| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Resources/BsBuiltinResourcesHelper.h" |
| 4 | #include "FileSystem/BsFileSystem.h" |
| 5 | #include "Importer/BsImporter.h" |
| 6 | #include "Resources/BsResources.h" |
| 7 | #include "Importer/BsShaderImportOptions.h" |
| 8 | #include "Importer/BsTextureImportOptions.h" |
| 9 | #include "Renderer/BsRendererMaterialManager.h" |
| 10 | #include "Renderer/BsRendererMaterial.h" |
| 11 | #include "Text/BsFontImportOptions.h" |
| 12 | #include "Image/BsSpriteTexture.h" |
| 13 | #include "Image/BsTexture.h" |
| 14 | #include "Reflection/BsRTTIType.h" |
| 15 | #include "FileSystem/BsDataStream.h" |
| 16 | #include "Resources/BsResourceManifest.h" |
| 17 | #include "FileSystem/BsFileSystem.h" |
| 18 | #include "CoreThread/BsCoreThread.h" |
| 19 | #include "Utility/BsUUID.h" |
| 20 | #include "Material/BsShader.h" |
| 21 | #include "Material/BsPass.h" |
| 22 | #include "RenderAPI/BsGpuProgram.h" |
| 23 | |
| 24 | using json = nlohmann::json; |
| 25 | |
| 26 | namespace bs |
| 27 | { |
| 28 | void BuiltinResourcesHelper::(const nlohmann::json& entries, const Vector<bool>& importFlags, |
| 29 | const Path& inputFolder, const Path& outputFolder, const SPtr<ResourceManifest>& manifest, AssetType mode, |
| 30 | nlohmann::json* dependencies, bool compress, bool mipmap) |
| 31 | { |
| 32 | if (!FileSystem::exists(inputFolder)) |
| 33 | return; |
| 34 | |
| 35 | bool outputExists = FileSystem::exists(outputFolder); |
| 36 | if(!outputExists) |
| 37 | FileSystem::createDir(outputFolder); |
| 38 | |
| 39 | Path spriteOutputFolder = outputFolder + "/Sprites/" ; |
| 40 | if(mode == AssetType::Sprite) |
| 41 | FileSystem::createDir(spriteOutputFolder); |
| 42 | |
| 43 | struct QueuedImportOp |
| 44 | { |
| 45 | QueuedImportOp(const TAsyncOp<HResource>& op, const Path& outputPath, const nlohmann::json& jsonEntry) |
| 46 | :op(op), outputPath(outputPath), jsonEntry(jsonEntry) |
| 47 | { } |
| 48 | |
| 49 | TAsyncOp<HResource> op; |
| 50 | Path outputPath; |
| 51 | const nlohmann::json& jsonEntry; |
| 52 | }; |
| 53 | |
| 54 | List<QueuedImportOp> queuedOps; |
| 55 | auto importResource = [&](const nlohmann::json& entry) |
| 56 | { |
| 57 | std::string name = entry["Path" ]; |
| 58 | std::string uuidStr; |
| 59 | |
| 60 | if (mode == AssetType::Normal) |
| 61 | uuidStr = entry["UUID" ]; |
| 62 | else if (mode == AssetType::Sprite) |
| 63 | uuidStr = entry["TextureUUID" ]; |
| 64 | |
| 65 | String fileName = name.c_str(); |
| 66 | UUID UUID(uuidStr.c_str()); |
| 67 | |
| 68 | Path filePath = inputFolder + fileName; |
| 69 | |
| 70 | Path relativePath = fileName; |
| 71 | Path relativeAssetPath = fileName; |
| 72 | relativeAssetPath.setFilename(relativeAssetPath.getFilename() + u8".asset" ); |
| 73 | |
| 74 | SPtr<ImportOptions> importOptions = gImporter().createImportOptions(filePath); |
| 75 | if (importOptions != nullptr) |
| 76 | { |
| 77 | if (rtti_is_of_type<TextureImportOptions>(importOptions)) |
| 78 | { |
| 79 | SPtr<TextureImportOptions> texImportOptions = |
| 80 | std::static_pointer_cast<TextureImportOptions>(importOptions); |
| 81 | |
| 82 | texImportOptions->generateMips = mipmap; |
| 83 | } |
| 84 | else if (rtti_is_of_type<ShaderImportOptions>(importOptions)) |
| 85 | { |
| 86 | ShaderDefines defines = RendererMaterialManager::_getDefines(relativePath); |
| 87 | |
| 88 | SPtr<ShaderImportOptions> shaderImportOptions = |
| 89 | std::static_pointer_cast<ShaderImportOptions>(importOptions); |
| 90 | |
| 91 | UnorderedMap<String, String> allDefines = defines.getAll(); |
| 92 | for(auto& define : allDefines) |
| 93 | shaderImportOptions->setDefine(define.first, define.second); |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | Path outputPath = outputFolder + relativeAssetPath; |
| 98 | |
| 99 | TAsyncOp<HResource> op = gImporter().importAsync(filePath, importOptions, UUID); |
| 100 | queuedOps.emplace_back(op, outputPath, entry); |
| 101 | }; |
| 102 | |
