1 | /**************************************************************************/ |
2 | /* sprite_frames_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H |
32 | #define SPRITE_FRAMES_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/2d/animated_sprite_2d.h" |
36 | #include "scene/3d/sprite_3d.h" |
37 | #include "scene/gui/button.h" |
38 | #include "scene/gui/check_button.h" |
39 | #include "scene/gui/dialogs.h" |
40 | #include "scene/gui/item_list.h" |
41 | #include "scene/gui/line_edit.h" |
42 | #include "scene/gui/scroll_container.h" |
43 | #include "scene/gui/spin_box.h" |
44 | #include "scene/gui/split_container.h" |
45 | #include "scene/gui/texture_rect.h" |
46 | #include "scene/gui/tree.h" |
47 | #include "scene/resources/image_texture.h" |
48 | |
49 | class OptionButton; |
50 | class EditorFileDialog; |
51 | |
52 | class EditorSpriteFramesFrame : public Resource { |
53 | GDCLASS(EditorSpriteFramesFrame, Resource); |
54 | |
55 | public: |
56 | Ref<Texture2D> texture; |
57 | float duration; |
58 | }; |
59 | |
60 | class SpriteFramesEditor : public HSplitContainer { |
61 | GDCLASS(SpriteFramesEditor, HSplitContainer); |
62 | |
63 | Ref<SpriteFrames> frames; |
64 | Node *animated_sprite = nullptr; |
65 | |
66 | enum { |
67 | PARAM_USE_CURRENT, // Used in callbacks to indicate `dominant_param` should be not updated. |
68 | PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertical" values. |
69 | PARAM_SIZE, // Keep "Size" values. |
70 | }; |
71 | int dominant_param = PARAM_FRAME_COUNT; |
72 | |
73 | enum { |
74 | FRAME_ORDER_SELECTION, // Order frames were selected in. |
75 | |
76 | // By Row. |
77 | FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM, |
78 | FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP, |
79 | FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM, |
80 | FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP, |
81 | |
82 | // By Column. |
83 | FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT, |
84 | FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT, |
85 | FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT, |
86 | FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT, |
87 | }; |
88 | |
89 | bool read_only = false; |
90 | |
91 | Ref<Texture2D> autoplay_icon; |
92 | Ref<Texture2D> stop_icon; |
93 | Ref<Texture2D> pause_icon; |
94 | Ref<Texture2D> empty_icon = memnew(ImageTexture); |
95 | |
96 | HBoxContainer *playback_container = nullptr; |
97 | Button *stop = nullptr; |
98 | Button *play = nullptr; |
99 | Button *play_from = nullptr; |
100 | Button *play_bw = nullptr; |
101 | Button *play_bw_from = nullptr; |
102 | |
103 | Button *load = nullptr; |
104 | Button *load_sheet = nullptr; |
105 | Button *delete_frame = nullptr; |
106 | Button *copy = nullptr; |
107 | Button *paste = nullptr; |
108 | Button *empty_before = nullptr; |
109 | Button *empty_after = nullptr; |
110 | Button *move_up = nullptr; |
111 | Button *move_down = nullptr; |
112 | Button *zoom_out = nullptr; |
113 | Button *zoom_reset = nullptr; |
114 | Button *zoom_in = nullptr; |
115 | SpinBox *frame_duration = nullptr; |
116 | ItemList *frame_list = nullptr; |
117 | bool loading_scene; |
118 | int sel; |
119 | |
120 | Button *add_anim = nullptr; |
121 | Button *delete_anim = nullptr; |
122 | SpinBox *anim_speed = nullptr; |
123 | Button *anim_loop = nullptr; |
124 | |
125 | HBoxContainer *autoplay_container = nullptr; |
126 | Button *autoplay = nullptr; |
127 | |
128 | LineEdit *anim_search_box = nullptr; |
129 | Tree *animations = nullptr; |
130 | |
131 | Label *missing_anim_label = nullptr; |
132 | VBoxContainer *anim_frames_vb = nullptr; |
133 | |
134 | EditorFileDialog *file = nullptr; |
135 | |
136 | AcceptDialog *dialog = nullptr; |
137 | |
138 | StringName edited_anim; |
139 | |
140 | ConfirmationDialog *delete_dialog = nullptr; |
141 | |
142 | ConfirmationDialog *split_sheet_dialog = nullptr; |
143 | ScrollContainer *split_sheet_scroll = nullptr; |
144 | TextureRect *split_sheet_preview = nullptr; |
145 | VBoxContainer *split_sheet_settings_vb = nullptr; |
146 | SpinBox *split_sheet_h = nullptr; |
147 | SpinBox *split_sheet_v = nullptr; |
148 | SpinBox *split_sheet_size_x = nullptr; |
149 | SpinBox *split_sheet_size_y = nullptr; |
150 | SpinBox *split_sheet_sep_x = nullptr; |
151 | SpinBox *split_sheet_sep_y = nullptr; |
152 | SpinBox *split_sheet_offset_x = nullptr; |
153 | SpinBox *split_sheet_offset_y = nullptr; |
154 | Button *split_sheet_zoom_out = nullptr; |
155 | Button *split_sheet_zoom_reset = nullptr; |
156 | Button *split_sheet_zoom_in = nullptr; |
157 | Button *toggle_settings_button = nullptr; |
158 | OptionButton *split_sheet_order = nullptr; |
