| 1 | /**************************************************************************/ |
| 2 | /* material.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "material.h" |
| 32 | |
| 33 | #include "core/config/engine.h" |
| 34 | #include "core/config/project_settings.h" |
| 35 | #include "core/error/error_macros.h" |
| 36 | #include "core/version.h" |
| 37 | #include "scene/main/scene_tree.h" |
| 38 | #include "scene/scene_string_names.h" |
| 39 | |
| 40 | void Material::set_next_pass(const Ref<Material> &p_pass) { |
| 41 | for (Ref<Material> pass_child = p_pass; pass_child != nullptr; pass_child = pass_child->get_next_pass()) { |
| 42 | ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop." ); |
| 43 | } |
| 44 | |
| 45 | if (next_pass == p_pass) { |
| 46 | return; |
| 47 | } |
| 48 | |
| 49 | next_pass = p_pass; |
| 50 | RID next_pass_rid; |
| 51 | if (next_pass.is_valid()) { |
| 52 | next_pass_rid = next_pass->get_rid(); |
| 53 | } |
| 54 | RS::get_singleton()->material_set_next_pass(material, next_pass_rid); |
| 55 | } |
| 56 | |
| 57 | Ref<Material> Material::get_next_pass() const { |
| 58 | return next_pass; |
| 59 | } |
| 60 | |
| 61 | void Material::set_render_priority(int p_priority) { |
| 62 | ERR_FAIL_COND(p_priority < RENDER_PRIORITY_MIN); |
| 63 | ERR_FAIL_COND(p_priority > RENDER_PRIORITY_MAX); |
| 64 | render_priority = p_priority; |
| 65 | RS::get_singleton()->material_set_render_priority(material, p_priority); |
| 66 | } |
| 67 | |
| 68 | int Material::get_render_priority() const { |
| 69 | return render_priority; |
| 70 | } |
| 71 | |
| 72 | RID Material::get_rid() const { |
| 73 | return material; |
| 74 | } |
| 75 | |
| 76 | void Material::_validate_property(PropertyInfo &p_property) const { |
| 77 | if (!_can_do_next_pass() && p_property.name == "next_pass" ) { |
| 78 | p_property.usage = PROPERTY_USAGE_NONE; |
| 79 | } |
| 80 | if (!_can_use_render_priority() && p_property.name == "render_priority" ) { |
| 81 | p_property.usage = PROPERTY_USAGE_NONE; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | void Material::_mark_initialized(const Callable &p_queue_shader_change_callable) { |
| 86 | // If this is happening as part of resource loading, it is not safe to queue the update |
| 87 | // as an addition to the dirty list, unless the load is happening on the main thread. |
| 88 | if (ResourceLoader::is_within_load() && Thread::get_caller_id() != Thread::get_main_id()) { |
| 89 | DEV_ASSERT(init_state != INIT_STATE_READY); |
| 90 | if (init_state == INIT_STATE_UNINITIALIZED) { // Prevent queueing twice. |
| 91 | // Let's mark this material as being initialized. |
| 92 | init_state = INIT_STATE_INITIALIZING; |
| 93 | // Knowing that the ResourceLoader will eventually feed deferred calls into the main message queue, let's do these: |
| 94 | // 1. Queue setting the init state to INIT_STATE_READY finally. |
| 95 | callable_mp(this, &Material::_mark_initialized).bind(p_queue_shader_change_callable).call_deferred(); |
| 96 | // 2. Queue an individual update of this material. |
| 97 | p_queue_shader_change_callable.call_deferred(); |
| 98 | } |
| 99 | } else { |
| 100 | // Straightforward conditions. |
| 101 | init_state = INIT_STATE_READY; |
| 102 | p_queue_shader_change_callable.callv(Array()); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | void Material::inspect_native_shader_code() { |
| 107 | SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); |
| 108 | RID shader = get_shader_rid(); |
| 109 | if (st && shader.is_valid()) { |
| 110 | st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer" , "_inspect_shader" , shader); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | RID Material::get_shader_rid() const { |
| 115 | RID ret; |
| 116 | GDVIRTUAL_REQUIRED_CALL(_get_shader_rid, ret); |
| 117 | return ret; |
| 118 | } |
| 119 | Shader::Mode Material::get_shader_mode() const { |
| 120 | Shader::Mode ret = Shader::MODE_MAX; |
| 121 | GDVIRTUAL_REQUIRED_CALL(_get_shader_mode, ret); |
| 122 | return ret; |
| 123 | } |
| 124 | |
| 125 | bool Material::_can_do_next_pass() const { |
| 126 | bool ret = false; |
| 127 | GDVIRTUAL_CALL(_can_do_next_pass, ret); |
| 128 | return ret; |
| 129 | } |
| 130 | |
| 131 | bool Material::_can_use_render_priority() const { |
| 132 | bool ret = false; |
| 133 | GDVIRTUAL_CALL(_can_use_render_priority, ret); |
| 134 | return ret; |
| 135 | } |
| 136 | |
| 137 | Ref<Resource> Material::create_placeholder() const { |
| 138 | Ref<PlaceholderMaterial> placeholder; |
| 139 | placeholder.instantiate(); |
| 140 | return placeholder; |
| 141 | } |
| 142 | |
| 143 | void Material::_bind_methods() { |
| 144 | ClassDB::bind_method(D_METHOD("set_next_pass" , "next_pass" ), &Material::set_next_pass); |
| 145 | ClassDB::bind_method(D_METHOD("get_next_pass" ), &Material::get_next_pass); |
| 146 | |
| 147 | ClassDB::bind_method(D_METHOD("set_render_priority" , "priority" ), &Material::set_render_priority); |
| 148 | ClassDB::bind_method(D_METHOD("get_render_priority" ), &Material::get_render_priority); |
| 149 | |
| 150 | ClassDB::bind_method(D_METHOD("inspect_native_shader_code" ), &Material::inspect_native_shader_code); |
| 151 | ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code" ), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); |
| 152 | |
| 153 | ClassDB::bind_method(D_METHOD("create_placeholder" ), &Material::create_placeholder); |
| 154 | |
| 155 | ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority" , PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1" ), "set_render_priority" , "get_render_priority" ); |
| 156 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass" , PROPERTY_HINT_RESOURCE_TYPE, "Material" ), "set_next_pass" , "get_next_pass" ); |
| 157 | |
| 158 | BIND_CONSTANT(RENDER_PRIORITY_MAX); |
| 159 | BIND_CONSTANT(RENDER_PRIORITY_MIN); |
| 160 | |
| 161 | GDVIRTUAL_BIND(_get_shader_rid) |
| 162 | GDVIRTUAL_BIND(_get_shader_mode) |
| 163 | GDVIRTUAL_BIND(_can_do_next_pass) |
| 164 | GDVIRTUAL_BIND(_can_use_render_priority) |
| 165 | } |
| 166 | |
| 167 | Material::Material() { |
| 168 | material = RenderingServer::get_singleton()->material_create(); |
| 169 | render_priority = 0; |
| 170 | } |
| 171 | |
| 172 | Material::~Material() { |
| 173 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 174 | RenderingServer::get_singleton()->free(material); |
| 175 | } |
| 176 | |
| 177 | /////////////////////////////////// |
| 178 | |
| 179 | bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) { |
| 180 | if (shader.is_valid()) { |
| 181 | const StringName *sn = remap_cache.getptr(p_name); |
| 182 | if (sn) { |
| 183 | set_shader_parameter(*sn, p_value); |
| 184 | return true; |
| 185 | } |
| 186 | String s = p_name; |
| 187 | if (s.begins_with("shader_parameter/" )) { |
| 188 | String param = s.replace_first("shader_parameter/" , "" ); |
| 189 | remap_cache[s] = param; |
| 190 | set_shader_parameter(param, p_value); |
| 191 | return true; |
| 192 | } |
| 193 | #ifndef DISABLE_DEPRECATED |
| 194 | // Compatibility remaps are only needed here. |
| 195 | if (s.begins_with("param/" )) { |
| 196 | s = s.replace_first("param/" , "shader_parameter/" ); |
| 197 | } else if (s.begins_with("shader_param/" )) { |
| 198 | s = s.replace_first("shader_param/" , "shader_parameter/" ); |
| 199 | } else if (s.begins_with("shader_uniform/" )) { |
| 200 | s = s.replace_first("shader_uniform/" , "shader_parameter/" ); |
| 201 | } else { |
| 202 | return false; // Not a shader parameter. |
| 203 | } |
| 204 | |
| 205 | WARN_PRINT("This material (containing shader with path: '" + shader->get_path() + "') uses an old deprecated parameter names. Consider re-saving this resource (or scene which contains it) in order for it to continue working in future versions." ); |
| 206 | String param = s.replace_first("shader_parameter/" , "" ); |
| 207 | remap_cache[s] = param; |
| 208 | set_shader_parameter(param, p_value); |
| 209 | return true; |
| 210 | #endif |
| 211 | } |
| 212 | |
| 213 | return false; |
| 214 | } |
| 215 | |
| 216 | bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const { |
| 217 | if (shader.is_valid()) { |
| 218 | const StringName *sn = remap_cache.getptr(p_name); |
| 219 | if (sn) { |
| 220 | // Only return a parameter if it was previously set. |
| 221 | r_ret = get_shader_parameter(*sn); |
| 222 | return true; |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | return false; |
| 227 | } |
| 228 | |
| 229 | void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { |
| 230 | if (!shader.is_null()) { |
| 231 | List<PropertyInfo> list; |
| 232 | shader->get_shader_uniform_list(&list, true); |
| 233 | |
| 234 | HashMap<String, HashMap<String, List<PropertyInfo>>> groups; |
| 235 | LocalVector<Pair<String, LocalVector<String>>> vgroups; |
| 236 | { |
| 237 | HashMap<String, List<PropertyInfo>> none_subgroup; |
| 238 | none_subgroup.insert("<None>" , List<PropertyInfo>()); |
| 239 | groups.insert("<None>" , none_subgroup); |
| 240 | } |
| 241 | |
| 242 | String last_group = "<None>" ; |
| 243 | String last_subgroup = "<None>" ; |
| 244 | |
| 245 | bool is_none_group_undefined = true; |
| 246 | bool is_none_group = true; |
| 247 | |
| 248 | for (List<PropertyInfo>::Element *E = list.front(); E; E = E->next()) { |
| 249 | if (E->get().usage == PROPERTY_USAGE_GROUP) { |
| 250 | if (!E->get().name.is_empty()) { |
| 251 | Vector<String> vgroup = E->get().name.split("::" ); |
| 252 | last_group = vgroup[0]; |
| 253 | if (vgroup.size() > 1) { |
| 254 | last_subgroup = vgroup[1]; |
| 255 | } else { |
| 256 | last_subgroup = "<None>" ; |
| 257 | } |
| 258 | is_none_group = false; |
| 259 | |
| 260 | if (!groups.has(last_group)) { |
| 261 | PropertyInfo info; |
| 262 | info.usage = PROPERTY_USAGE_GROUP; |
| 263 | info.name = last_group.capitalize(); |
| 264 | info.hint_string = "shader_parameter/" ; |
| 265 | |
| 266 | List<PropertyInfo> none_subgroup; |
| 267 | none_subgroup.push_back(info); |
| 268 | |
| 269 | HashMap<String, List<PropertyInfo>> subgroup_map; |
| 270 | subgroup_map.insert("<None>" , none_subgroup); |
| 271 | |
| 272 | groups.insert(last_group, subgroup_map); |
| 273 | vgroups.push_back(Pair<String, LocalVector<String>>(last_group, { "<None>" })); |
| 274 | } |
| 275 | |
| 276 | if (!groups[last_group].has(last_subgroup)) { |
| 277 | PropertyInfo info; |
| 278 | info.usage = PROPERTY_USAGE_SUBGROUP; |
| 279 | info.name = last_subgroup.capitalize(); |
| 280 | info.hint_string = "shader_parameter/" ; |
| 281 | |
| 282 | List<PropertyInfo> subgroup; |
| 283 | subgroup.push_back(info); |
| 284 | |
| 285 | groups[last_group].insert(last_subgroup, subgroup); |
| 286 | for (Pair<String, LocalVector<String>> &group : vgroups) { |
| 287 | if (group.first == last_group) { |
| 288 | group.second.push_back(last_subgroup); |
| 289 | break; |
| 290 | } |
| 291 | } |
| 292 | } |
| 293 | } else { |
| 294 | last_group = "<None>" ; |
| 295 | last_subgroup = "<None>" ; |
| 296 | is_none_group = true; |
| 297 | } |
| 298 | continue; // Pass group. |
| 299 | } |
| 300 | |
| 301 | if (is_none_group_undefined && is_none_group) { |
| 302 | is_none_group_undefined = false; |
| 303 | |
| 304 | PropertyInfo info; |
| 305 | info.usage = PROPERTY_USAGE_GROUP; |
| 306 | info.name = "Shader Parameters" ; |
| 307 | info.hint_string = "shader_parameter/" ; |
| 308 | groups["<None>" ]["<None>" ].push_back(info); |
| 309 | |
| 310 | vgroups.push_back(Pair<String, LocalVector<String>>("<None>" , { "<None>" })); |
| 311 | } |
| 312 | |
| 313 | const bool is_uniform_cached = param_cache.has(E->get().name); |
| 314 | bool is_uniform_type_compatible = true; |
| 315 | |
| 316 | if (is_uniform_cached) { |
| 317 | // Check if the uniform Variant type changed, for example vec3 to vec4. |
| 318 | const Variant &cached = param_cache.get(E->get().name); |
| 319 | |
| 320 | if (cached.is_array()) { |
| 321 | // Allow some array conversions for backwards compatibility. |
| 322 | is_uniform_type_compatible = Variant::can_convert(E->get().type, cached.get_type()); |
| 323 | } else { |
| 324 | is_uniform_type_compatible = E->get().type == cached.get_type(); |
| 325 | } |
| 326 | |
| 327 | if (is_uniform_type_compatible && E->get().type == Variant::OBJECT && cached.get_type() == Variant::OBJECT) { |
| 328 | // Check if the Object class (hint string) changed, for example Texture2D sampler to Texture3D. |
| 329 | // Allow inheritance, Texture2D type sampler should also accept CompressedTexture2D. |
| 330 | Object *cached_obj = cached; |
| 331 | if (!cached_obj->is_class(E->get().hint_string)) { |
| 332 | is_uniform_type_compatible = false; |
| 333 | } |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | PropertyInfo info = E->get(); |
| 338 | info.name = "shader_parameter/" + info.name; |
| 339 | if (!is_uniform_cached || !is_uniform_type_compatible) { |
| 340 | // Property has never been edited or its type changed, retrieve with default value. |
| 341 | Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), E->get().name); |
| 342 | param_cache.insert(E->get().name, default_value); |
| 343 | remap_cache.insert(info.name, E->get().name); |
| 344 | } |
| 345 | groups[last_group][last_subgroup].push_back(info); |
| 346 | } |
| 347 | |
| 348 | for (const Pair<String, LocalVector<String>> &group_pair : vgroups) { |
| 349 | String group = group_pair.first; |
| 350 | for (const String &subgroup : group_pair.second) { |
| 351 | List<PropertyInfo> &prop_infos = groups[group][subgroup]; |
| 352 | for (List<PropertyInfo>::Element *item = prop_infos.front(); item; item = item->next()) { |
| 353 | p_list->push_back(item->get()); |
| 354 | } |
| 355 | } |
| 356 | } |
| 357 | } |
| 358 | } |
| 359 | |
| 360 | bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { |
| 361 | if (shader.is_valid()) { |
| 362 | const StringName *pr = remap_cache.getptr(p_name); |
| 363 | if (pr) { |
| 364 | Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr); |
| 365 | Variant current_value = get_shader_parameter(*pr); |
| 366 | return default_value.get_type() != Variant::NIL && default_value != current_value; |
| 367 | } |
| 368 | } |
| 369 | return false; |
| 370 | } |
| 371 | |
| 372 | bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const { |
| 373 | if (shader.is_valid()) { |
| 374 | const StringName *pr = remap_cache.getptr(p_name); |
| 375 | if (*pr) { |
| 376 | r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr); |
| 377 | return true; |
| 378 | } |
| 379 | } |
| 380 | return false; |
| 381 | } |
| 382 | |
| 383 | void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { |
| 384 | // Only connect/disconnect the signal when running in the editor. |
| 385 | // This can be a slow operation, and `notify_property_list_changed()` (which is called by `_shader_changed()`) |
| 386 | // does nothing in non-editor builds anyway. See GH-34741 for details. |
| 387 | if (shader.is_valid() && Engine::get_singleton()->is_editor_hint()) { |
| 388 | shader->disconnect_changed(callable_mp(this, &ShaderMaterial::_shader_changed)); |
| 389 | } |
| 390 | |
| 391 | shader = p_shader; |
| 392 | |
| 393 | RID rid; |
| 394 | if (shader.is_valid()) { |
| 395 | rid = shader->get_rid(); |
| 396 | |
| 397 | if (Engine::get_singleton()->is_editor_hint()) { |
| 398 | shader->connect_changed(callable_mp(this, &ShaderMaterial::_shader_changed)); |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | RS::get_singleton()->material_set_shader(_get_material(), rid); |
| 403 | notify_property_list_changed(); //properties for shader exposed |
| 404 | emit_changed(); |
| 405 | } |
| 406 | |
| 407 | Ref<Shader> ShaderMaterial::get_shader() const { |
| 408 | return shader; |
| 409 | } |
| 410 | |
| 411 | void ShaderMaterial::set_shader_parameter(const StringName &p_param, const Variant &p_value) { |
| 412 | if (p_value.get_type() == Variant::NIL) { |
| 413 | param_cache.erase(p_param); |
| 414 | RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); |
| 415 | } else { |
| 416 | Variant *v = param_cache.getptr(p_param); |
| 417 | if (!v) { |
| 418 | // Never assigned, also update the remap cache. |
| 419 | remap_cache["shader_parameter/" + p_param.operator String()] = p_param; |
| 420 | param_cache.insert(p_param, p_value); |
| 421 | } else { |
| 422 | *v = p_value; |
| 423 | } |
| 424 | |
| 425 | if (p_value.get_type() == Variant::OBJECT) { |
| 426 | RID tex_rid = p_value; |
| 427 | if (tex_rid == RID()) { |
| 428 | param_cache.erase(p_param); |
| 429 | RS::get_singleton()->material_set_param(_get_material(), p_param, Variant()); |
| 430 | } else { |
| 431 | RS::get_singleton()->material_set_param(_get_material(), p_param, tex_rid); |
| 432 | } |
| 433 | } else { |
| 434 | RS::get_singleton()->material_set_param(_get_material(), p_param, p_value); |
| 435 | } |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | Variant ShaderMaterial::get_shader_parameter(const StringName &p_param) const { |
| 440 | if (param_cache.has(p_param)) { |
| 441 | return param_cache[p_param]; |
| 442 | } else { |
| 443 | return Variant(); |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | void ShaderMaterial::_shader_changed() { |
| 448 | notify_property_list_changed(); //update all properties |
| 449 | } |
| 450 | |
| 451 | void ShaderMaterial::_bind_methods() { |
| 452 | ClassDB::bind_method(D_METHOD("set_shader" , "shader" ), &ShaderMaterial::set_shader); |
| 453 | ClassDB::bind_method(D_METHOD("get_shader" ), &ShaderMaterial::get_shader); |
| 454 | ClassDB::bind_method(D_METHOD("set_shader_parameter" , "param" , "value" ), &ShaderMaterial::set_shader_parameter); |
| 455 | ClassDB::bind_method(D_METHOD("get_shader_parameter" , "param" ), &ShaderMaterial::get_shader_parameter); |
| 456 | |
| 457 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader" , PROPERTY_HINT_RESOURCE_TYPE, "Shader" ), "set_shader" , "get_shader" ); |
| 458 | } |
| 459 | |
| 460 | void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { |
| 461 | String f = p_function.operator String(); |
| 462 | if ((f == "get_shader_parameter" || f == "set_shader_parameter" ) && p_idx == 0) { |
| 463 | if (shader.is_valid()) { |
| 464 | List<PropertyInfo> pl; |
| 465 | shader->get_shader_uniform_list(&pl); |
| 466 | for (const PropertyInfo &E : pl) { |
| 467 | r_options->push_back(E.name.replace_first("shader_parameter/" , "" ).quote()); |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | Resource::get_argument_options(p_function, p_idx, r_options); |
| 472 | } |
| 473 | |
| 474 | bool ShaderMaterial::_can_do_next_pass() const { |
| 475 | return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; |
| 476 | } |
| 477 | |
| 478 | bool ShaderMaterial::_can_use_render_priority() const { |
| 479 | return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; |
| 480 | } |
| 481 | |
| 482 | Shader::Mode ShaderMaterial::get_shader_mode() const { |
| 483 | if (shader.is_valid()) { |
| 484 | return shader->get_mode(); |
| 485 | } else { |
| 486 | return Shader::MODE_SPATIAL; |
| 487 | } |
| 488 | } |
| 489 | RID ShaderMaterial::get_shader_rid() const { |
| 490 | if (shader.is_valid()) { |
| 491 | return shader->get_rid(); |
| 492 | } else { |
| 493 | return RID(); |
| 494 | } |
| 495 | } |
| 496 | |
| 497 | ShaderMaterial::ShaderMaterial() { |
| 498 | } |
| 499 | |
| 500 | ShaderMaterial::~ShaderMaterial() { |
| 501 | } |
| 502 | |
| 503 | ///////////////////////////////// |
| 504 | |
| 505 | Mutex BaseMaterial3D::material_mutex; |
| 506 | SelfList<BaseMaterial3D>::List BaseMaterial3D::dirty_materials; |
| 507 | HashMap<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData, BaseMaterial3D::MaterialKey> BaseMaterial3D::shader_map; |
