| 1 | /**************************************************************************/ |
| 2 | /* node_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "node_3d.h" |
| 32 | |
| 33 | #include "core/object/message_queue.h" |
| 34 | #include "scene/3d/visual_instance_3d.h" |
| 35 | #include "scene/main/viewport.h" |
| 36 | #include "scene/property_utils.h" |
| 37 | #include "scene/scene_string_names.h" |
| 38 | |
| 39 | /* |
| 40 | |
| 41 | possible algorithms: |
| 42 | |
| 43 | Algorithm 1: (current) |
| 44 | |
| 45 | definition of invalidation: global is invalid |
| 46 | |
| 47 | 1) If a node sets a LOCAL, it produces an invalidation of everything above |
| 48 | . a) If above is invalid, don't keep invalidating upwards |
| 49 | 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) |
| 50 | |
| 51 | drawback: setting/reading globals is useful and used very often, and using affine inverses is slow |
| 52 | |
| 53 | --- |
| 54 | |
| 55 | Algorithm 2: (no longer current) |
| 56 | |
| 57 | definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty |
| 58 | |
| 59 | 1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty |
| 60 | . a) marking GLOBALs as dirty up all the tree must be done always |
| 61 | 2) If a node sets a GLOBAL, it marks local as dirty, and that's all? |
| 62 | |
| 63 | //is clearing the dirty state correct in this case? |
| 64 | |
| 65 | drawback: setting a local down the tree forces many tree walks often |
| 66 | |
| 67 | -- |
| 68 | |
| 69 | future: no idea |
| 70 | |
| 71 | */ |
| 72 | |
| 73 | Node3DGizmo::Node3DGizmo() { |
| 74 | } |
| 75 | |
| 76 | void Node3D::_notify_dirty() { |
| 77 | #ifdef TOOLS_ENABLED |
| 78 | if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { |
| 79 | #else |
| 80 | if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { |
| 81 | |
| 82 | #endif |
| 83 | get_tree()->xform_change_list.add(&xform_change); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void Node3D::_update_local_transform() const { |
| 88 | // This function is called when the local transform (data.local_transform) is dirty and the right value is contained in the Euler rotation and scale. |
| 89 | data.local_transform.basis.set_euler_scale(data.euler_rotation, data.scale, data.euler_rotation_order); |
| 90 | _clear_dirty_bits(DIRTY_LOCAL_TRANSFORM); |
| 91 | } |
| 92 | |
| 93 | void Node3D::_update_rotation_and_scale() const { |
| 94 | // This function is called when the Euler rotation (data.euler_rotation) is dirty and the right value is contained in the local transform |
| 95 | |
| 96 | data.scale = data.local_transform.basis.get_scale(); |
| 97 | data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order); |
| 98 | _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE); |
| 99 | } |
| 100 | |
| 101 | void Node3D::_propagate_transform_changed_deferred() { |
| 102 | if (is_inside_tree() && !xform_change.in_list()) { |
| 103 | get_tree()->xform_change_list.add(&xform_change); |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | void Node3D::_propagate_transform_changed(Node3D *p_origin) { |
| 108 | if (!is_inside_tree()) { |
| 109 | return; |
| 110 | } |
| 111 | |
| 112 | for (Node3D *&E : data.children) { |
| 113 | if (E->data.top_level) { |
| 114 | continue; //don't propagate to a top_level |
| 115 | } |
| 116 | E->_propagate_transform_changed(p_origin); |
| 117 | } |
| 118 | #ifdef TOOLS_ENABLED |
| 119 | if ((!data.gizmos.is_empty() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { |
| 120 | #else |
| 121 | if (data.notify_transform && !data.ignore_notification && !xform_change.in_list()) { |
| 122 | #endif |
| 123 | if (likely(is_accessible_from_caller_thread())) { |
| 124 | get_tree()->xform_change_list.add(&xform_change); |
| 125 | } else { |
| 126 | // This should very rarely happen, but if it does at least make sure the notification is received eventually. |
| 127 | MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_propagate_transform_changed_deferred)); |
| 128 | } |
| 129 | } |
| 130 | _set_dirty_bits(DIRTY_GLOBAL_TRANSFORM); |
| 131 | } |
| 132 | |
| 133 | void Node3D::_notification(int p_what) { |
| 134 | ERR_THREAD_GUARD; |
| 135 | |
| 136 | switch (p_what) { |
| 137 | case NOTIFICATION_ENTER_TREE: { |
| 138 | ERR_FAIL_NULL(get_tree()); |
| 139 | |
| 140 | Node *p = get_parent(); |
| 141 | if (p) { |
| 142 | data.parent = Object::cast_to<Node3D>(p); |
| 143 | } |
| 144 | |
| 145 | if (data.parent) { |
| 146 | data.C = data.parent->data.children.push_back(this); |
| 147 | } else { |
| 148 | data.C = nullptr; |
| 149 | } |
| 150 | |
| 151 | if (data.top_level && !Engine::get_singleton()->is_editor_hint()) { |
| 152 | if (data.parent) { |
| 153 | data.local_transform = data.parent->get_global_transform() * get_transform(); |
| 154 | _replace_dirty_mask(DIRTY_EULER_ROTATION_AND_SCALE); // As local transform was updated, rot/scale should be dirty. |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | _set_dirty_bits(DIRTY_GLOBAL_TRANSFORM); // Global is always dirty upon entering a scene. |
| 159 | _notify_dirty(); |
| 160 | |
| 161 | notification(NOTIFICATION_ENTER_WORLD); |
| 162 | _update_visibility_parent(true); |
| 163 | } break; |
| 164 | |
| 165 | case NOTIFICATION_EXIT_TREE: { |
| 166 | notification(NOTIFICATION_EXIT_WORLD, true); |
| 167 | if (xform_change.in_list()) { |
| 168 | get_tree()->xform_change_list.remove(&xform_change); |
| 169 | } |
| 170 | if (data.C) { |
| 171 | data.parent->data.children.erase(data.C); |
| 172 | } |
| 173 | data.parent = nullptr; |
| 174 | data.C = nullptr; |
| 175 | _update_visibility_parent(true); |
| 176 | } break; |
| 177 | |
| 178 | case NOTIFICATION_ENTER_WORLD: { |
| 179 | data.inside_world = true; |
| 180 | data.viewport = nullptr; |
| 181 | Node *parent = get_parent(); |
| 182 | while (parent && !data.viewport) { |
| 183 | data.viewport = Object::cast_to<Viewport>(parent); |
| 184 | parent = parent->get_parent(); |
| 185 | } |
| 186 | |
| 187 | ERR_FAIL_NULL(data.viewport); |
| 188 | |
| 189 | if (get_script_instance()) { |
| 190 | get_script_instance()->call(SceneStringNames::get_singleton()->_enter_world); |
| 191 | } |
| 192 | |
