| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsRenderBeastIBLUtility.h" |
| 4 | #include "Image/BsTexture.h" |
| 5 | #include "Material/BsGpuParamsSet.h" |
| 6 | #include "Renderer/BsRendererUtility.h" |
| 7 | #include "RenderAPI/BsGpuBuffer.h" |
| 8 | #include "BsRenderBeast.h" |
| 9 | |
| 10 | namespace bs { namespace ct |
| 11 | { |
| 12 | ReflectionCubeDownsampleParamDef gReflectionCubeDownsampleParamDef; |
| 13 | |
| 14 | ReflectionCubeDownsampleMat::ReflectionCubeDownsampleMat() |
| 15 | { |
| 16 | mParamBuffer = gReflectionCubeDownsampleParamDef.createBuffer(); |
| 17 | |
| 18 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 19 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 20 | } |
| 21 | |
| 22 | void ReflectionCubeDownsampleMat::execute(const SPtr<Texture>& source, UINT32 face, UINT32 mip, |
| 23 | const SPtr<RenderTarget>& target) |
| 24 | { |
| 25 | BS_RENMAT_PROFILE_BLOCK |
| 26 | |
| 27 | gReflectionCubeDownsampleParamDef.gCubeFace.set(mParamBuffer, face); |
| 28 | |
| 29 | const RenderAPICapabilities& caps = gCaps(); |
| 30 | if(caps.hasCapability(RSC_TEXTURE_VIEWS)) |
| 31 | { |
| 32 | mInputTexture.set(source, TextureSurface(mip, 1, 0, 6)); |
| 33 | gReflectionCubeDownsampleParamDef.gMipLevel.set(mParamBuffer, 0); |
| 34 | } |
| 35 | else |
| 36 | { |
| 37 | mInputTexture.set(source); |
| 38 | gReflectionCubeDownsampleParamDef.gMipLevel.set(mParamBuffer, mip); |
| 39 | } |
| 40 | |
| 41 | RenderAPI& rapi = RenderAPI::instance(); |
| 42 | rapi.setRenderTarget(target); |
| 43 | |
| 44 | bind(); |
| 45 | gRendererUtility().drawScreenQuad(); |
| 46 | } |
| 47 | |
| 48 | const UINT32 ReflectionCubeImportanceSampleMat::NUM_SAMPLES = 1024; |
| 49 | ReflectionCubeImportanceSampleParamDef gReflectionCubeImportanceSampleParamDef; |
| 50 | |
| 51 | ReflectionCubeImportanceSampleMat::ReflectionCubeImportanceSampleMat() |
| 52 | { |
| 53 | mParamBuffer = gReflectionCubeImportanceSampleParamDef.createBuffer(); |
| 54 | |
| 55 | mParams->setParamBlockBuffer("Input" , mParamBuffer); |
| 56 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 57 | } |
| 58 | |
| 59 | void ReflectionCubeImportanceSampleMat::_initDefines(ShaderDefines& defines) |
| 60 | { |
| 61 | defines.set("NUM_SAMPLES" , NUM_SAMPLES); |
| 62 | } |
| 63 | |
| 64 | void ReflectionCubeImportanceSampleMat::execute(const SPtr<Texture>& source, UINT32 face, UINT32 mip, |
| 65 | const SPtr<RenderTarget>& target) |
| 66 | { |
| 67 | BS_RENMAT_PROFILE_BLOCK |
| 68 | |
| 69 | mInputTexture.set(source); |
| 70 | gReflectionCubeImportanceSampleParamDef.gCubeFace.set(mParamBuffer, face); |
| 71 | gReflectionCubeImportanceSampleParamDef.gMipLevel.set(mParamBuffer, mip); |
| 72 | gReflectionCubeImportanceSampleParamDef.gNumMips.set(mParamBuffer, source->getProperties().getNumMipmaps() + 1); |
| 73 | |
| 74 | float width = (float)source->getProperties().getWidth(); |
| 75 | float height = (float)source->getProperties().getHeight(); |
| 76 | |
| 77 | // First part of the equation for determining mip level to sample from. |
| 78 | // See http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html |
| 79 | float mipFactor = 0.5f * std::log2(width * height / NUM_SAMPLES); |
| 80 | gReflectionCubeImportanceSampleParamDef.gPrecomputedMipFactor.set(mParamBuffer, mipFactor); |
| 81 | |
| 82 | RenderAPI& rapi = RenderAPI::instance(); |