| 508 | BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = nullptr; |
| 509 | |
| 510 | void BaseMaterial3D::init_shaders() { |
| 511 | shader_names = memnew(ShaderNames); |
| 512 | |
| 513 | shader_names->albedo = "albedo" ; |
| 514 | shader_names->specular = "specular" ; |
| 515 | shader_names->roughness = "roughness" ; |
| 516 | shader_names->metallic = "metallic" ; |
| 517 | shader_names->emission = "emission" ; |
| 518 | shader_names->emission_energy = "emission_energy" ; |
| 519 | shader_names->normal_scale = "normal_scale" ; |
| 520 | shader_names->rim = "rim" ; |
| 521 | shader_names->rim_tint = "rim_tint" ; |
| 522 | shader_names->clearcoat = "clearcoat" ; |
| 523 | shader_names->clearcoat_roughness = "clearcoat_roughness" ; |
| 524 | shader_names->anisotropy = "anisotropy_ratio" ; |
| 525 | shader_names->heightmap_scale = "heightmap_scale" ; |
| 526 | shader_names->subsurface_scattering_strength = "subsurface_scattering_strength" ; |
| 527 | shader_names->backlight = "backlight" ; |
| 528 | shader_names->refraction = "refraction" ; |
| 529 | shader_names->point_size = "point_size" ; |
| 530 | shader_names->uv1_scale = "uv1_scale" ; |
| 531 | shader_names->uv1_offset = "uv1_offset" ; |
| 532 | shader_names->uv2_scale = "uv2_scale" ; |
| 533 | shader_names->uv2_offset = "uv2_offset" ; |
| 534 | shader_names->uv1_blend_sharpness = "uv1_blend_sharpness" ; |
| 535 | shader_names->uv2_blend_sharpness = "uv2_blend_sharpness" ; |
| 536 | |
| 537 | shader_names->particles_anim_h_frames = "particles_anim_h_frames" ; |
| 538 | shader_names->particles_anim_v_frames = "particles_anim_v_frames" ; |
| 539 | shader_names->particles_anim_loop = "particles_anim_loop" ; |
| 540 | shader_names->heightmap_min_layers = "heightmap_min_layers" ; |
| 541 | shader_names->heightmap_max_layers = "heightmap_max_layers" ; |
| 542 | shader_names->heightmap_flip = "heightmap_flip" ; |
| 543 | |
| 544 | shader_names->grow = "grow" ; |
| 545 | |
| 546 | shader_names->ao_light_affect = "ao_light_affect" ; |
| 547 | |
| 548 | shader_names->proximity_fade_distance = "proximity_fade_distance" ; |
| 549 | shader_names->distance_fade_min = "distance_fade_min" ; |
| 550 | shader_names->distance_fade_max = "distance_fade_max" ; |
| 551 | |
| 552 | shader_names->msdf_pixel_range = "msdf_pixel_range" ; |
| 553 | shader_names->msdf_outline_size = "msdf_outline_size" ; |
| 554 | |
| 555 | shader_names->metallic_texture_channel = "metallic_texture_channel" ; |
| 556 | shader_names->ao_texture_channel = "ao_texture_channel" ; |
| 557 | shader_names->clearcoat_texture_channel = "clearcoat_texture_channel" ; |
| 558 | shader_names->rim_texture_channel = "rim_texture_channel" ; |
| 559 | shader_names->heightmap_texture_channel = "heightmap_texture_channel" ; |
| 560 | shader_names->refraction_texture_channel = "refraction_texture_channel" ; |
| 561 | |
| 562 | shader_names->transmittance_color = "transmittance_color" ; |
| 563 | shader_names->transmittance_depth = "transmittance_depth" ; |
| 564 | shader_names->transmittance_boost = "transmittance_boost" ; |
| 565 | |
| 566 | shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo" ; |
| 567 | shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic" ; |
| 568 | shader_names->texture_names[TEXTURE_ROUGHNESS] = "texture_roughness" ; |
| 569 | shader_names->texture_names[TEXTURE_EMISSION] = "texture_emission" ; |
| 570 | shader_names->texture_names[TEXTURE_NORMAL] = "texture_normal" ; |
| 571 | shader_names->texture_names[TEXTURE_RIM] = "texture_rim" ; |
| 572 | shader_names->texture_names[TEXTURE_CLEARCOAT] = "texture_clearcoat" ; |
| 573 | shader_names->texture_names[TEXTURE_FLOWMAP] = "texture_flowmap" ; |
| 574 | shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion" ; |
| 575 | shader_names->texture_names[TEXTURE_HEIGHTMAP] = "texture_heightmap" ; |
| 576 | shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering" ; |
| 577 | shader_names->texture_names[TEXTURE_SUBSURFACE_TRANSMITTANCE] = "texture_subsurface_transmittance" ; |
| 578 | shader_names->texture_names[TEXTURE_BACKLIGHT] = "texture_backlight" ; |
| 579 | shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction" ; |
| 580 | shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask" ; |
| 581 | shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo" ; |
| 582 | shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal" ; |
| 583 | shader_names->texture_names[TEXTURE_ORM] = "texture_orm" ; |
| 584 | |
| 585 | shader_names->alpha_scissor_threshold = "alpha_scissor_threshold" ; |
| 586 | shader_names->alpha_hash_scale = "alpha_hash_scale" ; |
| 587 | |
| 588 | shader_names->alpha_antialiasing_edge = "alpha_antialiasing_edge" ; |
| 589 | shader_names->albedo_texture_size = "albedo_texture_size" ; |
| 590 | } |
| 591 | |
| 592 | HashMap<uint64_t, Ref<StandardMaterial3D>> BaseMaterial3D::materials_for_2d; |
| 593 | |
| 594 | void BaseMaterial3D::finish_shaders() { |
| 595 | materials_for_2d.clear(); |
| 596 | |
| 597 | dirty_materials.clear(); |
| 598 | |
| 599 | memdelete(shader_names); |
| 600 | shader_names = nullptr; |
| 601 | } |
| 602 | |
| 603 | void BaseMaterial3D::_update_shader() { |
| 604 | dirty_materials.remove(&element); |
| 605 | |
| 606 | MaterialKey mk = _compute_key(); |
| 607 | if (mk == current_key) { |
| 608 | return; //no update required in the end |
| 609 | } |
| 610 | |
| 611 | if (shader_map.has(current_key)) { |
| 612 | shader_map[current_key].users--; |
| 613 | if (shader_map[current_key].users == 0) { |
| 614 | //deallocate shader, as it's no longer in use |
| 615 | RS::get_singleton()->free(shader_map[current_key].shader); |
| 616 | shader_map.erase(current_key); |
| 617 | } |
| 618 | } |
| 619 | |
| 620 | current_key = mk; |
| 621 | |
| 622 | if (shader_map.has(mk)) { |
| 623 | RS::get_singleton()->material_set_shader(_get_material(), shader_map[mk].shader); |
| 624 | shader_map[mk].users++; |
| 625 | return; |
| 626 | } |
| 627 | |
| 628 | String texfilter_str; |
| 629 | // Force linear filtering for the heightmap texture, as the heightmap effect |
| 630 | // looks broken with nearest-neighbor filtering (with and without Deep Parallax). |
| 631 | String texfilter_height_str; |
| 632 | switch (texture_filter) { |
| 633 | case TEXTURE_FILTER_NEAREST: |
| 634 | texfilter_str = "filter_nearest" ; |
| 635 | texfilter_height_str = "filter_linear" ; |
| 636 | break; |
| 637 | case TEXTURE_FILTER_LINEAR: |
| 638 | texfilter_str = "filter_linear" ; |
| 639 | texfilter_height_str = "filter_linear" ; |
| 640 | break; |
| 641 | case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: |
| 642 | texfilter_str = "filter_nearest_mipmap" ; |
| 643 | texfilter_height_str = "filter_linear_mipmap" ; |
| 644 | break; |
| 645 | case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: |
| 646 | texfilter_str = "filter_linear_mipmap" ; |
| 647 | texfilter_height_str = "filter_linear_mipmap" ; |
| 648 | break; |
| 649 | case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: |
| 650 | texfilter_str = "filter_nearest_mipmap_anisotropic" ; |
| 651 | texfilter_height_str = "filter_linear_mipmap_anisotropic" ; |
| 652 | break; |
| 653 | case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: |
| 654 | texfilter_str = "filter_linear_mipmap_anisotropic" ; |
| 655 | texfilter_height_str = "filter_linear_mipmap_anisotropic" ; |
| 656 | break; |
| 657 | case TEXTURE_FILTER_MAX: |
| 658 | break; // Internal value, skip. |
| 659 | } |
| 660 | |
| 661 | if (flags[FLAG_USE_TEXTURE_REPEAT]) { |
| 662 | texfilter_str += ",repeat_enable" ; |
| 663 | texfilter_height_str += ",repeat_enable" ; |
| 664 | } else { |
| 665 | texfilter_str += ",repeat_disable" ; |
| 666 | texfilter_height_str += ",repeat_disable" ; |
| 667 | } |
| 668 | |
| 669 | //must create a shader! |
| 670 | |
| 671 | // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). |
| 672 | String code = vformat( |
| 673 | "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s %s.\n\n" , |
| 674 | orm ? "ORMMaterial3D" : "StandardMaterial3D" ); |
| 675 | |
| 676 | code += "shader_type spatial;\nrender_mode " ; |
| 677 | switch (blend_mode) { |
| 678 | case BLEND_MODE_MIX: |
| 679 | code += "blend_mix" ; |
| 680 | break; |
| 681 | case BLEND_MODE_ADD: |
| 682 | code += "blend_add" ; |
| 683 | break; |
| 684 | case BLEND_MODE_SUB: |
| 685 | code += "blend_sub" ; |
| 686 | break; |
| 687 | case BLEND_MODE_MUL: |
| 688 | code += "blend_mul" ; |
| 689 | break; |
| 690 | case BLEND_MODE_MAX: |
| 691 | break; // Internal value, skip. |
| 692 | } |
| 693 | |
| 694 | DepthDrawMode ddm = depth_draw_mode; |
| 695 | if (features[FEATURE_REFRACTION]) { |
| 696 | ddm = DEPTH_DRAW_ALWAYS; |
| 697 | } |
| 698 | |
| 699 | switch (ddm) { |
| 700 | case DEPTH_DRAW_OPAQUE_ONLY: |
| 701 | code += ",depth_draw_opaque" ; |
| 702 | break; |
| 703 | case DEPTH_DRAW_ALWAYS: |
| 704 | code += ",depth_draw_always" ; |
| 705 | break; |
| 706 | case DEPTH_DRAW_DISABLED: |
| 707 | code += ",depth_draw_never" ; |
| 708 | break; |
| 709 | case DEPTH_DRAW_MAX: |
| 710 | break; // Internal value, skip. |
| 711 | } |
| 712 | |
| 713 | switch (cull_mode) { |
| 714 | case CULL_BACK: |
| 715 | code += ",cull_back" ; |
| 716 | break; |
| 717 | case CULL_FRONT: |
| 718 | code += ",cull_front" ; |
| 719 | break; |
| 720 | case CULL_DISABLED: |
| 721 | code += ",cull_disabled" ; |
| 722 | break; |
| 723 | case CULL_MAX: |
| 724 | break; // Internal value, skip. |
| 725 | } |
| 726 | switch (diffuse_mode) { |
| 727 | case DIFFUSE_BURLEY: |
| 728 | code += ",diffuse_burley" ; |
| 729 | break; |
| 730 | case DIFFUSE_LAMBERT: |
| 731 | code += ",diffuse_lambert" ; |
| 732 | break; |
| 733 | case DIFFUSE_LAMBERT_WRAP: |
| 734 | code += ",diffuse_lambert_wrap" ; |
| 735 | break; |
| 736 | case DIFFUSE_TOON: |
| 737 | code += ",diffuse_toon" ; |
| 738 | break; |
| 739 | case DIFFUSE_MAX: |
| 740 | break; // Internal value, skip. |
| 741 | } |
| 742 | switch (specular_mode) { |
| 743 | case SPECULAR_SCHLICK_GGX: |
| 744 | code += ",specular_schlick_ggx" ; |
| 745 | break; |
| 746 | case SPECULAR_TOON: |
| 747 | code += ",specular_toon" ; |
| 748 | break; |
| 749 | case SPECULAR_DISABLED: |
| 750 | code += ",specular_disabled" ; |
| 751 | break; |
| 752 | case SPECULAR_MAX: |
| 753 | break; // Internal value, skip. |
| 754 | } |
| 755 | if (features[FEATURE_SUBSURFACE_SCATTERING] && flags[FLAG_SUBSURFACE_MODE_SKIN]) { |
| 756 | code += ",sss_mode_skin" ; |
| 757 | } |
| 758 | |
| 759 | if (shading_mode == SHADING_MODE_UNSHADED) { |
| 760 | code += ",unshaded" ; |
| 761 | } |
| 762 | if (flags[FLAG_DISABLE_DEPTH_TEST]) { |
| 763 | code += ",depth_test_disabled" ; |
| 764 | } |
| 765 | if (flags[FLAG_PARTICLE_TRAILS_MODE]) { |
| 766 | code += ",particle_trails" ; |
| 767 | } |
| 768 | if (shading_mode == SHADING_MODE_PER_VERTEX) { |
| 769 | code += ",vertex_lighting" ; |
| 770 | } |
| 771 | if (flags[FLAG_DONT_RECEIVE_SHADOWS]) { |
| 772 | code += ",shadows_disabled" ; |
| 773 | } |
| 774 | if (flags[FLAG_DISABLE_AMBIENT_LIGHT]) { |
| 775 | code += ",ambient_light_disabled" ; |
| 776 | } |
| 777 | if (flags[FLAG_USE_SHADOW_TO_OPACITY]) { |
| 778 | code += ",shadow_to_opacity" ; |
| 779 | } |
| 780 | if (flags[FLAG_DISABLE_FOG]) { |
| 781 | code += ",fog_disabled" ; |
| 782 | } |
| 783 | |
| 784 | if (transparency == TRANSPARENCY_ALPHA_DEPTH_PRE_PASS) { |
| 785 | code += ",depth_prepass_alpha" ; |
| 786 | } |
| 787 | |
| 788 | // Although its technically possible to do alpha antialiasing without using alpha hash or alpha scissor, |
| 789 | // it is restricted in the base material because it has no use, and abusing it with regular Alpha blending can |
| 790 | // saturate the MSAA mask |
| 791 | if (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR) { |
| 792 | // alpha antialiasing is only useful in ALPHA_HASH or ALPHA_SCISSOR |
| 793 | if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE) { |
| 794 | code += ",alpha_to_coverage" ; |
| 795 | } else if (alpha_antialiasing_mode == ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE) { |
| 796 | code += ",alpha_to_coverage_and_one" ; |
| 797 | } |
| 798 | } |
| 799 | |
| 800 | code += ";\n" ; |
| 801 | |
| 802 | code += "uniform vec4 albedo : source_color;\n" ; |
| 803 | code += "uniform sampler2D texture_albedo : source_color," + texfilter_str + ";\n" ; |
| 804 | if (grow_enabled) { |
| 805 | code += "uniform float grow;\n" ; |
| 806 | } |
| 807 | |
| 808 | if (proximity_fade_enabled) { |
| 809 | code += "uniform float proximity_fade_distance;\n" ; |
| 810 | } |
| 811 | if (distance_fade != DISTANCE_FADE_DISABLED) { |
| 812 | code += "uniform float distance_fade_min;\n" ; |
| 813 | code += "uniform float distance_fade_max;\n" ; |
| 814 | } |
| 815 | |
| 816 | if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { |
| 817 | code += "uniform float msdf_pixel_range;\n" ; |
| 818 | code += "uniform float msdf_outline_size;\n" ; |
| 819 | } |
| 820 | |
| 821 | // alpha scissor is only valid if there is not antialiasing edge |
| 822 | // alpha hash is valid whenever, but not with alpha scissor |
| 823 | if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { |
| 824 | code += "uniform float alpha_scissor_threshold;\n" ; |
| 825 | } else if (transparency == TRANSPARENCY_ALPHA_HASH) { |
| 826 | code += "uniform float alpha_hash_scale;\n" ; |
| 827 | } |
| 828 | // if alpha antialiasing isn't off, add in the edge variable |
| 829 | if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && |
| 830 | (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH)) { |
| 831 | code += "uniform float alpha_antialiasing_edge;\n" ; |
| 832 | code += "uniform ivec2 albedo_texture_size;\n" ; |
| 833 | } |
| 834 | |
| 835 | code += "uniform float point_size : hint_range(0,128);\n" ; |
| 836 | |
| 837 | //TODO ALL HINTS |
| 838 | if (!orm) { |
| 839 | code += "uniform float roughness : hint_range(0,1);\n" ; |
| 840 | code += "uniform sampler2D texture_metallic : hint_default_white," + texfilter_str + ";\n" ; |
| 841 | code += "uniform vec4 metallic_texture_channel;\n" ; |
| 842 | switch (roughness_texture_channel) { |
| 843 | case TEXTURE_CHANNEL_RED: { |
| 844 | code += "uniform sampler2D texture_roughness : hint_roughness_r," + texfilter_str + ";\n" ; |
| 845 | } break; |
| 846 | case TEXTURE_CHANNEL_GREEN: { |
| 847 | code += "uniform sampler2D texture_roughness : hint_roughness_g," + texfilter_str + ";\n" ; |
| 848 | } break; |
| 849 | case TEXTURE_CHANNEL_BLUE: { |
| 850 | code += "uniform sampler2D texture_roughness : hint_roughness_b," + texfilter_str + ";\n" ; |
| 851 | } break; |
| 852 | case TEXTURE_CHANNEL_ALPHA: { |
| 853 | code += "uniform sampler2D texture_roughness : hint_roughness_a," + texfilter_str + ";\n" ; |
| 854 | } break; |
| 855 | case TEXTURE_CHANNEL_GRAYSCALE: { |
| 856 | code += "uniform sampler2D texture_roughness : hint_roughness_gray," + texfilter_str + ";\n" ; |
| 857 | } break; |
| 858 | case TEXTURE_CHANNEL_MAX: |
| 859 | break; // Internal value, skip. |
| 860 | } |
| 861 | |
| 862 | code += "uniform float specular;\n" ; |
| 863 | code += "uniform float metallic;\n" ; |
| 864 | } else { |
| 865 | code += "uniform sampler2D texture_orm : hint_roughness_g," + texfilter_str + ";\n" ; |
| 866 | } |
| 867 | |
| 868 | if (billboard_mode == BILLBOARD_PARTICLES) { |
| 869 | code += "uniform int particles_anim_h_frames;\n" ; |
| 870 | code += "uniform int particles_anim_v_frames;\n" ; |
| 871 | code += "uniform bool particles_anim_loop;\n" ; |
| 872 | } |
| 873 | |
| 874 | if (features[FEATURE_EMISSION]) { |
| 875 | code += "uniform sampler2D texture_emission : source_color, hint_default_black," + texfilter_str + ";\n" ; |
| 876 | code += "uniform vec4 emission : source_color;\n" ; |
| 877 | code += "uniform float emission_energy;\n" ; |
| 878 | } |
| 879 | |
| 880 | if (features[FEATURE_REFRACTION]) { |
| 881 | code += "uniform sampler2D texture_refraction : " + texfilter_str + ";\n" ; |
| 882 | code += "uniform float refraction : hint_range(-16,16);\n" ; |
| 883 | code += "uniform vec4 refraction_texture_channel;\n" ; |
| 884 | } |
| 885 | |
| 886 | if (features[FEATURE_REFRACTION]) { |
| 887 | code += "uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_linear_mipmap;" ; |
| 888 | } |
| 889 | |
| 890 | if (proximity_fade_enabled) { |
| 891 | code += "uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;" ; |
| 892 | } |
| 893 | |
| 894 | if (features[FEATURE_NORMAL_MAPPING]) { |
| 895 | code += "uniform sampler2D texture_normal : hint_roughness_normal," + texfilter_str + ";\n" ; |
| 896 | code += "uniform float normal_scale : hint_range(-16,16);\n" ; |
| 897 | } |
| 898 | if (features[FEATURE_RIM]) { |
| 899 | code += "uniform float rim : hint_range(0,1);\n" ; |
| 900 | code += "uniform float rim_tint : hint_range(0,1);\n" ; |
| 901 | code += "uniform sampler2D texture_rim : hint_default_white," + texfilter_str + ";\n" ; |
| 902 | } |
| 903 | if (features[FEATURE_CLEARCOAT]) { |
| 904 | code += "uniform float clearcoat : hint_range(0,1);\n" ; |
| 905 | code += "uniform float clearcoat_roughness : hint_range(0,1);\n" ; |
| 906 | code += "uniform sampler2D texture_clearcoat : hint_default_white," + texfilter_str + ";\n" ; |
| 907 | } |
| 908 | if (features[FEATURE_ANISOTROPY]) { |
| 909 | code += "uniform float anisotropy_ratio : hint_range(0,256);\n" ; |
| 910 | code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n" ; |
| 911 | } |
| 912 | if (features[FEATURE_AMBIENT_OCCLUSION]) { |
| 913 | code += "uniform sampler2D texture_ambient_occlusion : hint_default_white, " + texfilter_str + ";\n" ; |
| 914 | code += "uniform vec4 ao_texture_channel;\n" ; |
| 915 | code += "uniform float ao_light_affect;\n" ; |
| 916 | } |
| 917 | |
| 918 | if (features[FEATURE_DETAIL]) { |
| 919 | code += "uniform sampler2D texture_detail_albedo : source_color," + texfilter_str + ";\n" ; |
| 920 | code += "uniform sampler2D texture_detail_normal : hint_normal," + texfilter_str + ";\n" ; |
| 921 | code += "uniform sampler2D texture_detail_mask : hint_default_white," + texfilter_str + ";\n" ; |
| 922 | } |
| 923 | |
| 924 | if (features[FEATURE_SUBSURFACE_SCATTERING]) { |
| 925 | code += "uniform float subsurface_scattering_strength : hint_range(0,1);\n" ; |
| 926 | code += "uniform sampler2D texture_subsurface_scattering : hint_default_white," + texfilter_str + ";\n" ; |
| 927 | } |
| 928 | |
| 929 | if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) { |
| 930 | code += "uniform vec4 transmittance_color : source_color;\n" ; |
| 931 | code += "uniform float transmittance_depth;\n" ; |
| 932 | code += "uniform sampler2D texture_subsurface_transmittance : hint_default_white," + texfilter_str + ";\n" ; |
| 933 | code += "uniform float transmittance_boost;\n" ; |
| 934 | } |
| 935 | |
| 936 | if (features[FEATURE_BACKLIGHT]) { |
| 937 | code += "uniform vec4 backlight : source_color;\n" ; |
| 938 | code += "uniform sampler2D texture_backlight : hint_default_black," + texfilter_str + ";\n" ; |
| 939 | } |
| 940 | |
| 941 | if (features[FEATURE_HEIGHT_MAPPING]) { |
| 942 | code += "uniform sampler2D texture_heightmap : hint_default_black," + texfilter_height_str + ";\n" ; |
| 943 | code += "uniform float heightmap_scale;\n" ; |
| 944 | code += "uniform int heightmap_min_layers;\n" ; |
| 945 | code += "uniform int heightmap_max_layers;\n" ; |
| 946 | code += "uniform vec2 heightmap_flip;\n" ; |
| 947 | } |
| 948 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 949 | code += "varying vec3 uv1_triplanar_pos;\n" ; |
| 950 | } |
| 951 | if (flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 952 | code += "varying vec3 uv2_triplanar_pos;\n" ; |
| 953 | } |
