1 | /**************************************************************************/ |
2 | /* rendering_server.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "rendering_server.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | #include "core/object/worker_thread_pool.h" |
35 | #include "core/variant/typed_array.h" |
36 | #include "servers/rendering/rendering_server_globals.h" |
37 | #include "servers/rendering/shader_language.h" |
38 | #include "servers/rendering/shader_warnings.h" |
39 | |
40 | RenderingServer *RenderingServer::singleton = nullptr; |
41 | RenderingServer *(*RenderingServer::create_func)() = nullptr; |
42 | |
43 | RenderingServer *RenderingServer::get_singleton() { |
44 | return singleton; |
45 | } |
46 | |
47 | RenderingServer *RenderingServer::create() { |
48 | ERR_FAIL_COND_V(singleton, nullptr); |
49 | |
50 | if (create_func) { |
51 | return create_func(); |
52 | } |
53 | |
54 | return nullptr; |
55 | } |
56 | |
57 | Array RenderingServer::_texture_debug_usage_bind() { |
58 | List<TextureInfo> list; |
59 | texture_debug_usage(&list); |
60 | Array arr; |
61 | for (const TextureInfo &E : list) { |
62 | Dictionary dict; |
63 | dict["texture" ] = E.texture; |
64 | dict["width" ] = E.width; |
65 | dict["height" ] = E.height; |
66 | dict["depth" ] = E.depth; |
67 | dict["format" ] = E.format; |
68 | dict["bytes" ] = E.bytes; |
69 | dict["path" ] = E.path; |
70 | arr.push_back(dict); |
71 | } |
72 | return arr; |
73 | } |
74 | |
75 | static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) { |
76 | PackedInt64Array a; |
77 | a.resize(ids.size()); |
78 | for (int i = 0; i < ids.size(); ++i) { |
79 | a.write[i] = ids[i]; |
80 | } |
81 | return a; |
82 | } |
83 | |
84 | PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const { |
85 | if (RSG::threaded) { |
86 | WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall." ); |
87 | } |
88 | Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario); |
89 | return to_int_array(ids); |
90 | } |
91 | |
92 | PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { |
93 | if (RSG::threaded) { |
94 | WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall." ); |
95 | } |
96 | Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario); |
97 | return to_int_array(ids); |
98 | } |
99 | |
100 | PackedInt64Array RenderingServer::_instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario) const { |
101 | if (RSG::threaded) { |
102 | WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall." ); |
103 | } |
104 | Vector<Plane> planes; |
105 | for (int i = 0; i < p_convex.size(); ++i) { |
106 | Variant v = p_convex[i]; |
107 | ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array()); |
108 | planes.push_back(v); |
109 | } |
110 | |
111 | Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario); |
112 | return to_int_array(ids); |
113 | } |
114 | |
115 | RID RenderingServer::get_test_texture() { |
116 | if (test_texture.is_valid()) { |
117 | return test_texture; |
118 | }; |
119 | |
120 | #define TEST_TEXTURE_SIZE 256 |
121 | |
122 | Vector<uint8_t> test_data; |
123 | test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3); |
124 | |
125 | { |
126 | uint8_t *w = test_data.ptrw(); |
127 | |
128 | for (int x = 0; x < TEST_TEXTURE_SIZE; x++) { |
129 | for (int y = 0; y < TEST_TEXTURE_SIZE; y++) { |
130 | Color c; |
131 | int r = 255 - (x + y) / 2; |
132 | |
133 | if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) { |
134 | c.r = y; |
135 | c.g = r; |
136 | c.b = x; |
137 | |
138 | } else { |
139 | c.r = r; |
140 | c.g = x; |
141 | c.b = y; |
142 | } |
143 | |
144 | w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255)); |
145 | w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255)); |
146 | w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255)); |
147 | } |
148 | } |
149 | } |
150 | |
151 | Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data)); |
152 | |
153 | test_texture = texture_2d_create(data); |
154 | |
155 | return test_texture; |
156 | } |
157 | |
158 | void RenderingServer::_free_internal_rids() { |
159 | if (test_texture.is_valid()) { |
160 | free(test_texture); |
161 | } |
162 | if (white_texture.is_valid()) { |
163 | free(white_texture); |
164 | } |
165 | if (test_material.is_valid()) { |
166 | free(test_material); |
167 | } |
168 | } |
169 | |
170 | RID RenderingServer::_make_test_cube() { |
171 | Vector<Vector3> vertices; |
172 | Vector<Vector3> normals; |
173 | Vector<float> tangents; |
174 | Vector<Vector3> uvs; |
175 | |
176 | #define ADD_VTX(m_idx) \ |
177 | vertices.push_back(face_points[m_idx]); \ |
178 | normals.push_back(normal_points[m_idx]); \ |
179 | tangents.push_back(normal_points[m_idx][1]); \ |
180 | tangents.push_back(normal_points[m_idx][2]); \ |
181 | tangents.push_back(normal_points[m_idx][0]); \ |
182 | tangents.push_back(1.0); \ |
183 | uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); |
184 | |
185 | for (int i = 0; i < 6; i++) { |
186 | Vector3 face_points[4]; |
187 | Vector3 normal_points[4]; |
188 | float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 }; |
189 | |
190 | for (int j = 0; j < 4; j++) { |
191 | float v[3]; |
192 | v[0] = 1.0; |
193 | v[1] = 1 - 2 * ((j >> 1) & 1); |
194 | v[2] = v[1] * (1 - 2 * (j & 1)); |
195 | |
196 | for (int k = 0; k < 3; k++) { |
197 | if (i < 3) { |
198 | face_points[j][(i + k) % 3] = v[k]; |
199 | } else { |
200 | face_points[3 - j][(i + k) % 3] = -v[k]; |
201 | } |
202 | } |
203 | normal_points[j] = Vector3(); |
204 | normal_points[j][i % 3] = (i >= 3 ? -1 : 1); |
205 | } |
206 | |
207 | // Tri 1 |
208 | ADD_VTX(0); |
209 | ADD_VTX(1); |
210 | ADD_VTX(2); |
211 | // Tri 2 |
212 | ADD_VTX(2); |
213 | ADD_VTX(3); |
214 | ADD_VTX(0); |
215 | } |
216 | |
217 | RID test_cube = mesh_create(); |
218 | |
219 | Array d; |
220 | d.resize(RS::ARRAY_MAX); |
221 | d[RenderingServer::ARRAY_NORMAL] = normals; |
222 | d[RenderingServer::ARRAY_TANGENT] = tangents; |
223 | d[RenderingServer::ARRAY_TEX_UV] = uvs; |
224 | d[RenderingServer::ARRAY_VERTEX] = vertices; |
225 | |
226 | Vector<int> indices; |
227 | indices.resize(vertices.size()); |
228 | for (int i = 0; i < vertices.size(); i++) { |
229 | indices.set(i, i); |
230 | } |
231 | d[RenderingServer::ARRAY_INDEX] = indices; |
232 | |
233 | mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d); |
234 | |
235 | /* |
236 | test_material = fixed_material_create(); |
237 | //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); |
238 | fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); |
239 | fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); |
240 | fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) ); |
241 | |
242 | fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); |
243 | fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); |
244 | */ |
245 | mesh_surface_set_material(test_cube, 0, test_material); |
246 | |
247 | return test_cube; |
248 | } |
249 | |
250 | RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) { |
251 | Vector<Vector3> vertices; |
252 | Vector<Vector3> normals; |
253 | const double lat_step = Math_TAU / p_lats; |
254 | const double lon_step = Math_TAU / p_lons; |
255 | |
256 | for (int i = 1; i <= p_lats; i++) { |
257 | double lat0 = lat_step * (i - 1) - Math_TAU / 4; |
258 | double z0 = Math::sin(lat0); |
259 | double zr0 = Math::cos(lat0); |
260 | |
261 | double lat1 = lat_step * i - Math_TAU / 4; |
262 | double z1 = Math::sin(lat1); |
263 | double zr1 = Math::cos(lat1); |
264 | |
265 | for (int j = p_lons; j >= 1; j--) { |
266 | double lng0 = lon_step * (j - 1); |
267 | double x0 = Math::cos(lng0); |
268 | double y0 = Math::sin(lng0); |
269 | |
270 | double lng1 = lon_step * j; |
271 | double x1 = Math::cos(lng1); |
272 | double y1 = Math::sin(lng1); |
273 | |
274 | Vector3 v[4] = { |
275 | Vector3(x1 * zr0, z0, y1 * zr0), |
276 | Vector3(x1 * zr1, z1, y1 * zr1), |
277 | Vector3(x0 * zr1, z1, y0 * zr1), |
278 | Vector3(x0 * zr0, z0, y0 * zr0) |
279 | }; |
280 | |
281 | #define ADD_POINT(m_idx) \ |
282 | normals.push_back(v[m_idx]); \ |
283 | vertices.push_back(v[m_idx] * p_radius); |
284 | |
285 | ADD_POINT(0); |
286 | ADD_POINT(1); |
287 | ADD_POINT(2); |
288 | |
289 | ADD_POINT(2); |
290 | ADD_POINT(3); |
291 | ADD_POINT(0); |
292 | } |
293 | } |
294 | |
295 | RID mesh = mesh_create(); |
296 | Array d; |
297 | d.resize(RS::ARRAY_MAX); |
298 | |
299 | d[ARRAY_VERTEX] = vertices; |
300 | d[ARRAY_NORMAL] = normals; |
301 | |
302 | mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d); |
303 | |
304 | return mesh; |
305 | } |
306 | |
307 | RID RenderingServer::get_white_texture() { |
308 | if (white_texture.is_valid()) { |
309 | return white_texture; |
310 | } |
311 | |
312 | Vector<uint8_t> wt; |
313 | wt.resize(16 * 3); |
314 | { |
315 | uint8_t *w = wt.ptrw(); |
316 | for (int i = 0; i < 16 * 3; i++) { |
317 | w[i] = 255; |
318 | } |
319 | } |
320 | Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt)); |
321 | white_texture = texture_2d_create(white); |
322 | return white_texture; |
323 | } |
324 | |
325 | Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) { |
326 | uint8_t *vw = r_vertex_array.ptrw(); |
327 | uint8_t *aw = r_attrib_array.ptrw(); |
328 | uint8_t *sw = r_skin_array.ptrw(); |
329 | |
330 | uint8_t *iw = nullptr; |
331 | if (r_index_array.size()) { |
332 | iw = r_index_array.ptrw(); |
333 | } |
334 | |
335 | int max_bone = 0; |
336 | |
337 | for (int ai = 0; ai < RS::ARRAY_MAX; ai++) { |
338 | if (!(p_format & (1 << ai))) { // No array |
339 | continue; |
340 | } |
341 | |
342 | switch (ai) { |
343 | case RS::ARRAY_VERTEX: { |
344 | if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) { |
345 | Vector<Vector2> array = p_arrays[ai]; |
346 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); |
347 | |
348 | const Vector2 *src = array.ptr(); |
349 | |
350 | // Setting vertices means regenerating the AABB. |
351 | Rect2 aabb; |
352 | |
353 | { |
354 | for (int i = 0; i < p_vertex_array_len; i++) { |
355 | float vector[2] = { (float)src[i].x, (float)src[i].y }; |
356 | |
357 | memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2); |
358 | |
359 | if (i == 0) { |
360 | aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size. |
361 | } else { |
362 | aabb.expand_to(src[i]); |
363 | } |
364 | } |
365 | } |
366 | |
367 | r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0)); |
368 | |
369 | } else { |
370 | Vector<Vector3> array = p_arrays[ai]; |
371 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); |
372 | |
373 | const Vector3 *src = array.ptr(); |
374 | |
375 | // Setting vertices means regenerating the AABB. |
376 | AABB aabb; |
377 | |
378 | { |
379 | for (int i = 0; i < p_vertex_array_len; i++) { |
380 | float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z }; |
381 | |
382 | memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3); |
383 | |
384 | if (i == 0) { |
385 | aabb = AABB(src[i], SMALL_VEC3); |
386 | } else { |
387 | aabb.expand_to(src[i]); |
388 | } |
389 | } |
390 | } |
391 | |
392 | r_aabb = aabb; |
393 | } |
394 | |
395 | } break; |
396 | case RS::ARRAY_NORMAL: { |
397 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER); |
398 | |
399 | Vector<Vector3> array = p_arrays[ai]; |
400 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); |
401 | |
402 | const Vector3 *src = array.ptr(); |
403 | for (int i = 0; i < p_vertex_array_len; i++) { |
404 | Vector2 res = src[i].octahedron_encode(); |
405 | uint16_t vector[2] = { |
406 | (uint16_t)CLAMP(res.x * 65535, 0, 65535), |
407 | (uint16_t)CLAMP(res.y * 65535, 0, 65535), |
408 | }; |
409 | |
410 | memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4); |
411 | } |
412 | } break; |
413 | |
414 | case RS::ARRAY_TANGENT: { |
415 | Variant::Type type = p_arrays[ai].get_type(); |
416 | ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER); |
417 | if (type == Variant::PACKED_FLOAT32_ARRAY) { |
418 | Vector<float> array = p_arrays[ai]; |
419 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); |
420 | const float *src_ptr = array.ptr(); |
421 | |
422 | for (int i = 0; i < p_vertex_array_len; i++) { |
423 | const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]); |
424 | Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]); |
425 | uint16_t vector[2] = { |
426 | (uint16_t)CLAMP(res.x * 65535, 0, 65535), |
427 | (uint16_t)CLAMP(res.y * 65535, 0, 65535), |
428 | }; |
429 | |
430 | memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4); |
431 | } |
432 | } else { // PACKED_FLOAT64_ARRAY |
433 | Vector<double> array = p_arrays[ai]; |
434 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); |
435 | const double *src_ptr = array.ptr(); |
436 | |
437 | for (int i = 0; i < p_vertex_array_len; i++) { |
438 | const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]); |
439 | Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]); |
440 | uint16_t vector[2] = { |
441 | (uint16_t)CLAMP(res.x * 65535, 0, 65535), |
442 | (uint16_t)CLAMP(res.y * 65535, 0, 65535), |
443 | }; |
444 | |
445 | memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4); |
446 | } |
447 | } |
448 | } break; |
449 | case RS::ARRAY_COLOR: { |
450 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER); |
451 | |
452 | Vector<Color> array = p_arrays[ai]; |
453 | |
454 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); |
455 | |
456 | const Color *src = array.ptr(); |
457 | for (int i = 0; i < p_vertex_array_len; i++) { |
458 | uint8_t color8[4] = { |
459 | uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)), |
460 | uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)), |
461 | uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)), |
462 | uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0)) |
463 | }; |
464 | memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4); |
465 | } |
466 | } break; |
467 | case RS::ARRAY_TEX_UV: { |
468 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); |
469 | |
470 | Vector<Vector2> array = p_arrays[ai]; |
471 | |
472 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); |
473 | |
474 | const Vector2 *src = array.ptr(); |
475 | |
476 | for (int i = 0; i < p_vertex_array_len; i++) { |
477 | float uv[2] = { (float)src[i].x, (float)src[i].y }; |
478 | |
479 | memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4); |
480 | } |
481 | |
482 | } break; |
483 | |
484 | case RS::ARRAY_TEX_UV2: { |
485 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER); |
486 | |
487 | Vector<Vector2> array = p_arrays[ai]; |
488 | |
489 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER); |
490 | |
491 | const Vector2 *src = array.ptr(); |
492 | |
493 | for (int i = 0; i < p_vertex_array_len; i++) { |
494 | float uv[2] = { (float)src[i].x, (float)src[i].y }; |
495 | memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4); |
496 | } |
497 | } break; |
498 | case RS::ARRAY_CUSTOM0: |
499 | case RS::ARRAY_CUSTOM1: |
500 | case RS::ARRAY_CUSTOM2: |
501 | case RS::ARRAY_CUSTOM3: { |
502 | uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK; |
503 | switch (type) { |
504 | case ARRAY_CUSTOM_RGBA8_UNORM: |
505 | case ARRAY_CUSTOM_RGBA8_SNORM: |
506 | case ARRAY_CUSTOM_RG_HALF: { |
507 | // Size 4 |
508 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER); |
509 | |
510 | Vector<uint8_t> array = p_arrays[ai]; |
