1 | /**************************************************************************/ |
2 | /* shader_create_dialog.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "shader_create_dialog.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "editor/editor_scale.h" |
35 | #include "editor/gui/editor_file_dialog.h" |
36 | #include "editor/gui/editor_validation_panel.h" |
37 | #include "scene/resources/shader_include.h" |
38 | #include "scene/resources/visual_shader.h" |
39 | #include "servers/rendering/shader_types.h" |
40 | |
41 | enum ShaderType { |
42 | SHADER_TYPE_TEXT, |
43 | SHADER_TYPE_VISUAL, |
44 | SHADER_TYPE_INC, |
45 | SHADER_TYPE_MAX, |
46 | }; |
47 | |
48 | void ShaderCreateDialog::_notification(int p_what) { |
49 | switch (p_what) { |
50 | case NOTIFICATION_ENTER_TREE: { |
51 | _update_theme(); |
52 | |
53 | String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup" , "last_selected_language" , "" ); |
54 | if (!last_lang.is_empty()) { |
55 | for (int i = 0; i < type_menu->get_item_count(); i++) { |
56 | if (type_menu->get_item_text(i) == last_lang) { |
57 | type_menu->select(i); |
58 | current_type = i; |
59 | break; |
60 | } |
61 | } |
62 | } else { |
63 | type_menu->select(default_type); |
64 | } |
65 | |
66 | current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup" , "last_selected_mode" , 0); |
67 | mode_menu->select(current_mode); |
68 | } break; |
69 | |
70 | case NOTIFICATION_THEME_CHANGED: { |
71 | _update_theme(); |
72 | } break; |
73 | } |
74 | } |
75 | |
76 | void ShaderCreateDialog::_update_theme() { |
77 | Ref<Texture2D> shader_icon = gc->get_editor_theme_icon(SNAME("Shader" )); |
78 | if (shader_icon.is_valid()) { |
79 | type_menu->set_item_icon(0, shader_icon); |
80 | } |
81 | |
82 | Ref<Texture2D> visual_shader_icon = gc->get_editor_theme_icon(SNAME("VisualShader" )); |
83 | if (visual_shader_icon.is_valid()) { |
84 | type_menu->set_item_icon(1, visual_shader_icon); |
85 | } |
86 | |
87 | Ref<Texture2D> include_icon = gc->get_editor_theme_icon(SNAME("TextFile" )); |
88 | if (include_icon.is_valid()) { |
89 | type_menu->set_item_icon(2, include_icon); |
90 | } |
91 | |
92 | path_button->set_icon(get_editor_theme_icon(SNAME("Folder" ))); |
93 | } |
94 | |
95 | void ShaderCreateDialog::_update_language_info() { |
96 | type_data.clear(); |
97 | |
98 | for (int i = 0; i < SHADER_TYPE_MAX; i++) { |
99 | ShaderTypeData shader_type_data; |
100 | if (i == int(SHADER_TYPE_TEXT)) { |
101 | shader_type_data.use_templates = true; |
102 | shader_type_data.extensions.push_back("gdshader" ); |
103 | shader_type_data.default_extension = "gdshader" ; |
104 | } else if (i == int(SHADER_TYPE_INC)) { |
105 | shader_type_data.extensions.push_back("gdshaderinc" ); |
106 | shader_type_data.default_extension = "gdshaderinc" ; |
107 | } else { |
108 | shader_type_data.default_extension = "tres" ; |
109 | } |
110 | shader_type_data.extensions.push_back("res" ); |
111 | shader_type_data.extensions.push_back("tres" ); |
112 | type_data.push_back(shader_type_data); |
113 | } |
114 | } |
115 | |
116 | void ShaderCreateDialog::_path_hbox_sorted() { |
117 | if (is_visible()) { |
118 | int filename_start_pos = initial_base_path.rfind("/" ) + 1; |
119 | int filename_end_pos = initial_base_path.length(); |
120 | |
121 | if (!is_built_in) { |
122 | file_path->select(filename_start_pos, filename_end_pos); |
123 | } |
124 | |
125 | file_path->set_caret_column(file_path->get_text().length()); |
126 | file_path->set_caret_column(filename_start_pos); |
127 | |
128 | file_path->grab_focus(); |
129 | } |
130 | } |
131 | |
132 | void ShaderCreateDialog::_mode_changed(int p_mode) { |
133 | current_mode = p_mode; |
134 | EditorSettings::get_singleton()->set_project_metadata("shader_setup" , "last_selected_mode" , p_mode); |
