1 | /**************************************************************************/ |
2 | /* primitive_meshes.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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30 | |
31 | #include "primitive_meshes.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "scene/resources/theme.h" |
35 | #include "scene/theme/theme_db.h" |
36 | #include "servers/rendering_server.h" |
37 | #include "thirdparty/misc/polypartition.h" |
38 | |
39 | #define PADDING_REF_SIZE 1024.0 |
40 | |
41 | /** |
42 | PrimitiveMesh |
43 | */ |
44 | void PrimitiveMesh::_update() const { |
45 | Array arr; |
46 | if (GDVIRTUAL_CALL(_create_mesh_array, arr)) { |
47 | ERR_FAIL_COND_MSG(arr.size() != RS::ARRAY_MAX, "_create_mesh_array must return an array of Mesh.ARRAY_MAX elements." ); |
48 | } else { |
49 | arr.resize(RS::ARRAY_MAX); |
50 | _create_mesh_array(arr); |
51 | } |
52 | |
53 | Vector<Vector3> points = arr[RS::ARRAY_VERTEX]; |
54 | |
55 | ERR_FAIL_COND_MSG(points.size() == 0, "_create_mesh_array must return at least a vertex array." ); |
56 | |
57 | aabb = AABB(); |
58 | |
59 | int pc = points.size(); |
60 | ERR_FAIL_COND(pc == 0); |
61 | { |
62 | const Vector3 *r = points.ptr(); |
63 | for (int i = 0; i < pc; i++) { |
64 | if (i == 0) { |
65 | aabb.position = r[i]; |
66 | } else { |
67 | aabb.expand_to(r[i]); |
68 | } |
69 | } |
70 | } |
71 | |
72 | Vector<int> indices = arr[RS::ARRAY_INDEX]; |
73 | |
74 | if (flip_faces) { |
75 | Vector<Vector3> normals = arr[RS::ARRAY_NORMAL]; |
76 | |
77 | if (normals.size() && indices.size()) { |
78 | { |
79 | int nc = normals.size(); |
80 | Vector3 *w = normals.ptrw(); |
81 | for (int i = 0; i < nc; i++) { |
82 | w[i] = -w[i]; |
83 | } |
84 | } |
85 | |
86 | { |
87 | int ic = indices.size(); |
88 | int *w = indices.ptrw(); |
89 | for (int i = 0; i < ic; i += 3) { |
90 | SWAP(w[i + 0], w[i + 1]); |
91 | } |
92 | } |
93 | arr[RS::ARRAY_NORMAL] = normals; |
94 | arr[RS::ARRAY_INDEX] = indices; |
95 | } |
96 | } |
97 | |
98 | if (add_uv2) { |
99 | // _create_mesh_array should populate our UV2, this is a fallback in case it doesn't. |
100 | // As we don't know anything about the geometry we only pad the right and bottom edge |
101 | // of our texture. |
102 | Vector<Vector2> uv = arr[RS::ARRAY_TEX_UV]; |
103 | Vector<Vector2> uv2 = arr[RS::ARRAY_TEX_UV2]; |
104 | |
105 | if (uv.size() > 0 && uv2.size() == 0) { |
106 | Vector2 uv2_scale = get_uv2_scale(); |
107 | uv2.resize(uv.size()); |
108 | |
109 | Vector2 *uv2w = uv2.ptrw(); |
110 | for (int i = 0; i < uv.size(); i++) { |
111 | uv2w[i] = uv[i] * uv2_scale; |
112 | } |
113 | } |
114 | |
115 | arr[RS::ARRAY_TEX_UV2] = uv2; |
116 | } |
117 | |
118 | array_len = pc; |
119 | index_array_len = indices.size(); |
120 | // in with the new |
121 | RenderingServer::get_singleton()->mesh_clear(mesh); |
122 | RenderingServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (RenderingServer::PrimitiveType)primitive_type, arr); |
123 | RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid()); |
124 | |
125 | pending_request = false; |
126 | |
127 | clear_cache(); |
128 | |
129 | const_cast<PrimitiveMesh *>(this)->emit_changed(); |
130 | } |
131 | |
132 | void PrimitiveMesh::_request_update() { |
133 | if (pending_request) { |
134 | return; |
135 | } |
136 | _update(); |
137 | } |
138 | |
139 | int PrimitiveMesh::get_surface_count() const { |
140 | if (pending_request) { |
141 | _update(); |
142 | } |
143 | return 1; |
144 | } |
145 | |
146 | int PrimitiveMesh::surface_get_array_len(int p_idx) const { |
147 | ERR_FAIL_INDEX_V(p_idx, 1, -1); |
148 | if (pending_request) { |
149 | _update(); |
150 | } |
151 | |
152 | return array_len; |
153 | } |
154 | |
155 | int PrimitiveMesh::surface_get_array_index_len(int p_idx) const { |
156 | ERR_FAIL_INDEX_V(p_idx, 1, -1); |
157 | if (pending_request) { |
158 | _update(); |
159 | } |
160 | |
161 | return index_array_len; |
162 | } |
163 | |
164 | Array PrimitiveMesh::surface_get_arrays(int p_surface) const { |
165 | ERR_FAIL_INDEX_V(p_surface, 1, Array()); |
166 | if (pending_request) { |
167 | _update(); |
168 | } |
169 | |
170 | return RenderingServer::get_singleton()->mesh_surface_get_arrays(mesh, 0); |
171 | } |
172 | |
173 | Dictionary PrimitiveMesh::surface_get_lods(int p_surface) const { |
174 | return Dictionary(); //not really supported |
175 | } |
176 | |
177 | TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) const { |
178 | return TypedArray<Array>(); //not really supported |
179 | } |
180 | |
181 | BitField<Mesh::ArrayFormat> PrimitiveMesh::surface_get_format(int p_idx) const { |
182 | ERR_FAIL_INDEX_V(p_idx, 1, 0); |
183 | |
184 | uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; |
185 | if (add_uv2) { |
186 | mesh_format |= RS::ARRAY_FORMAT_TEX_UV2; |
187 | } |
188 | |
189 | return mesh_format; |
190 | } |
191 | |
192 | Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const { |
193 | return primitive_type; |
194 | } |
195 | |
196 | void PrimitiveMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { |
197 | ERR_FAIL_INDEX(p_idx, 1); |
198 | |
199 | set_material(p_material); |
200 | } |
201 | |
202 | Ref<Material> PrimitiveMesh::surface_get_material(int p_idx) const { |
203 | ERR_FAIL_INDEX_V(p_idx, 1, nullptr); |
204 | |
205 | return material; |
206 | } |
207 | |
208 | int PrimitiveMesh::get_blend_shape_count() const { |
209 | return 0; |
210 | } |
211 | |
212 | StringName PrimitiveMesh::get_blend_shape_name(int p_index) const { |
213 | return StringName(); |
214 | } |
215 | |
216 | void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) { |
217 | } |
218 | |
219 | AABB PrimitiveMesh::get_aabb() const { |
220 | if (pending_request) { |
221 | _update(); |
222 | } |
223 | |
224 | return aabb; |
225 | } |
226 | |
227 | RID PrimitiveMesh::get_rid() const { |
228 | if (pending_request) { |
229 | _update(); |
230 | } |
231 | return mesh; |
232 | } |
233 | |
234 | void PrimitiveMesh::_bind_methods() { |
235 | ClassDB::bind_method(D_METHOD("_update" ), &PrimitiveMesh::_update); |
236 | |
237 | ClassDB::bind_method(D_METHOD("set_material" , "material" ), &PrimitiveMesh::set_material); |
238 | ClassDB::bind_method(D_METHOD("get_material" ), &PrimitiveMesh::get_material); |
239 | |
240 | ClassDB::bind_method(D_METHOD("get_mesh_arrays" ), &PrimitiveMesh::get_mesh_arrays); |
241 | |
242 | ClassDB::bind_method(D_METHOD("set_custom_aabb" , "aabb" ), &PrimitiveMesh::set_custom_aabb); |
243 | ClassDB::bind_method(D_METHOD("get_custom_aabb" ), &PrimitiveMesh::get_custom_aabb); |
244 | |
245 | ClassDB::bind_method(D_METHOD("set_flip_faces" , "flip_faces" ), &PrimitiveMesh::set_flip_faces); |
246 | ClassDB::bind_method(D_METHOD("get_flip_faces" ), &PrimitiveMesh::get_flip_faces); |
247 | |
248 | ClassDB::bind_method(D_METHOD("set_add_uv2" , "add_uv2" ), &PrimitiveMesh::set_add_uv2); |
249 | ClassDB::bind_method(D_METHOD("get_add_uv2" ), &PrimitiveMesh::get_add_uv2); |
250 | |
251 | ClassDB::bind_method(D_METHOD("set_uv2_padding" , "uv2_padding" ), &PrimitiveMesh::set_uv2_padding); |
252 | ClassDB::bind_method(D_METHOD("get_uv2_padding" ), &PrimitiveMesh::get_uv2_padding); |
253 | |
254 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material" , PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial" ), "set_material" , "get_material" ); |
255 | ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb" , PROPERTY_HINT_NONE, "suffix:m" ), "set_custom_aabb" , "get_custom_aabb" ); |
256 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_faces" ), "set_flip_faces" , "get_flip_faces" ); |
257 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "add_uv2" ), "set_add_uv2" , "get_add_uv2" ); |
258 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "uv2_padding" , PROPERTY_HINT_RANGE, "0,10,0.01,or_greater" ), "set_uv2_padding" , "get_uv2_padding" ); |
259 | |
260 | GDVIRTUAL_BIND(_create_mesh_array); |
261 | } |
262 | |
263 | void PrimitiveMesh::set_material(const Ref<Material> &p_material) { |
264 | material = p_material; |
265 | if (!pending_request) { |
266 | // just apply it, else it'll happen when _update is called. |
267 | RenderingServer::get_singleton()->mesh_surface_set_material(mesh, 0, material.is_null() ? RID() : material->get_rid()); |
268 | notify_property_list_changed(); |
269 | emit_changed(); |
270 | } |
271 | } |
272 | |
273 | Ref<Material> PrimitiveMesh::get_material() const { |
274 | return material; |
275 | } |
276 | |
277 | Array PrimitiveMesh::get_mesh_arrays() const { |
278 | return surface_get_arrays(0); |
279 | } |
280 | |
281 | void PrimitiveMesh::set_custom_aabb(const AABB &p_custom) { |
282 | custom_aabb = p_custom; |
283 | RS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); |
284 | emit_changed(); |
285 | } |
286 | |
287 | AABB PrimitiveMesh::get_custom_aabb() const { |
288 | return custom_aabb; |
289 | } |
290 | |
291 | void PrimitiveMesh::set_flip_faces(bool p_enable) { |
292 | flip_faces = p_enable; |
293 | _request_update(); |
294 | } |
295 | |
296 | bool PrimitiveMesh::get_flip_faces() const { |
297 | return flip_faces; |
298 | } |
299 | |
300 | void PrimitiveMesh::set_add_uv2(bool p_enable) { |
301 | add_uv2 = p_enable; |
302 | _update_lightmap_size(); |
303 | _request_update(); |
304 | } |
305 | |
306 | void PrimitiveMesh::set_uv2_padding(float p_padding) { |
307 | uv2_padding = p_padding; |
308 | _update_lightmap_size(); |
309 | _request_update(); |
310 | } |
311 | |
312 | Vector2 PrimitiveMesh::get_uv2_scale(Vector2 p_margin_scale) const { |
313 | Vector2 uv2_scale; |
314 | Vector2 lightmap_size = get_lightmap_size_hint(); |
315 | |
316 | // Calculate it as a margin, if no lightmap size hint is given we assume "PADDING_REF_SIZE" as our texture size. |
317 | uv2_scale.x = p_margin_scale.x * uv2_padding / (lightmap_size.x == 0.0 ? PADDING_REF_SIZE : lightmap_size.x); |
318 | uv2_scale.y = p_margin_scale.y * uv2_padding / (lightmap_size.y == 0.0 ? PADDING_REF_SIZE : lightmap_size.y); |
319 | |
320 | // Inverse it to turn our margin into a scale |
321 | uv2_scale = Vector2(1.0, 1.0) - uv2_scale; |
322 | |
323 | return uv2_scale; |
324 | } |
325 | |
326 | float PrimitiveMesh::get_lightmap_texel_size() const { |
327 | float texel_size = GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size" ); |
328 | |
329 | if (texel_size <= 0.0) { |
330 | texel_size = 0.2; |
331 | } |
332 | |
333 | return texel_size; |
334 | } |
335 | |
336 | PrimitiveMesh::PrimitiveMesh() { |
337 | mesh = RenderingServer::get_singleton()->mesh_create(); |
338 | } |
339 | |
340 | PrimitiveMesh::~PrimitiveMesh() { |
341 | ERR_FAIL_NULL(RenderingServer::get_singleton()); |
342 | RenderingServer::get_singleton()->free(mesh); |
343 | } |
344 | |
345 | /** |
346 | CapsuleMesh |
347 | */ |
348 | |
349 | void CapsuleMesh::_update_lightmap_size() { |
350 | if (get_add_uv2()) { |
351 | // size must have changed, update lightmap size hint |
352 | Size2i _lightmap_size_hint; |
353 | float texel_size = get_lightmap_texel_size(); |
354 | float padding = get_uv2_padding(); |
355 | |
356 | float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend |
357 | float vertical_length = radial_length * 2 + (height - 2.0 * radius); // total vertical length |
358 | |
359 | _lightmap_size_hint.x = MAX(1.0, 4.0 * radial_length / texel_size) + padding; |
360 | _lightmap_size_hint.y = MAX(1.0, vertical_length / texel_size) + padding; |
361 | |
362 | set_lightmap_size_hint(_lightmap_size_hint); |
363 | } |
364 | } |
365 | |
366 | void CapsuleMesh::_create_mesh_array(Array &p_arr) const { |
367 | bool _add_uv2 = get_add_uv2(); |
368 | float texel_size = get_lightmap_texel_size(); |
369 | float _uv2_padding = get_uv2_padding() * texel_size; |
370 | |
371 | create_mesh_array(p_arr, radius, height, radial_segments, rings, _add_uv2, _uv2_padding); |
372 | } |
373 | |
374 | void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings, bool p_add_uv2, const float p_uv2_padding) { |
375 | int i, j, prevrow, thisrow, point; |
376 | float x, y, z, u, v, w; |
377 | float onethird = 1.0 / 3.0; |
378 | float twothirds = 2.0 / 3.0; |
379 | |
380 | // Only used if we calculate UV2 |
381 | float radial_width = 2.0 * radius * Math_PI; |
382 | float radial_h = radial_width / (radial_width + p_uv2_padding); |
383 | float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend |
384 | float vertical_length = radial_length * 2 + (height - 2.0 * radius) + p_uv2_padding; // total vertical length |
385 | float radial_v = radial_length / vertical_length; // v size of top and bottom section |
386 | float height_v = (height - 2.0 * radius) / vertical_length; // v size of height section |
387 | |
388 | // note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom |
389 | |
390 | Vector<Vector3> points; |
391 | Vector<Vector3> normals; |
392 | Vector<float> tangents; |
393 | Vector<Vector2> uvs; |
394 | Vector<Vector2> uv2s; |
395 | Vector<int> indices; |
396 | point = 0; |
397 | |
398 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
399 | tangents.push_back(m_x); \ |
400 | tangents.push_back(m_y); \ |
401 | tangents.push_back(m_z); \ |
402 | tangents.push_back(m_d); |
403 | |
404 | /* top hemisphere */ |
405 | thisrow = 0; |
406 | prevrow = 0; |
407 | for (j = 0; j <= (rings + 1); j++) { |
408 | v = j; |
409 | |
410 | v /= (rings + 1); |
411 | w = sin(0.5 * Math_PI * v); |
412 | y = radius * cos(0.5 * Math_PI * v); |
413 | |
414 | for (i = 0; i <= radial_segments; i++) { |
415 | u = i; |
416 | u /= radial_segments; |
417 | |
418 | x = -sin(u * Math_TAU); |
419 | z = cos(u * Math_TAU); |
420 | |
421 | Vector3 p = Vector3(x * radius * w, y, -z * radius * w); |
422 | points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0)); |
423 | normals.push_back(p.normalized()); |
424 | ADD_TANGENT(-z, 0.0, -x, 1.0) |
425 | uvs.push_back(Vector2(u, v * onethird)); |
426 | if (p_add_uv2) { |
427 | uv2s.push_back(Vector2(u * radial_h, v * radial_v)); |
428 | } |
429 | point++; |
430 | |
431 | if (i > 0 && j > 0) { |
432 | indices.push_back(prevrow + i - 1); |
433 | indices.push_back(prevrow + i); |
434 | indices.push_back(thisrow + i - 1); |
435 | |
436 | indices.push_back(prevrow + i); |
437 | indices.push_back(thisrow + i); |
438 | indices.push_back(thisrow + i - 1); |
439 | } |
440 | } |
441 | |
442 | prevrow = thisrow; |
443 | thisrow = point; |
444 | } |
445 | |
446 | /* cylinder */ |
447 | thisrow = point; |
448 | prevrow = 0; |
449 | for (j = 0; j <= (rings + 1); j++) { |
450 | v = j; |
451 | v /= (rings + 1); |
452 | |
453 | y = (height - 2.0 * radius) * v; |
454 | y = (0.5 * height - radius) - y; |
455 | |
456 | for (i = 0; i <= radial_segments; i++) { |
457 | u = i; |
458 | u /= radial_segments; |
459 | |
460 | x = -sin(u * Math_TAU); |
461 | z = cos(u * Math_TAU); |
462 | |
463 | Vector3 p = Vector3(x * radius, y, -z * radius); |
464 | points.push_back(p); |
465 | normals.push_back(Vector3(x, 0.0, -z)); |
466 | ADD_TANGENT(-z, 0.0, -x, 1.0) |
467 | uvs.push_back(Vector2(u, onethird + (v * onethird))); |
468 | if (p_add_uv2) { |
469 | uv2s.push_back(Vector2(u * radial_h, radial_v + (v * height_v))); |
470 | } |
471 | point++; |
472 | |
473 | if (i > 0 && j > 0) { |
474 | indices.push_back(prevrow + i - 1); |
475 | indices.push_back(prevrow + i); |
476 | indices.push_back(thisrow + i - 1); |
477 | |
478 | indices.push_back(prevrow + i); |
479 | indices.push_back(thisrow + i); |
480 | indices.push_back(thisrow + i - 1); |
481 | } |
482 | } |
483 | |
484 | prevrow = thisrow; |
485 | thisrow = point; |
486 | } |
487 | |
488 | /* bottom hemisphere */ |
489 | thisrow = point; |
490 | prevrow = 0; |
491 | for (j = 0; j <= (rings + 1); j++) { |
492 | v = j; |
493 | |
494 | v /= (rings + 1); |
495 | v += 1.0; |
496 | w = sin(0.5 * Math_PI * v); |
497 | y = radius * cos(0.5 * Math_PI * v); |
498 | |
499 | for (i = 0; i <= radial_segments; i++) { |
500 | u = i; |
501 | u /= radial_segments; |
502 | |
503 | x = -sin(u * Math_TAU); |
504 | z = cos(u * Math_TAU); |
505 | |
506 | Vector3 p = Vector3(x * radius * w, y, -z * radius * w); |
507 | points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0)); |
508 | normals.push_back(p.normalized()); |
509 | ADD_TANGENT(-z, 0.0, -x, 1.0) |
510 | uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); |
511 | if (p_add_uv2) { |
512 | uv2s.push_back(Vector2(u * radial_h, radial_v + height_v + ((v - 1.0) * radial_v))); |
513 | } |
514 | point++; |
515 | |
516 | if (i > 0 && j > 0) { |
517 | indices.push_back(prevrow + i - 1); |
518 | indices.push_back(prevrow + i); |
519 | indices.push_back(thisrow + i - 1); |
520 | |
521 | indices.push_back(prevrow + i); |
522 | indices.push_back(thisrow + i); |
523 | indices.push_back(thisrow + i - 1); |
524 | } |
525 | } |
526 | |
527 | prevrow = thisrow; |
528 | thisrow = point; |
529 | } |
530 | |
531 | p_arr[RS::ARRAY_VERTEX] = points; |
532 | p_arr[RS::ARRAY_NORMAL] = normals; |
533 | p_arr[RS::ARRAY_TANGENT] = tangents; |
534 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
535 | if (p_add_uv2) { |
536 | p_arr[RS::ARRAY_TEX_UV2] = uv2s; |
537 | } |
538 | p_arr[RS::ARRAY_INDEX] = indices; |
539 | } |
540 | |