| 193 | #ifdef TOOLS_ENABLED |
| 194 | if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { |
| 195 | get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SNAME("_request_gizmo_for_id" ), get_instance_id()); |
| 196 | } |
| 197 | #endif |
| 198 | } break; |
| 199 | |
| 200 | case NOTIFICATION_EXIT_WORLD: { |
| 201 | #ifdef TOOLS_ENABLED |
| 202 | clear_gizmos(); |
| 203 | #endif |
| 204 | |
| 205 | if (get_script_instance()) { |
| 206 | get_script_instance()->call(SceneStringNames::get_singleton()->_exit_world); |
| 207 | } |
| 208 | |
| 209 | data.viewport = nullptr; |
| 210 | data.inside_world = false; |
| 211 | } break; |
| 212 | |
| 213 | case NOTIFICATION_TRANSFORM_CHANGED: { |
| 214 | #ifdef TOOLS_ENABLED |
| 215 | for (int i = 0; i < data.gizmos.size(); i++) { |
| 216 | data.gizmos.write[i]->transform(); |
| 217 | } |
| 218 | #endif |
| 219 | } break; |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | void Node3D::set_basis(const Basis &p_basis) { |
| 224 | ERR_THREAD_GUARD; |
| 225 | |
| 226 | set_transform(Transform3D(p_basis, data.local_transform.origin)); |
| 227 | } |
| 228 | void Node3D::set_quaternion(const Quaternion &p_quaternion) { |
| 229 | ERR_THREAD_GUARD; |
| 230 | |
| 231 | if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) { |
| 232 | // We need the scale part, so if these are dirty, update it |
| 233 | data.scale = data.local_transform.basis.get_scale(); |
| 234 | _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE); |
| 235 | } |
| 236 | data.local_transform.basis = Basis(p_quaternion, data.scale); |
| 237 | // Rotscale should not be marked dirty because that would cause precision loss issues with the scale. Instead reconstruct rotation now. |
| 238 | data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order); |
| 239 | |
| 240 | _replace_dirty_mask(DIRTY_NONE); |
| 241 | |
| 242 | _propagate_transform_changed(this); |
| 243 | if (data.notify_local_transform) { |
| 244 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | Vector3 Node3D::get_global_position() const { |
| 249 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 250 | return get_global_transform().get_origin(); |
| 251 | } |
| 252 | |
| 253 | Basis Node3D::get_global_basis() const { |
| 254 | ERR_READ_THREAD_GUARD_V(Basis()); |
| 255 | return get_global_transform().get_basis(); |
| 256 | } |
| 257 | |
| 258 | void Node3D::set_global_position(const Vector3 &p_position) { |
| 259 | ERR_THREAD_GUARD; |
| 260 | Transform3D transform = get_global_transform(); |
| 261 | transform.set_origin(p_position); |
| 262 | set_global_transform(transform); |
| 263 | } |
| 264 | |
| 265 | void Node3D::set_global_basis(const Basis &p_basis) { |
| 266 | ERR_THREAD_GUARD; |
| 267 | Transform3D transform = get_global_transform(); |
| 268 | transform.set_basis(p_basis); |
| 269 | set_global_transform(transform); |
| 270 | } |
| 271 | |
| 272 | Vector3 Node3D::get_global_rotation() const { |
| 273 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 274 | return get_global_transform().get_basis().get_euler(); |
| 275 | } |
| 276 | |
| 277 | Vector3 Node3D::get_global_rotation_degrees() const { |
| 278 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 279 | Vector3 radians = get_global_rotation(); |
| 280 | return Vector3(Math::rad_to_deg(radians.x), Math::rad_to_deg(radians.y), Math::rad_to_deg(radians.z)); |
| 281 | } |
| 282 | |
| 283 | void Node3D::set_global_rotation(const Vector3 &p_euler_rad) { |
| 284 | ERR_THREAD_GUARD; |
| 285 | Transform3D transform = get_global_transform(); |
| 286 | transform.basis = Basis::from_euler(p_euler_rad); |
| 287 | set_global_transform(transform); |
| 288 | } |
| 289 | |
| 290 | void Node3D::set_global_rotation_degrees(const Vector3 &p_euler_degrees) { |
| 291 | ERR_THREAD_GUARD; |
| 292 | Vector3 radians(Math::deg_to_rad(p_euler_degrees.x), Math::deg_to_rad(p_euler_degrees.y), Math::deg_to_rad(p_euler_degrees.z)); |
| 293 | set_global_rotation(radians); |
| 294 | } |
| 295 | |
| 296 | void Node3D::set_transform(const Transform3D &p_transform) { |
| 297 | ERR_THREAD_GUARD; |
| 298 | data.local_transform = p_transform; |
| 299 | _replace_dirty_mask(DIRTY_EULER_ROTATION_AND_SCALE); // Make rot/scale dirty. |
| 300 | |
| 301 | _propagate_transform_changed(this); |
| 302 | if (data.notify_local_transform) { |
| 303 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | Basis Node3D::get_basis() const { |
| 308 | ERR_READ_THREAD_GUARD_V(Basis()); |
| 309 | return get_transform().basis; |
| 310 | } |
| 311 | |
| 312 | Quaternion Node3D::get_quaternion() const { |
| 313 | return get_transform().basis.get_rotation_quaternion(); |
| 314 | } |
| 315 | |
| 316 | void Node3D::set_global_transform(const Transform3D &p_transform) { |
| 317 | ERR_THREAD_GUARD; |
| 318 | Transform3D xform = (data.parent && !data.top_level) |
| 319 | ? data.parent->get_global_transform().affine_inverse() * p_transform |
| 320 | : p_transform; |
| 321 | |
| 322 | set_transform(xform); |
| 323 | } |
| 324 | |
| 325 | Transform3D Node3D::get_transform() const { |
| 326 | ERR_READ_THREAD_GUARD_V(Transform3D()); |
| 327 | if (_test_dirty_bits(DIRTY_LOCAL_TRANSFORM)) { |
| 328 | // This update can happen if needed over multiple threads. |
| 329 | _update_local_transform(); |
| 330 | } |
| 331 | |
| 332 | return data.local_transform; |
| 333 | } |
| 334 | |
| 335 | Transform3D Node3D::get_global_transform() const { |
| 336 | ERR_FAIL_COND_V(!is_inside_tree(), Transform3D()); |
| 337 | |
| 338 | /* Due to how threads work at scene level, while this global transform won't be able to be changed from outside a thread, |
| 339 | * it is possible that multiple threads can access it while it's dirty from previous work. Due to this, we must ensure that |
| 340 | * the dirty/update process is thread safe by utilizing atomic copies. |
| 341 | */ |
| 342 | |
| 343 | uint32_t dirty = _read_dirty_mask(); |
| 344 | if (dirty & DIRTY_GLOBAL_TRANSFORM) { |
| 345 | if (dirty & DIRTY_LOCAL_TRANSFORM) { |
| 346 | _update_local_transform(); // Update local transform atomically. |
| 347 | } |
| 348 | |
| 349 | Transform3D new_global; |