135 | } |
136 | |
137 | void ShaderCreateDialog::_template_changed(int p_template) { |
138 | current_template = p_template; |
139 | EditorSettings::get_singleton()->set_project_metadata("shader_setup" , "last_selected_template" , p_template); |
140 | } |
141 | |
142 | void ShaderCreateDialog::ok_pressed() { |
143 | if (is_new_shader_created) { |
144 | _create_new(); |
145 | } else { |
146 | _load_exist(); |
147 | } |
148 | |
149 | is_new_shader_created = true; |
150 | validation_panel->update(); |
151 | } |
152 | |
153 | void ShaderCreateDialog::_create_new() { |
154 | Ref<Resource> shader; |
155 | Ref<Resource> shader_inc; |
156 | |
157 | switch (type_menu->get_selected()) { |
158 | case SHADER_TYPE_TEXT: { |
159 | Ref<Shader> text_shader; |
160 | text_shader.instantiate(); |
161 | shader = text_shader; |
162 | |
163 | StringBuilder code; |
164 | code += vformat("shader_type %s;\n" , mode_menu->get_text().to_snake_case()); |
165 | |
166 | if (current_template == 0) { // Default template. |
167 | switch (current_mode) { |
168 | case Shader::MODE_SPATIAL: |
169 | code += R"( |
170 | void vertex() { |
171 | // Called for every vertex the material is visible on. |
172 | } |
173 | |
174 | void fragment() { |
175 | // Called for every pixel the material is visible on. |
176 | } |
177 | |
178 | void light() { |
179 | // Called for every pixel for every light affecting the material. |
180 | } |
181 | )" ; |
182 | break; |
183 | case Shader::MODE_CANVAS_ITEM: |
184 | code += R"( |
185 | void vertex() { |
186 | // Called for every vertex the material is visible on. |
187 | } |
188 | |
189 | void fragment() { |
190 | // Called for every pixel the material is visible on. |
191 | } |
192 | |
193 | void light() { |
194 | // Called for every pixel for every light affecting the CanvasItem. |
195 | } |
196 | )" ; |
197 | break; |
198 | case Shader::MODE_PARTICLES: |
199 | code += R"( |
200 | void start() { |
201 | // Called when a particle is spawned. |
202 | } |
203 | |
204 | void process() { |
205 | // Called every frame on existing particles (according to the Fixed FPS property). |
206 | } |
207 | )" ; |
208 | break; |
209 | case Shader::MODE_SKY: |
210 | code += R"( |
211 | void sky() { |
212 | // Called for every visible pixel in the sky background, as well as all pixels |
213 | // in the radiance cubemap. |
214 | } |
215 | )" ; |
216 | break; |
217 | case Shader::MODE_FOG: |
218 | code += R"( |
219 | void fog() { |
220 | // Called once for every froxel that is touched by an axis-aligned bounding box |
221 | // of the associated FogVolume. This means that froxels that just barely touch |
222 | // a given FogVolume will still be used. |
223 | } |
224 | )" ; |
225 | } |
226 | } |
227 | text_shader->set_code(code.as_string()); |
228 | } break; |
229 | case SHADER_TYPE_VISUAL: { |
230 | Ref<VisualShader> visual_shader; |
231 | visual_shader.instantiate(); |
232 | shader = visual_shader; |
233 | visual_shader->set_mode(Shader::Mode(current_mode)); |
234 | } break; |
235 | case SHADER_TYPE_INC: { |
236 | Ref<ShaderInclude> include; |
237 | include.instantiate(); |
238 | shader_inc = include; |
239 | } break; |
240 | default: { |
241 | } break; |
242 | } |
243 | |
244 | if (shader.is_null()) { |
245 | String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text()); |
246 | shader_inc->set_path(lpath); |
247 | |
248 | Error error = ResourceSaver::save(shader_inc, lpath, ResourceSaver::FLAG_CHANGE_PATH); |
249 | if (error != OK) { |
250 | alert->set_text(TTR("Error - Could not create shader include in filesystem." )); |
251 | alert->popup_centered(); |
252 | return; |
253 | } |
254 | |
255 | emit_signal(SNAME("shader_include_created" ), shader_inc); |
