB &) |
| 413 | FUNC2(lightmap_set_probe_interior, RID, bool) |
| 414 | FUNC5(lightmap_set_probe_capture_data, RID, const PackedVector3Array &, const PackedColorArray &, const PackedInt32Array &, const PackedInt32Array &) |
| 415 | FUNC2(lightmap_set_baked_exposure_normalization, RID, float) |
| 416 | FUNC1RC(PackedVector3Array, lightmap_get_probe_capture_points, RID) |
| 417 | FUNC1RC(PackedColorArray, lightmap_get_probe_capture_sh, RID) |
| 418 | FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_tetrahedra, RID) |
| 419 | FUNC1RC(PackedInt32Array, lightmap_get_probe_capture_bsp_tree, RID) |
| 420 | FUNC1(lightmap_set_probe_capture_update_speed, float) |
| 421 | |
| 422 | /* Shadow Atlas */ |
| 423 | FUNC0R(RID, shadow_atlas_create) |
| 424 | FUNC3(shadow_atlas_set_size, RID, int, bool) |
| 425 | FUNC3(shadow_atlas_set_quadrant_subdivision, RID, int, int) |
| 426 | |
| 427 | FUNC2(directional_shadow_atlas_set_size, int, bool) |
| 428 | |
| 429 | /* DECAL API */ |
| 430 | |
| 431 | #undef ServerName |
| 432 | #undef server_name |
| 433 | |
| 434 | #define ServerName RendererTextureStorage |
| 435 | #define server_name RSG::texture_storage |
| 436 | |
| 437 | FUNCRIDSPLIT(decal) |
| 438 | |
| 439 | FUNC2(decal_set_size, RID, const Vector3 &) |
| 440 | FUNC3(decal_set_texture, RID, DecalTexture, RID) |
| 441 | FUNC2(decal_set_emission_energy, RID, float) |
| 442 | FUNC2(decal_set_albedo_mix, RID, float) |
| 443 | FUNC2(decal_set_modulate, RID, const Color &) |
| 444 | FUNC2(decal_set_cull_mask, RID, uint32_t) |
| 445 | FUNC4(decal_set_distance_fade, RID, bool, float, float) |
| 446 | FUNC3(decal_set_fade, RID, float, float) |
| 447 | FUNC2(decal_set_normal_fade, RID, float) |
| 448 | |
| 449 | /* BAKED LIGHT API */ |
| 450 | |
| 451 | //from now on, calls forwarded to this singleton |
| 452 | #undef ServerName |
| 453 | #undef server_name |
| 454 | |
| 455 | #define ServerName RendererGI |
| 456 | #define server_name RSG::gi |
| 457 | |
| 458 | FUNCRIDSPLIT(voxel_gi) |
| 459 | |
| 460 | FUNC8(voxel_gi_allocate_data, RID, const Transform3D &, const AABB &, const Vector3i &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<uint8_t> &, const Vector<int> &) |
| 461 | |
| 462 | FUNC1RC(AABB, voxel_gi_get_bounds, RID) |
| 463 | FUNC1RC(Vector3i, voxel_gi_get_octree_size, RID) |
| 464 | FUNC1RC(Vector<uint8_t>, voxel_gi_get_octree_cells, RID) |
| 465 | FUNC1RC(Vector<uint8_t>, voxel_gi_get_data_cells, RID) |
| 466 | FUNC1RC(Vector<uint8_t>, voxel_gi_get_distance_field, RID) |
| 467 | FUNC1RC(Vector<int>, voxel_gi_get_level_counts, RID) |
| 468 | FUNC1RC(Transform3D, voxel_gi_get_to_cell_xform, RID) |
| 469 | |
| 470 | FUNC2(voxel_gi_set_dynamic_range, RID, float) |
| 471 | FUNC2(voxel_gi_set_propagation, RID, float) |
| 472 | FUNC2(voxel_gi_set_energy, RID, float) |
| 473 | FUNC2(voxel_gi_set_baked_exposure_normalization, RID, float) |
| 474 | FUNC2(voxel_gi_set_bias, RID, float) |
| 475 | FUNC2(voxel_gi_set_normal_bias, RID, float) |
| 476 | FUNC2(voxel_gi_set_interior, RID, bool) |
| 477 | FUNC2(voxel_gi_set_use_two_bounces, RID, bool) |
| 478 | |
| 479 | /* PARTICLES */ |
| 480 | |
| 481 | #undef ServerName |
| 482 | #undef server_name |
| 483 | |
| 484 | #define ServerName RendererParticlesStorage |
| 485 | #define server_name RSG::particles_storage |
| 486 | |
| 487 | FUNCRIDSPLIT(particles) |
| 488 | |
| 489 | FUNC2(particles_set_mode, RID, ParticlesMode) |
| 490 | FUNC2(particles_set_emitting, RID, bool) |
| 491 | FUNC1R(bool, particles_get_emitting, RID) |
| 492 | FUNC2(particles_set_amount, RID, int) |
| 493 | FUNC2(particles_set_lifetime, RID, double) |
