| 1 | /**************************************************************************/ |
| 2 | /* input.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "input.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/input/default_controller_mappings.h" |
| 35 | #include "core/input/input_map.h" |
| 36 | #include "core/os/os.h" |
| 37 | |
| 38 | #ifdef DEV_ENABLED |
| 39 | #include "core/os/thread.h" |
| 40 | #endif |
| 41 | |
| 42 | static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = { |
| 43 | "a" , |
| 44 | "b" , |
| 45 | "x" , |
| 46 | "y" , |
| 47 | "back" , |
| 48 | "guide" , |
| 49 | "start" , |
| 50 | "leftstick" , |
| 51 | "rightstick" , |
| 52 | "leftshoulder" , |
| 53 | "rightshoulder" , |
| 54 | "dpup" , |
| 55 | "dpdown" , |
| 56 | "dpleft" , |
| 57 | "dpright" , |
| 58 | "misc1" , |
| 59 | "paddle1" , |
| 60 | "paddle2" , |
| 61 | "paddle3" , |
| 62 | "paddle4" , |
| 63 | "touchpad" , |
| 64 | }; |
| 65 | |
| 66 | static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = { |
| 67 | "leftx" , |
| 68 | "lefty" , |
| 69 | "rightx" , |
| 70 | "righty" , |
| 71 | "lefttrigger" , |
| 72 | "righttrigger" , |
| 73 | }; |
| 74 | |
| 75 | Input *Input::singleton = nullptr; |
| 76 | |
| 77 | void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr; |
| 78 | Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr; |
| 79 | void (*Input::warp_mouse_func)(const Vector2 &p_position) = nullptr; |
| 80 | Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr; |
| 81 | void (*Input::set_custom_mouse_cursor_func)(const Ref<Resource> &, Input::CursorShape, const Vector2 &) = nullptr; |
| 82 | |
| 83 | Input *Input::get_singleton() { |
| 84 | return singleton; |
| 85 | } |
| 86 | |
| 87 | void Input::set_mouse_mode(MouseMode p_mode) { |
| 88 | ERR_FAIL_INDEX((int)p_mode, 5); |
| 89 | set_mouse_mode_func(p_mode); |
| 90 | } |
| 91 | |
| 92 | Input::MouseMode Input::get_mouse_mode() const { |
| 93 | return get_mouse_mode_func(); |
| 94 | } |
| 95 | |
| 96 | void Input::_bind_methods() { |
| 97 | ClassDB::bind_method(D_METHOD("is_anything_pressed" ), &Input::is_anything_pressed); |
| 98 | ClassDB::bind_method(D_METHOD("is_key_pressed" , "keycode" ), &Input::is_key_pressed); |
| 99 | ClassDB::bind_method(D_METHOD("is_physical_key_pressed" , "keycode" ), &Input::is_physical_key_pressed); |
| 100 | ClassDB::bind_method(D_METHOD("is_key_label_pressed" , "keycode" ), &Input::is_key_label_pressed); |
| 101 | ClassDB::bind_method(D_METHOD("is_mouse_button_pressed" , "button" ), &Input::is_mouse_button_pressed); |
| 102 | ClassDB::bind_method(D_METHOD("is_joy_button_pressed" , "device" , "button" ), &Input::is_joy_button_pressed); |
| 103 | ClassDB::bind_method(D_METHOD("is_action_pressed" , "action" , "exact_match" ), &Input::is_action_pressed, DEFVAL(false)); |
| 104 | ClassDB::bind_method(D_METHOD("is_action_just_pressed" , "action" , "exact_match" ), &Input::is_action_just_pressed, DEFVAL(false)); |
| 105 | ClassDB::bind_method(D_METHOD("is_action_just_released" , "action" , "exact_match" ), &Input::is_action_just_released, DEFVAL(false)); |
| 106 | ClassDB::bind_method(D_METHOD("get_action_strength" , "action" , "exact_match" ), &Input::get_action_strength, DEFVAL(false)); |
| 107 | ClassDB::bind_method(D_METHOD("get_action_raw_strength" , "action" , "exact_match" ), &Input::get_action_raw_strength, DEFVAL(false)); |
| 108 | ClassDB::bind_method(D_METHOD("get_axis" , "negative_action" , "positive_action" ), &Input::get_axis); |
| 109 | ClassDB::bind_method(D_METHOD("get_vector" , "negative_x" , "positive_x" , "negative_y" , "positive_y" , "deadzone" ), &Input::get_vector, DEFVAL(-1.0f)); |
| 110 | ClassDB::bind_method(D_METHOD("add_joy_mapping" , "mapping" , "update_existing" ), &Input::add_joy_mapping, DEFVAL(false)); |
| 111 | ClassDB::bind_method(D_METHOD("remove_joy_mapping" , "guid" ), &Input::remove_joy_mapping); |
| 112 | ClassDB::bind_method(D_METHOD("is_joy_known" , "device" ), &Input::is_joy_known); |
| 113 | ClassDB::bind_method(D_METHOD("get_joy_axis" , "device" , "axis" ), &Input::get_joy_axis); |
| 114 | ClassDB::bind_method(D_METHOD("get_joy_name" , "device" ), &Input::get_joy_name); |
| 115 | ClassDB::bind_method(D_METHOD("get_joy_guid" , "device" ), &Input::get_joy_guid); |
| 116 | ClassDB::bind_method(D_METHOD("get_joy_info" , "device" ), &Input::get_joy_info); |
| 117 | ClassDB::bind_method(D_METHOD("should_ignore_device" , "vendor_id" , "product_id" ), &Input::should_ignore_device); |
| 118 | ClassDB::bind_method(D_METHOD("get_connected_joypads" ), &Input::get_connected_joypads); |
| 119 | ClassDB::bind_method(D_METHOD("get_joy_vibration_strength" , "device" ), &Input::get_joy_vibration_strength); |
| 120 | ClassDB::bind_method(D_METHOD("get_joy_vibration_duration" , "device" ), &Input::get_joy_vibration_duration); |
| 121 | ClassDB::bind_method(D_METHOD("start_joy_vibration" , "device" , "weak_magnitude" , "strong_magnitude" , "duration" ), &Input::start_joy_vibration, DEFVAL(0)); |
| 122 | ClassDB::bind_method(D_METHOD("stop_joy_vibration" , "device" ), &Input::stop_joy_vibration); |
| 123 | ClassDB::bind_method(D_METHOD("vibrate_handheld" , "duration_ms" ), &Input::vibrate_handheld, DEFVAL(500)); |
| 124 | ClassDB::bind_method(D_METHOD("get_gravity" ), &Input::get_gravity); |
| 125 | ClassDB::bind_method(D_METHOD("get_accelerometer" ), &Input::get_accelerometer); |
| 126 | ClassDB::bind_method(D_METHOD("get_magnetometer" ), &Input::get_magnetometer); |
| 127 | ClassDB::bind_method(D_METHOD("get_gyroscope" ), &Input::get_gyroscope); |
| 128 | ClassDB::bind_method(D_METHOD("set_gravity" , "value" ), &Input::set_gravity); |
| 129 | ClassDB::bind_method(D_METHOD("set_accelerometer" , "value" ), &Input::set_accelerometer); |
| 130 | ClassDB::bind_method(D_METHOD("set_magnetometer" , "value" ), &Input::set_magnetometer); |
| 131 | ClassDB::bind_method(D_METHOD("set_gyroscope" , "value" ), &Input::set_gyroscope); |
| 132 | ClassDB::bind_method(D_METHOD("get_last_mouse_velocity" ), &Input::get_last_mouse_velocity); |
| 133 | ClassDB::bind_method(D_METHOD("get_mouse_button_mask" ), &Input::get_mouse_button_mask); |
| 134 | ClassDB::bind_method(D_METHOD("set_mouse_mode" , "mode" ), &Input::set_mouse_mode); |
| 135 | ClassDB::bind_method(D_METHOD("get_mouse_mode" ), &Input::get_mouse_mode); |
| 136 | ClassDB::bind_method(D_METHOD("warp_mouse" , "position" ), &Input::warp_mouse); |
| 137 | ClassDB::bind_method(D_METHOD("action_press" , "action" , "strength" ), &Input::action_press, DEFVAL(1.f)); |
| 138 | ClassDB::bind_method(D_METHOD("action_release" , "action" ), &Input::action_release); |
| 139 | ClassDB::bind_method(D_METHOD("set_default_cursor_shape" , "shape" ), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW)); |
| 140 | ClassDB::bind_method(D_METHOD("get_current_cursor_shape" ), &Input::get_current_cursor_shape); |
| 141 | ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor" , "image" , "shape" , "hotspot" ), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2())); |
| 142 | ClassDB::bind_method(D_METHOD("parse_input_event" , "event" ), &Input::parse_input_event); |
| 143 | ClassDB::bind_method(D_METHOD("set_use_accumulated_input" , "enable" ), &Input::set_use_accumulated_input); |
| 144 | ClassDB::bind_method(D_METHOD("is_using_accumulated_input" ), &Input::is_using_accumulated_input); |
| 145 | ClassDB::bind_method(D_METHOD("flush_buffered_events" ), &Input::flush_buffered_events); |
| 146 | |
| 147 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_mode" ), "set_mouse_mode" , "get_mouse_mode" ); |
| 148 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_accumulated_input" ), "set_use_accumulated_input" , "is_using_accumulated_input" ); |
| 149 | |
| 150 | BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE); |
| 151 | BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); |
