| 1 | /**************************************************************************/ |
| 2 | /* visual_shader_nodes.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "visual_shader_nodes.h" |
| 32 | |
| 33 | #include "scene/resources/image_texture.h" |
| 34 | |
| 35 | ////////////// Vector Base |
| 36 | |
| 37 | VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_type(int p_port) const { |
| 38 | switch (op_type) { |
| 39 | case OP_TYPE_VECTOR_2D: |
| 40 | return PORT_TYPE_VECTOR_2D; |
| 41 | case OP_TYPE_VECTOR_3D: |
| 42 | return PORT_TYPE_VECTOR_3D; |
| 43 | case OP_TYPE_VECTOR_4D: |
| 44 | return PORT_TYPE_VECTOR_4D; |
| 45 | default: |
| 46 | break; |
| 47 | } |
| 48 | return PORT_TYPE_SCALAR; |
| 49 | } |
| 50 | |
| 51 | VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { |
| 52 | switch (op_type) { |
| 53 | case OP_TYPE_VECTOR_2D: |
| 54 | return PORT_TYPE_VECTOR_2D; |
| 55 | case OP_TYPE_VECTOR_3D: |
| 56 | return PORT_TYPE_VECTOR_3D; |
| 57 | case OP_TYPE_VECTOR_4D: |
| 58 | return PORT_TYPE_VECTOR_4D; |
| 59 | default: |
| 60 | break; |
| 61 | } |
| 62 | return PORT_TYPE_SCALAR; |
| 63 | } |
| 64 | |
| 65 | void VisualShaderNodeVectorBase::set_op_type(OpType p_op_type) { |
| 66 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 67 | if (op_type == p_op_type) { |
| 68 | return; |
| 69 | } |
| 70 | op_type = p_op_type; |
| 71 | emit_changed(); |
| 72 | } |
| 73 | |
| 74 | VisualShaderNodeVectorBase::OpType VisualShaderNodeVectorBase::get_op_type() const { |
| 75 | return op_type; |
| 76 | } |
| 77 | |
| 78 | void VisualShaderNodeVectorBase::_bind_methods() { |
| 79 | ClassDB::bind_method(D_METHOD("set_op_type" , "type" ), &VisualShaderNodeVectorBase::set_op_type); |
| 80 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeVectorBase::get_op_type); |
| 81 | |
| 82 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Vector2,Vector3,Vector4" ), "set_op_type" , "get_op_type" ); |
| 83 | |
| 84 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 85 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 86 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 87 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 88 | } |
| 89 | |
| 90 | Vector<StringName> VisualShaderNodeVectorBase::get_editable_properties() const { |
| 91 | Vector<StringName> props; |
| 92 | props.push_back("op_type" ); |
| 93 | return props; |
| 94 | } |
| 95 | |
| 96 | VisualShaderNodeVectorBase::VisualShaderNodeVectorBase() { |
| 97 | } |
| 98 | |
| 99 | ////////////// Constants Base |
| 100 | |
| 101 | VisualShaderNodeConstant::VisualShaderNodeConstant() { |
| 102 | } |
| 103 | |
| 104 | ////////////// Scalar(Float) |
| 105 | |
| 106 | String VisualShaderNodeFloatConstant::get_caption() const { |
| 107 | return "FloatConstant" ; |
| 108 | } |
| 109 | |
| 110 | int VisualShaderNodeFloatConstant::get_input_port_count() const { |
| 111 | return 0; |
| 112 | } |
| 113 | |
| 114 | VisualShaderNodeFloatConstant::PortType VisualShaderNodeFloatConstant::get_input_port_type(int p_port) const { |
| 115 | return PORT_TYPE_SCALAR; |
| 116 | } |
| 117 | |
| 118 | String VisualShaderNodeFloatConstant::get_input_port_name(int p_port) const { |
| 119 | return String(); |
| 120 | } |
| 121 | |
| 122 | int VisualShaderNodeFloatConstant::get_output_port_count() const { |
| 123 | return 1; |
| 124 | } |
| 125 | |
| 126 | VisualShaderNodeFloatConstant::PortType VisualShaderNodeFloatConstant::get_output_port_type(int p_port) const { |
| 127 | return PORT_TYPE_SCALAR; |
| 128 | } |
| 129 | |
| 130 | String VisualShaderNodeFloatConstant::get_output_port_name(int p_port) const { |
| 131 | return "" ; //no output port means the editor will be used as port |
| 132 | } |
| 133 | |
| 134 | String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 135 | return " " + p_output_vars[0] + " = " + vformat("%.6f" , constant) + ";\n" ; |
| 136 | } |
| 137 | |
| 138 | void VisualShaderNodeFloatConstant::set_constant(float p_constant) { |
| 139 | if (Math::is_equal_approx(constant, p_constant)) { |
| 140 | return; |
| 141 | } |
| 142 | constant = p_constant; |
| 143 | emit_changed(); |
| 144 | } |
| 145 | |
| 146 | float VisualShaderNodeFloatConstant::get_constant() const { |
| 147 | return constant; |
| 148 | } |
| 149 | |
| 150 | Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() const { |
| 151 | Vector<StringName> props; |
| 152 | props.push_back("constant" ); |
| 153 | return props; |
| 154 | } |
| 155 | |
| 156 | void VisualShaderNodeFloatConstant::_bind_methods() { |
| 157 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeFloatConstant::set_constant); |
| 158 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeFloatConstant::get_constant); |
| 159 | |
| 160 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant" ), "set_constant" , "get_constant" ); |
| 161 | } |
| 162 | |
| 163 | VisualShaderNodeFloatConstant::VisualShaderNodeFloatConstant() { |
| 164 | } |
| 165 | |
| 166 | ////////////// Scalar(Int) |
| 167 | |
| 168 | String VisualShaderNodeIntConstant::get_caption() const { |
| 169 | return "IntConstant" ; |
| 170 | } |
| 171 | |
| 172 | int VisualShaderNodeIntConstant::get_input_port_count() const { |
| 173 | return 0; |
| 174 | } |
| 175 | |
| 176 | VisualShaderNodeIntConstant::PortType VisualShaderNodeIntConstant::get_input_port_type(int p_port) const { |
| 177 | return PORT_TYPE_SCALAR_INT; |
| 178 | } |
| 179 | |
| 180 | String VisualShaderNodeIntConstant::get_input_port_name(int p_port) const { |
| 181 | return String(); |
| 182 | } |
| 183 | |
| 184 | int VisualShaderNodeIntConstant::get_output_port_count() const { |
| 185 | return 1; |
| 186 | } |
| 187 | |
| 188 | VisualShaderNodeIntConstant::PortType VisualShaderNodeIntConstant::get_output_port_type(int p_port) const { |
| 189 | return PORT_TYPE_SCALAR_INT; |
| 190 | } |
| 191 | |
| 192 | String VisualShaderNodeIntConstant::get_output_port_name(int p_port) const { |
| 193 | return "" ; //no output port means the editor will be used as port |
| 194 | } |
| 195 | |
| 196 | String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 197 | return " " + p_output_vars[0] + " = " + itos(constant) + ";\n" ; |
| 198 | } |
| 199 | |
| 200 | void VisualShaderNodeIntConstant::set_constant(int p_constant) { |
| 201 | if (constant == p_constant) { |
| 202 | return; |
| 203 | } |
| 204 | constant = p_constant; |
| 205 | emit_changed(); |
| 206 | } |
| 207 | |
| 208 | int VisualShaderNodeIntConstant::get_constant() const { |
| 209 | return constant; |
| 210 | } |
| 211 | |
| 212 | Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const { |
| 213 | Vector<StringName> props; |
| 214 | props.push_back("constant" ); |
| 215 | return props; |
| 216 | } |
| 217 | |
| 218 | void VisualShaderNodeIntConstant::_bind_methods() { |
| 219 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeIntConstant::set_constant); |
| 220 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeIntConstant::get_constant); |
| 221 | |
| 222 | ADD_PROPERTY(PropertyInfo(Variant::INT, "constant" ), "set_constant" , "get_constant" ); |
| 223 | } |
| 224 | |
| 225 | VisualShaderNodeIntConstant::VisualShaderNodeIntConstant() { |
| 226 | } |
| 227 | |
| 228 | ////////////// Scalar(UInt) |
| 229 | |
| 230 | String VisualShaderNodeUIntConstant::get_caption() const { |
| 231 | return "UIntConstant" ; |
| 232 | } |
| 233 | |
| 234 | int VisualShaderNodeUIntConstant::get_input_port_count() const { |
| 235 | return 0; |
| 236 | } |
| 237 | |
| 238 | VisualShaderNodeUIntConstant::PortType VisualShaderNodeUIntConstant::get_input_port_type(int p_port) const { |
| 239 | return PORT_TYPE_SCALAR_UINT; |
| 240 | } |
| 241 | |
| 242 | String VisualShaderNodeUIntConstant::get_input_port_name(int p_port) const { |
| 243 | return String(); |
| 244 | } |
| 245 | |
| 246 | int VisualShaderNodeUIntConstant::get_output_port_count() const { |
| 247 | return 1; |
| 248 | } |
| 249 | |
| 250 | VisualShaderNodeUIntConstant::PortType VisualShaderNodeUIntConstant::get_output_port_type(int p_port) const { |
| 251 | return PORT_TYPE_SCALAR_UINT; |
| 252 | } |
| 253 | |
| 254 | String VisualShaderNodeUIntConstant::get_output_port_name(int p_port) const { |
| 255 | return "" ; // No output port means the editor will be used as port. |
| 256 | } |
| 257 | |
| 258 | String VisualShaderNodeUIntConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 259 | return " " + p_output_vars[0] + " = " + itos(constant) + "u;\n" ; |
| 260 | } |
| 261 | |
| 262 | void VisualShaderNodeUIntConstant::set_constant(int p_constant) { |
| 263 | if (constant == p_constant) { |
| 264 | return; |
| 265 | } |
| 266 | constant = p_constant; |
| 267 | emit_changed(); |
| 268 | } |
| 269 | |
| 270 | int VisualShaderNodeUIntConstant::get_constant() const { |
| 271 | return constant; |
| 272 | } |
| 273 | |
| 274 | Vector<StringName> VisualShaderNodeUIntConstant::get_editable_properties() const { |
| 275 | Vector<StringName> props; |
| 276 | props.push_back("constant" ); |
| 277 | return props; |
| 278 | } |
| 279 | |
| 280 | void VisualShaderNodeUIntConstant::_bind_methods() { |
| 281 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeUIntConstant::set_constant); |
| 282 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeUIntConstant::get_constant); |
| 283 | |
| 284 | ADD_PROPERTY(PropertyInfo(Variant::INT, "constant" ), "set_constant" , "get_constant" ); |
| 285 | } |
| 286 | |
| 287 | VisualShaderNodeUIntConstant::VisualShaderNodeUIntConstant() { |
| 288 | } |
| 289 | |
| 290 | ////////////// Boolean |
| 291 | |
| 292 | String VisualShaderNodeBooleanConstant::get_caption() const { |
| 293 | return "BooleanConstant" ; |
| 294 | } |
| 295 | |
| 296 | int VisualShaderNodeBooleanConstant::get_input_port_count() const { |
| 297 | return 0; |
| 298 | } |
| 299 | |
| 300 | VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_input_port_type(int p_port) const { |
| 301 | return PORT_TYPE_BOOLEAN; |
| 302 | } |
| 303 | |
| 304 | String VisualShaderNodeBooleanConstant::get_input_port_name(int p_port) const { |
| 305 | return String(); |
| 306 | } |
| 307 | |
| 308 | int VisualShaderNodeBooleanConstant::get_output_port_count() const { |
| 309 | return 1; |
| 310 | } |
| 311 | |
| 312 | VisualShaderNodeBooleanConstant::PortType VisualShaderNodeBooleanConstant::get_output_port_type(int p_port) const { |
| 313 | return PORT_TYPE_BOOLEAN; |
| 314 | } |
| 315 | |
| 316 | String VisualShaderNodeBooleanConstant::get_output_port_name(int p_port) const { |
| 317 | return "" ; //no output port means the editor will be used as port |
| 318 | } |
| 319 | |
| 320 | String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 321 | return " " + p_output_vars[0] + " = " + (constant ? "true" : "false" ) + ";\n" ; |
| 322 | } |
| 323 | |
| 324 | void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) { |
| 325 | if (constant == p_constant) { |
| 326 | return; |
| 327 | } |
| 328 | constant = p_constant; |
| 329 | emit_changed(); |
| 330 | } |
| 331 | |
| 332 | bool VisualShaderNodeBooleanConstant::get_constant() const { |
| 333 | return constant; |
| 334 | } |
| 335 | |
| 336 | Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() const { |
| 337 | Vector<StringName> props; |
| 338 | props.push_back("constant" ); |
| 339 | return props; |
| 340 | } |
| 341 | |
| 342 | void VisualShaderNodeBooleanConstant::_bind_methods() { |
| 343 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeBooleanConstant::set_constant); |
| 344 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeBooleanConstant::get_constant); |
| 345 | |
| 346 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant" ), "set_constant" , "get_constant" ); |
| 347 | } |
| 348 | |
| 349 | VisualShaderNodeBooleanConstant::VisualShaderNodeBooleanConstant() { |
| 350 | } |
| 351 | |
| 352 | ////////////// Color |
| 353 | |
| 354 | String VisualShaderNodeColorConstant::get_caption() const { |
| 355 | return "ColorConstant" ; |
| 356 | } |
| 357 | |
| 358 | int VisualShaderNodeColorConstant::get_input_port_count() const { |
| 359 | return 0; |
| 360 | } |
| 361 | |
| 362 | VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { |
| 363 | return PORT_TYPE_VECTOR_4D; |
| 364 | } |
| 365 | |
| 366 | String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { |
| 367 | return String(); |
| 368 | } |
| 369 | |
| 370 | int VisualShaderNodeColorConstant::get_output_port_count() const { |
| 371 | return 1; |
| 372 | } |
| 373 | |
| 374 | VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { |
| 375 | return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; |
| 376 | } |
| 377 | |
| 378 | String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { |
| 379 | return "" ; |
| 380 | } |
| 381 | |
| 382 | bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const { |
| 383 | if (p_port == 0) { |
| 384 | return true; |
| 385 | } |
| 386 | return false; |
| 387 | } |
| 388 | |
| 389 | String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 390 | return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)" , constant.r, constant.g, constant.b, constant.a) + ";\n" ; |
| 391 | } |
| 392 | |
| 393 | void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) { |
| 394 | if (constant.is_equal_approx(p_constant)) { |
| 395 | return; |
| 396 | } |
| 397 | constant = p_constant; |
| 398 | emit_changed(); |
| 399 | } |
| 400 | |
| 401 | Color VisualShaderNodeColorConstant::get_constant() const { |
| 402 | return constant; |
| 403 | } |
| 404 | |
| 405 | Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() const { |
| 406 | Vector<StringName> props; |
| 407 | props.push_back("constant" ); |
| 408 | return props; |
| 409 | } |
| 410 | |
| 411 | void VisualShaderNodeColorConstant::_bind_methods() { |
| 412 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeColorConstant::set_constant); |
| 413 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeColorConstant::get_constant); |
| 414 | |
| 415 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant" ), "set_constant" , "get_constant" ); |
| 416 | } |
| 417 | |
| 418 | VisualShaderNodeColorConstant::VisualShaderNodeColorConstant() { |
| 419 | } |
| 420 | |
| 421 | ////////////// Vector2 |
| 422 | |
| 423 | String VisualShaderNodeVec2Constant::get_caption() const { |
| 424 | return "Vector2Constant" ; |
| 425 | } |
| 426 | |
| 427 | int VisualShaderNodeVec2Constant::get_input_port_count() const { |
| 428 | return 0; |
| 429 | } |
| 430 | |
| 431 | VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_input_port_type(int p_port) const { |
| 432 | return PORT_TYPE_VECTOR_2D; |
| 433 | } |
| 434 | |
| 435 | String VisualShaderNodeVec2Constant::get_input_port_name(int p_port) const { |
| 436 | return String(); |
| 437 | } |
| 438 | |
| 439 | int VisualShaderNodeVec2Constant::get_output_port_count() const { |
| 440 | return 1; |
| 441 | } |
| 442 | |
| 443 | VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { |
| 444 | return PORT_TYPE_VECTOR_2D; |
| 445 | } |
| 446 | |
| 447 | String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { |
| 448 | return "" ; //no output port means the editor will be used as port |
| 449 | } |
| 450 | |
| 451 | String VisualShaderNodeVec2Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 452 | return " " + p_output_vars[0] + " = " + vformat("vec2(%.6f, %.6f)" , constant.x, constant.y) + ";\n" ; |
| 453 | } |
| 454 | |
| 455 | void VisualShaderNodeVec2Constant::set_constant(const Vector2 &p_constant) { |
| 456 | if (constant.is_equal_approx(p_constant)) { |
| 457 | return; |
| 458 | } |
| 459 | constant = p_constant; |
| 460 | emit_changed(); |
| 461 | } |
| 462 | |
| 463 | Vector2 VisualShaderNodeVec2Constant::get_constant() const { |
| 464 | return constant; |
| 465 | } |
| 466 | |
| 467 | Vector<StringName> VisualShaderNodeVec2Constant::get_editable_properties() const { |
| 468 | Vector<StringName> props; |
| 469 | props.push_back("constant" ); |
| 470 | return props; |
| 471 | } |
| 472 | |
| 473 | void VisualShaderNodeVec2Constant::_bind_methods() { |
| 474 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeVec2Constant::set_constant); |
| 475 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeVec2Constant::get_constant); |
| 476 | |
| 477 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant" ), "set_constant" , "get_constant" ); |
| 478 | } |
| 479 | |
| 480 | VisualShaderNodeVec2Constant::VisualShaderNodeVec2Constant() { |
| 481 | } |
| 482 | |
| 483 | ////////////// Vector3 |
| 484 | |
| 485 | String VisualShaderNodeVec3Constant::get_caption() const { |
| 486 | return "Vector3Constant" ; |
| 487 | } |
| 488 | |
| 489 | int VisualShaderNodeVec3Constant::get_input_port_count() const { |
| 490 | return 0; |
| 491 | } |
| 492 | |
| 493 | VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_input_port_type(int p_port) const { |
| 494 | return PORT_TYPE_VECTOR_3D; |
| 495 | } |
| 496 | |
| 497 | String VisualShaderNodeVec3Constant::get_input_port_name(int p_port) const { |
| 498 | return String(); |
| 499 | } |
| 500 | |
| 501 | int VisualShaderNodeVec3Constant::get_output_port_count() const { |
| 502 | return 1; |
| 503 | } |
| 504 | |
| 505 | VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { |
| 506 | return PORT_TYPE_VECTOR_3D; |
| 507 | } |
| 508 | |
| 509 | String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { |
| 510 | return "" ; //no output port means the editor will be used as port |
| 511 | } |
| 512 | |
| 513 | String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 514 | return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)" , constant.x, constant.y, constant.z) + ";\n" ; |
| 515 | } |
| 516 | |
| 517 | void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) { |
| 518 | if (constant.is_equal_approx(p_constant)) { |
| 519 | return; |
| 520 | } |
| 521 | constant = p_constant; |
| 522 | emit_changed(); |
| 523 | } |
| 524 | |
| 525 | Vector3 VisualShaderNodeVec3Constant::get_constant() const { |
| 526 | return constant; |
| 527 | } |
| 528 | |
| 529 | Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const { |
| 530 | Vector<StringName> props; |
| 531 | props.push_back("constant" ); |
| 532 | return props; |
| 533 | } |
| 534 | |
| 535 | void VisualShaderNodeVec3Constant::_bind_methods() { |
| 536 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeVec3Constant::set_constant); |
| 537 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeVec3Constant::get_constant); |
| 538 | |
| 539 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant" ), "set_constant" , "get_constant" ); |
| 540 | } |
| 541 | |
| 542 | VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { |
| 543 | } |
| 544 | |
| 545 | ////////////// Vector4 |
| 546 | |
| 547 | String VisualShaderNodeVec4Constant::get_caption() const { |
| 548 | return "Vector4Constant" ; |
| 549 | } |
| 550 | |
| 551 | int VisualShaderNodeVec4Constant::get_input_port_count() const { |
| 552 | return 0; |
| 553 | } |
| 554 | |
| 555 | VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_input_port_type(int p_port) const { |
| 556 | return PORT_TYPE_VECTOR_4D; |
| 557 | } |
| 558 | |
| 559 | String VisualShaderNodeVec4Constant::get_input_port_name(int p_port) const { |
| 560 | return String(); |
| 561 | } |
| 562 | |
| 563 | int VisualShaderNodeVec4Constant::get_output_port_count() const { |
| 564 | return 1; |
| 565 | } |
| 566 | |
| 567 | VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const { |
| 568 | return PORT_TYPE_VECTOR_4D; |
| 569 | } |
| 570 | |
| 571 | String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const { |
| 572 | return "" ; // No output port means the editor will be used as port. |
| 573 | } |
| 574 | |
| 575 | String VisualShaderNodeVec4Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 576 | return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)" , constant.x, constant.y, constant.z, constant.w) + ";\n" ; |
| 577 | } |
| 578 | |
| 579 | void VisualShaderNodeVec4Constant::set_constant(const Quaternion &p_constant) { |
| 580 | if (constant.is_equal_approx(p_constant)) { |
| 581 | return; |
| 582 | } |
| 583 | constant = p_constant; |
| 584 | emit_changed(); |
| 585 | } |
| 586 | |
| 587 | Quaternion VisualShaderNodeVec4Constant::get_constant() const { |
| 588 | return constant; |
| 589 | } |
| 590 | |
| 591 | Vector<StringName> VisualShaderNodeVec4Constant::get_editable_properties() const { |
| 592 | Vector<StringName> props; |
| 593 | props.push_back("constant" ); |
| 594 | return props; |
| 595 | } |
| 596 | |
| 597 | void VisualShaderNodeVec4Constant::_bind_methods() { |
| 598 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeVec4Constant::set_constant); |
| 599 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeVec4Constant::get_constant); |
| 600 | |
| 601 | ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "constant" ), "set_constant" , "get_constant" ); |
| 602 | } |
| 603 | |
| 604 | VisualShaderNodeVec4Constant::VisualShaderNodeVec4Constant() { |
| 605 | } |
| 606 | |
| 607 | ////////////// Transform3D |
| 608 | |
| 609 | String VisualShaderNodeTransformConstant::get_caption() const { |
| 610 | return "TransformConstant" ; |
| 611 | } |
| 612 | |
| 613 | int VisualShaderNodeTransformConstant::get_input_port_count() const { |
| 614 | return 0; |
| 615 | } |
| 616 | |
| 617 | VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_input_port_type(int p_port) const { |
| 618 | return PORT_TYPE_VECTOR_3D; |
| 619 | } |
| 620 | |
| 621 | String VisualShaderNodeTransformConstant::get_input_port_name(int p_port) const { |
| 622 | return String(); |
| 623 | } |
| 624 | |
| 625 | int VisualShaderNodeTransformConstant::get_output_port_count() const { |
| 626 | return 1; |
| 627 | } |
| 628 | |
| 629 | VisualShaderNodeTransformConstant::PortType VisualShaderNodeTransformConstant::get_output_port_type(int p_port) const { |
| 630 | return PORT_TYPE_TRANSFORM; |
| 631 | } |
| 632 | |
| 633 | String VisualShaderNodeTransformConstant::get_output_port_name(int p_port) const { |
| 634 | return "" ; //no output port means the editor will be used as port |
| 635 | } |
| 636 | |
| 637 | String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 638 | Transform3D t = constant; |
| 639 | t.basis.transpose(); |
| 640 | |
| 641 | String code = " " + p_output_vars[0] + " = mat4(" ; |
| 642 | code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), " , t.basis[0].x, t.basis[0].y, t.basis[0].z); |
| 643 | code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), " , t.basis[1].x, t.basis[1].y, t.basis[1].z); |
| 644 | code += vformat("vec4(%.6f, %.6f, %.6f, 0.0), " , t.basis[2].x, t.basis[2].y, t.basis[2].z); |
| 645 | code += vformat("vec4(%.6f, %.6f, %.6f, 1.0));\n" , t.origin.x, t.origin.y, t.origin.z); |
| 646 | return code; |
| 647 | } |
| 648 | |
| 649 | void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) { |
| 650 | if (constant.is_equal_approx(p_constant)) { |
| 651 | return; |
| 652 | } |
| 653 | constant = p_constant; |
| 654 | emit_changed(); |
| 655 | } |
| 656 | |
| 657 | Transform3D VisualShaderNodeTransformConstant::get_constant() const { |
| 658 | return constant; |
| 659 | } |
| 660 | |
| 661 | Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties() const { |
| 662 | Vector<StringName> props; |
| 663 | props.push_back("constant" ); |
| 664 | return props; |
| 665 | } |
| 666 | |
| 667 | void VisualShaderNodeTransformConstant::_bind_methods() { |
| 668 | ClassDB::bind_method(D_METHOD("set_constant" , "constant" ), &VisualShaderNodeTransformConstant::set_constant); |
| 669 | ClassDB::bind_method(D_METHOD("get_constant" ), &VisualShaderNodeTransformConstant::get_constant); |
| 670 | |
| 671 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant" ), "set_constant" , "get_constant" ); |
| 672 | } |
| 673 | |
| 674 | VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() { |
| 675 | } |
| 676 | |
| 677 | ////////////// Texture |
| 678 | |
| 679 | String VisualShaderNodeTexture::get_caption() const { |
| 680 | return "Texture2D" ; |
| 681 | } |
| 682 | |
| 683 | int VisualShaderNodeTexture::get_input_port_count() const { |
| 684 | return 3; |
| 685 | } |
| 686 | |
| 687 | VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_input_port_type(int p_port) const { |
| 688 | switch (p_port) { |
| 689 | case 0: |
| 690 | return PORT_TYPE_VECTOR_2D; |
| 691 | case 1: |
| 692 | return PORT_TYPE_SCALAR; |
| 693 | case 2: |
| 694 | return PORT_TYPE_SAMPLER; |
| 695 | default: |
| 696 | return PORT_TYPE_SCALAR; |
| 697 | } |
| 698 | } |
| 699 | |
| 700 | String VisualShaderNodeTexture::get_input_port_name(int p_port) const { |
| 701 | switch (p_port) { |
| 702 | case 0: |
| 703 | return "uv" ; |
| 704 | case 1: |
| 705 | return "lod" ; |
| 706 | case 2: |
| 707 | return "sampler2D" ; |
| 708 | default: |
| 709 | return "" ; |
| 710 | } |
| 711 | } |
| 712 | |
| 713 | int VisualShaderNodeTexture::get_output_port_count() const { |
| 714 | return 1; |
| 715 | } |
| 716 | |
| 717 | VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { |
| 718 | switch (p_port) { |
| 719 | case 0: |
| 720 | return PORT_TYPE_VECTOR_4D; |
| 721 | default: |
| 722 | return PORT_TYPE_SCALAR; |
| 723 | } |
| 724 | } |
| 725 | |
| 726 | String VisualShaderNodeTexture::get_output_port_name(int p_port) const { |
| 727 | switch (p_port) { |
| 728 | case 0: |
| 729 | return "color" ; |
| 730 | default: |
| 731 | return "" ; |
| 732 | } |
| 733 | } |
| 734 | |
| 735 | bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { |
| 736 | if (p_port == 0) { |
| 737 | return true; |
| 738 | } |
| 739 | return false; |
| 740 | } |
| 741 | |
| 742 | bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 743 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 744 | if (p_port == 0) { |
| 745 | return true; |
| 746 | } |
| 747 | } |
| 748 | return false; |
| 749 | } |
| 750 | |
| 751 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 752 | VisualShader::DefaultTextureParam dtp; |
| 753 | dtp.name = make_unique_id(p_type, p_id, "tex" ); |
| 754 | dtp.params.push_back(texture); |
| 755 | Vector<VisualShader::DefaultTextureParam> ret; |
| 756 | ret.push_back(dtp); |
| 757 | return ret; |
| 758 | } |
| 759 | |
| 760 | String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 761 | String code; |
| 762 | |
| 763 | switch (source) { |
| 764 | case SOURCE_TEXTURE: { |
| 765 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "tex" ); |
| 766 | switch (texture_type) { |
| 767 | case TYPE_DATA: { |
| 768 | } break; |
| 769 | case TYPE_COLOR: { |
| 770 | code += " : source_color" ; |
| 771 | } break; |
| 772 | case TYPE_NORMAL_MAP: { |
| 773 | code += " : hint_normal" ; |
| 774 | } break; |
| 775 | default: { |
| 776 | } break; |
| 777 | } |
| 778 | code += ";\n" ; |
| 779 | } break; |
| 780 | case SOURCE_SCREEN: { |
| 781 | if ((p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { |
| 782 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, "screen_tex" ) + " : hint_screen_texture;\n" ; |
| 783 | } |
| 784 | } break; |
| 785 | case SOURCE_DEPTH: |
| 786 | case SOURCE_3D_NORMAL: |
| 787 | case SOURCE_ROUGHNESS: { |
| 788 | if (p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { |
| 789 | String sampler_name = "" ; |
| 790 | String hint = " : " ; |
| 791 | if (source == SOURCE_DEPTH) { |
| 792 | sampler_name = "depth_tex" ; |
| 793 | hint += "hint_depth_texture;\n" ; |
| 794 | } else { |
| 795 | sampler_name = source == SOURCE_ROUGHNESS ? "roughness_tex" : "normal_roughness_tex" ; |
| 796 | hint += "hint_normal_roughness_texture;\n" ; |
| 797 | } |
| 798 | code += "uniform sampler2D " + make_unique_id(p_type, p_id, sampler_name) + hint; |
| 799 | } |
| 800 | } break; |
| 801 | default: { |
| 802 | } break; |
| 803 | } |
| 804 | |
| 805 | return code; |
| 806 | } |
| 807 | |
| 808 | String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 809 | String default_uv; |
| 810 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 811 | if (source == SOURCE_SCREEN) { |
| 812 | default_uv = "SCREEN_UV" ; |
| 813 | } else { |
| 814 | default_uv = "UV" ; |
| 815 | } |
| 816 | } else { |
| 817 | default_uv = "vec2(0.0)" ; |
| 818 | } |
| 819 | |
| 820 | String code; |
| 821 | String uv = p_input_vars[0].is_empty() ? default_uv : p_input_vars[0]; |
| 822 | |
| 823 | switch (source) { |
| 824 | case SOURCE_PORT: |
| 825 | case SOURCE_TEXTURE: { |
| 826 | String id; |
| 827 | if (source == SOURCE_PORT) { |
| 828 | id = p_input_vars[2]; |
| 829 | if (id.is_empty()) { |
| 830 | break; |
| 831 | } |
| 832 | } else { // SOURCE_TEXTURE |
| 833 | id = make_unique_id(p_type, p_id, "tex" ); |
| 834 | } |
| 835 | if (p_input_vars[1].is_empty()) { |
| 836 | code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n" ; |
| 837 | } else { |
| 838 | code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n" ; |
| 839 | } |
| 840 | return code; |
| 841 | } break; |
| 842 | case SOURCE_SCREEN: { |
| 843 | if ((p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { |
| 844 | String id = make_unique_id(p_type, p_id, "screen_tex" ); |
| 845 | if (p_input_vars[1].is_empty()) { |
| 846 | code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n" ; |
| 847 | } else { |
| 848 | code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n" ; |
| 849 | } |
| 850 | return code; |
| 851 | } |
| 852 | } break; |
| 853 | case SOURCE_2D_NORMAL: |
| 854 | case SOURCE_2D_TEXTURE: { |
| 855 | if (p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { |
| 856 | String id = source == SOURCE_2D_TEXTURE ? "TEXTURE" : "NORMAL_TEXTURE" ; |
| 857 | |
| 858 | if (p_input_vars[1].is_empty()) { |
| 859 | code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n" ; |
| 860 | } else { |
| 861 | code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n" ; |
| 862 | } |
| 863 | return code; |
| 864 | } |
| 865 | } break; |
| 866 | case SOURCE_3D_NORMAL: |
| 867 | case SOURCE_ROUGHNESS: |
| 868 | case SOURCE_DEPTH: { |
| 869 | if (!p_for_preview && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { |
| 870 | String var_name = "" ; |
| 871 | String sampler_name = "" ; |
| 872 | |
| 873 | switch (source) { |
| 874 | case SOURCE_DEPTH: { |
| 875 | var_name = "_depth" ; |
| 876 | sampler_name = "depth_tex" ; |
| 877 | } break; |
| 878 | case SOURCE_ROUGHNESS: { |
| 879 | var_name = "_roughness" ; |
| 880 | sampler_name = "roughness_tex" ; |
| 881 | } break; |
| 882 | case SOURCE_3D_NORMAL: { |
| 883 | var_name = "_normal" ; |
| 884 | sampler_name = "normal_roughness_tex" ; |
| 885 | } break; |
| 886 | default: { |
| 887 | } break; |
| 888 | } |
| 889 | |
| 890 | String id = make_unique_id(p_type, p_id, sampler_name); |
| 891 | String type = source == SOURCE_3D_NORMAL ? "vec3" : "float" ; |
| 892 | String components = source == SOURCE_3D_NORMAL ? "rgb" : "r" ; |
| 893 | |
| 894 | code += " {\n" ; |
| 895 | if (p_input_vars[1].is_empty()) { |
| 896 | code += " " + type + " " + var_name + " = texture(" + id + ", " + uv + ")." + components + ";\n" ; |
| 897 | } else { |
| 898 | code += " " + type + " " + var_name + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ")." + components + ";\n" ; |
| 899 | } |
| 900 | if (source == SOURCE_3D_NORMAL) { |
| 901 | code += " " + p_output_vars[0] + " = vec4(" + var_name + ", 1.0);\n" ; |
| 902 | } else { |
| 903 | code += " " + p_output_vars[0] + " = vec4(" + var_name + ", " + var_name + ", " + var_name + ", 1.0);\n" ; |
| 904 | } |
| 905 | code += " }\n" ; |
| 906 | |
| 907 | return code; |
| 908 | } |
| 909 | } break; |
| 910 | default: { |
| 911 | } break; |
| 912 | } |
| 913 | |
| 914 | code += " " + p_output_vars[0] + " = vec4(0.0);\n" ; |
| 915 | return code; |
| 916 | } |
| 917 | |
| 918 | void VisualShaderNodeTexture::set_source(Source p_source) { |
| 919 | ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); |
| 920 | if (source == p_source) { |
| 921 | return; |
| 922 | } |
| 923 | switch (p_source) { |
| 924 | case SOURCE_TEXTURE: |
| 925 | simple_decl = true; |
| 926 | break; |
| 927 | case SOURCE_SCREEN: |
| 928 | simple_decl = false; |
| 929 | break; |
| 930 | case SOURCE_2D_TEXTURE: |
| 931 | simple_decl = false; |
| 932 | break; |
| 933 | case SOURCE_2D_NORMAL: |
| 934 | simple_decl = false; |
| 935 | break; |
| 936 | case SOURCE_DEPTH: |
| 937 | simple_decl = false; |
| 938 | break; |
| 939 | case SOURCE_PORT: |
| 940 | simple_decl = false; |
| 941 | break; |
| 942 | case SOURCE_3D_NORMAL: |
| 943 | simple_decl = false; |
| 944 | break; |
| 945 | case SOURCE_ROUGHNESS: |
| 946 | simple_decl = false; |
| 947 | break; |
| 948 | default: |
| 949 | break; |
| 950 | } |
| 951 | source = p_source; |
| 952 | emit_changed(); |
| 953 | } |
| 954 | |
| 955 | VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { |
| 956 | return source; |
| 957 | } |
| 958 | |
| 959 | void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_texture) { |
| 960 | texture = p_texture; |
| 961 | emit_changed(); |
| 962 | } |
| 963 | |
| 964 | Ref<Texture2D> VisualShaderNodeTexture::get_texture() const { |
| 965 | return texture; |
| 966 | } |
| 967 | |
| 968 | void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) { |
| 969 | ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); |
| 970 | if (texture_type == p_texture_type) { |
| 971 | return; |
| 972 | } |
| 973 | texture_type = p_texture_type; |
| 974 | emit_changed(); |
| 975 | } |
| 976 | |
| 977 | VisualShaderNodeTexture::TextureType VisualShaderNodeTexture::get_texture_type() const { |
| 978 | return texture_type; |
| 979 | } |
| 980 | |
| 981 | Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const { |
| 982 | Vector<StringName> props; |
| 983 | props.push_back("source" ); |
| 984 | if (source == SOURCE_TEXTURE) { |
| 985 | props.push_back("texture" ); |
| 986 | props.push_back("texture_type" ); |
| 987 | } |
| 988 | return props; |
| 989 | } |
| 990 | |
| 991 | String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 992 | if (is_input_port_connected(2) && source != SOURCE_PORT) { |
| 993 | return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'." ); |
| 994 | } |
| 995 | |
| 996 | switch (source) { |
| 997 | case SOURCE_TEXTURE: |
| 998 | case SOURCE_PORT: { |
| 999 | return String(); // All good. |
| 1000 | } break; |
| 1001 | case SOURCE_SCREEN: { |
| 1002 | if ((p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { |
| 1003 | return String(); // All good. |
| 1004 | } |
| 1005 | } break; |
| 1006 | case SOURCE_2D_NORMAL: |
| 1007 | case SOURCE_2D_TEXTURE: { |
| 1008 | if (p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { |
| 1009 | return String(); // All good. |
| 1010 | } |
| 1011 | } break; |
| 1012 | case SOURCE_3D_NORMAL: |
| 1013 | case SOURCE_ROUGHNESS: |
| 1014 | case SOURCE_DEPTH: { |
| 1015 | if (p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { |
| 1016 | if (get_output_port_for_preview() == 0) { // Not supported in preview(canvas_item) shader. |
| 1017 | return RTR("Invalid source for preview." ); |
| 1018 | } |
| 1019 | return String(); // All good. |
| 1020 | } |
| 1021 | } break; |
| 1022 | default: { |
| 1023 | } break; |
| 1024 | } |
| 1025 | |
| 1026 | return RTR("Invalid source for shader." ); |
| 1027 | } |
| 1028 | |
| 1029 | void VisualShaderNodeTexture::_bind_methods() { |
| 1030 | ClassDB::bind_method(D_METHOD("set_source" , "value" ), &VisualShaderNodeTexture::set_source); |
| 1031 | ClassDB::bind_method(D_METHOD("get_source" ), &VisualShaderNodeTexture::get_source); |
| 1032 | |
| 1033 | ClassDB::bind_method(D_METHOD("set_texture" , "value" ), &VisualShaderNodeTexture::set_texture); |
| 1034 | ClassDB::bind_method(D_METHOD("get_texture" ), &VisualShaderNodeTexture::get_texture); |
| 1035 | |
| 1036 | ClassDB::bind_method(D_METHOD("set_texture_type" , "value" ), &VisualShaderNodeTexture::set_texture_type); |
| 1037 | ClassDB::bind_method(D_METHOD("get_texture_type" ), &VisualShaderNodeTexture::get_texture_type); |
| 1038 | |
| 1039 | ADD_PROPERTY(PropertyInfo(Variant::INT, "source" , PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort,Normal3D,Roughness" ), "set_source" , "get_source" ); |
| 1040 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" ); |
| 1041 | ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type" , PROPERTY_HINT_ENUM, "Data,Color,Normal Map" ), "set_texture_type" , "get_texture_type" ); |
| 1042 | |
| 1043 | BIND_ENUM_CONSTANT(SOURCE_TEXTURE); |
| 1044 | BIND_ENUM_CONSTANT(SOURCE_SCREEN); |
| 1045 | BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE); |
| 1046 | BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); |
| 1047 | BIND_ENUM_CONSTANT(SOURCE_DEPTH); |
| 1048 | BIND_ENUM_CONSTANT(SOURCE_PORT); |
| 1049 | BIND_ENUM_CONSTANT(SOURCE_3D_NORMAL); |
| 1050 | BIND_ENUM_CONSTANT(SOURCE_ROUGHNESS); |
| 1051 | BIND_ENUM_CONSTANT(SOURCE_MAX); |
| 1052 | |
| 1053 | BIND_ENUM_CONSTANT(TYPE_DATA); |
| 1054 | BIND_ENUM_CONSTANT(TYPE_COLOR); |
| 1055 | BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); |
| 1056 | BIND_ENUM_CONSTANT(TYPE_MAX); |
| 1057 | } |
| 1058 | |
| 1059 | VisualShaderNodeTexture::VisualShaderNodeTexture() { |
| 1060 | } |
| 1061 | |
| 1062 | ////////////// CurveTexture |
| 1063 | |
| 1064 | String VisualShaderNodeCurveTexture::get_caption() const { |
| 1065 | return "CurveTexture" ; |
| 1066 | } |
| 1067 | |
| 1068 | int VisualShaderNodeCurveTexture::get_input_port_count() const { |
| 1069 | return 1; |
| 1070 | } |
| 1071 | |
| 1072 | VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_input_port_type(int p_port) const { |
| 1073 | return PORT_TYPE_SCALAR; |
| 1074 | } |
| 1075 | |
| 1076 | String VisualShaderNodeCurveTexture::get_input_port_name(int p_port) const { |
| 1077 | return String(); |
| 1078 | } |
| 1079 | |
| 1080 | int VisualShaderNodeCurveTexture::get_output_port_count() const { |
| 1081 | return 1; |
| 1082 | } |
| 1083 | |
| 1084 | VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_output_port_type(int p_port) const { |
| 1085 | return PORT_TYPE_SCALAR; |
| 1086 | } |
| 1087 | |
| 1088 | String VisualShaderNodeCurveTexture::get_output_port_name(int p_port) const { |
| 1089 | return String(); |
| 1090 | } |
| 1091 | |
| 1092 | void VisualShaderNodeCurveTexture::set_texture(Ref<CurveTexture> p_texture) { |
| 1093 | texture = p_texture; |
| 1094 | emit_changed(); |
| 1095 | } |
| 1096 | |
| 1097 | Ref<CurveTexture> VisualShaderNodeCurveTexture::get_texture() const { |
| 1098 | return texture; |
| 1099 | } |
| 1100 | |
| 1101 | Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const { |
| 1102 | Vector<StringName> props; |
| 1103 | props.push_back("texture" ); |
