| 1 | /**************************************************************************/ |
| 2 | /* mesh_instance_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "mesh_instance_3d.h" |
| 32 | |
| 33 | #include "collision_shape_3d.h" |
| 34 | #include "physics_body_3d.h" |
| 35 | #include "scene/resources/concave_polygon_shape_3d.h" |
| 36 | #include "scene/resources/convex_polygon_shape_3d.h" |
| 37 | |
| 38 | bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { |
| 39 | //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. |
| 40 | //add to it that it's probably found on first call to _set anyway. |
| 41 | |
| 42 | if (!get_instance().is_valid()) { |
| 43 | return false; |
| 44 | } |
| 45 | |
| 46 | HashMap<StringName, int>::Iterator E = blend_shape_properties.find(p_name); |
| 47 | if (E) { |
| 48 | set_blend_shape_value(E->value, p_value); |
| 49 | return true; |
| 50 | } |
| 51 | |
| 52 | if (p_name.operator String().begins_with("surface_material_override/" )) { |
| 53 | int idx = p_name.operator String().get_slicec('/', 1).to_int(); |
| 54 | |
| 55 | if (idx >= surface_override_materials.size() || idx < 0) { |
| 56 | return false; |
| 57 | } |
| 58 | |
| 59 | set_surface_override_material(idx, p_value); |
| 60 | return true; |
| 61 | } |
| 62 | |
| 63 | return false; |
| 64 | } |
| 65 | |
| 66 | bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { |
| 67 | if (!get_instance().is_valid()) { |
| 68 | return false; |
| 69 | } |
| 70 | |
| 71 | HashMap<StringName, int>::ConstIterator E = blend_shape_properties.find(p_name); |
| 72 | if (E) { |
| 73 | r_ret = get_blend_shape_value(E->value); |
| 74 | return true; |
| 75 | } |
| 76 | |
| 77 | if (p_name.operator String().begins_with("surface_material_override/" )) { |
| 78 | int idx = p_name.operator String().get_slicec('/', 1).to_int(); |
| 79 | if (idx >= surface_override_materials.size() || idx < 0) { |
| 80 | return false; |
| 81 | } |
| 82 | r_ret = surface_override_materials[idx]; |
| 83 | return true; |
| 84 | } |
| 85 | return false; |
| 86 | } |
| 87 | |
| 88 | void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { |
| 89 | List<String> ls; |
| 90 | for (const KeyValue<StringName, int> &E : blend_shape_properties) { |
| 91 | ls.push_back(E.key); |
| 92 | } |
| 93 | |
| 94 | ls.sort(); |
| 95 | |
| 96 | for (const String &E : ls) { |
| 97 | p_list->push_back(PropertyInfo(Variant::FLOAT, E, PROPERTY_HINT_RANGE, "-1,1,0.00001" )); |
| 98 | } |
| 99 | |
| 100 | if (mesh.is_valid()) { |
| 101 | for (int i = 0; i < mesh->get_surface_count(); i++) { |
| 102 | p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("%s/%d" , PNAME("surface_material_override" ), i), PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial" , PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE)); |
| 103 | } |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { |
| 108 | if (mesh == p_mesh) { |
| 109 | return; |
| 110 | } |
| 111 | |
| 112 | if (mesh.is_valid()) { |
| 113 | mesh->disconnect_changed(callable_mp(this, &MeshInstance3D::_mesh_changed)); |
| 114 | } |
| 115 | |
| 116 | mesh = p_mesh; |
| 117 | |
| 118 | if (mesh.is_valid()) { |
| 119 | // If mesh is a PrimitiveMesh, calling get_rid on it can trigger a changed callback |
| 120 | // so do this before connecting _mesh_changed. |
| 121 | set_base(mesh->get_rid()); |
| 122 | mesh->connect_changed(callable_mp(this, &MeshInstance3D::_mesh_changed)); |
| 123 | _mesh_changed(); |
| 124 | } else { |
| 125 | blend_shape_tracks.clear(); |
| 126 | blend_shape_properties.clear(); |
| 127 | set_base(RID()); |
| 128 | update_gizmos(); |
| 129 | } |
| 130 | |
| 131 | notify_property_list_changed(); |
| 132 | } |
| 133 | |
| 134 | Ref<Mesh> MeshInstance3D::get_mesh() const { |
| 135 | return mesh; |
| 136 | } |
| 137 | |
| 138 | int MeshInstance3D::get_blend_shape_count() const { |
| 139 | if (mesh.is_null()) { |
| 140 | return 0; |
| 141 | } |
| 142 | return mesh->get_blend_shape_count(); |
