1 | /**************************************************************************/ |
2 | /* mesh_instance_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "mesh_instance_3d.h" |
32 | |
33 | #include "collision_shape_3d.h" |
34 | #include "physics_body_3d.h" |
35 | #include "scene/resources/concave_polygon_shape_3d.h" |
36 | #include "scene/resources/convex_polygon_shape_3d.h" |
37 | |
38 | bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { |
39 | //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. |
40 | //add to it that it's probably found on first call to _set anyway. |
41 | |
42 | if (!get_instance().is_valid()) { |
43 | return false; |
44 | } |
45 | |
46 | HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name); |
47 | if (E) { |
48 | set_blend_shape_value(E->value, p_value); |
49 | return true; |
50 | } |
51 | |
52 | if (p_name.operator String().begins_with("surface_material_override/" )) { |
53 | int idx = p_name.operator String().get_slicec('/', 1).to_int(); |
54 | |
55 | if (idx >= surface_override_materials.size() || idx < 0) { |
56 | return false; |
57 | } |
58 | |
59 | set_surface_override_material(idx, p_value); |
60 | return true; |
61 | } |
62 | |
63 | return false; |
64 | } |
65 | |
66 | bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { |
67 | if (!get_instance().is_valid()) { |
68 | return false; |
69 | } |
70 | |
71 | HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name); |
72 | if (E) { |
73 | r_ret = get_blend_shape_value(E->value); |
74 | return true; |
75 | } |
76 | |
77 | if (p_name.operator String().begins_with("surface_material_override/" )) { |
78 | int idx = p_name.operator String().get_slicec('/', 1).to_int(); |
79 | if (idx >= surface_override_materials.size() || idx < 0) { |
80 | return false; |
81 | } |
82 | r_ret = surface_override_materials[idx]; |
83 | return true; |
84 | } |
85 | return false; |
86 | } |
87 | |
88 | void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { |
89 | List<String> ls; |
90 | for (const KeyValue<StringName, int> &E : blend_shape_properties) { |
91 | ls.push_back(E.key); |
92 | } |
93 | |
94 | ls.sort(); |
95 | |
96 | for (const String &E : ls) { |
97 | p_list->push_back(PropertyInfo(Variant::FLOAT, E, PROPERTY_HINT_RANGE, "-1,1,0.00001" )); |
98 | } |
99 | |
100 | if (mesh.is_valid()) { |
101 | for (int i = 0; i < mesh->get_surface_count(); i++) { |
102 | p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d" , PNAME("surface_material_override" ), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE)); |
103 | } |
104 | } |
105 | } |
106 | |
107 | void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { |
108 | if (mesh == p_mesh) { |
109 | return; |
110 | } |
111 | |
112 | if (mesh.is_valid()) { |
113 | mesh->disconnect_changed(callable_mp(this, &MeshInstance3D::_mesh_changed)); |
114 | } |
115 | |
116 | mesh = p_mesh; |
117 | |
118 | if (mesh.is_valid()) { |
119 | // If mesh is a PrimitiveMesh, calling get_rid on it can trigger a changed callback |
120 | // so do this before connecting _mesh_changed. |
121 | set_base(mesh->get_rid()); |
122 | mesh->connect_changed(callable_mp(this, &MeshInstance3D::_mesh_changed)); |
123 | _mesh_changed(); |
124 | } else { |
125 | blend_shape_tracks.clear(); |
126 | blend_shape_properties.clear(); |
127 | set_base(RID()); |
128 | update_gizmos(); |
129 | } |
130 | |
131 | notify_property_list_changed(); |
132 | } |
133 | |
134 | Ref<Mesh> MeshInstance3D::get_mesh() const { |
135 | return mesh; |
136 | } |
137 | |
138 | int MeshInstance3D::get_blend_shape_count() const { |
139 | if (mesh.is_null()) { |
140 | return 0; |
141 | } |
142 | return mesh->get_blend_shape_count(); |