| 103 | auto generateSprite = [&](const HTexture& texture, const String& fileName, const UUID& UUID) |
| 104 | { |
| 105 | Path relativePath = fileName; |
| 106 | Path outputPath = spriteOutputFolder + relativePath; |
| 107 | |
| 108 | outputPath.setFilename("sprite_" + fileName + ".asset" ); |
| 109 | |
| 110 | SPtr<SpriteTexture> spriteTexPtr = SpriteTexture::_createPtr(texture); |
| 111 | HResource spriteTex = gResources()._createResourceHandle(spriteTexPtr, UUID); |
| 112 | |
| 113 | Resources::instance().save(spriteTex, outputPath, true, compress); |
| 114 | manifest->registerResource(spriteTex.getUUID(), outputPath); |
| 115 | }; |
| 116 | |
| 117 | auto generateAnimatedSprite = [&](const HTexture& texture, const String& fileName, const UUID& UUID, |
| 118 | SpriteAnimationPlayback playback, const SpriteSheetGridAnimation& animation) |
| 119 | { |
| 120 | Path relativePath = fileName; |
| 121 | Path outputPath = spriteOutputFolder + relativePath; |
| 122 | |
| 123 | outputPath.setFilename("sprite_" + fileName + ".asset" ); |
| 124 | |
| 125 | SPtr<SpriteTexture> spriteTexPtr = SpriteTexture::_createPtr(texture); |
| 126 | spriteTexPtr->setAnimation(animation); |
| 127 | spriteTexPtr->setAnimationPlayback(playback); |
| 128 | |
| 129 | HResource spriteTex = gResources()._createResourceHandle(spriteTexPtr, UUID); |
| 130 | |
| 131 | Resources::instance().save(spriteTex, outputPath, true, compress); |
| 132 | manifest->registerResource(spriteTex.getUUID(), outputPath); |
| 133 | }; |
| 134 | |
| 135 | // Start async import for all resources |
| 136 | int idx = 0; |
| 137 | for(auto& entry : entries) |
| 138 | { |
| 139 | if(!importFlags[idx]) |
| 140 | { |
| 141 | idx++; |
| 142 | continue; |
| 143 | } |
| 144 | |
| 145 | importResource(entry); |
| 146 | idx++; |
| 147 | } |
| 148 | |
| 149 | struct IconData |
| 150 | { |
| 151 | String name; |
| 152 | HTexture source; |
| 153 | SPtr<PixelData> srcData; |
| 154 | std::string TextureUUIDs[3]; |
| 155 | std::string SpriteUUIDs[3]; |
| 156 | }; |
| 157 | |
| 158 | Vector<IconData> iconsToGenerate; |
| 159 | while(!queuedOps.empty()) |
| 160 | { |
| 161 | for(auto iter = queuedOps.begin(); iter != queuedOps.end();) |
| 162 | { |
| 163 | QueuedImportOp& importOp = *iter; |
| 164 | if(!importOp.op.hasCompleted()) |
| 165 | { |
| 166 | ++iter; |
| 167 | continue; |
| 168 | } |
| 169 | |
| 170 | HResource outputRes = importOp.op.getReturnValue(); |
| 171 | if (outputRes != nullptr) |
| 172 | { |
| 173 | Resources::instance().save(outputRes, importOp.outputPath, true, compress); |
| 174 | manifest->registerResource(outputRes.getUUID(), importOp.outputPath); |
| 175 | |
| 176 | const nlohmann::json& entry = importOp.jsonEntry; |
| 177 | |
| 178 | std::string name = entry["Path" ]; |
| 179 | |
| 180 | bool isIcon = false; |
| 181 | if (mode == AssetType::Normal) |
| 182 | isIcon = entry.find("UUID16" ) != entry.end(); |
| 183 | else if (mode == AssetType::Sprite) |
| 184 | isIcon = entry.find("TextureUUID16" ) != entry.end(); |
| 185 | |
| 186 | if (rtti_is_of_type<Shader>(outputRes.get())) |
| 187 | { |
| 188 | HShader shader = static_resource_cast<Shader>(outputRes); |
| 189 | if (!verifyAndReportShader(shader)) |
| 190 | { |
| 191 | iter = queuedOps.erase(iter); |
| 192 | continue; |
| 193 | } |
| 194 | |
| 195 | if (dependencies != nullptr) |
| 196 | { |
| 197 | SPtr<ShaderMetaData> shaderMetaData = std::static_pointer_cast<ShaderMetaData>(shader->getMetaData()); |
| 198 | |
| 199 | nlohmann::json dependencyEntries; |
| 200 | if (shaderMetaData != nullptr && shaderMetaData->includes.size() > 0) |
| 201 | { |
| 202 | for (auto& include : shaderMetaData->includes) |
| 203 | { |
| 204 | Path includePath = include.c_str(); |
| 205 | if (include.substr(0, 8) == "$ENGINE$" || include.substr(0, 8) == "$EDITOR$" ) |
| 206 | { |
| 207 | if (include.size() > 8) |
| 208 | includePath = include.substr(9, include.size() - 9); |
| 209 | } |
| 210 | |
| 211 | nlohmann::json newDependencyEntry = |
| 212 | { |
| 213 | { "Path" , includePath.toString().c_str() } |
