| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | // This is the gamepad API for Simple DirectMedia Layer |
| 24 | |
| 25 | #include "SDL_sysjoystick.h" |
| 26 | #include "SDL_joystick_c.h" |
| 27 | #include "SDL_steam_virtual_gamepad.h" |
| 28 | #include "SDL_gamepad_c.h" |
| 29 | #include "SDL_gamepad_db.h" |
| 30 | #include "controller_type.h" |
| 31 | #include "usb_ids.h" |
| 32 | #include "hidapi/SDL_hidapi_nintendo.h" |
| 33 | #include "../events/SDL_events_c.h" |
| 34 | |
| 35 | |
| 36 | #ifdef SDL_PLATFORM_ANDROID |
| 37 | #endif |
| 38 | |
| 39 | // Many gamepads turn the center button into an instantaneous button press |
| 40 | #define SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS 250 |
| 41 | |
| 42 | #define SDL_GAMEPAD_CRC_FIELD "crc:" |
| 43 | #define SDL_GAMEPAD_CRC_FIELD_SIZE 4 // hard-coded for speed |
| 44 | #define SDL_GAMEPAD_TYPE_FIELD "type:" |
| 45 | #define SDL_GAMEPAD_TYPE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_TYPE_FIELD) |
| 46 | #define SDL_GAMEPAD_FACE_FIELD "face:" |
| 47 | #define SDL_GAMEPAD_FACE_FIELD_SIZE 5 // hard-coded for speed |
| 48 | #define SDL_GAMEPAD_PLATFORM_FIELD "platform:" |
| 49 | #define SDL_GAMEPAD_PLATFORM_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_PLATFORM_FIELD) |
| 50 | #define SDL_GAMEPAD_HINT_FIELD "hint:" |
| 51 | #define SDL_GAMEPAD_HINT_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_HINT_FIELD) |
| 52 | #define SDL_GAMEPAD_SDKGE_FIELD "sdk>=:" |
| 53 | #define SDL_GAMEPAD_SDKGE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKGE_FIELD) |
| 54 | #define SDL_GAMEPAD_SDKLE_FIELD "sdk<=:" |
| 55 | #define SDL_GAMEPAD_SDKLE_FIELD_SIZE SDL_strlen(SDL_GAMEPAD_SDKLE_FIELD) |
| 56 | |
| 57 | static bool SDL_gamepads_initialized; |
| 58 | static SDL_Gamepad *SDL_gamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| 59 | |
| 60 | // The face button style of a gamepad |
| 61 | typedef enum |
| 62 | { |
| 63 | SDL_GAMEPAD_FACE_STYLE_UNKNOWN, |
| 64 | SDL_GAMEPAD_FACE_STYLE_ABXY, |
| 65 | SDL_GAMEPAD_FACE_STYLE_BAYX, |
| 66 | SDL_GAMEPAD_FACE_STYLE_SONY, |
| 67 | } SDL_GamepadFaceStyle; |
| 68 | |
| 69 | // our hard coded list of mapping support |
| 70 | typedef enum |
| 71 | { |
| 72 | SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT, |
| 73 | SDL_GAMEPAD_MAPPING_PRIORITY_API, |
| 74 | SDL_GAMEPAD_MAPPING_PRIORITY_USER, |
| 75 | } SDL_GamepadMappingPriority; |
| 76 | |
| 77 | #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) |
| 78 | |
| 79 | typedef struct GamepadMapping_t |
| 80 | { |
| 81 | SDL_GUID guid _guarded; |
| 82 | char *name _guarded; |
| 83 | char *mapping _guarded; |
| 84 | SDL_GamepadMappingPriority priority _guarded; |
| 85 | struct GamepadMapping_t *next _guarded; |
| 86 | } GamepadMapping_t; |
| 87 | |
| 88 | typedef struct |
| 89 | { |
| 90 | int refcount _guarded; |
| 91 | SDL_JoystickID *joysticks _guarded; |
| 92 | GamepadMapping_t **joystick_mappings _guarded; |
| 93 | |
| 94 | int num_changed_mappings _guarded; |
| 95 | GamepadMapping_t **changed_mappings _guarded; |
| 96 | |
| 97 | } MappingChangeTracker; |
| 98 | |
| 99 | #undef _guarded |
| 100 | |
| 101 | static SDL_GUID s_zeroGUID; |
| 102 | static GamepadMapping_t *s_pSupportedGamepads SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| 103 | static GamepadMapping_t *s_pDefaultMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| 104 | static GamepadMapping_t *s_pXInputMapping SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| 105 | static MappingChangeTracker *s_mappingChangeTracker SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| 106 | static SDL_HashTable *s_gamepadInstanceIDs SDL_GUARDED_BY(SDL_joystick_lock) = NULL; |
| 107 | |
| 108 | #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) |
| 109 | |
| 110 | // The SDL gamepad structure |
| 111 | struct SDL_Gamepad |
| 112 | { |
| 113 | SDL_Joystick *joystick _guarded; // underlying joystick device |
| 114 | int ref_count _guarded; |
| 115 | |
| 116 | const char *name _guarded; |
| 117 | SDL_GamepadType type _guarded; |
| 118 | SDL_GamepadFaceStyle face_style _guarded; |
| 119 | GamepadMapping_t *mapping _guarded; |
| 120 | int num_bindings _guarded; |
| 121 | SDL_GamepadBinding *bindings _guarded; |
| 122 | SDL_GamepadBinding **last_match_axis _guarded; |
| 123 | Uint8 *last_hat_mask _guarded; |
| 124 | Uint64 guide_button_down _guarded; |
| 125 | |
| 126 | struct SDL_Gamepad *next _guarded; // pointer to next gamepad we have allocated |
| 127 | }; |
| 128 | |
| 129 | #undef _guarded |
| 130 | |
| 131 | #define CHECK_GAMEPAD_MAGIC(gamepad, result) \ |
| 132 | if (!SDL_ObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD) || \ |
| 133 | !SDL_IsJoystickValid(gamepad->joystick)) { \ |
| 134 | SDL_InvalidParamError("gamepad"); \ |
| 135 | SDL_UnlockJoysticks(); \ |
| 136 | return result; \ |
| 137 | } |
| 138 | |
| 139 | static SDL_vidpid_list SDL_allowed_gamepads = { |
| 140 | SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, 0, 0, NULL, |
| 141 | NULL, 0, 0, NULL, |
| 142 | 0, NULL, |
| 143 | false |
| 144 | }; |
| 145 | static SDL_vidpid_list SDL_ignored_gamepads = { |
| 146 | SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, 0, 0, NULL, |
| 147 | NULL, 0, 0, NULL, |
| 148 | 0, NULL, |
| 149 | false |
| 150 | }; |
| 151 | |
| 152 | static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority); |
| 153 | static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping); |
| 154 | static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping); |
| 155 | static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value); |
| 156 | static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down); |
| 157 | |
| 158 | static bool HasSameOutput(SDL_GamepadBinding *a, SDL_GamepadBinding *b) |
| 159 | { |
| 160 | if (a->output_type != b->output_type) { |
| 161 | return false; |
| 162 | } |
| 163 | |
| 164 | if (a->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| 165 | return a->output.axis.axis == b->output.axis.axis; |
| 166 | } else { |
| 167 | return a->output.button == b->output.button; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | static void ResetOutput(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadBinding *bind) |
| 172 | { |
| 173 | if (bind->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| 174 | SDL_SendGamepadAxis(timestamp, gamepad, bind->output.axis.axis, 0); |
| 175 | } else { |
| 176 | SDL_SendGamepadButton(timestamp, gamepad, bind->output.button, false); |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | static void HandleJoystickAxis(Uint64 timestamp, SDL_Gamepad *gamepad, int axis, int value) |
| 181 | { |
| 182 | int i; |
| 183 | SDL_GamepadBinding *last_match; |
| 184 | SDL_GamepadBinding *match = NULL; |
| 185 | |
| 186 | SDL_AssertJoysticksLocked(); |
| 187 | |
| 188 | last_match = gamepad->last_match_axis[axis]; |
| 189 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 190 | SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 191 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS && |
| 192 | axis == binding->input.axis.axis) { |
| 193 | if (binding->input.axis.axis_min < binding->input.axis.axis_max) { |
| 194 | if (value >= binding->input.axis.axis_min && |
| 195 | value <= binding->input.axis.axis_max) { |
| 196 | match = binding; |
| 197 | break; |
| 198 | } |
| 199 | } else { |
| 200 | if (value >= binding->input.axis.axis_max && |
| 201 | value <= binding->input.axis.axis_min) { |
| 202 | match = binding; |
| 203 | break; |
| 204 | } |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | if (last_match && (!match || !HasSameOutput(last_match, match))) { |
| 210 | // Clear the last input that this axis generated |
| 211 | ResetOutput(timestamp, gamepad, last_match); |
| 212 | } |
| 213 | |
| 214 | if (match) { |
| 215 | if (match->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| 216 | if (match->input.axis.axis_min != match->output.axis.axis_min || match->input.axis.axis_max != match->output.axis.axis_max) { |
| 217 | float normalized_value = (float)(value - match->input.axis.axis_min) / (match->input.axis.axis_max - match->input.axis.axis_min); |
| 218 | value = match->output.axis.axis_min + (int)(normalized_value * (match->output.axis.axis_max - match->output.axis.axis_min)); |
| 219 | } |
| 220 | SDL_SendGamepadAxis(timestamp, gamepad, match->output.axis.axis, (Sint16)value); |
| 221 | } else { |
| 222 | bool down; |
| 223 | int threshold = match->input.axis.axis_min + (match->input.axis.axis_max - match->input.axis.axis_min) / 2; |
| 224 | if (match->input.axis.axis_max < match->input.axis.axis_min) { |
| 225 | down = (value <= threshold); |
| 226 | } else { |
| 227 | down = (value >= threshold); |
| 228 | } |
| 229 | SDL_SendGamepadButton(timestamp, gamepad, match->output.button, down); |
| 230 | } |
| 231 | } |
| 232 | gamepad->last_match_axis[axis] = match; |
| 233 | } |
| 234 | |
| 235 | static void HandleJoystickButton(Uint64 timestamp, SDL_Gamepad *gamepad, int button, bool down) |
| 236 | { |
| 237 | int i; |
| 238 | |
| 239 | SDL_AssertJoysticksLocked(); |
| 240 | |
| 241 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 242 | SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 243 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON && |
| 244 | button == binding->input.button) { |
| 245 | if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| 246 | int value = down ? binding->output.axis.axis_max : binding->output.axis.axis_min; |
| 247 | SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)value); |
| 248 | } else { |
| 249 | SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, down); |
| 250 | } |
| 251 | break; |
| 252 | } |
| 253 | } |
| 254 | } |
| 255 | |
| 256 | static void HandleJoystickHat(Uint64 timestamp, SDL_Gamepad *gamepad, int hat, Uint8 value) |
| 257 | { |
| 258 | int i; |
| 259 | Uint8 last_mask, changed_mask; |
| 260 | |
| 261 | SDL_AssertJoysticksLocked(); |
| 262 | |
| 263 | last_mask = gamepad->last_hat_mask[hat]; |
| 264 | changed_mask = (last_mask ^ value); |
| 265 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 266 | SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 267 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT && hat == binding->input.hat.hat) { |
| 268 | if ((changed_mask & binding->input.hat.hat_mask) != 0) { |
| 269 | if (value & binding->input.hat.hat_mask) { |
| 270 | if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| 271 | SDL_SendGamepadAxis(timestamp, gamepad, binding->output.axis.axis, (Sint16)binding->output.axis.axis_max); |
| 272 | } else { |
| 273 | SDL_SendGamepadButton(timestamp, gamepad, binding->output.button, true); |
| 274 | } |
| 275 | } else { |
| 276 | ResetOutput(timestamp, gamepad, binding); |
| 277 | } |
| 278 | } |
| 279 | } |
| 280 | } |
| 281 | gamepad->last_hat_mask[hat] = value; |
| 282 | } |
| 283 | |
| 284 | /* The joystick layer will _also_ send events to recenter before disconnect, |
| 285 | but it has to make (sometimes incorrect) guesses at what being "centered" |
| 286 | is. The gamepad layer, however, can set a definite logical idle |
| 287 | position, so set them all here. If we happened to already be at the |
| 288 | center thanks to the joystick layer or idle hands, this won't generate |
| 289 | duplicate events. */ |
| 290 | static void RecenterGamepad(SDL_Gamepad *gamepad) |
| 291 | { |
| 292 | int i; |
| 293 | Uint64 timestamp = SDL_GetTicksNS(); |
| 294 | |
| 295 | for (i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) { |
| 296 | SDL_GamepadButton button = (SDL_GamepadButton)i; |
| 297 | if (SDL_GetGamepadButton(gamepad, button)) { |
| 298 | SDL_SendGamepadButton(timestamp, gamepad, button, false); |
| 299 | } |
| 300 | } |
| 301 | |
| 302 | for (i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i) { |
| 303 | SDL_GamepadAxis axis = (SDL_GamepadAxis)i; |
| 304 | if (SDL_GetGamepadAxis(gamepad, axis) != 0) { |
| 305 | SDL_SendGamepadAxis(timestamp, gamepad, axis, 0); |
| 306 | } |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id) |
| 311 | { |
| 312 | SDL_Event event; |
| 313 | |
| 314 | if (!SDL_gamepads_initialized) { |
| 315 | return; |
| 316 | } |
| 317 | |
| 318 | event.type = SDL_EVENT_GAMEPAD_ADDED; |
| 319 | event.common.timestamp = 0; |
| 320 | event.gdevice.which = instance_id; |
| 321 | SDL_PushEvent(&event); |
| 322 | } |
| 323 | |
| 324 | void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id) |
| 325 | { |
| 326 | SDL_Event event; |
| 327 | SDL_Gamepad *gamepad; |
| 328 | |
| 329 | SDL_AssertJoysticksLocked(); |
| 330 | |
| 331 | if (!SDL_gamepads_initialized) { |
| 332 | return; |
| 333 | } |
| 334 | |
| 335 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 336 | if (gamepad->joystick->instance_id == instance_id) { |
| 337 | RecenterGamepad(gamepad); |
| 338 | break; |
| 339 | } |
| 340 | } |
| 341 | |
| 342 | event.type = SDL_EVENT_GAMEPAD_REMOVED; |
| 343 | event.common.timestamp = 0; |
| 344 | event.gdevice.which = instance_id; |
| 345 | SDL_PushEvent(&event); |
| 346 | } |
| 347 | |
| 348 | static void SDL_PrivateGamepadRemapped(SDL_JoystickID instance_id) |
| 349 | { |
| 350 | SDL_Event event; |
| 351 | |
| 352 | if (!SDL_gamepads_initialized || SDL_IsJoystickBeingAdded()) { |
| 353 | return; |
| 354 | } |
| 355 | |
| 356 | event.type = SDL_EVENT_GAMEPAD_REMAPPED; |
| 357 | event.common.timestamp = 0; |
| 358 | event.gdevice.which = instance_id; |
| 359 | SDL_PushEvent(&event); |
| 360 | } |
| 361 | |
| 362 | /* |
| 363 | * Event filter to fire gamepad events from joystick ones |
| 364 | */ |
| 365 | static bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event) |
| 366 | { |
| 367 | SDL_Gamepad *gamepad; |
| 368 | |
| 369 | switch (event->type) { |
| 370 | case SDL_EVENT_JOYSTICK_AXIS_MOTION: |
| 371 | { |
| 372 | SDL_AssertJoysticksLocked(); |
| 373 | |
| 374 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 375 | if (gamepad->joystick->instance_id == event->jaxis.which) { |
| 376 | HandleJoystickAxis(event->common.timestamp, gamepad, event->jaxis.axis, event->jaxis.value); |
| 377 | break; |
| 378 | } |
| 379 | } |
| 380 | } break; |
| 381 | case SDL_EVENT_JOYSTICK_BUTTON_DOWN: |
| 382 | case SDL_EVENT_JOYSTICK_BUTTON_UP: |
| 383 | { |
| 384 | SDL_AssertJoysticksLocked(); |
| 385 | |
| 386 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 387 | if (gamepad->joystick->instance_id == event->jbutton.which) { |
| 388 | HandleJoystickButton(event->common.timestamp, gamepad, event->jbutton.button, event->jbutton.down); |
| 389 | break; |
| 390 | } |
| 391 | } |
| 392 | } break; |
| 393 | case SDL_EVENT_JOYSTICK_HAT_MOTION: |
| 394 | { |
| 395 | SDL_AssertJoysticksLocked(); |
| 396 | |
| 397 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 398 | if (gamepad->joystick->instance_id == event->jhat.which) { |
| 399 | HandleJoystickHat(event->common.timestamp, gamepad, event->jhat.hat, event->jhat.value); |
| 400 | break; |
| 401 | } |
| 402 | } |
| 403 | } break; |
| 404 | case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE: |
| 405 | { |
| 406 | SDL_AssertJoysticksLocked(); |
| 407 | |
| 408 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 409 | if (gamepad->joystick->instance_id == event->jdevice.which) { |
| 410 | SDL_Event deviceevent; |
| 411 | |
| 412 | deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE; |
| 413 | deviceevent.common.timestamp = event->jdevice.timestamp; |
| 414 | deviceevent.gdevice.which = event->jdevice.which; |
| 415 | SDL_PushEvent(&deviceevent); |
| 416 | break; |
| 417 | } |
| 418 | } |
| 419 | } break; |
| 420 | default: |
| 421 | break; |
| 422 | } |
| 423 | |
| 424 | return true; |
| 425 | } |
| 426 | |
| 427 | /* SDL defines sensor orientation relative to the device natural |
| 428 | orientation, so when it's changed orientation to be used as a |
| 429 | gamepad, change the sensor orientation to match. |
| 430 | */ |
| 431 | static void AdjustSensorOrientation(const SDL_Joystick *joystick, const float *src, float *dst) |
| 432 | { |
| 433 | unsigned int i, j; |
| 434 | |
| 435 | SDL_AssertJoysticksLocked(); |
| 436 | |
| 437 | for (i = 0; i < 3; ++i) { |
| 438 | dst[i] = 0.0f; |
| 439 | for (j = 0; j < 3; ++j) { |
| 440 | dst[i] += joystick->sensor_transform[i][j] * src[j]; |
| 441 | } |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | /* |
| 446 | * Event filter to fire gamepad sensor events from system sensor events |
| 447 | * |
| 448 | * We don't use SDL_GamepadEventWatcher() for this because we want to |
| 449 | * deliver gamepad sensor events when system sensor events are disabled, |
| 450 | * and we also need to avoid a potential deadlock where joystick event |
| 451 | * delivery locks the joysticks and then the event queue, but sensor |
| 452 | * event delivery would lock the event queue and then from within the |
| 453 | * event watcher function lock the joysticks. |
| 454 | */ |
| 455 | void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values) |
| 456 | { |
| 457 | SDL_Gamepad *gamepad; |
| 458 | |
| 459 | SDL_LockJoysticks(); |
| 460 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 461 | if (gamepad->joystick->accel && gamepad->joystick->accel_sensor == sensor) { |
| 462 | float gamepad_data[3]; |
| 463 | AdjustSensorOrientation(gamepad->joystick, data, gamepad_data); |
| 464 | SDL_SendJoystickSensor(timestamp, gamepad->joystick, SDL_SENSOR_ACCEL, sensor_timestamp, gamepad_data, SDL_arraysize(gamepad_data)); |
| 465 | } |
| 466 | if (gamepad->joystick->gyro && gamepad->joystick->gyro_sensor == sensor) { |
| 467 | float gamepad_data[3]; |
| 468 | AdjustSensorOrientation(gamepad->joystick, data, gamepad_data); |
| 469 | SDL_SendJoystickSensor(timestamp, gamepad->joystick, SDL_SENSOR_GYRO, sensor_timestamp, gamepad_data, SDL_arraysize(gamepad_data)); |