| 83 | rapi.setRenderTarget(target); |
| 84 | |
| 85 | bind(); |
| 86 | gRendererUtility().drawScreenQuad(); |
| 87 | } |
| 88 | |
| 89 | IrradianceComputeSHParamDef gIrradianceComputeSHParamDef; |
| 90 | |
| 91 | // TILE_WIDTH * TILE_HEIGHT must be pow2 because of parallel reduction algorithm |
| 92 | const static UINT32 TILE_WIDTH = 8; |
| 93 | const static UINT32 TILE_HEIGHT = 8; |
| 94 | |
| 95 | // For very small textures this should be reduced so number of launched threads can properly utilize GPU cores |
| 96 | const static UINT32 PIXELS_PER_THREAD = 4; |
| 97 | |
| 98 | IrradianceComputeSHMat::IrradianceComputeSHMat() |
| 99 | { |
| 100 | mParamBuffer = gIrradianceComputeSHParamDef.createBuffer(); |
| 101 | |
| 102 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 103 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gInputTex" , mInputTexture); |
| 104 | mParams->getBufferParam(GPT_COMPUTE_PROGRAM, "gOutput" , mOutputBuffer); |
| 105 | } |
| 106 | |
| 107 | void IrradianceComputeSHMat::_initDefines(ShaderDefines& defines) |
| 108 | { |
| 109 | defines.set("TILE_WIDTH" , TILE_WIDTH); |
| 110 | defines.set("TILE_HEIGHT" , TILE_HEIGHT); |
| 111 | defines.set("PIXELS_PER_THREAD" , PIXELS_PER_THREAD); |
| 112 | } |
| 113 | |
| 114 | void IrradianceComputeSHMat::execute(const SPtr<Texture>& source, UINT32 face, const SPtr<GpuBuffer>& output) |
| 115 | { |
| 116 | BS_RENMAT_PROFILE_BLOCK |
| 117 | |
| 118 | auto& props = source->getProperties(); |
| 119 | UINT32 faceSize = props.getWidth(); |
| 120 | assert(faceSize == props.getHeight()); |
| 121 | |
| 122 | Vector2I dispatchSize; |
| 123 | dispatchSize.x = Math::divideAndRoundUp(faceSize, TILE_WIDTH * PIXELS_PER_THREAD); |
| 124 | dispatchSize.y = Math::divideAndRoundUp(faceSize, TILE_HEIGHT * PIXELS_PER_THREAD); |
| 125 | |
| 126 | mInputTexture.set(source); |
| 127 | gIrradianceComputeSHParamDef.gCubeFace.set(mParamBuffer, face); |
| 128 | gIrradianceComputeSHParamDef.gFaceSize.set(mParamBuffer, source->getProperties().getWidth()); |
| 129 | gIrradianceComputeSHParamDef.gDispatchSize.set(mParamBuffer, dispatchSize); |
| 130 | |
| 131 | mOutputBuffer.set(output); |
| 132 | |
| 133 | RenderAPI& rapi = RenderAPI::instance(); |
| 134 | |
| 135 | bind(); |
| 136 | rapi.dispatchCompute(dispatchSize.x, dispatchSize.y); |
| 137 | } |
| 138 | |
| 139 | SPtr<GpuBuffer> IrradianceComputeSHMat::createOutputBuffer(const SPtr<Texture>& source, UINT32& numCoeffSets) |
| 140 | { |
| 141 | auto& props = source->getProperties(); |
| 142 | UINT32 faceSize = props.getWidth(); |
| 143 | assert(faceSize == props.getHeight()); |
| 144 | |
| 145 | Vector2I dispatchSize; |
| 146 | dispatchSize.x = Math::divideAndRoundUp(faceSize, TILE_WIDTH * PIXELS_PER_THREAD); |
| 147 | dispatchSize.y = Math::divideAndRoundUp(faceSize, TILE_HEIGHT * PIXELS_PER_THREAD); |
| 148 | |
| 149 | numCoeffSets = dispatchSize.x * dispatchSize.y * 6; |
| 150 | |
| 151 | GPU_BUFFER_DESC bufferDesc; |
| 152 | bufferDesc.type = GBT_STRUCTURED; |
| 153 | bufferDesc.elementCount = numCoeffSets; |
| 154 | bufferDesc.format = BF_UNKNOWN; |
| 155 | bufferDesc.usage = GBU_LOADSTORE; |
| 156 | |
| 157 | if(mVariation.getInt("SH_ORDER" ) == 3) |
| 158 | bufferDesc.elementSize = sizeof(SHCoeffsAndWeight3); |
| 159 | else |
| 160 | bufferDesc.elementSize = sizeof(SHCoeffsAndWeight5); |
| 161 | |