| 214 | }; |
| 215 | |
| 216 | dependencyEntries.push_back(newDependencyEntry); |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | (*dependencies)[name] = dependencyEntries; |
| 221 | } |
| 222 | } |
| 223 | |
| 224 | if (mode == AssetType::Sprite) |
| 225 | { |
| 226 | HTexture tex = static_resource_cast<Texture>(outputRes); |
| 227 | std::string spriteUUID = entry["SpriteUUID" ]; |
| 228 | |
| 229 | bool isAnimated = entry.find("Animation" ) != entry.end(); |
| 230 | if(isAnimated) |
| 231 | { |
| 232 | auto& jsonAnimation = entry["Animation" ]; |
| 233 | |
| 234 | SpriteSheetGridAnimation animation; |
| 235 | animation.numRows = jsonAnimation["NumRows" ].get<UINT32>(); |
| 236 | animation.numColumns = jsonAnimation["NumColumns" ].get<UINT32>(); |
| 237 | animation.count = jsonAnimation["Count" ].get<UINT32>(); |
| 238 | animation.fps = jsonAnimation["FPS" ].get<UINT32>(); |
| 239 | |
| 240 | generateAnimatedSprite(tex, name.c_str(), UUID(spriteUUID.c_str()), |
| 241 | SpriteAnimationPlayback::Loop, animation); |
| 242 | } |
| 243 | else |
| 244 | generateSprite(tex, name.c_str(), UUID(spriteUUID.c_str())); |
| 245 | |
| 246 | } |
| 247 | |
| 248 | if (isIcon) |
| 249 | { |
| 250 | IconData iconData; |
| 251 | iconData.source = static_resource_cast<Texture>(outputRes); |
| 252 | iconData.name = name.c_str(); |
| 253 | |
| 254 | if (mode == AssetType::Normal) |
| 255 | { |
| 256 | iconData.TextureUUIDs[0] = entry["UUID48" ]; |
| 257 | iconData.TextureUUIDs[1] = entry["UUID32" ]; |
| 258 | iconData.TextureUUIDs[2] = entry["UUID16" ]; |
| 259 | } |
| 260 | else if (mode == AssetType::Sprite) |
| 261 | { |
| 262 | iconData.TextureUUIDs[0] = entry["TextureUUID48" ]; |
| 263 | iconData.TextureUUIDs[1] = entry["TextureUUID32" ]; |
| 264 | iconData.TextureUUIDs[2] = entry["TextureUUID16" ]; |
| 265 | |
| 266 | iconData.SpriteUUIDs[0] = entry["SpriteUUID48" ]; |
| 267 | iconData.SpriteUUIDs[1] = entry["SpriteUUID32" ]; |
| 268 | iconData.SpriteUUIDs[2] = entry["SpriteUUID16" ]; |
| 269 | } |
| 270 | |
| 271 | iconsToGenerate.push_back(iconData); |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | iter = queuedOps.erase(iter); |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | for(UINT32 i = 0; i < (UINT32)iconsToGenerate.size(); i++) |
| 280 | { |
| 281 | IconData& data = iconsToGenerate[i]; |
| 282 | |
| 283 | data.srcData = data.source->getProperties().allocBuffer(0, 0); |
| 284 | data.source->readData(data.srcData); |
| 285 | } |
| 286 | |
| 287 | gCoreThread().submit(true); |
| 288 | |
| 289 | auto saveTexture = [&](auto& pixelData, auto& path, std::string& uuid) |
| 290 | { |
| 291 | SPtr<Texture> texturePtr = Texture::_createPtr(pixelData); |
| 292 | HResource texture = gResources()._createResourceHandle(texturePtr, UUID(uuid.c_str())); |
| 293 | |
| 294 | Resources::instance().save(texture, path, true, compress); |
| 295 | manifest->registerResource(texture.getUUID(), path); |
| 296 | |
| 297 | return static_resource_cast<Texture>(texture); |
| 298 | }; |
| 299 | |
| 300 | for (UINT32 i = 0; i < (UINT32)iconsToGenerate.size(); i++) |
| 301 | { |
| 302 | SPtr<PixelData> src = iconsToGenerate[i].srcData; |
| 303 | |
| 304 | SPtr<PixelData> scaled48 = PixelData::create(48, 48, 1, src->getFormat()); |
| 305 | PixelUtil::scale(*src, *scaled48); |
| 306 | |
| 307 | SPtr<PixelData> scaled32 = PixelData::create(32, 32, 1, src->getFormat()); |
| 308 | PixelUtil::scale(*scaled48, *scaled32); |
| 309 | |
| 310 | SPtr<PixelData> scaled16 = PixelData::create(16, 16, 1, src->getFormat()); |
| 311 | PixelUtil::scale(*scaled32, *scaled16); |
| 312 | |
| 313 | Path outputPath48 = outputFolder + (iconsToGenerate[i].name + "48.asset" ); |
| 314 | Path outputPath32 = outputFolder + (iconsToGenerate[i].name + "32.asset" ); |
| 315 | Path outputPath16 = outputFolder + (iconsToGenerate[i].name + "16.asset" ); |
| 316 | |
| 317 | HTexture tex48 = saveTexture(scaled48, outputPath48, iconsToGenerate[i].TextureUUIDs[0]); |