| 470 | } |
| 471 | } |
| 472 | SDL_UnlockJoysticks(); |
| 473 | } |
| 474 | |
| 475 | static void PushMappingChangeTracking(void) |
| 476 | { |
| 477 | MappingChangeTracker *tracker; |
| 478 | int i, num_joysticks; |
| 479 | |
| 480 | SDL_AssertJoysticksLocked(); |
| 481 | |
| 482 | if (s_mappingChangeTracker) { |
| 483 | ++s_mappingChangeTracker->refcount; |
| 484 | return; |
| 485 | } |
| 486 | s_mappingChangeTracker = (MappingChangeTracker *)SDL_calloc(1, sizeof(*tracker)); |
| 487 | s_mappingChangeTracker->refcount = 1; |
| 488 | |
| 489 | // Save the list of joysticks and associated mappings |
| 490 | tracker = s_mappingChangeTracker; |
| 491 | tracker->joysticks = SDL_GetJoysticks(&num_joysticks); |
| 492 | if (!tracker->joysticks) { |
| 493 | return; |
| 494 | } |
| 495 | if (num_joysticks == 0) { |
| 496 | return; |
| 497 | } |
| 498 | tracker->joystick_mappings = (GamepadMapping_t **)SDL_malloc(num_joysticks * sizeof(*tracker->joystick_mappings)); |
| 499 | if (!tracker->joystick_mappings) { |
| 500 | return; |
| 501 | } |
| 502 | for (i = 0; i < num_joysticks; ++i) { |
| 503 | tracker->joystick_mappings[i] = SDL_PrivateGetGamepadMapping(tracker->joysticks[i], false); |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | static void AddMappingChangeTracking(GamepadMapping_t *mapping) |
| 508 | { |
| 509 | MappingChangeTracker *tracker; |
| 510 | int num_mappings; |
| 511 | GamepadMapping_t **new_mappings; |
| 512 | |
| 513 | SDL_AssertJoysticksLocked(); |
| 514 | |
| 515 | SDL_assert(s_mappingChangeTracker != NULL); |
| 516 | tracker = s_mappingChangeTracker; |
| 517 | num_mappings = tracker->num_changed_mappings; |
| 518 | new_mappings = (GamepadMapping_t **)SDL_realloc(tracker->changed_mappings, (num_mappings + 1) * sizeof(*new_mappings)); |
| 519 | if (new_mappings) { |
| 520 | tracker->changed_mappings = new_mappings; |
| 521 | tracker->changed_mappings[num_mappings] = mapping; |
| 522 | tracker->num_changed_mappings = (num_mappings + 1); |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | static bool HasMappingChangeTracking(MappingChangeTracker *tracker, GamepadMapping_t *mapping) |
| 527 | { |
| 528 | int i; |
| 529 | |
| 530 | SDL_AssertJoysticksLocked(); |
| 531 | |
| 532 | for (i = 0; i < tracker->num_changed_mappings; ++i) { |
| 533 | if (tracker->changed_mappings[i] == mapping) { |
| 534 | return true; |
| 535 | } |
| 536 | } |
| 537 | return false; |
| 538 | } |
| 539 | |
| 540 | static void PopMappingChangeTracking(void) |
| 541 | { |
| 542 | int i; |
| 543 | MappingChangeTracker *tracker; |
| 544 | |
| 545 | SDL_AssertJoysticksLocked(); |
| 546 | |
| 547 | SDL_assert(s_mappingChangeTracker != NULL); |
| 548 | tracker = s_mappingChangeTracker; |
| 549 | --tracker->refcount; |
| 550 | if (tracker->refcount > 0) { |
| 551 | return; |
| 552 | } |
| 553 | s_mappingChangeTracker = NULL; |
| 554 | |
| 555 | // Now check to see what gamepads changed because of the mapping changes |
| 556 | if (tracker->joysticks && tracker->joystick_mappings) { |
| 557 | for (i = 0; tracker->joysticks[i]; ++i) { |
| 558 | // Looking up the new mapping might create one and associate it with the gamepad (and generate events) |
| 559 | SDL_JoystickID joystick = tracker->joysticks[i]; |
| 560 | SDL_Gamepad *gamepad = SDL_GetGamepadFromID(joystick); |
| 561 | GamepadMapping_t *new_mapping = SDL_PrivateGetGamepadMapping(joystick, false); |
| 562 | GamepadMapping_t *old_mapping = gamepad ? gamepad->mapping : tracker->joystick_mappings[i]; |
| 563 | |
| 564 | if (new_mapping && !old_mapping) { |
| 565 | SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)joystick, (const void *)true, true); |
| 566 | SDL_PrivateGamepadAdded(joystick); |
| 567 | } else if (old_mapping && !new_mapping) { |
| 568 | SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)joystick, (const void *)false, true); |
| 569 | SDL_PrivateGamepadRemoved(joystick); |
| 570 | } else if (old_mapping != new_mapping || HasMappingChangeTracking(tracker, new_mapping)) { |
| 571 | if (gamepad) { |
| 572 | SDL_PrivateLoadButtonMapping(gamepad, new_mapping); |
| 573 | } |
| 574 | SDL_PrivateGamepadRemapped(joystick); |
| 575 | } |
| 576 | } |
| 577 | } |
| 578 | |
| 579 | SDL_free(tracker->joysticks); |
| 580 | SDL_free(tracker->joystick_mappings); |
| 581 | SDL_free(tracker->changed_mappings); |
| 582 | SDL_free(tracker); |
| 583 | } |
| 584 | |
| 585 | #ifdef SDL_PLATFORM_ANDROID |
| 586 | /* |
| 587 | * Helper function to guess at a mapping based on the elements reported for this gamepad |
| 588 | */ |
| 589 | static GamepadMapping_t *SDL_CreateMappingForAndroidGamepad(SDL_GUID guid) |
| 590 | { |
| 591 | const int face_button_mask = ((1 << SDL_GAMEPAD_BUTTON_SOUTH) | |
| 592 | (1 << SDL_GAMEPAD_BUTTON_EAST) | |
| 593 | (1 << SDL_GAMEPAD_BUTTON_WEST) | |
| 594 | (1 << SDL_GAMEPAD_BUTTON_NORTH)); |
| 595 | bool existing; |
| 596 | char mapping_string[1024]; |
| 597 | int button_mask; |
| 598 | int axis_mask; |
| 599 | |
| 600 | button_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 4])); |
| 601 | axis_mask = SDL_Swap16LE(*(Uint16 *)(&guid.data[sizeof(guid.data) - 2])); |
| 602 | if (!button_mask && !axis_mask) { |
| 603 | // Accelerometer, shouldn't have a gamepad mapping |
| 604 | return NULL; |
| 605 | } |
| 606 | if (!(button_mask & face_button_mask)) { |
| 607 | // We don't know what buttons or axes are supported, don't make up a mapping |
| 608 | return NULL; |
| 609 | } |
| 610 | |
| 611 | SDL_strlcpy(mapping_string, "none,*," , sizeof(mapping_string)); |
| 612 | |
| 613 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_SOUTH)) { |
| 614 | SDL_strlcat(mapping_string, "a:b0," , sizeof(mapping_string)); |
| 615 | } |
| 616 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_EAST)) { |
| 617 | SDL_strlcat(mapping_string, "b:b1," , sizeof(mapping_string)); |
| 618 | } else if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) { |
| 619 | // Use the back button as "B" for easy UI navigation with TV remotes |
| 620 | SDL_strlcat(mapping_string, "b:b4," , sizeof(mapping_string)); |
| 621 | button_mask &= ~(1 << SDL_GAMEPAD_BUTTON_BACK); |
| 622 | } |
| 623 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_WEST)) { |
| 624 | SDL_strlcat(mapping_string, "x:b2," , sizeof(mapping_string)); |
| 625 | } |
| 626 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_NORTH)) { |
| 627 | SDL_strlcat(mapping_string, "y:b3," , sizeof(mapping_string)); |
| 628 | } |
| 629 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) { |
| 630 | SDL_strlcat(mapping_string, "back:b4," , sizeof(mapping_string)); |
| 631 | } |
| 632 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_GUIDE)) { |
| 633 | // The guide button generally isn't functional (or acts as a home button) on most Android gamepads before Android 11 |
| 634 | if (SDL_GetAndroidSDKVersion() >= 30 /* Android 11 */) { |
| 635 | SDL_strlcat(mapping_string, "guide:b5," , sizeof(mapping_string)); |
| 636 | } |
| 637 | } |
| 638 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) { |
| 639 | SDL_strlcat(mapping_string, "start:b6," , sizeof(mapping_string)); |
| 640 | } |
| 641 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) { |
| 642 | SDL_strlcat(mapping_string, "leftstick:b7," , sizeof(mapping_string)); |
| 643 | } |
| 644 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) { |
| 645 | SDL_strlcat(mapping_string, "rightstick:b8," , sizeof(mapping_string)); |
| 646 | } |
| 647 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)) { |
| 648 | SDL_strlcat(mapping_string, "leftshoulder:b9," , sizeof(mapping_string)); |
| 649 | } |
| 650 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)) { |
| 651 | SDL_strlcat(mapping_string, "rightshoulder:b10," , sizeof(mapping_string)); |
| 652 | } |
| 653 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_UP)) { |
| 654 | SDL_strlcat(mapping_string, "dpup:b11," , sizeof(mapping_string)); |
| 655 | } |
| 656 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_DOWN)) { |
| 657 | SDL_strlcat(mapping_string, "dpdown:b12," , sizeof(mapping_string)); |
| 658 | } |
| 659 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_LEFT)) { |
| 660 | SDL_strlcat(mapping_string, "dpleft:b13," , sizeof(mapping_string)); |
| 661 | } |
| 662 | if (button_mask & (1 << SDL_GAMEPAD_BUTTON_DPAD_RIGHT)) { |
| 663 | SDL_strlcat(mapping_string, "dpright:b14," , sizeof(mapping_string)); |
| 664 | } |
| 665 | if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTX)) { |
| 666 | SDL_strlcat(mapping_string, "leftx:a0," , sizeof(mapping_string)); |
| 667 | } |
| 668 | if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFTY)) { |
| 669 | SDL_strlcat(mapping_string, "lefty:a1," , sizeof(mapping_string)); |
| 670 | } |
| 671 | if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTX)) { |
| 672 | SDL_strlcat(mapping_string, "rightx:a2," , sizeof(mapping_string)); |
| 673 | } |
| 674 | if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHTY)) { |
| 675 | SDL_strlcat(mapping_string, "righty:a3," , sizeof(mapping_string)); |
| 676 | } |
| 677 | if (axis_mask & (1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER)) { |
| 678 | SDL_strlcat(mapping_string, "lefttrigger:a4," , sizeof(mapping_string)); |
| 679 | } |
| 680 | if (axis_mask & (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) { |
| 681 | SDL_strlcat(mapping_string, "righttrigger:a5," , sizeof(mapping_string)); |
| 682 | } |
| 683 | |
| 684 | return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| 685 | } |
| 686 | #endif // SDL_PLATFORM_ANDROID |
| 687 | |
| 688 | /* |
| 689 | * Helper function to guess at a mapping for HIDAPI gamepads |
| 690 | */ |
| 691 | static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid) |
| 692 | { |
| 693 | bool existing; |
| 694 | char mapping_string[1024]; |
| 695 | Uint16 vendor; |
| 696 | Uint16 product; |
| 697 | |
| 698 | SDL_strlcpy(mapping_string, "none,*," , sizeof(mapping_string)); |
| 699 | |
| 700 | SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL); |
| 701 | |
| 702 | if (SDL_IsJoystickWheel(vendor, product)) { |
| 703 | // We don't want to pick up Logitech FFB wheels here |
| 704 | // Some versions of WINE will also not treat devices that show up as gamepads as wheels |
| 705 | return NULL; |
| 706 | } |
| 707 | |
| 708 | if ((vendor == USB_VENDOR_NINTENDO && product == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) || |
| 709 | (vendor == USB_VENDOR_DRAGONRISE && |
| 710 | (product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 || |
| 711 | product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2))) { |
| 712 | // GameCube driver has 12 buttons and 6 axes |
| 713 | SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b2,y:b3," , sizeof(mapping_string)); |
| 714 | } else if (vendor == USB_VENDOR_NINTENDO && |
| 715 | (guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft || |
| 716 | guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight || |
| 717 | guid.data[15] == k_eSwitchDeviceInfoControllerType_NESLeft || |
| 718 | guid.data[15] == k_eSwitchDeviceInfoControllerType_NESRight || |
| 719 | guid.data[15] == k_eSwitchDeviceInfoControllerType_SNES || |
| 720 | guid.data[15] == k_eSwitchDeviceInfoControllerType_N64 || |
| 721 | guid.data[15] == k_eSwitchDeviceInfoControllerType_SEGA_Genesis || |
| 722 | guid.data[15] == k_eWiiExtensionControllerType_None || |
| 723 | guid.data[15] == k_eWiiExtensionControllerType_Nunchuk || |
| 724 | guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft || |
| 725 | guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConRight)) { |
| 726 | switch (guid.data[15]) { |
| 727 | case k_eSwitchDeviceInfoControllerType_HVCLeft: |
| 728 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6," , sizeof(mapping_string)); |
| 729 | break; |
| 730 | case k_eSwitchDeviceInfoControllerType_HVCRight: |
| 731 | SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10," , sizeof(mapping_string)); |
| 732 | break; |
| 733 | case k_eSwitchDeviceInfoControllerType_NESLeft: |
| 734 | case k_eSwitchDeviceInfoControllerType_NESRight: |
| 735 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6," , sizeof(mapping_string)); |
| 736 | break; |
| 737 | case k_eSwitchDeviceInfoControllerType_SNES: |
| 738 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3," , sizeof(mapping_string)); |
| 739 | break; |
| 740 | case k_eSwitchDeviceInfoControllerType_N64: |
| 741 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b11," , sizeof(mapping_string)); |
| 742 | break; |
| 743 | case k_eSwitchDeviceInfoControllerType_SEGA_Genesis: |
| 744 | SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b11," , sizeof(mapping_string)); |
| 745 | break; |
| 746 | case k_eWiiExtensionControllerType_None: |
| 747 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,start:b6,x:b2,y:b3," , sizeof(mapping_string)); |
| 748 | break; |
| 749 | case k_eWiiExtensionControllerType_Nunchuk: |
| 750 | { |
| 751 | // FIXME: Should we map this to the left or right side? |
| 752 | const bool map_nunchuck_left_side = true; |
| 753 | |
| 754 | if (map_nunchuck_left_side) { |
| 755 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,start:b6,x:b2,y:b3," , sizeof(mapping_string)); |
| 756 | } else { |
| 757 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,rightshoulder:b9,righttrigger:a4,rightx:a0,righty:a1,start:b6,x:b2,y:b3," , sizeof(mapping_string)); |
| 758 | } |
| 759 | } break; |
| 760 | default: |
| 761 | if (SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS, false)) { |
| 762 | // Vertical mode |
| 763 | if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) { |
| 764 | SDL_strlcat(mapping_string, "back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b11,paddle2:b13,paddle4:b15," , sizeof(mapping_string)); |
| 765 | } else { |
| 766 | SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,paddle1:b12,paddle3:b14," , sizeof(mapping_string)); |
| 767 | } |
| 768 | } else { |
| 769 | // Mini gamepad mode |
| 770 | if (guid.data[15] == k_eSwitchDeviceInfoControllerType_JoyConLeft) { |
| 771 | SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle2:b13,paddle4:b15," , sizeof(mapping_string)); |
| 772 | } else { |
| 773 | SDL_strlcat(mapping_string, "a:b0,b:b1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,paddle1:b12,paddle3:b14," , sizeof(mapping_string)); |
| 774 | } |
| 775 | } |
| 776 | break; |
| 777 | } |
| 778 | } else { |
| 779 | // All other gamepads have the standard set of 19 buttons and 6 axes |
| 780 | SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3," , sizeof(mapping_string)); |
| 781 | |
| 782 | if (SDL_IsJoystickXboxSeriesX(vendor, product)) { |
| 783 | // XBox Series X Controllers have a share button under the guide button |
| 784 | SDL_strlcat(mapping_string, "misc1:b11," , sizeof(mapping_string)); |
| 785 | } else if (SDL_IsJoystickXboxOneElite(vendor, product)) { |
| 786 | // XBox One Elite Controllers have 4 back paddle buttons |
| 787 | SDL_strlcat(mapping_string, "paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14," , sizeof(mapping_string)); |
| 788 | } else if (SDL_IsJoystickSteamController(vendor, product)) { |
| 789 | // Steam controllers have 2 back paddle buttons |
| 790 | SDL_strlcat(mapping_string, "paddle1:b12,paddle2:b11," , sizeof(mapping_string)); |
| 791 | } else if (SDL_IsJoystickNintendoSwitchPro(vendor, product) || |
| 792 | SDL_IsJoystickNintendoSwitchProInputOnly(vendor, product)) { |
| 793 | // Nintendo Switch Pro controllers have a screenshot button |
| 794 | SDL_strlcat(mapping_string, "misc1:b11," , sizeof(mapping_string)); |
| 795 | } else if (SDL_IsJoystickNintendoSwitchJoyConPair(vendor, product)) { |
| 796 | // The Nintendo Switch Joy-Con combined controllers has a share button and paddles |
| 797 | SDL_strlcat(mapping_string, "misc1:b11,paddle1:b12,paddle2:b13,paddle3:b14,paddle4:b15," , sizeof(mapping_string)); |
| 798 | } else if (SDL_IsJoystickAmazonLunaController(vendor, product)) { |
| 799 | // Amazon Luna Controller has a mic button under the guide button |
| 800 | SDL_strlcat(mapping_string, "misc1:b11," , sizeof(mapping_string)); |
| 801 | } else if (SDL_IsJoystickGoogleStadiaController(vendor, product)) { |
| 802 | // The Google Stadia controller has a share button and a Google Assistant button |
| 803 | SDL_strlcat(mapping_string, "misc1:b11,misc2:b12" , sizeof(mapping_string)); |
| 804 | } else if (SDL_IsJoystickNVIDIASHIELDController(vendor, product)) { |
| 805 | // The NVIDIA SHIELD controller has a share button between back and start buttons |
| 806 | SDL_strlcat(mapping_string, "misc1:b11," , sizeof(mapping_string)); |
| 807 | |
| 808 | if (product == USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V103) { |
| 809 | // The original SHIELD controller has a touchpad and plus/minus buttons as well |
| 810 | SDL_strlcat(mapping_string, "touchpad:b12,misc2:b13,misc3:b14" , sizeof(mapping_string)); |
| 811 | } |
| 812 | } else if (SDL_IsJoystickHoriSteamController(vendor, product)) { |
| 813 | /* The Wireless HORIPad for Steam has QAM, Steam, Capsense L/R Sticks, 2 rear buttons, and 2 misc buttons */ |
| 814 | SDL_strlcat(mapping_string, "paddle1:b13,paddle2:b12,paddle3:b15,paddle4:b14,misc2:b11,misc3:b16,misc4:b17" , sizeof(mapping_string)); |
| 815 | } else { |
| 816 | switch (SDL_GetGamepadTypeFromGUID(guid, NULL)) { |
| 817 | case SDL_GAMEPAD_TYPE_PS4: |
| 818 | // PS4 controllers have an additional touchpad button |
| 819 | SDL_strlcat(mapping_string, "touchpad:b11," , sizeof(mapping_string)); |
| 820 | break; |
| 821 | case SDL_GAMEPAD_TYPE_PS5: |
| 822 | // PS5 controllers have a microphone button and an additional touchpad button |
| 823 | SDL_strlcat(mapping_string, "touchpad:b11,misc1:b12," , sizeof(mapping_string)); |