| 152 | BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED); |
| 153 | BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED); |
| 154 | BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN); |
| 155 | |
| 156 | BIND_ENUM_CONSTANT(CURSOR_ARROW); |
| 157 | BIND_ENUM_CONSTANT(CURSOR_IBEAM); |
| 158 | BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND); |
| 159 | BIND_ENUM_CONSTANT(CURSOR_CROSS); |
| 160 | BIND_ENUM_CONSTANT(CURSOR_WAIT); |
| 161 | BIND_ENUM_CONSTANT(CURSOR_BUSY); |
| 162 | BIND_ENUM_CONSTANT(CURSOR_DRAG); |
| 163 | BIND_ENUM_CONSTANT(CURSOR_CAN_DROP); |
| 164 | BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN); |
| 165 | BIND_ENUM_CONSTANT(CURSOR_VSIZE); |
| 166 | BIND_ENUM_CONSTANT(CURSOR_HSIZE); |
| 167 | BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE); |
| 168 | BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE); |
| 169 | BIND_ENUM_CONSTANT(CURSOR_MOVE); |
| 170 | BIND_ENUM_CONSTANT(CURSOR_VSPLIT); |
| 171 | BIND_ENUM_CONSTANT(CURSOR_HSPLIT); |
| 172 | BIND_ENUM_CONSTANT(CURSOR_HELP); |
| 173 | |
| 174 | ADD_SIGNAL(MethodInfo("joy_connection_changed" , PropertyInfo(Variant::INT, "device" ), PropertyInfo(Variant::BOOL, "connected" ))); |
| 175 | } |
| 176 | |
| 177 | void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
| 178 | String pf = p_function; |
| 179 | |
| 180 | if ((p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength" || pf == "get_action_raw_strength" )) || |
| 181 | (p_idx < 2 && pf == "get_axis" ) || |
| 182 | (p_idx < 4 && pf == "get_vector" )) { |
| 183 | List<PropertyInfo> pinfo; |
| 184 | ProjectSettings::get_singleton()->get_property_list(&pinfo); |
| 185 | |
| 186 | for (const PropertyInfo &pi : pinfo) { |
| 187 | if (!pi.name.begins_with("input/" )) { |
| 188 | continue; |
| 189 | } |
| 190 | |
| 191 | String name = pi.name.substr(pi.name.find("/" ) + 1, pi.name.length()); |
| 192 | r_options->push_back(name.quote()); |
| 193 | } |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | void Input::VelocityTrack::update(const Vector2 &p_delta_p) { |
| 198 | uint64_t tick = OS::get_singleton()->get_ticks_usec(); |
| 199 | uint32_t tdiff = tick - last_tick; |
| 200 | float delta_t = tdiff / 1000000.0; |
| 201 | last_tick = tick; |
| 202 | |
| 203 | if (delta_t > max_ref_frame) { |
| 204 | // First movement in a long time, reset and start again. |
| 205 | velocity = Vector2(); |
| 206 | accum = p_delta_p; |
| 207 | accum_t = 0; |
| 208 | return; |
| 209 | } |
| 210 | |
| 211 | accum += p_delta_p; |
| 212 | accum_t += delta_t; |
| 213 | |
| 214 | if (accum_t < min_ref_frame) { |
| 215 | // Not enough time has passed to calculate speed precisely. |
| 216 | return; |
| 217 | } |
| 218 | |
| 219 | velocity = accum / accum_t; |
| 220 | accum = Vector2(); |
| 221 | accum_t = 0; |
| 222 | } |
| 223 | |
| 224 | void Input::VelocityTrack::reset() { |
| 225 | last_tick = OS::get_singleton()->get_ticks_usec(); |
| 226 | velocity = Vector2(); |
| 227 | accum = Vector2(); |
| 228 | accum_t = 0; |
| 229 | } |
| 230 | |
| 231 | Input::VelocityTrack::VelocityTrack() { |
| 232 | min_ref_frame = 0.1; |
| 233 | max_ref_frame = 3.0; |
| 234 | reset(); |
| 235 | } |
| 236 | |
| 237 | bool Input::is_anything_pressed() const { |
| 238 | _THREAD_SAFE_METHOD_ |
| 239 | |
| 240 | if (!keys_pressed.is_empty() || !joy_buttons_pressed.is_empty() || !mouse_button_mask.is_empty()) { |
| 241 | return true; |
| 242 | } |
| 243 | |
| 244 | for (const KeyValue<StringName, Input::Action> &E : action_state) { |
| 245 | if (E.value.pressed) { |
| 246 | return true; |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | return false; |
| 251 | } |
| 252 | |
| 253 | bool Input::is_key_pressed(Key p_keycode) const { |
| 254 | _THREAD_SAFE_METHOD_ |
| 255 | return keys_pressed.has(p_keycode); |
| 256 | } |
| 257 | |
| 258 | bool Input::is_physical_key_pressed(Key p_keycode) const { |
| 259 | _THREAD_SAFE_METHOD_ |
| 260 | return physical_keys_pressed.has(p_keycode); |
| 261 | } |
| 262 | |
| 263 | bool Input::is_key_label_pressed(Key p_keycode) const { |
| 264 | _THREAD_SAFE_METHOD_ |
| 265 | return key_label_pressed.has(p_keycode); |
| 266 | } |
| 267 | |
| 268 | bool Input::is_mouse_button_pressed(MouseButton p_button) const { |
| 269 | _THREAD_SAFE_METHOD_ |
| 270 | return mouse_button_mask.has_flag(mouse_button_to_mask(p_button)); |
| 271 | } |
| 272 | |
| 273 | static JoyAxis _combine_device(JoyAxis p_value, int p_device) { |
| 274 | return JoyAxis((int)p_value | (p_device << 20)); |
| 275 | } |
| 276 | |
| 277 | static JoyButton _combine_device(JoyButton p_value, int p_device) { |
| 278 | return JoyButton((int)p_value | (p_device << 20)); |
| 279 | } |
| 280 | |
| 281 | bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const { |
| 282 | _THREAD_SAFE_METHOD_ |
| 283 | return joy_buttons_pressed.has(_combine_device(p_button, p_device)); |
| 284 | } |
| 285 | |
| 286 | bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const { |
| 287 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); |
| 288 | return action_state.has(p_action) && action_state[p_action].pressed > 0 && (p_exact ? action_state[p_action].exact : true); |
| 289 | } |
| 290 | |
| 291 | bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const { |
| 292 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); |
| 293 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
| 294 | if (!E) { |
| 295 | return false; |
| 296 | } |
| 297 | |
| 298 | if (p_exact && E->value.exact == false) { |
| 299 | return false; |
| 300 | } |
| 301 | |
| 302 | // Backward compatibility for legacy behavior, only return true if currently pressed. |
| 303 | bool pressed_requirement = legacy_just_pressed_behavior ? E->value.pressed : true; |
| 304 | |
| 305 | if (Engine::get_singleton()->is_in_physics_frame()) { |
| 306 | return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames(); |
| 307 | } else { |
| 308 | return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames(); |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const { |
| 313 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action)); |
| 314 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
| 315 | if (!E) { |
| 316 | return false; |
| 317 | } |
| 318 | |
| 319 | if (p_exact && E->value.exact == false) { |
| 320 | return false; |
| 321 | } |
| 322 | |
| 323 | // Backward compatibility for legacy behavior, only return true if currently released. |
| 324 | bool released_requirement = legacy_just_pressed_behavior ? !E->value.pressed : true; |
| 325 | |
| 326 | if (Engine::get_singleton()->is_in_physics_frame()) { |
| 327 | return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames(); |
| 328 | } else { |
| 329 | return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames(); |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | float Input::get_action_strength(const StringName &p_action, bool p_exact) const { |
| 334 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); |
| 335 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
| 336 | if (!E) { |
| 337 | return 0.0f; |
| 338 | } |
| 339 | |
| 340 | if (p_exact && E->value.exact == false) { |
| 341 | return 0.0f; |
| 342 | } |
| 343 | |
| 344 | return E->value.strength; |
| 345 | } |
| 346 | |
| 347 | float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const { |
| 348 | ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action)); |
| 349 | HashMap<StringName, Action>::ConstIterator E = action_state.find(p_action); |
| 350 | if (!E) { |
| 351 | return 0.0f; |
| 352 | } |
| 353 | |
| 354 | if (p_exact && E->value.exact == false) { |
| 355 | return 0.0f; |
| 356 | } |
| 357 | |
| 358 | return E->value.raw_strength; |
| 359 | } |
| 360 | |
| 361 | float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const { |