| 318 | HTexture tex32 = saveTexture(scaled32, outputPath32, iconsToGenerate[i].TextureUUIDs[1]); |
| 319 | HTexture tex16 = saveTexture(scaled16, outputPath16, iconsToGenerate[i].TextureUUIDs[2]); |
| 320 | |
| 321 | if (mode == AssetType::Sprite) |
| 322 | { |
| 323 | generateSprite(tex48, iconsToGenerate[i].name + "48" , UUID(iconsToGenerate[i].SpriteUUIDs[0].c_str())); |
| 324 | generateSprite(tex32, iconsToGenerate[i].name + "32" , UUID(iconsToGenerate[i].SpriteUUIDs[1].c_str())); |
| 325 | generateSprite(tex16, iconsToGenerate[i].name + "16" , UUID(iconsToGenerate[i].SpriteUUIDs[2].c_str())); |
| 326 | } |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | void BuiltinResourcesHelper::importFont(const Path& inputFile, const String& outputName, const Path& outputFolder, |
| 331 | const Vector<UINT32>& fontSizes, bool antialiasing, const UUID& UUID, const SPtr<ResourceManifest>& manifest) |
| 332 | { |
| 333 | SPtr<ImportOptions> fontImportOptions = Importer::instance().createImportOptions(inputFile); |
| 334 | if (rtti_is_of_type<FontImportOptions>(fontImportOptions)) |
| 335 | { |
| 336 | FontImportOptions* importOptions = static_cast<FontImportOptions*>(fontImportOptions.get()); |
| 337 | |
| 338 | importOptions->fontSizes = { fontSizes }; |
| 339 | importOptions->renderMode = antialiasing ? FontRenderMode::HintedSmooth : FontRenderMode::HintedRaster; |
| 340 | } |
| 341 | else |
| 342 | return; |
| 343 | |
| 344 | HFont font = Importer::instance().import<Font>(inputFile, fontImportOptions, UUID); |
| 345 | |
| 346 | String fontName = outputName; |
| 347 | Path outputPath = outputFolder + fontName; |
| 348 | outputPath.setFilename(outputPath.getFilename() + u8".asset" ); |
| 349 | |
| 350 | Resources::instance().save(font, outputPath, true); |
| 351 | manifest->registerResource(font.getUUID(), outputPath); |
| 352 | |
| 353 | // Save font texture pages as well. TODO - Later maybe figure out a more automatic way to do this |
| 354 | for (auto& size : fontSizes) |
| 355 | { |
| 356 | SPtr<const FontBitmap> fontData = font->getBitmap(size); |
| 357 | |
| 358 | Path texPageOutputPath = outputFolder; |
| 359 | |
| 360 | UINT32 pageIdx = 0; |
| 361 | for (auto tex : fontData->texturePages) |
| 362 | { |
| 363 | texPageOutputPath.setFilename(fontName + u8"_" + toString(size) + u8"_texpage_" + |
| 364 | toString(pageIdx) + u8".asset" ); |
| 365 | |
| 366 | Resources::instance().save(tex, texPageOutputPath, true); |
| 367 | manifest->registerResource(tex.getUUID(), texPageOutputPath); |
| 368 | |
| 369 | pageIdx++; |
| 370 | } |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | Vector<bool> BuiltinResourcesHelper::(const nlohmann::json& entries, const Path& inputFolder, |
| 375 | time_t lastUpdateTime, bool forceImport, const nlohmann::json* dependencies, const Path& dependencyFolder) |
| 376 | { |
| 377 | Vector<bool> output(entries.size()); |
| 378 | UINT32 idx = 0; |
| 379 | for (auto& entry : entries) |
| 380 | { |
| 381 | std::string name = entry["Path" ]; |
| 382 | |
| 383 | if (forceImport) |
| 384 | output[idx] = true; |
| 385 | else |
| 386 | { |
| 387 | Path filePath = inputFolder + Path(name.c_str()); |
| 388 | |
| 389 | // Check timestamp |
| 390 | time_t lastModifiedSrc = FileSystem::getLastModifiedTime(filePath); |
| 391 | if (lastModifiedSrc > lastUpdateTime) |
| 392 | output[idx] = true; |
| 393 | else if (dependencies != nullptr) // Check dependencies |
| 394 | { |
| 395 | bool anyDepModified = false; |
| 396 | auto iterFind = dependencies->find(name); |
| 397 | if(iterFind != dependencies->end()) |
| 398 | { |
| 399 | for(auto& dependency : *iterFind) |
| 400 | { |
| 401 | std::string dependencyName = dependency["Path" ]; |
| 402 | Path dependencyPath = dependencyFolder + Path(dependencyName.c_str()); |
| 403 | |
| 404 | time_t lastModifiedDep = FileSystem::getLastModifiedTime(dependencyPath); |
| 405 | if(lastModifiedDep > lastUpdateTime) |
| 406 | { |
| 407 | anyDepModified = true; |
| 408 | break; |
