1 | /**************************************************************************/ |
2 | /* input.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "input.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "core/input/default_controller_mappings.h" |
35 | #include "core/input/input_map.h" |
36 | #include "core/os/os.h" |
37 | |
38 | #ifdef DEV_ENABLED |
39 | #include "core/os/thread.h" |
40 | #endif |
41 | |
42 | static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = { |
43 | "a" , |
44 | "b" , |
45 | "x" , |
46 | "y" , |
47 | "back" , |
48 | "guide" , |
49 | "start" , |
50 | "leftstick" , |
51 | "rightstick" , |
52 | "leftshoulder" , |
53 | "rightshoulder" , |
54 | "dpup" , |
55 | "dpdown" , |
56 | "dpleft" , |
57 | "dpright" , |
58 | "misc1" , |
59 | "paddle1" , |
60 | "paddle2" , |
61 | "paddle3" , |
62 | "paddle4" , |
63 | "touchpad" , |
64 | }; |
65 | |
66 | static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = { |
67 | "leftx" , |
68 | "lefty" , |
69 | "rightx" , |
70 | "righty" , |
71 | "lefttrigger" , |
72 | "righttrigger" , |
73 | }; |
74 | |
75 | Input *Input::singleton = nullptr; |
76 | |
77 | void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr; |
78 | Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr; |
79 | void (*Input::warp_mouse_func)(const Vector2 &p_position) = nullptr; |
80 | Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr; |
81 | void (*Input::set_custom_mouse_cursor_func)(const Ref<Resource> &, Input::CursorShape, const Vector2 &) = nullptr; |
82 | |
83 | Input *Input::get_singleton() { |
84 | return singleton; |
85 | } |
86 | |
87 | void Input::set_mouse_mode(MouseMode p_mode) { |
88 | ERR_FAIL_INDEX((int)p_mode, 5); |
89 | set_mouse_mode_func(p_mode); |
90 | } |
91 | |
92 | Input::MouseMode Input::get_mouse_mode() const { |
93 | return get_mouse_mode_func(); |
94 | } |
95 | |
96 | void Input::_bind_methods() { |
97 | ClassDB::bind_method(D_METHOD("is_anything_pressed" ), &Input::is_anything_pressed); |
98 | ClassDB::bind_method(D_METHOD("is_key_pressed" , "keycode" ), &Input::is_key_pressed); |
99 | ClassDB::bind_method(D_METHOD("is_physical_key_pressed" , "keycode" ), &Input::is_physical_key_pressed); |
100 | ClassDB::bind_method(D_METHOD("is_key_label_pressed" , "keycode" ), &Input::is_key_label_pressed); |
101 | ClassDB::bind_method(D_METHOD("is_mouse_button_pressed" , "button" ), &Input::is_mouse_button_pressed); |
102 | ClassDB::bind_method(D_METHOD("is_joy_button_pressed" , "device" , "button" ), &Input::is_joy_button_pressed); |
103 | ClassDB::bind_method(D_METHOD("is_action_pressed" , "action" , "exact_match" ), &Input::is_action_pressed, DEFVAL(false)); |
104 | ClassDB::bind_method(D_METHOD("is_action_just_pressed" , "action" , "exact_match" ), &Input::is_action_just_pressed, DEFVAL(false)); |
105 | ClassDB::bind_method(D_METHOD("is_action_just_released" , "action" , "exact_match" ), &Input::is_action_just_released, DEFVAL(false)); |
106 | ClassDB::bind_method(D_METHOD("get_action_strength" , "action" , "exact_match" ), &Input::get_action_strength, DEFVAL(false)); |
107 | ClassDB::bind_method(D_METHOD("get_action_raw_strength" , "action" , "exact_match" ), &Input::get_action_raw_strength, DEFVAL(false)); |
108 | ClassDB::bind_method(D_METHOD("get_axis" , "negative_action" , "positive_action" ), &Input::get_axis); |
109 | ClassDB::bind_method(D_METHOD("get_vector" , "negative_x" , "positive_x" , "negative_y" , "positive_y" , "deadzone" ), &Input::get_vector, DEFVAL(-1.0f)); |
110 | ClassDB::bind_method(D_METHOD("add_joy_mapping" , "mapping" , "update_existing" ), &Input::add_joy_mapping, DEFVAL(false)); |
111 | ClassDB::bind_method(D_METHOD("remove_joy_mapping" , "guid" ), &Input::remove_joy_mapping); |
112 | ClassDB::bind_method(D_METHOD("is_joy_known" , "device" ), &Input::is_joy_known); |
113 | ClassDB::bind_method(D_METHOD("get_joy_axis" , "device" , "axis" ), &Input::get_joy_axis); |
114 | ClassDB::bind_method(D_METHOD("get_joy_name" , "device" ), &Input::get_joy_name); |
115 | ClassDB::bind_method(D_METHOD("get_joy_guid" , "device" ), &Input::get_joy_guid); |
116 | ClassDB::bind_method(D_METHOD("get_joy_info" , "device" ), &Input::get_joy_info); |
117 | ClassDB::bind_method(D_METHOD("should_ignore_device" , "vendor_id" , "product_id" ), &Input::should_ignore_device); |
118 | ClassDB::bind_method(D_METHOD("get_connected_joypads" ), &Input::get_connected_joypads); |
119 | ClassDB::bind_method(D_METHOD("get_joy_vibration_strength" , "device" ), &Input::get_joy_vibration_strength); |
120 | ClassDB::bind_method(D_METHOD("get_joy_vibration_duration" , "device" ), &Input::get_joy_vibration_duration); |
121 | ClassDB::bind_method(D_METHOD("start_joy_vibration" , "device" , "weak_magnitude" , "strong_magnitude" , "duration" ), &Input::start_joy_vibration, DEFVAL(0)); |
122 | ClassDB::bind_method(D_METHOD("stop_joy_vibration" , "device" ), &Input::stop_joy_vibration); |
123 | ClassDB::bind_method(D_METHOD("vibrate_handheld" , "duration_ms" ), &Input::vibrate_handheld, DEFVAL(500)); |
124 | ClassDB::bind_method(D_METHOD("get_gravity" ), &Input::get_gravity); |
125 | ClassDB::bind_method(D_METHOD("get_accelerometer" ), &Input::get_accelerometer); |
126 | ClassDB::bind_method(D_METHOD("get_magnetometer" ), &Input::get_magnetometer); |
127 | ClassDB::bind_method(D_METHOD("get_gyroscope" ), &Input::get_gyroscope); |
128 | ClassDB::bind_method(D_METHOD("set_gravity" , "value" ), &Input::set_gravity); |
129 | ClassDB::bind_method(D_METHOD("set_accelerometer" , "value" ), &Input::set_accelerometer); |
130 | ClassDB::bind_method(D_METHOD("set_magnetometer" , "value" ), &Input::set_magnetometer); |
131 | ClassDB::bind_method(D_METHOD("set_gyroscope" , "value" ), &Input::set_gyroscope); |
132 | ClassDB::bind_method(D_METHOD("get_last_mouse_velocity" ), &Input::get_last_mouse_velocity); |
133 | ClassDB::bind_method(D_METHOD("get_mouse_button_mask" ), &Input::get_mouse_button_mask); |
134 | ClassDB::bind_method(D_METHOD("set_mouse_mode" , "mode" ), &Input::set_mouse_mode); |
135 | ClassDB::bind_method(D_METHOD("get_mouse_mode" ), &Input::get_mouse_mode); |
136 | ClassDB::bind_method(D_METHOD("warp_mouse" , "position" ), &Input::warp_mouse); |
137 | ClassDB::bind_method(D_METHOD("action_press" , "action" , "strength" ), &Input::action_press, DEFVAL(1.f)); |
138 | ClassDB::bind_method(D_METHOD("action_release" , "action" ), &Input::action_release); |
139 | ClassDB::bind_method(D_METHOD("set_default_cursor_shape" , "shape" ), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW)); |
140 | ClassDB::bind_method(D_METHOD("get_current_cursor_shape" ), &Input::get_current_cursor_shape); |
141 | ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor" , "image" , "shape" , "hotspot" ), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2())); |
142 | ClassDB::bind_method(D_METHOD("parse_input_event" , "event" ), &Input::parse_input_event); |
143 | ClassDB::bind_method(D_METHOD("set_use_accumulated_input" , "enable" ), &Input::set_use_accumulated_input); |
144 | ClassDB::bind_method(D_METHOD("is_using_accumulated_input" ), &Input::is_using_accumulated_input); |
145 | ClassDB::bind_method(D_METHOD("flush_buffered_events" ), &Input::flush_buffered_events); |
146 | |
147 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_mode" ), "set_mouse_mode" , "get_mouse_mode" ); |
148 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_accumulated_input" ), "set_use_accumulated_input" , "is_using_accumulated_input" ); |