| 162 | return GpuBuffer::create(bufferDesc); |
| 163 | } |
| 164 | |
| 165 | IrradianceComputeSHMat* IrradianceComputeSHMat::getVariation(int order) |
| 166 | { |
| 167 | if (order == 3) |
| 168 | return get(getVariation<3>()); |
| 169 | |
| 170 | return get(getVariation<5>()); |
| 171 | } |
| 172 | |
| 173 | IrradianceComputeSHFragParamDef gIrradianceComputeSHFragParamDef; |
| 174 | |
| 175 | IrradianceComputeSHFragMat::IrradianceComputeSHFragMat() |
| 176 | { |
| 177 | mParamBuffer = gIrradianceComputeSHFragParamDef.createBuffer(); |
| 178 | |
| 179 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 180 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 181 | } |
| 182 | |
| 183 | void IrradianceComputeSHFragMat::execute(const SPtr<Texture>& source, UINT32 face, UINT32 coefficientIdx, |
| 184 | const SPtr<RenderTarget>& output) |
| 185 | { |
| 186 | BS_RENMAT_PROFILE_BLOCK |
| 187 | |
| 188 | // Set parameters |
| 189 | mInputTexture.set(source); |
| 190 | |
| 191 | gIrradianceComputeSHFragParamDef.gCubeFace.set(mParamBuffer, face); |
| 192 | gIrradianceComputeSHFragParamDef.gFaceSize.set(mParamBuffer, source->getProperties().getWidth()); |
| 193 | gIrradianceComputeSHFragParamDef.gCoeffEntryIdx.set(mParamBuffer, coefficientIdx / 4); |
| 194 | gIrradianceComputeSHFragParamDef.gCoeffComponentIdx.set(mParamBuffer, coefficientIdx % 4); |
| 195 | |
| 196 | // Render |
| 197 | RenderAPI& rapi = RenderAPI::instance(); |
| 198 | rapi.setRenderTarget(output); |
| 199 | |
| 200 | bind(); |
| 201 | gRendererUtility().drawScreenQuad(); |
| 202 | |
| 203 | rapi.setRenderTarget(nullptr); |
| 204 | } |
| 205 | |
| 206 | POOLED_RENDER_TEXTURE_DESC IrradianceComputeSHFragMat::getOutputDesc(const SPtr<Texture>& input) |
| 207 | { |
| 208 | auto& props = input->getProperties(); |
| 209 | return POOLED_RENDER_TEXTURE_DESC::createCube(PF_RGBA16F, props.getWidth(), props.getHeight(), TU_RENDERTARGET); |
| 210 | } |
| 211 | |
| 212 | IrradianceAccumulateSHParamDef gIrradianceAccumulateSHParamDef; |
| 213 | |
| 214 | IrradianceAccumulateSHMat::IrradianceAccumulateSHMat() |
| 215 | { |
| 216 | mParamBuffer = gIrradianceAccumulateSHParamDef.createBuffer(); |
| 217 | |
| 218 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 219 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 220 | } |
| 221 | |
| 222 | void IrradianceAccumulateSHMat::execute(const SPtr<Texture>& source, UINT32 face, UINT32 sourceMip, |
| 223 | const SPtr<RenderTarget>& output) |
| 224 | { |
| 225 | BS_RENMAT_PROFILE_BLOCK |
| 226 | |
| 227 | // Set parameters |
| 228 | mInputTexture.set(source); |
| 229 | |
| 230 | auto& props = source->getProperties(); |
| 231 | Vector2 halfPixel(0.5f / props.getWidth(), 0.5f / props.getHeight()); |
| 232 | |
| 233 | gIrradianceAccumulateSHParamDef.gCubeFace.set(mParamBuffer, face); |
| 234 | gIrradianceAccumulateSHParamDef.gCubeMip.set(mParamBuffer, sourceMip); |
| 235 | gIrradianceAccumulateSHParamDef.gHalfPixel.set(mParamBuffer, halfPixel); |
| 236 | |
| 237 | // Render |
| 238 | RenderAPI& rapi = RenderAPI::instance(); |
| 239 | rapi.setRenderTarget(output); |
| 240 | |
| 241 | bind(); |
| 242 | gRendererUtility().drawScreenQuad(); |
| 243 | |
| 244 | rapi.setRenderTarget(nullptr); |
| 245 | } |
| 246 | |
| 247 | POOLED_RENDER_TEXTURE_DESC IrradianceAccumulateSHMat::getOutputDesc(const SPtr<Texture>& input) |