| 143 | } |
| 144 | int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) { |
| 145 | if (mesh.is_null()) { |
| 146 | return -1; |
| 147 | } |
| 148 | for (int i = 0; i < mesh->get_blend_shape_count(); i++) { |
| 149 | if (mesh->get_blend_shape_name(i) == p_name) { |
| 150 | return i; |
| 151 | } |
| 152 | } |
| 153 | return -1; |
| 154 | } |
| 155 | float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const { |
| 156 | ERR_FAIL_COND_V(mesh.is_null(), 0.0); |
| 157 | ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0); |
| 158 | return blend_shape_tracks[p_blend_shape]; |
| 159 | } |
| 160 | void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) { |
| 161 | ERR_FAIL_COND(mesh.is_null()); |
| 162 | ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size()); |
| 163 | blend_shape_tracks[p_blend_shape] = p_value; |
| 164 | RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value); |
| 165 | } |
| 166 | |
| 167 | void MeshInstance3D::_resolve_skeleton_path() { |
| 168 | Ref<SkinReference> new_skin_reference; |
| 169 | |
| 170 | if (!skeleton_path.is_empty()) { |
| 171 | Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path)); |
| 172 | if (skeleton) { |
| 173 | if (skin_internal.is_null()) { |
| 174 | new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms()); |
| 175 | //a skin was created for us |
| 176 | skin_internal = new_skin_reference->get_skin(); |
| 177 | notify_property_list_changed(); |
| 178 | } else { |
| 179 | new_skin_reference = skeleton->register_skin(skin_internal); |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | skin_ref = new_skin_reference; |
| 185 | |
| 186 | if (skin_ref.is_valid()) { |
| 187 | RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), skin_ref->get_skeleton()); |
| 188 | } else { |
| 189 | RenderingServer::get_singleton()->instance_attach_skeleton(get_instance(), RID()); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | void MeshInstance3D::set_skin(const Ref<Skin> &p_skin) { |
| 194 | skin_internal = p_skin; |
| 195 | skin = p_skin; |
| 196 | if (!is_inside_tree()) { |
| 197 | return; |
| 198 | } |
| 199 | _resolve_skeleton_path(); |
| 200 | } |
| 201 | |
| 202 | Ref<Skin> MeshInstance3D::get_skin() const { |
| 203 | return skin; |
| 204 | } |
| 205 | |
| 206 | void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) { |
| 207 | skeleton_path = p_skeleton; |
| 208 | if (!is_inside_tree()) { |
| 209 | return; |
| 210 | } |
| 211 | _resolve_skeleton_path(); |
| 212 | } |
| 213 | |
| 214 | NodePath MeshInstance3D::get_skeleton_path() { |
| 215 | return skeleton_path; |
| 216 | } |
| 217 | |
| 218 | AABB MeshInstance3D::get_aabb() const { |
| 219 | if (!mesh.is_null()) { |
| 220 | return mesh->get_aabb(); |
| 221 | } |
| 222 | |
| 223 | return AABB(); |
| 224 | } |
| 225 | |
| 226 | Node *MeshInstance3D::create_trimesh_collision_node() { |
| 227 | if (mesh.is_null()) { |
| 228 | return nullptr; |
| 229 | } |
| 230 | |
| 231 | Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape(); |
| 232 | if (shape.is_null()) { |
| 233 | return nullptr; |
| 234 | } |
| 235 | |
| 236 | StaticBody3D *static_body = memnew(StaticBody3D); |
| 237 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
| 238 | cshape->set_shape(shape); |
| 239 | static_body->add_child(cshape, true); |
| 240 | return static_body; |
| 241 | } |
| 242 | |
| 243 | void MeshInstance3D::create_trimesh_collision() { |
| 244 | StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_trimesh_collision_node()); |
| 245 | ERR_FAIL_NULL(static_body); |
| 246 | static_body->set_name(String(get_name()) + "_col" ); |
| 247 | |
| 248 | add_child(static_body, true); |
| 249 | if (get_owner()) { |
| 250 | CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); |
| 251 | static_body->set_owner(get_owner()); |
| 252 | cshape->set_owner(get_owner()); |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) { |
| 257 | if (mesh.is_null()) { |
| 258 | return nullptr; |