149 | |
150 | BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE); |
151 | BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); |
152 | BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED); |
153 | BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED); |
154 | BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN); |
155 | |
156 | BIND_ENUM_CONSTANT(CURSOR_ARROW); |
157 | BIND_ENUM_CONSTANT(CURSOR_IBEAM); |
158 | BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND); |
159 | BIND_ENUM_CONSTANT(CURSOR_CROSS); |
160 | BIND_ENUM_CONSTANT(CURSOR_WAIT); |
161 | BIND_ENUM_CONSTANT(CURSOR_BUSY); |
162 | BIND_ENUM_CONSTANT(CURSOR_DRAG); |
163 | BIND_ENUM_CONSTANT(CURSOR_CAN_DROP); |
164 | BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN); |
165 | BIND_ENUM_CONSTANT(CURSOR_VSIZE); |
166 | BIND_ENUM_CONSTANT(CURSOR_HSIZE); |
167 | BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE); |
168 | BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE); |
169 | BIND_ENUM_CONSTANT(CURSOR_MOVE); |
170 | BIND_ENUM_CONSTANT(CURSOR_VSPLIT); |
171 | BIND_ENUM_CONSTANT(CURSOR_HSPLIT); |
172 | BIND_ENUM_CONSTANT(CURSOR_HELP); |
173 | |
174 | ADD_SIGNAL(MethodInfo("joy_connection_changed" , PropertyInfo(Variant::INT, "device" ), PropertyInfo(Variant::BOOL, "connected" ))); |
175 | } |
176 | |
177 | void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
178 | String pf = p_function; |
179 | |
180 | if ((p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength" || pf == "get_action_raw_strength" )) || |
181 | (p_idx < 2 && pf == "get_axis" ) || |
182 | (p_idx < 4 && pf == "get_vector" )) { |
183 | List<PropertyInfo> pinfo; |
184 | ProjectSettings::get_singleton()->get_property_list(&pinfo); |
185 | |
186 | for (const PropertyInfo &pi : pinfo) { |
187 | if (!pi.name.begins_with("input/" )) { |
188 | continue; |
189 | } |
190 | |
191 | String name = pi.name.substr(pi.name.find("/" ) + 1, pi.name.length()); |
192 | r_options->push_back(name.quote()); |
193 | } |
194 | } |
195 | } |
196 | |
197 | void Input::VelocityTrack::update(const Vector2 &p_delta_p) { |
198 | uint64_t tick = OS::get_singleton()->get_ticks_usec(); |
199 | uint32_t tdiff = tick - last_tick; |
200 | float delta_t = tdiff / 1000000.0; |
201 | last_tick = tick; |
202 | |
203 | if (delta_t > max_ref_frame) { |
204 | // First movement in a long time, reset and start again. |
205 | velocity = Vector2(); |
206 | accum = p_delta_p; |
207 | accum_t = 0; |
208 | return; |
209 | } |
210 | |
211 | accum += p_delta_p; |
212 | accum_t += delta_t; |
213 | |
214 | if (accum_t < min_ref_frame) { |
215 | // Not enough time has passed to calculate speed precisely. |
216 | return; |
217 | } |
218 | |
219 | velocity = accum / accum_t; |
220 | accum = Vector2(); |
221 | accum_t = 0; |
222 | } |
223 | |
224 | void Input::VelocityTrack::reset() { |
225 | last_tick = OS::get_singleton()->get_ticks_usec(); |
226 | velocity = Vector2(); |
227 | accum = Vector2(); |
228 | accum_t = 0; |
229 | } |
230 | |
231 | Input::VelocityTrack::VelocityTrack() { |
232 | min_ref_frame = 0.1; |
233 | max_ref_frame = 3.0; |
234 | reset(); |
235 | } |
236 | |
237 | bool Input::is_anything_pressed() const { |
238 | _THREAD_SAFE_METHOD_ |
239 | |
240 | if (!keys_pressed.is_empty() || !joy_buttons_pressed.is_empty() || !mouse_button_mask.is_empty()) { |
241 | return true; |
242 | } |
243 | |
244 | for (const KeyValue<StringName, Input::Action> &E : action_state) { |
245 | if (E.value.pressed) { |
246 | return true; |
247 | } |
248 | } |
249 | |
250 | return false; |
251 | } |
252 | |
253 | bool Input::is_key_pressed(Key p_keycode) const { |
254 | _THREAD_SAFE_METHOD_ |
255 | return keys_pressed.has(p_keycode); |
256 | } |
257 | |
258 | bool Input::is_physical_key_pressed(Key p_keycode) const { |
259 | _THREAD_SAFE_METHOD_ |
260 | return physical_keys_pressed.has(p_keycode); |
261 | } |
262 | |
263 | bool Input::is_key_label_pressed(Key p_keycode) const { |
264 | _THREAD_SAFE_METHOD_ |
265 | return key_label_pressed.has(p_keycode); |
266 | } |
267 | |
268 | bool Input::is_mouse_button_pressed(MouseButton p_button) const { |
269 | _THREAD_SAFE_METHOD_ |
270 | return mouse_button_mask.has_flag(mouse_button_to_mask(p_button)); |
271 | } |
272 | |
273 | static JoyAxis _combine_device(JoyAxis p_value, int p_device) { |
274 | return JoyAxis((int)p_value | (p_device << 20)); |
275 | } |
276 | |
277 | static JoyButton _combine_device(JoyButton p_value, int p_device) { |
278 | return JoyButton((int)p_value | (p_device << 20)); |
279 | } |
280 | |
281 | bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const { |
282 | _THREAD_SAFE_METHOD_ |
283 | return joy_buttons_pressed.has(_combine_device(p_button, p_device)); |
284 | } |
285 | |
286 | bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const { |
287 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); |
288 | return action_state.has(p_action) && action_state[p_action].pressed > 0 && (p_exact ? action_state[p_action].exact : true); |
289 | } |
290 | |
291 | bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const { |
292 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); |
293 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
294 | if (!E) { |
295 | return false; |
296 | } |
297 | |
298 | if (p_exact && E->value.exact == false) { |
299 | return false; |
300 | } |
301 | |
302 | // Backward compatibility for legacy behavior, only return true if currently pressed. |
303 | bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true; |
304 | |
305 | if (Engine::get_singleton()->is_in_physics_frame()) { |
306 | return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames(); |
307 | } else { |
308 | return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames(); |
309 | } |
310 | } |
311 | |
312 | bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const { |
313 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); |
314 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
315 | if (!E) { |
316 | return false; |
317 | } |
318 | |
319 | if (p_exact && E->value.exact == false) { |
320 | return false; |
321 | } |
322 | |
323 | // Backward compatibility for legacy behavior, only return true if currently released. |
324 | bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true; |
325 | |
326 | if (Engine::get_singleton()->is_in_physics_frame()) { |
327 | return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames(); |
328 | } else { |
329 | return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames(); |
330 | } |
331 | } |
332 | |
333 | float Input::get_action_strength(const StringName &p_action, bool p_exact) const { |
334 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); |
335 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
336 | if (!E) { |
337 | return 0.0f; |
338 | } |
339 | |
340 | if (p_exact && E->value.exact == false) { |
341 | return 0.0f; |
342 | } |
343 | |
344 | return E->value.strength; |
345 | } |
346 | |
347 | float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const { |
348 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); |
349 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
350 | if (!E) { |
351 | return 0.0f; |
352 | } |
353 | |
354 | if (p_exact && E->value.exact == false) { |
355 | return 0.0f; |
356 | } |
357 | |
358 | return E->value.raw_strength; |
359 | } |
360 | |