159 | EditorFileDialog *file_split_sheet = nullptr; |
160 | HashMap<int, int> frames_selected; // Key is frame index. Value is selection order. |
161 | HashSet<int> frames_toggled_by_mouse_hover; |
162 | Vector<Pair<int, int>> frames_ordered; // First is the index to be ordered by. Second is the actual frame index. |
163 | int selected_count = 0; |
164 | bool frames_need_sort = false; |
165 | int last_frame_selected = 0; |
166 | |
167 | float scale_ratio; |
168 | int thumbnail_default_size; |
169 | float thumbnail_zoom; |
170 | float max_thumbnail_zoom; |
171 | float min_thumbnail_zoom; |
172 | float sheet_zoom; |
173 | float max_sheet_zoom; |
174 | float min_sheet_zoom; |
175 | |
176 | Size2i _get_frame_count() const; |
177 | Size2i _get_frame_size() const; |
178 | Size2i _get_offset() const; |
179 | Size2i _get_separation() const; |
180 | |
181 | void _load_pressed(); |
182 | void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1); |
183 | void _copy_pressed(); |
184 | void _paste_pressed(); |
185 | void _empty_pressed(); |
186 | void _empty2_pressed(); |
187 | void _delete_pressed(); |
188 | void _up_pressed(); |
189 | void _down_pressed(); |
190 | void _frame_duration_changed(double p_value); |
191 | void _update_library(bool p_skip_selector = false); |
192 | |
193 | void _update_stop_icon(); |
194 | void _play_pressed(); |
195 | void _play_from_pressed(); |
196 | void _play_bw_pressed(); |
197 | void _play_bw_from_pressed(); |
198 | void _autoplay_pressed(); |
199 | void _stop_pressed(); |
200 | |
201 | void _animation_selected(); |
202 | void _animation_name_edited(); |
203 | void _animation_add(); |
204 | void _animation_remove(); |
205 | void _animation_remove_confirmed(); |
206 | void _animation_search_text_changed(const String &p_text); |
207 | void _animation_loop_changed(); |
208 | void _animation_speed_changed(double p_value); |
209 | |
210 | void _frame_list_gui_input(const Ref<InputEvent> &p_event); |
211 | void _frame_list_item_selected(int p_index); |
212 | |
213 | void _zoom_in(); |
214 | void _zoom_out(); |
215 | void _zoom_reset(); |
216 | |
217 | bool updating; |
218 | bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code. |
219 | |
220 | Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); |
221 | bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; |
222 | void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); |
223 | |
224 | void _open_sprite_sheet(); |
225 | void _prepare_sprite_sheet(const String &p_file); |
226 | int _sheet_preview_position_to_frame_index(const Vector2 &p_position); |
227 | void _sheet_preview_draw(); |
228 | void _sheet_spin_changed(double p_value, int p_dominant_param); |
229 | void _sheet_preview_input(const Ref<InputEvent> &p_event); |
230 | void _sheet_scroll_input(const Ref<InputEvent> &p_event); |
231 | void _sheet_add_frames(); |
232 | void _sheet_zoom_on_position(float p_zoom, const Vector2 &p_position); |
233 | void _sheet_zoom_in(); |
234 | void _sheet_zoom_out(); |
235 | void _sheet_zoom_reset(); |
236 | void _sheet_order_selected(int p_option); |
237 | void _sheet_select_all_frames(); |
238 | void _sheet_clear_all_frames(); |
239 | void _sheet_sort_frames(); |
240 | void _toggle_show_settings(); |
241 | void _update_show_settings(); |
242 | |
243 | void _edit(); |
244 | void _regist_scene_undo(EditorUndoRedoManager *undo_redo); |
245 | void _fetch_sprite_node(); |
246 | void _remove_sprite_node(); |
247 | |
248 | bool sprite_node_updating = false; |
249 | void _sync_animation(); |
250 | |
251 | void _select_animation(const String &p_name, bool p_update_node = true); |
252 | void _rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay); |
253 | |
254 | protected: |
255 | void _notification(int p_what); |
256 | void _node_removed(Node *p_node); |
257 | static void _bind_methods(); |
258 | |
259 | public: |
260 | void edit(Ref<SpriteFrames> p_frames); |
261 | SpriteFramesEditor(); |
262 | }; |
263 | |
264 | class SpriteFramesEditorPlugin : public EditorPlugin { |
265 | GDCLASS(SpriteFramesEditorPlugin, EditorPlugin); |
266 | |
267 | SpriteFramesEditor *frames_editor = nullptr; |
268 | Button *button = nullptr; |
269 | |
270 | public: |
271 | virtual String get_name() const override { return "SpriteFrames" ; } |
272 | bool has_main_screen() const override { return false; } |
273 | virtual void edit(Object *p_object) override; |
274 | virtual bool handles(Object *p_object) const override; |
275 | virtual void make_visible(bool p_visible) override; |
276 | |
277 | SpriteFramesEditorPlugin(); |
278 | ~SpriteFramesEditorPlugin(); |
279 | }; |
280 | |
281 | #endif // SPRITE_FRAMES_EDITOR_PLUGIN_H |
282 | |