| 409 | } |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | output[idx] = anyDepModified; |
| 414 | } |
| 415 | else |
| 416 | output[idx] = false; |
| 417 | } |
| 418 | |
| 419 | idx++; |
| 420 | } |
| 421 | |
| 422 | return output; |
| 423 | } |
| 424 | |
| 425 | bool BuiltinResourcesHelper::(const Path& folder, AssetType type, nlohmann::json& entries) |
| 426 | { |
| 427 | UnorderedSet<Path> existingEntries; |
| 428 | for(auto& entry : entries) |
| 429 | { |
| 430 | std::string strPath = entry["Path" ]; |
| 431 | Path path = strPath.c_str(); |
| 432 | |
| 433 | existingEntries.insert(path); |
| 434 | } |
| 435 | |
| 436 | bool foundChanges = false; |
| 437 | auto checkForChanges = [&](const Path& filePath) |
| 438 | { |
| 439 | Path relativePath = filePath.getRelative(folder); |
| 440 | |
| 441 | auto iterFind = existingEntries.find(relativePath); |
| 442 | if(iterFind == existingEntries.end()) |
| 443 | { |
| 444 | if(type == AssetType::Normal) |
| 445 | { |
| 446 | String uuid = UUIDGenerator::generateRandom().toString(); |
| 447 | nlohmann::json newEntry = |
| 448 | { |
| 449 | { "Path" , relativePath.toString().c_str() }, |
| 450 | { "UUID" , uuid.c_str() } |
| 451 | }; |
| 452 | |
| 453 | entries.push_back(newEntry); |
| 454 | } |
| 455 | else // Sprite |
| 456 | { |
| 457 | String texUuid = UUIDGenerator::generateRandom().toString(); |
| 458 | String spriteUuid = UUIDGenerator::generateRandom().toString(); |
| 459 | nlohmann::json newEntry = |
| 460 | { |
| 461 | { "Path" , relativePath.toString().c_str() }, |
| 462 | { "SpriteUUID" , spriteUuid.c_str() }, |
| 463 | { "TextureUUID" , texUuid.c_str() } |
| 464 | }; |
| 465 | |
| 466 | entries.push_back(newEntry); |
| 467 | } |
| 468 | |
| 469 | foundChanges = true; |
| 470 | } |
| 471 | |
| 472 | return true; |
| 473 | }; |
| 474 | |
| 475 | FileSystem::iterate(folder, checkForChanges, nullptr, false); |
| 476 | |
| 477 | // Prune deleted entries |
| 478 | auto iter = entries.begin(); |
| 479 | while(iter != entries.end()) |
| 480 | { |
| 481 | std::string strPath = (*iter)["Path" ]; |
| 482 | Path path = strPath.c_str(); |
| 483 | path = path.getAbsolute(folder); |
| 484 | |
| 485 | if (!FileSystem::exists(path)) |
| 486 | { |
| 487 | iter = entries.erase(iter); |
| 488 | foundChanges = true; |
| 489 | } |
| 490 | else |
| 491 | ++iter; |
| 492 | } |
| 493 | |
| 494 | return foundChanges; |
| 495 | } |
| 496 | |
| 497 | void BuiltinResourcesHelper::(const Path& folder, const nlohmann::json& entries, |
| 498 | const SPtr<ResourceManifest>& manifest, AssetType type) |
| 499 | { |
| 500 | for (auto& entry : entries) |
| 501 | { |
| 502 | std::string name = entry["Path" ]; |
| 503 | std::string uuid; |
| 504 | |
| 505 | bool isIcon = false; |
| 506 | if (type == AssetType::Normal) |
| 507 | { |
| 508 | uuid = entry["UUID" ]; |
| 509 | isIcon = entry.find("UUID16" ) != entry.end(); |
| 510 | } |
| 511 | else if (type == AssetType::Sprite) |
| 512 | { |
| 513 | uuid = entry["TextureUUID" ]; |
| 514 | isIcon = entry.find("TextureUUID16" ) != entry.end(); |
| 515 | } |
| 516 | |
| 517 | Path path = folder + name.c_str(); |
| 518 | path.setFilename(path.getFilename() + u8".asset" ); |
| 519 | |
| 520 | manifest->registerResource(UUID(uuid.c_str()), path); |
| 521 | |
| 522 | if (type == AssetType::Sprite) |
| 523 | { |
| 524 | std::string spriteUUID = entry["SpriteUUID" ]; |
| 525 | |
| 526 | Path spritePath = folder + "/Sprites/" ; |
| 527 | spritePath.setFilename(String("sprite_" ) + name.c_str() + ".asset" ); |
| 528 | |
| 529 | manifest->registerResource(UUID(spriteUUID.c_str()), spritePath); |
| 530 | } |
| 531 | |
| 532 | if (isIcon) |
| 533 | { |
| 534 | std::string texUUIDs[3]; |
| 535 | |
| 536 | if (type == AssetType::Normal) |
| 537 | { |
| 538 | texUUIDs[0] = entry["UUID48" ]; |
| 539 | texUUIDs[1] = entry["UUID32" ]; |
| 540 | texUUIDs[2] = entry["UUID16" ]; |
| 541 | } |
| 542 | else if (type == AssetType::Sprite) |
| 543 | { |
| 544 | texUUIDs[0] = entry["TextureUUID48" ]; |
