| 1 | /**************************************************************************/ |
| 2 | /* rendering_server_default.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "rendering_server_default.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "core/io/marshalls.h" |
| 35 | #include "core/os/os.h" |
| 36 | #include "core/templates/sort_array.h" |
| 37 | #include "renderer_canvas_cull.h" |
| 38 | #include "renderer_scene_cull.h" |
| 39 | #include "rendering_server_globals.h" |
| 40 | |
| 41 | // careful, these may run in different threads than the rendering server |
| 42 | |
| 43 | int RenderingServerDefault::changes = 0; |
| 44 | |
| 45 | /* FREE */ |
| 46 | |
| 47 | void RenderingServerDefault::_free(RID p_rid) { |
| 48 | if (unlikely(p_rid.is_null())) { |
| 49 | return; |
| 50 | } |
| 51 | if (RSG::utilities->free(p_rid)) { |
| 52 | return; |
| 53 | } |
| 54 | if (RSG::canvas->free(p_rid)) { |
| 55 | return; |
| 56 | } |
| 57 | if (RSG::viewport->free(p_rid)) { |
| 58 | return; |
| 59 | } |
| 60 | if (RSG::scene->free(p_rid)) { |
| 61 | return; |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | /* EVENT QUEUING */ |
| 66 | |
| 67 | void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) { |
| 68 | frame_drawn_callbacks.push_back(p_callable); |
| 69 | } |
| 70 | |
| 71 | void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { |
| 72 | //needs to be done before changes is reset to 0, to not force the editor to redraw |
| 73 | RS::get_singleton()->emit_signal(SNAME("frame_pre_draw" )); |
| 74 | |
| 75 | changes = 0; |
| 76 | |
| 77 | RSG::rasterizer->begin_frame(frame_step); |
| 78 | |
| 79 | TIMESTAMP_BEGIN() |
| 80 | |
| 81 | uint64_t time_usec = OS::get_singleton()->get_ticks_usec(); |
| 82 | |
| 83 | RSG::scene->update(); //update scenes stuff before updating instances |
| 84 | |
| 85 | frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0; |
| 86 | |
| 87 | RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered |
| 88 | |
| 89 | RSG::scene->render_probes(); |
| 90 | |
| 91 | RSG::viewport->draw_viewports(); |
| 92 | RSG::canvas_render->update(); |
| 93 | |
| 94 | if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" ) { |
| 95 | // Already called for gl_compatibility renderer. |
| 96 | RSG::rasterizer->end_frame(p_swap_buffers); |
| 97 | } |
| 98 | |
| 99 | XRServer *xr_server = XRServer::get_singleton(); |
| 100 | if (xr_server != nullptr) { |
| 101 | // let our XR server know we're done so we can get our frame timing |
| 102 | xr_server->end_frame(); |
| 103 | } |
| 104 | |
| 105 | RSG::canvas->update_visibility_notifiers(); |
| 106 | RSG::scene->update_visibility_notifiers(); |
| 107 | |
| 108 | while (frame_drawn_callbacks.front()) { |
| 109 | Callable c = frame_drawn_callbacks.front()->get(); |
| 110 | Variant result; |
| 111 | Callable::CallError ce; |
| 112 | c.callp(nullptr, 0, result, ce); |
| 113 | if (ce.error != Callable::CallError::CALL_OK) { |
| 114 | String err = Variant::get_callable_error_text(c, nullptr, 0, ce); |
| 115 | ERR_PRINT("Error calling frame drawn function: " + err); |
| 116 | } |
| 117 | |
| 118 | frame_drawn_callbacks.pop_front(); |
| 119 | } |
| 120 | RS::get_singleton()->emit_signal(SNAME("frame_post_draw" )); |
| 121 | |
| 122 | if (RSG::utilities->get_captured_timestamps_count()) { |
| 123 | Vector<FrameProfileArea> new_profile; |
| 124 | if (RSG::utilities->capturing_timestamps) { |
| 125 | new_profile.resize(RSG::utilities->get_captured_timestamps_count()); |
| 126 | } |
| 127 | |
| 128 | uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0); |