541 | void CapsuleMesh::_bind_methods() { |
542 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &CapsuleMesh::set_radius); |
543 | ClassDB::bind_method(D_METHOD("get_radius" ), &CapsuleMesh::get_radius); |
544 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &CapsuleMesh::set_height); |
545 | ClassDB::bind_method(D_METHOD("get_height" ), &CapsuleMesh::get_height); |
546 | |
547 | ClassDB::bind_method(D_METHOD("set_radial_segments" , "segments" ), &CapsuleMesh::set_radial_segments); |
548 | ClassDB::bind_method(D_METHOD("get_radial_segments" ), &CapsuleMesh::get_radial_segments); |
549 | ClassDB::bind_method(D_METHOD("set_rings" , "rings" ), &CapsuleMesh::set_rings); |
550 | ClassDB::bind_method(D_METHOD("get_rings" ), &CapsuleMesh::get_rings); |
551 | |
552 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
553 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m" ), "set_height" , "get_height" ); |
554 | ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments" , PROPERTY_HINT_RANGE, "1,100,1,or_greater" ), "set_radial_segments" , "get_radial_segments" ); |
555 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rings" , PROPERTY_HINT_RANGE, "1,100,1,or_greater" ), "set_rings" , "get_rings" ); |
556 | |
557 | ADD_LINKED_PROPERTY("radius" , "height" ); |
558 | ADD_LINKED_PROPERTY("height" , "radius" ); |
559 | } |
560 | |
561 | void CapsuleMesh::set_radius(const float p_radius) { |
562 | radius = p_radius; |
563 | if (radius > height * 0.5) { |
564 | height = radius * 2.0; |
565 | } |
566 | _update_lightmap_size(); |
567 | _request_update(); |
568 | } |
569 | |
570 | float CapsuleMesh::get_radius() const { |
571 | return radius; |
572 | } |
573 | |
574 | void CapsuleMesh::set_height(const float p_height) { |
575 | height = p_height; |
576 | if (radius > height * 0.5) { |
577 | radius = height * 0.5; |
578 | } |
579 | _update_lightmap_size(); |
580 | _request_update(); |
581 | } |
582 | |
583 | float CapsuleMesh::get_height() const { |
584 | return height; |
585 | } |
586 | |
587 | void CapsuleMesh::set_radial_segments(const int p_segments) { |
588 | radial_segments = p_segments > 4 ? p_segments : 4; |
589 | _request_update(); |
590 | } |
591 | |
592 | int CapsuleMesh::get_radial_segments() const { |
593 | return radial_segments; |
594 | } |
595 | |
596 | void CapsuleMesh::set_rings(const int p_rings) { |
597 | rings = p_rings > 1 ? p_rings : 1; |
598 | _request_update(); |
599 | } |
600 | |
601 | int CapsuleMesh::get_rings() const { |
602 | return rings; |
603 | } |
604 | |
605 | CapsuleMesh::CapsuleMesh() {} |
606 | |
607 | /** |
608 | BoxMesh |
609 | */ |
610 | |
611 | void BoxMesh::_update_lightmap_size() { |
612 | if (get_add_uv2()) { |
613 | // size must have changed, update lightmap size hint |
614 | Size2i _lightmap_size_hint; |
615 | float texel_size = get_lightmap_texel_size(); |
616 | float padding = get_uv2_padding(); |
617 | |
618 | float width = (size.x + size.z) / texel_size; |
619 | float length = (size.y + size.y + MAX(size.x, size.z)) / texel_size; |
620 | |
621 | _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding; |
622 | _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding; |
623 | |
624 | set_lightmap_size_hint(_lightmap_size_hint); |
625 | } |
626 | } |
627 | |
628 | void BoxMesh::_create_mesh_array(Array &p_arr) const { |
629 | // Note about padding, with our box each face of the box faces a different direction so we want a seam |
630 | // around every face. We thus add our padding to the right and bottom of each face. |
631 | // With 3 faces along the width and 2 along the height of the texture we need to adjust our scale |
632 | // accordingly. |
633 | bool _add_uv2 = get_add_uv2(); |
634 | float texel_size = get_lightmap_texel_size(); |
635 | float _uv2_padding = get_uv2_padding() * texel_size; |
636 | |
637 | BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d, _add_uv2, _uv2_padding); |
638 | } |
639 | |
640 | void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d, bool p_add_uv2, const float p_uv2_padding) { |
641 | int i, j, prevrow, thisrow, point; |
642 | float x, y, z; |
643 | float onethird = 1.0 / 3.0; |
644 | float twothirds = 2.0 / 3.0; |
645 | |
646 | // Only used if we calculate UV2 |
647 | // TODO this could be improved by changing the order depending on which side is the longest (basically the below works best if size.y is the longest) |
648 | float total_h = (size.x + size.z + (2.0 * p_uv2_padding)); |
649 | float padding_h = p_uv2_padding / total_h; |
650 | float width_h = size.x / total_h; |
651 | float depth_h = size.z / total_h; |
652 | float total_v = (size.y + size.y + MAX(size.x, size.z) + (3.0 * p_uv2_padding)); |
653 | float padding_v = p_uv2_padding / total_v; |
654 | float width_v = size.x / total_v; |
655 | float height_v = size.y / total_v; |
656 | float depth_v = size.z / total_v; |
657 | |
658 | Vector3 start_pos = size * -0.5; |
659 | |
660 | // set our bounding box |
661 | |
662 | Vector<Vector3> points; |
663 | Vector<Vector3> normals; |
664 | Vector<float> tangents; |
665 | Vector<Vector2> uvs; |
666 | Vector<Vector2> uv2s; |
667 | Vector<int> indices; |
668 | point = 0; |
669 | |
670 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
671 | tangents.push_back(m_x); \ |
672 | tangents.push_back(m_y); \ |
673 | tangents.push_back(m_z); \ |
674 | tangents.push_back(m_d); |
675 | |
676 | // front + back |
677 | y = start_pos.y; |
678 | thisrow = point; |
679 | prevrow = 0; |
680 | for (j = 0; j <= subdivide_h + 1; j++) { |
681 | float v = j; |
682 | float v2 = v / (subdivide_w + 1.0); |
683 | v /= (2.0 * (subdivide_h + 1.0)); |
684 | |
685 | x = start_pos.x; |
686 | for (i = 0; i <= subdivide_w + 1; i++) { |
687 | float u = i; |
688 | float u2 = u / (subdivide_w + 1.0); |
689 | u /= (3.0 * (subdivide_w + 1.0)); |
690 | |
691 | // front |
692 | points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z! |
693 | normals.push_back(Vector3(0.0, 0.0, 1.0)); |
694 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0); |
695 | uvs.push_back(Vector2(u, v)); |
696 | if (p_add_uv2) { |
697 | uv2s.push_back(Vector2(u2 * width_h, v2 * height_v)); |
698 | } |
699 | point++; |
700 | |
701 | // back |
702 | points.push_back(Vector3(-x, -y, start_pos.z)); |
703 | normals.push_back(Vector3(0.0, 0.0, -1.0)); |
704 | ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); |
705 | uvs.push_back(Vector2(twothirds + u, v)); |
706 | if (p_add_uv2) { |
707 | uv2s.push_back(Vector2(u2 * width_h, height_v + padding_v + (v2 * height_v))); |
708 | } |
709 | point++; |
710 | |
711 | if (i > 0 && j > 0) { |
712 | int i2 = i * 2; |
713 | |
714 | // front |
715 | indices.push_back(prevrow + i2 - 2); |
716 | indices.push_back(prevrow + i2); |
717 | indices.push_back(thisrow + i2 - 2); |
718 | indices.push_back(prevrow + i2); |
719 | indices.push_back(thisrow + i2); |
720 | indices.push_back(thisrow + i2 - 2); |
721 | |
722 | // back |
723 | indices.push_back(prevrow + i2 - 1); |
724 | indices.push_back(prevrow + i2 + 1); |
725 | indices.push_back(thisrow + i2 - 1); |
726 | indices.push_back(prevrow + i2 + 1); |
727 | indices.push_back(thisrow + i2 + 1); |
728 | indices.push_back(thisrow + i2 - 1); |
729 | } |
730 | |
731 | x += size.x / (subdivide_w + 1.0); |
732 | } |
733 | |
734 | y += size.y / (subdivide_h + 1.0); |
735 | prevrow = thisrow; |
736 | thisrow = point; |
737 | } |
738 | |
739 | // left + right |
740 | y = start_pos.y; |
741 | thisrow = point; |
742 | prevrow = 0; |
743 | for (j = 0; j <= (subdivide_h + 1); j++) { |
744 | float v = j; |
745 | float v2 = v / (subdivide_h + 1.0); |
746 | v /= (2.0 * (subdivide_h + 1.0)); |
747 | |
748 | z = start_pos.z; |
749 | for (i = 0; i <= (subdivide_d + 1); i++) { |
750 | float u = i; |
751 | float u2 = u / (subdivide_d + 1.0); |
752 | u /= (3.0 * (subdivide_d + 1.0)); |
753 | |
754 | // right |
755 | points.push_back(Vector3(-start_pos.x, -y, -z)); |
756 | normals.push_back(Vector3(1.0, 0.0, 0.0)); |
757 | ADD_TANGENT(0.0, 0.0, -1.0, 1.0); |
758 | uvs.push_back(Vector2(onethird + u, v)); |
759 | if (p_add_uv2) { |
760 | uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), v2 * height_v)); |
761 | } |
762 | point++; |
763 | |
764 | // left |
765 | points.push_back(Vector3(start_pos.x, -y, z)); |
766 | normals.push_back(Vector3(-1.0, 0.0, 0.0)); |
767 | ADD_TANGENT(0.0, 0.0, 1.0, 1.0); |
768 | uvs.push_back(Vector2(u, 0.5 + v)); |
769 | if (p_add_uv2) { |
770 | uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), height_v + padding_v + (v2 * height_v))); |
771 | } |
772 | point++; |
773 | |
774 | if (i > 0 && j > 0) { |
775 | int i2 = i * 2; |
776 | |
777 | // right |
778 | indices.push_back(prevrow + i2 - 2); |
779 | indices.push_back(prevrow + i2); |
780 | indices.push_back(thisrow + i2 - 2); |
781 | indices.push_back(prevrow + i2); |
782 | indices.push_back(thisrow + i2); |
783 | indices.push_back(thisrow + i2 - 2); |
784 | |
785 | // left |
786 | indices.push_back(prevrow + i2 - 1); |
787 | indices.push_back(prevrow + i2 + 1); |
788 | indices.push_back(thisrow + i2 - 1); |
789 | indices.push_back(prevrow + i2 + 1); |
790 | indices.push_back(thisrow + i2 + 1); |
791 | indices.push_back(thisrow + i2 - 1); |
792 | } |
793 | |
794 | z += size.z / (subdivide_d + 1.0); |
795 | } |
796 | |
797 | y += size.y / (subdivide_h + 1.0); |
798 | prevrow = thisrow; |
799 | thisrow = point; |
800 | } |
801 | |
802 | // top + bottom |
803 | z = start_pos.z; |
804 | thisrow = point; |
805 | prevrow = 0; |
806 | for (j = 0; j <= (subdivide_d + 1); j++) { |
807 | float v = j; |
808 | float v2 = v / (subdivide_d + 1.0); |
809 | v /= (2.0 * (subdivide_d + 1.0)); |
810 | |
811 | x = start_pos.x; |
812 | for (i = 0; i <= (subdivide_w + 1); i++) { |
813 | float u = i; |
814 | float u2 = u / (subdivide_w + 1.0); |
815 | u /= (3.0 * (subdivide_w + 1.0)); |
816 | |
817 | // top |
818 | points.push_back(Vector3(-x, -start_pos.y, -z)); |
819 | normals.push_back(Vector3(0.0, 1.0, 0.0)); |
820 | ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); |
821 | uvs.push_back(Vector2(onethird + u, 0.5 + v)); |
822 | if (p_add_uv2) { |
823 | uv2s.push_back(Vector2(u2 * width_h, ((height_v + padding_v) * 2.0) + (v2 * depth_v))); |
824 | } |
825 | point++; |
826 | |
827 | // bottom |
828 | points.push_back(Vector3(x, start_pos.y, -z)); |
829 | normals.push_back(Vector3(0.0, -1.0, 0.0)); |
830 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0); |
831 | uvs.push_back(Vector2(twothirds + u, 0.5 + v)); |
832 | if (p_add_uv2) { |
833 | uv2s.push_back(Vector2(width_h + padding_h + (u2 * depth_h), ((height_v + padding_v) * 2.0) + (v2 * width_v))); |
834 | } |
835 | point++; |
836 | |
837 | if (i > 0 && j > 0) { |
838 | int i2 = i * 2; |
839 | |
840 | // top |
841 | indices.push_back(prevrow + i2 - 2); |
842 | indices.push_back(prevrow + i2); |
843 | indices.push_back(thisrow + i2 - 2); |
844 | indices.push_back(prevrow + i2); |
845 | indices.push_back(thisrow + i2); |
846 | indices.push_back(thisrow + i2 - 2); |
847 | |
848 | // bottom |
849 | indices.push_back(prevrow + i2 - 1); |
850 | indices.push_back(prevrow + i2 + 1); |
851 | indices.push_back(thisrow + i2 - 1); |
852 | indices.push_back(prevrow + i2 + 1); |
853 | indices.push_back(thisrow + i2 + 1); |
854 | indices.push_back(thisrow + i2 - 1); |
855 | } |
856 | |
857 | x += size.x / (subdivide_w + 1.0); |
858 | } |
859 | |
860 | z += size.z / (subdivide_d + 1.0); |
861 | prevrow = thisrow; |
862 | thisrow = point; |
863 | } |
864 | |
865 | p_arr[RS::ARRAY_VERTEX] = points; |
866 | p_arr[RS::ARRAY_NORMAL] = normals; |
867 | p_arr[RS::ARRAY_TANGENT] = tangents; |
868 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
869 | if (p_add_uv2) { |
870 | p_arr[RS::ARRAY_TEX_UV2] = uv2s; |
871 | } |
872 | p_arr[RS::ARRAY_INDEX] = indices; |
873 | } |
874 | |
875 | void BoxMesh::_bind_methods() { |
876 | ClassDB::bind_method(D_METHOD("set_size" , "size" ), &BoxMesh::set_size); |
877 | ClassDB::bind_method(D_METHOD("get_size" ), &BoxMesh::get_size); |
878 | |
879 | ClassDB::bind_method(D_METHOD("set_subdivide_width" , "subdivide" ), &BoxMesh::set_subdivide_width); |
880 | ClassDB::bind_method(D_METHOD("get_subdivide_width" ), &BoxMesh::get_subdivide_width); |
881 | ClassDB::bind_method(D_METHOD("set_subdivide_height" , "divisions" ), &BoxMesh::set_subdivide_height); |
882 | ClassDB::bind_method(D_METHOD("get_subdivide_height" ), &BoxMesh::get_subdivide_height); |
883 | ClassDB::bind_method(D_METHOD("set_subdivide_depth" , "divisions" ), &BoxMesh::set_subdivide_depth); |
884 | ClassDB::bind_method(D_METHOD("get_subdivide_depth" ), &BoxMesh::get_subdivide_depth); |
885 | |
886 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size" , PROPERTY_HINT_NONE, "suffix:m" ), "set_size" , "get_size" ); |
887 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_width" , "get_subdivide_width" ); |
888 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_height" , "get_subdivide_height" ); |
889 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_depth" , "get_subdivide_depth" ); |
890 | } |
891 | |
892 | void BoxMesh::set_size(const Vector3 &p_size) { |
893 | size = p_size; |
894 | _update_lightmap_size(); |
895 | _request_update(); |
896 | } |
897 | |
898 | Vector3 BoxMesh::get_size() const { |
899 | return size; |
900 | } |
901 | |
902 | void BoxMesh::set_subdivide_width(const int p_divisions) { |
903 | subdivide_w = p_divisions > 0 ? p_divisions : 0; |
904 | _request_update(); |
905 | } |
906 | |
907 | int BoxMesh::get_subdivide_width() const { |
908 | return subdivide_w; |
909 | } |
910 | |
911 | void BoxMesh::set_subdivide_height(const int p_divisions) { |
912 | subdivide_h = p_divisions > 0 ? p_divisions : 0; |
913 | _request_update(); |
914 | } |
915 | |
916 | int BoxMesh::get_subdivide_height() const { |
917 | return subdivide_h; |
918 | } |
919 | |
920 | void BoxMesh::set_subdivide_depth(const int p_divisions) { |
921 | subdivide_d = p_divisions > 0 ? p_divisions : 0; |
922 | _request_update(); |
923 | } |
924 | |
925 | int BoxMesh::get_subdivide_depth() const { |
926 | return subdivide_d; |
927 | } |
928 | |
929 | BoxMesh::BoxMesh() {} |
930 | |
931 | /** |
932 | CylinderMesh |
933 | */ |
934 | |
935 | void CylinderMesh::_update_lightmap_size() { |
936 | if (get_add_uv2()) { |
937 | // size must have changed, update lightmap size hint |
938 | Size2i _lightmap_size_hint; |
939 | float texel_size = get_lightmap_texel_size(); |
940 | float padding = get_uv2_padding(); |
941 | |
942 | float top_circumference = top_radius * Math_PI * 2.0; |
943 | float bottom_circumference = bottom_radius * Math_PI * 2.0; |
944 | |
945 | float _width = MAX(top_circumference, bottom_circumference) / texel_size + padding; |
946 | _width = MAX(_width, (((top_radius + bottom_radius) / texel_size) + padding) * 2.0); // this is extremely unlikely to be larger, will only happen if padding is larger then our diameter. |
947 | _lightmap_size_hint.x = MAX(1.0, _width); |
948 | |
949 | float _height = ((height + (MAX(top_radius, bottom_radius) * 2.0)) / texel_size) + (2.0 * padding); |
950 | |
951 | _lightmap_size_hint.y = MAX(1.0, _height); |
952 | |
953 | set_lightmap_size_hint(_lightmap_size_hint); |
954 | } |
955 | } |
956 | |
957 | void CylinderMesh::_create_mesh_array(Array &p_arr) const { |
958 | bool _add_uv2 = get_add_uv2(); |
959 | float texel_size = get_lightmap_texel_size(); |
960 | float _uv2_padding = get_uv2_padding() * texel_size; |
961 | |
962 | create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom, _add_uv2, _uv2_padding); |
963 | } |
964 | |
965 | void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings, bool cap_top, bool cap_bottom, bool p_add_uv2, const float p_uv2_padding) { |
966 | int i, j, prevrow, thisrow, point; |
967 | float x, y, z, u, v, radius, radius_h; |
968 | |
969 | // Only used if we calculate UV2 |
970 | float top_circumference = top_radius * Math_PI * 2.0; |
971 | float bottom_circumference = bottom_radius * Math_PI * 2.0; |
972 | float vertical_length = height + MAX(2.0 * top_radius, 2.0 * bottom_radius) + (2.0 * p_uv2_padding); |
973 | float height_v = height / vertical_length; |
974 | float padding_v = p_uv2_padding / vertical_length; |
975 | |
976 | float horizonal_length = MAX(MAX(2.0 * (top_radius + bottom_radius + p_uv2_padding), top_circumference + p_uv2_padding), bottom_circumference + p_uv2_padding); |
977 | float center_h = 0.5 * (horizonal_length - p_uv2_padding) / horizonal_length; |
978 | float top_h = top_circumference / horizonal_length; |
979 | float bottom_h = bottom_circumference / horizonal_length; |
980 | float padding_h = p_uv2_padding / horizonal_length; |
981 | |
982 | Vector<Vector3> points; |
983 | Vector<Vector3> normals; |
984 | Vector<float> tangents; |
985 | Vector<Vector2> uvs; |
986 | Vector<Vector2> uv2s; |
987 | Vector<int> indices; |
988 | point = 0; |
989 | |
990 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
991 | tangents.push_back(m_x); \ |
992 | tangents.push_back(m_y); \ |
993 | tangents.push_back(m_z); \ |
994 | tangents.push_back(m_d); |
995 | |
996 | thisrow = 0; |
997 | prevrow = 0; |