143 | } |
144 | int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) { |
145 | if (mesh.is_null()) { |
146 | return -1; |
147 | } |
148 | for (int i = 0; i < mesh->get_blend_shape_count(); i++) { |
149 | if (mesh->get_blend_shape_name(i) == p_name) { |
150 | return i; |
151 | } |
152 | } |
153 | return -1; |
154 | } |
155 | float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const { |
156 | ERR_FAIL_COND_V(mesh.is_null(), 0.0); |
157 | ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0); |
158 | return blend_shape_tracks[p_blend_shape]; |
159 | } |
160 | void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) { |
161 | ERR_FAIL_COND(mesh.is_null()); |
162 | ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size()); |
163 | blend_shape_tracks[p_blend_shape] = p_value; |
164 | RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value); |
165 | } |
166 | |
167 | void MeshInstance3D::_resolve_skeleton_path() { |
168 | Ref<SkinReference> new_skin_reference; |
169 | |
170 | if (!skeleton_path.is_empty()) { |
171 | Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path)); |
172 | if (skeleton) { |
173 | if (skin_internal.is_null()) { |
174 | new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms()); |
175 | //a skin was created for us |
176 | skin_internal = new_skin_reference->get_skin(); |
177 | notify_property_list_changed(); |
178 | } else { |
179 | new_skin_reference = skeleton->register_skin(skin_internal); |
180 | } |
181 | } |
182 | } |
183 | |
184 | skin_ref = new_skin_reference; |
185 | |
186 | if (skin_ref.is_valid()) { |
187 | RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton()); |
188 | } else { |
189 | RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), RID()); |
190 | } |
191 | } |
192 | |
193 | void MeshInstance3D::set_skin(const Ref<Skin> &p_skin) { |
194 | skin_internal = p_skin; |
195 | skin = p_skin; |
196 | if (!is_inside_tree()) { |
197 | return; |
198 | } |
199 | _resolve_skeleton_path(); |
200 | } |
201 | |
202 | Ref<Skin> MeshInstance3D::get_skin() const { |
203 | return skin; |
204 | } |
205 | |
206 | void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) { |
207 | skeleton_path = p_skeleton; |
208 | if (!is_inside_tree()) { |
209 | return; |
210 | } |
211 | _resolve_skeleton_path(); |
212 | } |
213 | |
214 | NodePath MeshInstance3D::get_skeleton_path() { |
215 | return skeleton_path; |
216 | } |
217 | |
218 | AABB MeshInstance3D::get_aabb() const { |
219 | if (!mesh.is_null()) { |
220 | return mesh->get_aabb(); |
221 | } |
222 | |
223 | return AABB(); |
224 | } |
225 | |
226 | Node *MeshInstance3D::create_trimesh_collision_node() { |
227 | if (mesh.is_null()) { |
228 | return nullptr; |
229 | } |
230 | |
231 | Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); |
232 | if (shape.is_null()) { |
233 | return nullptr; |
234 | } |
235 | |
236 | StaticBody3D *static_body = memnew(StaticBody3D); |
237 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
238 | cshape->set_shape(shape); |
239 | static_body->add_child(cshape, true); |
240 | return static_body; |
241 | } |
242 | |
243 | void MeshInstance3D::create_trimesh_collision() { |
244 | StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_trimesh_collision_node()); |
245 | ERR_FAIL_NULL(static_body); |
246 | static_body->set_name(String(get_name()) + "_col" ); |
247 | |
248 | add_child(static_body, true); |
249 | if (get_owner()) { |
250 | CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); |
251 | static_body->set_owner(get_owner()); |
252 | cshape->set_owner(get_owner()); |
253 | } |
254 | } |
255 | |
256 | Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) { |
