1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "Fixture.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | // STD |
29 | #include <bitset> |
30 | |
31 | namespace love |
32 | { |
33 | namespace physics |
34 | { |
35 | namespace box2d |
36 | { |
37 | |
38 | love::Type Fixture::type("Fixture" , &Object::type); |
39 | |
40 | Fixture::Fixture(Body *body, Shape *shape, float density) |
41 | : body(body) |
42 | , fixture(nullptr) |
43 | { |
44 | udata = new fixtureudata(); |
45 | udata->ref = nullptr; |
46 | b2FixtureDef def; |
47 | def.shape = shape->shape; |
48 | def.userData = (void *)udata; |
49 | def.density = density; |
50 | fixture = body->body->CreateFixture(&def); |
51 | this->retain(); |
52 | body->world->registerObject(fixture, this); |
53 | } |
54 | |
55 | Fixture::~Fixture() |
56 | { |
57 | if (!udata) |
58 | return; |
59 | |
60 | if (udata->ref) |
61 | delete udata->ref; |
62 | |
63 | delete udata; |
64 | } |
65 | |
66 | void Fixture::checkCreateShape() |
67 | { |
68 | if (shape.get() != nullptr || fixture == nullptr || fixture->GetShape() == nullptr) |
69 | return; |
70 | |
71 | b2Shape *bshape = fixture->GetShape(); |
72 | |
73 | switch (bshape->GetType()) |
74 | { |
75 | case b2Shape::e_circle: |
76 | shape.set(new CircleShape((b2CircleShape *) bshape, false), Acquire::NORETAIN); |
77 | break; |
78 | case b2Shape::e_edge: |
79 | shape.set(new EdgeShape((b2EdgeShape *) bshape, false), Acquire::NORETAIN); |
80 | break; |
81 | case b2Shape::e_polygon: |
82 | shape.set(new PolygonShape((b2PolygonShape *) bshape, false), Acquire::NORETAIN); |
83 | break; |
84 | case b2Shape::e_chain: |
85 | shape.set(new ChainShape((b2ChainShape *) bshape, false), Acquire::NORETAIN); |
86 | break; |
87 | default: |
88 | break; |
89 | } |
90 | } |
91 | |
92 | Shape::Type Fixture::getType() |
93 | { |
94 | checkCreateShape(); |
95 | if (shape.get() == nullptr) |
96 | return Shape::SHAPE_INVALID; |
97 | else |
98 | return shape->getType(); |
99 | } |
100 | |
101 | void Fixture::setFriction(float friction) |
102 | { |
103 | fixture->SetFriction(friction); |
104 | } |
105 | |
106 | void Fixture::setRestitution(float restitution) |
107 | { |
108 | fixture->SetRestitution(restitution); |
109 | } |
110 | |
111 | void Fixture::setDensity(float density) |
112 | { |
113 | fixture->SetDensity(density); |
114 | } |
115 | |
116 | void Fixture::setSensor(bool sensor) |
117 | { |
118 | fixture->SetSensor(sensor); |
119 | } |
120 | |
121 | float Fixture::getFriction() const |
122 | { |
123 | return fixture->GetFriction(); |
124 | } |
125 | |
126 | float Fixture::getRestitution() const |
127 | { |
128 | return fixture->GetRestitution(); |
129 | } |
130 | |
131 | float Fixture::getDensity() const |
132 | { |
133 | return fixture->GetDensity(); |
134 | } |
135 | |
136 | bool Fixture::isSensor() const |
137 | { |
138 | return fixture->IsSensor(); |
139 | } |
140 | |
141 | Body *Fixture::getBody() const |
142 | { |
143 | return body; |
144 | } |
145 | |
146 | Shape *Fixture::getShape() |
147 | { |
148 | checkCreateShape(); |