| 954 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 955 | code += "uniform float uv1_blend_sharpness;\n" ; |
| 956 | code += "varying vec3 uv1_power_normal;\n" ; |
| 957 | } |
| 958 | |
| 959 | if (flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 960 | code += "uniform float uv2_blend_sharpness;\n" ; |
| 961 | code += "varying vec3 uv2_power_normal;\n" ; |
| 962 | } |
| 963 | |
| 964 | code += "uniform vec3 uv1_scale;\n" ; |
| 965 | code += "uniform vec3 uv1_offset;\n" ; |
| 966 | code += "uniform vec3 uv2_scale;\n" ; |
| 967 | code += "uniform vec3 uv2_offset;\n" ; |
| 968 | |
| 969 | code += "\n\n" ; |
| 970 | |
| 971 | code += "void vertex() {\n" ; |
| 972 | |
| 973 | if (flags[FLAG_SRGB_VERTEX_COLOR]) { |
| 974 | code += " if (!OUTPUT_IS_SRGB) {\n" ; |
| 975 | code += " COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));\n" ; |
| 976 | code += " }\n" ; |
| 977 | } |
| 978 | if (flags[FLAG_USE_POINT_SIZE]) { |
| 979 | code += " POINT_SIZE=point_size;\n" ; |
| 980 | } |
| 981 | |
| 982 | if (shading_mode == SHADING_MODE_PER_VERTEX) { |
| 983 | code += " ROUGHNESS=roughness;\n" ; |
| 984 | } |
| 985 | |
| 986 | if (!flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 987 | code += " UV=UV*uv1_scale.xy+uv1_offset.xy;\n" ; |
| 988 | } |
| 989 | |
| 990 | switch (billboard_mode) { |
| 991 | case BILLBOARD_DISABLED: { |
| 992 | } break; |
| 993 | case BILLBOARD_ENABLED: { |
| 994 | code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(INV_VIEW_MATRIX[0], INV_VIEW_MATRIX[1], INV_VIEW_MATRIX[2], MODEL_MATRIX[3]);\n" ; |
| 995 | |
| 996 | if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { |
| 997 | code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0), vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 998 | } |
| 999 | code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n" ; |
| 1000 | } break; |
| 1001 | case BILLBOARD_FIXED_Y: { |
| 1002 | code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat4(vec4(normalize(cross(vec3(0.0, 1.0, 0.0), INV_VIEW_MATRIX[2].xyz)), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(normalize(cross(INV_VIEW_MATRIX[0].xyz, vec3(0.0, 1.0, 0.0))), 0.0), MODEL_MATRIX[3]);\n" ; |
| 1003 | |
| 1004 | if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { |
| 1005 | code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 1006 | } |
| 1007 | code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n" ; |
| 1008 | } break; |
| 1009 | case BILLBOARD_PARTICLES: { |
| 1010 | //make billboard |
| 1011 | code += " mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) ,normalize(INV_VIEW_MATRIX[2]), MODEL_MATRIX[3]);\n" ; |
| 1012 | //rotate by rotation |
| 1013 | code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 1014 | //set modelview |
| 1015 | code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n" ; |
| 1016 | if (flags[FLAG_BILLBOARD_KEEP_SCALE]) { |
| 1017 | code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n" ; |
| 1018 | } |
| 1019 | //set modelview normal |
| 1020 | code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n" ; |
| 1021 | |
| 1022 | //handle animation |
| 1023 | code += " float h_frames = float(particles_anim_h_frames);\n" ; |
| 1024 | code += " float v_frames = float(particles_anim_v_frames);\n" ; |
| 1025 | code += " float particle_total_frames = float(particles_anim_h_frames * particles_anim_v_frames);\n" ; |
| 1026 | code += " float particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n" ; |
| 1027 | code += " if (!particles_anim_loop) {\n" ; |
| 1028 | code += " particle_frame = clamp(particle_frame, 0.0, particle_total_frames - 1.0);\n" ; |
| 1029 | code += " } else {\n" ; |
| 1030 | code += " particle_frame = mod(particle_frame, particle_total_frames);\n" ; |
| 1031 | code += " }\n" ; |
| 1032 | code += " UV /= vec2(h_frames, v_frames);\n" ; |
| 1033 | code += " UV += vec2(mod(particle_frame, h_frames) / h_frames, floor((particle_frame + 0.5) / h_frames) / v_frames);\n" ; |
| 1034 | } break; |
| 1035 | case BILLBOARD_MAX: |
| 1036 | break; // Internal value, skip. |
| 1037 | } |
| 1038 | |
| 1039 | if (flags[FLAG_FIXED_SIZE]) { |
| 1040 | code += " if (PROJECTION_MATRIX[3][3] != 0.0) {\n" ; |
| 1041 | //orthogonal matrix, try to do about the same |
| 1042 | //with viewport size |
| 1043 | code += " float h = abs(1.0 / (2.0 * PROJECTION_MATRIX[1][1]));\n" ; |
| 1044 | code += " float sc = (h * 2.0); //consistent with Y-fov\n" ; |
| 1045 | code += " MODELVIEW_MATRIX[0]*=sc;\n" ; |
| 1046 | code += " MODELVIEW_MATRIX[1]*=sc;\n" ; |
| 1047 | code += " MODELVIEW_MATRIX[2]*=sc;\n" ; |
| 1048 | code += " } else {\n" ; |
| 1049 | //just scale by depth |
| 1050 | code += " float sc = -(MODELVIEW_MATRIX)[3].z;\n" ; |
| 1051 | code += " MODELVIEW_MATRIX[0]*=sc;\n" ; |
| 1052 | code += " MODELVIEW_MATRIX[1]*=sc;\n" ; |
| 1053 | code += " MODELVIEW_MATRIX[2]*=sc;\n" ; |
| 1054 | code += " }\n" ; |
| 1055 | } |
| 1056 | |
| 1057 | if (detail_uv == DETAIL_UV_2 && !flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 1058 | code += " UV2=UV2*uv2_scale.xy+uv2_offset.xy;\n" ; |
| 1059 | } |
| 1060 | if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 1061 | //generate tangent and binormal in world space |
| 1062 | code += " TANGENT = vec3(0.0,0.0,-1.0) * abs(NORMAL.x);\n" ; |
| 1063 | code += " TANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.y);\n" ; |
| 1064 | code += " TANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n" ; |
| 1065 | code += " TANGENT = normalize(TANGENT);\n" ; |
| 1066 | |
| 1067 | code += " BINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n" ; |
| 1068 | code += " BINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n" ; |
| 1069 | code += " BINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n" ; |
| 1070 | code += " BINORMAL = normalize(BINORMAL);\n" ; |
| 1071 | } |
| 1072 | |
| 1073 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1074 | if (flags[FLAG_UV1_USE_WORLD_TRIPLANAR]) { |
| 1075 | code += " uv1_power_normal=pow(abs(mat3(MODEL_MATRIX) * NORMAL),vec3(uv1_blend_sharpness));\n" ; |
| 1076 | code += " uv1_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv1_scale + uv1_offset;\n" ; |
| 1077 | } else { |
| 1078 | code += " uv1_power_normal=pow(abs(NORMAL),vec3(uv1_blend_sharpness));\n" ; |
| 1079 | code += " uv1_triplanar_pos = VERTEX * uv1_scale + uv1_offset;\n" ; |
| 1080 | } |
| 1081 | code += " uv1_power_normal/=dot(uv1_power_normal,vec3(1.0));\n" ; |
| 1082 | code += " uv1_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n" ; |
| 1083 | } |
| 1084 | |
| 1085 | if (flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 1086 | if (flags[FLAG_UV2_USE_WORLD_TRIPLANAR]) { |
| 1087 | code += " uv2_power_normal=pow(abs(mat3(MODEL_MATRIX) * NORMAL), vec3(uv2_blend_sharpness));\n" ; |
| 1088 | code += " uv2_triplanar_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0f)).xyz * uv2_scale + uv2_offset;\n" ; |
| 1089 | } else { |
| 1090 | code += " uv2_power_normal=pow(abs(NORMAL), vec3(uv2_blend_sharpness));\n" ; |
| 1091 | code += " uv2_triplanar_pos = VERTEX * uv2_scale + uv2_offset;\n" ; |
| 1092 | } |
| 1093 | code += " uv2_power_normal/=dot(uv2_power_normal,vec3(1.0));\n" ; |
| 1094 | code += " uv2_triplanar_pos *= vec3(1.0,-1.0, 1.0);\n" ; |
| 1095 | } |
| 1096 | |
| 1097 | if (grow_enabled) { |
| 1098 | code += " VERTEX+=NORMAL*grow;\n" ; |
| 1099 | } |
| 1100 | |
| 1101 | code += "}\n" ; |
| 1102 | code += "\n\n" ; |
| 1103 | if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { |
| 1104 | code += "float msdf_median(float r, float g, float b, float a) {\n" ; |
| 1105 | code += " return min(max(min(r, g), min(max(r, g), b)), a);\n" ; |
| 1106 | code += "}\n" ; |
| 1107 | } |
| 1108 | code += "\n\n" ; |
| 1109 | if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 1110 | code += "vec4 triplanar_texture(sampler2D p_sampler,vec3 p_weights,vec3 p_triplanar_pos) {\n" ; |
| 1111 | code += " vec4 samp=vec4(0.0);\n" ; |
| 1112 | code += " samp+= texture(p_sampler,p_triplanar_pos.xy) * p_weights.z;\n" ; |
| 1113 | code += " samp+= texture(p_sampler,p_triplanar_pos.xz) * p_weights.y;\n" ; |
| 1114 | code += " samp+= texture(p_sampler,p_triplanar_pos.zy * vec2(-1.0,1.0)) * p_weights.x;\n" ; |
| 1115 | code += " return samp;\n" ; |
| 1116 | code += "}\n" ; |
| 1117 | } |
| 1118 | code += "\n\n" ; |
| 1119 | code += "void fragment() {\n" ; |
| 1120 | |
| 1121 | if (!flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1122 | code += " vec2 base_uv = UV;\n" ; |
| 1123 | } |
| 1124 | |
| 1125 | if ((features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) || (features[FEATURE_AMBIENT_OCCLUSION] && flags[FLAG_AO_ON_UV2]) || (features[FEATURE_EMISSION] && flags[FLAG_EMISSION_ON_UV2])) { |
| 1126 | code += " vec2 base_uv2 = UV2;\n" ; |
| 1127 | } |
| 1128 | |
| 1129 | if (features[FEATURE_HEIGHT_MAPPING] && flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1130 | // Display both resource name and albedo texture name. |
| 1131 | // Materials are often built-in to scenes, so displaying the resource name alone may not be meaningful. |
| 1132 | // On the other hand, albedo textures are almost always external to the scene. |
| 1133 | if (textures[TEXTURE_ALBEDO].is_valid()) { |
| 1134 | WARN_PRINT(vformat("%s (albedo %s): Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping." , get_path(), textures[TEXTURE_ALBEDO]->get_path())); |
| 1135 | } else if (!get_path().is_empty()) { |
| 1136 | WARN_PRINT(vformat("%s: Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping." , get_path())); |
| 1137 | } else { |
| 1138 | // Resource wasn't saved yet. |
| 1139 | WARN_PRINT("Height mapping is not supported on triplanar materials. Ignoring height mapping in favor of triplanar mapping." ); |
| 1140 | } |
| 1141 | } |
| 1142 | |
| 1143 | if (!RenderingServer::get_singleton()->is_low_end() && features[FEATURE_HEIGHT_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //heightmap not supported with triplanar |
| 1144 | code += " {\n" ; |
| 1145 | code += " vec3 view_dir = normalize(normalize(-VERTEX + EYE_OFFSET) * mat3(TANGENT * heightmap_flip.x, -BINORMAL * heightmap_flip.y, NORMAL));\n" ; // binormal is negative due to mikktspace, flip 'unflips' it ;-) |
| 1146 | |
| 1147 | if (deep_parallax) { |
| 1148 | code += " float num_layers = mix(float(heightmap_max_layers),float(heightmap_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n" ; |
| 1149 | code += " float layer_depth = 1.0 / num_layers;\n" ; |
| 1150 | code += " float current_layer_depth = 0.0;\n" ; |
| 1151 | // Multiply the heightmap scale by 0.01 to improve heightmap scale usability. |
| 1152 | code += " vec2 P = view_dir.xy * heightmap_scale * 0.01;\n" ; |
| 1153 | code += " vec2 delta = P / num_layers;\n" ; |
| 1154 | code += " vec2 ofs = base_uv;\n" ; |
| 1155 | if (flags[FLAG_INVERT_HEIGHTMAP]) { |
| 1156 | code += " float depth = texture(texture_heightmap, ofs).r;\n" ; |
| 1157 | } else { |
| 1158 | code += " float depth = 1.0 - texture(texture_heightmap, ofs).r;\n" ; |
| 1159 | } |
| 1160 | code += " float current_depth = 0.0;\n" ; |
| 1161 | code += " while(current_depth < depth) {\n" ; |
| 1162 | code += " ofs -= delta;\n" ; |
| 1163 | if (flags[FLAG_INVERT_HEIGHTMAP]) { |
| 1164 | code += " depth = texture(texture_heightmap, ofs).r;\n" ; |
| 1165 | } else { |
| 1166 | code += " depth = 1.0 - texture(texture_heightmap, ofs).r;\n" ; |
| 1167 | } |
| 1168 | code += " current_depth += layer_depth;\n" ; |
| 1169 | code += " }\n" ; |
| 1170 | code += " vec2 prev_ofs = ofs + delta;\n" ; |
| 1171 | code += " float after_depth = depth - current_depth;\n" ; |
| 1172 | if (flags[FLAG_INVERT_HEIGHTMAP]) { |
| 1173 | code += " float before_depth = texture(texture_heightmap, prev_ofs).r - current_depth + layer_depth;\n" ; |
| 1174 | } else { |
| 1175 | code += " float before_depth = ( 1.0 - texture(texture_heightmap, prev_ofs).r ) - current_depth + layer_depth;\n" ; |
| 1176 | } |
| 1177 | code += " float weight = after_depth / (after_depth - before_depth);\n" ; |
| 1178 | code += " ofs = mix(ofs,prev_ofs,weight);\n" ; |
| 1179 | |
| 1180 | } else { |
| 1181 | if (flags[FLAG_INVERT_HEIGHTMAP]) { |
| 1182 | code += " float depth = texture(texture_heightmap, base_uv).r;\n" ; |
| 1183 | } else { |
| 1184 | code += " float depth = 1.0 - texture(texture_heightmap, base_uv).r;\n" ; |
| 1185 | } |
| 1186 | // Use offset limiting to improve the appearance of non-deep parallax. |
| 1187 | // This reduces the impression of depth, but avoids visible warping in the distance. |
| 1188 | // Multiply the heightmap scale by 0.01 to improve heightmap scale usability. |
| 1189 | code += " vec2 ofs = base_uv - view_dir.xy * depth * heightmap_scale * 0.01;\n" ; |
| 1190 | } |
| 1191 | |
| 1192 | code += " base_uv=ofs;\n" ; |
| 1193 | if (features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) { |
| 1194 | code += " base_uv2-=ofs;\n" ; |
| 1195 | } |
| 1196 | |
| 1197 | code += " }\n" ; |
| 1198 | } |
| 1199 | |
| 1200 | if (flags[FLAG_USE_POINT_SIZE]) { |
| 1201 | code += " vec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n" ; |
| 1202 | } else { |
| 1203 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1204 | code += " vec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n" ; |
| 1205 | } else { |
| 1206 | code += " vec4 albedo_tex = texture(texture_albedo,base_uv);\n" ; |
| 1207 | } |
| 1208 | } |
| 1209 | |
| 1210 | if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { |
| 1211 | code += " {\n" ; |
| 1212 | code += " albedo_tex.rgb = mix(vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055), vec3(12.92) * albedo_tex.rgb.rgb, lessThan(albedo_tex.rgb, vec3(0.0031308)));\n" ; |
| 1213 | code += " vec2 msdf_size = vec2(msdf_pixel_range) / vec2(textureSize(texture_albedo, 0));\n" ; |
| 1214 | if (flags[FLAG_USE_POINT_SIZE]) { |
| 1215 | code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n" ; |
| 1216 | } else { |
| 1217 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1218 | code += " vec2 dest_size = vec2(1.0) / fwidth(uv1_triplanar_pos);\n" ; |
| 1219 | } else { |
| 1220 | code += " vec2 dest_size = vec2(1.0) / fwidth(base_uv);\n" ; |
| 1221 | } |
| 1222 | } |
| 1223 | code += " float px_size = max(0.5 * dot(msdf_size, dest_size), 1.0);\n" ; |
| 1224 | code += " float d = msdf_median(albedo_tex.r, albedo_tex.g, albedo_tex.b, albedo_tex.a) - 0.5;\n" ; |
| 1225 | code += " if (msdf_outline_size > 0.0) {\n" ; |
| 1226 | code += " float cr = clamp(msdf_outline_size, 0.0, msdf_pixel_range / 2.0) / msdf_pixel_range;\n" ; |
| 1227 | code += " albedo_tex.a = clamp((d + cr) * px_size, 0.0, 1.0);\n" ; |
| 1228 | code += " } else {\n" ; |
| 1229 | code += " albedo_tex.a = clamp(d * px_size + 0.5, 0.0, 1.0);\n" ; |
| 1230 | code += " }\n" ; |
| 1231 | code += " albedo_tex.rgb = vec3(1.0);\n" ; |
| 1232 | code += " }\n" ; |
| 1233 | } else if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { |
| 1234 | code += " albedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n" ; |
| 1235 | } |
| 1236 | |
| 1237 | if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { |
| 1238 | code += " albedo_tex *= COLOR;\n" ; |
| 1239 | } |
| 1240 | code += " ALBEDO = albedo.rgb * albedo_tex.rgb;\n" ; |
| 1241 | |
| 1242 | if (!orm) { |
| 1243 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1244 | code += " float metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n" ; |
| 1245 | } else { |
| 1246 | code += " float metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n" ; |
| 1247 | } |
| 1248 | code += " METALLIC = metallic_tex * metallic;\n" ; |
| 1249 | |
| 1250 | switch (roughness_texture_channel) { |
| 1251 | case TEXTURE_CHANNEL_RED: { |
| 1252 | code += " vec4 roughness_texture_channel = vec4(1.0,0.0,0.0,0.0);\n" ; |
| 1253 | } break; |
| 1254 | case TEXTURE_CHANNEL_GREEN: { |
| 1255 | code += " vec4 roughness_texture_channel = vec4(0.0,1.0,0.0,0.0);\n" ; |
| 1256 | } break; |
| 1257 | case TEXTURE_CHANNEL_BLUE: { |
| 1258 | code += " vec4 roughness_texture_channel = vec4(0.0,0.0,1.0,0.0);\n" ; |
| 1259 | } break; |
| 1260 | case TEXTURE_CHANNEL_ALPHA: { |
| 1261 | code += " vec4 roughness_texture_channel = vec4(0.0,0.0,0.0,1.0);\n" ; |
| 1262 | } break; |
| 1263 | case TEXTURE_CHANNEL_GRAYSCALE: { |
| 1264 | code += " vec4 roughness_texture_channel = vec4(0.333333,0.333333,0.333333,0.0);\n" ; |
| 1265 | } break; |
| 1266 | case TEXTURE_CHANNEL_MAX: |
| 1267 | break; // Internal value, skip. |
| 1268 | } |
| 1269 | |
| 1270 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1271 | code += " float roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n" ; |
| 1272 | } else { |
| 1273 | code += " float roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n" ; |
| 1274 | } |
| 1275 | code += " ROUGHNESS = roughness_tex * roughness;\n" ; |
| 1276 | code += " SPECULAR = specular;\n" ; |
| 1277 | } else { |
| 1278 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1279 | code += " vec4 orm_tex = triplanar_texture(texture_orm,uv1_power_normal,uv1_triplanar_pos);\n" ; |
| 1280 | } else { |
| 1281 | code += " vec4 orm_tex = texture(texture_orm,base_uv);\n" ; |
| 1282 | } |
| 1283 | |
| 1284 | code += " ROUGHNESS = orm_tex.g;\n" ; |
| 1285 | code += " METALLIC = orm_tex.b;\n" ; |
| 1286 | } |
| 1287 | |
| 1288 | if (features[FEATURE_NORMAL_MAPPING]) { |
| 1289 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1290 | code += " NORMAL_MAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n" ; |
| 1291 | } else { |
| 1292 | code += " NORMAL_MAP = texture(texture_normal,base_uv).rgb;\n" ; |
| 1293 | } |
| 1294 | code += " NORMAL_MAP_DEPTH = normal_scale;\n" ; |
| 1295 | } |
| 1296 | |
| 1297 | if (features[FEATURE_EMISSION]) { |
| 1298 | if (flags[FLAG_EMISSION_ON_UV2]) { |
| 1299 | if (flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 1300 | code += " vec3 emission_tex = triplanar_texture(texture_emission,uv2_power_normal,uv2_triplanar_pos).rgb;\n" ; |
| 1301 | } else { |
| 1302 | code += " vec3 emission_tex = texture(texture_emission,base_uv2).rgb;\n" ; |
| 1303 | } |
| 1304 | } else { |
| 1305 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1306 | code += " vec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n" ; |
| 1307 | } else { |
| 1308 | code += " vec3 emission_tex = texture(texture_emission,base_uv).rgb;\n" ; |
| 1309 | } |
| 1310 | } |
| 1311 | |
| 1312 | if (emission_op == EMISSION_OP_ADD) { |
| 1313 | code += " EMISSION = (emission.rgb+emission_tex)*emission_energy;\n" ; |
| 1314 | } else { |
| 1315 | code += " EMISSION = (emission.rgb*emission_tex)*emission_energy;\n" ; |
| 1316 | } |
| 1317 | } |
| 1318 | |
| 1319 | if (features[FEATURE_REFRACTION]) { |
| 1320 | if (features[FEATURE_NORMAL_MAPPING]) { |
| 1321 | code += " vec3 unpacked_normal = NORMAL_MAP;\n" ; |
| 1322 | code += " unpacked_normal.xy = unpacked_normal.xy * 2.0 - 1.0;\n" ; |
| 1323 | code += " unpacked_normal.z = sqrt(max(0.0, 1.0 - dot(unpacked_normal.xy, unpacked_normal.xy)));\n" ; |
| 1324 | code += " vec3 ref_normal = normalize( mix(NORMAL,TANGENT * unpacked_normal.x + BINORMAL * unpacked_normal.y + NORMAL * unpacked_normal.z,NORMAL_MAP_DEPTH) );\n" ; |
| 1325 | } else { |
| 1326 | code += " vec3 ref_normal = NORMAL;\n" ; |
| 1327 | } |
| 1328 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1329 | code += " vec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n" ; |
| 1330 | } else { |
| 1331 | code += " vec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n" ; |
| 1332 | } |
| 1333 | code += " float ref_amount = 1.0 - albedo.a * albedo_tex.a;\n" ; |
| 1334 | code += " EMISSION += textureLod(screen_texture,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount * EXPOSURE;\n" ; |