257 | if (mesh.is_null()) { |
258 | return nullptr; |
259 | } |
260 | |
261 | Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); |
262 | if (shape.is_null()) { |
263 | return nullptr; |
264 | } |
265 | |
266 | StaticBody3D *static_body = memnew(StaticBody3D); |
267 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
268 | cshape->set_shape(shape); |
269 | static_body->add_child(cshape, true); |
270 | return static_body; |
271 | } |
272 | |
273 | void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) { |
274 | StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify)); |
275 | ERR_FAIL_NULL(static_body); |
276 | static_body->set_name(String(get_name()) + "_col" ); |
277 | |
278 | add_child(static_body, true); |
279 | if (get_owner()) { |
280 | CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); |
281 | static_body->set_owner(get_owner()); |
282 | cshape->set_owner(get_owner()); |
283 | } |
284 | } |
285 | |
286 | Node *MeshInstance3D::create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings) { |
287 | if (mesh.is_null()) { |
288 | return nullptr; |
289 | } |
290 | |
291 | Ref<MeshConvexDecompositionSettings> settings; |
292 | if (p_settings.is_valid()) { |
293 | settings = p_settings; |
294 | } else { |
295 | settings.instantiate(); |
296 | } |
297 | |
298 | Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); |
299 | if (!shapes.size()) { |
300 | return nullptr; |
301 | } |
302 | |
303 | StaticBody3D *static_body = memnew(StaticBody3D); |
304 | for (int i = 0; i < shapes.size(); i++) { |
305 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
306 | cshape->set_shape(shapes[i]); |
307 | static_body->add_child(cshape, true); |
308 | } |
309 | return static_body; |
310 | } |
311 | |
312 | void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings) { |
313 | StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node(p_settings)); |
314 | ERR_FAIL_NULL(static_body); |
315 | static_body->set_name(String(get_name()) + "_col" ); |
316 | |
317 | add_child(static_body, true); |
318 | if (get_owner()) { |
319 | static_body->set_owner(get_owner()); |
320 | int count = static_body->get_child_count(); |
321 | for (int i = 0; i < count; i++) { |
322 | CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(i)); |
323 | cshape->set_owner(get_owner()); |
324 | } |
325 | } |
326 | } |
327 | |
328 | void MeshInstance3D::_notification(int p_what) { |
329 | switch (p_what) { |
330 | case NOTIFICATION_ENTER_TREE: { |
331 | _resolve_skeleton_path(); |
332 | } break; |
333 | case NOTIFICATION_TRANSLATION_CHANGED: { |
334 | if (mesh.is_valid()) { |
335 | mesh->notification(NOTIFICATION_TRANSLATION_CHANGED); |
336 | } |
337 | } break; |
338 | } |
339 | } |
340 | |
341 | int MeshInstance3D::get_surface_override_material_count() const { |
342 | return surface_override_materials.size(); |
343 | } |
344 | |
345 | void MeshInstance3D::set_surface_override_material(int p_surface, const Ref<Material> &p_material) { |
346 | ERR_FAIL_INDEX(p_surface, surface_override_materials.size()); |
347 | |
348 | surface_override_materials.write[p_surface] = p_material; |
349 | |
350 | if (surface_override_materials[p_surface].is_valid()) { |
351 | RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, surface_override_materials[p_surface]->get_rid()); |
352 | } else { |
353 | RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, RID()); |
354 | } |
355 | } |
356 | |
357 | Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const { |
358 | ERR_FAIL_INDEX_V(p_surface, surface_override_materials.size(), Ref<Material>()); |
359 | |
360 | return surface_override_materials[p_surface]; |
361 | } |
362 | |