| 248 | { |
| 249 | auto& props = input->getProperties(); |
| 250 | |
| 251 | // Assuming it's a cubemap |
| 252 | UINT32 size = std::max(1U, (UINT32)(props.getWidth() * 0.5f)); |
| 253 | |
| 254 | return POOLED_RENDER_TEXTURE_DESC::createCube(PF_RGBA32F, size, size, TU_RENDERTARGET); |
| 255 | } |
| 256 | |
| 257 | IrradianceAccumulateCubeSHMat::IrradianceAccumulateCubeSHMat() |
| 258 | { |
| 259 | mParamBuffer = gIrradianceAccumulateSHParamDef.createBuffer(); |
| 260 | |
| 261 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 262 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInputTex" , mInputTexture); |
| 263 | } |
| 264 | |
| 265 | void IrradianceAccumulateCubeSHMat::execute(const SPtr<Texture>& source, UINT32 sourceMip, const Vector2I& outputOffset, |
| 266 | UINT32 coefficientIdx, const SPtr<RenderTarget>& output) |
| 267 | { |
| 268 | BS_RENMAT_PROFILE_BLOCK |
| 269 | |
| 270 | // Set parameters |
| 271 | mInputTexture.set(source); |
| 272 | |
| 273 | auto& props = source->getProperties(); |
| 274 | Vector2 halfPixel(0.5f / props.getWidth(), 0.5f / props.getHeight()); |
| 275 | |
| 276 | gIrradianceAccumulateSHParamDef.gCubeFace.set(mParamBuffer, 0); |
| 277 | gIrradianceAccumulateSHParamDef.gCubeMip.set(mParamBuffer, sourceMip); |
| 278 | gIrradianceAccumulateSHParamDef.gHalfPixel.set(mParamBuffer, halfPixel); |
| 279 | |
| 280 | auto& rtProps = output->getProperties(); |
| 281 | |
| 282 | // Render to just one pixel corresponding to the coefficient |
| 283 | Rect2 viewRect; |
| 284 | viewRect.x = (outputOffset.x + coefficientIdx) / (float)rtProps.width; |
| 285 | viewRect.y = outputOffset.y / (float)rtProps.height; |
| 286 | |
| 287 | viewRect.width = 1.0f / rtProps.width; |
| 288 | viewRect.height = 1.0f / rtProps.height; |
| 289 | |
| 290 | // Render |
| 291 | RenderAPI& rapi = RenderAPI::instance(); |
| 292 | rapi.setRenderTarget(output); |
| 293 | rapi.setViewport(viewRect); |
| 294 | |
| 295 | bind(); |
| 296 | gRendererUtility().drawScreenQuad(); |
| 297 | |
| 298 | rapi.setRenderTarget(nullptr); |
| 299 | rapi.setViewport(Rect2(0, 0, 1, 1)); |
| 300 | } |
| 301 | |
| 302 | POOLED_RENDER_TEXTURE_DESC IrradianceAccumulateCubeSHMat::getOutputDesc() |
| 303 | { |
| 304 | return POOLED_RENDER_TEXTURE_DESC::create2D(PF_RGBA32F, 9, 1, TU_RENDERTARGET); |
| 305 | } |
| 306 | |
| 307 | IrradianceReduceSHParamDef gIrradianceReduceSHParamDef; |
| 308 | |
| 309 | IrradianceReduceSHMat::IrradianceReduceSHMat() |
| 310 | { |
| 311 | mParamBuffer = gIrradianceReduceSHParamDef.createBuffer(); |
| 312 | |
| 313 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 314 | mParams->getBufferParam(GPT_COMPUTE_PROGRAM, "gInput" , mInputBuffer); |
| 315 | mParams->getLoadStoreTextureParam(GPT_COMPUTE_PROGRAM, "gOutput" , mOutputTexture); |
| 316 | } |
| 317 | |
| 318 | void IrradianceReduceSHMat::execute(const SPtr<GpuBuffer>& source, UINT32 numCoeffSets, |
| 319 | const SPtr<Texture>& output, UINT32 outputIdx) |
| 320 | { |
| 321 | BS_RENMAT_PROFILE_BLOCK |
| 322 | |
| 323 | UINT32 shOrder = (UINT32)mVariation.getInt("SH_ORDER" ); |
| 324 | |
| 325 | Vector2I outputCoords = IBLUtility::getSHCoeffXYFromIdx(outputIdx, shOrder); |
| 326 | gIrradianceReduceSHParamDef.gOutputIdx.set(mParamBuffer, outputCoords); |
| 327 | gIrradianceReduceSHParamDef.gNumEntries.set(mParamBuffer, numCoeffSets); |