998 | const real_t side_normal_y = (bottom_radius - top_radius) / height; |
999 | for (j = 0; j <= (rings + 1); j++) { |
1000 | v = j; |
1001 | v /= (rings + 1); |
1002 | |
1003 | radius = top_radius + ((bottom_radius - top_radius) * v); |
1004 | radius_h = top_h + ((bottom_h - top_h) * v); |
1005 | |
1006 | y = height * v; |
1007 | y = (height * 0.5) - y; |
1008 | |
1009 | for (i = 0; i <= radial_segments; i++) { |
1010 | u = i; |
1011 | u /= radial_segments; |
1012 | |
1013 | x = sin(u * Math_TAU); |
1014 | z = cos(u * Math_TAU); |
1015 | |
1016 | Vector3 p = Vector3(x * radius, y, z * radius); |
1017 | points.push_back(p); |
1018 | normals.push_back(Vector3(x, side_normal_y, z).normalized()); |
1019 | ADD_TANGENT(z, 0.0, -x, 1.0) |
1020 | uvs.push_back(Vector2(u, v * 0.5)); |
1021 | if (p_add_uv2) { |
1022 | uv2s.push_back(Vector2(center_h + (u - 0.5) * radius_h, v * height_v)); |
1023 | } |
1024 | point++; |
1025 | |
1026 | if (i > 0 && j > 0) { |
1027 | indices.push_back(prevrow + i - 1); |
1028 | indices.push_back(prevrow + i); |
1029 | indices.push_back(thisrow + i - 1); |
1030 | |
1031 | indices.push_back(prevrow + i); |
1032 | indices.push_back(thisrow + i); |
1033 | indices.push_back(thisrow + i - 1); |
1034 | } |
1035 | } |
1036 | |
1037 | prevrow = thisrow; |
1038 | thisrow = point; |
1039 | } |
1040 | |
1041 | // Adjust for bottom section, only used if we calculate UV2s. |
1042 | top_h = top_radius / horizonal_length; |
1043 | float top_v = top_radius / vertical_length; |
1044 | bottom_h = bottom_radius / horizonal_length; |
1045 | float bottom_v = bottom_radius / vertical_length; |
1046 | |
1047 | // Add top. |
1048 | if (cap_top && top_radius > 0.0) { |
1049 | y = height * 0.5; |
1050 | |
1051 | thisrow = point; |
1052 | points.push_back(Vector3(0.0, y, 0.0)); |
1053 | normals.push_back(Vector3(0.0, 1.0, 0.0)); |
1054 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
1055 | uvs.push_back(Vector2(0.25, 0.75)); |
1056 | if (p_add_uv2) { |
1057 | uv2s.push_back(Vector2(top_h, height_v + padding_v + MAX(top_v, bottom_v))); |
1058 | } |
1059 | point++; |
1060 | |
1061 | for (i = 0; i <= radial_segments; i++) { |
1062 | float r = i; |
1063 | r /= radial_segments; |
1064 | |
1065 | x = sin(r * Math_TAU); |
1066 | z = cos(r * Math_TAU); |
1067 | |
1068 | u = ((x + 1.0) * 0.25); |
1069 | v = 0.5 + ((z + 1.0) * 0.25); |
1070 | |
1071 | Vector3 p = Vector3(x * top_radius, y, z * top_radius); |
1072 | points.push_back(p); |
1073 | normals.push_back(Vector3(0.0, 1.0, 0.0)); |
1074 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
1075 | uvs.push_back(Vector2(u, v)); |
1076 | if (p_add_uv2) { |
1077 | uv2s.push_back(Vector2(top_h + (x * top_h), height_v + padding_v + MAX(top_v, bottom_v) + (z * top_v))); |
1078 | } |
1079 | point++; |
1080 | |
1081 | if (i > 0) { |
1082 | indices.push_back(thisrow); |
1083 | indices.push_back(point - 1); |
1084 | indices.push_back(point - 2); |
1085 | } |
1086 | } |
1087 | } |
1088 | |
1089 | // Add bottom. |
1090 | if (cap_bottom && bottom_radius > 0.0) { |
1091 | y = height * -0.5; |
1092 | |
1093 | thisrow = point; |
1094 | points.push_back(Vector3(0.0, y, 0.0)); |
1095 | normals.push_back(Vector3(0.0, -1.0, 0.0)); |
1096 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
1097 | uvs.push_back(Vector2(0.75, 0.75)); |
1098 | if (p_add_uv2) { |
1099 | uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h, height_v + padding_v + MAX(top_v, bottom_v))); |
1100 | } |
1101 | point++; |
1102 | |
1103 | for (i = 0; i <= radial_segments; i++) { |
1104 | float r = i; |
1105 | r /= radial_segments; |
1106 | |
1107 | x = sin(r * Math_TAU); |
1108 | z = cos(r * Math_TAU); |
1109 | |
1110 | u = 0.5 + ((x + 1.0) * 0.25); |
1111 | v = 1.0 - ((z + 1.0) * 0.25); |
1112 | |
1113 | Vector3 p = Vector3(x * bottom_radius, y, z * bottom_radius); |
1114 | points.push_back(p); |
1115 | normals.push_back(Vector3(0.0, -1.0, 0.0)); |
1116 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
1117 | uvs.push_back(Vector2(u, v)); |
1118 | if (p_add_uv2) { |
1119 | uv2s.push_back(Vector2(top_h + top_h + padding_h + bottom_h + (x * bottom_h), height_v + padding_v + MAX(top_v, bottom_v) - (z * bottom_v))); |
1120 | } |
1121 | point++; |
1122 | |
1123 | if (i > 0) { |
1124 | indices.push_back(thisrow); |
1125 | indices.push_back(point - 2); |
1126 | indices.push_back(point - 1); |
1127 | } |
1128 | } |
1129 | } |
1130 | |
1131 | p_arr[RS::ARRAY_VERTEX] = points; |
1132 | p_arr[RS::ARRAY_NORMAL] = normals; |
1133 | p_arr[RS::ARRAY_TANGENT] = tangents; |
1134 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
1135 | if (p_add_uv2) { |
1136 | p_arr[RS::ARRAY_TEX_UV2] = uv2s; |
1137 | } |
1138 | p_arr[RS::ARRAY_INDEX] = indices; |
1139 | } |
1140 | |
1141 | void CylinderMesh::_bind_methods() { |
1142 | ClassDB::bind_method(D_METHOD("set_top_radius" , "radius" ), &CylinderMesh::set_top_radius); |
1143 | ClassDB::bind_method(D_METHOD("get_top_radius" ), &CylinderMesh::get_top_radius); |
1144 | ClassDB::bind_method(D_METHOD("set_bottom_radius" , "radius" ), &CylinderMesh::set_bottom_radius); |
1145 | ClassDB::bind_method(D_METHOD("get_bottom_radius" ), &CylinderMesh::get_bottom_radius); |
1146 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &CylinderMesh::set_height); |
1147 | ClassDB::bind_method(D_METHOD("get_height" ), &CylinderMesh::get_height); |
1148 | |
1149 | ClassDB::bind_method(D_METHOD("set_radial_segments" , "segments" ), &CylinderMesh::set_radial_segments); |
1150 | ClassDB::bind_method(D_METHOD("get_radial_segments" ), &CylinderMesh::get_radial_segments); |
1151 | ClassDB::bind_method(D_METHOD("set_rings" , "rings" ), &CylinderMesh::set_rings); |
1152 | ClassDB::bind_method(D_METHOD("get_rings" ), &CylinderMesh::get_rings); |
1153 | |
1154 | ClassDB::bind_method(D_METHOD("set_cap_top" , "cap_top" ), &CylinderMesh::set_cap_top); |
1155 | ClassDB::bind_method(D_METHOD("is_cap_top" ), &CylinderMesh::is_cap_top); |
1156 | |
1157 | ClassDB::bind_method(D_METHOD("set_cap_bottom" , "cap_bottom" ), &CylinderMesh::set_cap_bottom); |
1158 | ClassDB::bind_method(D_METHOD("is_cap_bottom" ), &CylinderMesh::is_cap_bottom); |
1159 | |
1160 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater,suffix:m" ), "set_top_radius" , "get_top_radius" ); |
1161 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius" , PROPERTY_HINT_RANGE, "0,100,0.001,or_greater,suffix:m" ), "set_bottom_radius" , "get_bottom_radius" ); |
1162 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m" ), "set_height" , "get_height" ); |
1163 | ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments" , PROPERTY_HINT_RANGE, "1,100,1,or_greater" ), "set_radial_segments" , "get_radial_segments" ); |
1164 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rings" , PROPERTY_HINT_RANGE, "1,100,1,or_greater" ), "set_rings" , "get_rings" ); |
1165 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cap_top" ), "set_cap_top" , "is_cap_top" ); |
1166 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cap_bottom" ), "set_cap_bottom" , "is_cap_bottom" ); |
1167 | } |
1168 | |
1169 | void CylinderMesh::set_top_radius(const float p_radius) { |
1170 | top_radius = p_radius; |
1171 | _update_lightmap_size(); |
1172 | _request_update(); |
1173 | } |
1174 | |
1175 | float CylinderMesh::get_top_radius() const { |
1176 | return top_radius; |
1177 | } |
1178 | |
1179 | void CylinderMesh::set_bottom_radius(const float p_radius) { |
1180 | bottom_radius = p_radius; |
1181 | _update_lightmap_size(); |
1182 | _request_update(); |
1183 | } |
1184 | |
1185 | float CylinderMesh::get_bottom_radius() const { |
1186 | return bottom_radius; |
1187 | } |
1188 | |
1189 | void CylinderMesh::set_height(const float p_height) { |
1190 | height = p_height; |
1191 | _update_lightmap_size(); |
1192 | _request_update(); |
1193 | } |
1194 | |
1195 | float CylinderMesh::get_height() const { |
1196 | return height; |
1197 | } |
1198 | |
1199 | void CylinderMesh::set_radial_segments(const int p_segments) { |
1200 | radial_segments = p_segments > 4 ? p_segments : 4; |
1201 | _request_update(); |
1202 | } |
1203 | |
1204 | int CylinderMesh::get_radial_segments() const { |
1205 | return radial_segments; |
1206 | } |
1207 | |
1208 | void CylinderMesh::set_rings(const int p_rings) { |
1209 | rings = p_rings > 0 ? p_rings : 0; |
1210 | _request_update(); |
1211 | } |
1212 | |
1213 | int CylinderMesh::get_rings() const { |
1214 | return rings; |
1215 | } |
1216 | |
1217 | void CylinderMesh::set_cap_top(bool p_cap_top) { |
1218 | cap_top = p_cap_top; |
1219 | _request_update(); |
1220 | } |
1221 | |
1222 | bool CylinderMesh::is_cap_top() const { |
1223 | return cap_top; |
1224 | } |
1225 | |
1226 | void CylinderMesh::set_cap_bottom(bool p_cap_bottom) { |
1227 | cap_bottom = p_cap_bottom; |
1228 | _request_update(); |
1229 | } |
1230 | |
1231 | bool CylinderMesh::is_cap_bottom() const { |
1232 | return cap_bottom; |
1233 | } |
1234 | |
1235 | CylinderMesh::CylinderMesh() {} |
1236 | |
1237 | /** |
1238 | PlaneMesh |
1239 | */ |
1240 | |
1241 | void PlaneMesh::_update_lightmap_size() { |
1242 | if (get_add_uv2()) { |
1243 | // size must have changed, update lightmap size hint |
1244 | Size2i _lightmap_size_hint; |
1245 | float texel_size = get_lightmap_texel_size(); |
1246 | float padding = get_uv2_padding(); |
1247 | |
1248 | _lightmap_size_hint.x = MAX(1.0, (size.x / texel_size) + padding); |
1249 | _lightmap_size_hint.y = MAX(1.0, (size.y / texel_size) + padding); |
1250 | |
1251 | set_lightmap_size_hint(_lightmap_size_hint); |
1252 | } |
1253 | } |
1254 | |
1255 | void PlaneMesh::_create_mesh_array(Array &p_arr) const { |
1256 | int i, j, prevrow, thisrow, point; |
1257 | float x, z; |
1258 | |
1259 | // Plane mesh can use default UV2 calculation as implemented in Primitive Mesh |
1260 | |
1261 | Size2 start_pos = size * -0.5; |
1262 | |
1263 | Vector3 normal = Vector3(0.0, 1.0, 0.0); |
1264 | if (orientation == FACE_X) { |
1265 | normal = Vector3(1.0, 0.0, 0.0); |
1266 | } else if (orientation == FACE_Z) { |
1267 | normal = Vector3(0.0, 0.0, 1.0); |
1268 | } |
1269 | |
1270 | Vector<Vector3> points; |
1271 | Vector<Vector3> normals; |
1272 | Vector<float> tangents; |
1273 | Vector<Vector2> uvs; |
1274 | Vector<int> indices; |
1275 | point = 0; |
1276 | |
1277 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
1278 | tangents.push_back(m_x); \ |
1279 | tangents.push_back(m_y); \ |
1280 | tangents.push_back(m_z); \ |
1281 | tangents.push_back(m_d); |
1282 | |
1283 | /* top + bottom */ |
1284 | z = start_pos.y; |
1285 | thisrow = point; |
1286 | prevrow = 0; |
1287 | for (j = 0; j <= (subdivide_d + 1); j++) { |
1288 | x = start_pos.x; |
1289 | for (i = 0; i <= (subdivide_w + 1); i++) { |
1290 | float u = i; |
1291 | float v = j; |
1292 | u /= (subdivide_w + 1.0); |
1293 | v /= (subdivide_d + 1.0); |
1294 | |
1295 | if (orientation == FACE_X) { |
1296 | points.push_back(Vector3(0.0, z, x) + center_offset); |
1297 | } else if (orientation == FACE_Y) { |
1298 | points.push_back(Vector3(-x, 0.0, -z) + center_offset); |
1299 | } else if (orientation == FACE_Z) { |
1300 | points.push_back(Vector3(-x, z, 0.0) + center_offset); |
1301 | } |
1302 | normals.push_back(normal); |
1303 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0); |
1304 | uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ |
1305 | point++; |
1306 | |
1307 | if (i > 0 && j > 0) { |
1308 | indices.push_back(prevrow + i - 1); |
1309 | indices.push_back(prevrow + i); |
1310 | indices.push_back(thisrow + i - 1); |
1311 | indices.push_back(prevrow + i); |
1312 | indices.push_back(thisrow + i); |
1313 | indices.push_back(thisrow + i - 1); |
1314 | } |
1315 | |
1316 | x += size.x / (subdivide_w + 1.0); |
1317 | } |
1318 | |
1319 | z += size.y / (subdivide_d + 1.0); |
1320 | prevrow = thisrow; |
1321 | thisrow = point; |
1322 | } |
1323 | |
1324 | p_arr[RS::ARRAY_VERTEX] = points; |
1325 | p_arr[RS::ARRAY_NORMAL] = normals; |
1326 | p_arr[RS::ARRAY_TANGENT] = tangents; |
1327 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
1328 | p_arr[RS::ARRAY_INDEX] = indices; |
1329 | } |
1330 | |
1331 | void PlaneMesh::_bind_methods() { |
1332 | ClassDB::bind_method(D_METHOD("set_size" , "size" ), &PlaneMesh::set_size); |
1333 | ClassDB::bind_method(D_METHOD("get_size" ), &PlaneMesh::get_size); |
1334 | |
1335 | ClassDB::bind_method(D_METHOD("set_subdivide_width" , "subdivide" ), &PlaneMesh::set_subdivide_width); |
1336 | ClassDB::bind_method(D_METHOD("get_subdivide_width" ), &PlaneMesh::get_subdivide_width); |
1337 | ClassDB::bind_method(D_METHOD("set_subdivide_depth" , "subdivide" ), &PlaneMesh::set_subdivide_depth); |
1338 | ClassDB::bind_method(D_METHOD("get_subdivide_depth" ), &PlaneMesh::get_subdivide_depth); |
1339 | |
1340 | ClassDB::bind_method(D_METHOD("set_center_offset" , "offset" ), &PlaneMesh::set_center_offset); |
1341 | ClassDB::bind_method(D_METHOD("get_center_offset" ), &PlaneMesh::get_center_offset); |
1342 | |
1343 | ClassDB::bind_method(D_METHOD("set_orientation" , "orientation" ), &PlaneMesh::set_orientation); |
1344 | ClassDB::bind_method(D_METHOD("get_orientation" ), &PlaneMesh::get_orientation); |
1345 | |
1346 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size" , PROPERTY_HINT_NONE, "suffix:m" ), "set_size" , "get_size" ); |
1347 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_width" , "get_subdivide_width" ); |
1348 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_depth" , "get_subdivide_depth" ); |
1349 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_offset" , PROPERTY_HINT_NONE, "suffix:m" ), "set_center_offset" , "get_center_offset" ); |
1350 | ADD_PROPERTY(PropertyInfo(Variant::INT, "orientation" , PROPERTY_HINT_ENUM, "Face X,Face Y,Face Z" ), "set_orientation" , "get_orientation" ); |
1351 | |
1352 | BIND_ENUM_CONSTANT(FACE_X) |
1353 | BIND_ENUM_CONSTANT(FACE_Y) |
1354 | BIND_ENUM_CONSTANT(FACE_Z) |
1355 | } |
1356 | |
1357 | void PlaneMesh::set_size(const Size2 &p_size) { |
1358 | size = p_size; |
1359 | _update_lightmap_size(); |
1360 | _request_update(); |
1361 | } |
1362 | |
1363 | Size2 PlaneMesh::get_size() const { |
1364 | return size; |
1365 | } |
1366 | |
1367 | void PlaneMesh::set_subdivide_width(const int p_divisions) { |
1368 | subdivide_w = p_divisions > 0 ? p_divisions : 0; |
1369 | _request_update(); |
1370 | } |
1371 | |
1372 | int PlaneMesh::get_subdivide_width() const { |
1373 | return subdivide_w; |
1374 | } |
1375 | |
1376 | void PlaneMesh::set_subdivide_depth(const int p_divisions) { |
1377 | subdivide_d = p_divisions > 0 ? p_divisions : 0; |
1378 | _request_update(); |
1379 | } |
1380 | |
1381 | int PlaneMesh::get_subdivide_depth() const { |
1382 | return subdivide_d; |
1383 | } |
1384 | |
1385 | void PlaneMesh::set_center_offset(const Vector3 p_offset) { |
1386 | center_offset = p_offset; |
1387 | _request_update(); |
1388 | } |
1389 | |
1390 | Vector3 PlaneMesh::get_center_offset() const { |
1391 | return center_offset; |
1392 | } |
1393 | |
1394 | void PlaneMesh::set_orientation(const Orientation p_orientation) { |
1395 | orientation = p_orientation; |
1396 | _request_update(); |
1397 | } |
1398 | |
1399 | PlaneMesh::Orientation PlaneMesh::get_orientation() const { |
1400 | return orientation; |
1401 | } |
1402 | |
1403 | PlaneMesh::PlaneMesh() {} |
1404 | |
1405 | /** |
1406 | PrismMesh |
1407 | */ |
1408 | |
1409 | void PrismMesh::_update_lightmap_size() { |
1410 | if (get_add_uv2()) { |
1411 | // size must have changed, update lightmap size hint |
1412 | Size2i _lightmap_size_hint; |
1413 | float texel_size = get_lightmap_texel_size(); |
1414 | float padding = get_uv2_padding(); |
1415 | |
1416 | // left_to_right does not effect the surface area of the prism so we ignore that. |
1417 | // TODO we could combine the two triangles and save some space but we need to re-align the uv1 and adjust the tangent. |
1418 | |
1419 | float width = (size.x + size.z) / texel_size; |
1420 | float length = (size.y + size.y + size.z) / texel_size; |
1421 | |
1422 | _lightmap_size_hint.x = MAX(1.0, width) + 2.0 * padding; |
1423 | _lightmap_size_hint.y = MAX(1.0, length) + 3.0 * padding; |
1424 | |
1425 | set_lightmap_size_hint(_lightmap_size_hint); |
1426 | } |
1427 | } |
1428 | |
1429 | void PrismMesh::_create_mesh_array(Array &p_arr) const { |
1430 | int i, j, prevrow, thisrow, point; |
1431 | float x, y, z; |
1432 | float onethird = 1.0 / 3.0; |
1433 | float twothirds = 2.0 / 3.0; |
1434 | |
1435 | // Only used if we calculate UV2 |
1436 | bool _add_uv2 = get_add_uv2(); |
1437 | float texel_size = get_lightmap_texel_size(); |
1438 | float _uv2_padding = get_uv2_padding() * texel_size; |
1439 | |
1440 | float horizontal_total = size.x + size.z + 2.0 * _uv2_padding; |
1441 | float width_h = size.x / horizontal_total; |
1442 | float depth_h = size.z / horizontal_total; |
1443 | float padding_h = _uv2_padding / horizontal_total; |
1444 | |
1445 | float vertical_total = (size.y + size.y + size.z) + (3.0 * _uv2_padding); |
1446 | float height_v = size.y / vertical_total; |
1447 | float depth_v = size.z / vertical_total; |
1448 | float padding_v = _uv2_padding / vertical_total; |