361 | float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const { |
362 | return get_action_strength(p_positive_action) - get_action_strength(p_negative_action); |
363 | } |
364 | |
365 | Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const { |
366 | Vector2 vector = Vector2( |
367 | get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x), |
368 | get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y)); |
369 | |
370 | if (p_deadzone < 0.0f) { |
371 | // If the deadzone isn't specified, get it from the average of the actions. |
372 | p_deadzone = 0.25 * |
373 | (InputMap::get_singleton()->action_get_deadzone(p_positive_x) + |
374 | InputMap::get_singleton()->action_get_deadzone(p_negative_x) + |
375 | InputMap::get_singleton()->action_get_deadzone(p_positive_y) + |
376 | InputMap::get_singleton()->action_get_deadzone(p_negative_y)); |
377 | } |
378 | |
379 | // Circular length limiting and deadzone. |
380 | float length = vector.length(); |
381 | if (length <= p_deadzone) { |
382 | return Vector2(); |
383 | } else if (length > 1.0f) { |
384 | return vector / length; |
385 | } else { |
386 | // Inverse lerp length to map (p_deadzone, 1) to (0, 1). |
387 | return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length); |
388 | } |
389 | } |
390 | |
391 | float Input::get_joy_axis(int p_device, JoyAxis p_axis) const { |
392 | _THREAD_SAFE_METHOD_ |
393 | JoyAxis c = _combine_device(p_axis, p_device); |
394 | if (_joy_axis.has(c)) { |
395 | return _joy_axis[c]; |
396 | } else { |
397 | return 0; |
398 | } |
399 | } |
400 | |
401 | String Input::get_joy_name(int p_idx) { |
402 | _THREAD_SAFE_METHOD_ |
403 | return joy_names[p_idx].name; |
404 | } |
405 | |
406 | Vector2 Input::get_joy_vibration_strength(int p_device) { |
407 | if (joy_vibration.has(p_device)) { |
408 | return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude); |
409 | } else { |
410 | return Vector2(0, 0); |
411 | } |
412 | } |
413 | |
414 | uint64_t Input::get_joy_vibration_timestamp(int p_device) { |
415 | if (joy_vibration.has(p_device)) { |
416 | return joy_vibration[p_device].timestamp; |
417 | } else { |
418 | return 0; |
419 | } |
420 | } |
421 | |
422 | float Input::get_joy_vibration_duration(int p_device) { |
423 | if (joy_vibration.has(p_device)) { |
424 | return joy_vibration[p_device].duration; |
425 | } else { |
426 | return 0.f; |
427 | } |
428 | } |
429 | |
430 | static String _hex_str(uint8_t p_byte) { |
431 | static const char *dict = "0123456789abcdef" ; |
432 | char ret[3]; |
433 | ret[2] = 0; |
434 | |
435 | ret[0] = dict[p_byte >> 4]; |
436 | ret[1] = dict[p_byte & 0xf]; |
437 | |
438 | return ret; |
439 | } |
440 | |
441 | void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid, Dictionary p_joypad_info) { |
442 | _THREAD_SAFE_METHOD_ |
443 | Joypad js; |
444 | js.name = p_connected ? p_name : "" ; |
445 | js.uid = p_connected ? p_guid : "" ; |
446 | js.info = p_connected ? p_joypad_info : Dictionary(); |
447 | |
448 | if (p_connected) { |
449 | String uidname = p_guid; |
450 | if (p_guid.is_empty()) { |
451 | int uidlen = MIN(p_name.length(), 16); |
452 | for (int i = 0; i < uidlen; i++) { |
453 | uidname = uidname + _hex_str(p_name[i]); |
454 | } |
455 | } |
456 | js.uid = uidname; |
457 | js.connected = true; |
458 | int mapping = fallback_mapping; |
459 | for (int i = 0; i < map_db.size(); i++) { |
460 | if (js.uid == map_db[i].uid) { |
461 | mapping = i; |
462 | js.name = map_db[i].name; |
463 | } |
464 | } |
465 | js.mapping = mapping; |
466 | } else { |
467 | js.connected = false; |
468 | for (int i = 0; i < (int)JoyButton::MAX; i++) { |
469 | JoyButton c = _combine_device((JoyButton)i, p_idx); |
470 | joy_buttons_pressed.erase(c); |
471 | } |
472 | for (int i = 0; i < (int)JoyAxis::MAX; i++) { |
473 | set_joy_axis(p_idx, (JoyAxis)i, 0.0f); |
474 | } |
475 | } |
476 | joy_names[p_idx] = js; |
477 | |
478 | // Ensure this signal is emitted on the main thread, as some platforms (e.g. Linux) call this from a different thread. |
479 | call_deferred("emit_signal" , SNAME("joy_connection_changed" ), p_idx, p_connected); |
480 | } |
481 | |
482 | Vector3 Input::get_gravity() const { |
483 | _THREAD_SAFE_METHOD_ |
484 | return gravity; |
485 | } |
486 | |
487 | Vector3 Input::get_accelerometer() const { |
488 | _THREAD_SAFE_METHOD_ |
489 | return accelerometer; |
490 | } |
491 | |
492 | Vector3 Input::get_magnetometer() const { |
493 | _THREAD_SAFE_METHOD_ |
494 | return magnetometer; |
495 | } |
496 | |
497 | Vector3 Input::get_gyroscope() const { |
498 | _THREAD_SAFE_METHOD_ |
499 | return gyroscope; |
500 | } |
501 | |
502 | void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) { |
503 | // This function does the final delivery of the input event to user land. |
504 | // Regardless where the event came from originally, this has to happen on the main thread. |
505 | DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id()); |
506 | |
507 | // Notes on mouse-touch emulation: |
508 | // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects |
509 | // as true mouse events. The only difference is the situation is flagged as emulated so they are not |
510 | // emulated back to touch events in an endless loop. |
511 | // - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't |
512 | // require additional handling by this class. |
513 | |
514 | Ref<InputEventKey> k = p_event; |
515 | if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) { |
516 | if (k->is_pressed()) { |
517 | keys_pressed.insert(k->get_keycode()); |
518 | } else { |
519 | keys_pressed.erase(k->get_keycode()); |
520 | } |
521 | } |
522 | if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) { |
523 | if (k->is_pressed()) { |
524 | physical_keys_pressed.insert(k->get_physical_keycode()); |
525 | } else { |
526 | physical_keys_pressed.erase(k->get_physical_keycode()); |
527 | } |
528 | } |
529 | if (k.is_valid() && !k->is_echo() && k->get_key_label() != Key::NONE) { |
530 | if (k->is_pressed()) { |
531 | key_label_pressed.insert(k->get_key_label()); |
532 | } else { |
533 | key_label_pressed.erase(k->get_key_label()); |
534 | } |
535 | } |
536 | |
537 | Ref<InputEventMouseButton> mb = p_event; |
538 | |
539 | if (mb.is_valid()) { |
540 | if (mb->is_pressed()) { |
541 | mouse_button_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); |
542 | } else { |
543 | mouse_button_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); |
544 | } |
545 | |
546 | Point2 pos = mb->get_global_position(); |
547 | if (mouse_pos != pos) { |
548 | set_mouse_position(pos); |
549 | } |
550 | |
551 | if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) { |
552 | Ref<InputEventScreenTouch> touch_event; |
553 | touch_event.instantiate(); |
554 | touch_event->set_pressed(mb->is_pressed()); |
555 | touch_event->set_canceled(mb->is_canceled()); |
556 | touch_event->set_position(mb->get_position()); |
557 | touch_event->set_double_tap(mb->is_double_click()); |
558 | touch_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
559 | _THREAD_SAFE_UNLOCK_ |
560 | event_dispatch_function(touch_event); |
561 | _THREAD_SAFE_LOCK_ |
562 | } |
563 | } |
564 | |
565 | Ref<InputEventMouseMotion> mm = p_event; |
566 | |
567 | if (mm.is_valid()) { |
568 | Point2 position = mm->get_global_position(); |
569 | if (mouse_pos != position) { |
570 | set_mouse_position(position); |
571 | } |
572 | Vector2 relative = mm->get_relative(); |