| 350 | if (data.parent && !data.top_level) { |
| 351 | new_global = data.parent->get_global_transform() * data.local_transform; |
| 352 | } else { |
| 353 | new_global = data.local_transform; |
| 354 | } |
| 355 | |
| 356 | if (data.disable_scale) { |
| 357 | new_global.basis.orthonormalize(); |
| 358 | } |
| 359 | |
| 360 | data.global_transform = new_global; |
| 361 | _clear_dirty_bits(DIRTY_GLOBAL_TRANSFORM); |
| 362 | } |
| 363 | |
| 364 | return data.global_transform; |
| 365 | } |
| 366 | |
| 367 | #ifdef TOOLS_ENABLED |
| 368 | Transform3D Node3D::get_global_gizmo_transform() const { |
| 369 | return get_global_transform(); |
| 370 | } |
| 371 | |
| 372 | Transform3D Node3D::get_local_gizmo_transform() const { |
| 373 | return get_transform(); |
| 374 | } |
| 375 | #endif |
| 376 | |
| 377 | Node3D *Node3D::get_parent_node_3d() const { |
| 378 | ERR_READ_THREAD_GUARD_V(nullptr); // This can't be changed on threads anyway. |
| 379 | if (data.top_level) { |
| 380 | return nullptr; |
| 381 | } |
| 382 | |
| 383 | return Object::cast_to<Node3D>(get_parent()); |
| 384 | } |
| 385 | |
| 386 | Transform3D Node3D::get_relative_transform(const Node *p_parent) const { |
| 387 | ERR_READ_THREAD_GUARD_V(Transform3D()); |
| 388 | if (p_parent == this) { |
| 389 | return Transform3D(); |
| 390 | } |
| 391 | |
| 392 | ERR_FAIL_NULL_V(data.parent, Transform3D()); |
| 393 | |
| 394 | if (p_parent == data.parent) { |
| 395 | return get_transform(); |
| 396 | } else { |
| 397 | return data.parent->get_relative_transform(p_parent) * get_transform(); |
| 398 | } |
| 399 | } |
| 400 | |
| 401 | void Node3D::set_position(const Vector3 &p_position) { |
| 402 | ERR_THREAD_GUARD; |
| 403 | data.local_transform.origin = p_position; |
| 404 | _propagate_transform_changed(this); |
| 405 | if (data.notify_local_transform) { |
| 406 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 407 | } |
| 408 | } |
| 409 | |
| 410 | void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) { |
| 411 | ERR_THREAD_GUARD; |
| 412 | if (data.rotation_edit_mode == p_mode) { |
| 413 | return; |
| 414 | } |
| 415 | |
| 416 | bool transform_changed = false; |
| 417 | if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && !_test_dirty_bits(DIRTY_LOCAL_TRANSFORM)) { |
| 418 | data.local_transform.orthogonalize(); |
| 419 | transform_changed = true; |
| 420 | } |
| 421 | |
| 422 | data.rotation_edit_mode = p_mode; |
| 423 | |
| 424 | if (p_mode == ROTATION_EDIT_MODE_EULER && _test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) { |
| 425 | // If going to Euler mode, ensure that vectors are _not_ dirty, else the retrieved value may be wrong. |
| 426 | // Otherwise keep what is there, so switching back and forth between modes does not break the vectors. |
| 427 | |
| 428 | _update_rotation_and_scale(); |
| 429 | } |
| 430 | |
| 431 | if (transform_changed) { |
| 432 | _propagate_transform_changed(this); |
| 433 | if (data.notify_local_transform) { |
| 434 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 435 | } |
| 436 | } |
| 437 | |
| 438 | notify_property_list_changed(); |
| 439 | } |
| 440 | |
| 441 | Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const { |
| 442 | ERR_READ_THREAD_GUARD_V(ROTATION_EDIT_MODE_EULER); |
| 443 | return data.rotation_edit_mode; |
| 444 | } |
| 445 | |
| 446 | void Node3D::set_rotation_order(EulerOrder p_order) { |
| 447 | ERR_THREAD_GUARD; |
| 448 | if (data.euler_rotation_order == p_order) { |
| 449 | return; |
| 450 | } |
| 451 | |
| 452 | ERR_FAIL_INDEX(int32_t(p_order), 6); |
| 453 | bool transform_changed = false; |
| 454 | |
| 455 | uint32_t dirty = _read_dirty_mask(); |
| 456 | if ((dirty & DIRTY_EULER_ROTATION_AND_SCALE)) { |
| 457 | _update_rotation_and_scale(); |
| 458 | } else if ((dirty & DIRTY_LOCAL_TRANSFORM)) { |
| 459 | data.euler_rotation = Basis::from_euler(data.euler_rotation, data.euler_rotation_order).get_euler_normalized(p_order); |
| 460 | transform_changed = true; |
| 461 | } else { |
| 462 | _set_dirty_bits(DIRTY_LOCAL_TRANSFORM); |
| 463 | transform_changed = true; |
| 464 | } |
| 465 | |
| 466 | data.euler_rotation_order = p_order; |
| 467 | |
| 468 | if (transform_changed) { |
| 469 | _propagate_transform_changed(this); |
| 470 | if (data.notify_local_transform) { |
| 471 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 472 | } |
| 473 | } |
| 474 | notify_property_list_changed(); // Will change the rotation property. |
| 475 | } |
| 476 | |
| 477 | EulerOrder Node3D::get_rotation_order() const { |
| 478 | ERR_READ_THREAD_GUARD_V(EulerOrder::XYZ); |
| 479 | return data.euler_rotation_order; |
| 480 | } |
| 481 | |
| 482 | void Node3D::set_rotation(const Vector3 &p_euler_rad) { |
| 483 | ERR_THREAD_GUARD; |
| 484 | if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) { |
| 485 | // Update scale only if rotation and scale are dirty, as rotation will be overridden. |
| 486 | data.scale = data.local_transform.basis.get_scale(); |
| 487 | _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE); |
| 488 | } |
| 489 | |
| 490 | data.euler_rotation = p_euler_rad; |
| 491 | _replace_dirty_mask(DIRTY_LOCAL_TRANSFORM); |
| 492 | _propagate_transform_changed(this); |
| 493 | if (data.notify_local_transform) { |
| 494 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 495 | } |
| 496 | } |
| 497 | |
| 498 | void Node3D::set_rotation_degrees(const Vector3 &p_euler_degrees) { |
| 499 | ERR_THREAD_GUARD; |
| 500 | Vector3 radians(Math::deg_to_rad(p_euler_degrees.x), Math::deg_to_rad(p_euler_degrees.y), Math::deg_to_rad(p_euler_degrees.z)); |
| 501 | set_rotation(radians); |
| 502 | } |
| 503 | |
| 504 | void Node3D::set_scale(const Vector3 &p_scale) { |
| 505 | ERR_THREAD_GUARD; |
| 506 | if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) { |
| 507 | // Update rotation only if rotation and scale are dirty, as scale will be overridden. |
| 508 | data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order); |
| 509 | _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE); |
| 510 | } |
| 511 | |
| 512 | data.scale = p_scale; |
| 513 | _replace_dirty_mask(DIRTY_LOCAL_TRANSFORM); |