| 1104 | return props; |
| 1105 | } |
| 1106 | |
| 1107 | String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1108 | return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve" ) + " : repeat_disable;\n" ; |
| 1109 | } |
| 1110 | |
| 1111 | String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1112 | if (p_input_vars[0].is_empty()) { |
| 1113 | return " " + p_output_vars[0] + " = 0.0;\n" ; |
| 1114 | } |
| 1115 | String id = make_unique_id(p_type, p_id, "curve" ); |
| 1116 | String code; |
| 1117 | code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).r;\n" ; |
| 1118 | return code; |
| 1119 | } |
| 1120 | |
| 1121 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 1122 | VisualShader::DefaultTextureParam dtp; |
| 1123 | dtp.name = make_unique_id(p_type, p_id, "curve" ); |
| 1124 | dtp.params.push_back(texture); |
| 1125 | Vector<VisualShader::DefaultTextureParam> ret; |
| 1126 | ret.push_back(dtp); |
| 1127 | return ret; |
| 1128 | } |
| 1129 | |
| 1130 | void VisualShaderNodeCurveTexture::_bind_methods() { |
| 1131 | ClassDB::bind_method(D_METHOD("set_texture" , "texture" ), &VisualShaderNodeCurveTexture::set_texture); |
| 1132 | ClassDB::bind_method(D_METHOD("get_texture" ), &VisualShaderNodeCurveTexture::get_texture); |
| 1133 | |
| 1134 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture" ), "set_texture" , "get_texture" ); |
| 1135 | } |
| 1136 | |
| 1137 | bool VisualShaderNodeCurveTexture::is_use_prop_slots() const { |
| 1138 | return true; |
| 1139 | } |
| 1140 | |
| 1141 | VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { |
| 1142 | set_input_port_default_value(0, 0.0); |
| 1143 | simple_decl = true; |
| 1144 | allow_v_resize = false; |
| 1145 | } |
| 1146 | |
| 1147 | ////////////// CurveXYZTexture |
| 1148 | |
| 1149 | String VisualShaderNodeCurveXYZTexture::get_caption() const { |
| 1150 | return "CurveXYZTexture" ; |
| 1151 | } |
| 1152 | |
| 1153 | int VisualShaderNodeCurveXYZTexture::get_input_port_count() const { |
| 1154 | return 1; |
| 1155 | } |
| 1156 | |
| 1157 | VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_input_port_type(int p_port) const { |
| 1158 | return PORT_TYPE_SCALAR; |
| 1159 | } |
| 1160 | |
| 1161 | String VisualShaderNodeCurveXYZTexture::get_input_port_name(int p_port) const { |
| 1162 | return String(); |
| 1163 | } |
| 1164 | |
| 1165 | int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { |
| 1166 | return 1; |
| 1167 | } |
| 1168 | |
| 1169 | VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { |
| 1170 | return PORT_TYPE_VECTOR_3D; |
| 1171 | } |
| 1172 | |
| 1173 | String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { |
| 1174 | return String(); |
| 1175 | } |
| 1176 | |
| 1177 | void VisualShaderNodeCurveXYZTexture::set_texture(Ref<CurveXYZTexture> p_texture) { |
| 1178 | texture = p_texture; |
| 1179 | emit_changed(); |
| 1180 | } |
| 1181 | |
| 1182 | Ref<CurveXYZTexture> VisualShaderNodeCurveXYZTexture::get_texture() const { |
| 1183 | return texture; |
| 1184 | } |
| 1185 | |
| 1186 | Vector<StringName> VisualShaderNodeCurveXYZTexture::get_editable_properties() const { |
| 1187 | Vector<StringName> props; |
| 1188 | props.push_back("texture" ); |
| 1189 | return props; |
| 1190 | } |
| 1191 | |
| 1192 | String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1193 | return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve3d" ) + ";\n" ; |
| 1194 | } |
| 1195 | |
| 1196 | String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1197 | if (p_input_vars[0].is_empty()) { |
| 1198 | return " " + p_output_vars[0] + " = vec3(0.0);\n" ; |
| 1199 | } |
| 1200 | String id = make_unique_id(p_type, p_id, "curve3d" ); |
| 1201 | String code; |
| 1202 | code += " " + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ")).rgb;\n" ; |
| 1203 | return code; |
| 1204 | } |
| 1205 | |
| 1206 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 1207 | VisualShader::DefaultTextureParam dtp; |
| 1208 | dtp.name = make_unique_id(p_type, p_id, "curve3d" ); |
| 1209 | dtp.params.push_back(texture); |
| 1210 | Vector<VisualShader::DefaultTextureParam> ret; |
| 1211 | ret.push_back(dtp); |
| 1212 | return ret; |
| 1213 | } |
| 1214 | |
| 1215 | void VisualShaderNodeCurveXYZTexture::_bind_methods() { |
| 1216 | ClassDB::bind_method(D_METHOD("set_texture" , "texture" ), &VisualShaderNodeCurveXYZTexture::set_texture); |
| 1217 | ClassDB::bind_method(D_METHOD("get_texture" ), &VisualShaderNodeCurveXYZTexture::get_texture); |
| 1218 | |
| 1219 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture" ), "set_texture" , "get_texture" ); |
| 1220 | } |
| 1221 | |
| 1222 | bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const { |
| 1223 | return true; |
| 1224 | } |
| 1225 | |
| 1226 | VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() { |
| 1227 | set_input_port_default_value(0, 0.0); |
| 1228 | simple_decl = true; |
| 1229 | allow_v_resize = false; |
| 1230 | } |
| 1231 | |
| 1232 | ////////////// Sample3D |
| 1233 | |
| 1234 | int VisualShaderNodeSample3D::get_input_port_count() const { |
| 1235 | return 3; |
| 1236 | } |
| 1237 | |
| 1238 | VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_input_port_type(int p_port) const { |
| 1239 | switch (p_port) { |
| 1240 | case 0: |
| 1241 | return PORT_TYPE_VECTOR_3D; |
| 1242 | case 1: |
| 1243 | return PORT_TYPE_SCALAR; |
| 1244 | case 2: |
| 1245 | return PORT_TYPE_SAMPLER; |
| 1246 | default: |
| 1247 | return PORT_TYPE_SCALAR; |
| 1248 | } |
| 1249 | } |
| 1250 | |
| 1251 | String VisualShaderNodeSample3D::get_input_port_name(int p_port) const { |
| 1252 | switch (p_port) { |
| 1253 | case 0: |
| 1254 | return "uvw" ; |
| 1255 | case 1: |
| 1256 | return "lod" ; |
| 1257 | default: |
| 1258 | return "" ; |
| 1259 | } |
| 1260 | } |
| 1261 | |
| 1262 | int VisualShaderNodeSample3D::get_output_port_count() const { |
| 1263 | return 1; |
| 1264 | } |
| 1265 | |
| 1266 | VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { |
| 1267 | return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; |
| 1268 | } |
| 1269 | |
| 1270 | String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { |
| 1271 | return "color" ; |
| 1272 | } |
| 1273 | |
| 1274 | bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { |
| 1275 | if (p_port == 0) { |
| 1276 | return true; |
| 1277 | } |
| 1278 | return false; |
| 1279 | } |
| 1280 | |
| 1281 | bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 1282 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 1283 | if (p_port == 0) { |
| 1284 | return true; |
| 1285 | } |
| 1286 | } |
| 1287 | return false; |
| 1288 | } |
| 1289 | |
| 1290 | String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1291 | String code; |
| 1292 | String id; |
| 1293 | if (source == SOURCE_TEXTURE) { |
| 1294 | id = make_unique_id(p_type, p_id, "tex3d" ); |
| 1295 | } else { // SOURCE_PORT |
| 1296 | id = p_input_vars[2]; |
| 1297 | if (id.is_empty()) { |
| 1298 | code += " " + p_output_vars[0] + " = vec4(0.0);\n" ; |
| 1299 | return code; |
| 1300 | } |
| 1301 | } |
| 1302 | String default_uv; |
| 1303 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 1304 | default_uv = "vec3(UV, 0.0)" ; |
| 1305 | } else { |
| 1306 | default_uv = "vec3(0.0)" ; |
| 1307 | } |
| 1308 | |
| 1309 | String uv = p_input_vars[0].is_empty() ? default_uv : p_input_vars[0]; |
| 1310 | if (p_input_vars[1].is_empty()) { |
| 1311 | code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n" ; |
| 1312 | } else { |
| 1313 | code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n" ; |
| 1314 | } |
| 1315 | return code; |
| 1316 | } |
| 1317 | |
| 1318 | void VisualShaderNodeSample3D::set_source(Source p_source) { |
| 1319 | ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); |
| 1320 | if (source == p_source) { |
| 1321 | return; |
| 1322 | } |
| 1323 | source = p_source; |
| 1324 | emit_changed(); |
| 1325 | } |
| 1326 | |
| 1327 | VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const { |
| 1328 | return source; |
| 1329 | } |
| 1330 | |
| 1331 | void VisualShaderNodeSample3D::_bind_methods() { |
| 1332 | ClassDB::bind_method(D_METHOD("set_source" , "value" ), &VisualShaderNodeSample3D::set_source); |
| 1333 | ClassDB::bind_method(D_METHOD("get_source" ), &VisualShaderNodeSample3D::get_source); |
| 1334 | |
| 1335 | ADD_PROPERTY(PropertyInfo(Variant::INT, "source" , PROPERTY_HINT_ENUM, "Texture,SamplerPort" ), "set_source" , "get_source" ); |
| 1336 | |
| 1337 | BIND_ENUM_CONSTANT(SOURCE_TEXTURE); |
| 1338 | BIND_ENUM_CONSTANT(SOURCE_PORT); |
| 1339 | BIND_ENUM_CONSTANT(SOURCE_MAX); |
| 1340 | } |
| 1341 | |
| 1342 | String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 1343 | if (is_input_port_connected(2) && source != SOURCE_PORT) { |
| 1344 | return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'." ); |
| 1345 | } |
| 1346 | return String(); |
| 1347 | } |
| 1348 | |
| 1349 | VisualShaderNodeSample3D::VisualShaderNodeSample3D() { |
| 1350 | simple_decl = false; |
| 1351 | } |
| 1352 | |
| 1353 | ////////////// Texture2DArray |
| 1354 | |
| 1355 | String VisualShaderNodeTexture2DArray::get_caption() const { |
| 1356 | return "Texture2DArray" ; |
| 1357 | } |
| 1358 | |
| 1359 | String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { |
| 1360 | if (p_port == 2) { |
| 1361 | return "sampler2DArray" ; |
| 1362 | } |
| 1363 | return VisualShaderNodeSample3D::get_input_port_name(p_port); |
| 1364 | } |
| 1365 | |
| 1366 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 1367 | VisualShader::DefaultTextureParam dtp; |
| 1368 | dtp.name = make_unique_id(p_type, p_id, "tex3d" ); |
| 1369 | dtp.params.push_back(texture_array); |
| 1370 | Vector<VisualShader::DefaultTextureParam> ret; |
| 1371 | ret.push_back(dtp); |
| 1372 | return ret; |
| 1373 | } |
| 1374 | |
| 1375 | String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1376 | if (source == SOURCE_TEXTURE) { |
| 1377 | return "uniform sampler2DArray " + make_unique_id(p_type, p_id, "tex3d" ) + ";\n" ; |
| 1378 | } |
| 1379 | return String(); |
| 1380 | } |
| 1381 | |
| 1382 | void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) { |
| 1383 | texture_array = p_texture_array; |
| 1384 | emit_changed(); |
| 1385 | } |
| 1386 | |
| 1387 | Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const { |
| 1388 | return texture_array; |
| 1389 | } |
| 1390 | |
| 1391 | Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const { |
| 1392 | Vector<StringName> props; |
| 1393 | props.push_back("source" ); |
| 1394 | if (source == SOURCE_TEXTURE) { |
| 1395 | props.push_back("texture_array" ); |
| 1396 | } |
| 1397 | return props; |
| 1398 | } |
| 1399 | |
| 1400 | void VisualShaderNodeTexture2DArray::_bind_methods() { |
| 1401 | ClassDB::bind_method(D_METHOD("set_texture_array" , "value" ), &VisualShaderNodeTexture2DArray::set_texture_array); |
| 1402 | ClassDB::bind_method(D_METHOD("get_texture_array" ), &VisualShaderNodeTexture2DArray::get_texture_array); |
| 1403 | |
| 1404 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_array" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2DArray" ), "set_texture_array" , "get_texture_array" ); |
| 1405 | } |
| 1406 | |
| 1407 | VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() { |
| 1408 | } |
| 1409 | |
| 1410 | ////////////// Texture3D |
| 1411 | |
| 1412 | String VisualShaderNodeTexture3D::get_caption() const { |
| 1413 | return "Texture3D" ; |
| 1414 | } |
| 1415 | |
| 1416 | String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { |
| 1417 | if (p_port == 2) { |
| 1418 | return "sampler3D" ; |
| 1419 | } |
| 1420 | return VisualShaderNodeSample3D::get_input_port_name(p_port); |
| 1421 | } |
| 1422 | |
| 1423 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 1424 | VisualShader::DefaultTextureParam dtp; |
| 1425 | dtp.name = make_unique_id(p_type, p_id, "tex3d" ); |
| 1426 | dtp.params.push_back(texture); |
| 1427 | Vector<VisualShader::DefaultTextureParam> ret; |
| 1428 | ret.push_back(dtp); |
| 1429 | return ret; |
| 1430 | } |
| 1431 | |
| 1432 | String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1433 | if (source == SOURCE_TEXTURE) { |
| 1434 | return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d" ) + ";\n" ; |
| 1435 | } |
| 1436 | return String(); |
| 1437 | } |
| 1438 | |
| 1439 | void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_texture) { |
| 1440 | texture = p_texture; |
| 1441 | emit_changed(); |
| 1442 | } |
| 1443 | |
| 1444 | Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const { |
| 1445 | return texture; |
| 1446 | } |
| 1447 | |
| 1448 | Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const { |
| 1449 | Vector<StringName> props; |
| 1450 | props.push_back("source" ); |
| 1451 | if (source == SOURCE_TEXTURE) { |
| 1452 | props.push_back("texture" ); |
| 1453 | } |
| 1454 | return props; |
| 1455 | } |
| 1456 | |
| 1457 | void VisualShaderNodeTexture3D::_bind_methods() { |
| 1458 | ClassDB::bind_method(D_METHOD("set_texture" , "value" ), &VisualShaderNodeTexture3D::set_texture); |
| 1459 | ClassDB::bind_method(D_METHOD("get_texture" ), &VisualShaderNodeTexture3D::get_texture); |
| 1460 | |
| 1461 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture3D" ), "set_texture" , "get_texture" ); |
| 1462 | } |
| 1463 | |
| 1464 | VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() { |
| 1465 | } |
| 1466 | |
| 1467 | ////////////// Cubemap |
| 1468 | |
| 1469 | String VisualShaderNodeCubemap::get_caption() const { |
| 1470 | return "Cubemap" ; |
| 1471 | } |
| 1472 | |
| 1473 | int VisualShaderNodeCubemap::get_input_port_count() const { |
| 1474 | return 3; |
| 1475 | } |
| 1476 | |
| 1477 | VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const { |
| 1478 | switch (p_port) { |
| 1479 | case 0: |
| 1480 | return PORT_TYPE_VECTOR_3D; |
| 1481 | case 1: |
| 1482 | return PORT_TYPE_SCALAR; |
| 1483 | case 2: |
| 1484 | return PORT_TYPE_SAMPLER; |
| 1485 | default: |
| 1486 | return PORT_TYPE_SCALAR; |
| 1487 | } |
| 1488 | } |
| 1489 | |
| 1490 | String VisualShaderNodeCubemap::get_input_port_name(int p_port) const { |
| 1491 | switch (p_port) { |
| 1492 | case 0: |
| 1493 | return "uv" ; |
| 1494 | case 1: |
| 1495 | return "lod" ; |
| 1496 | case 2: |
| 1497 | return "samplerCube" ; |
| 1498 | default: |
| 1499 | return "" ; |
| 1500 | } |
| 1501 | } |
| 1502 | |
| 1503 | int VisualShaderNodeCubemap::get_output_port_count() const { |
| 1504 | return 1; |
| 1505 | } |
| 1506 | |
| 1507 | VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { |
| 1508 | return PORT_TYPE_VECTOR_4D; |
| 1509 | } |
| 1510 | |
| 1511 | String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { |
| 1512 | return "color" ; |
| 1513 | } |
| 1514 | |
| 1515 | bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { |
| 1516 | if (p_port == 0) { |
| 1517 | return true; |
| 1518 | } |
| 1519 | return false; |
| 1520 | } |
| 1521 | |
| 1522 | Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { |
| 1523 | VisualShader::DefaultTextureParam dtp; |
| 1524 | dtp.name = make_unique_id(p_type, p_id, "cube" ); |
| 1525 | dtp.params.push_back(cube_map); |
| 1526 | Vector<VisualShader::DefaultTextureParam> ret; |
| 1527 | ret.push_back(dtp); |
| 1528 | return ret; |
| 1529 | } |
| 1530 | |
| 1531 | String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1532 | if (source == SOURCE_TEXTURE) { |
| 1533 | String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube" ); |
| 1534 | switch (texture_type) { |
| 1535 | case TYPE_DATA: |
| 1536 | break; |
| 1537 | case TYPE_COLOR: |
| 1538 | u += " : source_color" ; |
| 1539 | break; |
| 1540 | case TYPE_NORMAL_MAP: |
| 1541 | u += " : hint_normal" ; |
| 1542 | break; |
| 1543 | default: |
| 1544 | break; |
| 1545 | } |
| 1546 | return u + ";\n" ; |
| 1547 | } |
| 1548 | return String(); |
| 1549 | } |
| 1550 | |
| 1551 | String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1552 | String code; |
| 1553 | String id; |
| 1554 | |
| 1555 | if (source == SOURCE_TEXTURE) { |
| 1556 | id = make_unique_id(p_type, p_id, "cube" ); |
| 1557 | } else { // SOURCE_PORT |
| 1558 | id = p_input_vars[2]; |
| 1559 | if (id.is_empty()) { |
| 1560 | code += " " + p_output_vars[0] + " = vec4(0.0);\n" ; |
| 1561 | return code; |
| 1562 | } |
| 1563 | } |
| 1564 | |
| 1565 | String default_uv; |
| 1566 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 1567 | default_uv = "vec3(UV, 0.0)" ; |
| 1568 | } else { |
| 1569 | default_uv = "vec3(0.0)" ; |
| 1570 | } |
| 1571 | |
| 1572 | String uv = p_input_vars[0].is_empty() ? default_uv : p_input_vars[0]; |
| 1573 | if (p_input_vars[1].is_empty()) { |
| 1574 | code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n" ; |
| 1575 | } else { |
| 1576 | code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n" ; |
| 1577 | } |
| 1578 | |
| 1579 | return code; |
| 1580 | } |
| 1581 | |
| 1582 | bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 1583 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 1584 | if (p_port == 0) { |
| 1585 | return true; |
| 1586 | } |
| 1587 | } |
| 1588 | return false; |
| 1589 | } |
| 1590 | |
| 1591 | void VisualShaderNodeCubemap::set_source(Source p_source) { |
| 1592 | ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); |
| 1593 | if (source == p_source) { |
| 1594 | return; |
| 1595 | } |
| 1596 | source = p_source; |
| 1597 | emit_changed(); |
| 1598 | } |
| 1599 | |
| 1600 | VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { |
| 1601 | return source; |
| 1602 | } |
| 1603 | |
| 1604 | void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) { |
| 1605 | cube_map = p_cube_map; |
| 1606 | emit_changed(); |
| 1607 | } |
| 1608 | |
| 1609 | Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const { |
| 1610 | return cube_map; |
| 1611 | } |
| 1612 | |
| 1613 | void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) { |
| 1614 | ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); |
| 1615 | if (texture_type == p_texture_type) { |
| 1616 | return; |
| 1617 | } |
| 1618 | texture_type = p_texture_type; |
| 1619 | emit_changed(); |
| 1620 | } |
| 1621 | |
| 1622 | VisualShaderNodeCubemap::TextureType VisualShaderNodeCubemap::get_texture_type() const { |
| 1623 | return texture_type; |
| 1624 | } |
| 1625 | |
| 1626 | Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const { |
| 1627 | Vector<StringName> props; |
| 1628 | props.push_back("source" ); |
| 1629 | if (source == SOURCE_TEXTURE) { |
| 1630 | props.push_back("cube_map" ); |
| 1631 | props.push_back("texture_type" ); |
| 1632 | } |
| 1633 | return props; |
| 1634 | } |
| 1635 | |
| 1636 | String VisualShaderNodeCubemap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 1637 | if (is_input_port_connected(2) && source != SOURCE_PORT) { |
| 1638 | return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'." ); |
| 1639 | } |
| 1640 | return String(); |
| 1641 | } |
| 1642 | |
| 1643 | void VisualShaderNodeCubemap::_bind_methods() { |
| 1644 | ClassDB::bind_method(D_METHOD("set_source" , "value" ), &VisualShaderNodeCubemap::set_source); |
| 1645 | ClassDB::bind_method(D_METHOD("get_source" ), &VisualShaderNodeCubemap::get_source); |
| 1646 | |
| 1647 | ClassDB::bind_method(D_METHOD("set_cube_map" , "value" ), &VisualShaderNodeCubemap::set_cube_map); |
| 1648 | ClassDB::bind_method(D_METHOD("get_cube_map" ), &VisualShaderNodeCubemap::get_cube_map); |
| 1649 | |
| 1650 | ClassDB::bind_method(D_METHOD("set_texture_type" , "value" ), &VisualShaderNodeCubemap::set_texture_type); |
| 1651 | ClassDB::bind_method(D_METHOD("get_texture_type" ), &VisualShaderNodeCubemap::get_texture_type); |
| 1652 | |
| 1653 | ADD_PROPERTY(PropertyInfo(Variant::INT, "source" , PROPERTY_HINT_ENUM, "Texture,SamplerPort" ), "set_source" , "get_source" ); |
| 1654 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map" , PROPERTY_HINT_RESOURCE_TYPE, "Cubemap" ), "set_cube_map" , "get_cube_map" ); |
| 1655 | ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type" , PROPERTY_HINT_ENUM, "Data,Color,Normal Map" ), "set_texture_type" , "get_texture_type" ); |
| 1656 | |
| 1657 | BIND_ENUM_CONSTANT(SOURCE_TEXTURE); |
| 1658 | BIND_ENUM_CONSTANT(SOURCE_PORT); |
| 1659 | BIND_ENUM_CONSTANT(SOURCE_MAX); |
| 1660 | |
| 1661 | BIND_ENUM_CONSTANT(TYPE_DATA); |
| 1662 | BIND_ENUM_CONSTANT(TYPE_COLOR); |
| 1663 | BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); |
| 1664 | BIND_ENUM_CONSTANT(TYPE_MAX); |
| 1665 | } |
| 1666 | |
| 1667 | VisualShaderNodeCubemap::VisualShaderNodeCubemap() { |
| 1668 | simple_decl = false; |
| 1669 | } |
| 1670 | |
| 1671 | ////////////// Linear Depth |
| 1672 | |
| 1673 | String VisualShaderNodeLinearSceneDepth::get_caption() const { |
| 1674 | return "LinearSceneDepth" ; |
| 1675 | } |
| 1676 | |
| 1677 | int VisualShaderNodeLinearSceneDepth::get_input_port_count() const { |
| 1678 | return 0; |
| 1679 | } |
| 1680 | |
| 1681 | VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_input_port_type(int p_port) const { |
| 1682 | return PORT_TYPE_SCALAR; |
| 1683 | } |
| 1684 | |
| 1685 | String VisualShaderNodeLinearSceneDepth::get_input_port_name(int p_port) const { |
| 1686 | return "" ; |
| 1687 | } |
| 1688 | |
| 1689 | int VisualShaderNodeLinearSceneDepth::get_output_port_count() const { |
| 1690 | return 1; |
| 1691 | } |
| 1692 | |
| 1693 | VisualShaderNodeLinearSceneDepth::PortType VisualShaderNodeLinearSceneDepth::get_output_port_type(int p_port) const { |
| 1694 | return PORT_TYPE_SCALAR; |
| 1695 | } |
| 1696 | |
| 1697 | String VisualShaderNodeLinearSceneDepth::get_output_port_name(int p_port) const { |
| 1698 | return "linear depth" ; |
| 1699 | } |
| 1700 | |
| 1701 | bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const { |
| 1702 | return false; |
| 1703 | } |
| 1704 | |
| 1705 | String VisualShaderNodeLinearSceneDepth::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1706 | return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex" ) + " : hint_depth_texture;\n" ; |
| 1707 | } |
| 1708 | |
| 1709 | String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1710 | String code; |
| 1711 | code += " {\n" ; |
| 1712 | |
| 1713 | code += " float __log_depth = textureLod(" + make_unique_id(p_type, p_id, "depth_tex" ) + ", SCREEN_UV, 0.0).x;\n" ; |
| 1714 | if (!RenderingServer::get_singleton()->is_low_end()) { |
| 1715 | code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __log_depth, 1.0);\n" ; |
| 1716 | } else { |
| 1717 | code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __log_depth) * 2.0 - 1.0, 1.0);\n" ; |
| 1718 | } |
| 1719 | code += " __depth_view.xyz /= __depth_view.w;\n" ; |
| 1720 | code += vformat(" %s = -__depth_view.z;\n" , p_output_vars[0]); |
| 1721 | |
| 1722 | code += " }\n" ; |
| 1723 | return code; |
| 1724 | } |
| 1725 | |
| 1726 | VisualShaderNodeLinearSceneDepth::VisualShaderNodeLinearSceneDepth() { |
| 1727 | simple_decl = false; |
| 1728 | } |
| 1729 | |
| 1730 | ////////////// World Position from Depth |
| 1731 | |
| 1732 | String VisualShaderNodeWorldPositionFromDepth::get_caption() const { |
| 1733 | return "WorldPositionFromDepth" ; |
| 1734 | } |
| 1735 | |
| 1736 | int VisualShaderNodeWorldPositionFromDepth::get_input_port_count() const { |
| 1737 | return 1; |
| 1738 | } |
| 1739 | |
| 1740 | VisualShaderNodeWorldPositionFromDepth::PortType VisualShaderNodeWorldPositionFromDepth::get_input_port_type(int p_port) const { |
| 1741 | return PORT_TYPE_VECTOR_2D; |
| 1742 | } |
| 1743 | |
| 1744 | String VisualShaderNodeWorldPositionFromDepth::get_input_port_name(int p_port) const { |
| 1745 | return "screen uv" ; |
| 1746 | } |
| 1747 | |
| 1748 | bool VisualShaderNodeWorldPositionFromDepth::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 1749 | if (p_port == 0) { |
| 1750 | return true; |
| 1751 | } |
| 1752 | return false; |
| 1753 | } |
| 1754 | |
| 1755 | int VisualShaderNodeWorldPositionFromDepth::get_output_port_count() const { |
| 1756 | return 1; |
| 1757 | } |
| 1758 | |
| 1759 | VisualShaderNodeWorldPositionFromDepth::PortType VisualShaderNodeWorldPositionFromDepth::get_output_port_type(int p_port) const { |
| 1760 | return PORT_TYPE_VECTOR_3D; |
| 1761 | } |
| 1762 | |
| 1763 | String VisualShaderNodeWorldPositionFromDepth::get_output_port_name(int p_port) const { |
| 1764 | return "world position" ; |
| 1765 | } |
| 1766 | |
| 1767 | bool VisualShaderNodeWorldPositionFromDepth::has_output_port_preview(int p_port) const { |
| 1768 | return false; |
| 1769 | } |
| 1770 | |
| 1771 | String VisualShaderNodeWorldPositionFromDepth::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1772 | return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex" ) + " : hint_depth_texture, repeat_disable, filter_nearest;\n" ; |
| 1773 | } |
| 1774 | |
| 1775 | String VisualShaderNodeWorldPositionFromDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1776 | String code; |
| 1777 | String uv = p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]; |
| 1778 | code += " {\n" ; |
| 1779 | |
| 1780 | code += " float __log_depth = textureLod(" + make_unique_id(p_type, p_id, "depth_tex" ) + ", " + uv + ", 0.0).x;\n" ; |
| 1781 | if (!RenderingServer::get_singleton()->is_low_end()) { |
| 1782 | code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(" + uv + " * 2.0 - 1.0, __log_depth, 1.0);\n" ; |
| 1783 | } else { |
| 1784 | code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(vec3(" + uv + ", __log_depth) * 2.0 - 1.0, 1.0);\n" ; |
| 1785 | } |
| 1786 | code += " __depth_view.xyz /= __depth_view.w;\n" ; |
| 1787 | code += vformat(" %s = (INV_VIEW_MATRIX * __depth_view).xyz;\n" , p_output_vars[0]); |
| 1788 | |
| 1789 | code += " }\n" ; |
| 1790 | return code; |
| 1791 | } |
| 1792 | |
| 1793 | VisualShaderNodeWorldPositionFromDepth::VisualShaderNodeWorldPositionFromDepth() { |
| 1794 | simple_decl = false; |
| 1795 | } |
| 1796 | |
| 1797 | ////////////// Unpack Normals in World Space |
| 1798 | |
| 1799 | String VisualShaderNodeScreenNormalWorldSpace::get_caption() const { |
| 1800 | return "ScreenNormalWorldSpace" ; |
| 1801 | } |
| 1802 | |
| 1803 | int VisualShaderNodeScreenNormalWorldSpace::get_input_port_count() const { |
| 1804 | return 1; |
| 1805 | } |
| 1806 | |
| 1807 | VisualShaderNodeScreenNormalWorldSpace::PortType VisualShaderNodeScreenNormalWorldSpace::get_input_port_type(int p_port) const { |
| 1808 | return PORT_TYPE_VECTOR_2D; |
| 1809 | } |
| 1810 | |
| 1811 | String VisualShaderNodeScreenNormalWorldSpace::get_input_port_name(int p_port) const { |
| 1812 | return "screen uv" ; |
| 1813 | } |
| 1814 | |
| 1815 | bool VisualShaderNodeScreenNormalWorldSpace::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 1816 | if (p_port == 0) { |
| 1817 | return true; |
| 1818 | } |
| 1819 | return false; |
| 1820 | } |
| 1821 | |
| 1822 | int VisualShaderNodeScreenNormalWorldSpace::get_output_port_count() const { |
| 1823 | return 1; |
| 1824 | } |
| 1825 | |
| 1826 | VisualShaderNodeScreenNormalWorldSpace::PortType VisualShaderNodeScreenNormalWorldSpace::get_output_port_type(int p_port) const { |
| 1827 | return PORT_TYPE_VECTOR_3D; |
| 1828 | } |
| 1829 | |
| 1830 | String VisualShaderNodeScreenNormalWorldSpace::get_output_port_name(int p_port) const { |
| 1831 | return "screen normal" ; |
| 1832 | } |
| 1833 | |
| 1834 | bool VisualShaderNodeScreenNormalWorldSpace::has_output_port_preview(int p_port) const { |
| 1835 | return false; |
| 1836 | } |
| 1837 | |
| 1838 | String VisualShaderNodeScreenNormalWorldSpace::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 1839 | return "uniform sampler2D " + make_unique_id(p_type, p_id, "normal_rough_tex" ) + " : hint_normal_roughness_texture, repeat_disable, filter_nearest;\n" ; |
| 1840 | } |
| 1841 | |
| 1842 | String VisualShaderNodeScreenNormalWorldSpace::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1843 | String code; |
| 1844 | String uv = p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0]; |
| 1845 | code += " {\n" ; |
| 1846 | |
| 1847 | code += " vec3 __normals = textureLod(" + make_unique_id(p_type, p_id, "normal_rough_tex" ) + ", " + uv + ", 0.0).xyz;\n" ; |
| 1848 | code += " __normals = __normals * 2.0 - 1.0;\n" ; |
| 1849 | code += vformat(" %s = mat3(INV_VIEW_MATRIX) * __normals;\n" , p_output_vars[0]); |
| 1850 | |
| 1851 | code += " }\n" ; |
| 1852 | return code; |
| 1853 | } |
| 1854 | |
| 1855 | VisualShaderNodeScreenNormalWorldSpace::VisualShaderNodeScreenNormalWorldSpace() { |
| 1856 | simple_decl = false; |
| 1857 | } |
| 1858 | |
| 1859 | ////////////// Float Op |
| 1860 | |
| 1861 | String VisualShaderNodeFloatOp::get_caption() const { |
| 1862 | return "FloatOp" ; |
| 1863 | } |
| 1864 | |
| 1865 | int VisualShaderNodeFloatOp::get_input_port_count() const { |
| 1866 | return 2; |
| 1867 | } |
| 1868 | |
| 1869 | VisualShaderNodeFloatOp::PortType VisualShaderNodeFloatOp::get_input_port_type(int p_port) const { |
| 1870 | return PORT_TYPE_SCALAR; |
| 1871 | } |
| 1872 | |
| 1873 | String VisualShaderNodeFloatOp::get_input_port_name(int p_port) const { |
| 1874 | return p_port == 0 ? "a" : "b" ; |
| 1875 | } |
| 1876 | |
| 1877 | int VisualShaderNodeFloatOp::get_output_port_count() const { |
| 1878 | return 1; |
| 1879 | } |
| 1880 | |
| 1881 | VisualShaderNodeFloatOp::PortType VisualShaderNodeFloatOp::get_output_port_type(int p_port) const { |
| 1882 | return PORT_TYPE_SCALAR; |
| 1883 | } |
| 1884 | |
| 1885 | String VisualShaderNodeFloatOp::get_output_port_name(int p_port) const { |
| 1886 | return "op" ; //no output port means the editor will be used as port |
| 1887 | } |
| 1888 | |
| 1889 | String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 1890 | String code = " " + p_output_vars[0] + " = " ; |
| 1891 | switch (op) { |
| 1892 | case OP_ADD: |
| 1893 | code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n" ; |
| 1894 | break; |
| 1895 | case OP_SUB: |
| 1896 | code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n" ; |
| 1897 | break; |
| 1898 | case OP_MUL: |
| 1899 | code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n" ; |
| 1900 | break; |
| 1901 | case OP_DIV: |
| 1902 | code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n" ; |
| 1903 | break; |
| 1904 | case OP_MOD: |
| 1905 | code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 1906 | break; |
| 1907 | case OP_POW: |
| 1908 | code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 1909 | break; |
| 1910 | case OP_MAX: |
| 1911 | code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 1912 | break; |
| 1913 | case OP_MIN: |
| 1914 | code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 1915 | break; |
| 1916 | case OP_ATAN2: |
| 1917 | code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 1918 | break; |
| 1919 | case OP_STEP: |
| 1920 | code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 1921 | break; |
| 1922 | default: |
| 1923 | break; |
| 1924 | } |
| 1925 | return code; |
| 1926 | } |
| 1927 | |
| 1928 | void VisualShaderNodeFloatOp::set_operator(Operator p_op) { |
| 1929 | ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); |
| 1930 | if (op == p_op) { |
| 1931 | return; |
| 1932 | } |
| 1933 | op = p_op; |
| 1934 | emit_changed(); |
| 1935 | } |
| 1936 | |
| 1937 | VisualShaderNodeFloatOp::Operator VisualShaderNodeFloatOp::get_operator() const { |
| 1938 | return op; |
| 1939 | } |
| 1940 | |
| 1941 | Vector<StringName> VisualShaderNodeFloatOp::get_editable_properties() const { |
| 1942 | Vector<StringName> props; |
| 1943 | props.push_back("operator" ); |
| 1944 | return props; |
| 1945 | } |
| 1946 | |
| 1947 | void VisualShaderNodeFloatOp::_bind_methods() { |
| 1948 | ClassDB::bind_method(D_METHOD("set_operator" , "op" ), &VisualShaderNodeFloatOp::set_operator); |
| 1949 | ClassDB::bind_method(D_METHOD("get_operator" ), &VisualShaderNodeFloatOp::get_operator); |
| 1950 | |
| 1951 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operator" , PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Power,Max,Min,ATan2,Step" ), "set_operator" , "get_operator" ); |
| 1952 | |
| 1953 | BIND_ENUM_CONSTANT(OP_ADD); |
| 1954 | BIND_ENUM_CONSTANT(OP_SUB); |
| 1955 | BIND_ENUM_CONSTANT(OP_MUL); |
| 1956 | BIND_ENUM_CONSTANT(OP_DIV); |
| 1957 | BIND_ENUM_CONSTANT(OP_MOD); |
| 1958 | BIND_ENUM_CONSTANT(OP_POW); |
| 1959 | BIND_ENUM_CONSTANT(OP_MAX); |
| 1960 | BIND_ENUM_CONSTANT(OP_MIN); |
| 1961 | BIND_ENUM_CONSTANT(OP_ATAN2); |
| 1962 | BIND_ENUM_CONSTANT(OP_STEP); |
| 1963 | BIND_ENUM_CONSTANT(OP_ENUM_SIZE); |
| 1964 | } |
| 1965 | |
| 1966 | VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() { |
| 1967 | set_input_port_default_value(0, 0.0); |
| 1968 | set_input_port_default_value(1, 0.0); |
| 1969 | } |
| 1970 | |
| 1971 | ////////////// Integer Op |
| 1972 | |
| 1973 | String VisualShaderNodeIntOp::get_caption() const { |
| 1974 | return "IntOp" ; |
| 1975 | } |
| 1976 | |
| 1977 | int VisualShaderNodeIntOp::get_input_port_count() const { |
| 1978 | return 2; |
| 1979 | } |
| 1980 | |
| 1981 | VisualShaderNodeIntOp::PortType VisualShaderNodeIntOp::get_input_port_type(int p_port) const { |
| 1982 | return PORT_TYPE_SCALAR_INT; |
| 1983 | } |
| 1984 | |
| 1985 | String VisualShaderNodeIntOp::get_input_port_name(int p_port) const { |
| 1986 | return p_port == 0 ? "a" : "b" ; |
| 1987 | } |
| 1988 | |
| 1989 | int VisualShaderNodeIntOp::get_output_port_count() const { |
| 1990 | return 1; |
| 1991 | } |
| 1992 | |
| 1993 | VisualShaderNodeIntOp::PortType VisualShaderNodeIntOp::get_output_port_type(int p_port) const { |
| 1994 | return PORT_TYPE_SCALAR_INT; |
| 1995 | } |
| 1996 | |
| 1997 | String VisualShaderNodeIntOp::get_output_port_name(int p_port) const { |
| 1998 | return "op" ; // No output port means the editor will be used as port. |
| 1999 | } |
| 2000 | |
| 2001 | String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2002 | String code = " " + p_output_vars[0] + " = " ; |
| 2003 | switch (op) { |
| 2004 | case OP_ADD: |
| 2005 | code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n" ; |
| 2006 | break; |
| 2007 | case OP_SUB: |
| 2008 | code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n" ; |
| 2009 | break; |
| 2010 | case OP_MUL: |
| 2011 | code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n" ; |
| 2012 | break; |
| 2013 | case OP_DIV: |
| 2014 | code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n" ; |
| 2015 | break; |
| 2016 | case OP_MOD: |
| 2017 | code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n" ; |
| 2018 | break; |
| 2019 | case OP_MAX: |
| 2020 | code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2021 | break; |
| 2022 | case OP_MIN: |
| 2023 | code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2024 | break; |
| 2025 | case OP_BITWISE_AND: |
| 2026 | code += p_input_vars[0] + " & " + p_input_vars[1] + ";\n" ; |
| 2027 | break; |
| 2028 | case OP_BITWISE_OR: |
| 2029 | code += p_input_vars[0] + " | " + p_input_vars[1] + ";\n" ; |
| 2030 | break; |
| 2031 | case OP_BITWISE_XOR: |
| 2032 | code += p_input_vars[0] + " ^ " + p_input_vars[1] + ";\n" ; |
| 2033 | break; |
| 2034 | case OP_BITWISE_LEFT_SHIFT: |
| 2035 | code += p_input_vars[0] + " << " + p_input_vars[1] + ";\n" ; |
| 2036 | break; |
| 2037 | case OP_BITWISE_RIGHT_SHIFT: |
| 2038 | code += p_input_vars[0] + " >> " + p_input_vars[1] + ";\n" ; |
| 2039 | break; |
| 2040 | default: |
| 2041 | break; |
| 2042 | } |
| 2043 | |
| 2044 | return code; |
| 2045 | } |
| 2046 | |
| 2047 | void VisualShaderNodeIntOp::set_operator(Operator p_op) { |
| 2048 | ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE); |
| 2049 | if (op == p_op) { |
| 2050 | return; |
| 2051 | } |
| 2052 | op = p_op; |
| 2053 | emit_changed(); |
| 2054 | } |
| 2055 | |
| 2056 | VisualShaderNodeIntOp::Operator VisualShaderNodeIntOp::get_operator() const { |
| 2057 | return op; |
| 2058 | } |
| 2059 | |
| 2060 | Vector<StringName> VisualShaderNodeIntOp::get_editable_properties() const { |
| 2061 | Vector<StringName> props; |
| 2062 | props.push_back("operator" ); |
| 2063 | return props; |
| 2064 | } |
| 2065 | |
| 2066 | void VisualShaderNodeIntOp::_bind_methods() { |
| 2067 | ClassDB::bind_method(D_METHOD("set_operator" , "op" ), &VisualShaderNodeIntOp::set_operator); |
| 2068 | ClassDB::bind_method(D_METHOD("get_operator" ), &VisualShaderNodeIntOp::get_operator); |
| 2069 | |
| 2070 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operator" , PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min,Bitwise AND,Bitwise OR,Bitwise XOR,Bitwise Left Shift,Bitwise Right Shift" ), "set_operator" , "get_operator" ); |
| 2071 | |
| 2072 | BIND_ENUM_CONSTANT(OP_ADD); |
| 2073 | BIND_ENUM_CONSTANT(OP_SUB); |
| 2074 | BIND_ENUM_CONSTANT(OP_MUL); |
| 2075 | BIND_ENUM_CONSTANT(OP_DIV); |
| 2076 | BIND_ENUM_CONSTANT(OP_MOD); |
| 2077 | BIND_ENUM_CONSTANT(OP_MAX); |
| 2078 | BIND_ENUM_CONSTANT(OP_MIN); |
| 2079 | BIND_ENUM_CONSTANT(OP_BITWISE_AND); |
| 2080 | BIND_ENUM_CONSTANT(OP_BITWISE_OR); |
| 2081 | BIND_ENUM_CONSTANT(OP_BITWISE_XOR); |
| 2082 | BIND_ENUM_CONSTANT(OP_BITWISE_LEFT_SHIFT); |
| 2083 | BIND_ENUM_CONSTANT(OP_BITWISE_RIGHT_SHIFT); |
| 2084 | BIND_ENUM_CONSTANT(OP_ENUM_SIZE); |
| 2085 | } |
| 2086 | |
| 2087 | VisualShaderNodeIntOp::VisualShaderNodeIntOp() { |
| 2088 | set_input_port_default_value(0, 0); |
| 2089 | set_input_port_default_value(1, 0); |
| 2090 | } |
| 2091 | |
| 2092 | ////////////// Unsigned Integer Op |
| 2093 | |
| 2094 | String VisualShaderNodeUIntOp::get_caption() const { |
| 2095 | return "UIntOp" ; |
| 2096 | } |
| 2097 | |
| 2098 | int VisualShaderNodeUIntOp::get_input_port_count() const { |
| 2099 | return 2; |
| 2100 | } |
| 2101 | |
| 2102 | VisualShaderNodeUIntOp::PortType VisualShaderNodeUIntOp::get_input_port_type(int p_port) const { |
| 2103 | return PORT_TYPE_SCALAR_UINT; |
| 2104 | } |
| 2105 | |
| 2106 | String VisualShaderNodeUIntOp::get_input_port_name(int p_port) const { |
| 2107 | return p_port == 0 ? "a" : "b" ; |
| 2108 | } |
| 2109 | |
| 2110 | int VisualShaderNodeUIntOp::get_output_port_count() const { |
| 2111 | return 1; |
| 2112 | } |
| 2113 | |
| 2114 | VisualShaderNodeUIntOp::PortType VisualShaderNodeUIntOp::get_output_port_type(int p_port) const { |
| 2115 | return PORT_TYPE_SCALAR_UINT; |
| 2116 | } |
| 2117 | |
| 2118 | String VisualShaderNodeUIntOp::get_output_port_name(int p_port) const { |
| 2119 | return "op" ; // No output port means the editor will be used as port. |
| 2120 | } |
| 2121 | |
| 2122 | String VisualShaderNodeUIntOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2123 | String code = " " + p_output_vars[0] + " = " ; |
| 2124 | switch (op) { |
| 2125 | case OP_ADD: |
| 2126 | code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n" ; |
| 2127 | break; |
| 2128 | case OP_SUB: |
| 2129 | code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n" ; |
| 2130 | break; |
| 2131 | case OP_MUL: |
| 2132 | code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n" ; |
| 2133 | break; |
| 2134 | case OP_DIV: |
| 2135 | code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n" ; |
| 2136 | break; |
| 2137 | case OP_MOD: |
| 2138 | code += p_input_vars[0] + " % " + p_input_vars[1] + ";\n" ; |
| 2139 | break; |
| 2140 | case OP_MAX: |
| 2141 | code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2142 | break; |
| 2143 | case OP_MIN: |
| 2144 | code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2145 | break; |
| 2146 | case OP_BITWISE_AND: |
| 2147 | code += p_input_vars[0] + " & " + p_input_vars[1] + ";\n" ; |
| 2148 | break; |
| 2149 | case OP_BITWISE_OR: |
| 2150 | code += p_input_vars[0] + " | " + p_input_vars[1] + ";\n" ; |
| 2151 | break; |
| 2152 | case OP_BITWISE_XOR: |
| 2153 | code += p_input_vars[0] + " ^ " + p_input_vars[1] + ";\n" ; |
| 2154 | break; |
| 2155 | case OP_BITWISE_LEFT_SHIFT: |
| 2156 | code += p_input_vars[0] + " << " + p_input_vars[1] + ";\n" ; |
| 2157 | break; |
| 2158 | case OP_BITWISE_RIGHT_SHIFT: |
| 2159 | code += p_input_vars[0] + " >> " + p_input_vars[1] + ";\n" ; |
| 2160 | break; |
| 2161 | default: |
| 2162 | break; |
| 2163 | } |
| 2164 | |
| 2165 | return code; |
| 2166 | } |
| 2167 | |
| 2168 | void VisualShaderNodeUIntOp::set_operator(Operator p_op) { |
| 2169 | ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE); |
| 2170 | if (op == p_op) { |
| 2171 | return; |
| 2172 | } |
| 2173 | op = p_op; |
| 2174 | emit_changed(); |
| 2175 | } |
| 2176 | |
| 2177 | VisualShaderNodeUIntOp::Operator VisualShaderNodeUIntOp::get_operator() const { |
| 2178 | return op; |
| 2179 | } |
| 2180 | |
| 2181 | Vector<StringName> VisualShaderNodeUIntOp::get_editable_properties() const { |
| 2182 | Vector<StringName> props; |
| 2183 | props.push_back("operator" ); |
| 2184 | return props; |
| 2185 | } |
| 2186 | |
| 2187 | void VisualShaderNodeUIntOp::_bind_methods() { |
| 2188 | ClassDB::bind_method(D_METHOD("set_operator" , "op" ), &VisualShaderNodeUIntOp::set_operator); |
| 2189 | ClassDB::bind_method(D_METHOD("get_operator" ), &VisualShaderNodeUIntOp::get_operator); |
| 2190 | |
| 2191 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operator" , PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Max,Min,Bitwise AND,Bitwise OR,Bitwise XOR,Bitwise Left Shift,Bitwise Right Shift" ), "set_operator" , "get_operator" ); |
| 2192 | |
| 2193 | BIND_ENUM_CONSTANT(OP_ADD); |
| 2194 | BIND_ENUM_CONSTANT(OP_SUB); |
| 2195 | BIND_ENUM_CONSTANT(OP_MUL); |
| 2196 | BIND_ENUM_CONSTANT(OP_DIV); |
| 2197 | BIND_ENUM_CONSTANT(OP_MOD); |
| 2198 | BIND_ENUM_CONSTANT(OP_MAX); |
| 2199 | BIND_ENUM_CONSTANT(OP_MIN); |
| 2200 | BIND_ENUM_CONSTANT(OP_BITWISE_AND); |
| 2201 | BIND_ENUM_CONSTANT(OP_BITWISE_OR); |
| 2202 | BIND_ENUM_CONSTANT(OP_BITWISE_XOR); |
| 2203 | BIND_ENUM_CONSTANT(OP_BITWISE_LEFT_SHIFT); |
| 2204 | BIND_ENUM_CONSTANT(OP_BITWISE_RIGHT_SHIFT); |
| 2205 | BIND_ENUM_CONSTANT(OP_ENUM_SIZE); |
| 2206 | } |
| 2207 | |
| 2208 | VisualShaderNodeUIntOp::VisualShaderNodeUIntOp() { |
| 2209 | set_input_port_default_value(0, 0); |
| 2210 | set_input_port_default_value(1, 0); |
| 2211 | } |
| 2212 | |
| 2213 | ////////////// Vector Op |
| 2214 | |
| 2215 | String VisualShaderNodeVectorOp::get_caption() const { |
| 2216 | return "VectorOp" ; |
| 2217 | } |
| 2218 | |
| 2219 | int VisualShaderNodeVectorOp::get_input_port_count() const { |
| 2220 | return 2; |
| 2221 | } |
| 2222 | |
| 2223 | String VisualShaderNodeVectorOp::get_input_port_name(int p_port) const { |
| 2224 | return p_port == 0 ? "a" : "b" ; |
| 2225 | } |
| 2226 | |
| 2227 | int VisualShaderNodeVectorOp::get_output_port_count() const { |
| 2228 | return 1; |
| 2229 | } |
| 2230 | |
| 2231 | String VisualShaderNodeVectorOp::get_output_port_name(int p_port) const { |
| 2232 | return "op" ; |
| 2233 | } |
| 2234 | |
| 2235 | String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2236 | String code = " " + p_output_vars[0] + " = " ; |
| 2237 | switch (op) { |
| 2238 | case OP_ADD: |
| 2239 | code += p_input_vars[0] + " + " + p_input_vars[1] + ";\n" ; |
| 2240 | break; |
| 2241 | case OP_SUB: |
| 2242 | code += p_input_vars[0] + " - " + p_input_vars[1] + ";\n" ; |
| 2243 | break; |
| 2244 | case OP_MUL: |
| 2245 | code += p_input_vars[0] + " * " + p_input_vars[1] + ";\n" ; |
| 2246 | break; |
| 2247 | case OP_DIV: |
| 2248 | code += p_input_vars[0] + " / " + p_input_vars[1] + ";\n" ; |
| 2249 | break; |
| 2250 | case OP_MOD: |
| 2251 | code += "mod(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2252 | break; |
| 2253 | case OP_POW: |
| 2254 | code += "pow(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2255 | break; |
| 2256 | case OP_MAX: |
| 2257 | code += "max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2258 | break; |
| 2259 | case OP_MIN: |
| 2260 | code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2261 | break; |
| 2262 | case OP_CROSS: |
| 2263 | if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. |
| 2264 | code += "vec2(0.0);\n" ; |
| 2265 | } else if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. |
| 2266 | code += "vec4(0.0);\n" ; |
| 2267 | } else { |
| 2268 | code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2269 | } |
| 2270 | break; |
| 2271 | case OP_ATAN2: |
| 2272 | code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2273 | break; |
| 2274 | case OP_REFLECT: |
| 2275 | code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2276 | break; |
| 2277 | case OP_STEP: |
| 2278 | code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2279 | break; |
| 2280 | default: |
| 2281 | break; |
| 2282 | } |
| 2283 | |
| 2284 | return code; |
| 2285 | } |
| 2286 | |
| 2287 | void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { |
| 2288 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 2289 | if (op_type == p_op_type) { |
| 2290 | return; |
| 2291 | } |
| 2292 | switch (p_op_type) { |
| 2293 | case OP_TYPE_VECTOR_2D: { |
| 2294 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 2295 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 2296 | } break; |
| 2297 | case OP_TYPE_VECTOR_3D: { |
| 2298 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 2299 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 2300 | } break; |
| 2301 | case OP_TYPE_VECTOR_4D: { |
| 2302 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 2303 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 2304 | } break; |
| 2305 | default: |
| 2306 | break; |
| 2307 | } |
| 2308 | op_type = p_op_type; |
| 2309 | emit_changed(); |
| 2310 | } |
| 2311 | |
| 2312 | void VisualShaderNodeVectorOp::set_operator(Operator p_op) { |
| 2313 | ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE)); |
| 2314 | if (op == p_op) { |
| 2315 | return; |
| 2316 | } |
| 2317 | op = p_op; |
| 2318 | emit_changed(); |
| 2319 | } |
| 2320 | |
| 2321 | VisualShaderNodeVectorOp::Operator VisualShaderNodeVectorOp::get_operator() const { |
| 2322 | return op; |
| 2323 | } |
| 2324 | |
| 2325 | Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { |
| 2326 | Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); |
| 2327 | props.push_back("operator" ); |
| 2328 | return props; |
| 2329 | } |
| 2330 | |
| 2331 | String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 2332 | bool invalid_type = false; |
| 2333 | |
| 2334 | if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) { |
| 2335 | if (op == OP_CROSS) { |
| 2336 | invalid_type = true; |
| 2337 | } |
| 2338 | } |
| 2339 | |
| 2340 | if (invalid_type) { |
| 2341 | return RTR("Invalid operator for that type." ); |
| 2342 | } |
| 2343 | |
| 2344 | return String(); |
| 2345 | } |
| 2346 | |
| 2347 | void VisualShaderNodeVectorOp::_bind_methods() { |
| 2348 | ClassDB::bind_method(D_METHOD("set_operator" , "op" ), &VisualShaderNodeVectorOp::set_operator); |
| 2349 | ClassDB::bind_method(D_METHOD("get_operator" ), &VisualShaderNodeVectorOp::get_operator); |
| 2350 | |
| 2351 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operator" , PROPERTY_HINT_ENUM, "Add,Subtract,Multiply,Divide,Remainder,Power,Max,Min,Cross,ATan2,Reflect,Step" ), "set_operator" , "get_operator" ); |
| 2352 | |
| 2353 | BIND_ENUM_CONSTANT(OP_ADD); |
| 2354 | BIND_ENUM_CONSTANT(OP_SUB); |
| 2355 | BIND_ENUM_CONSTANT(OP_MUL); |
| 2356 | BIND_ENUM_CONSTANT(OP_DIV); |
| 2357 | BIND_ENUM_CONSTANT(OP_MOD); |
| 2358 | BIND_ENUM_CONSTANT(OP_POW); |
| 2359 | BIND_ENUM_CONSTANT(OP_MAX); |
| 2360 | BIND_ENUM_CONSTANT(OP_MIN); |
| 2361 | BIND_ENUM_CONSTANT(OP_CROSS); |
| 2362 | BIND_ENUM_CONSTANT(OP_ATAN2); |
| 2363 | BIND_ENUM_CONSTANT(OP_REFLECT); |
| 2364 | BIND_ENUM_CONSTANT(OP_STEP); |
| 2365 | BIND_ENUM_CONSTANT(OP_ENUM_SIZE); |
| 2366 | } |
| 2367 | |
| 2368 | VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { |
| 2369 | switch (op_type) { |
| 2370 | case OP_TYPE_VECTOR_2D: { |
| 2371 | set_input_port_default_value(0, Vector2()); |
| 2372 | set_input_port_default_value(1, Vector2()); |
| 2373 | } break; |
| 2374 | case OP_TYPE_VECTOR_3D: { |
| 2375 | set_input_port_default_value(0, Vector3()); |
| 2376 | set_input_port_default_value(1, Vector3()); |
| 2377 | } break; |
| 2378 | case OP_TYPE_VECTOR_4D: { |
| 2379 | set_input_port_default_value(0, Quaternion()); |
| 2380 | set_input_port_default_value(1, Quaternion()); |
| 2381 | } break; |
| 2382 | default: |
| 2383 | break; |
| 2384 | } |
| 2385 | } |
| 2386 | |
| 2387 | ////////////// Color Op |
| 2388 | |
| 2389 | String VisualShaderNodeColorOp::get_caption() const { |
| 2390 | return "ColorOp" ; |
| 2391 | } |
| 2392 | |
| 2393 | int VisualShaderNodeColorOp::get_input_port_count() const { |
| 2394 | return 2; |
| 2395 | } |
| 2396 | |
| 2397 | VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_input_port_type(int p_port) const { |
| 2398 | return PORT_TYPE_VECTOR_3D; |
| 2399 | } |
| 2400 | |
| 2401 | String VisualShaderNodeColorOp::get_input_port_name(int p_port) const { |
| 2402 | return p_port == 0 ? "a" : "b" ; |
| 2403 | } |
| 2404 | |
| 2405 | int VisualShaderNodeColorOp::get_output_port_count() const { |
| 2406 | return 1; |
| 2407 | } |
| 2408 | |
| 2409 | VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { |
| 2410 | return PORT_TYPE_VECTOR_3D; |
| 2411 | } |
| 2412 | |
| 2413 | String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { |
| 2414 | return "op" ; //no output port means the editor will be used as port |
| 2415 | } |
| 2416 | |
| 2417 | String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2418 | String code; |
| 2419 | static const char *axisn[3] = { "x" , "y" , "z" }; |
| 2420 | switch (op) { |
| 2421 | case OP_SCREEN: { |
| 2422 | code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") * (vec3(1.0) - " + p_input_vars[1] + ");\n" ; |
| 2423 | } break; |
| 2424 | case OP_DIFFERENCE: { |
| 2425 | code += " " + p_output_vars[0] + " = abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ");\n" ; |
| 2426 | } break; |
| 2427 | case OP_DARKEN: { |
| 2428 | code += " " + p_output_vars[0] + " = min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2429 | } break; |
| 2430 | case OP_LIGHTEN: { |
| 2431 | code += " " + p_output_vars[0] + " = max(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2432 | |
| 2433 | } break; |
| 2434 | case OP_OVERLAY: { |
| 2435 | for (int i = 0; i < 3; i++) { |
| 2436 | code += " {\n" ; |
| 2437 | code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n" ; |
| 2438 | code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n" ; |
| 2439 | code += " if (base < 0.5) {\n" ; |
| 2440 | code += " " + p_output_vars[0] + "." + axisn[i] + " = 2.0 * base * blend;\n" ; |
| 2441 | code += " } else {\n" ; |
| 2442 | code += " " + p_output_vars[0] + "." + axisn[i] + " = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n" ; |
| 2443 | code += " }\n" ; |
| 2444 | code += " }\n" ; |
| 2445 | } |
| 2446 | |
| 2447 | } break; |
| 2448 | case OP_DODGE: { |
| 2449 | code += " " + p_output_vars[0] + " = (" + p_input_vars[0] + ") / (vec3(1.0) - " + p_input_vars[1] + ");\n" ; |
| 2450 | |
| 2451 | } break; |
| 2452 | case OP_BURN: { |
| 2453 | code += " " + p_output_vars[0] + " = vec3(1.0) - (vec3(1.0) - " + p_input_vars[0] + ") / (" + p_input_vars[1] + ");\n" ; |
| 2454 | } break; |
| 2455 | case OP_SOFT_LIGHT: { |
| 2456 | for (int i = 0; i < 3; i++) { |
| 2457 | code += " {\n" ; |
| 2458 | code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n" ; |
| 2459 | code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n" ; |
| 2460 | code += " if (base < 0.5) {\n" ; |
| 2461 | code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (blend + 0.5));\n" ; |
| 2462 | code += " } else {\n" ; |
| 2463 | code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - (blend - 0.5)));\n" ; |
| 2464 | code += " }\n" ; |
| 2465 | code += " }\n" ; |
| 2466 | } |
| 2467 | |
| 2468 | } break; |
| 2469 | case OP_HARD_LIGHT: { |
| 2470 | for (int i = 0; i < 3; i++) { |
| 2471 | code += " {\n" ; |
| 2472 | code += " float base = " + p_input_vars[0] + "." + axisn[i] + ";\n" ; |
| 2473 | code += " float blend = " + p_input_vars[1] + "." + axisn[i] + ";\n" ; |
| 2474 | code += " if (base < 0.5) {\n" ; |
| 2475 | code += " " + p_output_vars[0] + "." + axisn[i] + " = (base * (2.0 * blend));\n" ; |
| 2476 | code += " } else {\n" ; |
| 2477 | code += " " + p_output_vars[0] + "." + axisn[i] + " = (1.0 - (1.0 - base) * (1.0 - 2.0 * (blend - 0.5)));\n" ; |
| 2478 | code += " }\n" ; |
| 2479 | code += " }\n" ; |
| 2480 | } |
| 2481 | |
| 2482 | } break; |
| 2483 | default: |
| 2484 | break; |
| 2485 | } |
| 2486 | |
| 2487 | return code; |
| 2488 | } |
| 2489 | |
| 2490 | void VisualShaderNodeColorOp::set_operator(Operator p_op) { |
| 2491 | ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); |
| 2492 | if (op == p_op) { |
| 2493 | return; |
| 2494 | } |
| 2495 | switch (p_op) { |
| 2496 | case OP_SCREEN: |
| 2497 | simple_decl = true; |
| 2498 | break; |
| 2499 | case OP_DIFFERENCE: |
| 2500 | simple_decl = true; |
| 2501 | break; |
| 2502 | case OP_DARKEN: |
| 2503 | simple_decl = true; |
| 2504 | break; |
| 2505 | case OP_LIGHTEN: |
| 2506 | simple_decl = true; |
| 2507 | break; |
| 2508 | case OP_OVERLAY: |
| 2509 | simple_decl = false; |
| 2510 | break; |
| 2511 | case OP_DODGE: |
| 2512 | simple_decl = true; |
| 2513 | break; |
| 2514 | case OP_BURN: |
| 2515 | simple_decl = true; |
| 2516 | break; |
| 2517 | case OP_SOFT_LIGHT: |
| 2518 | simple_decl = false; |
| 2519 | break; |
| 2520 | case OP_HARD_LIGHT: |
| 2521 | simple_decl = false; |
| 2522 | break; |
| 2523 | default: |
| 2524 | break; |
| 2525 | } |
| 2526 | op = p_op; |
| 2527 | emit_changed(); |
| 2528 | } |
| 2529 | |
| 2530 | VisualShaderNodeColorOp::Operator VisualShaderNodeColorOp::get_operator() const { |
| 2531 | return op; |
| 2532 | } |
| 2533 | |
| 2534 | Vector<StringName> VisualShaderNodeColorOp::get_editable_properties() const { |
| 2535 | Vector<StringName> props; |
| 2536 | props.push_back("operator" ); |
| 2537 | return props; |
| 2538 | } |
| 2539 | |
| 2540 | void VisualShaderNodeColorOp::_bind_methods() { |
| 2541 | ClassDB::bind_method(D_METHOD("set_operator" , "op" ), &VisualShaderNodeColorOp::set_operator); |
| 2542 | ClassDB::bind_method(D_METHOD("get_operator" ), &VisualShaderNodeColorOp::get_operator); |
| 2543 | |
| 2544 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operator" , PROPERTY_HINT_ENUM, "Screen,Difference,Darken,Lighten,Overlay,Dodge,Burn,Soft Light,Hard Light" ), "set_operator" , "get_operator" ); |
| 2545 | |
| 2546 | BIND_ENUM_CONSTANT(OP_SCREEN); |
| 2547 | BIND_ENUM_CONSTANT(OP_DIFFERENCE); |
| 2548 | BIND_ENUM_CONSTANT(OP_DARKEN); |
| 2549 | BIND_ENUM_CONSTANT(OP_LIGHTEN); |
| 2550 | BIND_ENUM_CONSTANT(OP_OVERLAY); |
| 2551 | BIND_ENUM_CONSTANT(OP_DODGE); |
| 2552 | BIND_ENUM_CONSTANT(OP_BURN); |
| 2553 | BIND_ENUM_CONSTANT(OP_SOFT_LIGHT); |
| 2554 | BIND_ENUM_CONSTANT(OP_HARD_LIGHT); |
| 2555 | BIND_ENUM_CONSTANT(OP_MAX); |
| 2556 | } |
| 2557 | |
| 2558 | VisualShaderNodeColorOp::VisualShaderNodeColorOp() { |
| 2559 | set_input_port_default_value(0, Vector3()); |
| 2560 | set_input_port_default_value(1, Vector3()); |
| 2561 | } |
| 2562 | |
| 2563 | ////////////// Transform Op |
| 2564 | |
| 2565 | String VisualShaderNodeTransformOp::get_caption() const { |
| 2566 | return "TransformOp" ; |
| 2567 | } |
| 2568 | |
| 2569 | int VisualShaderNodeTransformOp::get_input_port_count() const { |
| 2570 | return 2; |
| 2571 | } |
| 2572 | |
| 2573 | VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_input_port_type(int p_port) const { |
| 2574 | return PORT_TYPE_TRANSFORM; |
| 2575 | } |
| 2576 | |
| 2577 | String VisualShaderNodeTransformOp::get_input_port_name(int p_port) const { |
| 2578 | return p_port == 0 ? "a" : "b" ; |
| 2579 | } |
| 2580 | |
| 2581 | int VisualShaderNodeTransformOp::get_output_port_count() const { |
| 2582 | return 1; |
| 2583 | } |
| 2584 | |
| 2585 | VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_output_port_type(int p_port) const { |
| 2586 | return PORT_TYPE_TRANSFORM; |
| 2587 | } |
| 2588 | |
| 2589 | String VisualShaderNodeTransformOp::get_output_port_name(int p_port) const { |
| 2590 | return "mult" ; //no output port means the editor will be used as port |
| 2591 | } |
| 2592 | |
| 2593 | String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2594 | switch (op) { |
| 2595 | case OP_AxB: |
| 2596 | return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n" ; |
| 2597 | case OP_BxA: |
| 2598 | return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n" ; |
| 2599 | case OP_AxB_COMP: |
| 2600 | return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 2601 | case OP_BxA_COMP: |
| 2602 | return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n" ; |
| 2603 | case OP_ADD: |
| 2604 | return " " + p_output_vars[0] + " = " + p_input_vars[0] + " + " + p_input_vars[1] + ";\n" ; |
| 2605 | case OP_A_MINUS_B: |
| 2606 | return " " + p_output_vars[0] + " = " + p_input_vars[0] + " - " + p_input_vars[1] + ";\n" ; |
| 2607 | case OP_B_MINUS_A: |
| 2608 | return " " + p_output_vars[0] + " = " + p_input_vars[1] + " - " + p_input_vars[0] + ";\n" ; |
| 2609 | case OP_A_DIV_B: |
| 2610 | return " " + p_output_vars[0] + " = " + p_input_vars[0] + " / " + p_input_vars[1] + ";\n" ; |
| 2611 | case OP_B_DIV_A: |
| 2612 | return " " + p_output_vars[0] + " = " + p_input_vars[1] + " / " + p_input_vars[0] + ";\n" ; |
| 2613 | default: |
| 2614 | return "" ; |
| 2615 | } |
| 2616 | } |
| 2617 | |
| 2618 | void VisualShaderNodeTransformOp::set_operator(Operator p_op) { |
| 2619 | ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); |
| 2620 | if (op == p_op) { |
| 2621 | return; |
| 2622 | } |
| 2623 | op = p_op; |
| 2624 | emit_changed(); |
| 2625 | } |
| 2626 | |
| 2627 | VisualShaderNodeTransformOp::Operator VisualShaderNodeTransformOp::get_operator() const { |
| 2628 | return op; |
| 2629 | } |
| 2630 | |
| 2631 | Vector<StringName> VisualShaderNodeTransformOp::get_editable_properties() const { |
| 2632 | Vector<StringName> props; |
| 2633 | props.push_back("operator" ); |
| 2634 | return props; |
| 2635 | } |
| 2636 | |
| 2637 | void VisualShaderNodeTransformOp::_bind_methods() { |
| 2638 | ClassDB::bind_method(D_METHOD("set_operator" , "op" ), &VisualShaderNodeTransformOp::set_operator); |
| 2639 | ClassDB::bind_method(D_METHOD("get_operator" ), &VisualShaderNodeTransformOp::get_operator); |
| 2640 | |
| 2641 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operator" , PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component),A + B,A - B,B - A,A / B,B / A" ), "set_operator" , "get_operator" ); |
| 2642 | |
| 2643 | BIND_ENUM_CONSTANT(OP_AxB); |
| 2644 | BIND_ENUM_CONSTANT(OP_BxA); |
| 2645 | BIND_ENUM_CONSTANT(OP_AxB_COMP); |
| 2646 | BIND_ENUM_CONSTANT(OP_BxA_COMP); |
| 2647 | BIND_ENUM_CONSTANT(OP_ADD); |
| 2648 | BIND_ENUM_CONSTANT(OP_A_MINUS_B); |
| 2649 | BIND_ENUM_CONSTANT(OP_B_MINUS_A); |
| 2650 | BIND_ENUM_CONSTANT(OP_A_DIV_B); |
| 2651 | BIND_ENUM_CONSTANT(OP_B_DIV_A); |
| 2652 | BIND_ENUM_CONSTANT(OP_MAX); |
| 2653 | } |
| 2654 | |
| 2655 | VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() { |
| 2656 | set_input_port_default_value(0, Transform3D()); |
| 2657 | set_input_port_default_value(1, Transform3D()); |
| 2658 | } |
| 2659 | |
| 2660 | ////////////// TransformVec Mult |
| 2661 | |
| 2662 | String VisualShaderNodeTransformVecMult::get_caption() const { |
| 2663 | return "TransformVectorMult" ; |
| 2664 | } |
| 2665 | |
| 2666 | int VisualShaderNodeTransformVecMult::get_input_port_count() const { |
| 2667 | return 2; |
| 2668 | } |
| 2669 | |
| 2670 | VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_input_port_type(int p_port) const { |
| 2671 | return p_port == 0 ? PORT_TYPE_TRANSFORM : PORT_TYPE_VECTOR_3D; |
| 2672 | } |
| 2673 | |
| 2674 | String VisualShaderNodeTransformVecMult::get_input_port_name(int p_port) const { |
| 2675 | return p_port == 0 ? "a" : "b" ; |
| 2676 | } |
| 2677 | |
| 2678 | int VisualShaderNodeTransformVecMult::get_output_port_count() const { |
| 2679 | return 1; |
| 2680 | } |
| 2681 | |
| 2682 | VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { |
| 2683 | return PORT_TYPE_VECTOR_3D; |
| 2684 | } |
| 2685 | |
| 2686 | String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { |
| 2687 | return "" ; //no output port means the editor will be used as port |
| 2688 | } |
| 2689 | |
| 2690 | String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2691 | if (op == OP_AxB) { |
| 2692 | return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 1.0)).xyz;\n" ; |
| 2693 | } else if (op == OP_BxA) { |
| 2694 | return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 1.0) * " + p_input_vars[0] + ").xyz;\n" ; |
| 2695 | } else if (op == OP_3x3_AxB) { |
| 2696 | return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * vec4(" + p_input_vars[1] + ", 0.0)).xyz;\n" ; |
| 2697 | } else { |
| 2698 | return " " + p_output_vars[0] + " = (vec4(" + p_input_vars[1] + ", 0.0) * " + p_input_vars[0] + ").xyz;\n" ; |
| 2699 | } |
| 2700 | } |
| 2701 | |
| 2702 | void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) { |
| 2703 | ERR_FAIL_INDEX(int(p_op), int(OP_MAX)); |
| 2704 | if (op == p_op) { |
| 2705 | return; |
| 2706 | } |
| 2707 | op = p_op; |
| 2708 | emit_changed(); |
| 2709 | } |
| 2710 | |
| 2711 | VisualShaderNodeTransformVecMult::Operator VisualShaderNodeTransformVecMult::get_operator() const { |
| 2712 | return op; |
| 2713 | } |
| 2714 | |
| 2715 | Vector<StringName> VisualShaderNodeTransformVecMult::get_editable_properties() const { |
| 2716 | Vector<StringName> props; |
| 2717 | props.push_back("operator" ); |
| 2718 | return props; |
| 2719 | } |
| 2720 | |
| 2721 | void VisualShaderNodeTransformVecMult::_bind_methods() { |
| 2722 | ClassDB::bind_method(D_METHOD("set_operator" , "op" ), &VisualShaderNodeTransformVecMult::set_operator); |
| 2723 | ClassDB::bind_method(D_METHOD("get_operator" ), &VisualShaderNodeTransformVecMult::get_operator); |
| 2724 | |
| 2725 | ADD_PROPERTY(PropertyInfo(Variant::INT, "operator" , PROPERTY_HINT_ENUM, "A x B,B x A,A x B (3x3),B x A (3x3)" ), "set_operator" , "get_operator" ); |
| 2726 | |
| 2727 | BIND_ENUM_CONSTANT(OP_AxB); |
| 2728 | BIND_ENUM_CONSTANT(OP_BxA); |
| 2729 | BIND_ENUM_CONSTANT(OP_3x3_AxB); |
| 2730 | BIND_ENUM_CONSTANT(OP_3x3_BxA); |
| 2731 | BIND_ENUM_CONSTANT(OP_MAX); |
| 2732 | } |
| 2733 | |
| 2734 | VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() { |
| 2735 | set_input_port_default_value(0, Transform3D()); |
| 2736 | set_input_port_default_value(1, Vector3()); |
| 2737 | } |
| 2738 | |
| 2739 | ////////////// Float Func |
| 2740 | |
| 2741 | String VisualShaderNodeFloatFunc::get_caption() const { |
| 2742 | return "FloatFunc" ; |
| 2743 | } |
| 2744 | |
| 2745 | int VisualShaderNodeFloatFunc::get_input_port_count() const { |
| 2746 | return 1; |
| 2747 | } |
| 2748 | |
| 2749 | VisualShaderNodeFloatFunc::PortType VisualShaderNodeFloatFunc::get_input_port_type(int p_port) const { |
| 2750 | return PORT_TYPE_SCALAR; |
| 2751 | } |
| 2752 | |
| 2753 | String VisualShaderNodeFloatFunc::get_input_port_name(int p_port) const { |
| 2754 | return "" ; |
| 2755 | } |
| 2756 | |
| 2757 | int VisualShaderNodeFloatFunc::get_output_port_count() const { |
| 2758 | return 1; |
| 2759 | } |
| 2760 | |
| 2761 | VisualShaderNodeFloatFunc::PortType VisualShaderNodeFloatFunc::get_output_port_type(int p_port) const { |
| 2762 | return PORT_TYPE_SCALAR; |
| 2763 | } |
| 2764 | |
| 2765 | String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const { |
| 2766 | return "" ; //no output port means the editor will be used as port |
| 2767 | } |
| 2768 | |
| 2769 | String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2770 | static const char *functions[FUNC_MAX] = { |
| 2771 | "sin($)" , |
| 2772 | "cos($)" , |
| 2773 | "tan($)" , |
| 2774 | "asin($)" , |
| 2775 | "acos($)" , |
| 2776 | "atan($)" , |
| 2777 | "sinh($)" , |
| 2778 | "cosh($)" , |
| 2779 | "tanh($)" , |
| 2780 | "log($)" , |
| 2781 | "exp($)" , |
| 2782 | "sqrt($)" , |
| 2783 | "abs($)" , |
| 2784 | "sign($)" , |
| 2785 | "floor($)" , |
| 2786 | "round($)" , |
| 2787 | "ceil($)" , |
| 2788 | "fract($)" , |
| 2789 | "min(max($, 0.0), 1.0)" , |
| 2790 | "-($)" , |
| 2791 | "acosh($)" , |
| 2792 | "asinh($)" , |
| 2793 | "atanh($)" , |
| 2794 | "degrees($)" , |
| 2795 | "exp2($)" , |
| 2796 | "inversesqrt($)" , |
| 2797 | "log2($)" , |
| 2798 | "radians($)" , |
| 2799 | "1.0 / ($)" , |
| 2800 | "roundEven($)" , |
| 2801 | "trunc($)" , |
| 2802 | "1.0 - $" |
| 2803 | }; |
| 2804 | return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$" , p_input_vars[0]) + ";\n" ; |
| 2805 | } |
| 2806 | |
| 2807 | void VisualShaderNodeFloatFunc::set_function(Function p_func) { |
| 2808 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 2809 | if (func == p_func) { |
| 2810 | return; |
| 2811 | } |
| 2812 | func = p_func; |
| 2813 | emit_changed(); |
| 2814 | } |
| 2815 | |
| 2816 | VisualShaderNodeFloatFunc::Function VisualShaderNodeFloatFunc::get_function() const { |
| 2817 | return func; |
| 2818 | } |
| 2819 | |
| 2820 | Vector<StringName> VisualShaderNodeFloatFunc::get_editable_properties() const { |
| 2821 | Vector<StringName> props; |
| 2822 | props.push_back("function" ); |
| 2823 | return props; |
| 2824 | } |
| 2825 | |
| 2826 | void VisualShaderNodeFloatFunc::_bind_methods() { |
| 2827 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeFloatFunc::set_function); |
| 2828 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeFloatFunc::get_function); |
| 2829 | |
| 2830 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Fract,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus" ), "set_function" , "get_function" ); |
| 2831 | |
| 2832 | BIND_ENUM_CONSTANT(FUNC_SIN); |
| 2833 | BIND_ENUM_CONSTANT(FUNC_COS); |
| 2834 | BIND_ENUM_CONSTANT(FUNC_TAN); |
| 2835 | BIND_ENUM_CONSTANT(FUNC_ASIN); |
| 2836 | BIND_ENUM_CONSTANT(FUNC_ACOS); |
| 2837 | BIND_ENUM_CONSTANT(FUNC_ATAN); |
| 2838 | BIND_ENUM_CONSTANT(FUNC_SINH); |
| 2839 | BIND_ENUM_CONSTANT(FUNC_COSH); |
| 2840 | BIND_ENUM_CONSTANT(FUNC_TANH); |
| 2841 | BIND_ENUM_CONSTANT(FUNC_LOG); |
| 2842 | BIND_ENUM_CONSTANT(FUNC_EXP); |
| 2843 | BIND_ENUM_CONSTANT(FUNC_SQRT); |
| 2844 | BIND_ENUM_CONSTANT(FUNC_ABS); |
| 2845 | BIND_ENUM_CONSTANT(FUNC_SIGN); |
| 2846 | BIND_ENUM_CONSTANT(FUNC_FLOOR); |
| 2847 | BIND_ENUM_CONSTANT(FUNC_ROUND); |
| 2848 | BIND_ENUM_CONSTANT(FUNC_CEIL); |
| 2849 | BIND_ENUM_CONSTANT(FUNC_FRACT); |
| 2850 | BIND_ENUM_CONSTANT(FUNC_SATURATE); |
| 2851 | BIND_ENUM_CONSTANT(FUNC_NEGATE); |
| 2852 | BIND_ENUM_CONSTANT(FUNC_ACOSH); |
| 2853 | BIND_ENUM_CONSTANT(FUNC_ASINH); |
| 2854 | BIND_ENUM_CONSTANT(FUNC_ATANH); |
| 2855 | BIND_ENUM_CONSTANT(FUNC_DEGREES); |
| 2856 | BIND_ENUM_CONSTANT(FUNC_EXP2); |
| 2857 | BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT); |
| 2858 | BIND_ENUM_CONSTANT(FUNC_LOG2); |
| 2859 | BIND_ENUM_CONSTANT(FUNC_RADIANS); |
| 2860 | BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); |
| 2861 | BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); |
| 2862 | BIND_ENUM_CONSTANT(FUNC_TRUNC); |
| 2863 | BIND_ENUM_CONSTANT(FUNC_ONEMINUS); |
| 2864 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 2865 | } |
| 2866 | |
| 2867 | VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() { |
| 2868 | set_input_port_default_value(0, 0.0); |
| 2869 | } |
| 2870 | |
| 2871 | ////////////// Int Func |
| 2872 | |
| 2873 | String VisualShaderNodeIntFunc::get_caption() const { |
| 2874 | return "IntFunc" ; |
| 2875 | } |
| 2876 | |
| 2877 | int VisualShaderNodeIntFunc::get_input_port_count() const { |
| 2878 | return 1; |
| 2879 | } |
| 2880 | |
| 2881 | VisualShaderNodeIntFunc::PortType VisualShaderNodeIntFunc::get_input_port_type(int p_port) const { |
| 2882 | return PORT_TYPE_SCALAR_INT; |
| 2883 | } |
| 2884 | |
| 2885 | String VisualShaderNodeIntFunc::get_input_port_name(int p_port) const { |
| 2886 | return "" ; |
| 2887 | } |
| 2888 | |
| 2889 | int VisualShaderNodeIntFunc::get_output_port_count() const { |
| 2890 | return 1; |
| 2891 | } |
| 2892 | |
| 2893 | VisualShaderNodeIntFunc::PortType VisualShaderNodeIntFunc::get_output_port_type(int p_port) const { |
| 2894 | return PORT_TYPE_SCALAR_INT; |
| 2895 | } |
| 2896 | |
| 2897 | String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const { |
| 2898 | return "" ; //no output port means the editor will be used as port |
| 2899 | } |
| 2900 | |
| 2901 | String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2902 | static const char *functions[FUNC_MAX] = { |
| 2903 | "abs($)" , |
| 2904 | "-($)" , |
| 2905 | "sign($)" , |
| 2906 | "~($)" |
| 2907 | }; |
| 2908 | |
| 2909 | return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$" , p_input_vars[0]) + ";\n" ; |
| 2910 | } |
| 2911 | |
| 2912 | void VisualShaderNodeIntFunc::set_function(Function p_func) { |
| 2913 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 2914 | if (func == p_func) { |
| 2915 | return; |
| 2916 | } |
| 2917 | func = p_func; |
| 2918 | emit_changed(); |
| 2919 | } |
| 2920 | |
| 2921 | VisualShaderNodeIntFunc::Function VisualShaderNodeIntFunc::get_function() const { |
| 2922 | return func; |
| 2923 | } |
| 2924 | |
| 2925 | Vector<StringName> VisualShaderNodeIntFunc::get_editable_properties() const { |
| 2926 | Vector<StringName> props; |
| 2927 | props.push_back("function" ); |
| 2928 | return props; |
| 2929 | } |
| 2930 | |
| 2931 | void VisualShaderNodeIntFunc::_bind_methods() { |
| 2932 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeIntFunc::set_function); |
| 2933 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeIntFunc::get_function); |
| 2934 | |
| 2935 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Abs,Negate,Sign,Bitwise NOT" ), "set_function" , "get_function" ); |
| 2936 | |
| 2937 | BIND_ENUM_CONSTANT(FUNC_ABS); |
| 2938 | BIND_ENUM_CONSTANT(FUNC_NEGATE); |
| 2939 | BIND_ENUM_CONSTANT(FUNC_SIGN); |
| 2940 | BIND_ENUM_CONSTANT(FUNC_BITWISE_NOT); |
| 2941 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 2942 | } |
| 2943 | |
| 2944 | VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() { |
| 2945 | set_input_port_default_value(0, 0); |
| 2946 | } |
| 2947 | |
| 2948 | ////////////// Unsigned Int Func |
| 2949 | |
| 2950 | String VisualShaderNodeUIntFunc::get_caption() const { |
| 2951 | return "UIntFunc" ; |
| 2952 | } |
| 2953 | |
| 2954 | int VisualShaderNodeUIntFunc::get_input_port_count() const { |
| 2955 | return 1; |
| 2956 | } |
| 2957 | |
| 2958 | VisualShaderNodeUIntFunc::PortType VisualShaderNodeUIntFunc::get_input_port_type(int p_port) const { |
| 2959 | return PORT_TYPE_SCALAR_UINT; |
| 2960 | } |
| 2961 | |
| 2962 | String VisualShaderNodeUIntFunc::get_input_port_name(int p_port) const { |
| 2963 | return "" ; |
| 2964 | } |
| 2965 | |
| 2966 | int VisualShaderNodeUIntFunc::get_output_port_count() const { |
| 2967 | return 1; |
| 2968 | } |
| 2969 | |
| 2970 | VisualShaderNodeUIntFunc::PortType VisualShaderNodeUIntFunc::get_output_port_type(int p_port) const { |
| 2971 | return PORT_TYPE_SCALAR_UINT; |
| 2972 | } |
| 2973 | |
| 2974 | String VisualShaderNodeUIntFunc::get_output_port_name(int p_port) const { |
| 2975 | return "" ; // No output port means the editor will be used as port. |
| 2976 | } |
| 2977 | |
| 2978 | String VisualShaderNodeUIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 2979 | static const char *functions[FUNC_MAX] = { |
| 2980 | "-($)" , |
| 2981 | "~($)" |
| 2982 | }; |
| 2983 | |
| 2984 | return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$" , p_input_vars[0]) + ";\n" ; |
| 2985 | } |
| 2986 | |
| 2987 | void VisualShaderNodeUIntFunc::set_function(Function p_func) { |
| 2988 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 2989 | if (func == p_func) { |
| 2990 | return; |
| 2991 | } |
| 2992 | func = p_func; |
| 2993 | emit_changed(); |
| 2994 | } |
| 2995 | |
| 2996 | VisualShaderNodeUIntFunc::Function VisualShaderNodeUIntFunc::get_function() const { |
| 2997 | return func; |
| 2998 | } |
| 2999 | |
| 3000 | Vector<StringName> VisualShaderNodeUIntFunc::get_editable_properties() const { |
| 3001 | Vector<StringName> props; |
| 3002 | props.push_back("function" ); |
| 3003 | return props; |
| 3004 | } |
| 3005 | |
| 3006 | void VisualShaderNodeUIntFunc::_bind_methods() { |
| 3007 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeUIntFunc::set_function); |
| 3008 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeUIntFunc::get_function); |
| 3009 | |
| 3010 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Negate,Bitwise NOT" ), "set_function" , "get_function" ); |
| 3011 | |
| 3012 | BIND_ENUM_CONSTANT(FUNC_NEGATE); |
| 3013 | BIND_ENUM_CONSTANT(FUNC_BITWISE_NOT); |
| 3014 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 3015 | } |
| 3016 | |
| 3017 | VisualShaderNodeUIntFunc::VisualShaderNodeUIntFunc() { |
| 3018 | set_input_port_default_value(0, 0); |
| 3019 | } |
| 3020 | |
| 3021 | ////////////// Vector Func |
| 3022 | |
| 3023 | String VisualShaderNodeVectorFunc::get_caption() const { |
| 3024 | return "VectorFunc" ; |
| 3025 | } |
| 3026 | |
| 3027 | int VisualShaderNodeVectorFunc::get_input_port_count() const { |
| 3028 | return 1; |
| 3029 | } |
| 3030 | |
| 3031 | String VisualShaderNodeVectorFunc::get_input_port_name(int p_port) const { |
| 3032 | return "" ; |
| 3033 | } |
| 3034 | |
| 3035 | int VisualShaderNodeVectorFunc::get_output_port_count() const { |
| 3036 | return 1; |
| 3037 | } |
| 3038 | |
| 3039 | String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const { |
| 3040 | return "result" ; |
| 3041 | } |
| 3042 | |
| 3043 | String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3044 | static const char *funcs[FUNC_MAX] = { |
| 3045 | "normalize($)" , |
| 3046 | "" , // FUNC_SATURATE |
| 3047 | "-($)" , |
| 3048 | "1.0 / ($)" , |
| 3049 | "abs($)" , |
| 3050 | "acos($)" , |
| 3051 | "acosh($)" , |
| 3052 | "asin($)" , |
| 3053 | "asinh($)" , |
| 3054 | "atan($)" , |
| 3055 | "atanh($)" , |
| 3056 | "ceil($)" , |
| 3057 | "cos($)" , |
| 3058 | "cosh($)" , |
| 3059 | "degrees($)" , |
| 3060 | "exp($)" , |
| 3061 | "exp2($)" , |
| 3062 | "floor($)" , |
| 3063 | "fract($)" , |
| 3064 | "inversesqrt($)" , |
| 3065 | "log($)" , |
| 3066 | "log2($)" , |
| 3067 | "radians($)" , |
| 3068 | "round($)" , |
| 3069 | "roundEven($)" , |
| 3070 | "sign($)" , |
| 3071 | "sin($)" , |
| 3072 | "sinh($)" , |
| 3073 | "sqrt($)" , |
| 3074 | "tan($)" , |
| 3075 | "tanh($)" , |
| 3076 | "trunc($)" , |
| 3077 | "" // FUNC_ONEMINUS |
| 3078 | }; |
| 3079 | |
| 3080 | if (func == FUNC_SATURATE) { |
| 3081 | String code; |
| 3082 | |
| 3083 | if (op_type == OP_TYPE_VECTOR_2D) { |
| 3084 | code = "max(min($, vec2(1.0)), vec2(0.0))" ; |
| 3085 | } else if (op_type == OP_TYPE_VECTOR_3D) { |
| 3086 | code = "max(min($, vec3(1.0)), vec3(0.0))" ; |
| 3087 | } else { |
| 3088 | code = "max(min($, vec4(1.0)), vec4(0.0))" ; |
| 3089 | } |
| 3090 | return " " + p_output_vars[0] + " = " + code.replace("$" , p_input_vars[0]) + ";\n" ; |
| 3091 | } |
| 3092 | |
| 3093 | if (func == FUNC_ONEMINUS) { |
| 3094 | String code; |
| 3095 | |
| 3096 | if (op_type == OP_TYPE_VECTOR_2D) { |
| 3097 | code = "vec2(1.0) - $" ; |
| 3098 | } else if (op_type == OP_TYPE_VECTOR_3D) { |
| 3099 | code = "vec3(1.0) - $" ; |
| 3100 | } else { |
| 3101 | code = "vec4(1.0) - $" ; |
| 3102 | } |
| 3103 | return " " + p_output_vars[0] + " = " + code.replace("$" , p_input_vars[0]) + ";\n" ; |
| 3104 | } |
| 3105 | |
| 3106 | return " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$" , p_input_vars[0]) + ";\n" ; |
| 3107 | } |
| 3108 | |
| 3109 | void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { |
| 3110 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 3111 | if (op_type == p_op_type) { |
| 3112 | return; |
| 3113 | } |
| 3114 | switch (p_op_type) { |
| 3115 | case OP_TYPE_VECTOR_2D: { |
| 3116 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 3117 | } break; |
| 3118 | case OP_TYPE_VECTOR_3D: { |
| 3119 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 3120 | } break; |
| 3121 | case OP_TYPE_VECTOR_4D: { |
| 3122 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 3123 | } break; |
| 3124 | default: |
| 3125 | break; |
| 3126 | } |
| 3127 | op_type = p_op_type; |
| 3128 | emit_changed(); |
| 3129 | } |
| 3130 | |
| 3131 | void VisualShaderNodeVectorFunc::set_function(Function p_func) { |
| 3132 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 3133 | if (func == p_func) { |
| 3134 | return; |
| 3135 | } |
| 3136 | func = p_func; |
| 3137 | emit_changed(); |
| 3138 | } |
| 3139 | |
| 3140 | VisualShaderNodeVectorFunc::Function VisualShaderNodeVectorFunc::get_function() const { |
| 3141 | return func; |
| 3142 | } |
| 3143 | |
| 3144 | Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { |
| 3145 | Vector<StringName> props = VisualShaderNodeVectorBase::get_editable_properties(); |
| 3146 | props.push_back("function" ); |
| 3147 | return props; |
| 3148 | } |
| 3149 | |
| 3150 | void VisualShaderNodeVectorFunc::_bind_methods() { |