256 | } else { |
257 | if (!is_built_in) { |
258 | String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text()); |
259 | shader->set_path(lpath); |
260 | |
261 | Error error = ResourceSaver::save(shader, lpath, ResourceSaver::FLAG_CHANGE_PATH); |
262 | if (error != OK) { |
263 | alert->set_text(TTR("Error - Could not create shader in filesystem." )); |
264 | alert->popup_centered(); |
265 | return; |
266 | } |
267 | } |
268 | |
269 | emit_signal(SNAME("shader_created" ), shader); |
270 | } |
271 | |
272 | file_path->set_text(file_path->get_text().get_base_dir()); |
273 | hide(); |
274 | } |
275 | |
276 | void ShaderCreateDialog::_load_exist() { |
277 | String path = file_path->get_text(); |
278 | Ref<Resource> p_shader = ResourceLoader::load(path, "Shader" ); |
279 | if (p_shader.is_null()) { |
280 | alert->set_text(vformat(TTR("Error loading shader from %s" ), path)); |
281 | alert->popup_centered(); |
282 | return; |
283 | } |
284 | |
285 | emit_signal(SNAME("shader_created" ), p_shader); |
286 | hide(); |
287 | } |
288 | |
289 | void ShaderCreateDialog::_type_changed(int p_language) { |
290 | current_type = p_language; |
291 | ShaderTypeData shader_type_data = type_data[p_language]; |
292 | |
293 | String selected_ext = "." + shader_type_data.default_extension; |
294 | String path = file_path->get_text(); |
295 | String extension = "" ; |
296 | |
297 | if (!path.is_empty()) { |
298 | if (path.contains("." )) { |
299 | extension = path.get_extension(); |
300 | } |
301 | if (extension.length() == 0) { |
302 | path += selected_ext; |
303 | } else { |
304 | path = path.get_basename() + selected_ext; |
305 | } |
306 | } else { |
307 | path = "shader" + selected_ext; |
308 | } |
309 | _path_changed(path); |
310 | file_path->set_text(path); |
311 | |
312 | type_menu->set_item_disabled(int(SHADER_TYPE_INC), load_enabled); |
313 | mode_menu->set_disabled(p_language == SHADER_TYPE_INC); |
314 | template_menu->set_disabled(!shader_type_data.use_templates); |
315 | template_menu->clear(); |
316 | |
317 | if (shader_type_data.use_templates) { |
318 | int last_template = EditorSettings::get_singleton()->get_project_metadata("shader_setup" , "last_selected_template" , 0); |
319 | |
320 | template_menu->add_item(TTR("Default" )); |
321 | template_menu->add_item(TTR("Empty" )); |
322 | |
323 | template_menu->select(last_template); |
324 | current_template = last_template; |
325 | } else { |
326 | template_menu->add_item(TTR("N/A" )); |
327 | } |
328 | |
329 | EditorSettings::get_singleton()->set_project_metadata("shader_setup" , "last_selected_language" , type_menu->get_item_text(type_menu->get_selected())); |
330 | validation_panel->update(); |
331 | } |
332 | |
333 | void ShaderCreateDialog::_built_in_toggled(bool p_enabled) { |
334 | is_built_in = p_enabled; |
335 | if (p_enabled) { |
336 | is_new_shader_created = true; |
337 | } else { |
338 | _path_changed(file_path->get_text()); |
339 | } |
340 | validation_panel->update(); |
341 | } |
342 | |
343 | void ShaderCreateDialog::_browse_path() { |
344 | file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); |
345 | file_browse->set_title(TTR("Open Shader / Choose Location" )); |
346 | file_browse->set_ok_button_text(TTR("Open" )); |
347 | |
348 | file_browse->set_disable_overwrite_warning(true); |
349 | file_browse->clear_filters(); |
350 | |
351 | List<String> extensions = type_data[type_menu->get_selected()].extensions; |
352 | |
353 | for (const String &E : extensions) { |
354 | file_browse->add_filter("*." + E); |
355 | } |
356 | |
357 | file_browse->set_current_path(file_path->get_text()); |
358 | file_browse->popup_file_dialog(); |
359 | } |
360 | |
361 | void ShaderCreateDialog::_file_selected(const String &p_file) { |