1449 | |
1450 | // and start building |
1451 | |
1452 | Vector3 start_pos = size * -0.5; |
1453 | |
1454 | // set our bounding box |
1455 | |
1456 | Vector<Vector3> points; |
1457 | Vector<Vector3> normals; |
1458 | Vector<float> tangents; |
1459 | Vector<Vector2> uvs; |
1460 | Vector<Vector2> uv2s; |
1461 | Vector<int> indices; |
1462 | point = 0; |
1463 | |
1464 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
1465 | tangents.push_back(m_x); \ |
1466 | tangents.push_back(m_y); \ |
1467 | tangents.push_back(m_z); \ |
1468 | tangents.push_back(m_d); |
1469 | |
1470 | /* front + back */ |
1471 | y = start_pos.y; |
1472 | thisrow = point; |
1473 | prevrow = 0; |
1474 | for (j = 0; j <= (subdivide_h + 1); j++) { |
1475 | float scale = (y - start_pos.y) / size.y; |
1476 | float scaled_size_x = size.x * scale; |
1477 | float start_x = start_pos.x + (1.0 - scale) * size.x * left_to_right; |
1478 | float offset_front = (1.0 - scale) * onethird * left_to_right; |
1479 | float offset_back = (1.0 - scale) * onethird * (1.0 - left_to_right); |
1480 | |
1481 | float v = j; |
1482 | float v2 = j / (subdivide_h + 1.0); |
1483 | v /= (2.0 * (subdivide_h + 1.0)); |
1484 | |
1485 | x = 0.0; |
1486 | for (i = 0; i <= (subdivide_w + 1); i++) { |
1487 | float u = i; |
1488 | float u2 = i / (subdivide_w + 1.0); |
1489 | u /= (3.0 * (subdivide_w + 1.0)); |
1490 | |
1491 | u *= scale; |
1492 | |
1493 | /* front */ |
1494 | points.push_back(Vector3(start_x + x, -y, -start_pos.z)); // double negative on the Z! |
1495 | normals.push_back(Vector3(0.0, 0.0, 1.0)); |
1496 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0); |
1497 | uvs.push_back(Vector2(offset_front + u, v)); |
1498 | if (_add_uv2) { |
1499 | uv2s.push_back(Vector2(u2 * scale * width_h, v2 * height_v)); |
1500 | } |
1501 | point++; |
1502 | |
1503 | /* back */ |
1504 | points.push_back(Vector3(start_x + scaled_size_x - x, -y, start_pos.z)); |
1505 | normals.push_back(Vector3(0.0, 0.0, -1.0)); |
1506 | ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); |
1507 | uvs.push_back(Vector2(twothirds + offset_back + u, v)); |
1508 | if (_add_uv2) { |
1509 | uv2s.push_back(Vector2(u2 * scale * width_h, height_v + padding_v + v2 * height_v)); |
1510 | } |
1511 | point++; |
1512 | |
1513 | if (i > 0 && j == 1) { |
1514 | int i2 = i * 2; |
1515 | |
1516 | /* front */ |
1517 | indices.push_back(prevrow + i2); |
1518 | indices.push_back(thisrow + i2); |
1519 | indices.push_back(thisrow + i2 - 2); |
1520 | |
1521 | /* back */ |
1522 | indices.push_back(prevrow + i2 + 1); |
1523 | indices.push_back(thisrow + i2 + 1); |
1524 | indices.push_back(thisrow + i2 - 1); |
1525 | } else if (i > 0 && j > 0) { |
1526 | int i2 = i * 2; |
1527 | |
1528 | /* front */ |
1529 | indices.push_back(prevrow + i2 - 2); |
1530 | indices.push_back(prevrow + i2); |
1531 | indices.push_back(thisrow + i2 - 2); |
1532 | indices.push_back(prevrow + i2); |
1533 | indices.push_back(thisrow + i2); |
1534 | indices.push_back(thisrow + i2 - 2); |
1535 | |
1536 | /* back */ |
1537 | indices.push_back(prevrow + i2 - 1); |
1538 | indices.push_back(prevrow + i2 + 1); |
1539 | indices.push_back(thisrow + i2 - 1); |
1540 | indices.push_back(prevrow + i2 + 1); |
1541 | indices.push_back(thisrow + i2 + 1); |
1542 | indices.push_back(thisrow + i2 - 1); |
1543 | } |
1544 | |
1545 | x += scale * size.x / (subdivide_w + 1.0); |
1546 | } |
1547 | |
1548 | y += size.y / (subdivide_h + 1.0); |
1549 | prevrow = thisrow; |
1550 | thisrow = point; |
1551 | } |
1552 | |
1553 | /* left + right */ |
1554 | Vector3 normal_left, normal_right; |
1555 | |
1556 | normal_left = Vector3(-size.y, size.x * left_to_right, 0.0); |
1557 | normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0); |
1558 | normal_left.normalize(); |
1559 | normal_right.normalize(); |
1560 | |
1561 | y = start_pos.y; |
1562 | thisrow = point; |
1563 | prevrow = 0; |
1564 | for (j = 0; j <= (subdivide_h + 1); j++) { |
1565 | float v = j; |
1566 | float v2 = j / (subdivide_h + 1.0); |
1567 | v /= (2.0 * (subdivide_h + 1.0)); |
1568 | |
1569 | float left, right; |
1570 | float scale = (y - start_pos.y) / size.y; |
1571 | |
1572 | left = start_pos.x + (size.x * (1.0 - scale) * left_to_right); |
1573 | right = left + (size.x * scale); |
1574 | |
1575 | z = start_pos.z; |
1576 | for (i = 0; i <= (subdivide_d + 1); i++) { |
1577 | float u = i; |
1578 | float u2 = u / (subdivide_d + 1.0); |
1579 | u /= (3.0 * (subdivide_d + 1.0)); |
1580 | |
1581 | /* right */ |
1582 | points.push_back(Vector3(right, -y, -z)); |
1583 | normals.push_back(normal_right); |
1584 | ADD_TANGENT(0.0, 0.0, -1.0, 1.0); |
1585 | uvs.push_back(Vector2(onethird + u, v)); |
1586 | if (_add_uv2) { |
1587 | uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, v2 * height_v)); |
1588 | } |
1589 | point++; |
1590 | |
1591 | /* left */ |
1592 | points.push_back(Vector3(left, -y, z)); |
1593 | normals.push_back(normal_left); |
1594 | ADD_TANGENT(0.0, 0.0, 1.0, 1.0); |
1595 | uvs.push_back(Vector2(u, 0.5 + v)); |
1596 | if (_add_uv2) { |
1597 | uv2s.push_back(Vector2(width_h + padding_h + u2 * depth_h, height_v + padding_v + v2 * height_v)); |
1598 | } |
1599 | point++; |
1600 | |
1601 | if (i > 0 && j > 0) { |
1602 | int i2 = i * 2; |
1603 | |
1604 | /* right */ |
1605 | indices.push_back(prevrow + i2 - 2); |
1606 | indices.push_back(prevrow + i2); |
1607 | indices.push_back(thisrow + i2 - 2); |
1608 | indices.push_back(prevrow + i2); |
1609 | indices.push_back(thisrow + i2); |
1610 | indices.push_back(thisrow + i2 - 2); |
1611 | |
1612 | /* left */ |
1613 | indices.push_back(prevrow + i2 - 1); |
1614 | indices.push_back(prevrow + i2 + 1); |
1615 | indices.push_back(thisrow + i2 - 1); |
1616 | indices.push_back(prevrow + i2 + 1); |
1617 | indices.push_back(thisrow + i2 + 1); |
1618 | indices.push_back(thisrow + i2 - 1); |
1619 | } |
1620 | |
1621 | z += size.z / (subdivide_d + 1.0); |
1622 | } |
1623 | |
1624 | y += size.y / (subdivide_h + 1.0); |
1625 | prevrow = thisrow; |
1626 | thisrow = point; |
1627 | } |
1628 | |
1629 | /* bottom */ |
1630 | z = start_pos.z; |
1631 | thisrow = point; |
1632 | prevrow = 0; |
1633 | for (j = 0; j <= (subdivide_d + 1); j++) { |
1634 | float v = j; |
1635 | float v2 = v / (subdivide_d + 1.0); |
1636 | v /= (2.0 * (subdivide_d + 1.0)); |
1637 | |
1638 | x = start_pos.x; |
1639 | for (i = 0; i <= (subdivide_w + 1); i++) { |
1640 | float u = i; |
1641 | float u2 = u / (subdivide_w + 1.0); |
1642 | u /= (3.0 * (subdivide_w + 1.0)); |
1643 | |
1644 | /* bottom */ |
1645 | points.push_back(Vector3(x, start_pos.y, -z)); |
1646 | normals.push_back(Vector3(0.0, -1.0, 0.0)); |
1647 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0); |
1648 | uvs.push_back(Vector2(twothirds + u, 0.5 + v)); |
1649 | if (_add_uv2) { |
1650 | uv2s.push_back(Vector2(u2 * width_h, 2.0 * (height_v + padding_v) + v2 * depth_v)); |
1651 | } |
1652 | point++; |
1653 | |
1654 | if (i > 0 && j > 0) { |
1655 | /* bottom */ |
1656 | indices.push_back(prevrow + i - 1); |
1657 | indices.push_back(prevrow + i); |
1658 | indices.push_back(thisrow + i - 1); |
1659 | indices.push_back(prevrow + i); |
1660 | indices.push_back(thisrow + i); |
1661 | indices.push_back(thisrow + i - 1); |
1662 | } |
1663 | |
1664 | x += size.x / (subdivide_w + 1.0); |
1665 | } |
1666 | |
1667 | z += size.z / (subdivide_d + 1.0); |
1668 | prevrow = thisrow; |
1669 | thisrow = point; |
1670 | } |
1671 | |
1672 | p_arr[RS::ARRAY_VERTEX] = points; |
1673 | p_arr[RS::ARRAY_NORMAL] = normals; |
1674 | p_arr[RS::ARRAY_TANGENT] = tangents; |
1675 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
1676 | if (_add_uv2) { |
1677 | p_arr[RS::ARRAY_TEX_UV2] = uv2s; |
1678 | } |
1679 | p_arr[RS::ARRAY_INDEX] = indices; |
1680 | } |
1681 | |
1682 | void PrismMesh::_bind_methods() { |
1683 | ClassDB::bind_method(D_METHOD("set_left_to_right" , "left_to_right" ), &PrismMesh::set_left_to_right); |
1684 | ClassDB::bind_method(D_METHOD("get_left_to_right" ), &PrismMesh::get_left_to_right); |
1685 | |
1686 | ClassDB::bind_method(D_METHOD("set_size" , "size" ), &PrismMesh::set_size); |
1687 | ClassDB::bind_method(D_METHOD("get_size" ), &PrismMesh::get_size); |
1688 | |
1689 | ClassDB::bind_method(D_METHOD("set_subdivide_width" , "segments" ), &PrismMesh::set_subdivide_width); |
1690 | ClassDB::bind_method(D_METHOD("get_subdivide_width" ), &PrismMesh::get_subdivide_width); |
1691 | ClassDB::bind_method(D_METHOD("set_subdivide_height" , "segments" ), &PrismMesh::set_subdivide_height); |
1692 | ClassDB::bind_method(D_METHOD("get_subdivide_height" ), &PrismMesh::get_subdivide_height); |
1693 | ClassDB::bind_method(D_METHOD("set_subdivide_depth" , "segments" ), &PrismMesh::set_subdivide_depth); |
1694 | ClassDB::bind_method(D_METHOD("get_subdivide_depth" ), &PrismMesh::get_subdivide_depth); |
1695 | |
1696 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "left_to_right" , PROPERTY_HINT_RANGE, "-2.0,2.0,0.1" ), "set_left_to_right" , "get_left_to_right" ); |
1697 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size" , PROPERTY_HINT_NONE, "suffix:m" ), "set_size" , "get_size" ); |
1698 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_width" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_width" , "get_subdivide_width" ); |
1699 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_height" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_height" , "get_subdivide_height" ); |
1700 | ADD_PROPERTY(PropertyInfo(Variant::INT, "subdivide_depth" , PROPERTY_HINT_RANGE, "0,100,1,or_greater" ), "set_subdivide_depth" , "get_subdivide_depth" ); |
1701 | } |
1702 | |
1703 | void PrismMesh::set_left_to_right(const float p_left_to_right) { |
1704 | left_to_right = p_left_to_right; |
1705 | _request_update(); |
1706 | } |
1707 | |
1708 | float PrismMesh::get_left_to_right() const { |
1709 | return left_to_right; |
1710 | } |
1711 | |
1712 | void PrismMesh::set_size(const Vector3 &p_size) { |
1713 | size = p_size; |
1714 | _update_lightmap_size(); |
1715 | _request_update(); |
1716 | } |
1717 | |
1718 | Vector3 PrismMesh::get_size() const { |
1719 | return size; |
1720 | } |
1721 | |
1722 | void PrismMesh::set_subdivide_width(const int p_divisions) { |
1723 | subdivide_w = p_divisions > 0 ? p_divisions : 0; |
1724 | _request_update(); |
1725 | } |
1726 | |
1727 | int PrismMesh::get_subdivide_width() const { |
1728 | return subdivide_w; |
1729 | } |
1730 | |
1731 | void PrismMesh::set_subdivide_height(const int p_divisions) { |
1732 | subdivide_h = p_divisions > 0 ? p_divisions : 0; |
1733 | _request_update(); |
1734 | } |
1735 | |
1736 | int PrismMesh::get_subdivide_height() const { |
1737 | return subdivide_h; |
1738 | } |
1739 | |
1740 | void PrismMesh::set_subdivide_depth(const int p_divisions) { |
1741 | subdivide_d = p_divisions > 0 ? p_divisions : 0; |
1742 | _request_update(); |
1743 | } |
1744 | |
1745 | int PrismMesh::get_subdivide_depth() const { |
1746 | return subdivide_d; |
1747 | } |
1748 | |
1749 | PrismMesh::PrismMesh() {} |
1750 | |
1751 | /** |
1752 | SphereMesh |
1753 | */ |
1754 | |
1755 | void SphereMesh::_update_lightmap_size() { |
1756 | if (get_add_uv2()) { |
1757 | // size must have changed, update lightmap size hint |
1758 | Size2i _lightmap_size_hint; |
1759 | float texel_size = get_lightmap_texel_size(); |
1760 | float padding = get_uv2_padding(); |
1761 | |
1762 | float _width = radius * Math_TAU; |
1763 | _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding); |
1764 | float _height = (is_hemisphere ? 1.0 : 0.5) * height * Math_PI; // note, with hemisphere height is our radius, while with a full sphere it is the diameter.. |
1765 | _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding); |
1766 | |
1767 | set_lightmap_size_hint(_lightmap_size_hint); |
1768 | } |
1769 | } |
1770 | |
1771 | void SphereMesh::_create_mesh_array(Array &p_arr) const { |
1772 | bool _add_uv2 = get_add_uv2(); |
1773 | float texel_size = get_lightmap_texel_size(); |
1774 | float _uv2_padding = get_uv2_padding() * texel_size; |
1775 | |
1776 | create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere, _add_uv2, _uv2_padding); |
1777 | } |
1778 | |
1779 | void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere, bool p_add_uv2, const float p_uv2_padding) { |
1780 | int i, j, prevrow, thisrow, point; |
1781 | float x, y, z; |
1782 | |
1783 | float scale = height * (is_hemisphere ? 1.0 : 0.5); |
1784 | |
1785 | // Only used if we calculate UV2 |
1786 | float circumference = radius * Math_TAU; |
1787 | float horizontal_length = circumference + p_uv2_padding; |
1788 | float center_h = 0.5 * circumference / horizontal_length; |
1789 | |
1790 | float height_v = scale * Math_PI / ((scale * Math_PI) + p_uv2_padding); |
1791 | |
1792 | // set our bounding box |
1793 | |
1794 | Vector<Vector3> points; |
1795 | Vector<Vector3> normals; |
1796 | Vector<float> tangents; |
1797 | Vector<Vector2> uvs; |
1798 | Vector<Vector2> uv2s; |
1799 | Vector<int> indices; |
1800 | point = 0; |
1801 | |
1802 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
1803 | tangents.push_back(m_x); \ |
1804 | tangents.push_back(m_y); \ |
1805 | tangents.push_back(m_z); \ |
1806 | tangents.push_back(m_d); |
1807 | |
1808 | thisrow = 0; |
1809 | prevrow = 0; |
1810 | for (j = 0; j <= (rings + 1); j++) { |
1811 | float v = j; |
1812 | float w; |
1813 | |
1814 | v /= (rings + 1); |
1815 | w = sin(Math_PI * v); |
1816 | y = scale * cos(Math_PI * v); |
1817 | |
1818 | for (i = 0; i <= radial_segments; i++) { |
1819 | float u = i; |
1820 | u /= radial_segments; |
1821 | |
1822 | x = sin(u * Math_TAU); |
1823 | z = cos(u * Math_TAU); |
1824 | |
1825 | if (is_hemisphere && y < 0.0) { |
1826 | points.push_back(Vector3(x * radius * w, 0.0, z * radius * w)); |
1827 | normals.push_back(Vector3(0.0, -1.0, 0.0)); |
1828 | } else { |
1829 | Vector3 p = Vector3(x * radius * w, y, z * radius * w); |
1830 | points.push_back(p); |
1831 | Vector3 normal = Vector3(x * w * scale, radius * (y / scale), z * w * scale); |
1832 | normals.push_back(normal.normalized()); |
1833 | } |
1834 | ADD_TANGENT(z, 0.0, -x, 1.0) |
1835 | uvs.push_back(Vector2(u, v)); |
1836 | if (p_add_uv2) { |
1837 | float w_h = w * 2.0 * center_h; |
1838 | uv2s.push_back(Vector2(center_h + ((u - 0.5) * w_h), v * height_v)); |
1839 | } |
1840 | point++; |
1841 | |
1842 | if (i > 0 && j > 0) { |
1843 | indices.push_back(prevrow + i - 1); |
1844 | indices.push_back(prevrow + i); |
1845 | indices.push_back(thisrow + i - 1); |
1846 | |
1847 | indices.push_back(prevrow + i); |
1848 | indices.push_back(thisrow + i); |
1849 | indices.push_back(thisrow + i - 1); |
1850 | } |
1851 | } |
1852 | |
1853 | prevrow = thisrow; |
1854 | thisrow = point; |
1855 | } |
1856 | |
1857 | p_arr[RS::ARRAY_VERTEX] = points; |
1858 | p_arr[RS::ARRAY_NORMAL] = normals; |
1859 | p_arr[RS::ARRAY_TANGENT] = tangents; |
1860 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
1861 | if (p_add_uv2) { |
1862 | p_arr[RS::ARRAY_TEX_UV2] = uv2s; |
1863 | } |
1864 | p_arr[RS::ARRAY_INDEX] = indices; |
1865 | } |
1866 | |
1867 | void SphereMesh::_bind_methods() { |
1868 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &SphereMesh::set_radius); |
1869 | ClassDB::bind_method(D_METHOD("get_radius" ), &SphereMesh::get_radius); |
1870 | ClassDB::bind_method(D_METHOD("set_height" , "height" ), &SphereMesh::set_height); |
1871 | ClassDB::bind_method(D_METHOD("get_height" ), &SphereMesh::get_height); |
1872 | |
1873 | ClassDB::bind_method(D_METHOD("set_radial_segments" , "radial_segments" ), &SphereMesh::set_radial_segments); |
1874 | ClassDB::bind_method(D_METHOD("get_radial_segments" ), &SphereMesh::get_radial_segments); |
1875 | ClassDB::bind_method(D_METHOD("set_rings" , "rings" ), &SphereMesh::set_rings); |
1876 | ClassDB::bind_method(D_METHOD("get_rings" ), &SphereMesh::get_rings); |
1877 | |
1878 | ClassDB::bind_method(D_METHOD("set_is_hemisphere" , "is_hemisphere" ), &SphereMesh::set_is_hemisphere); |
1879 | ClassDB::bind_method(D_METHOD("get_is_hemisphere" ), &SphereMesh::get_is_hemisphere); |
1880 | |
1881 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
1882 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height" , PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m" ), "set_height" , "get_height" ); |
1883 | ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments" , PROPERTY_HINT_RANGE, "1,100,1,or_greater" ), "set_radial_segments" , "get_radial_segments" ); |
1884 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rings" , PROPERTY_HINT_RANGE, "1,100,1,or_greater" ), "set_rings" , "get_rings" ); |
1885 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_hemisphere" ), "set_is_hemisphere" , "get_is_hemisphere" ); |
1886 | } |
1887 | |
1888 | void SphereMesh::set_radius(const float p_radius) { |
1889 | radius = p_radius; |
1890 | _update_lightmap_size(); |
1891 | _request_update(); |
1892 | } |
1893 | |
1894 | float SphereMesh::get_radius() const { |
1895 | return radius; |
1896 | } |
1897 | |
1898 | void SphereMesh::set_height(const float p_height) { |
1899 | height = p_height; |
1900 | _update_lightmap_size(); |