| 824 | // DualSense Edge controllers have paddles |
| 825 | if (SDL_IsJoystickDualSenseEdge(vendor, product)) { |
| 826 | SDL_strlcat(mapping_string, "paddle1:b16,paddle2:b15,paddle3:b14,paddle4:b13," , sizeof(mapping_string)); |
| 827 | } |
| 828 | break; |
| 829 | default: |
| 830 | if (vendor == 0 && product == 0) { |
| 831 | // This is a Bluetooth Nintendo Switch Pro controller |
| 832 | SDL_strlcat(mapping_string, "misc1:b11," , sizeof(mapping_string)); |
| 833 | } |
| 834 | break; |
| 835 | } |
| 836 | } |
| 837 | } |
| 838 | |
| 839 | return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| 840 | } |
| 841 | |
| 842 | /* |
| 843 | * Helper function to guess at a mapping for RAWINPUT gamepads |
| 844 | */ |
| 845 | static GamepadMapping_t *SDL_CreateMappingForRAWINPUTGamepad(SDL_GUID guid) |
| 846 | { |
| 847 | bool existing; |
| 848 | char mapping_string[1024]; |
| 849 | |
| 850 | SDL_strlcpy(mapping_string, "none,*," , sizeof(mapping_string)); |
| 851 | SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,guide:b10,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5," , sizeof(mapping_string)); |
| 852 | |
| 853 | return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| 854 | } |
| 855 | |
| 856 | /* |
| 857 | * Helper function to guess at a mapping for WGI gamepads |
| 858 | */ |
| 859 | static GamepadMapping_t *SDL_CreateMappingForWGIGamepad(SDL_GUID guid) |
| 860 | { |
| 861 | bool existing; |
| 862 | char mapping_string[1024]; |
| 863 | |
| 864 | if (guid.data[15] != SDL_JOYSTICK_TYPE_GAMEPAD) { |
| 865 | return NULL; |
| 866 | } |
| 867 | |
| 868 | SDL_strlcpy(mapping_string, "none,*," , sizeof(mapping_string)); |
| 869 | SDL_strlcat(mapping_string, "a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:b10,dpdown:b12,dpleft:b13,dpright:b11,leftx:a1,lefty:a0~,rightx:a3,righty:a2~,lefttrigger:a4,righttrigger:a5," , sizeof(mapping_string)); |
| 870 | |
| 871 | return SDL_PrivateAddMappingForGUID(guid, mapping_string, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| 872 | } |
| 873 | |
| 874 | /* |
| 875 | * Helper function to scan the mappings database for a gamepad with the specified GUID |
| 876 | */ |
| 877 | static GamepadMapping_t *SDL_PrivateMatchGamepadMappingForGUID(SDL_GUID guid, bool match_version, bool exact_match_crc) |
| 878 | { |
| 879 | GamepadMapping_t *mapping, *best_match = NULL; |
| 880 | Uint16 crc = 0; |
| 881 | |
| 882 | SDL_AssertJoysticksLocked(); |
| 883 | |
| 884 | SDL_GetJoystickGUIDInfo(guid, NULL, NULL, NULL, &crc); |
| 885 | |
| 886 | // Clear the CRC from the GUID for matching, the mappings never include it in the GUID |
| 887 | SDL_SetJoystickGUIDCRC(&guid, 0); |
| 888 | |
| 889 | if (!match_version) { |
| 890 | SDL_SetJoystickGUIDVersion(&guid, 0); |
| 891 | } |
| 892 | |
| 893 | for (mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { |
| 894 | SDL_GUID mapping_guid; |
| 895 | |
| 896 | if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { |
| 897 | continue; |
| 898 | } |
| 899 | |
| 900 | SDL_memcpy(&mapping_guid, &mapping->guid, sizeof(mapping_guid)); |
| 901 | if (!match_version) { |
| 902 | SDL_SetJoystickGUIDVersion(&mapping_guid, 0); |
| 903 | } |
| 904 | |
| 905 | if (SDL_memcmp(&guid, &mapping_guid, sizeof(guid)) == 0) { |
| 906 | const char *crc_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_CRC_FIELD); |
| 907 | if (crc_string) { |
| 908 | Uint16 mapping_crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16); |
| 909 | if (mapping_crc != crc) { |
| 910 | // This mapping specified a CRC and they don't match |
| 911 | continue; |
| 912 | } |
| 913 | |
| 914 | // An exact match, including CRC |
| 915 | return mapping; |
| 916 | } else if (crc && exact_match_crc) { |
| 917 | return NULL; |
| 918 | } |
| 919 | |
| 920 | if (!best_match) { |
| 921 | best_match = mapping; |
| 922 | } |
| 923 | } |
| 924 | } |
| 925 | return best_match; |
| 926 | } |
| 927 | |
| 928 | /* |
| 929 | * Helper function to scan the mappings database for a gamepad with the specified GUID |
| 930 | */ |
| 931 | static GamepadMapping_t *SDL_PrivateGetGamepadMappingForGUID(SDL_GUID guid, bool adding_mapping) |
| 932 | { |
| 933 | GamepadMapping_t *mapping; |
| 934 | |
| 935 | mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, true, adding_mapping); |
| 936 | if (mapping) { |
| 937 | return mapping; |
| 938 | } |
| 939 | |
| 940 | if (adding_mapping) { |
| 941 | // We didn't find an existing mapping |
| 942 | return NULL; |
| 943 | } |
| 944 | |
| 945 | // Try harder to get the best match, or create a mapping |
| 946 | |
| 947 | if (SDL_JoystickGUIDUsesVersion(guid)) { |
| 948 | // Try again, ignoring the version |
| 949 | mapping = SDL_PrivateMatchGamepadMappingForGUID(guid, false, false); |
| 950 | if (mapping) { |
| 951 | return mapping; |
| 952 | } |
| 953 | } |
| 954 | |
| 955 | #ifdef SDL_JOYSTICK_XINPUT |
| 956 | if (SDL_IsJoystickXInput(guid)) { |
| 957 | // This is an XInput device |
| 958 | return s_pXInputMapping; |
| 959 | } |
| 960 | #endif |
| 961 | if (SDL_IsJoystickHIDAPI(guid)) { |
| 962 | mapping = SDL_CreateMappingForHIDAPIGamepad(guid); |
| 963 | } else if (SDL_IsJoystickRAWINPUT(guid)) { |
| 964 | mapping = SDL_CreateMappingForRAWINPUTGamepad(guid); |
| 965 | } else if (SDL_IsJoystickWGI(guid)) { |
| 966 | mapping = SDL_CreateMappingForWGIGamepad(guid); |
| 967 | } else if (SDL_IsJoystickVIRTUAL(guid)) { |
| 968 | // We'll pick up a robust mapping in VIRTUAL_JoystickGetGamepadMapping |
| 969 | #ifdef SDL_PLATFORM_ANDROID |
| 970 | } else { |
| 971 | mapping = SDL_CreateMappingForAndroidGamepad(guid); |
| 972 | #endif |
| 973 | } |
| 974 | return mapping; |
| 975 | } |
| 976 | |
| 977 | static const char *map_StringForGamepadType[] = { |
| 978 | "unknown" , |
| 979 | "standard" , |
| 980 | "xbox360" , |
| 981 | "xboxone" , |
| 982 | "ps3" , |
| 983 | "ps4" , |
| 984 | "ps5" , |
| 985 | "switchpro" , |
| 986 | "joyconleft" , |
| 987 | "joyconright" , |
| 988 | "joyconpair" |
| 989 | }; |
| 990 | SDL_COMPILE_TIME_ASSERT(map_StringForGamepadType, SDL_arraysize(map_StringForGamepadType) == SDL_GAMEPAD_TYPE_COUNT); |
| 991 | |
| 992 | /* |
| 993 | * convert a string to its enum equivalent |
| 994 | */ |
| 995 | SDL_GamepadType SDL_GetGamepadTypeFromString(const char *str) |
| 996 | { |
| 997 | int i; |
| 998 | |
| 999 | if (!str || str[0] == '\0') { |
| 1000 | return SDL_GAMEPAD_TYPE_UNKNOWN; |
| 1001 | } |
| 1002 | |
| 1003 | if (*str == '+' || *str == '-') { |
| 1004 | ++str; |
| 1005 | } |
| 1006 | |
| 1007 | for (i = 0; i < SDL_arraysize(map_StringForGamepadType); ++i) { |
| 1008 | if (SDL_strcasecmp(str, map_StringForGamepadType[i]) == 0) { |
| 1009 | return (SDL_GamepadType)i; |
| 1010 | } |
| 1011 | } |
| 1012 | return SDL_GAMEPAD_TYPE_UNKNOWN; |
| 1013 | } |
| 1014 | |
| 1015 | /* |
| 1016 | * convert an enum to its string equivalent |
| 1017 | */ |
| 1018 | const char *SDL_GetGamepadStringForType(SDL_GamepadType type) |
| 1019 | { |
| 1020 | if (type >= SDL_GAMEPAD_TYPE_STANDARD && type < SDL_GAMEPAD_TYPE_COUNT) { |
| 1021 | return map_StringForGamepadType[type]; |
| 1022 | } |
| 1023 | return NULL; |
| 1024 | } |
| 1025 | |
| 1026 | static const char *map_StringForGamepadAxis[] = { |
| 1027 | "leftx" , |
| 1028 | "lefty" , |
| 1029 | "rightx" , |
| 1030 | "righty" , |
| 1031 | "lefttrigger" , |
| 1032 | "righttrigger" |
| 1033 | }; |
| 1034 | SDL_COMPILE_TIME_ASSERT(map_StringForGamepadAxis, SDL_arraysize(map_StringForGamepadAxis) == SDL_GAMEPAD_AXIS_COUNT); |
| 1035 | |
| 1036 | /* |
| 1037 | * convert a string to its enum equivalent |
| 1038 | */ |
| 1039 | SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str) |
| 1040 | { |
| 1041 | int i; |
| 1042 | |
| 1043 | if (!str || str[0] == '\0') { |
| 1044 | return SDL_GAMEPAD_AXIS_INVALID; |
| 1045 | } |
| 1046 | |
| 1047 | if (*str == '+' || *str == '-') { |
| 1048 | ++str; |
| 1049 | } |
| 1050 | |
| 1051 | for (i = 0; i < SDL_arraysize(map_StringForGamepadAxis); ++i) { |
| 1052 | if (SDL_strcasecmp(str, map_StringForGamepadAxis[i]) == 0) { |
| 1053 | return (SDL_GamepadAxis)i; |
| 1054 | } |
| 1055 | } |
| 1056 | return SDL_GAMEPAD_AXIS_INVALID; |
| 1057 | } |
| 1058 | |
| 1059 | /* |
| 1060 | * convert an enum to its string equivalent |
| 1061 | */ |
| 1062 | const char *SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis) |
| 1063 | { |
| 1064 | if (axis > SDL_GAMEPAD_AXIS_INVALID && axis < SDL_GAMEPAD_AXIS_COUNT) { |
| 1065 | return map_StringForGamepadAxis[axis]; |
| 1066 | } |
| 1067 | return NULL; |
| 1068 | } |
| 1069 | |
| 1070 | static const char *map_StringForGamepadButton[] = { |
| 1071 | "a" , |
| 1072 | "b" , |
| 1073 | "x" , |
| 1074 | "y" , |
| 1075 | "back" , |
| 1076 | "guide" , |
| 1077 | "start" , |
| 1078 | "leftstick" , |
| 1079 | "rightstick" , |
| 1080 | "leftshoulder" , |
| 1081 | "rightshoulder" , |
| 1082 | "dpup" , |
| 1083 | "dpdown" , |
| 1084 | "dpleft" , |
| 1085 | "dpright" , |
| 1086 | "misc1" , |
| 1087 | "paddle1" , |
| 1088 | "paddle2" , |
| 1089 | "paddle3" , |
| 1090 | "paddle4" , |
| 1091 | "touchpad" , |
| 1092 | "misc2" , |
| 1093 | "misc3" , |
| 1094 | "misc4" , |
| 1095 | "misc5" , |
| 1096 | "misc6" |
| 1097 | }; |
| 1098 | SDL_COMPILE_TIME_ASSERT(map_StringForGamepadButton, SDL_arraysize(map_StringForGamepadButton) == SDL_GAMEPAD_BUTTON_COUNT); |
| 1099 | |
| 1100 | /* |
| 1101 | * convert a string to its enum equivalent |
| 1102 | */ |
| 1103 | static SDL_GamepadButton SDL_PrivateGetGamepadButtonFromString(const char *str, bool baxy) |
| 1104 | { |
| 1105 | int i; |
| 1106 | |
| 1107 | if (!str || str[0] == '\0') { |
| 1108 | return SDL_GAMEPAD_BUTTON_INVALID; |
| 1109 | } |
| 1110 | |
| 1111 | for (i = 0; i < SDL_arraysize(map_StringForGamepadButton); ++i) { |
| 1112 | if (SDL_strcasecmp(str, map_StringForGamepadButton[i]) == 0) { |
| 1113 | if (baxy) { |
| 1114 | // Need to swap face buttons |
| 1115 | switch (i) { |
| 1116 | case SDL_GAMEPAD_BUTTON_SOUTH: |
| 1117 | return SDL_GAMEPAD_BUTTON_EAST; |
| 1118 | case SDL_GAMEPAD_BUTTON_EAST: |
| 1119 | return SDL_GAMEPAD_BUTTON_SOUTH; |
| 1120 | case SDL_GAMEPAD_BUTTON_WEST: |
| 1121 | return SDL_GAMEPAD_BUTTON_NORTH; |
| 1122 | case SDL_GAMEPAD_BUTTON_NORTH: |
| 1123 | return SDL_GAMEPAD_BUTTON_WEST; |
| 1124 | default: |
| 1125 | break; |
| 1126 | } |
| 1127 | } |
| 1128 | return (SDL_GamepadButton)i; |
| 1129 | } |
| 1130 | } |
| 1131 | return SDL_GAMEPAD_BUTTON_INVALID; |
| 1132 | } |
| 1133 | SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str) |
| 1134 | { |
| 1135 | return SDL_PrivateGetGamepadButtonFromString(str, false); |
| 1136 | } |
| 1137 | |
| 1138 | /* |
| 1139 | * convert an enum to its string equivalent |
| 1140 | */ |
| 1141 | const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button) |
| 1142 | { |
| 1143 | if (button > SDL_GAMEPAD_BUTTON_INVALID && button < SDL_GAMEPAD_BUTTON_COUNT) { |
| 1144 | return map_StringForGamepadButton[button]; |
| 1145 | } |
| 1146 | return NULL; |
| 1147 | } |
| 1148 | |
| 1149 | /* |
| 1150 | * given a gamepad button name and a joystick name update our mapping structure with it |
| 1151 | */ |
| 1152 | static bool SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton) |
| 1153 | { |
| 1154 | SDL_GamepadBinding bind; |
| 1155 | SDL_GamepadButton button; |
| 1156 | SDL_GamepadAxis axis; |
| 1157 | bool invert_input = false; |
| 1158 | char half_axis_input = 0; |
| 1159 | char half_axis_output = 0; |
| 1160 | int i; |
| 1161 | SDL_GamepadBinding *new_bindings; |
| 1162 | bool baxy_mapping = false; |
| 1163 | |
| 1164 | SDL_AssertJoysticksLocked(); |
| 1165 | |
| 1166 | SDL_zero(bind); |
| 1167 | |
| 1168 | if (*szGameButton == '+' || *szGameButton == '-') { |
| 1169 | half_axis_output = *szGameButton++; |
| 1170 | } |
| 1171 | |
| 1172 | if (SDL_strstr(gamepad->mapping->mapping, ",hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1" ) != NULL) { |
| 1173 | baxy_mapping = true; |
| 1174 | } |
| 1175 | |
| 1176 | axis = SDL_GetGamepadAxisFromString(szGameButton); |
| 1177 | button = SDL_PrivateGetGamepadButtonFromString(szGameButton, baxy_mapping); |
| 1178 | if (axis != SDL_GAMEPAD_AXIS_INVALID) { |
| 1179 | bind.output_type = SDL_GAMEPAD_BINDTYPE_AXIS; |
| 1180 | bind.output.axis.axis = axis; |
| 1181 | if (axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) { |
| 1182 | bind.output.axis.axis_min = 0; |
| 1183 | bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| 1184 | } else { |
| 1185 | if (half_axis_output == '+') { |
| 1186 | bind.output.axis.axis_min = 0; |
| 1187 | bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| 1188 | } else if (half_axis_output == '-') { |
| 1189 | bind.output.axis.axis_min = 0; |
| 1190 | bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; |
| 1191 | } else { |
| 1192 | bind.output.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; |
| 1193 | bind.output.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| 1194 | } |
| 1195 | } |
| 1196 | } else if (button != SDL_GAMEPAD_BUTTON_INVALID) { |
| 1197 | bind.output_type = SDL_GAMEPAD_BINDTYPE_BUTTON; |
| 1198 | bind.output.button = button; |
| 1199 | } else { |
| 1200 | return false; |
| 1201 | } |
| 1202 | |
| 1203 | if (*szJoystickButton == '+' || *szJoystickButton == '-') { |
| 1204 | half_axis_input = *szJoystickButton++; |
| 1205 | } |
| 1206 | if (szJoystickButton[SDL_strlen(szJoystickButton) - 1] == '~') { |
| 1207 | invert_input = true; |
| 1208 | } |
| 1209 | |
| 1210 | if (szJoystickButton[0] == 'a' && SDL_isdigit((unsigned char)szJoystickButton[1])) { |
| 1211 | bind.input_type = SDL_GAMEPAD_BINDTYPE_AXIS; |
| 1212 | bind.input.axis.axis = SDL_atoi(&szJoystickButton[1]); |
| 1213 | if (half_axis_input == '+') { |
| 1214 | bind.input.axis.axis_min = 0; |
| 1215 | bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| 1216 | } else if (half_axis_input == '-') { |
| 1217 | bind.input.axis.axis_min = 0; |
| 1218 | bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MIN; |
| 1219 | } else { |
| 1220 | bind.input.axis.axis_min = SDL_JOYSTICK_AXIS_MIN; |
| 1221 | bind.input.axis.axis_max = SDL_JOYSTICK_AXIS_MAX; |
| 1222 | } |
| 1223 | if (invert_input) { |
| 1224 | int tmp = bind.input.axis.axis_min; |
| 1225 | bind.input.axis.axis_min = bind.input.axis.axis_max; |
| 1226 | bind.input.axis.axis_max = tmp; |
| 1227 | } |
| 1228 | } else if (szJoystickButton[0] == 'b' && SDL_isdigit((unsigned char)szJoystickButton[1])) { |
| 1229 | bind.input_type = SDL_GAMEPAD_BINDTYPE_BUTTON; |
| 1230 | bind.input.button = SDL_atoi(&szJoystickButton[1]); |
| 1231 | } else if (szJoystickButton[0] == 'h' && SDL_isdigit((unsigned char)szJoystickButton[1]) && |
| 1232 | szJoystickButton[2] == '.' && SDL_isdigit((unsigned char)szJoystickButton[3])) { |
| 1233 | int hat = SDL_atoi(&szJoystickButton[1]); |
| 1234 | int mask = SDL_atoi(&szJoystickButton[3]); |
| 1235 | bind.input_type = SDL_GAMEPAD_BINDTYPE_HAT; |
| 1236 | bind.input.hat.hat = hat; |
| 1237 | bind.input.hat.hat_mask = mask; |
| 1238 | } else { |
| 1239 | return false; |
| 1240 | } |
| 1241 | |
| 1242 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 1243 | if (SDL_memcmp(&gamepad->bindings[i], &bind, sizeof(bind)) == 0) { |
| 1244 | // We already have this binding, could be different face button names? |
| 1245 | return true; |
| 1246 | } |
| 1247 | } |
| 1248 | |
| 1249 | ++gamepad->num_bindings; |
| 1250 | new_bindings = (SDL_GamepadBinding *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings)); |
| 1251 | if (!new_bindings) { |
| 1252 | SDL_free(gamepad->bindings); |
| 1253 | gamepad->num_bindings = 0; |
| 1254 | gamepad->bindings = NULL; |
| 1255 | return false; |
| 1256 | } |
| 1257 | gamepad->bindings = new_bindings; |
| 1258 | gamepad->bindings[gamepad->num_bindings - 1] = bind; |
| 1259 | return true; |
| 1260 | } |
| 1261 | |
| 1262 | /* |
| 1263 | * given a gamepad mapping string update our mapping object |
| 1264 | */ |
| 1265 | static bool SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString) |
| 1266 | { |
| 1267 | char szGameButton[20]; |
| 1268 | char szJoystickButton[20]; |
| 1269 | bool bGameButton = true; |
| 1270 | int i = 0; |
| 1271 | const char *pchPos = pchString; |
| 1272 | |
| 1273 | SDL_zeroa(szGameButton); |
| 1274 | SDL_zeroa(szJoystickButton); |
| 1275 | |
| 1276 | while (pchPos && *pchPos) { |
| 1277 | if (*pchPos == ':') { |
| 1278 | i = 0; |
| 1279 | bGameButton = false; |
| 1280 | } else if (*pchPos == ' ') { |
| 1281 | |
| 1282 | } else if (*pchPos == ',') { |
| 1283 | i = 0; |
| 1284 | bGameButton = true; |
| 1285 | SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton); |
| 1286 | SDL_zeroa(szGameButton); |
| 1287 | SDL_zeroa(szJoystickButton); |
| 1288 | |
| 1289 | } else if (bGameButton) { |
| 1290 | if (i >= sizeof(szGameButton)) { |
| 1291 | szGameButton[sizeof(szGameButton) - 1] = '\0'; |
| 1292 | return SDL_SetError("Button name too large: %s" , szGameButton); |
| 1293 | } |
| 1294 | szGameButton[i] = *pchPos; |
| 1295 | i++; |
| 1296 | } else { |
| 1297 | if (i >= sizeof(szJoystickButton)) { |
| 1298 | szJoystickButton[sizeof(szJoystickButton) - 1] = '\0'; |
| 1299 | return SDL_SetError("Joystick button name too large: %s" , szJoystickButton); |
| 1300 | } |
| 1301 | szJoystickButton[i] = *pchPos; |
| 1302 | i++; |
| 1303 | } |
| 1304 | pchPos++; |
| 1305 | } |
| 1306 | |
| 1307 | // No more values if the string was terminated by a comma. Don't report an error. |
| 1308 | if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') { |
| 1309 | SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton); |
| 1310 | } |
| 1311 | return true; |
| 1312 | } |
| 1313 | |
| 1314 | static void SDL_UpdateGamepadType(SDL_Gamepad *gamepad) |
| 1315 | { |
| 1316 | char *type_string, *comma; |
| 1317 | |
| 1318 | SDL_AssertJoysticksLocked(); |
| 1319 | |
