| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
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| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
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| 3 | #include "BsTiledDeferred.h" | 
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| 4 | #include "RenderAPI/BsGpuBuffer.h" | 
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| 5 | #include "Renderer/BsReflectionProbe.h" | 
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| 6 | #include "Renderer/BsRendererUtility.h" | 
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| 7 | #include "Renderer/BsSkybox.h" | 
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| 8 | #include "BsRenderBeast.h" | 
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| 9 |  | 
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| 10 | namespace bs { namespace ct | 
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| 11 | { | 
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| 12 | TiledLightingParamDef gTiledLightingParamDef; | 
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| 13 |  | 
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| 14 | const UINT32 TiledDeferredLightingMat::TILE_SIZE = 16; | 
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| 15 |  | 
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| 16 | TiledDeferredLightingMat::TiledDeferredLightingMat() | 
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| 17 | :mGBufferParams(GPT_COMPUTE_PROGRAM, mParams) | 
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| 18 | { | 
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| 19 | mSampleCount = mVariation.getUInt( "MSAA_COUNT"); | 
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| 20 |  | 
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| 21 | mParams->getBufferParam(GPT_COMPUTE_PROGRAM, "gLights", mLightBufferParam); | 
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| 22 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gInColor", mInColorTextureParam); | 
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| 23 |  | 
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| 24 | if (mParams->hasLoadStoreTexture(GPT_COMPUTE_PROGRAM, "gOutput")) | 
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| 25 | mParams->getLoadStoreTextureParam(GPT_COMPUTE_PROGRAM, "gOutput", mOutputTextureParam); | 
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| 26 |  | 
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| 27 | if (mSampleCount > 1) | 
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| 28 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gMSAACoverage", mMSAACoverageTexParam); | 
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| 29 |  | 
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| 30 | mParamBuffer = gTiledLightingParamDef.createBuffer(); | 
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| 31 | mParams->setParamBlockBuffer( "Params", mParamBuffer); | 
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| 32 | } | 
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| 33 |  | 
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| 34 | void TiledDeferredLightingMat::_initDefines(ShaderDefines& defines) | 
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| 35 | { | 
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| 36 | defines.set( "TILE_SIZE", TILE_SIZE); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | void TiledDeferredLightingMat::execute(const RendererView& view, const VisibleLightData& lightData, | 
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| 40 | const GBufferTextures& gbuffer, const SPtr<Texture>& inputTexture, const SPtr<Texture>& lightAccumTex, | 
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| 41 | const SPtr<Texture>& lightAccumTexArray, const SPtr<Texture>& msaaCoverage) | 
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| 42 | { | 
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| 43 | BS_RENMAT_PROFILE_BLOCK | 
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| 44 |  | 
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| 45 | const RendererViewProperties& viewProps = view.getProperties(); | 
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| 46 | const RenderSettings& settings = view.getRenderSettings(); | 
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| 47 |  | 
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| 48 | mLightBufferParam.set(lightData.getLightBuffer()); | 
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| 49 |  | 
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| 50 | UINT32 width = viewProps.target.viewRect.width; | 
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| 51 | UINT32 height = viewProps.target.viewRect.height; | 
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| 52 |  | 
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| 53 | Vector2I framebufferSize; | 
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| 54 | framebufferSize[0] = width; | 
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| 55 | framebufferSize[1] = height; | 
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| 56 | gTiledLightingParamDef.gFramebufferSize.set(mParamBuffer, framebufferSize); | 
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| 57 |  | 
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| 58 | if (!settings.enableLighting) | 
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| 59 | { | 
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| 60 | Vector4I lightCounts; | 
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| 61 | lightCounts[0] = 0; | 
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| 62 | lightCounts[1] = 0; | 
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| 63 | lightCounts[2] = 0; | 
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| 64 | lightCounts[3] = 0; | 
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| 65 |  | 
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| 66 | Vector2I lightStrides; | 
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| 67 | lightStrides[0] = 0; | 
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| 68 | lightStrides[1] = 0; | 
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| 69 |  | 
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| 70 | gTiledLightingParamDef.gLightCounts.set(mParamBuffer, lightCounts); | 
