| 1 | /**************************************************************************/ |
| 2 | /* animated_sprite_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "animated_sprite_2d.h" |
| 32 | |
| 33 | #include "scene/main/viewport.h" |
| 34 | #include "scene/scene_string_names.h" |
| 35 | |
| 36 | #ifdef TOOLS_ENABLED |
| 37 | Dictionary AnimatedSprite2D::_edit_get_state() const { |
| 38 | Dictionary state = Node2D::_edit_get_state(); |
| 39 | state["offset" ] = offset; |
| 40 | return state; |
| 41 | } |
| 42 | |
| 43 | void AnimatedSprite2D::_edit_set_state(const Dictionary &p_state) { |
| 44 | Node2D::_edit_set_state(p_state); |
| 45 | set_offset(p_state["offset" ]); |
| 46 | } |
| 47 | |
| 48 | void AnimatedSprite2D::_edit_set_pivot(const Point2 &p_pivot) { |
| 49 | set_offset(get_offset() - p_pivot); |
| 50 | set_position(get_transform().xform(p_pivot)); |
| 51 | } |
| 52 | |
| 53 | Point2 AnimatedSprite2D::_edit_get_pivot() const { |
| 54 | return Vector2(); |
| 55 | } |
| 56 | |
| 57 | bool AnimatedSprite2D::_edit_use_pivot() const { |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | Rect2 AnimatedSprite2D::_edit_get_rect() const { |
| 62 | return _get_rect(); |
| 63 | } |
| 64 | |
| 65 | bool AnimatedSprite2D::_edit_use_rect() const { |
| 66 | if (frames.is_null() || !frames->has_animation(animation)) { |
| 67 | return false; |
| 68 | } |
| 69 | if (frame < 0 || frame >= frames->get_frame_count(animation)) { |
| 70 | return false; |
| 71 | } |
| 72 | |
| 73 | Ref<Texture2D> t; |
| 74 | if (animation) { |
| 75 | t = frames->get_frame_texture(animation, frame); |
| 76 | } |
| 77 | return t.is_valid(); |
| 78 | } |
| 79 | #endif |
| 80 | |
| 81 | Rect2 AnimatedSprite2D::get_anchorable_rect() const { |
| 82 | return _get_rect(); |
| 83 | } |
| 84 | |
| 85 | Rect2 AnimatedSprite2D::_get_rect() const { |
| 86 | if (frames.is_null() || !frames->has_animation(animation)) { |
| 87 | return Rect2(); |
| 88 | } |
| 89 | if (frame < 0 || frame >= frames->get_frame_count(animation)) { |
| 90 | return Rect2(); |
| 91 | } |
| 92 | |
| 93 | Ref<Texture2D> t; |
| 94 | if (animation) { |
| 95 | t = frames->get_frame_texture(animation, frame); |
| 96 | } |
| 97 | if (t.is_null()) { |
| 98 | return Rect2(); |
| 99 | } |
| 100 | Size2 s = t->get_size(); |
| 101 | |
| 102 | Point2 ofs = offset; |
| 103 | if (centered) { |
| 104 | ofs -= s / 2; |
| 105 | } |
| 106 | |
| 107 | if (s == Size2(0, 0)) { |
| 108 | s = Size2(1, 1); |
| 109 | } |
| 110 | |
| 111 | return Rect2(ofs, s); |
| 112 | } |
| 113 | |
| 114 | void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { |
| 115 | if (!frames.is_valid()) { |
| 116 | return; |
| 117 | } |
| 118 | |
| 119 | if (p_property.name == "animation" ) { |
| 120 | List<StringName> names; |
| 121 | frames->get_animation_list(&names); |
| 122 | names.sort_custom<StringName::AlphCompare>(); |
| 123 | |
| 124 | bool current_found = false; |
| 125 | bool is_first_element = true; |
| 126 | |
| 127 | for (const StringName &E : names) { |
| 128 | if (!is_first_element) { |
| 129 | p_property.hint_string += "," ; |
| 130 | } else { |
| 131 | is_first_element = false; |
| 132 | } |