| 1320 | gamepad->type = SDL_GAMEPAD_TYPE_UNKNOWN; |
| 1321 | |
| 1322 | type_string = SDL_strstr(gamepad->mapping->mapping, SDL_GAMEPAD_TYPE_FIELD); |
| 1323 | if (type_string) { |
| 1324 | type_string += SDL_GAMEPAD_TYPE_FIELD_SIZE; |
| 1325 | comma = SDL_strchr(type_string, ','); |
| 1326 | if (comma) { |
| 1327 | *comma = '\0'; |
| 1328 | gamepad->type = SDL_GetGamepadTypeFromString(type_string); |
| 1329 | *comma = ','; |
| 1330 | } else { |
| 1331 | gamepad->type = SDL_GetGamepadTypeFromString(type_string); |
| 1332 | } |
| 1333 | } |
| 1334 | if (gamepad->type == SDL_GAMEPAD_TYPE_UNKNOWN) { |
| 1335 | gamepad->type = SDL_GetRealGamepadTypeForID(gamepad->joystick->instance_id); |
| 1336 | } |
| 1337 | } |
| 1338 | |
| 1339 | static SDL_GamepadFaceStyle SDL_GetGamepadFaceStyleFromString(const char *string) |
| 1340 | { |
| 1341 | if (SDL_strcmp(string, "abxy" ) == 0) { |
| 1342 | return SDL_GAMEPAD_FACE_STYLE_ABXY; |
| 1343 | } else if (SDL_strcmp(string, "bayx" ) == 0) { |
| 1344 | return SDL_GAMEPAD_FACE_STYLE_BAYX; |
| 1345 | } else if (SDL_strcmp(string, "sony" ) == 0) { |
| 1346 | return SDL_GAMEPAD_FACE_STYLE_SONY; |
| 1347 | } else { |
| 1348 | return SDL_GAMEPAD_FACE_STYLE_UNKNOWN; |
| 1349 | } |
| 1350 | } |
| 1351 | |
| 1352 | static SDL_GamepadFaceStyle SDL_GetGamepadFaceStyleForGamepadType(SDL_GamepadType type) |
| 1353 | { |
| 1354 | switch (type) { |
| 1355 | case SDL_GAMEPAD_TYPE_PS3: |
| 1356 | case SDL_GAMEPAD_TYPE_PS4: |
| 1357 | case SDL_GAMEPAD_TYPE_PS5: |
| 1358 | return SDL_GAMEPAD_FACE_STYLE_SONY; |
| 1359 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO: |
| 1360 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT: |
| 1361 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT: |
| 1362 | case SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR: |
| 1363 | return SDL_GAMEPAD_FACE_STYLE_BAYX; |
| 1364 | default: |
| 1365 | return SDL_GAMEPAD_FACE_STYLE_ABXY; |
| 1366 | } |
| 1367 | } |
| 1368 | |
| 1369 | static void SDL_UpdateGamepadFaceStyle(SDL_Gamepad *gamepad) |
| 1370 | { |
| 1371 | char *face_string, *comma; |
| 1372 | |
| 1373 | SDL_AssertJoysticksLocked(); |
| 1374 | |
| 1375 | gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_UNKNOWN; |
| 1376 | |
| 1377 | face_string = SDL_strstr(gamepad->mapping->mapping, SDL_GAMEPAD_FACE_FIELD); |
| 1378 | if (face_string) { |
| 1379 | face_string += SDL_GAMEPAD_TYPE_FIELD_SIZE; |
| 1380 | comma = SDL_strchr(face_string, ','); |
| 1381 | if (comma) { |
| 1382 | *comma = '\0'; |
| 1383 | gamepad->face_style = SDL_GetGamepadFaceStyleFromString(face_string); |
| 1384 | *comma = ','; |
| 1385 | } else { |
| 1386 | gamepad->face_style = SDL_GetGamepadFaceStyleFromString(face_string); |
| 1387 | } |
| 1388 | } |
| 1389 | |
| 1390 | if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN && |
| 1391 | SDL_strstr(gamepad->mapping->mapping, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" ) != NULL) { |
| 1392 | // This controller uses Nintendo button style |
| 1393 | gamepad->face_style = SDL_GAMEPAD_FACE_STYLE_BAYX; |
| 1394 | } |
| 1395 | if (gamepad->face_style == SDL_GAMEPAD_FACE_STYLE_UNKNOWN) { |
| 1396 | gamepad->face_style = SDL_GetGamepadFaceStyleForGamepadType(gamepad->type); |
| 1397 | } |
| 1398 | } |
| 1399 | |
| 1400 | static void SDL_FixupHIDAPIMapping(SDL_Gamepad *gamepad) |
| 1401 | { |
| 1402 | // Check to see if we need fixup |
| 1403 | bool need_fixup = false; |
| 1404 | for (int i = 0; i < gamepad->num_bindings; ++i) { |
| 1405 | SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 1406 | if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && |
| 1407 | binding->output.button >= SDL_GAMEPAD_BUTTON_DPAD_UP) { |
| 1408 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON && |
| 1409 | binding->input.button == binding->output.button) { |
| 1410 | // Old style binding |
| 1411 | need_fixup = true; |
| 1412 | } |
| 1413 | break; |
| 1414 | } |
| 1415 | } |
| 1416 | if (!need_fixup) { |
| 1417 | return; |
| 1418 | } |
| 1419 | |
| 1420 | for (int i = 0; i < gamepad->num_bindings; ++i) { |
| 1421 | SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 1422 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON && |
| 1423 | binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON) { |
| 1424 | switch (binding->output.button) { |
| 1425 | case SDL_GAMEPAD_BUTTON_DPAD_UP: |
| 1426 | binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT; |
| 1427 | binding->input.hat.hat = 0; |
| 1428 | binding->input.hat.hat_mask = SDL_HAT_UP; |
| 1429 | break; |
| 1430 | case SDL_GAMEPAD_BUTTON_DPAD_DOWN: |
| 1431 | binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT; |
| 1432 | binding->input.hat.hat = 0; |
| 1433 | binding->input.hat.hat_mask = SDL_HAT_DOWN; |
| 1434 | break; |
| 1435 | case SDL_GAMEPAD_BUTTON_DPAD_LEFT: |
| 1436 | binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT; |
| 1437 | binding->input.hat.hat = 0; |
| 1438 | binding->input.hat.hat_mask = SDL_HAT_LEFT; |
| 1439 | break; |
| 1440 | case SDL_GAMEPAD_BUTTON_DPAD_RIGHT: |
| 1441 | binding->input_type = SDL_GAMEPAD_BINDTYPE_HAT; |
| 1442 | binding->input.hat.hat = 0; |
| 1443 | binding->input.hat.hat_mask = SDL_HAT_RIGHT; |
| 1444 | break; |
| 1445 | default: |
| 1446 | if (binding->output.button > SDL_GAMEPAD_BUTTON_DPAD_RIGHT) { |
| 1447 | binding->input.button -= 4; |
| 1448 | } |
| 1449 | break; |
| 1450 | } |
| 1451 | } |
| 1452 | } |
| 1453 | } |
| 1454 | |
| 1455 | /* |
| 1456 | * Make a new button mapping struct |
| 1457 | */ |
| 1458 | static void SDL_PrivateLoadButtonMapping(SDL_Gamepad *gamepad, GamepadMapping_t *pGamepadMapping) |
| 1459 | { |
| 1460 | int i; |
| 1461 | |
| 1462 | SDL_AssertJoysticksLocked(); |
| 1463 | |
| 1464 | gamepad->name = pGamepadMapping->name; |
| 1465 | gamepad->num_bindings = 0; |
| 1466 | gamepad->mapping = pGamepadMapping; |
| 1467 | if (gamepad->joystick->naxes != 0 && gamepad->last_match_axis) { |
| 1468 | SDL_memset(gamepad->last_match_axis, 0, gamepad->joystick->naxes * sizeof(*gamepad->last_match_axis)); |
| 1469 | } |
| 1470 | |
| 1471 | SDL_UpdateGamepadType(gamepad); |
| 1472 | SDL_UpdateGamepadFaceStyle(gamepad); |
| 1473 | |
| 1474 | SDL_PrivateParseGamepadConfigString(gamepad, pGamepadMapping->mapping); |
| 1475 | |
| 1476 | if (SDL_IsJoystickHIDAPI(pGamepadMapping->guid)) { |
| 1477 | SDL_FixupHIDAPIMapping(gamepad); |
| 1478 | } |
| 1479 | |
| 1480 | // Set the zero point for triggers |
| 1481 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 1482 | SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 1483 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS && |
| 1484 | binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && |
| 1485 | (binding->output.axis.axis == SDL_GAMEPAD_AXIS_LEFT_TRIGGER || |
| 1486 | binding->output.axis.axis == SDL_GAMEPAD_AXIS_RIGHT_TRIGGER)) { |
| 1487 | if (binding->input.axis.axis < gamepad->joystick->naxes) { |
| 1488 | gamepad->joystick->axes[binding->input.axis.axis].value = |
| 1489 | gamepad->joystick->axes[binding->input.axis.axis].zero = (Sint16)binding->input.axis.axis_min; |
| 1490 | } |
| 1491 | } |
| 1492 | } |
| 1493 | } |
| 1494 | |
| 1495 | /* |
| 1496 | * grab the guid string from a mapping string |
| 1497 | */ |
| 1498 | static char *SDL_PrivateGetGamepadGUIDFromMappingString(const char *pMapping) |
| 1499 | { |
| 1500 | const char *pFirstComma = SDL_strchr(pMapping, ','); |
| 1501 | if (pFirstComma) { |
| 1502 | char *pchGUID = (char *)SDL_malloc(pFirstComma - pMapping + 1); |
| 1503 | if (!pchGUID) { |
| 1504 | return NULL; |
| 1505 | } |
| 1506 | SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping); |
| 1507 | pchGUID[pFirstComma - pMapping] = '\0'; |
| 1508 | |
| 1509 | // Convert old style GUIDs to the new style in 2.0.5 |
| 1510 | #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| 1511 | if (SDL_strlen(pchGUID) == 32 && |
| 1512 | SDL_memcmp(&pchGUID[20], "504944564944" , 12) == 0) { |
| 1513 | SDL_memcpy(&pchGUID[20], "000000000000" , 12); |
| 1514 | SDL_memcpy(&pchGUID[16], &pchGUID[4], 4); |
| 1515 | SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); |
| 1516 | SDL_memcpy(&pchGUID[0], "03000000" , 8); |
| 1517 | } |
| 1518 | #elif defined(SDL_PLATFORM_MACOS) |
| 1519 | if (SDL_strlen(pchGUID) == 32 && |
| 1520 | SDL_memcmp(&pchGUID[4], "000000000000" , 12) == 0 && |
| 1521 | SDL_memcmp(&pchGUID[20], "000000000000" , 12) == 0) { |
| 1522 | SDL_memcpy(&pchGUID[20], "000000000000" , 12); |
| 1523 | SDL_memcpy(&pchGUID[8], &pchGUID[0], 4); |
| 1524 | SDL_memcpy(&pchGUID[0], "03000000" , 8); |
| 1525 | } |
| 1526 | #endif |
| 1527 | return pchGUID; |
| 1528 | } |
| 1529 | return NULL; |
| 1530 | } |
| 1531 | |
| 1532 | /* |
| 1533 | * grab the name string from a mapping string |
| 1534 | */ |
| 1535 | static char *SDL_PrivateGetGamepadNameFromMappingString(const char *pMapping) |
| 1536 | { |
| 1537 | const char *pFirstComma, *pSecondComma; |
| 1538 | char *pchName; |
| 1539 | |
| 1540 | pFirstComma = SDL_strchr(pMapping, ','); |
| 1541 | if (!pFirstComma) { |
| 1542 | return NULL; |
| 1543 | } |
| 1544 | |
| 1545 | pSecondComma = SDL_strchr(pFirstComma + 1, ','); |
| 1546 | if (!pSecondComma) { |
| 1547 | return NULL; |
| 1548 | } |
| 1549 | |
| 1550 | pchName = (char *)SDL_malloc(pSecondComma - pFirstComma); |
| 1551 | if (!pchName) { |
| 1552 | return NULL; |
| 1553 | } |
| 1554 | SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma); |
| 1555 | pchName[pSecondComma - pFirstComma - 1] = 0; |
| 1556 | return pchName; |
| 1557 | } |
| 1558 | |
| 1559 | /* |
| 1560 | * grab the button mapping string from a mapping string |
| 1561 | */ |
| 1562 | static char *SDL_PrivateGetGamepadMappingFromMappingString(const char *pMapping) |
| 1563 | { |
| 1564 | const char *pFirstComma, *pSecondComma; |
| 1565 | char *result; |
| 1566 | size_t length; |
| 1567 | |
| 1568 | pFirstComma = SDL_strchr(pMapping, ','); |
| 1569 | if (!pFirstComma) { |
| 1570 | return NULL; |
| 1571 | } |
| 1572 | |
| 1573 | pSecondComma = SDL_strchr(pFirstComma + 1, ','); |
| 1574 | if (!pSecondComma) { |
| 1575 | return NULL; |
| 1576 | } |
| 1577 | |
| 1578 | // Skip whitespace |
| 1579 | while (SDL_isspace(pSecondComma[1])) { |
| 1580 | ++pSecondComma; |
| 1581 | } |
| 1582 | |
| 1583 | result = SDL_strdup(pSecondComma + 1); // mapping is everything after the 3rd comma |
| 1584 | |
| 1585 | // Trim whitespace |
| 1586 | length = SDL_strlen(result); |
| 1587 | while (length > 0 && SDL_isspace(result[length - 1])) { |
| 1588 | --length; |
| 1589 | } |
| 1590 | result[length] = '\0'; |
| 1591 | |
| 1592 | return result; |
| 1593 | } |
| 1594 | |
| 1595 | /* |
| 1596 | * Helper function to add a mapping for a guid |
| 1597 | */ |
| 1598 | static GamepadMapping_t *SDL_PrivateAddMappingForGUID(SDL_GUID jGUID, const char *mappingString, bool *existing, SDL_GamepadMappingPriority priority) |
| 1599 | { |
| 1600 | char *pchName; |
| 1601 | char *pchMapping; |
| 1602 | GamepadMapping_t *pGamepadMapping; |
| 1603 | Uint16 crc; |
| 1604 | |
| 1605 | SDL_AssertJoysticksLocked(); |
| 1606 | |
| 1607 | pchName = SDL_PrivateGetGamepadNameFromMappingString(mappingString); |
| 1608 | if (!pchName) { |
| 1609 | SDL_SetError("Couldn't parse name from %s" , mappingString); |
| 1610 | return NULL; |
| 1611 | } |
| 1612 | |
| 1613 | pchMapping = SDL_PrivateGetGamepadMappingFromMappingString(mappingString); |
| 1614 | if (!pchMapping) { |
| 1615 | SDL_free(pchName); |
| 1616 | SDL_SetError("Couldn't parse %s" , mappingString); |
| 1617 | return NULL; |
| 1618 | } |
| 1619 | |
| 1620 | // Fix up the GUID and the mapping with the CRC, if needed |
| 1621 | SDL_GetJoystickGUIDInfo(jGUID, NULL, NULL, NULL, &crc); |
| 1622 | if (crc) { |
| 1623 | // Make sure the mapping has the CRC |
| 1624 | char *new_mapping; |
| 1625 | const char *optional_comma; |
| 1626 | size_t mapping_length; |
| 1627 | char *crc_end = "" ; |
| 1628 | char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD); |
| 1629 | if (crc_string) { |
| 1630 | crc_end = SDL_strchr(crc_string, ','); |
| 1631 | if (crc_end) { |
| 1632 | ++crc_end; |
| 1633 | } else { |
| 1634 | crc_end = "" ; |
| 1635 | } |
| 1636 | *crc_string = '\0'; |
| 1637 | } |
| 1638 | |
| 1639 | // Make sure there's a comma before the CRC |
| 1640 | mapping_length = SDL_strlen(pchMapping); |
| 1641 | if (mapping_length == 0 || pchMapping[mapping_length - 1] == ',') { |
| 1642 | optional_comma = "" ; |
| 1643 | } else { |
| 1644 | optional_comma = "," ; |
| 1645 | } |
| 1646 | |
| 1647 | if (SDL_asprintf(&new_mapping, "%s%s%s%.4x,%s" , pchMapping, optional_comma, SDL_GAMEPAD_CRC_FIELD, crc, crc_end) >= 0) { |
| 1648 | SDL_free(pchMapping); |
| 1649 | pchMapping = new_mapping; |
| 1650 | } |
| 1651 | } else { |
| 1652 | // Make sure the GUID has the CRC, for matching purposes |
| 1653 | char *crc_string = SDL_strstr(pchMapping, SDL_GAMEPAD_CRC_FIELD); |
| 1654 | if (crc_string) { |
| 1655 | crc = (Uint16)SDL_strtol(crc_string + SDL_GAMEPAD_CRC_FIELD_SIZE, NULL, 16); |
| 1656 | if (crc) { |
| 1657 | SDL_SetJoystickGUIDCRC(&jGUID, crc); |
| 1658 | } |
| 1659 | } |
| 1660 | } |
| 1661 | |
| 1662 | PushMappingChangeTracking(); |
| 1663 | |
| 1664 | pGamepadMapping = SDL_PrivateGetGamepadMappingForGUID(jGUID, true); |
| 1665 | if (pGamepadMapping) { |
| 1666 | // Only overwrite the mapping if the priority is the same or higher. |
| 1667 | if (pGamepadMapping->priority <= priority) { |
| 1668 | // Update existing mapping |
| 1669 | SDL_free(pGamepadMapping->name); |
| 1670 | pGamepadMapping->name = pchName; |
| 1671 | SDL_free(pGamepadMapping->mapping); |
| 1672 | pGamepadMapping->mapping = pchMapping; |
| 1673 | pGamepadMapping->priority = priority; |
| 1674 | } else { |
| 1675 | SDL_free(pchName); |
| 1676 | SDL_free(pchMapping); |
| 1677 | } |
| 1678 | if (existing) { |
| 1679 | *existing = true; |
| 1680 | } |
| 1681 | AddMappingChangeTracking(pGamepadMapping); |
| 1682 | } else { |
| 1683 | pGamepadMapping = (GamepadMapping_t *)SDL_malloc(sizeof(*pGamepadMapping)); |
| 1684 | if (!pGamepadMapping) { |
| 1685 | PopMappingChangeTracking(); |
| 1686 | SDL_free(pchName); |
| 1687 | SDL_free(pchMapping); |
| 1688 | return NULL; |
| 1689 | } |
| 1690 | // Clear the CRC, we've already added it to the mapping |
| 1691 | if (crc) { |
| 1692 | SDL_SetJoystickGUIDCRC(&jGUID, 0); |
| 1693 | } |
| 1694 | pGamepadMapping->guid = jGUID; |
| 1695 | pGamepadMapping->name = pchName; |
| 1696 | pGamepadMapping->mapping = pchMapping; |
| 1697 | pGamepadMapping->next = NULL; |
| 1698 | pGamepadMapping->priority = priority; |
| 1699 | |
| 1700 | if (s_pSupportedGamepads) { |
| 1701 | // Add the mapping to the end of the list |
| 1702 | GamepadMapping_t *pCurrMapping, *pPrevMapping; |
| 1703 | |
| 1704 | for (pPrevMapping = s_pSupportedGamepads, pCurrMapping = pPrevMapping->next; |
| 1705 | pCurrMapping; |
| 1706 | pPrevMapping = pCurrMapping, pCurrMapping = pCurrMapping->next) { |
| 1707 | // continue; |
| 1708 | } |
| 1709 | pPrevMapping->next = pGamepadMapping; |
| 1710 | } else { |
| 1711 | s_pSupportedGamepads = pGamepadMapping; |
| 1712 | } |
| 1713 | if (existing) { |
| 1714 | *existing = false; |
| 1715 | } |
| 1716 | } |
| 1717 | |
| 1718 | PopMappingChangeTracking(); |
| 1719 | |
| 1720 | return pGamepadMapping; |
| 1721 | } |
| 1722 | |
| 1723 | /* |
| 1724 | * Helper function to determine pre-calculated offset to certain joystick mappings |
| 1725 | */ |
| 1726 | static GamepadMapping_t *SDL_PrivateGetGamepadMappingForNameAndGUID(const char *name, SDL_GUID guid) |
| 1727 | { |
| 1728 | GamepadMapping_t *mapping; |
| 1729 | |
| 1730 | SDL_AssertJoysticksLocked(); |
| 1731 | |
| 1732 | mapping = SDL_PrivateGetGamepadMappingForGUID(guid, false); |
| 1733 | #ifdef SDL_PLATFORM_LINUX |
| 1734 | if (!mapping && name) { |
| 1735 | if (SDL_strstr(name, "Xbox 360 Wireless Receiver" )) { |
| 1736 | // The Linux driver xpad.c maps the wireless dpad to buttons |
| 1737 | bool existing; |
| 1738 | mapping = SDL_PrivateAddMappingForGUID(guid, |
| 1739 | "none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3," , |
| 1740 | &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| 1741 | } |
| 1742 | } |
| 1743 | #endif // SDL_PLATFORM_LINUX |
| 1744 | |
| 1745 | return mapping; |
| 1746 | } |
| 1747 | |
| 1748 | static void SDL_PrivateAppendToMappingString(char *mapping_string, |
| 1749 | size_t mapping_string_len, |
| 1750 | const char *input_name, |
| 1751 | SDL_InputMapping *mapping) |
| 1752 | { |
| 1753 | char buffer[16]; |
| 1754 | if (mapping->kind == EMappingKind_None) { |
| 1755 | return; |
| 1756 | } |
| 1757 | |
| 1758 | SDL_strlcat(mapping_string, input_name, mapping_string_len); |
| 1759 | SDL_strlcat(mapping_string, ":" , mapping_string_len); |
| 1760 | switch (mapping->kind) { |
| 1761 | case EMappingKind_Button: |
| 1762 | (void)SDL_snprintf(buffer, sizeof(buffer), "b%u" , mapping->target); |
| 1763 | break; |
| 1764 | case EMappingKind_Axis: |
| 1765 | (void)SDL_snprintf(buffer, sizeof(buffer), "%sa%u%s" , |
| 1766 | mapping->half_axis_positive ? "+" : |
| 1767 | mapping->half_axis_negative ? "-" : "" , |
| 1768 | mapping->target, |
| 1769 | mapping->axis_reversed ? "~" : "" ); |
| 1770 | break; |
| 1771 | case EMappingKind_Hat: |
| 1772 | (void)SDL_snprintf(buffer, sizeof(buffer), "h%i.%i" , mapping->target >> 4, mapping->target & 0x0F); |
| 1773 | break; |
| 1774 | default: |
| 1775 | SDL_assert(false); |
| 1776 | } |
| 1777 | |
| 1778 | SDL_strlcat(mapping_string, buffer, mapping_string_len); |
| 1779 | SDL_strlcat(mapping_string, "," , mapping_string_len); |
| 1780 | } |
| 1781 | |
| 1782 | static GamepadMapping_t *SDL_PrivateGenerateAutomaticGamepadMapping(const char *name, |
| 1783 | SDL_GUID guid, |
| 1784 | SDL_GamepadMapping *raw_map) |
| 1785 | { |