511 | |
512 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER); |
513 | |
514 | const uint8_t *src = array.ptr(); |
515 | |
516 | for (int i = 0; i < p_vertex_array_len; i++) { |
517 | memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4); |
518 | } |
519 | |
520 | } break; |
521 | case ARRAY_CUSTOM_RGBA_HALF: { |
522 | // Size 8 |
523 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER); |
524 | |
525 | Vector<uint8_t> array = p_arrays[ai]; |
526 | |
527 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER); |
528 | |
529 | const uint8_t *src = array.ptr(); |
530 | |
531 | for (int i = 0; i < p_vertex_array_len; i++) { |
532 | memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8); |
533 | } |
534 | } break; |
535 | case ARRAY_CUSTOM_R_FLOAT: |
536 | case ARRAY_CUSTOM_RG_FLOAT: |
537 | case ARRAY_CUSTOM_RGB_FLOAT: |
538 | case ARRAY_CUSTOM_RGBA_FLOAT: { |
539 | // RF |
540 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); |
541 | |
542 | Vector<float> array = p_arrays[ai]; |
543 | int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1; |
544 | |
545 | ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER); |
546 | |
547 | const float *src = array.ptr(); |
548 | |
549 | for (int i = 0; i < p_vertex_array_len; i++) { |
550 | memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s); |
551 | } |
552 | } break; |
553 | default: { |
554 | } |
555 | } |
556 | |
557 | } break; |
558 | case RS::ARRAY_WEIGHTS: { |
559 | Variant::Type type = p_arrays[ai].get_type(); |
560 | ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER); |
561 | uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; |
562 | if (type == Variant::PACKED_FLOAT32_ARRAY) { |
563 | Vector<float> array = p_arrays[ai]; |
564 | ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); |
565 | const float *src = array.ptr(); |
566 | { |
567 | uint16_t data[8]; |
568 | for (int i = 0; i < p_vertex_array_len; i++) { |
569 | for (uint32_t j = 0; j < bone_count; j++) { |
570 | data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535); |
571 | } |
572 | |
573 | memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); |
574 | } |
575 | } |
576 | } else { // PACKED_FLOAT64_ARRAY |
577 | Vector<double> array = p_arrays[ai]; |
578 | ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); |
579 | const double *src = array.ptr(); |
580 | { |
581 | uint16_t data[8]; |
582 | for (int i = 0; i < p_vertex_array_len; i++) { |
583 | for (uint32_t j = 0; j < bone_count; j++) { |
584 | data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535); |
585 | } |
586 | |
587 | memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); |
588 | } |
589 | } |
590 | } |
591 | } break; |
592 | case RS::ARRAY_BONES: { |
593 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER); |
594 | |
595 | Vector<int> array = p_arrays[ai]; |
596 | |
597 | uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; |
598 | |
599 | ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER); |
600 | |
601 | const int *src = array.ptr(); |
602 | |
603 | uint16_t data[8]; |
604 | |
605 | for (int i = 0; i < p_vertex_array_len; i++) { |
606 | for (uint32_t j = 0; j < bone_count; j++) { |
607 | data[j] = src[i * bone_count + j]; |
608 | max_bone = MAX(data[j], max_bone); |
609 | } |
610 | |
611 | memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count); |
612 | } |
613 | |
614 | } break; |
615 | |
616 | case RS::ARRAY_INDEX: { |
617 | ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA); |
618 | ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA); |
619 | ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER); |
620 | |
621 | Vector<int> indices = p_arrays[ai]; |
622 | ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER); |
623 | ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER); |
624 | |
625 | /* determine whether using 16 or 32 bits indices */ |
626 | |
627 | const int *src = indices.ptr(); |
628 | |
629 | for (int i = 0; i < p_index_array_len; i++) { |
630 | if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) { |
631 | uint16_t v = src[i]; |
632 | |
633 | memcpy(&iw[i * 2], &v, 2); |
634 | } else { |
635 | uint32_t v = src[i]; |
636 | |
637 | memcpy(&iw[i * 4], &v, 4); |
638 | } |
639 | } |
640 | } break; |
641 | default: { |
642 | ERR_FAIL_V(ERR_INVALID_DATA); |
643 | } |
644 | } |
645 | } |
646 | |
647 | if (p_format & RS::ARRAY_FORMAT_BONES) { |
648 | // Create AABBs for each detected bone. |
649 | int total_bones = max_bone + 1; |
650 | |
651 | bool first = r_bone_aabb.size() == 0; |
652 | |
653 | r_bone_aabb.resize(total_bones); |
654 | |
655 | int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; |
656 | |
657 | if (first) { |
658 | for (int i = 0; i < total_bones; i++) { |
659 | r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused. |
660 | } |
661 | } |
662 | |
663 | Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX]; |
664 | Vector<int> bones = p_arrays[RS::ARRAY_BONES]; |
665 | Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS]; |
666 | |
667 | bool any_valid = false; |
668 | |
669 | if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) { |
670 | int vs = vertices.size(); |
671 | const Vector3 *rv = vertices.ptr(); |
672 | const int *rb = bones.ptr(); |
673 | const float *rw = weights.ptr(); |
674 | |
675 | AABB *bptr = r_bone_aabb.ptrw(); |
676 | |
677 | for (int i = 0; i < vs; i++) { |
678 | Vector3 v = rv[i]; |
679 | for (int j = 0; j < weight_count; j++) { |
680 | int idx = rb[i * weight_count + j]; |
681 | float w = rw[i * weight_count + j]; |
682 | if (w == 0) { |
683 | continue; //break; |
684 | } |
685 | ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); |
686 | |
687 | if (bptr[idx].size.x < 0) { |
688 | // First |
689 | bptr[idx] = AABB(v, SMALL_VEC3); |
690 | any_valid = true; |
691 | } else { |
692 | bptr[idx].expand_to(v); |
693 | } |
694 | } |
695 | } |
696 | } |
697 | |
698 | if (!any_valid && first) { |
699 | r_bone_aabb.clear(); |
700 | } |
701 | } |
702 | return OK; |
703 | } |
704 | |
705 | uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const { |
706 | ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0); |
707 | p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX; |
708 | uint32_t offsets[ARRAY_MAX]; |
709 | uint32_t vstr; |
710 | uint32_t astr; |
711 | uint32_t sstr; |
712 | mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr); |
713 | return offsets[p_array_index]; |
714 | } |
715 | |
716 | uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const { |
717 | p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX; |
718 | uint32_t offsets[ARRAY_MAX]; |
719 | uint32_t vstr; |
720 | uint32_t astr; |
721 | uint32_t sstr; |
722 | mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr); |
723 | return vstr; |
724 | } |
725 | uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const { |
726 | p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX; |
727 | uint32_t offsets[ARRAY_MAX]; |
728 | uint32_t vstr; |
729 | uint32_t astr; |
730 | uint32_t sstr; |
731 | mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr); |
732 | return astr; |
733 | } |
734 | uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const { |
735 | p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX; |
736 | uint32_t offsets[ARRAY_MAX]; |
737 | uint32_t vstr; |
738 | uint32_t astr; |
739 | uint32_t sstr; |
740 | mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr); |
741 | return sstr; |
742 | } |
743 | |
744 | void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const { |
745 | r_vertex_element_size = 0; |
746 | r_attrib_element_size = 0; |
747 | r_skin_element_size = 0; |
748 | |
749 | uint32_t *size_accum = nullptr; |
750 | |
751 | for (int i = 0; i < RS::ARRAY_MAX; i++) { |
752 | r_offsets[i] = 0; // Reset |
753 | |
754 | if (i == RS::ARRAY_VERTEX) { |
755 | size_accum = &r_vertex_element_size; |
756 | } else if (i == RS::ARRAY_COLOR) { |
757 | size_accum = &r_attrib_element_size; |
758 | } else if (i == RS::ARRAY_BONES) { |
759 | size_accum = &r_skin_element_size; |
760 | } |
761 | |
762 | if (!(p_format & (1 << i))) { // No array |
763 | continue; |
764 | } |
765 | |
766 | int elem_size = 0; |
767 | |
768 | switch (i) { |
769 | case RS::ARRAY_VERTEX: { |
770 | if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { |
771 | elem_size = 2; |
772 | } else { |
773 | elem_size = 3; |
774 | } |
775 | |
776 | elem_size *= sizeof(float); |
777 | } break; |
778 | case RS::ARRAY_NORMAL: { |
779 | elem_size = 4; |
780 | } break; |
781 | case RS::ARRAY_TANGENT: { |
782 | elem_size = 4; |
783 | } break; |
784 | case RS::ARRAY_COLOR: { |
785 | elem_size = 4; |
786 | } break; |
787 | case RS::ARRAY_TEX_UV: { |
788 | elem_size = 8; |
789 | } break; |
790 | case RS::ARRAY_TEX_UV2: { |
791 | elem_size = 8; |
792 | } break; |
793 | case RS::ARRAY_CUSTOM0: |
794 | case RS::ARRAY_CUSTOM1: |
795 | case RS::ARRAY_CUSTOM2: |
796 | case RS::ARRAY_CUSTOM3: { |
797 | uint32_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK; |
798 | switch (format) { |
799 | case ARRAY_CUSTOM_RGBA8_UNORM: { |
800 | elem_size = 4; |
801 | } break; |
802 | case ARRAY_CUSTOM_RGBA8_SNORM: { |
803 | elem_size = 4; |
804 | } break; |
805 | case ARRAY_CUSTOM_RG_HALF: { |
806 | elem_size = 4; |
807 | } break; |
808 | case ARRAY_CUSTOM_RGBA_HALF: { |
809 | elem_size = 8; |
810 | } break; |
811 | case ARRAY_CUSTOM_R_FLOAT: { |
812 | elem_size = 4; |
813 | } break; |
814 | case ARRAY_CUSTOM_RG_FLOAT: { |
815 | elem_size = 8; |
816 | } break; |
817 | case ARRAY_CUSTOM_RGB_FLOAT: { |
818 | elem_size = 12; |
819 | } break; |
820 | case ARRAY_CUSTOM_RGBA_FLOAT: { |
821 | elem_size = 16; |
822 | } break; |
823 | } |
824 | } break; |
825 | case RS::ARRAY_WEIGHTS: { |
826 | uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; |
827 | elem_size = sizeof(uint16_t) * bone_count; |
828 | |
829 | } break; |
830 | case RS::ARRAY_BONES: { |
831 | uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; |
832 | elem_size = sizeof(uint16_t) * bone_count; |
833 | } break; |
834 | case RS::ARRAY_INDEX: { |
835 | if (p_index_len <= 0) { |
836 | ERR_PRINT("index_array_len==NO_INDEX_ARRAY" ); |
837 | break; |
838 | } |
839 | /* determine whether using 16 or 32 bits indices */ |
840 | if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) { |
841 | elem_size = 2; |
842 | } else { |
843 | elem_size = 4; |
844 | } |
845 | r_offsets[i] = elem_size; |
846 | continue; |
847 | } |
848 | default: { |
849 | ERR_FAIL(); |
850 | } |
851 | } |
852 | |
853 | if (size_accum != nullptr) { |
854 | r_offsets[i] = (*size_accum); |
855 | (*size_accum) += elem_size; |
856 | } else { |
857 | r_offsets[i] = 0; |
858 | } |
859 | } |
860 | } |
861 | |
862 | Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) { |
863 | ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER); |
864 | ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER); |
865 | |
866 | uint32_t format = 0; |
867 | |
868 | // Validation |
869 | int index_array_len = 0; |
870 | int array_len = 0; |
871 | |
872 | for (int i = 0; i < p_arrays.size(); i++) { |
873 | if (p_arrays[i].get_type() == Variant::NIL) { |
874 | continue; |
875 | } |
876 | |
877 | format |= (1 << i); |
878 | |
879 | if (i == RS::ARRAY_VERTEX) { |
880 | switch (p_arrays[i].get_type()) { |
881 | case Variant::PACKED_VECTOR2_ARRAY: { |
882 | Vector<Vector2> v2 = p_arrays[i]; |
883 | array_len = v2.size(); |
884 | format |= ARRAY_FLAG_USE_2D_VERTICES; |
885 | } break; |
886 | case Variant::PACKED_VECTOR3_ARRAY: { |
887 | ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER); |
888 | Vector<Vector3> v3 = p_arrays[i]; |
889 | array_len = v3.size(); |
890 | } break; |
891 | default: { |
892 | ERR_FAIL_V(ERR_INVALID_DATA); |
893 | } break; |
894 | } |
895 | ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA); |
896 | } else if (i == RS::ARRAY_BONES) { |
897 | switch (p_arrays[i].get_type()) { |
898 | case Variant::PACKED_INT32_ARRAY: { |
899 | Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX]; |
900 | Vector<int32_t> bones = p_arrays[i]; |
901 | int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2); |
902 | int32_t vertex_count = vertices.size(); |
903 | if (vertex_count == bone_8_group_count) { |
904 | format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS; |
905 | } |
906 | } break; |
907 | default: { |
908 | ERR_FAIL_V(ERR_INVALID_DATA); |
909 | } break; |
910 | } |
911 | } else if (i == RS::ARRAY_INDEX) { |
912 | index_array_len = PackedInt32Array(p_arrays[i]).size(); |
913 | } |
914 | } |
915 | |
916 | if (p_blend_shapes.size()) { |
917 | // Validate format for morphs. |
918 | for (int i = 0; i < p_blend_shapes.size(); i++) { |
919 | uint32_t bsformat = 0; |
920 | Array arr = p_blend_shapes[i]; |
921 | for (int j = 0; j < arr.size(); j++) { |
922 | if (arr[j].get_type() != Variant::NIL) { |
923 | bsformat |= (1 << j); |
924 | } |
925 | } |
926 | |
927 | ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays." ); |
928 | } |
929 | } |
930 | |
931 | for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) { |
932 | // Include custom array format type. |
933 | if (format & (1 << (ARRAY_CUSTOM0 + i))) { |
934 | format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format; |
935 | } |
936 | } |
937 | |
938 | uint32_t offsets[RS::ARRAY_MAX]; |
939 | |
940 | uint32_t vertex_element_size; |
941 | uint32_t attrib_element_size; |
942 | uint32_t skin_element_size; |
943 | |
944 | mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size); |
945 | |
946 | uint32_t mask = (1 << ARRAY_MAX) - 1; |
947 | format |= (~mask) & p_compress_format; // Make the full format. |
948 | |
949 | if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) { |
950 | ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error." ); |
951 | // Set the flag here after warning to suppress errors down the pipeline. |
952 | format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY; |
953 | } |
954 | |
955 | int vertex_array_size = vertex_element_size * array_len; |
956 | int attrib_array_size = attrib_element_size * array_len; |
957 | int skin_array_size = skin_element_size * array_len; |
958 | int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len; |
959 | |
960 | Vector<uint8_t> vertex_array; |
961 | vertex_array.resize(vertex_array_size); |
962 | |
963 | Vector<uint8_t> attrib_array; |
964 | attrib_array.resize(attrib_array_size); |
965 | |
966 | Vector<uint8_t> skin_array; |
967 | skin_array.resize(skin_array_size); |
968 | |
969 | Vector<uint8_t> index_array; |
970 | index_array.resize(index_array_size); |
971 | |
972 | AABB aabb; |
973 | Vector<AABB> bone_aabb; |
974 | |
975 | Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb); |
976 | ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface." ); |
977 | |
978 | Vector<uint8_t> blend_shape_data; |
979 | |
980 | if (p_blend_shapes.size()) { |
981 | uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK; |
982 | for (int i = 0; i < p_blend_shapes.size(); i++) { |
983 | Vector<uint8_t> vertex_array_shape; |
984 | vertex_array_shape.resize(vertex_array_size); |
985 | Vector<uint8_t> noindex; |
986 | Vector<uint8_t> noattrib; |
987 | Vector<uint8_t> noskin; |
988 | |
989 | AABB laabb; |
990 | Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb); |