| 362 | return get_action_strength(p_positive_action) - get_action_strength(p_negative_action); |
| 363 | } |
| 364 | |
| 365 | Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const { |
| 366 | Vector2 vector = Vector2( |
| 367 | get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x), |
| 368 | get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y)); |
| 369 | |
| 370 | if (p_deadzone < 0.0f) { |
| 371 | // If the deadzone isn't specified, get it from the average of the actions. |
| 372 | p_deadzone = 0.25 * |
| 373 | (InputMap::get_singleton()->action_get_deadzone(p_positive_x) + |
| 374 | InputMap::get_singleton()->action_get_deadzone(p_negative_x) + |
| 375 | InputMap::get_singleton()->action_get_deadzone(p_positive_y) + |
| 376 | InputMap::get_singleton()->action_get_deadzone(p_negative_y)); |
| 377 | } |
| 378 | |
| 379 | // Circular length limiting and deadzone. |
| 380 | float length = vector.length(); |
| 381 | if (length <= p_deadzone) { |
| 382 | return Vector2(); |
| 383 | } else if (length > 1.0f) { |
| 384 | return vector / length; |
| 385 | } else { |
| 386 | // Inverse lerp length to map (p_deadzone, 1) to (0, 1). |
| 387 | return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length); |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | float Input::get_joy_axis(int p_device, JoyAxis p_axis) const { |
| 392 | _THREAD_SAFE_METHOD_ |
| 393 | JoyAxis c = _combine_device(p_axis, p_device); |
| 394 | if (_joy_axis.has(c)) { |
| 395 | return _joy_axis[c]; |
| 396 | } else { |
| 397 | return 0; |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | String Input::get_joy_name(int p_idx) { |
| 402 | _THREAD_SAFE_METHOD_ |
| 403 | return joy_names[p_idx].name; |
| 404 | } |
| 405 | |
| 406 | Vector2 Input::get_joy_vibration_strength(int p_device) { |
| 407 | if (joy_vibration.has(p_device)) { |
| 408 | return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude); |
| 409 | } else { |
| 410 | return Vector2(0, 0); |
| 411 | } |
| 412 | } |
| 413 | |
| 414 | uint64_t Input::get_joy_vibration_timestamp(int p_device) { |
| 415 | if (joy_vibration.has(p_device)) { |
| 416 | return joy_vibration[p_device].timestamp; |
| 417 | } else { |
| 418 | return 0; |
| 419 | } |
| 420 | } |
| 421 | |
| 422 | float Input::get_joy_vibration_duration(int p_device) { |
| 423 | if (joy_vibration.has(p_device)) { |
| 424 | return joy_vibration[p_device].duration; |
| 425 | } else { |
| 426 | return 0.f; |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | static String _hex_str(uint8_t p_byte) { |
| 431 | static const char *dict = "0123456789abcdef" ; |
| 432 | char ret[3]; |
| 433 | ret[2] = 0; |
| 434 | |
| 435 | ret[0] = dict[p_byte >> 4]; |
| 436 | ret[1] = dict[p_byte & 0xf]; |
| 437 | |
| 438 | return ret; |
| 439 | } |
| 440 | |
| 441 | void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid, Dictionary p_joypad_info) { |
| 442 | _THREAD_SAFE_METHOD_ |
| 443 | Joypad js; |
| 444 | js.name = p_connected ? p_name : "" ; |
| 445 | js.uid = p_connected ? p_guid : "" ; |
| 446 | js.info = p_connected ? p_joypad_info : Dictionary(); |
| 447 | |
| 448 | if (p_connected) { |
| 449 | String uidname = p_guid; |
| 450 | if (p_guid.is_empty()) { |
| 451 | int uidlen = MIN(p_name.length(), 16); |
| 452 | for (int i = 0; i < uidlen; i++) { |
| 453 | uidname = uidname + _hex_str(p_name[i]); |
| 454 | } |
| 455 | } |
| 456 | js.uid = uidname; |
| 457 | js.connected = true; |
| 458 | int mapping = fallback_mapping; |
| 459 | for (int i = 0; i < map_db.size(); i++) { |
| 460 | if (js.uid == map_db[i].uid) { |
| 461 | mapping = i; |
| 462 | js.name = map_db[i].name; |
| 463 | } |
| 464 | } |
| 465 | js.mapping = mapping; |
| 466 | } else { |
| 467 | js.connected = false; |
| 468 | for (int i = 0; i < (int)JoyButton::MAX; i++) { |
| 469 | JoyButton c = _combine_device((JoyButton)i, p_idx); |
| 470 | joy_buttons_pressed.erase(c); |
| 471 | } |
| 472 | for (int i = 0; i < (int)JoyAxis::MAX; i++) { |
| 473 | set_joy_axis(p_idx, (JoyAxis)i, 0.0f); |
| 474 | } |
| 475 | } |
| 476 | joy_names[p_idx] = js; |
| 477 | |
| 478 | // Ensure this signal is emitted on the main thread, as some platforms (e.g. Linux) call this from a different thread. |
| 479 | call_deferred("emit_signal" , SNAME("joy_connection_changed" ), p_idx, p_connected); |
| 480 | } |
| 481 | |
| 482 | Vector3 Input::get_gravity() const { |
| 483 | _THREAD_SAFE_METHOD_ |
| 484 | return gravity; |
| 485 | } |
| 486 | |
| 487 | Vector3 Input::get_accelerometer() const { |
| 488 | _THREAD_SAFE_METHOD_ |
| 489 | return accelerometer; |
| 490 | } |
| 491 | |
| 492 | Vector3 Input::get_magnetometer() const { |
| 493 | _THREAD_SAFE_METHOD_ |
| 494 | return magnetometer; |
| 495 | } |
| 496 | |
| 497 | Vector3 Input::get_gyroscope() const { |
| 498 | _THREAD_SAFE_METHOD_ |
| 499 | return gyroscope; |
| 500 | } |
| 501 | |
| 502 | void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) { |
| 503 | // This function does the final delivery of the input event to user land. |
| 504 | // Regardless where the event came from originally, this has to happen on the main thread. |
| 505 | DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id()); |
| 506 | |
| 507 | // Notes on mouse-touch emulation: |
| 508 | // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects |
| 509 | // as true mouse events. The only difference is the situation is flagged as emulated so they are not |
| 510 | // emulated back to touch events in an endless loop. |
| 511 | // - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't |
| 512 | // require additional handling by this class. |
| 513 | |
| 514 | Ref<InputEventKey> k = p_event; |
| 515 | if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) { |
| 516 | if (k->is_pressed()) { |
| 517 | keys_pressed.insert(k->get_keycode()); |
| 518 | } else { |
| 519 | keys_pressed.erase(k->get_keycode()); |
| 520 | } |
| 521 | } |
| 522 | if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) { |
| 523 | if (k->is_pressed()) { |
| 524 | physical_keys_pressed.insert(k->get_physical_keycode()); |
| 525 | } else { |
| 526 | physical_keys_pressed.erase(k->get_physical_keycode()); |
| 527 | } |
| 528 | } |
| 529 | if (k.is_valid() && !k->is_echo() && k->get_key_label() != Key::NONE) { |
| 530 | if (k->is_pressed()) { |
| 531 | key_label_pressed.insert(k->get_key_label()); |
| 532 | } else { |
| 533 | key_label_pressed.erase(k->get_key_label()); |
| 534 | } |
| 535 | } |
| 536 | |
| 537 | Ref<InputEventMouseButton> mb = p_event; |
| 538 | |
| 539 | if (mb.is_valid()) { |
| 540 | if (mb->is_pressed()) { |
| 541 | mouse_button_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); |
| 542 | } else { |
| 543 | mouse_button_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); |
| 544 | } |
| 545 | |
| 546 | Point2 pos = mb->get_global_position(); |
| 547 | if (mouse_pos != pos) { |
| 548 | set_mouse_position(pos); |
| 549 | } |
| 550 | |
| 551 | if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) { |
| 552 | Ref<InputEventScreenTouch> touch_event; |
| 553 | touch_event.instantiate(); |
| 554 | touch_event->set_pressed(mb->is_pressed()); |
| 555 | touch_event->set_canceled(mb->is_canceled()); |
| 556 | touch_event->set_position(mb->get_position()); |
| 557 | touch_event->set_double_tap(mb->is_double_click()); |
| 558 | touch_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
| 559 | _THREAD_SAFE_UNLOCK_ |
| 560 | event_dispatch_function(touch_event); |
| 561 | _THREAD_SAFE_LOCK_ |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | Ref<InputEventMouseMotion> mm = p_event; |
| 566 | |
| 567 | if (mm.is_valid()) { |
| 568 | Point2 position = mm->get_global_position(); |
| 569 | if (mouse_pos != position) { |
| 570 | set_mouse_position(position); |
| 571 | } |
| 572 | Vector2 relative = mm->get_relative(); |
| 573 | mouse_velocity_track.update(relative); |
| 574 | |