| 1786 | bool existing; |
| 1787 | char name_string[128]; |
| 1788 | char mapping[1024]; |
| 1789 | |
| 1790 | // Remove any commas in the name |
| 1791 | SDL_strlcpy(name_string, name, sizeof(name_string)); |
| 1792 | { |
| 1793 | char *spot; |
| 1794 | for (spot = name_string; *spot; ++spot) { |
| 1795 | if (*spot == ',') { |
| 1796 | *spot = ' '; |
| 1797 | } |
| 1798 | } |
| 1799 | } |
| 1800 | (void)SDL_snprintf(mapping, sizeof(mapping), "none,%s," , name_string); |
| 1801 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "a" , &raw_map->a); |
| 1802 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "b" , &raw_map->b); |
| 1803 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "x" , &raw_map->x); |
| 1804 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "y" , &raw_map->y); |
| 1805 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "back" , &raw_map->back); |
| 1806 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "guide" , &raw_map->guide); |
| 1807 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "start" , &raw_map->start); |
| 1808 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftstick" , &raw_map->leftstick); |
| 1809 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightstick" , &raw_map->rightstick); |
| 1810 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftshoulder" , &raw_map->leftshoulder); |
| 1811 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightshoulder" , &raw_map->rightshoulder); |
| 1812 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpup" , &raw_map->dpup); |
| 1813 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpdown" , &raw_map->dpdown); |
| 1814 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpleft" , &raw_map->dpleft); |
| 1815 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "dpright" , &raw_map->dpright); |
| 1816 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc1" , &raw_map->misc1); |
| 1817 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc2" , &raw_map->misc2); |
| 1818 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc3" , &raw_map->misc3); |
| 1819 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc4" , &raw_map->misc4); |
| 1820 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc5" , &raw_map->misc5); |
| 1821 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "misc6" , &raw_map->misc6); |
| 1822 | /* Keep using paddle1-4 in the generated mapping so that it can be |
| 1823 | * reused with SDL2 */ |
| 1824 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle1" , &raw_map->right_paddle1); |
| 1825 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle2" , &raw_map->left_paddle1); |
| 1826 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle3" , &raw_map->right_paddle2); |
| 1827 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "paddle4" , &raw_map->left_paddle2); |
| 1828 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "leftx" , &raw_map->leftx); |
| 1829 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefty" , &raw_map->lefty); |
| 1830 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "rightx" , &raw_map->rightx); |
| 1831 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righty" , &raw_map->righty); |
| 1832 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "lefttrigger" , &raw_map->lefttrigger); |
| 1833 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "righttrigger" , &raw_map->righttrigger); |
| 1834 | SDL_PrivateAppendToMappingString(mapping, sizeof(mapping), "touchpad" , &raw_map->touchpad); |
| 1835 | |
| 1836 | return SDL_PrivateAddMappingForGUID(guid, mapping, &existing, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| 1837 | } |
| 1838 | |
| 1839 | static GamepadMapping_t *SDL_PrivateGetGamepadMapping(SDL_JoystickID instance_id, bool create_mapping) |
| 1840 | { |
| 1841 | const char *name; |
| 1842 | SDL_GUID guid; |
| 1843 | GamepadMapping_t *mapping; |
| 1844 | |
| 1845 | SDL_AssertJoysticksLocked(); |
| 1846 | |
| 1847 | name = SDL_GetJoystickNameForID(instance_id); |
| 1848 | guid = SDL_GetJoystickGUIDForID(instance_id); |
| 1849 | mapping = SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid); |
| 1850 | if (!mapping && create_mapping) { |
| 1851 | SDL_GamepadMapping raw_map; |
| 1852 | |
| 1853 | SDL_zero(raw_map); |
| 1854 | if (SDL_PrivateJoystickGetAutoGamepadMapping(instance_id, &raw_map)) { |
| 1855 | mapping = SDL_PrivateGenerateAutomaticGamepadMapping(name, guid, &raw_map); |
| 1856 | } |
| 1857 | } |
| 1858 | |
| 1859 | if (!mapping) { |
| 1860 | mapping = s_pDefaultMapping; |
| 1861 | } |
| 1862 | return mapping; |
| 1863 | } |
| 1864 | |
| 1865 | /* |
| 1866 | * Add or update an entry into the Mappings Database |
| 1867 | */ |
| 1868 | int SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio) |
| 1869 | { |
| 1870 | const char *platform = SDL_GetPlatform(); |
| 1871 | int gamepads = 0; |
| 1872 | char *buf, *line, *line_end, *tmp, *comma, line_platform[64]; |
| 1873 | size_t db_size; |
| 1874 | size_t platform_len; |
| 1875 | |
| 1876 | buf = (char *)SDL_LoadFile_IO(src, &db_size, closeio); |
| 1877 | if (!buf) { |
| 1878 | SDL_SetError("Could not allocate space to read DB into memory" ); |
| 1879 | return -1; |
| 1880 | } |
| 1881 | line = buf; |
| 1882 | |
| 1883 | SDL_LockJoysticks(); |
| 1884 | |
| 1885 | PushMappingChangeTracking(); |
| 1886 | |
| 1887 | while (line < buf + db_size) { |
| 1888 | line_end = SDL_strchr(line, '\n'); |
| 1889 | if (line_end) { |
| 1890 | *line_end = '\0'; |
| 1891 | } else { |
| 1892 | line_end = buf + db_size; |
| 1893 | } |
| 1894 | |
| 1895 | // Extract and verify the platform |
| 1896 | tmp = SDL_strstr(line, SDL_GAMEPAD_PLATFORM_FIELD); |
| 1897 | if (tmp) { |
| 1898 | tmp += SDL_GAMEPAD_PLATFORM_FIELD_SIZE; |
| 1899 | comma = SDL_strchr(tmp, ','); |
| 1900 | if (comma) { |
| 1901 | platform_len = comma - tmp + 1; |
| 1902 | if (platform_len + 1 < SDL_arraysize(line_platform)) { |
| 1903 | SDL_strlcpy(line_platform, tmp, platform_len); |
| 1904 | if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 && |
| 1905 | SDL_AddGamepadMapping(line) > 0) { |
| 1906 | gamepads++; |
| 1907 | } |
| 1908 | } |
| 1909 | } |
| 1910 | } |
| 1911 | |
| 1912 | line = line_end + 1; |
| 1913 | } |
| 1914 | |
| 1915 | PopMappingChangeTracking(); |
| 1916 | |
| 1917 | SDL_UnlockJoysticks(); |
| 1918 | |
| 1919 | SDL_free(buf); |
| 1920 | return gamepads; |
| 1921 | } |
| 1922 | |
| 1923 | int SDL_AddGamepadMappingsFromFile(const char *file) |
| 1924 | { |
| 1925 | return SDL_AddGamepadMappingsFromIO(SDL_IOFromFile(file, "rb" ), true); |
| 1926 | } |
| 1927 | |
| 1928 | bool SDL_ReloadGamepadMappings(void) |
| 1929 | { |
| 1930 | SDL_Gamepad *gamepad; |
| 1931 | |
| 1932 | SDL_LockJoysticks(); |
| 1933 | |
| 1934 | PushMappingChangeTracking(); |
| 1935 | |
| 1936 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 1937 | AddMappingChangeTracking(gamepad->mapping); |
| 1938 | } |
| 1939 | |
| 1940 | SDL_QuitGamepadMappings(); |
| 1941 | SDL_InitGamepadMappings(); |
| 1942 | |
| 1943 | PopMappingChangeTracking(); |
| 1944 | |
| 1945 | SDL_UnlockJoysticks(); |
| 1946 | |
| 1947 | return true; |
| 1948 | } |
| 1949 | |
| 1950 | static char *SDL_ConvertMappingToPositional(const char *mapping) |
| 1951 | { |
| 1952 | // Add space for '!' and null terminator |
| 1953 | size_t length = SDL_strlen(mapping) + 1 + 1; |
| 1954 | char *remapped = (char *)SDL_malloc(length); |
| 1955 | if (remapped) { |
| 1956 | char *button_A; |
| 1957 | char *button_B; |
| 1958 | char *button_X; |
| 1959 | char *button_Y; |
| 1960 | char *hint; |
| 1961 | |
| 1962 | SDL_strlcpy(remapped, mapping, length); |
| 1963 | button_A = SDL_strstr(remapped, "a:" ); |
| 1964 | button_B = SDL_strstr(remapped, "b:" ); |
| 1965 | button_X = SDL_strstr(remapped, "x:" ); |
| 1966 | button_Y = SDL_strstr(remapped, "y:" ); |
| 1967 | hint = SDL_strstr(remapped, "hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS" ); |
| 1968 | |
| 1969 | if (button_A) { |
| 1970 | *button_A = 'b'; |
| 1971 | } |
| 1972 | if (button_B) { |
| 1973 | *button_B = 'a'; |
| 1974 | } |
| 1975 | if (button_X) { |
| 1976 | *button_X = 'y'; |
| 1977 | } |
| 1978 | if (button_Y) { |
| 1979 | *button_Y = 'x'; |
| 1980 | } |
| 1981 | if (hint) { |
| 1982 | hint += 5; |
| 1983 | SDL_memmove(hint + 1, hint, SDL_strlen(hint) + 1); |
| 1984 | *hint = '!'; |
| 1985 | } |
| 1986 | } |
| 1987 | return remapped; |
| 1988 | } |
| 1989 | |
| 1990 | /* |
| 1991 | * Add or update an entry into the Mappings Database with a priority |
| 1992 | */ |
| 1993 | static int SDL_PrivateAddGamepadMapping(const char *mappingString, SDL_GamepadMappingPriority priority) |
| 1994 | { |
| 1995 | char *remapped = NULL; |
| 1996 | char *pchGUID; |
| 1997 | SDL_GUID jGUID; |
| 1998 | bool is_default_mapping = false; |
| 1999 | bool is_xinput_mapping = false; |
| 2000 | bool existing = false; |
| 2001 | GamepadMapping_t *pGamepadMapping; |
| 2002 | int result = -1; |
| 2003 | |
| 2004 | SDL_AssertJoysticksLocked(); |
| 2005 | |
| 2006 | if (!mappingString) { |
| 2007 | SDL_InvalidParamError("mappingString" ); |
| 2008 | return -1; |
| 2009 | } |
| 2010 | |
| 2011 | { // Extract and verify the hint field |
| 2012 | const char *tmp; |
| 2013 | |
| 2014 | tmp = SDL_strstr(mappingString, SDL_GAMEPAD_HINT_FIELD); |
| 2015 | if (tmp) { |
| 2016 | bool default_value, value, negate; |
| 2017 | int len; |
| 2018 | char hint[128]; |
| 2019 | |
| 2020 | tmp += SDL_GAMEPAD_HINT_FIELD_SIZE; |
| 2021 | |
| 2022 | if (*tmp == '!') { |
| 2023 | negate = true; |
| 2024 | ++tmp; |
| 2025 | } else { |
| 2026 | negate = false; |
| 2027 | } |
| 2028 | |
| 2029 | len = 0; |
| 2030 | while (*tmp && *tmp != ',' && *tmp != ':' && len < (sizeof(hint) - 1)) { |
| 2031 | hint[len++] = *tmp++; |
| 2032 | } |
| 2033 | hint[len] = '\0'; |
| 2034 | |
| 2035 | if (tmp[0] == ':' && tmp[1] == '=') { |
| 2036 | tmp += 2; |
| 2037 | default_value = SDL_atoi(tmp); |
| 2038 | } else { |
| 2039 | default_value = false; |
| 2040 | } |
| 2041 | |
| 2042 | if (SDL_strcmp(hint, "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" ) == 0) { |
| 2043 | // This hint is used to signal whether the mapping uses positional buttons or not |
| 2044 | if (negate) { |
| 2045 | // This mapping uses positional buttons, we can use it as-is |
| 2046 | } else { |
| 2047 | // This mapping uses labeled buttons, we need to swap them to positional |
| 2048 | remapped = SDL_ConvertMappingToPositional(mappingString); |
| 2049 | if (!remapped) { |
| 2050 | goto done; |
| 2051 | } |
| 2052 | mappingString = remapped; |
| 2053 | } |
| 2054 | } else { |
| 2055 | value = SDL_GetHintBoolean(hint, default_value); |
| 2056 | if (negate) { |
| 2057 | value = !value; |
| 2058 | } |
| 2059 | if (!value) { |
| 2060 | result = 0; |
| 2061 | goto done; |
| 2062 | } |
| 2063 | } |
| 2064 | } |
| 2065 | } |
| 2066 | |
| 2067 | #ifdef ANDROID |
| 2068 | { // Extract and verify the SDK version |
| 2069 | const char *tmp; |
| 2070 | |
| 2071 | tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKGE_FIELD); |
| 2072 | if (tmp) { |
| 2073 | tmp += SDL_GAMEPAD_SDKGE_FIELD_SIZE; |
| 2074 | if (!(SDL_GetAndroidSDKVersion() >= SDL_atoi(tmp))) { |
| 2075 | SDL_SetError("SDK version %d < minimum version %d" , SDL_GetAndroidSDKVersion(), SDL_atoi(tmp)); |
| 2076 | goto done; |
| 2077 | } |
| 2078 | } |
| 2079 | tmp = SDL_strstr(mappingString, SDL_GAMEPAD_SDKLE_FIELD); |
| 2080 | if (tmp) { |
| 2081 | tmp += SDL_GAMEPAD_SDKLE_FIELD_SIZE; |
| 2082 | if (!(SDL_GetAndroidSDKVersion() <= SDL_atoi(tmp))) { |
| 2083 | SDL_SetError("SDK version %d > maximum version %d" , SDL_GetAndroidSDKVersion(), SDL_atoi(tmp)); |
| 2084 | goto done; |
| 2085 | } |
| 2086 | } |
| 2087 | } |
| 2088 | #endif |
| 2089 | |
| 2090 | pchGUID = SDL_PrivateGetGamepadGUIDFromMappingString(mappingString); |
| 2091 | if (!pchGUID) { |
| 2092 | SDL_SetError("Couldn't parse GUID from %s" , mappingString); |
| 2093 | goto done; |
| 2094 | } |
| 2095 | if (!SDL_strcasecmp(pchGUID, "default" )) { |
| 2096 | is_default_mapping = true; |
| 2097 | } else if (!SDL_strcasecmp(pchGUID, "xinput" )) { |
| 2098 | is_xinput_mapping = true; |
| 2099 | } |
| 2100 | jGUID = SDL_StringToGUID(pchGUID); |
| 2101 | SDL_free(pchGUID); |
| 2102 | |
| 2103 | pGamepadMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing, priority); |
| 2104 | if (!pGamepadMapping) { |
| 2105 | goto done; |
| 2106 | } |
| 2107 | |
| 2108 | if (existing) { |
| 2109 | result = 0; |
| 2110 | } else { |
| 2111 | if (is_default_mapping) { |
| 2112 | s_pDefaultMapping = pGamepadMapping; |
| 2113 | } else if (is_xinput_mapping) { |
| 2114 | s_pXInputMapping = pGamepadMapping; |
| 2115 | } |
| 2116 | result = 1; |
| 2117 | } |
| 2118 | done: |
| 2119 | if (remapped) { |
| 2120 | SDL_free(remapped); |
| 2121 | } |
| 2122 | return result; |
| 2123 | } |
| 2124 | |
| 2125 | /* |
| 2126 | * Add or update an entry into the Mappings Database |
| 2127 | */ |
| 2128 | int SDL_AddGamepadMapping(const char *mapping) |
| 2129 | { |
| 2130 | int result; |
| 2131 | |
| 2132 | SDL_LockJoysticks(); |
| 2133 | { |
| 2134 | result = SDL_PrivateAddGamepadMapping(mapping, SDL_GAMEPAD_MAPPING_PRIORITY_API); |
| 2135 | } |
| 2136 | SDL_UnlockJoysticks(); |
| 2137 | |
| 2138 | return result; |
| 2139 | } |
| 2140 | |
| 2141 | /* |
| 2142 | * Create a mapping string for a mapping |
| 2143 | */ |
| 2144 | static char *CreateMappingString(GamepadMapping_t *mapping, SDL_GUID guid) |
| 2145 | { |
| 2146 | char *pMappingString, *pPlatformString; |
| 2147 | char pchGUID[33]; |
| 2148 | size_t needed; |
| 2149 | bool need_platform = false; |
| 2150 | const char *platform = NULL; |
| 2151 | |
| 2152 | SDL_AssertJoysticksLocked(); |
| 2153 | |
| 2154 | SDL_GUIDToString(guid, pchGUID, sizeof(pchGUID)); |
| 2155 | |
| 2156 | // allocate enough memory for GUID + ',' + name + ',' + mapping + \0 |
| 2157 | needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1; |
| 2158 | |
| 2159 | if (!SDL_strstr(mapping->mapping, SDL_GAMEPAD_PLATFORM_FIELD)) { |
| 2160 | // add memory for ',' + platform:PLATFORM |
| 2161 | need_platform = true; |
| 2162 | if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') { |
| 2163 | needed += 1; |
| 2164 | } |
| 2165 | platform = SDL_GetPlatform(); |
| 2166 | needed += SDL_GAMEPAD_PLATFORM_FIELD_SIZE + SDL_strlen(platform) + 1; |
| 2167 | } |
| 2168 | |
| 2169 | pMappingString = (char *)SDL_malloc(needed); |
| 2170 | if (!pMappingString) { |
| 2171 | return NULL; |
| 2172 | } |
| 2173 | |
| 2174 | (void)SDL_snprintf(pMappingString, needed, "%s,%s,%s" , pchGUID, mapping->name, mapping->mapping); |
| 2175 | |
| 2176 | if (need_platform) { |
| 2177 | if (mapping->mapping[SDL_strlen(mapping->mapping) - 1] != ',') { |
| 2178 | SDL_strlcat(pMappingString, "," , needed); |
| 2179 | } |
| 2180 | SDL_strlcat(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD, needed); |
| 2181 | SDL_strlcat(pMappingString, platform, needed); |
| 2182 | SDL_strlcat(pMappingString, "," , needed); |
| 2183 | } |
| 2184 | |
| 2185 | // Make sure multiple platform strings haven't made their way into the mapping |
| 2186 | pPlatformString = SDL_strstr(pMappingString, SDL_GAMEPAD_PLATFORM_FIELD); |
| 2187 | if (pPlatformString) { |
| 2188 | pPlatformString = SDL_strstr(pPlatformString + 1, SDL_GAMEPAD_PLATFORM_FIELD); |
| 2189 | if (pPlatformString) { |
| 2190 | *pPlatformString = '\0'; |
| 2191 | } |
| 2192 | } |
| 2193 | return pMappingString; |
| 2194 | } |
| 2195 | |
| 2196 | char **SDL_GetGamepadMappings(int *count) |
| 2197 | { |
| 2198 | int num_mappings = 0; |
| 2199 | char **result = NULL; |
| 2200 | char **mappings = NULL; |
| 2201 | |
| 2202 | if (count) { |
| 2203 | *count = 0; |
| 2204 | } |
| 2205 | |
| 2206 | SDL_LockJoysticks(); |
| 2207 | |
| 2208 | for (GamepadMapping_t *mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { |
| 2209 | if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { |
| 2210 | continue; |
| 2211 | } |
| 2212 | num_mappings++; |
| 2213 | } |
| 2214 | |
| 2215 | size_t final_allocation = sizeof (char *); // for the NULL terminator element. |
| 2216 | bool failed = false; |
| 2217 | mappings = (char **) SDL_calloc(num_mappings + 1, sizeof (char *)); |
| 2218 | if (!mappings) { |
| 2219 | failed = true; |
| 2220 | } else { |
| 2221 | int i = 0; |
| 2222 | for (GamepadMapping_t *mapping = s_pSupportedGamepads; mapping; mapping = mapping->next) { |
| 2223 | if (SDL_memcmp(&mapping->guid, &s_zeroGUID, sizeof(mapping->guid)) == 0) { |
| 2224 | continue; |
| 2225 | } |
| 2226 | |
| 2227 | char *mappingstr = CreateMappingString(mapping, mapping->guid); |
| 2228 | if (!mappingstr) { |
| 2229 | failed = true; |
| 2230 | break; // error string is already set. |
| 2231 | } |
| 2232 | |
| 2233 | SDL_assert(i < num_mappings); |
| 2234 | mappings[i++] = mappingstr; |
| 2235 | |
| 2236 | final_allocation += SDL_strlen(mappingstr) + 1 + sizeof (char *); |
| 2237 | } |
| 2238 | } |
| 2239 | |
| 2240 | SDL_UnlockJoysticks(); |
| 2241 | |
| 2242 | if (!failed) { |
| 2243 | result = (char **) SDL_malloc(final_allocation); |
| 2244 | if (result) { |
| 2245 | final_allocation -= (sizeof (char *) * num_mappings + 1); |
| 2246 | char *strptr = (char *) (result + (num_mappings + 1)); |
| 2247 | for (int i = 0; i < num_mappings; i++) { |
| 2248 | result[i] = strptr; |
| 2249 | const size_t slen = SDL_strlcpy(strptr, mappings[i], final_allocation) + 1; |
| 2250 | SDL_assert(final_allocation >= slen); |
| 2251 | final_allocation -= slen; |
| 2252 | strptr += slen; |
| 2253 | } |
| 2254 | result[num_mappings] = NULL; |
| 2255 | |
| 2256 | if (count) { |
| 2257 | *count = num_mappings; |
| 2258 | } |
| 2259 | } |
| 2260 | } |
| 2261 | |
| 2262 | if (mappings) { |
| 2263 | for (int i = 0; i < num_mappings; i++) { |