991 | aabb.merge_with(laabb); |
992 | ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface." ); |
993 | |
994 | blend_shape_data.append_array(vertex_array_shape); |
995 | } |
996 | } |
997 | Vector<SurfaceData::LOD> lods; |
998 | if (index_array_len) { |
999 | List<Variant> keys; |
1000 | p_lods.get_key_list(&keys); |
1001 | keys.sort(); // otherwise lod levels may get skipped |
1002 | for (const Variant &E : keys) { |
1003 | float distance = E; |
1004 | ERR_CONTINUE(distance <= 0.0); |
1005 | Vector<int> indices = p_lods[E]; |
1006 | ERR_CONTINUE(indices.size() == 0); |
1007 | uint32_t index_count = indices.size(); |
1008 | ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller.. |
1009 | |
1010 | const int *r = indices.ptr(); |
1011 | |
1012 | Vector<uint8_t> data; |
1013 | if (array_len <= 65536) { |
1014 | // 16 bits indices |
1015 | data.resize(indices.size() * 2); |
1016 | uint8_t *w = data.ptrw(); |
1017 | uint16_t *index_ptr = (uint16_t *)w; |
1018 | for (uint32_t i = 0; i < index_count; i++) { |
1019 | index_ptr[i] = r[i]; |
1020 | } |
1021 | } else { |
1022 | // 32 bits indices |
1023 | data.resize(indices.size() * 4); |
1024 | uint8_t *w = data.ptrw(); |
1025 | uint32_t *index_ptr = (uint32_t *)w; |
1026 | for (uint32_t i = 0; i < index_count; i++) { |
1027 | index_ptr[i] = r[i]; |
1028 | } |
1029 | } |
1030 | |
1031 | SurfaceData::LOD lod; |
1032 | lod.edge_length = distance; |
1033 | lod.index_data = data; |
1034 | lods.push_back(lod); |
1035 | } |
1036 | } |
1037 | |
1038 | SurfaceData &surface_data = *r_surface_data; |
1039 | surface_data.format = format; |
1040 | surface_data.primitive = p_primitive; |
1041 | surface_data.aabb = aabb; |
1042 | surface_data.vertex_data = vertex_array; |
1043 | surface_data.attribute_data = attrib_array; |
1044 | surface_data.skin_data = skin_array; |
1045 | surface_data.vertex_count = array_len; |
1046 | surface_data.index_data = index_array; |
1047 | surface_data.index_count = index_array_len; |
1048 | surface_data.blend_shape_data = blend_shape_data; |
1049 | surface_data.bone_aabbs = bone_aabb; |
1050 | surface_data.lods = lods; |
1051 | |
1052 | return OK; |
1053 | } |
1054 | |
1055 | void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_compress_format) { |
1056 | SurfaceData sd; |
1057 | Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format); |
1058 | if (err != OK) { |
1059 | return; |
1060 | } |
1061 | mesh_add_surface(p_mesh, sd); |
1062 | } |
1063 | |
1064 | Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const { |
1065 | uint32_t offsets[RS::ARRAY_MAX]; |
1066 | |
1067 | uint32_t vertex_elem_size; |
1068 | uint32_t attrib_elem_size; |
1069 | uint32_t skin_elem_size; |
1070 | mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, attrib_elem_size, skin_elem_size); |
1071 | |
1072 | Array ret; |
1073 | ret.resize(RS::ARRAY_MAX); |
1074 | |
1075 | const uint8_t *r = p_vertex_data.ptr(); |
1076 | const uint8_t *ar = p_attrib_data.ptr(); |
1077 | const uint8_t *sr = p_skin_data.ptr(); |
1078 | |
1079 | for (int i = 0; i < RS::ARRAY_MAX; i++) { |
1080 | if (!(p_format & (1 << i))) { |
1081 | continue; |
1082 | } |
1083 | |
1084 | switch (i) { |
1085 | case RS::ARRAY_VERTEX: { |
1086 | if (p_format & ARRAY_FLAG_USE_2D_VERTICES) { |
1087 | Vector<Vector2> arr_2d; |
1088 | arr_2d.resize(p_vertex_len); |
1089 | |
1090 | { |
1091 | Vector2 *w = arr_2d.ptrw(); |
1092 | |
1093 | for (int j = 0; j < p_vertex_len; j++) { |
1094 | const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]); |
1095 | w[j] = Vector2(v[0], v[1]); |
1096 | } |
1097 | } |
1098 | |
1099 | ret[i] = arr_2d; |
1100 | } else { |
1101 | Vector<Vector3> arr_3d; |
1102 | arr_3d.resize(p_vertex_len); |
1103 | |
1104 | { |
1105 | Vector3 *w = arr_3d.ptrw(); |
1106 | |
1107 | for (int j = 0; j < p_vertex_len; j++) { |
1108 | const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]); |
1109 | w[j] = Vector3(v[0], v[1], v[2]); |
1110 | } |
1111 | } |
1112 | |
1113 | ret[i] = arr_3d; |
1114 | } |
1115 | |
1116 | } break; |
1117 | case RS::ARRAY_NORMAL: { |
1118 | Vector<Vector3> arr; |
1119 | arr.resize(p_vertex_len); |
1120 | |
1121 | Vector3 *w = arr.ptrw(); |
1122 | |
1123 | for (int j = 0; j < p_vertex_len; j++) { |
1124 | const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]]; |
1125 | |
1126 | w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0)); |
1127 | } |
1128 | |
1129 | ret[i] = arr; |
1130 | |
1131 | } break; |
1132 | |
1133 | case RS::ARRAY_TANGENT: { |
1134 | Vector<float> arr; |
1135 | arr.resize(p_vertex_len * 4); |
1136 | |
1137 | float *w = arr.ptrw(); |
1138 | |
1139 | for (int j = 0; j < p_vertex_len; j++) { |
1140 | const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]]; |
1141 | float tangent_sign; |
1142 | Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign); |
1143 | w[j * 4 + 0] = res.x; |
1144 | w[j * 4 + 1] = res.y; |
1145 | w[j * 4 + 2] = res.z; |
1146 | w[j * 4 + 3] = tangent_sign; |
1147 | } |
1148 | |
1149 | ret[i] = arr; |
1150 | |
1151 | } break; |
1152 | case RS::ARRAY_COLOR: { |
1153 | Vector<Color> arr; |
1154 | arr.resize(p_vertex_len); |
1155 | |
1156 | Color *w = arr.ptrw(); |
1157 | |
1158 | for (int32_t j = 0; j < p_vertex_len; j++) { |
1159 | const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]); |
1160 | |
1161 | w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0); |
1162 | } |
1163 | |
1164 | ret[i] = arr; |
1165 | } break; |
1166 | case RS::ARRAY_TEX_UV: { |
1167 | Vector<Vector2> arr; |
1168 | arr.resize(p_vertex_len); |
1169 | |
1170 | Vector2 *w = arr.ptrw(); |
1171 | |
1172 | for (int j = 0; j < p_vertex_len; j++) { |
1173 | const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]); |
1174 | w[j] = Vector2(v[0], v[1]); |
1175 | } |
1176 | |
1177 | ret[i] = arr; |
1178 | } break; |
1179 | |
1180 | case RS::ARRAY_TEX_UV2: { |
1181 | Vector<Vector2> arr; |
1182 | arr.resize(p_vertex_len); |
1183 | |
1184 | Vector2 *w = arr.ptrw(); |
1185 | |
1186 | for (int j = 0; j < p_vertex_len; j++) { |
1187 | const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]); |
1188 | w[j] = Vector2(v[0], v[1]); |
1189 | } |
1190 | |
1191 | ret[i] = arr; |
1192 | |
1193 | } break; |
1194 | case RS::ARRAY_CUSTOM0: |
1195 | case RS::ARRAY_CUSTOM1: |
1196 | case RS::ARRAY_CUSTOM2: |
1197 | case RS::ARRAY_CUSTOM3: { |
1198 | uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK; |
1199 | switch (type) { |
1200 | case ARRAY_CUSTOM_RGBA8_UNORM: |
1201 | case ARRAY_CUSTOM_RGBA8_SNORM: |
1202 | case ARRAY_CUSTOM_RG_HALF: |
1203 | case ARRAY_CUSTOM_RGBA_HALF: { |
1204 | // Size 4 |
1205 | int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4; |
1206 | Vector<uint8_t> arr; |
1207 | arr.resize(p_vertex_len * s); |
1208 | |
1209 | uint8_t *w = arr.ptrw(); |
1210 | |
1211 | for (int j = 0; j < p_vertex_len; j++) { |
1212 | const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]); |
1213 | memcpy(&w[j * s], v, s); |
1214 | } |
1215 | |
1216 | ret[i] = arr; |
1217 | |
1218 | } break; |
1219 | case ARRAY_CUSTOM_R_FLOAT: |
1220 | case ARRAY_CUSTOM_RG_FLOAT: |
1221 | case ARRAY_CUSTOM_RGB_FLOAT: |
1222 | case ARRAY_CUSTOM_RGBA_FLOAT: { |
1223 | uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1; |
1224 | |
1225 | Vector<float> arr; |
1226 | arr.resize(s * p_vertex_len); |
1227 | |
1228 | float *w = arr.ptrw(); |
1229 | |
1230 | for (int j = 0; j < p_vertex_len; j++) { |
1231 | const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]); |
1232 | memcpy(&w[j * s], v, s * sizeof(float)); |
1233 | } |
1234 | ret[i] = arr; |
1235 | |
1236 | } break; |
1237 | default: { |
1238 | } |
1239 | } |
1240 | |
1241 | } break; |
1242 | case RS::ARRAY_WEIGHTS: { |
1243 | uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; |
1244 | |
1245 | Vector<float> arr; |
1246 | arr.resize(p_vertex_len * bone_count); |
1247 | { |
1248 | float *w = arr.ptrw(); |
1249 | |
1250 | for (int j = 0; j < p_vertex_len; j++) { |
1251 | const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]]; |
1252 | for (uint32_t k = 0; k < bone_count; k++) { |
1253 | w[j * bone_count + k] = float(v[k] / 65535.0); |
1254 | } |
1255 | } |
1256 | } |
1257 | |
1258 | ret[i] = arr; |
1259 | |
1260 | } break; |
1261 | case RS::ARRAY_BONES: { |
1262 | uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4; |
1263 | |
1264 | Vector<int> arr; |
1265 | arr.resize(p_vertex_len * bone_count); |
1266 | |
1267 | int *w = arr.ptrw(); |
1268 | |
1269 | for (int j = 0; j < p_vertex_len; j++) { |
1270 | const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]]; |
1271 | for (uint32_t k = 0; k < bone_count; k++) { |
1272 | w[j * bone_count + k] = v[k]; |
1273 | } |
1274 | } |
1275 | |
1276 | ret[i] = arr; |
1277 | |
1278 | } break; |
1279 | case RS::ARRAY_INDEX: { |
1280 | /* determine whether using 16 or 32 bits indices */ |
1281 | |
1282 | const uint8_t *ir = p_index_data.ptr(); |
1283 | |
1284 | Vector<int> arr; |
1285 | arr.resize(p_index_len); |
1286 | if (p_vertex_len <= (1 << 16)) { |
1287 | int *w = arr.ptrw(); |
1288 | |
1289 | for (int j = 0; j < p_index_len; j++) { |
1290 | const uint16_t *v = (const uint16_t *)&ir[j * 2]; |
1291 | w[j] = *v; |
1292 | } |
1293 | } else { |
1294 | int *w = arr.ptrw(); |
1295 | |
1296 | for (int j = 0; j < p_index_len; j++) { |
1297 | const int *v = (const int *)&ir[j * 4]; |
1298 | w[j] = *v; |
1299 | } |
1300 | } |
1301 | ret[i] = arr; |
1302 | } break; |
1303 | default: { |
1304 | ERR_FAIL_V(ret); |
1305 | } |
1306 | } |
1307 | } |
1308 | |
1309 | return ret; |
1310 | } |
1311 | |
1312 | Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const { |
1313 | SurfaceData sd = mesh_get_surface(p_mesh, p_surface); |
1314 | return mesh_create_arrays_from_surface_data(sd); |
1315 | } |
1316 | |
1317 | Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const { |
1318 | SurfaceData sd = mesh_get_surface(p_mesh, p_surface); |
1319 | ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary()); |
1320 | |
1321 | Dictionary ret; |
1322 | |
1323 | for (int i = 0; i < sd.lods.size(); i++) { |
1324 | Vector<int> lods; |
1325 | if (sd.vertex_count <= 65536) { |
1326 | uint32_t lc = sd.lods[i].index_data.size() / 2; |
1327 | lods.resize(lc); |
1328 | const uint8_t *r = sd.lods[i].index_data.ptr(); |
1329 | const uint16_t *rptr = (const uint16_t *)r; |
1330 | int *w = lods.ptrw(); |
1331 | for (uint32_t j = 0; j < lc; j++) { |
1332 | w[j] = rptr[i]; |
1333 | } |
1334 | } else { |
1335 | uint32_t lc = sd.lods[i].index_data.size() / 4; |
1336 | lods.resize(lc); |
1337 | const uint8_t *r = sd.lods[i].index_data.ptr(); |
1338 | const uint32_t *rptr = (const uint32_t *)r; |
1339 | int *w = lods.ptrw(); |
1340 | for (uint32_t j = 0; j < lc; j++) { |
1341 | w[j] = rptr[i]; |
1342 | } |
1343 | } |
1344 | |
1345 | ret[sd.lods[i].edge_length] = lods; |
1346 | } |
1347 | |
1348 | return ret; |
1349 | } |
1350 | |
1351 | TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const { |
1352 | SurfaceData sd = mesh_get_surface(p_mesh, p_surface); |
1353 | ERR_FAIL_COND_V(sd.vertex_count == 0, Array()); |
1354 | |
1355 | Vector<uint8_t> blend_shape_data = sd.blend_shape_data; |
1356 | |
1357 | if (blend_shape_data.size() > 0) { |
1358 | uint32_t bs_offsets[RS::ARRAY_MAX]; |
1359 | uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK); |
1360 | uint32_t vertex_elem_size; |
1361 | uint32_t attrib_elem_size; |
1362 | uint32_t skin_elem_size; |
1363 | |
1364 | mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, attrib_elem_size, skin_elem_size); |
1365 | |
1366 | int divisor = vertex_elem_size * sd.vertex_count; |
1367 | ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array()); |
1368 | |
1369 | uint32_t blend_shape_count = blend_shape_data.size() / divisor; |
1370 | |
1371 | ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array()); |
1372 | |
1373 | TypedArray<Array> blend_shape_array; |
1374 | blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh)); |
1375 | for (uint32_t i = 0; i < blend_shape_count; i++) { |
1376 | Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor); |
1377 | Vector<uint8_t> unused; |
1378 | blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0)); |
1379 | } |
1380 | |
1381 | return blend_shape_array; |
1382 | } else { |
1383 | return TypedArray<Array>(); |
1384 | } |
1385 | } |
1386 | |
1387 | Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const { |
1388 | Vector<uint8_t> vertex_data = p_data.vertex_data; |
1389 | Vector<uint8_t> attrib_data = p_data.attribute_data; |
1390 | Vector<uint8_t> skin_data = p_data.skin_data; |
1391 | |
1392 | ERR_FAIL_COND_V(vertex_data.size() == 0 && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array()); |
1393 | int vertex_len = p_data.vertex_count; |
1394 | |
1395 | Vector<uint8_t> index_data = p_data.index_data; |
1396 | int index_len = p_data.index_count; |
1397 | |
1398 | uint32_t format = p_data.format; |
1399 | |
1400 | return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len); |
1401 | } |
1402 | #if 0 |
1403 | Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const { |
1404 | Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface); |
1405 | Array arr; |
1406 | for (int i = 0; i < vec.size(); i++) { |
1407 | arr[i] = vec[i]; |
1408 | } |
1409 | return arr; |
1410 | } |
1411 | #endif |
1412 | |
1413 | int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type) { |
1414 | switch (p_type) { |
1415 | case RS::GLOBAL_VAR_TYPE_BOOL: |
1416 | return ShaderLanguage::TYPE_BOOL; |
1417 | case RS::GLOBAL_VAR_TYPE_BVEC2: |
1418 | return ShaderLanguage::TYPE_BVEC2; |
1419 | case RS::GLOBAL_VAR_TYPE_BVEC3: |
1420 | return ShaderLanguage::TYPE_BVEC3; |
1421 | case RS::GLOBAL_VAR_TYPE_BVEC4: |
1422 | return ShaderLanguage::TYPE_BVEC4; |
1423 | case RS::GLOBAL_VAR_TYPE_INT: |
1424 | return ShaderLanguage::TYPE_INT; |
1425 | case RS::GLOBAL_VAR_TYPE_IVEC2: |
1426 | return ShaderLanguage::TYPE_IVEC2; |
1427 | case RS::GLOBAL_VAR_TYPE_IVEC3: |
1428 | return ShaderLanguage::TYPE_IVEC3; |
1429 | case RS::GLOBAL_VAR_TYPE_IVEC4: |
1430 | return ShaderLanguage::TYPE_IVEC4; |
1431 | case RS::GLOBAL_VAR_TYPE_RECT2I: |
1432 | return ShaderLanguage::TYPE_IVEC4; |
1433 | case RS::GLOBAL_VAR_TYPE_UINT: |
1434 | return ShaderLanguage::TYPE_UINT; |
1435 | case RS::GLOBAL_VAR_TYPE_UVEC2: |
1436 | return ShaderLanguage::TYPE_UVEC2; |
1437 | case RS::GLOBAL_VAR_TYPE_UVEC3: |
1438 | return ShaderLanguage::TYPE_UVEC3; |
1439 | case RS::GLOBAL_VAR_TYPE_UVEC4: |
1440 | return ShaderLanguage::TYPE_UVEC4; |
1441 | case RS::GLOBAL_VAR_TYPE_FLOAT: |
1442 | return ShaderLanguage::TYPE_FLOAT; |
1443 | case RS::GLOBAL_VAR_TYPE_VEC2: |
1444 | return ShaderLanguage::TYPE_VEC2; |
1445 | case RS::GLOBAL_VAR_TYPE_VEC3: |
1446 | return ShaderLanguage::TYPE_VEC3; |
1447 | case RS::GLOBAL_VAR_TYPE_VEC4: |
1448 | return ShaderLanguage::TYPE_VEC4; |
1449 | case RS::GLOBAL_VAR_TYPE_COLOR: |
1450 | return ShaderLanguage::TYPE_VEC4; |
1451 | case RS::GLOBAL_VAR_TYPE_RECT2: |
1452 | return ShaderLanguage::TYPE_VEC4; |
1453 | case RS::GLOBAL_VAR_TYPE_MAT2: |
1454 | return ShaderLanguage::TYPE_MAT2; |
1455 | case RS::GLOBAL_VAR_TYPE_MAT3: |
1456 | return ShaderLanguage::TYPE_MAT3; |
1457 | case RS::GLOBAL_VAR_TYPE_MAT4: |
1458 | return ShaderLanguage::TYPE_MAT4; |
1459 | case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: |