| 3151 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeVectorFunc::set_function); |
| 3152 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeVectorFunc::get_function); |
| 3153 | |
| 3154 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Fract,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus" ), "set_function" , "get_function" ); |
| 3155 | |
| 3156 | BIND_ENUM_CONSTANT(FUNC_NORMALIZE); |
| 3157 | BIND_ENUM_CONSTANT(FUNC_SATURATE); |
| 3158 | BIND_ENUM_CONSTANT(FUNC_NEGATE); |
| 3159 | BIND_ENUM_CONSTANT(FUNC_RECIPROCAL); |
| 3160 | BIND_ENUM_CONSTANT(FUNC_ABS); |
| 3161 | BIND_ENUM_CONSTANT(FUNC_ACOS); |
| 3162 | BIND_ENUM_CONSTANT(FUNC_ACOSH); |
| 3163 | BIND_ENUM_CONSTANT(FUNC_ASIN); |
| 3164 | BIND_ENUM_CONSTANT(FUNC_ASINH); |
| 3165 | BIND_ENUM_CONSTANT(FUNC_ATAN); |
| 3166 | BIND_ENUM_CONSTANT(FUNC_ATANH); |
| 3167 | BIND_ENUM_CONSTANT(FUNC_CEIL); |
| 3168 | BIND_ENUM_CONSTANT(FUNC_COS); |
| 3169 | BIND_ENUM_CONSTANT(FUNC_COSH); |
| 3170 | BIND_ENUM_CONSTANT(FUNC_DEGREES); |
| 3171 | BIND_ENUM_CONSTANT(FUNC_EXP); |
| 3172 | BIND_ENUM_CONSTANT(FUNC_EXP2); |
| 3173 | BIND_ENUM_CONSTANT(FUNC_FLOOR); |
| 3174 | BIND_ENUM_CONSTANT(FUNC_FRACT); |
| 3175 | BIND_ENUM_CONSTANT(FUNC_INVERSE_SQRT); |
| 3176 | BIND_ENUM_CONSTANT(FUNC_LOG); |
| 3177 | BIND_ENUM_CONSTANT(FUNC_LOG2); |
| 3178 | BIND_ENUM_CONSTANT(FUNC_RADIANS); |
| 3179 | BIND_ENUM_CONSTANT(FUNC_ROUND); |
| 3180 | BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN); |
| 3181 | BIND_ENUM_CONSTANT(FUNC_SIGN); |
| 3182 | BIND_ENUM_CONSTANT(FUNC_SIN); |
| 3183 | BIND_ENUM_CONSTANT(FUNC_SINH); |
| 3184 | BIND_ENUM_CONSTANT(FUNC_SQRT); |
| 3185 | BIND_ENUM_CONSTANT(FUNC_TAN); |
| 3186 | BIND_ENUM_CONSTANT(FUNC_TANH); |
| 3187 | BIND_ENUM_CONSTANT(FUNC_TRUNC); |
| 3188 | BIND_ENUM_CONSTANT(FUNC_ONEMINUS); |
| 3189 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 3190 | } |
| 3191 | |
| 3192 | VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { |
| 3193 | switch (op_type) { |
| 3194 | case OP_TYPE_VECTOR_2D: { |
| 3195 | set_input_port_default_value(0, Vector2()); |
| 3196 | } break; |
| 3197 | case OP_TYPE_VECTOR_3D: { |
| 3198 | set_input_port_default_value(0, Vector3()); |
| 3199 | } break; |
| 3200 | case OP_TYPE_VECTOR_4D: { |
| 3201 | set_input_port_default_value(0, Quaternion()); |
| 3202 | } break; |
| 3203 | default: |
| 3204 | break; |
| 3205 | } |
| 3206 | } |
| 3207 | |
| 3208 | ////////////// ColorFunc |
| 3209 | |
| 3210 | String VisualShaderNodeColorFunc::get_caption() const { |
| 3211 | return "ColorFunc" ; |
| 3212 | } |
| 3213 | |
| 3214 | int VisualShaderNodeColorFunc::get_input_port_count() const { |
| 3215 | return 1; |
| 3216 | } |
| 3217 | |
| 3218 | VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_input_port_type(int p_port) const { |
| 3219 | return PORT_TYPE_VECTOR_3D; |
| 3220 | } |
| 3221 | |
| 3222 | String VisualShaderNodeColorFunc::get_input_port_name(int p_port) const { |
| 3223 | return "" ; |
| 3224 | } |
| 3225 | |
| 3226 | int VisualShaderNodeColorFunc::get_output_port_count() const { |
| 3227 | return 1; |
| 3228 | } |
| 3229 | |
| 3230 | VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { |
| 3231 | return PORT_TYPE_VECTOR_3D; |
| 3232 | } |
| 3233 | |
| 3234 | String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { |
| 3235 | return "" ; |
| 3236 | } |
| 3237 | |
| 3238 | String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3239 | String code; |
| 3240 | |
| 3241 | switch (func) { |
| 3242 | case FUNC_GRAYSCALE: |
| 3243 | code += " {\n" ; |
| 3244 | code += " vec3 c = " + p_input_vars[0] + ";\n" ; |
| 3245 | code += " float max1 = max(c.r, c.g);\n" ; |
| 3246 | code += " float max2 = max(max1, c.b);\n" ; |
| 3247 | code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n" ; |
| 3248 | code += " }\n" ; |
| 3249 | break; |
| 3250 | case FUNC_HSV2RGB: |
| 3251 | code += " {\n" ; |
| 3252 | code += " vec3 c = " + p_input_vars[0] + ";\n" ; |
| 3253 | code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n" ; |
| 3254 | code += " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n" ; |
| 3255 | code += " " + p_output_vars[0] + " = c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n" ; |
| 3256 | code += " }\n" ; |
| 3257 | break; |
| 3258 | case FUNC_RGB2HSV: |
| 3259 | code += " {\n" ; |
| 3260 | code += " vec3 c = " + p_input_vars[0] + ";\n" ; |
| 3261 | code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n" ; |
| 3262 | code += " vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n" ; |
| 3263 | code += " vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n" ; |
| 3264 | code += " float d = q.x - min(q.w, q.y);\n" ; |
| 3265 | code += " float e = 1.0e-10;\n" ; |
| 3266 | code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n" ; |
| 3267 | code += " }\n" ; |
| 3268 | break; |
| 3269 | case FUNC_SEPIA: |
| 3270 | code += " {\n" ; |
| 3271 | code += " vec3 c = " + p_input_vars[0] + ";\n" ; |
| 3272 | code += " float r = (c.r * .393) + (c.g *.769) + (c.b * .189);\n" ; |
| 3273 | code += " float g = (c.r * .349) + (c.g *.686) + (c.b * .168);\n" ; |
| 3274 | code += " float b = (c.r * .272) + (c.g *.534) + (c.b * .131);\n" ; |
| 3275 | code += " " + p_output_vars[0] + " = vec3(r, g, b);\n" ; |
| 3276 | code += " }\n" ; |
| 3277 | break; |
| 3278 | default: |
| 3279 | break; |
| 3280 | } |
| 3281 | |
| 3282 | return code; |
| 3283 | } |
| 3284 | |
| 3285 | void VisualShaderNodeColorFunc::set_function(Function p_func) { |
| 3286 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 3287 | if (func == p_func) { |
| 3288 | return; |
| 3289 | } |
| 3290 | func = p_func; |
| 3291 | emit_changed(); |
| 3292 | } |
| 3293 | |
| 3294 | VisualShaderNodeColorFunc::Function VisualShaderNodeColorFunc::get_function() const { |
| 3295 | return func; |
| 3296 | } |
| 3297 | |
| 3298 | Vector<StringName> VisualShaderNodeColorFunc::get_editable_properties() const { |
| 3299 | Vector<StringName> props; |
| 3300 | props.push_back("function" ); |
| 3301 | return props; |
| 3302 | } |
| 3303 | |
| 3304 | void VisualShaderNodeColorFunc::_bind_methods() { |
| 3305 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeColorFunc::set_function); |
| 3306 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeColorFunc::get_function); |
| 3307 | |
| 3308 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Grayscale,HSV2RGB,RGB2HSV,Sepia" ), "set_function" , "get_function" ); |
| 3309 | |
| 3310 | BIND_ENUM_CONSTANT(FUNC_GRAYSCALE); |
| 3311 | BIND_ENUM_CONSTANT(FUNC_HSV2RGB); |
| 3312 | BIND_ENUM_CONSTANT(FUNC_RGB2HSV); |
| 3313 | BIND_ENUM_CONSTANT(FUNC_SEPIA); |
| 3314 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 3315 | } |
| 3316 | |
| 3317 | VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() { |
| 3318 | simple_decl = false; |
| 3319 | set_input_port_default_value(0, Vector3()); |
| 3320 | } |
| 3321 | |
| 3322 | ////////////// Transform Func |
| 3323 | |
| 3324 | String VisualShaderNodeTransformFunc::get_caption() const { |
| 3325 | return "TransformFunc" ; |
| 3326 | } |
| 3327 | |
| 3328 | int VisualShaderNodeTransformFunc::get_input_port_count() const { |
| 3329 | return 1; |
| 3330 | } |
| 3331 | |
| 3332 | VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_input_port_type(int p_port) const { |
| 3333 | return PORT_TYPE_TRANSFORM; |
| 3334 | } |
| 3335 | |
| 3336 | String VisualShaderNodeTransformFunc::get_input_port_name(int p_port) const { |
| 3337 | return "" ; |
| 3338 | } |
| 3339 | |
| 3340 | int VisualShaderNodeTransformFunc::get_output_port_count() const { |
| 3341 | return 1; |
| 3342 | } |
| 3343 | |
| 3344 | VisualShaderNodeTransformFunc::PortType VisualShaderNodeTransformFunc::get_output_port_type(int p_port) const { |
| 3345 | return PORT_TYPE_TRANSFORM; |
| 3346 | } |
| 3347 | |
| 3348 | String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const { |
| 3349 | return "" ; |
| 3350 | } |
| 3351 | |
| 3352 | String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3353 | static const char *functions[FUNC_MAX] = { |
| 3354 | "inverse($)" , |
| 3355 | "transpose($)" |
| 3356 | }; |
| 3357 | |
| 3358 | String code; |
| 3359 | code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$" , p_input_vars[0]) + ";\n" ; |
| 3360 | return code; |
| 3361 | } |
| 3362 | |
| 3363 | void VisualShaderNodeTransformFunc::set_function(Function p_func) { |
| 3364 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 3365 | if (func == p_func) { |
| 3366 | return; |
| 3367 | } |
| 3368 | func = p_func; |
| 3369 | emit_changed(); |
| 3370 | } |
| 3371 | |
| 3372 | VisualShaderNodeTransformFunc::Function VisualShaderNodeTransformFunc::get_function() const { |
| 3373 | return func; |
| 3374 | } |
| 3375 | |
| 3376 | Vector<StringName> VisualShaderNodeTransformFunc::get_editable_properties() const { |
| 3377 | Vector<StringName> props; |
| 3378 | props.push_back("function" ); |
| 3379 | return props; |
| 3380 | } |
| 3381 | |
| 3382 | void VisualShaderNodeTransformFunc::_bind_methods() { |
| 3383 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeTransformFunc::set_function); |
| 3384 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeTransformFunc::get_function); |
| 3385 | |
| 3386 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Inverse,Transpose" ), "set_function" , "get_function" ); |
| 3387 | |
| 3388 | BIND_ENUM_CONSTANT(FUNC_INVERSE); |
| 3389 | BIND_ENUM_CONSTANT(FUNC_TRANSPOSE); |
| 3390 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 3391 | } |
| 3392 | |
| 3393 | VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() { |
| 3394 | set_input_port_default_value(0, Transform3D()); |
| 3395 | } |
| 3396 | |
| 3397 | ////////////// UV Func |
| 3398 | |
| 3399 | String VisualShaderNodeUVFunc::get_caption() const { |
| 3400 | return "UVFunc" ; |
| 3401 | } |
| 3402 | |
| 3403 | int VisualShaderNodeUVFunc::get_input_port_count() const { |
| 3404 | return 3; |
| 3405 | } |
| 3406 | |
| 3407 | VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_input_port_type(int p_port) const { |
| 3408 | switch (p_port) { |
| 3409 | case 0: |
| 3410 | return PORT_TYPE_VECTOR_2D; // uv |
| 3411 | case 1: |
| 3412 | return PORT_TYPE_VECTOR_2D; // scale |
| 3413 | case 2: |
| 3414 | return PORT_TYPE_VECTOR_2D; // offset & pivot |
| 3415 | default: |
| 3416 | break; |
| 3417 | } |
| 3418 | return PORT_TYPE_SCALAR; |
| 3419 | } |
| 3420 | |
| 3421 | String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { |
| 3422 | switch (p_port) { |
| 3423 | case 0: |
| 3424 | return "uv" ; |
| 3425 | case 1: |
| 3426 | return "scale" ; |
| 3427 | case 2: |
| 3428 | switch (func) { |
| 3429 | case FUNC_PANNING: |
| 3430 | return "offset" ; |
| 3431 | case FUNC_SCALING: |
| 3432 | return "pivot" ; |
| 3433 | default: |
| 3434 | break; |
| 3435 | } |
| 3436 | break; |
| 3437 | default: |
| 3438 | break; |
| 3439 | } |
| 3440 | return "" ; |
| 3441 | } |
| 3442 | |
| 3443 | bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 3444 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 3445 | if (p_port == 0) { |
| 3446 | return true; |
| 3447 | } |
| 3448 | } |
| 3449 | return false; |
| 3450 | } |
| 3451 | |
| 3452 | int VisualShaderNodeUVFunc::get_output_port_count() const { |
| 3453 | return 1; |
| 3454 | } |
| 3455 | |
| 3456 | VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { |
| 3457 | return PORT_TYPE_VECTOR_2D; |
| 3458 | } |
| 3459 | |
| 3460 | String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { |
| 3461 | return "uv" ; |
| 3462 | } |
| 3463 | |
| 3464 | bool VisualShaderNodeUVFunc::is_show_prop_names() const { |
| 3465 | return true; |
| 3466 | } |
| 3467 | |
| 3468 | String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3469 | String code; |
| 3470 | |
| 3471 | String uv; |
| 3472 | if (p_input_vars[0].is_empty()) { |
| 3473 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 3474 | uv = "UV" ; |
| 3475 | } else { |
| 3476 | uv = "vec2(0.0)" ; |
| 3477 | } |
| 3478 | } else { |
| 3479 | uv = vformat("%s" , p_input_vars[0]); |
| 3480 | } |
| 3481 | String scale = vformat("%s" , p_input_vars[1]); |
| 3482 | String offset_pivot = vformat("%s" , p_input_vars[2]); |
| 3483 | |
| 3484 | switch (func) { |
| 3485 | case FUNC_PANNING: { |
| 3486 | code += vformat(" %s = %s * %s + %s;\n" , p_output_vars[0], offset_pivot, scale, uv); |
| 3487 | } break; |
| 3488 | case FUNC_SCALING: { |
| 3489 | code += vformat(" %s = (%s - %s) * %s + %s;\n" , p_output_vars[0], uv, offset_pivot, scale, offset_pivot); |
| 3490 | } break; |
| 3491 | default: |
| 3492 | break; |
| 3493 | } |
| 3494 | return code; |
| 3495 | } |
| 3496 | |
| 3497 | void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) { |
| 3498 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 3499 | if (func == p_func) { |
| 3500 | return; |
| 3501 | } |
| 3502 | if (p_func == FUNC_PANNING) { |
| 3503 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // offset |
| 3504 | } else { // FUNC_SCALING |
| 3505 | set_input_port_default_value(2, Vector2(0.5, 0.5), get_input_port_default_value(2)); // pivot |
| 3506 | } |
| 3507 | func = p_func; |
| 3508 | emit_changed(); |
| 3509 | } |
| 3510 | |
| 3511 | VisualShaderNodeUVFunc::Function VisualShaderNodeUVFunc::get_function() const { |
| 3512 | return func; |
| 3513 | } |
| 3514 | |
| 3515 | Vector<StringName> VisualShaderNodeUVFunc::get_editable_properties() const { |
| 3516 | Vector<StringName> props; |
| 3517 | props.push_back("function" ); |
| 3518 | return props; |
| 3519 | } |
| 3520 | |
| 3521 | void VisualShaderNodeUVFunc::_bind_methods() { |
| 3522 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeUVFunc::set_function); |
| 3523 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeUVFunc::get_function); |
| 3524 | |
| 3525 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Panning,Scaling" ), "set_function" , "get_function" ); |
| 3526 | |
| 3527 | BIND_ENUM_CONSTANT(FUNC_PANNING); |
| 3528 | BIND_ENUM_CONSTANT(FUNC_SCALING); |
| 3529 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 3530 | } |
| 3531 | |
| 3532 | VisualShaderNodeUVFunc::VisualShaderNodeUVFunc() { |
| 3533 | set_input_port_default_value(1, Vector2(1.0, 1.0)); // scale |
| 3534 | set_input_port_default_value(2, Vector2()); // offset |
| 3535 | } |
| 3536 | |
| 3537 | ////////////// UV PolarCoord |
| 3538 | |
| 3539 | String VisualShaderNodeUVPolarCoord::get_caption() const { |
| 3540 | return "UVPolarCoord" ; |
| 3541 | } |
| 3542 | |
| 3543 | int VisualShaderNodeUVPolarCoord::get_input_port_count() const { |
| 3544 | return 4; |
| 3545 | } |
| 3546 | |
| 3547 | VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_input_port_type(int p_port) const { |
| 3548 | switch (p_port) { |
| 3549 | case 0: |
| 3550 | return PORT_TYPE_VECTOR_2D; // uv |
| 3551 | case 1: |
| 3552 | return PORT_TYPE_VECTOR_2D; // center |
| 3553 | case 2: |
| 3554 | return PORT_TYPE_SCALAR; // zoom |
| 3555 | case 3: |
| 3556 | return PORT_TYPE_SCALAR; // repeat |
| 3557 | default: |
| 3558 | break; |
| 3559 | } |
| 3560 | return PORT_TYPE_SCALAR; |
| 3561 | } |
| 3562 | |
| 3563 | String VisualShaderNodeUVPolarCoord::get_input_port_name(int p_port) const { |
| 3564 | switch (p_port) { |
| 3565 | case 0: |
| 3566 | return "uv" ; |
| 3567 | case 1: |
| 3568 | return "scale" ; |
| 3569 | case 2: |
| 3570 | return "zoom strength" ; |
| 3571 | case 3: |
| 3572 | return "repeat" ; |
| 3573 | default: |
| 3574 | break; |
| 3575 | } |
| 3576 | return "" ; |
| 3577 | } |
| 3578 | |
| 3579 | bool VisualShaderNodeUVPolarCoord::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 3580 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 3581 | if (p_port == 0) { |
| 3582 | return true; |
| 3583 | } |
| 3584 | } |
| 3585 | return false; |
| 3586 | } |
| 3587 | |
| 3588 | int VisualShaderNodeUVPolarCoord::get_output_port_count() const { |
| 3589 | return 1; |
| 3590 | } |
| 3591 | |
| 3592 | VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const { |
| 3593 | return PORT_TYPE_VECTOR_2D; |
| 3594 | } |
| 3595 | |
| 3596 | String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const { |
| 3597 | return "uv" ; |
| 3598 | } |
| 3599 | |
| 3600 | String VisualShaderNodeUVPolarCoord::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3601 | String code; |
| 3602 | code += " {\n" ; |
| 3603 | |
| 3604 | String uv; |
| 3605 | if (p_input_vars[0].is_empty()) { |
| 3606 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 3607 | uv = "UV" ; |
| 3608 | } else { |
| 3609 | uv = "vec2(0.0)" ; |
| 3610 | } |
| 3611 | } else { |
| 3612 | uv = vformat("%s" , p_input_vars[0]); |
| 3613 | } |
| 3614 | String center = vformat("%s" , p_input_vars[1]); |
| 3615 | String zoom = vformat("%s" , p_input_vars[2]); |
| 3616 | String repeat = vformat("%s" , p_input_vars[3]); |
| 3617 | |
| 3618 | if (p_mode == Shader::MODE_CANVAS_ITEM) { |
| 3619 | code += vformat(" vec2 __dir = %s - %s;\n" , uv, center); |
| 3620 | code += " float __radius = length(__dir) * 2.0;\n" ; |
| 3621 | code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n" ; |
| 3622 | code += vformat(" %s = mod(vec2(__radius * %s, __angle * %s), 1.0);\n" , p_output_vars[0], zoom, repeat); |
| 3623 | } else { |
| 3624 | code += vformat(" vec2 __dir = %s - %s;\n" , uv, center); |
| 3625 | code += " float __radius = length(__dir) * 2.0;\n" ; |
| 3626 | code += " float __angle = atan(__dir.y, __dir.x) * 1.0 / (PI * 2.0);\n" ; |
| 3627 | code += vformat(" %s = vec2(__radius * %s, __angle * %s);\n" , p_output_vars[0], zoom, repeat); |
| 3628 | } |
| 3629 | |
| 3630 | code += " }\n" ; |
| 3631 | return code; |
| 3632 | } |
| 3633 | |
| 3634 | VisualShaderNodeUVPolarCoord::VisualShaderNodeUVPolarCoord() { |
| 3635 | set_input_port_default_value(1, Vector2(0.5, 0.5)); // center |
| 3636 | set_input_port_default_value(2, 1.0); // zoom |
| 3637 | set_input_port_default_value(3, 1.0); // repeat |
| 3638 | |
| 3639 | simple_decl = false; |
| 3640 | } |
| 3641 | |
| 3642 | ////////////// Dot Product |
| 3643 | |
| 3644 | String VisualShaderNodeDotProduct::get_caption() const { |
| 3645 | return "DotProduct" ; |
| 3646 | } |
| 3647 | |
| 3648 | int VisualShaderNodeDotProduct::get_input_port_count() const { |
| 3649 | return 2; |
| 3650 | } |
| 3651 | |
| 3652 | VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_input_port_type(int p_port) const { |
| 3653 | return PORT_TYPE_VECTOR_3D; |
| 3654 | } |
| 3655 | |
| 3656 | String VisualShaderNodeDotProduct::get_input_port_name(int p_port) const { |
| 3657 | return p_port == 0 ? "a" : "b" ; |
| 3658 | } |
| 3659 | |
| 3660 | int VisualShaderNodeDotProduct::get_output_port_count() const { |
| 3661 | return 1; |
| 3662 | } |
| 3663 | |
| 3664 | VisualShaderNodeDotProduct::PortType VisualShaderNodeDotProduct::get_output_port_type(int p_port) const { |
| 3665 | return PORT_TYPE_SCALAR; |
| 3666 | } |
| 3667 | |
| 3668 | String VisualShaderNodeDotProduct::get_output_port_name(int p_port) const { |
| 3669 | return "dot" ; |
| 3670 | } |
| 3671 | |
| 3672 | String VisualShaderNodeDotProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3673 | return " " + p_output_vars[0] + " = dot(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 3674 | } |
| 3675 | |
| 3676 | VisualShaderNodeDotProduct::VisualShaderNodeDotProduct() { |
| 3677 | set_input_port_default_value(0, Vector3()); |
| 3678 | set_input_port_default_value(1, Vector3()); |
| 3679 | } |
| 3680 | |
| 3681 | ////////////// Vector Len |
| 3682 | |
| 3683 | String VisualShaderNodeVectorLen::get_caption() const { |
| 3684 | return "VectorLen" ; |
| 3685 | } |
| 3686 | |
| 3687 | int VisualShaderNodeVectorLen::get_input_port_count() const { |
| 3688 | return 1; |
| 3689 | } |
| 3690 | |
| 3691 | String VisualShaderNodeVectorLen::get_input_port_name(int p_port) const { |
| 3692 | return "" ; |
| 3693 | } |
| 3694 | |
| 3695 | int VisualShaderNodeVectorLen::get_output_port_count() const { |
| 3696 | return 1; |
| 3697 | } |
| 3698 | |
| 3699 | VisualShaderNodeVectorLen::PortType VisualShaderNodeVectorLen::get_output_port_type(int p_port) const { |
| 3700 | return PORT_TYPE_SCALAR; |
| 3701 | } |
| 3702 | |
| 3703 | String VisualShaderNodeVectorLen::get_output_port_name(int p_port) const { |
| 3704 | return "length" ; |
| 3705 | } |
| 3706 | |
| 3707 | void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { |
| 3708 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 3709 | if (op_type == p_op_type) { |
| 3710 | return; |
| 3711 | } |
| 3712 | switch (p_op_type) { |
| 3713 | case OP_TYPE_VECTOR_2D: { |
| 3714 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 3715 | } break; |
| 3716 | case OP_TYPE_VECTOR_3D: { |
| 3717 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 3718 | } break; |
| 3719 | case OP_TYPE_VECTOR_4D: { |
| 3720 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 3721 | } break; |
| 3722 | default: |
| 3723 | break; |
| 3724 | } |
| 3725 | op_type = p_op_type; |
| 3726 | emit_changed(); |
| 3727 | } |
| 3728 | |
| 3729 | String VisualShaderNodeVectorLen::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3730 | return " " + p_output_vars[0] + " = length(" + p_input_vars[0] + ");\n" ; |
| 3731 | } |
| 3732 | |
| 3733 | VisualShaderNodeVectorLen::VisualShaderNodeVectorLen() { |
| 3734 | set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); |
| 3735 | } |
| 3736 | |
| 3737 | ////////////// Determinant |
| 3738 | |
| 3739 | String VisualShaderNodeDeterminant::get_caption() const { |
| 3740 | return "Determinant" ; |
| 3741 | } |
| 3742 | |
| 3743 | int VisualShaderNodeDeterminant::get_input_port_count() const { |
| 3744 | return 1; |
| 3745 | } |
| 3746 | |
| 3747 | VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_input_port_type(int p_port) const { |
| 3748 | return PORT_TYPE_TRANSFORM; |
| 3749 | } |
| 3750 | |
| 3751 | String VisualShaderNodeDeterminant::get_input_port_name(int p_port) const { |
| 3752 | return "" ; |
| 3753 | } |
| 3754 | |
| 3755 | int VisualShaderNodeDeterminant::get_output_port_count() const { |
| 3756 | return 1; |
| 3757 | } |
| 3758 | |
| 3759 | VisualShaderNodeDeterminant::PortType VisualShaderNodeDeterminant::get_output_port_type(int p_port) const { |
| 3760 | return PORT_TYPE_SCALAR; |
| 3761 | } |
| 3762 | |
| 3763 | String VisualShaderNodeDeterminant::get_output_port_name(int p_port) const { |
| 3764 | return "" ; |
| 3765 | } |
| 3766 | |
| 3767 | String VisualShaderNodeDeterminant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3768 | return " " + p_output_vars[0] + " = determinant(" + p_input_vars[0] + ");\n" ; |
| 3769 | } |
| 3770 | |
| 3771 | VisualShaderNodeDeterminant::VisualShaderNodeDeterminant() { |
| 3772 | set_input_port_default_value(0, Transform3D()); |
| 3773 | } |
| 3774 | |
| 3775 | ////////////// Derivative Function |
| 3776 | |
| 3777 | String VisualShaderNodeDerivativeFunc::get_caption() const { |
| 3778 | return "DerivativeFunc" ; |
| 3779 | } |
| 3780 | |
| 3781 | int VisualShaderNodeDerivativeFunc::get_input_port_count() const { |
| 3782 | return 1; |
| 3783 | } |
| 3784 | |
| 3785 | VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_input_port_type(int p_port) const { |
| 3786 | switch (op_type) { |
| 3787 | case OP_TYPE_VECTOR_2D: |
| 3788 | return PORT_TYPE_VECTOR_2D; |
| 3789 | case OP_TYPE_VECTOR_3D: |
| 3790 | return PORT_TYPE_VECTOR_3D; |
| 3791 | case OP_TYPE_VECTOR_4D: |
| 3792 | return PORT_TYPE_VECTOR_4D; |
| 3793 | default: |
| 3794 | break; |
| 3795 | } |
| 3796 | return PORT_TYPE_SCALAR; |
| 3797 | } |
| 3798 | |
| 3799 | String VisualShaderNodeDerivativeFunc::get_input_port_name(int p_port) const { |
| 3800 | return "p" ; |
| 3801 | } |
| 3802 | |
| 3803 | int VisualShaderNodeDerivativeFunc::get_output_port_count() const { |
| 3804 | return 1; |
| 3805 | } |
| 3806 | |
| 3807 | VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { |
| 3808 | switch (op_type) { |
| 3809 | case OP_TYPE_VECTOR_2D: |
| 3810 | return PORT_TYPE_VECTOR_2D; |
| 3811 | case OP_TYPE_VECTOR_3D: |
| 3812 | return PORT_TYPE_VECTOR_3D; |
| 3813 | case OP_TYPE_VECTOR_4D: |
| 3814 | return PORT_TYPE_VECTOR_4D; |
| 3815 | default: |
| 3816 | break; |
| 3817 | } |
| 3818 | return PORT_TYPE_SCALAR; |
| 3819 | } |
| 3820 | |
| 3821 | String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const { |
| 3822 | return "result" ; |
| 3823 | } |
| 3824 | |
| 3825 | String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 3826 | static const char *functions[FUNC_MAX] = { |
| 3827 | "fwidth$($)" , |
| 3828 | "dFdx$($)" , |
| 3829 | "dFdy$($)" |
| 3830 | }; |
| 3831 | |
| 3832 | static const char *precisions[PRECISION_MAX] = { |
| 3833 | "" , |
| 3834 | "Coarse" , |
| 3835 | "Fine" |
| 3836 | }; |
| 3837 | |
| 3838 | String code; |
| 3839 | if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
| 3840 | code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$" , "" ).replace_first("$" , p_input_vars[0]) + ";\n" ; |
| 3841 | return code; |
| 3842 | } |
| 3843 | |
| 3844 | code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$" , String(precisions[precision])).replace_first("$" , p_input_vars[0]) + ";\n" ; |
| 3845 | return code; |
| 3846 | } |
| 3847 | |
| 3848 | String VisualShaderNodeDerivativeFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 3849 | if (precision != PRECISION_NONE && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
| 3850 | String precision_str; |
| 3851 | switch (precision) { |
| 3852 | case PRECISION_COARSE: { |
| 3853 | precision_str = "Coarse" ; |
| 3854 | } break; |
| 3855 | case PRECISION_FINE: { |
| 3856 | precision_str = "Fine" ; |
| 3857 | } break; |
| 3858 | default: { |
| 3859 | } break; |
| 3860 | } |
| 3861 | |
| 3862 | return vformat(RTR("`%s` precision mode is not available for `gl_compatibility` profile.\nReverted to `None` precision." ), precision_str); |
| 3863 | } |
| 3864 | |
| 3865 | return String(); |
| 3866 | } |
| 3867 | |
| 3868 | void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { |
| 3869 | ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); |
| 3870 | if (op_type == p_op_type) { |
| 3871 | return; |
| 3872 | } |
| 3873 | switch (p_op_type) { |
| 3874 | case OP_TYPE_SCALAR: { |
| 3875 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 3876 | } break; |
| 3877 | case OP_TYPE_VECTOR_2D: { |
| 3878 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 3879 | } break; |
| 3880 | case OP_TYPE_VECTOR_3D: { |
| 3881 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 3882 | } break; |
| 3883 | case OP_TYPE_VECTOR_4D: { |
| 3884 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 3885 | } break; |
| 3886 | default: |
| 3887 | break; |
| 3888 | } |
| 3889 | op_type = p_op_type; |
| 3890 | emit_changed(); |
| 3891 | } |
| 3892 | |
| 3893 | VisualShaderNodeDerivativeFunc::OpType VisualShaderNodeDerivativeFunc::get_op_type() const { |
| 3894 | return op_type; |
| 3895 | } |
| 3896 | |
| 3897 | void VisualShaderNodeDerivativeFunc::set_function(Function p_func) { |
| 3898 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 3899 | if (func == p_func) { |
| 3900 | return; |
| 3901 | } |
| 3902 | func = p_func; |
| 3903 | emit_changed(); |
| 3904 | } |
| 3905 | |
| 3906 | VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_function() const { |
| 3907 | return func; |
| 3908 | } |
| 3909 | |
| 3910 | void VisualShaderNodeDerivativeFunc::set_precision(Precision p_precision) { |
| 3911 | ERR_FAIL_INDEX(int(p_precision), int(PRECISION_MAX)); |
| 3912 | if (precision == p_precision) { |
| 3913 | return; |
| 3914 | } |
| 3915 | precision = p_precision; |
| 3916 | emit_changed(); |
| 3917 | } |
| 3918 | |
| 3919 | VisualShaderNodeDerivativeFunc::Precision VisualShaderNodeDerivativeFunc::get_precision() const { |
| 3920 | return precision; |
| 3921 | } |
| 3922 | |
| 3923 | Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const { |
| 3924 | Vector<StringName> props; |
| 3925 | props.push_back("op_type" ); |
| 3926 | props.push_back("function" ); |
| 3927 | props.push_back("precision" ); |
| 3928 | return props; |
| 3929 | } |
| 3930 | |
| 3931 | void VisualShaderNodeDerivativeFunc::_bind_methods() { |
| 3932 | ClassDB::bind_method(D_METHOD("set_op_type" , "type" ), &VisualShaderNodeDerivativeFunc::set_op_type); |
| 3933 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeDerivativeFunc::get_op_type); |
| 3934 | |
| 3935 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeDerivativeFunc::set_function); |
| 3936 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeDerivativeFunc::get_function); |
| 3937 | |
| 3938 | ClassDB::bind_method(D_METHOD("set_precision" , "precision" ), &VisualShaderNodeDerivativeFunc::set_precision); |
| 3939 | ClassDB::bind_method(D_METHOD("get_precision" ), &VisualShaderNodeDerivativeFunc::get_precision); |
| 3940 | |
| 3941 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4" ), "set_op_type" , "get_op_type" ); |
| 3942 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Sum,X,Y" ), "set_function" , "get_function" ); |
| 3943 | ADD_PROPERTY(PropertyInfo(Variant::INT, "precision" , PROPERTY_HINT_ENUM, "None,Coarse,Fine" ), "set_precision" , "get_precision" ); |
| 3944 | |
| 3945 | BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); |
| 3946 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 3947 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 3948 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 3949 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 3950 | |
| 3951 | BIND_ENUM_CONSTANT(FUNC_SUM); |
| 3952 | BIND_ENUM_CONSTANT(FUNC_X); |
| 3953 | BIND_ENUM_CONSTANT(FUNC_Y); |
| 3954 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 3955 | |
| 3956 | BIND_ENUM_CONSTANT(PRECISION_NONE); |
| 3957 | BIND_ENUM_CONSTANT(PRECISION_COARSE); |
| 3958 | BIND_ENUM_CONSTANT(PRECISION_FINE); |
| 3959 | BIND_ENUM_CONSTANT(PRECISION_MAX); |
| 3960 | } |
| 3961 | |
| 3962 | VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() { |
| 3963 | set_input_port_default_value(0, 0.0); |
| 3964 | } |
| 3965 | |
| 3966 | ////////////// Clamp |
| 3967 | |
| 3968 | String VisualShaderNodeClamp::get_caption() const { |
| 3969 | return "Clamp" ; |
| 3970 | } |
| 3971 | |
| 3972 | int VisualShaderNodeClamp::get_input_port_count() const { |
| 3973 | return 3; |
| 3974 | } |
| 3975 | |
| 3976 | VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p_port) const { |
| 3977 | switch (op_type) { |
| 3978 | case OP_TYPE_INT: |
| 3979 | return PORT_TYPE_SCALAR_INT; |
| 3980 | case OP_TYPE_UINT: |
| 3981 | return PORT_TYPE_SCALAR_UINT; |
| 3982 | case OP_TYPE_VECTOR_2D: |
| 3983 | return PORT_TYPE_VECTOR_2D; |
| 3984 | case OP_TYPE_VECTOR_3D: |
| 3985 | return PORT_TYPE_VECTOR_3D; |
| 3986 | case OP_TYPE_VECTOR_4D: |
| 3987 | return PORT_TYPE_VECTOR_4D; |
| 3988 | default: |
| 3989 | break; |
| 3990 | } |
| 3991 | return PORT_TYPE_SCALAR; |
| 3992 | } |
| 3993 | |
| 3994 | String VisualShaderNodeClamp::get_input_port_name(int p_port) const { |
| 3995 | if (p_port == 0) { |
| 3996 | return "" ; |
| 3997 | } else if (p_port == 1) { |
| 3998 | return "min" ; |
| 3999 | } else if (p_port == 2) { |
| 4000 | return "max" ; |
| 4001 | } |
| 4002 | return "" ; |
| 4003 | } |
| 4004 | |
| 4005 | int VisualShaderNodeClamp::get_output_port_count() const { |
| 4006 | return 1; |
| 4007 | } |
| 4008 | |
| 4009 | VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int p_port) const { |
| 4010 | switch (op_type) { |
| 4011 | case OP_TYPE_INT: |
| 4012 | return PORT_TYPE_SCALAR_INT; |
| 4013 | case OP_TYPE_UINT: |
| 4014 | return PORT_TYPE_SCALAR_UINT; |
| 4015 | case OP_TYPE_VECTOR_2D: |
| 4016 | return PORT_TYPE_VECTOR_2D; |
| 4017 | case OP_TYPE_VECTOR_3D: |
| 4018 | return PORT_TYPE_VECTOR_3D; |
| 4019 | case OP_TYPE_VECTOR_4D: |
| 4020 | return PORT_TYPE_VECTOR_4D; |
| 4021 | default: |
| 4022 | break; |
| 4023 | } |
| 4024 | return PORT_TYPE_SCALAR; |
| 4025 | } |
| 4026 | |
| 4027 | String VisualShaderNodeClamp::get_output_port_name(int p_port) const { |
| 4028 | return "" ; |
| 4029 | } |
| 4030 | |
| 4031 | String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4032 | return " " + p_output_vars[0] + " = clamp(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n" ; |
| 4033 | } |
| 4034 | |
| 4035 | void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { |
| 4036 | ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); |
| 4037 | if (op_type == p_op_type) { |
| 4038 | return; |
| 4039 | } |
| 4040 | switch (p_op_type) { |
| 4041 | case OP_TYPE_FLOAT: |
| 4042 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 4043 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); |
| 4044 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); |
| 4045 | break; |
| 4046 | case OP_TYPE_UINT: |
| 4047 | case OP_TYPE_INT: |
| 4048 | set_input_port_default_value(0, 0, get_input_port_default_value(0)); |
| 4049 | set_input_port_default_value(1, 0, get_input_port_default_value(1)); |
| 4050 | set_input_port_default_value(2, 0, get_input_port_default_value(2)); |
| 4051 | break; |
| 4052 | case OP_TYPE_VECTOR_2D: |
| 4053 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 4054 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 4055 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); |
| 4056 | break; |
| 4057 | case OP_TYPE_VECTOR_3D: |
| 4058 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 4059 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 4060 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); |
| 4061 | break; |
| 4062 | case OP_TYPE_VECTOR_4D: |
| 4063 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 4064 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 4065 | set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); |
| 4066 | break; |
| 4067 | default: |
| 4068 | break; |
| 4069 | } |
| 4070 | op_type = p_op_type; |
| 4071 | emit_changed(); |
| 4072 | } |
| 4073 | |
| 4074 | VisualShaderNodeClamp::OpType VisualShaderNodeClamp::get_op_type() const { |
| 4075 | return op_type; |
| 4076 | } |
| 4077 | |
| 4078 | Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const { |
| 4079 | Vector<StringName> props; |
| 4080 | props.push_back("op_type" ); |
| 4081 | return props; |
| 4082 | } |
| 4083 | |
| 4084 | void VisualShaderNodeClamp::_bind_methods() { |
| 4085 | ClassDB::bind_method(D_METHOD("set_op_type" , "op_type" ), &VisualShaderNodeClamp::set_op_type); |
| 4086 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeClamp::get_op_type); |
| 4087 | |
| 4088 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Float,Int,UInt,Vector2,Vector3,Vector4" ), "set_op_type" , "get_op_type" ); |
| 4089 | |
| 4090 | BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); |
| 4091 | BIND_ENUM_CONSTANT(OP_TYPE_INT); |
| 4092 | BIND_ENUM_CONSTANT(OP_TYPE_UINT); |
| 4093 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 4094 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 4095 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 4096 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 4097 | } |
| 4098 | |
| 4099 | VisualShaderNodeClamp::VisualShaderNodeClamp() { |
| 4100 | set_input_port_default_value(0, 0.0); |
| 4101 | set_input_port_default_value(1, 0.0); |
| 4102 | set_input_port_default_value(2, 1.0); |
| 4103 | } |
| 4104 | |
| 4105 | ////////////// FaceForward |
| 4106 | |
| 4107 | String VisualShaderNodeFaceForward::get_caption() const { |
| 4108 | return "FaceForward" ; |
| 4109 | } |
| 4110 | |
| 4111 | int VisualShaderNodeFaceForward::get_input_port_count() const { |
| 4112 | return 3; |
| 4113 | } |
| 4114 | |
| 4115 | String VisualShaderNodeFaceForward::get_input_port_name(int p_port) const { |
| 4116 | switch (p_port) { |
| 4117 | case 0: |
| 4118 | return "N" ; |
| 4119 | case 1: |
| 4120 | return "I" ; |
| 4121 | case 2: |
| 4122 | return "Nref" ; |
| 4123 | default: |
| 4124 | return "" ; |
| 4125 | } |
| 4126 | } |
| 4127 | |
| 4128 | int VisualShaderNodeFaceForward::get_output_port_count() const { |
| 4129 | return 1; |
| 4130 | } |
| 4131 | |
| 4132 | String VisualShaderNodeFaceForward::get_output_port_name(int p_port) const { |
| 4133 | return "" ; |
| 4134 | } |
| 4135 | |
| 4136 | void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { |
| 4137 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 4138 | if (op_type == p_op_type) { |
| 4139 | return; |
| 4140 | } |
| 4141 | switch (p_op_type) { |
| 4142 | case OP_TYPE_VECTOR_2D: { |
| 4143 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 4144 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 4145 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); |
| 4146 | } break; |
| 4147 | case OP_TYPE_VECTOR_3D: { |
| 4148 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 4149 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 4150 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); |
| 4151 | } break; |
| 4152 | case OP_TYPE_VECTOR_4D: { |
| 4153 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 4154 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 4155 | set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); |
| 4156 | } break; |
| 4157 | default: |
| 4158 | break; |
| 4159 | } |
| 4160 | op_type = p_op_type; |
| 4161 | emit_changed(); |
| 4162 | } |
| 4163 | |
| 4164 | String VisualShaderNodeFaceForward::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4165 | return " " + p_output_vars[0] + " = faceforward(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n" ; |
| 4166 | } |
| 4167 | |
| 4168 | VisualShaderNodeFaceForward::VisualShaderNodeFaceForward() { |
| 4169 | set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); |
| 4170 | set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); |
| 4171 | set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); |
| 4172 | } |
| 4173 | |
| 4174 | ////////////// Outer Product |
| 4175 | |
| 4176 | String VisualShaderNodeOuterProduct::get_caption() const { |
| 4177 | return "OuterProduct" ; |
| 4178 | } |
| 4179 | |
| 4180 | int VisualShaderNodeOuterProduct::get_input_port_count() const { |
| 4181 | return 2; |
| 4182 | } |
| 4183 | |
| 4184 | VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_input_port_type(int p_port) const { |
| 4185 | return PORT_TYPE_VECTOR_3D; |
| 4186 | } |
| 4187 | |
| 4188 | String VisualShaderNodeOuterProduct::get_input_port_name(int p_port) const { |
| 4189 | switch (p_port) { |
| 4190 | case 0: |
| 4191 | return "c" ; |
| 4192 | case 1: |
| 4193 | return "r" ; |
| 4194 | default: |
| 4195 | return "" ; |
| 4196 | } |
| 4197 | } |
| 4198 | |
| 4199 | int VisualShaderNodeOuterProduct::get_output_port_count() const { |