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| 71 | gTiledLightingParamDef.gLightStrides.set(mParamBuffer, lightStrides); | 
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| 72 | } | 
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| 73 | else | 
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| 74 | { | 
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| 75 | Vector4I unshadowedLightCounts; | 
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| 76 | unshadowedLightCounts[0] = lightData.getNumUnshadowedLights(LightType::Directional); | 
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| 77 | unshadowedLightCounts[1] = lightData.getNumUnshadowedLights(LightType::Radial); | 
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| 78 | unshadowedLightCounts[2] = lightData.getNumUnshadowedLights(LightType::Spot); | 
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| 79 | unshadowedLightCounts[3] = unshadowedLightCounts[0] + unshadowedLightCounts[1] + unshadowedLightCounts[2]; | 
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| 80 |  | 
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| 81 | Vector4I lightCounts; | 
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| 82 | lightCounts[0] = lightData.getNumLights(LightType::Directional); | 
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| 83 | lightCounts[1] = lightData.getNumLights(LightType::Radial); | 
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| 84 | lightCounts[2] = lightData.getNumLights(LightType::Spot); | 
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| 85 | lightCounts[3] = lightCounts[0] + lightCounts[1] + lightCounts[2]; | 
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| 86 |  | 
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| 87 | Vector2I lightStrides; | 
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| 88 | lightStrides[0] = lightCounts[0]; | 
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| 89 | lightStrides[1] = lightStrides[0] + lightCounts[1]; | 
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| 90 |  | 
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| 91 | if(!settings.enableShadows) | 
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| 92 | gTiledLightingParamDef.gLightCounts.set(mParamBuffer, lightCounts); | 
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| 93 | else | 
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| 94 | gTiledLightingParamDef.gLightCounts.set(mParamBuffer, unshadowedLightCounts); | 
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| 95 |  | 
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| 96 | gTiledLightingParamDef.gLightStrides.set(mParamBuffer, lightStrides); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | mParamBuffer->flushToGPU(); | 
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| 100 |  | 
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| 101 | mGBufferParams.bind(gbuffer); | 
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| 102 | mParams->setParamBlockBuffer( "PerCamera", view.getPerViewBuffer()); | 
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| 103 | mInColorTextureParam.set(inputTexture); | 
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| 104 |  | 
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| 105 | if (mSampleCount > 1) | 
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| 106 | { | 
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| 107 | mOutputTextureParam.set(lightAccumTexArray, TextureSurface::COMPLETE); | 
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| 108 | mMSAACoverageTexParam.set(msaaCoverage); | 
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| 109 | } | 
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| 110 | else | 
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| 111 | mOutputTextureParam.set(lightAccumTex); | 
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| 112 |  | 
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| 113 | UINT32 numTilesX = (UINT32)Math::ceilToInt(width / (float)TILE_SIZE); | 
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| 114 | UINT32 numTilesY = (UINT32)Math::ceilToInt(height / (float)TILE_SIZE); | 
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| 115 |  | 
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| 116 | bind(); | 
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| 117 | RenderAPI::instance().dispatchCompute(numTilesX, numTilesY); | 
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| 118 | } | 
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| 119 |  | 
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| 120 | TiledDeferredLightingMat* TiledDeferredLightingMat::getVariation(UINT32 msaaCount) | 
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| 121 | { | 
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| 122 | switch(msaaCount) | 
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| 123 | { | 
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| 124 | case 1: | 
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| 125 | return get(getVariation<1>()); | 
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| 126 | case 2: | 
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| 127 | return get(getVariation<2>()); | 
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| 128 | case 4: | 
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| 129 | return get(getVariation<4>()); | 
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| 130 | case 8: | 
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| 131 | default: | 
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| 132 | return get(getVariation<8>()); | 
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| 133 | } | 
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| 134 | } | 
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| 135 |  | 
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| 136 | TextureArrayToMSAATexture::TextureArrayToMSAATexture() | 
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| 137 | { | 
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| 138 | mParams->getTextureParam(GPT_FRAGMENT_PROGRAM, "gInput", mInputParam); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | void TextureArrayToMSAATexture::execute(const SPtr<Texture>& inputArray, const SPtr<Texture>& target) | 