| 133 | |
| 134 | p_property.hint_string += String(E); |
| 135 | if (animation == E) { |
| 136 | current_found = true; |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | if (!current_found) { |
| 141 | if (p_property.hint_string.is_empty()) { |
| 142 | p_property.hint_string = String(animation); |
| 143 | } else { |
| 144 | p_property.hint_string = String(animation) + "," + p_property.hint_string; |
| 145 | } |
| 146 | } |
| 147 | return; |
| 148 | } |
| 149 | |
| 150 | if (p_property.name == "frame" ) { |
| 151 | if (playing) { |
| 152 | p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; |
| 153 | return; |
| 154 | } |
| 155 | |
| 156 | p_property.hint = PROPERTY_HINT_RANGE; |
| 157 | if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { |
| 158 | p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1" ; |
| 159 | } else { |
| 160 | // Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`. |
| 161 | p_property.hint_string = "0,0,1" ; |
| 162 | } |
| 163 | p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | void AnimatedSprite2D::_notification(int p_what) { |
| 168 | switch (p_what) { |
| 169 | case NOTIFICATION_READY: { |
| 170 | if (!Engine::get_singleton()->is_editor_hint() && !frames.is_null() && frames->has_animation(autoplay)) { |
| 171 | play(autoplay); |
| 172 | } |
| 173 | } break; |
| 174 | |
| 175 | case NOTIFICATION_INTERNAL_PROCESS: { |
| 176 | if (frames.is_null() || !frames->has_animation(animation)) { |
| 177 | return; |
| 178 | } |
| 179 | |
| 180 | double remaining = get_process_delta_time(); |
| 181 | int i = 0; |
| 182 | while (remaining) { |
| 183 | // Animation speed may be changed by animation_finished or frame_changed signals. |
| 184 | double speed = frames->get_animation_speed(animation) * speed_scale * custom_speed_scale * frame_speed_scale; |
| 185 | double abs_speed = Math::abs(speed); |
| 186 | |
| 187 | if (speed == 0) { |
| 188 | return; // Do nothing. |
| 189 | } |
| 190 | |
| 191 | // Frame count may be changed by animation_finished or frame_changed signals. |
| 192 | int fc = frames->get_frame_count(animation); |
| 193 | |
| 194 | int last_frame = fc - 1; |
| 195 | if (!signbit(speed)) { |
| 196 | // Forwards. |
| 197 | if (frame_progress >= 1.0) { |
| 198 | if (frame >= last_frame) { |
| 199 | if (frames->get_animation_loop(animation)) { |
| 200 | frame = 0; |
| 201 | emit_signal("animation_looped" ); |
| 202 | } else { |
| 203 | frame = last_frame; |
| 204 | pause(); |
| 205 | emit_signal(SceneStringNames::get_singleton()->animation_finished); |
| 206 | return; |
| 207 | } |
| 208 | } else { |
| 209 | frame++; |
| 210 | } |
| 211 | _calc_frame_speed_scale(); |
| 212 | frame_progress = 0.0; |
| 213 | queue_redraw(); |
| 214 | emit_signal(SceneStringNames::get_singleton()->frame_changed); |
| 215 | } |
| 216 | double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining); |
| 217 | frame_progress += to_process * abs_speed; |
| 218 | remaining -= to_process; |
| 219 | } else { |
| 220 | // Backwards. |
| 221 | if (frame_progress <= 0) { |
| 222 | if (frame <= 0) { |
| 223 | if (frames->get_animation_loop(animation)) { |
| 224 | frame = last_frame; |