1901 | _request_update(); |
1902 | } |
1903 | |
1904 | float SphereMesh::get_height() const { |
1905 | return height; |
1906 | } |
1907 | |
1908 | void SphereMesh::set_radial_segments(const int p_radial_segments) { |
1909 | radial_segments = p_radial_segments > 4 ? p_radial_segments : 4; |
1910 | _request_update(); |
1911 | } |
1912 | |
1913 | int SphereMesh::get_radial_segments() const { |
1914 | return radial_segments; |
1915 | } |
1916 | |
1917 | void SphereMesh::set_rings(const int p_rings) { |
1918 | rings = p_rings > 1 ? p_rings : 1; |
1919 | _request_update(); |
1920 | } |
1921 | |
1922 | int SphereMesh::get_rings() const { |
1923 | return rings; |
1924 | } |
1925 | |
1926 | void SphereMesh::set_is_hemisphere(const bool p_is_hemisphere) { |
1927 | is_hemisphere = p_is_hemisphere; |
1928 | _update_lightmap_size(); |
1929 | _request_update(); |
1930 | } |
1931 | |
1932 | bool SphereMesh::get_is_hemisphere() const { |
1933 | return is_hemisphere; |
1934 | } |
1935 | |
1936 | SphereMesh::SphereMesh() {} |
1937 | |
1938 | /** |
1939 | TorusMesh |
1940 | */ |
1941 | |
1942 | void TorusMesh::_update_lightmap_size() { |
1943 | if (get_add_uv2()) { |
1944 | // size must have changed, update lightmap size hint |
1945 | Size2i _lightmap_size_hint; |
1946 | float texel_size = get_lightmap_texel_size(); |
1947 | float padding = get_uv2_padding(); |
1948 | |
1949 | float min_radius = inner_radius; |
1950 | float max_radius = outer_radius; |
1951 | |
1952 | if (min_radius > max_radius) { |
1953 | SWAP(min_radius, max_radius); |
1954 | } |
1955 | |
1956 | float radius = (max_radius - min_radius) * 0.5; |
1957 | |
1958 | float _width = max_radius * Math_TAU; |
1959 | _lightmap_size_hint.x = MAX(1.0, (_width / texel_size) + padding); |
1960 | float _height = radius * Math_TAU; |
1961 | _lightmap_size_hint.y = MAX(1.0, (_height / texel_size) + padding); |
1962 | |
1963 | set_lightmap_size_hint(_lightmap_size_hint); |
1964 | } |
1965 | } |
1966 | |
1967 | void TorusMesh::_create_mesh_array(Array &p_arr) const { |
1968 | // set our bounding box |
1969 | |
1970 | Vector<Vector3> points; |
1971 | Vector<Vector3> normals; |
1972 | Vector<float> tangents; |
1973 | Vector<Vector2> uvs; |
1974 | Vector<Vector2> uv2s; |
1975 | Vector<int> indices; |
1976 | |
1977 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
1978 | tangents.push_back(m_x); \ |
1979 | tangents.push_back(m_y); \ |
1980 | tangents.push_back(m_z); \ |
1981 | tangents.push_back(m_d); |
1982 | |
1983 | ERR_FAIL_COND_MSG(inner_radius == outer_radius, "Inner radius and outer radius cannot be the same." ); |
1984 | |
1985 | float min_radius = inner_radius; |
1986 | float max_radius = outer_radius; |
1987 | |
1988 | if (min_radius > max_radius) { |
1989 | SWAP(min_radius, max_radius); |
1990 | } |
1991 | |
1992 | float radius = (max_radius - min_radius) * 0.5; |
1993 | |
1994 | // Only used if we calculate UV2 |
1995 | bool _add_uv2 = get_add_uv2(); |
1996 | float texel_size = get_lightmap_texel_size(); |
1997 | float _uv2_padding = get_uv2_padding() * texel_size; |
1998 | |
1999 | float horizontal_total = max_radius * Math_TAU + _uv2_padding; |
2000 | float max_h = max_radius * Math_TAU / horizontal_total; |
2001 | float delta_h = (max_radius - min_radius) * Math_TAU / horizontal_total; |
2002 | |
2003 | float height_v = radius * Math_TAU / (radius * Math_TAU + _uv2_padding); |
2004 | |
2005 | for (int i = 0; i <= rings; i++) { |
2006 | int prevrow = (i - 1) * (ring_segments + 1); |
2007 | int thisrow = i * (ring_segments + 1); |
2008 | float inci = float(i) / rings; |
2009 | float angi = inci * Math_TAU; |
2010 | |
2011 | Vector2 normali = Vector2(-Math::sin(angi), -Math::cos(angi)); |
2012 | |
2013 | for (int j = 0; j <= ring_segments; j++) { |
2014 | float incj = float(j) / ring_segments; |
2015 | float angj = incj * Math_TAU; |
2016 | |
2017 | Vector2 normalj = Vector2(-Math::cos(angj), Math::sin(angj)); |
2018 | Vector2 normalk = normalj * radius + Vector2(min_radius + radius, 0); |
2019 | |
2020 | float offset_h = 0.5 * (1.0 - normalj.x) * delta_h; |
2021 | float adj_h = max_h - offset_h; |
2022 | offset_h *= 0.5; |
2023 | |
2024 | points.push_back(Vector3(normali.x * normalk.x, normalk.y, normali.y * normalk.x)); |
2025 | normals.push_back(Vector3(normali.x * normalj.x, normalj.y, normali.y * normalj.x)); |
2026 | ADD_TANGENT(-Math::cos(angi), 0.0, Math::sin(angi), 1.0); |
2027 | uvs.push_back(Vector2(inci, incj)); |
2028 | if (_add_uv2) { |
2029 | uv2s.push_back(Vector2(offset_h + inci * adj_h, incj * height_v)); |
2030 | } |
2031 | |
2032 | if (i > 0 && j > 0) { |
2033 | indices.push_back(thisrow + j - 1); |
2034 | indices.push_back(prevrow + j); |
2035 | indices.push_back(prevrow + j - 1); |
2036 | |
2037 | indices.push_back(thisrow + j - 1); |
2038 | indices.push_back(thisrow + j); |
2039 | indices.push_back(prevrow + j); |
2040 | } |
2041 | } |
2042 | } |
2043 | |
2044 | p_arr[RS::ARRAY_VERTEX] = points; |
2045 | p_arr[RS::ARRAY_NORMAL] = normals; |
2046 | p_arr[RS::ARRAY_TANGENT] = tangents; |
2047 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
2048 | if (_add_uv2) { |
2049 | p_arr[RS::ARRAY_TEX_UV2] = uv2s; |
2050 | } |
2051 | p_arr[RS::ARRAY_INDEX] = indices; |
2052 | } |
2053 | |
2054 | void TorusMesh::_bind_methods() { |
2055 | ClassDB::bind_method(D_METHOD("set_inner_radius" , "radius" ), &TorusMesh::set_inner_radius); |
2056 | ClassDB::bind_method(D_METHOD("get_inner_radius" ), &TorusMesh::get_inner_radius); |
2057 | |
2058 | ClassDB::bind_method(D_METHOD("set_outer_radius" , "radius" ), &TorusMesh::set_outer_radius); |
2059 | ClassDB::bind_method(D_METHOD("get_outer_radius" ), &TorusMesh::get_outer_radius); |
2060 | |
2061 | ClassDB::bind_method(D_METHOD("set_rings" , "rings" ), &TorusMesh::set_rings); |
2062 | ClassDB::bind_method(D_METHOD("get_rings" ), &TorusMesh::get_rings); |
2063 | |
2064 | ClassDB::bind_method(D_METHOD("set_ring_segments" , "rings" ), &TorusMesh::set_ring_segments); |
2065 | ClassDB::bind_method(D_METHOD("get_ring_segments" ), &TorusMesh::get_ring_segments); |
2066 | |
2067 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_radius" , PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp" ), "set_inner_radius" , "get_inner_radius" ); |
2068 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_radius" , PROPERTY_HINT_RANGE, "0.001,1000.0,0.001,or_greater,exp" ), "set_outer_radius" , "get_outer_radius" ); |
2069 | ADD_PROPERTY(PropertyInfo(Variant::INT, "rings" , PROPERTY_HINT_RANGE, "3,128,1,or_greater" ), "set_rings" , "get_rings" ); |
2070 | ADD_PROPERTY(PropertyInfo(Variant::INT, "ring_segments" , PROPERTY_HINT_RANGE, "3,64,1,or_greater" ), "set_ring_segments" , "get_ring_segments" ); |
2071 | } |
2072 | |
2073 | void TorusMesh::set_inner_radius(const float p_inner_radius) { |
2074 | inner_radius = p_inner_radius; |
2075 | _request_update(); |
2076 | } |
2077 | |
2078 | float TorusMesh::get_inner_radius() const { |
2079 | return inner_radius; |
2080 | } |
2081 | |
2082 | void TorusMesh::set_outer_radius(const float p_outer_radius) { |
2083 | outer_radius = p_outer_radius; |
2084 | _request_update(); |
2085 | } |
2086 | |
2087 | float TorusMesh::get_outer_radius() const { |
2088 | return outer_radius; |
2089 | } |
2090 | |
2091 | void TorusMesh::set_rings(const int p_rings) { |
2092 | ERR_FAIL_COND(p_rings < 3); |
2093 | rings = p_rings; |
2094 | _request_update(); |
2095 | } |
2096 | |
2097 | int TorusMesh::get_rings() const { |
2098 | return rings; |
2099 | } |
2100 | |
2101 | void TorusMesh::set_ring_segments(const int p_ring_segments) { |
2102 | ERR_FAIL_COND(p_ring_segments < 3); |
2103 | ring_segments = p_ring_segments; |
2104 | _request_update(); |
2105 | } |
2106 | |
2107 | int TorusMesh::get_ring_segments() const { |
2108 | return ring_segments; |
2109 | } |
2110 | |
2111 | TorusMesh::TorusMesh() {} |
2112 | |
2113 | /** |
2114 | PointMesh |
2115 | */ |
2116 | |
2117 | void PointMesh::_create_mesh_array(Array &p_arr) const { |
2118 | Vector<Vector3> faces; |
2119 | faces.resize(1); |
2120 | faces.set(0, Vector3(0.0, 0.0, 0.0)); |
2121 | |
2122 | p_arr[RS::ARRAY_VERTEX] = faces; |
2123 | } |
2124 | |
2125 | PointMesh::PointMesh() { |
2126 | primitive_type = PRIMITIVE_POINTS; |
2127 | } |
2128 | // TUBE TRAIL |
2129 | |
2130 | void TubeTrailMesh::set_radius(const float p_radius) { |
2131 | radius = p_radius; |
2132 | _request_update(); |
2133 | } |
2134 | float TubeTrailMesh::get_radius() const { |
2135 | return radius; |
2136 | } |
2137 | |
2138 | void TubeTrailMesh::set_radial_steps(const int p_radial_steps) { |
2139 | ERR_FAIL_COND(p_radial_steps < 3 || p_radial_steps > 128); |
2140 | radial_steps = p_radial_steps; |
2141 | _request_update(); |
2142 | } |
2143 | int TubeTrailMesh::get_radial_steps() const { |
2144 | return radial_steps; |
2145 | } |
2146 | |
2147 | void TubeTrailMesh::set_sections(const int p_sections) { |
2148 | ERR_FAIL_COND(p_sections < 2 || p_sections > 128); |
2149 | sections = p_sections; |
2150 | _request_update(); |
2151 | } |
2152 | int TubeTrailMesh::get_sections() const { |
2153 | return sections; |
2154 | } |
2155 | |
2156 | void TubeTrailMesh::set_section_length(float p_section_length) { |
2157 | section_length = p_section_length; |
2158 | _request_update(); |
2159 | } |
2160 | float TubeTrailMesh::get_section_length() const { |
2161 | return section_length; |
2162 | } |
2163 | |
2164 | void TubeTrailMesh::set_section_rings(const int p_section_rings) { |
2165 | ERR_FAIL_COND(p_section_rings < 1 || p_section_rings > 1024); |
2166 | section_rings = p_section_rings; |
2167 | _request_update(); |
2168 | } |
2169 | int TubeTrailMesh::get_section_rings() const { |
2170 | return section_rings; |
2171 | } |
2172 | |
2173 | void TubeTrailMesh::set_cap_top(bool p_cap_top) { |
2174 | cap_top = p_cap_top; |
2175 | _request_update(); |
2176 | } |
2177 | |
2178 | bool TubeTrailMesh::is_cap_top() const { |
2179 | return cap_top; |
2180 | } |
2181 | |
2182 | void TubeTrailMesh::set_cap_bottom(bool p_cap_bottom) { |
2183 | cap_bottom = p_cap_bottom; |
2184 | _request_update(); |
2185 | } |
2186 | |
2187 | bool TubeTrailMesh::is_cap_bottom() const { |
2188 | return cap_bottom; |
2189 | } |
2190 | |
2191 | void TubeTrailMesh::set_curve(const Ref<Curve> &p_curve) { |
2192 | if (curve == p_curve) { |
2193 | return; |
2194 | } |
2195 | if (curve.is_valid()) { |
2196 | curve->disconnect_changed(callable_mp(this, &TubeTrailMesh::_curve_changed)); |
2197 | } |
2198 | curve = p_curve; |
2199 | if (curve.is_valid()) { |
2200 | curve->connect_changed(callable_mp(this, &TubeTrailMesh::_curve_changed)); |
2201 | } |
2202 | _request_update(); |
2203 | } |
2204 | Ref<Curve> TubeTrailMesh::get_curve() const { |
2205 | return curve; |
2206 | } |
2207 | |
2208 | void TubeTrailMesh::_curve_changed() { |
2209 | _request_update(); |
2210 | } |
2211 | int TubeTrailMesh::get_builtin_bind_pose_count() const { |
2212 | return sections + 1; |
2213 | } |
2214 | |
2215 | Transform3D TubeTrailMesh::get_builtin_bind_pose(int p_index) const { |
2216 | float depth = section_length * sections; |
2217 | |
2218 | Transform3D xform; |
2219 | xform.origin.y = depth / 2.0 - section_length * float(p_index); |
2220 | xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y |
2221 | |
2222 | return xform; |
2223 | } |
2224 | |
2225 | void TubeTrailMesh::_create_mesh_array(Array &p_arr) const { |
2226 | // Seeing use case for TubeTrailMesh, no need to do anything more then default UV2 calculation |
2227 | |
2228 | PackedVector3Array points; |
2229 | PackedVector3Array normals; |
2230 | PackedFloat32Array tangents; |
2231 | PackedVector2Array uvs; |
2232 | PackedInt32Array bone_indices; |
2233 | PackedFloat32Array bone_weights; |
2234 | PackedInt32Array indices; |
2235 | |
2236 | int point = 0; |
2237 | |
2238 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
2239 | tangents.push_back(m_x); \ |
2240 | tangents.push_back(m_y); \ |
2241 | tangents.push_back(m_z); \ |
2242 | tangents.push_back(m_d); |
2243 | |
2244 | int thisrow = 0; |
2245 | int prevrow = 0; |
2246 | |
2247 | int total_rings = section_rings * sections; |
2248 | float depth = section_length * sections; |
2249 | |
2250 | for (int j = 0; j <= total_rings; j++) { |
2251 | float v = j; |
2252 | v /= total_rings; |
2253 | |
2254 | float y = depth * v; |
2255 | y = (depth * 0.5) - y; |
2256 | |
2257 | int bone = j / section_rings; |
2258 | float blend = 1.0 - float(j % section_rings) / float(section_rings); |
2259 | |
2260 | for (int i = 0; i <= radial_steps; i++) { |
2261 | float u = i; |
2262 | u /= radial_steps; |
2263 | |
2264 | float r = radius; |
2265 | if (curve.is_valid() && curve->get_point_count() > 0) { |
2266 | r *= curve->sample_baked(v); |
2267 | } |
2268 | float x = sin(u * Math_TAU); |
2269 | float z = cos(u * Math_TAU); |
2270 | |
2271 | Vector3 p = Vector3(x * r, y, z * r); |
2272 | points.push_back(p); |
2273 | normals.push_back(Vector3(x, 0, z)); |
2274 | ADD_TANGENT(z, 0.0, -x, 1.0) |
2275 | uvs.push_back(Vector2(u, v * 0.5)); |
2276 | point++; |
2277 | { |
2278 | bone_indices.push_back(bone); |
2279 | bone_indices.push_back(MIN(sections, bone + 1)); |
2280 | bone_indices.push_back(0); |
2281 | bone_indices.push_back(0); |
2282 | |
2283 | bone_weights.push_back(blend); |
2284 | bone_weights.push_back(1.0 - blend); |
2285 | bone_weights.push_back(0); |
2286 | bone_weights.push_back(0); |
2287 | } |
2288 | |
2289 | if (i > 0 && j > 0) { |
2290 | indices.push_back(prevrow + i - 1); |
2291 | indices.push_back(prevrow + i); |
2292 | indices.push_back(thisrow + i - 1); |
2293 | |
2294 | indices.push_back(prevrow + i); |
2295 | indices.push_back(thisrow + i); |
2296 | indices.push_back(thisrow + i - 1); |
2297 | } |
2298 | } |
2299 | |
2300 | prevrow = thisrow; |
2301 | thisrow = point; |
2302 | } |
2303 | |
2304 | if (cap_top) { |
2305 | // add top |
2306 | float scale_pos = 1.0; |
2307 | if (curve.is_valid() && curve->get_point_count() > 0) { |
2308 | scale_pos = curve->sample_baked(0); |
2309 | } |
2310 | |
2311 | if (scale_pos > CMP_EPSILON) { |
2312 | float y = depth * 0.5; |
2313 | |
2314 | thisrow = point; |
2315 | points.push_back(Vector3(0.0, y, 0)); |
2316 | normals.push_back(Vector3(0.0, 1.0, 0.0)); |
2317 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
2318 | uvs.push_back(Vector2(0.25, 0.75)); |
2319 | point++; |
2320 | |
2321 | bone_indices.push_back(0); |
2322 | bone_indices.push_back(0); |
2323 | bone_indices.push_back(0); |
2324 | bone_indices.push_back(0); |
2325 | |
2326 | bone_weights.push_back(1.0); |
2327 | bone_weights.push_back(0); |
2328 | bone_weights.push_back(0); |
2329 | bone_weights.push_back(0); |
2330 | |
2331 | float rm = radius * scale_pos; |
2332 | |
2333 | for (int i = 0; i <= radial_steps; i++) { |
2334 | float r = i; |
2335 | r /= radial_steps; |
2336 | |
2337 | float x = sin(r * Math_TAU); |
2338 | float z = cos(r * Math_TAU); |
2339 | |
2340 | float u = ((x + 1.0) * 0.25); |
2341 | float v = 0.5 + ((z + 1.0) * 0.25); |
2342 | |
2343 | Vector3 p = Vector3(x * rm, y, z * rm); |
2344 | points.push_back(p); |
2345 | normals.push_back(Vector3(0.0, 1.0, 0.0)); |
2346 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
2347 | uvs.push_back(Vector2(u, v)); |
2348 | point++; |
2349 | |
2350 | bone_indices.push_back(0); |
2351 | bone_indices.push_back(0); |
2352 | bone_indices.push_back(0); |
2353 | bone_indices.push_back(0); |
2354 | |
2355 | bone_weights.push_back(1.0); |
2356 | bone_weights.push_back(0); |
2357 | bone_weights.push_back(0); |
2358 | bone_weights.push_back(0); |
2359 | |
2360 | if (i > 0) { |
2361 | indices.push_back(thisrow); |
2362 | indices.push_back(point - 1); |
2363 | indices.push_back(point - 2); |
2364 | } |
2365 | } |
2366 | } |
2367 | } |
2368 | |
2369 | if (cap_bottom) { |
2370 | float scale_neg = 1.0; |
2371 | if (curve.is_valid() && curve->get_point_count() > 0) { |
2372 | scale_neg = curve->sample_baked(1.0); |
2373 | } |
2374 | |
2375 | if (scale_neg > CMP_EPSILON) { |
2376 | // add bottom |
2377 | float y = depth * -0.5; |
2378 | |
2379 | thisrow = point; |
2380 | points.push_back(Vector3(0.0, y, 0.0)); |
2381 | normals.push_back(Vector3(0.0, -1.0, 0.0)); |
2382 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
2383 | uvs.push_back(Vector2(0.75, 0.75)); |
2384 | point++; |
2385 | |
2386 | bone_indices.push_back(sections); |
2387 | bone_indices.push_back(0); |
2388 | bone_indices.push_back(0); |
2389 | bone_indices.push_back(0); |
2390 | |
2391 | bone_weights.push_back(1.0); |
2392 | bone_weights.push_back(0); |
2393 | bone_weights.push_back(0); |
2394 | bone_weights.push_back(0); |
2395 | |
2396 | float rm = radius * scale_neg; |
2397 | |
2398 | for (int i = 0; i <= radial_steps; i++) { |
2399 | float r = i; |
2400 | r /= radial_steps; |
2401 | |
2402 | float x = sin(r * Math_TAU); |
2403 | float z = cos(r * Math_TAU); |
2404 | |
2405 | float u = 0.5 + ((x + 1.0) * 0.25); |
2406 | float v = 1.0 - ((z + 1.0) * 0.25); |
2407 | |
2408 | Vector3 p = Vector3(x * rm, y, z * rm); |
2409 | points.push_back(p); |
2410 | normals.push_back(Vector3(0.0, -1.0, 0.0)); |