| 545 | texUUIDs[1] = entry["TextureUUID32" ]; |
| 546 | texUUIDs[2] = entry["TextureUUID16" ]; |
| 547 | } |
| 548 | |
| 549 | Path texPath = folder + name.c_str(); |
| 550 | |
| 551 | texPath.setFilename(texPath.getFilename() + u8"48.asset" ); |
| 552 | manifest->registerResource(UUID(texUUIDs[0].c_str()), texPath); |
| 553 | |
| 554 | texPath.setFilename(texPath.getFilename() + u8"32.asset" ); |
| 555 | manifest->registerResource(UUID(texUUIDs[1].c_str()), texPath); |
| 556 | |
| 557 | texPath.setFilename(texPath.getFilename() + u8"16.asset" ); |
| 558 | manifest->registerResource(UUID(texUUIDs[2].c_str()), texPath); |
| 559 | |
| 560 | if(type == AssetType::Sprite) |
| 561 | { |
| 562 | std::string spriteUUIDs[3]; |
| 563 | |
| 564 | spriteUUIDs[0] = entry["SpriteUUID48" ]; |
| 565 | spriteUUIDs[1] = entry["SpriteUUID32" ]; |
| 566 | spriteUUIDs[2] = entry["SpriteUUID16" ]; |
| 567 | |
| 568 | Path spritePath = folder + "/Sprites/" ; |
| 569 | |
| 570 | spritePath.setFilename(String("sprite_" ) + name.c_str() + "48.asset" ); |
| 571 | manifest->registerResource(UUID(spriteUUIDs[0].c_str()), spritePath); |
| 572 | |
| 573 | spritePath.setFilename(String("sprite_" ) + name.c_str() + "32.asset" ); |
| 574 | manifest->registerResource(UUID(spriteUUIDs[1].c_str()), spritePath); |
| 575 | |
| 576 | spritePath.setFilename(String("sprite_" ) + name.c_str() + "16.asset" ); |
| 577 | manifest->registerResource(UUID(spriteUUIDs[2].c_str()), spritePath); |
| 578 | } |
| 579 | } |
| 580 | } |
| 581 | } |
| 582 | |
| 583 | void BuiltinResourcesHelper::writeTimestamp(const Path& file) |
| 584 | { |
| 585 | SPtr<DataStream> fileStream = FileSystem::createAndOpenFile(file); |
| 586 | |
| 587 | time_t currentTime = std::time(nullptr); |
| 588 | fileStream->write(¤tTime, sizeof(currentTime)); |
| 589 | fileStream->close(); |
| 590 | } |
| 591 | |
| 592 | UINT32 BuiltinResourcesHelper::checkForModifications(const Path& folder, const Path& timeStampFile, |
| 593 | time_t& lastUpdateTime) |
| 594 | { |
| 595 | lastUpdateTime = 0; |
| 596 | |
| 597 | if (!FileSystem::exists(timeStampFile)) |
| 598 | return 2; |
| 599 | |
| 600 | lastUpdateTime = FileSystem::getLastModifiedTime(timeStampFile); |
| 601 | |
| 602 | bool upToDate = true; |
| 603 | auto checkUpToDate = [&](const Path& filePath) |
| 604 | { |
| 605 | time_t fileLastModified = FileSystem::getLastModifiedTime(filePath); |
| 606 | |
| 607 | if (fileLastModified > lastUpdateTime) |
| 608 | { |
| 609 | upToDate = false; |
| 610 | return false; |
| 611 | } |
| 612 | |
| 613 | return true; |
| 614 | }; |
| 615 | |
| 616 | FileSystem::iterate(folder, checkUpToDate, nullptr); |
| 617 | |
| 618 | if (!upToDate) |
| 619 | return 1; |
| 620 | |
| 621 | return 0; |
| 622 | } |
| 623 | |
| 624 | bool BuiltinResourcesHelper::verifyAndReportShader(const HShader& shader) |
| 625 | { |
| 626 | if(!shader.isLoaded(false) || shader->getNumTechniques() == 0) |
| 627 | { |
| 628 | #if BS_DEBUG_MODE |
| 629 | BS_EXCEPT(InvalidStateException, "Error occured while compiling a shader. Check earlier log messages for exact error." ); |
| 630 | #else |
| 631 | LOGERR("Error occured while compiling a shader. Check earlier log messages for exact error." ) |
| 632 | #endif |
| 633 | return false; |
| 634 | } |
| 635 | |
| 636 | Vector<SPtr<Technique>> techniques = shader->getCompatibleTechniques(); |
| 637 | for(auto& technique : techniques) |
| 638 | { |
| 639 | technique->compile(); |
| 640 | |
| 641 | UINT32 numPasses = technique->getNumPasses(); |
| 642 | for(UINT32 i = 0; i < numPasses; i++) |
| 643 | { |
| 644 | SPtr<Pass> pass = technique->getPass(i); |
| 645 | |
| 646 | std::array<SPtr<GpuProgram>, 6> gpuPrograms; |
| 647 | |
| 648 | const SPtr<GraphicsPipelineState>& graphicsPipeline = pass->getGraphicsPipelineState(); |
| 649 | if (graphicsPipeline) |
| 650 | { |
| 651 | gpuPrograms[0] = graphicsPipeline->getVertexProgram(); |
| 652 | gpuPrograms[1] = graphicsPipeline->getFragmentProgram(); |