| 1335 | code += " ALBEDO *= 1.0 - ref_amount;\n" ; |
| 1336 | code += " ALPHA = 1.0;\n" ; |
| 1337 | |
| 1338 | } else if (transparency != TRANSPARENCY_DISABLED || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { |
| 1339 | code += " ALPHA *= albedo.a * albedo_tex.a;\n" ; |
| 1340 | } |
| 1341 | if (transparency == TRANSPARENCY_ALPHA_HASH) { |
| 1342 | code += " ALPHA_HASH_SCALE = alpha_hash_scale;\n" ; |
| 1343 | } else if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { |
| 1344 | code += " ALPHA_SCISSOR_THRESHOLD = alpha_scissor_threshold;\n" ; |
| 1345 | } |
| 1346 | if (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF && (transparency == TRANSPARENCY_ALPHA_HASH || transparency == TRANSPARENCY_ALPHA_SCISSOR)) { |
| 1347 | code += " ALPHA_ANTIALIASING_EDGE = alpha_antialiasing_edge;\n" ; |
| 1348 | code += " ALPHA_TEXTURE_COORDINATE = UV * vec2(albedo_texture_size);\n" ; |
| 1349 | } |
| 1350 | |
| 1351 | if (proximity_fade_enabled) { |
| 1352 | code += " float depth_tex = textureLod(depth_texture,SCREEN_UV,0.0).r;\n" ; |
| 1353 | code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex,1.0);\n" ; |
| 1354 | code += " world_pos.xyz/=world_pos.w;\n" ; |
| 1355 | code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n" ; |
| 1356 | } |
| 1357 | |
| 1358 | if (distance_fade != DISTANCE_FADE_DISABLED) { |
| 1359 | // Use the slightly more expensive circular fade (distance to the object) instead of linear |
| 1360 | // (Z distance), so that the fade is always the same regardless of the camera angle. |
| 1361 | if ((distance_fade == DISTANCE_FADE_OBJECT_DITHER || distance_fade == DISTANCE_FADE_PIXEL_DITHER)) { |
| 1362 | if (!RenderingServer::get_singleton()->is_low_end()) { |
| 1363 | code += " {\n" ; |
| 1364 | |
| 1365 | if (distance_fade == DISTANCE_FADE_OBJECT_DITHER) { |
| 1366 | code += " float fade_distance = length((VIEW_MATRIX * MODEL_MATRIX[3]));\n" ; |
| 1367 | } else { |
| 1368 | code += " float fade_distance = length(VERTEX);\n" ; |
| 1369 | } |
| 1370 | // Use interleaved gradient noise, which is fast but still looks good. |
| 1371 | code += " const vec3 magic = vec3(0.06711056f, 0.00583715f, 52.9829189f);" ; |
| 1372 | code += " float fade = clamp(smoothstep(distance_fade_min, distance_fade_max, fade_distance), 0.0, 1.0);\n" ; |
| 1373 | // Use a hard cap to prevent a few stray pixels from remaining when past the fade-out distance. |
| 1374 | code += " if (fade < 0.001 || fade < fract(magic.z * fract(dot(FRAGCOORD.xy, magic.xy)))) {\n" ; |
| 1375 | code += " discard;\n" ; |
| 1376 | code += " }\n" ; |
| 1377 | |
| 1378 | code += " }\n\n" ; |
| 1379 | } |
| 1380 | |
| 1381 | } else { |
| 1382 | code += " ALPHA *= clamp(smoothstep(distance_fade_min, distance_fade_max, length(VERTEX)), 0.0, 1.0);\n" ; |
| 1383 | } |
| 1384 | } |
| 1385 | |
| 1386 | if (features[FEATURE_RIM]) { |
| 1387 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1388 | code += " vec2 rim_tex = triplanar_texture(texture_rim,uv1_power_normal,uv1_triplanar_pos).xy;\n" ; |
| 1389 | } else { |
| 1390 | code += " vec2 rim_tex = texture(texture_rim,base_uv).xy;\n" ; |
| 1391 | } |
| 1392 | code += " RIM = rim*rim_tex.x;" ; |
| 1393 | code += " RIM_TINT = rim_tint*rim_tex.y;\n" ; |
| 1394 | } |
| 1395 | |
| 1396 | if (features[FEATURE_CLEARCOAT]) { |
| 1397 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1398 | code += " vec2 clearcoat_tex = triplanar_texture(texture_clearcoat,uv1_power_normal,uv1_triplanar_pos).xy;\n" ; |
| 1399 | } else { |
| 1400 | code += " vec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n" ; |
| 1401 | } |
| 1402 | code += " CLEARCOAT = clearcoat*clearcoat_tex.x;" ; |
| 1403 | code += " CLEARCOAT_ROUGHNESS = clearcoat_roughness*clearcoat_tex.y;\n" ; |
| 1404 | } |
| 1405 | |
| 1406 | if (features[FEATURE_ANISOTROPY]) { |
| 1407 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1408 | code += " vec3 anisotropy_tex = triplanar_texture(texture_flowmap,uv1_power_normal,uv1_triplanar_pos).rga;\n" ; |
| 1409 | } else { |
| 1410 | code += " vec3 anisotropy_tex = texture(texture_flowmap,base_uv).rga;\n" ; |
| 1411 | } |
| 1412 | code += " ANISOTROPY = anisotropy_ratio*anisotropy_tex.b;\n" ; |
| 1413 | code += " ANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n" ; |
| 1414 | } |
| 1415 | |
| 1416 | if (features[FEATURE_AMBIENT_OCCLUSION]) { |
| 1417 | if (!orm) { |
| 1418 | if (flags[FLAG_AO_ON_UV2]) { |
| 1419 | if (flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 1420 | code += " AO = dot(triplanar_texture(texture_ambient_occlusion,uv2_power_normal,uv2_triplanar_pos),ao_texture_channel);\n" ; |
| 1421 | } else { |
| 1422 | code += " AO = dot(texture(texture_ambient_occlusion,base_uv2),ao_texture_channel);\n" ; |
| 1423 | } |
| 1424 | } else { |
| 1425 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1426 | code += " AO = dot(triplanar_texture(texture_ambient_occlusion,uv1_power_normal,uv1_triplanar_pos),ao_texture_channel);\n" ; |
| 1427 | } else { |
| 1428 | code += " AO = dot(texture(texture_ambient_occlusion,base_uv),ao_texture_channel);\n" ; |
| 1429 | } |
| 1430 | } |
| 1431 | } else { |
| 1432 | code += " AO = orm_tex.r;\n" ; |
| 1433 | } |
| 1434 | |
| 1435 | code += " AO_LIGHT_AFFECT = ao_light_affect;\n" ; |
| 1436 | } |
| 1437 | |
| 1438 | if (features[FEATURE_SUBSURFACE_SCATTERING]) { |
| 1439 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1440 | code += " float sss_tex = triplanar_texture(texture_subsurface_scattering,uv1_power_normal,uv1_triplanar_pos).r;\n" ; |
| 1441 | } else { |
| 1442 | code += " float sss_tex = texture(texture_subsurface_scattering,base_uv).r;\n" ; |
| 1443 | } |
| 1444 | code += " SSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n" ; |
| 1445 | } |
| 1446 | |
| 1447 | if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) { |
| 1448 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1449 | code += " vec4 trans_color_tex = triplanar_texture(texture_subsurface_transmittance,uv1_power_normal,uv1_triplanar_pos);\n" ; |
| 1450 | } else { |
| 1451 | code += " vec4 trans_color_tex = texture(texture_subsurface_transmittance,base_uv);\n" ; |
| 1452 | } |
| 1453 | code += " SSS_TRANSMITTANCE_COLOR=transmittance_color*trans_color_tex;\n" ; |
| 1454 | |
| 1455 | code += " SSS_TRANSMITTANCE_DEPTH=transmittance_depth;\n" ; |
| 1456 | code += " SSS_TRANSMITTANCE_BOOST=transmittance_boost;\n" ; |
| 1457 | } |
| 1458 | |
| 1459 | if (features[FEATURE_BACKLIGHT]) { |
| 1460 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1461 | code += " vec3 backlight_tex = triplanar_texture(texture_backlight,uv1_power_normal,uv1_triplanar_pos).rgb;\n" ; |
| 1462 | } else { |
| 1463 | code += " vec3 backlight_tex = texture(texture_backlight,base_uv).rgb;\n" ; |
| 1464 | } |
| 1465 | code += " BACKLIGHT = (backlight.rgb+backlight_tex);\n" ; |
| 1466 | } |
| 1467 | |
| 1468 | if (features[FEATURE_DETAIL]) { |
| 1469 | bool triplanar = (flags[FLAG_UV1_USE_TRIPLANAR] && detail_uv == DETAIL_UV_1) || (flags[FLAG_UV2_USE_TRIPLANAR] && detail_uv == DETAIL_UV_2); |
| 1470 | |
| 1471 | if (triplanar) { |
| 1472 | String tp_uv = detail_uv == DETAIL_UV_1 ? "uv1" : "uv2" ; |
| 1473 | code += " vec4 detail_tex = triplanar_texture(texture_detail_albedo," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n" ; |
| 1474 | code += " vec4 detail_norm_tex = triplanar_texture(texture_detail_normal," + tp_uv + "_power_normal," + tp_uv + "_triplanar_pos);\n" ; |
| 1475 | |
| 1476 | } else { |
| 1477 | String det_uv = detail_uv == DETAIL_UV_1 ? "base_uv" : "base_uv2" ; |
| 1478 | code += " vec4 detail_tex = texture(texture_detail_albedo," + det_uv + ");\n" ; |
| 1479 | code += " vec4 detail_norm_tex = texture(texture_detail_normal," + det_uv + ");\n" ; |
| 1480 | } |
| 1481 | |
| 1482 | if (flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 1483 | code += " vec4 detail_mask_tex = triplanar_texture(texture_detail_mask,uv1_power_normal,uv1_triplanar_pos);\n" ; |
| 1484 | } else { |
| 1485 | code += " vec4 detail_mask_tex = texture(texture_detail_mask,base_uv);\n" ; |
| 1486 | } |
| 1487 | |
| 1488 | switch (detail_blend_mode) { |
| 1489 | case BLEND_MODE_MIX: { |
| 1490 | code += " vec3 detail = mix(ALBEDO.rgb,detail_tex.rgb,detail_tex.a);\n" ; |
| 1491 | } break; |
| 1492 | case BLEND_MODE_ADD: { |
| 1493 | code += " vec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb+detail_tex.rgb,detail_tex.a);\n" ; |
| 1494 | } break; |
| 1495 | case BLEND_MODE_SUB: { |
| 1496 | code += " vec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb-detail_tex.rgb,detail_tex.a);\n" ; |
| 1497 | } break; |
| 1498 | case BLEND_MODE_MUL: { |
| 1499 | code += " vec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n" ; |
| 1500 | } break; |
| 1501 | case BLEND_MODE_MAX: |
| 1502 | break; // Internal value, skip. |
| 1503 | } |
| 1504 | |
| 1505 | code += " vec3 detail_norm = mix(NORMAL_MAP,detail_norm_tex.rgb,detail_tex.a);\n" ; |
| 1506 | code += " NORMAL_MAP = mix(NORMAL_MAP,detail_norm,detail_mask_tex.r);\n" ; |
| 1507 | code += " ALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n" ; |
| 1508 | } |
| 1509 | |
| 1510 | code += "}\n" ; |
| 1511 | |
| 1512 | ShaderData shader_data; |
| 1513 | shader_data.shader = RS::get_singleton()->shader_create(); |
| 1514 | shader_data.users = 1; |
| 1515 | |
| 1516 | RS::get_singleton()->shader_set_code(shader_data.shader, code); |
| 1517 | |
| 1518 | shader_map[mk] = shader_data; |
| 1519 | |
| 1520 | RS::get_singleton()->material_set_shader(_get_material(), shader_data.shader); |
| 1521 | } |
| 1522 | |
| 1523 | void BaseMaterial3D::flush_changes() { |
| 1524 | MutexLock lock(material_mutex); |
| 1525 | |
| 1526 | while (dirty_materials.first()) { |
| 1527 | dirty_materials.first()->self()->_update_shader(); |
| 1528 | } |
| 1529 | } |
| 1530 | |
| 1531 | void BaseMaterial3D::_queue_shader_change() { |
| 1532 | MutexLock lock(material_mutex); |
| 1533 | |
| 1534 | if (_is_initialized() && !element.in_list()) { |
| 1535 | dirty_materials.add(&element); |
| 1536 | } |
| 1537 | } |
| 1538 | |
| 1539 | bool BaseMaterial3D::_is_shader_dirty() const { |
| 1540 | MutexLock lock(material_mutex); |
| 1541 | |
| 1542 | return element.in_list(); |
| 1543 | } |
| 1544 | |
| 1545 | void BaseMaterial3D::set_albedo(const Color &p_albedo) { |
| 1546 | albedo = p_albedo; |
| 1547 | |
| 1548 | RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo, p_albedo); |
| 1549 | } |
| 1550 | |
| 1551 | Color BaseMaterial3D::get_albedo() const { |
| 1552 | return albedo; |
| 1553 | } |
| 1554 | |
| 1555 | void BaseMaterial3D::set_specular(float p_specular) { |
| 1556 | specular = p_specular; |
| 1557 | RS::get_singleton()->material_set_param(_get_material(), shader_names->specular, p_specular); |
| 1558 | } |
| 1559 | |
| 1560 | float BaseMaterial3D::get_specular() const { |
| 1561 | return specular; |
| 1562 | } |
| 1563 | |
| 1564 | void BaseMaterial3D::set_roughness(float p_roughness) { |
| 1565 | roughness = p_roughness; |
| 1566 | RS::get_singleton()->material_set_param(_get_material(), shader_names->roughness, p_roughness); |
| 1567 | } |
| 1568 | |
| 1569 | float BaseMaterial3D::get_roughness() const { |
| 1570 | return roughness; |
| 1571 | } |
| 1572 | |
| 1573 | void BaseMaterial3D::set_metallic(float p_metallic) { |
| 1574 | metallic = p_metallic; |
| 1575 | RS::get_singleton()->material_set_param(_get_material(), shader_names->metallic, p_metallic); |
| 1576 | } |
| 1577 | |
| 1578 | float BaseMaterial3D::get_metallic() const { |
| 1579 | return metallic; |
| 1580 | } |
| 1581 | |
| 1582 | void BaseMaterial3D::set_emission(const Color &p_emission) { |
| 1583 | emission = p_emission; |
| 1584 | RS::get_singleton()->material_set_param(_get_material(), shader_names->emission, p_emission); |
| 1585 | } |
| 1586 | |
| 1587 | Color BaseMaterial3D::get_emission() const { |
| 1588 | return emission; |
| 1589 | } |
| 1590 | |
| 1591 | void BaseMaterial3D::set_emission_energy_multiplier(float p_emission_energy_multiplier) { |
| 1592 | emission_energy_multiplier = p_emission_energy_multiplier; |
| 1593 | if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
| 1594 | RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier * emission_intensity); |
| 1595 | } else { |
| 1596 | RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, p_emission_energy_multiplier); |
| 1597 | } |
| 1598 | } |
| 1599 | |
| 1600 | float BaseMaterial3D::get_emission_energy_multiplier() const { |
| 1601 | return emission_energy_multiplier; |
| 1602 | } |
| 1603 | |
| 1604 | void BaseMaterial3D::set_emission_intensity(float p_emission_intensity) { |
| 1605 | ERR_FAIL_COND_EDMSG(!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" ), "Cannot set material emission intensity when Physical Light Units disabled." ); |
| 1606 | emission_intensity = p_emission_intensity; |
| 1607 | RS::get_singleton()->material_set_param(_get_material(), shader_names->emission_energy, emission_energy_multiplier * emission_intensity); |
| 1608 | } |
| 1609 | |
| 1610 | float BaseMaterial3D::get_emission_intensity() const { |
| 1611 | return emission_intensity; |
| 1612 | } |
| 1613 | |
| 1614 | void BaseMaterial3D::set_normal_scale(float p_normal_scale) { |
| 1615 | normal_scale = p_normal_scale; |
| 1616 | RS::get_singleton()->material_set_param(_get_material(), shader_names->normal_scale, p_normal_scale); |
| 1617 | } |
| 1618 | |
| 1619 | float BaseMaterial3D::get_normal_scale() const { |
| 1620 | return normal_scale; |
| 1621 | } |
| 1622 | |
| 1623 | void BaseMaterial3D::set_rim(float p_rim) { |
| 1624 | rim = p_rim; |
| 1625 | RS::get_singleton()->material_set_param(_get_material(), shader_names->rim, p_rim); |
| 1626 | } |
| 1627 | |
| 1628 | float BaseMaterial3D::get_rim() const { |
| 1629 | return rim; |
| 1630 | } |
| 1631 | |
| 1632 | void BaseMaterial3D::set_rim_tint(float p_rim_tint) { |
| 1633 | rim_tint = p_rim_tint; |
| 1634 | RS::get_singleton()->material_set_param(_get_material(), shader_names->rim_tint, p_rim_tint); |
| 1635 | } |
| 1636 | |
| 1637 | float BaseMaterial3D::get_rim_tint() const { |
| 1638 | return rim_tint; |
| 1639 | } |
| 1640 | |
| 1641 | void BaseMaterial3D::set_ao_light_affect(float p_ao_light_affect) { |
| 1642 | ao_light_affect = p_ao_light_affect; |
| 1643 | RS::get_singleton()->material_set_param(_get_material(), shader_names->ao_light_affect, p_ao_light_affect); |
| 1644 | } |
| 1645 | |
| 1646 | float BaseMaterial3D::get_ao_light_affect() const { |
| 1647 | return ao_light_affect; |
| 1648 | } |
| 1649 | |
| 1650 | void BaseMaterial3D::set_clearcoat(float p_clearcoat) { |
| 1651 | clearcoat = p_clearcoat; |
| 1652 | RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat, p_clearcoat); |
| 1653 | } |
| 1654 | |
| 1655 | float BaseMaterial3D::get_clearcoat() const { |
| 1656 | return clearcoat; |
| 1657 | } |
| 1658 | |
| 1659 | void BaseMaterial3D::set_clearcoat_roughness(float p_clearcoat_roughness) { |
| 1660 | clearcoat_roughness = p_clearcoat_roughness; |
| 1661 | RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_roughness, p_clearcoat_roughness); |
| 1662 | } |
| 1663 | |
| 1664 | float BaseMaterial3D::get_clearcoat_roughness() const { |
| 1665 | return clearcoat_roughness; |
| 1666 | } |
| 1667 | |
| 1668 | void BaseMaterial3D::set_anisotropy(float p_anisotropy) { |
| 1669 | anisotropy = p_anisotropy; |
| 1670 | RS::get_singleton()->material_set_param(_get_material(), shader_names->anisotropy, p_anisotropy); |
| 1671 | } |
| 1672 | |
| 1673 | float BaseMaterial3D::get_anisotropy() const { |
| 1674 | return anisotropy; |
| 1675 | } |
| 1676 | |
| 1677 | void BaseMaterial3D::set_heightmap_scale(float p_heightmap_scale) { |
| 1678 | heightmap_scale = p_heightmap_scale; |
| 1679 | RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_scale, p_heightmap_scale); |
| 1680 | } |
| 1681 | |
| 1682 | float BaseMaterial3D::get_heightmap_scale() const { |
| 1683 | return heightmap_scale; |
| 1684 | } |
| 1685 | |
| 1686 | void BaseMaterial3D::set_subsurface_scattering_strength(float p_subsurface_scattering_strength) { |
| 1687 | subsurface_scattering_strength = p_subsurface_scattering_strength; |
| 1688 | RS::get_singleton()->material_set_param(_get_material(), shader_names->subsurface_scattering_strength, subsurface_scattering_strength); |
| 1689 | } |
| 1690 | |
| 1691 | float BaseMaterial3D::get_subsurface_scattering_strength() const { |
| 1692 | return subsurface_scattering_strength; |
| 1693 | } |
| 1694 | |
| 1695 | void BaseMaterial3D::set_transmittance_color(const Color &p_color) { |
| 1696 | transmittance_color = p_color; |
| 1697 | RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_color, p_color); |
| 1698 | } |
| 1699 | |
| 1700 | Color BaseMaterial3D::get_transmittance_color() const { |
| 1701 | return transmittance_color; |
| 1702 | } |
| 1703 | |
| 1704 | void BaseMaterial3D::set_transmittance_depth(float p_depth) { |
| 1705 | transmittance_depth = p_depth; |
| 1706 | RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_depth, p_depth); |
| 1707 | } |
| 1708 | |
| 1709 | float BaseMaterial3D::get_transmittance_depth() const { |
| 1710 | return transmittance_depth; |
| 1711 | } |
| 1712 | |
| 1713 | void BaseMaterial3D::set_transmittance_boost(float p_boost) { |
| 1714 | transmittance_boost = p_boost; |
| 1715 | RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_boost, p_boost); |
| 1716 | } |
| 1717 | |
| 1718 | float BaseMaterial3D::get_transmittance_boost() const { |
| 1719 | return transmittance_boost; |
| 1720 | } |
| 1721 | |
| 1722 | void BaseMaterial3D::set_backlight(const Color &p_backlight) { |
| 1723 | backlight = p_backlight; |
| 1724 | RS::get_singleton()->material_set_param(_get_material(), shader_names->backlight, backlight); |
| 1725 | } |
| 1726 | |
| 1727 | Color BaseMaterial3D::get_backlight() const { |
| 1728 | return backlight; |
| 1729 | } |
| 1730 | |
| 1731 | void BaseMaterial3D::set_refraction(float p_refraction) { |
| 1732 | refraction = p_refraction; |
| 1733 | RS::get_singleton()->material_set_param(_get_material(), shader_names->refraction, refraction); |
| 1734 | } |
| 1735 | |
| 1736 | float BaseMaterial3D::get_refraction() const { |
| 1737 | return refraction; |
| 1738 | } |
| 1739 | |
| 1740 | void BaseMaterial3D::set_detail_uv(DetailUV p_detail_uv) { |
| 1741 | if (detail_uv == p_detail_uv) { |
| 1742 | return; |
| 1743 | } |
| 1744 | |
| 1745 | detail_uv = p_detail_uv; |
| 1746 | _queue_shader_change(); |
| 1747 | } |
| 1748 | |
| 1749 | BaseMaterial3D::DetailUV BaseMaterial3D::get_detail_uv() const { |
| 1750 | return detail_uv; |
| 1751 | } |
| 1752 | |
| 1753 | void BaseMaterial3D::set_blend_mode(BlendMode p_mode) { |
| 1754 | if (blend_mode == p_mode) { |
| 1755 | return; |
| 1756 | } |
| 1757 | |
| 1758 | blend_mode = p_mode; |
| 1759 | _queue_shader_change(); |
| 1760 | } |
| 1761 | |
| 1762 | BaseMaterial3D::BlendMode BaseMaterial3D::get_blend_mode() const { |
| 1763 | return blend_mode; |
| 1764 | } |
| 1765 | |
| 1766 | void BaseMaterial3D::set_detail_blend_mode(BlendMode p_mode) { |
| 1767 | detail_blend_mode = p_mode; |
| 1768 | _queue_shader_change(); |
| 1769 | } |
| 1770 | |
| 1771 | BaseMaterial3D::BlendMode BaseMaterial3D::get_detail_blend_mode() const { |
| 1772 | return detail_blend_mode; |
| 1773 | } |
| 1774 | |
| 1775 | void BaseMaterial3D::set_transparency(Transparency p_transparency) { |
| 1776 | if (transparency == p_transparency) { |
| 1777 | return; |
| 1778 | } |
| 1779 | |
| 1780 | transparency = p_transparency; |
| 1781 | _queue_shader_change(); |
| 1782 | notify_property_list_changed(); |
| 1783 | } |
| 1784 | |
| 1785 | BaseMaterial3D::Transparency BaseMaterial3D::get_transparency() const { |