| 575 | if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) { |
| 576 | Ref<InputEventScreenDrag> drag_event; |
| 577 | drag_event.instantiate(); |
| 578 | |
| 579 | drag_event->set_position(position); |
| 580 | drag_event->set_relative(relative); |
| 581 | drag_event->set_tilt(mm->get_tilt()); |
| 582 | drag_event->set_pen_inverted(mm->get_pen_inverted()); |
| 583 | drag_event->set_pressure(mm->get_pressure()); |
| 584 | drag_event->set_velocity(get_last_mouse_velocity()); |
| 585 | drag_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
| 586 | |
| 587 | _THREAD_SAFE_UNLOCK_ |
| 588 | event_dispatch_function(drag_event); |
| 589 | _THREAD_SAFE_LOCK_ |
| 590 | } |
| 591 | } |
| 592 | |
| 593 | Ref<InputEventScreenTouch> st = p_event; |
| 594 | |
| 595 | if (st.is_valid()) { |
| 596 | if (st->is_pressed()) { |
| 597 | VelocityTrack &track = touch_velocity_track[st->get_index()]; |
| 598 | track.reset(); |
| 599 | } else { |
| 600 | // Since a pointer index may not occur again (OSs may or may not reuse them), |
| 601 | // imperatively remove it from the map to keep no fossil entries in it |
| 602 | touch_velocity_track.erase(st->get_index()); |
| 603 | } |
| 604 | |
| 605 | if (emulate_mouse_from_touch) { |
| 606 | bool translate = false; |
| 607 | if (st->is_pressed()) { |
| 608 | if (mouse_from_touch_index == -1) { |
| 609 | translate = true; |
| 610 | mouse_from_touch_index = st->get_index(); |
| 611 | } |
| 612 | } else { |
| 613 | if (st->get_index() == mouse_from_touch_index) { |
| 614 | translate = true; |
| 615 | mouse_from_touch_index = -1; |
| 616 | } |
| 617 | } |
| 618 | |
| 619 | if (translate) { |
| 620 | Ref<InputEventMouseButton> button_event; |
| 621 | button_event.instantiate(); |
| 622 | |
| 623 | button_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
| 624 | button_event->set_position(st->get_position()); |
| 625 | button_event->set_global_position(st->get_position()); |
| 626 | button_event->set_pressed(st->is_pressed()); |
| 627 | button_event->set_canceled(st->is_canceled()); |
| 628 | button_event->set_button_index(MouseButton::LEFT); |
| 629 | button_event->set_double_click(st->is_double_tap()); |
| 630 | |
| 631 | BitField<MouseButtonMask> ev_bm = mouse_button_mask; |
| 632 | if (st->is_pressed()) { |
| 633 | ev_bm.set_flag(MouseButtonMask::LEFT); |
| 634 | } else { |
| 635 | ev_bm.clear_flag(MouseButtonMask::LEFT); |
| 636 | } |
| 637 | button_event->set_button_mask(ev_bm); |
| 638 | |
| 639 | _parse_input_event_impl(button_event, true); |
| 640 | } |
| 641 | } |
| 642 | } |
| 643 | |
| 644 | Ref<InputEventScreenDrag> sd = p_event; |
| 645 | |
| 646 | if (sd.is_valid()) { |
| 647 | VelocityTrack &track = touch_velocity_track[sd->get_index()]; |
| 648 | track.update(sd->get_relative()); |
| 649 | sd->set_velocity(track.velocity); |
| 650 | |
| 651 | if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) { |
| 652 | Ref<InputEventMouseMotion> motion_event; |
| 653 | motion_event.instantiate(); |
| 654 | |
| 655 | motion_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
| 656 | motion_event->set_tilt(sd->get_tilt()); |
| 657 | motion_event->set_pen_inverted(sd->get_pen_inverted()); |
| 658 | motion_event->set_pressure(sd->get_pressure()); |
| 659 | motion_event->set_position(sd->get_position()); |
| 660 | motion_event->set_global_position(sd->get_position()); |
| 661 | motion_event->set_relative(sd->get_relative()); |
| 662 | motion_event->set_velocity(sd->get_velocity()); |
| 663 | motion_event->set_button_mask(mouse_button_mask); |
| 664 | |
| 665 | _parse_input_event_impl(motion_event, true); |
| 666 | } |
| 667 | } |
| 668 | |
| 669 | Ref<InputEventJoypadButton> jb = p_event; |
| 670 | |
| 671 | if (jb.is_valid()) { |
| 672 | JoyButton c = _combine_device(jb->get_button_index(), jb->get_device()); |
| 673 | |
| 674 | if (jb->is_pressed()) { |
| 675 | joy_buttons_pressed.insert(c); |
| 676 | } else { |
| 677 | joy_buttons_pressed.erase(c); |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | Ref<InputEventJoypadMotion> jm = p_event; |
| 682 | |
| 683 | if (jm.is_valid()) { |
| 684 | set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value()); |
| 685 | } |
| 686 | |
| 687 | Ref<InputEventGesture> ge = p_event; |
| 688 | |
| 689 | if (ge.is_valid()) { |
| 690 | if (event_dispatch_function) { |
| 691 | _THREAD_SAFE_UNLOCK_ |
| 692 | event_dispatch_function(ge); |
| 693 | _THREAD_SAFE_LOCK_ |
| 694 | } |
| 695 | } |
| 696 | |
| 697 | for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) { |
| 698 | if (InputMap::get_singleton()->event_is_action(p_event, E.key)) { |
| 699 | Action &action = action_state[E.key]; |
| 700 | bool is_pressed = false; |
| 701 | |
| 702 | if (!p_event->is_echo()) { |
| 703 | if (p_event->is_action_pressed(E.key)) { |
| 704 | if (jm.is_valid()) { |
| 705 | // If axis is already pressed, don't increase the pressed counter. |
| 706 | if (!action.axis_pressed) { |
| 707 | action.pressed++; |
| 708 | action.axis_pressed = true; |
| 709 | } |
| 710 | } else { |
| 711 | action.pressed++; |
| 712 | } |
| 713 | |
| 714 | is_pressed = true; |
| 715 | if (action.pressed == 1) { |
| 716 | action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); |
| 717 | action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); |
| 718 | } |
| 719 | } else { |
| 720 | bool is_released = true; |
| 721 | if (jm.is_valid()) { |
| 722 | // Same as above. Don't release axis when not pressed. |
| 723 | if (action.axis_pressed) { |
| 724 | action.axis_pressed = false; |
| 725 | } else { |
| 726 | is_released = false; |
| 727 | } |
| 728 | } |
| 729 | |
| 730 | if (is_released) { |
| 731 | if (action.pressed == 1) { |
| 732 | action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); |
| 733 | action.released_process_frame = Engine::get_singleton()->get_process_frames(); |
| 734 | } |
| 735 | action.pressed = MAX(action.pressed - 1, 0); |
| 736 | } |
| 737 | } |
| 738 | action.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true); |
| 739 | } |
| 740 | |
| 741 | if (is_pressed || action.pressed == 0) { |
| 742 | action.strength = p_event->get_action_strength(E.key); |
| 743 | action.raw_strength = p_event->get_action_raw_strength(E.key); |
| 744 | } |
| 745 | } |
| 746 | } |
| 747 | |
| 748 | if (event_dispatch_function) { |
| 749 | _THREAD_SAFE_UNLOCK_ |
| 750 | event_dispatch_function(p_event); |
| 751 | _THREAD_SAFE_LOCK_ |
| 752 | } |
| 753 | } |
| 754 | |
| 755 | void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) { |
| 756 | _THREAD_SAFE_METHOD_ |
| 757 | JoyAxis c = _combine_device(p_axis, p_device); |
| 758 | _joy_axis[c] = p_value; |
| 759 | } |
| 760 | |
| 761 | void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) { |
| 762 | _THREAD_SAFE_METHOD_ |
| 763 | if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) { |
| 764 | return; |
| 765 | } |
| 766 | VibrationInfo vibration; |
| 767 | vibration.weak_magnitude = p_weak_magnitude; |
| 768 | vibration.strong_magnitude = p_strong_magnitude; |
| 769 | vibration.duration = p_duration; |
| 770 | vibration.timestamp = OS::get_singleton()->get_ticks_usec(); |
| 771 | joy_vibration[p_device] = vibration; |
| 772 | } |
| 773 | |
| 774 | void Input::stop_joy_vibration(int p_device) { |
| 775 | _THREAD_SAFE_METHOD_ |
| 776 | VibrationInfo vibration; |
| 777 | vibration.weak_magnitude = 0; |
| 778 | vibration.strong_magnitude = 0; |
| 779 | vibration.duration = 0; |
| 780 | vibration.timestamp = OS::get_singleton()->get_ticks_usec(); |
| 781 | joy_vibration[p_device] = vibration; |
| 782 | } |
| 783 | |
| 784 | void Input::vibrate_handheld(int p_duration_ms) { |
| 785 | OS::get_singleton()->vibrate_handheld(p_duration_ms); |
| 786 | } |
| 787 | |
| 788 | void Input::set_gravity(const Vector3 &p_gravity) { |
| 789 | _THREAD_SAFE_METHOD_ |
| 790 | |
| 791 | gravity = p_gravity; |
| 792 | } |
