| 1 | /**************************************************************************/ |
| 2 | /* gltf_state.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gltf_state.h" |
| 32 | |
| 33 | #include "gltf_template_convert.h" |
| 34 | |
| 35 | void GLTFState::_bind_methods() { |
| 36 | ClassDB::bind_method(D_METHOD("add_used_extension" , "extension_name" , "required" ), &GLTFState::add_used_extension); |
| 37 | ClassDB::bind_method(D_METHOD("get_json" ), &GLTFState::get_json); |
| 38 | ClassDB::bind_method(D_METHOD("set_json" , "json" ), &GLTFState::set_json); |
| 39 | ClassDB::bind_method(D_METHOD("get_major_version" ), &GLTFState::get_major_version); |
| 40 | ClassDB::bind_method(D_METHOD("set_major_version" , "major_version" ), &GLTFState::set_major_version); |
| 41 | ClassDB::bind_method(D_METHOD("get_minor_version" ), &GLTFState::get_minor_version); |
| 42 | ClassDB::bind_method(D_METHOD("set_minor_version" , "minor_version" ), &GLTFState::set_minor_version); |
| 43 | ClassDB::bind_method(D_METHOD("get_copyright" ), &GLTFState::get_copyright); |
| 44 | ClassDB::bind_method(D_METHOD("set_copyright" , "copyright" ), &GLTFState::set_copyright); |
| 45 | ClassDB::bind_method(D_METHOD("get_glb_data" ), &GLTFState::get_glb_data); |
| 46 | ClassDB::bind_method(D_METHOD("set_glb_data" , "glb_data" ), &GLTFState::set_glb_data); |
| 47 | ClassDB::bind_method(D_METHOD("get_use_named_skin_binds" ), &GLTFState::get_use_named_skin_binds); |
| 48 | ClassDB::bind_method(D_METHOD("set_use_named_skin_binds" , "use_named_skin_binds" ), &GLTFState::set_use_named_skin_binds); |
| 49 | ClassDB::bind_method(D_METHOD("get_nodes" ), &GLTFState::get_nodes); |
| 50 | ClassDB::bind_method(D_METHOD("set_nodes" , "nodes" ), &GLTFState::set_nodes); |
| 51 | ClassDB::bind_method(D_METHOD("get_buffers" ), &GLTFState::get_buffers); |
| 52 | ClassDB::bind_method(D_METHOD("set_buffers" , "buffers" ), &GLTFState::set_buffers); |
| 53 | ClassDB::bind_method(D_METHOD("get_buffer_views" ), &GLTFState::get_buffer_views); |
| 54 | ClassDB::bind_method(D_METHOD("set_buffer_views" , "buffer_views" ), &GLTFState::set_buffer_views); |
| 55 | ClassDB::bind_method(D_METHOD("get_accessors" ), &GLTFState::get_accessors); |
| 56 | ClassDB::bind_method(D_METHOD("set_accessors" , "accessors" ), &GLTFState::set_accessors); |
| 57 | ClassDB::bind_method(D_METHOD("get_meshes" ), &GLTFState::get_meshes); |
| 58 | ClassDB::bind_method(D_METHOD("set_meshes" , "meshes" ), &GLTFState::set_meshes); |
| 59 | ClassDB::bind_method(D_METHOD("get_animation_players_count" , "idx" ), &GLTFState::get_animation_players_count); |
| 60 | ClassDB::bind_method(D_METHOD("get_animation_player" , "idx" ), &GLTFState::get_animation_player); |
| 61 | ClassDB::bind_method(D_METHOD("get_materials" ), &GLTFState::get_materials); |
| 62 | ClassDB::bind_method(D_METHOD("set_materials" , "materials" ), &GLTFState::set_materials); |
| 63 | ClassDB::bind_method(D_METHOD("get_scene_name" ), &GLTFState::get_scene_name); |
| 64 | ClassDB::bind_method(D_METHOD("set_scene_name" , "scene_name" ), &GLTFState::set_scene_name); |
| 65 | ClassDB::bind_method(D_METHOD("get_base_path" ), &GLTFState::get_base_path); |
| 66 | ClassDB::bind_method(D_METHOD("set_base_path" , "base_path" ), &GLTFState::set_base_path); |
| 67 | ClassDB::bind_method(D_METHOD("get_filename" ), &GLTFState::get_filename); |