| 514 | _propagate_transform_changed(this); |
| 515 | if (data.notify_local_transform) { |
| 516 | notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 517 | } |
| 518 | } |
| 519 | |
| 520 | Vector3 Node3D::get_position() const { |
| 521 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 522 | return data.local_transform.origin; |
| 523 | } |
| 524 | |
| 525 | Vector3 Node3D::get_rotation() const { |
| 526 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 527 | if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) { |
| 528 | _update_rotation_and_scale(); |
| 529 | } |
| 530 | |
| 531 | return data.euler_rotation; |
| 532 | } |
| 533 | |
| 534 | Vector3 Node3D::get_rotation_degrees() const { |
| 535 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 536 | Vector3 radians = get_rotation(); |
| 537 | return Vector3(Math::rad_to_deg(radians.x), Math::rad_to_deg(radians.y), Math::rad_to_deg(radians.z)); |
| 538 | } |
| 539 | |
| 540 | Vector3 Node3D::get_scale() const { |
| 541 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 542 | if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) { |
| 543 | _update_rotation_and_scale(); |
| 544 | } |
| 545 | |
| 546 | return data.scale; |
| 547 | } |
| 548 | |
| 549 | void Node3D::update_gizmos() { |
| 550 | ERR_THREAD_GUARD; |
| 551 | #ifdef TOOLS_ENABLED |
| 552 | if (!is_inside_world()) { |
| 553 | return; |
| 554 | } |
| 555 | |
| 556 | if (data.gizmos.is_empty()) { |
| 557 | get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SNAME("_request_gizmo_for_id" ), get_instance_id()); |
| 558 | return; |
| 559 | } |
| 560 | if (data.gizmos_dirty) { |
| 561 | return; |
| 562 | } |
| 563 | data.gizmos_dirty = true; |
| 564 | MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos)); |
| 565 | #endif |
| 566 | } |
| 567 | |
| 568 | void Node3D::set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) { |
| 569 | ERR_THREAD_GUARD; |
| 570 | #ifdef TOOLS_ENABLED |
| 571 | if (!is_inside_world()) { |
| 572 | return; |
| 573 | } |
| 574 | |
| 575 | if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { |
| 576 | get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform); |
| 577 | } |
| 578 | #endif |
| 579 | } |
| 580 | |
| 581 | void Node3D::clear_subgizmo_selection() { |
| 582 | ERR_THREAD_GUARD; |
| 583 | #ifdef TOOLS_ENABLED |
| 584 | if (!is_inside_world()) { |
| 585 | return; |
| 586 | } |
| 587 | |
| 588 | if (data.gizmos.is_empty()) { |
| 589 | return; |
| 590 | } |
| 591 | |
| 592 | if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { |
| 593 | get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_clear_subgizmo_selection, this); |
| 594 | } |
| 595 | #endif |
| 596 | } |
| 597 | |
| 598 | void Node3D::add_gizmo(Ref<Node3DGizmo> p_gizmo) { |
| 599 | ERR_THREAD_GUARD; |
| 600 | #ifdef TOOLS_ENABLED |
| 601 | if (data.gizmos_disabled || p_gizmo.is_null()) { |
| 602 | return; |
| 603 | } |
| 604 | data.gizmos.push_back(p_gizmo); |
| 605 | |
| 606 | if (p_gizmo.is_valid() && is_inside_world()) { |
| 607 | p_gizmo->create(); |
| 608 | if (is_visible_in_tree()) { |
| 609 | p_gizmo->redraw(); |
| 610 | } |
| 611 | p_gizmo->transform(); |
| 612 | } |
| 613 | #endif |
| 614 | } |
| 615 | |
| 616 | void Node3D::remove_gizmo(Ref<Node3DGizmo> p_gizmo) { |
| 617 | ERR_THREAD_GUARD; |
| 618 | #ifdef TOOLS_ENABLED |
| 619 | int idx = data.gizmos.find(p_gizmo); |
| 620 | if (idx != -1) { |
| 621 | p_gizmo->free(); |
| 622 | data.gizmos.remove_at(idx); |
| 623 | } |
| 624 | #endif |
| 625 | } |
| 626 | |
| 627 | void Node3D::clear_gizmos() { |
| 628 | ERR_THREAD_GUARD; |
| 629 | #ifdef TOOLS_ENABLED |
| 630 | for (int i = 0; i < data.gizmos.size(); i++) { |
| 631 | data.gizmos.write[i]->free(); |
| 632 | } |
| 633 | data.gizmos.clear(); |
| 634 | #endif |
| 635 | } |
| 636 | |
| 637 | TypedArray<Node3DGizmo> Node3D::get_gizmos_bind() const { |
| 638 | ERR_THREAD_GUARD_V(TypedArray<Node3DGizmo>()); |
| 639 | TypedArray<Node3DGizmo> ret; |
| 640 | |
| 641 | #ifdef TOOLS_ENABLED |
| 642 | for (int i = 0; i < data.gizmos.size(); i++) { |
| 643 | ret.push_back(Variant(data.gizmos[i].ptr())); |
| 644 | } |
| 645 | #endif |
| 646 | |
| 647 | return ret; |
| 648 | } |
| 649 | |
| 650 | Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const { |
| 651 | ERR_THREAD_GUARD_V(Vector<Ref<Node3DGizmo>>()); |
| 652 | #ifdef TOOLS_ENABLED |
| 653 | return data.gizmos; |
| 654 | #else |
| 655 | return Vector<Ref<Node3DGizmo>>(); |
| 656 | #endif |
| 657 | } |
| 658 | |
| 659 | void Node3D::_replace_dirty_mask(uint32_t p_mask) const { |
| 660 | if (is_group_processing()) { |
| 661 | data.dirty.mt.set(p_mask); |
| 662 | } else { |
| 663 | data.dirty.st = p_mask; |
| 664 | } |
| 665 | } |
| 666 | |
| 667 | void Node3D::_set_dirty_bits(uint32_t p_bits) const { |
| 668 | if (is_group_processing()) { |
| 669 | data.dirty.mt.bit_or(p_bits); |
| 670 | } else { |
| 671 | data.dirty.st |= p_bits; |
| 672 | } |
| 673 | } |
| 674 | |
| 675 | void Node3D::_clear_dirty_bits(uint32_t p_bits) const { |
| 676 | if (is_group_processing()) { |
| 677 | data.dirty.mt.bit_and(~p_bits); |
| 678 | } else { |
| 679 | data.dirty.st &= ~p_bits; |
| 680 | } |
| 681 | } |
| 682 | |
| 683 | void Node3D::_update_gizmos() { |
| 684 | #ifdef TOOLS_ENABLED |
| 685 | if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) { |
| 686 | data.gizmos_dirty = false; |
| 687 | return; |
| 688 | } |
| 689 | data.gizmos_dirty = false; |
| 690 | for (int i = 0; i < data.gizmos.size(); i++) { |
| 691 | if (is_visible_in_tree()) { |
| 692 | data.gizmos.write[i]->redraw(); |
| 693 | } else { |
| 694 | data.gizmos.write[i]->clear(); |
| 695 | } |
| 696 | } |
| 697 | #endif |
| 698 | } |
| 699 | |
| 700 | void Node3D::set_disable_gizmos(bool p_enabled) { |
| 701 | ERR_THREAD_GUARD; |
| 702 | #ifdef TOOLS_ENABLED |
| 703 | data.gizmos_disabled = p_enabled; |
| 704 | if (!p_enabled) { |
| 705 | clear_gizmos(); |
| 706 | } |
| 707 | #endif |
| 708 | } |
| 709 | |
| 710 | void Node3D::reparent(Node *p_parent, bool p_keep_global_transform) { |
| 711 | ERR_THREAD_GUARD; |
| 712 | Transform3D temp = get_global_transform(); |
| 713 | Node::reparent(p_parent); |