| 129 | uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0); |
| 130 | for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) { |
| 131 | uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i); |
| 132 | uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i); |
| 133 | |
| 134 | String name = RSG::utilities->get_captured_timestamp_name(i); |
| 135 | |
| 136 | if (name.begins_with("vp_" )) { |
| 137 | RSG::viewport->handle_timestamp(name, time_cpu, time_gpu); |
| 138 | } |
| 139 | |
| 140 | if (RSG::utilities->capturing_timestamps) { |
| 141 | new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0; |
| 142 | new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0; |
| 143 | new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i); |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | frame_profile = new_profile; |
| 148 | } |
| 149 | |
| 150 | frame_profile_frame = RSG::utilities->get_captured_timestamps_frame(); |
| 151 | |
| 152 | if (print_gpu_profile) { |
| 153 | if (print_frame_profile_ticks_from == 0) { |
| 154 | print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec(); |
| 155 | } |
| 156 | double total_time = 0.0; |
| 157 | |
| 158 | for (int i = 0; i < frame_profile.size() - 1; i++) { |
| 159 | String name = frame_profile[i].name; |
| 160 | if (name[0] == '<' || name[0] == '>') { |
| 161 | continue; |
| 162 | } |
| 163 | |
| 164 | double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec; |
| 165 | |
| 166 | if (name[0] != '<' && name[0] != '>') { |
| 167 | if (print_gpu_profile_task_time.has(name)) { |
| 168 | print_gpu_profile_task_time[name] += time; |
| 169 | } else { |
| 170 | print_gpu_profile_task_time[name] = time; |
| 171 | } |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | if (frame_profile.size()) { |
| 176 | total_time = frame_profile[frame_profile.size() - 1].gpu_msec; |
| 177 | } |
| 178 | |
| 179 | uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from; |
| 180 | print_frame_profile_frame_count++; |
| 181 | if (ticks_elapsed > 1000000) { |
| 182 | print_line("GPU PROFILE (total " + rtos(total_time) + "ms): " ); |
| 183 | |
| 184 | float print_threshold = 0.01; |
| 185 | for (const KeyValue<String, float> &E : print_gpu_profile_task_time) { |
| 186 | double time = E.value / double(print_frame_profile_frame_count); |
| 187 | if (time > print_threshold) { |
| 188 | print_line("\t-" + E.key + ": " + rtos(time) + "ms" ); |
| 189 | } |
| 190 | } |
| 191 | print_gpu_profile_task_time.clear(); |
| 192 | print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec(); |
| 193 | print_frame_profile_frame_count = 0; |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | RSG::utilities->update_memory_info(); |
| 198 | } |
| 199 | |
| 200 | double RenderingServerDefault::get_frame_setup_time_cpu() const { |
| 201 | return frame_setup_time; |
| 202 | } |
| 203 | |
| 204 | bool RenderingServerDefault::has_changed() const { |
| 205 | return changes > 0; |
| 206 | } |
| 207 | |
| 208 | void RenderingServerDefault::_init() { |
| 209 | RSG::rasterizer->initialize(); |
| 210 | } |
| 211 | |
| 212 | void RenderingServerDefault::_finish() { |
| 213 | if (test_cube.is_valid()) { |
| 214 | free(test_cube); |
| 215 | } |
| 216 | |
| 217 | RSG::rasterizer->finalize(); |
| 218 | } |
| 219 | |
| 220 | void RenderingServerDefault::init() { |
| 221 | if (create_thread) { |
| 222 | print_verbose("RenderingServerWrapMT: Creating render thread" ); |
| 223 | DisplayServer::get_singleton()->release_rendering_thread(); |
| 224 | if (create_thread) { |
| 225 | thread.start(_thread_callback, this); |
| 226 | print_verbose("RenderingServerWrapMT: Starting render thread" ); |