| 259 | } |
| 260 | |
| 261 | Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(p_clean, p_simplify); |
| 262 | if (shape.is_null()) { |
| 263 | return nullptr; |
| 264 | } |
| 265 | |
| 266 | StaticBody3D *static_body = memnew(StaticBody3D); |
| 267 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
| 268 | cshape->set_shape(shape); |
| 269 | static_body->add_child(cshape, true); |
| 270 | return static_body; |
| 271 | } |
| 272 | |
| 273 | void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) { |
| 274 | StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify)); |
| 275 | ERR_FAIL_NULL(static_body); |
| 276 | static_body->set_name(String(get_name()) + "_col" ); |
| 277 | |
| 278 | add_child(static_body, true); |
| 279 | if (get_owner()) { |
| 280 | CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); |
| 281 | static_body->set_owner(get_owner()); |
| 282 | cshape->set_owner(get_owner()); |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | Node *MeshInstance3D::create_multiple_convex_collisions_node(const Ref<MeshConvexDecompositionSettings> &p_settings) { |
| 287 | if (mesh.is_null()) { |
| 288 | return nullptr; |
| 289 | } |
| 290 | |
| 291 | Ref<MeshConvexDecompositionSettings> settings; |
| 292 | if (p_settings.is_valid()) { |
| 293 | settings = p_settings; |
| 294 | } else { |
| 295 | settings.instantiate(); |
| 296 | } |
| 297 | |
| 298 | Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings); |
| 299 | if (!shapes.size()) { |
| 300 | return nullptr; |
| 301 | } |
| 302 | |
| 303 | StaticBody3D *static_body = memnew(StaticBody3D); |
| 304 | for (int i = 0; i < shapes.size(); i++) { |
| 305 | CollisionShape3D *cshape = memnew(CollisionShape3D); |
| 306 | cshape->set_shape(shapes[i]); |
| 307 | static_body->add_child(cshape, true); |
| 308 | } |
| 309 | return static_body; |
| 310 | } |
| 311 | |
| 312 | void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecompositionSettings> &p_settings) { |
| 313 | StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_multiple_convex_collisions_node(p_settings)); |
| 314 | ERR_FAIL_NULL(static_body); |
| 315 | static_body->set_name(String(get_name()) + "_col" ); |
| 316 | |
| 317 | add_child(static_body, true); |
| 318 | if (get_owner()) { |
| 319 | static_body->set_owner(get_owner()); |
| 320 | int count = static_body->get_child_count(); |
| 321 | for (int i = 0; i < count; i++) { |
| 322 | CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(i)); |
| 323 | cshape->set_owner(get_owner()); |
| 324 | } |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | void MeshInstance3D::_notification(int p_what) { |
| 329 | switch (p_what) { |
| 330 | case NOTIFICATION_ENTER_TREE: { |
| 331 | _resolve_skeleton_path(); |
| 332 | } break; |
| 333 | case NOTIFICATION_TRANSLATION_CHANGED: { |
| 334 | if (mesh.is_valid()) { |
| 335 | mesh->notification(NOTIFICATION_TRANSLATION_CHANGED); |
| 336 | } |
| 337 | } break; |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | int MeshInstance3D::get_surface_override_material_count() const { |
| 342 | return surface_override_materials.size(); |
| 343 | } |
| 344 | |
| 345 | void MeshInstance3D::set_surface_override_material(int p_surface, const Ref<Material> &p_material) { |
| 346 | ERR_FAIL_INDEX(p_surface, surface_override_materials.size()); |
| 347 | |
| 348 | surface_override_materials.write[p_surface] = p_material; |
| 349 | |
| 350 | if (surface_override_materials[p_surface].is_valid()) { |
| 351 | RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, surface_override_materials[p_surface]->get_rid()); |
| 352 | } else { |
| 353 | RS::get_singleton()->instance_set_surface_override_material(get_instance(), p_surface, RID()); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | Ref<Material> MeshInstance3D::get_surface_override_material(int p_surface) const { |
| 358 | ERR_FAIL_INDEX_V(p_surface, surface_override_materials.size(), Ref<Material>()); |
| 359 | |