| 4200 | return 1; |
| 4201 | } |
| 4202 | |
| 4203 | VisualShaderNodeOuterProduct::PortType VisualShaderNodeOuterProduct::get_output_port_type(int p_port) const { |
| 4204 | return PORT_TYPE_TRANSFORM; |
| 4205 | } |
| 4206 | |
| 4207 | String VisualShaderNodeOuterProduct::get_output_port_name(int p_port) const { |
| 4208 | return "" ; |
| 4209 | } |
| 4210 | |
| 4211 | String VisualShaderNodeOuterProduct::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4212 | return " " + p_output_vars[0] + " = outerProduct(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0));\n" ; |
| 4213 | } |
| 4214 | |
| 4215 | VisualShaderNodeOuterProduct::VisualShaderNodeOuterProduct() { |
| 4216 | set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); |
| 4217 | set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); |
| 4218 | } |
| 4219 | |
| 4220 | ////////////// Step |
| 4221 | |
| 4222 | String VisualShaderNodeStep::get_caption() const { |
| 4223 | return "Step" ; |
| 4224 | } |
| 4225 | |
| 4226 | int VisualShaderNodeStep::get_input_port_count() const { |
| 4227 | return 2; |
| 4228 | } |
| 4229 | |
| 4230 | VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const { |
| 4231 | switch (op_type) { |
| 4232 | case OP_TYPE_VECTOR_2D: |
| 4233 | return PORT_TYPE_VECTOR_2D; |
| 4234 | case OP_TYPE_VECTOR_2D_SCALAR: |
| 4235 | if (p_port == 1) { |
| 4236 | return PORT_TYPE_VECTOR_2D; |
| 4237 | } |
| 4238 | break; |
| 4239 | case OP_TYPE_VECTOR_3D: |
| 4240 | return PORT_TYPE_VECTOR_3D; |
| 4241 | case OP_TYPE_VECTOR_3D_SCALAR: |
| 4242 | if (p_port == 1) { |
| 4243 | return PORT_TYPE_VECTOR_3D; |
| 4244 | } |
| 4245 | break; |
| 4246 | case OP_TYPE_VECTOR_4D: |
| 4247 | return PORT_TYPE_VECTOR_4D; |
| 4248 | case OP_TYPE_VECTOR_4D_SCALAR: |
| 4249 | if (p_port == 1) { |
| 4250 | return PORT_TYPE_VECTOR_4D; |
| 4251 | } |
| 4252 | break; |
| 4253 | default: |
| 4254 | break; |
| 4255 | } |
| 4256 | return PORT_TYPE_SCALAR; |
| 4257 | } |
| 4258 | |
| 4259 | String VisualShaderNodeStep::get_input_port_name(int p_port) const { |
| 4260 | switch (p_port) { |
| 4261 | case 0: |
| 4262 | return "edge" ; |
| 4263 | case 1: |
| 4264 | return "x" ; |
| 4265 | } |
| 4266 | return String(); |
| 4267 | } |
| 4268 | |
| 4269 | int VisualShaderNodeStep::get_default_input_port(PortType p_type) const { |
| 4270 | return 1; |
| 4271 | } |
| 4272 | |
| 4273 | int VisualShaderNodeStep::get_output_port_count() const { |
| 4274 | return 1; |
| 4275 | } |
| 4276 | |
| 4277 | VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { |
| 4278 | switch (op_type) { |
| 4279 | case OP_TYPE_VECTOR_2D: |
| 4280 | return PORT_TYPE_VECTOR_2D; |
| 4281 | case OP_TYPE_VECTOR_2D_SCALAR: |
| 4282 | return PORT_TYPE_VECTOR_2D; |
| 4283 | case OP_TYPE_VECTOR_3D: |
| 4284 | return PORT_TYPE_VECTOR_3D; |
| 4285 | case OP_TYPE_VECTOR_3D_SCALAR: |
| 4286 | return PORT_TYPE_VECTOR_3D; |
| 4287 | case OP_TYPE_VECTOR_4D: |
| 4288 | return PORT_TYPE_VECTOR_4D; |
| 4289 | case OP_TYPE_VECTOR_4D_SCALAR: |
| 4290 | return PORT_TYPE_VECTOR_4D; |
| 4291 | default: |
| 4292 | break; |
| 4293 | } |
| 4294 | return PORT_TYPE_SCALAR; |
| 4295 | } |
| 4296 | |
| 4297 | String VisualShaderNodeStep::get_output_port_name(int p_port) const { |
| 4298 | return "" ; |
| 4299 | } |
| 4300 | |
| 4301 | void VisualShaderNodeStep::set_op_type(OpType p_op_type) { |
| 4302 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 4303 | if (op_type == p_op_type) { |
| 4304 | return; |
| 4305 | } |
| 4306 | switch (p_op_type) { |
| 4307 | case OP_TYPE_SCALAR: { |
| 4308 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 4309 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); |
| 4310 | } break; |
| 4311 | case OP_TYPE_VECTOR_2D: { |
| 4312 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 4313 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 4314 | } break; |
| 4315 | case OP_TYPE_VECTOR_2D_SCALAR: { |
| 4316 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 4317 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 4318 | } break; |
| 4319 | case OP_TYPE_VECTOR_3D: { |
| 4320 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 4321 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 4322 | } break; |
| 4323 | case OP_TYPE_VECTOR_3D_SCALAR: { |
| 4324 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 4325 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 4326 | } break; |
| 4327 | case OP_TYPE_VECTOR_4D: { |
| 4328 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 4329 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 4330 | } break; |
| 4331 | case OP_TYPE_VECTOR_4D_SCALAR: { |
| 4332 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 4333 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 4334 | } break; |
| 4335 | default: |
| 4336 | break; |
| 4337 | } |
| 4338 | op_type = p_op_type; |
| 4339 | emit_changed(); |
| 4340 | } |
| 4341 | |
| 4342 | VisualShaderNodeStep::OpType VisualShaderNodeStep::get_op_type() const { |
| 4343 | return op_type; |
| 4344 | } |
| 4345 | |
| 4346 | String VisualShaderNodeStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4347 | return " " + p_output_vars[0] + " = step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 4348 | } |
| 4349 | |
| 4350 | Vector<StringName> VisualShaderNodeStep::get_editable_properties() const { |
| 4351 | Vector<StringName> props; |
| 4352 | props.push_back("op_type" ); |
| 4353 | return props; |
| 4354 | } |
| 4355 | |
| 4356 | void VisualShaderNodeStep::_bind_methods() { |
| 4357 | ClassDB::bind_method(D_METHOD("set_op_type" , "op_type" ), &VisualShaderNodeStep::set_op_type); |
| 4358 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeStep::get_op_type); |
| 4359 | |
| 4360 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar" ), "set_op_type" , "get_op_type" ); |
| 4361 | |
| 4362 | BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); |
| 4363 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 4364 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); |
| 4365 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 4366 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); |
| 4367 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 4368 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); |
| 4369 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 4370 | } |
| 4371 | |
| 4372 | VisualShaderNodeStep::VisualShaderNodeStep() { |
| 4373 | set_input_port_default_value(0, 0.0); |
| 4374 | set_input_port_default_value(1, 0.0); |
| 4375 | } |
| 4376 | |
| 4377 | ////////////// SmoothStep |
| 4378 | |
| 4379 | String VisualShaderNodeSmoothStep::get_caption() const { |
| 4380 | return "SmoothStep" ; |
| 4381 | } |
| 4382 | |
| 4383 | int VisualShaderNodeSmoothStep::get_input_port_count() const { |
| 4384 | return 3; |
| 4385 | } |
| 4386 | |
| 4387 | VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const { |
| 4388 | switch (op_type) { |
| 4389 | case OP_TYPE_VECTOR_2D: |
| 4390 | return PORT_TYPE_VECTOR_2D; |
| 4391 | case OP_TYPE_VECTOR_2D_SCALAR: |
| 4392 | if (p_port == 2) { |
| 4393 | return PORT_TYPE_VECTOR_2D; // x |
| 4394 | } |
| 4395 | break; |
| 4396 | case OP_TYPE_VECTOR_3D: |
| 4397 | return PORT_TYPE_VECTOR_3D; |
| 4398 | case OP_TYPE_VECTOR_3D_SCALAR: |
| 4399 | if (p_port == 2) { |
| 4400 | return PORT_TYPE_VECTOR_3D; // x |
| 4401 | } |
| 4402 | break; |
| 4403 | case OP_TYPE_VECTOR_4D: |
| 4404 | return PORT_TYPE_VECTOR_4D; |
| 4405 | case OP_TYPE_VECTOR_4D_SCALAR: |
| 4406 | if (p_port == 2) { |
| 4407 | return PORT_TYPE_VECTOR_4D; // x |
| 4408 | } |
| 4409 | break; |
| 4410 | default: |
| 4411 | break; |
| 4412 | } |
| 4413 | return PORT_TYPE_SCALAR; |
| 4414 | } |
| 4415 | |
| 4416 | String VisualShaderNodeSmoothStep::get_input_port_name(int p_port) const { |
| 4417 | switch (p_port) { |
| 4418 | case 0: |
| 4419 | return "edge0" ; |
| 4420 | case 1: |
| 4421 | return "edge1" ; |
| 4422 | case 2: |
| 4423 | return "x" ; |
| 4424 | } |
| 4425 | return String(); |
| 4426 | } |
| 4427 | |
| 4428 | int VisualShaderNodeSmoothStep::get_default_input_port(PortType p_type) const { |
| 4429 | return 2; |
| 4430 | } |
| 4431 | |
| 4432 | int VisualShaderNodeSmoothStep::get_output_port_count() const { |
| 4433 | return 1; |
| 4434 | } |
| 4435 | |
| 4436 | VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { |
| 4437 | switch (op_type) { |
| 4438 | case OP_TYPE_VECTOR_2D: |
| 4439 | return PORT_TYPE_VECTOR_2D; |
| 4440 | case OP_TYPE_VECTOR_2D_SCALAR: |
| 4441 | return PORT_TYPE_VECTOR_2D; |
| 4442 | case OP_TYPE_VECTOR_3D: |
| 4443 | return PORT_TYPE_VECTOR_3D; |
| 4444 | case OP_TYPE_VECTOR_3D_SCALAR: |
| 4445 | return PORT_TYPE_VECTOR_3D; |
| 4446 | case OP_TYPE_VECTOR_4D: |
| 4447 | return PORT_TYPE_VECTOR_4D; |
| 4448 | case OP_TYPE_VECTOR_4D_SCALAR: |
| 4449 | return PORT_TYPE_VECTOR_4D; |
| 4450 | default: |
| 4451 | break; |
| 4452 | } |
| 4453 | return PORT_TYPE_SCALAR; |
| 4454 | } |
| 4455 | |
| 4456 | String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const { |
| 4457 | return "" ; |
| 4458 | } |
| 4459 | |
| 4460 | void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { |
| 4461 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 4462 | if (op_type == p_op_type) { |
| 4463 | return; |
| 4464 | } |
| 4465 | switch (p_op_type) { |
| 4466 | case OP_TYPE_SCALAR: |
| 4467 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 |
| 4468 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 |
| 4469 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // x |
| 4470 | break; |
| 4471 | case OP_TYPE_VECTOR_2D: |
| 4472 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // edge0 |
| 4473 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // edge1 |
| 4474 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x |
| 4475 | break; |
| 4476 | case OP_TYPE_VECTOR_2D_SCALAR: |
| 4477 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 |
| 4478 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 |
| 4479 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // x |
| 4480 | break; |
| 4481 | case OP_TYPE_VECTOR_3D: |
| 4482 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // edge0 |
| 4483 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // edge1 |
| 4484 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x |
| 4485 | break; |
| 4486 | case OP_TYPE_VECTOR_3D_SCALAR: |
| 4487 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 |
| 4488 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 |
| 4489 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x |
| 4490 | break; |
| 4491 | case OP_TYPE_VECTOR_4D: |
| 4492 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // edge0 |
| 4493 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // edge1 |
| 4494 | set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x |
| 4495 | break; |
| 4496 | case OP_TYPE_VECTOR_4D_SCALAR: |
| 4497 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 |
| 4498 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 |
| 4499 | set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x |
| 4500 | break; |
| 4501 | default: |
| 4502 | break; |
| 4503 | } |
| 4504 | op_type = p_op_type; |
| 4505 | emit_changed(); |
| 4506 | } |
| 4507 | |
| 4508 | VisualShaderNodeSmoothStep::OpType VisualShaderNodeSmoothStep::get_op_type() const { |
| 4509 | return op_type; |
| 4510 | } |
| 4511 | |
| 4512 | String VisualShaderNodeSmoothStep::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4513 | return " " + p_output_vars[0] + " = smoothstep(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n" ; |
| 4514 | } |
| 4515 | |
| 4516 | Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const { |
| 4517 | Vector<StringName> props; |
| 4518 | props.push_back("op_type" ); |
| 4519 | return props; |
| 4520 | } |
| 4521 | |
| 4522 | void VisualShaderNodeSmoothStep::_bind_methods() { |
| 4523 | ClassDB::bind_method(D_METHOD("set_op_type" , "op_type" ), &VisualShaderNodeSmoothStep::set_op_type); |
| 4524 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeSmoothStep::get_op_type); |
| 4525 | |
| 4526 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar" ), "set_op_type" , "get_op_type" ); |
| 4527 | |
| 4528 | BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); |
| 4529 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 4530 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); |
| 4531 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 4532 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); |
| 4533 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 4534 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); |
| 4535 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 4536 | } |
| 4537 | |
| 4538 | VisualShaderNodeSmoothStep::VisualShaderNodeSmoothStep() { |
| 4539 | set_input_port_default_value(0, 0.0); // edge0 |
| 4540 | set_input_port_default_value(1, 1.0); // edge1 |
| 4541 | set_input_port_default_value(2, 0.5); // x |
| 4542 | } |
| 4543 | |
| 4544 | ////////////// Distance |
| 4545 | |
| 4546 | String VisualShaderNodeVectorDistance::get_caption() const { |
| 4547 | return "Distance" ; |
| 4548 | } |
| 4549 | |
| 4550 | int VisualShaderNodeVectorDistance::get_input_port_count() const { |
| 4551 | return 2; |
| 4552 | } |
| 4553 | |
| 4554 | String VisualShaderNodeVectorDistance::get_input_port_name(int p_port) const { |
| 4555 | switch (p_port) { |
| 4556 | case 0: |
| 4557 | return "a" ; |
| 4558 | case 1: |
| 4559 | return "b" ; |
| 4560 | } |
| 4561 | return String(); |
| 4562 | } |
| 4563 | |
| 4564 | int VisualShaderNodeVectorDistance::get_output_port_count() const { |
| 4565 | return 1; |
| 4566 | } |
| 4567 | |
| 4568 | VisualShaderNodeVectorDistance::PortType VisualShaderNodeVectorDistance::get_output_port_type(int p_port) const { |
| 4569 | return PORT_TYPE_SCALAR; |
| 4570 | } |
| 4571 | |
| 4572 | String VisualShaderNodeVectorDistance::get_output_port_name(int p_port) const { |
| 4573 | return "" ; |
| 4574 | } |
| 4575 | |
| 4576 | void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { |
| 4577 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 4578 | if (op_type == p_op_type) { |
| 4579 | return; |
| 4580 | } |
| 4581 | switch (p_op_type) { |
| 4582 | case OP_TYPE_VECTOR_2D: { |
| 4583 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a |
| 4584 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b |
| 4585 | } break; |
| 4586 | case OP_TYPE_VECTOR_3D: { |
| 4587 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a |
| 4588 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b |
| 4589 | } break; |
| 4590 | case OP_TYPE_VECTOR_4D: { |
| 4591 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a |
| 4592 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b |
| 4593 | } break; |
| 4594 | default: |
| 4595 | break; |
| 4596 | } |
| 4597 | op_type = p_op_type; |
| 4598 | emit_changed(); |
| 4599 | } |
| 4600 | |
| 4601 | String VisualShaderNodeVectorDistance::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4602 | return " " + p_output_vars[0] + " = distance(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 4603 | } |
| 4604 | |
| 4605 | VisualShaderNodeVectorDistance::VisualShaderNodeVectorDistance() { |
| 4606 | set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); // a |
| 4607 | set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // b |
| 4608 | } |
| 4609 | |
| 4610 | ////////////// Refract Vector |
| 4611 | |
| 4612 | String VisualShaderNodeVectorRefract::get_caption() const { |
| 4613 | return "Refract" ; |
| 4614 | } |
| 4615 | |
| 4616 | int VisualShaderNodeVectorRefract::get_input_port_count() const { |
| 4617 | return 3; |
| 4618 | } |
| 4619 | |
| 4620 | String VisualShaderNodeVectorRefract::get_input_port_name(int p_port) const { |
| 4621 | switch (p_port) { |
| 4622 | case 0: |
| 4623 | return "I" ; |
| 4624 | case 1: |
| 4625 | return "N" ; |
| 4626 | case 2: |
| 4627 | return "eta" ; |
| 4628 | } |
| 4629 | return String(); |
| 4630 | } |
| 4631 | |
| 4632 | int VisualShaderNodeVectorRefract::get_output_port_count() const { |
| 4633 | return 1; |
| 4634 | } |
| 4635 | |
| 4636 | String VisualShaderNodeVectorRefract::get_output_port_name(int p_port) const { |
| 4637 | return "" ; |
| 4638 | } |
| 4639 | |
| 4640 | String VisualShaderNodeVectorRefract::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4641 | return " " + p_output_vars[0] + " = refract(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n" ; |
| 4642 | } |
| 4643 | |
| 4644 | void VisualShaderNodeVectorRefract::set_op_type(OpType p_op_type) { |
| 4645 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 4646 | if (op_type == p_op_type) { |
| 4647 | return; |
| 4648 | } |
| 4649 | switch (p_op_type) { |
| 4650 | case OP_TYPE_VECTOR_2D: { |
| 4651 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 4652 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 4653 | } break; |
| 4654 | case OP_TYPE_VECTOR_3D: { |
| 4655 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 4656 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 4657 | } break; |
| 4658 | case OP_TYPE_VECTOR_4D: { |
| 4659 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 4660 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 4661 | } break; |
| 4662 | default: |
| 4663 | break; |
| 4664 | } |
| 4665 | op_type = p_op_type; |
| 4666 | emit_changed(); |
| 4667 | } |
| 4668 | |
| 4669 | VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { |
| 4670 | set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); |
| 4671 | set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); |
| 4672 | set_input_port_default_value(2, 0.0); |
| 4673 | } |
| 4674 | |
| 4675 | ////////////// Mix |
| 4676 | |
| 4677 | String VisualShaderNodeMix::get_caption() const { |
| 4678 | return "Mix" ; |
| 4679 | } |
| 4680 | |
| 4681 | int VisualShaderNodeMix::get_input_port_count() const { |
| 4682 | return 3; |
| 4683 | } |
| 4684 | |
| 4685 | VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const { |
| 4686 | switch (op_type) { |
| 4687 | case OP_TYPE_VECTOR_2D: |
| 4688 | return PORT_TYPE_VECTOR_2D; |
| 4689 | case OP_TYPE_VECTOR_2D_SCALAR: |
| 4690 | if (p_port == 2) { |
| 4691 | break; |
| 4692 | } |
| 4693 | return PORT_TYPE_VECTOR_2D; |
| 4694 | case OP_TYPE_VECTOR_3D: |
| 4695 | return PORT_TYPE_VECTOR_3D; |
| 4696 | case OP_TYPE_VECTOR_3D_SCALAR: |
| 4697 | if (p_port == 2) { |
| 4698 | break; |
| 4699 | } |
| 4700 | return PORT_TYPE_VECTOR_3D; |
| 4701 | case OP_TYPE_VECTOR_4D: |
| 4702 | return PORT_TYPE_VECTOR_4D; |
| 4703 | case OP_TYPE_VECTOR_4D_SCALAR: |
| 4704 | if (p_port == 2) { |
| 4705 | break; |
| 4706 | } |
| 4707 | return PORT_TYPE_VECTOR_4D; |
| 4708 | default: |
| 4709 | break; |
| 4710 | } |
| 4711 | return PORT_TYPE_SCALAR; |
| 4712 | } |
| 4713 | |
| 4714 | String VisualShaderNodeMix::get_input_port_name(int p_port) const { |
| 4715 | if (p_port == 0) { |
| 4716 | return "a" ; |
| 4717 | } else if (p_port == 1) { |
| 4718 | return "b" ; |
| 4719 | } else { |
| 4720 | return "weight" ; |
| 4721 | } |
| 4722 | } |
| 4723 | |
| 4724 | int VisualShaderNodeMix::get_output_port_count() const { |
| 4725 | return 1; |
| 4726 | } |
| 4727 | |
| 4728 | VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { |
| 4729 | switch (op_type) { |
| 4730 | case OP_TYPE_VECTOR_2D: |
| 4731 | return PORT_TYPE_VECTOR_2D; |
| 4732 | case OP_TYPE_VECTOR_2D_SCALAR: |
| 4733 | return PORT_TYPE_VECTOR_2D; |
| 4734 | case OP_TYPE_VECTOR_3D: |
| 4735 | return PORT_TYPE_VECTOR_3D; |
| 4736 | case OP_TYPE_VECTOR_3D_SCALAR: |
| 4737 | return PORT_TYPE_VECTOR_3D; |
| 4738 | case OP_TYPE_VECTOR_4D: |
| 4739 | return PORT_TYPE_VECTOR_4D; |
| 4740 | case OP_TYPE_VECTOR_4D_SCALAR: |
| 4741 | return PORT_TYPE_VECTOR_4D; |
| 4742 | default: |
| 4743 | break; |
| 4744 | } |
| 4745 | return PORT_TYPE_SCALAR; |
| 4746 | } |
| 4747 | |
| 4748 | String VisualShaderNodeMix::get_output_port_name(int p_port) const { |
| 4749 | return "mix" ; |
| 4750 | } |
| 4751 | |
| 4752 | void VisualShaderNodeMix::set_op_type(OpType p_op_type) { |
| 4753 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 4754 | if (op_type == p_op_type) { |
| 4755 | return; |
| 4756 | } |
| 4757 | switch (p_op_type) { |
| 4758 | case OP_TYPE_SCALAR: { |
| 4759 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // a |
| 4760 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // b |
| 4761 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight |
| 4762 | } break; |
| 4763 | case OP_TYPE_VECTOR_2D: { |
| 4764 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a |
| 4765 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b |
| 4766 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); // weight |
| 4767 | } break; |
| 4768 | case OP_TYPE_VECTOR_2D_SCALAR: { |
| 4769 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); // a |
| 4770 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); // b |
| 4771 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight |
| 4772 | } break; |
| 4773 | case OP_TYPE_VECTOR_3D: { |
| 4774 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a |
| 4775 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b |
| 4776 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // weight |
| 4777 | } break; |
| 4778 | case OP_TYPE_VECTOR_3D_SCALAR: { |
| 4779 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a |
| 4780 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b |
| 4781 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight |
| 4782 | } break; |
| 4783 | case OP_TYPE_VECTOR_4D: { |
| 4784 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a |
| 4785 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b |
| 4786 | set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // weight |
| 4787 | } break; |
| 4788 | case OP_TYPE_VECTOR_4D_SCALAR: { |
| 4789 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a |
| 4790 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b |
| 4791 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight |
| 4792 | } break; |
| 4793 | default: |
| 4794 | break; |
| 4795 | } |
| 4796 | op_type = p_op_type; |
| 4797 | emit_changed(); |
| 4798 | } |
| 4799 | |
| 4800 | VisualShaderNodeMix::OpType VisualShaderNodeMix::get_op_type() const { |
| 4801 | return op_type; |
| 4802 | } |
| 4803 | |
| 4804 | String VisualShaderNodeMix::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4805 | return " " + p_output_vars[0] + " = mix(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n" ; |
| 4806 | } |
| 4807 | |
| 4808 | Vector<StringName> VisualShaderNodeMix::get_editable_properties() const { |
| 4809 | Vector<StringName> props; |
| 4810 | props.push_back("op_type" ); |
| 4811 | return props; |
| 4812 | } |
| 4813 | |
| 4814 | void VisualShaderNodeMix::_bind_methods() { |
| 4815 | ClassDB::bind_method(D_METHOD("set_op_type" , "op_type" ), &VisualShaderNodeMix::set_op_type); |
| 4816 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeMix::get_op_type); |
| 4817 | |
| 4818 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar" ), "set_op_type" , "get_op_type" ); |
| 4819 | |
| 4820 | BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); |
| 4821 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 4822 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); |
| 4823 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 4824 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); |
| 4825 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 4826 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); |
| 4827 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 4828 | } |
| 4829 | |
| 4830 | VisualShaderNodeMix::VisualShaderNodeMix() { |
| 4831 | set_input_port_default_value(0, 0.0); // a |
| 4832 | set_input_port_default_value(1, 1.0); // b |
| 4833 | set_input_port_default_value(2, 0.5); // weight |
| 4834 | } |
| 4835 | |
| 4836 | ////////////// Vector Compose |
| 4837 | |
| 4838 | String VisualShaderNodeVectorCompose::get_caption() const { |
| 4839 | return "VectorCompose" ; |
| 4840 | } |
| 4841 | |
| 4842 | int VisualShaderNodeVectorCompose::get_input_port_count() const { |
| 4843 | switch (op_type) { |
| 4844 | case OP_TYPE_VECTOR_2D: |
| 4845 | return 2; |
| 4846 | case OP_TYPE_VECTOR_3D: |
| 4847 | return 3; |
| 4848 | case OP_TYPE_VECTOR_4D: |
| 4849 | return 4; |
| 4850 | default: |
| 4851 | break; |
| 4852 | } |
| 4853 | return 0; |
| 4854 | } |
| 4855 | |
| 4856 | VisualShaderNodeVectorCompose::PortType VisualShaderNodeVectorCompose::get_input_port_type(int p_port) const { |
| 4857 | return PORT_TYPE_SCALAR; |
| 4858 | } |
| 4859 | |
| 4860 | String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { |
| 4861 | switch (op_type) { |
| 4862 | case OP_TYPE_VECTOR_2D: { |
| 4863 | switch (p_port) { |
| 4864 | case 0: |
| 4865 | return "x" ; |
| 4866 | case 1: |
| 4867 | return "y" ; |
| 4868 | } |
| 4869 | } break; |
| 4870 | case OP_TYPE_VECTOR_3D: { |
| 4871 | switch (p_port) { |
| 4872 | case 0: |
| 4873 | return "x" ; |
| 4874 | case 1: |
| 4875 | return "y" ; |
| 4876 | case 2: |
| 4877 | return "z" ; |
| 4878 | } |
| 4879 | } break; |
| 4880 | case OP_TYPE_VECTOR_4D: { |
| 4881 | switch (p_port) { |
| 4882 | case 0: |
| 4883 | return "x" ; |
| 4884 | case 1: |
| 4885 | return "y" ; |
| 4886 | case 2: |
| 4887 | return "z" ; |
| 4888 | case 3: |
| 4889 | return "w" ; |
| 4890 | } |
| 4891 | } break; |
| 4892 | default: |
| 4893 | break; |
| 4894 | } |
| 4895 | return String(); |
| 4896 | } |
| 4897 | |
| 4898 | int VisualShaderNodeVectorCompose::get_output_port_count() const { |
| 4899 | return 1; |
| 4900 | } |
| 4901 | |
| 4902 | String VisualShaderNodeVectorCompose::get_output_port_name(int p_port) const { |
| 4903 | return "vec" ; |
| 4904 | } |
| 4905 | |
| 4906 | void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { |
| 4907 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 4908 | if (op_type == p_op_type) { |
| 4909 | return; |
| 4910 | } |
| 4911 | switch (p_op_type) { |
| 4912 | case OP_TYPE_VECTOR_2D: { |
| 4913 | float p1 = get_input_port_default_value(0); |
| 4914 | float p2 = get_input_port_default_value(1); |
| 4915 | |
| 4916 | set_input_port_default_value(0, p1); |
| 4917 | set_input_port_default_value(1, p2); |
| 4918 | } break; |
| 4919 | case OP_TYPE_VECTOR_3D: { |
| 4920 | float p1 = get_input_port_default_value(0); |
| 4921 | float p2 = get_input_port_default_value(1); |
| 4922 | |
| 4923 | set_input_port_default_value(0, p1); |
| 4924 | set_input_port_default_value(1, p2); |
| 4925 | set_input_port_default_value(2, 0.0); |
| 4926 | } break; |
| 4927 | case OP_TYPE_VECTOR_4D: { |
| 4928 | float p1 = get_input_port_default_value(0); |
| 4929 | float p2 = get_input_port_default_value(1); |
| 4930 | |
| 4931 | set_input_port_default_value(0, p1); |
| 4932 | set_input_port_default_value(1, p2); |
| 4933 | set_input_port_default_value(2, 0.0); |
| 4934 | set_input_port_default_value(3, 0.0); |
| 4935 | } break; |
| 4936 | default: |
| 4937 | break; |
| 4938 | } |
| 4939 | op_type = p_op_type; |
| 4940 | emit_changed(); |
| 4941 | } |
| 4942 | |
| 4943 | String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 4944 | String code; |
| 4945 | switch (op_type) { |
| 4946 | case OP_TYPE_VECTOR_2D: { |
| 4947 | code += " " + p_output_vars[0] + " = vec2(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 4948 | } break; |
| 4949 | case OP_TYPE_VECTOR_3D: { |
| 4950 | code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n" ; |
| 4951 | } break; |
| 4952 | case OP_TYPE_VECTOR_4D: { |
| 4953 | code += " " + p_output_vars[0] + " = vec4(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ", " + p_input_vars[3] + ");\n" ; |
| 4954 | } break; |
| 4955 | default: |
| 4956 | break; |
| 4957 | } |
| 4958 | return code; |
| 4959 | } |
| 4960 | |
| 4961 | VisualShaderNodeVectorCompose::VisualShaderNodeVectorCompose() { |
| 4962 | set_input_port_default_value(0, 0.0); |
| 4963 | set_input_port_default_value(1, 0.0); |
| 4964 | set_input_port_default_value(2, 0.0); |
| 4965 | } |
| 4966 | |
| 4967 | ////////////// Transform Compose |
| 4968 | |
| 4969 | String VisualShaderNodeTransformCompose::get_caption() const { |
| 4970 | return "TransformCompose" ; |
| 4971 | } |
| 4972 | |
| 4973 | int VisualShaderNodeTransformCompose::get_input_port_count() const { |
| 4974 | return 4; |
| 4975 | } |
| 4976 | |
| 4977 | VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_input_port_type(int p_port) const { |
| 4978 | return PORT_TYPE_VECTOR_3D; |
| 4979 | } |
| 4980 | |
| 4981 | String VisualShaderNodeTransformCompose::get_input_port_name(int p_port) const { |
| 4982 | if (p_port == 0) { |
| 4983 | return "x" ; |
| 4984 | } else if (p_port == 1) { |
| 4985 | return "y" ; |
| 4986 | } else if (p_port == 2) { |
| 4987 | return "z" ; |
| 4988 | } else { |
| 4989 | return "origin" ; |
| 4990 | } |
| 4991 | } |
| 4992 | |
| 4993 | int VisualShaderNodeTransformCompose::get_output_port_count() const { |
| 4994 | return 1; |
| 4995 | } |
| 4996 | |
| 4997 | VisualShaderNodeTransformCompose::PortType VisualShaderNodeTransformCompose::get_output_port_type(int p_port) const { |
| 4998 | return PORT_TYPE_TRANSFORM; |
| 4999 | } |
| 5000 | |
| 5001 | String VisualShaderNodeTransformCompose::get_output_port_name(int p_port) const { |
| 5002 | return "xform" ; |
| 5003 | } |
| 5004 | |
| 5005 | String VisualShaderNodeTransformCompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5006 | return " " + p_output_vars[0] + " = mat4(vec4(" + p_input_vars[0] + ", 0.0), vec4(" + p_input_vars[1] + ", 0.0), vec4(" + p_input_vars[2] + ", 0.0), vec4(" + p_input_vars[3] + ", 1.0));\n" ; |
| 5007 | } |
| 5008 | |
| 5009 | VisualShaderNodeTransformCompose::VisualShaderNodeTransformCompose() { |
| 5010 | set_input_port_default_value(0, Vector3()); |
| 5011 | set_input_port_default_value(1, Vector3()); |
| 5012 | set_input_port_default_value(2, Vector3()); |
| 5013 | set_input_port_default_value(3, Vector3()); |
| 5014 | } |
| 5015 | |
| 5016 | ////////////// Vector Decompose |
| 5017 | String VisualShaderNodeVectorDecompose::get_caption() const { |
| 5018 | return "VectorDecompose" ; |
| 5019 | } |
| 5020 | |
| 5021 | int VisualShaderNodeVectorDecompose::get_input_port_count() const { |
| 5022 | return 1; |
| 5023 | } |
| 5024 | |
| 5025 | String VisualShaderNodeVectorDecompose::get_input_port_name(int p_port) const { |
| 5026 | return "vec" ; |
| 5027 | } |
| 5028 | |
| 5029 | int VisualShaderNodeVectorDecompose::get_output_port_count() const { |
| 5030 | switch (op_type) { |
| 5031 | case OP_TYPE_VECTOR_2D: |
| 5032 | return 2; |
| 5033 | case OP_TYPE_VECTOR_3D: |
| 5034 | return 3; |
| 5035 | case OP_TYPE_VECTOR_4D: |
| 5036 | return 4; |
| 5037 | default: |
| 5038 | break; |
| 5039 | } |
| 5040 | return 0; |
| 5041 | } |
| 5042 | |
| 5043 | VisualShaderNodeVectorDecompose::PortType VisualShaderNodeVectorDecompose::get_output_port_type(int p_port) const { |
| 5044 | return PORT_TYPE_SCALAR; |
| 5045 | } |
| 5046 | |
| 5047 | String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { |
| 5048 | switch (op_type) { |
| 5049 | case OP_TYPE_VECTOR_2D: { |
| 5050 | switch (p_port) { |
| 5051 | case 0: |
| 5052 | return "x" ; |
| 5053 | case 1: |
| 5054 | return "y" ; |
| 5055 | } |
| 5056 | } break; |
| 5057 | case OP_TYPE_VECTOR_3D: { |
| 5058 | switch (p_port) { |
| 5059 | case 0: |
| 5060 | return "x" ; |
| 5061 | case 1: |
| 5062 | return "y" ; |
| 5063 | case 2: |
| 5064 | return "z" ; |
| 5065 | } |
| 5066 | } break; |
| 5067 | case OP_TYPE_VECTOR_4D: { |
| 5068 | switch (p_port) { |
| 5069 | case 0: |
| 5070 | return "x" ; |
| 5071 | case 1: |
| 5072 | return "y" ; |
| 5073 | case 2: |
| 5074 | return "z" ; |
| 5075 | case 3: |
| 5076 | return "w" ; |
| 5077 | } |
| 5078 | } break; |
| 5079 | default: |
| 5080 | break; |
| 5081 | } |
| 5082 | return String(); |
| 5083 | } |
| 5084 | |
| 5085 | void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { |
| 5086 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 5087 | if (op_type == p_op_type) { |
| 5088 | return; |
| 5089 | } |
| 5090 | switch (p_op_type) { |
| 5091 | case OP_TYPE_VECTOR_2D: { |
| 5092 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 5093 | } break; |
| 5094 | case OP_TYPE_VECTOR_3D: { |
| 5095 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 5096 | } break; |
| 5097 | case OP_TYPE_VECTOR_4D: { |
| 5098 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 5099 | } break; |
| 5100 | default: |
| 5101 | break; |
| 5102 | } |
| 5103 | op_type = p_op_type; |
| 5104 | emit_changed(); |
| 5105 | } |
| 5106 | |
| 5107 | String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5108 | String code; |
| 5109 | switch (op_type) { |
| 5110 | case OP_TYPE_VECTOR_2D: { |
| 5111 | code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n" ; |
| 5112 | code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n" ; |
| 5113 | } break; |
| 5114 | case OP_TYPE_VECTOR_3D: { |
| 5115 | code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n" ; |
| 5116 | code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n" ; |
| 5117 | code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n" ; |
| 5118 | } break; |
| 5119 | case OP_TYPE_VECTOR_4D: { |
| 5120 | code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n" ; |
| 5121 | code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n" ; |
| 5122 | code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n" ; |
| 5123 | code += " " + p_output_vars[3] + " = " + p_input_vars[0] + ".w;\n" ; |
| 5124 | } break; |
| 5125 | default: |
| 5126 | break; |
| 5127 | } |
| 5128 | return code; |
| 5129 | } |
| 5130 | |
| 5131 | VisualShaderNodeVectorDecompose::VisualShaderNodeVectorDecompose() { |
| 5132 | set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0)); |
| 5133 | } |
| 5134 | |
| 5135 | ////////////// Transform Decompose |
| 5136 | |
| 5137 | String VisualShaderNodeTransformDecompose::get_caption() const { |
| 5138 | return "TransformDecompose" ; |
| 5139 | } |
| 5140 | |
| 5141 | int VisualShaderNodeTransformDecompose::get_input_port_count() const { |
| 5142 | return 1; |
| 5143 | } |
| 5144 | |
| 5145 | VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_input_port_type(int p_port) const { |
| 5146 | return PORT_TYPE_TRANSFORM; |
| 5147 | } |
| 5148 | |
| 5149 | String VisualShaderNodeTransformDecompose::get_input_port_name(int p_port) const { |
| 5150 | return "xform" ; |
| 5151 | } |
| 5152 | |
| 5153 | int VisualShaderNodeTransformDecompose::get_output_port_count() const { |
| 5154 | return 4; |
| 5155 | } |
| 5156 | |
| 5157 | VisualShaderNodeTransformDecompose::PortType VisualShaderNodeTransformDecompose::get_output_port_type(int p_port) const { |
| 5158 | return PORT_TYPE_VECTOR_3D; |
| 5159 | } |
| 5160 | |
| 5161 | String VisualShaderNodeTransformDecompose::get_output_port_name(int p_port) const { |
| 5162 | if (p_port == 0) { |
| 5163 | return "x" ; |
| 5164 | } else if (p_port == 1) { |
| 5165 | return "y" ; |
| 5166 | } else if (p_port == 2) { |
| 5167 | return "z" ; |
| 5168 | } else { |
| 5169 | return "origin" ; |
| 5170 | } |
| 5171 | } |
| 5172 | |
| 5173 | String VisualShaderNodeTransformDecompose::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5174 | String code; |
| 5175 | code += " " + p_output_vars[0] + " = " + p_input_vars[0] + "[0].xyz;\n" ; |
| 5176 | code += " " + p_output_vars[1] + " = " + p_input_vars[0] + "[1].xyz;\n" ; |
| 5177 | code += " " + p_output_vars[2] + " = " + p_input_vars[0] + "[2].xyz;\n" ; |
| 5178 | code += " " + p_output_vars[3] + " = " + p_input_vars[0] + "[3].xyz;\n" ; |
| 5179 | return code; |
| 5180 | } |
| 5181 | |
| 5182 | VisualShaderNodeTransformDecompose::VisualShaderNodeTransformDecompose() { |
| 5183 | set_input_port_default_value(0, Transform3D()); |
| 5184 | } |
| 5185 | |
| 5186 | ////////////// Float Parameter |
| 5187 | |
| 5188 | String VisualShaderNodeFloatParameter::get_caption() const { |
| 5189 | return "FloatParameter" ; |
| 5190 | } |
| 5191 | |
| 5192 | int VisualShaderNodeFloatParameter::get_input_port_count() const { |
| 5193 | return 0; |
| 5194 | } |
| 5195 | |
| 5196 | VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_input_port_type(int p_port) const { |
| 5197 | return PORT_TYPE_SCALAR; |
| 5198 | } |
| 5199 | |
| 5200 | String VisualShaderNodeFloatParameter::get_input_port_name(int p_port) const { |
| 5201 | return String(); |
| 5202 | } |
| 5203 | |
| 5204 | int VisualShaderNodeFloatParameter::get_output_port_count() const { |
| 5205 | return 1; |
| 5206 | } |
| 5207 | |
| 5208 | VisualShaderNodeFloatParameter::PortType VisualShaderNodeFloatParameter::get_output_port_type(int p_port) const { |
| 5209 | return PORT_TYPE_SCALAR; |
| 5210 | } |
| 5211 | |
| 5212 | String VisualShaderNodeFloatParameter::get_output_port_name(int p_port) const { |
| 5213 | return "" ; //no output port means the editor will be used as port |
| 5214 | } |
| 5215 | |
| 5216 | String VisualShaderNodeFloatParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 5217 | String code = "" ; |
| 5218 | if (hint == HINT_RANGE) { |
| 5219 | code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ")" ; |
| 5220 | } else if (hint == HINT_RANGE_STEP) { |
| 5221 | code += _get_qual_str() + "uniform float " + get_parameter_name() + " : hint_range(" + rtos(hint_range_min) + ", " + rtos(hint_range_max) + ", " + rtos(hint_range_step) + ")" ; |
| 5222 | } else { |
| 5223 | code += _get_qual_str() + "uniform float " + get_parameter_name(); |
| 5224 | } |
| 5225 | if (default_value_enabled) { |
| 5226 | code += " = " + rtos(default_value); |
| 5227 | } |
| 5228 | code += ";\n" ; |
| 5229 | return code; |
| 5230 | } |
| 5231 | |
| 5232 | String VisualShaderNodeFloatParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5233 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 5234 | } |
| 5235 | |
| 5236 | bool VisualShaderNodeFloatParameter::is_show_prop_names() const { |
| 5237 | return true; |
| 5238 | } |
| 5239 | |
| 5240 | bool VisualShaderNodeFloatParameter::is_use_prop_slots() const { |
| 5241 | return true; |
| 5242 | } |
| 5243 | |
| 5244 | void VisualShaderNodeFloatParameter::set_hint(Hint p_hint) { |
| 5245 | ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); |
| 5246 | if (hint == p_hint) { |
| 5247 | return; |
| 5248 | } |
| 5249 | hint = p_hint; |
| 5250 | emit_changed(); |
| 5251 | } |
| 5252 | |
| 5253 | VisualShaderNodeFloatParameter::Hint VisualShaderNodeFloatParameter::get_hint() const { |