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| 142 | { | 
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| 143 | BS_RENMAT_PROFILE_BLOCK | 
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| 144 |  | 
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| 145 | const TextureProperties& inputProps = inputArray->getProperties(); | 
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| 146 | const TextureProperties& targetProps = target->getProperties(); | 
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| 147 |  | 
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| 148 | assert(inputProps.getNumArraySlices() == targetProps.getNumSamples()); | 
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| 149 | assert(inputProps.getWidth() == targetProps.getWidth()); | 
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| 150 | assert(inputProps.getHeight() == targetProps.getHeight()); | 
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| 151 |  | 
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| 152 | mInputParam.set(inputArray); | 
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| 153 |  | 
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| 154 | bind(); | 
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| 155 |  | 
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| 156 | Rect2 area(0.0f, 0.0f, (float)targetProps.getWidth(), (float)targetProps.getHeight()); | 
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| 157 | gRendererUtility().drawScreenQuad(area); | 
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| 158 | } | 
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| 159 |  | 
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| 160 | ClearLoadStoreParamDef gClearLoadStoreParamDef; | 
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| 161 |  | 
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| 162 | ClearLoadStoreMat::ClearLoadStoreMat() | 
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| 163 | { | 
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| 164 | INT32 objType = mVariation.getInt( "OBJ_TYPE"); | 
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| 165 |  | 
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| 166 | if(objType == 0 || objType == 1) | 
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| 167 | mParams->getLoadStoreTextureParam(GPT_COMPUTE_PROGRAM, "gOutput", mOutputTextureParam); | 
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| 168 | else | 
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| 169 | mParams->getBufferParam(GPT_COMPUTE_PROGRAM, "gOutput", mOutputBufferParam); | 
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| 170 |  | 
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| 171 | mParamBuffer = gClearLoadStoreParamDef.createBuffer(); | 
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| 172 | mParams->setParamBlockBuffer(GPT_COMPUTE_PROGRAM, "Params", mParamBuffer); | 
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| 173 | } | 
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| 174 |  | 
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| 175 | void ClearLoadStoreMat::_initDefines(ShaderDefines& defines) | 
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| 176 | { | 
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| 177 | defines.set( "TILE_SIZE", TILE_SIZE); | 
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| 178 | defines.set( "NUM_THREADS", NUM_THREADS); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void ClearLoadStoreMat::execute(const SPtr<Texture>& target, const Color& clearValue, | 
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| 182 | const TextureSurface& surface) | 
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| 183 | { | 
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| 184 | BS_RENMAT_PROFILE_BLOCK | 
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| 185 |  | 
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| 186 | const TextureProperties& props = target->getProperties(); | 
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| 187 | PixelFormat pf = props.getFormat(); | 
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| 188 |  | 
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| 189 | assert(!PixelUtil::isCompressed(pf)); | 
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| 190 |  | 
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| 191 | mOutputTextureParam.set(target, surface); | 
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| 192 |  | 
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| 193 | UINT32 width = props.getWidth(); | 
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| 194 | UINT32 height = props.getHeight(); | 
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| 195 | gClearLoadStoreParamDef.gSize.set(mParamBuffer, Vector2I((INT32)width, (INT32)height)); | 
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| 196 | gClearLoadStoreParamDef.gFloatClearVal.set(mParamBuffer, | 
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| 197 | Vector4(clearValue.r, clearValue.g, clearValue.a, clearValue.a)); | 
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| 198 | gClearLoadStoreParamDef.gIntClearVal.set(mParamBuffer, | 
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| 199 | Vector4I(*(INT32*)&clearValue.r, *(INT32*)&clearValue.g, *(INT32*)&clearValue.a, *(INT32*)&clearValue.a)); | 
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| 200 |  | 
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| 201 | bind(); | 
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| 202 |  | 
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| 203 | UINT32 numGroupsX = Math::divideAndRoundUp(width, NUM_THREADS * TILE_SIZE); | 
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| 204 | UINT32 numGroupsY = Math::divideAndRoundUp(height, NUM_THREADS * TILE_SIZE); | 
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| 205 |  | 
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| 206 | RenderAPI::instance().dispatchCompute(numGroupsX, numGroupsY); | 
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| 207 | } | 
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| 208 |  | 
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| 209 | void ClearLoadStoreMat::execute(const SPtr<GpuBuffer>& target, const Color& clearValue) | 