| 653 | gpuPrograms[2] = graphicsPipeline->getGeometryProgram(); |
| 654 | gpuPrograms[3] = graphicsPipeline->getHullProgram(); |
| 655 | gpuPrograms[4] = graphicsPipeline->getDomainProgram(); |
| 656 | } |
| 657 | |
| 658 | const SPtr<ComputePipelineState>& computePipeline = pass->getComputePipelineState(); |
| 659 | if (computePipeline) |
| 660 | gpuPrograms[5] = computePipeline->getProgram(); |
| 661 | |
| 662 | for(auto& program : gpuPrograms) |
| 663 | { |
| 664 | if (program == nullptr) |
| 665 | continue; |
| 666 | |
| 667 | program->blockUntilCoreInitialized(); |
| 668 | if(!program->isCompiled()) |
| 669 | { |
| 670 | String errMsg = "Error occured while compiling a shader \"" + shader->getName() |
| 671 | + "\". Error message: " + program->getCompileErrorMessage(); |
| 672 | |
| 673 | #if BS_DEBUG_MODE |
| 674 | BS_EXCEPT(InvalidStateException, errMsg); |
| 675 | #else |
| 676 | LOGERR(errMsg) |
| 677 | #endif |
| 678 | return false; |
| 679 | } |
| 680 | } |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | return true; |
| 685 | } |
| 686 | |
| 687 | void BuiltinResourcesHelper::updateShaderBytecode(const Path& path) |
| 688 | { |
| 689 | HShader shader = gResources().load<Shader>(path, ResourceLoadFlag::KeepSourceData); |
| 690 | if (!shader) |
| 691 | return; |
| 692 | |
| 693 | Vector<SPtr<Technique>> techniques = shader->getCompatibleTechniques(); |
| 694 | bool hasBytecode = true; |
| 695 | for (auto& technique : techniques) |
| 696 | { |
| 697 | UINT32 numPasses = technique->getNumPasses(); |
| 698 | for (UINT32 i = 0; i < numPasses; i++) |
| 699 | { |
| 700 | SPtr<Pass> pass = technique->getPass(i); |
| 701 | |
| 702 | for (UINT32 j = 0; j < GPT_COUNT; j++) |
| 703 | { |
| 704 | const GPU_PROGRAM_DESC& desc = pass->getProgramDesc((GpuProgramType)j); |
| 705 | if (desc.source.empty()) |
| 706 | continue; |
| 707 | |
| 708 | if (!desc.bytecode) |
| 709 | { |
| 710 | hasBytecode = false; |
| 711 | break; |
| 712 | } |
| 713 | } |
| 714 | |
| 715 | if (!hasBytecode) |
| 716 | break; |
| 717 | } |
| 718 | |
| 719 | if (!hasBytecode) |
| 720 | break; |
| 721 | } |
| 722 | |
| 723 | if (hasBytecode) |
| 724 | return; |
| 725 | |
| 726 | for (auto& technique : techniques) |
| 727 | technique->compile(); |
| 728 | |
| 729 | gResources().save(shader, path, true, true); |
| 730 | } |
| 731 | |
| 732 | GUIElementStyle BuiltinResourcesHelper::(const nlohmann::json& entry, |
| 733 | const GUIElementStyleLoader& loader) |
| 734 | { |
| 735 | GUIElementStyle style; |
| 736 | |
| 737 | if(entry.count("font" ) > 0) |
| 738 | { |
| 739 | std::string font = entry["font" ]; |
| 740 | style.font = loader.loadFont(font.c_str()); |
| 741 | } |
| 742 | |
| 743 | if(entry.count("fontSize" ) > 0) |
| 744 | style.fontSize = entry["fontSize" ]; |
| 745 | |
| 746 | if(entry.count("textHorzAlign" ) > 0) |
| 747 | style.textHorzAlign = entry["textHorzAlign" ]; |
| 748 | |
| 749 | if(entry.count("textVertAlign" ) > 0) |
| 750 | style.textVertAlign = entry["textVertAlign" ]; |
| 751 | |
| 752 | if(entry.count("imagePosition" ) > 0) |
| 753 | style.imagePosition = entry["imagePosition" ]; |
| 754 | |
| 755 | if(entry.count("wordWrap" ) > 0) |
| 756 | style.wordWrap = entry["wordWrap" ]; |
| 757 | |
| 758 | const auto loadState = [&loader, &entry](const char* name, GUIElementStateStyle& state) |
| 759 | { |
| 760 | if (entry.count(name) == 0) |
| 761 | return false; |
| 762 | |
| 763 | nlohmann::json subEntry = entry[name]; |
| 764 | |
| 765 | if(subEntry.count("texture" ) > 0) |
| 766 | { |
| 767 | std::string texture = subEntry["texture" ]; |
| 768 | state.texture = loader.loadTexture(texture.c_str()); |
| 769 | } |
| 770 | |
| 771 | if(subEntry.count("textColor" ) > 0) |
| 772 | { |
| 773 | nlohmann::json colorEntry = subEntry["textColor" ]; |
| 774 | |
| 775 | state.textColor.r = colorEntry["r" ]; |
| 776 | state.textColor.g = colorEntry["g" ]; |
| 777 | state.textColor.b = colorEntry["b" ]; |
| 778 | state.textColor.a = colorEntry["a" ]; |
| 779 | } |
| 780 | |
| 781 | return true; |