| 360 | return surface_override_materials[p_surface]; |
| 361 | } |
| 362 | |
| 363 | Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { |
| 364 | Ref<Material> mat_override = get_material_override(); |
| 365 | if (mat_override.is_valid()) { |
| 366 | return mat_override; |
| 367 | } |
| 368 | |
| 369 | Ref<Material> surface_material = get_surface_override_material(p_surface); |
| 370 | if (surface_material.is_valid()) { |
| 371 | return surface_material; |
| 372 | } |
| 373 | |
| 374 | Ref<Mesh> m = get_mesh(); |
| 375 | if (m.is_valid()) { |
| 376 | return m->surface_get_material(p_surface); |
| 377 | } |
| 378 | |
| 379 | return Ref<Material>(); |
| 380 | } |
| 381 | |
| 382 | void MeshInstance3D::_mesh_changed() { |
| 383 | ERR_FAIL_COND(mesh.is_null()); |
| 384 | surface_override_materials.resize(mesh->get_surface_count()); |
| 385 | |
| 386 | uint32_t initialize_bs_from = blend_shape_tracks.size(); |
| 387 | blend_shape_tracks.resize(mesh->get_blend_shape_count()); |
| 388 | |
| 389 | for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) { |
| 390 | blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i; |
| 391 | if (i < initialize_bs_from) { |
| 392 | set_blend_shape_value(i, blend_shape_tracks[i]); |
| 393 | } else { |
| 394 | set_blend_shape_value(i, 0); |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | int surface_count = mesh->get_surface_count(); |
| 399 | for (int surface_index = 0; surface_index < surface_count; ++surface_index) { |
| 400 | if (surface_override_materials[surface_index].is_valid()) { |
| 401 | RS::get_singleton()->instance_set_surface_override_material(get_instance(), surface_index, surface_override_materials[surface_index]->get_rid()); |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | update_gizmos(); |
| 406 | } |
| 407 | |
| 408 | MeshInstance3D *MeshInstance3D::create_debug_tangents_node() { |
| 409 | Vector<Vector3> lines; |
| 410 | Vector<Color> colors; |
| 411 | |
| 412 | Ref<Mesh> m = get_mesh(); |
| 413 | if (!m.is_valid()) { |
| 414 | return nullptr; |
| 415 | } |
| 416 | |
| 417 | for (int i = 0; i < m->get_surface_count(); i++) { |
| 418 | Array arrays = m->surface_get_arrays(i); |
| 419 | ERR_CONTINUE(arrays.size() != Mesh::ARRAY_MAX); |
| 420 | |
| 421 | Vector<Vector3> verts = arrays[Mesh::ARRAY_VERTEX]; |
| 422 | Vector<Vector3> norms = arrays[Mesh::ARRAY_NORMAL]; |
| 423 | if (norms.size() == 0) { |
| 424 | continue; |
| 425 | } |
| 426 | Vector<float> tangents = arrays[Mesh::ARRAY_TANGENT]; |
| 427 | if (tangents.size() == 0) { |
| 428 | continue; |
| 429 | } |
| 430 | |
| 431 | for (int j = 0; j < verts.size(); j++) { |
| 432 | Vector3 v = verts[j]; |
| 433 | Vector3 n = norms[j]; |
| 434 | Vector3 t = Vector3(tangents[j * 4 + 0], tangents[j * 4 + 1], tangents[j * 4 + 2]); |
| 435 | Vector3 b = (n.cross(t)).normalized() * tangents[j * 4 + 3]; |
| 436 | |
| 437 | lines.push_back(v); //normal |
| 438 | colors.push_back(Color(0, 0, 1)); //color |
| 439 | lines.push_back(v + n * 0.04); //normal |
| 440 | colors.push_back(Color(0, 0, 1)); //color |
| 441 | |
| 442 | lines.push_back(v); //tangent |
| 443 | colors.push_back(Color(1, 0, 0)); //color |
| 444 | lines.push_back(v + t * 0.04); //tangent |
| 445 | colors.push_back(Color(1, 0, 0)); //color |
| 446 | |
| 447 | lines.push_back(v); //binormal |
| 448 | colors.push_back(Color(0, 1, 0)); //color |
| 449 | lines.push_back(v + b * 0.04); //binormal |
| 450 | colors.push_back(Color(0, 1, 0)); //color |
| 451 | } |
| 452 | } |
| 453 | |
| 454 | if (lines.size()) { |
| 455 | Ref<StandardMaterial3D> sm; |
| 456 | sm.instantiate(); |
| 457 | |
| 458 | sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); |
| 459 | sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); |
| 460 | sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
| 461 | |
| 462 | Ref<ArrayMesh> am; |
| 463 | am.instantiate(); |
| 464 | Array a; |
| 465 | a.resize(Mesh::ARRAY_MAX); |