| 714 | if (p_keep_global_transform) { |
| 715 | set_global_transform(temp); |
| 716 | } |
| 717 | } |
| 718 | |
| 719 | void Node3D::set_disable_scale(bool p_enabled) { |
| 720 | ERR_THREAD_GUARD; |
| 721 | data.disable_scale = p_enabled; |
| 722 | } |
| 723 | |
| 724 | bool Node3D::is_scale_disabled() const { |
| 725 | ERR_READ_THREAD_GUARD_V(false); |
| 726 | return data.disable_scale; |
| 727 | } |
| 728 | |
| 729 | void Node3D::set_as_top_level(bool p_enabled) { |
| 730 | ERR_THREAD_GUARD; |
| 731 | if (data.top_level == p_enabled) { |
| 732 | return; |
| 733 | } |
| 734 | if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { |
| 735 | if (p_enabled) { |
| 736 | set_transform(get_global_transform()); |
| 737 | } else if (data.parent) { |
| 738 | set_transform(data.parent->get_global_transform().affine_inverse() * get_global_transform()); |
| 739 | } |
| 740 | } |
| 741 | data.top_level = p_enabled; |
| 742 | } |
| 743 | |
| 744 | bool Node3D::is_set_as_top_level() const { |
| 745 | ERR_READ_THREAD_GUARD_V(false); |
| 746 | return data.top_level; |
| 747 | } |
| 748 | |
| 749 | Ref<World3D> Node3D::get_world_3d() const { |
| 750 | ERR_READ_THREAD_GUARD_V(Ref<World3D>()); // World3D can only be set from main thread, so it's safe to obtain on threads. |
| 751 | ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>()); |
| 752 | ERR_FAIL_NULL_V(data.viewport, Ref<World3D>()); |
| 753 | |
| 754 | return data.viewport->find_world_3d(); |
| 755 | } |
| 756 | |
| 757 | void Node3D::_propagate_visibility_changed() { |
| 758 | notification(NOTIFICATION_VISIBILITY_CHANGED); |
| 759 | emit_signal(SceneStringNames::get_singleton()->visibility_changed); |
| 760 | |
| 761 | #ifdef TOOLS_ENABLED |
| 762 | if (!data.gizmos.is_empty()) { |
| 763 | data.gizmos_dirty = true; |
| 764 | _update_gizmos(); |
| 765 | } |
| 766 | #endif |
| 767 | |
| 768 | for (Node3D *c : data.children) { |
| 769 | if (!c || !c->data.visible) { |
| 770 | continue; |
| 771 | } |
| 772 | c->_propagate_visibility_changed(); |
| 773 | } |
| 774 | } |
| 775 | |
| 776 | void Node3D::show() { |
| 777 | ERR_MAIN_THREAD_GUARD; |
| 778 | set_visible(true); |
| 779 | } |
| 780 | |
| 781 | void Node3D::hide() { |
| 782 | ERR_MAIN_THREAD_GUARD; |
| 783 | set_visible(false); |
| 784 | } |
| 785 | |
| 786 | void Node3D::set_visible(bool p_visible) { |
| 787 | ERR_MAIN_THREAD_GUARD; |
| 788 | if (data.visible == p_visible) { |
| 789 | return; |
| 790 | } |
| 791 | |
| 792 | data.visible = p_visible; |
| 793 | |
| 794 | if (!is_inside_tree()) { |
| 795 | return; |
| 796 | } |
| 797 | _propagate_visibility_changed(); |
| 798 | } |
| 799 | |
| 800 | bool Node3D::is_visible() const { |
| 801 | ERR_READ_THREAD_GUARD_V(false); |
| 802 | return data.visible; |
| 803 | } |
| 804 | |
| 805 | bool Node3D::is_visible_in_tree() const { |
| 806 | ERR_READ_THREAD_GUARD_V(false); // Since visibility can only be changed from main thread, this is safe to call. |
| 807 | const Node3D *s = this; |
| 808 | |
| 809 | while (s) { |
| 810 | if (!s->data.visible) { |
| 811 | return false; |
| 812 | } |
| 813 | s = s->data.parent; |
| 814 | } |
| 815 | |
| 816 | return true; |
| 817 | } |
| 818 | |
| 819 | void Node3D::rotate_object_local(const Vector3 &p_axis, real_t p_angle) { |
| 820 | ERR_THREAD_GUARD; |
| 821 | Transform3D t = get_transform(); |
| 822 | t.basis.rotate_local(p_axis, p_angle); |
| 823 | set_transform(t); |
| 824 | } |
| 825 | |
| 826 | void Node3D::rotate(const Vector3 &p_axis, real_t p_angle) { |
| 827 | ERR_THREAD_GUARD; |
| 828 | Transform3D t = get_transform(); |
| 829 | t.basis.rotate(p_axis, p_angle); |
| 830 | set_transform(t); |
| 831 | } |
| 832 | |
| 833 | void Node3D::rotate_x(real_t p_angle) { |
| 834 | ERR_THREAD_GUARD; |
| 835 | Transform3D t = get_transform(); |
| 836 | t.basis.rotate(Vector3(1, 0, 0), p_angle); |
| 837 | set_transform(t); |
| 838 | } |
| 839 | |
| 840 | void Node3D::rotate_y(real_t p_angle) { |
| 841 | ERR_THREAD_GUARD; |
| 842 | Transform3D t = get_transform(); |
| 843 | t.basis.rotate(Vector3(0, 1, 0), p_angle); |
| 844 | set_transform(t); |
| 845 | } |
| 846 | |
| 847 | void Node3D::rotate_z(real_t p_angle) { |
| 848 | ERR_THREAD_GUARD; |
| 849 | Transform3D t = get_transform(); |
| 850 | t.basis.rotate(Vector3(0, 0, 1), p_angle); |
| 851 | set_transform(t); |
| 852 | } |
| 853 | |
| 854 | void Node3D::translate(const Vector3 &p_offset) { |
| 855 | ERR_THREAD_GUARD; |
| 856 | Transform3D t = get_transform(); |
| 857 | t.translate_local(p_offset); |
| 858 | set_transform(t); |
| 859 | } |
| 860 | |
| 861 | void Node3D::translate_object_local(const Vector3 &p_offset) { |
| 862 | ERR_THREAD_GUARD; |
| 863 | Transform3D t = get_transform(); |
| 864 | |
| 865 | Transform3D s; |
| 866 | s.translate_local(p_offset); |
| 867 | set_transform(t * s); |
| 868 | } |
| 869 | |
| 870 | void Node3D::scale(const Vector3 &p_ratio) { |
| 871 | ERR_THREAD_GUARD; |
| 872 | Transform3D t = get_transform(); |
| 873 | t.basis.scale(p_ratio); |
| 874 | set_transform(t); |
| 875 | } |
| 876 | |
| 877 | void Node3D::scale_object_local(const Vector3 &p_scale) { |
| 878 | ERR_THREAD_GUARD; |
| 879 | Transform3D t = get_transform(); |
| 880 | t.basis.scale_local(p_scale); |
| 881 | set_transform(t); |
| 882 | } |
| 883 | |
| 884 | void Node3D::global_rotate(const Vector3 &p_axis, real_t p_angle) { |
| 885 | ERR_THREAD_GUARD; |
| 886 | Transform3D t = get_global_transform(); |
| 887 | t.basis.rotate(p_axis, p_angle); |
| 888 | set_global_transform(t); |
| 889 | } |
| 890 | |
| 891 | void Node3D::global_scale(const Vector3 &p_scale) { |
| 892 | ERR_THREAD_GUARD; |
| 893 | Transform3D t = get_global_transform(); |
| 894 | t.basis.scale(p_scale); |
| 895 | set_global_transform(t); |
| 896 | } |
| 897 | |
| 898 | void Node3D::global_translate(const Vector3 &p_offset) { |
| 899 | ERR_THREAD_GUARD; |
| 900 | Transform3D t = get_global_transform(); |
| 901 | t.origin += p_offset; |
| 902 | set_global_transform(t); |
| 903 | } |
| 904 | |
| 905 | void Node3D::orthonormalize() { |
| 906 | ERR_THREAD_GUARD; |
| 907 | Transform3D t = get_transform(); |
| 908 | t.orthonormalize(); |