| 328 | |
| 329 | mInputBuffer.set(source); |
| 330 | mOutputTexture.set(output); |
| 331 | |
| 332 | bind(); |
| 333 | |
| 334 | RenderAPI& rapi = RenderAPI::instance(); |
| 335 | rapi.dispatchCompute(1); |
| 336 | } |
| 337 | |
| 338 | SPtr<Texture> IrradianceReduceSHMat::createOutputTexture(UINT32 numCoeffSets) |
| 339 | { |
| 340 | UINT32 shOrder = (UINT32)mVariation.getInt("SH_ORDER" ); |
| 341 | Vector2I size = IBLUtility::getSHCoeffTextureSize(numCoeffSets, shOrder); |
| 342 | |
| 343 | TEXTURE_DESC textureDesc; |
| 344 | textureDesc.width = (UINT32)size.x; |
| 345 | textureDesc.height = (UINT32)size.y; |
| 346 | textureDesc.format = PF_RGBA32F; |
| 347 | textureDesc.usage = TU_STATIC | TU_LOADSTORE; |
| 348 | |
| 349 | return Texture::create(textureDesc); |
| 350 | } |
| 351 | |
| 352 | IrradianceReduceSHMat* IrradianceReduceSHMat::getVariation(int order) |
| 353 | { |
| 354 | if (order == 3) |
| 355 | return get(getVariation<3>()); |
| 356 | |
| 357 | return get(getVariation<5>()); |
| 358 | } |
| 359 | |
| 360 | IrradianceProjectSHParamDef gIrradianceProjectSHParamDef; |
| 361 | |
| 362 | IrradianceProjectSHMat::IrradianceProjectSHMat() |
| 363 | { |
| 364 | mParamBuffer = gIrradianceProjectSHParamDef.createBuffer(); |
| 365 | |
| 366 | mParams->setParamBlockBuffer("Params" , mParamBuffer); |
| 367 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gSHCoeffs" , mInputTexture); |
| 368 | } |
| 369 | |
| 370 | void IrradianceProjectSHMat::execute(const SPtr<Texture>& shCoeffs, UINT32 face, const SPtr<RenderTarget>& target) |
| 371 | { |
| 372 | BS_RENMAT_PROFILE_BLOCK |
| 373 | |
| 374 | gIrradianceProjectSHParamDef.gCubeFace.set(mParamBuffer, face); |
| 375 | |
| 376 | mInputTexture.set(shCoeffs); |
| 377 | |
| 378 | RenderAPI& rapi = RenderAPI::instance(); |
| 379 | rapi.setRenderTarget(target); |
| 380 | |
| 381 | bind(); |
| 382 | gRendererUtility().drawScreenQuad(); |
| 383 | } |
| 384 | |
| 385 | void RenderBeastIBLUtility::filterCubemapForSpecular(const SPtr<Texture>& cubemap, const SPtr<Texture>& scratch) const |
| 386 | { |
| 387 | auto& props = cubemap->getProperties(); |
| 388 | |
| 389 | SPtr<Texture> scratchCubemap = scratch; |
| 390 | if (scratchCubemap == nullptr) |
| 391 | { |
| 392 | TEXTURE_DESC cubemapDesc; |
| 393 | cubemapDesc.type = TEX_TYPE_CUBE_MAP; |
| 394 | cubemapDesc.format = props.getFormat(); |
| 395 | cubemapDesc.width = props.getWidth(); |
| 396 | cubemapDesc.height = props.getHeight(); |
| 397 | cubemapDesc.numMips = PixelUtil::getMaxMipmaps(cubemapDesc.width, cubemapDesc.height, 1, cubemapDesc.format); |
| 398 | cubemapDesc.usage = TU_STATIC | TU_RENDERTARGET; |
| 399 | |
| 400 | scratchCubemap = Texture::create(cubemapDesc); |
| 401 | } |
| 402 | |
| 403 | // We sample the cubemaps using importance sampling to generate roughness |
| 404 | UINT32 numMips = props.getNumMipmaps() + 1; |
| 405 | |
| 406 | // Before importance sampling the cubemaps we first create box filtered versions for each mip level. This helps fix |
| 407 | // the aliasing artifacts that would otherwise be noticeable on importance sampled cubemaps. The aliasing happens |
| 408 | // because: |
| 409 | // 1. We use the same random samples for all pixels, which appears to duplicate reflections instead of creating |
| 410 | // noise, which is usually more acceptable |