| 1786 | return transparency; |
| 1787 | } |
| 1788 | |
| 1789 | void BaseMaterial3D::set_alpha_antialiasing(AlphaAntiAliasing p_alpha_aa) { |
| 1790 | if (alpha_antialiasing_mode == p_alpha_aa) { |
| 1791 | return; |
| 1792 | } |
| 1793 | |
| 1794 | alpha_antialiasing_mode = p_alpha_aa; |
| 1795 | _queue_shader_change(); |
| 1796 | notify_property_list_changed(); |
| 1797 | } |
| 1798 | |
| 1799 | BaseMaterial3D::AlphaAntiAliasing BaseMaterial3D::get_alpha_antialiasing() const { |
| 1800 | return alpha_antialiasing_mode; |
| 1801 | } |
| 1802 | |
| 1803 | void BaseMaterial3D::set_shading_mode(ShadingMode p_shading_mode) { |
| 1804 | if (shading_mode == p_shading_mode) { |
| 1805 | return; |
| 1806 | } |
| 1807 | |
| 1808 | shading_mode = p_shading_mode; |
| 1809 | _queue_shader_change(); |
| 1810 | notify_property_list_changed(); |
| 1811 | } |
| 1812 | |
| 1813 | BaseMaterial3D::ShadingMode BaseMaterial3D::get_shading_mode() const { |
| 1814 | return shading_mode; |
| 1815 | } |
| 1816 | |
| 1817 | void BaseMaterial3D::set_depth_draw_mode(DepthDrawMode p_mode) { |
| 1818 | if (depth_draw_mode == p_mode) { |
| 1819 | return; |
| 1820 | } |
| 1821 | |
| 1822 | depth_draw_mode = p_mode; |
| 1823 | _queue_shader_change(); |
| 1824 | } |
| 1825 | |
| 1826 | BaseMaterial3D::DepthDrawMode BaseMaterial3D::get_depth_draw_mode() const { |
| 1827 | return depth_draw_mode; |
| 1828 | } |
| 1829 | |
| 1830 | void BaseMaterial3D::set_cull_mode(CullMode p_mode) { |
| 1831 | if (cull_mode == p_mode) { |
| 1832 | return; |
| 1833 | } |
| 1834 | |
| 1835 | cull_mode = p_mode; |
| 1836 | _queue_shader_change(); |
| 1837 | } |
| 1838 | |
| 1839 | BaseMaterial3D::CullMode BaseMaterial3D::get_cull_mode() const { |
| 1840 | return cull_mode; |
| 1841 | } |
| 1842 | |
| 1843 | void BaseMaterial3D::set_diffuse_mode(DiffuseMode p_mode) { |
| 1844 | if (diffuse_mode == p_mode) { |
| 1845 | return; |
| 1846 | } |
| 1847 | |
| 1848 | diffuse_mode = p_mode; |
| 1849 | _queue_shader_change(); |
| 1850 | } |
| 1851 | |
| 1852 | BaseMaterial3D::DiffuseMode BaseMaterial3D::get_diffuse_mode() const { |
| 1853 | return diffuse_mode; |
| 1854 | } |
| 1855 | |
| 1856 | void BaseMaterial3D::set_specular_mode(SpecularMode p_mode) { |
| 1857 | if (specular_mode == p_mode) { |
| 1858 | return; |
| 1859 | } |
| 1860 | |
| 1861 | specular_mode = p_mode; |
| 1862 | _queue_shader_change(); |
| 1863 | } |
| 1864 | |
| 1865 | BaseMaterial3D::SpecularMode BaseMaterial3D::get_specular_mode() const { |
| 1866 | return specular_mode; |
| 1867 | } |
| 1868 | |
| 1869 | void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) { |
| 1870 | ERR_FAIL_INDEX(p_flag, FLAG_MAX); |
| 1871 | |
| 1872 | if (flags[p_flag] == p_enabled) { |
| 1873 | return; |
| 1874 | } |
| 1875 | |
| 1876 | flags[p_flag] = p_enabled; |
| 1877 | |
| 1878 | if ( |
| 1879 | p_flag == FLAG_USE_SHADOW_TO_OPACITY || |
| 1880 | p_flag == FLAG_USE_TEXTURE_REPEAT || |
| 1881 | p_flag == FLAG_SUBSURFACE_MODE_SKIN || |
| 1882 | p_flag == FLAG_USE_POINT_SIZE || |
| 1883 | p_flag == FLAG_UV1_USE_TRIPLANAR || |
| 1884 | p_flag == FLAG_UV2_USE_TRIPLANAR) { |
| 1885 | notify_property_list_changed(); |
| 1886 | } |
| 1887 | |
| 1888 | if (p_flag == FLAG_PARTICLE_TRAILS_MODE) { |
| 1889 | update_configuration_warning(); |
| 1890 | } |
| 1891 | |
| 1892 | _queue_shader_change(); |
| 1893 | } |
| 1894 | |
| 1895 | bool BaseMaterial3D::get_flag(Flags p_flag) const { |
| 1896 | ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); |
| 1897 | return flags[p_flag]; |
| 1898 | } |
| 1899 | |
| 1900 | void BaseMaterial3D::set_feature(Feature p_feature, bool p_enabled) { |
| 1901 | ERR_FAIL_INDEX(p_feature, FEATURE_MAX); |
| 1902 | if (features[p_feature] == p_enabled) { |
| 1903 | return; |
| 1904 | } |
| 1905 | |
| 1906 | features[p_feature] = p_enabled; |
| 1907 | notify_property_list_changed(); |
| 1908 | _queue_shader_change(); |
| 1909 | } |
| 1910 | |
| 1911 | bool BaseMaterial3D::get_feature(Feature p_feature) const { |
| 1912 | ERR_FAIL_INDEX_V(p_feature, FEATURE_MAX, false); |
| 1913 | return features[p_feature]; |
| 1914 | } |
| 1915 | |
| 1916 | void BaseMaterial3D::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) { |
| 1917 | ERR_FAIL_INDEX(p_param, TEXTURE_MAX); |
| 1918 | |
| 1919 | textures[p_param] = p_texture; |
| 1920 | RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); |
| 1921 | RS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); |
| 1922 | |
| 1923 | if (p_texture.is_valid() && p_param == TEXTURE_ALBEDO) { |
| 1924 | RS::get_singleton()->material_set_param(_get_material(), shader_names->albedo_texture_size, |
| 1925 | Vector2i(p_texture->get_width(), p_texture->get_height())); |
| 1926 | } |
| 1927 | |
| 1928 | notify_property_list_changed(); |
| 1929 | _queue_shader_change(); |
| 1930 | } |
| 1931 | |
| 1932 | Ref<Texture2D> BaseMaterial3D::get_texture(TextureParam p_param) const { |
| 1933 | ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture2D>()); |
| 1934 | return textures[p_param]; |
| 1935 | } |
| 1936 | |
| 1937 | Ref<Texture2D> BaseMaterial3D::get_texture_by_name(StringName p_name) const { |
| 1938 | for (int i = 0; i < (int)BaseMaterial3D::TEXTURE_MAX; i++) { |
| 1939 | TextureParam param = TextureParam(i); |
| 1940 | if (p_name == shader_names->texture_names[param]) { |
| 1941 | return textures[param]; |
| 1942 | } |
| 1943 | } |
| 1944 | return Ref<Texture2D>(); |
| 1945 | } |
| 1946 | |
| 1947 | void BaseMaterial3D::set_texture_filter(TextureFilter p_filter) { |
| 1948 | texture_filter = p_filter; |
| 1949 | _queue_shader_change(); |
| 1950 | } |
| 1951 | |
| 1952 | BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const { |
| 1953 | return texture_filter; |
| 1954 | } |
| 1955 | |
| 1956 | void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const { |
| 1957 | if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) { |
| 1958 | property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 1959 | } |
| 1960 | } |
| 1961 | |
| 1962 | void BaseMaterial3D::_validate_property(PropertyInfo &p_property) const { |
| 1963 | _validate_feature("normal" , FEATURE_NORMAL_MAPPING, p_property); |
| 1964 | _validate_feature("emission" , FEATURE_EMISSION, p_property); |
| 1965 | _validate_feature("rim" , FEATURE_RIM, p_property); |
| 1966 | _validate_feature("clearcoat" , FEATURE_CLEARCOAT, p_property); |
| 1967 | _validate_feature("anisotropy" , FEATURE_ANISOTROPY, p_property); |
| 1968 | _validate_feature("ao" , FEATURE_AMBIENT_OCCLUSION, p_property); |
| 1969 | _validate_feature("heightmap" , FEATURE_HEIGHT_MAPPING, p_property); |
| 1970 | _validate_feature("subsurf_scatter" , FEATURE_SUBSURFACE_SCATTERING, p_property); |
| 1971 | _validate_feature("backlight" , FEATURE_BACKLIGHT, p_property); |
| 1972 | _validate_feature("refraction" , FEATURE_REFRACTION, p_property); |
| 1973 | _validate_feature("detail" , FEATURE_DETAIL, p_property); |
| 1974 | |
| 1975 | if (p_property.name == "emission_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units" )) { |
| 1976 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1977 | } |
| 1978 | |
| 1979 | if (p_property.name.begins_with("particles_anim_" ) && billboard_mode != BILLBOARD_PARTICLES) { |
| 1980 | p_property.usage = PROPERTY_USAGE_NONE; |
| 1981 | } |
| 1982 | |
| 1983 | if (p_property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) { |
| 1984 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 1985 | } |
| 1986 | |
| 1987 | if (p_property.name == "grow_amount" && !grow_enabled) { |
| 1988 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 1989 | } |
| 1990 | |
| 1991 | if (p_property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) { |
| 1992 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 1993 | } |
| 1994 | |
| 1995 | if (p_property.name == "proximity_fade_distance" && !proximity_fade_enabled) { |
| 1996 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 1997 | } |
| 1998 | |
| 1999 | if (p_property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { |
| 2000 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 2001 | } |
| 2002 | |
| 2003 | if (p_property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { |
| 2004 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 2005 | } |
| 2006 | |
| 2007 | if ((p_property.name == "distance_fade_max_distance" || p_property.name == "distance_fade_min_distance" ) && distance_fade == DISTANCE_FADE_DISABLED) { |
| 2008 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 2009 | } |
| 2010 | |
| 2011 | if ((p_property.name == "uv1_triplanar_sharpness" || p_property.name == "uv1_world_triplanar" ) && !flags[FLAG_UV1_USE_TRIPLANAR]) { |
| 2012 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 2013 | } |
| 2014 | |
| 2015 | if ((p_property.name == "uv2_triplanar_sharpness" || p_property.name == "uv2_world_triplanar" ) && !flags[FLAG_UV2_USE_TRIPLANAR]) { |
| 2016 | p_property.usage = PROPERTY_USAGE_NO_EDITOR; |
| 2017 | } |
| 2018 | |
| 2019 | // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash |
| 2020 | const bool can_select_aa = (transparency == TRANSPARENCY_ALPHA_SCISSOR || transparency == TRANSPARENCY_ALPHA_HASH); |
| 2021 | // alpha anti aliasiasing is only enabled when you can select aa |
| 2022 | const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa; |
| 2023 | |
| 2024 | // alpha scissor slider isn't needed when alpha antialiasing is enabled |
| 2025 | if (p_property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { |
| 2026 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2027 | } |
| 2028 | |
| 2029 | // alpha hash scale slider is only needed if transparency is alpha hash |
| 2030 | if (p_property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) { |
| 2031 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2032 | } |
| 2033 | |
| 2034 | if (p_property.name == "alpha_antialiasing_mode" && !can_select_aa) { |
| 2035 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2036 | } |
| 2037 | |
| 2038 | // we can't choose an antialiasing mode if alpha isn't possible |
| 2039 | if (p_property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { |
| 2040 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2041 | } |
| 2042 | |
| 2043 | if (p_property.name == "blend_mode" && alpha_aa_enabled) { |
| 2044 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2045 | } |
| 2046 | |
| 2047 | if ((p_property.name == "heightmap_min_layers" || p_property.name == "heightmap_max_layers" ) && !deep_parallax) { |
| 2048 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2049 | } |
| 2050 | |
| 2051 | if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (p_property.name == "subsurf_scatter_transmittance_color" || p_property.name == "subsurf_scatter_transmittance_texture" )) { |
| 2052 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2053 | } |
| 2054 | |
| 2055 | if (orm) { |
| 2056 | if (p_property.name == "shading_mode" ) { |
| 2057 | // Vertex not supported in ORM mode, since no individual roughness. |
| 2058 | p_property.hint_string = "Unshaded,Per-Pixel" ; |
| 2059 | } |
| 2060 | if (p_property.name.begins_with("roughness" ) || p_property.name.begins_with("metallic" ) || p_property.name.begins_with("ao_texture" )) { |
| 2061 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2062 | } |
| 2063 | |
| 2064 | } else { |
| 2065 | if (p_property.name == "orm_texture" ) { |
| 2066 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2067 | } |
| 2068 | } |
| 2069 | |
| 2070 | if (shading_mode != SHADING_MODE_PER_PIXEL) { |
| 2071 | if (shading_mode != SHADING_MODE_PER_VERTEX) { |
| 2072 | //these may still work per vertex |
| 2073 | if (p_property.name.begins_with("ao" )) { |
| 2074 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2075 | } |
| 2076 | if (p_property.name.begins_with("emission" )) { |
| 2077 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2078 | } |
| 2079 | |
| 2080 | if (p_property.name.begins_with("metallic" )) { |
| 2081 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2082 | } |
| 2083 | if (p_property.name.begins_with("rim" )) { |
| 2084 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2085 | } |
| 2086 | |
| 2087 | if (p_property.name.begins_with("roughness" )) { |
| 2088 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2089 | } |
| 2090 | |
| 2091 | if (p_property.name.begins_with("subsurf_scatter" )) { |
| 2092 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2093 | } |
| 2094 | } |
| 2095 | |
| 2096 | //these definitely only need per pixel |
| 2097 | if (p_property.name.begins_with("anisotropy" )) { |
| 2098 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2099 | } |
| 2100 | |
| 2101 | if (p_property.name.begins_with("clearcoat" )) { |
| 2102 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2103 | } |
| 2104 | |
| 2105 | if (p_property.name.begins_with("normal" )) { |
| 2106 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2107 | } |
| 2108 | |
| 2109 | if (p_property.name.begins_with("backlight" )) { |
| 2110 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2111 | } |
| 2112 | |
| 2113 | if (p_property.name.begins_with("transmittance" )) { |
| 2114 | p_property.usage = PROPERTY_USAGE_NONE; |
| 2115 | } |
| 2116 | } |
| 2117 | } |
| 2118 | |
| 2119 | void BaseMaterial3D::set_point_size(float p_point_size) { |
| 2120 | point_size = p_point_size; |
| 2121 | RS::get_singleton()->material_set_param(_get_material(), shader_names->point_size, p_point_size); |
| 2122 | } |
| 2123 | |
| 2124 | float BaseMaterial3D::get_point_size() const { |
| 2125 | return point_size; |
| 2126 | } |
| 2127 | |
| 2128 | void BaseMaterial3D::set_uv1_scale(const Vector3 &p_scale) { |
| 2129 | uv1_scale = p_scale; |
| 2130 | RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_scale, p_scale); |
| 2131 | } |
| 2132 | |
| 2133 | Vector3 BaseMaterial3D::get_uv1_scale() const { |
| 2134 | return uv1_scale; |
| 2135 | } |
| 2136 | |
| 2137 | void BaseMaterial3D::set_uv1_offset(const Vector3 &p_offset) { |
| 2138 | uv1_offset = p_offset; |
| 2139 | RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_offset, p_offset); |
| 2140 | } |
| 2141 | |
| 2142 | Vector3 BaseMaterial3D::get_uv1_offset() const { |
| 2143 | return uv1_offset; |
| 2144 | } |
| 2145 | |
| 2146 | void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) { |
| 2147 | // Negative values or values higher than 150 can result in NaNs, leading to broken rendering. |
| 2148 | uv1_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0); |
| 2149 | RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, uv1_triplanar_sharpness); |
| 2150 | } |
| 2151 | |
| 2152 | float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const { |
| 2153 | return uv1_triplanar_sharpness; |
| 2154 | } |
| 2155 | |
| 2156 | void BaseMaterial3D::set_uv2_scale(const Vector3 &p_scale) { |
| 2157 | uv2_scale = p_scale; |
| 2158 | RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_scale, p_scale); |
| 2159 | } |
| 2160 | |
| 2161 | Vector3 BaseMaterial3D::get_uv2_scale() const { |
| 2162 | return uv2_scale; |
| 2163 | } |
| 2164 | |
| 2165 | void BaseMaterial3D::set_uv2_offset(const Vector3 &p_offset) { |
| 2166 | uv2_offset = p_offset; |
| 2167 | RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_offset, p_offset); |
| 2168 | } |
| 2169 | |
| 2170 | Vector3 BaseMaterial3D::get_uv2_offset() const { |
| 2171 | return uv2_offset; |
| 2172 | } |
| 2173 | |
| 2174 | void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) { |
| 2175 | // Negative values or values higher than 150 can result in NaNs, leading to broken rendering. |
| 2176 | uv2_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0); |
| 2177 | RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, uv2_triplanar_sharpness); |
| 2178 | } |
| 2179 | |
| 2180 | float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const { |
| 2181 | return uv2_triplanar_sharpness; |
| 2182 | } |
| 2183 | |
| 2184 | void BaseMaterial3D::set_billboard_mode(BillboardMode p_mode) { |
| 2185 | billboard_mode = p_mode; |
| 2186 | _queue_shader_change(); |
| 2187 | notify_property_list_changed(); |
| 2188 | } |
| 2189 | |
| 2190 | BaseMaterial3D::BillboardMode BaseMaterial3D::get_billboard_mode() const { |
| 2191 | return billboard_mode; |
| 2192 | } |
| 2193 | |
| 2194 | void BaseMaterial3D::set_particles_anim_h_frames(int p_frames) { |
| 2195 | particles_anim_h_frames = p_frames; |
| 2196 | RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_h_frames, p_frames); |
| 2197 | } |
| 2198 | |
| 2199 | int BaseMaterial3D::get_particles_anim_h_frames() const { |
| 2200 | return particles_anim_h_frames; |
| 2201 | } |
| 2202 | |
| 2203 | void BaseMaterial3D::set_particles_anim_v_frames(int p_frames) { |
| 2204 | particles_anim_v_frames = p_frames; |
| 2205 | RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_v_frames, p_frames); |
| 2206 | } |
| 2207 | |
| 2208 | int BaseMaterial3D::get_particles_anim_v_frames() const { |
| 2209 | return particles_anim_v_frames; |
| 2210 | } |
| 2211 | |
| 2212 | void BaseMaterial3D::set_particles_anim_loop(bool p_loop) { |
| 2213 | particles_anim_loop = p_loop; |
| 2214 | RS::get_singleton()->material_set_param(_get_material(), shader_names->particles_anim_loop, particles_anim_loop); |
| 2215 | } |
| 2216 | |
| 2217 | bool BaseMaterial3D::get_particles_anim_loop() const { |
| 2218 | return particles_anim_loop; |
| 2219 | } |
| 2220 | |
| 2221 | void BaseMaterial3D::set_heightmap_deep_parallax(bool p_enable) { |
| 2222 | deep_parallax = p_enable; |
| 2223 | _queue_shader_change(); |
| 2224 | notify_property_list_changed(); |
| 2225 | } |
| 2226 | |
| 2227 | bool BaseMaterial3D::is_heightmap_deep_parallax_enabled() const { |
| 2228 | return deep_parallax; |
| 2229 | } |
| 2230 | |
| 2231 | void BaseMaterial3D::set_heightmap_deep_parallax_min_layers(int p_layer) { |
| 2232 | deep_parallax_min_layers = p_layer; |
| 2233 | RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_min_layers, p_layer); |
| 2234 | } |
| 2235 | |
| 2236 | int BaseMaterial3D::get_heightmap_deep_parallax_min_layers() const { |
| 2237 | return deep_parallax_min_layers; |
| 2238 | } |
| 2239 | |
| 2240 | void BaseMaterial3D::set_heightmap_deep_parallax_max_layers(int p_layer) { |
| 2241 | deep_parallax_max_layers = p_layer; |
| 2242 | RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_max_layers, p_layer); |
| 2243 | } |
| 2244 | |
| 2245 | int BaseMaterial3D::get_heightmap_deep_parallax_max_layers() const { |
| 2246 | return deep_parallax_max_layers; |
| 2247 | } |
| 2248 | |
| 2249 | void BaseMaterial3D::set_heightmap_deep_parallax_flip_tangent(bool p_flip) { |
| 2250 | heightmap_parallax_flip_tangent = p_flip; |
| 2251 | RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1)); |
| 2252 | } |
| 2253 | |
| 2254 | bool BaseMaterial3D::get_heightmap_deep_parallax_flip_tangent() const { |
| 2255 | return heightmap_parallax_flip_tangent; |
| 2256 | } |
| 2257 | |
| 2258 | void BaseMaterial3D::set_heightmap_deep_parallax_flip_binormal(bool p_flip) { |
| 2259 | heightmap_parallax_flip_binormal = p_flip; |
| 2260 | RS::get_singleton()->material_set_param(_get_material(), shader_names->heightmap_flip, Vector2(heightmap_parallax_flip_tangent ? -1 : 1, heightmap_parallax_flip_binormal ? -1 : 1)); |
| 2261 | } |
| 2262 | |
| 2263 | bool BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal() const { |
| 2264 | return heightmap_parallax_flip_binormal; |
| 2265 | } |
| 2266 | |
| 2267 | void BaseMaterial3D::set_grow_enabled(bool p_enable) { |
| 2268 | grow_enabled = p_enable; |
| 2269 | _queue_shader_change(); |
| 2270 | notify_property_list_changed(); |
| 2271 | } |
| 2272 | |