| 793 | |
| 794 | void Input::set_accelerometer(const Vector3 &p_accel) { |
| 795 | _THREAD_SAFE_METHOD_ |
| 796 | |
| 797 | accelerometer = p_accel; |
| 798 | } |
| 799 | |
| 800 | void Input::set_magnetometer(const Vector3 &p_magnetometer) { |
| 801 | _THREAD_SAFE_METHOD_ |
| 802 | |
| 803 | magnetometer = p_magnetometer; |
| 804 | } |
| 805 | |
| 806 | void Input::set_gyroscope(const Vector3 &p_gyroscope) { |
| 807 | _THREAD_SAFE_METHOD_ |
| 808 | |
| 809 | gyroscope = p_gyroscope; |
| 810 | } |
| 811 | |
| 812 | void Input::set_mouse_position(const Point2 &p_posf) { |
| 813 | mouse_pos = p_posf; |
| 814 | } |
| 815 | |
| 816 | Point2 Input::get_mouse_position() const { |
| 817 | return mouse_pos; |
| 818 | } |
| 819 | |
| 820 | Point2 Input::get_last_mouse_velocity() { |
| 821 | mouse_velocity_track.update(Vector2()); |
| 822 | return mouse_velocity_track.velocity; |
| 823 | } |
| 824 | |
| 825 | BitField<MouseButtonMask> Input::get_mouse_button_mask() const { |
| 826 | return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state(); |
| 827 | } |
| 828 | |
| 829 | void Input::warp_mouse(const Vector2 &p_position) { |
| 830 | warp_mouse_func(p_position); |
| 831 | } |
| 832 | |
| 833 | Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) { |
| 834 | // The relative distance reported for the next event after a warp is in the boundaries of the |
| 835 | // size of the rect on that axis, but it may be greater, in which case there's no problem as fmod() |
| 836 | // will warp it, but if the pointer has moved in the opposite direction between the pointer relocation |
| 837 | // and the subsequent event, the reported relative distance will be less than the size of the rect |
| 838 | // and thus fmod() will be disabled for handling the situation. |
| 839 | // And due to this mouse warping mechanism being stateless, we need to apply some heuristics to |
| 840 | // detect the warp: if the relative distance is greater than the half of the size of the relevant rect |
| 841 | // (checked per each axis), it will be considered as the consequence of a former pointer warp. |
| 842 | |
| 843 | const Point2i rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1); |
| 844 | const Size2i warp_margin = p_rect.size * 0.5f; |
| 845 | const Point2i rel_warped( |
| 846 | Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x, |
| 847 | Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y); |
| 848 | |
| 849 | const Point2i pos_local = p_motion->get_global_position() - p_rect.position; |
| 850 | const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y)); |
| 851 | if (pos_warped != pos_local) { |
| 852 | warp_mouse(pos_warped + p_rect.position); |
| 853 | } |
| 854 | |
| 855 | return rel_warped; |
| 856 | } |
| 857 | |
| 858 | void Input::action_press(const StringName &p_action, float p_strength) { |
| 859 | // Create or retrieve existing action. |
| 860 | Action &action = action_state[p_action]; |
| 861 | |
| 862 | action.pressed++; |
| 863 | if (action.pressed == 1) { |
| 864 | action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames(); |
| 865 | action.pressed_process_frame = Engine::get_singleton()->get_process_frames(); |
| 866 | } |
| 867 | action.strength = p_strength; |
| 868 | action.raw_strength = p_strength; |
| 869 | action.exact = true; |
| 870 | } |
| 871 | |
| 872 | void Input::action_release(const StringName &p_action) { |
| 873 | // Create or retrieve existing action. |
| 874 | Action &action = action_state[p_action]; |
| 875 | |
| 876 | action.pressed--; |
| 877 | if (action.pressed == 0) { |
| 878 | action.released_physics_frame = Engine::get_singleton()->get_physics_frames(); |
| 879 | action.released_process_frame = Engine::get_singleton()->get_process_frames(); |
| 880 | } |
| 881 | action.strength = 0.0f; |
| 882 | action.raw_strength = 0.0f; |
| 883 | action.exact = true; |
| 884 | } |
| 885 | |
| 886 | void Input::set_emulate_touch_from_mouse(bool p_emulate) { |
| 887 | emulate_touch_from_mouse = p_emulate; |
| 888 | } |
| 889 | |
| 890 | bool Input::is_emulating_touch_from_mouse() const { |
| 891 | return emulate_touch_from_mouse; |
| 892 | } |
| 893 | |
| 894 | // Calling this whenever the game window is focused helps unsticking the "touch mouse" |
| 895 | // if the OS or its abstraction class hasn't properly reported that touch pointers raised |
| 896 | void Input::ensure_touch_mouse_raised() { |
| 897 | _THREAD_SAFE_METHOD_ |
| 898 | if (mouse_from_touch_index != -1) { |
| 899 | mouse_from_touch_index = -1; |
| 900 | |
| 901 | Ref<InputEventMouseButton> button_event; |
| 902 | button_event.instantiate(); |
| 903 | |
| 904 | button_event->set_device(InputEvent::DEVICE_ID_EMULATION); |
| 905 | button_event->set_position(mouse_pos); |
| 906 | button_event->set_global_position(mouse_pos); |
| 907 | button_event->set_pressed(false); |
| 908 | button_event->set_button_index(MouseButton::LEFT); |
| 909 | BitField<MouseButtonMask> ev_bm = mouse_button_mask; |
| 910 | ev_bm.clear_flag(MouseButtonMask::LEFT); |
| 911 | button_event->set_button_mask(ev_bm); |
| 912 | |
| 913 | _parse_input_event_impl(button_event, true); |
| 914 | } |
| 915 | } |
| 916 | |
| 917 | void Input::set_emulate_mouse_from_touch(bool p_emulate) { |
| 918 | emulate_mouse_from_touch = p_emulate; |
| 919 | } |
| 920 | |
| 921 | bool Input::is_emulating_mouse_from_touch() const { |
| 922 | return emulate_mouse_from_touch; |
| 923 | } |
| 924 | |
| 925 | Input::CursorShape Input::get_default_cursor_shape() const { |
| 926 | return default_shape; |
| 927 | } |
| 928 | |
| 929 | void Input::set_default_cursor_shape(CursorShape p_shape) { |
| 930 | if (default_shape == p_shape) { |
| 931 | return; |
| 932 | } |
| 933 | |
| 934 | default_shape = p_shape; |
| 935 | // The default shape is set in Viewport::_gui_input_event. To instantly |
| 936 | // see the shape in the viewport we need to trigger a mouse motion event. |
| 937 | Ref<InputEventMouseMotion> mm; |
| 938 | mm.instantiate(); |
| 939 | mm->set_position(mouse_pos); |
| 940 | mm->set_global_position(mouse_pos); |
| 941 | mm->set_device(InputEvent::DEVICE_ID_INTERNAL); |
| 942 | parse_input_event(mm); |
| 943 | } |
| 944 | |
| 945 | Input::CursorShape Input::get_current_cursor_shape() const { |
| 946 | return get_current_cursor_shape_func(); |
| 947 | } |
| 948 | |
| 949 | void Input::set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { |
| 950 | if (Engine::get_singleton()->is_editor_hint()) { |
| 951 | return; |
| 952 | } |
| 953 | |
| 954 | ERR_FAIL_INDEX(p_shape, CursorShape::CURSOR_MAX); |
| 955 | |
| 956 | set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot); |
| 957 | } |
| 958 | |
| 959 | void Input::parse_input_event(const Ref<InputEvent> &p_event) { |
| 960 | _THREAD_SAFE_METHOD_ |
| 961 | |
| 962 | ERR_FAIL_COND(p_event.is_null()); |
| 963 | |
| 964 | #ifdef DEBUG_ENABLED |
| 965 | uint64_t curr_frame = Engine::get_singleton()->get_process_frames(); |
| 966 | if (curr_frame != last_parsed_frame) { |
| 967 | frame_parsed_events.clear(); |
| 968 | last_parsed_frame = curr_frame; |
| 969 | frame_parsed_events.insert(p_event); |
| 970 | } else if (frame_parsed_events.has(p_event)) { |
| 971 | // It would be technically safe to send the same event in cases such as: |
| 972 | // - After an explicit flush. |
| 973 | // - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes. |
| 974 | // - If platform doesn't use buffering and event accumulation is disabled. |
| 975 | // - If platform doesn't use buffering and the event type is not accumulable. |
| 976 | // However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times |
| 977 | // of the possibilities of the target platform, project settings and engine internals, which may change |
| 978 | // without prior notice. |
| 979 | // Therefore, the guideline is, "don't send the same event object more than once per frame". |