| 225 | emit_signal("animation_looped" ); |
| 226 | } else { |
| 227 | frame = 0; |
| 228 | pause(); |
| 229 | emit_signal(SceneStringNames::get_singleton()->animation_finished); |
| 230 | return; |
| 231 | } |
| 232 | } else { |
| 233 | frame--; |
| 234 | } |
| 235 | _calc_frame_speed_scale(); |
| 236 | frame_progress = 1.0; |
| 237 | queue_redraw(); |
| 238 | emit_signal(SceneStringNames::get_singleton()->frame_changed); |
| 239 | } |
| 240 | double to_process = MIN(frame_progress / abs_speed, remaining); |
| 241 | frame_progress -= to_process * abs_speed; |
| 242 | remaining -= to_process; |
| 243 | } |
| 244 | |
| 245 | i++; |
| 246 | if (i > fc) { |
| 247 | return; // Prevents freezing if to_process is each time much less than remaining. |
| 248 | } |
| 249 | } |
| 250 | } break; |
| 251 | |
| 252 | case NOTIFICATION_DRAW: { |
| 253 | if (frames.is_null() || !frames->has_animation(animation)) { |
| 254 | return; |
| 255 | } |
| 256 | |
| 257 | Ref<Texture2D> texture = frames->get_frame_texture(animation, frame); |
| 258 | if (texture.is_null()) { |
| 259 | return; |
| 260 | } |
| 261 | |
| 262 | RID ci = get_canvas_item(); |
| 263 | |
| 264 | Size2 s = texture->get_size(); |
| 265 | Point2 ofs = offset; |
| 266 | if (centered) { |
| 267 | ofs -= s / 2; |
| 268 | } |
| 269 | |
| 270 | if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { |
| 271 | ofs = ofs.floor(); |
| 272 | } |
| 273 | Rect2 dst_rect(ofs, s); |
| 274 | |
| 275 | if (hflip) { |
| 276 | dst_rect.size.x = -dst_rect.size.x; |
| 277 | } |
| 278 | if (vflip) { |
| 279 | dst_rect.size.y = -dst_rect.size.y; |
| 280 | } |
| 281 | |
| 282 | texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false); |
| 283 | } break; |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { |
| 288 | if (frames == p_frames) { |
| 289 | return; |
| 290 | } |
| 291 | |
| 292 | if (frames.is_valid()) { |
| 293 | frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); |
| 294 | } |
| 295 | stop(); |
| 296 | frames = p_frames; |
| 297 | if (frames.is_valid()) { |
| 298 | frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); |
| 299 | |
| 300 | List<StringName> al; |
| 301 | frames->get_animation_list(&al); |
| 302 | if (al.size() == 0) { |
| 303 | set_animation(StringName()); |
| 304 | autoplay = String(); |
| 305 | } else { |
| 306 | if (!frames->has_animation(animation)) { |
| 307 | set_animation(al[0]); |
| 308 | } |
| 309 | if (!frames->has_animation(autoplay)) { |
| 310 | autoplay = String(); |
| 311 | } |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | notify_property_list_changed(); |
| 316 | queue_redraw(); |
| 317 | update_configuration_warnings(); |
| 318 | emit_signal("sprite_frames_changed" ); |
| 319 | } |
| 320 | |
| 321 | Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { |
| 322 | return frames; |
| 323 | } |
| 324 | |
| 325 | void AnimatedSprite2D::set_frame(int p_frame) { |
| 326 | set_frame_and_progress(p_frame, signbit(get_playing_speed()) ? 1.0 : 0.0); |
| 327 | } |
| 328 | |
| 329 | int AnimatedSprite2D::get_frame() const { |
| 330 | return frame; |
| 331 | } |
| 332 | |
| 333 | void AnimatedSprite2D::set_frame_progress(real_t p_progress) { |
