1 | /**************************************************************************/ |
2 | /* animation_tree_editor_plugin.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "animation_tree_editor_plugin.h" |
32 | |
33 | #include "animation_blend_space_1d_editor.h" |
34 | #include "animation_blend_space_2d_editor.h" |
35 | #include "animation_blend_tree_editor_plugin.h" |
36 | #include "animation_state_machine_editor.h" |
37 | #include "core/config/project_settings.h" |
38 | #include "core/input/input.h" |
39 | #include "core/io/resource_loader.h" |
40 | #include "core/math/delaunay_2d.h" |
41 | #include "core/os/keyboard.h" |
42 | #include "editor/editor_node.h" |
43 | #include "editor/editor_scale.h" |
44 | #include "editor/gui/editor_file_dialog.h" |
45 | #include "scene/animation/animation_blend_tree.h" |
46 | #include "scene/animation/animation_player.h" |
47 | #include "scene/gui/menu_button.h" |
48 | #include "scene/gui/panel.h" |
49 | #include "scene/main/window.h" |
50 | #include "scene/scene_string_names.h" |
51 | |
52 | void AnimationTreeEditor::edit(AnimationTree *p_tree) { |
53 | if (p_tree && !p_tree->is_connected("animation_player_changed" , callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { |
54 | p_tree->connect("animation_player_changed" , callable_mp(this, &AnimationTreeEditor::_animation_list_changed), CONNECT_DEFERRED); |
55 | } |
56 | |
57 | if (tree == p_tree) { |
58 | return; |
59 | } |
60 | |
61 | if (tree && tree->is_connected("animation_player_changed" , callable_mp(this, &AnimationTreeEditor::_animation_list_changed))) { |
62 | tree->disconnect("animation_player_changed" , callable_mp(this, &AnimationTreeEditor::_animation_list_changed)); |
63 | } |
64 | |
65 | tree = p_tree; |
66 | |
67 | Vector<String> path; |
68 | if (tree) { |
69 | edit_path(path); |
70 | } |
71 | } |
72 | |
73 | void AnimationTreeEditor::_node_removed(Node *p_node) { |
74 | if (p_node == tree) { |
75 | tree = nullptr; |
76 | _clear_editors(); |
77 | } |
78 | } |
79 | |
80 | void AnimationTreeEditor::_path_button_pressed(int p_path) { |
81 | edited_path.clear(); |
82 | for (int i = 0; i <= p_path; i++) { |
83 | edited_path.push_back(button_path[i]); |
84 | } |
85 | } |
86 | |
87 | void AnimationTreeEditor::_animation_list_changed() { |
88 | AnimationNodeBlendTreeEditor *bte = AnimationNodeBlendTreeEditor::get_singleton(); |
89 | if (bte) { |
90 | bte->update_graph(); |
91 | } |
92 | } |
93 | |
94 | void AnimationTreeEditor::_update_path() { |
95 | while (path_hb->get_child_count() > 1) { |
96 | memdelete(path_hb->get_child(1)); |
97 | } |
98 | |
99 | Ref<ButtonGroup> group; |
100 | group.instantiate(); |
101 | |
102 | Button *b = memnew(Button); |
103 | b->set_text(TTR("Root" )); |
104 | b->set_toggle_mode(true); |
105 | b->set_button_group(group); |
106 | b->set_pressed(true); |
107 | b->set_focus_mode(FOCUS_NONE); |
108 | b->connect("pressed" , callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(-1)); |
109 | path_hb->add_child(b); |
110 | for (int i = 0; i < button_path.size(); i++) { |
111 | b = memnew(Button); |
112 | b->set_text(button_path[i]); |
113 | b->set_toggle_mode(true); |
114 | b->set_button_group(group); |
115 | path_hb->add_child(b); |
116 | b->set_pressed(true); |
117 | b->set_focus_mode(FOCUS_NONE); |
118 | b->connect("pressed" , callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(i)); |
119 | } |
120 | } |
121 | |