| 980 | WARN_PRINT_ONCE( |
| 981 | "An input event object is being parsed more than once in the same frame, which is unsafe.\n" |
| 982 | "If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n" |
| 983 | "You can call duplicate() on the event to get a new instance with identical values." ); |
| 984 | } else { |
| 985 | frame_parsed_events.insert(p_event); |
| 986 | } |
| 987 | #endif |
| 988 | |
| 989 | if (use_accumulated_input) { |
| 990 | if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) { |
| 991 | buffered_events.push_back(p_event); |
| 992 | } |
| 993 | } else if (use_input_buffering) { |
| 994 | buffered_events.push_back(p_event); |
| 995 | } else { |
| 996 | _parse_input_event_impl(p_event, false); |
| 997 | } |
| 998 | } |
| 999 | |
| 1000 | void Input::flush_buffered_events() { |
| 1001 | _THREAD_SAFE_METHOD_ |
| 1002 | |
| 1003 | while (buffered_events.front()) { |
| 1004 | // The final delivery of the input event involves releasing the lock. |
| 1005 | // While the lock is released, another thread may lock it and add new events to the back. |
| 1006 | // Therefore, we get each event and pop it while we still have the lock, |
| 1007 | // to ensure the list is in a consistent state. |
| 1008 | List<Ref<InputEvent>>::Element *E = buffered_events.front(); |
| 1009 | Ref<InputEvent> e = E->get(); |
| 1010 | buffered_events.pop_front(); |
| 1011 | |
| 1012 | _parse_input_event_impl(e, false); |
| 1013 | } |
| 1014 | } |
| 1015 | |
| 1016 | bool Input::is_using_input_buffering() { |
| 1017 | return use_input_buffering; |
| 1018 | } |
| 1019 | |
| 1020 | void Input::set_use_input_buffering(bool p_enable) { |
| 1021 | use_input_buffering = p_enable; |
| 1022 | } |
| 1023 | |
| 1024 | void Input::set_use_accumulated_input(bool p_enable) { |
| 1025 | use_accumulated_input = p_enable; |
| 1026 | } |
| 1027 | |
| 1028 | bool Input::is_using_accumulated_input() { |
| 1029 | return use_accumulated_input; |
| 1030 | } |
| 1031 | |
| 1032 | void Input::release_pressed_events() { |
| 1033 | flush_buffered_events(); // this is needed to release actions strengths |
| 1034 | |
| 1035 | keys_pressed.clear(); |
| 1036 | physical_keys_pressed.clear(); |
| 1037 | key_label_pressed.clear(); |
| 1038 | joy_buttons_pressed.clear(); |
| 1039 | _joy_axis.clear(); |
| 1040 | |
| 1041 | for (KeyValue<StringName, Input::Action> &E : action_state) { |
| 1042 | if (E.value.pressed > 0) { |
| 1043 | // Make sure the action is really released. |
| 1044 | E.value.pressed = 1; |
| 1045 | action_release(E.key); |
| 1046 | } |
| 1047 | } |
| 1048 | } |
| 1049 | |
| 1050 | void Input::set_event_dispatch_function(EventDispatchFunc p_function) { |
| 1051 | event_dispatch_function = p_function; |
| 1052 | } |
| 1053 | |
| 1054 | void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) { |
| 1055 | _THREAD_SAFE_METHOD_; |
| 1056 | Joypad &joy = joy_names[p_device]; |
| 1057 | ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX); |
| 1058 | |
| 1059 | if (joy.last_buttons[(size_t)p_button] == p_pressed) { |
| 1060 | return; |
| 1061 | } |
| 1062 | joy.last_buttons[(size_t)p_button] = p_pressed; |
| 1063 | if (joy.mapping == -1) { |
| 1064 | _button_event(p_device, p_button, p_pressed); |
| 1065 | return; |
| 1066 | } |
| 1067 | |
| 1068 | JoyEvent map = _get_mapped_button_event(map_db[joy.mapping], p_button); |
| 1069 | |
| 1070 | if (map.type == TYPE_BUTTON) { |
| 1071 | _button_event(p_device, (JoyButton)map.index, p_pressed); |
| 1072 | return; |
| 1073 | } |
| 1074 | |
| 1075 | if (map.type == TYPE_AXIS) { |
| 1076 | _axis_event(p_device, (JoyAxis)map.index, p_pressed ? map.value : 0.0); |
| 1077 | } |
| 1078 | // no event? |
| 1079 | } |
| 1080 | |
| 1081 | void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) { |
| 1082 | _THREAD_SAFE_METHOD_; |
| 1083 | |
| 1084 | ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX); |
| 1085 | |
| 1086 | Joypad &joy = joy_names[p_device]; |
| 1087 | |
| 1088 | if (joy.last_axis[(size_t)p_axis] == p_value) { |
| 1089 | return; |
| 1090 | } |
| 1091 | |
| 1092 | joy.last_axis[(size_t)p_axis] = p_value; |
| 1093 | |
| 1094 | if (joy.mapping == -1) { |
| 1095 | _axis_event(p_device, p_axis, p_value); |
| 1096 | return; |
| 1097 | } |
| 1098 | |
| 1099 | JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value); |
| 1100 | |
| 1101 | if (map.type == TYPE_BUTTON) { |
| 1102 | bool pressed = map.value > 0.5; |
| 1103 | if (pressed != joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) { |
| 1104 | _button_event(p_device, (JoyButton)map.index, pressed); |
| 1105 | } |
| 1106 | |
| 1107 | // Ensure opposite D-Pad button is also released. |
| 1108 | switch ((JoyButton)map.index) { |
| 1109 | case JoyButton::DPAD_UP: |
| 1110 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) { |
| 1111 | _button_event(p_device, JoyButton::DPAD_DOWN, false); |
| 1112 | } |
| 1113 | break; |
| 1114 | case JoyButton::DPAD_DOWN: |
| 1115 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) { |
| 1116 | _button_event(p_device, JoyButton::DPAD_UP, false); |
| 1117 | } |
| 1118 | break; |
| 1119 | case JoyButton::DPAD_LEFT: |
| 1120 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) { |
| 1121 | _button_event(p_device, JoyButton::DPAD_RIGHT, false); |
| 1122 | } |
| 1123 | break; |
| 1124 | case JoyButton::DPAD_RIGHT: |
| 1125 | if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) { |
| 1126 | _button_event(p_device, JoyButton::DPAD_LEFT, false); |
| 1127 | } |
| 1128 | break; |
| 1129 | default: |
| 1130 | // Nothing to do. |
| 1131 | break; |
| 1132 | } |
| 1133 | return; |
| 1134 | } |
| 1135 | |
| 1136 | if (map.type == TYPE_AXIS) { |
| 1137 | JoyAxis axis = JoyAxis(map.index); |
| 1138 | float value = map.value; |
| 1139 | if (axis == JoyAxis::TRIGGER_LEFT || axis == JoyAxis::TRIGGER_RIGHT) { |
| 1140 | // Convert to a value between 0.0f and 1.0f. |
| 1141 | value = 0.5f + value / 2.0f; |
| 1142 | } |
| 1143 | _axis_event(p_device, axis, value); |
| 1144 | return; |
| 1145 | } |
| 1146 | } |
| 1147 | |
| 1148 | void Input::joy_hat(int p_device, BitField<HatMask> p_val) { |
| 1149 | _THREAD_SAFE_METHOD_; |
| 1150 | const Joypad &joy = joy_names[p_device]; |
| 1151 | |
| 1152 | JoyEvent map[(size_t)HatDir::MAX]; |
| 1153 | |
| 1154 | map[(size_t)HatDir::UP].type = TYPE_BUTTON; |
| 1155 | map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP; |
| 1156 | map[(size_t)HatDir::UP].value = 0; |
| 1157 | |
| 1158 | map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON; |
| 1159 | map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT; |
| 1160 | map[(size_t)HatDir::RIGHT].value = 0; |
| 1161 | |
| 1162 | map[(size_t)HatDir::DOWN].type = TYPE_BUTTON; |
| 1163 | map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN; |
| 1164 | map[(size_t)HatDir::DOWN].value = 0; |
| 1165 | |
| 1166 | map[(size_t)HatDir::LEFT].type = TYPE_BUTTON; |
| 1167 | map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT; |
| 1168 | map[(size_t)HatDir::LEFT].value = 0; |
| 1169 | |
| 1170 | if (joy.mapping != -1) { |
| 1171 | _get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map); |
| 1172 | } |
| 1173 | |
| 1174 | int cur_val = joy_names[p_device].hat_current; |
| 1175 | |
| 1176 | for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) { |
| 1177 | if (((int)p_val & hat_mask) != (cur_val & hat_mask)) { |
| 1178 | if (map[hat_direction].type == TYPE_BUTTON) { |
| 1179 | _button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask); |
| 1180 | } |
| 1181 | if (map[hat_direction].type == TYPE_AXIS) { |
| 1182 | _axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0); |
| 1183 | } |
| 1184 | } |
| 1185 | } |
| 1186 | |
| 1187 | joy_names[p_device].hat_current = (int)p_val; |
| 1188 | } |
| 1189 | |
| 1190 | void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) { |