| 411 | // 2. Even if we were to use fully random samples we would need a lot to avoid noticeable noise, which isn't |
| 412 | // practical |
| 413 | |
| 414 | // Copy base mip level to scratch cubemap |
| 415 | for (UINT32 face = 0; face < 6; face++) |
| 416 | { |
| 417 | TEXTURE_COPY_DESC copyDesc; |
| 418 | copyDesc.srcFace = face; |
| 419 | copyDesc.dstFace = face; |
| 420 | |
| 421 | cubemap->copy(scratchCubemap, copyDesc); |
| 422 | } |
| 423 | |
| 424 | // Fill out remaining scratch mip levels by downsampling |
| 425 | for (UINT32 mip = 1; mip < numMips; mip++) |
| 426 | { |
| 427 | UINT32 sourceMip = mip - 1; |
| 428 | downsampleCubemap(scratchCubemap, sourceMip, scratchCubemap, mip); |
| 429 | } |
| 430 | |
| 431 | // Importance sample |
| 432 | for (UINT32 mip = 1; mip < numMips; mip++) |
| 433 | { |
| 434 | for (UINT32 face = 0; face < 6; face++) |
| 435 | { |
| 436 | RENDER_TEXTURE_DESC cubeFaceRTDesc; |
| 437 | cubeFaceRTDesc.colorSurfaces[0].texture = cubemap; |
| 438 | cubeFaceRTDesc.colorSurfaces[0].face = face; |
| 439 | cubeFaceRTDesc.colorSurfaces[0].numFaces = 1; |
| 440 | cubeFaceRTDesc.colorSurfaces[0].mipLevel = mip; |
| 441 | |
| 442 | SPtr<RenderTarget> target = RenderTexture::create(cubeFaceRTDesc); |
| 443 | |
| 444 | ReflectionCubeImportanceSampleMat* material = ReflectionCubeImportanceSampleMat::get(); |
| 445 | material->execute(scratchCubemap, face, mip, target); |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | RenderAPI& rapi = RenderAPI::instance(); |
| 450 | rapi.setRenderTarget(nullptr); |
| 451 | } |
| 452 | |
| 453 | bool supportsComputeSH() |
| 454 | { |
| 455 | return gRenderBeast()->getFeatureSet() == RenderBeastFeatureSet::Desktop; |
| 456 | } |
| 457 | |
| 458 | void RenderBeastIBLUtility::filterCubemapForIrradiance(const SPtr<Texture>& cubemap, const SPtr<Texture>& output) const |
| 459 | { |
| 460 | SPtr<Texture> coeffTexture; |
| 461 | if(supportsComputeSH()) |
| 462 | { |
| 463 | IrradianceComputeSHMat* shCompute = IrradianceComputeSHMat::getVariation(5); |
| 464 | IrradianceReduceSHMat* shReduce = IrradianceReduceSHMat::getVariation(5); |
| 465 | |
| 466 | UINT32 numCoeffSets; |
| 467 | SPtr<GpuBuffer> coeffSetBuffer = shCompute->createOutputBuffer(cubemap, numCoeffSets); |
| 468 | for (UINT32 face = 0; face < 6; face++) |
| 469 | shCompute->execute(cubemap, face, coeffSetBuffer); |
| 470 | |
| 471 | coeffTexture = shReduce->createOutputTexture(1); |
| 472 | shReduce->execute(coeffSetBuffer, numCoeffSets, coeffTexture, 0); |
| 473 | } |
| 474 | else |
| 475 | { |
| 476 | GpuResourcePool& resPool = GpuResourcePool::instance(); |
| 477 | SPtr<PooledRenderTexture> finalCoeffs = resPool.get(IrradianceAccumulateCubeSHMat::getOutputDesc()); |
| 478 | |
| 479 | filterCubemapForIrradianceNonCompute(cubemap, 0, finalCoeffs->renderTexture); |
| 480 | coeffTexture = finalCoeffs->texture; |
| 481 | } |
| 482 | |
| 483 | IrradianceProjectSHMat* shProject = IrradianceProjectSHMat::get(); |
| 484 | for (UINT32 face = 0; face < 6; face++) |
| 485 | { |
| 486 | RENDER_TEXTURE_DESC cubeFaceRTDesc; |
| 487 | cubeFaceRTDesc.colorSurfaces[0].texture = output; |
| 488 | cubeFaceRTDesc.colorSurfaces[0].face = face; |
| 489 | cubeFaceRTDesc.colorSurfaces[0].numFaces = 1; |
| 490 | cubeFaceRTDesc.colorSurfaces[0].mipLevel = 0; |
| 491 | |
| 492 | SPtr<RenderTarget> target = RenderTexture::create(cubeFaceRTDesc); |