| 2264 | SDL_free(mappings[i]); |
| 2265 | } |
| 2266 | SDL_free(mappings); |
| 2267 | } |
| 2268 | |
| 2269 | return result; |
| 2270 | } |
| 2271 | |
| 2272 | /* |
| 2273 | * Get the mapping string for this GUID |
| 2274 | */ |
| 2275 | char *SDL_GetGamepadMappingForGUID(SDL_GUID guid) |
| 2276 | { |
| 2277 | char *result; |
| 2278 | |
| 2279 | SDL_LockJoysticks(); |
| 2280 | { |
| 2281 | GamepadMapping_t *mapping = SDL_PrivateGetGamepadMappingForGUID(guid, false); |
| 2282 | if (mapping) { |
| 2283 | result = CreateMappingString(mapping, guid); |
| 2284 | } else { |
| 2285 | SDL_SetError("Mapping not available" ); |
| 2286 | result = NULL; |
| 2287 | } |
| 2288 | } |
| 2289 | SDL_UnlockJoysticks(); |
| 2290 | |
| 2291 | return result; |
| 2292 | } |
| 2293 | |
| 2294 | /* |
| 2295 | * Get the mapping string for this device |
| 2296 | */ |
| 2297 | char *SDL_GetGamepadMapping(SDL_Gamepad *gamepad) |
| 2298 | { |
| 2299 | char *result; |
| 2300 | |
| 2301 | SDL_LockJoysticks(); |
| 2302 | { |
| 2303 | CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| 2304 | |
| 2305 | result = CreateMappingString(gamepad->mapping, gamepad->joystick->guid); |
| 2306 | } |
| 2307 | SDL_UnlockJoysticks(); |
| 2308 | |
| 2309 | return result; |
| 2310 | } |
| 2311 | |
| 2312 | /* |
| 2313 | * Set the mapping string for this device |
| 2314 | */ |
| 2315 | bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping) |
| 2316 | { |
| 2317 | SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id); |
| 2318 | bool result = false; |
| 2319 | |
| 2320 | if (SDL_memcmp(&guid, &s_zeroGUID, sizeof(guid)) == 0) { |
| 2321 | return SDL_InvalidParamError("instance_id" ); |
| 2322 | } |
| 2323 | |
| 2324 | if (!mapping) { |
| 2325 | mapping = "*,*," ; |
| 2326 | } |
| 2327 | |
| 2328 | SDL_LockJoysticks(); |
| 2329 | { |
| 2330 | if (SDL_PrivateAddMappingForGUID(guid, mapping, NULL, SDL_GAMEPAD_MAPPING_PRIORITY_API)) { |
| 2331 | result = true; |
| 2332 | } |
| 2333 | } |
| 2334 | SDL_UnlockJoysticks(); |
| 2335 | |
| 2336 | return result; |
| 2337 | } |
| 2338 | |
| 2339 | static void SDL_LoadGamepadHints(void) |
| 2340 | { |
| 2341 | const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG); |
| 2342 | if (hint && hint[0]) { |
| 2343 | char *pTempMappings = SDL_strdup(hint); |
| 2344 | char *pUserMappings = pTempMappings; |
| 2345 | |
| 2346 | PushMappingChangeTracking(); |
| 2347 | |
| 2348 | while (pUserMappings) { |
| 2349 | char *pchNewLine = NULL; |
| 2350 | |
| 2351 | pchNewLine = SDL_strchr(pUserMappings, '\n'); |
| 2352 | if (pchNewLine) { |
| 2353 | *pchNewLine = '\0'; |
| 2354 | } |
| 2355 | |
| 2356 | SDL_PrivateAddGamepadMapping(pUserMappings, SDL_GAMEPAD_MAPPING_PRIORITY_USER); |
| 2357 | |
| 2358 | if (pchNewLine) { |
| 2359 | pUserMappings = pchNewLine + 1; |
| 2360 | } else { |
| 2361 | pUserMappings = NULL; |
| 2362 | } |
| 2363 | } |
| 2364 | |
| 2365 | PopMappingChangeTracking(); |
| 2366 | |
| 2367 | SDL_free(pTempMappings); |
| 2368 | } |
| 2369 | } |
| 2370 | |
| 2371 | /* |
| 2372 | * Fill the given buffer with the expected gamepad mapping filepath. |
| 2373 | * Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for |
| 2374 | * Android, we want to get the internal storage path. |
| 2375 | */ |
| 2376 | static bool SDL_GetGamepadMappingFilePath(char *path, size_t size) |
| 2377 | { |
| 2378 | const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE); |
| 2379 | if (hint && *hint) { |
| 2380 | return SDL_strlcpy(path, hint, size) < size; |
| 2381 | } |
| 2382 | |
| 2383 | #ifdef SDL_PLATFORM_ANDROID |
| 2384 | return SDL_snprintf(path, size, "%s/gamepad_map.txt" , SDL_GetAndroidInternalStoragePath()) < size; |
| 2385 | #else |
| 2386 | return false; |
| 2387 | #endif |
| 2388 | } |
| 2389 | |
| 2390 | /* |
| 2391 | * Initialize the gamepad system, mostly load our DB of gamepad config mappings |
| 2392 | */ |
| 2393 | bool SDL_InitGamepadMappings(void) |
| 2394 | { |
| 2395 | char szGamepadMapPath[1024]; |
| 2396 | int i = 0; |
| 2397 | const char *pMappingString = NULL; |
| 2398 | |
| 2399 | SDL_AssertJoysticksLocked(); |
| 2400 | |
| 2401 | PushMappingChangeTracking(); |
| 2402 | |
| 2403 | pMappingString = s_GamepadMappings[i]; |
| 2404 | while (pMappingString) { |
| 2405 | SDL_PrivateAddGamepadMapping(pMappingString, SDL_GAMEPAD_MAPPING_PRIORITY_DEFAULT); |
| 2406 | |
| 2407 | i++; |
| 2408 | pMappingString = s_GamepadMappings[i]; |
| 2409 | } |
| 2410 | |
| 2411 | if (SDL_GetGamepadMappingFilePath(szGamepadMapPath, sizeof(szGamepadMapPath))) { |
| 2412 | SDL_AddGamepadMappingsFromFile(szGamepadMapPath); |
| 2413 | } |
| 2414 | |
| 2415 | // load in any user supplied config |
| 2416 | SDL_LoadGamepadHints(); |
| 2417 | |
| 2418 | SDL_LoadVIDPIDList(&SDL_allowed_gamepads); |
| 2419 | SDL_LoadVIDPIDList(&SDL_ignored_gamepads); |
| 2420 | |
| 2421 | PopMappingChangeTracking(); |
| 2422 | |
| 2423 | return true; |
| 2424 | } |
| 2425 | |
| 2426 | bool SDL_InitGamepads(void) |
| 2427 | { |
| 2428 | int i; |
| 2429 | SDL_JoystickID *joysticks; |
| 2430 | |
| 2431 | SDL_gamepads_initialized = true; |
| 2432 | |
| 2433 | // Watch for joystick events and fire gamepad ones if needed |
| 2434 | SDL_AddEventWatch(SDL_GamepadEventWatcher, NULL); |
| 2435 | |
| 2436 | // Send added events for gamepads currently attached |
| 2437 | joysticks = SDL_GetJoysticks(NULL); |
| 2438 | if (joysticks) { |
| 2439 | for (i = 0; joysticks[i]; ++i) { |
| 2440 | if (SDL_IsGamepad(joysticks[i])) { |
| 2441 | SDL_PrivateGamepadAdded(joysticks[i]); |
| 2442 | } |
| 2443 | } |
| 2444 | SDL_free(joysticks); |
| 2445 | } |
| 2446 | |
| 2447 | return true; |
| 2448 | } |
| 2449 | |
| 2450 | bool SDL_HasGamepad(void) |
| 2451 | { |
| 2452 | int num_joysticks = 0; |
| 2453 | int num_gamepads = 0; |
| 2454 | SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks); |
| 2455 | if (joysticks) { |
| 2456 | int i; |
| 2457 | for (i = num_joysticks - 1; i >= 0 && num_gamepads == 0; --i) { |
| 2458 | if (SDL_IsGamepad(joysticks[i])) { |
| 2459 | ++num_gamepads; |
| 2460 | } |
| 2461 | } |
| 2462 | SDL_free(joysticks); |
| 2463 | } |
| 2464 | if (num_gamepads > 0) { |
| 2465 | return true; |
| 2466 | } |
| 2467 | return false; |
| 2468 | } |
| 2469 | |
| 2470 | SDL_JoystickID *SDL_GetGamepads(int *count) |
| 2471 | { |
| 2472 | int num_joysticks = 0; |
| 2473 | int num_gamepads = 0; |
| 2474 | SDL_JoystickID *joysticks = SDL_GetJoysticks(&num_joysticks); |
| 2475 | if (joysticks) { |
| 2476 | int i; |
| 2477 | for (i = num_joysticks - 1; i >= 0; --i) { |
| 2478 | if (SDL_IsGamepad(joysticks[i])) { |
| 2479 | ++num_gamepads; |
| 2480 | } else { |
| 2481 | SDL_memmove(&joysticks[i], &joysticks[i+1], (num_gamepads + 1) * sizeof(joysticks[i])); |
| 2482 | } |
| 2483 | } |
| 2484 | } |
| 2485 | if (count) { |
| 2486 | *count = num_gamepads; |
| 2487 | } |
| 2488 | return joysticks; |
| 2489 | } |
| 2490 | |
| 2491 | const char *SDL_GetGamepadNameForID(SDL_JoystickID instance_id) |
| 2492 | { |
| 2493 | const char *result = NULL; |
| 2494 | |
| 2495 | SDL_LockJoysticks(); |
| 2496 | { |
| 2497 | GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true); |
| 2498 | if (mapping) { |
| 2499 | if (SDL_strcmp(mapping->name, "*" ) == 0) { |
| 2500 | result = SDL_GetJoystickNameForID(instance_id); |
| 2501 | } else { |
| 2502 | result = SDL_GetPersistentString(mapping->name); |
| 2503 | } |
| 2504 | } |
| 2505 | } |
| 2506 | SDL_UnlockJoysticks(); |
| 2507 | |
| 2508 | return result; |
| 2509 | } |
| 2510 | |
| 2511 | const char *SDL_GetGamepadPathForID(SDL_JoystickID instance_id) |
| 2512 | { |
| 2513 | return SDL_GetJoystickPathForID(instance_id); |
| 2514 | } |
| 2515 | |
| 2516 | int SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id) |
| 2517 | { |
| 2518 | return SDL_GetJoystickPlayerIndexForID(instance_id); |
| 2519 | } |
| 2520 | |
| 2521 | SDL_GUID SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id) |
| 2522 | { |
| 2523 | return SDL_GetJoystickGUIDForID(instance_id); |
| 2524 | } |
| 2525 | |
| 2526 | Uint16 SDL_GetGamepadVendorForID(SDL_JoystickID instance_id) |
| 2527 | { |
| 2528 | return SDL_GetJoystickVendorForID(instance_id); |
| 2529 | } |
| 2530 | |
| 2531 | Uint16 SDL_GetGamepadProductForID(SDL_JoystickID instance_id) |
| 2532 | { |
| 2533 | return SDL_GetJoystickProductForID(instance_id); |
| 2534 | } |
| 2535 | |
| 2536 | Uint16 SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id) |
| 2537 | { |
| 2538 | return SDL_GetJoystickProductVersionForID(instance_id); |
| 2539 | } |
| 2540 | |
| 2541 | SDL_GamepadType SDL_GetGamepadTypeForID(SDL_JoystickID instance_id) |
| 2542 | { |
| 2543 | SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN; |
| 2544 | |
| 2545 | SDL_LockJoysticks(); |
| 2546 | { |
| 2547 | GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true); |
| 2548 | if (mapping) { |
| 2549 | char *type_string, *comma; |
| 2550 | |
| 2551 | type_string = SDL_strstr(mapping->mapping, SDL_GAMEPAD_TYPE_FIELD); |
| 2552 | if (type_string) { |
| 2553 | type_string += SDL_GAMEPAD_TYPE_FIELD_SIZE; |
| 2554 | comma = SDL_strchr(type_string, ','); |
| 2555 | if (comma) { |
| 2556 | *comma = '\0'; |
| 2557 | type = SDL_GetGamepadTypeFromString(type_string); |
| 2558 | *comma = ','; |
| 2559 | } |
| 2560 | } |
| 2561 | } |
| 2562 | } |
| 2563 | SDL_UnlockJoysticks(); |
| 2564 | |
| 2565 | if (type != SDL_GAMEPAD_TYPE_UNKNOWN) { |
| 2566 | return type; |
| 2567 | } |
| 2568 | return SDL_GetRealGamepadTypeForID(instance_id); |
| 2569 | } |
| 2570 | |
| 2571 | SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id) |
| 2572 | { |
| 2573 | SDL_GamepadType type = SDL_GAMEPAD_TYPE_UNKNOWN; |
| 2574 | const SDL_SteamVirtualGamepadInfo *info; |
| 2575 | |
| 2576 | SDL_LockJoysticks(); |
| 2577 | { |
| 2578 | info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id); |
| 2579 | if (info) { |
| 2580 | type = info->type; |
| 2581 | } else { |
| 2582 | type = SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUIDForID(instance_id), SDL_GetJoystickNameForID(instance_id)); |
| 2583 | } |
| 2584 | } |
| 2585 | SDL_UnlockJoysticks(); |
| 2586 | |
| 2587 | return type; |
| 2588 | } |
| 2589 | |
| 2590 | char *SDL_GetGamepadMappingForID(SDL_JoystickID instance_id) |
| 2591 | { |
| 2592 | char *result = NULL; |
| 2593 | |
| 2594 | SDL_LockJoysticks(); |
| 2595 | { |
| 2596 | GamepadMapping_t *mapping = SDL_PrivateGetGamepadMapping(instance_id, true); |
| 2597 | if (mapping) { |
| 2598 | char pchGUID[33]; |
| 2599 | SDL_GUID guid = SDL_GetJoystickGUIDForID(instance_id); |
| 2600 | SDL_GUIDToString(guid, pchGUID, sizeof(pchGUID)); |
| 2601 | SDL_asprintf(&result, "%s,%s,%s" , pchGUID, mapping->name, mapping->mapping); |
| 2602 | } |
| 2603 | } |
| 2604 | SDL_UnlockJoysticks(); |
| 2605 | |
| 2606 | return result; |
| 2607 | } |
| 2608 | |
| 2609 | /* |
| 2610 | * Return 1 if the joystick with this name and GUID is a supported gamepad |
| 2611 | */ |
| 2612 | bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid) |
| 2613 | { |
| 2614 | bool result; |
| 2615 | |
| 2616 | SDL_LockJoysticks(); |
| 2617 | { |
| 2618 | if (s_pDefaultMapping || SDL_PrivateGetGamepadMappingForNameAndGUID(name, guid) != NULL) { |
| 2619 | result = true; |
| 2620 | } else { |
| 2621 | result = false; |
| 2622 | } |
| 2623 | } |
| 2624 | SDL_UnlockJoysticks(); |
| 2625 | |
| 2626 | return result; |
| 2627 | } |
| 2628 | |
| 2629 | /* |
| 2630 | * Return 1 if the joystick at this device index is a supported gamepad |
| 2631 | */ |
| 2632 | bool SDL_IsGamepad(SDL_JoystickID instance_id) |
| 2633 | { |
| 2634 | bool result; |
| 2635 | |
| 2636 | SDL_LockJoysticks(); |
| 2637 | { |
| 2638 | const void *value; |
| 2639 | if (SDL_FindInHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, &value)) { |
| 2640 | result = (bool)(uintptr_t)value; |
| 2641 | } else { |
| 2642 | if (SDL_PrivateGetGamepadMapping(instance_id, true) != NULL) { |
| 2643 | result = true; |
| 2644 | } else { |
| 2645 | result = false; |
| 2646 | } |
| 2647 | |
| 2648 | if (!s_gamepadInstanceIDs) { |
| 2649 | s_gamepadInstanceIDs = SDL_CreateHashTable(0, false, SDL_HashID, SDL_KeyMatchID, NULL, NULL); |
| 2650 | } |
| 2651 | SDL_InsertIntoHashTable(s_gamepadInstanceIDs, (void *)(uintptr_t)instance_id, (void *)(uintptr_t)result, true); |
| 2652 | } |
| 2653 | } |
| 2654 | SDL_UnlockJoysticks(); |
| 2655 | |
| 2656 | return result; |
| 2657 | } |
| 2658 | |
| 2659 | /* |
| 2660 | * Return 1 if the gamepad should be ignored by SDL |
| 2661 | */ |
| 2662 | bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) |
| 2663 | { |
| 2664 | #ifdef SDL_PLATFORM_LINUX |
| 2665 | if (SDL_endswith(name, " Motion Sensors" )) { |
| 2666 | // Don't treat the PS3 and PS4 motion controls as a separate gamepad |
| 2667 | return true; |
| 2668 | } |
| 2669 | if (SDL_strncmp(name, "Nintendo " , 9) == 0 && SDL_strstr(name, " IMU" ) != NULL) { |
| 2670 | // Don't treat the Nintendo IMU as a separate gamepad |
| 2671 | return true; |
| 2672 | } |
| 2673 | if (SDL_endswith(name, " Accelerometer" ) || |
| 2674 | SDL_endswith(name, " IR" ) || |
| 2675 | SDL_endswith(name, " Motion Plus" ) || |
| 2676 | SDL_endswith(name, " Nunchuk" )) { |
| 2677 | // Don't treat the Wii extension controls as a separate gamepad |
| 2678 | return true; |
| 2679 | } |
| 2680 | #endif |
| 2681 | |
| 2682 | if (name && SDL_strcmp(name, "uinput-fpc" ) == 0) { |
| 2683 | // The Google Pixel fingerprint sensor reports itself as a joystick |
| 2684 | return true; |
| 2685 | } |
| 2686 | |
| 2687 | #ifdef SDL_PLATFORM_WIN32 |
| 2688 | if (SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD" , false) && |
| 2689 | SDL_GetHintBoolean("STEAM_COMPAT_PROTON" , false)) { |
| 2690 | // We are launched by Steam and running under Proton |
| 2691 | // We can't tell whether this controller is a Steam Virtual Gamepad, |
| 2692 | // so assume that Proton is doing the appropriate filtering of controllers |
| 2693 | // and anything we see here is fine to use. |
| 2694 | return false; |
| 2695 | } |
| 2696 | #endif // SDL_PLATFORM_WIN32 |
| 2697 | |
| 2698 | if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) { |
| 2699 | return !SDL_GetHintBoolean("SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD" , false); |
| 2700 | } |
| 2701 | |
| 2702 | if (SDL_allowed_gamepads.num_included_entries > 0) { |
| 2703 | if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_allowed_gamepads)) { |
| 2704 | return false; |
| 2705 | } |
| 2706 | return true; |
| 2707 | } else { |
| 2708 | if (SDL_VIDPIDInList(vendor_id, product_id, &SDL_ignored_gamepads)) { |
| 2709 | return true; |
| 2710 | } |
| 2711 | return false; |
| 2712 | } |
| 2713 | } |
| 2714 | |
| 2715 | /* |
| 2716 | * Open a gamepad for use |
| 2717 | * |
| 2718 | * This function returns a gamepad identifier, or NULL if an error occurred. |
| 2719 | */ |
| 2720 | SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id) |
| 2721 | { |
| 2722 | SDL_Gamepad *gamepad; |
| 2723 | SDL_Gamepad *gamepadlist; |
| 2724 | GamepadMapping_t *pSupportedGamepad = NULL; |
| 2725 | |
| 2726 | SDL_LockJoysticks(); |
| 2727 | |
| 2728 | gamepadlist = SDL_gamepads; |
| 2729 | // If the gamepad is already open, return it |
| 2730 | while (gamepadlist) { |
| 2731 | if (instance_id == gamepadlist->joystick->instance_id) { |
| 2732 | gamepad = gamepadlist; |
| 2733 | ++gamepad->ref_count; |
| 2734 | SDL_UnlockJoysticks(); |
| 2735 | return gamepad; |
| 2736 | } |
| 2737 | gamepadlist = gamepadlist->next; |
| 2738 | } |
| 2739 | |
| 2740 | // Find a gamepad mapping |
| 2741 | pSupportedGamepad = SDL_PrivateGetGamepadMapping(instance_id, true); |
| 2742 | if (!pSupportedGamepad) { |
| 2743 | SDL_SetError("Couldn't find mapping for device (%" SDL_PRIu32 ")" , instance_id); |
| 2744 | SDL_UnlockJoysticks(); |
| 2745 | return NULL; |
| 2746 | } |
| 2747 | |
| 2748 | // Create and initialize the gamepad |
| 2749 | gamepad = (SDL_Gamepad *)SDL_calloc(1, sizeof(*gamepad)); |
| 2750 | if (!gamepad) { |
| 2751 | SDL_UnlockJoysticks(); |
| 2752 | return NULL; |
| 2753 | } |
| 2754 | SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, true); |
| 2755 | |
| 2756 | gamepad->joystick = SDL_OpenJoystick(instance_id); |
| 2757 | if (!gamepad->joystick) { |
| 2758 | SDL_free(gamepad); |
| 2759 | SDL_UnlockJoysticks(); |
| 2760 | return NULL; |
| 2761 | } |
| 2762 | |
| 2763 | if (gamepad->joystick->naxes) { |
| 2764 | gamepad->last_match_axis = (SDL_GamepadBinding **)SDL_calloc(gamepad->joystick->naxes, sizeof(*gamepad->last_match_axis)); |
| 2765 | if (!gamepad->last_match_axis) { |
| 2766 | SDL_CloseJoystick(gamepad->joystick); |
| 2767 | SDL_free(gamepad); |
| 2768 | SDL_UnlockJoysticks(); |
| 2769 | return NULL; |
| 2770 | } |
| 2771 | } |
| 2772 | if (gamepad->joystick->nhats) { |
| 2773 | gamepad->last_hat_mask = (Uint8 *)SDL_calloc(gamepad->joystick->nhats, sizeof(*gamepad->last_hat_mask)); |
| 2774 | if (!gamepad->last_hat_mask) { |
| 2775 | SDL_CloseJoystick(gamepad->joystick); |
| 2776 | SDL_free(gamepad->last_match_axis); |
| 2777 | SDL_free(gamepad); |
| 2778 | SDL_UnlockJoysticks(); |
| 2779 | return NULL; |
| 2780 | } |
| 2781 | } |
| 2782 | |
| 2783 | SDL_PrivateLoadButtonMapping(gamepad, pSupportedGamepad); |
| 2784 | |
| 2785 | // Add the gamepad to list |
| 2786 | ++gamepad->ref_count; |
| 2787 | // Link the gamepad in the list |
| 2788 | gamepad->next = SDL_gamepads; |
| 2789 | SDL_gamepads = gamepad; |
| 2790 | |
| 2791 | SDL_UnlockJoysticks(); |
| 2792 | |
| 2793 | return gamepad; |
| 2794 | } |
| 2795 | |
| 2796 | /* |
| 2797 | * Manually pump for gamepad updates. |
| 2798 | */ |
| 2799 | void SDL_UpdateGamepads(void) |
| 2800 | { |
| 2801 | // Just for API completeness; the joystick API does all the work. |
| 2802 | SDL_UpdateJoysticks(); |
| 2803 | } |
| 2804 | |