362 | String p = ProjectSettings::get_singleton()->localize_path(p_file); |
363 | file_path->set_text(p); |
364 | _path_changed(p); |
365 | |
366 | String filename = p.get_file().get_basename(); |
367 | int select_start = p.rfind(filename); |
368 | file_path->select(select_start, select_start + filename.length()); |
369 | file_path->set_caret_column(select_start + filename.length()); |
370 | file_path->grab_focus(); |
371 | } |
372 | |
373 | void ShaderCreateDialog::_path_changed(const String &p_path) { |
374 | if (is_built_in) { |
375 | return; |
376 | } |
377 | |
378 | is_path_valid = false; |
379 | is_new_shader_created = true; |
380 | |
381 | path_error = _validate_path(p_path); |
382 | if (!path_error.is_empty()) { |
383 | validation_panel->update(); |
384 | return; |
385 | } |
386 | |
387 | Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
388 | String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges()); |
389 | if (f->file_exists(p)) { |
390 | is_new_shader_created = false; |
391 | } |
392 | |
393 | is_path_valid = true; |
394 | validation_panel->update(); |
395 | } |
396 | |
397 | void ShaderCreateDialog::_path_submitted(const String &p_path) { |
398 | if (!get_ok_button()->is_disabled()) { |
399 | ok_pressed(); |
400 | } |
401 | } |
402 | |
403 | void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) { |
404 | if (!p_base_path.is_empty()) { |
405 | initial_base_path = p_base_path.get_basename(); |
406 | file_path->set_text(initial_base_path + "." + type_data[type_menu->get_selected()].default_extension); |
407 | current_type = type_menu->get_selected(); |
408 | } else { |
409 | initial_base_path = "" ; |
410 | file_path->set_text("" ); |
411 | } |
412 | file_path->deselect(); |
413 | |
414 | built_in_enabled = p_built_in_enabled; |
415 | load_enabled = p_load_enabled; |
416 | |
417 | if (p_preferred_type > -1) { |
418 | type_menu->select(p_preferred_type); |
419 | _type_changed(p_preferred_type); |
420 | } |
421 | |
422 | if (p_preferred_mode > -1) { |
423 | mode_menu->select(p_preferred_mode); |
424 | _mode_changed(p_preferred_mode); |
425 | } |
426 | |
427 | _type_changed(current_type); |
428 | _path_changed(file_path->get_text()); |
429 | } |
430 | |
431 | String ShaderCreateDialog::_validate_path(const String &p_path) { |
432 | String p = p_path.strip_edges(); |
433 | |
434 | if (p.is_empty()) { |
435 | return TTR("Path is empty." ); |
436 | } |
437 | if (p.get_file().get_basename().is_empty()) { |
438 | return TTR("Filename is empty." ); |
439 | } |
440 | |
441 | p = ProjectSettings::get_singleton()->localize_path(p); |
442 | if (!p.begins_with("res://" )) { |
443 | return TTR("Path is not local." ); |
444 | } |
445 | |
446 | Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
447 | if (d->change_dir(p.get_base_dir()) != OK) { |
448 | return TTR("Invalid base path." ); |
449 | } |
450 | |
451 | Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
452 | if (f->dir_exists(p)) { |
453 | return TTR("A directory with the same name exists." ); |
454 | } |
455 | |
456 | String extension = p.get_extension(); |
457 | HashSet<String> extensions; |
458 | |
459 | for (int i = 0; i < SHADER_TYPE_MAX; i++) { |
460 | for (const String &ext : type_data[i].extensions) { |
461 | if (!extensions.has(ext)) { |
462 | extensions.insert(ext); |
463 | } |
464 | } |
465 | } |
466 | |
467 | bool found = false; |
468 | bool match = false; |
469 | |
470 | for (const String &ext : extensions) { |
471 | if (ext.nocasecmp_to(extension) == 0) { |
472 | found = true; |
473 | for (const String &type_ext : type_data[current_type].extensions) { |
474 | if (type_ext.nocasecmp_to(extension) == 0) { |
475 | match = true; |
476 | break; |
477 | } |
478 | } |
479 | break; |