| 2273 | bool BaseMaterial3D::is_grow_enabled() const { |
| 2274 | return grow_enabled; |
| 2275 | } |
| 2276 | |
| 2277 | void BaseMaterial3D::set_alpha_scissor_threshold(float p_threshold) { |
| 2278 | alpha_scissor_threshold = p_threshold; |
| 2279 | RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold); |
| 2280 | } |
| 2281 | |
| 2282 | float BaseMaterial3D::get_alpha_scissor_threshold() const { |
| 2283 | return alpha_scissor_threshold; |
| 2284 | } |
| 2285 | |
| 2286 | void BaseMaterial3D::set_alpha_hash_scale(float p_scale) { |
| 2287 | alpha_hash_scale = p_scale; |
| 2288 | RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_hash_scale, p_scale); |
| 2289 | } |
| 2290 | |
| 2291 | float BaseMaterial3D::get_alpha_hash_scale() const { |
| 2292 | return alpha_hash_scale; |
| 2293 | } |
| 2294 | |
| 2295 | void BaseMaterial3D::set_alpha_antialiasing_edge(float p_edge) { |
| 2296 | alpha_antialiasing_edge = p_edge; |
| 2297 | RS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_antialiasing_edge, p_edge); |
| 2298 | } |
| 2299 | |
| 2300 | float BaseMaterial3D::get_alpha_antialiasing_edge() const { |
| 2301 | return alpha_antialiasing_edge; |
| 2302 | } |
| 2303 | |
| 2304 | void BaseMaterial3D::set_grow(float p_grow) { |
| 2305 | grow = p_grow; |
| 2306 | RS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow); |
| 2307 | } |
| 2308 | |
| 2309 | float BaseMaterial3D::get_grow() const { |
| 2310 | return grow; |
| 2311 | } |
| 2312 | |
| 2313 | static Plane _get_texture_mask(BaseMaterial3D::TextureChannel p_channel) { |
| 2314 | static const Plane masks[5] = { |
| 2315 | Plane(1, 0, 0, 0), |
| 2316 | Plane(0, 1, 0, 0), |
| 2317 | Plane(0, 0, 1, 0), |
| 2318 | Plane(0, 0, 0, 1), |
| 2319 | Plane(0.3333333, 0.3333333, 0.3333333, 0), |
| 2320 | }; |
| 2321 | |
| 2322 | return masks[p_channel]; |
| 2323 | } |
| 2324 | |
| 2325 | void BaseMaterial3D::set_metallic_texture_channel(TextureChannel p_channel) { |
| 2326 | ERR_FAIL_INDEX(p_channel, 5); |
| 2327 | metallic_texture_channel = p_channel; |
| 2328 | RS::get_singleton()->material_set_param(_get_material(), shader_names->metallic_texture_channel, _get_texture_mask(p_channel)); |
| 2329 | } |
| 2330 | |
| 2331 | BaseMaterial3D::TextureChannel BaseMaterial3D::get_metallic_texture_channel() const { |
| 2332 | return metallic_texture_channel; |
| 2333 | } |
| 2334 | |
| 2335 | void BaseMaterial3D::set_roughness_texture_channel(TextureChannel p_channel) { |
| 2336 | ERR_FAIL_INDEX(p_channel, 5); |
| 2337 | roughness_texture_channel = p_channel; |
| 2338 | _queue_shader_change(); |
| 2339 | } |
| 2340 | |
| 2341 | BaseMaterial3D::TextureChannel BaseMaterial3D::get_roughness_texture_channel() const { |
| 2342 | return roughness_texture_channel; |
| 2343 | } |
| 2344 | |
| 2345 | void BaseMaterial3D::set_ao_texture_channel(TextureChannel p_channel) { |
| 2346 | ERR_FAIL_INDEX(p_channel, 5); |
| 2347 | ao_texture_channel = p_channel; |
| 2348 | RS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel)); |
| 2349 | } |
| 2350 | |
| 2351 | BaseMaterial3D::TextureChannel BaseMaterial3D::get_ao_texture_channel() const { |
| 2352 | return ao_texture_channel; |
| 2353 | } |
| 2354 | |
| 2355 | void BaseMaterial3D::set_refraction_texture_channel(TextureChannel p_channel) { |
| 2356 | ERR_FAIL_INDEX(p_channel, 5); |
| 2357 | refraction_texture_channel = p_channel; |
| 2358 | RS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel)); |
| 2359 | } |
| 2360 | |
| 2361 | BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() const { |
| 2362 | return refraction_texture_channel; |
| 2363 | } |
| 2364 | |
| 2365 | Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, AlphaAntiAliasing p_alpha_antialiasing_mode, RID *r_shader_rid) { |
| 2366 | uint64_t key = 0; |
| 2367 | key |= ((int8_t)p_shaded & 0x01) << 0; |
| 2368 | key |= ((int8_t)p_transparency & 0x07) << 1; // Bits 1-3. |
| 2369 | key |= ((int8_t)p_double_sided & 0x01) << 4; |
| 2370 | key |= ((int8_t)p_billboard & 0x01) << 5; |
| 2371 | key |= ((int8_t)p_billboard_y & 0x01) << 6; |
| 2372 | key |= ((int8_t)p_msdf & 0x01) << 7; |
| 2373 | key |= ((int8_t)p_no_depth & 0x01) << 8; |
| 2374 | key |= ((int8_t)p_fixed_size & 0x01) << 9; |
| 2375 | key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-12. |
| 2376 | key |= ((int8_t)p_alpha_antialiasing_mode & 0x07) << 13; // Bits 13-15. |
| 2377 | |
| 2378 | if (materials_for_2d.has(key)) { |
| 2379 | if (r_shader_rid) { |
| 2380 | *r_shader_rid = materials_for_2d[key]->get_shader_rid(); |
| 2381 | } |
| 2382 | return materials_for_2d[key]; |
| 2383 | } |
| 2384 | |
| 2385 | Ref<StandardMaterial3D> material; |
| 2386 | material.instantiate(); |
| 2387 | |
| 2388 | material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED); |
| 2389 | material->set_transparency(p_transparency); |
| 2390 | material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); |
| 2391 | material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); |
| 2392 | material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); |
| 2393 | material->set_flag(FLAG_ALBEDO_TEXTURE_MSDF, p_msdf); |
| 2394 | material->set_flag(FLAG_DISABLE_DEPTH_TEST, p_no_depth); |
| 2395 | material->set_flag(FLAG_FIXED_SIZE, p_fixed_size); |
| 2396 | material->set_alpha_antialiasing(p_alpha_antialiasing_mode); |
| 2397 | material->set_texture_filter(p_filter); |
| 2398 | if (p_billboard || p_billboard_y) { |
| 2399 | material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); |
| 2400 | material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); |
| 2401 | } |
| 2402 | |
| 2403 | materials_for_2d[key] = material; |
| 2404 | |
| 2405 | if (r_shader_rid) { |
| 2406 | *r_shader_rid = materials_for_2d[key]->get_shader_rid(); |
| 2407 | } |
| 2408 | |
| 2409 | return materials_for_2d[key]; |
| 2410 | } |
| 2411 | |
| 2412 | void BaseMaterial3D::set_on_top_of_alpha() { |
| 2413 | set_transparency(TRANSPARENCY_DISABLED); |
| 2414 | set_render_priority(RENDER_PRIORITY_MAX); |
| 2415 | set_flag(FLAG_DISABLE_DEPTH_TEST, true); |
| 2416 | } |
| 2417 | |
| 2418 | void BaseMaterial3D::set_proximity_fade_enabled(bool p_enable) { |
| 2419 | proximity_fade_enabled = p_enable; |
| 2420 | _queue_shader_change(); |
| 2421 | notify_property_list_changed(); |
| 2422 | } |
| 2423 | |
| 2424 | bool BaseMaterial3D::is_proximity_fade_enabled() const { |
| 2425 | return proximity_fade_enabled; |
| 2426 | } |
| 2427 | |
| 2428 | void BaseMaterial3D::set_proximity_fade_distance(float p_distance) { |
| 2429 | proximity_fade_distance = p_distance; |
| 2430 | RS::get_singleton()->material_set_param(_get_material(), shader_names->proximity_fade_distance, p_distance); |
| 2431 | } |
| 2432 | |
| 2433 | float BaseMaterial3D::get_proximity_fade_distance() const { |
| 2434 | return proximity_fade_distance; |
| 2435 | } |
| 2436 | |
| 2437 | void BaseMaterial3D::set_msdf_pixel_range(float p_range) { |
| 2438 | msdf_pixel_range = p_range; |
| 2439 | RS::get_singleton()->material_set_param(_get_material(), shader_names->msdf_pixel_range, p_range); |
| 2440 | } |
| 2441 | |
| 2442 | float BaseMaterial3D::get_msdf_pixel_range() const { |
| 2443 | return msdf_pixel_range; |
| 2444 | } |
| 2445 | |
| 2446 | void BaseMaterial3D::set_msdf_outline_size(float p_size) { |
| 2447 | msdf_outline_size = p_size; |
| 2448 | RS::get_singleton()->material_set_param(_get_material(), shader_names->msdf_outline_size, p_size); |
| 2449 | } |
| 2450 | |
| 2451 | float BaseMaterial3D::get_msdf_outline_size() const { |
| 2452 | return msdf_outline_size; |
| 2453 | } |
| 2454 | |
| 2455 | void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) { |
| 2456 | distance_fade = p_mode; |
| 2457 | _queue_shader_change(); |
| 2458 | notify_property_list_changed(); |
| 2459 | } |
| 2460 | |
| 2461 | BaseMaterial3D::DistanceFadeMode BaseMaterial3D::get_distance_fade() const { |
| 2462 | return distance_fade; |
| 2463 | } |
| 2464 | |
| 2465 | void BaseMaterial3D::set_distance_fade_max_distance(float p_distance) { |
| 2466 | distance_fade_max_distance = p_distance; |
| 2467 | RS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_max, distance_fade_max_distance); |
| 2468 | } |
| 2469 | |
| 2470 | float BaseMaterial3D::get_distance_fade_max_distance() const { |
| 2471 | return distance_fade_max_distance; |
| 2472 | } |
| 2473 | |
| 2474 | void BaseMaterial3D::set_distance_fade_min_distance(float p_distance) { |
| 2475 | distance_fade_min_distance = p_distance; |
| 2476 | RS::get_singleton()->material_set_param(_get_material(), shader_names->distance_fade_min, distance_fade_min_distance); |
| 2477 | } |
| 2478 | |
| 2479 | float BaseMaterial3D::get_distance_fade_min_distance() const { |
| 2480 | return distance_fade_min_distance; |
| 2481 | } |
| 2482 | |
| 2483 | void BaseMaterial3D::set_emission_operator(EmissionOperator p_op) { |
| 2484 | if (emission_op == p_op) { |
| 2485 | return; |
| 2486 | } |
| 2487 | emission_op = p_op; |
| 2488 | _queue_shader_change(); |
| 2489 | } |
| 2490 | |
| 2491 | BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const { |
| 2492 | return emission_op; |
| 2493 | } |
| 2494 | |
| 2495 | RID BaseMaterial3D::get_shader_rid() const { |
| 2496 | MutexLock lock(material_mutex); |
| 2497 | if (element.in_list()) { // _is_shader_dirty() would create anoder mutex lock |
| 2498 | ((BaseMaterial3D *)this)->_update_shader(); |
| 2499 | } |
| 2500 | ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); |
| 2501 | return shader_map[current_key].shader; |
| 2502 | } |
| 2503 | |
| 2504 | Shader::Mode BaseMaterial3D::get_shader_mode() const { |
| 2505 | return Shader::MODE_SPATIAL; |
| 2506 | } |
| 2507 | |
| 2508 | void BaseMaterial3D::_bind_methods() { |
| 2509 | static_assert(sizeof(MaterialKey) == 16, "MaterialKey should be 16 bytes" ); |
| 2510 | |
| 2511 | ClassDB::bind_method(D_METHOD("set_albedo" , "albedo" ), &BaseMaterial3D::set_albedo); |
| 2512 | ClassDB::bind_method(D_METHOD("get_albedo" ), &BaseMaterial3D::get_albedo); |
| 2513 | |
| 2514 | ClassDB::bind_method(D_METHOD("set_transparency" , "transparency" ), &BaseMaterial3D::set_transparency); |
| 2515 | ClassDB::bind_method(D_METHOD("get_transparency" ), &BaseMaterial3D::get_transparency); |
| 2516 | |
| 2517 | ClassDB::bind_method(D_METHOD("set_alpha_antialiasing" , "alpha_aa" ), &BaseMaterial3D::set_alpha_antialiasing); |
| 2518 | ClassDB::bind_method(D_METHOD("get_alpha_antialiasing" ), &BaseMaterial3D::get_alpha_antialiasing); |
| 2519 | |
| 2520 | ClassDB::bind_method(D_METHOD("set_alpha_antialiasing_edge" , "edge" ), &BaseMaterial3D::set_alpha_antialiasing_edge); |
| 2521 | ClassDB::bind_method(D_METHOD("get_alpha_antialiasing_edge" ), &BaseMaterial3D::get_alpha_antialiasing_edge); |
| 2522 | |
| 2523 | ClassDB::bind_method(D_METHOD("set_shading_mode" , "shading_mode" ), &BaseMaterial3D::set_shading_mode); |
| 2524 | ClassDB::bind_method(D_METHOD("get_shading_mode" ), &BaseMaterial3D::get_shading_mode); |
| 2525 | |
| 2526 | ClassDB::bind_method(D_METHOD("set_specular" , "specular" ), &BaseMaterial3D::set_specular); |
| 2527 | ClassDB::bind_method(D_METHOD("get_specular" ), &BaseMaterial3D::get_specular); |
| 2528 | |
| 2529 | ClassDB::bind_method(D_METHOD("set_metallic" , "metallic" ), &BaseMaterial3D::set_metallic); |
| 2530 | ClassDB::bind_method(D_METHOD("get_metallic" ), &BaseMaterial3D::get_metallic); |
| 2531 | |
| 2532 | ClassDB::bind_method(D_METHOD("set_roughness" , "roughness" ), &BaseMaterial3D::set_roughness); |
| 2533 | ClassDB::bind_method(D_METHOD("get_roughness" ), &BaseMaterial3D::get_roughness); |
| 2534 | |
| 2535 | ClassDB::bind_method(D_METHOD("set_emission" , "emission" ), &BaseMaterial3D::set_emission); |
| 2536 | ClassDB::bind_method(D_METHOD("get_emission" ), &BaseMaterial3D::get_emission); |
| 2537 | |
| 2538 | ClassDB::bind_method(D_METHOD("set_emission_energy_multiplier" , "emission_energy_multiplier" ), &BaseMaterial3D::set_emission_energy_multiplier); |
| 2539 | ClassDB::bind_method(D_METHOD("get_emission_energy_multiplier" ), &BaseMaterial3D::get_emission_energy_multiplier); |
| 2540 | |
| 2541 | ClassDB::bind_method(D_METHOD("set_emission_intensity" , "emission_energy_multiplier" ), &BaseMaterial3D::set_emission_intensity); |
| 2542 | ClassDB::bind_method(D_METHOD("get_emission_intensity" ), &BaseMaterial3D::get_emission_intensity); |
| 2543 | |
| 2544 | ClassDB::bind_method(D_METHOD("set_normal_scale" , "normal_scale" ), &BaseMaterial3D::set_normal_scale); |
| 2545 | ClassDB::bind_method(D_METHOD("get_normal_scale" ), &BaseMaterial3D::get_normal_scale); |
| 2546 | |
| 2547 | ClassDB::bind_method(D_METHOD("set_rim" , "rim" ), &BaseMaterial3D::set_rim); |
| 2548 | ClassDB::bind_method(D_METHOD("get_rim" ), &BaseMaterial3D::get_rim); |
| 2549 | |
| 2550 | ClassDB::bind_method(D_METHOD("set_rim_tint" , "rim_tint" ), &BaseMaterial3D::set_rim_tint); |
| 2551 | ClassDB::bind_method(D_METHOD("get_rim_tint" ), &BaseMaterial3D::get_rim_tint); |
| 2552 | |
| 2553 | ClassDB::bind_method(D_METHOD("set_clearcoat" , "clearcoat" ), &BaseMaterial3D::set_clearcoat); |
| 2554 | ClassDB::bind_method(D_METHOD("get_clearcoat" ), &BaseMaterial3D::get_clearcoat); |
| 2555 | |
| 2556 | ClassDB::bind_method(D_METHOD("set_clearcoat_roughness" , "clearcoat_roughness" ), &BaseMaterial3D::set_clearcoat_roughness); |
| 2557 | ClassDB::bind_method(D_METHOD("get_clearcoat_roughness" ), &BaseMaterial3D::get_clearcoat_roughness); |
| 2558 | |
| 2559 | ClassDB::bind_method(D_METHOD("set_anisotropy" , "anisotropy" ), &BaseMaterial3D::set_anisotropy); |
| 2560 | ClassDB::bind_method(D_METHOD("get_anisotropy" ), &BaseMaterial3D::get_anisotropy); |
| 2561 | |
| 2562 | ClassDB::bind_method(D_METHOD("set_heightmap_scale" , "heightmap_scale" ), &BaseMaterial3D::set_heightmap_scale); |
| 2563 | ClassDB::bind_method(D_METHOD("get_heightmap_scale" ), &BaseMaterial3D::get_heightmap_scale); |
| 2564 | |
| 2565 | ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength" , "strength" ), &BaseMaterial3D::set_subsurface_scattering_strength); |
| 2566 | ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength" ), &BaseMaterial3D::get_subsurface_scattering_strength); |
| 2567 | |
| 2568 | ClassDB::bind_method(D_METHOD("set_transmittance_color" , "color" ), &BaseMaterial3D::set_transmittance_color); |
| 2569 | ClassDB::bind_method(D_METHOD("get_transmittance_color" ), &BaseMaterial3D::get_transmittance_color); |
| 2570 | |
| 2571 | ClassDB::bind_method(D_METHOD("set_transmittance_depth" , "depth" ), &BaseMaterial3D::set_transmittance_depth); |
| 2572 | ClassDB::bind_method(D_METHOD("get_transmittance_depth" ), &BaseMaterial3D::get_transmittance_depth); |
| 2573 | |
| 2574 | ClassDB::bind_method(D_METHOD("set_transmittance_boost" , "boost" ), &BaseMaterial3D::set_transmittance_boost); |
| 2575 | ClassDB::bind_method(D_METHOD("get_transmittance_boost" ), &BaseMaterial3D::get_transmittance_boost); |
| 2576 | |
| 2577 | ClassDB::bind_method(D_METHOD("set_backlight" , "backlight" ), &BaseMaterial3D::set_backlight); |
| 2578 | ClassDB::bind_method(D_METHOD("get_backlight" ), &BaseMaterial3D::get_backlight); |
| 2579 | |
| 2580 | ClassDB::bind_method(D_METHOD("set_refraction" , "refraction" ), &BaseMaterial3D::set_refraction); |
| 2581 | ClassDB::bind_method(D_METHOD("get_refraction" ), &BaseMaterial3D::get_refraction); |
| 2582 | |
| 2583 | ClassDB::bind_method(D_METHOD("set_point_size" , "point_size" ), &BaseMaterial3D::set_point_size); |
| 2584 | ClassDB::bind_method(D_METHOD("get_point_size" ), &BaseMaterial3D::get_point_size); |
| 2585 | |
| 2586 | ClassDB::bind_method(D_METHOD("set_detail_uv" , "detail_uv" ), &BaseMaterial3D::set_detail_uv); |
| 2587 | ClassDB::bind_method(D_METHOD("get_detail_uv" ), &BaseMaterial3D::get_detail_uv); |
| 2588 | |
| 2589 | ClassDB::bind_method(D_METHOD("set_blend_mode" , "blend_mode" ), &BaseMaterial3D::set_blend_mode); |
| 2590 | ClassDB::bind_method(D_METHOD("get_blend_mode" ), &BaseMaterial3D::get_blend_mode); |
| 2591 | |
| 2592 | ClassDB::bind_method(D_METHOD("set_depth_draw_mode" , "depth_draw_mode" ), &BaseMaterial3D::set_depth_draw_mode); |
| 2593 | ClassDB::bind_method(D_METHOD("get_depth_draw_mode" ), &BaseMaterial3D::get_depth_draw_mode); |
| 2594 | |
| 2595 | ClassDB::bind_method(D_METHOD("set_cull_mode" , "cull_mode" ), &BaseMaterial3D::set_cull_mode); |
| 2596 | ClassDB::bind_method(D_METHOD("get_cull_mode" ), &BaseMaterial3D::get_cull_mode); |
| 2597 | |
| 2598 | ClassDB::bind_method(D_METHOD("set_diffuse_mode" , "diffuse_mode" ), &BaseMaterial3D::set_diffuse_mode); |
| 2599 | ClassDB::bind_method(D_METHOD("get_diffuse_mode" ), &BaseMaterial3D::get_diffuse_mode); |
| 2600 | |
| 2601 | ClassDB::bind_method(D_METHOD("set_specular_mode" , "specular_mode" ), &BaseMaterial3D::set_specular_mode); |
| 2602 | ClassDB::bind_method(D_METHOD("get_specular_mode" ), &BaseMaterial3D::get_specular_mode); |
| 2603 | |
| 2604 | ClassDB::bind_method(D_METHOD("set_flag" , "flag" , "enable" ), &BaseMaterial3D::set_flag); |
| 2605 | ClassDB::bind_method(D_METHOD("get_flag" , "flag" ), &BaseMaterial3D::get_flag); |
| 2606 | |
| 2607 | ClassDB::bind_method(D_METHOD("set_texture_filter" , "mode" ), &BaseMaterial3D::set_texture_filter); |
| 2608 | ClassDB::bind_method(D_METHOD("get_texture_filter" ), &BaseMaterial3D::get_texture_filter); |
| 2609 | |
| 2610 | ClassDB::bind_method(D_METHOD("set_feature" , "feature" , "enable" ), &BaseMaterial3D::set_feature); |
| 2611 | ClassDB::bind_method(D_METHOD("get_feature" , "feature" ), &BaseMaterial3D::get_feature); |
| 2612 | |
| 2613 | ClassDB::bind_method(D_METHOD("set_texture" , "param" , "texture" ), &BaseMaterial3D::set_texture); |
| 2614 | ClassDB::bind_method(D_METHOD("get_texture" , "param" ), &BaseMaterial3D::get_texture); |
| 2615 | |
| 2616 | ClassDB::bind_method(D_METHOD("set_detail_blend_mode" , "detail_blend_mode" ), &BaseMaterial3D::set_detail_blend_mode); |
| 2617 | ClassDB::bind_method(D_METHOD("get_detail_blend_mode" ), &BaseMaterial3D::get_detail_blend_mode); |
| 2618 | |
| 2619 | ClassDB::bind_method(D_METHOD("set_uv1_scale" , "scale" ), &BaseMaterial3D::set_uv1_scale); |
| 2620 | ClassDB::bind_method(D_METHOD("get_uv1_scale" ), &BaseMaterial3D::get_uv1_scale); |
| 2621 | |
| 2622 | ClassDB::bind_method(D_METHOD("set_uv1_offset" , "offset" ), &BaseMaterial3D::set_uv1_offset); |
| 2623 | ClassDB::bind_method(D_METHOD("get_uv1_offset" ), &BaseMaterial3D::get_uv1_offset); |
| 2624 | |
| 2625 | ClassDB::bind_method(D_METHOD("set_uv1_triplanar_blend_sharpness" , "sharpness" ), &BaseMaterial3D::set_uv1_triplanar_blend_sharpness); |
| 2626 | ClassDB::bind_method(D_METHOD("get_uv1_triplanar_blend_sharpness" ), &BaseMaterial3D::get_uv1_triplanar_blend_sharpness); |
| 2627 | |
| 2628 | ClassDB::bind_method(D_METHOD("set_uv2_scale" , "scale" ), &BaseMaterial3D::set_uv2_scale); |
| 2629 | ClassDB::bind_method(D_METHOD("get_uv2_scale" ), &BaseMaterial3D::get_uv2_scale); |
| 2630 | |
| 2631 | ClassDB::bind_method(D_METHOD("set_uv2_offset" , "offset" ), &BaseMaterial3D::set_uv2_offset); |
| 2632 | ClassDB::bind_method(D_METHOD("get_uv2_offset" ), &BaseMaterial3D::get_uv2_offset); |
| 2633 | |
| 2634 | ClassDB::bind_method(D_METHOD("set_uv2_triplanar_blend_sharpness" , "sharpness" ), &BaseMaterial3D::set_uv2_triplanar_blend_sharpness); |
| 2635 | ClassDB::bind_method(D_METHOD("get_uv2_triplanar_blend_sharpness" ), &BaseMaterial3D::get_uv2_triplanar_blend_sharpness); |
| 2636 | |
| 2637 | ClassDB::bind_method(D_METHOD("set_billboard_mode" , "mode" ), &BaseMaterial3D::set_billboard_mode); |
| 2638 | ClassDB::bind_method(D_METHOD("get_billboard_mode" ), &BaseMaterial3D::get_billboard_mode); |
| 2639 | |