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| 210 | { | 
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| 211 | BS_RENMAT_PROFILE_BLOCK | 
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| 212 |  | 
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| 213 | mOutputBufferParam.set(target); | 
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| 214 |  | 
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| 215 | UINT32 width = target->getProperties().getElementCount(); | 
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| 216 | UINT32 height = 1; | 
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| 217 | gClearLoadStoreParamDef.gSize.set(mParamBuffer, Vector2I((INT32)width, (INT32)height)); | 
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| 218 | gClearLoadStoreParamDef.gFloatClearVal.set(mParamBuffer, | 
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| 219 | Vector4(clearValue.r, clearValue.g, clearValue.a, clearValue.a)); | 
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| 220 | gClearLoadStoreParamDef.gIntClearVal.set(mParamBuffer, | 
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| 221 | Vector4I(*(INT32*)&clearValue.r, *(INT32*)&clearValue.g, *(INT32*)&clearValue.a, *(INT32*)&clearValue.a)); | 
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| 222 |  | 
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| 223 | bind(); | 
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| 224 |  | 
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| 225 | UINT32 numGroupsX = Math::divideAndRoundUp(width, NUM_THREADS * (TILE_SIZE * TILE_SIZE)); | 
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| 226 | RenderAPI::instance().dispatchCompute(numGroupsX, 1); | 
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| 227 | } | 
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| 228 |  | 
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| 229 | /** Helper method used for initializing variations of the ClearLoadStore material. */ | 
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| 230 | template<ClearLoadStoreType OBJ_TYPE, ClearLoadStoreDataType DATA_TYPE, UINT32 NUM_COMPONENTS> | 
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| 231 | static const ShaderVariation& getClearLoadStoreVariation() | 
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| 232 | { | 
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| 233 | static ShaderVariation variation = ShaderVariation( | 
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| 234 | { | 
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| 235 | ShaderVariation::Param( "OBJ_TYPE", (int)OBJ_TYPE), | 
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| 236 | ShaderVariation::Param( "DATA_TYPE", (int)DATA_TYPE), | 
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| 237 | ShaderVariation::Param( "NUM_COMPONENTS", NUM_COMPONENTS), | 
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| 238 |  | 
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| 239 | }); | 
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| 240 |  | 
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| 241 | return variation; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | template<ClearLoadStoreType BUFFER_TYPE, ClearLoadStoreDataType DATA_TYPE> | 
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| 245 | const ShaderVariation& getClearLoadStoreVariation(UINT32 numComponents) | 
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| 246 | { | 
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| 247 | switch (numComponents) | 
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| 248 | { | 
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| 249 | default: | 
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| 250 | case 1: | 
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| 251 | return getClearLoadStoreVariation<BUFFER_TYPE, DATA_TYPE, 0>(); | 
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| 252 | case 2: | 
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| 253 | return getClearLoadStoreVariation<BUFFER_TYPE, DATA_TYPE, 1>(); | 
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| 254 | case 3: | 
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| 255 | return getClearLoadStoreVariation<BUFFER_TYPE, DATA_TYPE, 2>(); | 
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| 256 | case 4: | 
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| 257 | return getClearLoadStoreVariation<BUFFER_TYPE, DATA_TYPE, 3>(); | 
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| 258 | } | 
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| 259 | } | 
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| 260 |  | 
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| 261 | ClearLoadStoreMat* ClearLoadStoreMat::getVariation(ClearLoadStoreType objType, ClearLoadStoreDataType dataType, | 
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| 262 | UINT32 numComponents) | 
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| 263 | { | 
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| 264 | switch(objType) | 
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| 265 | { | 
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| 266 | default: | 
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| 267 | case ClearLoadStoreType::Texture: | 
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| 268 | if(dataType == ClearLoadStoreDataType::Float) | 
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| 269 | return get(getClearLoadStoreVariation<ClearLoadStoreType::Texture, ClearLoadStoreDataType::Float>(numComponents)); | 
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| 270 | else | 
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| 271 | return get(getClearLoadStoreVariation<ClearLoadStoreType::Texture, ClearLoadStoreDataType::Int>(numComponents)); | 
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| 272 | case ClearLoadStoreType::TextureArray: | 
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| 273 | if(dataType == ClearLoadStoreDataType::Float) | 
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| 274 | return get(getClearLoadStoreVariation<ClearLoadStoreType::TextureArray, ClearLoadStoreDataType::Float>(numComponents)); | 
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| 275 | else | 