480 | } |
481 | } |
482 | |
483 | if (!found) { |
484 | return TTR("Invalid extension." ); |
485 | } |
486 | if (!match) { |
487 | return TTR("Wrong extension chosen." ); |
488 | } |
489 | |
490 | return "" ; |
491 | } |
492 | |
493 | void ShaderCreateDialog::_update_dialog() { |
494 | if (!is_built_in && !is_path_valid) { |
495 | validation_panel->set_message(MSG_ID_SHADER, TTR("Invalid path." ), EditorValidationPanel::MSG_ERROR); |
496 | } |
497 | if (!path_error.is_empty()) { |
498 | validation_panel->set_message(MSG_ID_PATH, path_error, EditorValidationPanel::MSG_ERROR); |
499 | } else if (validation_panel->is_valid() && !is_new_shader_created) { |
500 | validation_panel->set_message(MSG_ID_SHADER, TTR("File exists, it will be reused." ), EditorValidationPanel::MSG_OK); |
501 | } |
502 | if (!built_in_enabled) { |
503 | internal->set_pressed(false); |
504 | } |
505 | |
506 | if (is_built_in) { |
507 | file_path->set_editable(false); |
508 | path_button->set_disabled(true); |
509 | re_check_path = true; |
510 | } else { |
511 | file_path->set_editable(true); |
512 | path_button->set_disabled(false); |
513 | if (re_check_path) { |
514 | re_check_path = false; |
515 | _path_changed(file_path->get_text()); |
516 | } |
517 | } |
518 | |
519 | internal->set_disabled(!built_in_enabled); |
520 | |
521 | if (is_built_in) { |
522 | validation_panel->set_message(MSG_ID_BUILT_IN, TTR("Note: Built-in shaders can't be edited using an external editor." ), EditorValidationPanel::MSG_INFO, false); |
523 | } |
524 | |
525 | if (is_built_in) { |
526 | set_ok_button_text(TTR("Create" )); |
527 | validation_panel->set_message(MSG_ID_PATH, TTR("Built-in shader (into scene file)." ), EditorValidationPanel::MSG_OK); |
528 | } else if (is_new_shader_created) { |
529 | set_ok_button_text(TTR("Create" )); |
530 | } else if (load_enabled) { |
531 | set_ok_button_text(TTR("Load" )); |
532 | if (is_path_valid) { |
533 | validation_panel->set_message(MSG_ID_PATH, TTR("Will load an existing shader file." ), EditorValidationPanel::MSG_OK); |
534 | } |
535 | } else { |
536 | set_ok_button_text(TTR("Create" )); |
537 | validation_panel->set_message(MSG_ID_PATH, TTR("Shader file already exists." ), EditorValidationPanel::MSG_ERROR); |
538 | } |
539 | } |
540 | |
541 | void ShaderCreateDialog::_bind_methods() { |
542 | ClassDB::bind_method(D_METHOD("config" , "path" , "built_in_enabled" , "load_enabled" ), &ShaderCreateDialog::config, DEFVAL(true), DEFVAL(true)); |
543 | |
544 | ADD_SIGNAL(MethodInfo("shader_created" , PropertyInfo(Variant::OBJECT, "shader" , PROPERTY_HINT_RESOURCE_TYPE, "Shader" ))); |
545 | ADD_SIGNAL(MethodInfo("shader_include_created" , PropertyInfo(Variant::OBJECT, "shader_include" , PROPERTY_HINT_RESOURCE_TYPE, "ShaderInclude" ))); |
546 | } |
547 | |
548 | ShaderCreateDialog::ShaderCreateDialog() { |
549 | _update_language_info(); |
550 | |
551 | // Main Controls. |
552 | |
553 | gc = memnew(GridContainer); |
554 | gc->set_columns(2); |
555 | |
556 | // Error Fields. |
557 | |
558 | validation_panel = memnew(EditorValidationPanel); |
559 | validation_panel->add_line(MSG_ID_SHADER, TTR("Shader path/name is valid." )); |
560 | validation_panel->add_line(MSG_ID_PATH, TTR("Will create a new shader file." )); |
561 | validation_panel->add_line(MSG_ID_BUILT_IN); |
562 | validation_panel->set_update_callback(callable_mp(this, &ShaderCreateDialog::_update_dialog)); |
563 | validation_panel->set_accept_button(get_ok_button()); |
564 | |
565 | // Spacing. |
566 | |
567 | Control *spacing = memnew(Control); |
568 | spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); |
569 | |
570 | VBoxContainer *vb = memnew(VBoxContainer); |
571 | vb->add_child(gc); |
572 | vb->add_child(spacing); |