| 68 | ClassDB::bind_method(D_METHOD("set_filename" , "filename" ), &GLTFState::set_filename); |
| 69 | ClassDB::bind_method(D_METHOD("get_root_nodes" ), &GLTFState::get_root_nodes); |
| 70 | ClassDB::bind_method(D_METHOD("set_root_nodes" , "root_nodes" ), &GLTFState::set_root_nodes); |
| 71 | ClassDB::bind_method(D_METHOD("get_textures" ), &GLTFState::get_textures); |
| 72 | ClassDB::bind_method(D_METHOD("set_textures" , "textures" ), &GLTFState::set_textures); |
| 73 | ClassDB::bind_method(D_METHOD("get_texture_samplers" ), &GLTFState::get_texture_samplers); |
| 74 | ClassDB::bind_method(D_METHOD("set_texture_samplers" , "texture_samplers" ), &GLTFState::set_texture_samplers); |
| 75 | ClassDB::bind_method(D_METHOD("get_images" ), &GLTFState::get_images); |
| 76 | ClassDB::bind_method(D_METHOD("set_images" , "images" ), &GLTFState::set_images); |
| 77 | ClassDB::bind_method(D_METHOD("get_skins" ), &GLTFState::get_skins); |
| 78 | ClassDB::bind_method(D_METHOD("set_skins" , "skins" ), &GLTFState::set_skins); |
| 79 | ClassDB::bind_method(D_METHOD("get_cameras" ), &GLTFState::get_cameras); |
| 80 | ClassDB::bind_method(D_METHOD("set_cameras" , "cameras" ), &GLTFState::set_cameras); |
| 81 | ClassDB::bind_method(D_METHOD("get_lights" ), &GLTFState::get_lights); |
| 82 | ClassDB::bind_method(D_METHOD("set_lights" , "lights" ), &GLTFState::set_lights); |
| 83 | ClassDB::bind_method(D_METHOD("get_unique_names" ), &GLTFState::get_unique_names); |
| 84 | ClassDB::bind_method(D_METHOD("set_unique_names" , "unique_names" ), &GLTFState::set_unique_names); |
| 85 | ClassDB::bind_method(D_METHOD("get_unique_animation_names" ), &GLTFState::get_unique_animation_names); |
| 86 | ClassDB::bind_method(D_METHOD("set_unique_animation_names" , "unique_animation_names" ), &GLTFState::set_unique_animation_names); |
| 87 | ClassDB::bind_method(D_METHOD("get_skeletons" ), &GLTFState::get_skeletons); |
| 88 | ClassDB::bind_method(D_METHOD("set_skeletons" , "skeletons" ), &GLTFState::set_skeletons); |
| 89 | ClassDB::bind_method(D_METHOD("get_create_animations" ), &GLTFState::get_create_animations); |
| 90 | ClassDB::bind_method(D_METHOD("set_create_animations" , "create_animations" ), &GLTFState::set_create_animations); |
| 91 | ClassDB::bind_method(D_METHOD("get_animations" ), &GLTFState::get_animations); |
| 92 | ClassDB::bind_method(D_METHOD("set_animations" , "animations" ), &GLTFState::set_animations); |
| 93 | ClassDB::bind_method(D_METHOD("get_scene_node" , "idx" ), &GLTFState::get_scene_node); |
| 94 | ClassDB::bind_method(D_METHOD("get_node_index" , "scene_node" ), &GLTFState::get_node_index); |
| 95 | ClassDB::bind_method(D_METHOD("get_additional_data" , "extension_name" ), &GLTFState::get_additional_data); |
| 96 | ClassDB::bind_method(D_METHOD("set_additional_data" , "extension_name" , "additional_data" ), &GLTFState::set_additional_data); |
| 97 | ClassDB::bind_method(D_METHOD("get_handle_binary_image" ), &GLTFState::get_handle_binary_image); |
| 98 | ClassDB::bind_method(D_METHOD("set_handle_binary_image" , "method" ), &GLTFState::set_handle_binary_image); |
| 99 | |
| 100 | ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json" ), "set_json" , "get_json" ); // Dictionary |
| 101 | ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version" ), "set_major_version" , "get_major_version" ); // int |