| 909 | set_transform(t); |
| 910 | } |
| 911 | |
| 912 | void Node3D::set_identity() { |
| 913 | ERR_THREAD_GUARD; |
| 914 | set_transform(Transform3D()); |
| 915 | } |
| 916 | |
| 917 | void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) { |
| 918 | ERR_THREAD_GUARD; |
| 919 | ERR_FAIL_COND_MSG(!is_inside_tree(), "Node not inside tree. Use look_at_from_position() instead." ); |
| 920 | Vector3 origin = get_global_transform().origin; |
| 921 | look_at_from_position(origin, p_target, p_up, p_use_model_front); |
| 922 | } |
| 923 | |
| 924 | void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) { |
| 925 | ERR_THREAD_GUARD; |
| 926 | ERR_FAIL_COND_MSG(p_pos.is_equal_approx(p_target), "Node origin and target are in the same position, look_at() failed." ); |
| 927 | ERR_FAIL_COND_MSG(p_up.is_zero_approx(), "The up vector can't be zero, look_at() failed." ); |
| 928 | ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos).is_zero_approx(), "Up vector and direction between node origin and target are aligned, look_at() failed." ); |
| 929 | |
| 930 | Vector3 forward = p_target - p_pos; |
| 931 | Basis lookat_basis = Basis::looking_at(forward, p_up, p_use_model_front); |
| 932 | Vector3 original_scale = get_scale(); |
| 933 | set_global_transform(Transform3D(lookat_basis, p_pos)); |
| 934 | set_scale(original_scale); |
| 935 | } |
| 936 | |
| 937 | Vector3 Node3D::to_local(Vector3 p_global) const { |
| 938 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 939 | return get_global_transform().affine_inverse().xform(p_global); |
| 940 | } |
| 941 | |
| 942 | Vector3 Node3D::to_global(Vector3 p_local) const { |
| 943 | ERR_READ_THREAD_GUARD_V(Vector3()); |
| 944 | return get_global_transform().xform(p_local); |
| 945 | } |
| 946 | |
| 947 | void Node3D::set_notify_transform(bool p_enabled) { |
| 948 | ERR_THREAD_GUARD; |
| 949 | data.notify_transform = p_enabled; |
| 950 | } |
| 951 | |
| 952 | bool Node3D::is_transform_notification_enabled() const { |
| 953 | ERR_READ_THREAD_GUARD_V(false); |
| 954 | return data.notify_transform; |
| 955 | } |
| 956 | |
| 957 | void Node3D::set_notify_local_transform(bool p_enabled) { |
| 958 | ERR_THREAD_GUARD; |
| 959 | data.notify_local_transform = p_enabled; |
| 960 | } |
| 961 | |
| 962 | bool Node3D::is_local_transform_notification_enabled() const { |
| 963 | ERR_READ_THREAD_GUARD_V(false); |
| 964 | return data.notify_local_transform; |
| 965 | } |
| 966 | |
| 967 | void Node3D::force_update_transform() { |
| 968 | ERR_THREAD_GUARD; |
| 969 | ERR_FAIL_COND(!is_inside_tree()); |
| 970 | if (!xform_change.in_list()) { |
| 971 | return; //nothing to update |
| 972 | } |
| 973 | get_tree()->xform_change_list.remove(&xform_change); |
| 974 | |
| 975 | notification(NOTIFICATION_TRANSFORM_CHANGED); |
| 976 | } |
| 977 | |
| 978 | void Node3D::_update_visibility_parent(bool p_update_root) { |
| 979 | RID new_parent; |
| 980 | |
| 981 | if (!visibility_parent_path.is_empty()) { |
| 982 | if (!p_update_root) { |
| 983 | return; |
| 984 | } |
| 985 | Node *parent = get_node_or_null(visibility_parent_path); |
| 986 | ERR_FAIL_NULL_MSG(parent, "Can't find visibility parent node at path: " + visibility_parent_path); |
| 987 | ERR_FAIL_COND_MSG(parent == this, "The visibility parent can't be the same node." ); |
| 988 | GeometryInstance3D *gi = Object::cast_to<GeometryInstance3D>(parent); |
| 989 | ERR_FAIL_NULL_MSG(gi, "The visibility parent node must be a GeometryInstance3D, at path: " + visibility_parent_path); |
| 990 | new_parent = gi ? gi->get_instance() : RID(); |
| 991 | } else if (data.parent) { |
| 992 | new_parent = data.parent->data.visibility_parent; |
| 993 | } |
| 994 | |
| 995 | if (new_parent == data.visibility_parent) { |
| 996 | return; |
| 997 | } |
| 998 | |
| 999 | data.visibility_parent = new_parent; |
| 1000 | |
| 1001 | VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(this); |
| 1002 | if (vi) { |
| 1003 | RS::get_singleton()->instance_set_visibility_parent(vi->get_instance(), data.visibility_parent); |
| 1004 | } |
| 1005 | |
| 1006 | for (Node3D *c : data.children) { |
| 1007 | c->_update_visibility_parent(false); |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | void Node3D::set_visibility_parent(const NodePath &p_path) { |
| 1012 | ERR_MAIN_THREAD_GUARD; |
| 1013 | visibility_parent_path = p_path; |
| 1014 | if (is_inside_tree()) { |
| 1015 | _update_visibility_parent(true); |
| 1016 | } |
| 1017 | } |
| 1018 | |
| 1019 | NodePath Node3D::get_visibility_parent() const { |
| 1020 | ERR_READ_THREAD_GUARD_V(NodePath()); |
| 1021 | return visibility_parent_path; |
| 1022 | } |
| 1023 | |
| 1024 | void Node3D::_validate_property(PropertyInfo &p_property) const { |
| 1025 | if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis" ) { |
| 1026 | p_property.usage = 0; |
| 1027 | } |
| 1028 | if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale" ) { |
| 1029 | p_property.usage = 0; |
| 1030 | } |
| 1031 | if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion" ) { |
| 1032 | p_property.usage = 0; |
| 1033 | } |
| 1034 | if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation" ) { |
| 1035 | p_property.usage = 0; |
| 1036 | } |
| 1037 | if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order" ) { |
| 1038 | p_property.usage = 0; |
| 1039 | } |
| 1040 | } |
| 1041 | |
| 1042 | bool Node3D::_property_can_revert(const StringName &p_name) const { |
| 1043 | if (p_name == "basis" ) { |
| 1044 | return true; |
| 1045 | } else if (p_name == "scale" ) { |
| 1046 | return true; |
| 1047 | } else if (p_name == "quaternion" ) { |
| 1048 | return true; |
| 1049 | } else if (p_name == "rotation" ) { |
| 1050 | return true; |
| 1051 | } else if (p_name == "position" ) { |
| 1052 | return true; |
| 1053 | } |
| 1054 | return false; |
| 1055 | } |
| 1056 | |
| 1057 | bool Node3D::_property_get_revert(const StringName &p_name, Variant &r_property) const { |
| 1058 | bool valid = false; |
| 1059 | |
| 1060 | if (p_name == "basis" ) { |
| 1061 | Variant variant = PropertyUtils::get_property_default_value(this, "transform" , &valid); |