1460 | return ShaderLanguage::TYPE_MAT3; |
1461 | case RS::GLOBAL_VAR_TYPE_TRANSFORM: |
1462 | return ShaderLanguage::TYPE_MAT4; |
1463 | case RS::GLOBAL_VAR_TYPE_SAMPLER2D: |
1464 | return ShaderLanguage::TYPE_SAMPLER2D; |
1465 | case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: |
1466 | return ShaderLanguage::TYPE_SAMPLER2DARRAY; |
1467 | case RS::GLOBAL_VAR_TYPE_SAMPLER3D: |
1468 | return ShaderLanguage::TYPE_SAMPLER3D; |
1469 | case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: |
1470 | return ShaderLanguage::TYPE_SAMPLERCUBE; |
1471 | default: |
1472 | return ShaderLanguage::TYPE_MAX; // Invalid or not found. |
1473 | } |
1474 | } |
1475 | |
1476 | RenderingDevice *RenderingServer::get_rendering_device() const { |
1477 | // Return the rendering device we're using globally. |
1478 | return RenderingDevice::get_singleton(); |
1479 | } |
1480 | |
1481 | RenderingDevice *RenderingServer::create_local_rendering_device() const { |
1482 | RenderingDevice *device = RenderingDevice::get_singleton(); |
1483 | if (!device) { |
1484 | return nullptr; |
1485 | } |
1486 | return device->create_local_device(); |
1487 | } |
1488 | |
1489 | static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) { |
1490 | Vector<Ref<Image>> images; |
1491 | images.resize(p_layers.size()); |
1492 | for (int i = 0; i < p_layers.size(); i++) { |
1493 | images.write[i] = p_layers[i]; |
1494 | } |
1495 | return images; |
1496 | } |
1497 | RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) { |
1498 | return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type); |
1499 | } |
1500 | RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) { |
1501 | return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data)); |
1502 | } |
1503 | |
1504 | void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) { |
1505 | texture_3d_update(p_texture, _get_imgvec(p_data)); |
1506 | } |
1507 | |
1508 | TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const { |
1509 | Vector<Ref<Image>> images = texture_3d_get(p_texture); |
1510 | TypedArray<Image> ret; |
1511 | ret.resize(images.size()); |
1512 | for (int i = 0; i < images.size(); i++) { |
1513 | ret[i] = images[i]; |
1514 | } |
1515 | return ret; |
1516 | } |
1517 | |
1518 | TypedArray<Dictionary> RenderingServer::_shader_get_shader_parameter_list(RID p_shader) const { |
1519 | List<PropertyInfo> l; |
1520 | get_shader_parameter_list(p_shader, &l); |
1521 | return convert_property_list(&l); |
1522 | } |
1523 | |
1524 | static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) { |
1525 | ERR_FAIL_COND_V(!p_dictionary.has("primitive" ), RS::SurfaceData()); |
1526 | ERR_FAIL_COND_V(!p_dictionary.has("format" ), RS::SurfaceData()); |
1527 | ERR_FAIL_COND_V(!p_dictionary.has("vertex_data" ), RS::SurfaceData()); |
1528 | ERR_FAIL_COND_V(!p_dictionary.has("vertex_count" ), RS::SurfaceData()); |
1529 | ERR_FAIL_COND_V(!p_dictionary.has("aabb" ), RS::SurfaceData()); |
1530 | |
1531 | RS::SurfaceData sd; |
1532 | |
1533 | sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive" ])); |
1534 | sd.format = p_dictionary["format" ]; |
1535 | sd.vertex_data = p_dictionary["vertex_data" ]; |
1536 | if (p_dictionary.has("attribute_data" )) { |
1537 | sd.attribute_data = p_dictionary["attribute_data" ]; |
1538 | } |
1539 | if (p_dictionary.has("skin_data" )) { |
1540 | sd.skin_data = p_dictionary["skin_data" ]; |
1541 | } |
1542 | |
1543 | sd.vertex_count = p_dictionary["vertex_count" ]; |
1544 | |
1545 | if (p_dictionary.has("index_data" )) { |
1546 | sd.index_data = p_dictionary["index_data" ]; |
1547 | ERR_FAIL_COND_V(!p_dictionary.has("index_count" ), RS::SurfaceData()); |
1548 | sd.index_count = p_dictionary["index_count" ]; |
1549 | } |
1550 | |
1551 | sd.aabb = p_dictionary["aabb" ]; |
1552 | |
1553 | if (p_dictionary.has("lods" )) { |
1554 | Array lods = p_dictionary["lods" ]; |
1555 | for (int i = 0; i < lods.size(); i++) { |
1556 | Dictionary lod = lods[i]; |
1557 | ERR_CONTINUE(!lod.has("edge_length" )); |
1558 | ERR_CONTINUE(!lod.has("index_data" )); |
1559 | RS::SurfaceData::LOD l; |
1560 | l.edge_length = lod["edge_length" ]; |
1561 | l.index_data = lod["index_data" ]; |
1562 | sd.lods.push_back(l); |
1563 | } |
1564 | } |
1565 | |
1566 | if (p_dictionary.has("bone_aabbs" )) { |
1567 | Array aabbs = p_dictionary["bone_aabbs" ]; |
1568 | for (int i = 0; i < aabbs.size(); i++) { |
1569 | AABB aabb = aabbs[i]; |
1570 | sd.bone_aabbs.push_back(aabb); |
1571 | } |
1572 | } |
1573 | |
1574 | if (p_dictionary.has("blend_shape_data" )) { |
1575 | sd.blend_shape_data = p_dictionary["blend_shape_data" ]; |
1576 | } |
1577 | |
1578 | if (p_dictionary.has("material" )) { |
1579 | sd.material = p_dictionary["material" ]; |
1580 | } |
1581 | |
1582 | return sd; |
1583 | } |
1584 | RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) { |
1585 | Vector<RS::SurfaceData> surfaces; |
1586 | for (int i = 0; i < p_surfaces.size(); i++) { |
1587 | surfaces.push_back(_dict_to_surf(p_surfaces[i])); |
1588 | } |
1589 | return mesh_create_from_surfaces(surfaces); |
1590 | } |
1591 | void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) { |
1592 | mesh_add_surface(p_mesh, _dict_to_surf(p_surface)); |
1593 | } |
1594 | Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) { |
1595 | RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx); |
1596 | |
1597 | Dictionary d; |
1598 | d["primitive" ] = sd.primitive; |
1599 | d["format" ] = sd.format; |
1600 | d["vertex_data" ] = sd.vertex_data; |
1601 | if (sd.attribute_data.size()) { |
1602 | d["attribute_data" ] = sd.attribute_data; |
1603 | } |
1604 | if (sd.skin_data.size()) { |
1605 | d["skin_data" ] = sd.skin_data; |
1606 | } |
1607 | d["vertex_count" ] = sd.vertex_count; |
1608 | if (sd.index_count) { |
1609 | d["index_data" ] = sd.index_data; |
1610 | d["index_count" ] = sd.index_count; |
1611 | } |
1612 | d["aabb" ] = sd.aabb; |
1613 | |
1614 | if (sd.lods.size()) { |
1615 | Array lods; |
1616 | for (int i = 0; i < sd.lods.size(); i++) { |
1617 | Dictionary ld; |
1618 | ld["edge_length" ] = sd.lods[i].edge_length; |
1619 | ld["index_data" ] = sd.lods[i].index_data; |
1620 | lods.push_back(lods); |
1621 | } |
1622 | d["lods" ] = lods; |
1623 | } |
1624 | |
1625 | if (sd.bone_aabbs.size()) { |
1626 | Array aabbs; |
1627 | for (int i = 0; i < sd.bone_aabbs.size(); i++) { |
1628 | aabbs.push_back(sd.bone_aabbs[i]); |
1629 | } |
1630 | d["bone_aabbs" ] = aabbs; |
1631 | } |
1632 | |
1633 | if (sd.blend_shape_data.size()) { |
1634 | d["blend_shape_data" ] = sd.blend_shape_data; |
1635 | } |
1636 | |
1637 | if (sd.material.is_valid()) { |
1638 | d["material" ] = sd.material; |
1639 | } |
1640 | return d; |
1641 | } |
1642 | |
1643 | TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const { |
1644 | List<PropertyInfo> params; |
1645 | instance_geometry_get_shader_parameter_list(p_instance, ¶ms); |
1646 | return convert_property_list(¶ms); |
1647 | } |
1648 | |
1649 | TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) { |
1650 | TypedArray<RID> mat_overrides; |
1651 | for (int i = 0; i < p_material_overrides.size(); i++) { |
1652 | mat_overrides.push_back(p_material_overrides[i]); |
1653 | } |
1654 | return bake_render_uv2(p_base, mat_overrides, p_image_size); |
1655 | } |
1656 | |
1657 | void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) { |
1658 | Vector<Transform3D> tbposes; |
1659 | tbposes.resize(p_bind_poses.size()); |
1660 | for (int i = 0; i < p_bind_poses.size(); i++) { |
1661 | tbposes.write[i] = p_bind_poses[i]; |
1662 | } |
1663 | particles_set_trail_bind_poses(p_particles, tbposes); |
1664 | } |
1665 | |
1666 | void RenderingServer::_bind_methods() { |
1667 | BIND_CONSTANT(NO_INDEX_ARRAY); |
1668 | BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); |
1669 | BIND_CONSTANT(CANVAS_ITEM_Z_MIN); |
1670 | BIND_CONSTANT(CANVAS_ITEM_Z_MAX); |
1671 | BIND_CONSTANT(MAX_GLOW_LEVELS); |
1672 | BIND_CONSTANT(MAX_CURSORS); |
1673 | BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS); |
1674 | |
1675 | /* TEXTURE */ |
1676 | |
1677 | ClassDB::bind_method(D_METHOD("texture_2d_create" , "image" ), &RenderingServer::texture_2d_create); |
1678 | ClassDB::bind_method(D_METHOD("texture_2d_layered_create" , "layers" , "layered_type" ), &RenderingServer::_texture_2d_layered_create); |
1679 | ClassDB::bind_method(D_METHOD("texture_3d_create" , "format" , "width" , "height" , "depth" , "mipmaps" , "data" ), &RenderingServer::_texture_3d_create); |
1680 | ClassDB::bind_method(D_METHOD("texture_proxy_create" , "base" ), &RenderingServer::texture_proxy_create); |
1681 | |
1682 | ClassDB::bind_method(D_METHOD("texture_2d_update" , "texture" , "image" , "layer" ), &RenderingServer::texture_2d_update); |
1683 | ClassDB::bind_method(D_METHOD("texture_3d_update" , "texture" , "data" ), &RenderingServer::_texture_3d_update); |
1684 | ClassDB::bind_method(D_METHOD("texture_proxy_update" , "texture" , "proxy_to" ), &RenderingServer::texture_proxy_update); |
1685 | |
1686 | ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create" ), &RenderingServer::texture_2d_placeholder_create); |
1687 | ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create" , "layered_type" ), &RenderingServer::texture_2d_layered_placeholder_create); |
1688 | ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create" ), &RenderingServer::texture_3d_placeholder_create); |
1689 | |
1690 | ClassDB::bind_method(D_METHOD("texture_2d_get" , "texture" ), &RenderingServer::texture_2d_get); |
1691 | ClassDB::bind_method(D_METHOD("texture_2d_layer_get" , "texture" , "layer" ), &RenderingServer::texture_2d_layer_get); |
1692 | ClassDB::bind_method(D_METHOD("texture_3d_get" , "texture" ), &RenderingServer::_texture_3d_get); |
1693 | |
1694 | ClassDB::bind_method(D_METHOD("texture_replace" , "texture" , "by_texture" ), &RenderingServer::texture_replace); |
1695 | ClassDB::bind_method(D_METHOD("texture_set_size_override" , "texture" , "width" , "height" ), &RenderingServer::texture_set_size_override); |
1696 | |
1697 | ClassDB::bind_method(D_METHOD("texture_set_path" , "texture" , "path" ), &RenderingServer::texture_set_path); |
1698 | ClassDB::bind_method(D_METHOD("texture_get_path" , "texture" ), &RenderingServer::texture_get_path); |
1699 | |
1700 | ClassDB::bind_method(D_METHOD("texture_get_format" , "texture" ), &RenderingServer::texture_get_format); |
1701 | |
1702 | ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible" , "texture" , "enable" ), &RenderingServer::texture_set_force_redraw_if_visible); |
1703 | ClassDB::bind_method(D_METHOD("texture_rd_create" , "rd_texture" , "layer_type" ), &RenderingServer::texture_rd_create, DEFVAL(RenderingServer::TEXTURE_LAYERED_2D_ARRAY)); |
1704 | ClassDB::bind_method(D_METHOD("texture_get_rd_texture" , "texture" , "srgb" ), &RenderingServer::texture_get_rd_texture, DEFVAL(false)); |
1705 | ClassDB::bind_method(D_METHOD("texture_get_native_handle" , "texture" , "srgb" ), &RenderingServer::texture_get_native_handle, DEFVAL(false)); |
1706 | |
1707 | BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY); |
1708 | BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP); |
1709 | BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY); |
1710 | |
1711 | BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT); |
1712 | BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT); |
1713 | BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM); |
1714 | BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP); |
1715 | BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT); |
1716 | BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK); |
1717 | |
1718 | /* SHADER */ |
1719 | |
1720 | ClassDB::bind_method(D_METHOD("shader_create" ), &RenderingServer::shader_create); |
1721 | ClassDB::bind_method(D_METHOD("shader_set_code" , "shader" , "code" ), &RenderingServer::shader_set_code); |
1722 | ClassDB::bind_method(D_METHOD("shader_set_path_hint" , "shader" , "path" ), &RenderingServer::shader_set_path_hint); |
1723 | ClassDB::bind_method(D_METHOD("shader_get_code" , "shader" ), &RenderingServer::shader_get_code); |
1724 | ClassDB::bind_method(D_METHOD("get_shader_parameter_list" , "shader" ), &RenderingServer::_shader_get_shader_parameter_list); |
1725 | ClassDB::bind_method(D_METHOD("shader_get_parameter_default" , "shader" , "name" ), &RenderingServer::shader_get_parameter_default); |
1726 | |
1727 | ClassDB::bind_method(D_METHOD("shader_set_default_texture_parameter" , "shader" , "name" , "texture" , "index" ), &RenderingServer::shader_set_default_texture_parameter, DEFVAL(0)); |
1728 | ClassDB::bind_method(D_METHOD("shader_get_default_texture_parameter" , "shader" , "name" , "index" ), &RenderingServer::shader_get_default_texture_parameter, DEFVAL(0)); |
1729 | |
1730 | BIND_ENUM_CONSTANT(SHADER_SPATIAL); |
1731 | BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM); |
1732 | BIND_ENUM_CONSTANT(SHADER_PARTICLES); |
1733 | BIND_ENUM_CONSTANT(SHADER_SKY); |
1734 | BIND_ENUM_CONSTANT(SHADER_FOG); |
1735 | BIND_ENUM_CONSTANT(SHADER_MAX); |
1736 | |
1737 | /* MATERIAL */ |
1738 | |
1739 | ClassDB::bind_method(D_METHOD("material_create" ), &RenderingServer::material_create); |
1740 | ClassDB::bind_method(D_METHOD("material_set_shader" , "shader_material" , "shader" ), &RenderingServer::material_set_shader); |
1741 | ClassDB::bind_method(D_METHOD("material_set_param" , "material" , "parameter" , "value" ), &RenderingServer::material_set_param); |
1742 | ClassDB::bind_method(D_METHOD("material_get_param" , "material" , "parameter" ), &RenderingServer::material_get_param); |
1743 | ClassDB::bind_method(D_METHOD("material_set_render_priority" , "material" , "priority" ), &RenderingServer::material_set_render_priority); |
1744 | |
1745 | ClassDB::bind_method(D_METHOD("material_set_next_pass" , "material" , "next_material" ), &RenderingServer::material_set_next_pass); |
1746 | |
1747 | BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN); |
1748 | BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX); |
1749 | |
1750 | /* MESH API */ |
1751 | |
1752 | ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces" , "surfaces" , "blend_shape_count" ), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0)); |
1753 | ClassDB::bind_method(D_METHOD("mesh_create" ), &RenderingServer::mesh_create); |
1754 | ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset" , "format" , "vertex_count" , "array_index" ), &RenderingServer::mesh_surface_get_format_offset); |
1755 | ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride" , "format" , "vertex_count" ), &RenderingServer::mesh_surface_get_format_vertex_stride); |
1756 | ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride" , "format" , "vertex_count" ), &RenderingServer::mesh_surface_get_format_attribute_stride); |
1757 | ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride" , "format" , "vertex_count" ), &RenderingServer::mesh_surface_get_format_skin_stride); |
1758 | ClassDB::bind_method(D_METHOD("mesh_add_surface" , "mesh" , "surface" ), &RenderingServer::_mesh_add_surface); |
1759 | ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays" , "mesh" , "primitive" , "arrays" , "blend_shapes" , "lods" , "compress_format" ), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); |