| 102 | ADD_PROPERTY(PropertyInfo(Variant::INT, "minor_version" ), "set_minor_version" , "get_minor_version" ); // int |
| 103 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "copyright" ), "set_copyright" , "get_copyright" ); // String |
| 104 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "glb_data" ), "set_glb_data" , "get_glb_data" ); // Vector<uint8_t> |
| 105 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_named_skin_binds" ), "set_use_named_skin_binds" , "get_use_named_skin_binds" ); // bool |
| 106 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "nodes" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_nodes" , "get_nodes" ); // Vector<Ref<GLTFNode>> |
| 107 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "buffers" ), "set_buffers" , "get_buffers" ); // Vector<Vector<uint8_t> |
| 108 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "buffer_views" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_buffer_views" , "get_buffer_views" ); // Vector<Ref<GLTFBufferView>> |
| 109 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "accessors" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_accessors" , "get_accessors" ); // Vector<Ref<GLTFAccessor>> |
| 110 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "meshes" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_meshes" , "get_meshes" ); // Vector<Ref<GLTFMesh>> |
| 111 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_materials" , "get_materials" ); // Vector<Ref<Material> |
| 112 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_name" ), "set_scene_name" , "get_scene_name" ); // String |
| 113 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_path" ), "set_base_path" , "get_base_path" ); // String |
| 114 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename" ), "set_filename" , "get_filename" ); // String |
| 115 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "root_nodes" ), "set_root_nodes" , "get_root_nodes" ); // Vector<int> |
| 116 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_textures" , "get_textures" ); // Vector<Ref<GLTFTexture>> |
| 117 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "texture_samplers" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_texture_samplers" , "get_texture_samplers" ); //Vector<Ref<GLTFTextureSampler>> |
| 118 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "images" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_images" , "get_images" ); // Vector<Ref<Texture> |
| 119 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skins" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skins" , "get_skins" ); // Vector<Ref<GLTFSkin>> |
| 120 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras" , "get_cameras" ); // Vector<Ref<GLTFCamera>> |
| 121 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lights" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_lights" , "get_lights" ); // Vector<Ref<GLTFLight>> |
| 122 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names" , "get_unique_names" ); // Set<String> |
| 123 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names" , "get_unique_animation_names" ); // Set<String> |
| 124 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons" , "get_skeletons" ); // Vector<Ref<GLTFSkeleton>> |
| 125 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations" ), "set_create_animations" , "get_create_animations" ); // bool |