2411 | ADD_TANGENT(1.0, 0.0, 0.0, 1.0) |
2412 | uvs.push_back(Vector2(u, v)); |
2413 | point++; |
2414 | |
2415 | bone_indices.push_back(sections); |
2416 | bone_indices.push_back(0); |
2417 | bone_indices.push_back(0); |
2418 | bone_indices.push_back(0); |
2419 | |
2420 | bone_weights.push_back(1.0); |
2421 | bone_weights.push_back(0); |
2422 | bone_weights.push_back(0); |
2423 | bone_weights.push_back(0); |
2424 | |
2425 | if (i > 0) { |
2426 | indices.push_back(thisrow); |
2427 | indices.push_back(point - 2); |
2428 | indices.push_back(point - 1); |
2429 | } |
2430 | } |
2431 | } |
2432 | } |
2433 | |
2434 | p_arr[RS::ARRAY_VERTEX] = points; |
2435 | p_arr[RS::ARRAY_NORMAL] = normals; |
2436 | p_arr[RS::ARRAY_TANGENT] = tangents; |
2437 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
2438 | p_arr[RS::ARRAY_BONES] = bone_indices; |
2439 | p_arr[RS::ARRAY_WEIGHTS] = bone_weights; |
2440 | p_arr[RS::ARRAY_INDEX] = indices; |
2441 | } |
2442 | |
2443 | void TubeTrailMesh::_bind_methods() { |
2444 | ClassDB::bind_method(D_METHOD("set_radius" , "radius" ), &TubeTrailMesh::set_radius); |
2445 | ClassDB::bind_method(D_METHOD("get_radius" ), &TubeTrailMesh::get_radius); |
2446 | |
2447 | ClassDB::bind_method(D_METHOD("set_radial_steps" , "radial_steps" ), &TubeTrailMesh::set_radial_steps); |
2448 | ClassDB::bind_method(D_METHOD("get_radial_steps" ), &TubeTrailMesh::get_radial_steps); |
2449 | |
2450 | ClassDB::bind_method(D_METHOD("set_sections" , "sections" ), &TubeTrailMesh::set_sections); |
2451 | ClassDB::bind_method(D_METHOD("get_sections" ), &TubeTrailMesh::get_sections); |
2452 | |
2453 | ClassDB::bind_method(D_METHOD("set_section_length" , "section_length" ), &TubeTrailMesh::set_section_length); |
2454 | ClassDB::bind_method(D_METHOD("get_section_length" ), &TubeTrailMesh::get_section_length); |
2455 | |
2456 | ClassDB::bind_method(D_METHOD("set_section_rings" , "section_rings" ), &TubeTrailMesh::set_section_rings); |
2457 | ClassDB::bind_method(D_METHOD("get_section_rings" ), &TubeTrailMesh::get_section_rings); |
2458 | |
2459 | ClassDB::bind_method(D_METHOD("set_cap_top" , "cap_top" ), &TubeTrailMesh::set_cap_top); |
2460 | ClassDB::bind_method(D_METHOD("is_cap_top" ), &TubeTrailMesh::is_cap_top); |
2461 | |
2462 | ClassDB::bind_method(D_METHOD("set_cap_bottom" , "cap_bottom" ), &TubeTrailMesh::set_cap_bottom); |
2463 | ClassDB::bind_method(D_METHOD("is_cap_bottom" ), &TubeTrailMesh::is_cap_bottom); |
2464 | |
2465 | ClassDB::bind_method(D_METHOD("set_curve" , "curve" ), &TubeTrailMesh::set_curve); |
2466 | ClassDB::bind_method(D_METHOD("get_curve" ), &TubeTrailMesh::get_curve); |
2467 | |
2468 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius" , PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m" ), "set_radius" , "get_radius" ); |
2469 | |
2470 | ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_steps" , PROPERTY_HINT_RANGE, "3,128,1" ), "set_radial_steps" , "get_radial_steps" ); |
2471 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sections" , PROPERTY_HINT_RANGE, "2,128,1" ), "set_sections" , "get_sections" ); |
2472 | |
2473 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length" , PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater,suffix:m" ), "set_section_length" , "get_section_length" ); |
2474 | |
2475 | ADD_PROPERTY(PropertyInfo(Variant::INT, "section_rings" , PROPERTY_HINT_RANGE, "1,128,1" ), "set_section_rings" , "get_section_rings" ); |
2476 | |
2477 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cap_top" ), "set_cap_top" , "is_cap_top" ); |
2478 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cap_bottom" ), "set_cap_bottom" , "is_cap_bottom" ); |
2479 | |
2480 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve" , PROPERTY_HINT_RESOURCE_TYPE, "Curve" ), "set_curve" , "get_curve" ); |
2481 | } |
2482 | |
2483 | TubeTrailMesh::TubeTrailMesh() { |
2484 | } |
2485 | |
2486 | // RIBBON TRAIL |
2487 | |
2488 | void RibbonTrailMesh::set_shape(Shape p_shape) { |
2489 | shape = p_shape; |
2490 | _request_update(); |
2491 | } |
2492 | RibbonTrailMesh::Shape RibbonTrailMesh::get_shape() const { |
2493 | return shape; |
2494 | } |
2495 | |
2496 | void RibbonTrailMesh::set_size(const float p_size) { |
2497 | size = p_size; |
2498 | _request_update(); |
2499 | } |
2500 | float RibbonTrailMesh::get_size() const { |
2501 | return size; |
2502 | } |
2503 | |
2504 | void RibbonTrailMesh::set_sections(const int p_sections) { |
2505 | ERR_FAIL_COND(p_sections < 2 || p_sections > 128); |
2506 | sections = p_sections; |
2507 | _request_update(); |
2508 | } |
2509 | int RibbonTrailMesh::get_sections() const { |
2510 | return sections; |
2511 | } |
2512 | |
2513 | void RibbonTrailMesh::set_section_length(float p_section_length) { |
2514 | section_length = p_section_length; |
2515 | _request_update(); |
2516 | } |
2517 | float RibbonTrailMesh::get_section_length() const { |
2518 | return section_length; |
2519 | } |
2520 | |
2521 | void RibbonTrailMesh::set_section_segments(const int p_section_segments) { |
2522 | ERR_FAIL_COND(p_section_segments < 1 || p_section_segments > 1024); |
2523 | section_segments = p_section_segments; |
2524 | _request_update(); |
2525 | } |
2526 | int RibbonTrailMesh::get_section_segments() const { |
2527 | return section_segments; |
2528 | } |
2529 | |
2530 | void RibbonTrailMesh::set_curve(const Ref<Curve> &p_curve) { |
2531 | if (curve == p_curve) { |
2532 | return; |
2533 | } |
2534 | if (curve.is_valid()) { |
2535 | curve->disconnect_changed(callable_mp(this, &RibbonTrailMesh::_curve_changed)); |
2536 | } |
2537 | curve = p_curve; |
2538 | if (curve.is_valid()) { |
2539 | curve->connect_changed(callable_mp(this, &RibbonTrailMesh::_curve_changed)); |
2540 | } |
2541 | _request_update(); |
2542 | } |
2543 | Ref<Curve> RibbonTrailMesh::get_curve() const { |
2544 | return curve; |
2545 | } |
2546 | |
2547 | void RibbonTrailMesh::_curve_changed() { |
2548 | _request_update(); |
2549 | } |
2550 | int RibbonTrailMesh::get_builtin_bind_pose_count() const { |
2551 | return sections + 1; |
2552 | } |
2553 | |
2554 | Transform3D RibbonTrailMesh::get_builtin_bind_pose(int p_index) const { |
2555 | float depth = section_length * sections; |
2556 | |
2557 | Transform3D xform; |
2558 | xform.origin.y = depth / 2.0 - section_length * float(p_index); |
2559 | xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y |
2560 | |
2561 | return xform; |
2562 | } |
2563 | |
2564 | void RibbonTrailMesh::_create_mesh_array(Array &p_arr) const { |
2565 | // Seeing use case of ribbon trail mesh, no need to implement special UV2 calculation |
2566 | |
2567 | PackedVector3Array points; |
2568 | PackedVector3Array normals; |
2569 | PackedFloat32Array tangents; |
2570 | PackedVector2Array uvs; |
2571 | PackedInt32Array bone_indices; |
2572 | PackedFloat32Array bone_weights; |
2573 | PackedInt32Array indices; |
2574 | |
2575 | #define ADD_TANGENT(m_x, m_y, m_z, m_d) \ |
2576 | tangents.push_back(m_x); \ |
2577 | tangents.push_back(m_y); \ |
2578 | tangents.push_back(m_z); \ |
2579 | tangents.push_back(m_d); |
2580 | |
2581 | int total_segments = section_segments * sections; |
2582 | float depth = section_length * sections; |
2583 | |
2584 | for (int j = 0; j <= total_segments; j++) { |
2585 | float v = j; |
2586 | v /= total_segments; |
2587 | |
2588 | float y = depth * v; |
2589 | y = (depth * 0.5) - y; |
2590 | |
2591 | int bone = j / section_segments; |
2592 | float blend = 1.0 - float(j % section_segments) / float(section_segments); |
2593 | |
2594 | float s = size; |
2595 | |
2596 | if (curve.is_valid() && curve->get_point_count() > 0) { |
2597 | s *= curve->sample_baked(v); |
2598 | } |
2599 | |
2600 | points.push_back(Vector3(-s * 0.5, y, 0)); |
2601 | points.push_back(Vector3(+s * 0.5, y, 0)); |
2602 | if (shape == SHAPE_CROSS) { |
2603 | points.push_back(Vector3(0, y, -s * 0.5)); |
2604 | points.push_back(Vector3(0, y, +s * 0.5)); |
2605 | } |
2606 | |
2607 | normals.push_back(Vector3(0, 0, 1)); |
2608 | normals.push_back(Vector3(0, 0, 1)); |
2609 | if (shape == SHAPE_CROSS) { |
2610 | normals.push_back(Vector3(1, 0, 0)); |
2611 | normals.push_back(Vector3(1, 0, 0)); |
2612 | } |
2613 | |
2614 | uvs.push_back(Vector2(0, v)); |
2615 | uvs.push_back(Vector2(1, v)); |
2616 | if (shape == SHAPE_CROSS) { |
2617 | uvs.push_back(Vector2(0, v)); |
2618 | uvs.push_back(Vector2(1, v)); |
2619 | } |
2620 | |
2621 | ADD_TANGENT(0.0, 1.0, 0.0, 1.0) |
2622 | ADD_TANGENT(0.0, 1.0, 0.0, 1.0) |
2623 | if (shape == SHAPE_CROSS) { |
2624 | ADD_TANGENT(0.0, 1.0, 0.0, 1.0) |
2625 | ADD_TANGENT(0.0, 1.0, 0.0, 1.0) |
2626 | } |
2627 | |
2628 | for (int i = 0; i < (shape == SHAPE_CROSS ? 4 : 2); i++) { |
2629 | bone_indices.push_back(bone); |
2630 | bone_indices.push_back(MIN(sections, bone + 1)); |
2631 | bone_indices.push_back(0); |
2632 | bone_indices.push_back(0); |
2633 | |
2634 | bone_weights.push_back(blend); |
2635 | bone_weights.push_back(1.0 - blend); |
2636 | bone_weights.push_back(0); |
2637 | bone_weights.push_back(0); |
2638 | } |
2639 | |
2640 | if (j > 0) { |
2641 | if (shape == SHAPE_CROSS) { |
2642 | int base = j * 4 - 4; |
2643 | indices.push_back(base + 0); |
2644 | indices.push_back(base + 1); |
2645 | indices.push_back(base + 4); |
2646 | |
2647 | indices.push_back(base + 1); |
2648 | indices.push_back(base + 5); |
2649 | indices.push_back(base + 4); |
2650 | |
2651 | indices.push_back(base + 2); |
2652 | indices.push_back(base + 3); |
2653 | indices.push_back(base + 6); |
2654 | |
2655 | indices.push_back(base + 3); |
2656 | indices.push_back(base + 7); |
2657 | indices.push_back(base + 6); |
2658 | } else { |
2659 | int base = j * 2 - 2; |
2660 | indices.push_back(base + 0); |
2661 | indices.push_back(base + 1); |
2662 | indices.push_back(base + 2); |
2663 | |
2664 | indices.push_back(base + 1); |
2665 | indices.push_back(base + 3); |
2666 | indices.push_back(base + 2); |
2667 | } |
2668 | } |
2669 | } |
2670 | |
2671 | p_arr[RS::ARRAY_VERTEX] = points; |
2672 | p_arr[RS::ARRAY_NORMAL] = normals; |
2673 | p_arr[RS::ARRAY_TANGENT] = tangents; |
2674 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
2675 | p_arr[RS::ARRAY_BONES] = bone_indices; |
2676 | p_arr[RS::ARRAY_WEIGHTS] = bone_weights; |
2677 | p_arr[RS::ARRAY_INDEX] = indices; |
2678 | } |
2679 | |
2680 | void RibbonTrailMesh::_bind_methods() { |
2681 | ClassDB::bind_method(D_METHOD("set_size" , "size" ), &RibbonTrailMesh::set_size); |
2682 | ClassDB::bind_method(D_METHOD("get_size" ), &RibbonTrailMesh::get_size); |
2683 | |
2684 | ClassDB::bind_method(D_METHOD("set_sections" , "sections" ), &RibbonTrailMesh::set_sections); |
2685 | ClassDB::bind_method(D_METHOD("get_sections" ), &RibbonTrailMesh::get_sections); |
2686 | |
2687 | ClassDB::bind_method(D_METHOD("set_section_length" , "section_length" ), &RibbonTrailMesh::set_section_length); |
2688 | ClassDB::bind_method(D_METHOD("get_section_length" ), &RibbonTrailMesh::get_section_length); |
2689 | |
2690 | ClassDB::bind_method(D_METHOD("set_section_segments" , "section_segments" ), &RibbonTrailMesh::set_section_segments); |
2691 | ClassDB::bind_method(D_METHOD("get_section_segments" ), &RibbonTrailMesh::get_section_segments); |
2692 | |
2693 | ClassDB::bind_method(D_METHOD("set_curve" , "curve" ), &RibbonTrailMesh::set_curve); |
2694 | ClassDB::bind_method(D_METHOD("get_curve" ), &RibbonTrailMesh::get_curve); |
2695 | |
2696 | ClassDB::bind_method(D_METHOD("set_shape" , "shape" ), &RibbonTrailMesh::set_shape); |
2697 | ClassDB::bind_method(D_METHOD("get_shape" ), &RibbonTrailMesh::get_shape); |
2698 | |
2699 | ADD_PROPERTY(PropertyInfo(Variant::INT, "shape" , PROPERTY_HINT_ENUM, "Flat,Cross" ), "set_shape" , "get_shape" ); |
2700 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size" , PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater,suffix:m" ), "set_size" , "get_size" ); |
2701 | ADD_PROPERTY(PropertyInfo(Variant::INT, "sections" , PROPERTY_HINT_RANGE, "2,128,1" ), "set_sections" , "get_sections" ); |
2702 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "section_length" , PROPERTY_HINT_RANGE, "0.001,1024.0,0.001,or_greater,suffix:m" ), "set_section_length" , "get_section_length" ); |
2703 | ADD_PROPERTY(PropertyInfo(Variant::INT, "section_segments" , PROPERTY_HINT_RANGE, "1,128,1" ), "set_section_segments" , "get_section_segments" ); |
2704 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve" , PROPERTY_HINT_RESOURCE_TYPE, "Curve" ), "set_curve" , "get_curve" ); |
2705 | |
2706 | BIND_ENUM_CONSTANT(SHAPE_FLAT) |
2707 | BIND_ENUM_CONSTANT(SHAPE_CROSS) |
2708 | } |
2709 | |
2710 | RibbonTrailMesh::RibbonTrailMesh() { |
2711 | } |
2712 | |
2713 | /*************************************************************************/ |
2714 | /* TextMesh */ |
2715 | /*************************************************************************/ |
2716 | |
2717 | void TextMesh::_generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph &p_gl) const { |
2718 | if (cache.has(p_key)) { |
2719 | return; |
2720 | } |
2721 | |
2722 | GlyphMeshData &gl_data = cache[p_key]; |
2723 | |
2724 | Dictionary d = TS->font_get_glyph_contours(p_gl.font_rid, p_gl.font_size, p_gl.index); |
2725 | Vector2 origin = Vector2(p_gl.x_off, p_gl.y_off) * pixel_size; |
2726 | |
2727 | PackedVector3Array points = d["points" ]; |
2728 | PackedInt32Array contours = d["contours" ]; |
2729 | bool orientation = d["orientation" ]; |
2730 | |
2731 | if (points.size() < 3 || contours.size() < 1) { |
2732 | return; // No full contours, only glyph control points (or nothing), ignore. |
2733 | } |
2734 | |
2735 | // Approximate Bezier curves as polygons. |
2736 | // See https://freetype.org/freetype2/docs/glyphs/glyphs-6.html, for more info. |
2737 | for (int i = 0; i < contours.size(); i++) { |
2738 | int32_t start = (i == 0) ? 0 : (contours[i - 1] + 1); |
2739 | int32_t end = contours[i]; |
2740 | Vector<ContourPoint> polygon; |
2741 | |
2742 | for (int32_t j = start; j <= end; j++) { |
2743 | if (points[j].z == TextServer::CONTOUR_CURVE_TAG_ON) { |
2744 | // Point on the curve. |
2745 | Vector2 p = Vector2(points[j].x, points[j].y) * pixel_size + origin; |
2746 | polygon.push_back(ContourPoint(p, true)); |
2747 | } else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) { |
2748 | // Conic Bezier arc. |
2749 | int32_t next = (j == end) ? start : (j + 1); |
2750 | int32_t prev = (j == start) ? end : (j - 1); |
2751 | Vector2 p0; |
2752 | Vector2 p1 = Vector2(points[j].x, points[j].y); |
2753 | Vector2 p2; |
2754 | |
2755 | // For successive conic OFF points add a virtual ON point in the middle. |
2756 | if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) { |
2757 | p0 = (Vector2(points[prev].x, points[prev].y) + Vector2(points[j].x, points[j].y)) / 2.0; |
2758 | } else if (points[prev].z == TextServer::CONTOUR_CURVE_TAG_ON) { |
2759 | p0 = Vector2(points[prev].x, points[prev].y); |
2760 | } else { |
2761 | ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d" , i, j)); |
2762 | } |
2763 | if (points[next].z == TextServer::CONTOUR_CURVE_TAG_OFF_CONIC) { |
2764 | p2 = (Vector2(points[j].x, points[j].y) + Vector2(points[next].x, points[next].y)) / 2.0; |
2765 | } else if (points[next].z == TextServer::CONTOUR_CURVE_TAG_ON) { |
2766 | p2 = Vector2(points[next].x, points[next].y); |
2767 | } else { |
2768 | ERR_FAIL_MSG(vformat("Invalid conic arc point sequence at %d:%d" , i, j)); |
2769 | } |
2770 | |
2771 | real_t step = CLAMP(curve_step / (p0 - p2).length(), 0.01, 0.5); |
2772 | real_t t = step; |
2773 | while (t < 1.0) { |
2774 | real_t omt = (1.0 - t); |
2775 | real_t omt2 = omt * omt; |
2776 | real_t t2 = t * t; |
2777 | |
2778 | Vector2 point = p1 + omt2 * (p0 - p1) + t2 * (p2 - p1); |
2779 | Vector2 p = point * pixel_size + origin; |
2780 | polygon.push_back(ContourPoint(p, false)); |
2781 | t += step; |
2782 | } |
2783 | } else if (points[j].z == TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC) { |
2784 | // Cubic Bezier arc. |
2785 | int32_t cur = j; |
2786 | int32_t next1 = (j == end) ? start : (j + 1); |
2787 | int32_t next2 = (next1 == end) ? start : (next1 + 1); |
2788 | int32_t prev = (j == start) ? end : (j - 1); |
2789 | |
2790 | // There must be exactly two OFF points and two ON points for each cubic arc. |
2791 | if (points[prev].z != TextServer::CONTOUR_CURVE_TAG_ON) { |
2792 | cur = (cur == 0) ? end : cur - 1; |
2793 | next1 = (next1 == 0) ? end : next1 - 1; |
2794 | next2 = (next2 == 0) ? end : next2 - 1; |
2795 | prev = (prev == 0) ? end : prev - 1; |
2796 | } else { |
2797 | j++; |
2798 | } |
2799 | ERR_FAIL_COND_MSG(points[prev].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d" , i, prev)); |
2800 | ERR_FAIL_COND_MSG(points[cur].z != TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d" , i, cur)); |
2801 | ERR_FAIL_COND_MSG(points[next1].z != TextServer::CONTOUR_CURVE_TAG_OFF_CUBIC, vformat("Invalid cubic arc point sequence at %d:%d" , i, next1)); |
2802 | ERR_FAIL_COND_MSG(points[next2].z != TextServer::CONTOUR_CURVE_TAG_ON, vformat("Invalid cubic arc point sequence at %d:%d" , i, next2)); |
2803 | |
2804 | Vector2 p0 = Vector2(points[prev].x, points[prev].y); |