149 | return shape; |
150 | } |
151 | |
152 | bool Fixture::isValid() const |
153 | { |
154 | return fixture != nullptr; |
155 | } |
156 | |
157 | void Fixture::setFilterData(int *v) |
158 | { |
159 | b2Filter f; |
160 | f.categoryBits = (uint16) v[0]; |
161 | f.maskBits = (uint16) v[1]; |
162 | f.groupIndex = (int16) v[2]; |
163 | fixture->SetFilterData(f); |
164 | } |
165 | |
166 | void Fixture::getFilterData(int *v) |
167 | { |
168 | b2Filter f = fixture->GetFilterData(); |
169 | v[0] = (int) f.categoryBits; |
170 | v[1] = (int) f.maskBits; |
171 | v[2] = (int) f.groupIndex; |
172 | } |
173 | |
174 | int Fixture::setCategory(lua_State *L) |
175 | { |
176 | b2Filter f = fixture->GetFilterData(); |
177 | f.categoryBits = (uint16)getBits(L); |
178 | fixture->SetFilterData(f); |
179 | return 0; |
180 | } |
181 | |
182 | int Fixture::setMask(lua_State *L) |
183 | { |
184 | b2Filter f = fixture->GetFilterData(); |
185 | f.maskBits = ~(uint16)getBits(L); |
186 | fixture->SetFilterData(f); |
187 | return 0; |
188 | } |
189 | |
190 | void Fixture::setGroupIndex(int index) |
191 | { |
192 | b2Filter f = fixture->GetFilterData(); |
193 | f.groupIndex = (uint16)index; |
194 | fixture->SetFilterData(f); |
195 | } |
196 | |
197 | int Fixture::getGroupIndex() const |
198 | { |
199 | b2Filter f = fixture->GetFilterData(); |
200 | return f.groupIndex; |
201 | } |
202 | |
203 | int Fixture::getCategory(lua_State *L) |
204 | { |
205 | return pushBits(L, fixture->GetFilterData().categoryBits); |
206 | } |
207 | |
208 | int Fixture::getMask(lua_State *L) |
209 | { |
210 | return pushBits(L, ~(fixture->GetFilterData().maskBits)); |
211 | } |
212 | |
213 | uint16 Fixture::getBits(lua_State *L) |
214 | { |
215 | // Get number of args. |
216 | bool istable = lua_istable(L, 1); |
217 | int argc = istable ? (int) luax_objlen(L, 1) : lua_gettop(L); |
218 | |
219 | // The new bitset. |
220 | std::bitset<16> b; |
221 | |
222 | for (int i = 1; i <= argc; i++) |
223 | { |
224 | size_t bpos = 0; |
225 | |
226 | if (istable) |
227 | { |
228 | lua_rawgeti(L, 1, i); |
229 | bpos = (size_t) (lua_tointeger(L, -1) - 1); |
230 | lua_pop(L, 1); |
231 | } |
232 | else |
233 | bpos = (size_t) (lua_tointeger(L, i) - 1); |
234 | |
235 | if (bpos >= 16) |
236 | luaL_error(L, "Values must be in range 1-16." ); |
237 | |
238 | b.set(bpos, true); |
239 | } |
240 | |
241 | return (uint16)b.to_ulong(); |
242 | } |
243 | |
244 | int Fixture::pushBits(lua_State *L, uint16 bits) |
245 | { |
246 | // Create a bitset. |
247 | std::bitset<16> b((int)bits); |
248 | |
249 | // Push all set bits. |
250 | for (int i = 0; i<16; i++) |
251 | if (b.test(i)) |
252 | lua_pushinteger(L, i+1); |
253 | |
254 | // Count number of set bits. |
255 | return (int)b.count(); |
256 | } |
257 | |
258 | int Fixture::setUserData(lua_State *L) |
259 | { |
260 | love::luax_assert_argc(L, 1, 1); |
261 | |
262 | if (udata == nullptr) |
263 | { |
264 | udata = new fixtureudata(); |
265 | fixture->SetUserData((void *) udata); |
266 | } |
267 | |
268 | if(!udata->ref) |
269 | udata->ref = new Reference(); |