| 1062 | if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { |
| 1063 | r_property = Transform3D(variant).get_basis(); |
| 1064 | } else { |
| 1065 | r_property = Basis(); |
| 1066 | } |
| 1067 | } else if (p_name == "scale" ) { |
| 1068 | Variant variant = PropertyUtils::get_property_default_value(this, "transform" , &valid); |
| 1069 | if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { |
| 1070 | r_property = Transform3D(variant).get_basis().get_scale(); |
| 1071 | } else { |
| 1072 | r_property = Vector3(1.0, 1.0, 1.0); |
| 1073 | } |
| 1074 | } else if (p_name == "quaternion" ) { |
| 1075 | Variant variant = PropertyUtils::get_property_default_value(this, "transform" , &valid); |
| 1076 | if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { |
| 1077 | r_property = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); |
| 1078 | } else { |
| 1079 | r_property = Quaternion(); |
| 1080 | } |
| 1081 | } else if (p_name == "rotation" ) { |
| 1082 | Variant variant = PropertyUtils::get_property_default_value(this, "transform" , &valid); |
| 1083 | if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { |
| 1084 | r_property = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); |
| 1085 | } else { |
| 1086 | r_property = Vector3(); |
| 1087 | } |
| 1088 | } else if (p_name == "position" ) { |
| 1089 | Variant variant = PropertyUtils::get_property_default_value(this, "transform" , &valid); |
| 1090 | if (valid) { |
| 1091 | r_property = Transform3D(variant).get_origin(); |
| 1092 | } else { |
| 1093 | r_property = Vector3(); |
| 1094 | } |
| 1095 | } else { |
| 1096 | return false; |
| 1097 | } |
| 1098 | return true; |
| 1099 | } |
| 1100 | |
| 1101 | void Node3D::_bind_methods() { |
| 1102 | ClassDB::bind_method(D_METHOD("set_transform" , "local" ), &Node3D::set_transform); |
| 1103 | ClassDB::bind_method(D_METHOD("get_transform" ), &Node3D::get_transform); |
| 1104 | ClassDB::bind_method(D_METHOD("set_position" , "position" ), &Node3D::set_position); |
| 1105 | ClassDB::bind_method(D_METHOD("get_position" ), &Node3D::get_position); |
| 1106 | ClassDB::bind_method(D_METHOD("set_rotation" , "euler_radians" ), &Node3D::set_rotation); |
| 1107 | ClassDB::bind_method(D_METHOD("get_rotation" ), &Node3D::get_rotation); |
| 1108 | ClassDB::bind_method(D_METHOD("set_rotation_degrees" , "euler_degrees" ), &Node3D::set_rotation_degrees); |
| 1109 | ClassDB::bind_method(D_METHOD("get_rotation_degrees" ), &Node3D::get_rotation_degrees); |
| 1110 | ClassDB::bind_method(D_METHOD("set_rotation_order" , "order" ), &Node3D::set_rotation_order); |
| 1111 | ClassDB::bind_method(D_METHOD("get_rotation_order" ), &Node3D::get_rotation_order); |
| 1112 | ClassDB::bind_method(D_METHOD("set_rotation_edit_mode" , "edit_mode" ), &Node3D::set_rotation_edit_mode); |
| 1113 | ClassDB::bind_method(D_METHOD("get_rotation_edit_mode" ), &Node3D::get_rotation_edit_mode); |
| 1114 | ClassDB::bind_method(D_METHOD("set_scale" , "scale" ), &Node3D::set_scale); |
| 1115 | ClassDB::bind_method(D_METHOD("get_scale" ), &Node3D::get_scale); |
| 1116 | ClassDB::bind_method(D_METHOD("set_quaternion" , "quaternion" ), &Node3D::set_quaternion); |
| 1117 | ClassDB::bind_method(D_METHOD("get_quaternion" ), &Node3D::get_quaternion); |
| 1118 | ClassDB::bind_method(D_METHOD("set_basis" , "basis" ), &Node3D::set_basis); |
| 1119 | ClassDB::bind_method(D_METHOD("get_basis" ), &Node3D::get_basis); |
| 1120 | |
| 1121 | ClassDB::bind_method(D_METHOD("set_global_transform" , "global" ), &Node3D::set_global_transform); |
| 1122 | ClassDB::bind_method(D_METHOD("get_global_transform" ), &Node3D::get_global_transform); |
| 1123 | ClassDB::bind_method(D_METHOD("set_global_position" , "position" ), &Node3D::set_global_position); |
| 1124 | ClassDB::bind_method(D_METHOD("get_global_position" ), &Node3D::get_global_position); |
| 1125 | ClassDB::bind_method(D_METHOD("set_global_basis" , "basis" ), &Node3D::set_global_basis); |
| 1126 | ClassDB::bind_method(D_METHOD("get_global_basis" ), &Node3D::get_global_basis); |
| 1127 | ClassDB::bind_method(D_METHOD("set_global_rotation" , "euler_radians" ), &Node3D::set_global_rotation); |
| 1128 | ClassDB::bind_method(D_METHOD("get_global_rotation" ), &Node3D::get_global_rotation); |
| 1129 | ClassDB::bind_method(D_METHOD("set_global_rotation_degrees" , "euler_degrees" ), &Node3D::set_global_rotation_degrees); |
| 1130 | ClassDB::bind_method(D_METHOD("get_global_rotation_degrees" ), &Node3D::get_global_rotation_degrees); |
| 1131 | |
| 1132 | ClassDB::bind_method(D_METHOD("get_parent_node_3d" ), &Node3D::get_parent_node_3d); |
| 1133 | ClassDB::bind_method(D_METHOD("set_ignore_transform_notification" , "enabled" ), &Node3D::set_ignore_transform_notification); |
| 1134 | ClassDB::bind_method(D_METHOD("set_as_top_level" , "enable" ), &Node3D::set_as_top_level); |
| 1135 | ClassDB::bind_method(D_METHOD("is_set_as_top_level" ), &Node3D::is_set_as_top_level); |
| 1136 | ClassDB::bind_method(D_METHOD("set_disable_scale" , "disable" ), &Node3D::set_disable_scale); |
| 1137 | ClassDB::bind_method(D_METHOD("is_scale_disabled" ), &Node3D::is_scale_disabled); |
| 1138 | ClassDB::bind_method(D_METHOD("get_world_3d" ), &Node3D::get_world_3d); |
| 1139 | |
| 1140 | ClassDB::bind_method(D_METHOD("force_update_transform" ), &Node3D::force_update_transform); |
| 1141 | |
| 1142 | ClassDB::bind_method(D_METHOD("set_visibility_parent" , "path" ), &Node3D::set_visibility_parent); |
| 1143 | ClassDB::bind_method(D_METHOD("get_visibility_parent" ), &Node3D::get_visibility_parent); |
| 1144 | |
| 1145 | ClassDB::bind_method(D_METHOD("update_gizmos" ), &Node3D::update_gizmos); |
| 1146 | ClassDB::bind_method(D_METHOD("add_gizmo" , "gizmo" ), &Node3D::add_gizmo); |
| 1147 | ClassDB::bind_method(D_METHOD("get_gizmos" ), &Node3D::get_gizmos_bind); |
| 1148 | ClassDB::bind_method(D_METHOD("clear_gizmos" ), &Node3D::clear_gizmos); |
| 1149 | ClassDB::bind_method(D_METHOD("set_subgizmo_selection" , "gizmo" , "id" , "transform" ), &Node3D::set_subgizmo_selection); |
| 1150 | ClassDB::bind_method(D_METHOD("clear_subgizmo_selection" ), &Node3D::clear_subgizmo_selection); |
| 1151 | |