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| 276 | return get(getClearLoadStoreVariation<ClearLoadStoreType::TextureArray, ClearLoadStoreDataType::Int>(numComponents)); | 
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| 277 | case ClearLoadStoreType::Buffer: | 
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| 278 | if(dataType == ClearLoadStoreDataType::Float) | 
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| 279 | return get(getClearLoadStoreVariation<ClearLoadStoreType::Buffer, ClearLoadStoreDataType::Float>(numComponents)); | 
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| 280 | else | 
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| 281 | return get(getClearLoadStoreVariation<ClearLoadStoreType::Buffer, ClearLoadStoreDataType::Int>(numComponents)); | 
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| 282 | case ClearLoadStoreType::StructuredBuffer: | 
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| 283 | if(dataType == ClearLoadStoreDataType::Float) | 
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| 284 | return get(getClearLoadStoreVariation<ClearLoadStoreType::StructuredBuffer, ClearLoadStoreDataType::Float>(numComponents)); | 
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| 285 | else | 
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| 286 | return get(getClearLoadStoreVariation<ClearLoadStoreType::StructuredBuffer, ClearLoadStoreDataType::Int>(numComponents)); | 
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| 287 | } | 
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| 288 | } | 
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| 289 |  | 
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| 290 | TiledImageBasedLightingParamDef gTiledImageBasedLightingParamDef; | 
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| 291 |  | 
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| 292 | // Note: Tile size was reduced from 32 to 16 because of macOS limitations. Ideally we should try keeping the larger | 
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| 293 | // size on non-macOS platforms, but currently where don't have a platform-specific way of setting this. | 
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| 294 | // | 
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| 295 | // The theory is that using larger tiles will amortize the cost of computing tile AABB's (which this shader uses, | 
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| 296 | // compared to the cheaper-to-compute frustums). | 
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| 297 | const UINT32 TiledDeferredImageBasedLightingMat::TILE_SIZE = 16; | 
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| 298 |  | 
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| 299 | TiledDeferredImageBasedLightingMat::TiledDeferredImageBasedLightingMat() | 
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| 300 | { | 
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| 301 | mSampleCount = mVariation.getUInt( "MSAA_COUNT"); | 
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| 302 |  | 
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| 303 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gGBufferATex", mGBufferA); | 
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| 304 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gGBufferBTex", mGBufferB); | 
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| 305 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gGBufferCTex", mGBufferC); | 
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| 306 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gDepthBufferTex", mGBufferDepth); | 
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| 307 |  | 
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| 308 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gInColor", mInColorTextureParam); | 
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| 309 | mParams->getLoadStoreTextureParam(GPT_COMPUTE_PROGRAM, "gOutput", mOutputTextureParam); | 
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| 310 |  | 
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| 311 | if (mSampleCount > 1) | 
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| 312 | mParams->getTextureParam(GPT_COMPUTE_PROGRAM, "gMSAACoverage", mMSAACoverageTexParam); | 
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| 313 |  | 
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| 314 | mParamBuffer = gTiledImageBasedLightingParamDef.createBuffer(); | 
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| 315 | mParams->setParamBlockBuffer( "Params", mParamBuffer); | 
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| 316 |  | 
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| 317 | mImageBasedParams.populate(mParams, GPT_COMPUTE_PROGRAM, false, false, true); | 
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| 318 |  | 
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| 319 | mParams->setParamBlockBuffer( "ReflProbeParams", mReflProbeParamBuffer.buffer); | 
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| 320 | } | 
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| 321 |  | 
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| 322 | void TiledDeferredImageBasedLightingMat::_initDefines(ShaderDefines& defines) | 
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| 323 | { | 
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| 324 | defines.set( "TILE_SIZE", TILE_SIZE); | 
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| 325 | } | 
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| 326 |  | 
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| 327 | void TiledDeferredImageBasedLightingMat::execute(const RendererView& view, const SceneInfo& sceneInfo, | 
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| 328 | const VisibleReflProbeData& probeData, const Inputs& inputs) | 
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| 329 | { | 
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| 330 | BS_RENMAT_PROFILE_BLOCK | 
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| 331 |  | 
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| 332 | const RendererViewProperties& viewProps = view.getProperties(); | 
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| 333 | UINT32 width = viewProps.target.viewRect.width; | 