| 493 | shProject->execute(coeffTexture, face, target); |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | void RenderBeastIBLUtility::filterCubemapForIrradiance(const SPtr<Texture>& cubemap, const SPtr<Texture>& output, |
| 498 | UINT32 outputIdx) const |
| 499 | { |
| 500 | if(supportsComputeSH()) |
| 501 | { |
| 502 | IrradianceComputeSHMat* shCompute = IrradianceComputeSHMat::getVariation(3); |
| 503 | IrradianceReduceSHMat* shReduce = IrradianceReduceSHMat::getVariation(3); |
| 504 | |
| 505 | UINT32 numCoeffSets; |
| 506 | SPtr<GpuBuffer> coeffSetBuffer = shCompute->createOutputBuffer(cubemap, numCoeffSets); |
| 507 | for (UINT32 face = 0; face < 6; face++) |
| 508 | shCompute->execute(cubemap, face, coeffSetBuffer); |
| 509 | |
| 510 | shReduce->execute(coeffSetBuffer, numCoeffSets, output, outputIdx); |
| 511 | } |
| 512 | else |
| 513 | { |
| 514 | RENDER_TEXTURE_DESC rtDesc; |
| 515 | rtDesc.colorSurfaces[0].texture = output; |
| 516 | |
| 517 | SPtr<RenderTexture> target = RenderTexture::create(rtDesc); |
| 518 | filterCubemapForIrradianceNonCompute(cubemap, outputIdx, target); |
| 519 | } |
| 520 | } |
| 521 | |
| 522 | void RenderBeastIBLUtility::scaleCubemap(const SPtr<Texture>& src, UINT32 srcMip, const SPtr<Texture>& dst, |
| 523 | UINT32 dstMip) const |
| 524 | { |
| 525 | auto& srcProps = src->getProperties(); |
| 526 | auto& dstProps = dst->getProperties(); |
| 527 | |
| 528 | SPtr<Texture> scratchTex = src; |
| 529 | int sizeSrcLog2 = (int)log2((float)srcProps.getWidth()); |
| 530 | int sizeDstLog2 = (int)log2((float)dstProps.getWidth()); |
| 531 | |
| 532 | int sizeLog2Diff = sizeSrcLog2 - sizeDstLog2; |
| 533 | |
| 534 | // If size difference is greater than one mip-level and we're downscaling, we need to generate intermediate mip |
| 535 | // levels |
| 536 | if(sizeLog2Diff > 1) |
| 537 | { |
| 538 | UINT32 mipSize = (UINT32)exp2((float)(sizeSrcLog2 - 1)); |
| 539 | UINT32 numDownsamples = sizeLog2Diff - 1; |
| 540 | |
| 541 | TEXTURE_DESC cubemapDesc; |
| 542 | cubemapDesc.type = TEX_TYPE_CUBE_MAP; |
| 543 | cubemapDesc.format = srcProps.getFormat(); |
| 544 | cubemapDesc.width = mipSize; |
| 545 | cubemapDesc.height = mipSize; |
| 546 | cubemapDesc.numMips = numDownsamples - 1; |
| 547 | cubemapDesc.usage = TU_STATIC | TU_RENDERTARGET; |
| 548 | |
| 549 | scratchTex = Texture::create(cubemapDesc); |
| 550 | |
| 551 | downsampleCubemap(src, srcMip, scratchTex, 0); |
| 552 | for(UINT32 i = 0; i < cubemapDesc.numMips; i++) |
| 553 | downsampleCubemap(scratchTex, i, scratchTex, i + 1); |
| 554 | |
| 555 | srcMip = cubemapDesc.numMips; |
| 556 | } |
| 557 | |
| 558 | // Same size so just copy |
| 559 | if(sizeSrcLog2 == sizeDstLog2) |
| 560 | { |
| 561 | for (UINT32 face = 0; face < 6; face++) |
| 562 | { |
| 563 | TEXTURE_COPY_DESC copyDesc; |
| 564 | copyDesc.srcFace = face; |
| 565 | copyDesc.srcMip = srcMip; |
| 566 | copyDesc.dstFace = face; |
| 567 | copyDesc.dstMip = dstMip; |
| 568 | |
| 569 | src->copy(dst, copyDesc); |
| 570 | } |
| 571 | } |
| 572 | else |
| 573 | downsampleCubemap(scratchTex, srcMip, dst, dstMip); |
| 574 | } |
| 575 | |
| 576 | void RenderBeastIBLUtility::downsampleCubemap(const SPtr<Texture>& src, UINT32 srcMip, const SPtr<Texture>& dst, |
| 577 | UINT32 dstMip) |
| 578 | { |
| 579 | for (UINT32 face = 0; face < 6; face++) |