| 2640 | ClassDB::bind_method(D_METHOD("set_particles_anim_h_frames" , "frames" ), &BaseMaterial3D::set_particles_anim_h_frames); |
| 2641 | ClassDB::bind_method(D_METHOD("get_particles_anim_h_frames" ), &BaseMaterial3D::get_particles_anim_h_frames); |
| 2642 | |
| 2643 | ClassDB::bind_method(D_METHOD("set_particles_anim_v_frames" , "frames" ), &BaseMaterial3D::set_particles_anim_v_frames); |
| 2644 | ClassDB::bind_method(D_METHOD("get_particles_anim_v_frames" ), &BaseMaterial3D::get_particles_anim_v_frames); |
| 2645 | |
| 2646 | ClassDB::bind_method(D_METHOD("set_particles_anim_loop" , "loop" ), &BaseMaterial3D::set_particles_anim_loop); |
| 2647 | ClassDB::bind_method(D_METHOD("get_particles_anim_loop" ), &BaseMaterial3D::get_particles_anim_loop); |
| 2648 | |
| 2649 | ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax" , "enable" ), &BaseMaterial3D::set_heightmap_deep_parallax); |
| 2650 | ClassDB::bind_method(D_METHOD("is_heightmap_deep_parallax_enabled" ), &BaseMaterial3D::is_heightmap_deep_parallax_enabled); |
| 2651 | |
| 2652 | ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_min_layers" , "layer" ), &BaseMaterial3D::set_heightmap_deep_parallax_min_layers); |
| 2653 | ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_min_layers" ), &BaseMaterial3D::get_heightmap_deep_parallax_min_layers); |
| 2654 | |
| 2655 | ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_max_layers" , "layer" ), &BaseMaterial3D::set_heightmap_deep_parallax_max_layers); |
| 2656 | ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_max_layers" ), &BaseMaterial3D::get_heightmap_deep_parallax_max_layers); |
| 2657 | |
| 2658 | ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_flip_tangent" , "flip" ), &BaseMaterial3D::set_heightmap_deep_parallax_flip_tangent); |
| 2659 | ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_flip_tangent" ), &BaseMaterial3D::get_heightmap_deep_parallax_flip_tangent); |
| 2660 | |
| 2661 | ClassDB::bind_method(D_METHOD("set_heightmap_deep_parallax_flip_binormal" , "flip" ), &BaseMaterial3D::set_heightmap_deep_parallax_flip_binormal); |
| 2662 | ClassDB::bind_method(D_METHOD("get_heightmap_deep_parallax_flip_binormal" ), &BaseMaterial3D::get_heightmap_deep_parallax_flip_binormal); |
| 2663 | |
| 2664 | ClassDB::bind_method(D_METHOD("set_grow" , "amount" ), &BaseMaterial3D::set_grow); |
| 2665 | ClassDB::bind_method(D_METHOD("get_grow" ), &BaseMaterial3D::get_grow); |
| 2666 | |
| 2667 | ClassDB::bind_method(D_METHOD("set_emission_operator" , "operator" ), &BaseMaterial3D::set_emission_operator); |
| 2668 | ClassDB::bind_method(D_METHOD("get_emission_operator" ), &BaseMaterial3D::get_emission_operator); |
| 2669 | |
| 2670 | ClassDB::bind_method(D_METHOD("set_ao_light_affect" , "amount" ), &BaseMaterial3D::set_ao_light_affect); |
| 2671 | ClassDB::bind_method(D_METHOD("get_ao_light_affect" ), &BaseMaterial3D::get_ao_light_affect); |
| 2672 | |
| 2673 | ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold" , "threshold" ), &BaseMaterial3D::set_alpha_scissor_threshold); |
| 2674 | ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold" ), &BaseMaterial3D::get_alpha_scissor_threshold); |
| 2675 | |
| 2676 | ClassDB::bind_method(D_METHOD("set_alpha_hash_scale" , "threshold" ), &BaseMaterial3D::set_alpha_hash_scale); |
| 2677 | ClassDB::bind_method(D_METHOD("get_alpha_hash_scale" ), &BaseMaterial3D::get_alpha_hash_scale); |
| 2678 | |
| 2679 | ClassDB::bind_method(D_METHOD("set_grow_enabled" , "enable" ), &BaseMaterial3D::set_grow_enabled); |
| 2680 | ClassDB::bind_method(D_METHOD("is_grow_enabled" ), &BaseMaterial3D::is_grow_enabled); |
| 2681 | |
| 2682 | ClassDB::bind_method(D_METHOD("set_metallic_texture_channel" , "channel" ), &BaseMaterial3D::set_metallic_texture_channel); |
| 2683 | ClassDB::bind_method(D_METHOD("get_metallic_texture_channel" ), &BaseMaterial3D::get_metallic_texture_channel); |
| 2684 | |
| 2685 | ClassDB::bind_method(D_METHOD("set_roughness_texture_channel" , "channel" ), &BaseMaterial3D::set_roughness_texture_channel); |
| 2686 | ClassDB::bind_method(D_METHOD("get_roughness_texture_channel" ), &BaseMaterial3D::get_roughness_texture_channel); |
| 2687 | |
| 2688 | ClassDB::bind_method(D_METHOD("set_ao_texture_channel" , "channel" ), &BaseMaterial3D::set_ao_texture_channel); |
| 2689 | ClassDB::bind_method(D_METHOD("get_ao_texture_channel" ), &BaseMaterial3D::get_ao_texture_channel); |
| 2690 | |
| 2691 | ClassDB::bind_method(D_METHOD("set_refraction_texture_channel" , "channel" ), &BaseMaterial3D::set_refraction_texture_channel); |
| 2692 | ClassDB::bind_method(D_METHOD("get_refraction_texture_channel" ), &BaseMaterial3D::get_refraction_texture_channel); |
| 2693 | |
| 2694 | ClassDB::bind_method(D_METHOD("set_proximity_fade_enabled" , "enabled" ), &BaseMaterial3D::set_proximity_fade_enabled); |
| 2695 | ClassDB::bind_method(D_METHOD("is_proximity_fade_enabled" ), &BaseMaterial3D::is_proximity_fade_enabled); |
| 2696 | |
| 2697 | ClassDB::bind_method(D_METHOD("set_proximity_fade_distance" , "distance" ), &BaseMaterial3D::set_proximity_fade_distance); |
| 2698 | ClassDB::bind_method(D_METHOD("get_proximity_fade_distance" ), &BaseMaterial3D::get_proximity_fade_distance); |
| 2699 | |
| 2700 | ClassDB::bind_method(D_METHOD("set_msdf_pixel_range" , "range" ), &BaseMaterial3D::set_msdf_pixel_range); |
| 2701 | ClassDB::bind_method(D_METHOD("get_msdf_pixel_range" ), &BaseMaterial3D::get_msdf_pixel_range); |
| 2702 | |
| 2703 | ClassDB::bind_method(D_METHOD("set_msdf_outline_size" , "size" ), &BaseMaterial3D::set_msdf_outline_size); |
| 2704 | ClassDB::bind_method(D_METHOD("get_msdf_outline_size" ), &BaseMaterial3D::get_msdf_outline_size); |
| 2705 | |
| 2706 | ClassDB::bind_method(D_METHOD("set_distance_fade" , "mode" ), &BaseMaterial3D::set_distance_fade); |
| 2707 | ClassDB::bind_method(D_METHOD("get_distance_fade" ), &BaseMaterial3D::get_distance_fade); |
| 2708 | |
| 2709 | ClassDB::bind_method(D_METHOD("set_distance_fade_max_distance" , "distance" ), &BaseMaterial3D::set_distance_fade_max_distance); |
| 2710 | ClassDB::bind_method(D_METHOD("get_distance_fade_max_distance" ), &BaseMaterial3D::get_distance_fade_max_distance); |
| 2711 | |
| 2712 | ClassDB::bind_method(D_METHOD("set_distance_fade_min_distance" , "distance" ), &BaseMaterial3D::set_distance_fade_min_distance); |
| 2713 | ClassDB::bind_method(D_METHOD("get_distance_fade_min_distance" ), &BaseMaterial3D::get_distance_fade_min_distance); |
| 2714 | |
| 2715 | ADD_GROUP("Transparency" , "" ); |
| 2716 | ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency" , PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth Pre-Pass" ), "set_transparency" , "get_transparency" ); |
| 2717 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold" , PROPERTY_HINT_RANGE, "0,1,0.001" ), "set_alpha_scissor_threshold" , "get_alpha_scissor_threshold" ); |
| 2718 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale" , PROPERTY_HINT_RANGE, "0,2,0.01" ), "set_alpha_hash_scale" , "get_alpha_hash_scale" ); |
| 2719 | ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode" , PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip" ), "set_alpha_antialiasing" , "get_alpha_antialiasing" ); |
| 2720 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_alpha_antialiasing_edge" , "get_alpha_antialiasing_edge" ); |
| 2721 | ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode" , PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply" ), "set_blend_mode" , "get_blend_mode" ); |
| 2722 | ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mode" , PROPERTY_HINT_ENUM, "Back,Front,Disabled" ), "set_cull_mode" , "get_cull_mode" ); |
| 2723 | ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_draw_mode" , PROPERTY_HINT_ENUM, "Opaque Only,Always,Never" ), "set_depth_draw_mode" , "get_depth_draw_mode" ); |
| 2724 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test" ), "set_flag" , "get_flag" , FLAG_DISABLE_DEPTH_TEST); |
| 2725 | |
| 2726 | ADD_GROUP("Shading" , "" ); |
| 2727 | ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode" , PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex" ), "set_shading_mode" , "get_shading_mode" ); |
| 2728 | ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode" , PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon" ), "set_diffuse_mode" , "get_diffuse_mode" ); |
| 2729 | ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode" , PROPERTY_HINT_ENUM, "SchlickGGX,Toon,Disabled" ), "set_specular_mode" , "get_specular_mode" ); |
| 2730 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light" ), "set_flag" , "get_flag" , FLAG_DISABLE_AMBIENT_LIGHT); |
| 2731 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_fog" ), "set_flag" , "get_flag" , FLAG_DISABLE_FOG); |
| 2732 | |
| 2733 | ADD_GROUP("Vertex Color" , "vertex_color" ); |
| 2734 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo" ), "set_flag" , "get_flag" , FLAG_ALBEDO_FROM_VERTEX_COLOR); |
| 2735 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb" ), "set_flag" , "get_flag" , FLAG_SRGB_VERTEX_COLOR); |
| 2736 | |
| 2737 | ADD_GROUP("Albedo" , "albedo_" ); |
| 2738 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color" ), "set_albedo" , "get_albedo" ); |
| 2739 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_ALBEDO); |
| 2740 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_texture_force_srgb" ), "set_flag" , "get_flag" , FLAG_ALBEDO_TEXTURE_FORCE_SRGB); |
| 2741 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_texture_msdf" ), "set_flag" , "get_flag" , FLAG_ALBEDO_TEXTURE_MSDF); |
| 2742 | |
| 2743 | ADD_GROUP("ORM" , "orm_" ); |
| 2744 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orm_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_ORM); |
| 2745 | |
| 2746 | ADD_GROUP("Metallic" , "metallic_" ); |
| 2747 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "metallic" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_metallic" , "get_metallic" ); |
| 2748 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "metallic_specular" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_specular" , "get_specular" ); |
| 2749 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_METALLIC); |
| 2750 | ADD_PROPERTY(PropertyInfo(Variant::INT, "metallic_texture_channel" , PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray" ), "set_metallic_texture_channel" , "get_metallic_texture_channel" ); |
| 2751 | |
| 2752 | ADD_GROUP("Roughness" , "roughness_" ); |
| 2753 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "roughness" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_roughness" , "get_roughness" ); |
| 2754 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_ROUGHNESS); |
| 2755 | ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel" , PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray" ), "set_roughness_texture_channel" , "get_roughness_texture_channel" ); |
| 2756 | |
| 2757 | ADD_GROUP("Emission" , "emission_" ); |
| 2758 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled" ), "set_feature" , "get_feature" , FEATURE_EMISSION); |
| 2759 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission" , PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission" , "get_emission" ); |
| 2760 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy_multiplier" , PROPERTY_HINT_RANGE, "0,16,0.01,or_greater" ), "set_emission_energy_multiplier" , "get_emission_energy_multiplier" ); |
| 2761 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_intensity" , PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:nt" ), "set_emission_intensity" , "get_emission_intensity" ); |
| 2762 | |
| 2763 | ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator" , PROPERTY_HINT_ENUM, "Add,Multiply" ), "set_emission_operator" , "get_emission_operator" ); |
| 2764 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2" ), "set_flag" , "get_flag" , FLAG_EMISSION_ON_UV2); |
| 2765 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_EMISSION); |
| 2766 | |
| 2767 | ADD_GROUP("Normal Map" , "normal_" ); |
| 2768 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled" ), "set_feature" , "get_feature" , FEATURE_NORMAL_MAPPING); |
| 2769 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_scale" , PROPERTY_HINT_RANGE, "-16,16,0.01" ), "set_normal_scale" , "get_normal_scale" ); |
| 2770 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_NORMAL); |
| 2771 | |
| 2772 | ADD_GROUP("Rim" , "rim_" ); |
| 2773 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled" ), "set_feature" , "get_feature" , FEATURE_RIM); |
| 2774 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rim" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_rim" , "get_rim" ); |
| 2775 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rim_tint" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_rim_tint" , "get_rim_tint" ); |
| 2776 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_RIM); |
| 2777 | |
| 2778 | ADD_GROUP("Clearcoat" , "clearcoat_" ); |
| 2779 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled" ), "set_feature" , "get_feature" , FEATURE_CLEARCOAT); |
| 2780 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_clearcoat" , "get_clearcoat" ); |
| 2781 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_roughness" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_clearcoat_roughness" , "get_clearcoat_roughness" ); |
| 2782 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_CLEARCOAT); |
| 2783 | |
| 2784 | ADD_GROUP("Anisotropy" , "anisotropy_" ); |
| 2785 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled" ), "set_feature" , "get_feature" , FEATURE_ANISOTROPY); |
| 2786 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anisotropy" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_anisotropy" , "get_anisotropy" ); |
| 2787 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_FLOWMAP); |
| 2788 | |
| 2789 | ADD_GROUP("Ambient Occlusion" , "ao_" ); |
| 2790 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled" ), "set_feature" , "get_feature" , FEATURE_AMBIENT_OCCLUSION); |
| 2791 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ao_light_affect" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_ao_light_affect" , "get_ao_light_affect" ); |
| 2792 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_AMBIENT_OCCLUSION); |
| 2793 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2" ), "set_flag" , "get_flag" , FLAG_AO_ON_UV2); |
| 2794 | ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel" , PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray" ), "set_ao_texture_channel" , "get_ao_texture_channel" ); |
| 2795 | |
| 2796 | ADD_GROUP("Height" , "heightmap_" ); |
| 2797 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled" ), "set_feature" , "get_feature" , FEATURE_HEIGHT_MAPPING); |
| 2798 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale" , PROPERTY_HINT_RANGE, "-16,16,0.001" ), "set_heightmap_scale" , "get_heightmap_scale" ); |
| 2799 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax" ), "set_heightmap_deep_parallax" , "is_heightmap_deep_parallax_enabled" ); |
| 2800 | ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers" , PROPERTY_HINT_RANGE, "1,64,1" ), "set_heightmap_deep_parallax_min_layers" , "get_heightmap_deep_parallax_min_layers" ); |
| 2801 | ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_max_layers" , PROPERTY_HINT_RANGE, "1,64,1" ), "set_heightmap_deep_parallax_max_layers" , "get_heightmap_deep_parallax_max_layers" ); |
| 2802 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_tangent" ), "set_heightmap_deep_parallax_flip_tangent" , "get_heightmap_deep_parallax_flip_tangent" ); |
| 2803 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_flip_binormal" ), "set_heightmap_deep_parallax_flip_binormal" , "get_heightmap_deep_parallax_flip_binormal" ); |
| 2804 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_HEIGHTMAP); |
| 2805 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_flip_texture" ), "set_flag" , "get_flag" , FLAG_INVERT_HEIGHTMAP); |
| 2806 | |
| 2807 | ADD_GROUP("Subsurface Scattering" , "subsurf_scatter_" ); |
| 2808 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled" ), "set_feature" , "get_feature" , FEATURE_SUBSURFACE_SCATTERING); |
| 2809 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_strength" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_subsurface_scattering_strength" , "get_subsurface_scattering_strength" ); |
| 2810 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_skin_mode" ), "set_flag" , "get_flag" , FLAG_SUBSURFACE_MODE_SKIN); |
| 2811 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_SUBSURFACE_SCATTERING); |
| 2812 | |
| 2813 | ADD_SUBGROUP("Transmittance" , "subsurf_scatter_transmittance_" ); |
| 2814 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_transmittance_enabled" ), "set_feature" , "get_feature" , FEATURE_SUBSURFACE_TRANSMITTANCE); |
| 2815 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "subsurf_scatter_transmittance_color" ), "set_transmittance_color" , "get_transmittance_color" ); |
| 2816 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_transmittance_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_SUBSURFACE_TRANSMITTANCE); |
| 2817 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_depth" , PROPERTY_HINT_RANGE, "0.001,8,0.001,or_greater" ), "set_transmittance_depth" , "get_transmittance_depth" ); |
| 2818 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_boost" , PROPERTY_HINT_RANGE, "0.00,1.0,0.01" ), "set_transmittance_boost" , "get_transmittance_boost" ); |
| 2819 | |
| 2820 | ADD_GROUP("Back Lighting" , "backlight_" ); |
| 2821 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "backlight_enabled" ), "set_feature" , "get_feature" , FEATURE_BACKLIGHT); |
| 2822 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "backlight" , PROPERTY_HINT_COLOR_NO_ALPHA), "set_backlight" , "get_backlight" ); |
| 2823 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "backlight_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_BACKLIGHT); |
| 2824 | |
| 2825 | ADD_GROUP("Refraction" , "refraction_" ); |
| 2826 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled" ), "set_feature" , "get_feature" , FEATURE_REFRACTION); |
| 2827 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "refraction_scale" , PROPERTY_HINT_RANGE, "-1,1,0.01" ), "set_refraction" , "get_refraction" ); |
| 2828 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_REFRACTION); |
| 2829 | ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel" , PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray" ), "set_refraction_texture_channel" , "get_refraction_texture_channel" ); |
| 2830 | |
| 2831 | ADD_GROUP("Detail" , "detail_" ); |
| 2832 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled" ), "set_feature" , "get_feature" , FEATURE_DETAIL); |
| 2833 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_DETAIL_MASK); |
| 2834 | ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_blend_mode" , PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply" ), "set_detail_blend_mode" , "get_detail_blend_mode" ); |
| 2835 | ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_uv_layer" , PROPERTY_HINT_ENUM, "UV1,UV2" ), "set_detail_uv" , "get_detail_uv" ); |
| 2836 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_albedo" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_DETAIL_ALBEDO); |
| 2837 | ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal" , PROPERTY_HINT_RESOURCE_TYPE, "Texture2D" ), "set_texture" , "get_texture" , TEXTURE_DETAIL_NORMAL); |
| 2838 | |
| 2839 | ADD_GROUP("UV1" , "uv1_" ); |