270 | |
271 | udata->ref->ref(L); |
272 | |
273 | return 0; |
274 | } |
275 | |
276 | int Fixture::getUserData(lua_State *L) |
277 | { |
278 | if (udata->ref != nullptr) |
279 | udata->ref->push(L); |
280 | else |
281 | lua_pushnil(L); |
282 | |
283 | return 1; |
284 | } |
285 | |
286 | bool Fixture::testPoint(float x, float y) const |
287 | { |
288 | return fixture->TestPoint(Physics::scaleDown(b2Vec2(x, y))); |
289 | } |
290 | |
291 | int Fixture::rayCast(lua_State *L) const |
292 | { |
293 | float p1x = Physics::scaleDown((float)luaL_checknumber(L, 1)); |
294 | float p1y = Physics::scaleDown((float)luaL_checknumber(L, 2)); |
295 | float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3)); |
296 | float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4)); |
297 | float maxFraction = (float)luaL_checknumber(L, 5); |
298 | int childIndex = (int) luaL_optinteger(L, 6, 1) - 1; // Convert from 1-based index |
299 | b2RayCastInput input; |
300 | input.p1.Set(p1x, p1y); |
301 | input.p2.Set(p2x, p2y); |
302 | input.maxFraction = maxFraction; |
303 | b2RayCastOutput output; |
304 | if (!fixture->RayCast(&output, input, childIndex)) |
305 | return 0; // Nothing hit. |
306 | lua_pushnumber(L, output.normal.x); |
307 | lua_pushnumber(L, output.normal.y); |
308 | lua_pushnumber(L, output.fraction); |
309 | return 3; |
310 | } |
311 | |
312 | int Fixture::getBoundingBox(lua_State *L) const |
313 | { |
314 | int childIndex = (int) luaL_optinteger(L, 1, 1) - 1; // Convert from 1-based index |
315 | b2AABB box; |
316 | luax_catchexcept(L, [&]() { box = fixture->GetAABB(childIndex); }); |
317 | box = Physics::scaleUp(box); |
318 | lua_pushnumber(L, box.lowerBound.x); |
319 | lua_pushnumber(L, box.lowerBound.y); |
320 | lua_pushnumber(L, box.upperBound.x); |
321 | lua_pushnumber(L, box.upperBound.y); |
322 | return 4; |
323 | } |
324 | |
325 | int Fixture::getMassData(lua_State *L) const |
326 | { |
327 | b2MassData data; |
328 | fixture->GetMassData(&data); |
329 | b2Vec2 center = Physics::scaleUp(data.center); |
330 | lua_pushnumber(L, center.x); |
331 | lua_pushnumber(L, center.y); |
332 | lua_pushnumber(L, data.mass); |
333 | lua_pushnumber(L, data.I); |
334 | return 4; |
335 | } |
336 | |
337 | void Fixture::destroy(bool implicit) |
338 | { |
339 | if (body->world->world->IsLocked()) |
340 | { |
341 | // Called during time step. Save reference for destruction afterwards. |
342 | this->retain(); |
343 | body->world->destructFixtures.push_back(this); |
344 | return; |
345 | } |
346 | |
347 | shape.set(nullptr); |
348 | |
349 | if (!implicit && fixture != nullptr) |
350 | body->body->DestroyFixture(fixture); |
351 | body->world->unregisterObject(fixture); |
352 | fixture = nullptr; |
353 | |
354 | // Remove userdata reference to avoid it sticking around after GC |
355 | if (udata && udata->ref) |
356 | udata->ref->unref(); |
357 | |
358 | // Box2D fixture destroyed. Release its reference to the love Fixture. |
359 | this->release(); |
360 | } |
361 | |
362 | } // box2d |
363 | } // physics |
364 | } // love |
365 | |