1760 | ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count" , "mesh" ), &RenderingServer::mesh_get_blend_shape_count); |
1761 | ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode" , "mesh" , "mode" ), &RenderingServer::mesh_set_blend_shape_mode); |
1762 | ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode" , "mesh" ), &RenderingServer::mesh_get_blend_shape_mode); |
1763 | |
1764 | ClassDB::bind_method(D_METHOD("mesh_surface_set_material" , "mesh" , "surface" , "material" ), &RenderingServer::mesh_surface_set_material); |
1765 | ClassDB::bind_method(D_METHOD("mesh_surface_get_material" , "mesh" , "surface" ), &RenderingServer::mesh_surface_get_material); |
1766 | ClassDB::bind_method(D_METHOD("mesh_get_surface" , "mesh" , "surface" ), &RenderingServer::_mesh_get_surface); |
1767 | ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays" , "mesh" , "surface" ), &RenderingServer::mesh_surface_get_arrays); |
1768 | ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays" , "mesh" , "surface" ), &RenderingServer::mesh_surface_get_blend_shape_arrays); |
1769 | ClassDB::bind_method(D_METHOD("mesh_get_surface_count" , "mesh" ), &RenderingServer::mesh_get_surface_count); |
1770 | ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb" , "mesh" , "aabb" ), &RenderingServer::mesh_set_custom_aabb); |
1771 | ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb" , "mesh" ), &RenderingServer::mesh_get_custom_aabb); |
1772 | ClassDB::bind_method(D_METHOD("mesh_clear" , "mesh" ), &RenderingServer::mesh_clear); |
1773 | |
1774 | ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region" , "mesh" , "surface" , "offset" , "data" ), &RenderingServer::mesh_surface_update_vertex_region); |
1775 | ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region" , "mesh" , "surface" , "offset" , "data" ), &RenderingServer::mesh_surface_update_attribute_region); |
1776 | ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region" , "mesh" , "surface" , "offset" , "data" ), &RenderingServer::mesh_surface_update_skin_region); |
1777 | |
1778 | ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh" , "mesh" , "shadow_mesh" ), &RenderingServer::mesh_set_shadow_mesh); |
1779 | |
1780 | BIND_ENUM_CONSTANT(ARRAY_VERTEX); |
1781 | BIND_ENUM_CONSTANT(ARRAY_NORMAL); |
1782 | BIND_ENUM_CONSTANT(ARRAY_TANGENT); |
1783 | BIND_ENUM_CONSTANT(ARRAY_COLOR); |
1784 | BIND_ENUM_CONSTANT(ARRAY_TEX_UV); |
1785 | BIND_ENUM_CONSTANT(ARRAY_TEX_UV2); |
1786 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM0); |
1787 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM1); |
1788 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM2); |
1789 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM3); |
1790 | BIND_ENUM_CONSTANT(ARRAY_BONES); |
1791 | BIND_ENUM_CONSTANT(ARRAY_WEIGHTS); |
1792 | BIND_ENUM_CONSTANT(ARRAY_INDEX); |
1793 | BIND_ENUM_CONSTANT(ARRAY_MAX); |
1794 | |
1795 | BIND_CONSTANT(ARRAY_CUSTOM_COUNT); |
1796 | |
1797 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM); |
1798 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM); |
1799 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF); |
1800 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF); |
1801 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT); |
1802 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT); |
1803 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT); |
1804 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT); |
1805 | BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX); |
1806 | |
1807 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX); |
1808 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL); |
1809 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT); |
1810 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR); |
1811 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV); |
1812 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2); |
1813 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0); |
1814 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1); |
1815 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2); |
1816 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3); |
1817 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES); |
1818 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS); |
1819 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX); |
1820 | |
1821 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK); |
1822 | |
1823 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE); |
1824 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS); |
1825 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT); |
1826 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT); |
1827 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT); |
1828 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT); |
1829 | |
1830 | BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK); |
1831 | BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE); |
1832 | |
1833 | BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES); |
1834 | BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE); |
1835 | BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS); |
1836 | BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY); |
1837 | |
1838 | BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); |
1839 | BIND_ENUM_CONSTANT(PRIMITIVE_LINES); |
1840 | BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); |
1841 | BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES); |
1842 | BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); |
1843 | BIND_ENUM_CONSTANT(PRIMITIVE_MAX); |
1844 | |
1845 | BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); |
1846 | BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); |
1847 | |
1848 | /* MULTIMESH API */ |
1849 | |
1850 | ClassDB::bind_method(D_METHOD("multimesh_create" ), &RenderingServer::multimesh_create); |
1851 | ClassDB::bind_method(D_METHOD("multimesh_allocate_data" , "multimesh" , "instances" , "transform_format" , "color_format" , "custom_data_format" ), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false)); |
1852 | ClassDB::bind_method(D_METHOD("multimesh_get_instance_count" , "multimesh" ), &RenderingServer::multimesh_get_instance_count); |
1853 | ClassDB::bind_method(D_METHOD("multimesh_set_mesh" , "multimesh" , "mesh" ), &RenderingServer::multimesh_set_mesh); |
1854 | ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform" , "multimesh" , "index" , "transform" ), &RenderingServer::multimesh_instance_set_transform); |
1855 | ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d" , "multimesh" , "index" , "transform" ), &RenderingServer::multimesh_instance_set_transform_2d); |
1856 | ClassDB::bind_method(D_METHOD("multimesh_instance_set_color" , "multimesh" , "index" , "color" ), &RenderingServer::multimesh_instance_set_color); |
1857 | ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data" , "multimesh" , "index" , "custom_data" ), &RenderingServer::multimesh_instance_set_custom_data); |
1858 | ClassDB::bind_method(D_METHOD("multimesh_get_mesh" , "multimesh" ), &RenderingServer::multimesh_get_mesh); |
1859 | ClassDB::bind_method(D_METHOD("multimesh_get_aabb" , "multimesh" ), &RenderingServer::multimesh_get_aabb); |
1860 | ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform" , "multimesh" , "index" ), &RenderingServer::multimesh_instance_get_transform); |
1861 | ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d" , "multimesh" , "index" ), &RenderingServer::multimesh_instance_get_transform_2d); |
1862 | ClassDB::bind_method(D_METHOD("multimesh_instance_get_color" , "multimesh" , "index" ), &RenderingServer::multimesh_instance_get_color); |
1863 | ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data" , "multimesh" , "index" ), &RenderingServer::multimesh_instance_get_custom_data); |
1864 | ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances" , "multimesh" , "visible" ), &RenderingServer::multimesh_set_visible_instances); |
1865 | ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances" , "multimesh" ), &RenderingServer::multimesh_get_visible_instances); |
1866 | ClassDB::bind_method(D_METHOD("multimesh_set_buffer" , "multimesh" , "buffer" ), &RenderingServer::multimesh_set_buffer); |
1867 | ClassDB::bind_method(D_METHOD("multimesh_get_buffer" , "multimesh" ), &RenderingServer::multimesh_get_buffer); |
1868 | |
1869 | BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D); |
1870 | BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D); |
1871 | |
1872 | /* SKELETON API */ |
1873 | |
1874 | ClassDB::bind_method(D_METHOD("skeleton_create" ), &RenderingServer::skeleton_create); |
1875 | ClassDB::bind_method(D_METHOD("skeleton_allocate_data" , "skeleton" , "bones" , "is_2d_skeleton" ), &RenderingServer::skeleton_allocate_data, DEFVAL(false)); |
1876 | ClassDB::bind_method(D_METHOD("skeleton_get_bone_count" , "skeleton" ), &RenderingServer::skeleton_get_bone_count); |
1877 | ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform" , "skeleton" , "bone" , "transform" ), &RenderingServer::skeleton_bone_set_transform); |
1878 | ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform" , "skeleton" , "bone" ), &RenderingServer::skeleton_bone_get_transform); |
1879 | ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d" , "skeleton" , "bone" , "transform" ), &RenderingServer::skeleton_bone_set_transform_2d); |
1880 | ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d" , "skeleton" , "bone" ), &RenderingServer::skeleton_bone_get_transform_2d); |
1881 | ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d" , "skeleton" , "base_transform" ), &RenderingServer::skeleton_set_base_transform_2d); |
1882 | |
1883 | /* Light API */ |
1884 | |
1885 | ClassDB::bind_method(D_METHOD("directional_light_create" ), &RenderingServer::directional_light_create); |
1886 | ClassDB::bind_method(D_METHOD("omni_light_create" ), &RenderingServer::omni_light_create); |
1887 | ClassDB::bind_method(D_METHOD("spot_light_create" ), &RenderingServer::spot_light_create); |
1888 | |
1889 | ClassDB::bind_method(D_METHOD("light_set_color" , "light" , "color" ), &RenderingServer::light_set_color); |
1890 | ClassDB::bind_method(D_METHOD("light_set_param" , "light" , "param" , "value" ), &RenderingServer::light_set_param); |
1891 | ClassDB::bind_method(D_METHOD("light_set_shadow" , "light" , "enabled" ), &RenderingServer::light_set_shadow); |
1892 | ClassDB::bind_method(D_METHOD("light_set_projector" , "light" , "texture" ), &RenderingServer::light_set_projector); |
1893 | ClassDB::bind_method(D_METHOD("light_set_negative" , "light" , "enable" ), &RenderingServer::light_set_negative); |
1894 | ClassDB::bind_method(D_METHOD("light_set_cull_mask" , "light" , "mask" ), &RenderingServer::light_set_cull_mask); |
1895 | ClassDB::bind_method(D_METHOD("light_set_distance_fade" , "decal" , "enabled" , "begin" , "shadow" , "length" ), &RenderingServer::light_set_distance_fade); |
1896 | ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode" , "light" , "enabled" ), &RenderingServer::light_set_reverse_cull_face_mode); |
1897 | ClassDB::bind_method(D_METHOD("light_set_bake_mode" , "light" , "bake_mode" ), &RenderingServer::light_set_bake_mode); |
1898 | ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade" , "light" , "cascade" ), &RenderingServer::light_set_max_sdfgi_cascade); |
1899 | |
1900 | ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode" , "light" , "mode" ), &RenderingServer::light_omni_set_shadow_mode); |
1901 | |
1902 | ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode" , "light" , "mode" ), &RenderingServer::light_directional_set_shadow_mode); |
1903 | ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits" , "light" , "enable" ), &RenderingServer::light_directional_set_blend_splits); |
1904 | ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode" , "light" , "mode" ), &RenderingServer::light_directional_set_sky_mode); |
1905 | |
1906 | ClassDB::bind_method(D_METHOD("light_projectors_set_filter" , "filter" ), &RenderingServer::light_projectors_set_filter); |
1907 | |
1908 | BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST); |
1909 | BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR); |
1910 | BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS); |
1911 | BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS); |
1912 | BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC); |
1913 | BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC); |
1914 | |
1915 | BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL); |
1916 | BIND_ENUM_CONSTANT(LIGHT_OMNI); |
1917 | BIND_ENUM_CONSTANT(LIGHT_SPOT); |
1918 | |
1919 | BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY); |
1920 | BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY); |
1921 | BIND_ENUM_CONSTANT(LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY); |
1922 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR); |
1923 | BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE); |
1924 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE); |
1925 | BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION); |
1926 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE); |
1927 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION); |
1928 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE); |
1929 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET); |
1930 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET); |
1931 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET); |
1932 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START); |
1933 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS); |
1934 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS); |
1935 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE); |
1936 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_OPACITY); |
1937 | BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR); |
1938 | BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS); |
1939 | BIND_ENUM_CONSTANT(LIGHT_PARAM_INTENSITY); |
1940 | BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX); |
1941 | |
1942 | BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED); |
1943 | BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC); |
1944 | BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC); |
1945 | |
1946 | BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID); |
1947 | BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE); |
1948 | |
1949 | BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL); |
1950 | BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS); |
1951 | BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS); |
1952 | |
1953 | BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY); |
1954 | BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY); |
1955 | BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY); |
1956 | |
1957 | ClassDB::bind_method(D_METHOD("positional_soft_shadow_filter_set_quality" , "quality" ), &RenderingServer::positional_soft_shadow_filter_set_quality); |
1958 | ClassDB::bind_method(D_METHOD("directional_soft_shadow_filter_set_quality" , "quality" ), &RenderingServer::directional_soft_shadow_filter_set_quality); |