| 494 | FUNC2(particles_set_one_shot, RID, bool) |
| 495 | FUNC2(particles_set_pre_process_time, RID, double) |
| 496 | FUNC2(particles_set_explosiveness_ratio, RID, float) |
| 497 | FUNC2(particles_set_randomness_ratio, RID, float) |
| 498 | FUNC2(particles_set_custom_aabb, RID, const AABB &) |
| 499 | FUNC2(particles_set_speed_scale, RID, double) |
| 500 | FUNC2(particles_set_use_local_coordinates, RID, bool) |
| 501 | FUNC2(particles_set_process_material, RID, RID) |
| 502 | FUNC2(particles_set_fixed_fps, RID, int) |
| 503 | FUNC2(particles_set_interpolate, RID, bool) |
| 504 | FUNC2(particles_set_fractional_delta, RID, bool) |
| 505 | FUNC1R(bool, particles_is_inactive, RID) |
| 506 | FUNC3(particles_set_trails, RID, bool, float) |
| 507 | FUNC2(particles_set_trail_bind_poses, RID, const Vector<Transform3D> &) |
| 508 | |
| 509 | FUNC1(particles_request_process, RID) |
| 510 | FUNC1(particles_restart, RID) |
| 511 | FUNC6(particles_emit, RID, const Transform3D &, const Vector3 &, const Color &, const Color &, uint32_t) |
| 512 | FUNC2(particles_set_subemitter, RID, RID) |
| 513 | FUNC2(particles_set_collision_base_size, RID, float) |
| 514 | |
| 515 | FUNC2(particles_set_transform_align, RID, RS::ParticlesTransformAlign) |
| 516 | |
| 517 | FUNC2(particles_set_draw_order, RID, RS::ParticlesDrawOrder) |
| 518 | |
| 519 | FUNC2(particles_set_draw_passes, RID, int) |
| 520 | FUNC3(particles_set_draw_pass_mesh, RID, int, RID) |
| 521 | |
| 522 | FUNC1R(AABB, particles_get_current_aabb, RID) |
| 523 | FUNC2(particles_set_emission_transform, RID, const Transform3D &) |
| 524 | |
| 525 | /* PARTICLES COLLISION */ |
| 526 | |
| 527 | FUNCRIDSPLIT(particles_collision) |
| 528 | |
| 529 | FUNC2(particles_collision_set_collision_type, RID, ParticlesCollisionType) |
| 530 | FUNC2(particles_collision_set_cull_mask, RID, uint32_t) |
| 531 | FUNC2(particles_collision_set_sphere_radius, RID, real_t) |
| 532 | FUNC2(particles_collision_set_box_extents, RID, const Vector3 &) |
| 533 | FUNC2(particles_collision_set_attractor_strength, RID, real_t) |
| 534 | FUNC2(particles_collision_set_attractor_directionality, RID, real_t) |
| 535 | FUNC2(particles_collision_set_attractor_attenuation, RID, real_t) |
| 536 | FUNC2(particles_collision_set_field_texture, RID, RID) |
| 537 | FUNC1(particles_collision_height_field_update, RID) |
| 538 | FUNC2(particles_collision_set_height_field_resolution, RID, ParticlesCollisionHeightfieldResolution) |
| 539 | |
| 540 | /* FOG VOLUME */ |
| 541 | |
| 542 | #undef ServerName |
| 543 | #undef server_name |
| 544 | |
| 545 | #define ServerName RendererFog |
| 546 | #define server_name RSG::fog |
| 547 | |
| 548 | FUNCRIDSPLIT(fog_volume) |
| 549 | |
| 550 | FUNC2(fog_volume_set_shape, RID, FogVolumeShape) |
| 551 | FUNC2(fog_volume_set_size, RID, const Vector3 &) |
| 552 | FUNC2(fog_volume_set_material, RID, RID) |
| 553 | |
| 554 | /* VISIBILITY_NOTIFIER */ |
| 555 | |
| 556 | #undef ServerName |
| 557 | #undef server_name |
| 558 | |
| 559 | #define ServerName RendererUtilities |
| 560 | #define server_name RSG::utilities |
| 561 | |
| 562 | FUNCRIDSPLIT(visibility_notifier) |
| 563 | FUNC2(visibility_notifier_set_aabb, RID, const AABB &) |
| 564 | FUNC3(visibility_notifier_set_callbacks, RID, const Callable &, const Callable &) |
| 565 | |
| 566 | #undef server_name |
| 567 | #undef ServerName |
| 568 | //from now on, calls forwarded to this singleton |
| 569 | #define ServerName RenderingMethod |
| 570 | #define server_name RSG::scene |
| 571 | |
| 572 | /* CAMERA API */ |
| 573 | |
| 574 | FUNCRIDSPLIT(camera) |
| 575 | FUNC4(camera_set_perspective, RID, float, float, float) |