| 126 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations" , "get_animations" ); // Vector<Ref<GLTFAnimation>> |
| 127 | ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image" , PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed" , PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image" , "get_handle_binary_image" ); // enum |
| 128 | |
| 129 | BIND_CONSTANT(HANDLE_BINARY_DISCARD_TEXTURES); |
| 130 | BIND_CONSTANT(HANDLE_BINARY_EXTRACT_TEXTURES); |
| 131 | BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_BASISU); |
| 132 | BIND_CONSTANT(HANDLE_BINARY_EMBED_AS_UNCOMPRESSED); |
| 133 | } |
| 134 | |
| 135 | void GLTFState::add_used_extension(const String &p_extension_name, bool p_required) { |
| 136 | if (!extensions_used.has(p_extension_name)) { |
| 137 | extensions_used.push_back(p_extension_name); |
| 138 | } |
| 139 | if (p_required) { |
| 140 | if (!extensions_required.has(p_extension_name)) { |
| 141 | extensions_required.push_back(p_extension_name); |
| 142 | } |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | Dictionary GLTFState::get_json() { |
| 147 | return json; |
| 148 | } |
| 149 | |
| 150 | void GLTFState::set_json(Dictionary p_json) { |
| 151 | json = p_json; |
| 152 | } |
| 153 | |
| 154 | int GLTFState::get_major_version() { |
| 155 | return major_version; |
| 156 | } |
| 157 | |
| 158 | void GLTFState::set_major_version(int p_major_version) { |
| 159 | major_version = p_major_version; |
| 160 | } |
| 161 | |
| 162 | int GLTFState::get_minor_version() { |
| 163 | return minor_version; |
| 164 | } |
| 165 | |
| 166 | void GLTFState::set_minor_version(int p_minor_version) { |
| 167 | minor_version = p_minor_version; |
| 168 | } |
| 169 | |
| 170 | String GLTFState::get_copyright() const { |
| 171 | return copyright; |
| 172 | } |
| 173 | |
| 174 | void GLTFState::set_copyright(const String &p_copyright) { |
| 175 | copyright = p_copyright; |
| 176 | } |
| 177 | |
| 178 | Vector<uint8_t> GLTFState::get_glb_data() { |
| 179 | return glb_data; |
| 180 | } |
| 181 | |
| 182 | void GLTFState::set_glb_data(Vector<uint8_t> p_glb_data) { |
| 183 | glb_data = p_glb_data; |
| 184 | } |
| 185 | |
| 186 | bool GLTFState::get_use_named_skin_binds() { |
| 187 | return use_named_skin_binds; |
| 188 | } |
| 189 | |
| 190 | void GLTFState::set_use_named_skin_binds(bool p_use_named_skin_binds) { |
| 191 | use_named_skin_binds = p_use_named_skin_binds; |
| 192 | } |
| 193 | |
| 194 | TypedArray<GLTFNode> GLTFState::get_nodes() { |
| 195 | return GLTFTemplateConvert::to_array(nodes); |
| 196 | } |
| 197 | |
| 198 | void GLTFState::set_nodes(TypedArray<GLTFNode> p_nodes) { |
| 199 | GLTFTemplateConvert::set_from_array(nodes, p_nodes); |
| 200 | } |
| 201 | |
| 202 | TypedArray<PackedByteArray> GLTFState::get_buffers() { |
| 203 | return GLTFTemplateConvert::to_array(buffers); |
| 204 | } |
| 205 | |
| 206 | void GLTFState::set_buffers(TypedArray<PackedByteArray> p_buffers) { |
| 207 | GLTFTemplateConvert::set_from_array(buffers, p_buffers); |
| 208 | } |
| 209 | |
| 210 | TypedArray<GLTFBufferView> GLTFState::get_buffer_views() { |
| 211 | return GLTFTemplateConvert::to_array(buffer_views); |
| 212 | } |
| 213 | |
| 214 | void GLTFState::set_buffer_views(TypedArray<GLTFBufferView> p_buffer_views) { |
| 215 | GLTFTemplateConvert::set_from_array(buffer_views, p_buffer_views); |