573 | mouse_velocity_track.update(relative); |
574 | |
575 | if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { |
576 | Ref<InputEventScreenDrag> drag_event; |
577 | drag_event.instantiate(); |
578 | |
579 | drag_event->set_position(position); |
580 | drag_event->set_relative(relative); |
581 | drag_event->set_tilt(mm->get_tilt()); |
582 | drag_event->set_pen_inverted(mm->get_pen_inverted()); |
583 | drag_event->set_pressure(mm->get_pressure()); |
584 | drag_event->set_velocity(get_last_mouse_velocity()); |
585 | drag_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
586 | |
587 | _THREAD_SAFE_UNLOCK_ |
588 | event_dispatch_function(drag_event); |
589 | _THREAD_SAFE_LOCK_ |
590 | } |
591 | } |
592 | |
593 | Ref<InputEventScreenTouch> st = p_event; |
594 | |
595 | if (st.is_valid()) { |
596 | if (st->is_pressed()) { |
597 | VelocityTrack &track = touch_velocity_track[st->get_index()]; |
598 | track.reset(); |
599 | } else { |
600 | // Since a pointer index may not occur again (OSs may or may not reuse them), |
601 | // imperatively remove it from the map to keep no fossil entries in it |
602 | touch_velocity_track.erase(st->get_index()); |
603 | } |
604 | |
605 | if (emulate_mouse_from_touch) { |
606 | bool translate = false; |
607 | if (st->is_pressed()) { |
608 | if (mouse_from_touch_index == -1) { |
609 | translate = true; |
610 | mouse_from_touch_index = st->get_index(); |
611 | } |
612 | } else { |
613 | if (st->get_index() == mouse_from_touch_index) { |
614 | translate = true; |
615 | mouse_from_touch_index = -1; |
616 | } |
617 | } |
618 | |
619 | if (translate) { |
620 | Ref<InputEventMouseButton> button_event; |
621 | button_event.instantiate(); |
622 | |
623 | button_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
624 | button_event->set_position(st->get_position()); |
625 | button_event->set_global_position(st->get_position()); |
626 | button_event->set_pressed(st->is_pressed()); |
627 | button_event->set_canceled(st->is_canceled()); |
628 | button_event->set_button_index(MouseButton::LEFT); |
629 | button_event->set_double_click(st->is_double_tap()); |
630 | |
631 | BitField<MouseButtonMask> ev_bm = mouse_button_mask; |
632 | if (st->is_pressed()) { |
633 | ev_bm.set_flag(MouseButtonMask::LEFT); |
634 | } else { |
635 | ev_bm.clear_flag(MouseButtonMask::LEFT); |
636 | } |
637 | button_event->set_button_mask(ev_bm); |
638 | |
639 | _parse_input_event_impl(button_event, true); |
640 | } |
641 | } |
642 | } |
643 | |
644 | Ref<InputEventScreenDrag> sd = p_event; |
645 | |
646 | if (sd.is_valid()) { |
647 | VelocityTrack &track = touch_velocity_track[sd->get_index()]; |
648 | track.update(sd->get_relative()); |
649 | sd->set_velocity(track.velocity); |
650 | |
651 | if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) { |
652 | Ref<InputEventMouseMotion> motion_event; |
653 | motion_event.instantiate(); |
654 | |
655 | motion_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
656 | motion_event->set_tilt(sd->get_tilt()); |
657 | motion_event->set_pen_inverted(sd->get_pen_inverted()); |
658 | motion_event->set_pressure(sd->get_pressure()); |
659 | motion_event->set_position(sd->get_position()); |
660 | motion_event->set_global_position(sd->get_position()); |
661 | motion_event->set_relative(sd->get_relative()); |
662 | motion_event->set_velocity(sd->get_velocity()); |
663 | motion_event->set_button_mask(mouse_button_mask); |
664 | |
665 | _parse_input_event_impl(motion_event, true); |
666 | } |
667 | } |
668 | |
669 | Ref<InputEventJoypadButton> jb = p_event; |
670 | |
671 | if (jb.is_valid()) { |
672 | JoyButton c = _combine_device(jb->get_button_index(), jb->get_device()); |
673 | |
674 | if (jb->is_pressed()) { |
675 | joy_buttons_pressed.insert(c); |
676 | } else { |
677 | joy_buttons_pressed.erase(c); |
678 | } |
679 | } |
680 | |
681 | Ref<InputEventJoypadMotion> jm = p_event; |
682 | |
683 | if (jm.is_valid()) { |
684 | set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value()); |
685 | } |
686 | |
687 | Ref<InputEventGesture> ge = p_event; |
688 | |
689 | if (ge.is_valid()) { |
690 | if (event_dispatch_function) { |
691 | _THREAD_SAFE_UNLOCK_ |
692 | event_dispatch_function(ge); |
693 | _THREAD_SAFE_LOCK_ |
694 | } |
695 | } |
696 | |
697 | for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) { |
698 | if (InputMap::get_singleton()->event_is_action(p_event, E.key)) { |
699 | Action &action = action_state[E.key]; |
700 | bool is_pressed = false; |
701 | |
702 | if (!p_event->is_echo()) { |
703 | if (p_event->is_action_pressed(E.key)) { |
704 | if (jm.is_valid()) { |
705 | // If axis is already pressed, don't increase the pressed counter. |
706 | if (!action.axis_pressed) { |
707 | action.pressed++; |
708 | action.axis_pressed = true; |
709 | } |
710 | } else { |
711 | action.pressed++; |
712 | } |
713 | |
714 | is_pressed = true; |
715 | if (action.pressed == 1) { |
716 | action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); |
717 | action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); |
718 | } |
719 | } else { |
720 | bool is_released = true; |
721 | if (jm.is_valid()) { |
722 | // Same as above. Don't release axis when not pressed. |
723 | if (action.axis_pressed) { |
724 | action.axis_pressed = false; |
725 | } else { |
726 | is_released = false; |
727 | } |
728 | } |
729 | |
730 | if (is_released) { |
731 | if (action.pressed == 1) { |
732 | action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); |
733 | action.released_process_frame = Engine::get_singleton()->get_process_frames(); |
734 | } |
735 | action.pressed = MAX(action.pressed - 1, 0); |
736 | } |
737 | } |
738 | action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); |
739 | } |
740 | |
741 | if (is_pressed || action.pressed == 0) { |
742 | action.strength = p_event->get_action_strength(E.key); |
743 | action.raw_strength = p_event->get_action_raw_strength(E.key); |
744 | } |
745 | } |
746 | } |
747 | |
748 | if (event_dispatch_function) { |
749 | _THREAD_SAFE_UNLOCK_ |
750 | event_dispatch_function(p_event); |
751 | _THREAD_SAFE_LOCK_ |
752 | } |
753 | } |
754 | |
755 | void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) { |
756 | _THREAD_SAFE_METHOD_ |
757 | JoyAxis c = _combine_device(p_axis, p_device); |
758 | _joy_axis[c] = p_value; |
759 | } |
760 | |
761 | void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) { |
762 | _THREAD_SAFE_METHOD_ |
763 | if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) { |
764 | return; |
765 | } |
766 | VibrationInfo vibration; |
767 | vibration.weak_magnitude = p_weak_magnitude; |
768 | vibration.strong_magnitude = p_strong_magnitude; |
769 | vibration.duration = p_duration; |
770 | vibration.timestamp = OS::get_singleton()->get_ticks_usec(); |
771 | joy_vibration[p_device] = vibration; |
772 | } |
773 | |
774 | void Input::stop_joy_vibration(int p_device) { |
775 | _THREAD_SAFE_METHOD_ |
776 | VibrationInfo vibration; |
777 | vibration.weak_magnitude = 0; |
778 | vibration.strong_magnitude = 0; |
779 | vibration.duration = 0; |
780 | vibration.timestamp = OS::get_singleton()->get_ticks_usec(); |
781 | joy_vibration[p_device] = vibration; |
782 | } |
783 | |
784 | void Input::vibrate_handheld(int p_duration_ms) { |
785 | OS::get_singleton()->vibrate_handheld(p_duration_ms); |
786 | } |
787 | |
788 | void Input::set_gravity(const Vector3 &p_gravity) { |
789 | _THREAD_SAFE_METHOD_ |
790 | |
791 | gravity = p_gravity; |