| 227 | } |
| 228 | while (!draw_thread_up.is_set()) { |
| 229 | OS::get_singleton()->delay_usec(1000); |
| 230 | } |
| 231 | print_verbose("RenderingServerWrapMT: Finished render thread" ); |
| 232 | } else { |
| 233 | _init(); |
| 234 | } |
| 235 | } |
| 236 | |
| 237 | void RenderingServerDefault::finish() { |
| 238 | if (create_thread) { |
| 239 | command_queue.push(this, &RenderingServerDefault::_thread_exit); |
| 240 | if (thread.is_started()) { |
| 241 | thread.wait_to_finish(); |
| 242 | } |
| 243 | } else { |
| 244 | _finish(); |
| 245 | } |
| 246 | } |
| 247 | |
| 248 | /* STATUS INFORMATION */ |
| 249 | |
| 250 | uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) { |
| 251 | if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) { |
| 252 | return RSG::viewport->get_total_objects_drawn(); |
| 253 | } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) { |
| 254 | return RSG::viewport->get_total_primitives_drawn(); |
| 255 | } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) { |
| 256 | return RSG::viewport->get_total_draw_calls_used(); |
| 257 | } |
| 258 | return RSG::utilities->get_rendering_info(p_info); |
| 259 | } |
| 260 | |
| 261 | RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const { |
| 262 | return RSG::utilities->get_video_adapter_type(); |
| 263 | } |
| 264 | |
| 265 | void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) { |
| 266 | RSG::utilities->capturing_timestamps = p_enable; |
| 267 | } |
| 268 | |
| 269 | uint64_t RenderingServerDefault::get_frame_profile_frame() { |
| 270 | return frame_profile_frame; |
| 271 | } |
| 272 | |
| 273 | Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() { |
| 274 | return frame_profile; |
| 275 | } |
| 276 | |
| 277 | /* TESTING */ |
| 278 | |
| 279 | void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) { |
| 280 | redraw_request(); |
| 281 | RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter); |
| 282 | } |
| 283 | |
| 284 | Color RenderingServerDefault::get_default_clear_color() { |
| 285 | return RSG::texture_storage->get_default_clear_color(); |
| 286 | } |
| 287 | |
| 288 | void RenderingServerDefault::set_default_clear_color(const Color &p_color) { |
| 289 | RSG::viewport->set_default_clear_color(p_color); |
| 290 | } |
| 291 | |
| 292 | bool RenderingServerDefault::has_feature(Features p_feature) const { |
| 293 | return false; |
| 294 | } |
| 295 | |
| 296 | void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) { |
| 297 | RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir); |
| 298 | } |
| 299 | |
| 300 | void RenderingServerDefault::set_print_gpu_profile(bool p_enable) { |
| 301 | RSG::utilities->capturing_timestamps = p_enable; |
| 302 | print_gpu_profile = p_enable; |
| 303 | } |
| 304 | |
| 305 | RID RenderingServerDefault::get_test_cube() { |
| 306 | if (!test_cube.is_valid()) { |
| 307 | test_cube = _make_test_cube(); |
| 308 | } |
| 309 | return test_cube; |
| 310 | } |
| 311 | |
| 312 | bool RenderingServerDefault::has_os_feature(const String &p_feature) const { |
| 313 | if (RSG::utilities) { |
| 314 | return RSG::utilities->has_os_feature(p_feature); |
| 315 | } else { |
| 316 | return false; |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) { |
| 321 | RSG::utilities->set_debug_generate_wireframes(p_generate); |
| 322 | } |
| 323 | |
| 324 | bool RenderingServerDefault::is_low_end() const { |
| 325 | return RendererCompositor::is_low_end(); |
| 326 | } |
| 327 | |
| 328 | Size2i RenderingServerDefault::get_maximum_viewport_size() const { |
| 329 | if (RSG::utilities) { |