122 | void AnimationTreeEditor::edit_path(const Vector<String> &p_path) { |
123 | button_path.clear(); |
124 | |
125 | Ref<AnimationNode> node = tree->get_tree_root(); |
126 | |
127 | if (node.is_valid()) { |
128 | current_root = node->get_instance_id(); |
129 | |
130 | for (int i = 0; i < p_path.size(); i++) { |
131 | Ref<AnimationNode> child = node->get_child_by_name(p_path[i]); |
132 | ERR_BREAK(child.is_null()); |
133 | node = child; |
134 | button_path.push_back(p_path[i]); |
135 | } |
136 | |
137 | edited_path = button_path; |
138 | |
139 | for (int i = 0; i < editors.size(); i++) { |
140 | if (editors[i]->can_edit(node)) { |
141 | editors[i]->edit(node); |
142 | editors[i]->show(); |
143 | } else { |
144 | editors[i]->edit(Ref<AnimationNode>()); |
145 | editors[i]->hide(); |
146 | } |
147 | } |
148 | } else { |
149 | current_root = ObjectID(); |
150 | edited_path = button_path; |
151 | for (int i = 0; i < editors.size(); i++) { |
152 | editors[i]->edit(Ref<AnimationNode>()); |
153 | editors[i]->hide(); |
154 | } |
155 | } |
156 | |
157 | _update_path(); |
158 | } |
159 | |
160 | void AnimationTreeEditor::_clear_editors() { |
161 | button_path.clear(); |
162 | current_root = ObjectID(); |
163 | edited_path = button_path; |
164 | for (int i = 0; i < editors.size(); i++) { |
165 | editors[i]->edit(Ref<AnimationNode>()); |
166 | editors[i]->hide(); |
167 | } |
168 | _update_path(); |
169 | } |
170 | |
171 | Vector<String> AnimationTreeEditor::get_edited_path() const { |
172 | return button_path; |
173 | } |
174 | |
175 | void AnimationTreeEditor::enter_editor(const String &p_path) { |
176 | Vector<String> path = edited_path; |
177 | path.push_back(p_path); |
178 | edit_path(path); |
179 | } |
180 | |
181 | void AnimationTreeEditor::_notification(int p_what) { |
182 | switch (p_what) { |
183 | case NOTIFICATION_ENTER_TREE: { |
184 | get_tree()->connect("node_removed" , callable_mp(this, &AnimationTreeEditor::_node_removed)); |
185 | } break; |
186 | case NOTIFICATION_PROCESS: { |
187 | ObjectID root; |
188 | if (tree && tree->get_tree_root().is_valid()) { |
189 | root = tree->get_tree_root()->get_instance_id(); |
190 | } |
191 | |
192 | if (root != current_root) { |
193 | edit_path(Vector<String>()); |
194 | } |
195 | |
196 | if (button_path.size() != edited_path.size()) { |
197 | edit_path(edited_path); |
198 | } |
199 | } break; |
200 | case NOTIFICATION_EXIT_TREE: { |
201 | get_tree()->disconnect("node_removed" , callable_mp(this, &AnimationTreeEditor::_node_removed)); |
202 | } break; |
203 | } |
204 | } |
205 | |
206 | void AnimationTreeEditor::_bind_methods() { |
207 | } |
208 | |
209 | AnimationTreeEditor *AnimationTreeEditor::singleton = nullptr; |
210 | |
211 | void AnimationTreeEditor::add_plugin(AnimationTreeNodeEditorPlugin *p_editor) { |
212 | ERR_FAIL_COND(p_editor->get_parent()); |
213 | editor_base->add_child(p_editor); |
214 | editors.push_back(p_editor); |
215 | p_editor->set_h_size_flags(SIZE_EXPAND_FILL); |
216 | p_editor->set_v_size_flags(SIZE_EXPAND_FILL); |
217 | p_editor->hide(); |
218 | } |
219 | |
220 | void AnimationTreeEditor::remove_plugin(AnimationTreeNodeEditorPlugin *p_editor) { |
221 | ERR_FAIL_COND(p_editor->get_parent() != editor_base); |
222 | editor_base->remove_child(p_editor); |
223 | editors.erase(p_editor); |
224 | } |
225 | |
226 | String AnimationTreeEditor::get_base_path() { |
227 | String path = SceneStringNames::get_singleton()->parameters_base_path; |