| 216 | } |
| 217 | |
| 218 | TypedArray<GLTFAccessor> GLTFState::get_accessors() { |
| 219 | return GLTFTemplateConvert::to_array(accessors); |
| 220 | } |
| 221 | |
| 222 | void GLTFState::set_accessors(TypedArray<GLTFAccessor> p_accessors) { |
| 223 | GLTFTemplateConvert::set_from_array(accessors, p_accessors); |
| 224 | } |
| 225 | |
| 226 | TypedArray<GLTFMesh> GLTFState::get_meshes() { |
| 227 | return GLTFTemplateConvert::to_array(meshes); |
| 228 | } |
| 229 | |
| 230 | void GLTFState::set_meshes(TypedArray<GLTFMesh> p_meshes) { |
| 231 | GLTFTemplateConvert::set_from_array(meshes, p_meshes); |
| 232 | } |
| 233 | |
| 234 | TypedArray<Material> GLTFState::get_materials() { |
| 235 | return GLTFTemplateConvert::to_array(materials); |
| 236 | } |
| 237 | |
| 238 | void GLTFState::set_materials(TypedArray<Material> p_materials) { |
| 239 | GLTFTemplateConvert::set_from_array(materials, p_materials); |
| 240 | } |
| 241 | |
| 242 | String GLTFState::get_scene_name() { |
| 243 | return scene_name; |
| 244 | } |
| 245 | |
| 246 | void GLTFState::set_scene_name(String p_scene_name) { |
| 247 | scene_name = p_scene_name; |
| 248 | } |
| 249 | |
| 250 | PackedInt32Array GLTFState::get_root_nodes() { |
| 251 | return root_nodes; |
| 252 | } |
| 253 | |
| 254 | void GLTFState::set_root_nodes(PackedInt32Array p_root_nodes) { |
| 255 | root_nodes = p_root_nodes; |
| 256 | } |
| 257 | |
| 258 | TypedArray<GLTFTexture> GLTFState::get_textures() { |
| 259 | return GLTFTemplateConvert::to_array(textures); |
| 260 | } |
| 261 | |
| 262 | void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) { |
| 263 | GLTFTemplateConvert::set_from_array(textures, p_textures); |
| 264 | } |
| 265 | |
| 266 | TypedArray<GLTFTextureSampler> GLTFState::get_texture_samplers() { |
| 267 | return GLTFTemplateConvert::to_array(texture_samplers); |
| 268 | } |
| 269 | |
| 270 | void GLTFState::set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers) { |
| 271 | GLTFTemplateConvert::set_from_array(texture_samplers, p_texture_samplers); |
| 272 | } |
| 273 | |
| 274 | TypedArray<Texture2D> GLTFState::get_images() { |
| 275 | return GLTFTemplateConvert::to_array(images); |
| 276 | } |
| 277 | |
| 278 | void GLTFState::set_images(TypedArray<Texture2D> p_images) { |
| 279 | GLTFTemplateConvert::set_from_array(images, p_images); |
| 280 | } |
| 281 | |
| 282 | TypedArray<GLTFSkin> GLTFState::get_skins() { |
| 283 | return GLTFTemplateConvert::to_array(skins); |
| 284 | } |
| 285 | |
| 286 | void GLTFState::set_skins(TypedArray<GLTFSkin> p_skins) { |
| 287 | GLTFTemplateConvert::set_from_array(skins, p_skins); |
| 288 | } |
| 289 | |
| 290 | TypedArray<GLTFCamera> GLTFState::get_cameras() { |
| 291 | return GLTFTemplateConvert::to_array(cameras); |
| 292 | } |
| 293 | |
| 294 | void GLTFState::set_cameras(TypedArray<GLTFCamera> p_cameras) { |
| 295 | GLTFTemplateConvert::set_from_array(cameras, p_cameras); |
| 296 | } |
| 297 | |
| 298 | TypedArray<GLTFLight> GLTFState::get_lights() { |
| 299 | return GLTFTemplateConvert::to_array(lights); |
| 300 | } |
| 301 | |
| 302 | void GLTFState::set_lights(TypedArray<GLTFLight> p_lights) { |
| 303 | GLTFTemplateConvert::set_from_array(lights, p_lights); |
| 304 | } |
| 305 | |
| 306 | TypedArray<String> GLTFState::get_unique_names() { |
| 307 | return GLTFTemplateConvert::to_array(unique_names); |
| 308 | } |