| 2840 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale" , PROPERTY_HINT_LINK), "set_uv1_scale" , "get_uv1_scale" ); |
| 2841 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_offset" ), "set_uv1_offset" , "get_uv1_offset" ); |
| 2842 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_triplanar" ), "set_flag" , "get_flag" , FLAG_UV1_USE_TRIPLANAR); |
| 2843 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv1_triplanar_sharpness" , PROPERTY_HINT_EXP_EASING), "set_uv1_triplanar_blend_sharpness" , "get_uv1_triplanar_blend_sharpness" ); |
| 2844 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv1_world_triplanar" ), "set_flag" , "get_flag" , FLAG_UV1_USE_WORLD_TRIPLANAR); |
| 2845 | |
| 2846 | ADD_GROUP("UV2" , "uv2_" ); |
| 2847 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_scale" , PROPERTY_HINT_LINK), "set_uv2_scale" , "get_uv2_scale" ); |
| 2848 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv2_offset" ), "set_uv2_offset" , "get_uv2_offset" ); |
| 2849 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_triplanar" ), "set_flag" , "get_flag" , FLAG_UV2_USE_TRIPLANAR); |
| 2850 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_triplanar_sharpness" , PROPERTY_HINT_EXP_EASING), "set_uv2_triplanar_blend_sharpness" , "get_uv2_triplanar_blend_sharpness" ); |
| 2851 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar" ), "set_flag" , "get_flag" , FLAG_UV2_USE_WORLD_TRIPLANAR); |
| 2852 | |
| 2853 | ADD_GROUP("Sampling" , "texture_" ); |
| 2854 | ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter" , PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic" ), "set_texture_filter" , "get_texture_filter" ); |
| 2855 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat" ), "set_flag" , "get_flag" , FLAG_USE_TEXTURE_REPEAT); |
| 2856 | |
| 2857 | ADD_GROUP("Shadows" , "" ); |
| 2858 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_receive_shadows" ), "set_flag" , "get_flag" , FLAG_DONT_RECEIVE_SHADOWS); |
| 2859 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shadow_to_opacity" ), "set_flag" , "get_flag" , FLAG_USE_SHADOW_TO_OPACITY); |
| 2860 | |
| 2861 | ADD_GROUP("Billboard" , "billboard_" ); |
| 2862 | ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard_mode" , PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard" ), "set_billboard_mode" , "get_billboard_mode" ); |
| 2863 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "billboard_keep_scale" ), "set_flag" , "get_flag" , FLAG_BILLBOARD_KEEP_SCALE); |
| 2864 | |
| 2865 | ADD_GROUP("Particles Anim" , "particles_anim_" ); |
| 2866 | ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames" , PROPERTY_HINT_RANGE, "1,128,1" ), "set_particles_anim_h_frames" , "get_particles_anim_h_frames" ); |
| 2867 | ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames" , PROPERTY_HINT_RANGE, "1,128,1" ), "set_particles_anim_v_frames" , "get_particles_anim_v_frames" ); |
| 2868 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "particles_anim_loop" ), "set_particles_anim_loop" , "get_particles_anim_loop" ); |
| 2869 | |
| 2870 | ADD_GROUP("Grow" , "grow_" ); |
| 2871 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "grow" ), "set_grow_enabled" , "is_grow_enabled" ); |
| 2872 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_amount" , PROPERTY_HINT_RANGE, "-16,16,0.001,suffix:m" ), "set_grow" , "get_grow" ); |
| 2873 | ADD_GROUP("Transform" , "" ); |
| 2874 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size" ), "set_flag" , "get_flag" , FLAG_FIXED_SIZE); |
| 2875 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size" ), "set_flag" , "get_flag" , FLAG_USE_POINT_SIZE); |
| 2876 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size" , PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px" ), "set_point_size" , "get_point_size" ); |
| 2877 | ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails" ), "set_flag" , "get_flag" , FLAG_PARTICLE_TRAILS_MODE); |
| 2878 | ADD_GROUP("Proximity Fade" , "proximity_fade_" ); |
| 2879 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled" ), "set_proximity_fade_enabled" , "is_proximity_fade_enabled" ); |
| 2880 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance" , PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m" ), "set_proximity_fade_distance" , "get_proximity_fade_distance" ); |
| 2881 | ADD_GROUP("MSDF" , "msdf_" ); |
| 2882 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range" , PROPERTY_HINT_RANGE, "1,100,1" ), "set_msdf_pixel_range" , "get_msdf_pixel_range" ); |
| 2883 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size" , PROPERTY_HINT_RANGE, "0,250,1" ), "set_msdf_outline_size" , "get_msdf_outline_size" ); |
| 2884 | ADD_GROUP("Distance Fade" , "distance_fade_" ); |
| 2885 | ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode" , PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither" ), "set_distance_fade" , "get_distance_fade" ); |
| 2886 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance" , PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m" ), "set_distance_fade_min_distance" , "get_distance_fade_min_distance" ); |
| 2887 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_max_distance" , PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m" ), "set_distance_fade_max_distance" , "get_distance_fade_max_distance" ); |
| 2888 | |
| 2889 | BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); |
| 2890 | BIND_ENUM_CONSTANT(TEXTURE_METALLIC); |
| 2891 | BIND_ENUM_CONSTANT(TEXTURE_ROUGHNESS); |
| 2892 | BIND_ENUM_CONSTANT(TEXTURE_EMISSION); |
| 2893 | BIND_ENUM_CONSTANT(TEXTURE_NORMAL); |
| 2894 | BIND_ENUM_CONSTANT(TEXTURE_RIM); |
| 2895 | BIND_ENUM_CONSTANT(TEXTURE_CLEARCOAT); |
| 2896 | BIND_ENUM_CONSTANT(TEXTURE_FLOWMAP); |
| 2897 | BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION); |
| 2898 | BIND_ENUM_CONSTANT(TEXTURE_HEIGHTMAP); |
| 2899 | BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING); |
| 2900 | BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_TRANSMITTANCE); |
| 2901 | BIND_ENUM_CONSTANT(TEXTURE_BACKLIGHT); |
| 2902 | BIND_ENUM_CONSTANT(TEXTURE_REFRACTION); |
| 2903 | BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK); |
| 2904 | BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO); |
| 2905 | BIND_ENUM_CONSTANT(TEXTURE_DETAIL_NORMAL); |
| 2906 | BIND_ENUM_CONSTANT(TEXTURE_ORM); |
| 2907 | BIND_ENUM_CONSTANT(TEXTURE_MAX); |
| 2908 | |
| 2909 | BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST); |
| 2910 | BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR); |
| 2911 | BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); |
| 2912 | BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); |
| 2913 | BIND_ENUM_CONSTANT(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC); |
| 2914 | BIND_ENUM_CONSTANT(TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); |
| 2915 | BIND_ENUM_CONSTANT(TEXTURE_FILTER_MAX); |
| 2916 | |
| 2917 | BIND_ENUM_CONSTANT(DETAIL_UV_1); |
| 2918 | BIND_ENUM_CONSTANT(DETAIL_UV_2); |
| 2919 | |
| 2920 | BIND_ENUM_CONSTANT(TRANSPARENCY_DISABLED); |
| 2921 | BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA); |
| 2922 | BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_SCISSOR); |
| 2923 | BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_HASH); |
| 2924 | BIND_ENUM_CONSTANT(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); |
| 2925 | BIND_ENUM_CONSTANT(TRANSPARENCY_MAX); |
| 2926 | |
| 2927 | BIND_ENUM_CONSTANT(SHADING_MODE_UNSHADED); |
| 2928 | BIND_ENUM_CONSTANT(SHADING_MODE_PER_PIXEL); |
| 2929 | BIND_ENUM_CONSTANT(SHADING_MODE_PER_VERTEX); |
| 2930 | BIND_ENUM_CONSTANT(SHADING_MODE_MAX); |
| 2931 | |
| 2932 | BIND_ENUM_CONSTANT(FEATURE_EMISSION); |
| 2933 | BIND_ENUM_CONSTANT(FEATURE_NORMAL_MAPPING); |
| 2934 | BIND_ENUM_CONSTANT(FEATURE_RIM); |
| 2935 | BIND_ENUM_CONSTANT(FEATURE_CLEARCOAT); |
| 2936 | BIND_ENUM_CONSTANT(FEATURE_ANISOTROPY); |
| 2937 | BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION); |
| 2938 | BIND_ENUM_CONSTANT(FEATURE_HEIGHT_MAPPING); |
| 2939 | BIND_ENUM_CONSTANT(FEATURE_SUBSURFACE_SCATTERING); |
| 2940 | BIND_ENUM_CONSTANT(FEATURE_SUBSURFACE_TRANSMITTANCE); |
| 2941 | BIND_ENUM_CONSTANT(FEATURE_BACKLIGHT); |
| 2942 | BIND_ENUM_CONSTANT(FEATURE_REFRACTION); |
| 2943 | BIND_ENUM_CONSTANT(FEATURE_DETAIL); |
| 2944 | BIND_ENUM_CONSTANT(FEATURE_MAX); |
| 2945 | |
| 2946 | BIND_ENUM_CONSTANT(BLEND_MODE_MIX); |
| 2947 | BIND_ENUM_CONSTANT(BLEND_MODE_ADD); |
| 2948 | BIND_ENUM_CONSTANT(BLEND_MODE_SUB); |
| 2949 | BIND_ENUM_CONSTANT(BLEND_MODE_MUL); |
| 2950 | |
| 2951 | BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_OFF); |
| 2952 | BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE); |
| 2953 | BIND_ENUM_CONSTANT(ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE); |
| 2954 | |
| 2955 | BIND_ENUM_CONSTANT(DEPTH_DRAW_OPAQUE_ONLY); |
| 2956 | BIND_ENUM_CONSTANT(DEPTH_DRAW_ALWAYS); |
| 2957 | BIND_ENUM_CONSTANT(DEPTH_DRAW_DISABLED); |
| 2958 | |
| 2959 | BIND_ENUM_CONSTANT(CULL_BACK); |
| 2960 | BIND_ENUM_CONSTANT(CULL_FRONT); |
| 2961 | BIND_ENUM_CONSTANT(CULL_DISABLED); |
| 2962 | |
| 2963 | BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST); |
| 2964 | BIND_ENUM_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR); |
| 2965 | BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR); |
| 2966 | BIND_ENUM_CONSTANT(FLAG_USE_POINT_SIZE); |
| 2967 | BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE); |
| 2968 | BIND_ENUM_CONSTANT(FLAG_BILLBOARD_KEEP_SCALE); |
| 2969 | BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR); |
| 2970 | BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR); |
| 2971 | BIND_ENUM_CONSTANT(FLAG_UV1_USE_WORLD_TRIPLANAR); |
| 2972 | BIND_ENUM_CONSTANT(FLAG_UV2_USE_WORLD_TRIPLANAR); |
| 2973 | BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); |
| 2974 | BIND_ENUM_CONSTANT(FLAG_EMISSION_ON_UV2); |
| 2975 | BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); |
| 2976 | BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS); |
| 2977 | BIND_ENUM_CONSTANT(FLAG_DISABLE_AMBIENT_LIGHT); |
| 2978 | BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY); |
| 2979 | BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT); |
| 2980 | BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP); |
| 2981 | BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN); |
| 2982 | BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE); |
| 2983 | BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_MSDF); |
| 2984 | BIND_ENUM_CONSTANT(FLAG_DISABLE_FOG); |
| 2985 | BIND_ENUM_CONSTANT(FLAG_MAX); |
| 2986 | |
| 2987 | BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); |
| 2988 | BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT); |
| 2989 | BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP); |
| 2990 | BIND_ENUM_CONSTANT(DIFFUSE_TOON); |
| 2991 | |
| 2992 | BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX); |
| 2993 | BIND_ENUM_CONSTANT(SPECULAR_TOON); |
| 2994 | BIND_ENUM_CONSTANT(SPECULAR_DISABLED); |
| 2995 | |
| 2996 | BIND_ENUM_CONSTANT(BILLBOARD_DISABLED); |
| 2997 | BIND_ENUM_CONSTANT(BILLBOARD_ENABLED); |
| 2998 | BIND_ENUM_CONSTANT(BILLBOARD_FIXED_Y); |
| 2999 | BIND_ENUM_CONSTANT(BILLBOARD_PARTICLES); |
| 3000 | |
| 3001 | BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_RED); |
| 3002 | BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GREEN); |
| 3003 | BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_BLUE); |
| 3004 | BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_ALPHA); |
| 3005 | BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE); |
| 3006 | |
| 3007 | BIND_ENUM_CONSTANT(EMISSION_OP_ADD); |
| 3008 | BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); |
| 3009 | |
| 3010 | BIND_ENUM_CONSTANT(DISTANCE_FADE_DISABLED); |
| 3011 | BIND_ENUM_CONSTANT(DISTANCE_FADE_PIXEL_ALPHA); |
| 3012 | BIND_ENUM_CONSTANT(DISTANCE_FADE_PIXEL_DITHER); |
| 3013 | BIND_ENUM_CONSTANT(DISTANCE_FADE_OBJECT_DITHER); |
| 3014 | } |
| 3015 | |
| 3016 | BaseMaterial3D::BaseMaterial3D(bool p_orm) : |
| 3017 | element(this) { |
| 3018 | orm = p_orm; |
| 3019 | // Initialize to the same values as the shader |
| 3020 | set_albedo(Color(1.0, 1.0, 1.0, 1.0)); |
| 3021 | set_specular(0.5); |
| 3022 | set_roughness(1.0); |
| 3023 | set_metallic(0.0); |
| 3024 | set_emission(Color(0, 0, 0)); |
| 3025 | set_emission_energy_multiplier(1.0); |
| 3026 | set_normal_scale(1); |
| 3027 | set_rim(1.0); |
| 3028 | set_rim_tint(0.5); |
| 3029 | set_clearcoat(1); |
| 3030 | set_clearcoat_roughness(0.5); |
| 3031 | set_anisotropy(0); |
| 3032 | set_heightmap_scale(5.0); |
| 3033 | set_subsurface_scattering_strength(0); |
| 3034 | set_backlight(Color(0, 0, 0)); |
| 3035 | set_transmittance_color(Color(1, 1, 1, 1)); |
| 3036 | set_transmittance_depth(0.1); |
| 3037 | set_transmittance_boost(0.0); |
| 3038 | set_refraction(0.05); |
| 3039 | set_point_size(1); |
| 3040 | set_uv1_offset(Vector3(0, 0, 0)); |
| 3041 | set_uv1_scale(Vector3(1, 1, 1)); |
| 3042 | set_uv1_triplanar_blend_sharpness(1); |
| 3043 | set_uv2_offset(Vector3(0, 0, 0)); |
| 3044 | set_uv2_scale(Vector3(1, 1, 1)); |
| 3045 | set_uv2_triplanar_blend_sharpness(1); |
| 3046 | set_billboard_mode(BILLBOARD_DISABLED); |
| 3047 | set_particles_anim_h_frames(1); |
| 3048 | set_particles_anim_v_frames(1); |
| 3049 | set_particles_anim_loop(false); |
| 3050 | |
| 3051 | set_transparency(TRANSPARENCY_DISABLED); |
| 3052 | set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF); |
| 3053 | // Alpha scissor threshold of 0.5 matches the glTF specification and Label3D default. |
| 3054 | // <https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_alphacutoff> |
| 3055 | set_alpha_scissor_threshold(0.5); |
| 3056 | set_alpha_hash_scale(1.0); |
| 3057 | set_alpha_antialiasing_edge(0.3); |
| 3058 | |
| 3059 | set_proximity_fade_distance(1); |
| 3060 | set_distance_fade_min_distance(0); |
| 3061 | set_distance_fade_max_distance(10); |
| 3062 | |
| 3063 | set_ao_light_affect(0.0); |
| 3064 | |
| 3065 | set_metallic_texture_channel(TEXTURE_CHANNEL_RED); |
| 3066 | set_roughness_texture_channel(TEXTURE_CHANNEL_RED); |
| 3067 | set_ao_texture_channel(TEXTURE_CHANNEL_RED); |
| 3068 | set_refraction_texture_channel(TEXTURE_CHANNEL_RED); |
| 3069 | |
| 3070 | set_grow(0.0); |
| 3071 | |
| 3072 | set_msdf_pixel_range(4.0); |
| 3073 | set_msdf_outline_size(0.0); |
| 3074 | |
| 3075 | set_heightmap_deep_parallax_min_layers(8); |
| 3076 | set_heightmap_deep_parallax_max_layers(32); |
| 3077 | set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal |
| 3078 | |
| 3079 | flags[FLAG_ALBEDO_TEXTURE_MSDF] = false; |
| 3080 | flags[FLAG_USE_TEXTURE_REPEAT] = true; |
| 3081 | |
| 3082 | _mark_initialized(callable_mp(this, &BaseMaterial3D::_queue_shader_change)); |
| 3083 | } |
| 3084 | |
| 3085 | BaseMaterial3D::~BaseMaterial3D() { |
| 3086 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
| 3087 | MutexLock lock(material_mutex); |
| 3088 | |
| 3089 | if (shader_map.has(current_key)) { |
| 3090 | shader_map[current_key].users--; |
| 3091 | if (shader_map[current_key].users == 0) { |
| 3092 | //deallocate shader, as it's no longer in use |
| 3093 | RS::get_singleton()->free(shader_map[current_key].shader); |
| 3094 | shader_map.erase(current_key); |
| 3095 | } |
| 3096 | |
| 3097 | RS::get_singleton()->material_set_shader(_get_material(), RID()); |
| 3098 | } |
| 3099 | } |
| 3100 | |
| 3101 | ////////////////////// |
| 3102 | |
| 3103 | #ifndef DISABLE_DEPRECATED |
| 3104 | // Kept for compatibility from 3.x to 4.0. |
| 3105 | bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value) { |
| 3106 | if (p_name == "flags_transparent" ) { |
| 3107 | bool transparent = p_value; |
| 3108 | if (transparent) { |
| 3109 | set_transparency(TRANSPARENCY_ALPHA); |
| 3110 | } |
| 3111 | return true; |
| 3112 | } else if (p_name == "flags_unshaded" ) { |
| 3113 | bool unshaded = p_value; |
| 3114 | if (unshaded) { |
| 3115 | set_shading_mode(SHADING_MODE_UNSHADED); |
| 3116 | } |
| 3117 | return true; |
| 3118 | } else if (p_name == "flags_vertex_lighting" ) { |
| 3119 | bool vertex_lit = p_value; |
| 3120 | if (vertex_lit && get_shading_mode() != SHADING_MODE_UNSHADED) { |
| 3121 | set_shading_mode(SHADING_MODE_PER_VERTEX); |
| 3122 | } |
| 3123 | return true; |
| 3124 | } else if (p_name == "params_use_alpha_scissor" ) { |
| 3125 | bool use_scissor = p_value; |
| 3126 | if (use_scissor) { |
| 3127 | set_transparency(TRANSPARENCY_ALPHA_SCISSOR); |
| 3128 | } |
| 3129 | return true; |
| 3130 | } else if (p_name == "params_use_alpha_hash" ) { |
| 3131 | bool use_hash = p_value; |
| 3132 | if (use_hash) { |
| 3133 | set_transparency(TRANSPARENCY_ALPHA_HASH); |
| 3134 | } |
| 3135 | return true; |
| 3136 | } else if (p_name == "params_depth_draw_mode" ) { |
| 3137 | int mode = p_value; |
| 3138 | if (mode == 3) { |
| 3139 | set_transparency(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); |
| 3140 | } |
| 3141 | return true; |
| 3142 | } else if (p_name == "depth_enabled" ) { |
| 3143 | bool enabled = p_value; |
| 3144 | if (enabled) { |
| 3145 | set_feature(FEATURE_HEIGHT_MAPPING, true); |
| 3146 | set_flag(FLAG_INVERT_HEIGHTMAP, true); |
| 3147 | } |
| 3148 | return true; |
| 3149 | } else { |
| 3150 | static const Pair<const char *, const char *> remaps[] = { |
| 3151 | { "flags_use_shadow_to_opacity" , "shadow_to_opacity" }, |
| 3152 | { "flags_use_shadow_to_opacity" , "shadow_to_opacity" }, |
| 3153 | { "flags_no_depth_test" , "no_depth_test" }, |
| 3154 | { "flags_use_point_size" , "use_point_size" }, |
| 3155 | { "flags_fixed_size" , "fixed_Size" }, |
| 3156 | { "flags_albedo_tex_force_srgb" , "albedo_texture_force_srgb" }, |
| 3157 | { "flags_do_not_receive_shadows" , "disable_receive_shadows" }, |
| 3158 | { "flags_disable_ambient_light" , "disable_ambient_light" }, |
| 3159 | { "params_diffuse_mode" , "diffuse_mode" }, |
| 3160 | { "params_specular_mode" , "specular_mode" }, |
| 3161 | { "params_blend_mode" , "blend_mode" }, |
| 3162 | { "params_cull_mode" , "cull_mode" }, |
| 3163 | { "params_depth_draw_mode" , "params_depth_draw_mode" }, |
| 3164 | { "params_point_size" , "point_size" }, |
| 3165 | { "params_billboard_mode" , "billboard_mode" }, |
| 3166 | { "params_billboard_keep_scale" , "billboard_keep_scale" }, |
| 3167 | { "params_grow" , "grow" }, |
| 3168 | { "params_grow_amount" , "grow_amount" }, |
| 3169 | { "params_alpha_scissor_threshold" , "alpha_scissor_threshold" }, |
| 3170 | { "params_alpha_hash_scale" , "alpha_hash_scale" }, |
| 3171 | { "params_alpha_antialiasing_edge" , "alpha_antialiasing_edge" }, |
| 3172 | |
| 3173 | { "depth_scale" , "heightmap_scale" }, |
| 3174 | { "depth_deep_parallax" , "heightmap_deep_parallax" }, |
| 3175 | { "depth_min_layers" , "heightmap_min_layers" }, |
| 3176 | { "depth_max_layers" , "heightmap_max_layers" }, |
| 3177 | { "depth_flip_tangent" , "heightmap_flip_tangent" }, |
| 3178 | { "depth_flip_binormal" , "heightmap_flip_binormal" }, |
| 3179 | { "depth_texture" , "heightmap_texture" }, |
| 3180 | |
| 3181 | { "emission_energy" , "emission_energy_multiplier" }, |
| 3182 | |
| 3183 | { nullptr, nullptr }, |
| 3184 | }; |
| 3185 | |
| 3186 | int idx = 0; |
| 3187 | while (remaps[idx].first) { |
| 3188 | if (p_name == remaps[idx].first) { |
| 3189 | set(remaps[idx].second, p_value); |
| 3190 | return true; |
| 3191 | } |
| 3192 | idx++; |
| 3193 | } |
| 3194 | |
| 3195 | WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name)); |
| 3196 | return true; |
| 3197 | } |
| 3198 | } |
| 3199 | |
| 3200 | #endif // DISABLE_DEPRECATED |
| 3201 | |
| 3202 | /////////////////////// |
| 3203 | |