| 576 | FUNC4(camera_set_orthogonal, RID, float, float, float) |
| 577 | FUNC5(camera_set_frustum, RID, float, Vector2, float, float) |
| 578 | FUNC2(camera_set_transform, RID, const Transform3D &) |
| 579 | FUNC2(camera_set_cull_mask, RID, uint32_t) |
| 580 | FUNC2(camera_set_environment, RID, RID) |
| 581 | FUNC2(camera_set_camera_attributes, RID, RID) |
| 582 | FUNC2(camera_set_use_vertical_aspect, RID, bool) |
| 583 | |
| 584 | /* OCCLUDER */ |
| 585 | FUNCRIDSPLIT(occluder) |
| 586 | FUNC3(occluder_set_mesh, RID, const PackedVector3Array &, const PackedInt32Array &) |
| 587 | |
| 588 | #undef server_name |
| 589 | #undef ServerName |
| 590 | //from now on, calls forwarded to this singleton |
| 591 | #define ServerName RendererViewport |
| 592 | #define server_name RSG::viewport |
| 593 | |
| 594 | /* VIEWPORT TARGET API */ |
| 595 | |
| 596 | FUNCRIDSPLIT(viewport) |
| 597 | |
| 598 | FUNC2(viewport_set_use_xr, RID, bool) |
| 599 | FUNC3(viewport_set_size, RID, int, int) |
| 600 | |
| 601 | FUNC2(viewport_set_active, RID, bool) |
| 602 | FUNC2(viewport_set_parent_viewport, RID, RID) |
| 603 | |
| 604 | FUNC2(viewport_set_clear_mode, RID, ViewportClearMode) |
| 605 | |
| 606 | FUNC3(viewport_attach_to_screen, RID, const Rect2 &, int) |
| 607 | FUNC2(viewport_set_render_direct_to_screen, RID, bool) |
| 608 | |
| 609 | FUNC2(viewport_set_scaling_3d_mode, RID, ViewportScaling3DMode) |
| 610 | FUNC2(viewport_set_scaling_3d_scale, RID, float) |
| 611 | FUNC2(viewport_set_fsr_sharpness, RID, float) |
| 612 | FUNC2(viewport_set_texture_mipmap_bias, RID, float) |
| 613 | |
| 614 | FUNC2(viewport_set_update_mode, RID, ViewportUpdateMode) |
| 615 | |
| 616 | FUNC1RC(RID, viewport_get_render_target, RID) |
| 617 | FUNC1RC(RID, viewport_get_texture, RID) |
| 618 | |
| 619 | FUNC2(viewport_set_disable_2d, RID, bool) |
| 620 | FUNC2(viewport_set_environment_mode, RID, ViewportEnvironmentMode) |
| 621 | FUNC2(viewport_set_disable_3d, RID, bool) |
| 622 | |
| 623 | FUNC2(viewport_set_canvas_cull_mask, RID, uint32_t) |
| 624 | |
| 625 | FUNC2(viewport_attach_camera, RID, RID) |
| 626 | FUNC2(viewport_set_scenario, RID, RID) |
| 627 | FUNC2(viewport_attach_canvas, RID, RID) |
| 628 | |
| 629 | FUNC2(viewport_remove_canvas, RID, RID) |
| 630 | FUNC3(viewport_set_canvas_transform, RID, RID, const Transform2D &) |
| 631 | FUNC2(viewport_set_transparent_background, RID, bool) |
| 632 | FUNC2(viewport_set_use_hdr_2d, RID, bool) |
| 633 | FUNC2(viewport_set_snap_2d_transforms_to_pixel, RID, bool) |
| 634 | FUNC2(viewport_set_snap_2d_vertices_to_pixel, RID, bool) |
| 635 | |
| 636 | FUNC2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter) |
| 637 | FUNC2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat) |
| 638 | |
| 639 | FUNC2(viewport_set_global_canvas_transform, RID, const Transform2D &) |
| 640 | FUNC4(viewport_set_canvas_stacking, RID, RID, int, int) |
| 641 | FUNC3(viewport_set_positional_shadow_atlas_size, RID, int, bool) |
| 642 | FUNC3(viewport_set_sdf_oversize_and_scale, RID, ViewportSDFOversize, ViewportSDFScale) |
| 643 | FUNC3(viewport_set_positional_shadow_atlas_quadrant_subdivision, RID, int, int) |
| 644 | FUNC2(viewport_set_msaa_2d, RID, ViewportMSAA) |
| 645 | FUNC2(viewport_set_msaa_3d, RID, ViewportMSAA) |
| 646 | FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA) |
| 647 | FUNC2(viewport_set_use_taa, RID, bool) |
| 648 | FUNC2(viewport_set_use_debanding, RID, bool) |
| 649 | FUNC2(viewport_set_use_occlusion_culling, RID, bool) |
| 650 | FUNC1(viewport_set_occlusion_rays_per_thread, int) |
| 651 | FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality) |