| 5254 | return hint; |
| 5255 | } |
| 5256 | |
| 5257 | void VisualShaderNodeFloatParameter::set_min(float p_value) { |
| 5258 | if (Math::is_equal_approx(hint_range_min, p_value)) { |
| 5259 | return; |
| 5260 | } |
| 5261 | hint_range_min = p_value; |
| 5262 | emit_changed(); |
| 5263 | } |
| 5264 | |
| 5265 | float VisualShaderNodeFloatParameter::get_min() const { |
| 5266 | return hint_range_min; |
| 5267 | } |
| 5268 | |
| 5269 | void VisualShaderNodeFloatParameter::set_max(float p_value) { |
| 5270 | if (Math::is_equal_approx(hint_range_max, p_value)) { |
| 5271 | return; |
| 5272 | } |
| 5273 | hint_range_max = p_value; |
| 5274 | emit_changed(); |
| 5275 | } |
| 5276 | |
| 5277 | float VisualShaderNodeFloatParameter::get_max() const { |
| 5278 | return hint_range_max; |
| 5279 | } |
| 5280 | |
| 5281 | void VisualShaderNodeFloatParameter::set_step(float p_value) { |
| 5282 | if (Math::is_equal_approx(hint_range_step, p_value)) { |
| 5283 | return; |
| 5284 | } |
| 5285 | hint_range_step = p_value; |
| 5286 | emit_changed(); |
| 5287 | } |
| 5288 | |
| 5289 | float VisualShaderNodeFloatParameter::get_step() const { |
| 5290 | return hint_range_step; |
| 5291 | } |
| 5292 | |
| 5293 | void VisualShaderNodeFloatParameter::set_default_value_enabled(bool p_enabled) { |
| 5294 | if (default_value_enabled == p_enabled) { |
| 5295 | return; |
| 5296 | } |
| 5297 | default_value_enabled = p_enabled; |
| 5298 | emit_changed(); |
| 5299 | } |
| 5300 | |
| 5301 | bool VisualShaderNodeFloatParameter::is_default_value_enabled() const { |
| 5302 | return default_value_enabled; |
| 5303 | } |
| 5304 | |
| 5305 | void VisualShaderNodeFloatParameter::set_default_value(float p_value) { |
| 5306 | if (Math::is_equal_approx(default_value, p_value)) { |
| 5307 | return; |
| 5308 | } |
| 5309 | default_value = p_value; |
| 5310 | emit_changed(); |
| 5311 | } |
| 5312 | |
| 5313 | float VisualShaderNodeFloatParameter::get_default_value() const { |
| 5314 | return default_value; |
| 5315 | } |
| 5316 | |
| 5317 | void VisualShaderNodeFloatParameter::_bind_methods() { |
| 5318 | ClassDB::bind_method(D_METHOD("set_hint" , "hint" ), &VisualShaderNodeFloatParameter::set_hint); |
| 5319 | ClassDB::bind_method(D_METHOD("get_hint" ), &VisualShaderNodeFloatParameter::get_hint); |
| 5320 | |
| 5321 | ClassDB::bind_method(D_METHOD("set_min" , "value" ), &VisualShaderNodeFloatParameter::set_min); |
| 5322 | ClassDB::bind_method(D_METHOD("get_min" ), &VisualShaderNodeFloatParameter::get_min); |
| 5323 | |
| 5324 | ClassDB::bind_method(D_METHOD("set_max" , "value" ), &VisualShaderNodeFloatParameter::set_max); |
| 5325 | ClassDB::bind_method(D_METHOD("get_max" ), &VisualShaderNodeFloatParameter::get_max); |
| 5326 | |
| 5327 | ClassDB::bind_method(D_METHOD("set_step" , "value" ), &VisualShaderNodeFloatParameter::set_step); |
| 5328 | ClassDB::bind_method(D_METHOD("get_step" ), &VisualShaderNodeFloatParameter::get_step); |
| 5329 | |
| 5330 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeFloatParameter::set_default_value_enabled); |
| 5331 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeFloatParameter::is_default_value_enabled); |
| 5332 | |
| 5333 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeFloatParameter::set_default_value); |
| 5334 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeFloatParameter::get_default_value); |
| 5335 | |
| 5336 | ADD_PROPERTY(PropertyInfo(Variant::INT, "hint" , PROPERTY_HINT_ENUM, "None,Range,Range+Step" ), "set_hint" , "get_hint" ); |
| 5337 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min" ), "set_min" , "get_min" ); |
| 5338 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max" ), "set_max" , "get_max" ); |
| 5339 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step" ), "set_step" , "get_step" ); |
| 5340 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 5341 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_value" ), "set_default_value" , "get_default_value" ); |
| 5342 | |
| 5343 | BIND_ENUM_CONSTANT(HINT_NONE); |
| 5344 | BIND_ENUM_CONSTANT(HINT_RANGE); |
| 5345 | BIND_ENUM_CONSTANT(HINT_RANGE_STEP); |
| 5346 | BIND_ENUM_CONSTANT(HINT_MAX); |
| 5347 | } |
| 5348 | |
| 5349 | bool VisualShaderNodeFloatParameter::is_qualifier_supported(Qualifier p_qual) const { |
| 5350 | return true; // all qualifiers are supported |
| 5351 | } |
| 5352 | |
| 5353 | bool VisualShaderNodeFloatParameter::is_convertible_to_constant() const { |
| 5354 | return true; // conversion is allowed |
| 5355 | } |
| 5356 | |
| 5357 | Vector<StringName> VisualShaderNodeFloatParameter::get_editable_properties() const { |
| 5358 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 5359 | props.push_back("hint" ); |
| 5360 | if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { |
| 5361 | props.push_back("min" ); |
| 5362 | props.push_back("max" ); |
| 5363 | } |
| 5364 | if (hint == HINT_RANGE_STEP) { |
| 5365 | props.push_back("step" ); |
| 5366 | } |
| 5367 | props.push_back("default_value_enabled" ); |
| 5368 | if (default_value_enabled) { |
| 5369 | props.push_back("default_value" ); |
| 5370 | } |
| 5371 | return props; |
| 5372 | } |
| 5373 | |
| 5374 | VisualShaderNodeFloatParameter::VisualShaderNodeFloatParameter() { |
| 5375 | } |
| 5376 | |
| 5377 | ////////////// Integer Parameter |
| 5378 | |
| 5379 | String VisualShaderNodeIntParameter::get_caption() const { |
| 5380 | return "IntParameter" ; |
| 5381 | } |
| 5382 | |
| 5383 | int VisualShaderNodeIntParameter::get_input_port_count() const { |
| 5384 | return 0; |
| 5385 | } |
| 5386 | |
| 5387 | VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_input_port_type(int p_port) const { |
| 5388 | return PORT_TYPE_SCALAR_INT; |
| 5389 | } |
| 5390 | |
| 5391 | String VisualShaderNodeIntParameter::get_input_port_name(int p_port) const { |
| 5392 | return String(); |
| 5393 | } |
| 5394 | |
| 5395 | int VisualShaderNodeIntParameter::get_output_port_count() const { |
| 5396 | return 1; |
| 5397 | } |
| 5398 | |
| 5399 | VisualShaderNodeIntParameter::PortType VisualShaderNodeIntParameter::get_output_port_type(int p_port) const { |
| 5400 | return PORT_TYPE_SCALAR_INT; |
| 5401 | } |
| 5402 | |
| 5403 | String VisualShaderNodeIntParameter::get_output_port_name(int p_port) const { |
| 5404 | return "" ; //no output port means the editor will be used as port |
| 5405 | } |
| 5406 | |
| 5407 | String VisualShaderNodeIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 5408 | String code = "" ; |
| 5409 | if (hint == HINT_RANGE) { |
| 5410 | code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ")" ; |
| 5411 | } else if (hint == HINT_RANGE_STEP) { |
| 5412 | code += _get_qual_str() + "uniform int " + get_parameter_name() + " : hint_range(" + itos(hint_range_min) + ", " + itos(hint_range_max) + ", " + itos(hint_range_step) + ")" ; |
| 5413 | } else { |
| 5414 | code += _get_qual_str() + "uniform int " + get_parameter_name(); |
| 5415 | } |
| 5416 | if (default_value_enabled) { |
| 5417 | code += " = " + itos(default_value); |
| 5418 | } |
| 5419 | code += ";\n" ; |
| 5420 | return code; |
| 5421 | } |
| 5422 | |
| 5423 | String VisualShaderNodeIntParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5424 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 5425 | } |
| 5426 | |
| 5427 | bool VisualShaderNodeIntParameter::is_show_prop_names() const { |
| 5428 | return true; |
| 5429 | } |
| 5430 | |
| 5431 | bool VisualShaderNodeIntParameter::is_use_prop_slots() const { |
| 5432 | return true; |
| 5433 | } |
| 5434 | |
| 5435 | void VisualShaderNodeIntParameter::set_hint(Hint p_hint) { |
| 5436 | ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX)); |
| 5437 | if (hint == p_hint) { |
| 5438 | return; |
| 5439 | } |
| 5440 | hint = p_hint; |
| 5441 | emit_changed(); |
| 5442 | } |
| 5443 | |
| 5444 | VisualShaderNodeIntParameter::Hint VisualShaderNodeIntParameter::get_hint() const { |
| 5445 | return hint; |
| 5446 | } |
| 5447 | |
| 5448 | void VisualShaderNodeIntParameter::set_min(int p_value) { |
| 5449 | if (hint_range_min == p_value) { |
| 5450 | return; |
| 5451 | } |
| 5452 | hint_range_min = p_value; |
| 5453 | emit_changed(); |
| 5454 | } |
| 5455 | |
| 5456 | int VisualShaderNodeIntParameter::get_min() const { |
| 5457 | return hint_range_min; |
| 5458 | } |
| 5459 | |
| 5460 | void VisualShaderNodeIntParameter::set_max(int p_value) { |
| 5461 | if (hint_range_max == p_value) { |
| 5462 | return; |
| 5463 | } |
| 5464 | hint_range_max = p_value; |
| 5465 | emit_changed(); |
| 5466 | } |
| 5467 | |
| 5468 | int VisualShaderNodeIntParameter::get_max() const { |
| 5469 | return hint_range_max; |
| 5470 | } |
| 5471 | |
| 5472 | void VisualShaderNodeIntParameter::set_step(int p_value) { |
| 5473 | if (hint_range_step == p_value) { |
| 5474 | return; |
| 5475 | } |
| 5476 | hint_range_step = p_value; |
| 5477 | emit_changed(); |
| 5478 | } |
| 5479 | |
| 5480 | int VisualShaderNodeIntParameter::get_step() const { |
| 5481 | return hint_range_step; |
| 5482 | } |
| 5483 | |
| 5484 | void VisualShaderNodeIntParameter::set_default_value_enabled(bool p_default_value_enabled) { |
| 5485 | if (default_value_enabled == p_default_value_enabled) { |
| 5486 | return; |
| 5487 | } |
| 5488 | default_value_enabled = p_default_value_enabled; |
| 5489 | emit_changed(); |
| 5490 | } |
| 5491 | |
| 5492 | bool VisualShaderNodeIntParameter::is_default_value_enabled() const { |
| 5493 | return default_value_enabled; |
| 5494 | } |
| 5495 | |
| 5496 | void VisualShaderNodeIntParameter::set_default_value(int p_default_value) { |
| 5497 | if (default_value == p_default_value) { |
| 5498 | return; |
| 5499 | } |
| 5500 | default_value = p_default_value; |
| 5501 | emit_changed(); |
| 5502 | } |
| 5503 | |
| 5504 | int VisualShaderNodeIntParameter::get_default_value() const { |
| 5505 | return default_value; |
| 5506 | } |
| 5507 | |
| 5508 | void VisualShaderNodeIntParameter::_bind_methods() { |
| 5509 | ClassDB::bind_method(D_METHOD("set_hint" , "hint" ), &VisualShaderNodeIntParameter::set_hint); |
| 5510 | ClassDB::bind_method(D_METHOD("get_hint" ), &VisualShaderNodeIntParameter::get_hint); |
| 5511 | |
| 5512 | ClassDB::bind_method(D_METHOD("set_min" , "value" ), &VisualShaderNodeIntParameter::set_min); |
| 5513 | ClassDB::bind_method(D_METHOD("get_min" ), &VisualShaderNodeIntParameter::get_min); |
| 5514 | |
| 5515 | ClassDB::bind_method(D_METHOD("set_max" , "value" ), &VisualShaderNodeIntParameter::set_max); |
| 5516 | ClassDB::bind_method(D_METHOD("get_max" ), &VisualShaderNodeIntParameter::get_max); |
| 5517 | |
| 5518 | ClassDB::bind_method(D_METHOD("set_step" , "value" ), &VisualShaderNodeIntParameter::set_step); |
| 5519 | ClassDB::bind_method(D_METHOD("get_step" ), &VisualShaderNodeIntParameter::get_step); |
| 5520 | |
| 5521 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeIntParameter::set_default_value_enabled); |
| 5522 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeIntParameter::is_default_value_enabled); |
| 5523 | |
| 5524 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeIntParameter::set_default_value); |
| 5525 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeIntParameter::get_default_value); |
| 5526 | |
| 5527 | ADD_PROPERTY(PropertyInfo(Variant::INT, "hint" , PROPERTY_HINT_ENUM, "None,Range,Range + Step" ), "set_hint" , "get_hint" ); |
| 5528 | ADD_PROPERTY(PropertyInfo(Variant::INT, "min" ), "set_min" , "get_min" ); |
| 5529 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max" ), "set_max" , "get_max" ); |
| 5530 | ADD_PROPERTY(PropertyInfo(Variant::INT, "step" ), "set_step" , "get_step" ); |
| 5531 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 5532 | ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value" ), "set_default_value" , "get_default_value" ); |
| 5533 | |
| 5534 | BIND_ENUM_CONSTANT(HINT_NONE); |
| 5535 | BIND_ENUM_CONSTANT(HINT_RANGE); |
| 5536 | BIND_ENUM_CONSTANT(HINT_RANGE_STEP); |
| 5537 | BIND_ENUM_CONSTANT(HINT_MAX); |
| 5538 | } |
| 5539 | |
| 5540 | bool VisualShaderNodeIntParameter::is_qualifier_supported(Qualifier p_qual) const { |
| 5541 | return true; // all qualifiers are supported |
| 5542 | } |
| 5543 | |
| 5544 | bool VisualShaderNodeIntParameter::is_convertible_to_constant() const { |
| 5545 | return true; // conversion is allowed |
| 5546 | } |
| 5547 | |
| 5548 | Vector<StringName> VisualShaderNodeIntParameter::get_editable_properties() const { |
| 5549 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 5550 | props.push_back("hint" ); |
| 5551 | if (hint == HINT_RANGE || hint == HINT_RANGE_STEP) { |
| 5552 | props.push_back("min" ); |
| 5553 | props.push_back("max" ); |
| 5554 | } |
| 5555 | if (hint == HINT_RANGE_STEP) { |
| 5556 | props.push_back("step" ); |
| 5557 | } |
| 5558 | props.push_back("default_value_enabled" ); |
| 5559 | if (default_value_enabled) { |
| 5560 | props.push_back("default_value" ); |
| 5561 | } |
| 5562 | return props; |
| 5563 | } |
| 5564 | |
| 5565 | VisualShaderNodeIntParameter::VisualShaderNodeIntParameter() { |
| 5566 | } |
| 5567 | |
| 5568 | ////////////// Unsigned Integer Parameter |
| 5569 | |
| 5570 | String VisualShaderNodeUIntParameter::get_caption() const { |
| 5571 | return "UIntParameter" ; |
| 5572 | } |
| 5573 | |
| 5574 | int VisualShaderNodeUIntParameter::get_input_port_count() const { |
| 5575 | return 0; |
| 5576 | } |
| 5577 | |
| 5578 | VisualShaderNodeUIntParameter::PortType VisualShaderNodeUIntParameter::get_input_port_type(int p_port) const { |
| 5579 | return PORT_TYPE_SCALAR_UINT; |
| 5580 | } |
| 5581 | |
| 5582 | String VisualShaderNodeUIntParameter::get_input_port_name(int p_port) const { |
| 5583 | return String(); |
| 5584 | } |
| 5585 | |
| 5586 | int VisualShaderNodeUIntParameter::get_output_port_count() const { |
| 5587 | return 1; |
| 5588 | } |
| 5589 | |
| 5590 | VisualShaderNodeUIntParameter::PortType VisualShaderNodeUIntParameter::get_output_port_type(int p_port) const { |
| 5591 | return PORT_TYPE_SCALAR_UINT; |
| 5592 | } |
| 5593 | |
| 5594 | String VisualShaderNodeUIntParameter::get_output_port_name(int p_port) const { |
| 5595 | return "" ; // No output port means the editor will be used as port. |
| 5596 | } |
| 5597 | |
| 5598 | String VisualShaderNodeUIntParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 5599 | String code = _get_qual_str() + "uniform uint " + get_parameter_name(); |
| 5600 | if (default_value_enabled) { |
| 5601 | code += " = " + itos(default_value); |
| 5602 | } |
| 5603 | code += ";\n" ; |
| 5604 | return code; |
| 5605 | } |
| 5606 | |
| 5607 | String VisualShaderNodeUIntParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5608 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 5609 | } |
| 5610 | |
| 5611 | bool VisualShaderNodeUIntParameter::is_show_prop_names() const { |
| 5612 | return true; |
| 5613 | } |
| 5614 | |
| 5615 | bool VisualShaderNodeUIntParameter::is_use_prop_slots() const { |
| 5616 | return true; |
| 5617 | } |
| 5618 | |
| 5619 | void VisualShaderNodeUIntParameter::set_default_value_enabled(bool p_default_value_enabled) { |
| 5620 | if (default_value_enabled == p_default_value_enabled) { |
| 5621 | return; |
| 5622 | } |
| 5623 | default_value_enabled = p_default_value_enabled; |
| 5624 | emit_changed(); |
| 5625 | } |
| 5626 | |
| 5627 | bool VisualShaderNodeUIntParameter::is_default_value_enabled() const { |
| 5628 | return default_value_enabled; |
| 5629 | } |
| 5630 | |
| 5631 | void VisualShaderNodeUIntParameter::set_default_value(int p_default_value) { |
| 5632 | if (default_value == p_default_value) { |
| 5633 | return; |
| 5634 | } |
| 5635 | default_value = p_default_value; |
| 5636 | emit_changed(); |
| 5637 | } |
| 5638 | |
| 5639 | int VisualShaderNodeUIntParameter::get_default_value() const { |
| 5640 | return default_value; |
| 5641 | } |
| 5642 | |
| 5643 | void VisualShaderNodeUIntParameter::_bind_methods() { |
| 5644 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeUIntParameter::set_default_value_enabled); |
| 5645 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeUIntParameter::is_default_value_enabled); |
| 5646 | |
| 5647 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeUIntParameter::set_default_value); |
| 5648 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeUIntParameter::get_default_value); |
| 5649 | |
| 5650 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 5651 | ADD_PROPERTY(PropertyInfo(Variant::INT, "default_value" ), "set_default_value" , "get_default_value" ); |
| 5652 | } |
| 5653 | |
| 5654 | bool VisualShaderNodeUIntParameter::is_qualifier_supported(Qualifier p_qual) const { |
| 5655 | return true; // All qualifiers are supported. |
| 5656 | } |
| 5657 | |
| 5658 | bool VisualShaderNodeUIntParameter::is_convertible_to_constant() const { |
| 5659 | return true; // Conversion is allowed. |
| 5660 | } |
| 5661 | |
| 5662 | Vector<StringName> VisualShaderNodeUIntParameter::get_editable_properties() const { |
| 5663 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 5664 | props.push_back("default_value_enabled" ); |
| 5665 | if (default_value_enabled) { |
| 5666 | props.push_back("default_value" ); |
| 5667 | } |
| 5668 | return props; |
| 5669 | } |
| 5670 | |
| 5671 | VisualShaderNodeUIntParameter::VisualShaderNodeUIntParameter() { |
| 5672 | } |
| 5673 | |
| 5674 | ////////////// Boolean Parameter |
| 5675 | |
| 5676 | String VisualShaderNodeBooleanParameter::get_caption() const { |
| 5677 | return "BooleanParameter" ; |
| 5678 | } |
| 5679 | |
| 5680 | int VisualShaderNodeBooleanParameter::get_input_port_count() const { |
| 5681 | return 0; |
| 5682 | } |
| 5683 | |
| 5684 | VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_input_port_type(int p_port) const { |
| 5685 | return PORT_TYPE_BOOLEAN; |
| 5686 | } |
| 5687 | |
| 5688 | String VisualShaderNodeBooleanParameter::get_input_port_name(int p_port) const { |
| 5689 | return String(); |
| 5690 | } |
| 5691 | |
| 5692 | int VisualShaderNodeBooleanParameter::get_output_port_count() const { |
| 5693 | return 1; |
| 5694 | } |
| 5695 | |
| 5696 | VisualShaderNodeBooleanParameter::PortType VisualShaderNodeBooleanParameter::get_output_port_type(int p_port) const { |
| 5697 | return PORT_TYPE_BOOLEAN; |
| 5698 | } |
| 5699 | |
| 5700 | String VisualShaderNodeBooleanParameter::get_output_port_name(int p_port) const { |
| 5701 | return "" ; //no output port means the editor will be used as port |
| 5702 | } |
| 5703 | |
| 5704 | void VisualShaderNodeBooleanParameter::set_default_value_enabled(bool p_default_value_enabled) { |
| 5705 | if (default_value_enabled == p_default_value_enabled) { |
| 5706 | return; |
| 5707 | } |
| 5708 | default_value_enabled = p_default_value_enabled; |
| 5709 | emit_changed(); |
| 5710 | } |
| 5711 | |
| 5712 | bool VisualShaderNodeBooleanParameter::is_default_value_enabled() const { |
| 5713 | return default_value_enabled; |
| 5714 | } |
| 5715 | |
| 5716 | void VisualShaderNodeBooleanParameter::set_default_value(bool p_default_value) { |
| 5717 | if (default_value == p_default_value) { |
| 5718 | return; |
| 5719 | } |
| 5720 | default_value = p_default_value; |
| 5721 | emit_changed(); |
| 5722 | } |
| 5723 | |
| 5724 | bool VisualShaderNodeBooleanParameter::get_default_value() const { |
| 5725 | return default_value; |
| 5726 | } |
| 5727 | |
| 5728 | String VisualShaderNodeBooleanParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 5729 | String code = _get_qual_str() + "uniform bool " + get_parameter_name(); |
| 5730 | if (default_value_enabled) { |
| 5731 | if (default_value) { |
| 5732 | code += " = true" ; |
| 5733 | } else { |
| 5734 | code += " = false" ; |
| 5735 | } |
| 5736 | } |
| 5737 | code += ";\n" ; |
| 5738 | return code; |
| 5739 | } |
| 5740 | |
| 5741 | String VisualShaderNodeBooleanParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5742 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 5743 | } |
| 5744 | |
| 5745 | bool VisualShaderNodeBooleanParameter::is_show_prop_names() const { |
| 5746 | return true; |
| 5747 | } |
| 5748 | |
| 5749 | bool VisualShaderNodeBooleanParameter::is_use_prop_slots() const { |
| 5750 | return true; |
| 5751 | } |
| 5752 | |
| 5753 | void VisualShaderNodeBooleanParameter::_bind_methods() { |
| 5754 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeBooleanParameter::set_default_value_enabled); |
| 5755 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeBooleanParameter::is_default_value_enabled); |
| 5756 | |
| 5757 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeBooleanParameter::set_default_value); |
| 5758 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeBooleanParameter::get_default_value); |
| 5759 | |
| 5760 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 5761 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value" ), "set_default_value" , "get_default_value" ); |
| 5762 | } |
| 5763 | |
| 5764 | bool VisualShaderNodeBooleanParameter::is_qualifier_supported(Qualifier p_qual) const { |
| 5765 | return true; // all qualifiers are supported |
| 5766 | } |
| 5767 | |
| 5768 | bool VisualShaderNodeBooleanParameter::is_convertible_to_constant() const { |
| 5769 | return true; // conversion is allowed |
| 5770 | } |
| 5771 | |
| 5772 | Vector<StringName> VisualShaderNodeBooleanParameter::get_editable_properties() const { |
| 5773 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 5774 | props.push_back("default_value_enabled" ); |
| 5775 | if (default_value_enabled) { |
| 5776 | props.push_back("default_value" ); |
| 5777 | } |
| 5778 | return props; |
| 5779 | } |
| 5780 | |
| 5781 | VisualShaderNodeBooleanParameter::VisualShaderNodeBooleanParameter() { |
| 5782 | } |
| 5783 | |
| 5784 | ////////////// Color Parameter |
| 5785 | |
| 5786 | String VisualShaderNodeColorParameter::get_caption() const { |
| 5787 | return "ColorParameter" ; |
| 5788 | } |
| 5789 | |
| 5790 | int VisualShaderNodeColorParameter::get_input_port_count() const { |
| 5791 | return 0; |
| 5792 | } |
| 5793 | |
| 5794 | VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_input_port_type(int p_port) const { |
| 5795 | return PORT_TYPE_SCALAR; |
| 5796 | } |
| 5797 | |
| 5798 | String VisualShaderNodeColorParameter::get_input_port_name(int p_port) const { |
| 5799 | return String(); |
| 5800 | } |
| 5801 | |
| 5802 | int VisualShaderNodeColorParameter::get_output_port_count() const { |
| 5803 | return 1; |
| 5804 | } |
| 5805 | |
| 5806 | VisualShaderNodeColorParameter::PortType VisualShaderNodeColorParameter::get_output_port_type(int p_port) const { |
| 5807 | return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; |
| 5808 | } |
| 5809 | |
| 5810 | String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const { |
| 5811 | return "color" ; |
| 5812 | } |
| 5813 | |
| 5814 | bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const { |
| 5815 | if (p_port == 0) { |
| 5816 | return true; |
| 5817 | } |
| 5818 | return false; |
| 5819 | } |
| 5820 | |
| 5821 | void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) { |
| 5822 | if (default_value_enabled == p_enabled) { |
| 5823 | return; |
| 5824 | } |
| 5825 | default_value_enabled = p_enabled; |
| 5826 | emit_changed(); |
| 5827 | } |
| 5828 | |
| 5829 | bool VisualShaderNodeColorParameter::is_default_value_enabled() const { |
| 5830 | return default_value_enabled; |
| 5831 | } |
| 5832 | |
| 5833 | void VisualShaderNodeColorParameter::set_default_value(const Color &p_value) { |
| 5834 | if (default_value.is_equal_approx(p_value)) { |
| 5835 | return; |
| 5836 | } |
| 5837 | default_value = p_value; |
| 5838 | emit_changed(); |
| 5839 | } |
| 5840 | |
| 5841 | Color VisualShaderNodeColorParameter::get_default_value() const { |
| 5842 | return default_value; |
| 5843 | } |
| 5844 | |
| 5845 | String VisualShaderNodeColorParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 5846 | String code = _get_qual_str() + "uniform vec4 " + get_parameter_name() + " : source_color" ; |
| 5847 | if (default_value_enabled) { |
| 5848 | code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)" , default_value.r, default_value.g, default_value.b, default_value.a); |
| 5849 | } |
| 5850 | code += ";\n" ; |
| 5851 | return code; |
| 5852 | } |
| 5853 | |
| 5854 | String VisualShaderNodeColorParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5855 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 5856 | } |
| 5857 | |
| 5858 | bool VisualShaderNodeColorParameter::is_show_prop_names() const { |
| 5859 | return true; |
| 5860 | } |
| 5861 | |
| 5862 | void VisualShaderNodeColorParameter::_bind_methods() { |
| 5863 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeColorParameter::set_default_value_enabled); |
| 5864 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeColorParameter::is_default_value_enabled); |
| 5865 | |
| 5866 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeColorParameter::set_default_value); |
| 5867 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeColorParameter::get_default_value); |
| 5868 | |
| 5869 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 5870 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_value" ), "set_default_value" , "get_default_value" ); |
| 5871 | } |
| 5872 | |
| 5873 | bool VisualShaderNodeColorParameter::is_qualifier_supported(Qualifier p_qual) const { |
| 5874 | return true; // all qualifiers are supported |
| 5875 | } |
| 5876 | |
| 5877 | bool VisualShaderNodeColorParameter::is_convertible_to_constant() const { |
| 5878 | return true; // conversion is allowed |
| 5879 | } |
| 5880 | |
| 5881 | Vector<StringName> VisualShaderNodeColorParameter::get_editable_properties() const { |
| 5882 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 5883 | props.push_back("default_value_enabled" ); |
| 5884 | if (default_value_enabled) { |
| 5885 | props.push_back("default_value" ); |
| 5886 | } |
| 5887 | return props; |
| 5888 | } |
| 5889 | |
| 5890 | VisualShaderNodeColorParameter::VisualShaderNodeColorParameter() { |
| 5891 | } |
| 5892 | |
| 5893 | ////////////// Vector2 Parameter |
| 5894 | |
| 5895 | String VisualShaderNodeVec2Parameter::get_caption() const { |
| 5896 | return "Vector2Parameter" ; |
| 5897 | } |
| 5898 | |
| 5899 | int VisualShaderNodeVec2Parameter::get_input_port_count() const { |
| 5900 | return 0; |
| 5901 | } |
| 5902 | |
| 5903 | VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_input_port_type(int p_port) const { |
| 5904 | return PORT_TYPE_VECTOR_2D; |
| 5905 | } |
| 5906 | |
| 5907 | String VisualShaderNodeVec2Parameter::get_input_port_name(int p_port) const { |
| 5908 | return String(); |
| 5909 | } |
| 5910 | |
| 5911 | int VisualShaderNodeVec2Parameter::get_output_port_count() const { |
| 5912 | return 1; |
| 5913 | } |
| 5914 | |
| 5915 | VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const { |
| 5916 | return PORT_TYPE_VECTOR_2D; |
| 5917 | } |
| 5918 | |
| 5919 | String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const { |
| 5920 | return String(); |
| 5921 | } |
| 5922 | |
| 5923 | void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) { |
| 5924 | default_value_enabled = p_enabled; |
| 5925 | emit_changed(); |
| 5926 | } |
| 5927 | |
| 5928 | bool VisualShaderNodeVec2Parameter::is_default_value_enabled() const { |
| 5929 | return default_value_enabled; |
| 5930 | } |
| 5931 | |
| 5932 | void VisualShaderNodeVec2Parameter::set_default_value(const Vector2 &p_value) { |
| 5933 | default_value = p_value; |
| 5934 | emit_changed(); |
| 5935 | } |
| 5936 | |
| 5937 | Vector2 VisualShaderNodeVec2Parameter::get_default_value() const { |
| 5938 | return default_value; |
| 5939 | } |
| 5940 | |
| 5941 | String VisualShaderNodeVec2Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 5942 | String code = _get_qual_str() + "uniform vec2 " + get_parameter_name(); |
| 5943 | if (default_value_enabled) { |
| 5944 | code += vformat(" = vec2(%.6f, %.6f)" , default_value.x, default_value.y); |
| 5945 | } |
| 5946 | code += ";\n" ; |
| 5947 | return code; |
| 5948 | } |
| 5949 | |
| 5950 | String VisualShaderNodeVec2Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 5951 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 5952 | } |
| 5953 | |
| 5954 | void VisualShaderNodeVec2Parameter::_bind_methods() { |
| 5955 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeVec2Parameter::set_default_value_enabled); |
| 5956 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeVec2Parameter::is_default_value_enabled); |
| 5957 | |
| 5958 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeVec2Parameter::set_default_value); |
| 5959 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeVec2Parameter::get_default_value); |
| 5960 | |
| 5961 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 5962 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "default_value" ), "set_default_value" , "get_default_value" ); |
| 5963 | } |
| 5964 | |
| 5965 | bool VisualShaderNodeVec2Parameter::is_show_prop_names() const { |
| 5966 | return true; |
| 5967 | } |
| 5968 | |
| 5969 | bool VisualShaderNodeVec2Parameter::is_use_prop_slots() const { |
| 5970 | return true; |
| 5971 | } |
| 5972 | |
| 5973 | bool VisualShaderNodeVec2Parameter::is_qualifier_supported(Qualifier p_qual) const { |
| 5974 | return true; // all qualifiers are supported |
| 5975 | } |
| 5976 | |
| 5977 | bool VisualShaderNodeVec2Parameter::is_convertible_to_constant() const { |
| 5978 | return true; // conversion is allowed |
| 5979 | } |
| 5980 | |
| 5981 | Vector<StringName> VisualShaderNodeVec2Parameter::get_editable_properties() const { |
| 5982 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 5983 | props.push_back("default_value_enabled" ); |
| 5984 | if (default_value_enabled) { |
| 5985 | props.push_back("default_value" ); |
| 5986 | } |
| 5987 | return props; |
| 5988 | } |
| 5989 | |
| 5990 | VisualShaderNodeVec2Parameter::VisualShaderNodeVec2Parameter() { |
| 5991 | } |
| 5992 | |
| 5993 | ////////////// Vector3 Parameter |
| 5994 | |
| 5995 | String VisualShaderNodeVec3Parameter::get_caption() const { |
| 5996 | return "Vector3Parameter" ; |
| 5997 | } |
| 5998 | |
| 5999 | int VisualShaderNodeVec3Parameter::get_input_port_count() const { |
| 6000 | return 0; |
| 6001 | } |
| 6002 | |
| 6003 | VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_input_port_type(int p_port) const { |
| 6004 | return PORT_TYPE_VECTOR_3D; |
| 6005 | } |
| 6006 | |
| 6007 | String VisualShaderNodeVec3Parameter::get_input_port_name(int p_port) const { |
| 6008 | return String(); |
| 6009 | } |
| 6010 | |
| 6011 | int VisualShaderNodeVec3Parameter::get_output_port_count() const { |
| 6012 | return 1; |
| 6013 | } |
| 6014 | |
| 6015 | VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const { |
| 6016 | return PORT_TYPE_VECTOR_3D; |
| 6017 | } |
| 6018 | |
| 6019 | String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const { |
| 6020 | return "" ; //no output port means the editor will be used as port |
| 6021 | } |
| 6022 | |
| 6023 | void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) { |
| 6024 | default_value_enabled = p_enabled; |
| 6025 | emit_changed(); |
| 6026 | } |
| 6027 | |
| 6028 | bool VisualShaderNodeVec3Parameter::is_default_value_enabled() const { |
| 6029 | return default_value_enabled; |
| 6030 | } |
| 6031 | |
| 6032 | void VisualShaderNodeVec3Parameter::set_default_value(const Vector3 &p_value) { |
| 6033 | default_value = p_value; |
| 6034 | emit_changed(); |
| 6035 | } |
| 6036 | |
| 6037 | Vector3 VisualShaderNodeVec3Parameter::get_default_value() const { |
| 6038 | return default_value; |
| 6039 | } |
| 6040 | |
| 6041 | String VisualShaderNodeVec3Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6042 | String code = _get_qual_str() + "uniform vec3 " + get_parameter_name(); |
| 6043 | if (default_value_enabled) { |
| 6044 | code += vformat(" = vec3(%.6f, %.6f, %.6f)" , default_value.x, default_value.y, default_value.z); |
| 6045 | } |
| 6046 | code += ";\n" ; |
| 6047 | return code; |
| 6048 | } |
| 6049 | |
| 6050 | String VisualShaderNodeVec3Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 6051 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 6052 | } |
| 6053 | |
| 6054 | void VisualShaderNodeVec3Parameter::_bind_methods() { |
| 6055 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeVec3Parameter::set_default_value_enabled); |
| 6056 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeVec3Parameter::is_default_value_enabled); |
| 6057 | |
| 6058 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeVec3Parameter::set_default_value); |
| 6059 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeVec3Parameter::get_default_value); |
| 6060 | |
| 6061 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 6062 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "default_value" ), "set_default_value" , "get_default_value" ); |
| 6063 | } |
| 6064 | |
| 6065 | bool VisualShaderNodeVec3Parameter::is_show_prop_names() const { |
| 6066 | return true; |
| 6067 | } |
| 6068 | |
| 6069 | bool VisualShaderNodeVec3Parameter::is_use_prop_slots() const { |
| 6070 | return true; |
| 6071 | } |
| 6072 | |
| 6073 | bool VisualShaderNodeVec3Parameter::is_qualifier_supported(Qualifier p_qual) const { |
| 6074 | return true; // all qualifiers are supported |
| 6075 | } |
| 6076 | |
| 6077 | bool VisualShaderNodeVec3Parameter::is_convertible_to_constant() const { |
| 6078 | return true; // conversion is allowed |
| 6079 | } |
| 6080 | |
| 6081 | Vector<StringName> VisualShaderNodeVec3Parameter::get_editable_properties() const { |
| 6082 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 6083 | props.push_back("default_value_enabled" ); |
| 6084 | if (default_value_enabled) { |
| 6085 | props.push_back("default_value" ); |
| 6086 | } |
| 6087 | return props; |
| 6088 | } |
| 6089 | |
| 6090 | VisualShaderNodeVec3Parameter::VisualShaderNodeVec3Parameter() { |
| 6091 | } |
| 6092 | |
| 6093 | ////////////// Vector4 Parameter |
| 6094 | |
| 6095 | String VisualShaderNodeVec4Parameter::get_caption() const { |
| 6096 | return "Vector4Parameter" ; |
| 6097 | } |
| 6098 | |
| 6099 | int VisualShaderNodeVec4Parameter::get_input_port_count() const { |
| 6100 | return 0; |
| 6101 | } |
| 6102 | |
| 6103 | VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_input_port_type(int p_port) const { |
| 6104 | return PORT_TYPE_VECTOR_4D; |
| 6105 | } |
| 6106 | |
| 6107 | String VisualShaderNodeVec4Parameter::get_input_port_name(int p_port) const { |
| 6108 | return String(); |
| 6109 | } |
| 6110 | |
| 6111 | int VisualShaderNodeVec4Parameter::get_output_port_count() const { |
| 6112 | return 1; |
| 6113 | } |
| 6114 | |
| 6115 | VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const { |
| 6116 | return PORT_TYPE_VECTOR_4D; |
| 6117 | } |
| 6118 | |
| 6119 | String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const { |
| 6120 | return "" ; // No output port means the editor will be used as port. |
| 6121 | } |
| 6122 | |
| 6123 | void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) { |
| 6124 | default_value_enabled = p_enabled; |
| 6125 | emit_changed(); |
| 6126 | } |
| 6127 | |
| 6128 | bool VisualShaderNodeVec4Parameter::is_default_value_enabled() const { |
| 6129 | return default_value_enabled; |
| 6130 | } |
| 6131 | |
| 6132 | void VisualShaderNodeVec4Parameter::set_default_value(const Vector4 &p_value) { |
| 6133 | default_value = p_value; |
| 6134 | emit_changed(); |
| 6135 | } |
| 6136 | |
| 6137 | Vector4 VisualShaderNodeVec4Parameter::get_default_value() const { |
| 6138 | return default_value; |
| 6139 | } |
| 6140 | |
| 6141 | String VisualShaderNodeVec4Parameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6142 | String code = _get_qual_str() + "uniform vec4 " + get_parameter_name(); |
| 6143 | if (default_value_enabled) { |
| 6144 | code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)" , default_value.x, default_value.y, default_value.z, default_value.w); |
| 6145 | } |
| 6146 | code += ";\n" ; |
| 6147 | return code; |
| 6148 | } |
| 6149 | |
| 6150 | String VisualShaderNodeVec4Parameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 6151 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 6152 | } |
| 6153 | |
| 6154 | void VisualShaderNodeVec4Parameter::_bind_methods() { |
| 6155 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeVec4Parameter::set_default_value_enabled); |
| 6156 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeVec4Parameter::is_default_value_enabled); |
| 6157 | |
| 6158 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeVec4Parameter::set_default_value); |
| 6159 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeVec4Parameter::get_default_value); |
| 6160 | |
| 6161 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 6162 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR4, "default_value" ), "set_default_value" , "get_default_value" ); |
| 6163 | } |
| 6164 | |
| 6165 | bool VisualShaderNodeVec4Parameter::is_show_prop_names() const { |
| 6166 | return true; |
| 6167 | } |
| 6168 | |
| 6169 | bool VisualShaderNodeVec4Parameter::is_use_prop_slots() const { |
| 6170 | return true; |
| 6171 | } |
| 6172 | |
| 6173 | bool VisualShaderNodeVec4Parameter::is_qualifier_supported(Qualifier p_qual) const { |
| 6174 | return true; // All qualifiers are supported. |
| 6175 | } |
| 6176 | |
| 6177 | bool VisualShaderNodeVec4Parameter::is_convertible_to_constant() const { |
| 6178 | return true; // Conversion is allowed. |
| 6179 | } |
| 6180 | |
| 6181 | Vector<StringName> VisualShaderNodeVec4Parameter::get_editable_properties() const { |
| 6182 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 6183 | props.push_back("default_value_enabled" ); |
| 6184 | if (default_value_enabled) { |
| 6185 | props.push_back("default_value" ); |
| 6186 | } |
| 6187 | return props; |
| 6188 | } |
| 6189 | |
| 6190 | VisualShaderNodeVec4Parameter::VisualShaderNodeVec4Parameter() { |
| 6191 | } |
| 6192 | |
| 6193 | ////////////// Transform Parameter |
| 6194 | |
| 6195 | String VisualShaderNodeTransformParameter::get_caption() const { |
| 6196 | return "TransformParameter" ; |
| 6197 | } |
| 6198 | |
| 6199 | int VisualShaderNodeTransformParameter::get_input_port_count() const { |
| 6200 | return 0; |
| 6201 | } |
| 6202 | |
| 6203 | VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_input_port_type(int p_port) const { |
| 6204 | return PORT_TYPE_VECTOR_3D; |
| 6205 | } |
| 6206 | |