792 | } |
793 | |
794 | void Input::set_accelerometer(const Vector3 &p_accel) { |
795 | _THREAD_SAFE_METHOD_ |
796 | |
797 | accelerometer = p_accel; |
798 | } |
799 | |
800 | void Input::set_magnetometer(const Vector3 &p_magnetometer) { |
801 | _THREAD_SAFE_METHOD_ |
802 | |
803 | magnetometer = p_magnetometer; |
804 | } |
805 | |
806 | void Input::set_gyroscope(const Vector3 &p_gyroscope) { |
807 | _THREAD_SAFE_METHOD_ |
808 | |
809 | gyroscope = p_gyroscope; |
810 | } |
811 | |
812 | void Input::set_mouse_position(const Point2 &p_posf) { |
813 | mouse_pos = p_posf; |
814 | } |
815 | |
816 | Point2 Input::get_mouse_position() const { |
817 | return mouse_pos; |
818 | } |
819 | |
820 | Point2 Input::get_last_mouse_velocity() { |
821 | mouse_velocity_track.update(Vector2()); |
822 | return mouse_velocity_track.velocity; |
823 | } |
824 | |
825 | BitField<MouseButtonMask> Input::get_mouse_button_mask() const { |
826 | return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state(); |
827 | } |
828 | |
829 | void Input::warp_mouse(const Vector2 &p_position) { |
830 | warp_mouse_func(p_position); |
831 | } |
832 | |
833 | Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) { |
834 | // The relative distance reported for the next event after a warp is in the boundaries of the |
835 | // size of the rect on that axis, but it may be greater, in which case there's no problem as fmod() |
836 | // will warp it, but if the pointer has moved in the opposite direction between the pointer relocation |
837 | // and the subsequent event, the reported relative distance will be less than the size of the rect |
838 | // and thus fmod() will be disabled for handling the situation. |
839 | // And due to this mouse warping mechanism being stateless, we need to apply some heuristics to |
840 | // detect the warp: if the relative distance is greater than the half of the size of the relevant rect |
841 | // (checked per each axis), it will be considered as the consequence of a former pointer warp. |
842 | |
843 | const Point2i rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1); |
844 | const Size2i warp_margin = p_rect.size * 0.5f; |
845 | const Point2i rel_warped( |
846 | Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x, |
847 | Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y); |
848 | |
849 | const Point2i pos_local = p_motion->get_global_position() - p_rect.position; |
850 | const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y)); |
851 | if (pos_warped != pos_local) { |
852 | warp_mouse(pos_warped + p_rect.position); |
853 | } |
854 | |
855 | return rel_warped; |
856 | } |
857 | |
858 | void Input::action_press(const StringName &p_action, float p_strength) { |
859 | // Create or retrieve existing action. |
860 | Action &action = action_state[p_action]; |
861 | |
862 | action.pressed++; |
863 | if (action.pressed == 1) { |
864 | action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); |
865 | action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); |
866 | } |
867 | action.strength = p_strength; |
868 | action.raw_strength = p_strength; |
869 | action.exact = true; |
870 | } |
871 | |
872 | void Input::action_release(const StringName &p_action) { |
873 | // Create or retrieve existing action. |
874 | Action &action = action_state[p_action]; |
875 | |
876 | action.pressed--; |
877 | if (action.pressed == 0) { |
878 | action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); |
879 | action.released_process_frame = Engine::get_singleton()->get_process_frames(); |
880 | } |
881 | action.strength = 0.0f; |
882 | action.raw_strength = 0.0f; |
883 | action.exact = true; |
884 | } |
885 | |
886 | void Input::set_emulate_touch_from_mouse(bool p_emulate) { |
887 | emulate_touch_from_mouse = p_emulate; |
888 | } |
889 | |
890 | bool Input::is_emulating_touch_from_mouse() const { |
891 | return emulate_touch_from_mouse; |
892 | } |
893 | |
894 | // Calling this whenever the game window is focused helps unsticking the "touch mouse" |
895 | // if the OS or its abstraction class hasn't properly reported that touch pointers raised |
896 | void Input::ensure_touch_mouse_raised() { |
897 | _THREAD_SAFE_METHOD_ |
898 | if (mouse_from_touch_index != -1) { |
899 | mouse_from_touch_index = -1; |
900 | |
901 | Ref<InputEventMouseButton> button_event; |
902 | button_event.instantiate(); |
903 | |
904 | button_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
905 | button_event->set_position(mouse_pos); |
906 | button_event->set_global_position(mouse_pos); |
907 | button_event->set_pressed(false); |
908 | button_event->set_button_index(MouseButton::LEFT); |
909 | BitField<MouseButtonMask> ev_bm = mouse_button_mask; |
910 | ev_bm.clear_flag(MouseButtonMask::LEFT); |
911 | button_event->set_button_mask(ev_bm); |
912 | |
913 | _parse_input_event_impl(button_event, true); |
914 | } |
915 | } |
916 | |
917 | void Input::set_emulate_mouse_from_touch(bool p_emulate) { |
918 | emulate_mouse_from_touch = p_emulate; |
919 | } |
920 | |
921 | bool Input::is_emulating_mouse_from_touch() const { |
922 | return emulate_mouse_from_touch; |
923 | } |
924 | |
925 | Input::CursorShape Input::get_default_cursor_shape() const { |
926 | return default_shape; |
927 | } |
928 | |
929 | void Input::set_default_cursor_shape(CursorShape p_shape) { |
930 | if (default_shape == p_shape) { |
931 | return; |
932 | } |
933 | |
934 | default_shape = p_shape; |
935 | // The default shape is set in Viewport::_gui_input_event. To instantly |
936 | // see the shape in the viewport we need to trigger a mouse motion event. |
937 | Ref<InputEventMouseMotion> mm; |
938 | mm.instantiate(); |
939 | mm->set_position(mouse_pos); |
940 | mm->set_global_position(mouse_pos); |
941 | mm->set_device(InputEvent::DEVICE_ID_INTERNAL); |
942 | parse_input_event(mm); |
943 | } |
944 | |
945 | Input::CursorShape Input::get_current_cursor_shape() const { |
946 | return get_current_cursor_shape_func(); |
947 | } |
948 | |
949 | void Input::set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { |
950 | if (Engine::get_singleton()->is_editor_hint()) { |
951 | return; |
952 | } |
953 | |
954 | ERR_FAIL_INDEX(p_shape, CursorShape::CURSOR_MAX); |
955 | |
956 | set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot); |
957 | } |
958 | |
959 | void Input::parse_input_event(const Ref<InputEvent> &p_event) { |
960 | _THREAD_SAFE_METHOD_ |
961 | |
962 | ERR_FAIL_COND(p_event.is_null()); |
963 | |
964 | #ifdef DEBUG_ENABLED |
965 | uint64_t curr_frame = Engine::get_singleton()->get_process_frames(); |
966 | if (curr_frame != last_parsed_frame) { |
967 | frame_parsed_events.clear(); |
968 | last_parsed_frame = curr_frame; |
969 | frame_parsed_events.insert(p_event); |
970 | } else if (frame_parsed_events.has(p_event)) { |
971 | // It would be technically safe to send the same event in cases such as: |
972 | // - After an explicit flush. |
973 | // - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes. |
974 | // - If platform doesn't use buffering and event accumulation is disabled. |
975 | // - If platform doesn't use buffering and the event type is not accumulable. |
976 | // However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times |
977 | // of the possibilities of the target platform, project settings and engine internals, which may change |
978 | // without prior notice. |
979 | // Therefore, the guideline is, "don't send the same event object more than once per frame". |