| 652 | FUNC2(viewport_set_mesh_lod_threshold, RID, float) |
| 653 | |
| 654 | FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo) |
| 655 | FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) |
| 656 | |
| 657 | FUNC2(viewport_set_measure_render_time, RID, bool) |
| 658 | FUNC1RC(double, viewport_get_measured_render_time_cpu, RID) |
| 659 | FUNC1RC(double, viewport_get_measured_render_time_gpu, RID) |
| 660 | FUNC1RC(RID, viewport_find_from_screen_attachment, DisplayServer::WindowID) |
| 661 | |
| 662 | FUNC2(call_set_vsync_mode, DisplayServer::VSyncMode, DisplayServer::WindowID) |
| 663 | |
| 664 | FUNC2(viewport_set_vrs_mode, RID, ViewportVRSMode) |
| 665 | FUNC2(viewport_set_vrs_texture, RID, RID) |
| 666 | |
| 667 | /* ENVIRONMENT API */ |
| 668 | |
| 669 | #undef server_name |
| 670 | #undef ServerName |
| 671 | //from now on, calls forwarded to this singleton |
| 672 | #define ServerName RenderingMethod |
| 673 | #define server_name RSG::scene |
| 674 | |
| 675 | FUNC1(voxel_gi_set_quality, VoxelGIQuality) |
| 676 | |
| 677 | /* SKY API */ |
| 678 | |
| 679 | FUNCRIDSPLIT(sky) |
| 680 | FUNC2(sky_set_radiance_size, RID, int) |
| 681 | FUNC2(sky_set_mode, RID, SkyMode) |
| 682 | FUNC2(sky_set_material, RID, RID) |
| 683 | FUNC4R(Ref<Image>, sky_bake_panorama, RID, float, bool, const Size2i &) |
| 684 | |
| 685 | FUNCRIDSPLIT(environment) |
| 686 | |
| 687 | FUNC2(environment_set_background, RID, EnvironmentBG) |
| 688 | FUNC2(environment_set_sky, RID, RID) |
| 689 | FUNC2(environment_set_sky_custom_fov, RID, float) |
| 690 | FUNC2(environment_set_sky_orientation, RID, const Basis &) |
| 691 | FUNC2(environment_set_bg_color, RID, const Color &) |
| 692 | FUNC3(environment_set_bg_energy, RID, float, float) |
| 693 | FUNC2(environment_set_canvas_max_layer, RID, int) |
| 694 | FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource) |
| 695 | |
| 696 | // FIXME: Disabled during Vulkan refactoring, should be ported. |
| 697 | #if 0 |
| 698 | FUNC2(environment_set_camera_feed_id, RID, int) |
| 699 | #endif |
| 700 | FUNC6(environment_set_ssr, RID, bool, int, float, float, float) |
| 701 | FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality) |
| 702 | |
| 703 | FUNC10(environment_set_ssao, RID, bool, float, float, float, float, float, float, float, float) |
| 704 | FUNC6(environment_set_ssao_quality, EnvironmentSSAOQuality, bool, float, int, float, float) |
| 705 | |
| 706 | FUNC6(environment_set_ssil, RID, bool, float, float, float, float) |
| 707 | FUNC6(environment_set_ssil_quality, EnvironmentSSILQuality, bool, float, int, float, float) |
| 708 | |
| 709 | FUNC13(environment_set_glow, RID, bool, Vector<float>, float, float, float, float, EnvironmentGlowBlendMode, float, float, float, float, RID) |
| 710 | FUNC1(environment_glow_set_use_bicubic_upscale, bool) |
| 711 | |
| 712 | FUNC4(environment_set_tonemap, RID, EnvironmentToneMapper, float, float) |
| 713 | |
| 714 | FUNC7(environment_set_adjustment, RID, bool, float, float, float, bool, RID) |
| 715 | |
| 716 | FUNC10(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float, float) |
| 717 | FUNC14(environment_set_volumetric_fog, RID, bool, float, const Color &, const Color &, float, float, float, float, float, bool, float, float, float) |
| 718 | |
| 719 | FUNC2(environment_set_volumetric_fog_volume_size, int, int) |
| 720 | FUNC1(environment_set_volumetric_fog_filter_active, bool) |
| 721 | |
| 722 | FUNC11(environment_set_sdfgi, RID, bool, int, float, EnvironmentSDFGIYScale, bool, float, bool, float, float, float) |
| 723 | FUNC1(environment_set_sdfgi_ray_count, EnvironmentSDFGIRayCount) |