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| 334 | UINT32 height = viewProps.target.viewRect.height; | 
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| 335 |  | 
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| 336 | Vector2I framebufferSize; | 
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| 337 | framebufferSize[0] = width; | 
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| 338 | framebufferSize[1] = height; | 
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| 339 | gTiledImageBasedLightingParamDef.gFramebufferSize.set(mParamBuffer, framebufferSize); | 
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| 340 |  | 
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| 341 | Skybox* skybox = nullptr; | 
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| 342 | if(view.getRenderSettings().enableSkybox) | 
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| 343 | skybox = sceneInfo.skybox; | 
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| 344 |  | 
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| 345 | mReflProbeParamBuffer.populate(skybox, probeData.getNumProbes(), sceneInfo.reflProbeCubemapsTex, | 
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| 346 | viewProps.capturingReflections); | 
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| 347 |  | 
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| 348 | mParamBuffer->flushToGPU(); | 
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| 349 | mReflProbeParamBuffer.buffer->flushToGPU(); | 
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| 350 |  | 
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| 351 | mGBufferA.set(inputs.gbuffer.albedo); | 
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| 352 | mGBufferB.set(inputs.gbuffer.normals); | 
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| 353 | mGBufferC.set(inputs.gbuffer.roughMetal); | 
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| 354 | mGBufferDepth.set(inputs.gbuffer.depth); | 
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| 355 |  | 
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| 356 | SPtr<Texture> skyFilteredRadiance; | 
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| 357 | if(skybox) | 
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| 358 | skyFilteredRadiance = skybox->getFilteredRadiance(); | 
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| 359 |  | 
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| 360 | mImageBasedParams.preintegratedEnvBRDFParam.set(inputs.preIntegratedGF); | 
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| 361 | mImageBasedParams.reflectionProbesParam.set(probeData.getProbeBuffer()); | 
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| 362 | mImageBasedParams.reflectionProbeCubemapsTexParam.set(sceneInfo.reflProbeCubemapsTex); | 
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| 363 | mImageBasedParams.skyReflectionsTexParam.set(skyFilteredRadiance); | 
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| 364 | mImageBasedParams.ambientOcclusionTexParam.set(inputs.ambientOcclusion); | 
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| 365 | mImageBasedParams.ssrTexParam.set(inputs.ssr); | 
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| 366 |  | 
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| 367 | mParams->setParamBlockBuffer( "PerCamera", view.getPerViewBuffer()); | 
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| 368 |  | 
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| 369 | mInColorTextureParam.set(inputs.lightAccumulation); | 
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| 370 | if (mSampleCount > 1) | 
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| 371 | { | 
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| 372 | mOutputTextureParam.set(inputs.sceneColorTexArray, TextureSurface::COMPLETE); | 
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| 373 | mMSAACoverageTexParam.set(inputs.msaaCoverage); | 
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| 374 | } | 
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| 375 | else | 
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| 376 | mOutputTextureParam.set(inputs.sceneColorTex); | 
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| 377 |  | 
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| 378 | UINT32 numTilesX = (UINT32)Math::ceilToInt(width / (float)TILE_SIZE); | 
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| 379 | UINT32 numTilesY = (UINT32)Math::ceilToInt(height / (float)TILE_SIZE); | 
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| 380 |  | 
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| 381 | bind(); | 
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| 382 | RenderAPI::instance().dispatchCompute(numTilesX, numTilesY); | 
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| 383 | } | 
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| 384 |  | 
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| 385 | TiledDeferredImageBasedLightingMat* TiledDeferredImageBasedLightingMat::getVariation(UINT32 msaaCount) | 
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| 386 | { | 
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| 387 | switch(msaaCount) | 
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| 388 | { | 
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| 389 | case 1: | 
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| 390 | return get(getVariation<1>()); | 
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| 391 | case 2: | 
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| 392 | return get(getVariation<2>()); | 
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| 393 | case 4: | 
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| 394 | return get(getVariation<4>()); | 
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| 395 | case 8: | 
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| 396 | default: | 
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| 397 | return get(getVariation<8>()); | 
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| 398 | } | 
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| 399 | } | 
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| 400 | }} | 
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| 401 |  | 
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