| 2805 | /** |
| 2806 | * Return whether a gamepad has a given axis |
| 2807 | */ |
| 2808 | bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) |
| 2809 | { |
| 2810 | bool result = false; |
| 2811 | |
| 2812 | SDL_LockJoysticks(); |
| 2813 | { |
| 2814 | int i; |
| 2815 | |
| 2816 | CHECK_GAMEPAD_MAGIC(gamepad, false); |
| 2817 | |
| 2818 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 2819 | const SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 2820 | if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) { |
| 2821 | result = true; |
| 2822 | break; |
| 2823 | } |
| 2824 | } |
| 2825 | } |
| 2826 | SDL_UnlockJoysticks(); |
| 2827 | |
| 2828 | return result; |
| 2829 | } |
| 2830 | |
| 2831 | /* |
| 2832 | * Get the current state of an axis control on a gamepad |
| 2833 | */ |
| 2834 | Sint16 SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) |
| 2835 | { |
| 2836 | Sint16 result = 0; |
| 2837 | |
| 2838 | SDL_LockJoysticks(); |
| 2839 | { |
| 2840 | int i; |
| 2841 | |
| 2842 | CHECK_GAMEPAD_MAGIC(gamepad, 0); |
| 2843 | |
| 2844 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 2845 | const SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 2846 | if (binding->output_type == SDL_GAMEPAD_BINDTYPE_AXIS && binding->output.axis.axis == axis) { |
| 2847 | int value = 0; |
| 2848 | bool valid_input_range; |
| 2849 | bool valid_output_range; |
| 2850 | |
| 2851 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| 2852 | value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis); |
| 2853 | if (binding->input.axis.axis_min < binding->input.axis.axis_max) { |
| 2854 | valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); |
| 2855 | } else { |
| 2856 | valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); |
| 2857 | } |
| 2858 | if (valid_input_range) { |
| 2859 | if (binding->input.axis.axis_min != binding->output.axis.axis_min || binding->input.axis.axis_max != binding->output.axis.axis_max) { |
| 2860 | float normalized_value = (float)(value - binding->input.axis.axis_min) / (binding->input.axis.axis_max - binding->input.axis.axis_min); |
| 2861 | value = binding->output.axis.axis_min + (int)(normalized_value * (binding->output.axis.axis_max - binding->output.axis.axis_min)); |
| 2862 | } |
| 2863 | } else { |
| 2864 | value = 0; |
| 2865 | } |
| 2866 | } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) { |
| 2867 | if (SDL_GetJoystickButton(gamepad->joystick, binding->input.button)) { |
| 2868 | value = binding->output.axis.axis_max; |
| 2869 | } |
| 2870 | } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) { |
| 2871 | int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat); |
| 2872 | if (hat_mask & binding->input.hat.hat_mask) { |
| 2873 | value = binding->output.axis.axis_max; |
| 2874 | } |
| 2875 | } |
| 2876 | |
| 2877 | if (binding->output.axis.axis_min < binding->output.axis.axis_max) { |
| 2878 | valid_output_range = (value >= binding->output.axis.axis_min && value <= binding->output.axis.axis_max); |
| 2879 | } else { |
| 2880 | valid_output_range = (value >= binding->output.axis.axis_max && value <= binding->output.axis.axis_min); |
| 2881 | } |
| 2882 | // If the value is zero, there might be another binding that makes it non-zero |
| 2883 | if (value != 0 && valid_output_range) { |
| 2884 | result = (Sint16)value; |
| 2885 | break; |
| 2886 | } |
| 2887 | } |
| 2888 | } |
| 2889 | } |
| 2890 | SDL_UnlockJoysticks(); |
| 2891 | |
| 2892 | return result; |
| 2893 | } |
| 2894 | |
| 2895 | /** |
| 2896 | * Return whether a gamepad has a given button |
| 2897 | */ |
| 2898 | bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| 2899 | { |
| 2900 | bool result = false; |
| 2901 | |
| 2902 | SDL_LockJoysticks(); |
| 2903 | { |
| 2904 | int i; |
| 2905 | |
| 2906 | CHECK_GAMEPAD_MAGIC(gamepad, false); |
| 2907 | |
| 2908 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 2909 | const SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 2910 | if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) { |
| 2911 | result = true; |
| 2912 | break; |
| 2913 | } |
| 2914 | } |
| 2915 | } |
| 2916 | SDL_UnlockJoysticks(); |
| 2917 | |
| 2918 | return result; |
| 2919 | } |
| 2920 | |
| 2921 | /* |
| 2922 | * Get the current state of a button on a gamepad |
| 2923 | */ |
| 2924 | bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| 2925 | { |
| 2926 | bool result = false; |
| 2927 | |
| 2928 | SDL_LockJoysticks(); |
| 2929 | { |
| 2930 | int i; |
| 2931 | |
| 2932 | CHECK_GAMEPAD_MAGIC(gamepad, false); |
| 2933 | |
| 2934 | for (i = 0; i < gamepad->num_bindings; ++i) { |
| 2935 | const SDL_GamepadBinding *binding = &gamepad->bindings[i]; |
| 2936 | if (binding->output_type == SDL_GAMEPAD_BINDTYPE_BUTTON && binding->output.button == button) { |
| 2937 | if (binding->input_type == SDL_GAMEPAD_BINDTYPE_AXIS) { |
| 2938 | bool valid_input_range; |
| 2939 | |
| 2940 | int value = SDL_GetJoystickAxis(gamepad->joystick, binding->input.axis.axis); |
| 2941 | int threshold = binding->input.axis.axis_min + (binding->input.axis.axis_max - binding->input.axis.axis_min) / 2; |
| 2942 | if (binding->input.axis.axis_min < binding->input.axis.axis_max) { |
| 2943 | valid_input_range = (value >= binding->input.axis.axis_min && value <= binding->input.axis.axis_max); |
| 2944 | if (valid_input_range) { |
| 2945 | result |= (value >= threshold); |
| 2946 | } |
| 2947 | } else { |
| 2948 | valid_input_range = (value >= binding->input.axis.axis_max && value <= binding->input.axis.axis_min); |
| 2949 | if (valid_input_range) { |
| 2950 | result |= (value <= threshold); |
| 2951 | } |
| 2952 | } |
| 2953 | } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_BUTTON) { |
| 2954 | result |= SDL_GetJoystickButton(gamepad->joystick, binding->input.button); |
| 2955 | } else if (binding->input_type == SDL_GAMEPAD_BINDTYPE_HAT) { |
| 2956 | int hat_mask = SDL_GetJoystickHat(gamepad->joystick, binding->input.hat.hat); |
| 2957 | result |= ((hat_mask & binding->input.hat.hat_mask) != 0); |
| 2958 | } |
| 2959 | } |
| 2960 | } |
| 2961 | } |
| 2962 | SDL_UnlockJoysticks(); |
| 2963 | |
| 2964 | return result; |
| 2965 | } |
| 2966 | |
| 2967 | /** |
| 2968 | * Get the label of a button on a gamepad. |
| 2969 | */ |
| 2970 | static SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForFaceStyle(SDL_GamepadFaceStyle face_style, SDL_GamepadButton button) |
| 2971 | { |
| 2972 | SDL_GamepadButtonLabel label = SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN; |
| 2973 | |
| 2974 | switch (face_style) { |
| 2975 | case SDL_GAMEPAD_FACE_STYLE_ABXY: |
| 2976 | switch (button) { |
| 2977 | case SDL_GAMEPAD_BUTTON_SOUTH: |
| 2978 | label = SDL_GAMEPAD_BUTTON_LABEL_A; |
| 2979 | break; |
| 2980 | case SDL_GAMEPAD_BUTTON_EAST: |
| 2981 | label = SDL_GAMEPAD_BUTTON_LABEL_B; |
| 2982 | break; |
| 2983 | case SDL_GAMEPAD_BUTTON_WEST: |
| 2984 | label = SDL_GAMEPAD_BUTTON_LABEL_X; |
| 2985 | break; |
| 2986 | case SDL_GAMEPAD_BUTTON_NORTH: |
| 2987 | label = SDL_GAMEPAD_BUTTON_LABEL_Y; |
| 2988 | break; |
| 2989 | default: |
| 2990 | break; |
| 2991 | } |
| 2992 | break; |
| 2993 | case SDL_GAMEPAD_FACE_STYLE_BAYX: |
| 2994 | switch (button) { |
| 2995 | case SDL_GAMEPAD_BUTTON_SOUTH: |
| 2996 | label = SDL_GAMEPAD_BUTTON_LABEL_B; |
| 2997 | break; |
| 2998 | case SDL_GAMEPAD_BUTTON_EAST: |
| 2999 | label = SDL_GAMEPAD_BUTTON_LABEL_A; |
| 3000 | break; |
| 3001 | case SDL_GAMEPAD_BUTTON_WEST: |
| 3002 | label = SDL_GAMEPAD_BUTTON_LABEL_Y; |
| 3003 | break; |
| 3004 | case SDL_GAMEPAD_BUTTON_NORTH: |
| 3005 | label = SDL_GAMEPAD_BUTTON_LABEL_X; |
| 3006 | break; |
| 3007 | default: |
| 3008 | break; |
| 3009 | } |
| 3010 | break; |
| 3011 | case SDL_GAMEPAD_FACE_STYLE_SONY: |
| 3012 | switch (button) { |
| 3013 | case SDL_GAMEPAD_BUTTON_SOUTH: |
| 3014 | label = SDL_GAMEPAD_BUTTON_LABEL_CROSS; |
| 3015 | break; |
| 3016 | case SDL_GAMEPAD_BUTTON_EAST: |
| 3017 | label = SDL_GAMEPAD_BUTTON_LABEL_CIRCLE; |
| 3018 | break; |
| 3019 | case SDL_GAMEPAD_BUTTON_WEST: |
| 3020 | label = SDL_GAMEPAD_BUTTON_LABEL_SQUARE; |
| 3021 | break; |
| 3022 | case SDL_GAMEPAD_BUTTON_NORTH: |
| 3023 | label = SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE; |
| 3024 | break; |
| 3025 | default: |
| 3026 | break; |
| 3027 | } |
| 3028 | break; |
| 3029 | default: |
| 3030 | break; |
| 3031 | } |
| 3032 | return label; |
| 3033 | } |
| 3034 | |
| 3035 | /** |
| 3036 | * Get the label of a button on a gamepad. |
| 3037 | */ |
| 3038 | SDL_GamepadButtonLabel SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button) |
| 3039 | { |
| 3040 | return SDL_GetGamepadButtonLabelForFaceStyle(SDL_GetGamepadFaceStyleForGamepadType(type), button); |
| 3041 | } |
| 3042 | |
| 3043 | /** |
| 3044 | * Get the label of a button on a gamepad. |
| 3045 | */ |
| 3046 | SDL_GamepadButtonLabel SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| 3047 | { |
| 3048 | SDL_GamepadFaceStyle face_style; |
| 3049 | |
| 3050 | SDL_LockJoysticks(); |
| 3051 | { |
| 3052 | CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN); |
| 3053 | |
| 3054 | face_style = gamepad->face_style; |
| 3055 | } |
| 3056 | SDL_UnlockJoysticks(); |
| 3057 | |
| 3058 | return SDL_GetGamepadButtonLabelForFaceStyle(face_style, button); |
| 3059 | } |
| 3060 | |
| 3061 | /** |
| 3062 | * Get the number of touchpads on a gamepad. |
| 3063 | */ |
| 3064 | int SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad) |
| 3065 | { |
| 3066 | int result = 0; |
| 3067 | |
| 3068 | SDL_LockJoysticks(); |
| 3069 | { |
| 3070 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3071 | if (joystick) { |
| 3072 | result = joystick->ntouchpads; |
| 3073 | } |
| 3074 | } |
| 3075 | SDL_UnlockJoysticks(); |
| 3076 | |
| 3077 | return result; |
| 3078 | } |
| 3079 | |
| 3080 | /** |
| 3081 | * Get the number of supported simultaneous fingers on a touchpad on a gamepad. |
| 3082 | */ |
| 3083 | int SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad) |
| 3084 | { |
| 3085 | int result = 0; |
| 3086 | |
| 3087 | SDL_LockJoysticks(); |
| 3088 | { |
| 3089 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3090 | if (joystick) { |
| 3091 | if (touchpad >= 0 && touchpad < joystick->ntouchpads) { |
| 3092 | result = joystick->touchpads[touchpad].nfingers; |
| 3093 | } |
| 3094 | } |
| 3095 | } |
| 3096 | SDL_UnlockJoysticks(); |
| 3097 | |
| 3098 | return result; |
| 3099 | } |
| 3100 | |
| 3101 | /** |
| 3102 | * Get the current state of a finger on a touchpad on a gamepad. |
| 3103 | */ |
| 3104 | bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure) |
| 3105 | { |
| 3106 | bool result = false; |
| 3107 | |
| 3108 | SDL_LockJoysticks(); |
| 3109 | { |
| 3110 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3111 | if (joystick) { |
| 3112 | if (touchpad >= 0 && touchpad < joystick->ntouchpads) { |
| 3113 | SDL_JoystickTouchpadInfo *touchpad_info = &joystick->touchpads[touchpad]; |
| 3114 | if (finger >= 0 && finger < touchpad_info->nfingers) { |
| 3115 | SDL_JoystickTouchpadFingerInfo *info = &touchpad_info->fingers[finger]; |
| 3116 | |
| 3117 | if (down) { |
| 3118 | *down = info->down; |
| 3119 | } |
| 3120 | if (x) { |
| 3121 | *x = info->x; |
| 3122 | } |
| 3123 | if (y) { |
| 3124 | *y = info->y; |
| 3125 | } |
| 3126 | if (pressure) { |
| 3127 | *pressure = info->pressure; |
| 3128 | } |
| 3129 | result = true; |
| 3130 | } else { |
| 3131 | result = SDL_InvalidParamError("finger" ); |
| 3132 | } |
| 3133 | } else { |
| 3134 | result = SDL_InvalidParamError("touchpad" ); |
| 3135 | } |
| 3136 | } |
| 3137 | } |
| 3138 | SDL_UnlockJoysticks(); |
| 3139 | |
| 3140 | return result; |
| 3141 | } |
| 3142 | |
| 3143 | /** |
| 3144 | * Return whether a gamepad has a particular sensor. |
| 3145 | */ |
| 3146 | bool SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type) |
| 3147 | { |
| 3148 | bool result = false; |
| 3149 | |
| 3150 | SDL_LockJoysticks(); |
| 3151 | { |
| 3152 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3153 | if (joystick) { |
| 3154 | int i; |
| 3155 | for (i = 0; i < joystick->nsensors; ++i) { |
| 3156 | if (joystick->sensors[i].type == type) { |
| 3157 | result = true; |
| 3158 | break; |
| 3159 | } |
| 3160 | } |
| 3161 | } |
| 3162 | } |
| 3163 | SDL_UnlockJoysticks(); |
| 3164 | |
| 3165 | return result; |
| 3166 | } |
| 3167 | |
| 3168 | /* |
| 3169 | * Set whether data reporting for a gamepad sensor is enabled |
| 3170 | */ |
| 3171 | bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled) |
| 3172 | { |
| 3173 | SDL_LockJoysticks(); |
| 3174 | { |
| 3175 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3176 | if (joystick) { |
| 3177 | int i; |
| 3178 | for (i = 0; i < joystick->nsensors; ++i) { |
| 3179 | SDL_JoystickSensorInfo *sensor = &joystick->sensors[i]; |
| 3180 | |
| 3181 | if (sensor->type == type) { |
| 3182 | if (sensor->enabled == (enabled != false)) { |
| 3183 | SDL_UnlockJoysticks(); |
| 3184 | return true; |
| 3185 | } |
| 3186 | |
| 3187 | if (type == SDL_SENSOR_ACCEL && joystick->accel_sensor) { |
| 3188 | if (enabled) { |
| 3189 | joystick->accel = SDL_OpenSensor(joystick->accel_sensor); |
| 3190 | if (!joystick->accel) { |
| 3191 | SDL_UnlockJoysticks(); |
| 3192 | return false; |
| 3193 | } |
| 3194 | } else { |
| 3195 | if (joystick->accel) { |
| 3196 | SDL_CloseSensor(joystick->accel); |
| 3197 | joystick->accel = NULL; |
| 3198 | } |
| 3199 | } |
| 3200 | } else if (type == SDL_SENSOR_GYRO && joystick->gyro_sensor) { |
| 3201 | if (enabled) { |
| 3202 | joystick->gyro = SDL_OpenSensor(joystick->gyro_sensor); |
| 3203 | if (!joystick->gyro) { |
| 3204 | SDL_UnlockJoysticks(); |
| 3205 | return false; |
| 3206 | } |
| 3207 | } else { |
| 3208 | if (joystick->gyro) { |
| 3209 | SDL_CloseSensor(joystick->gyro); |
| 3210 | joystick->gyro = NULL; |
| 3211 | } |
| 3212 | } |
| 3213 | } else { |
| 3214 | if (enabled) { |
| 3215 | if (joystick->nsensors_enabled == 0) { |
| 3216 | if (!joystick->driver->SetSensorsEnabled(joystick, true)) { |
| 3217 | SDL_UnlockJoysticks(); |
| 3218 | return false; |
| 3219 | } |
| 3220 | } |
| 3221 | ++joystick->nsensors_enabled; |
| 3222 | } else { |
| 3223 | if (joystick->nsensors_enabled == 1) { |
| 3224 | if (!joystick->driver->SetSensorsEnabled(joystick, false)) { |
| 3225 | SDL_UnlockJoysticks(); |
| 3226 | return false; |
| 3227 | } |
| 3228 | } |
| 3229 | --joystick->nsensors_enabled; |
| 3230 | } |
| 3231 | } |
| 3232 | |
| 3233 | sensor->enabled = enabled; |
| 3234 | SDL_UnlockJoysticks(); |
| 3235 | return true; |
| 3236 | } |
| 3237 | } |
| 3238 | } |
| 3239 | } |
| 3240 | SDL_UnlockJoysticks(); |
| 3241 | |
| 3242 | return SDL_Unsupported(); |
| 3243 | } |
| 3244 | |
| 3245 | /* |
| 3246 | * Query whether sensor data reporting is enabled for a gamepad |
| 3247 | */ |
| 3248 | bool SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type) |
| 3249 | { |
| 3250 | bool result = false; |
| 3251 | |
| 3252 | SDL_LockJoysticks(); |
| 3253 | { |
| 3254 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3255 | if (joystick) { |
| 3256 | int i; |
| 3257 | for (i = 0; i < joystick->nsensors; ++i) { |
| 3258 | if (joystick->sensors[i].type == type) { |
| 3259 | result = joystick->sensors[i].enabled; |
| 3260 | break; |
| 3261 | } |
| 3262 | } |
| 3263 | } |
| 3264 | } |
| 3265 | SDL_UnlockJoysticks(); |
| 3266 | |
| 3267 | return result; |
| 3268 | } |
| 3269 | |
| 3270 | /* |
| 3271 | * Get the data rate of a gamepad sensor. |
| 3272 | */ |
| 3273 | float SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type) |
| 3274 | { |
| 3275 | float result = 0.0f; |
| 3276 | |
| 3277 | SDL_LockJoysticks(); |
| 3278 | { |
| 3279 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3280 | if (joystick) { |
| 3281 | int i; |
| 3282 | for (i = 0; i < joystick->nsensors; ++i) { |
| 3283 | SDL_JoystickSensorInfo *sensor = &joystick->sensors[i]; |
| 3284 | |
| 3285 | if (sensor->type == type) { |
| 3286 | result = sensor->rate; |
| 3287 | break; |
| 3288 | } |
| 3289 | } |
| 3290 | } |
| 3291 | } |
| 3292 | SDL_UnlockJoysticks(); |
| 3293 | |
| 3294 | return result; |
| 3295 | } |
| 3296 | |
| 3297 | /* |
| 3298 | * Get the current state of a gamepad sensor. |
| 3299 | */ |
| 3300 | bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values) |
| 3301 | { |
| 3302 | SDL_LockJoysticks(); |
| 3303 | { |
| 3304 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3305 | if (joystick) { |
| 3306 | int i; |
| 3307 | for (i = 0; i < joystick->nsensors; ++i) { |
| 3308 | SDL_JoystickSensorInfo *sensor = &joystick->sensors[i]; |
| 3309 | |
| 3310 | if (sensor->type == type) { |
| 3311 | num_values = SDL_min(num_values, SDL_arraysize(sensor->data)); |
| 3312 | SDL_memcpy(data, sensor->data, num_values * sizeof(*data)); |
| 3313 | SDL_UnlockJoysticks(); |
| 3314 | return true; |
| 3315 | } |
| 3316 | } |
| 3317 | } |
| 3318 | } |
| 3319 | SDL_UnlockJoysticks(); |
| 3320 | |
| 3321 | return SDL_Unsupported(); |
| 3322 | } |
| 3323 | |
| 3324 | SDL_JoystickID SDL_GetGamepadID(SDL_Gamepad *gamepad) |
| 3325 | { |
| 3326 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3327 | |
| 3328 | if (!joystick) { |
| 3329 | return 0; |
| 3330 | } |
| 3331 | return SDL_GetJoystickID(joystick); |
| 3332 | } |
| 3333 | |
| 3334 | SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad) |
| 3335 | { |
| 3336 | SDL_PropertiesID result = 0; |
| 3337 | |
| 3338 | SDL_LockJoysticks(); |
| 3339 | { |
| 3340 | CHECK_GAMEPAD_MAGIC(gamepad, 0); |
| 3341 | |
| 3342 | result = SDL_GetJoystickProperties(gamepad->joystick); |
| 3343 | } |
| 3344 | SDL_UnlockJoysticks(); |
| 3345 | |
| 3346 | return result; |
| 3347 | } |
| 3348 | |
| 3349 | const char *SDL_GetGamepadName(SDL_Gamepad *gamepad) |
| 3350 | { |
| 3351 | const char *result = NULL; |