573 | vb->add_child(validation_panel); |
574 | add_child(vb); |
575 | |
576 | // Type. |
577 | |
578 | type_menu = memnew(OptionButton); |
579 | type_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE); |
580 | type_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
581 | gc->add_child(memnew(Label(TTR("Type:" )))); |
582 | gc->add_child(type_menu); |
583 | |
584 | for (int i = 0; i < SHADER_TYPE_MAX; i++) { |
585 | String type; |
586 | bool invalid = false; |
587 | switch (i) { |
588 | case SHADER_TYPE_TEXT: |
589 | type = "Shader" ; |
590 | default_type = i; |
591 | break; |
592 | case SHADER_TYPE_VISUAL: |
593 | type = "VisualShader" ; |
594 | break; |
595 | case SHADER_TYPE_INC: |
596 | type = "ShaderInclude" ; |
597 | break; |
598 | case SHADER_TYPE_MAX: |
599 | invalid = true; |
600 | break; |
601 | default: |
602 | invalid = true; |
603 | break; |
604 | } |
605 | if (invalid) { |
606 | continue; |
607 | } |
608 | type_menu->add_item(type); |
609 | } |
610 | if (default_type >= 0) { |
611 | type_menu->select(default_type); |
612 | } |
613 | current_type = default_type; |
614 | type_menu->connect("item_selected" , callable_mp(this, &ShaderCreateDialog::_type_changed)); |
615 | |
616 | // Modes. |
617 | |
618 | mode_menu = memnew(OptionButton); |
619 | for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) { |
620 | mode_menu->add_item(type_name.capitalize()); |
621 | } |
622 | gc->add_child(memnew(Label(TTR("Mode:" )))); |
623 | gc->add_child(mode_menu); |
624 | mode_menu->connect("item_selected" , callable_mp(this, &ShaderCreateDialog::_mode_changed)); |
625 | |
626 | // Templates. |
627 | |
628 | template_menu = memnew(OptionButton); |
629 | gc->add_child(memnew(Label(TTR("Template:" )))); |
630 | gc->add_child(template_menu); |
631 | template_menu->connect("item_selected" , callable_mp(this, &ShaderCreateDialog::_template_changed)); |
632 | |
633 | // Built-in Shader. |
634 | |
635 | internal = memnew(CheckBox); |
636 | internal->set_text(TTR("On" )); |
637 | internal->connect("toggled" , callable_mp(this, &ShaderCreateDialog::_built_in_toggled)); |
638 | gc->add_child(memnew(Label(TTR("Built-in Shader:" )))); |
639 | gc->add_child(internal); |
640 | |
641 | // Path. |
642 | |
643 | HBoxContainer *hb = memnew(HBoxContainer); |
644 | hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
645 | hb->connect("sort_children" , callable_mp(this, &ShaderCreateDialog::_path_hbox_sorted)); |
646 | file_path = memnew(LineEdit); |
647 | file_path->connect("text_changed" , callable_mp(this, &ShaderCreateDialog::_path_changed)); |
648 | file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); |
649 | hb->add_child(file_path); |
650 | path_button = memnew(Button); |
651 | path_button->connect("pressed" , callable_mp(this, &ShaderCreateDialog::_browse_path)); |
652 | hb->add_child(path_button); |
653 | gc->add_child(memnew(Label(TTR("Path:" )))); |
654 | gc->add_child(hb); |
655 | |
656 | // Dialog Setup. |
657 | |
658 | file_browse = memnew(EditorFileDialog); |
659 | file_browse->connect("file_selected" , callable_mp(this, &ShaderCreateDialog::_file_selected)); |
660 | file_browse->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); |
661 | add_child(file_browse); |
662 | |
663 | alert = memnew(AcceptDialog); |
664 | alert->get_label()->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART); |
665 | alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); |
666 | alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); |
667 | alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE); |
668 | add_child(alert); |
669 | |
670 | set_ok_button_text(TTR("Create" )); |
671 | set_hide_on_ok(false); |
672 | |
673 | set_title(TTR("Create Shader" )); |
674 | } |
675 | |