1959 | ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size" , "size" , "is_16bits" ), &RenderingServer::directional_shadow_atlas_set_size); |
1960 | |
1961 | BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD); |
1962 | BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW); |
1963 | BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW); |
1964 | BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM); |
1965 | BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH); |
1966 | BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA); |
1967 | BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX); |
1968 | |
1969 | /* REFLECTION PROBE */ |
1970 | |
1971 | ClassDB::bind_method(D_METHOD("reflection_probe_create" ), &RenderingServer::reflection_probe_create); |
1972 | ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode" , "probe" , "mode" ), &RenderingServer::reflection_probe_set_update_mode); |
1973 | ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity" , "probe" , "intensity" ), &RenderingServer::reflection_probe_set_intensity); |
1974 | ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode" , "probe" , "mode" ), &RenderingServer::reflection_probe_set_ambient_mode); |
1975 | ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color" , "probe" , "color" ), &RenderingServer::reflection_probe_set_ambient_color); |
1976 | ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy" , "probe" , "energy" ), &RenderingServer::reflection_probe_set_ambient_energy); |
1977 | ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance" , "probe" , "distance" ), &RenderingServer::reflection_probe_set_max_distance); |
1978 | ClassDB::bind_method(D_METHOD("reflection_probe_set_size" , "probe" , "size" ), &RenderingServer::reflection_probe_set_size); |
1979 | ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset" , "probe" , "offset" ), &RenderingServer::reflection_probe_set_origin_offset); |
1980 | ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior" , "probe" , "enable" ), &RenderingServer::reflection_probe_set_as_interior); |
1981 | ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection" , "probe" , "enable" ), &RenderingServer::reflection_probe_set_enable_box_projection); |
1982 | ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows" , "probe" , "enable" ), &RenderingServer::reflection_probe_set_enable_shadows); |
1983 | ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask" , "probe" , "layers" ), &RenderingServer::reflection_probe_set_cull_mask); |
1984 | ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution" , "probe" , "resolution" ), &RenderingServer::reflection_probe_set_resolution); |
1985 | ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold" , "probe" , "pixels" ), &RenderingServer::reflection_probe_set_mesh_lod_threshold); |
1986 | |
1987 | BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE); |
1988 | BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS); |
1989 | |
1990 | BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED); |
1991 | BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT); |
1992 | BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR); |
1993 | |
1994 | /* DECAL */ |
1995 | |
1996 | ClassDB::bind_method(D_METHOD("decal_create" ), &RenderingServer::decal_create); |
1997 | ClassDB::bind_method(D_METHOD("decal_set_size" , "decal" , "size" ), &RenderingServer::decal_set_size); |
1998 | ClassDB::bind_method(D_METHOD("decal_set_texture" , "decal" , "type" , "texture" ), &RenderingServer::decal_set_texture); |
1999 | ClassDB::bind_method(D_METHOD("decal_set_emission_energy" , "decal" , "energy" ), &RenderingServer::decal_set_emission_energy); |
2000 | ClassDB::bind_method(D_METHOD("decal_set_albedo_mix" , "decal" , "albedo_mix" ), &RenderingServer::decal_set_albedo_mix); |
2001 | ClassDB::bind_method(D_METHOD("decal_set_modulate" , "decal" , "color" ), &RenderingServer::decal_set_modulate); |
2002 | ClassDB::bind_method(D_METHOD("decal_set_cull_mask" , "decal" , "mask" ), &RenderingServer::decal_set_cull_mask); |
2003 | ClassDB::bind_method(D_METHOD("decal_set_distance_fade" , "decal" , "enabled" , "begin" , "length" ), &RenderingServer::decal_set_distance_fade); |
2004 | ClassDB::bind_method(D_METHOD("decal_set_fade" , "decal" , "above" , "below" ), &RenderingServer::decal_set_fade); |
2005 | ClassDB::bind_method(D_METHOD("decal_set_normal_fade" , "decal" , "fade" ), &RenderingServer::decal_set_normal_fade); |
2006 | |
2007 | ClassDB::bind_method(D_METHOD("decals_set_filter" , "filter" ), &RenderingServer::decals_set_filter); |
2008 | |
2009 | BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO); |
2010 | BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL); |
2011 | BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM); |
2012 | BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION); |
2013 | BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX); |
2014 | |
2015 | BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST); |
2016 | BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR); |
2017 | BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS); |
2018 | BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS); |
2019 | BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC); |
2020 | BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC); |
2021 | |
2022 | /* GI API (affects VoxelGI and SDFGI) */ |
2023 | |
2024 | ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution" , "half_resolution" ), &RenderingServer::gi_set_use_half_resolution); |
2025 | |
2026 | /* VOXEL GI API */ |
2027 | |
2028 | ClassDB::bind_method(D_METHOD("voxel_gi_create" ), &RenderingServer::voxel_gi_create); |
2029 | ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data" , "voxel_gi" , "to_cell_xform" , "aabb" , "octree_size" , "octree_cells" , "data_cells" , "distance_field" , "level_counts" ), &RenderingServer::voxel_gi_allocate_data); |
2030 | ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size" , "voxel_gi" ), &RenderingServer::voxel_gi_get_octree_size); |
2031 | ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells" , "voxel_gi" ), &RenderingServer::voxel_gi_get_octree_cells); |
2032 | ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells" , "voxel_gi" ), &RenderingServer::voxel_gi_get_data_cells); |
2033 | ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field" , "voxel_gi" ), &RenderingServer::voxel_gi_get_distance_field); |
2034 | ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts" , "voxel_gi" ), &RenderingServer::voxel_gi_get_level_counts); |
2035 | ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform" , "voxel_gi" ), &RenderingServer::voxel_gi_get_to_cell_xform); |
2036 | |
2037 | ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range" , "voxel_gi" , "range" ), &RenderingServer::voxel_gi_set_dynamic_range); |
2038 | ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation" , "voxel_gi" , "amount" ), &RenderingServer::voxel_gi_set_propagation); |
2039 | ClassDB::bind_method(D_METHOD("voxel_gi_set_energy" , "voxel_gi" , "energy" ), &RenderingServer::voxel_gi_set_energy); |
2040 | ClassDB::bind_method(D_METHOD("voxel_gi_set_baked_exposure_normalization" , "voxel_gi" , "baked_exposure" ), &RenderingServer::voxel_gi_set_baked_exposure_normalization); |
2041 | ClassDB::bind_method(D_METHOD("voxel_gi_set_bias" , "voxel_gi" , "bias" ), &RenderingServer::voxel_gi_set_bias); |
2042 | ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias" , "voxel_gi" , "bias" ), &RenderingServer::voxel_gi_set_normal_bias); |
2043 | ClassDB::bind_method(D_METHOD("voxel_gi_set_interior" , "voxel_gi" , "enable" ), &RenderingServer::voxel_gi_set_interior); |
2044 | ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces" , "voxel_gi" , "enable" ), &RenderingServer::voxel_gi_set_use_two_bounces); |
2045 | |
2046 | ClassDB::bind_method(D_METHOD("voxel_gi_set_quality" , "quality" ), &RenderingServer::voxel_gi_set_quality); |
2047 | |
2048 | BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW); |
2049 | BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH); |
2050 | |
2051 | /* LIGHTMAP */ |
2052 | |
2053 | ClassDB::bind_method(D_METHOD("lightmap_create" ), &RenderingServer::lightmap_create); |
2054 | ClassDB::bind_method(D_METHOD("lightmap_set_textures" , "lightmap" , "light" , "uses_sh" ), &RenderingServer::lightmap_set_textures); |
2055 | ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds" , "lightmap" , "bounds" ), &RenderingServer::lightmap_set_probe_bounds); |
2056 | ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior" , "lightmap" , "interior" ), &RenderingServer::lightmap_set_probe_interior); |
2057 | ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data" , "lightmap" , "points" , "point_sh" , "tetrahedra" , "bsp_tree" ), &RenderingServer::lightmap_set_probe_capture_data); |
2058 | ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points" , "lightmap" ), &RenderingServer::lightmap_get_probe_capture_points); |
2059 | ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh" , "lightmap" ), &RenderingServer::lightmap_get_probe_capture_sh); |
2060 | ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra" , "lightmap" ), &RenderingServer::lightmap_get_probe_capture_tetrahedra); |
2061 | ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree" , "lightmap" ), &RenderingServer::lightmap_get_probe_capture_bsp_tree); |
2062 | ClassDB::bind_method(D_METHOD("lightmap_set_baked_exposure_normalization" , "lightmap" , "baked_exposure" ), &RenderingServer::lightmap_set_baked_exposure_normalization); |
2063 | |
2064 | ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed" , "speed" ), &RenderingServer::lightmap_set_probe_capture_update_speed); |
2065 | |
2066 | /* PARTICLES API */ |
2067 | |
2068 | ClassDB::bind_method(D_METHOD("particles_create" ), &RenderingServer::particles_create); |
2069 | ClassDB::bind_method(D_METHOD("particles_set_mode" , "particles" , "mode" ), &RenderingServer::particles_set_mode); |
2070 | ClassDB::bind_method(D_METHOD("particles_set_emitting" , "particles" , "emitting" ), &RenderingServer::particles_set_emitting); |
2071 | ClassDB::bind_method(D_METHOD("particles_get_emitting" , "particles" ), &RenderingServer::particles_get_emitting); |
2072 | ClassDB::bind_method(D_METHOD("particles_set_amount" , "particles" , "amount" ), &RenderingServer::particles_set_amount); |
2073 | ClassDB::bind_method(D_METHOD("particles_set_lifetime" , "particles" , "lifetime" ), &RenderingServer::particles_set_lifetime); |
2074 | ClassDB::bind_method(D_METHOD("particles_set_one_shot" , "particles" , "one_shot" ), &RenderingServer::particles_set_one_shot); |
2075 | ClassDB::bind_method(D_METHOD("particles_set_pre_process_time" , "particles" , "time" ), &RenderingServer::particles_set_pre_process_time); |
2076 | ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio" , "particles" , "ratio" ), &RenderingServer::particles_set_explosiveness_ratio); |
2077 | ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio" , "particles" , "ratio" ), &RenderingServer::particles_set_randomness_ratio); |
2078 | ClassDB::bind_method(D_METHOD("particles_set_custom_aabb" , "particles" , "aabb" ), &RenderingServer::particles_set_custom_aabb); |
2079 | ClassDB::bind_method(D_METHOD("particles_set_speed_scale" , "particles" , "scale" ), &RenderingServer::particles_set_speed_scale); |
2080 | ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates" , "particles" , "enable" ), &RenderingServer::particles_set_use_local_coordinates); |
2081 | ClassDB::bind_method(D_METHOD("particles_set_process_material" , "particles" , "material" ), &RenderingServer::particles_set_process_material); |
2082 | ClassDB::bind_method(D_METHOD("particles_set_fixed_fps" , "particles" , "fps" ), &RenderingServer::particles_set_fixed_fps); |
2083 | ClassDB::bind_method(D_METHOD("particles_set_interpolate" , "particles" , "enable" ), &RenderingServer::particles_set_interpolate); |
2084 | ClassDB::bind_method(D_METHOD("particles_set_fractional_delta" , "particles" , "enable" ), &RenderingServer::particles_set_fractional_delta); |
2085 | ClassDB::bind_method(D_METHOD("particles_set_collision_base_size" , "particles" , "size" ), &RenderingServer::particles_set_collision_base_size); |
2086 | ClassDB::bind_method(D_METHOD("particles_set_transform_align" , "particles" , "align" ), &RenderingServer::particles_set_transform_align); |
2087 | ClassDB::bind_method(D_METHOD("particles_set_trails" , "particles" , "enable" , "length_sec" ), &RenderingServer::particles_set_trails); |
2088 | ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses" , "particles" , "bind_poses" ), &RenderingServer::_particles_set_trail_bind_poses); |
2089 | |
2090 | ClassDB::bind_method(D_METHOD("particles_is_inactive" , "particles" ), &RenderingServer::particles_is_inactive); |
2091 | ClassDB::bind_method(D_METHOD("particles_request_process" , "particles" ), &RenderingServer::particles_request_process); |
2092 | ClassDB::bind_method(D_METHOD("particles_restart" , "particles" ), &RenderingServer::particles_restart); |
2093 | |
2094 | ClassDB::bind_method(D_METHOD("particles_set_subemitter" , "particles" , "subemitter_particles" ), &RenderingServer::particles_set_subemitter); |
2095 | ClassDB::bind_method(D_METHOD("particles_emit" , "particles" , "transform" , "velocity" , "color" , "custom" , "emit_flags" ), &RenderingServer::particles_emit); |
2096 | |
2097 | ClassDB::bind_method(D_METHOD("particles_set_draw_order" , "particles" , "order" ), &RenderingServer::particles_set_draw_order); |
2098 | ClassDB::bind_method(D_METHOD("particles_set_draw_passes" , "particles" , "count" ), &RenderingServer::particles_set_draw_passes); |
2099 | ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh" , "particles" , "pass" , "mesh" ), &RenderingServer::particles_set_draw_pass_mesh); |
2100 | ClassDB::bind_method(D_METHOD("particles_get_current_aabb" , "particles" ), &RenderingServer::particles_get_current_aabb); |
2101 | ClassDB::bind_method(D_METHOD("particles_set_emission_transform" , "particles" , "transform" ), &RenderingServer::particles_set_emission_transform); |
2102 | |
2103 | BIND_ENUM_CONSTANT(PARTICLES_MODE_2D); |
2104 | BIND_ENUM_CONSTANT(PARTICLES_MODE_3D); |
2105 | |
2106 | BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED); |
2107 | BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD); |
2108 | BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY); |
2109 | BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY); |
2110 | |
2111 | BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION); |
2112 | BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE); |
2113 | BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY); |
2114 | BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR); |
2115 | BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM); |
2116 | |
2117 | BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX); |
2118 | BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME); |
2119 | BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME); |
2120 | BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH); |
2121 | |
2122 | /* PARTICLES COLLISION */ |
2123 | |
2124 | ClassDB::bind_method(D_METHOD("particles_collision_create" ), &RenderingServer::particles_collision_create); |