| 334 | frame_progress = p_progress; |
| 335 | } |
| 336 | |
| 337 | real_t AnimatedSprite2D::get_frame_progress() const { |
| 338 | return frame_progress; |
| 339 | } |
| 340 | |
| 341 | void AnimatedSprite2D::set_frame_and_progress(int p_frame, real_t p_progress) { |
| 342 | if (frames.is_null()) { |
| 343 | return; |
| 344 | } |
| 345 | |
| 346 | bool has_animation = frames->has_animation(animation); |
| 347 | int end_frame = has_animation ? MAX(0, frames->get_frame_count(animation) - 1) : 0; |
| 348 | bool is_changed = frame != p_frame; |
| 349 | |
| 350 | if (p_frame < 0) { |
| 351 | frame = 0; |
| 352 | } else if (has_animation && p_frame > end_frame) { |
| 353 | frame = end_frame; |
| 354 | } else { |
| 355 | frame = p_frame; |
| 356 | } |
| 357 | |
| 358 | _calc_frame_speed_scale(); |
| 359 | frame_progress = p_progress; |
| 360 | |
| 361 | if (!is_changed) { |
| 362 | return; // No change, don't redraw. |
| 363 | } |
| 364 | queue_redraw(); |
| 365 | emit_signal(SceneStringNames::get_singleton()->frame_changed); |
| 366 | } |
| 367 | |
| 368 | void AnimatedSprite2D::set_speed_scale(float p_speed_scale) { |
| 369 | speed_scale = p_speed_scale; |
| 370 | } |
| 371 | |
| 372 | float AnimatedSprite2D::get_speed_scale() const { |
| 373 | return speed_scale; |
| 374 | } |
| 375 | |
| 376 | float AnimatedSprite2D::get_playing_speed() const { |
| 377 | if (!playing) { |
| 378 | return 0; |
| 379 | } |
| 380 | return speed_scale * custom_speed_scale; |
| 381 | } |
| 382 | |
| 383 | void AnimatedSprite2D::set_centered(bool p_center) { |
| 384 | centered = p_center; |
| 385 | queue_redraw(); |
| 386 | item_rect_changed(); |
| 387 | } |
| 388 | |
| 389 | bool AnimatedSprite2D::is_centered() const { |
| 390 | return centered; |
| 391 | } |
| 392 | |
| 393 | void AnimatedSprite2D::set_offset(const Point2 &p_offset) { |
| 394 | offset = p_offset; |
| 395 | queue_redraw(); |
| 396 | item_rect_changed(); |
| 397 | } |
| 398 | |
| 399 | Point2 AnimatedSprite2D::get_offset() const { |
| 400 | return offset; |
| 401 | } |
| 402 | |
| 403 | void AnimatedSprite2D::set_flip_h(bool p_flip) { |
| 404 | hflip = p_flip; |
| 405 | queue_redraw(); |
| 406 | } |
| 407 | |
| 408 | bool AnimatedSprite2D::is_flipped_h() const { |
| 409 | return hflip; |
| 410 | } |
| 411 | |
| 412 | void AnimatedSprite2D::set_flip_v(bool p_flip) { |
| 413 | vflip = p_flip; |
| 414 | queue_redraw(); |
| 415 | } |
| 416 | |
| 417 | bool AnimatedSprite2D::is_flipped_v() const { |
| 418 | return vflip; |
| 419 | } |
| 420 | |
| 421 | void AnimatedSprite2D::_res_changed() { |
| 422 | set_frame_and_progress(frame, frame_progress); |
| 423 | queue_redraw(); |
| 424 | notify_property_list_changed(); |
| 425 | } |
| 426 | |
| 427 | bool AnimatedSprite2D::is_playing() const { |
| 428 | return playing; |
| 429 | } |
| 430 | |
| 431 | void AnimatedSprite2D::set_autoplay(const String &p_name) { |
| 432 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
| 433 | WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect." ); |
| 434 | } |
| 435 | |
| 436 | autoplay = p_name; |
| 437 | } |
| 438 | |
| 439 | String AnimatedSprite2D::get_autoplay() const { |