| 330 | return RSG::utilities->get_maximum_viewport_size(); |
| 331 | } else { |
| 332 | return Size2i(); |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | void RenderingServerDefault::_thread_exit() { |
| 337 | exit.set(); |
| 338 | } |
| 339 | |
| 340 | void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) { |
| 341 | _draw(p_swap_buffers, frame_step); |
| 342 | } |
| 343 | |
| 344 | void RenderingServerDefault::_thread_flush() { |
| 345 | } |
| 346 | |
| 347 | void RenderingServerDefault::_thread_callback(void *_instance) { |
| 348 | RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance); |
| 349 | |
| 350 | vsmt->_thread_loop(); |
| 351 | } |
| 352 | |
| 353 | void RenderingServerDefault::_thread_loop() { |
| 354 | server_thread = Thread::get_caller_id(); |
| 355 | |
| 356 | DisplayServer::get_singleton()->make_rendering_thread(); |
| 357 | |
| 358 | _init(); |
| 359 | |
| 360 | draw_thread_up.set(); |
| 361 | while (!exit.is_set()) { |
| 362 | // flush commands one by one, until exit is requested |
| 363 | command_queue.wait_and_flush(); |
| 364 | } |
| 365 | |
| 366 | command_queue.flush_all(); // flush all |
| 367 | |
| 368 | _finish(); |
| 369 | } |
| 370 | |
| 371 | /* EVENT QUEUING */ |
| 372 | |
| 373 | void RenderingServerDefault::sync() { |
| 374 | if (create_thread) { |
| 375 | command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush); |
| 376 | } else { |
| 377 | command_queue.flush_all(); //flush all pending from other threads |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) { |
| 382 | if (create_thread) { |
| 383 | command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step); |
| 384 | } else { |
| 385 | _draw(p_swap_buffers, frame_step); |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) { |
| 390 | Variant ret; |
| 391 | Callable::CallError ce; |
| 392 | p_callable.callp(nullptr, 0, ret, ce); |
| 393 | } |
| 394 | |
| 395 | RenderingServerDefault::RenderingServerDefault(bool p_create_thread) : |
| 396 | command_queue(p_create_thread) { |
| 397 | RenderingServer::init(); |
| 398 | |
| 399 | create_thread = p_create_thread; |
| 400 | |
| 401 | if (!p_create_thread) { |
| 402 | server_thread = Thread::get_caller_id(); |
| 403 | } else { |
| 404 | server_thread = 0; |
| 405 | } |
| 406 | |
| 407 | RSG::threaded = p_create_thread; |
| 408 | RSG::canvas = memnew(RendererCanvasCull); |
| 409 | RSG::viewport = memnew(RendererViewport); |
| 410 | RendererSceneCull *sr = memnew(RendererSceneCull); |
| 411 | RSG::camera_attributes = memnew(RendererCameraAttributes); |
| 412 | RSG::scene = sr; |
| 413 | RSG::rasterizer = RendererCompositor::create(); |
| 414 | RSG::utilities = RSG::rasterizer->get_utilities(); |
| 415 | RSG::light_storage = RSG::rasterizer->get_light_storage(); |
| 416 | RSG::material_storage = RSG::rasterizer->get_material_storage(); |
| 417 | RSG::mesh_storage = RSG::rasterizer->get_mesh_storage(); |
| 418 | RSG::particles_storage = RSG::rasterizer->get_particles_storage(); |
| 419 | RSG::texture_storage = RSG::rasterizer->get_texture_storage(); |
| 420 | RSG::gi = RSG::rasterizer->get_gi(); |
| 421 | RSG::fog = RSG::rasterizer->get_fog(); |
| 422 | RSG::canvas_render = RSG::rasterizer->get_canvas(); |
| 423 | sr->set_scene_render(RSG::rasterizer->get_scene()); |
| 424 | |
| 425 | frame_profile_frame = 0; |
| 426 | } |
| 427 | |
| 428 | RenderingServerDefault::~RenderingServerDefault() { |
| 429 | memdelete(RSG::canvas); |
| 430 | memdelete(RSG::viewport); |
| 431 | memdelete(RSG::rasterizer); |
| 432 | memdelete(RSG::scene); |
| 433 | memdelete(RSG::camera_attributes); |
| 434 | } |
| 435 | |