2125 | ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type" , "particles_collision" , "type" ), &RenderingServer::particles_collision_set_collision_type); |
2126 | ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask" , "particles_collision" , "mask" ), &RenderingServer::particles_collision_set_cull_mask); |
2127 | ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius" , "particles_collision" , "radius" ), &RenderingServer::particles_collision_set_sphere_radius); |
2128 | ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents" , "particles_collision" , "extents" ), &RenderingServer::particles_collision_set_box_extents); |
2129 | ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength" , "particles_collision" , "strength" ), &RenderingServer::particles_collision_set_attractor_strength); |
2130 | ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality" , "particles_collision" , "amount" ), &RenderingServer::particles_collision_set_attractor_directionality); |
2131 | ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation" , "particles_collision" , "curve" ), &RenderingServer::particles_collision_set_attractor_attenuation); |
2132 | ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture" , "particles_collision" , "texture" ), &RenderingServer::particles_collision_set_field_texture); |
2133 | |
2134 | ClassDB::bind_method(D_METHOD("particles_collision_height_field_update" , "particles_collision" ), &RenderingServer::particles_collision_height_field_update); |
2135 | ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution" , "particles_collision" , "resolution" ), &RenderingServer::particles_collision_set_height_field_resolution); |
2136 | |
2137 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT); |
2138 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT); |
2139 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT); |
2140 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE); |
2141 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE); |
2142 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE); |
2143 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE); |
2144 | |
2145 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256); |
2146 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512); |
2147 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024); |
2148 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048); |
2149 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096); |
2150 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192); |
2151 | BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX); |
2152 | |
2153 | /* FOG VOLUMES */ |
2154 | |
2155 | ClassDB::bind_method(D_METHOD("fog_volume_create" ), &RenderingServer::fog_volume_create); |
2156 | ClassDB::bind_method(D_METHOD("fog_volume_set_shape" , "fog_volume" , "shape" ), &RenderingServer::fog_volume_set_shape); |
2157 | ClassDB::bind_method(D_METHOD("fog_volume_set_size" , "fog_volume" , "size" ), &RenderingServer::fog_volume_set_size); |
2158 | ClassDB::bind_method(D_METHOD("fog_volume_set_material" , "fog_volume" , "material" ), &RenderingServer::fog_volume_set_material); |
2159 | |
2160 | BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID); |
2161 | BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CONE); |
2162 | BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CYLINDER); |
2163 | BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX); |
2164 | BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD); |
2165 | BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_MAX); |
2166 | |
2167 | /* VISIBILITY NOTIFIER */ |
2168 | |
2169 | ClassDB::bind_method(D_METHOD("visibility_notifier_create" ), &RenderingServer::visibility_notifier_create); |
2170 | ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb" , "notifier" , "aabb" ), &RenderingServer::visibility_notifier_set_aabb); |
2171 | ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks" , "notifier" , "enter_callable" , "exit_callable" ), &RenderingServer::visibility_notifier_set_callbacks); |
2172 | |
2173 | /* OCCLUDER */ |
2174 | |
2175 | ClassDB::bind_method(D_METHOD("occluder_create" ), &RenderingServer::occluder_create); |
2176 | ClassDB::bind_method(D_METHOD("occluder_set_mesh" , "occluder" , "vertices" , "indices" ), &RenderingServer::occluder_set_mesh); |
2177 | |
2178 | /* CAMERA */ |
2179 | |
2180 | ClassDB::bind_method(D_METHOD("camera_create" ), &RenderingServer::camera_create); |
2181 | ClassDB::bind_method(D_METHOD("camera_set_perspective" , "camera" , "fovy_degrees" , "z_near" , "z_far" ), &RenderingServer::camera_set_perspective); |
2182 | ClassDB::bind_method(D_METHOD("camera_set_orthogonal" , "camera" , "size" , "z_near" , "z_far" ), &RenderingServer::camera_set_orthogonal); |
2183 | ClassDB::bind_method(D_METHOD("camera_set_frustum" , "camera" , "size" , "offset" , "z_near" , "z_far" ), &RenderingServer::camera_set_frustum); |
2184 | ClassDB::bind_method(D_METHOD("camera_set_transform" , "camera" , "transform" ), &RenderingServer::camera_set_transform); |
2185 | ClassDB::bind_method(D_METHOD("camera_set_cull_mask" , "camera" , "layers" ), &RenderingServer::camera_set_cull_mask); |
2186 | ClassDB::bind_method(D_METHOD("camera_set_environment" , "camera" , "env" ), &RenderingServer::camera_set_environment); |
2187 | ClassDB::bind_method(D_METHOD("camera_set_camera_attributes" , "camera" , "effects" ), &RenderingServer::camera_set_camera_attributes); |
2188 | ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect" , "camera" , "enable" ), &RenderingServer::camera_set_use_vertical_aspect); |
2189 | |
2190 | /* VIEWPORT */ |
2191 | |
2192 | ClassDB::bind_method(D_METHOD("viewport_create" ), &RenderingServer::viewport_create); |
2193 | ClassDB::bind_method(D_METHOD("viewport_set_use_xr" , "viewport" , "use_xr" ), &RenderingServer::viewport_set_use_xr); |
2194 | ClassDB::bind_method(D_METHOD("viewport_set_size" , "viewport" , "width" , "height" ), &RenderingServer::viewport_set_size); |
2195 | ClassDB::bind_method(D_METHOD("viewport_set_active" , "viewport" , "active" ), &RenderingServer::viewport_set_active); |
2196 | ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport" , "viewport" , "parent_viewport" ), &RenderingServer::viewport_set_parent_viewport); |
2197 | ClassDB::bind_method(D_METHOD("viewport_attach_to_screen" , "viewport" , "rect" , "screen" ), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID)); |
2198 | ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen" , "viewport" , "enabled" ), &RenderingServer::viewport_set_render_direct_to_screen); |
2199 | ClassDB::bind_method(D_METHOD("viewport_set_canvas_cull_mask" , "viewport" , "canvas_cull_mask" ), &RenderingServer::viewport_set_canvas_cull_mask); |
2200 | |
2201 | ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode" , "viewport" , "scaling_3d_mode" ), &RenderingServer::viewport_set_scaling_3d_mode); |
2202 | ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale" , "viewport" , "scale" ), &RenderingServer::viewport_set_scaling_3d_scale); |
2203 | ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness" , "viewport" , "sharpness" ), &RenderingServer::viewport_set_fsr_sharpness); |
2204 | ClassDB::bind_method(D_METHOD("viewport_set_texture_mipmap_bias" , "viewport" , "mipmap_bias" ), &RenderingServer::viewport_set_texture_mipmap_bias); |
2205 | ClassDB::bind_method(D_METHOD("viewport_set_update_mode" , "viewport" , "update_mode" ), &RenderingServer::viewport_set_update_mode); |
2206 | ClassDB::bind_method(D_METHOD("viewport_set_clear_mode" , "viewport" , "clear_mode" ), &RenderingServer::viewport_set_clear_mode); |
2207 | ClassDB::bind_method(D_METHOD("viewport_get_render_target" , "viewport" ), &RenderingServer::viewport_get_render_target); |
2208 | ClassDB::bind_method(D_METHOD("viewport_get_texture" , "viewport" ), &RenderingServer::viewport_get_texture); |
2209 | ClassDB::bind_method(D_METHOD("viewport_set_disable_3d" , "viewport" , "disable" ), &RenderingServer::viewport_set_disable_3d); |
2210 | ClassDB::bind_method(D_METHOD("viewport_set_disable_2d" , "viewport" , "disable" ), &RenderingServer::viewport_set_disable_2d); |
2211 | ClassDB::bind_method(D_METHOD("viewport_set_environment_mode" , "viewport" , "mode" ), &RenderingServer::viewport_set_environment_mode); |
2212 | ClassDB::bind_method(D_METHOD("viewport_attach_camera" , "viewport" , "camera" ), &RenderingServer::viewport_attach_camera); |
2213 | ClassDB::bind_method(D_METHOD("viewport_set_scenario" , "viewport" , "scenario" ), &RenderingServer::viewport_set_scenario); |
2214 | ClassDB::bind_method(D_METHOD("viewport_attach_canvas" , "viewport" , "canvas" ), &RenderingServer::viewport_attach_canvas); |
2215 | ClassDB::bind_method(D_METHOD("viewport_remove_canvas" , "viewport" , "canvas" ), &RenderingServer::viewport_remove_canvas); |
2216 | ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel" , "viewport" , "enabled" ), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel); |
2217 | ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel" , "viewport" , "enabled" ), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel); |
2218 | |
2219 | ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter" , "viewport" , "filter" ), &RenderingServer::viewport_set_default_canvas_item_texture_filter); |
2220 | ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat" , "viewport" , "repeat" ), &RenderingServer::viewport_set_default_canvas_item_texture_repeat); |
2221 | |
2222 | ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform" , "viewport" , "canvas" , "offset" ), &RenderingServer::viewport_set_canvas_transform); |
2223 | ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking" , "viewport" , "canvas" , "layer" , "sublayer" ), &RenderingServer::viewport_set_canvas_stacking); |
2224 | |
2225 | ClassDB::bind_method(D_METHOD("viewport_set_transparent_background" , "viewport" , "enabled" ), &RenderingServer::viewport_set_transparent_background); |
2226 | ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform" , "viewport" , "transform" ), &RenderingServer::viewport_set_global_canvas_transform); |
2227 | |
2228 | ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale" , "viewport" , "oversize" , "scale" ), &RenderingServer::viewport_set_sdf_oversize_and_scale); |
2229 | |
2230 | ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size" , "viewport" , "size" , "use_16_bits" ), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false)); |
2231 | ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision" , "viewport" , "quadrant" , "subdivision" ), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision); |
2232 | ClassDB::bind_method(D_METHOD("viewport_set_msaa_3d" , "viewport" , "msaa" ), &RenderingServer::viewport_set_msaa_3d); |
2233 | ClassDB::bind_method(D_METHOD("viewport_set_msaa_2d" , "viewport" , "msaa" ), &RenderingServer::viewport_set_msaa_2d); |
2234 | ClassDB::bind_method(D_METHOD("viewport_set_use_hdr_2d" , "viewport" , "enabled" ), &RenderingServer::viewport_set_use_hdr_2d); |
2235 | ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa" , "viewport" , "mode" ), &RenderingServer::viewport_set_screen_space_aa); |
2236 | ClassDB::bind_method(D_METHOD("viewport_set_use_taa" , "viewport" , "enable" ), &RenderingServer::viewport_set_use_taa); |
2237 | ClassDB::bind_method(D_METHOD("viewport_set_use_debanding" , "viewport" , "enable" ), &RenderingServer::viewport_set_use_debanding); |
2238 | ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling" , "viewport" , "enable" ), &RenderingServer::viewport_set_use_occlusion_culling); |
2239 | ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread" , "rays_per_thread" ), &RenderingServer::viewport_set_occlusion_rays_per_thread); |
2240 | ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality" , "quality" ), &RenderingServer::viewport_set_occlusion_culling_build_quality); |
2241 | |
2242 | ClassDB::bind_method(D_METHOD("viewport_get_render_info" , "viewport" , "type" , "info" ), &RenderingServer::viewport_get_render_info); |
2243 | ClassDB::bind_method(D_METHOD("viewport_set_debug_draw" , "viewport" , "draw" ), &RenderingServer::viewport_set_debug_draw); |
2244 | |
2245 | ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time" , "viewport" , "enable" ), &RenderingServer::viewport_set_measure_render_time); |
2246 | ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu" , "viewport" ), &RenderingServer::viewport_get_measured_render_time_cpu); |
2247 | |
2248 | ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu" , "viewport" ), &RenderingServer::viewport_get_measured_render_time_gpu); |
2249 | |
2250 | ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode" , "viewport" , "mode" ), &RenderingServer::viewport_set_vrs_mode); |
2251 | ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture" , "viewport" , "texture" ), &RenderingServer::viewport_set_vrs_texture); |
2252 | |
2253 | BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR); |
2254 | BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR); |
2255 | BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX); |
2256 | |
2257 | BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED); |
2258 | BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled); must be manually updated. |
2259 | BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default |
2260 | BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); |
2261 | BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS); |
2262 | |
2263 | BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS); |
2264 | BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER); |
2265 | BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME); |
2266 | |
2267 | BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED); |
2268 | BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED); |
2269 | BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT); |
2270 | BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX); |
2271 | |
2272 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT); |
2273 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT); |
2274 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT); |
2275 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT); |
2276 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX); |
2277 | |
2278 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT); |
2279 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT); |
2280 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT); |
2281 | BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX); |
2282 | |
2283 | BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED); |
2284 | BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X); |
2285 | BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X); |
2286 | BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X); |
2287 | BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX); |
2288 | |
2289 | BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED); |
2290 | BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA); |
2291 | BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX); |
2292 | |
2293 | BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW); |
2294 | BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM); |