| 1191 | Ref<InputEventJoypadButton> ievent; |
| 1192 | ievent.instantiate(); |
| 1193 | ievent->set_device(p_device); |
| 1194 | ievent->set_button_index(p_index); |
| 1195 | ievent->set_pressed(p_pressed); |
| 1196 | |
| 1197 | parse_input_event(ievent); |
| 1198 | } |
| 1199 | |
| 1200 | void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) { |
| 1201 | Ref<InputEventJoypadMotion> ievent; |
| 1202 | ievent.instantiate(); |
| 1203 | ievent->set_device(p_device); |
| 1204 | ievent->set_axis(p_axis); |
| 1205 | ievent->set_axis_value(p_value); |
| 1206 | |
| 1207 | parse_input_event(ievent); |
| 1208 | } |
| 1209 | |
| 1210 | Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) { |
| 1211 | JoyEvent event; |
| 1212 | |
| 1213 | for (int i = 0; i < mapping.bindings.size(); i++) { |
| 1214 | const JoyBinding binding = mapping.bindings[i]; |
| 1215 | if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) { |
| 1216 | event.type = binding.outputType; |
| 1217 | switch (binding.outputType) { |
| 1218 | case TYPE_BUTTON: |
| 1219 | event.index = (int)binding.output.button; |
| 1220 | return event; |
| 1221 | case TYPE_AXIS: |
| 1222 | event.index = (int)binding.output.axis.axis; |
| 1223 | switch (binding.output.axis.range) { |
| 1224 | case POSITIVE_HALF_AXIS: |
| 1225 | event.value = 1; |
| 1226 | break; |
| 1227 | case NEGATIVE_HALF_AXIS: |
| 1228 | event.value = -1; |
| 1229 | break; |
| 1230 | case FULL_AXIS: |
| 1231 | // It doesn't make sense for a button to map to a full axis, |
| 1232 | // but keeping as a default for a trigger with a positive half-axis. |
| 1233 | event.value = 1; |
| 1234 | break; |
| 1235 | } |
| 1236 | return event; |
| 1237 | default: |
| 1238 | ERR_PRINT_ONCE("Joypad button mapping error." ); |
| 1239 | } |
| 1240 | } |
| 1241 | } |
| 1242 | return event; |
| 1243 | } |
| 1244 | |
| 1245 | Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value) { |
| 1246 | JoyEvent event; |
| 1247 | |
| 1248 | for (int i = 0; i < mapping.bindings.size(); i++) { |
| 1249 | const JoyBinding binding = mapping.bindings[i]; |
| 1250 | if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) { |
| 1251 | float value = p_value; |
| 1252 | if (binding.input.axis.invert) { |
| 1253 | value = -value; |
| 1254 | } |
| 1255 | if (binding.input.axis.range == FULL_AXIS || |
| 1256 | (binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) || |
| 1257 | (binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) { |
| 1258 | event.type = binding.outputType; |
| 1259 | float shifted_positive_value = 0; |
| 1260 | switch (binding.input.axis.range) { |
| 1261 | case POSITIVE_HALF_AXIS: |
| 1262 | shifted_positive_value = value; |
| 1263 | break; |
| 1264 | case NEGATIVE_HALF_AXIS: |
| 1265 | shifted_positive_value = value + 1; |
| 1266 | break; |
| 1267 | case FULL_AXIS: |
| 1268 | shifted_positive_value = (value + 1) / 2; |
| 1269 | break; |
| 1270 | } |
| 1271 | switch (binding.outputType) { |
| 1272 | case TYPE_BUTTON: |
| 1273 | event.index = (int)binding.output.button; |
| 1274 | switch (binding.input.axis.range) { |
| 1275 | case POSITIVE_HALF_AXIS: |
| 1276 | event.value = shifted_positive_value; |
| 1277 | break; |
| 1278 | case NEGATIVE_HALF_AXIS: |
| 1279 | event.value = 1 - shifted_positive_value; |
| 1280 | break; |
| 1281 | case FULL_AXIS: |
| 1282 | // It doesn't make sense for a full axis to map to a button, |
| 1283 | // but keeping as a default for a trigger with a positive half-axis. |
| 1284 | event.value = (shifted_positive_value * 2) - 1; |
| 1285 | break; |
| 1286 | } |
| 1287 | return event; |
| 1288 | case TYPE_AXIS: |
| 1289 | event.index = (int)binding.output.axis.axis; |
| 1290 | event.value = value; |
| 1291 | if (binding.output.axis.range != binding.input.axis.range) { |
| 1292 | switch (binding.output.axis.range) { |
| 1293 | case POSITIVE_HALF_AXIS: |
| 1294 | event.value = shifted_positive_value; |
| 1295 | break; |
| 1296 | case NEGATIVE_HALF_AXIS: |
| 1297 | event.value = shifted_positive_value - 1; |
| 1298 | break; |
| 1299 | case FULL_AXIS: |
| 1300 | event.value = (shifted_positive_value * 2) - 1; |
| 1301 | break; |
| 1302 | } |
| 1303 | } |
| 1304 | return event; |
| 1305 | default: |
| 1306 | ERR_PRINT_ONCE("Joypad axis mapping error." ); |
| 1307 | } |
| 1308 | } |
| 1309 | } |
| 1310 | } |
| 1311 | return event; |
| 1312 | } |
| 1313 | |
| 1314 | void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]) { |
| 1315 | for (int i = 0; i < mapping.bindings.size(); i++) { |
| 1316 | const JoyBinding binding = mapping.bindings[i]; |
| 1317 | if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) { |
| 1318 | HatDir hat_direction; |
| 1319 | switch (binding.input.hat.hat_mask) { |
| 1320 | case HatMask::UP: |
| 1321 | hat_direction = HatDir::UP; |
| 1322 | break; |
| 1323 | case HatMask::RIGHT: |
| 1324 | hat_direction = HatDir::RIGHT; |
| 1325 | break; |
| 1326 | case HatMask::DOWN: |
| 1327 | hat_direction = HatDir::DOWN; |
| 1328 | break; |
| 1329 | case HatMask::LEFT: |
| 1330 | hat_direction = HatDir::LEFT; |
| 1331 | break; |
| 1332 | default: |
| 1333 | ERR_PRINT_ONCE("Joypad button mapping error." ); |
| 1334 | continue; |
| 1335 | } |
| 1336 | |
| 1337 | r_events[(size_t)hat_direction].type = binding.outputType; |
| 1338 | switch (binding.outputType) { |
| 1339 | case TYPE_BUTTON: |
| 1340 | r_events[(size_t)hat_direction].index = (int)binding.output.button; |
| 1341 | break; |
| 1342 | case TYPE_AXIS: |
| 1343 | r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis; |
| 1344 | switch (binding.output.axis.range) { |
| 1345 | case POSITIVE_HALF_AXIS: |
| 1346 | r_events[(size_t)hat_direction].value = 1; |
| 1347 | break; |
| 1348 | case NEGATIVE_HALF_AXIS: |
| 1349 | r_events[(size_t)hat_direction].value = -1; |
| 1350 | break; |
| 1351 | case FULL_AXIS: |
| 1352 | // It doesn't make sense for a hat direction to map to a full axis, |
| 1353 | // but keeping as a default for a trigger with a positive half-axis. |
| 1354 | r_events[(size_t)hat_direction].value = 1; |
| 1355 | break; |
| 1356 | } |
| 1357 | break; |
| 1358 | default: |
| 1359 | ERR_PRINT_ONCE("Joypad button mapping error." ); |
| 1360 | } |
| 1361 | } |
| 1362 | } |
| 1363 | } |
| 1364 | |
| 1365 | JoyButton Input::_get_output_button(String output) { |
| 1366 | for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) { |
| 1367 | if (output == _joy_buttons[i]) { |
| 1368 | return JoyButton(i); |
| 1369 | } |
| 1370 | } |
| 1371 | return JoyButton::INVALID; |
| 1372 | } |
| 1373 | |
| 1374 | JoyAxis Input::_get_output_axis(String output) { |
| 1375 | for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) { |
| 1376 | if (output == _joy_axes[i]) { |
| 1377 | return JoyAxis(i); |
| 1378 | } |
| 1379 | } |
| 1380 | return JoyAxis::INVALID; |
| 1381 | } |
| 1382 | |
| 1383 | void Input::parse_mapping(String p_mapping) { |
| 1384 | _THREAD_SAFE_METHOD_; |
| 1385 | JoyDeviceMapping mapping; |
| 1386 | |
| 1387 | Vector<String> entry = p_mapping.split("," ); |
| 1388 | if (entry.size() < 2) { |
| 1389 | return; |
| 1390 | } |
| 1391 | |
| 1392 | CharString uid; |
| 1393 | uid.resize(17); |
| 1394 | |
| 1395 | mapping.uid = entry[0]; |
| 1396 | mapping.name = entry[1]; |
| 1397 | |
| 1398 | int idx = 1; |
| 1399 | while (++idx < entry.size()) { |
| 1400 | if (entry[idx].is_empty()) { |
| 1401 | continue; |
| 1402 | } |
| 1403 | |
| 1404 | String output = entry[idx].get_slice(":" , 0).replace(" " , "" ); |
| 1405 | String input = entry[idx].get_slice(":" , 1).replace(" " , "" ); |
| 1406 | if (output.length() < 1 || input.length() < 2) { |
| 1407 | continue; |
| 1408 | } |
| 1409 | |
| 1410 | if (output == "platform" || output == "hint" ) { |
| 1411 | continue; |
| 1412 | } |
| 1413 | |
| 1414 | JoyAxisRange output_range = FULL_AXIS; |
| 1415 | if (output[0] == '+' || output[0] == '-') { |