| 724 | FUNC1(environment_set_sdfgi_frames_to_converge, EnvironmentSDFGIFramesToConverge) |
| 725 | FUNC1(environment_set_sdfgi_frames_to_update_light, EnvironmentSDFGIFramesToUpdateLight) |
| 726 | |
| 727 | FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &) |
| 728 | |
| 729 | FUNC3(screen_space_roughness_limiter_set_active, bool, float, float) |
| 730 | FUNC1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality) |
| 731 | FUNC2(sub_surface_scattering_set_scale, float, float) |
| 732 | |
| 733 | FUNC1(positional_soft_shadow_filter_set_quality, ShadowQuality); |
| 734 | FUNC1(directional_soft_shadow_filter_set_quality, ShadowQuality); |
| 735 | FUNC1(decals_set_filter, RS::DecalFilter); |
| 736 | FUNC1(light_projectors_set_filter, RS::LightProjectorFilter); |
| 737 | |
| 738 | /* CAMERA ATTRIBUTES */ |
| 739 | |
| 740 | #undef server_name |
| 741 | #undef ServerName |
| 742 | //from now on, calls forwarded to this singleton |
| 743 | #define ServerName RendererCameraAttributes |
| 744 | #define server_name RSG::camera_attributes |
| 745 | |
| 746 | FUNCRIDSPLIT(camera_attributes) |
| 747 | |
| 748 | FUNC2(camera_attributes_set_dof_blur_quality, DOFBlurQuality, bool) |
| 749 | FUNC1(camera_attributes_set_dof_blur_bokeh_shape, DOFBokehShape) |
| 750 | |
| 751 | FUNC8(camera_attributes_set_dof_blur, RID, bool, float, float, bool, float, float, float) |
| 752 | FUNC3(camera_attributes_set_exposure, RID, float, float) |
| 753 | FUNC6(camera_attributes_set_auto_exposure, RID, bool, float, float, float, float) |
| 754 | |
| 755 | /* SCENARIO API */ |
| 756 | |
| 757 | #undef server_name |
| 758 | #undef ServerName |
| 759 | |
| 760 | #define ServerName RenderingMethod |
| 761 | #define server_name RSG::scene |
| 762 | |
| 763 | FUNCRIDSPLIT(scenario) |
| 764 | |
| 765 | FUNC2(scenario_set_environment, RID, RID) |
| 766 | FUNC2(scenario_set_camera_attributes, RID, RID) |
| 767 | FUNC2(scenario_set_fallback_environment, RID, RID) |
| 768 | |
| 769 | /* INSTANCING API */ |
| 770 | FUNCRIDSPLIT(instance) |
| 771 | |
| 772 | FUNC2(instance_set_base, RID, RID) |
| 773 | FUNC2(instance_set_scenario, RID, RID) |
| 774 | FUNC2(instance_set_layer_mask, RID, uint32_t) |
| 775 | FUNC3(instance_set_pivot_data, RID, float, bool) |
| 776 | FUNC2(instance_set_transform, RID, const Transform3D &) |
| 777 | FUNC2(instance_attach_object_instance_id, RID, ObjectID) |
| 778 | FUNC3(instance_set_blend_shape_weight, RID, int, float) |
| 779 | FUNC3(instance_set_surface_override_material, RID, int, RID) |
| 780 | FUNC2(instance_set_visible, RID, bool) |
| 781 | |
| 782 | FUNC2(instance_set_custom_aabb, RID, AABB) |
| 783 | |
| 784 | FUNC2(instance_attach_skeleton, RID, RID) |
| 785 | |
| 786 | FUNC2(, RID, real_t) |
| 787 | FUNC2(instance_set_visibility_parent, RID, RID) |
| 788 | |
| 789 | FUNC2(instance_set_ignore_culling, RID, bool) |
| 790 | |
| 791 | // don't use these in a game! |
| 792 | FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID) |
| 793 | FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID) |
| 794 | FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID) |
| 795 | |
| 796 | FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool) |
| 797 | FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting) |
| 798 | FUNC2(instance_geometry_set_material_override, RID, RID) |
| 799 | FUNC2(instance_geometry_set_material_overlay, RID, RID) |
| 800 | |
| 801 | FUNC6(instance_geometry_set_visibility_range, RID, float, float, float, float, VisibilityRangeFadeMode) |
| 802 | FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int) |
| 803 | FUNC2(instance_geometry_set_lod_bias, RID, float) |