| 440 | return autoplay; |
| 441 | } |
| 442 | |
| 443 | void AnimatedSprite2D::play(const StringName &p_name, float p_custom_scale, bool p_from_end) { |
| 444 | StringName name = p_name; |
| 445 | |
| 446 | if (name == StringName()) { |
| 447 | name = animation; |
| 448 | } |
| 449 | |
| 450 | ERR_FAIL_NULL_MSG(frames, vformat("There is no animation with name '%s'." , name)); |
| 451 | ERR_FAIL_COND_MSG(!frames->get_animation_names().has(name), vformat("There is no animation with name '%s'." , name)); |
| 452 | |
| 453 | if (frames->get_frame_count(name) == 0) { |
| 454 | return; |
| 455 | } |
| 456 | |
| 457 | playing = true; |
| 458 | custom_speed_scale = p_custom_scale; |
| 459 | |
| 460 | int end_frame = MAX(0, frames->get_frame_count(animation) - 1); |
| 461 | if (name != animation) { |
| 462 | animation = name; |
| 463 | if (p_from_end) { |
| 464 | set_frame_and_progress(end_frame, 1.0); |
| 465 | } else { |
| 466 | set_frame_and_progress(0, 0.0); |
| 467 | } |
| 468 | emit_signal("animation_changed" ); |
| 469 | } else { |
| 470 | bool is_backward = signbit(speed_scale * custom_speed_scale); |
| 471 | if (p_from_end && is_backward && frame == 0 && frame_progress <= 0.0) { |
| 472 | set_frame_and_progress(end_frame, 1.0); |
| 473 | } else if (!p_from_end && !is_backward && frame == end_frame && frame_progress >= 1.0) { |
| 474 | set_frame_and_progress(0, 0.0); |
| 475 | } |
| 476 | } |
| 477 | |
| 478 | set_process_internal(true); |
| 479 | notify_property_list_changed(); |
| 480 | queue_redraw(); |
| 481 | } |
| 482 | |
| 483 | void AnimatedSprite2D::play_backwards(const StringName &p_name) { |
| 484 | play(p_name, -1, true); |
| 485 | } |
| 486 | |
| 487 | void AnimatedSprite2D::_stop_internal(bool p_reset) { |
| 488 | playing = false; |
| 489 | if (p_reset) { |
| 490 | custom_speed_scale = 1.0; |
| 491 | set_frame_and_progress(0, 0.0); |
| 492 | } |
| 493 | notify_property_list_changed(); |
| 494 | set_process_internal(false); |
| 495 | } |
| 496 | |
| 497 | void AnimatedSprite2D::pause() { |
| 498 | _stop_internal(false); |
| 499 | } |
| 500 | |
| 501 | void AnimatedSprite2D::stop() { |
| 502 | _stop_internal(true); |
| 503 | } |
| 504 | |
| 505 | double AnimatedSprite2D::_get_frame_duration() { |
| 506 | if (frames.is_valid() && frames->has_animation(animation)) { |
| 507 | return frames->get_frame_duration(animation, frame); |
| 508 | } |
| 509 | return 1.0; |
| 510 | } |
| 511 | |
| 512 | void AnimatedSprite2D::_calc_frame_speed_scale() { |
| 513 | frame_speed_scale = 1.0 / _get_frame_duration(); |
| 514 | } |
| 515 | |
| 516 | void AnimatedSprite2D::set_animation(const StringName &p_name) { |
| 517 | if (animation == p_name) { |
| 518 | return; |
| 519 | } |
| 520 | |
| 521 | animation = p_name; |
| 522 | |
| 523 | emit_signal("animation_changed" ); |
| 524 | |
| 525 | if (frames == nullptr) { |
| 526 | animation = StringName(); |
| 527 | stop(); |
| 528 | ERR_FAIL_MSG(vformat("There is no animation with name '%s'." , p_name)); |
| 529 | } |
| 530 | |
| 531 | int frame_count = frames->get_frame_count(animation); |
| 532 | if (animation == StringName() || frame_count == 0) { |