| 580 | { |
| 581 | RENDER_TEXTURE_DESC cubeFaceRTDesc; |
| 582 | cubeFaceRTDesc.colorSurfaces[0].texture = dst; |
| 583 | cubeFaceRTDesc.colorSurfaces[0].face = face; |
| 584 | cubeFaceRTDesc.colorSurfaces[0].numFaces = 1; |
| 585 | cubeFaceRTDesc.colorSurfaces[0].mipLevel = dstMip; |
| 586 | |
| 587 | SPtr<RenderTarget> target = RenderTexture::create(cubeFaceRTDesc); |
| 588 | |
| 589 | ReflectionCubeDownsampleMat* material = ReflectionCubeDownsampleMat::get(); |
| 590 | material->execute(src, face, srcMip, target); |
| 591 | } |
| 592 | } |
| 593 | |
| 594 | void RenderBeastIBLUtility::filterCubemapForIrradianceNonCompute(const SPtr<Texture>& cubemap, UINT32 outputIdx, |
| 595 | const SPtr<RenderTexture>& output) |
| 596 | { |
| 597 | static const UINT32 NUM_COEFFS = 9; |
| 598 | |
| 599 | GpuResourcePool& resPool = GpuResourcePool::instance(); |
| 600 | IrradianceComputeSHFragMat* shCompute = IrradianceComputeSHFragMat::get(); |
| 601 | IrradianceAccumulateSHMat* shAccum = IrradianceAccumulateSHMat::get(); |
| 602 | IrradianceAccumulateCubeSHMat* shAccumCube = IrradianceAccumulateCubeSHMat::get(); |
| 603 | |
| 604 | for(UINT32 coeff = 0; coeff < NUM_COEFFS; ++coeff) |
| 605 | { |
| 606 | SPtr<PooledRenderTexture> coeffsTex = resPool.get(shCompute->getOutputDesc(cubemap)); |
| 607 | |
| 608 | // Generate SH coefficients and weights per-texel |
| 609 | for(UINT32 face = 0; face < 6; face++) |
| 610 | { |
| 611 | RENDER_TEXTURE_DESC cubeFaceRTDesc; |
| 612 | cubeFaceRTDesc.colorSurfaces[0].texture = coeffsTex->texture; |
| 613 | cubeFaceRTDesc.colorSurfaces[0].face = face; |
| 614 | cubeFaceRTDesc.colorSurfaces[0].numFaces = 1; |
| 615 | cubeFaceRTDesc.colorSurfaces[0].mipLevel = 0; |
| 616 | |
| 617 | SPtr<RenderTarget> target = RenderTexture::create(cubeFaceRTDesc); |
| 618 | shCompute->execute(cubemap, face, coeff, target); |
| 619 | } |
| 620 | |
| 621 | // Downsample, summing up coefficients and weights all the way down to 1x1 |
| 622 | auto& sourceProps = cubemap->getProperties(); |
| 623 | UINT32 numMips = PixelUtil::getMaxMipmaps(sourceProps.getWidth(), sourceProps.getHeight(), 1, |
| 624 | sourceProps.getFormat()); |
| 625 | |
| 626 | SPtr<PooledRenderTexture> downsampleInput = coeffsTex; |
| 627 | coeffsTex = nullptr; |
| 628 | |
| 629 | for(UINT32 mip = 0; mip < numMips; mip++) |
| 630 | { |
| 631 | SPtr<PooledRenderTexture> accumCoeffsTex = resPool.get(shAccum->getOutputDesc(downsampleInput->texture)); |
| 632 | |
| 633 | for(UINT32 face = 0; face < 6; face++) |
| 634 | { |
| 635 | RENDER_TEXTURE_DESC cubeFaceRTDesc; |
| 636 | cubeFaceRTDesc.colorSurfaces[0].texture = accumCoeffsTex->texture; |
| 637 | cubeFaceRTDesc.colorSurfaces[0].face = face; |
| 638 | cubeFaceRTDesc.colorSurfaces[0].numFaces = 1; |
| 639 | cubeFaceRTDesc.colorSurfaces[0].mipLevel = 0; |
| 640 | |
| 641 | SPtr<RenderTarget> target = RenderTexture::create(cubeFaceRTDesc); |
| 642 | shAccum->execute(downsampleInput->texture, face, 0, target); |
| 643 | } |
| 644 | |
| 645 | downsampleInput = accumCoeffsTex; |
| 646 | } |
| 647 | |
| 648 | // Sum up all the faces and write the coefficient to the final texture |
| 649 | Vector2I outputOffset = getSHCoeffXYFromIdx(outputIdx, 3); |
| 650 | shAccumCube->execute(downsampleInput->texture, 0, outputOffset, coeff, output); |
| 651 | } |
| 652 | } |
| 653 | }} |
| 654 | |