| 804 | FUNC2(instance_geometry_set_transparency, RID, float) |
| 805 | FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &) |
| 806 | FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &) |
| 807 | FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &) |
| 808 | FUNC2C(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *) |
| 809 | |
| 810 | FUNC3R(TypedArray<Image>, bake_render_uv2, RID, const TypedArray<RID> &, const Size2i &) |
| 811 | |
| 812 | FUNC1(gi_set_use_half_resolution, bool) |
| 813 | |
| 814 | #undef server_name |
| 815 | #undef ServerName |
| 816 | //from now on, calls forwarded to this singleton |
| 817 | #define ServerName RendererCanvasCull |
| 818 | #define server_name RSG::canvas |
| 819 | |
| 820 | /* CANVAS (2D) */ |
| 821 | |
| 822 | FUNCRIDSPLIT(canvas) |
| 823 | FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &) |
| 824 | FUNC2(canvas_set_modulate, RID, const Color &) |
| 825 | FUNC3(canvas_set_parent, RID, RID, float) |
| 826 | FUNC1(canvas_set_disable_scale, bool) |
| 827 | |
| 828 | FUNCRIDSPLIT(canvas_texture) |
| 829 | FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID) |
| 830 | FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float) |
| 831 | |
| 832 | FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter) |
| 833 | FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat) |
| 834 | |
| 835 | FUNCRIDSPLIT(canvas_item) |
| 836 | FUNC2(canvas_item_set_parent, RID, RID) |
| 837 | |
| 838 | FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter) |
| 839 | FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat) |
| 840 | |
| 841 | FUNC2(canvas_item_set_visible, RID, bool) |
| 842 | FUNC2(canvas_item_set_light_mask, RID, int) |
| 843 | |
| 844 | FUNC2(canvas_item_set_visibility_layer, RID, uint32_t) |
| 845 | |
| 846 | FUNC2(canvas_item_set_update_when_visible, RID, bool) |
| 847 | |
| 848 | FUNC2(canvas_item_set_transform, RID, const Transform2D &) |
| 849 | FUNC2(canvas_item_set_clip, RID, bool) |
| 850 | FUNC2(canvas_item_set_distance_field_mode, RID, bool) |
| 851 | FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &) |
| 852 | FUNC2(canvas_item_set_modulate, RID, const Color &) |
| 853 | FUNC2(canvas_item_set_self_modulate, RID, const Color &) |
| 854 | |
| 855 | FUNC2(canvas_item_set_draw_behind_parent, RID, bool) |
| 856 | |
| 857 | FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool) |
| 858 | FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool) |
| 859 | FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float) |
| 860 | FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &) |
| 861 | FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &) |
| 862 | FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool) |
| 863 | FUNC7(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool, bool) |
| 864 | FUNC8(canvas_item_add_msdf_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, int, float, float) |
| 865 | FUNC5(canvas_item_add_lcd_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &) |
| 866 | FUNC10(canvas_item_add_nine_patch, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, NinePatchAxisMode, NinePatchAxisMode, bool, const Color &) |
| 867 | FUNC5(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) |
| 868 | FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID) |
| 869 | FUNC9(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, const Vector<int> &, const Vector<float> &, RID, int) |
| 870 | FUNC5(canvas_item_add_mesh, RID, const RID &, const Transform2D &, const Color &, RID) |
| 871 | FUNC3(canvas_item_add_multimesh, RID, RID, RID) |