| 533 | stop(); |
| 534 | return; |
| 535 | } else if (!frames->get_animation_names().has(animation)) { |
| 536 | animation = StringName(); |
| 537 | stop(); |
| 538 | ERR_FAIL_MSG(vformat("There is no animation with name '%s'." , p_name)); |
| 539 | } |
| 540 | |
| 541 | if (signbit(get_playing_speed())) { |
| 542 | set_frame_and_progress(frame_count - 1, 1.0); |
| 543 | } else { |
| 544 | set_frame_and_progress(0, 0.0); |
| 545 | } |
| 546 | |
| 547 | notify_property_list_changed(); |
| 548 | queue_redraw(); |
| 549 | } |
| 550 | |
| 551 | StringName AnimatedSprite2D::get_animation() const { |
| 552 | return animation; |
| 553 | } |
| 554 | |
| 555 | PackedStringArray AnimatedSprite2D::get_configuration_warnings() const { |
| 556 | PackedStringArray warnings = Node2D::get_configuration_warnings(); |
| 557 | if (frames.is_null()) { |
| 558 | warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames." )); |
| 559 | } |
| 560 | return warnings; |
| 561 | } |
| 562 | |
| 563 | void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
| 564 | if (p_idx == 0 && p_function == "play" && frames.is_valid()) { |
| 565 | List<StringName> al; |
| 566 | frames->get_animation_list(&al); |
| 567 | for (const StringName &name : al) { |
| 568 | r_options->push_back(String(name).quote()); |
| 569 | } |
| 570 | } |
| 571 | Node::get_argument_options(p_function, p_idx, r_options); |
| 572 | } |
| 573 | |
| 574 | #ifndef DISABLE_DEPRECATED |
| 575 | bool AnimatedSprite2D::_set(const StringName &p_name, const Variant &p_value) { |
| 576 | if ((p_name == SNAME("frames" ))) { |
| 577 | set_sprite_frames(p_value); |
| 578 | return true; |
| 579 | } |
| 580 | return false; |
| 581 | } |
| 582 | #endif |
| 583 | void AnimatedSprite2D::_bind_methods() { |
| 584 | ClassDB::bind_method(D_METHOD("set_sprite_frames" , "sprite_frames" ), &AnimatedSprite2D::set_sprite_frames); |
| 585 | ClassDB::bind_method(D_METHOD("get_sprite_frames" ), &AnimatedSprite2D::get_sprite_frames); |
| 586 | |
| 587 | ClassDB::bind_method(D_METHOD("set_animation" , "name" ), &AnimatedSprite2D::set_animation); |
| 588 | ClassDB::bind_method(D_METHOD("get_animation" ), &AnimatedSprite2D::get_animation); |
| 589 | |
| 590 | ClassDB::bind_method(D_METHOD("set_autoplay" , "name" ), &AnimatedSprite2D::set_autoplay); |
| 591 | ClassDB::bind_method(D_METHOD("get_autoplay" ), &AnimatedSprite2D::get_autoplay); |
| 592 | |
| 593 | ClassDB::bind_method(D_METHOD("is_playing" ), &AnimatedSprite2D::is_playing); |
| 594 | |
| 595 | ClassDB::bind_method(D_METHOD("play" , "name" , "custom_speed" , "from_end" ), &AnimatedSprite2D::play, DEFVAL(StringName()), DEFVAL(1.0), DEFVAL(false)); |
| 596 | ClassDB::bind_method(D_METHOD("play_backwards" , "name" ), &AnimatedSprite2D::play_backwards, DEFVAL(StringName())); |
| 597 | ClassDB::bind_method(D_METHOD("pause" ), &AnimatedSprite2D::pause); |
| 598 | ClassDB::bind_method(D_METHOD("stop" ), &AnimatedSprite2D::stop); |
| 599 | |
| 600 | ClassDB::bind_method(D_METHOD("set_centered" , "centered" ), &AnimatedSprite2D::set_centered); |
| 601 | ClassDB::bind_method(D_METHOD("is_centered" ), &AnimatedSprite2D::is_centered); |