| 3352 | |
| 3353 | SDL_LockJoysticks(); |
| 3354 | { |
| 3355 | CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| 3356 | |
| 3357 | if (SDL_strcmp(gamepad->name, "*" ) == 0 || |
| 3358 | gamepad->joystick->steam_handle != 0) { |
| 3359 | result = SDL_GetJoystickName(gamepad->joystick); |
| 3360 | } else { |
| 3361 | result = SDL_GetPersistentString(gamepad->name); |
| 3362 | } |
| 3363 | } |
| 3364 | SDL_UnlockJoysticks(); |
| 3365 | |
| 3366 | return result; |
| 3367 | } |
| 3368 | |
| 3369 | const char *SDL_GetGamepadPath(SDL_Gamepad *gamepad) |
| 3370 | { |
| 3371 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3372 | |
| 3373 | if (!joystick) { |
| 3374 | return NULL; |
| 3375 | } |
| 3376 | return SDL_GetJoystickPath(joystick); |
| 3377 | } |
| 3378 | |
| 3379 | SDL_GamepadType SDL_GetGamepadType(SDL_Gamepad *gamepad) |
| 3380 | { |
| 3381 | SDL_GamepadType type; |
| 3382 | const SDL_SteamVirtualGamepadInfo *info; |
| 3383 | |
| 3384 | SDL_LockJoysticks(); |
| 3385 | { |
| 3386 | CHECK_GAMEPAD_MAGIC(gamepad, SDL_GAMEPAD_TYPE_UNKNOWN); |
| 3387 | |
| 3388 | info = SDL_GetJoystickVirtualGamepadInfoForID(gamepad->joystick->instance_id); |
| 3389 | if (info) { |
| 3390 | type = info->type; |
| 3391 | } else { |
| 3392 | type = gamepad->type; |
| 3393 | } |
| 3394 | } |
| 3395 | SDL_UnlockJoysticks(); |
| 3396 | |
| 3397 | return type; |
| 3398 | } |
| 3399 | |
| 3400 | SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad) |
| 3401 | { |
| 3402 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3403 | |
| 3404 | if (!joystick) { |
| 3405 | return SDL_GAMEPAD_TYPE_UNKNOWN; |
| 3406 | } |
| 3407 | return SDL_GetGamepadTypeFromGUID(SDL_GetJoystickGUID(joystick), SDL_GetJoystickName(joystick)); |
| 3408 | } |
| 3409 | |
| 3410 | int SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad) |
| 3411 | { |
| 3412 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3413 | |
| 3414 | if (!joystick) { |
| 3415 | return -1; |
| 3416 | } |
| 3417 | return SDL_GetJoystickPlayerIndex(joystick); |
| 3418 | } |
| 3419 | |
| 3420 | /** |
| 3421 | * Set the player index of an opened gamepad |
| 3422 | */ |
| 3423 | bool SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index) |
| 3424 | { |
| 3425 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3426 | |
| 3427 | if (!joystick) { |
| 3428 | // SDL_SetError() will have been called already by SDL_GetGamepadJoystick() |
| 3429 | return false; |
| 3430 | } |
| 3431 | return SDL_SetJoystickPlayerIndex(joystick, player_index); |
| 3432 | } |
| 3433 | |
| 3434 | Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad) |
| 3435 | { |
| 3436 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3437 | |
| 3438 | if (!joystick) { |
| 3439 | return 0; |
| 3440 | } |
| 3441 | return SDL_GetJoystickVendor(joystick); |
| 3442 | } |
| 3443 | |
| 3444 | Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad) |
| 3445 | { |
| 3446 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3447 | |
| 3448 | if (!joystick) { |
| 3449 | return 0; |
| 3450 | } |
| 3451 | return SDL_GetJoystickProduct(joystick); |
| 3452 | } |
| 3453 | |
| 3454 | Uint16 SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad) |
| 3455 | { |
| 3456 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3457 | |
| 3458 | if (!joystick) { |
| 3459 | return 0; |
| 3460 | } |
| 3461 | return SDL_GetJoystickProductVersion(joystick); |
| 3462 | } |
| 3463 | |
| 3464 | Uint16 SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad) |
| 3465 | { |
| 3466 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3467 | |
| 3468 | if (!joystick) { |
| 3469 | return 0; |
| 3470 | } |
| 3471 | return SDL_GetJoystickFirmwareVersion(joystick); |
| 3472 | } |
| 3473 | |
| 3474 | const char * SDL_GetGamepadSerial(SDL_Gamepad *gamepad) |
| 3475 | { |
| 3476 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3477 | |
| 3478 | if (!joystick) { |
| 3479 | return NULL; |
| 3480 | } |
| 3481 | return SDL_GetJoystickSerial(joystick); |
| 3482 | |
| 3483 | } |
| 3484 | |
| 3485 | Uint64 SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad) |
| 3486 | { |
| 3487 | Uint64 handle = 0; |
| 3488 | |
| 3489 | SDL_LockJoysticks(); |
| 3490 | { |
| 3491 | CHECK_GAMEPAD_MAGIC(gamepad, 0); |
| 3492 | |
| 3493 | handle = gamepad->joystick->steam_handle; |
| 3494 | } |
| 3495 | SDL_UnlockJoysticks(); |
| 3496 | |
| 3497 | return handle; |
| 3498 | } |
| 3499 | |
| 3500 | SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad) |
| 3501 | { |
| 3502 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3503 | |
| 3504 | if (!joystick) { |
| 3505 | return SDL_JOYSTICK_CONNECTION_INVALID; |
| 3506 | } |
| 3507 | return SDL_GetJoystickConnectionState(joystick); |
| 3508 | } |
| 3509 | |
| 3510 | SDL_PowerState SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent) |
| 3511 | { |
| 3512 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3513 | |
| 3514 | if (percent) { |
| 3515 | *percent = -1; |
| 3516 | } |
| 3517 | if (!joystick) { |
| 3518 | return SDL_POWERSTATE_ERROR; |
| 3519 | } |
| 3520 | return SDL_GetJoystickPowerInfo(joystick, percent); |
| 3521 | } |
| 3522 | |
| 3523 | /* |
| 3524 | * Return if the gamepad in question is currently attached to the system, |
| 3525 | * \return 0 if not plugged in, 1 if still present. |
| 3526 | */ |
| 3527 | bool SDL_GamepadConnected(SDL_Gamepad *gamepad) |
| 3528 | { |
| 3529 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3530 | |
| 3531 | if (!joystick) { |
| 3532 | return false; |
| 3533 | } |
| 3534 | return SDL_JoystickConnected(joystick); |
| 3535 | } |
| 3536 | |
| 3537 | /* |
| 3538 | * Get the joystick for this gamepad |
| 3539 | */ |
| 3540 | SDL_Joystick *SDL_GetGamepadJoystick(SDL_Gamepad *gamepad) |
| 3541 | { |
| 3542 | SDL_Joystick *joystick; |
| 3543 | |
| 3544 | SDL_LockJoysticks(); |
| 3545 | { |
| 3546 | CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| 3547 | |
| 3548 | joystick = gamepad->joystick; |
| 3549 | } |
| 3550 | SDL_UnlockJoysticks(); |
| 3551 | |
| 3552 | return joystick; |
| 3553 | } |
| 3554 | |
| 3555 | /* |
| 3556 | * Return the SDL_Gamepad associated with an instance id. |
| 3557 | */ |
| 3558 | SDL_Gamepad *SDL_GetGamepadFromID(SDL_JoystickID joyid) |
| 3559 | { |
| 3560 | SDL_Gamepad *gamepad; |
| 3561 | |
| 3562 | SDL_LockJoysticks(); |
| 3563 | gamepad = SDL_gamepads; |
| 3564 | while (gamepad) { |
| 3565 | if (gamepad->joystick->instance_id == joyid) { |
| 3566 | SDL_UnlockJoysticks(); |
| 3567 | return gamepad; |
| 3568 | } |
| 3569 | gamepad = gamepad->next; |
| 3570 | } |
| 3571 | SDL_UnlockJoysticks(); |
| 3572 | return NULL; |
| 3573 | } |
| 3574 | |
| 3575 | /** |
| 3576 | * Return the SDL_Gamepad associated with a player index. |
| 3577 | */ |
| 3578 | SDL_Gamepad *SDL_GetGamepadFromPlayerIndex(int player_index) |
| 3579 | { |
| 3580 | SDL_Gamepad *result = NULL; |
| 3581 | |
| 3582 | SDL_LockJoysticks(); |
| 3583 | { |
| 3584 | SDL_Joystick *joystick = SDL_GetJoystickFromPlayerIndex(player_index); |
| 3585 | if (joystick) { |
| 3586 | result = SDL_GetGamepadFromID(joystick->instance_id); |
| 3587 | } |
| 3588 | } |
| 3589 | SDL_UnlockJoysticks(); |
| 3590 | |
| 3591 | return result; |
| 3592 | } |
| 3593 | |
| 3594 | /* |
| 3595 | * Get the SDL joystick layer bindings for this gamepad |
| 3596 | */ |
| 3597 | SDL_GamepadBinding **SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count) |
| 3598 | { |
| 3599 | SDL_GamepadBinding **bindings = NULL; |
| 3600 | |
| 3601 | if (count) { |
| 3602 | *count = 0; |
| 3603 | } |
| 3604 | |
| 3605 | SDL_LockJoysticks(); |
| 3606 | { |
| 3607 | CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| 3608 | |
| 3609 | size_t pointers_size = ((gamepad->num_bindings + 1) * sizeof(SDL_GamepadBinding *)); |
| 3610 | size_t elements_size = (gamepad->num_bindings * sizeof(SDL_GamepadBinding)); |
| 3611 | bindings = (SDL_GamepadBinding **)SDL_malloc(pointers_size + elements_size); |
| 3612 | if (bindings) { |
| 3613 | SDL_GamepadBinding *binding = (SDL_GamepadBinding *)((Uint8 *)bindings + pointers_size); |
| 3614 | int i; |
| 3615 | for (i = 0; i < gamepad->num_bindings; ++i, ++binding) { |
| 3616 | bindings[i] = binding; |
| 3617 | SDL_copyp(binding, &gamepad->bindings[i]); |
| 3618 | } |
| 3619 | bindings[i] = NULL; |
| 3620 | |
| 3621 | if (count) { |
| 3622 | *count = gamepad->num_bindings; |
| 3623 | } |
| 3624 | } |
| 3625 | } |
| 3626 | SDL_UnlockJoysticks(); |
| 3627 | |
| 3628 | return bindings; |
| 3629 | } |
| 3630 | |
| 3631 | bool SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| 3632 | { |
| 3633 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3634 | |
| 3635 | if (!joystick) { |
| 3636 | return false; |
| 3637 | } |
| 3638 | return SDL_RumbleJoystick(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms); |
| 3639 | } |
| 3640 | |
| 3641 | bool SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms) |
| 3642 | { |
| 3643 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3644 | |
| 3645 | if (!joystick) { |
| 3646 | return false; |
| 3647 | } |
| 3648 | return SDL_RumbleJoystickTriggers(joystick, left_rumble, right_rumble, duration_ms); |
| 3649 | } |
| 3650 | |
| 3651 | bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue) |
| 3652 | { |
| 3653 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3654 | |
| 3655 | if (!joystick) { |
| 3656 | return false; |
| 3657 | } |
| 3658 | return SDL_SetJoystickLED(joystick, red, green, blue); |
| 3659 | } |
| 3660 | |
| 3661 | bool SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size) |
| 3662 | { |
| 3663 | SDL_Joystick *joystick = SDL_GetGamepadJoystick(gamepad); |
| 3664 | |
| 3665 | if (!joystick) { |
| 3666 | return false; |
| 3667 | } |
| 3668 | return SDL_SendJoystickEffect(joystick, data, size); |
| 3669 | } |
| 3670 | |
| 3671 | void SDL_CloseGamepad(SDL_Gamepad *gamepad) |
| 3672 | { |
| 3673 | SDL_Gamepad *gamepadlist, *gamepadlistprev; |
| 3674 | |
| 3675 | SDL_LockJoysticks(); |
| 3676 | |
| 3677 | if (!SDL_ObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD)) { |
| 3678 | SDL_UnlockJoysticks(); |
| 3679 | return; |
| 3680 | } |
| 3681 | |
| 3682 | // First decrement ref count |
| 3683 | if (--gamepad->ref_count > 0) { |
| 3684 | SDL_UnlockJoysticks(); |
| 3685 | return; |
| 3686 | } |
| 3687 | |
| 3688 | SDL_CloseJoystick(gamepad->joystick); |
| 3689 | |
| 3690 | gamepadlist = SDL_gamepads; |
| 3691 | gamepadlistprev = NULL; |
| 3692 | while (gamepadlist) { |
| 3693 | if (gamepad == gamepadlist) { |
| 3694 | if (gamepadlistprev) { |
| 3695 | // unlink this entry |
| 3696 | gamepadlistprev->next = gamepadlist->next; |
| 3697 | } else { |
| 3698 | SDL_gamepads = gamepad->next; |
| 3699 | } |
| 3700 | break; |
| 3701 | } |
| 3702 | gamepadlistprev = gamepadlist; |
| 3703 | gamepadlist = gamepadlist->next; |
| 3704 | } |
| 3705 | |
| 3706 | SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false); |
| 3707 | SDL_free(gamepad->bindings); |
| 3708 | SDL_free(gamepad->last_match_axis); |
| 3709 | SDL_free(gamepad->last_hat_mask); |
| 3710 | SDL_free(gamepad); |
| 3711 | |
| 3712 | SDL_UnlockJoysticks(); |
| 3713 | } |
| 3714 | |
| 3715 | /* |
| 3716 | * Quit the gamepad subsystem |
| 3717 | */ |
| 3718 | void SDL_QuitGamepads(void) |
| 3719 | { |
| 3720 | SDL_Gamepad *gamepad; |
| 3721 | |
| 3722 | SDL_LockJoysticks(); |
| 3723 | |
| 3724 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 3725 | SDL_PrivateGamepadRemoved(gamepad->joystick->instance_id); |
| 3726 | } |
| 3727 | |
| 3728 | SDL_gamepads_initialized = false; |
| 3729 | |
| 3730 | SDL_RemoveEventWatch(SDL_GamepadEventWatcher, NULL); |
| 3731 | |
| 3732 | while (SDL_gamepads) { |
| 3733 | SDL_gamepads->ref_count = 1; |
| 3734 | SDL_CloseGamepad(SDL_gamepads); |
| 3735 | } |
| 3736 | |
| 3737 | SDL_UnlockJoysticks(); |
| 3738 | } |
| 3739 | |
| 3740 | void SDL_QuitGamepadMappings(void) |
| 3741 | { |
| 3742 | GamepadMapping_t *pGamepadMap; |
| 3743 | |
| 3744 | SDL_AssertJoysticksLocked(); |
| 3745 | |
| 3746 | while (s_pSupportedGamepads) { |
| 3747 | pGamepadMap = s_pSupportedGamepads; |
| 3748 | s_pSupportedGamepads = s_pSupportedGamepads->next; |
| 3749 | SDL_free(pGamepadMap->name); |
| 3750 | SDL_free(pGamepadMap->mapping); |
| 3751 | SDL_free(pGamepadMap); |
| 3752 | } |
| 3753 | |
| 3754 | SDL_FreeVIDPIDList(&SDL_allowed_gamepads); |
| 3755 | SDL_FreeVIDPIDList(&SDL_ignored_gamepads); |
| 3756 | |
| 3757 | if (s_gamepadInstanceIDs) { |
| 3758 | SDL_DestroyHashTable(s_gamepadInstanceIDs); |
| 3759 | s_gamepadInstanceIDs = NULL; |
| 3760 | } |
| 3761 | } |
| 3762 | |
| 3763 | /* |
| 3764 | * Event filter to transform joystick events into appropriate gamepad ones |
| 3765 | */ |
| 3766 | static void SDL_SendGamepadAxis(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadAxis axis, Sint16 value) |
| 3767 | { |
| 3768 | SDL_AssertJoysticksLocked(); |
| 3769 | |
| 3770 | // translate the event, if desired |
| 3771 | if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_AXIS_MOTION)) { |
| 3772 | SDL_Event event; |
| 3773 | event.type = SDL_EVENT_GAMEPAD_AXIS_MOTION; |
| 3774 | event.common.timestamp = timestamp; |
| 3775 | event.gaxis.which = gamepad->joystick->instance_id; |
| 3776 | event.gaxis.axis = axis; |
| 3777 | event.gaxis.value = value; |
| 3778 | SDL_PushEvent(&event); |
| 3779 | } |
| 3780 | } |
| 3781 | |
| 3782 | static void SDL_SendGamepadButton(Uint64 timestamp, SDL_Gamepad *gamepad, SDL_GamepadButton button, bool down) |
| 3783 | { |
| 3784 | SDL_Event event; |
| 3785 | |
| 3786 | SDL_AssertJoysticksLocked(); |
| 3787 | |
| 3788 | if (button == SDL_GAMEPAD_BUTTON_INVALID) { |
| 3789 | return; |
| 3790 | } |
| 3791 | |
| 3792 | if (down) { |
| 3793 | event.type = SDL_EVENT_GAMEPAD_BUTTON_DOWN; |
| 3794 | } else { |
| 3795 | event.type = SDL_EVENT_GAMEPAD_BUTTON_UP; |
| 3796 | } |
| 3797 | |
| 3798 | if (button == SDL_GAMEPAD_BUTTON_GUIDE) { |
| 3799 | Uint64 now = SDL_GetTicks(); |
| 3800 | if (down) { |
| 3801 | gamepad->guide_button_down = now; |
| 3802 | |
| 3803 | if (gamepad->joystick->delayed_guide_button) { |
| 3804 | // Skip duplicate press |
| 3805 | return; |
| 3806 | } |
| 3807 | } else { |
| 3808 | if (now < (gamepad->guide_button_down + SDL_MINIMUM_GUIDE_BUTTON_DELAY_MS)) { |
| 3809 | gamepad->joystick->delayed_guide_button = true; |
| 3810 | return; |
| 3811 | } |
| 3812 | gamepad->joystick->delayed_guide_button = false; |
| 3813 | } |
| 3814 | } |
| 3815 | |
| 3816 | // translate the event, if desired |
| 3817 | if (SDL_EventEnabled(event.type)) { |
| 3818 | event.common.timestamp = timestamp; |
| 3819 | event.gbutton.which = gamepad->joystick->instance_id; |
| 3820 | event.gbutton.button = button; |
| 3821 | event.gbutton.down = down; |
| 3822 | SDL_PushEvent(&event); |
| 3823 | } |
| 3824 | } |
| 3825 | |
| 3826 | static const Uint32 SDL_gamepad_event_list[] = { |
| 3827 | SDL_EVENT_GAMEPAD_AXIS_MOTION, |
| 3828 | SDL_EVENT_GAMEPAD_BUTTON_DOWN, |
| 3829 | SDL_EVENT_GAMEPAD_BUTTON_UP, |
| 3830 | SDL_EVENT_GAMEPAD_ADDED, |
| 3831 | SDL_EVENT_GAMEPAD_REMOVED, |
| 3832 | SDL_EVENT_GAMEPAD_REMAPPED, |
| 3833 | SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, |
| 3834 | SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, |
| 3835 | SDL_EVENT_GAMEPAD_TOUCHPAD_UP, |
| 3836 | SDL_EVENT_GAMEPAD_SENSOR_UPDATE, |
| 3837 | }; |
| 3838 | |
| 3839 | void SDL_SetGamepadEventsEnabled(bool enabled) |
| 3840 | { |
| 3841 | unsigned int i; |
| 3842 | |
| 3843 | for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) { |
| 3844 | SDL_SetEventEnabled(SDL_gamepad_event_list[i], enabled); |
| 3845 | } |
| 3846 | } |
| 3847 | |
| 3848 | bool SDL_GamepadEventsEnabled(void) |
| 3849 | { |
| 3850 | bool enabled = false; |
| 3851 | unsigned int i; |
| 3852 | |
| 3853 | for (i = 0; i < SDL_arraysize(SDL_gamepad_event_list); ++i) { |
| 3854 | enabled = SDL_EventEnabled(SDL_gamepad_event_list[i]); |
| 3855 | if (enabled) { |
| 3856 | break; |
| 3857 | } |
| 3858 | } |
| 3859 | return enabled; |
| 3860 | } |
| 3861 | |
| 3862 | void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick) |
| 3863 | { |
| 3864 | SDL_Gamepad *gamepad; |
| 3865 | |
| 3866 | SDL_AssertJoysticksLocked(); |
| 3867 | |
| 3868 | for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) { |
| 3869 | if (gamepad->joystick == joystick) { |
| 3870 | SDL_SendGamepadButton(0, gamepad, SDL_GAMEPAD_BUTTON_GUIDE, false); |
| 3871 | |
| 3872 | // Make sure we send an update complete event for this change |
| 3873 | if (!gamepad->joystick->update_complete) { |
| 3874 | gamepad->joystick->update_complete = SDL_GetTicksNS(); |
| 3875 | } |
| 3876 | break; |
| 3877 | } |
| 3878 | } |
| 3879 | } |
| 3880 | |
| 3881 | const char *SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) |
| 3882 | { |
| 3883 | const char *result = NULL; |
| 3884 | #ifdef SDL_JOYSTICK_MFI |
| 3885 | const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); |
| 3886 | |
| 3887 | SDL_LockJoysticks(); |
| 3888 | { |
| 3889 | CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| 3890 | |
| 3891 | result = IOS_GetAppleSFSymbolsNameForButton(gamepad, button); |
| 3892 | } |
| 3893 | SDL_UnlockJoysticks(); |
| 3894 | #endif |
| 3895 | return result; |
| 3896 | } |
| 3897 | |
| 3898 | const char *SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) |
| 3899 | { |
| 3900 | const char *result = NULL; |
| 3901 | #ifdef SDL_JOYSTICK_MFI |
| 3902 | const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); |
| 3903 | |
| 3904 | SDL_LockJoysticks(); |
| 3905 | { |
| 3906 | CHECK_GAMEPAD_MAGIC(gamepad, NULL); |
| 3907 | |
| 3908 | result = IOS_GetAppleSFSymbolsNameForAxis(gamepad, axis); |
| 3909 | } |
| 3910 | SDL_UnlockJoysticks(); |
| 3911 | #endif |
| 3912 | return result; |
| 3913 | } |
| 3914 | |