2805 | Vector2 p1 = Vector2(points[cur].x, points[cur].y); |
2806 | Vector2 p2 = Vector2(points[next1].x, points[next1].y); |
2807 | Vector2 p3 = Vector2(points[next2].x, points[next2].y); |
2808 | |
2809 | real_t step = CLAMP(curve_step / (p0 - p3).length(), 0.01, 0.5); |
2810 | real_t t = step; |
2811 | while (t < 1.0) { |
2812 | Vector2 point = p0.bezier_interpolate(p1, p2, p3, t); |
2813 | Vector2 p = point * pixel_size + origin; |
2814 | polygon.push_back(ContourPoint(p, false)); |
2815 | t += step; |
2816 | } |
2817 | } else { |
2818 | ERR_FAIL_MSG(vformat("Unknown point tag at %d:%d" , i, j)); |
2819 | } |
2820 | } |
2821 | |
2822 | if (polygon.size() < 3) { |
2823 | continue; // Skip glyph control points. |
2824 | } |
2825 | |
2826 | if (!orientation) { |
2827 | polygon.reverse(); |
2828 | } |
2829 | |
2830 | gl_data.contours.push_back(polygon); |
2831 | } |
2832 | |
2833 | // Calculate bounds. |
2834 | List<TPPLPoly> in_poly; |
2835 | for (int i = 0; i < gl_data.contours.size(); i++) { |
2836 | TPPLPoly inp; |
2837 | inp.Init(gl_data.contours[i].size()); |
2838 | real_t length = 0.0; |
2839 | for (int j = 0; j < gl_data.contours[i].size(); j++) { |
2840 | int next = (j + 1 == gl_data.contours[i].size()) ? 0 : (j + 1); |
2841 | |
2842 | gl_data.min_p.x = MIN(gl_data.min_p.x, gl_data.contours[i][j].point.x); |
2843 | gl_data.min_p.y = MIN(gl_data.min_p.y, gl_data.contours[i][j].point.y); |
2844 | gl_data.max_p.x = MAX(gl_data.max_p.x, gl_data.contours[i][j].point.x); |
2845 | gl_data.max_p.y = MAX(gl_data.max_p.y, gl_data.contours[i][j].point.y); |
2846 | length += (gl_data.contours[i][next].point - gl_data.contours[i][j].point).length(); |
2847 | |
2848 | inp.GetPoint(j) = gl_data.contours[i][j].point; |
2849 | } |
2850 | TPPLOrientation poly_orient = inp.GetOrientation(); |
2851 | if (poly_orient == TPPL_ORIENTATION_CW) { |
2852 | inp.SetHole(true); |
2853 | } |
2854 | in_poly.push_back(inp); |
2855 | gl_data.contours_info.push_back(ContourInfo(length, poly_orient == TPPL_ORIENTATION_CCW)); |
2856 | } |
2857 | |
2858 | TPPLPartition tpart; |
2859 | |
2860 | //Decompose and triangulate. |
2861 | List<TPPLPoly> out_poly; |
2862 | if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { |
2863 | ERR_FAIL_MSG("Convex decomposing failed. Make sure the font doesn't contain self-intersecting lines, as these are not supported in TextMesh." ); |
2864 | } |
2865 | List<TPPLPoly> out_tris; |
2866 | for (List<TPPLPoly>::Element *I = out_poly.front(); I; I = I->next()) { |
2867 | if (tpart.Triangulate_OPT(&(I->get()), &out_tris) == 0) { |
2868 | ERR_FAIL_MSG("Triangulation failed. Make sure the font doesn't contain self-intersecting lines, as these are not supported in TextMesh." ); |
2869 | } |
2870 | } |
2871 | |
2872 | for (List<TPPLPoly>::Element *I = out_tris.front(); I; I = I->next()) { |
2873 | TPPLPoly &tp = I->get(); |
2874 | ERR_FAIL_COND(tp.GetNumPoints() != 3); // Triangles only. |
2875 | |
2876 | for (int i = 0; i < 3; i++) { |
2877 | gl_data.triangles.push_back(Vector2(tp.GetPoint(i).x, tp.GetPoint(i).y)); |
2878 | } |
2879 | } |
2880 | } |
2881 | |
2882 | void TextMesh::_create_mesh_array(Array &p_arr) const { |
2883 | Ref<Font> font = _get_font_or_default(); |
2884 | ERR_FAIL_COND(font.is_null()); |
2885 | |
2886 | if (dirty_cache) { |
2887 | cache.clear(); |
2888 | dirty_cache = false; |
2889 | } |
2890 | |
2891 | // When a shaped text is invalidated by an external source, we want to reshape it. |
2892 | if (!TS->shaped_text_is_ready(text_rid)) { |
2893 | dirty_text = true; |
2894 | } |
2895 | |
2896 | for (const RID &line_rid : lines_rid) { |
2897 | if (!TS->shaped_text_is_ready(line_rid)) { |
2898 | dirty_lines = true; |
2899 | break; |
2900 | } |
2901 | } |
2902 | |
2903 | // Update text buffer. |
2904 | if (dirty_text) { |
2905 | TS->shaped_text_clear(text_rid); |
2906 | TS->shaped_text_set_direction(text_rid, text_direction); |
2907 | |
2908 | String txt = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; |
2909 | TS->shaped_text_add_string(text_rid, txt, font->get_rids(), font_size, font->get_opentype_features(), language); |
2910 | for (int i = 0; i < TextServer::SPACING_MAX; i++) { |
2911 | TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); |
2912 | } |
2913 | |
2914 | TypedArray<Vector3i> stt; |
2915 | if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { |
2916 | GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt); |
2917 | } else { |
2918 | stt = TS->parse_structured_text(st_parser, st_args, txt); |
2919 | } |
2920 | TS->shaped_text_set_bidi_override(text_rid, stt); |
2921 | |
2922 | dirty_text = false; |
2923 | dirty_font = false; |
2924 | dirty_lines = true; |
2925 | } else if (dirty_font) { |
2926 | int spans = TS->shaped_get_span_count(text_rid); |
2927 | for (int i = 0; i < spans; i++) { |
2928 | TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, font->get_opentype_features()); |
2929 | } |
2930 | for (int i = 0; i < TextServer::SPACING_MAX; i++) { |
2931 | TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); |
2932 | } |
2933 | |
2934 | dirty_font = false; |
2935 | dirty_lines = true; |
2936 | } |
2937 | |
2938 | if (dirty_lines) { |
2939 | for (int i = 0; i < lines_rid.size(); i++) { |
2940 | TS->free_rid(lines_rid[i]); |
2941 | } |
2942 | lines_rid.clear(); |
2943 | |
2944 | BitField<TextServer::LineBreakFlag> autowrap_flags = TextServer::BREAK_MANDATORY; |
2945 | switch (autowrap_mode) { |
2946 | case TextServer::AUTOWRAP_WORD_SMART: |
2947 | autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_ADAPTIVE | TextServer::BREAK_MANDATORY; |
2948 | break; |
2949 | case TextServer::AUTOWRAP_WORD: |
2950 | autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; |
2951 | break; |
2952 | case TextServer::AUTOWRAP_ARBITRARY: |
2953 | autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; |
2954 | break; |
2955 | case TextServer::AUTOWRAP_OFF: |
2956 | break; |
2957 | } |
2958 | PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); |
2959 | |
2960 | float max_line_w = 0.0; |
2961 | for (int i = 0; i < line_breaks.size(); i = i + 2) { |
2962 | RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); |
2963 | max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line)); |
2964 | lines_rid.push_back(line); |
2965 | } |
2966 | |
2967 | if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { |
2968 | int jst_to_line = lines_rid.size(); |
2969 | if (lines_rid.size() == 1 && jst_flags.has_flag(TextServer::JUSTIFICATION_DO_NOT_SKIP_SINGLE_LINE)) { |
2970 | jst_to_line = lines_rid.size(); |
2971 | } else { |
2972 | if (jst_flags.has_flag(TextServer::JUSTIFICATION_SKIP_LAST_LINE)) { |
2973 | jst_to_line = lines_rid.size() - 1; |
2974 | } |
2975 | if (jst_flags.has_flag(TextServer::JUSTIFICATION_SKIP_LAST_LINE_WITH_VISIBLE_CHARS)) { |
2976 | for (int i = lines_rid.size() - 1; i >= 0; i--) { |
2977 | if (TS->shaped_text_has_visible_chars(lines_rid[i])) { |
2978 | jst_to_line = i; |
2979 | break; |
2980 | } |
2981 | } |
2982 | } |
2983 | } |
2984 | for (int i = 0; i < jst_to_line; i++) { |
2985 | TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, jst_flags); |
2986 | } |
2987 | } |
2988 | dirty_lines = false; |
2989 | } |
2990 | |
2991 | float total_h = 0.0; |
2992 | for (int i = 0; i < lines_rid.size(); i++) { |
2993 | total_h += (TS->shaped_text_get_size(lines_rid[i]).y + line_spacing) * pixel_size; |
2994 | } |
2995 | |
2996 | float vbegin = 0.0; |
2997 | switch (vertical_alignment) { |
2998 | case VERTICAL_ALIGNMENT_FILL: |
2999 | case VERTICAL_ALIGNMENT_TOP: { |
3000 | // Nothing. |
3001 | } break; |
3002 | case VERTICAL_ALIGNMENT_CENTER: { |
3003 | vbegin = (total_h - line_spacing * pixel_size) / 2.0; |
3004 | } break; |
3005 | case VERTICAL_ALIGNMENT_BOTTOM: { |
3006 | vbegin = (total_h - line_spacing * pixel_size); |
3007 | } break; |
3008 | } |
3009 | |
3010 | Vector<Vector3> vertices; |
3011 | Vector<Vector3> normals; |
3012 | Vector<float> tangents; |
3013 | Vector<Vector2> uvs; |
3014 | Vector<int32_t> indices; |
3015 | |
3016 | Vector2 min_p = Vector2(INFINITY, INFINITY); |
3017 | Vector2 max_p = Vector2(-INFINITY, -INFINITY); |
3018 | |
3019 | int32_t p_size = 0; |
3020 | int32_t i_size = 0; |
3021 | |
3022 | Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); |
3023 | for (int i = 0; i < lines_rid.size(); i++) { |
3024 | const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); |
3025 | int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); |
3026 | float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; |
3027 | |
3028 | switch (horizontal_alignment) { |
3029 | case HORIZONTAL_ALIGNMENT_LEFT: |
3030 | offset.x = 0.0; |
3031 | break; |
3032 | case HORIZONTAL_ALIGNMENT_FILL: |
3033 | case HORIZONTAL_ALIGNMENT_CENTER: { |
3034 | offset.x = -line_width / 2.0; |
3035 | } break; |
3036 | case HORIZONTAL_ALIGNMENT_RIGHT: { |
3037 | offset.x = -line_width; |
3038 | } break; |
3039 | } |
3040 | offset.x += lbl_offset.x * pixel_size; |
3041 | offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size; |
3042 | |
3043 | bool has_depth = !Math::is_zero_approx(depth); |
3044 | |
3045 | for (int j = 0; j < gl_size; j++) { |
3046 | if (glyphs[j].index == 0) { |
3047 | offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; |
3048 | continue; |
3049 | } |
3050 | if (glyphs[j].font_rid != RID()) { |
3051 | GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index); |
3052 | _generate_glyph_mesh_data(key, glyphs[j]); |
3053 | GlyphMeshData &gl_data = cache[key]; |
3054 | |
3055 | p_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); |
3056 | i_size += glyphs[j].repeat * gl_data.triangles.size() * ((has_depth) ? 2 : 1); |
3057 | |
3058 | if (has_depth) { |
3059 | for (int k = 0; k < gl_data.contours.size(); k++) { |
3060 | p_size += glyphs[j].repeat * gl_data.contours[k].size() * 4; |
3061 | i_size += glyphs[j].repeat * gl_data.contours[k].size() * 6; |
3062 | } |
3063 | } |
3064 | |
3065 | for (int r = 0; r < glyphs[j].repeat; r++) { |
3066 | min_p.x = MIN(gl_data.min_p.x + offset.x, min_p.x); |
3067 | min_p.y = MIN(gl_data.min_p.y - offset.y, min_p.y); |
3068 | max_p.x = MAX(gl_data.max_p.x + offset.x, max_p.x); |
3069 | max_p.y = MAX(gl_data.max_p.y - offset.y, max_p.y); |
3070 | |
3071 | offset.x += glyphs[j].advance * pixel_size; |
3072 | } |
3073 | } else { |
3074 | p_size += glyphs[j].repeat * 4; |
3075 | i_size += glyphs[j].repeat * 6; |
3076 | |
3077 | offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; |
3078 | } |
3079 | } |
3080 | offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size; |
3081 | } |
3082 | |
3083 | vertices.resize(p_size); |
3084 | normals.resize(p_size); |
3085 | uvs.resize(p_size); |
3086 | tangents.resize(p_size * 4); |
3087 | indices.resize(i_size); |
3088 | |
3089 | Vector3 *vertices_ptr = vertices.ptrw(); |
3090 | Vector3 *normals_ptr = normals.ptrw(); |
3091 | float *tangents_ptr = tangents.ptrw(); |
3092 | Vector2 *uvs_ptr = uvs.ptrw(); |
3093 | int32_t *indices_ptr = indices.ptrw(); |
3094 | |
3095 | // Generate mesh. |
3096 | int32_t p_idx = 0; |
3097 | int32_t i_idx = 0; |
3098 | |
3099 | offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); |
3100 | for (int i = 0; i < lines_rid.size(); i++) { |
3101 | const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); |
3102 | int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); |
3103 | float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; |
3104 | |
3105 | switch (horizontal_alignment) { |
3106 | case HORIZONTAL_ALIGNMENT_LEFT: |
3107 | offset.x = 0.0; |
3108 | break; |
3109 | case HORIZONTAL_ALIGNMENT_FILL: |
3110 | case HORIZONTAL_ALIGNMENT_CENTER: { |
3111 | offset.x = -line_width / 2.0; |
3112 | } break; |
3113 | case HORIZONTAL_ALIGNMENT_RIGHT: { |
3114 | offset.x = -line_width; |
3115 | } break; |
3116 | } |
3117 | offset.x += lbl_offset.x * pixel_size; |
3118 | offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size; |
3119 | |
3120 | bool has_depth = !Math::is_zero_approx(depth); |
3121 | |
3122 | // Generate glyph data, precalculate size of the arrays and mesh bounds for UV. |
3123 | for (int j = 0; j < gl_size; j++) { |
3124 | if (glyphs[j].index == 0) { |
3125 | offset.x += glyphs[j].advance * pixel_size * glyphs[j].repeat; |
3126 | continue; |
3127 | } |
3128 | if (glyphs[j].font_rid != RID()) { |
3129 | GlyphMeshKey key = GlyphMeshKey(glyphs[j].font_rid.get_id(), glyphs[j].index); |
3130 | _generate_glyph_mesh_data(key, glyphs[j]); |
3131 | const GlyphMeshData &gl_data = cache[key]; |
3132 | |
3133 | int64_t ts = gl_data.triangles.size(); |
3134 | const Vector2 *ts_ptr = gl_data.triangles.ptr(); |
3135 | |
3136 | for (int r = 0; r < glyphs[j].repeat; r++) { |
3137 | for (int k = 0; k < ts; k += 3) { |
3138 | // Add front face. |
3139 | for (int l = 0; l < 3; l++) { |
3140 | Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, depth / 2.0); |
3141 | vertices_ptr[p_idx] = point; |
3142 | normals_ptr[p_idx] = Vector3(0.0, 0.0, 1.0); |
3143 | if (has_depth) { |
3144 | uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); |
3145 | } else { |
3146 | uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); |
3147 | } |
3148 | tangents_ptr[p_idx * 4 + 0] = 1.0; |
3149 | tangents_ptr[p_idx * 4 + 1] = 0.0; |
3150 | tangents_ptr[p_idx * 4 + 2] = 0.0; |
3151 | tangents_ptr[p_idx * 4 + 3] = 1.0; |
3152 | indices_ptr[i_idx++] = p_idx; |
3153 | p_idx++; |
3154 | } |
3155 | if (has_depth) { |
3156 | // Add back face. |
3157 | for (int l = 2; l >= 0; l--) { |
3158 | Vector3 point = Vector3(ts_ptr[k + l].x + offset.x, -ts_ptr[k + l].y + offset.y, -depth / 2.0); |
3159 | vertices_ptr[p_idx] = point; |
3160 | normals_ptr[p_idx] = Vector3(0.0, 0.0, -1.0); |
3161 | uvs_ptr[p_idx] = Vector2(Math::remap(point.x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(point.y, -max_p.y, -min_p.y, real_t(0.8), real_t(0.4))); |
3162 | tangents_ptr[p_idx * 4 + 0] = -1.0; |
3163 | tangents_ptr[p_idx * 4 + 1] = 0.0; |
3164 | tangents_ptr[p_idx * 4 + 2] = 0.0; |
3165 | tangents_ptr[p_idx * 4 + 3] = 1.0; |
3166 | indices_ptr[i_idx++] = p_idx; |
3167 | p_idx++; |
3168 | } |
3169 | } |
3170 | } |
3171 | // Add sides. |
3172 | if (has_depth) { |
3173 | for (int k = 0; k < gl_data.contours.size(); k++) { |
3174 | int64_t ps = gl_data.contours[k].size(); |
3175 | const ContourPoint *ps_ptr = gl_data.contours[k].ptr(); |
3176 | const ContourInfo &ps_info = gl_data.contours_info[k]; |
3177 | real_t length = 0.0; |
3178 | for (int l = 0; l < ps; l++) { |
3179 | int prev = (l == 0) ? (ps - 1) : (l - 1); |
3180 | int next = (l + 1 == ps) ? 0 : (l + 1); |
3181 | Vector2 d1; |
3182 | Vector2 d2 = (ps_ptr[next].point - ps_ptr[l].point).normalized(); |
3183 | if (ps_ptr[l].sharp) { |
3184 | d1 = d2; |
3185 | } else { |
3186 | d1 = (ps_ptr[l].point - ps_ptr[prev].point).normalized(); |
3187 | } |
3188 | real_t seg_len = (ps_ptr[next].point - ps_ptr[l].point).length(); |
3189 | |
3190 | Vector3 quad_faces[4] = { |
3191 | Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, -depth / 2.0), |
3192 | Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, -depth / 2.0), |
3193 | Vector3(ps_ptr[l].point.x + offset.x, -ps_ptr[l].point.y + offset.y, depth / 2.0), |
3194 | Vector3(ps_ptr[next].point.x + offset.x, -ps_ptr[next].point.y + offset.y, depth / 2.0), |
3195 | }; |
3196 | for (int m = 0; m < 4; m++) { |
3197 | const Vector2 &d = ((m % 2) == 0) ? d1 : d2; |
3198 | real_t u_pos = ((m % 2) == 0) ? length : length + seg_len; |
3199 | vertices_ptr[p_idx + m] = quad_faces[m]; |
3200 | normals_ptr[p_idx + m] = Vector3(d.y, d.x, 0.0); |
3201 | if (m < 2) { |
3202 | uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.8 : 0.9); |
3203 | } else { |
3204 | uvs_ptr[p_idx + m] = Vector2(Math::remap(u_pos, 0, ps_info.length, real_t(0.0), real_t(1.0)), (ps_info.ccw) ? 0.9 : 1.0); |
3205 | } |
3206 | tangents_ptr[(p_idx + m) * 4 + 0] = d.x; |
3207 | tangents_ptr[(p_idx + m) * 4 + 1] = -d.y; |
3208 | tangents_ptr[(p_idx + m) * 4 + 2] = 0.0; |
3209 | tangents_ptr[(p_idx + m) * 4 + 3] = 1.0; |
3210 | } |
3211 | |
3212 | indices_ptr[i_idx++] = p_idx; |
3213 | indices_ptr[i_idx++] = p_idx + 1; |
3214 | indices_ptr[i_idx++] = p_idx + 2; |
3215 | |
3216 | indices_ptr[i_idx++] = p_idx + 1; |
3217 | indices_ptr[i_idx++] = p_idx + 3; |
3218 | indices_ptr[i_idx++] = p_idx + 2; |
3219 | |
3220 | length += seg_len; |
3221 | p_idx += 4; |
3222 | } |
3223 | } |
3224 | } |
3225 | offset.x += glyphs[j].advance * pixel_size; |
3226 | } |
3227 | } else { |
3228 | // Add fallback quad for missing glyphs. |
3229 | for (int r = 0; r < glyphs[j].repeat; r++) { |
3230 | Size2 sz = TS->get_hex_code_box_size(glyphs[j].font_size, glyphs[j].index) * pixel_size; |
3231 | Vector3 quad_faces[4] = { |
3232 | Vector3(offset.x, offset.y, 0.0), |
3233 | Vector3(offset.x, sz.y + offset.y, 0.0), |
3234 | Vector3(sz.x + offset.x, sz.y + offset.y, 0.0), |
3235 | Vector3(sz.x + offset.x, offset.y, 0.0), |
3236 | }; |
3237 | for (int k = 0; k < 4; k++) { |
3238 | vertices_ptr[p_idx + k] = quad_faces[k]; |
3239 | normals_ptr[p_idx + k] = Vector3(0.0, 0.0, 1.0); |
3240 | if (has_depth) { |