| 872 | FUNC3(canvas_item_add_particles, RID, RID, RID) |
| 873 | FUNC2(canvas_item_add_set_transform, RID, const Transform2D &) |
| 874 | FUNC2(canvas_item_add_clip_ignore, RID, bool) |
| 875 | FUNC5(canvas_item_add_animation_slice, RID, double, double, double, double) |
| 876 | |
| 877 | FUNC2(canvas_item_set_sort_children_by_y, RID, bool) |
| 878 | FUNC2(canvas_item_set_z_index, RID, int) |
| 879 | FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool) |
| 880 | FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &) |
| 881 | FUNC2(canvas_item_attach_skeleton, RID, RID) |
| 882 | |
| 883 | FUNC1(canvas_item_clear, RID) |
| 884 | FUNC2(canvas_item_set_draw_index, RID, int) |
| 885 | |
| 886 | FUNC2(canvas_item_set_material, RID, RID) |
| 887 | |
| 888 | FUNC2(canvas_item_set_use_parent_material, RID, bool) |
| 889 | |
| 890 | FUNC5(canvas_item_set_visibility_notifier, RID, bool, const Rect2 &, const Callable &, const Callable &) |
| 891 | |
| 892 | FUNC6(canvas_item_set_canvas_group_mode, RID, CanvasGroupMode, float, bool, float, bool) |
| 893 | |
| 894 | FUNCRIDSPLIT(canvas_light) |
| 895 | |
| 896 | FUNC2(canvas_light_set_mode, RID, CanvasLightMode) |
| 897 | |
| 898 | FUNC2(canvas_light_attach_to_canvas, RID, RID) |
| 899 | FUNC2(canvas_light_set_enabled, RID, bool) |
| 900 | FUNC2(canvas_light_set_texture_scale, RID, float) |
| 901 | FUNC2(canvas_light_set_transform, RID, const Transform2D &) |
| 902 | FUNC2(canvas_light_set_texture, RID, RID) |
| 903 | FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &) |
| 904 | FUNC2(canvas_light_set_color, RID, const Color &) |
| 905 | FUNC2(canvas_light_set_height, RID, float) |
| 906 | FUNC2(canvas_light_set_energy, RID, float) |
| 907 | FUNC3(canvas_light_set_z_range, RID, int, int) |
| 908 | FUNC3(canvas_light_set_layer_range, RID, int, int) |
| 909 | FUNC2(canvas_light_set_item_cull_mask, RID, int) |
| 910 | FUNC2(canvas_light_set_item_shadow_cull_mask, RID, int) |
| 911 | FUNC2(canvas_light_set_directional_distance, RID, float) |
| 912 | |
| 913 | FUNC2(canvas_light_set_blend_mode, RID, CanvasLightBlendMode) |
| 914 | |
| 915 | FUNC2(canvas_light_set_shadow_enabled, RID, bool) |
| 916 | FUNC2(canvas_light_set_shadow_filter, RID, CanvasLightShadowFilter) |
| 917 | FUNC2(canvas_light_set_shadow_color, RID, const Color &) |
| 918 | FUNC2(canvas_light_set_shadow_smooth, RID, float) |
| 919 | |
| 920 | FUNCRIDSPLIT(canvas_light_occluder) |
| 921 | FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID) |
| 922 | FUNC2(canvas_light_occluder_set_enabled, RID, bool) |
| 923 | FUNC2(canvas_light_occluder_set_polygon, RID, RID) |
| 924 | FUNC2(canvas_light_occluder_set_as_sdf_collision, RID, bool) |
| 925 | FUNC2(canvas_light_occluder_set_transform, RID, const Transform2D &) |
| 926 | FUNC2(canvas_light_occluder_set_light_mask, RID, int) |
| 927 | |
| 928 | FUNCRIDSPLIT(canvas_occluder_polygon) |
| 929 | FUNC3(canvas_occluder_polygon_set_shape, RID, const Vector<Vector2> &, bool) |
| 930 | |
| 931 | FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode) |
| 932 | |
| 933 | FUNC1(canvas_set_shadow_texture_size, int) |
| 934 | |
| 935 | /* GLOBAL SHADER UNIFORMS */ |
| 936 | |
| 937 | #undef server_name |
| 938 | #undef ServerName |
| 939 | //from now on, calls forwarded to this singleton |
| 940 | #define ServerName RendererMaterialStorage |
| 941 | #define server_name RSG::material_storage |
| 942 | |
| 943 | FUNC3(global_shader_parameter_add, const StringName &, GlobalShaderParameterType, const Variant &) |
| 944 | FUNC1(global_shader_parameter_remove, const StringName &) |
| 945 | FUNC0RC(Vector<StringName>, global_shader_parameter_get_list) |