363 | Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { |
364 | Ref<Material> mat_override = get_material_override(); |
365 | if (mat_override.is_valid()) { |
366 | return mat_override; |
367 | } |
368 | |
369 | Ref<Material> surface_material = get_surface_override_material(p_surface); |
370 | if (surface_material.is_valid()) { |
371 | return surface_material; |
372 | } |
373 | |
374 | Ref<Mesh> m = get_mesh(); |
375 | if (m.is_valid()) { |
376 | return m->surface_get_material(p_surface); |
377 | } |
378 | |
379 | return Ref<Material>(); |
380 | } |
381 | |
382 | void MeshInstance3D::_mesh_changed() { |
383 | ERR_FAIL_COND(mesh.is_null()); |
384 | surface_override_materials.resize(mesh->get_surface_count()); |
385 | |
386 | uint32_t initialize_bs_from = blend_shape_tracks.size(); |
387 | blend_shape_tracks.resize(mesh->get_blend_shape_count()); |
388 | |
389 | for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) { |
390 | blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i; |
391 | if (i < initialize_bs_from) { |
392 | set_blend_shape_value(i, blend_shape_tracks[i]); |
393 | } else { |
394 | set_blend_shape_value(i, 0); |
395 | } |
396 | } |
397 | |
398 | int surface_count = mesh->get_surface_count(); |
399 | for (int surface_index = 0; surface_index < surface_count; ++surface_index) { |
400 | if (surface_override_materials[surface_index].is_valid()) { |
401 | RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid()); |
402 | } |
403 | } |
404 | |
405 | update_gizmos(); |
406 | } |
407 | |
408 | MeshInstance3D *MeshInstance3D::create_debug_tangents_node() { |
409 | Vector<Vector3> lines; |
410 | Vector<Color> colors; |
411 | |
412 | Ref<Mesh> m = get_mesh(); |
413 | if (!m.is_valid()) { |
414 | return nullptr; |
415 | } |
416 | |
417 | for (int i = 0; i < m->get_surface_count(); i++) { |
418 | Array arrays = m->surface_get_arrays(i); |
419 | ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX); |
420 | |
421 | Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; |
422 | Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL]; |
423 | if (norms.size() == 0) { |
424 | continue; |
425 | } |
426 | Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT]; |
427 | if (tangents.size() == 0) { |
428 | continue; |
429 | } |
430 | |
431 | for (int j = 0; j < verts.size(); j++) { |
432 | Vector3 v = verts[j]; |
433 | Vector3 n = norms[j]; |
434 | Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]); |
435 | Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3]; |
436 | |
437 | lines.push_back(v); //normal |
438 | colors.push_back(Color(0, 0, 1)); //color |
439 | lines.push_back(v + n * 0.04); //normal |
440 | colors.push_back(Color(0, 0, 1)); //color |
441 | |
442 | lines.push_back(v); //tangent |
443 | colors.push_back(Color(1, 0, 0)); //color |
444 | lines.push_back(v + t * 0.04); //tangent |
445 | colors.push_back(Color(1, 0, 0)); //color |
446 | |
447 | lines.push_back(v); //binormal |
448 | colors.push_back(Color(0, 1, 0)); //color |
449 | lines.push_back(v + b * 0.04); //binormal |
450 | colors.push_back(Color(0, 1, 0)); //color |
451 | } |
452 | } |
453 | |
454 | if (lines.size()) { |
455 | Ref<StandardMaterial3D> sm; |
456 | sm.instantiate(); |
457 | |
458 | sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
459 | sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
460 | sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
461 | |
462 | Ref<ArrayMesh> am; |
463 | am.instantiate(); |
464 | Array a; |
465 | a.resize(Mesh::ARRAY_MAX); |
466 | a[Mesh::ARRAY_VERTEX] = lines; |
467 | a[Mesh::ARRAY_COLOR] = colors; |
468 | |
469 | am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); |