980 | WARN_PRINT_ONCE( |
981 | "An input event object is being parsed more than once in the same frame, which is unsafe.\n" |
982 | "If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n" |
983 | "You can call duplicate() on the event to get a new instance with identical values." ); |
984 | } else { |
985 | frame_parsed_events.insert(p_event); |
986 | } |
987 | #endif |
988 | |
989 | if (use_accumulated_input) { |
990 | if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) { |
991 | buffered_events.push_back(p_event); |
992 | } |
993 | } else if (use_input_buffering) { |
994 | buffered_events.push_back(p_event); |
995 | } else { |
996 | _parse_input_event_impl(p_event, false); |
997 | } |
998 | } |
999 | |
1000 | void Input::flush_buffered_events() { |
1001 | _THREAD_SAFE_METHOD_ |
1002 | |
1003 | while (buffered_events.front()) { |
1004 | // The final delivery of the input event involves releasing the lock. |
1005 | // While the lock is released, another thread may lock it and add new events to the back. |
1006 | // Therefore, we get each event and pop it while we still have the lock, |
1007 | // to ensure the list is in a consistent state. |
1008 | List<Ref<InputEvent>>::Element *E = buffered_events.front(); |
1009 | Ref<InputEvent> e = E->get(); |
1010 | buffered_events.pop_front(); |
1011 | |
1012 | _parse_input_event_impl(e, false); |
1013 | } |
1014 | } |
1015 | |
1016 | bool Input::is_using_input_buffering() { |
1017 | return use_input_buffering; |
1018 | } |
1019 | |
1020 | void Input::set_use_input_buffering(bool p_enable) { |
1021 | use_input_buffering = p_enable; |
1022 | } |
1023 | |
1024 | void Input::set_use_accumulated_input(bool p_enable) { |
1025 | use_accumulated_input = p_enable; |
1026 | } |
1027 | |
1028 | bool Input::is_using_accumulated_input() { |
1029 | return use_accumulated_input; |
1030 | } |
1031 | |
1032 | void Input::release_pressed_events() { |
1033 | flush_buffered_events(); // this is needed to release actions strengths |
1034 | |
1035 | keys_pressed.clear(); |
1036 | physical_keys_pressed.clear(); |
1037 | key_label_pressed.clear(); |
1038 | joy_buttons_pressed.clear(); |
1039 | _joy_axis.clear(); |
1040 | |
1041 | for (KeyValue<StringName, Input::Action> &E : action_state) { |
1042 | if (E.value.pressed > 0) { |
1043 | // Make sure the action is really released. |
1044 | E.value.pressed = 1; |
1045 | action_release(E.key); |
1046 | } |
1047 | } |
1048 | } |
1049 | |
1050 | void Input::set_event_dispatch_function(EventDispatchFunc p_function) { |
1051 | event_dispatch_function = p_function; |
1052 | } |
1053 | |
1054 | void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) { |
1055 | _THREAD_SAFE_METHOD_; |
1056 | Joypad &joy = joy_names[p_device]; |
1057 | ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX); |
1058 | |
1059 | if (joy.last_buttons[(size_t)p_button] == p_pressed) { |
1060 | return; |
1061 | } |
1062 | joy.last_buttons[(size_t)p_button] = p_pressed; |
1063 | if (joy.mapping == -1) { |
1064 | _button_event(p_device, p_button, p_pressed); |
1065 | return; |
1066 | } |
1067 | |
1068 | JoyEvent map = _get_mapped_button_event(map_db[joy.mapping], p_button); |
1069 | |
1070 | if (map.type == TYPE_BUTTON) { |
1071 | _button_event(p_device, (JoyButton)map.index, p_pressed); |
1072 | return; |
1073 | } |
1074 | |
1075 | if (map.type == TYPE_AXIS) { |
1076 | _axis_event(p_device, (JoyAxis)map.index, p_pressed ? map.value : 0.0); |
1077 | } |
1078 | // no event? |
1079 | } |
1080 | |
1081 | void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) { |
1082 | _THREAD_SAFE_METHOD_; |
1083 | |
1084 | ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX); |
1085 | |
1086 | Joypad &joy = joy_names[p_device]; |
1087 | |
1088 | if (joy.last_axis[(size_t)p_axis] == p_value) { |
1089 | return; |
1090 | } |
1091 | |
1092 | joy.last_axis[(size_t)p_axis] = p_value; |
1093 | |
1094 | if (joy.mapping == -1) { |
1095 | _axis_event(p_device, p_axis, p_value); |
1096 | return; |
1097 | } |
1098 | |
1099 | JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value); |
1100 | |
1101 | if (map.type == TYPE_BUTTON) { |
1102 | bool pressed = map.value > 0.5; |
1103 | if (pressed != joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) { |
1104 | _button_event(p_device, (JoyButton)map.index, pressed); |
1105 | } |
1106 | |
1107 | // Ensure opposite D-Pad button is also released. |
1108 | switch ((JoyButton)map.index) { |
1109 | case JoyButton::DPAD_UP: |
1110 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) { |
1111 | _button_event(p_device, JoyButton::DPAD_DOWN, false); |
1112 | } |
1113 | break; |
1114 | case JoyButton::DPAD_DOWN: |
1115 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) { |
1116 | _button_event(p_device, JoyButton::DPAD_UP, false); |
1117 | } |
1118 | break; |
1119 | case JoyButton::DPAD_LEFT: |
1120 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) { |
1121 | _button_event(p_device, JoyButton::DPAD_RIGHT, false); |
1122 | } |
1123 | break; |
1124 | case JoyButton::DPAD_RIGHT: |
1125 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) { |
1126 | _button_event(p_device, JoyButton::DPAD_LEFT, false); |
1127 | } |
1128 | break; |
1129 | default: |
1130 | // Nothing to do. |
1131 | break; |
1132 | } |
1133 | return; |
1134 | } |
1135 | |
1136 | if (map.type == TYPE_AXIS) { |
1137 | JoyAxis axis = JoyAxis(map.index); |
1138 | float value = map.value; |
1139 | if (axis == JoyAxis::TRIGGER_LEFT || axis == JoyAxis::TRIGGER_RIGHT) { |
1140 | // Convert to a value between 0.0f and 1.0f. |
1141 | value = 0.5f + value / 2.0f; |
1142 | } |
1143 | _axis_event(p_device, axis, value); |
1144 | return; |
1145 | } |
1146 | } |
1147 | |
1148 | void Input::joy_hat(int p_device, BitField<HatMask> p_val) { |
1149 | _THREAD_SAFE_METHOD_; |
1150 | const Joypad &joy = joy_names[p_device]; |
1151 | |
1152 | JoyEvent map[(size_t)HatDir::MAX]; |
1153 | |
1154 | map[(size_t)HatDir::UP].type = TYPE_BUTTON; |
1155 | map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP; |
1156 | map[(size_t)HatDir::UP].value = 0; |
1157 | |
1158 | map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON; |
1159 | map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT; |
1160 | map[(size_t)HatDir::RIGHT].value = 0; |
1161 | |
1162 | map[(size_t)HatDir::DOWN].type = TYPE_BUTTON; |
1163 | map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN; |
1164 | map[(size_t)HatDir::DOWN].value = 0; |
1165 | |
1166 | map[(size_t)HatDir::LEFT].type = TYPE_BUTTON; |
1167 | map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT; |
1168 | map[(size_t)HatDir::LEFT].value = 0; |
1169 | |
1170 | if (joy.mapping != -1) { |
1171 | _get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map); |
1172 | } |
1173 | |
1174 | int cur_val = joy_names[p_device].hat_current; |
1175 | |
1176 | for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) { |
1177 | if (((int)p_val & hat_mask) != (cur_val & hat_mask)) { |
1178 | if (map[hat_direction].type == TYPE_BUTTON) { |
1179 | _button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask); |
1180 | } |
1181 | if (map[hat_direction].type == TYPE_AXIS) { |
1182 | _axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0); |
1183 | } |
1184 | } |
1185 | } |
1186 | |
1187 | joy_names[p_device].hat_current = (int)p_val; |
1188 | } |
1189 | |
1190 | void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) { |