| 1152 | ClassDB::bind_method(D_METHOD("set_visible" , "visible" ), &Node3D::set_visible); |
| 1153 | ClassDB::bind_method(D_METHOD("is_visible" ), &Node3D::is_visible); |
| 1154 | ClassDB::bind_method(D_METHOD("is_visible_in_tree" ), &Node3D::is_visible_in_tree); |
| 1155 | ClassDB::bind_method(D_METHOD("show" ), &Node3D::show); |
| 1156 | ClassDB::bind_method(D_METHOD("hide" ), &Node3D::hide); |
| 1157 | |
| 1158 | ClassDB::bind_method(D_METHOD("set_notify_local_transform" , "enable" ), &Node3D::set_notify_local_transform); |
| 1159 | ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled" ), &Node3D::is_local_transform_notification_enabled); |
| 1160 | |
| 1161 | ClassDB::bind_method(D_METHOD("set_notify_transform" , "enable" ), &Node3D::set_notify_transform); |
| 1162 | ClassDB::bind_method(D_METHOD("is_transform_notification_enabled" ), &Node3D::is_transform_notification_enabled); |
| 1163 | |
| 1164 | ClassDB::bind_method(D_METHOD("rotate" , "axis" , "angle" ), &Node3D::rotate); |
| 1165 | ClassDB::bind_method(D_METHOD("global_rotate" , "axis" , "angle" ), &Node3D::global_rotate); |
| 1166 | ClassDB::bind_method(D_METHOD("global_scale" , "scale" ), &Node3D::global_scale); |
| 1167 | ClassDB::bind_method(D_METHOD("global_translate" , "offset" ), &Node3D::global_translate); |
| 1168 | ClassDB::bind_method(D_METHOD("rotate_object_local" , "axis" , "angle" ), &Node3D::rotate_object_local); |
| 1169 | ClassDB::bind_method(D_METHOD("scale_object_local" , "scale" ), &Node3D::scale_object_local); |
| 1170 | ClassDB::bind_method(D_METHOD("translate_object_local" , "offset" ), &Node3D::translate_object_local); |
| 1171 | ClassDB::bind_method(D_METHOD("rotate_x" , "angle" ), &Node3D::rotate_x); |
| 1172 | ClassDB::bind_method(D_METHOD("rotate_y" , "angle" ), &Node3D::rotate_y); |
| 1173 | ClassDB::bind_method(D_METHOD("rotate_z" , "angle" ), &Node3D::rotate_z); |
| 1174 | ClassDB::bind_method(D_METHOD("translate" , "offset" ), &Node3D::translate); |
| 1175 | ClassDB::bind_method(D_METHOD("orthonormalize" ), &Node3D::orthonormalize); |
| 1176 | ClassDB::bind_method(D_METHOD("set_identity" ), &Node3D::set_identity); |
| 1177 | |
| 1178 | ClassDB::bind_method(D_METHOD("look_at" , "target" , "up" , "use_model_front" ), &Node3D::look_at, DEFVAL(Vector3(0, 1, 0)), DEFVAL(false)); |
| 1179 | ClassDB::bind_method(D_METHOD("look_at_from_position" , "position" , "target" , "up" , "use_model_front" ), &Node3D::look_at_from_position, DEFVAL(Vector3(0, 1, 0)), DEFVAL(false)); |
| 1180 | |
| 1181 | ClassDB::bind_method(D_METHOD("to_local" , "global_point" ), &Node3D::to_local); |
| 1182 | ClassDB::bind_method(D_METHOD("to_global" , "local_point" ), &Node3D::to_global); |
| 1183 | |
| 1184 | BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); |
| 1185 | BIND_CONSTANT(NOTIFICATION_ENTER_WORLD); |
| 1186 | BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); |
| 1187 | BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); |
| 1188 | BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); |
| 1189 | |
| 1190 | BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER); |
| 1191 | BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION); |
| 1192 | BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS); |
| 1193 | |
| 1194 | ADD_GROUP("Transform" , "" ); |
| 1195 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform" , PROPERTY_HINT_NONE, "suffix:m" , PROPERTY_USAGE_NO_EDITOR), "set_transform" , "get_transform" ); |
| 1196 | ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform" , PROPERTY_HINT_NONE, "suffix:m" , PROPERTY_USAGE_NONE), "set_global_transform" , "get_global_transform" ); |
| 1197 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position" , PROPERTY_HINT_RANGE, "-99999,99999,0.001,or_greater,or_less,hide_slider,suffix:m" , PROPERTY_USAGE_EDITOR), "set_position" , "get_position" ); |
| 1198 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation" , PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians" , PROPERTY_USAGE_EDITOR), "set_rotation" , "get_rotation" ); |
| 1199 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_rotation_degrees" , "get_rotation_degrees" ); |
| 1200 | ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion" , PROPERTY_HINT_HIDE_QUATERNION_EDIT, "" , PROPERTY_USAGE_EDITOR), "set_quaternion" , "get_quaternion" ); |
| 1201 | ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_EDITOR), "set_basis" , "get_basis" ); |
| 1202 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale" , PROPERTY_HINT_LINK, "" , PROPERTY_USAGE_EDITOR), "set_scale" , "get_scale" ); |
| 1203 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode" , PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis" ), "set_rotation_edit_mode" , "get_rotation_edit_mode" ); |
| 1204 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order" , PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX" ), "set_rotation_order" , "get_rotation_order" ); |
| 1205 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level" ), "set_as_top_level" , "is_set_as_top_level" ); |
| 1206 | |
| 1207 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_position" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_global_position" , "get_global_position" ); |
| 1208 | ADD_PROPERTY(PropertyInfo(Variant::BASIS, "global_basis" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_global_basis" , "get_global_basis" ); |
| 1209 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_global_rotation" , "get_global_rotation" ); |
| 1210 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "global_rotation_degrees" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_global_rotation_degrees" , "get_global_rotation_degrees" ); |
| 1211 | ADD_GROUP("Visibility" , "" ); |
| 1212 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible" ), "set_visible" , "is_visible" ); |
| 1213 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D" ), "set_visibility_parent" , "get_visibility_parent" ); |
| 1214 | |
| 1215 | ADD_SIGNAL(MethodInfo("visibility_changed" )); |
| 1216 | } |
| 1217 | |
| 1218 | Node3D::Node3D() : |
| 1219 | xform_change(this) {} |
| 1220 | |