| 466 | a[Mesh::ARRAY_VERTEX] = lines; |
| 467 | a[Mesh::ARRAY_COLOR] = colors; |
| 468 | |
| 469 | am->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a); |
| 470 | am->surface_set_material(0, sm); |
| 471 | |
| 472 | MeshInstance3D *mi = memnew(MeshInstance3D); |
| 473 | mi->set_mesh(am); |
| 474 | mi->set_name("DebugTangents" ); |
| 475 | return mi; |
| 476 | } |
| 477 | |
| 478 | return nullptr; |
| 479 | } |
| 480 | |
| 481 | void MeshInstance3D::create_debug_tangents() { |
| 482 | MeshInstance3D *mi = create_debug_tangents_node(); |
| 483 | if (!mi) { |
| 484 | return; |
| 485 | } |
| 486 | |
| 487 | add_child(mi, true); |
| 488 | if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { |
| 489 | mi->set_owner(this); |
| 490 | } else { |
| 491 | mi->set_owner(get_owner()); |
| 492 | } |
| 493 | } |
| 494 | |
| 495 | void MeshInstance3D::_bind_methods() { |
| 496 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &MeshInstance3D::set_mesh); |
| 497 | ClassDB::bind_method(D_METHOD("get_mesh" ), &MeshInstance3D::get_mesh); |
| 498 | ClassDB::bind_method(D_METHOD("set_skeleton_path" , "skeleton_path" ), &MeshInstance3D::set_skeleton_path); |
| 499 | ClassDB::bind_method(D_METHOD("get_skeleton_path" ), &MeshInstance3D::get_skeleton_path); |
| 500 | ClassDB::bind_method(D_METHOD("set_skin" , "skin" ), &MeshInstance3D::set_skin); |
| 501 | ClassDB::bind_method(D_METHOD("get_skin" ), &MeshInstance3D::get_skin); |
| 502 | |
| 503 | ClassDB::bind_method(D_METHOD("get_surface_override_material_count" ), &MeshInstance3D::get_surface_override_material_count); |
| 504 | ClassDB::bind_method(D_METHOD("set_surface_override_material" , "surface" , "material" ), &MeshInstance3D::set_surface_override_material); |
| 505 | ClassDB::bind_method(D_METHOD("get_surface_override_material" , "surface" ), &MeshInstance3D::get_surface_override_material); |
| 506 | ClassDB::bind_method(D_METHOD("get_active_material" , "surface" ), &MeshInstance3D::get_active_material); |
| 507 | |
| 508 | ClassDB::bind_method(D_METHOD("create_trimesh_collision" ), &MeshInstance3D::create_trimesh_collision); |
| 509 | ClassDB::set_method_flags("MeshInstance3D" , "create_trimesh_collision" , METHOD_FLAGS_DEFAULT); |
| 510 | ClassDB::bind_method(D_METHOD("create_convex_collision" , "clean" , "simplify" ), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false)); |
| 511 | ClassDB::set_method_flags("MeshInstance3D" , "create_convex_collision" , METHOD_FLAGS_DEFAULT); |
| 512 | ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions" , "settings" ), &MeshInstance3D::create_multiple_convex_collisions, DEFVAL(Ref<MeshConvexDecompositionSettings>())); |
| 513 | ClassDB::set_method_flags("MeshInstance3D" , "create_multiple_convex_collisions" , METHOD_FLAGS_DEFAULT); |
| 514 | |
| 515 | ClassDB::bind_method(D_METHOD("get_blend_shape_count" ), &MeshInstance3D::get_blend_shape_count); |
| 516 | ClassDB::bind_method(D_METHOD("find_blend_shape_by_name" , "name" ), &MeshInstance3D::find_blend_shape_by_name); |
| 517 | ClassDB::bind_method(D_METHOD("get_blend_shape_value" , "blend_shape_idx" ), &MeshInstance3D::get_blend_shape_value); |
| 518 | ClassDB::bind_method(D_METHOD("set_blend_shape_value" , "blend_shape_idx" , "value" ), &MeshInstance3D::set_blend_shape_value); |
| 519 | |
| 520 | ClassDB::bind_method(D_METHOD("create_debug_tangents" ), &MeshInstance3D::create_debug_tangents); |
| 521 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "Mesh" ), "set_mesh" , "get_mesh" ); |
| 522 | ADD_GROUP("Skeleton" , "" ); |
| 523 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin" , PROPERTY_HINT_RESOURCE_TYPE, "Skin" ), "set_skin" , "get_skin" ); |
| 524 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D" ), "set_skeleton_path" , "get_skeleton_path" ); |
| 525 | ADD_GROUP("" , "" ); |
| 526 | } |
| 527 | |
| 528 | MeshInstance3D::MeshInstance3D() { |
| 529 | } |
| 530 | |
| 531 | MeshInstance3D::~MeshInstance3D() { |
| 532 | } |
| 533 | |