| 1416 | ERR_CONTINUE_MSG(output.length() < 2, |
| 1417 | vformat("Invalid output entry \"%s\" in mapping:\n%s" , entry[idx], p_mapping)); |
| 1418 | if (output[0] == '+') { |
| 1419 | output_range = POSITIVE_HALF_AXIS; |
| 1420 | } else if (output[0] == '-') { |
| 1421 | output_range = NEGATIVE_HALF_AXIS; |
| 1422 | } |
| 1423 | output = output.substr(1); |
| 1424 | } |
| 1425 | |
| 1426 | JoyAxisRange input_range = FULL_AXIS; |
| 1427 | if (input[0] == '+') { |
| 1428 | input_range = POSITIVE_HALF_AXIS; |
| 1429 | input = input.substr(1); |
| 1430 | } else if (input[0] == '-') { |
| 1431 | input_range = NEGATIVE_HALF_AXIS; |
| 1432 | input = input.substr(1); |
| 1433 | } |
| 1434 | bool invert_axis = false; |
| 1435 | if (input[input.length() - 1] == '~') { |
| 1436 | invert_axis = true; |
| 1437 | input = input.left(input.length() - 1); |
| 1438 | } |
| 1439 | |
| 1440 | JoyButton output_button = _get_output_button(output); |
| 1441 | JoyAxis output_axis = _get_output_axis(output); |
| 1442 | if (output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID) { |
| 1443 | print_verbose(vformat("Unrecognized output string \"%s\" in mapping:\n%s" , output, p_mapping)); |
| 1444 | } |
| 1445 | ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID, |
| 1446 | vformat("Output string \"%s\" matched both button and axis in mapping:\n%s" , output, p_mapping)); |
| 1447 | |
| 1448 | JoyBinding binding; |
| 1449 | if (output_button != JoyButton::INVALID) { |
| 1450 | binding.outputType = TYPE_BUTTON; |
| 1451 | binding.output.button = output_button; |
| 1452 | } else if (output_axis != JoyAxis::INVALID) { |
| 1453 | binding.outputType = TYPE_AXIS; |
| 1454 | binding.output.axis.axis = output_axis; |
| 1455 | binding.output.axis.range = output_range; |
| 1456 | } |
| 1457 | |
| 1458 | switch (input[0]) { |
| 1459 | case 'b': |
| 1460 | binding.inputType = TYPE_BUTTON; |
| 1461 | binding.input.button = (JoyButton)input.substr(1).to_int(); |
| 1462 | break; |
| 1463 | case 'a': |
| 1464 | binding.inputType = TYPE_AXIS; |
| 1465 | binding.input.axis.axis = (JoyAxis)input.substr(1).to_int(); |
| 1466 | binding.input.axis.range = input_range; |
| 1467 | binding.input.axis.invert = invert_axis; |
| 1468 | break; |
| 1469 | case 'h': |
| 1470 | ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.', |
| 1471 | vformat("Invalid had input \"%s\" in mapping:\n%s" , input, p_mapping)); |
| 1472 | binding.inputType = TYPE_HAT; |
| 1473 | binding.input.hat.hat = (HatDir)input.substr(1, 1).to_int(); |
| 1474 | binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int()); |
| 1475 | break; |
| 1476 | default: |
| 1477 | ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s" , input, p_mapping)); |
| 1478 | } |
| 1479 | |
| 1480 | mapping.bindings.push_back(binding); |
| 1481 | } |
| 1482 | |
| 1483 | map_db.push_back(mapping); |
| 1484 | } |
| 1485 | |
| 1486 | void Input::add_joy_mapping(String p_mapping, bool p_update_existing) { |
| 1487 | parse_mapping(p_mapping); |
| 1488 | if (p_update_existing) { |
| 1489 | Vector<String> entry = p_mapping.split("," ); |
| 1490 | String uid = entry[0]; |
| 1491 | for (KeyValue<int, Joypad> &E : joy_names) { |
| 1492 | Joypad &joy = E.value; |
| 1493 | if (joy.uid == uid) { |
| 1494 | joy.mapping = map_db.size() - 1; |
| 1495 | } |
| 1496 | } |
| 1497 | } |
| 1498 | } |
| 1499 | |
| 1500 | void Input::remove_joy_mapping(String p_guid) { |
| 1501 | for (int i = map_db.size() - 1; i >= 0; i--) { |
| 1502 | if (p_guid == map_db[i].uid) { |
| 1503 | map_db.remove_at(i); |
| 1504 | } |
| 1505 | } |
| 1506 | for (KeyValue<int, Joypad> &E : joy_names) { |
| 1507 | Joypad &joy = E.value; |
| 1508 | if (joy.uid == p_guid) { |
| 1509 | joy.mapping = -1; |
| 1510 | } |
| 1511 | } |
| 1512 | } |
| 1513 | |
| 1514 | void Input::set_fallback_mapping(String p_guid) { |
| 1515 | for (int i = 0; i < map_db.size(); i++) { |
| 1516 | if (map_db[i].uid == p_guid) { |
| 1517 | fallback_mapping = i; |
| 1518 | return; |
| 1519 | } |
| 1520 | } |
| 1521 | } |
| 1522 | |
| 1523 | //platforms that use the remapping system can override and call to these ones |
| 1524 | bool Input::is_joy_known(int p_device) { |
| 1525 | if (joy_names.has(p_device)) { |
| 1526 | int mapping = joy_names[p_device].mapping; |
| 1527 | if (mapping != -1 && mapping != fallback_mapping) { |
| 1528 | return true; |
| 1529 | } |
| 1530 | } |
| 1531 | return false; |
| 1532 | } |
| 1533 | |
| 1534 | String Input::get_joy_guid(int p_device) const { |
| 1535 | ERR_FAIL_COND_V(!joy_names.has(p_device), "" ); |
| 1536 | return joy_names[p_device].uid; |
| 1537 | } |
| 1538 | |
| 1539 | Dictionary Input::get_joy_info(int p_device) const { |
| 1540 | ERR_FAIL_COND_V(!joy_names.has(p_device), Dictionary()); |
| 1541 | return joy_names[p_device].info; |
| 1542 | } |
| 1543 | |
| 1544 | bool Input::should_ignore_device(int p_vendor_id, int p_product_id) const { |
| 1545 | uint32_t full_id = (((uint32_t)p_vendor_id) << 16) | ((uint16_t)p_product_id); |
| 1546 | return ignored_device_ids.has(full_id); |
| 1547 | } |
| 1548 | |
| 1549 | TypedArray<int> Input::get_connected_joypads() { |
| 1550 | TypedArray<int> ret; |
| 1551 | HashMap<int, Joypad>::Iterator elem = joy_names.begin(); |
| 1552 | while (elem) { |
| 1553 | if (elem->value.connected) { |
| 1554 | ret.push_back(elem->key); |
| 1555 | } |
| 1556 | ++elem; |
| 1557 | } |
| 1558 | return ret; |
| 1559 | } |
| 1560 | |
| 1561 | int Input::get_unused_joy_id() { |
| 1562 | for (int i = 0; i < JOYPADS_MAX; i++) { |
| 1563 | if (!joy_names.has(i) || !joy_names[i].connected) { |
| 1564 | return i; |
| 1565 | } |
| 1566 | } |
| 1567 | return -1; |
| 1568 | } |
| 1569 | |
| 1570 | Input::Input() { |
| 1571 | singleton = this; |
| 1572 | |
| 1573 | // Parse default mappings. |
| 1574 | { |
| 1575 | int i = 0; |
| 1576 | while (DefaultControllerMappings::mappings[i]) { |
| 1577 | parse_mapping(DefaultControllerMappings::mappings[i++]); |
| 1578 | } |
| 1579 | } |
| 1580 | |
| 1581 | // If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides. |
| 1582 | String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG" ); |
| 1583 | if (!env_mapping.is_empty()) { |
| 1584 | Vector<String> entries = env_mapping.split("\n" ); |
| 1585 | for (int i = 0; i < entries.size(); i++) { |
| 1586 | if (entries[i].is_empty()) { |
| 1587 | continue; |
| 1588 | } |
| 1589 | parse_mapping(entries[i]); |
| 1590 | } |
| 1591 | } |
| 1592 | |
| 1593 | String env_ignore_devices = OS::get_singleton()->get_environment("SDL_GAMECONTROLLER_IGNORE_DEVICES" ); |
| 1594 | if (!env_ignore_devices.is_empty()) { |
| 1595 | Vector<String> entries = env_ignore_devices.split("," ); |
| 1596 | for (int i = 0; i < entries.size(); i++) { |
| 1597 | Vector<String> vid_pid = entries[i].split("/" ); |
| 1598 | |
| 1599 | if (vid_pid.size() < 2) { |
| 1600 | continue; |
| 1601 | } |
| 1602 | |
| 1603 | print_verbose(vformat("Device Ignored -- Vendor: %s Product: %s" , vid_pid[0], vid_pid[1])); |
| 1604 | const uint16_t vid_unswapped = vid_pid[0].hex_to_int(); |
| 1605 | const uint16_t pid_unswapped = vid_pid[1].hex_to_int(); |
| 1606 | const uint16_t vid = BSWAP16(vid_unswapped); |
| 1607 | const uint16_t pid = BSWAP16(pid_unswapped); |
| 1608 | |
| 1609 | uint32_t full_id = (((uint32_t)vid) << 16) | ((uint16_t)pid); |
| 1610 | ignored_device_ids.insert(full_id); |
| 1611 | } |
| 1612 | } |
| 1613 | |
| 1614 | legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior" , false); |
| 1615 | if (Engine::get_singleton()->is_editor_hint()) { |
| 1616 | // Always use standard behavior in the editor. |
| 1617 | legacy_just_pressed_behavior = false; |
| 1618 | } |
| 1619 | } |
| 1620 | |
| 1621 | Input::~Input() { |
| 1622 | singleton = nullptr; |
| 1623 | } |
| 1624 | |
| 1625 | ////////////////////////////////////////////////////////// |
| 1626 | |