| 309 | |
| 310 | void GLTFState::set_unique_names(TypedArray<String> p_unique_names) { |
| 311 | GLTFTemplateConvert::set_from_array(unique_names, p_unique_names); |
| 312 | } |
| 313 | |
| 314 | TypedArray<String> GLTFState::get_unique_animation_names() { |
| 315 | return GLTFTemplateConvert::to_array(unique_animation_names); |
| 316 | } |
| 317 | |
| 318 | void GLTFState::set_unique_animation_names(TypedArray<String> p_unique_animation_names) { |
| 319 | GLTFTemplateConvert::set_from_array(unique_animation_names, p_unique_animation_names); |
| 320 | } |
| 321 | |
| 322 | TypedArray<GLTFSkeleton> GLTFState::get_skeletons() { |
| 323 | return GLTFTemplateConvert::to_array(skeletons); |
| 324 | } |
| 325 | |
| 326 | void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) { |
| 327 | GLTFTemplateConvert::set_from_array(skeletons, p_skeletons); |
| 328 | } |
| 329 | |
| 330 | bool GLTFState::get_create_animations() { |
| 331 | return create_animations; |
| 332 | } |
| 333 | |
| 334 | void GLTFState::set_create_animations(bool p_create_animations) { |
| 335 | create_animations = p_create_animations; |
| 336 | } |
| 337 | |
| 338 | TypedArray<GLTFAnimation> GLTFState::get_animations() { |
| 339 | return GLTFTemplateConvert::to_array(animations); |
| 340 | } |
| 341 | |
| 342 | void GLTFState::set_animations(TypedArray<GLTFAnimation> p_animations) { |
| 343 | GLTFTemplateConvert::set_from_array(animations, p_animations); |
| 344 | } |
| 345 | |
| 346 | Node *GLTFState::get_scene_node(GLTFNodeIndex idx) { |
| 347 | if (!scene_nodes.has(idx)) { |
| 348 | return nullptr; |
| 349 | } |
| 350 | return scene_nodes[idx]; |
| 351 | } |
| 352 | |
| 353 | GLTFNodeIndex GLTFState::get_node_index(Node *p_node) { |
| 354 | for (KeyValue<GLTFNodeIndex, Node *> x : scene_nodes) { |
| 355 | if (x.value == p_node) { |
| 356 | return x.key; |
| 357 | } |
| 358 | } |
| 359 | return -1; |
| 360 | } |
| 361 | |
| 362 | int GLTFState::get_animation_players_count(int idx) { |
| 363 | return animation_players.size(); |
| 364 | } |
| 365 | |
| 366 | AnimationPlayer *GLTFState::get_animation_player(int idx) { |
| 367 | ERR_FAIL_INDEX_V(idx, animation_players.size(), nullptr); |
| 368 | return animation_players[idx]; |
| 369 | } |
| 370 | |
| 371 | void GLTFState::set_discard_meshes_and_materials(bool p_discard_meshes_and_materials) { |
| 372 | discard_meshes_and_materials = p_discard_meshes_and_materials; |
| 373 | } |
| 374 | |
| 375 | bool GLTFState::get_discard_meshes_and_materials() { |
| 376 | return discard_meshes_and_materials; |
| 377 | } |
| 378 | |
| 379 | String GLTFState::get_base_path() { |
| 380 | return base_path; |
| 381 | } |
| 382 | |
| 383 | void GLTFState::set_base_path(String p_base_path) { |
| 384 | base_path = p_base_path; |
| 385 | } |
| 386 | |
| 387 | String GLTFState::get_filename() const { |
| 388 | return filename; |
| 389 | } |
| 390 | |
| 391 | void GLTFState::set_filename(const String &p_filename) { |
| 392 | filename = p_filename; |
| 393 | } |
| 394 | |
| 395 | Variant GLTFState::get_additional_data(const StringName &p_extension_name) { |
| 396 | return additional_data[p_extension_name]; |
| 397 | } |
| 398 | |
| 399 | void GLTFState::set_additional_data(const StringName &p_extension_name, Variant p_additional_data) { |
| 400 | additional_data[p_extension_name] = p_additional_data; |
| 401 | } |
| 402 | |