1191 | Ref<InputEventJoypadButton> ievent; |
1192 | ievent.instantiate(); |
1193 | ievent->set_device(p_device); |
1194 | ievent->set_button_index(p_index); |
1195 | ievent->set_pressed(p_pressed); |
1196 | |
1197 | parse_input_event(ievent); |
1198 | } |
1199 | |
1200 | void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) { |
1201 | Ref<InputEventJoypadMotion> ievent; |
1202 | ievent.instantiate(); |
1203 | ievent->set_device(p_device); |
1204 | ievent->set_axis(p_axis); |
1205 | ievent->set_axis_value(p_value); |
1206 | |
1207 | parse_input_event(ievent); |
1208 | } |
1209 | |
1210 | Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) { |
1211 | JoyEvent event; |
1212 | |
1213 | for (int i = 0; i < mapping.bindings.size(); i++) { |
1214 | const JoyBinding binding = mapping.bindings[i]; |
1215 | if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) { |
1216 | event.type = binding.outputType; |
1217 | switch (binding.outputType) { |
1218 | case TYPE_BUTTON: |
1219 | event.index = (int)binding.output.button; |
1220 | return event; |
1221 | case TYPE_AXIS: |
1222 | event.index = (int)binding.output.axis.axis; |
1223 | switch (binding.output.axis.range) { |
1224 | case POSITIVE_HALF_AXIS: |
1225 | event.value = 1; |
1226 | break; |
1227 | case NEGATIVE_HALF_AXIS: |
1228 | event.value = -1; |
1229 | break; |
1230 | case FULL_AXIS: |
1231 | // It doesn't make sense for a button to map to a full axis, |
1232 | // but keeping as a default for a trigger with a positive half-axis. |
1233 | event.value = 1; |
1234 | break; |
1235 | } |
1236 | return event; |
1237 | default: |
1238 | ERR_PRINT_ONCE("Joypad button mapping error." ); |
1239 | } |
1240 | } |
1241 | } |
1242 | return event; |
1243 | } |
1244 | |
1245 | Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value) { |
1246 | JoyEvent event; |
1247 | |
1248 | for (int i = 0; i < mapping.bindings.size(); i++) { |
1249 | const JoyBinding binding = mapping.bindings[i]; |
1250 | if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) { |
1251 | float value = p_value; |
1252 | if (binding.input.axis.invert) { |
1253 | value = -value; |
1254 | } |
1255 | if (binding.input.axis.range == FULL_AXIS || |
1256 | (binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) || |
1257 | (binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) { |
1258 | event.type = binding.outputType; |
1259 | float shifted_positive_value = 0; |
1260 | switch (binding.input.axis.range) { |
1261 | case POSITIVE_HALF_AXIS: |
1262 | shifted_positive_value = value; |
1263 | break; |
1264 | case NEGATIVE_HALF_AXIS: |
1265 | shifted_positive_value = value + 1; |
1266 | break; |
1267 | case FULL_AXIS: |
1268 | shifted_positive_value = (value + 1) / 2; |
1269 | break; |
1270 | } |
1271 | switch (binding.outputType) { |
1272 | case TYPE_BUTTON: |
1273 | event.index = (int)binding.output.button; |
1274 | switch (binding.input.axis.range) { |
1275 | case POSITIVE_HALF_AXIS: |
1276 | event.value = shifted_positive_value; |
1277 | break; |
1278 | case NEGATIVE_HALF_AXIS: |
1279 | event.value = 1 - shifted_positive_value; |
1280 | break; |
1281 | case FULL_AXIS: |
1282 | // It doesn't make sense for a full axis to map to a button, |
1283 | // but keeping as a default for a trigger with a positive half-axis. |
1284 | event.value = (shifted_positive_value * 2) - 1; |
1285 | break; |
1286 | } |
1287 | return event; |
1288 | case TYPE_AXIS: |
1289 | event.index = (int)binding.output.axis.axis; |
1290 | event.value = value; |
1291 | if (binding.output.axis.range != binding.input.axis.range) { |
1292 | switch (binding.output.axis.range) { |
1293 | case POSITIVE_HALF_AXIS: |
1294 | event.value = shifted_positive_value; |
1295 | break; |
1296 | case NEGATIVE_HALF_AXIS: |
1297 | event.value = shifted_positive_value - 1; |
1298 | break; |
1299 | case FULL_AXIS: |
1300 | event.value = (shifted_positive_value * 2) - 1; |
1301 | break; |
1302 | } |
1303 | } |
1304 | return event; |
1305 | default: |
1306 | ERR_PRINT_ONCE("Joypad axis mapping error." ); |
1307 | } |
1308 | } |
1309 | } |
1310 | } |
1311 | return event; |
1312 | } |
1313 | |
1314 | void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]) { |
1315 | for (int i = 0; i < mapping.bindings.size(); i++) { |
1316 | const JoyBinding binding = mapping.bindings[i]; |
1317 | if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) { |
1318 | HatDir hat_direction; |
1319 | switch (binding.input.hat.hat_mask) { |
1320 | case HatMask::UP: |
1321 | hat_direction = HatDir::UP; |
1322 | break; |
1323 | case HatMask::RIGHT: |
1324 | hat_direction = HatDir::RIGHT; |
1325 | break; |
1326 | case HatMask::DOWN: |
1327 | hat_direction = HatDir::DOWN; |
1328 | break; |
1329 | case HatMask::LEFT: |
1330 | hat_direction = HatDir::LEFT; |
1331 | break; |
1332 | default: |
1333 | ERR_PRINT_ONCE("Joypad button mapping error." ); |
1334 | continue; |
1335 | } |
1336 | |
1337 | r_events[(size_t)hat_direction].type = binding.outputType; |
1338 | switch (binding.outputType) { |
1339 | case TYPE_BUTTON: |
1340 | r_events[(size_t)hat_direction].index = (int)binding.output.button; |
1341 | break; |
1342 | case TYPE_AXIS: |
1343 | r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis; |
1344 | switch (binding.output.axis.range) { |
1345 | case POSITIVE_HALF_AXIS: |
1346 | r_events[(size_t)hat_direction].value = 1; |
1347 | break; |
1348 | case NEGATIVE_HALF_AXIS: |
1349 | r_events[(size_t)hat_direction].value = -1; |
1350 | break; |
1351 | case FULL_AXIS: |
1352 | // It doesn't make sense for a hat direction to map to a full axis, |
1353 | // but keeping as a default for a trigger with a positive half-axis. |
1354 | r_events[(size_t)hat_direction].value = 1; |
1355 | break; |
1356 | } |
1357 | break; |
1358 | default: |
1359 | ERR_PRINT_ONCE("Joypad button mapping error." ); |
1360 | } |
1361 | } |
1362 | } |
1363 | } |
1364 | |
1365 | JoyButton Input::_get_output_button(String output) { |
1366 | for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) { |
1367 | if (output == _joy_buttons[i]) { |
1368 | return JoyButton(i); |
1369 | } |
1370 | } |
1371 | return JoyButton::INVALID; |
1372 | } |
1373 | |
1374 | JoyAxis Input::_get_output_axis(String output) { |
1375 | for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) { |
1376 | if (output == _joy_axes[i]) { |
1377 | return JoyAxis(i); |
1378 | } |
1379 | } |
1380 | return JoyAxis::INVALID; |
1381 | } |
1382 | |
1383 | void Input::parse_mapping(String p_mapping) { |
1384 | _THREAD_SAFE_METHOD_; |
1385 | JoyDeviceMapping mapping; |
1386 | |
1387 | Vector<String> entry = p_mapping.split("," ); |
1388 | if (entry.size() < 2) { |
1389 | return; |
1390 | } |
1391 | |
1392 | CharString uid; |
1393 | uid.resize(17); |
1394 | |
1395 | mapping.uid = entry[0]; |
1396 | mapping.name = entry[1]; |
1397 | |
1398 | int idx = 1; |
1399 | while (++idx < entry.size()) { |
1400 | if (entry[idx].is_empty()) { |
1401 | continue; |
1402 | } |
1403 | |
1404 | String output = entry[idx].get_slice(":" , 0).replace(" " , "" ); |
1405 | String input = entry[idx].get_slice(":" , 1).replace(" " , "" ); |
1406 | if (output.length() < 1 || input.length() < 2) { |
1407 | continue; |
1408 | } |
1409 | |
1410 | if (output == "platform" || output == "hint" ) { |
1411 | continue; |
1412 | } |
1413 | |
1414 | JoyAxisRange output_range = FULL_AXIS; |
1415 | if (output[0] == '+' || output[0] == '-') { |