3241 | uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(0.4), real_t(0.0))); |
3242 | } else { |
3243 | uvs_ptr[p_idx + k] = Vector2(Math::remap(quad_faces[k].x, min_p.x, max_p.x, real_t(0.0), real_t(1.0)), Math::remap(quad_faces[k].y, -max_p.y, -min_p.y, real_t(1.0), real_t(0.0))); |
3244 | } |
3245 | tangents_ptr[(p_idx + k) * 4 + 0] = 1.0; |
3246 | tangents_ptr[(p_idx + k) * 4 + 1] = 0.0; |
3247 | tangents_ptr[(p_idx + k) * 4 + 2] = 0.0; |
3248 | tangents_ptr[(p_idx + k) * 4 + 3] = 1.0; |
3249 | } |
3250 | |
3251 | indices_ptr[i_idx++] = p_idx; |
3252 | indices_ptr[i_idx++] = p_idx + 1; |
3253 | indices_ptr[i_idx++] = p_idx + 2; |
3254 | |
3255 | indices_ptr[i_idx++] = p_idx + 0; |
3256 | indices_ptr[i_idx++] = p_idx + 2; |
3257 | indices_ptr[i_idx++] = p_idx + 3; |
3258 | p_idx += 4; |
3259 | |
3260 | offset.x += glyphs[j].advance * pixel_size; |
3261 | } |
3262 | } |
3263 | } |
3264 | offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size; |
3265 | } |
3266 | |
3267 | if (indices.is_empty()) { |
3268 | // If empty, add single triangle to suppress errors. |
3269 | vertices.push_back(Vector3()); |
3270 | normals.push_back(Vector3()); |
3271 | uvs.push_back(Vector2()); |
3272 | tangents.push_back(1.0); |
3273 | tangents.push_back(0.0); |
3274 | tangents.push_back(0.0); |
3275 | tangents.push_back(1.0); |
3276 | indices.push_back(0); |
3277 | indices.push_back(0); |
3278 | indices.push_back(0); |
3279 | } |
3280 | |
3281 | p_arr[RS::ARRAY_VERTEX] = vertices; |
3282 | p_arr[RS::ARRAY_NORMAL] = normals; |
3283 | p_arr[RS::ARRAY_TANGENT] = tangents; |
3284 | p_arr[RS::ARRAY_TEX_UV] = uvs; |
3285 | p_arr[RS::ARRAY_INDEX] = indices; |
3286 | } |
3287 | |
3288 | void TextMesh::_bind_methods() { |
3289 | ClassDB::bind_method(D_METHOD("set_horizontal_alignment" , "alignment" ), &TextMesh::set_horizontal_alignment); |
3290 | ClassDB::bind_method(D_METHOD("get_horizontal_alignment" ), &TextMesh::get_horizontal_alignment); |
3291 | |
3292 | ClassDB::bind_method(D_METHOD("set_vertical_alignment" , "alignment" ), &TextMesh::set_vertical_alignment); |
3293 | ClassDB::bind_method(D_METHOD("get_vertical_alignment" ), &TextMesh::get_vertical_alignment); |
3294 | |
3295 | ClassDB::bind_method(D_METHOD("set_text" , "text" ), &TextMesh::set_text); |
3296 | ClassDB::bind_method(D_METHOD("get_text" ), &TextMesh::get_text); |
3297 | |
3298 | ClassDB::bind_method(D_METHOD("set_font" , "font" ), &TextMesh::set_font); |
3299 | ClassDB::bind_method(D_METHOD("get_font" ), &TextMesh::get_font); |
3300 | |
3301 | ClassDB::bind_method(D_METHOD("set_font_size" , "font_size" ), &TextMesh::set_font_size); |
3302 | ClassDB::bind_method(D_METHOD("get_font_size" ), &TextMesh::get_font_size); |
3303 | |
3304 | ClassDB::bind_method(D_METHOD("set_line_spacing" , "line_spacing" ), &TextMesh::set_line_spacing); |
3305 | ClassDB::bind_method(D_METHOD("get_line_spacing" ), &TextMesh::get_line_spacing); |
3306 | |
3307 | ClassDB::bind_method(D_METHOD("set_autowrap_mode" , "autowrap_mode" ), &TextMesh::set_autowrap_mode); |
3308 | ClassDB::bind_method(D_METHOD("get_autowrap_mode" ), &TextMesh::get_autowrap_mode); |
3309 | |
3310 | ClassDB::bind_method(D_METHOD("set_justification_flags" , "justification_flags" ), &TextMesh::set_justification_flags); |
3311 | ClassDB::bind_method(D_METHOD("get_justification_flags" ), &TextMesh::get_justification_flags); |
3312 | |
3313 | ClassDB::bind_method(D_METHOD("set_depth" , "depth" ), &TextMesh::set_depth); |
3314 | ClassDB::bind_method(D_METHOD("get_depth" ), &TextMesh::get_depth); |
3315 | |
3316 | ClassDB::bind_method(D_METHOD("set_width" , "width" ), &TextMesh::set_width); |
3317 | ClassDB::bind_method(D_METHOD("get_width" ), &TextMesh::get_width); |
3318 | |
3319 | ClassDB::bind_method(D_METHOD("set_pixel_size" , "pixel_size" ), &TextMesh::set_pixel_size); |
3320 | ClassDB::bind_method(D_METHOD("get_pixel_size" ), &TextMesh::get_pixel_size); |
3321 | |
3322 | ClassDB::bind_method(D_METHOD("set_offset" , "offset" ), &TextMesh::set_offset); |
3323 | ClassDB::bind_method(D_METHOD("get_offset" ), &TextMesh::get_offset); |
3324 | |
3325 | ClassDB::bind_method(D_METHOD("set_curve_step" , "curve_step" ), &TextMesh::set_curve_step); |
3326 | ClassDB::bind_method(D_METHOD("get_curve_step" ), &TextMesh::get_curve_step); |
3327 | |
3328 | ClassDB::bind_method(D_METHOD("set_text_direction" , "direction" ), &TextMesh::set_text_direction); |
3329 | ClassDB::bind_method(D_METHOD("get_text_direction" ), &TextMesh::get_text_direction); |
3330 | |
3331 | ClassDB::bind_method(D_METHOD("set_language" , "language" ), &TextMesh::set_language); |
3332 | ClassDB::bind_method(D_METHOD("get_language" ), &TextMesh::get_language); |
3333 | |
3334 | ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override" , "parser" ), &TextMesh::set_structured_text_bidi_override); |
3335 | ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override" ), &TextMesh::get_structured_text_bidi_override); |
3336 | |
3337 | ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options" , "args" ), &TextMesh::set_structured_text_bidi_override_options); |
3338 | ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options" ), &TextMesh::get_structured_text_bidi_override_options); |
3339 | |
3340 | ClassDB::bind_method(D_METHOD("set_uppercase" , "enable" ), &TextMesh::set_uppercase); |
3341 | ClassDB::bind_method(D_METHOD("is_uppercase" ), &TextMesh::is_uppercase); |
3342 | |
3343 | ClassDB::bind_method(D_METHOD("_font_changed" ), &TextMesh::_font_changed); |
3344 | ClassDB::bind_method(D_METHOD("_request_update" ), &TextMesh::_request_update); |
3345 | |
3346 | ADD_GROUP("Text" , "" ); |
3347 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "text" , PROPERTY_HINT_MULTILINE_TEXT, "" ), "set_text" , "get_text" ); |
3348 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font" , PROPERTY_HINT_RESOURCE_TYPE, "Font" ), "set_font" , "get_font" ); |
3349 | ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size" , PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px" ), "set_font_size" , "get_font_size" ); |
3350 | ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment" , PROPERTY_HINT_ENUM, "Left,Center,Right,Fill" ), "set_horizontal_alignment" , "get_horizontal_alignment" ); |
3351 | ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment" , PROPERTY_HINT_ENUM, "Top,Center,Bottom" ), "set_vertical_alignment" , "get_vertical_alignment" ); |
3352 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase" ), "set_uppercase" , "is_uppercase" ); |
3353 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing" , PROPERTY_HINT_NONE, "suffix:px" ), "set_line_spacing" , "get_line_spacing" ); |
3354 | ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode" , PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)" ), "set_autowrap_mode" , "get_autowrap_mode" ); |
3355 | ADD_PROPERTY(PropertyInfo(Variant::INT, "justification_flags" , PROPERTY_HINT_FLAGS, "Kashida Justification:1,Word Justification:2,Justify Only After Last Tab:8,Skip Last Line:32,Skip Last Line With Visible Characters:64,Do Not Skip Single Line:128" ), "set_justification_flags" , "get_justification_flags" ); |
3356 | |
3357 | ADD_GROUP("Mesh" , "" ); |
3358 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size" , PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m" ), "set_pixel_size" , "get_pixel_size" ); |
3359 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "curve_step" , PROPERTY_HINT_RANGE, "0.1,10,0.1,suffix:px" ), "set_curve_step" , "get_curve_step" ); |
3360 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth" , PROPERTY_HINT_RANGE, "0.0,100.0,0.001,or_greater,suffix:m" ), "set_depth" , "get_depth" ); |
3361 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width" , PROPERTY_HINT_NONE, "suffix:px" ), "set_width" , "get_width" ); |
3362 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset" , PROPERTY_HINT_NONE, "suffix:px" ), "set_offset" , "get_offset" ); |
3363 | |
3364 | ADD_GROUP("BiDi" , "" ); |
3365 | ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction" , PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left" ), "set_text_direction" , "get_text_direction" ); |
3366 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "language" , PROPERTY_HINT_LOCALE_ID, "" ), "set_language" , "get_language" ); |
3367 | ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override" , PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom" ), "set_structured_text_bidi_override" , "get_structured_text_bidi_override" ); |
3368 | ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options" ), "set_structured_text_bidi_override_options" , "get_structured_text_bidi_override_options" ); |
3369 | } |
3370 | |
3371 | void TextMesh::_notification(int p_what) { |
3372 | switch (p_what) { |
3373 | case MainLoop::NOTIFICATION_TRANSLATION_CHANGED: { |
3374 | String new_text = tr(text); |
3375 | if (new_text == xl_text) { |
3376 | return; // Nothing new. |
3377 | } |
3378 | xl_text = new_text; |
3379 | dirty_text = true; |
3380 | _request_update(); |
3381 | } break; |
3382 | } |
3383 | } |
3384 | |
3385 | TextMesh::TextMesh() { |
3386 | primitive_type = PRIMITIVE_TRIANGLES; |
3387 | text_rid = TS->create_shaped_text(); |
3388 | } |
3389 | |
3390 | TextMesh::~TextMesh() { |
3391 | for (int i = 0; i < lines_rid.size(); i++) { |
3392 | TS->free_rid(lines_rid[i]); |
3393 | } |
3394 | lines_rid.clear(); |
3395 | |
3396 | TS->free_rid(text_rid); |
3397 | } |
3398 | |
3399 | void TextMesh::set_horizontal_alignment(HorizontalAlignment p_alignment) { |
3400 | ERR_FAIL_INDEX((int)p_alignment, 4); |
3401 | if (horizontal_alignment != p_alignment) { |
3402 | if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) { |
3403 | dirty_lines = true; |
3404 | } |
3405 | horizontal_alignment = p_alignment; |
3406 | _request_update(); |
3407 | } |
3408 | } |
3409 | |
3410 | HorizontalAlignment TextMesh::get_horizontal_alignment() const { |
3411 | return horizontal_alignment; |
3412 | } |
3413 | |
3414 | void TextMesh::set_vertical_alignment(VerticalAlignment p_alignment) { |
3415 | ERR_FAIL_INDEX((int)p_alignment, 4); |
3416 | if (vertical_alignment != p_alignment) { |
3417 | vertical_alignment = p_alignment; |
3418 | _request_update(); |
3419 | } |
3420 | } |
3421 | |
3422 | VerticalAlignment TextMesh::get_vertical_alignment() const { |
3423 | return vertical_alignment; |
3424 | } |
3425 | |
3426 | void TextMesh::set_text(const String &p_string) { |
3427 | if (text != p_string) { |
3428 | text = p_string; |
3429 | xl_text = tr(text); |
3430 | dirty_text = true; |
3431 | _request_update(); |
3432 | } |
3433 | } |
3434 | |
3435 | String TextMesh::get_text() const { |
3436 | return text; |
3437 | } |
3438 | |
3439 | void TextMesh::_font_changed() { |
3440 | dirty_font = true; |
3441 | dirty_cache = true; |
3442 | call_deferred(SNAME("_request_update" )); |
3443 | } |
3444 | |
3445 | void TextMesh::set_font(const Ref<Font> &p_font) { |
3446 | if (font_override != p_font) { |
3447 | if (font_override.is_valid()) { |
3448 | font_override->disconnect_changed(Callable(this, "_font_changed" )); |
3449 | } |
3450 | font_override = p_font; |
3451 | dirty_font = true; |
3452 | dirty_cache = true; |
3453 | if (font_override.is_valid()) { |
3454 | font_override->connect_changed(Callable(this, "_font_changed" )); |
3455 | } |
3456 | _request_update(); |
3457 | } |
3458 | } |
3459 | |
3460 | Ref<Font> TextMesh::get_font() const { |
3461 | return font_override; |
3462 | } |
3463 | |
3464 | Ref<Font> TextMesh::_get_font_or_default() const { |
3465 | if (font_override.is_valid()) { |
3466 | return font_override; |
3467 | } |
3468 | |
3469 | StringName theme_name = "font" ; |
3470 | List<StringName> theme_types; |
3471 | ThemeDB::get_singleton()->get_native_type_dependencies(get_class_name(), &theme_types); |
3472 | |
3473 | ThemeContext *global_context = ThemeDB::get_singleton()->get_default_theme_context(); |
3474 | for (const Ref<Theme> &theme : global_context->get_themes()) { |
3475 | if (theme.is_null()) { |
3476 | continue; |
3477 | } |
3478 | |
3479 | for (const StringName &E : theme_types) { |
3480 | if (theme->has_font(theme_name, E)) { |
3481 | return theme->get_font(theme_name, E); |
3482 | } |
3483 | } |
3484 | } |
3485 | |
3486 | return global_context->get_fallback_theme()->get_font(theme_name, StringName()); |
3487 | } |
3488 | |
3489 | void TextMesh::set_font_size(int p_size) { |
3490 | if (font_size != p_size) { |
3491 | font_size = CLAMP(p_size, 1, 127); |
3492 | dirty_font = true; |
3493 | dirty_cache = true; |
3494 | _request_update(); |
3495 | } |
3496 | } |
3497 | |
3498 | int TextMesh::get_font_size() const { |
3499 | return font_size; |
3500 | } |
3501 | |
3502 | void TextMesh::set_line_spacing(float p_line_spacing) { |
3503 | if (line_spacing != p_line_spacing) { |
3504 | line_spacing = p_line_spacing; |
3505 | _request_update(); |
3506 | } |
3507 | } |
3508 | |
3509 | float TextMesh::get_line_spacing() const { |
3510 | return line_spacing; |
3511 | } |
3512 | |
3513 | void TextMesh::set_autowrap_mode(TextServer::AutowrapMode p_mode) { |
3514 | if (autowrap_mode != p_mode) { |
3515 | autowrap_mode = p_mode; |
3516 | dirty_lines = true; |
3517 | _request_update(); |
3518 | } |
3519 | } |
3520 | |
3521 | TextServer::AutowrapMode TextMesh::get_autowrap_mode() const { |
3522 | return autowrap_mode; |
3523 | } |
3524 | |
3525 | void TextMesh::set_justification_flags(BitField<TextServer::JustificationFlag> p_flags) { |
3526 | if (jst_flags != p_flags) { |
3527 | jst_flags = p_flags; |
3528 | dirty_lines = true; |
3529 | _request_update(); |
3530 | } |
3531 | } |
3532 | |
3533 | BitField<TextServer::JustificationFlag> TextMesh::get_justification_flags() const { |
3534 | return jst_flags; |
3535 | } |
3536 | |
3537 | void TextMesh::set_depth(real_t p_depth) { |
3538 | if (depth != p_depth) { |
3539 | depth = MAX(p_depth, 0.0); |
3540 | _request_update(); |
3541 | } |
3542 | } |
3543 | |
3544 | real_t TextMesh::get_depth() const { |
3545 | return depth; |
3546 | } |
3547 | |
3548 | void TextMesh::set_width(real_t p_width) { |
3549 | if (width != p_width) { |
3550 | width = p_width; |
3551 | dirty_lines = true; |
3552 | _request_update(); |
3553 | } |
3554 | } |
3555 | |
3556 | real_t TextMesh::get_width() const { |
3557 | return width; |
3558 | } |
3559 | |
3560 | void TextMesh::set_pixel_size(real_t p_amount) { |
3561 | if (pixel_size != p_amount) { |
3562 | pixel_size = CLAMP(p_amount, 0.0001, 128.0); |
3563 | dirty_cache = true; |
3564 | _request_update(); |
3565 | } |
3566 | } |
3567 | |
3568 | real_t TextMesh::get_pixel_size() const { |
3569 | return pixel_size; |
3570 | } |
3571 | |
3572 | void TextMesh::set_offset(const Point2 &p_offset) { |
3573 | if (lbl_offset != p_offset) { |
3574 | lbl_offset = p_offset; |
3575 | _request_update(); |
3576 | } |
3577 | } |
3578 | |
3579 | Point2 TextMesh::get_offset() const { |
3580 | return lbl_offset; |
3581 | } |
3582 | |
3583 | void TextMesh::set_curve_step(real_t p_step) { |
3584 | if (curve_step != p_step) { |
3585 | curve_step = CLAMP(p_step, 0.1, 10.0); |
3586 | dirty_cache = true; |
3587 | _request_update(); |
3588 | } |
3589 | } |
3590 | |
3591 | real_t TextMesh::get_curve_step() const { |
3592 | return curve_step; |
3593 | } |
3594 | |
3595 | void TextMesh::set_text_direction(TextServer::Direction p_text_direction) { |
3596 | ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); |
3597 | if (text_direction != p_text_direction) { |
3598 | text_direction = p_text_direction; |
3599 | dirty_text = true; |
3600 | _request_update(); |
3601 | } |
3602 | } |
3603 | |
3604 | TextServer::Direction TextMesh::get_text_direction() const { |
3605 | return text_direction; |
3606 | } |
3607 | |
3608 | void TextMesh::set_language(const String &p_language) { |
3609 | if (language != p_language) { |
3610 | language = p_language; |
3611 | dirty_text = true; |
3612 | _request_update(); |
3613 | } |
3614 | } |
3615 | |
3616 | String TextMesh::get_language() const { |
3617 | return language; |
3618 | } |
3619 | |
3620 | void TextMesh::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { |
3621 | if (st_parser != p_parser) { |
3622 | st_parser = p_parser; |
3623 | dirty_text = true; |
3624 | _request_update(); |
3625 | } |
3626 | } |
3627 | |
3628 | TextServer::StructuredTextParser TextMesh::get_structured_text_bidi_override() const { |
3629 | return st_parser; |
3630 | } |
3631 | |
3632 | void TextMesh::set_structured_text_bidi_override_options(Array p_args) { |
3633 | if (st_args != p_args) { |
3634 | st_args = p_args; |
3635 | dirty_text = true; |
3636 | _request_update(); |
3637 | } |
3638 | } |
3639 | |
3640 | Array TextMesh::get_structured_text_bidi_override_options() const { |
3641 | return st_args; |
3642 | } |
3643 | |
3644 | void TextMesh::set_uppercase(bool p_uppercase) { |
3645 | if (uppercase != p_uppercase) { |
3646 | uppercase = p_uppercase; |
3647 | dirty_text = true; |
3648 | _request_update(); |
3649 | } |
3650 | } |
3651 | |
3652 | bool TextMesh::is_uppercase() const { |
3653 | return uppercase; |
3654 | } |
3655 | |