| 6207 | String VisualShaderNodeTransformParameter::get_input_port_name(int p_port) const { |
| 6208 | return String(); |
| 6209 | } |
| 6210 | |
| 6211 | int VisualShaderNodeTransformParameter::get_output_port_count() const { |
| 6212 | return 1; |
| 6213 | } |
| 6214 | |
| 6215 | VisualShaderNodeTransformParameter::PortType VisualShaderNodeTransformParameter::get_output_port_type(int p_port) const { |
| 6216 | return PORT_TYPE_TRANSFORM; |
| 6217 | } |
| 6218 | |
| 6219 | String VisualShaderNodeTransformParameter::get_output_port_name(int p_port) const { |
| 6220 | return "" ; //no output port means the editor will be used as port |
| 6221 | } |
| 6222 | |
| 6223 | void VisualShaderNodeTransformParameter::set_default_value_enabled(bool p_enabled) { |
| 6224 | default_value_enabled = p_enabled; |
| 6225 | emit_changed(); |
| 6226 | } |
| 6227 | |
| 6228 | bool VisualShaderNodeTransformParameter::is_default_value_enabled() const { |
| 6229 | return default_value_enabled; |
| 6230 | } |
| 6231 | |
| 6232 | void VisualShaderNodeTransformParameter::set_default_value(const Transform3D &p_value) { |
| 6233 | default_value = p_value; |
| 6234 | emit_changed(); |
| 6235 | } |
| 6236 | |
| 6237 | Transform3D VisualShaderNodeTransformParameter::get_default_value() const { |
| 6238 | return default_value; |
| 6239 | } |
| 6240 | |
| 6241 | String VisualShaderNodeTransformParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6242 | String code = _get_qual_str() + "uniform mat4 " + get_parameter_name(); |
| 6243 | if (default_value_enabled) { |
| 6244 | Vector3 row0 = default_value.basis.rows[0]; |
| 6245 | Vector3 row1 = default_value.basis.rows[1]; |
| 6246 | Vector3 row2 = default_value.basis.rows[2]; |
| 6247 | Vector3 origin = default_value.origin; |
| 6248 | code += " = mat4(" + vformat("vec4(%.6f, %.6f, %.6f, 0.0)" , row0.x, row0.y, row0.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)" , row1.x, row1.y, row1.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)" , row2.x, row2.y, row2.z) + vformat(", vec4(%.6f, %.6f, %.6f, 1.0)" , origin.x, origin.y, origin.z) + ")" ; |
| 6249 | } |
| 6250 | code += ";\n" ; |
| 6251 | return code; |
| 6252 | } |
| 6253 | |
| 6254 | String VisualShaderNodeTransformParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 6255 | return " " + p_output_vars[0] + " = " + get_parameter_name() + ";\n" ; |
| 6256 | } |
| 6257 | |
| 6258 | void VisualShaderNodeTransformParameter::_bind_methods() { |
| 6259 | ClassDB::bind_method(D_METHOD("set_default_value_enabled" , "enabled" ), &VisualShaderNodeTransformParameter::set_default_value_enabled); |
| 6260 | ClassDB::bind_method(D_METHOD("is_default_value_enabled" ), &VisualShaderNodeTransformParameter::is_default_value_enabled); |
| 6261 | |
| 6262 | ClassDB::bind_method(D_METHOD("set_default_value" , "value" ), &VisualShaderNodeTransformParameter::set_default_value); |
| 6263 | ClassDB::bind_method(D_METHOD("get_default_value" ), &VisualShaderNodeTransformParameter::get_default_value); |
| 6264 | |
| 6265 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled" ), "set_default_value_enabled" , "is_default_value_enabled" ); |
| 6266 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "default_value" ), "set_default_value" , "get_default_value" ); |
| 6267 | } |
| 6268 | |
| 6269 | bool VisualShaderNodeTransformParameter::is_show_prop_names() const { |
| 6270 | return true; |
| 6271 | } |
| 6272 | |
| 6273 | bool VisualShaderNodeTransformParameter::is_use_prop_slots() const { |
| 6274 | return true; |
| 6275 | } |
| 6276 | |
| 6277 | bool VisualShaderNodeTransformParameter::is_qualifier_supported(Qualifier p_qual) const { |
| 6278 | if (p_qual == Qualifier::QUAL_INSTANCE) { |
| 6279 | return false; |
| 6280 | } |
| 6281 | return true; |
| 6282 | } |
| 6283 | |
| 6284 | bool VisualShaderNodeTransformParameter::is_convertible_to_constant() const { |
| 6285 | return true; // conversion is allowed |
| 6286 | } |
| 6287 | |
| 6288 | Vector<StringName> VisualShaderNodeTransformParameter::get_editable_properties() const { |
| 6289 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 6290 | props.push_back("default_value_enabled" ); |
| 6291 | if (default_value_enabled) { |
| 6292 | props.push_back("default_value" ); |
| 6293 | } |
| 6294 | return props; |
| 6295 | } |
| 6296 | |
| 6297 | VisualShaderNodeTransformParameter::VisualShaderNodeTransformParameter() { |
| 6298 | } |
| 6299 | |
| 6300 | ////////////// |
| 6301 | |
| 6302 | String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat, VisualShaderNodeTextureParameter::TextureSource p_texture_source) { |
| 6303 | String code; |
| 6304 | bool has_colon = false; |
| 6305 | |
| 6306 | // type |
| 6307 | { |
| 6308 | String type_code; |
| 6309 | |
| 6310 | switch (p_texture_type) { |
| 6311 | case VisualShaderNodeTextureParameter::TYPE_DATA: |
| 6312 | if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) { |
| 6313 | type_code = "hint_default_black" ; |
| 6314 | } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) { |
| 6315 | type_code = "hint_default_transparent" ; |
| 6316 | } |
| 6317 | break; |
| 6318 | case VisualShaderNodeTextureParameter::TYPE_COLOR: |
| 6319 | type_code = "source_color" ; |
| 6320 | if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_BLACK) { |
| 6321 | type_code += ", hint_default_black" ; |
| 6322 | } else if (p_color_default == VisualShaderNodeTextureParameter::COLOR_DEFAULT_TRANSPARENT) { |
| 6323 | type_code += ", hint_default_transparent" ; |
| 6324 | } |
| 6325 | break; |
| 6326 | case VisualShaderNodeTextureParameter::TYPE_NORMAL_MAP: |
| 6327 | type_code = "hint_normal" ; |
| 6328 | break; |
| 6329 | case VisualShaderNodeTextureParameter::TYPE_ANISOTROPY: |
| 6330 | type_code = "hint_anisotropy" ; |
| 6331 | break; |
| 6332 | default: |
| 6333 | break; |
| 6334 | } |
| 6335 | |
| 6336 | if (!type_code.is_empty()) { |
| 6337 | code += " : " + type_code; |
| 6338 | has_colon = true; |
| 6339 | } |
| 6340 | } |
| 6341 | |
| 6342 | // filter |
| 6343 | { |
| 6344 | String filter_code; |
| 6345 | |
| 6346 | switch (p_texture_filter) { |
| 6347 | case VisualShaderNodeTextureParameter::FILTER_NEAREST: |
| 6348 | filter_code = "filter_nearest" ; |
| 6349 | break; |
| 6350 | case VisualShaderNodeTextureParameter::FILTER_LINEAR: |
| 6351 | filter_code = "filter_linear" ; |
| 6352 | break; |
| 6353 | case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP: |
| 6354 | filter_code = "filter_nearest_mipmap" ; |
| 6355 | break; |
| 6356 | case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP: |
| 6357 | filter_code = "filter_linear_mipmap" ; |
| 6358 | break; |
| 6359 | case VisualShaderNodeTextureParameter::FILTER_NEAREST_MIPMAP_ANISOTROPIC: |
| 6360 | filter_code = "filter_nearest_mipmap_anisotropic" ; |
| 6361 | break; |
| 6362 | case VisualShaderNodeTextureParameter::FILTER_LINEAR_MIPMAP_ANISOTROPIC: |
| 6363 | filter_code = "filter_linear_mipmap_anisotropic" ; |
| 6364 | break; |
| 6365 | default: |
| 6366 | break; |
| 6367 | } |
| 6368 | |
| 6369 | if (!filter_code.is_empty()) { |
| 6370 | if (!has_colon) { |
| 6371 | code += " : " ; |
| 6372 | has_colon = true; |
| 6373 | } else { |
| 6374 | code += ", " ; |
| 6375 | } |
| 6376 | code += filter_code; |
| 6377 | } |
| 6378 | } |
| 6379 | |
| 6380 | // repeat |
| 6381 | { |
| 6382 | String repeat_code; |
| 6383 | |
| 6384 | switch (p_texture_repeat) { |
| 6385 | case VisualShaderNodeTextureParameter::REPEAT_ENABLED: |
| 6386 | repeat_code = "repeat_enable" ; |
| 6387 | break; |
| 6388 | case VisualShaderNodeTextureParameter::REPEAT_DISABLED: |
| 6389 | repeat_code = "repeat_disable" ; |
| 6390 | break; |
| 6391 | default: |
| 6392 | break; |
| 6393 | } |
| 6394 | |
| 6395 | if (!repeat_code.is_empty()) { |
| 6396 | if (!has_colon) { |
| 6397 | code += " : " ; |
| 6398 | } else { |
| 6399 | code += ", " ; |
| 6400 | } |
| 6401 | code += repeat_code; |
| 6402 | } |
| 6403 | } |
| 6404 | |
| 6405 | { |
| 6406 | String source_code; |
| 6407 | |
| 6408 | switch (p_texture_source) { |
| 6409 | case VisualShaderNodeTextureParameter::SOURCE_SCREEN: |
| 6410 | source_code = "hint_screen_texture" ; |
| 6411 | break; |
| 6412 | case VisualShaderNodeTextureParameter::SOURCE_DEPTH: |
| 6413 | source_code = "hint_depth_texture" ; |
| 6414 | break; |
| 6415 | case VisualShaderNodeTextureParameter::SOURCE_NORMAL_ROUGHNESS: |
| 6416 | source_code = "hint_normal_roughness_texture" ; |
| 6417 | break; |
| 6418 | default: |
| 6419 | break; |
| 6420 | } |
| 6421 | |
| 6422 | if (!source_code.is_empty()) { |
| 6423 | if (!has_colon) { |
| 6424 | code += " : " ; |
| 6425 | } else { |
| 6426 | code += ", " ; |
| 6427 | } |
| 6428 | code += source_code; |
| 6429 | } |
| 6430 | } |
| 6431 | |
| 6432 | return code; |
| 6433 | } |
| 6434 | |
| 6435 | ////////////// Texture Parameter |
| 6436 | |
| 6437 | int VisualShaderNodeTextureParameter::get_input_port_count() const { |
| 6438 | return 0; |
| 6439 | } |
| 6440 | |
| 6441 | VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_input_port_type(int p_port) const { |
| 6442 | return PORT_TYPE_SCALAR; |
| 6443 | } |
| 6444 | |
| 6445 | String VisualShaderNodeTextureParameter::get_input_port_name(int p_port) const { |
| 6446 | return "" ; |
| 6447 | } |
| 6448 | |
| 6449 | int VisualShaderNodeTextureParameter::get_output_port_count() const { |
| 6450 | return 1; |
| 6451 | } |
| 6452 | |
| 6453 | VisualShaderNodeTextureParameter::PortType VisualShaderNodeTextureParameter::get_output_port_type(int p_port) const { |
| 6454 | switch (p_port) { |
| 6455 | case 0: |
| 6456 | return PORT_TYPE_SAMPLER; |
| 6457 | default: |
| 6458 | return PORT_TYPE_SCALAR; |
| 6459 | } |
| 6460 | } |
| 6461 | |
| 6462 | String VisualShaderNodeTextureParameter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 6463 | return "" ; |
| 6464 | } |
| 6465 | |
| 6466 | void VisualShaderNodeTextureParameter::set_texture_type(TextureType p_texture_type) { |
| 6467 | ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX)); |
| 6468 | if (texture_type == p_texture_type) { |
| 6469 | return; |
| 6470 | } |
| 6471 | texture_type = p_texture_type; |
| 6472 | emit_changed(); |
| 6473 | } |
| 6474 | |
| 6475 | VisualShaderNodeTextureParameter::TextureType VisualShaderNodeTextureParameter::get_texture_type() const { |
| 6476 | return texture_type; |
| 6477 | } |
| 6478 | |
| 6479 | void VisualShaderNodeTextureParameter::set_color_default(ColorDefault p_color_default) { |
| 6480 | ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX)); |
| 6481 | if (color_default == p_color_default) { |
| 6482 | return; |
| 6483 | } |
| 6484 | color_default = p_color_default; |
| 6485 | emit_changed(); |
| 6486 | } |
| 6487 | |
| 6488 | VisualShaderNodeTextureParameter::ColorDefault VisualShaderNodeTextureParameter::get_color_default() const { |
| 6489 | return color_default; |
| 6490 | } |
| 6491 | |
| 6492 | void VisualShaderNodeTextureParameter::set_texture_filter(TextureFilter p_filter) { |
| 6493 | ERR_FAIL_INDEX(int(p_filter), int(FILTER_MAX)); |
| 6494 | if (texture_filter == p_filter) { |
| 6495 | return; |
| 6496 | } |
| 6497 | texture_filter = p_filter; |
| 6498 | emit_changed(); |
| 6499 | } |
| 6500 | |
| 6501 | VisualShaderNodeTextureParameter::TextureFilter VisualShaderNodeTextureParameter::get_texture_filter() const { |
| 6502 | return texture_filter; |
| 6503 | } |
| 6504 | |
| 6505 | void VisualShaderNodeTextureParameter::set_texture_repeat(TextureRepeat p_repeat) { |
| 6506 | ERR_FAIL_INDEX(int(p_repeat), int(REPEAT_MAX)); |
| 6507 | if (texture_repeat == p_repeat) { |
| 6508 | return; |
| 6509 | } |
| 6510 | texture_repeat = p_repeat; |
| 6511 | emit_changed(); |
| 6512 | } |
| 6513 | |
| 6514 | VisualShaderNodeTextureParameter::TextureRepeat VisualShaderNodeTextureParameter::get_texture_repeat() const { |
| 6515 | return texture_repeat; |
| 6516 | } |
| 6517 | |
| 6518 | void VisualShaderNodeTextureParameter::set_texture_source(TextureSource p_source) { |
| 6519 | ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); |
| 6520 | if (texture_source == p_source) { |
| 6521 | return; |
| 6522 | } |
| 6523 | texture_source = p_source; |
| 6524 | emit_changed(); |
| 6525 | } |
| 6526 | |
| 6527 | VisualShaderNodeTextureParameter::TextureSource VisualShaderNodeTextureParameter::get_texture_source() const { |
| 6528 | return texture_source; |
| 6529 | } |
| 6530 | |
| 6531 | Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() const { |
| 6532 | Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); |
| 6533 | props.push_back("texture_type" ); |
| 6534 | if (texture_type == TYPE_DATA || texture_type == TYPE_COLOR) { |
| 6535 | props.push_back("color_default" ); |
| 6536 | } |
| 6537 | props.push_back("texture_filter" ); |
| 6538 | props.push_back("texture_repeat" ); |
| 6539 | props.push_back("texture_source" ); |
| 6540 | return props; |
| 6541 | } |
| 6542 | |
| 6543 | bool VisualShaderNodeTextureParameter::is_show_prop_names() const { |
| 6544 | return true; |
| 6545 | } |
| 6546 | |
| 6547 | HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_properties_names() const { |
| 6548 | HashMap<StringName, String> names; |
| 6549 | names.insert("texture_type" , RTR("Type" )); |
| 6550 | names.insert("color_default" , RTR("Default Color" )); |
| 6551 | names.insert("texture_filter" , RTR("Filter" )); |
| 6552 | names.insert("texture_repeat" , RTR("Repeat" )); |
| 6553 | names.insert("texture_source" , RTR("Source" )); |
| 6554 | return names; |
| 6555 | } |
| 6556 | |
| 6557 | void VisualShaderNodeTextureParameter::_bind_methods() { |
| 6558 | ClassDB::bind_method(D_METHOD("set_texture_type" , "type" ), &VisualShaderNodeTextureParameter::set_texture_type); |
| 6559 | ClassDB::bind_method(D_METHOD("get_texture_type" ), &VisualShaderNodeTextureParameter::get_texture_type); |
| 6560 | |
| 6561 | ClassDB::bind_method(D_METHOD("set_color_default" , "color" ), &VisualShaderNodeTextureParameter::set_color_default); |
| 6562 | ClassDB::bind_method(D_METHOD("get_color_default" ), &VisualShaderNodeTextureParameter::get_color_default); |
| 6563 | |
| 6564 | ClassDB::bind_method(D_METHOD("set_texture_filter" , "filter" ), &VisualShaderNodeTextureParameter::set_texture_filter); |
| 6565 | ClassDB::bind_method(D_METHOD("get_texture_filter" ), &VisualShaderNodeTextureParameter::get_texture_filter); |
| 6566 | |
| 6567 | ClassDB::bind_method(D_METHOD("set_texture_repeat" , "repeat" ), &VisualShaderNodeTextureParameter::set_texture_repeat); |
| 6568 | ClassDB::bind_method(D_METHOD("get_texture_repeat" ), &VisualShaderNodeTextureParameter::get_texture_repeat); |
| 6569 | |
| 6570 | ClassDB::bind_method(D_METHOD("set_texture_source" , "source" ), &VisualShaderNodeTextureParameter::set_texture_source); |
| 6571 | ClassDB::bind_method(D_METHOD("get_texture_source" ), &VisualShaderNodeTextureParameter::get_texture_source); |
| 6572 | |
| 6573 | ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type" , PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic" ), "set_texture_type" , "get_texture_type" ); |
| 6574 | ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default" , PROPERTY_HINT_ENUM, "White,Black,Transparent" ), "set_color_default" , "get_color_default" ); |
| 6575 | ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter" , PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic" ), "set_texture_filter" , "get_texture_filter" ); |
| 6576 | ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat" , PROPERTY_HINT_ENUM, "Default,Enabled,Disabled" ), "set_texture_repeat" , "get_texture_repeat" ); |
| 6577 | ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_source" , PROPERTY_HINT_ENUM, "None,Screen,Depth,NormalRoughness" ), "set_texture_source" , "get_texture_source" ); |
| 6578 | |
| 6579 | BIND_ENUM_CONSTANT(TYPE_DATA); |
| 6580 | BIND_ENUM_CONSTANT(TYPE_COLOR); |
| 6581 | BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP); |
| 6582 | BIND_ENUM_CONSTANT(TYPE_ANISOTROPY); |
| 6583 | BIND_ENUM_CONSTANT(TYPE_MAX); |
| 6584 | |
| 6585 | BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE); |
| 6586 | BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK); |
| 6587 | BIND_ENUM_CONSTANT(COLOR_DEFAULT_TRANSPARENT); |
| 6588 | BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX); |
| 6589 | |
| 6590 | BIND_ENUM_CONSTANT(FILTER_DEFAULT); |
| 6591 | BIND_ENUM_CONSTANT(FILTER_NEAREST); |
| 6592 | BIND_ENUM_CONSTANT(FILTER_LINEAR); |
| 6593 | BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP); |
| 6594 | BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP); |
| 6595 | BIND_ENUM_CONSTANT(FILTER_NEAREST_MIPMAP_ANISOTROPIC); |
| 6596 | BIND_ENUM_CONSTANT(FILTER_LINEAR_MIPMAP_ANISOTROPIC); |
| 6597 | BIND_ENUM_CONSTANT(FILTER_MAX); |
| 6598 | |
| 6599 | BIND_ENUM_CONSTANT(REPEAT_DEFAULT); |
| 6600 | BIND_ENUM_CONSTANT(REPEAT_ENABLED); |
| 6601 | BIND_ENUM_CONSTANT(REPEAT_DISABLED); |
| 6602 | BIND_ENUM_CONSTANT(REPEAT_MAX); |
| 6603 | |
| 6604 | BIND_ENUM_CONSTANT(SOURCE_NONE); |
| 6605 | BIND_ENUM_CONSTANT(SOURCE_SCREEN); |
| 6606 | BIND_ENUM_CONSTANT(SOURCE_DEPTH); |
| 6607 | BIND_ENUM_CONSTANT(SOURCE_NORMAL_ROUGHNESS); |
| 6608 | BIND_ENUM_CONSTANT(SOURCE_MAX); |
| 6609 | } |
| 6610 | |
| 6611 | bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual) const { |
| 6612 | switch (p_qual) { |
| 6613 | case Qualifier::QUAL_NONE: |
| 6614 | return true; |
| 6615 | case Qualifier::QUAL_GLOBAL: |
| 6616 | return true; |
| 6617 | case Qualifier::QUAL_INSTANCE: |
| 6618 | return false; |
| 6619 | default: |
| 6620 | break; |
| 6621 | } |
| 6622 | return false; |
| 6623 | } |
| 6624 | |
| 6625 | bool VisualShaderNodeTextureParameter::is_convertible_to_constant() const { |
| 6626 | return false; // conversion is not allowed |
| 6627 | } |
| 6628 | |
| 6629 | VisualShaderNodeTextureParameter::VisualShaderNodeTextureParameter() { |
| 6630 | } |
| 6631 | |
| 6632 | ////////////// Texture2D Parameter |
| 6633 | |
| 6634 | String VisualShaderNodeTexture2DParameter::get_caption() const { |
| 6635 | return "Texture2DParameter" ; |
| 6636 | } |
| 6637 | |
| 6638 | String VisualShaderNodeTexture2DParameter::get_output_port_name(int p_port) const { |
| 6639 | switch (p_port) { |
| 6640 | case 0: |
| 6641 | return "sampler2D" ; |
| 6642 | default: |
| 6643 | return "" ; |
| 6644 | } |
| 6645 | } |
| 6646 | |
| 6647 | String VisualShaderNodeTexture2DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6648 | String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name(); |
| 6649 | code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); |
| 6650 | code += ";\n" ; |
| 6651 | return code; |
| 6652 | } |
| 6653 | |
| 6654 | VisualShaderNodeTexture2DParameter::VisualShaderNodeTexture2DParameter() { |
| 6655 | } |
| 6656 | |
| 6657 | ////////////// Texture Parameter (Triplanar) |
| 6658 | |
| 6659 | String VisualShaderNodeTextureParameterTriplanar::get_caption() const { |
| 6660 | return "TextureParameterTriplanar" ; |
| 6661 | } |
| 6662 | |
| 6663 | int VisualShaderNodeTextureParameterTriplanar::get_input_port_count() const { |
| 6664 | return 2; |
| 6665 | } |
| 6666 | |
| 6667 | VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_input_port_type(int p_port) const { |
| 6668 | if (p_port == 0 || p_port == 1) { |
| 6669 | return PORT_TYPE_VECTOR_3D; |
| 6670 | } |
| 6671 | return PORT_TYPE_SCALAR; |
| 6672 | } |
| 6673 | |
| 6674 | String VisualShaderNodeTextureParameterTriplanar::get_input_port_name(int p_port) const { |
| 6675 | if (p_port == 0) { |
| 6676 | return "weights" ; |
| 6677 | } else if (p_port == 1) { |
| 6678 | return "pos" ; |
| 6679 | } |
| 6680 | return "" ; |
| 6681 | } |
| 6682 | |
| 6683 | int VisualShaderNodeTextureParameterTriplanar::get_output_port_count() const { |
| 6684 | return 2; |
| 6685 | } |
| 6686 | |
| 6687 | VisualShaderNodeTextureParameterTriplanar::PortType VisualShaderNodeTextureParameterTriplanar::get_output_port_type(int p_port) const { |
| 6688 | switch (p_port) { |
| 6689 | case 0: |
| 6690 | return PORT_TYPE_VECTOR_4D; |
| 6691 | case 1: |
| 6692 | return PORT_TYPE_SAMPLER; |
| 6693 | default: |
| 6694 | return PORT_TYPE_SCALAR; |
| 6695 | } |
| 6696 | } |
| 6697 | |
| 6698 | String VisualShaderNodeTextureParameterTriplanar::get_output_port_name(int p_port) const { |
| 6699 | switch (p_port) { |
| 6700 | case 0: |
| 6701 | return "color" ; |
| 6702 | case 1: |
| 6703 | return "sampler2D" ; |
| 6704 | default: |
| 6705 | return "" ; |
| 6706 | } |
| 6707 | } |
| 6708 | |
| 6709 | String VisualShaderNodeTextureParameterTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 6710 | String code; |
| 6711 | |
| 6712 | code += "// " + get_caption() + "\n" ; |
| 6713 | code += " vec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n" ; |
| 6714 | code += " vec4 samp = vec4(0.0);\n" ; |
| 6715 | code += " samp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n" ; |
| 6716 | code += " samp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n" ; |
| 6717 | code += " samp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n" ; |
| 6718 | code += " return samp;\n" ; |
| 6719 | code += " }\n" ; |
| 6720 | code += "\n" ; |
| 6721 | code += " uniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n" ; |
| 6722 | code += " uniform vec3 triplanar_offset;\n" ; |
| 6723 | code += " uniform float triplanar_sharpness = 0.5;\n" ; |
| 6724 | code += "\n" ; |
| 6725 | code += " varying vec3 triplanar_power_normal;\n" ; |
| 6726 | code += " varying vec3 triplanar_pos;\n" ; |
| 6727 | |
| 6728 | return code; |
| 6729 | } |
| 6730 | |
| 6731 | String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6732 | String code; |
| 6733 | |
| 6734 | if (p_type == VisualShader::TYPE_VERTEX) { |
| 6735 | code += "// " + get_caption() + "\n" ; |
| 6736 | code += " {\n" ; |
| 6737 | code += " triplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n" ; |
| 6738 | code += " triplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n" ; |
| 6739 | code += " triplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n" ; |
| 6740 | code += " triplanar_pos *= vec3(1.0, -1.0, 1.0);\n" ; |
| 6741 | code += " }\n" ; |
| 6742 | } |
| 6743 | |
| 6744 | return code; |
| 6745 | } |
| 6746 | |
| 6747 | String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6748 | String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name(); |
| 6749 | code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); |
| 6750 | code += ";\n" ; |
| 6751 | return code; |
| 6752 | } |
| 6753 | |
| 6754 | String VisualShaderNodeTextureParameterTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 6755 | String id = get_parameter_name(); |
| 6756 | |
| 6757 | String code; |
| 6758 | if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) { |
| 6759 | code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n" ; |
| 6760 | } else if (!p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) { |
| 6761 | code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n" ; |
| 6762 | } else if (p_input_vars[0].is_empty() && !p_input_vars[1].is_empty()) { |
| 6763 | code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n" ; |
| 6764 | } else { |
| 6765 | code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n" ; |
| 6766 | } |
| 6767 | |
| 6768 | return code; |
| 6769 | } |
| 6770 | |
| 6771 | bool VisualShaderNodeTextureParameterTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 6772 | if (p_port == 0) { |
| 6773 | return true; |
| 6774 | } else if (p_port == 1) { |
| 6775 | return true; |
| 6776 | } |
| 6777 | return false; |
| 6778 | } |
| 6779 | |
| 6780 | VisualShaderNodeTextureParameterTriplanar::VisualShaderNodeTextureParameterTriplanar() { |
| 6781 | } |
| 6782 | |
| 6783 | ////////////// Texture2DArray Parameter |
| 6784 | |
| 6785 | String VisualShaderNodeTexture2DArrayParameter::get_caption() const { |
| 6786 | return "Texture2DArrayParameter" ; |
| 6787 | } |
| 6788 | |
| 6789 | String VisualShaderNodeTexture2DArrayParameter::get_output_port_name(int p_port) const { |
| 6790 | return "sampler2DArray" ; |
| 6791 | } |
| 6792 | |
| 6793 | String VisualShaderNodeTexture2DArrayParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6794 | String code = _get_qual_str() + "uniform sampler2DArray " + get_parameter_name(); |
| 6795 | code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); |
| 6796 | code += ";\n" ; |
| 6797 | return code; |
| 6798 | } |
| 6799 | |
| 6800 | VisualShaderNodeTexture2DArrayParameter::VisualShaderNodeTexture2DArrayParameter() { |
| 6801 | } |
| 6802 | |
| 6803 | ////////////// Texture3D Parameter |
| 6804 | |
| 6805 | String VisualShaderNodeTexture3DParameter::get_caption() const { |
| 6806 | return "Texture3DParameter" ; |
| 6807 | } |
| 6808 | |
| 6809 | String VisualShaderNodeTexture3DParameter::get_output_port_name(int p_port) const { |
| 6810 | return "sampler3D" ; |
| 6811 | } |
| 6812 | |
| 6813 | String VisualShaderNodeTexture3DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6814 | String code = _get_qual_str() + "uniform sampler3D " + get_parameter_name(); |
| 6815 | code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); |
| 6816 | code += ";\n" ; |
| 6817 | return code; |
| 6818 | } |
| 6819 | |
| 6820 | VisualShaderNodeTexture3DParameter::VisualShaderNodeTexture3DParameter() { |
| 6821 | } |
| 6822 | |
| 6823 | ////////////// Cubemap Parameter |
| 6824 | |
| 6825 | String VisualShaderNodeCubemapParameter::get_caption() const { |
| 6826 | return "CubemapParameter" ; |
| 6827 | } |
| 6828 | |
| 6829 | String VisualShaderNodeCubemapParameter::get_output_port_name(int p_port) const { |
| 6830 | return "samplerCube" ; |
| 6831 | } |
| 6832 | |
| 6833 | String VisualShaderNodeCubemapParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 6834 | String code = _get_qual_str() + "uniform samplerCube " + get_parameter_name(); |
| 6835 | code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); |
| 6836 | code += ";\n" ; |
| 6837 | return code; |
| 6838 | } |
| 6839 | |
| 6840 | VisualShaderNodeCubemapParameter::VisualShaderNodeCubemapParameter() { |
| 6841 | } |
| 6842 | |
| 6843 | ////////////// If |
| 6844 | |
| 6845 | String VisualShaderNodeIf::get_caption() const { |
| 6846 | return "If" ; |
| 6847 | } |
| 6848 | |
| 6849 | int VisualShaderNodeIf::get_input_port_count() const { |
| 6850 | return 6; |
| 6851 | } |
| 6852 | |
| 6853 | VisualShaderNodeIf::PortType VisualShaderNodeIf::get_input_port_type(int p_port) const { |
| 6854 | if (p_port == 0 || p_port == 1 || p_port == 2) { |
| 6855 | return PORT_TYPE_SCALAR; |
| 6856 | } |
| 6857 | return PORT_TYPE_VECTOR_3D; |
| 6858 | } |
| 6859 | |
| 6860 | String VisualShaderNodeIf::get_input_port_name(int p_port) const { |
| 6861 | switch (p_port) { |
| 6862 | case 0: |
| 6863 | return "a" ; |
| 6864 | case 1: |
| 6865 | return "b" ; |
| 6866 | case 2: |
| 6867 | return "tolerance" ; |
| 6868 | case 3: |
| 6869 | return "a == b" ; |
| 6870 | case 4: |
| 6871 | return "a > b" ; |
| 6872 | case 5: |
| 6873 | return "a < b" ; |
| 6874 | default: |
| 6875 | return "" ; |
| 6876 | } |
| 6877 | } |
| 6878 | |
| 6879 | int VisualShaderNodeIf::get_output_port_count() const { |
| 6880 | return 1; |
| 6881 | } |
| 6882 | |
| 6883 | VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { |
| 6884 | return PORT_TYPE_VECTOR_3D; |
| 6885 | } |
| 6886 | |
| 6887 | String VisualShaderNodeIf::get_output_port_name(int p_port) const { |
| 6888 | return "result" ; |
| 6889 | } |
| 6890 | |
| 6891 | String VisualShaderNodeIf::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 6892 | String code; |
| 6893 | code += " if(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ")\n" ; // abs(a - b) < tolerance eg. a == b |
| 6894 | code += " {\n" ; |
| 6895 | code += " " + p_output_vars[0] + " = " + p_input_vars[3] + ";\n" ; |
| 6896 | code += " }\n" ; |
| 6897 | code += " else if(" + p_input_vars[0] + " < " + p_input_vars[1] + ")\n" ; // a < b |
| 6898 | code += " {\n" ; |
| 6899 | code += " " + p_output_vars[0] + " = " + p_input_vars[5] + ";\n" ; |
| 6900 | code += " }\n" ; |
| 6901 | code += " else\n" ; // a > b (or a >= b if abs(a - b) < tolerance is false) |
| 6902 | code += " {\n" ; |
| 6903 | code += " " + p_output_vars[0] + " = " + p_input_vars[4] + ";\n" ; |
| 6904 | code += " }\n" ; |
| 6905 | return code; |
| 6906 | } |
| 6907 | |
| 6908 | VisualShaderNodeIf::VisualShaderNodeIf() { |
| 6909 | simple_decl = false; |
| 6910 | set_input_port_default_value(0, 0.0); |
| 6911 | set_input_port_default_value(1, 0.0); |
| 6912 | set_input_port_default_value(2, CMP_EPSILON); |
| 6913 | set_input_port_default_value(3, Vector3(0.0, 0.0, 0.0)); |
| 6914 | set_input_port_default_value(4, Vector3(0.0, 0.0, 0.0)); |
| 6915 | set_input_port_default_value(5, Vector3(0.0, 0.0, 0.0)); |
| 6916 | } |
| 6917 | |
| 6918 | ////////////// Switch |
| 6919 | |
| 6920 | String VisualShaderNodeSwitch::get_caption() const { |
| 6921 | return "Switch" ; |
| 6922 | } |
| 6923 | |
| 6924 | int VisualShaderNodeSwitch::get_input_port_count() const { |
| 6925 | return 3; |
| 6926 | } |
| 6927 | |
| 6928 | VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int p_port) const { |
| 6929 | if (p_port == 0) { |
| 6930 | return PORT_TYPE_BOOLEAN; |
| 6931 | } |
| 6932 | if (p_port == 1 || p_port == 2) { |
| 6933 | switch (op_type) { |
| 6934 | case OP_TYPE_INT: |
| 6935 | return PORT_TYPE_SCALAR_INT; |
| 6936 | case OP_TYPE_UINT: |
| 6937 | return PORT_TYPE_SCALAR_UINT; |
| 6938 | case OP_TYPE_VECTOR_2D: |
| 6939 | return PORT_TYPE_VECTOR_2D; |
| 6940 | case OP_TYPE_VECTOR_3D: |
| 6941 | return PORT_TYPE_VECTOR_3D; |
| 6942 | case OP_TYPE_VECTOR_4D: |
| 6943 | return PORT_TYPE_VECTOR_4D; |
| 6944 | case OP_TYPE_BOOLEAN: |
| 6945 | return PORT_TYPE_BOOLEAN; |
| 6946 | case OP_TYPE_TRANSFORM: |
| 6947 | return PORT_TYPE_TRANSFORM; |
| 6948 | default: |
| 6949 | break; |
| 6950 | } |
| 6951 | } |
| 6952 | return PORT_TYPE_SCALAR; |
| 6953 | } |
| 6954 | |
| 6955 | String VisualShaderNodeSwitch::get_input_port_name(int p_port) const { |
| 6956 | switch (p_port) { |
| 6957 | case 0: |
| 6958 | return "value" ; |
| 6959 | case 1: |
| 6960 | return "true" ; |
| 6961 | case 2: |
| 6962 | return "false" ; |
| 6963 | default: |
| 6964 | return "" ; |
| 6965 | } |
| 6966 | } |
| 6967 | |
| 6968 | int VisualShaderNodeSwitch::get_output_port_count() const { |
| 6969 | return 1; |
| 6970 | } |
| 6971 | |
| 6972 | VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const { |
| 6973 | switch (op_type) { |
| 6974 | case OP_TYPE_INT: |
| 6975 | return PORT_TYPE_SCALAR_INT; |
| 6976 | case OP_TYPE_UINT: |
| 6977 | return PORT_TYPE_SCALAR_UINT; |
| 6978 | case OP_TYPE_VECTOR_2D: |
| 6979 | return PORT_TYPE_VECTOR_2D; |
| 6980 | case OP_TYPE_VECTOR_3D: |
| 6981 | return PORT_TYPE_VECTOR_3D; |
| 6982 | case OP_TYPE_VECTOR_4D: |
| 6983 | return PORT_TYPE_VECTOR_4D; |
| 6984 | case OP_TYPE_BOOLEAN: |
| 6985 | return PORT_TYPE_BOOLEAN; |
| 6986 | case OP_TYPE_TRANSFORM: |
| 6987 | return PORT_TYPE_TRANSFORM; |
| 6988 | default: |
| 6989 | break; |
| 6990 | } |
| 6991 | return PORT_TYPE_SCALAR; |
| 6992 | } |
| 6993 | |
| 6994 | String VisualShaderNodeSwitch::get_output_port_name(int p_port) const { |
| 6995 | return "result" ; |
| 6996 | } |
| 6997 | |
| 6998 | void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { |
| 6999 | ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); |
| 7000 | if (op_type == p_op_type) { |
| 7001 | return; |
| 7002 | } |
| 7003 | switch (p_op_type) { |
| 7004 | case OP_TYPE_FLOAT: |
| 7005 | set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); |
| 7006 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); |
| 7007 | break; |
| 7008 | case OP_TYPE_UINT: |
| 7009 | case OP_TYPE_INT: |
| 7010 | set_input_port_default_value(1, 1, get_input_port_default_value(1)); |
| 7011 | set_input_port_default_value(2, 0, get_input_port_default_value(2)); |
| 7012 | break; |
| 7013 | case OP_TYPE_VECTOR_2D: |
| 7014 | set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); |
| 7015 | set_input_port_default_value(2, Vector2(0.0, 0.0), get_input_port_default_value(2)); |
| 7016 | break; |
| 7017 | case OP_TYPE_VECTOR_3D: |
| 7018 | set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); |
| 7019 | set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); |
| 7020 | break; |
| 7021 | case OP_TYPE_VECTOR_4D: |
| 7022 | set_input_port_default_value(1, Quaternion(1.0, 1.0, 1.0, 1.0), get_input_port_default_value(1)); |
| 7023 | set_input_port_default_value(2, Quaternion(0.0, 0.0, 0.0, 0.0), get_input_port_default_value(2)); |
| 7024 | break; |
| 7025 | case OP_TYPE_BOOLEAN: |
| 7026 | set_input_port_default_value(1, true); |
| 7027 | set_input_port_default_value(2, false); |
| 7028 | break; |
| 7029 | case OP_TYPE_TRANSFORM: |
| 7030 | set_input_port_default_value(1, Transform3D()); |
| 7031 | set_input_port_default_value(2, Transform3D()); |
| 7032 | break; |
| 7033 | default: |
| 7034 | break; |
| 7035 | } |
| 7036 | op_type = p_op_type; |
| 7037 | emit_changed(); |
| 7038 | } |
| 7039 | |
| 7040 | VisualShaderNodeSwitch::OpType VisualShaderNodeSwitch::get_op_type() const { |
| 7041 | return op_type; |
| 7042 | } |
| 7043 | |
| 7044 | Vector<StringName> VisualShaderNodeSwitch::get_editable_properties() const { |
| 7045 | Vector<StringName> props; |
| 7046 | props.push_back("op_type" ); |
| 7047 | return props; |
| 7048 | } |
| 7049 | |
| 7050 | void VisualShaderNodeSwitch::_bind_methods() { // static |
| 7051 | ClassDB::bind_method(D_METHOD("set_op_type" , "type" ), &VisualShaderNodeSwitch::set_op_type); |
| 7052 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeSwitch::get_op_type); |
| 7053 | |
| 7054 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Float,Int,UInt,Vector2,Vector3,Vector4,Boolean,Transform" ), "set_op_type" , "get_op_type" ); |
| 7055 | |
| 7056 | BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); |
| 7057 | BIND_ENUM_CONSTANT(OP_TYPE_INT); |
| 7058 | BIND_ENUM_CONSTANT(OP_TYPE_UINT); |
| 7059 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 7060 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 7061 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 7062 | BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); |
| 7063 | BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); |
| 7064 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 7065 | } |
| 7066 | |
| 7067 | String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7068 | bool use_mix = false; |
| 7069 | switch (op_type) { |
| 7070 | case OP_TYPE_FLOAT: { |
| 7071 | use_mix = true; |
| 7072 | } break; |
| 7073 | case OP_TYPE_VECTOR_2D: { |
| 7074 | use_mix = true; |
| 7075 | } break; |
| 7076 | case OP_TYPE_VECTOR_3D: { |
| 7077 | use_mix = true; |
| 7078 | } break; |
| 7079 | case OP_TYPE_VECTOR_4D: { |
| 7080 | use_mix = true; |
| 7081 | } break; |
| 7082 | default: { |
| 7083 | } break; |
| 7084 | } |
| 7085 | |
| 7086 | String code; |
| 7087 | if (use_mix) { |
| 7088 | code += " " + p_output_vars[0] + " = mix(" + p_input_vars[2] + ", " + p_input_vars[1] + ", float(" + p_input_vars[0] + "));\n" ; |
| 7089 | } else { |
| 7090 | code += " if (" + p_input_vars[0] + ") {\n" ; |
| 7091 | code += " " + p_output_vars[0] + " = " + p_input_vars[1] + ";\n" ; |
| 7092 | code += " } else {\n" ; |
| 7093 | code += " " + p_output_vars[0] + " = " + p_input_vars[2] + ";\n" ; |
| 7094 | code += " }\n" ; |
| 7095 | } |
| 7096 | return code; |
| 7097 | } |
| 7098 | |
| 7099 | VisualShaderNodeSwitch::VisualShaderNodeSwitch() { |
| 7100 | simple_decl = false; |
| 7101 | set_input_port_default_value(0, false); |
| 7102 | set_input_port_default_value(1, 1.0); |
| 7103 | set_input_port_default_value(2, 0.0); |
| 7104 | } |
| 7105 | |
| 7106 | ////////////// Fresnel |
| 7107 | |
| 7108 | String VisualShaderNodeFresnel::get_caption() const { |
| 7109 | return "Fresnel" ; |
| 7110 | } |
| 7111 | |
| 7112 | int VisualShaderNodeFresnel::get_input_port_count() const { |
| 7113 | return 4; |
| 7114 | } |
| 7115 | |
| 7116 | VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const { |
| 7117 | switch (p_port) { |
| 7118 | case 0: |
| 7119 | return PORT_TYPE_VECTOR_3D; |
| 7120 | case 1: |
| 7121 | return PORT_TYPE_VECTOR_3D; |
| 7122 | case 2: |
| 7123 | return PORT_TYPE_BOOLEAN; |
| 7124 | case 3: |
| 7125 | return PORT_TYPE_SCALAR; |
| 7126 | default: |
| 7127 | return PORT_TYPE_VECTOR_3D; |
| 7128 | } |
| 7129 | } |
| 7130 | |
| 7131 | String VisualShaderNodeFresnel::get_input_port_name(int p_port) const { |
| 7132 | switch (p_port) { |
| 7133 | case 0: |
| 7134 | return "normal" ; |
| 7135 | case 1: |
| 7136 | return "view" ; |
| 7137 | case 2: |
| 7138 | return "invert" ; |
| 7139 | case 3: |
| 7140 | return "power" ; |
| 7141 | default: |
| 7142 | return "" ; |
| 7143 | } |
| 7144 | } |
| 7145 | |
| 7146 | int VisualShaderNodeFresnel::get_output_port_count() const { |
| 7147 | return 1; |
| 7148 | } |
| 7149 | |
| 7150 | VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const { |
| 7151 | return PORT_TYPE_SCALAR; |
| 7152 | } |
| 7153 | |
| 7154 | String VisualShaderNodeFresnel::get_output_port_name(int p_port) const { |
| 7155 | return "result" ; |
| 7156 | } |
| 7157 | |
| 7158 | bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const { |
| 7159 | if (p_port == 2) { |
| 7160 | return false; |
| 7161 | } |
| 7162 | return true; |
| 7163 | } |
| 7164 | |
| 7165 | String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7166 | String normal; |
| 7167 | String view; |
| 7168 | if (p_input_vars[0].is_empty()) { |
| 7169 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 7170 | normal = "NORMAL" ; |
| 7171 | } else { |
| 7172 | normal = "vec3(0.0)" ; |
| 7173 | } |
| 7174 | } else { |
| 7175 | normal = p_input_vars[0]; |
| 7176 | } |
| 7177 | if (p_input_vars[1].is_empty()) { |
| 7178 | if (p_mode == Shader::MODE_SPATIAL) { |
| 7179 | view = "VIEW" ; |
| 7180 | } else { |
| 7181 | view = "vec3(0.0)" ; |
| 7182 | } |
| 7183 | } else { |
| 7184 | view = p_input_vars[1]; |
| 7185 | } |
| 7186 | |
| 7187 | if (is_input_port_connected(2)) { |
| 7188 | return " " + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n" ; |
| 7189 | } else { |
| 7190 | if (get_input_port_default_value(2)) { |
| 7191 | return " " + p_output_vars[0] + " = pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n" ; |
| 7192 | } else { |
| 7193 | return " " + p_output_vars[0] + " = pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ");\n" ; |
| 7194 | } |
| 7195 | } |
| 7196 | } |
| 7197 | |