| 602 | |
| 603 | ClassDB::bind_method(D_METHOD("set_offset" , "offset" ), &AnimatedSprite2D::set_offset); |
| 604 | ClassDB::bind_method(D_METHOD("get_offset" ), &AnimatedSprite2D::get_offset); |
| 605 | |
| 606 | ClassDB::bind_method(D_METHOD("set_flip_h" , "flip_h" ), &AnimatedSprite2D::set_flip_h); |
| 607 | ClassDB::bind_method(D_METHOD("is_flipped_h" ), &AnimatedSprite2D::is_flipped_h); |
| 608 | |
| 609 | ClassDB::bind_method(D_METHOD("set_flip_v" , "flip_v" ), &AnimatedSprite2D::set_flip_v); |
| 610 | ClassDB::bind_method(D_METHOD("is_flipped_v" ), &AnimatedSprite2D::is_flipped_v); |
| 611 | |
| 612 | ClassDB::bind_method(D_METHOD("set_frame" , "frame" ), &AnimatedSprite2D::set_frame); |
| 613 | ClassDB::bind_method(D_METHOD("get_frame" ), &AnimatedSprite2D::get_frame); |
| 614 | |
| 615 | ClassDB::bind_method(D_METHOD("set_frame_progress" , "progress" ), &AnimatedSprite2D::set_frame_progress); |
| 616 | ClassDB::bind_method(D_METHOD("get_frame_progress" ), &AnimatedSprite2D::get_frame_progress); |
| 617 | |
| 618 | ClassDB::bind_method(D_METHOD("set_frame_and_progress" , "frame" , "progress" ), &AnimatedSprite2D::set_frame_and_progress); |
| 619 | |
| 620 | ClassDB::bind_method(D_METHOD("set_speed_scale" , "speed_scale" ), &AnimatedSprite2D::set_speed_scale); |
| 621 | ClassDB::bind_method(D_METHOD("get_speed_scale" ), &AnimatedSprite2D::get_speed_scale); |
| 622 | ClassDB::bind_method(D_METHOD("get_playing_speed" ), &AnimatedSprite2D::get_playing_speed); |
| 623 | |
| 624 | ADD_SIGNAL(MethodInfo("sprite_frames_changed" )); |
| 625 | ADD_SIGNAL(MethodInfo("animation_changed" )); |
| 626 | ADD_SIGNAL(MethodInfo("frame_changed" )); |
| 627 | ADD_SIGNAL(MethodInfo("animation_looped" )); |
| 628 | ADD_SIGNAL(MethodInfo("animation_finished" )); |
| 629 | |
| 630 | ADD_GROUP("Animation" , "" ); |
| 631 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sprite_frames" , PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames" ), "set_sprite_frames" , "get_sprite_frames" ); |
| 632 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation" , PROPERTY_HINT_ENUM, "" ), "set_animation" , "get_animation" ); |
| 633 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_autoplay" , "get_autoplay" ); |
| 634 | ADD_PROPERTY(PropertyInfo(Variant::INT, "frame" ), "set_frame" , "get_frame" ); |
| 635 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frame_progress" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NO_EDITOR), "set_frame_progress" , "get_frame_progress" ); |
| 636 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale" ), "set_speed_scale" , "get_speed_scale" ); |
| 637 | ADD_GROUP("Offset" , "" ); |
| 638 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered" ), "set_centered" , "is_centered" ); |
| 639 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_offset" , "get_offset" ); |
| 640 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h" ), "set_flip_h" , "is_flipped_h" ); |
| 641 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v" ), "set_flip_v" , "is_flipped_v" ); |
| 642 | } |
| 643 | |
| 644 | AnimatedSprite2D::AnimatedSprite2D() { |
| 645 | } |
| 646 | |