470 | am->surface_set_material(0, sm); |
471 | |
472 | MeshInstance3D *mi = memnew(MeshInstance3D); |
473 | mi->set_mesh(am); |
474 | mi->set_name("DebugTangents" ); |
475 | return mi; |
476 | } |
477 | |
478 | return nullptr; |
479 | } |
480 | |
481 | void MeshInstance3D::create_debug_tangents() { |
482 | MeshInstance3D *mi = create_debug_tangents_node(); |
483 | if (!mi) { |
484 | return; |
485 | } |
486 | |
487 | add_child(mi, true); |
488 | if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { |
489 | mi->set_owner(this); |
490 | } else { |
491 | mi->set_owner(get_owner()); |
492 | } |
493 | } |
494 | |
495 | void MeshInstance3D::_bind_methods() { |
496 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &MeshInstance3D::set_mesh); |
497 | ClassDB::bind_method(D_METHOD("get_mesh" ), &MeshInstance3D::get_mesh); |
498 | ClassDB::bind_method(D_METHOD("set_skeleton_path" , "skeleton_path" ), &MeshInstance3D::set_skeleton_path); |
499 | ClassDB::bind_method(D_METHOD("get_skeleton_path" ), &MeshInstance3D::get_skeleton_path); |
500 | ClassDB::bind_method(D_METHOD("set_skin" , "skin" ), &MeshInstance3D::set_skin); |
501 | ClassDB::bind_method(D_METHOD("get_skin" ), &MeshInstance3D::get_skin); |
502 | |
503 | ClassDB::bind_method(D_METHOD("get_surface_override_material_count" ), &MeshInstance3D::get_surface_override_material_count); |
504 | ClassDB::bind_method(D_METHOD("set_surface_override_material" , "surface" , "material" ), &MeshInstance3D::set_surface_override_material); |
505 | ClassDB::bind_method(D_METHOD("get_surface_override_material" , "surface" ), &MeshInstance3D::get_surface_override_material); |
506 | ClassDB::bind_method(D_METHOD("get_active_material" , "surface" ), &MeshInstance3D::get_active_material); |
507 | |
508 | ClassDB::bind_method(D_METHOD("create_trimesh_collision" ), &MeshInstance3D::create_trimesh_collision); |
509 | ClassDB::set_method_flags("MeshInstance3D" , "create_trimesh_collision" , METHOD_FLAGS_DEFAULT); |
510 | ClassDB::bind_method(D_METHOD("create_convex_collision" , "clean" , "simplify" ), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false)); |
511 | ClassDB::set_method_flags("MeshInstance3D" , "create_convex_collision" , METHOD_FLAGS_DEFAULT); |
512 | ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions" , "settings" ), &MeshInstance3D::create_multiple_convex_collisions, DEFVAL(Ref<MeshConvexDecompositionSettings>())); |
513 | ClassDB::set_method_flags("MeshInstance3D" , "create_multiple_convex_collisions" , METHOD_FLAGS_DEFAULT); |
514 | |
515 | ClassDB::bind_method(D_METHOD("get_blend_shape_count" ), &MeshInstance3D::get_blend_shape_count); |
516 | ClassDB::bind_method(D_METHOD("find_blend_shape_by_name" , "name" ), &MeshInstance3D::find_blend_shape_by_name); |
517 | ClassDB::bind_method(D_METHOD("get_blend_shape_value" , "blend_shape_idx" ), &MeshInstance3D::get_blend_shape_value); |
518 | ClassDB::bind_method(D_METHOD("set_blend_shape_value" , "blend_shape_idx" , "value" ), &MeshInstance3D::set_blend_shape_value); |
519 | |
520 | ClassDB::bind_method(D_METHOD("create_debug_tangents" ), &MeshInstance3D::create_debug_tangents); |
521 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh" , "get_mesh" ); |
522 | ADD_GROUP("Skeleton" , "" ); |
523 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin" , PROPERTY_HINT_RESOURCE_TYPE, "Skin" ), "set_skin" , "get_skin" ); |
524 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D" ), "set_skeleton_path" , "get_skeleton_path" ); |
525 | ADD_GROUP("" , "" ); |
526 | } |
527 | |
528 | MeshInstance3D::MeshInstance3D() { |
529 | } |
530 | |
531 | MeshInstance3D::~MeshInstance3D() { |
532 | } |
533 | |