| 782 | }; |
| 783 | |
| 784 | loadState("normal" , style.normal); |
| 785 | |
| 786 | const bool hasHover = loadState("hover" , style.hover); |
| 787 | if(!hasHover) |
| 788 | style.hover = style.normal; |
| 789 | |
| 790 | if(!loadState("active" , style.active)) |
| 791 | style.active = style.normal; |
| 792 | |
| 793 | if(!loadState("focused" , style.focused)) |
| 794 | style.focused = style.normal; |
| 795 | |
| 796 | if(!loadState("focusedHover" , style.focusedHover)) |
| 797 | { |
| 798 | if(hasHover) |
| 799 | style.focusedHover = style.hover; |
| 800 | else |
| 801 | style.focusedHover = style.normal; |
| 802 | } |
| 803 | |
| 804 | loadState("normalOn" , style.normalOn); |
| 805 | |
| 806 | const bool hasHoverOn = loadState("hoverOn" , style.hoverOn); |
| 807 | if(!hasHoverOn) |
| 808 | style.hoverOn = style.normalOn; |
| 809 | |
| 810 | if(!loadState("activeOn" , style.activeOn)) |
| 811 | style.activeOn = style.normalOn; |
| 812 | |
| 813 | if(!loadState("focusedOn" , style.focusedOn)) |
| 814 | style.focusedOn = style.normalOn; |
| 815 | |
| 816 | if(!loadState("focusedHoverOn" , style.focusedHoverOn)) |
| 817 | { |
| 818 | if(hasHoverOn) |
| 819 | style.focusedHoverOn = style.hoverOn; |
| 820 | else |
| 821 | style.focusedHoverOn = style.normalOn; |
| 822 | } |
| 823 | |
| 824 | const auto loadRectOffset = [entry](const char* name, RectOffset& state) |
| 825 | { |
| 826 | if (entry.count(name) == 0) |
| 827 | return; |
| 828 | |
| 829 | nlohmann::json subEntry = entry[name]; |
| 830 | state.left = subEntry["left" ]; |
| 831 | state.right = subEntry["right" ]; |
| 832 | state.top = subEntry["top" ]; |
| 833 | state.bottom = subEntry["bottom" ]; |
| 834 | }; |
| 835 | |
| 836 | loadRectOffset("border" , style.border); |
| 837 | loadRectOffset("margins" , style.margins); |
| 838 | loadRectOffset("contentOffset" , style.contentOffset); |
| 839 | loadRectOffset("padding" , style.padding); |
| 840 | |
| 841 | if(entry.count("width" ) > 0) |
| 842 | style.width = entry["width" ]; |
| 843 | |
| 844 | if(entry.count("height" ) > 0) |
| 845 | style.height = entry["height" ]; |
| 846 | |
| 847 | if(entry.count("minWidth" ) > 0) |
| 848 | style.minWidth = entry["minWidth" ]; |
| 849 | |
| 850 | if(entry.count("maxWidth" ) > 0) |
| 851 | style.maxWidth = entry["maxWidth" ]; |
| 852 | |
| 853 | if(entry.count("minHeight" ) > 0) |
| 854 | style.minHeight = entry["minHeight" ]; |
| 855 | |
| 856 | if(entry.count("maxHeight" ) > 0) |
| 857 | style.maxHeight = entry["maxHeight" ]; |
| 858 | |
| 859 | if(entry.count("fixedWidth" ) > 0) |
| 860 | style.fixedWidth = entry["fixedWidth" ]; |
| 861 | |
| 862 | if(entry.count("fixedHeight" ) > 0) |
| 863 | style.fixedHeight = entry["fixedHeight" ]; |
| 864 | |
| 865 | if(entry.count("subStyles" ) > 0) |
| 866 | { |
| 867 | nlohmann::json subStyles = entry["subStyles" ]; |
| 868 | for (auto& subStyle : subStyles) |
| 869 | { |
| 870 | std::string name = subStyle["name" ]; |
| 871 | std::string styleName = subStyle["style" ]; |
| 872 | |
| 873 | style.subStyles.insert(std::make_pair(name.c_str(), styleName.c_str())); |
| 874 | } |
| 875 | } |
| 876 | |
| 877 | return style; |
| 878 | } |
| 879 | |
| 880 | BuiltinResourceGUIElementStyleLoader::BuiltinResourceGUIElementStyleLoader(const Path& fontPath, const Path& texturePath) |
| 881 | :mFontPath(fontPath), mTexturePath(texturePath) |
| 882 | { } |
| 883 | |
| 884 | |
| 885 | HSpriteTexture BuiltinResourceGUIElementStyleLoader::loadTexture(const String& name) const |
| 886 | { |
| 887 | Path texturePath = mTexturePath; |
| 888 | texturePath.append(u8"sprite_" + name + u8".asset" ); |
| 889 | |
| 890 | return gResources().load<SpriteTexture>(texturePath); |
| 891 | } |
| 892 | |
| 893 | HFont BuiltinResourceGUIElementStyleLoader::loadFont(const String& name) const |
| 894 | { |
| 895 | Path fontPath = mFontPath; |
| 896 | fontPath.append(name + u8".asset" ); |
| 897 | |
| 898 | return gResources().load<Font>(fontPath); |
| 899 | } |
| 900 | } |