228 | for (int i = 0; i < edited_path.size(); i++) { |
229 | path += edited_path[i] + "/" ; |
230 | } |
231 | return path; |
232 | } |
233 | |
234 | bool AnimationTreeEditor::can_edit(const Ref<AnimationNode> &p_node) const { |
235 | for (int i = 0; i < editors.size(); i++) { |
236 | if (editors[i]->can_edit(p_node)) { |
237 | return true; |
238 | } |
239 | } |
240 | return false; |
241 | } |
242 | |
243 | Vector<String> AnimationTreeEditor::get_animation_list() { |
244 | if (!singleton->tree || !singleton->is_visible()) { |
245 | // When tree is empty, singleton not in the main thread. |
246 | return Vector<String>(); |
247 | } |
248 | |
249 | AnimationTree *tree = singleton->tree; |
250 | if (!tree || !tree->has_node(tree->get_animation_player())) { |
251 | return Vector<String>(); |
252 | } |
253 | |
254 | AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player())); |
255 | |
256 | if (!ap) { |
257 | return Vector<String>(); |
258 | } |
259 | |
260 | List<StringName> anims; |
261 | ap->get_animation_list(&anims); |
262 | Vector<String> ret; |
263 | for (const StringName &E : anims) { |
264 | ret.push_back(E); |
265 | } |
266 | |
267 | return ret; |
268 | } |
269 | |
270 | AnimationTreeEditor::AnimationTreeEditor() { |
271 | AnimationNodeAnimation::get_editable_animation_list = get_animation_list; |
272 | path_edit = memnew(ScrollContainer); |
273 | add_child(path_edit); |
274 | path_edit->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); |
275 | path_hb = memnew(HBoxContainer); |
276 | path_edit->add_child(path_hb); |
277 | path_hb->add_child(memnew(Label(TTR("Path:" )))); |
278 | |
279 | add_child(memnew(HSeparator)); |
280 | |
281 | singleton = this; |
282 | editor_base = memnew(MarginContainer); |
283 | editor_base->set_v_size_flags(SIZE_EXPAND_FILL); |
284 | add_child(editor_base); |
285 | |
286 | add_plugin(memnew(AnimationNodeBlendTreeEditor)); |
287 | add_plugin(memnew(AnimationNodeBlendSpace1DEditor)); |
288 | add_plugin(memnew(AnimationNodeBlendSpace2DEditor)); |
289 | add_plugin(memnew(AnimationNodeStateMachineEditor)); |
290 | } |
291 | |
292 | void AnimationTreeEditorPlugin::edit(Object *p_object) { |
293 | anim_tree_editor->edit(Object::cast_to<AnimationTree>(p_object)); |
294 | } |
295 | |
296 | bool AnimationTreeEditorPlugin::handles(Object *p_object) const { |
297 | return p_object->is_class("AnimationTree" ); |
298 | } |
299 | |
300 | void AnimationTreeEditorPlugin::make_visible(bool p_visible) { |
301 | if (p_visible) { |
302 | //editor->hide_animation_player_editors(); |
303 | //editor->animation_panel_make_visible(true); |
304 | button->show(); |
305 | EditorNode::get_singleton()->make_bottom_panel_item_visible(anim_tree_editor); |
306 | anim_tree_editor->set_process(true); |
307 | } else { |
308 | if (anim_tree_editor->is_visible_in_tree()) { |
309 | EditorNode::get_singleton()->hide_bottom_panel(); |
310 | } |
311 | button->hide(); |
312 | anim_tree_editor->set_process(false); |
313 | } |
314 | } |
315 | |
316 | AnimationTreeEditorPlugin::AnimationTreeEditorPlugin() { |
317 | anim_tree_editor = memnew(AnimationTreeEditor); |
318 | anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE); |
319 | |
320 | button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("AnimationTree" ), anim_tree_editor); |
321 | button->hide(); |
322 | } |
323 | |
324 | AnimationTreeEditorPlugin::~AnimationTreeEditorPlugin() { |
325 | } |
326 | |