| 7198 | bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const { |
| 7199 | if (p_port == 0) { |
| 7200 | if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { |
| 7201 | return true; |
| 7202 | } |
| 7203 | } else if (p_port == 1) { |
| 7204 | if (p_mode == Shader::MODE_SPATIAL) { |
| 7205 | return true; |
| 7206 | } |
| 7207 | } |
| 7208 | return false; |
| 7209 | } |
| 7210 | |
| 7211 | VisualShaderNodeFresnel::VisualShaderNodeFresnel() { |
| 7212 | set_input_port_default_value(2, false); |
| 7213 | set_input_port_default_value(3, 1.0); |
| 7214 | } |
| 7215 | |
| 7216 | ////////////// Is |
| 7217 | |
| 7218 | String VisualShaderNodeIs::get_caption() const { |
| 7219 | return "Is" ; |
| 7220 | } |
| 7221 | |
| 7222 | int VisualShaderNodeIs::get_input_port_count() const { |
| 7223 | return 1; |
| 7224 | } |
| 7225 | |
| 7226 | VisualShaderNodeIs::PortType VisualShaderNodeIs::get_input_port_type(int p_port) const { |
| 7227 | return PORT_TYPE_SCALAR; |
| 7228 | } |
| 7229 | |
| 7230 | String VisualShaderNodeIs::get_input_port_name(int p_port) const { |
| 7231 | return "" ; |
| 7232 | } |
| 7233 | |
| 7234 | int VisualShaderNodeIs::get_output_port_count() const { |
| 7235 | return 1; |
| 7236 | } |
| 7237 | |
| 7238 | VisualShaderNodeIs::PortType VisualShaderNodeIs::get_output_port_type(int p_port) const { |
| 7239 | return PORT_TYPE_BOOLEAN; |
| 7240 | } |
| 7241 | |
| 7242 | String VisualShaderNodeIs::get_output_port_name(int p_port) const { |
| 7243 | return "" ; |
| 7244 | } |
| 7245 | |
| 7246 | String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7247 | static const char *functions[FUNC_MAX] = { |
| 7248 | "isinf($)" , |
| 7249 | "isnan($)" |
| 7250 | }; |
| 7251 | |
| 7252 | String code; |
| 7253 | code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$" , p_input_vars[0]) + ";\n" ; |
| 7254 | return code; |
| 7255 | } |
| 7256 | |
| 7257 | void VisualShaderNodeIs::set_function(Function p_func) { |
| 7258 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 7259 | if (func == p_func) { |
| 7260 | return; |
| 7261 | } |
| 7262 | func = p_func; |
| 7263 | emit_changed(); |
| 7264 | } |
| 7265 | |
| 7266 | VisualShaderNodeIs::Function VisualShaderNodeIs::get_function() const { |
| 7267 | return func; |
| 7268 | } |
| 7269 | |
| 7270 | Vector<StringName> VisualShaderNodeIs::get_editable_properties() const { |
| 7271 | Vector<StringName> props; |
| 7272 | props.push_back("function" ); |
| 7273 | return props; |
| 7274 | } |
| 7275 | |
| 7276 | void VisualShaderNodeIs::_bind_methods() { |
| 7277 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeIs::set_function); |
| 7278 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeIs::get_function); |
| 7279 | |
| 7280 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "Inf,NaN" ), "set_function" , "get_function" ); |
| 7281 | |
| 7282 | BIND_ENUM_CONSTANT(FUNC_IS_INF); |
| 7283 | BIND_ENUM_CONSTANT(FUNC_IS_NAN); |
| 7284 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 7285 | } |
| 7286 | |
| 7287 | VisualShaderNodeIs::VisualShaderNodeIs() { |
| 7288 | set_input_port_default_value(0, 0.0); |
| 7289 | } |
| 7290 | |
| 7291 | ////////////// Compare |
| 7292 | |
| 7293 | String VisualShaderNodeCompare::get_caption() const { |
| 7294 | return "Compare" ; |
| 7295 | } |
| 7296 | |
| 7297 | int VisualShaderNodeCompare::get_input_port_count() const { |
| 7298 | if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) { |
| 7299 | return 3; |
| 7300 | } |
| 7301 | return 2; |
| 7302 | } |
| 7303 | |
| 7304 | VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const { |
| 7305 | switch (comparison_type) { |
| 7306 | case CTYPE_SCALAR: |
| 7307 | return PORT_TYPE_SCALAR; |
| 7308 | case CTYPE_SCALAR_INT: |
| 7309 | return PORT_TYPE_SCALAR_INT; |
| 7310 | case CTYPE_SCALAR_UINT: |
| 7311 | return PORT_TYPE_SCALAR_UINT; |
| 7312 | case CTYPE_VECTOR_2D: |
| 7313 | return PORT_TYPE_VECTOR_2D; |
| 7314 | case CTYPE_VECTOR_3D: |
| 7315 | return PORT_TYPE_VECTOR_3D; |
| 7316 | case CTYPE_VECTOR_4D: |
| 7317 | return PORT_TYPE_VECTOR_4D; |
| 7318 | case CTYPE_BOOLEAN: |
| 7319 | return PORT_TYPE_BOOLEAN; |
| 7320 | case CTYPE_TRANSFORM: |
| 7321 | return PORT_TYPE_TRANSFORM; |
| 7322 | default: |
| 7323 | return PORT_TYPE_SCALAR; |
| 7324 | } |
| 7325 | } |
| 7326 | |
| 7327 | String VisualShaderNodeCompare::get_input_port_name(int p_port) const { |
| 7328 | if (p_port == 0) { |
| 7329 | return "a" ; |
| 7330 | } else if (p_port == 1) { |
| 7331 | return "b" ; |
| 7332 | } else if (p_port == 2) { |
| 7333 | return "tolerance" ; |
| 7334 | } |
| 7335 | return "" ; |
| 7336 | } |
| 7337 | |
| 7338 | int VisualShaderNodeCompare::get_output_port_count() const { |
| 7339 | return 1; |
| 7340 | } |
| 7341 | |
| 7342 | VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_output_port_type(int p_port) const { |
| 7343 | return PORT_TYPE_BOOLEAN; |
| 7344 | } |
| 7345 | |
| 7346 | String VisualShaderNodeCompare::get_output_port_name(int p_port) const { |
| 7347 | if (p_port == 0) { |
| 7348 | return "result" ; |
| 7349 | } |
| 7350 | return "" ; |
| 7351 | } |
| 7352 | |
| 7353 | String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { |
| 7354 | if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) { |
| 7355 | if (func > FUNC_NOT_EQUAL) { |
| 7356 | return RTR("Invalid comparison function for that type." ); |
| 7357 | } |
| 7358 | } |
| 7359 | return "" ; |
| 7360 | } |
| 7361 | |
| 7362 | String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7363 | static const char *operators[FUNC_MAX] = { |
| 7364 | "==" , |
| 7365 | "!=" , |
| 7366 | ">" , |
| 7367 | ">=" , |
| 7368 | "<" , |
| 7369 | "<=" , |
| 7370 | }; |
| 7371 | |
| 7372 | static const char *functions[FUNC_MAX] = { |
| 7373 | "equal($)" , |
| 7374 | "notEqual($)" , |
| 7375 | "greaterThan($)" , |
| 7376 | "greaterThanEqual($)" , |
| 7377 | "lessThan($)" , |
| 7378 | "lessThanEqual($)" , |
| 7379 | }; |
| 7380 | |
| 7381 | static const char *conditions[COND_MAX] = { |
| 7382 | "all($)" , |
| 7383 | "any($)" , |
| 7384 | }; |
| 7385 | |
| 7386 | String code; |
| 7387 | switch (comparison_type) { |
| 7388 | case CTYPE_SCALAR: { |
| 7389 | if (func == FUNC_EQUAL) { |
| 7390 | code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");" ; |
| 7391 | } else if (func == FUNC_NOT_EQUAL) { |
| 7392 | code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");" ; |
| 7393 | } else { |
| 7394 | code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$" , operators[func]) + ";\n" ; |
| 7395 | } |
| 7396 | } break; |
| 7397 | case CTYPE_SCALAR_UINT: |
| 7398 | case CTYPE_SCALAR_INT: { |
| 7399 | code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$" , operators[func]) + ";\n" ; |
| 7400 | } break; |
| 7401 | case CTYPE_VECTOR_2D: { |
| 7402 | code += " {\n" ; |
| 7403 | code += " bvec2 _bv = " + String(functions[func]).replace("$" , p_input_vars[0] + ", " + p_input_vars[1]) + ";\n" ; |
| 7404 | code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$" , "_bv" ) + ";\n" ; |
| 7405 | code += " }\n" ; |
| 7406 | } break; |
| 7407 | case CTYPE_VECTOR_3D: { |
| 7408 | code += " {\n" ; |
| 7409 | code += " bvec3 _bv = " + String(functions[func]).replace("$" , p_input_vars[0] + ", " + p_input_vars[1]) + ";\n" ; |
| 7410 | code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$" , "_bv" ) + ";\n" ; |
| 7411 | code += " }\n" ; |
| 7412 | } break; |
| 7413 | case CTYPE_VECTOR_4D: { |
| 7414 | code += " {\n" ; |
| 7415 | code += " bvec4 _bv = " + String(functions[func]).replace("$" , p_input_vars[0] + ", " + p_input_vars[1]) + ";\n" ; |
| 7416 | code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$" , "_bv" ) + ";\n" ; |
| 7417 | code += " }\n" ; |
| 7418 | } break; |
| 7419 | case CTYPE_BOOLEAN: { |
| 7420 | if (func > FUNC_NOT_EQUAL) { |
| 7421 | return " " + p_output_vars[0] + " = false;\n" ; |
| 7422 | } |
| 7423 | code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$" , operators[func]) + ";\n" ; |
| 7424 | } break; |
| 7425 | case CTYPE_TRANSFORM: { |
| 7426 | if (func > FUNC_NOT_EQUAL) { |
| 7427 | return " " + p_output_vars[0] + " = false;\n" ; |
| 7428 | } |
| 7429 | code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$" , operators[func]) + ";\n" ; |
| 7430 | } break; |
| 7431 | default: |
| 7432 | break; |
| 7433 | } |
| 7434 | return code; |
| 7435 | } |
| 7436 | |
| 7437 | void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) { |
| 7438 | ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX)); |
| 7439 | if (comparison_type == p_comparison_type) { |
| 7440 | return; |
| 7441 | } |
| 7442 | switch (p_comparison_type) { |
| 7443 | case CTYPE_SCALAR: |
| 7444 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 7445 | set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); |
| 7446 | simple_decl = true; |
| 7447 | break; |
| 7448 | case CTYPE_SCALAR_UINT: |
| 7449 | case CTYPE_SCALAR_INT: |
| 7450 | set_input_port_default_value(0, 0, get_input_port_default_value(0)); |
| 7451 | set_input_port_default_value(1, 0, get_input_port_default_value(1)); |
| 7452 | simple_decl = true; |
| 7453 | break; |
| 7454 | case CTYPE_VECTOR_2D: |
| 7455 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 7456 | set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); |
| 7457 | simple_decl = false; |
| 7458 | break; |
| 7459 | case CTYPE_VECTOR_3D: |
| 7460 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 7461 | set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); |
| 7462 | simple_decl = false; |
| 7463 | break; |
| 7464 | case CTYPE_VECTOR_4D: |
| 7465 | set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); |
| 7466 | set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); |
| 7467 | simple_decl = false; |
| 7468 | break; |
| 7469 | case CTYPE_BOOLEAN: |
| 7470 | set_input_port_default_value(0, false); |
| 7471 | set_input_port_default_value(1, false); |
| 7472 | simple_decl = true; |
| 7473 | break; |
| 7474 | case CTYPE_TRANSFORM: |
| 7475 | set_input_port_default_value(0, Transform3D()); |
| 7476 | set_input_port_default_value(1, Transform3D()); |
| 7477 | simple_decl = true; |
| 7478 | break; |
| 7479 | default: |
| 7480 | break; |
| 7481 | } |
| 7482 | comparison_type = p_comparison_type; |
| 7483 | emit_changed(); |
| 7484 | } |
| 7485 | |
| 7486 | VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const { |
| 7487 | return comparison_type; |
| 7488 | } |
| 7489 | |
| 7490 | void VisualShaderNodeCompare::set_function(Function p_func) { |
| 7491 | ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX)); |
| 7492 | if (func == p_func) { |
| 7493 | return; |
| 7494 | } |
| 7495 | func = p_func; |
| 7496 | emit_changed(); |
| 7497 | } |
| 7498 | |
| 7499 | VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const { |
| 7500 | return func; |
| 7501 | } |
| 7502 | |
| 7503 | void VisualShaderNodeCompare::set_condition(Condition p_condition) { |
| 7504 | ERR_FAIL_INDEX(int(p_condition), int(COND_MAX)); |
| 7505 | if (condition == p_condition) { |
| 7506 | return; |
| 7507 | } |
| 7508 | condition = p_condition; |
| 7509 | emit_changed(); |
| 7510 | } |
| 7511 | |
| 7512 | VisualShaderNodeCompare::Condition VisualShaderNodeCompare::get_condition() const { |
| 7513 | return condition; |
| 7514 | } |
| 7515 | |
| 7516 | Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { |
| 7517 | Vector<StringName> props; |
| 7518 | props.push_back("type" ); |
| 7519 | props.push_back("function" ); |
| 7520 | if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D || comparison_type == CTYPE_VECTOR_4D) { |
| 7521 | props.push_back("condition" ); |
| 7522 | } |
| 7523 | return props; |
| 7524 | } |
| 7525 | |
| 7526 | void VisualShaderNodeCompare::_bind_methods() { |
| 7527 | ClassDB::bind_method(D_METHOD("set_comparison_type" , "type" ), &VisualShaderNodeCompare::set_comparison_type); |
| 7528 | ClassDB::bind_method(D_METHOD("get_comparison_type" ), &VisualShaderNodeCompare::get_comparison_type); |
| 7529 | |
| 7530 | ClassDB::bind_method(D_METHOD("set_function" , "func" ), &VisualShaderNodeCompare::set_function); |
| 7531 | ClassDB::bind_method(D_METHOD("get_function" ), &VisualShaderNodeCompare::get_function); |
| 7532 | |
| 7533 | ClassDB::bind_method(D_METHOD("set_condition" , "condition" ), &VisualShaderNodeCompare::set_condition); |
| 7534 | ClassDB::bind_method(D_METHOD("get_condition" ), &VisualShaderNodeCompare::get_condition); |
| 7535 | |
| 7536 | ADD_PROPERTY(PropertyInfo(Variant::INT, "type" , PROPERTY_HINT_ENUM, "Float,Int,UInt,Vector2,Vector3,Vector4,Boolean,Transform" ), "set_comparison_type" , "get_comparison_type" ); |
| 7537 | ADD_PROPERTY(PropertyInfo(Variant::INT, "function" , PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b" ), "set_function" , "get_function" ); |
| 7538 | ADD_PROPERTY(PropertyInfo(Variant::INT, "condition" , PROPERTY_HINT_ENUM, "All,Any" ), "set_condition" , "get_condition" ); |
| 7539 | |
| 7540 | BIND_ENUM_CONSTANT(CTYPE_SCALAR); |
| 7541 | BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); |
| 7542 | BIND_ENUM_CONSTANT(CTYPE_SCALAR_UINT); |
| 7543 | BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); |
| 7544 | BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); |
| 7545 | BIND_ENUM_CONSTANT(CTYPE_VECTOR_4D); |
| 7546 | BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); |
| 7547 | BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); |
| 7548 | BIND_ENUM_CONSTANT(CTYPE_MAX); |
| 7549 | |
| 7550 | BIND_ENUM_CONSTANT(FUNC_EQUAL); |
| 7551 | BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL); |
| 7552 | BIND_ENUM_CONSTANT(FUNC_GREATER_THAN); |
| 7553 | BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL); |
| 7554 | BIND_ENUM_CONSTANT(FUNC_LESS_THAN); |
| 7555 | BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL); |
| 7556 | BIND_ENUM_CONSTANT(FUNC_MAX); |
| 7557 | |
| 7558 | BIND_ENUM_CONSTANT(COND_ALL); |
| 7559 | BIND_ENUM_CONSTANT(COND_ANY); |
| 7560 | BIND_ENUM_CONSTANT(COND_MAX); |
| 7561 | } |
| 7562 | |
| 7563 | VisualShaderNodeCompare::VisualShaderNodeCompare() { |
| 7564 | set_input_port_default_value(0, 0.0); |
| 7565 | set_input_port_default_value(1, 0.0); |
| 7566 | set_input_port_default_value(2, CMP_EPSILON); |
| 7567 | } |
| 7568 | |
| 7569 | ////////////// Fma |
| 7570 | |
| 7571 | String VisualShaderNodeMultiplyAdd::get_caption() const { |
| 7572 | return "MultiplyAdd" ; |
| 7573 | } |
| 7574 | |
| 7575 | int VisualShaderNodeMultiplyAdd::get_input_port_count() const { |
| 7576 | return 3; |
| 7577 | } |
| 7578 | |
| 7579 | VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const { |
| 7580 | switch (op_type) { |
| 7581 | case OP_TYPE_VECTOR_2D: |
| 7582 | return PORT_TYPE_VECTOR_2D; |
| 7583 | case OP_TYPE_VECTOR_3D: |
| 7584 | return PORT_TYPE_VECTOR_3D; |
| 7585 | case OP_TYPE_VECTOR_4D: |
| 7586 | return PORT_TYPE_VECTOR_4D; |
| 7587 | default: |
| 7588 | break; |
| 7589 | } |
| 7590 | return PORT_TYPE_SCALAR; |
| 7591 | } |
| 7592 | |
| 7593 | String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const { |
| 7594 | if (p_port == 0) { |
| 7595 | return "a" ; |
| 7596 | } else if (p_port == 1) { |
| 7597 | return "b(*)" ; |
| 7598 | } else if (p_port == 2) { |
| 7599 | return "c(+)" ; |
| 7600 | } |
| 7601 | return "" ; |
| 7602 | } |
| 7603 | |
| 7604 | int VisualShaderNodeMultiplyAdd::get_output_port_count() const { |
| 7605 | return 1; |
| 7606 | } |
| 7607 | |
| 7608 | VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { |
| 7609 | switch (op_type) { |
| 7610 | case OP_TYPE_VECTOR_2D: |
| 7611 | return PORT_TYPE_VECTOR_2D; |
| 7612 | case OP_TYPE_VECTOR_3D: |
| 7613 | return PORT_TYPE_VECTOR_3D; |
| 7614 | case OP_TYPE_VECTOR_4D: |
| 7615 | return PORT_TYPE_VECTOR_4D; |
| 7616 | default: |
| 7617 | break; |
| 7618 | } |
| 7619 | return PORT_TYPE_SCALAR; |
| 7620 | } |
| 7621 | |
| 7622 | String VisualShaderNodeMultiplyAdd::get_output_port_name(int p_port) const { |
| 7623 | return "" ; |
| 7624 | } |
| 7625 | |
| 7626 | String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7627 | if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" ) { |
| 7628 | return " " + p_output_vars[0] + " = (" + p_input_vars[0] + " * " + p_input_vars[1] + ") + " + p_input_vars[2] + ";\n" ; |
| 7629 | } |
| 7630 | return " " + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n" ; |
| 7631 | } |
| 7632 | |
| 7633 | void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { |
| 7634 | ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX)); |
| 7635 | if (op_type == p_op_type) { |
| 7636 | return; |
| 7637 | } |
| 7638 | switch (p_op_type) { |
| 7639 | case OP_TYPE_SCALAR: { |
| 7640 | set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); |
| 7641 | set_input_port_default_value(1, 1.0, get_input_port_default_value(1)); |
| 7642 | set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); |
| 7643 | } break; |
| 7644 | case OP_TYPE_VECTOR_2D: { |
| 7645 | set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); |
| 7646 | set_input_port_default_value(1, Vector2(1.0, 1.0), get_input_port_default_value(1)); |
| 7647 | set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); |
| 7648 | } break; |
| 7649 | case OP_TYPE_VECTOR_3D: { |
| 7650 | set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); |
| 7651 | set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); |
| 7652 | set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); |
| 7653 | } break; |
| 7654 | case OP_TYPE_VECTOR_4D: { |
| 7655 | set_input_port_default_value(0, Vector4(), get_input_port_default_value(0)); |
| 7656 | set_input_port_default_value(1, Vector4(1.0, 1.0, 1.0, 1.0), get_input_port_default_value(1)); |
| 7657 | set_input_port_default_value(2, Vector4(), get_input_port_default_value(2)); |
| 7658 | } break; |
| 7659 | default: |
| 7660 | break; |
| 7661 | } |
| 7662 | op_type = p_op_type; |
| 7663 | emit_changed(); |
| 7664 | } |
| 7665 | |
| 7666 | VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const { |
| 7667 | return op_type; |
| 7668 | } |
| 7669 | |
| 7670 | Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const { |
| 7671 | Vector<StringName> props; |
| 7672 | props.push_back("op_type" ); |
| 7673 | return props; |
| 7674 | } |
| 7675 | |
| 7676 | void VisualShaderNodeMultiplyAdd::_bind_methods() { |
| 7677 | ClassDB::bind_method(D_METHOD("set_op_type" , "type" ), &VisualShaderNodeMultiplyAdd::set_op_type); |
| 7678 | ClassDB::bind_method(D_METHOD("get_op_type" ), &VisualShaderNodeMultiplyAdd::get_op_type); |
| 7679 | |
| 7680 | ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type" , PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4" ), "set_op_type" , "get_op_type" ); |
| 7681 | |
| 7682 | BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); |
| 7683 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); |
| 7684 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); |
| 7685 | BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); |
| 7686 | BIND_ENUM_CONSTANT(OP_TYPE_MAX); |
| 7687 | } |
| 7688 | |
| 7689 | VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() { |
| 7690 | set_input_port_default_value(0, 0.0); |
| 7691 | set_input_port_default_value(1, 1.0); |
| 7692 | set_input_port_default_value(2, 0.0); |
| 7693 | } |
| 7694 | |
| 7695 | ////////////// Billboard |
| 7696 | |
| 7697 | String VisualShaderNodeBillboard::get_caption() const { |
| 7698 | return "GetBillboardMatrix" ; |
| 7699 | } |
| 7700 | |
| 7701 | int VisualShaderNodeBillboard::get_input_port_count() const { |
| 7702 | return 0; |
| 7703 | } |
| 7704 | |
| 7705 | VisualShaderNodeBillboard::PortType VisualShaderNodeBillboard::get_input_port_type(int p_port) const { |
| 7706 | return PORT_TYPE_SCALAR; |
| 7707 | } |
| 7708 | |
| 7709 | String VisualShaderNodeBillboard::get_input_port_name(int p_port) const { |
| 7710 | return "" ; |
| 7711 | } |
| 7712 | |
| 7713 | int VisualShaderNodeBillboard::get_output_port_count() const { |
| 7714 | return 1; |
| 7715 | } |
| 7716 | |
| 7717 | VisualShaderNodeBillboard::PortType VisualShaderNodeBillboard::get_output_port_type(int p_port) const { |
| 7718 | return PORT_TYPE_TRANSFORM; |
| 7719 | } |
| 7720 | |
| 7721 | String VisualShaderNodeBillboard::get_output_port_name(int p_port) const { |
| 7722 | return "model_view_matrix" ; |
| 7723 | } |
| 7724 | |
| 7725 | String VisualShaderNodeBillboard::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7726 | String code; |
| 7727 | |
| 7728 | switch (billboard_type) { |
| 7729 | case BILLBOARD_TYPE_ENABLED: |
| 7730 | code += " {\n" ; |
| 7731 | code += " mat4 __mvm = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);\n" ; |
| 7732 | if (keep_scale) { |
| 7733 | code += " __mvm = __mvm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 7734 | } |
| 7735 | code += " " + p_output_vars[0] + " = __mvm;\n" ; |
| 7736 | code += " }\n" ; |
| 7737 | break; |
| 7738 | case BILLBOARD_TYPE_FIXED_Y: |
| 7739 | code += " {\n" ; |
| 7740 | code += " mat4 __mvm = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], MODEL_MATRIX[1], vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, MODEL_MATRIX[1].xyz)), 0.0), MODEL_MATRIX[3]);\n" ; |
| 7741 | if (keep_scale) { |
| 7742 | code += " __mvm = __mvm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 7743 | } else { |
| 7744 | code += " __mvm = __mvm * mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0 / length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 7745 | } |
| 7746 | code += " " + p_output_vars[0] + " = __mvm;\n" ; |
| 7747 | code += " }\n" ; |
| 7748 | break; |
| 7749 | case BILLBOARD_TYPE_PARTICLES: |
| 7750 | code += " {\n" ; |
| 7751 | code += " mat4 __wm = mat4(normalize(INV_VIEW_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]), normalize(INV_VIEW_MATRIX[2]), MODEL_MATRIX[3]);\n" ; |
| 7752 | code += " __wm = __wm * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 7753 | if (keep_scale) { |
| 7754 | code += " __wm = __wm * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 7755 | } |
| 7756 | code += " " + p_output_vars[0] + " = VIEW_MATRIX * __wm;\n" ; |
| 7757 | code += " }\n" ; |
| 7758 | break; |
| 7759 | default: |
| 7760 | code += " " + p_output_vars[0] + " = mat4(1.0);\n" ; |
| 7761 | break; |
| 7762 | } |
| 7763 | |
| 7764 | return code; |
| 7765 | } |
| 7766 | |
| 7767 | bool VisualShaderNodeBillboard::is_show_prop_names() const { |
| 7768 | return true; |
| 7769 | } |
| 7770 | |
| 7771 | void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) { |
| 7772 | ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX)); |
| 7773 | if (billboard_type == p_billboard_type) { |
| 7774 | return; |
| 7775 | } |
| 7776 | billboard_type = p_billboard_type; |
| 7777 | simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED); |
| 7778 | set_disabled(simple_decl); |
| 7779 | emit_changed(); |
| 7780 | } |
| 7781 | |
| 7782 | VisualShaderNodeBillboard::BillboardType VisualShaderNodeBillboard::get_billboard_type() const { |
| 7783 | return billboard_type; |
| 7784 | } |
| 7785 | |
| 7786 | void VisualShaderNodeBillboard::set_keep_scale_enabled(bool p_enabled) { |
| 7787 | keep_scale = p_enabled; |
| 7788 | emit_changed(); |
| 7789 | } |
| 7790 | |
| 7791 | bool VisualShaderNodeBillboard::is_keep_scale_enabled() const { |
| 7792 | return keep_scale; |
| 7793 | } |
| 7794 | |
| 7795 | Vector<StringName> VisualShaderNodeBillboard::get_editable_properties() const { |
| 7796 | Vector<StringName> props; |
| 7797 | props.push_back("billboard_type" ); |
| 7798 | if (billboard_type == BILLBOARD_TYPE_ENABLED || billboard_type == BILLBOARD_TYPE_FIXED_Y || billboard_type == BILLBOARD_TYPE_PARTICLES) { |
| 7799 | props.push_back("keep_scale" ); |
| 7800 | } |
| 7801 | return props; |
| 7802 | } |
| 7803 | |
| 7804 | void VisualShaderNodeBillboard::_bind_methods() { |
| 7805 | ClassDB::bind_method(D_METHOD("set_billboard_type" , "billboard_type" ), &VisualShaderNodeBillboard::set_billboard_type); |
| 7806 | ClassDB::bind_method(D_METHOD("get_billboard_type" ), &VisualShaderNodeBillboard::get_billboard_type); |
| 7807 | |
| 7808 | ClassDB::bind_method(D_METHOD("set_keep_scale_enabled" , "enabled" ), &VisualShaderNodeBillboard::set_keep_scale_enabled); |
| 7809 | ClassDB::bind_method(D_METHOD("is_keep_scale_enabled" ), &VisualShaderNodeBillboard::is_keep_scale_enabled); |
| 7810 | |
| 7811 | ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard_type" , PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particles" ), "set_billboard_type" , "get_billboard_type" ); |
| 7812 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_scale" ), "set_keep_scale_enabled" , "is_keep_scale_enabled" ); |
| 7813 | |
| 7814 | BIND_ENUM_CONSTANT(BILLBOARD_TYPE_DISABLED); |
| 7815 | BIND_ENUM_CONSTANT(BILLBOARD_TYPE_ENABLED); |
| 7816 | BIND_ENUM_CONSTANT(BILLBOARD_TYPE_FIXED_Y); |
| 7817 | BIND_ENUM_CONSTANT(BILLBOARD_TYPE_PARTICLES); |
| 7818 | BIND_ENUM_CONSTANT(BILLBOARD_TYPE_MAX); |
| 7819 | } |
| 7820 | |
| 7821 | VisualShaderNodeBillboard::VisualShaderNodeBillboard() { |
| 7822 | simple_decl = false; |
| 7823 | } |
| 7824 | |
| 7825 | ////////////// DistanceFade |
| 7826 | |
| 7827 | String VisualShaderNodeDistanceFade::get_caption() const { |
| 7828 | return "DistanceFade" ; |
| 7829 | } |
| 7830 | |
| 7831 | int VisualShaderNodeDistanceFade::get_input_port_count() const { |
| 7832 | return 2; |
| 7833 | } |
| 7834 | |
| 7835 | VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_input_port_type(int p_port) const { |
| 7836 | switch (p_port) { |
| 7837 | case 0: |
| 7838 | return PORT_TYPE_SCALAR; |
| 7839 | case 1: |
| 7840 | return PORT_TYPE_SCALAR; |
| 7841 | } |
| 7842 | |
| 7843 | return PORT_TYPE_SCALAR; |
| 7844 | } |
| 7845 | |
| 7846 | String VisualShaderNodeDistanceFade::get_input_port_name(int p_port) const { |
| 7847 | switch (p_port) { |
| 7848 | case 0: |
| 7849 | return "min" ; |
| 7850 | case 1: |
| 7851 | return "max" ; |
| 7852 | } |
| 7853 | |
| 7854 | return "" ; |
| 7855 | } |
| 7856 | |
| 7857 | int VisualShaderNodeDistanceFade::get_output_port_count() const { |
| 7858 | return 1; |
| 7859 | } |
| 7860 | |
| 7861 | VisualShaderNodeDistanceFade::PortType VisualShaderNodeDistanceFade::get_output_port_type(int p_port) const { |
| 7862 | return PORT_TYPE_SCALAR; |
| 7863 | } |
| 7864 | |
| 7865 | String VisualShaderNodeDistanceFade::get_output_port_name(int p_port) const { |
| 7866 | return "amount" ; |
| 7867 | } |
| 7868 | |
| 7869 | bool VisualShaderNodeDistanceFade::has_output_port_preview(int p_port) const { |
| 7870 | return false; |
| 7871 | } |
| 7872 | |
| 7873 | String VisualShaderNodeDistanceFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7874 | String code; |
| 7875 | code += vformat(" %s = clamp(smoothstep(%s, %s,-VERTEX.z),0.0,1.0);\n" , p_output_vars[0], p_input_vars[0], p_input_vars[1]); |
| 7876 | return code; |
| 7877 | } |
| 7878 | |
| 7879 | VisualShaderNodeDistanceFade::VisualShaderNodeDistanceFade() { |
| 7880 | set_input_port_default_value(0, 0.0); |
| 7881 | set_input_port_default_value(1, 10.0); |
| 7882 | } |
| 7883 | |
| 7884 | ////////////// ProximityFade |
| 7885 | |
| 7886 | String VisualShaderNodeProximityFade::get_caption() const { |
| 7887 | return "ProximityFade" ; |
| 7888 | } |
| 7889 | |
| 7890 | int VisualShaderNodeProximityFade::get_input_port_count() const { |
| 7891 | return 1; |
| 7892 | } |
| 7893 | |
| 7894 | VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_input_port_type(int p_port) const { |
| 7895 | return PORT_TYPE_SCALAR; |
| 7896 | } |
| 7897 | |
| 7898 | String VisualShaderNodeProximityFade::get_input_port_name(int p_port) const { |
| 7899 | return "distance" ; |
| 7900 | } |
| 7901 | |
| 7902 | int VisualShaderNodeProximityFade::get_output_port_count() const { |
| 7903 | return 1; |
| 7904 | } |
| 7905 | |
| 7906 | VisualShaderNodeProximityFade::PortType VisualShaderNodeProximityFade::get_output_port_type(int p_port) const { |
| 7907 | return PORT_TYPE_SCALAR; |
| 7908 | } |
| 7909 | |
| 7910 | String VisualShaderNodeProximityFade::get_output_port_name(int p_port) const { |
| 7911 | return "fade" ; |
| 7912 | } |
| 7913 | |
| 7914 | bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const { |
| 7915 | return false; |
| 7916 | } |
| 7917 | |
| 7918 | String VisualShaderNodeProximityFade::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { |
| 7919 | return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex" ) + " : hint_depth_texture;\n" ; |
| 7920 | } |
| 7921 | |
| 7922 | String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 7923 | String code; |
| 7924 | code += " {\n" ; |
| 7925 | |
| 7926 | code += " float __depth_tex = texture(" + make_unique_id(p_type, p_id, "depth_tex" ) + ", SCREEN_UV).r;\n" ; |
| 7927 | if (!RenderingServer::get_singleton()->is_low_end()) { |
| 7928 | code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n" ; |
| 7929 | } else { |
| 7930 | code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(vec3(SCREEN_UV, __depth_tex) * 2.0 - 1.0, 1.0);\n" ; |
| 7931 | } |
| 7932 | code += " __depth_world_pos.xyz /= __depth_world_pos.w;\n" ; |
| 7933 | code += vformat(" %s = clamp(1.0 - smoothstep(__depth_world_pos.z + %s, __depth_world_pos.z, VERTEX.z), 0.0, 1.0);\n" , p_output_vars[0], p_input_vars[0]); |
| 7934 | |
| 7935 | code += " }\n" ; |
| 7936 | return code; |
| 7937 | } |
| 7938 | |
| 7939 | VisualShaderNodeProximityFade::VisualShaderNodeProximityFade() { |
| 7940 | set_input_port_default_value(0, 1.0); |
| 7941 | |
| 7942 | simple_decl = false; |
| 7943 | } |
| 7944 | |
| 7945 | ////////////// Random Range |
| 7946 | |
| 7947 | String VisualShaderNodeRandomRange::get_caption() const { |
| 7948 | return "RandomRange" ; |
| 7949 | } |
| 7950 | |
| 7951 | int VisualShaderNodeRandomRange::get_input_port_count() const { |
| 7952 | return 3; |
| 7953 | } |
| 7954 | |
| 7955 | VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_input_port_type(int p_port) const { |
| 7956 | switch (p_port) { |
| 7957 | case 0: |
| 7958 | return PORT_TYPE_VECTOR_3D; |
| 7959 | case 1: |
| 7960 | return PORT_TYPE_SCALAR; |
| 7961 | case 2: |
| 7962 | return PORT_TYPE_SCALAR; |
| 7963 | default: |
| 7964 | break; |
| 7965 | } |
| 7966 | |
| 7967 | return PORT_TYPE_SCALAR; |
| 7968 | } |
| 7969 | |
| 7970 | String VisualShaderNodeRandomRange::get_input_port_name(int p_port) const { |
| 7971 | switch (p_port) { |
| 7972 | case 0: |
| 7973 | return "seed" ; |
| 7974 | case 1: |
| 7975 | return "min" ; |
| 7976 | case 2: |
| 7977 | return "max" ; |
| 7978 | default: |
| 7979 | break; |
| 7980 | } |
| 7981 | |
| 7982 | return "" ; |
| 7983 | } |
| 7984 | |
| 7985 | int VisualShaderNodeRandomRange::get_output_port_count() const { |
| 7986 | return 1; |
| 7987 | } |
| 7988 | |
| 7989 | VisualShaderNodeRandomRange::PortType VisualShaderNodeRandomRange::get_output_port_type(int p_port) const { |
| 7990 | return PORT_TYPE_SCALAR; |
| 7991 | } |
| 7992 | |
| 7993 | String VisualShaderNodeRandomRange::get_output_port_name(int p_port) const { |
| 7994 | return "value" ; |
| 7995 | } |
| 7996 | |
| 7997 | String VisualShaderNodeRandomRange::generate_global_per_node(Shader::Mode p_mode, int p_id) const { |
| 7998 | String code; |
| 7999 | |
| 8000 | code += "\n\n" ; |
| 8001 | code += "// 3D Noise with friendly permission by Inigo Quilez\n" ; |
| 8002 | code += "vec3 hash_noise_range( vec3 p ) {\n" ; |
| 8003 | code += " p *= mat3(vec3(127.1, 311.7, -53.7), vec3(269.5, 183.3, 77.1), vec3(-301.7, 27.3, 215.3));\n" ; |
| 8004 | code += " return 2.0 * fract(fract(p)*4375.55) -1.;\n" ; |
| 8005 | code += "}\n" ; |
| 8006 | code += "\n" ; |
| 8007 | |
| 8008 | return code; |
| 8009 | } |
| 8010 | |
| 8011 | String VisualShaderNodeRandomRange::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 8012 | String code; |
| 8013 | |
| 8014 | code += vformat(" %s = mix(%s, %s, hash_noise_range(%s).x);\n" , p_output_vars[0], p_input_vars[1], p_input_vars[2], p_input_vars[0]); |
| 8015 | |
| 8016 | return code; |
| 8017 | } |
| 8018 | |
| 8019 | VisualShaderNodeRandomRange::VisualShaderNodeRandomRange() { |
| 8020 | set_input_port_default_value(0, Vector3(1.0, 1.0, 1.0)); |
| 8021 | set_input_port_default_value(1, 0.0); |
| 8022 | set_input_port_default_value(2, 1.0); |
| 8023 | } |
| 8024 | |
| 8025 | ////////////// Remap |
| 8026 | |
| 8027 | String VisualShaderNodeRemap::get_caption() const { |
| 8028 | return "Remap" ; |
| 8029 | } |
| 8030 | |
| 8031 | int VisualShaderNodeRemap::get_input_port_count() const { |
| 8032 | return 5; |
| 8033 | } |
| 8034 | |
| 8035 | VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_input_port_type(int p_port) const { |
| 8036 | switch (p_port) { |
| 8037 | case 0: |
| 8038 | return PORT_TYPE_SCALAR; |
| 8039 | case 1: |
| 8040 | return PORT_TYPE_SCALAR; |
| 8041 | case 2: |
| 8042 | return PORT_TYPE_SCALAR; |
| 8043 | case 3: |
| 8044 | return PORT_TYPE_SCALAR; |
| 8045 | case 4: |
| 8046 | return PORT_TYPE_SCALAR; |
| 8047 | default: |
| 8048 | break; |
| 8049 | } |
| 8050 | |
| 8051 | return PORT_TYPE_SCALAR; |
| 8052 | } |
| 8053 | |
| 8054 | String VisualShaderNodeRemap::get_input_port_name(int p_port) const { |
| 8055 | switch (p_port) { |
| 8056 | case 0: |
| 8057 | return "value" ; |
| 8058 | case 1: |
| 8059 | return "input min" ; |
| 8060 | case 2: |
| 8061 | return "input max" ; |
| 8062 | case 3: |
| 8063 | return "output min" ; |
| 8064 | case 4: |
| 8065 | return "output max" ; |
| 8066 | default: |
| 8067 | break; |
| 8068 | } |
| 8069 | |
| 8070 | return "" ; |
| 8071 | } |
| 8072 | |
| 8073 | int VisualShaderNodeRemap::get_output_port_count() const { |
| 8074 | return 1; |
| 8075 | } |
| 8076 | |
| 8077 | VisualShaderNodeRemap::PortType VisualShaderNodeRemap::get_output_port_type(int p_port) const { |
| 8078 | return PORT_TYPE_SCALAR; |
| 8079 | } |
| 8080 | |
| 8081 | String VisualShaderNodeRemap::get_output_port_name(int p_port) const { |
| 8082 | return "value" ; |
| 8083 | } |
| 8084 | |
| 8085 | String VisualShaderNodeRemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 8086 | String code; |
| 8087 | code += " {\n" ; |
| 8088 | code += vformat(" float __input_range = %s - %s;\n" , p_input_vars[2], p_input_vars[1]); |
| 8089 | code += vformat(" float __output_range = %s - %s;\n" , p_input_vars[4], p_input_vars[3]); |
| 8090 | code += vformat(" %s = %s + __output_range * ((%s - %s) / __input_range);\n" , p_output_vars[0], p_input_vars[3], p_input_vars[0], p_input_vars[1]); |
| 8091 | code += " }\n" ; |
| 8092 | return code; |
| 8093 | } |
| 8094 | |
| 8095 | VisualShaderNodeRemap::VisualShaderNodeRemap() { |
| 8096 | set_input_port_default_value(1, 0.0); |
| 8097 | set_input_port_default_value(2, 1.0); |
| 8098 | set_input_port_default_value(3, 0.0); |
| 8099 | set_input_port_default_value(4, 1.0); |
| 8100 | |
| 8101 | simple_decl = false; |
| 8102 | } |
| 8103 | |
| 8104 | ////////////// RotationByAxis |
| 8105 | |
| 8106 | String VisualShaderNodeRotationByAxis::get_caption() const { |
| 8107 | return "RotationByAxis" ; |
| 8108 | } |
| 8109 | |
| 8110 | int VisualShaderNodeRotationByAxis::get_input_port_count() const { |
| 8111 | return 3; |
| 8112 | } |
| 8113 | |
| 8114 | VisualShaderNodeRotationByAxis::PortType VisualShaderNodeRotationByAxis::get_input_port_type(int p_port) const { |
| 8115 | switch (p_port) { |
| 8116 | case 0: |
| 8117 | return PORT_TYPE_VECTOR_3D; |
| 8118 | case 1: |
| 8119 | return PORT_TYPE_SCALAR; |
| 8120 | case 2: |
| 8121 | return PORT_TYPE_VECTOR_3D; |
| 8122 | default: |
| 8123 | break; |
| 8124 | } |
| 8125 | |
| 8126 | return PORT_TYPE_SCALAR; |
| 8127 | } |
| 8128 | |
| 8129 | String VisualShaderNodeRotationByAxis::get_input_port_name(int p_port) const { |
| 8130 | switch (p_port) { |
| 8131 | case 0: |
| 8132 | return "input" ; |
| 8133 | case 1: |
| 8134 | return "angle" ; |
| 8135 | case 2: |
| 8136 | return "axis" ; |
| 8137 | default: |
| 8138 | break; |
| 8139 | } |
| 8140 | |
| 8141 | return "" ; |
| 8142 | } |
| 8143 | |
| 8144 | int VisualShaderNodeRotationByAxis::get_output_port_count() const { |
| 8145 | return 2; |
| 8146 | } |
| 8147 | |
| 8148 | VisualShaderNodeRotationByAxis::PortType VisualShaderNodeRotationByAxis::get_output_port_type(int p_port) const { |
| 8149 | switch (p_port) { |
| 8150 | case 0: |
| 8151 | return PORT_TYPE_VECTOR_3D; |
| 8152 | case 1: |
| 8153 | return PORT_TYPE_TRANSFORM; |
| 8154 | default: |
| 8155 | break; |
| 8156 | } |
| 8157 | |
| 8158 | return PORT_TYPE_SCALAR; |
| 8159 | } |
| 8160 | |
| 8161 | String VisualShaderNodeRotationByAxis::get_output_port_name(int p_port) const { |
| 8162 | switch (p_port) { |
| 8163 | case 0: |
| 8164 | return "output" ; |
| 8165 | case 1: |
| 8166 | return "rotationMat" ; |
| 8167 | default: |
| 8168 | break; |
| 8169 | } |
| 8170 | |
| 8171 | return "" ; |
| 8172 | } |
| 8173 | |
| 8174 | bool VisualShaderNodeRotationByAxis::has_output_port_preview(int p_port) const { |
| 8175 | return false; |
| 8176 | } |
| 8177 | |
| 8178 | String VisualShaderNodeRotationByAxis::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { |
| 8179 | String code; |
| 8180 | code += " {\n" ; |
| 8181 | code += vformat(" float __angle = %s;\n" , p_input_vars[1]); |
| 8182 | code += vformat(" vec3 __axis = normalize(%s);\n" , p_input_vars[2]); |
| 8183 | code += vformat(" mat3 __rot_matrix = mat3(\n" ); |
| 8184 | code += vformat(" vec3( cos(__angle)+__axis.x*__axis.x*(1.0 - cos(__angle)), __axis.x*__axis.y*(1.0-cos(__angle))-__axis.z*sin(__angle), __axis.x*__axis.z*(1.0-cos(__angle))+__axis.y*sin(__angle) ),\n" ); |
| 8185 | code += vformat(" vec3( __axis.y*__axis.x*(1.0-cos(__angle))+__axis.z*sin(__angle), cos(__angle)+__axis.y*__axis.y*(1.0-cos(__angle)), __axis.y*__axis.z*(1.0-cos(__angle))-__axis.x*sin(__angle) ),\n" ); |
| 8186 | code += vformat(" vec3( __axis.z*__axis.x*(1.0-cos(__angle))-__axis.y*sin(__angle), __axis.z*__axis.y*(1.0-cos(__angle))+__axis.x*sin(__angle), cos(__angle)+__axis.z*__axis.z*(1.0-cos(__angle)) )\n" ); |
| 8187 | code += vformat(" );\n" ); |
| 8188 | code += vformat(" %s = %s * __rot_matrix;\n" , p_output_vars[0], p_input_vars[0]); |
| 8189 | code += vformat(" %s = mat4(__rot_matrix);\n" , p_output_vars[1]); |
| 8190 | code += " }\n" ; |
| 8191 | return code; |
| 8192 | } |
| 8193 | |
| 8194 | VisualShaderNodeRotationByAxis::VisualShaderNodeRotationByAxis() { |
| 8195 | set_input_port_default_value(1, 0.0); |
| 8196 | set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0)); |
| 8197 | |
| 8198 | simple_decl = false; |
| 8199 | } |
| 8200 | |