| 946 | FUNC2(global_shader_parameter_set, const StringName &, const Variant &) |
| 947 | FUNC2(global_shader_parameter_set_override, const StringName &, const Variant &) |
| 948 | FUNC1RC(GlobalShaderParameterType, global_shader_parameter_get_type, const StringName &) |
| 949 | FUNC1RC(Variant, global_shader_parameter_get, const StringName &) |
| 950 | |
| 951 | FUNC1(global_shader_parameters_load_settings, bool) |
| 952 | FUNC0(global_shader_parameters_clear) |
| 953 | |
| 954 | #undef server_name |
| 955 | #undef ServerName |
| 956 | /* STATUS INFORMATION */ |
| 957 | #define ServerName RendererUtilities |
| 958 | #define server_name RSG::utilities |
| 959 | FUNC0RC(String, get_video_adapter_name) |
| 960 | FUNC0RC(String, get_video_adapter_vendor) |
| 961 | FUNC0RC(String, get_video_adapter_api_version) |
| 962 | #undef server_name |
| 963 | #undef ServerName |
| 964 | #undef WRITE_ACTION |
| 965 | #undef SYNC_DEBUG |
| 966 | |
| 967 | virtual uint64_t get_rendering_info(RenderingInfo p_info) override; |
| 968 | virtual RenderingDevice::DeviceType get_video_adapter_type() const override; |
| 969 | |
| 970 | virtual void set_frame_profiling_enabled(bool p_enable) override; |
| 971 | virtual Vector<FrameProfileArea> get_frame_profile() override; |
| 972 | virtual uint64_t get_frame_profile_frame() override; |
| 973 | |
| 974 | virtual RID get_test_cube() override; |
| 975 | |
| 976 | /* FREE */ |
| 977 | |
| 978 | virtual void free(RID p_rid) override { |
| 979 | if (Thread::get_caller_id() == server_thread) { |
| 980 | command_queue.flush_if_pending(); |
| 981 | _free(p_rid); |
| 982 | } else { |
| 983 | command_queue.push(this, &RenderingServerDefault::_free, p_rid); |
| 984 | } |
| 985 | } |
| 986 | |
| 987 | /* EVENT QUEUING */ |
| 988 | |
| 989 | virtual void request_frame_drawn_callback(const Callable &p_callable) override; |
| 990 | |
| 991 | virtual void draw(bool p_swap_buffers, double frame_step) override; |
| 992 | virtual void sync() override; |
| 993 | virtual bool has_changed() const override; |
| 994 | virtual void init() override; |
| 995 | virtual void finish() override; |
| 996 | |
| 997 | virtual void call_on_render_thread(const Callable &p_callable) override { |
| 998 | if (Thread::get_caller_id() == server_thread) { |
| 999 | command_queue.flush_if_pending(); |
| 1000 | _call_on_render_thread(p_callable); |
| 1001 | } else { |
| 1002 | command_queue.push(this, &RenderingServerDefault::_call_on_render_thread, p_callable); |
| 1003 | } |
| 1004 | } |
| 1005 | |
| 1006 | /* TESTING */ |
| 1007 | |
| 1008 | virtual double get_frame_setup_time_cpu() const override; |
| 1009 | |
| 1010 | virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true) override; |
| 1011 | virtual Color get_default_clear_color() override; |
| 1012 | virtual void set_default_clear_color(const Color &p_color) override; |
| 1013 | |
| 1014 | virtual bool has_feature(Features p_feature) const override; |
| 1015 | |
| 1016 | virtual bool has_os_feature(const String &p_feature) const override; |
| 1017 | virtual void set_debug_generate_wireframes(bool p_generate) override; |
| 1018 | |
| 1019 | virtual bool is_low_end() const override; |
| 1020 | |
| 1021 | virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override; |
| 1022 | |
| 1023 | virtual void set_print_gpu_profile(bool p_enable) override; |
| 1024 | |
| 1025 | virtual Size2i get_maximum_viewport_size() const override; |
| 1026 | |
| 1027 | RenderingServerDefault(bool p_create_thread = false); |
| 1028 | ~RenderingServerDefault(); |
| 1029 | }; |
| 1030 | |
| 1031 | #endif // RENDERING_SERVER_DEFAULT_H |
| 1032 | |