1416 | ERR_CONTINUE_MSG(output.length() < 2, |
1417 | vformat("Invalid output entry \"%s\" in mapping:\n%s" , entry[idx], p_mapping)); |
1418 | if (output[0] == '+') { |
1419 | output_range = POSITIVE_HALF_AXIS; |
1420 | } else if (output[0] == '-') { |
1421 | output_range = NEGATIVE_HALF_AXIS; |
1422 | } |
1423 | output = output.substr(1); |
1424 | } |
1425 | |
1426 | JoyAxisRange input_range = FULL_AXIS; |
1427 | if (input[0] == '+') { |
1428 | input_range = POSITIVE_HALF_AXIS; |
1429 | input = input.substr(1); |
1430 | } else if (input[0] == '-') { |
1431 | input_range = NEGATIVE_HALF_AXIS; |
1432 | input = input.substr(1); |
1433 | } |
1434 | bool invert_axis = false; |
1435 | if (input[input.length() - 1] == '~') { |
1436 | invert_axis = true; |
1437 | input = input.left(input.length() - 1); |
1438 | } |
1439 | |
1440 | JoyButton output_button = _get_output_button(output); |
1441 | JoyAxis output_axis = _get_output_axis(output); |
1442 | if (output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID) { |
1443 | print_verbose(vformat("Unrecognized output string \"%s\" in mapping:\n%s" , output, p_mapping)); |
1444 | } |
1445 | ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID, |
1446 | vformat("Output string \"%s\" matched both button and axis in mapping:\n%s" , output, p_mapping)); |
1447 | |
1448 | JoyBinding binding; |
1449 | if (output_button != JoyButton::INVALID) { |
1450 | binding.outputType = TYPE_BUTTON; |
1451 | binding.output.button = output_button; |
1452 | } else if (output_axis != JoyAxis::INVALID) { |
1453 | binding.outputType = TYPE_AXIS; |
1454 | binding.output.axis.axis = output_axis; |
1455 | binding.output.axis.range = output_range; |
1456 | } |
1457 | |
1458 | switch (input[0]) { |
1459 | case 'b': |
1460 | binding.inputType = TYPE_BUTTON; |
1461 | binding.input.button = (JoyButton)input.substr(1).to_int(); |
1462 | break; |
1463 | case 'a': |
1464 | binding.inputType = TYPE_AXIS; |
1465 | binding.input.axis.axis = (JoyAxis)input.substr(1).to_int(); |
1466 | binding.input.axis.range = input_range; |
1467 | binding.input.axis.invert = invert_axis; |
1468 | break; |
1469 | case 'h': |
1470 | ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.', |
1471 | vformat("Invalid had input \"%s\" in mapping:\n%s" , input, p_mapping)); |
1472 | binding.inputType = TYPE_HAT; |
1473 | binding.input.hat.hat = (HatDir)input.substr(1, 1).to_int(); |
1474 | binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int()); |
1475 | break; |
1476 | default: |
1477 | ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s" , input, p_mapping)); |
1478 | } |
1479 | |
1480 | mapping.bindings.push_back(binding); |
1481 | } |
1482 | |
1483 | map_db.push_back(mapping); |
1484 | } |
1485 | |
1486 | void Input::add_joy_mapping(String p_mapping, bool p_update_existing) { |
1487 | parse_mapping(p_mapping); |
1488 | if (p_update_existing) { |
1489 | Vector<String> entry = p_mapping.split("," ); |
1490 | String uid = entry[0]; |
1491 | for (KeyValue<int, Joypad> &E : joy_names) { |
1492 | Joypad &joy = E.value; |
1493 | if (joy.uid == uid) { |
1494 | joy.mapping = map_db.size() - 1; |
1495 | } |
1496 | } |
1497 | } |
1498 | } |
1499 | |
1500 | void Input::remove_joy_mapping(String p_guid) { |
1501 | for (int i = map_db.size() - 1; i >= 0; i--) { |
1502 | if (p_guid == map_db[i].uid) { |
1503 | map_db.remove_at(i); |
1504 | } |
1505 | } |
1506 | for (KeyValue<int, Joypad> &E : joy_names) { |
1507 | Joypad &joy = E.value; |
1508 | if (joy.uid == p_guid) { |
1509 | joy.mapping = -1; |
1510 | } |
1511 | } |
1512 | } |
1513 | |
1514 | void Input::set_fallback_mapping(String p_guid) { |
1515 | for (int i = 0; i < map_db.size(); i++) { |
1516 | if (map_db[i].uid == p_guid) { |
1517 | fallback_mapping = i; |
1518 | return; |
1519 | } |
1520 | } |
1521 | } |
1522 | |
1523 | //platforms that use the remapping system can override and call to these ones |
1524 | bool Input::is_joy_known(int p_device) { |
1525 | if (joy_names.has(p_device)) { |
1526 | int mapping = joy_names[p_device].mapping; |
1527 | if (mapping != -1 && mapping != fallback_mapping) { |
1528 | return true; |
1529 | } |
1530 | } |
1531 | return false; |
1532 | } |
1533 | |
1534 | String Input::get_joy_guid(int p_device) const { |
1535 | ERR_FAIL_COND_V(!joy_names.has(p_device), "" ); |
1536 | return joy_names[p_device].uid; |
1537 | } |
1538 | |
1539 | Dictionary Input::get_joy_info(int p_device) const { |
1540 | ERR_FAIL_COND_V(!joy_names.has(p_device), Dictionary()); |
1541 | return joy_names[p_device].info; |
1542 | } |
1543 | |
1544 | bool Input::should_ignore_device(int p_vendor_id, int p_product_id) const { |
1545 | uint32_t full_id = (((uint32_t)p_vendor_id) << 16) | ((uint16_t)p_product_id); |
1546 | return ignored_device_ids.has(full_id); |
1547 | } |
1548 | |
1549 | TypedArray<int> Input::get_connected_joypads() { |
1550 | TypedArray<int> ret; |
1551 | HashMap<int, Joypad>::Iterator elem = joy_names.begin(); |
1552 | while (elem) { |
1553 | if (elem->value.connected) { |
1554 | ret.push_back(elem->key); |
1555 | } |
1556 | ++elem; |
1557 | } |
1558 | return ret; |
1559 | } |
1560 | |
1561 | int Input::get_unused_joy_id() { |
1562 | for (int i = 0; i < JOYPADS_MAX; i++) { |
1563 | if (!joy_names.has(i) || !joy_names[i].connected) { |
1564 | return i; |
1565 | } |
1566 | } |
1567 | return -1; |
1568 | } |
1569 | |
1570 | Input::Input() { |
1571 | singleton = this; |
1572 | |
1573 | // Parse default mappings. |
1574 | { |
1575 | int i = 0; |
1576 | while (DefaultControllerMappings::mappings[i]) { |
1577 | parse_mapping(DefaultControllerMappings::mappings[i++]); |
1578 | } |
1579 | } |
1580 | |
1581 | // If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides. |
1582 | String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG" ); |
1583 | if (!env_mapping.is_empty()) { |
1584 | Vector<String> entries = env_mapping.split("\n" ); |
1585 | for (int i = 0; i < entries.size(); i++) { |
1586 | if (entries[i].is_empty()) { |
1587 | continue; |
1588 | } |
1589 | parse_mapping(entries[i]); |
1590 | } |
1591 | } |
1592 | |
1593 | String env_ignore_devices = OS::get_singleton()->get_environment("SDL_GAMECONTROLLER_IGNORE_DEVICES" ); |
1594 | if (!env_ignore_devices.is_empty()) { |
1595 | Vector<String> entries = env_ignore_devices.split("," ); |
1596 | for (int i = 0; i < entries.size(); i++) { |
1597 | Vector<String> vid_pid = entries[i].split("/" ); |
1598 | |
1599 | if (vid_pid.size() < 2) { |
1600 | continue; |
1601 | } |
1602 | |
1603 | print_verbose(vformat("Device Ignored -- Vendor: %s Product: %s" , vid_pid[0], vid_pid[1])); |
1604 | const uint16_t vid_unswapped = vid_pid[0].hex_to_int(); |
1605 | const uint16_t pid_unswapped = vid_pid[1].hex_to_int(); |
1606 | const uint16_t vid = BSWAP16(vid_unswapped); |
1607 | const uint16_t pid = BSWAP16(pid_unswapped); |
1608 | |
1609 | uint32_t full_id = (((uint32_t)vid) << 16) | ((uint16_t)pid); |
1610 | ignored_device_ids.insert(full_id); |
1611 | } |
1612 | } |
1613 | |
1614 | legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior" , false); |
1615 | if (Engine::get_singleton()->is_editor_hint()) { |
1616 | // Always use standard behavior in the editor. |
1617 | legacy_just_pressed_behavior = false; |
1618 | } |
1619 | } |
1620 | |
1621 | Input::~Input() { |
1622 | singleton = nullptr; |
1623 | } |
1624 | |
1625 | ////////////////////////////////////////////////////////// |
1626 | |