2295 | BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH); |
2296 | |
2297 | BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME); |
2298 | BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME); |
2299 | BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME); |
2300 | BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX); |
2301 | |
2302 | BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE); |
2303 | BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW); |
2304 | BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX); |
2305 | |
2306 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED); |
2307 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED); |
2308 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING); |
2309 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW); |
2310 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME); |
2311 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER); |
2312 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO); |
2313 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING); |
2314 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION); |
2315 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS); |
2316 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); |
2317 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE); |
2318 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO); |
2319 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL); |
2320 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS); |
2321 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS); |
2322 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI); |
2323 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES); |
2324 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER); |
2325 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD); |
2326 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS); |
2327 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS); |
2328 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS); |
2329 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES); |
2330 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); |
2331 | BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS); |
2332 | |
2333 | BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED); |
2334 | BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE); |
2335 | BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR); |
2336 | BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX); |
2337 | |
2338 | /* SKY API */ |
2339 | |
2340 | ClassDB::bind_method(D_METHOD("sky_create" ), &RenderingServer::sky_create); |
2341 | ClassDB::bind_method(D_METHOD("sky_set_radiance_size" , "sky" , "radiance_size" ), &RenderingServer::sky_set_radiance_size); |
2342 | ClassDB::bind_method(D_METHOD("sky_set_mode" , "sky" , "mode" ), &RenderingServer::sky_set_mode); |
2343 | ClassDB::bind_method(D_METHOD("sky_set_material" , "sky" , "material" ), &RenderingServer::sky_set_material); |
2344 | ClassDB::bind_method(D_METHOD("sky_bake_panorama" , "sky" , "energy" , "bake_irradiance" , "size" ), &RenderingServer::sky_bake_panorama); |
2345 | |
2346 | BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC); |
2347 | BIND_ENUM_CONSTANT(SKY_MODE_QUALITY); |
2348 | BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL); |
2349 | BIND_ENUM_CONSTANT(SKY_MODE_REALTIME); |
2350 | |
2351 | /* ENVIRONMENT */ |
2352 | |
2353 | ClassDB::bind_method(D_METHOD("environment_create" ), &RenderingServer::environment_create); |
2354 | ClassDB::bind_method(D_METHOD("environment_set_background" , "env" , "bg" ), &RenderingServer::environment_set_background); |
2355 | ClassDB::bind_method(D_METHOD("environment_set_sky" , "env" , "sky" ), &RenderingServer::environment_set_sky); |
2356 | ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov" , "env" , "scale" ), &RenderingServer::environment_set_sky_custom_fov); |
2357 | ClassDB::bind_method(D_METHOD("environment_set_sky_orientation" , "env" , "orientation" ), &RenderingServer::environment_set_sky_orientation); |
2358 | ClassDB::bind_method(D_METHOD("environment_set_bg_color" , "env" , "color" ), &RenderingServer::environment_set_bg_color); |
2359 | ClassDB::bind_method(D_METHOD("environment_set_bg_energy" , "env" , "multiplier" , "exposure_value" ), &RenderingServer::environment_set_bg_energy); |
2360 | ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer" , "env" , "max_layer" ), &RenderingServer::environment_set_canvas_max_layer); |
2361 | ClassDB::bind_method(D_METHOD("environment_set_ambient_light" , "env" , "color" , "ambient" , "energy" , "sky_contibution" , "reflection_source" ), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG)); |
2362 | ClassDB::bind_method(D_METHOD("environment_set_glow" , "env" , "enable" , "levels" , "intensity" , "strength" , "mix" , "bloom_threshold" , "blend_mode" , "hdr_bleed_threshold" , "hdr_bleed_scale" , "hdr_luminance_cap" , "glow_map_strength" , "glow_map" ), &RenderingServer::environment_set_glow); |
2363 | ClassDB::bind_method(D_METHOD("environment_set_tonemap" , "env" , "tone_mapper" , "exposure" , "white" ), &RenderingServer::environment_set_tonemap); |
2364 | ClassDB::bind_method(D_METHOD("environment_set_adjustment" , "env" , "enable" , "brightness" , "contrast" , "saturation" , "use_1d_color_correction" , "color_correction" ), &RenderingServer::environment_set_adjustment); |
2365 | ClassDB::bind_method(D_METHOD("environment_set_ssr" , "env" , "enable" , "max_steps" , "fade_in" , "fade_out" , "depth_tolerance" ), &RenderingServer::environment_set_ssr); |
2366 | ClassDB::bind_method(D_METHOD("environment_set_ssao" , "env" , "enable" , "radius" , "intensity" , "power" , "detail" , "horizon" , "sharpness" , "light_affect" , "ao_channel_affect" ), &RenderingServer::environment_set_ssao); |
2367 | ClassDB::bind_method(D_METHOD("environment_set_fog" , "env" , "enable" , "light_color" , "light_energy" , "sun_scatter" , "density" , "height" , "height_density" , "aerial_perspective" , "sky_affect" ), &RenderingServer::environment_set_fog); |
2368 | ClassDB::bind_method(D_METHOD("environment_set_sdfgi" , "env" , "enable" , "cascades" , "min_cell_size" , "y_scale" , "use_occlusion" , "bounce_feedback" , "read_sky" , "energy" , "normal_bias" , "probe_bias" ), &RenderingServer::environment_set_sdfgi); |
2369 | ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog" , "env" , "enable" , "density" , "albedo" , "emission" , "emission_energy" , "anisotropy" , "length" , "p_detail_spread" , "gi_inject" , "temporal_reprojection" , "temporal_reprojection_amount" , "ambient_inject" , "sky_affect" ), &RenderingServer::environment_set_volumetric_fog); |
2370 | |
2371 | ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale" , "enable" ), &RenderingServer::environment_glow_set_use_bicubic_upscale); |
2372 | ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality" , "quality" ), &RenderingServer::environment_set_ssr_roughness_quality); |
2373 | ClassDB::bind_method(D_METHOD("environment_set_ssao_quality" , "quality" , "half_size" , "adaptive_target" , "blur_passes" , "fadeout_from" , "fadeout_to" ), &RenderingServer::environment_set_ssao_quality); |
2374 | ClassDB::bind_method(D_METHOD("environment_set_ssil_quality" , "quality" , "half_size" , "adaptive_target" , "blur_passes" , "fadeout_from" , "fadeout_to" ), &RenderingServer::environment_set_ssil_quality); |
2375 | ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count" , "ray_count" ), &RenderingServer::environment_set_sdfgi_ray_count); |
2376 | ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge" , "frames" ), &RenderingServer::environment_set_sdfgi_frames_to_converge); |
2377 | ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light" , "frames" ), &RenderingServer::environment_set_sdfgi_frames_to_update_light); |
2378 | ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size" , "size" , "depth" ), &RenderingServer::environment_set_volumetric_fog_volume_size); |
2379 | ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active" , "active" ), &RenderingServer::environment_set_volumetric_fog_filter_active); |
2380 | |
2381 | ClassDB::bind_method(D_METHOD("environment_bake_panorama" , "environment" , "bake_irradiance" , "size" ), &RenderingServer::environment_bake_panorama); |
2382 | |
2383 | ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active" , "enable" , "amount" , "limit" ), &RenderingServer::screen_space_roughness_limiter_set_active); |
2384 | ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality" , "quality" ), &RenderingServer::sub_surface_scattering_set_quality); |
2385 | ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale" , "scale" , "depth_scale" ), &RenderingServer::sub_surface_scattering_set_scale); |
2386 | |
2387 | BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR); |
2388 | BIND_ENUM_CONSTANT(ENV_BG_COLOR); |
2389 | BIND_ENUM_CONSTANT(ENV_BG_SKY); |
2390 | BIND_ENUM_CONSTANT(ENV_BG_CANVAS); |
2391 | BIND_ENUM_CONSTANT(ENV_BG_KEEP); |
2392 | BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED); |
2393 | BIND_ENUM_CONSTANT(ENV_BG_MAX); |
2394 | |
2395 | BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG); |
2396 | BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED); |
2397 | BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR); |
2398 | BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY); |
2399 | |
2400 | BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG); |
2401 | BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED); |
2402 | BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY); |
2403 | |
2404 | BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE); |
2405 | BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN); |
2406 | BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT); |
2407 | BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE); |
2408 | BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX); |
2409 | |
2410 | BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR); |
2411 | BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD); |
2412 | BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); |
2413 | BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); |
2414 | |
2415 | BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED); |
2416 | BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW); |
2417 | BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM); |
2418 | BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH); |
2419 | |
2420 | BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW); |
2421 | BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); |
2422 | BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM); |
2423 | BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH); |
2424 | BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA); |
2425 | |
2426 | BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW); |
2427 | BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW); |
2428 | BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM); |
2429 | BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH); |
2430 | BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA); |
2431 | |
2432 | BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT); |
2433 | BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT); |
2434 | BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT); |
2435 | |
2436 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4); |
2437 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8); |
2438 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16); |
2439 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32); |
2440 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64); |
2441 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96); |
2442 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128); |
2443 | BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX); |
2444 | |
2445 | BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES); |
2446 | BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES); |
2447 | BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES); |
2448 | BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES); |
2449 | BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES); |
2450 | BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES); |
2451 | BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX); |
2452 | |
2453 | BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME); |
2454 | BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES); |
2455 | BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES); |
2456 | BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES); |
2457 | BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES); |
2458 | BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX); |
2459 | |
2460 | BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED); |
2461 | BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW); |
2462 | BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM); |
2463 | BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH); |
2464 | |
2465 | /* CAMERA EFFECTS */ |
2466 | |
2467 | ClassDB::bind_method(D_METHOD("camera_attributes_create" ), &RenderingServer::camera_attributes_create); |
2468 | |
2469 | ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_quality" , "quality" , "use_jitter" ), &RenderingServer::camera_attributes_set_dof_blur_quality); |
2470 | ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_bokeh_shape" , "shape" ), &RenderingServer::camera_attributes_set_dof_blur_bokeh_shape); |
2471 | |
2472 | ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur" , "camera_attributes" , "far_enable" , "far_distance" , "far_transition" , "near_enable" , "near_distance" , "near_transition" , "amount" ), &RenderingServer::camera_attributes_set_dof_blur); |
2473 | ClassDB::bind_method(D_METHOD("camera_attributes_set_exposure" , "camera_attributes" , "multiplier" , "normalization" ), &RenderingServer::camera_attributes_set_exposure); |
2474 | ClassDB::bind_method(D_METHOD("camera_attributes_set_auto_exposure" , "camera_attributes" , "enable" , "min_sensitivity" , "max_sensitivity" , "speed" , "scale" ), &RenderingServer::camera_attributes_set_auto_exposure); |
2475 | |
2476 | BIND_ENUM_CONSTANT(DOF_BOKEH_BOX); |
2477 | BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON); |
2478 | BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE); |
2479 | |
2480 | BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW); |
2481 | BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW); |
2482 | BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM); |
2483 | BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH); |
2484 | |
2485 | /* SCENARIO */ |
2486 | |
2487 | ClassDB::bind_method(D_METHOD("scenario_create" ), &RenderingServer::scenario_create); |
2488 | ClassDB::bind_method(D_METHOD("scenario_set_environment" , "scenario" , "environment" ), &RenderingServer::scenario_set_environment); |
2489 | ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment" , "scenario" , "environment" ), &RenderingServer::scenario_set_fallback_environment); |
2490 | ClassDB::bind_method(D_METHOD("scenario_set_camera_attributes" , "scenario" , "effects" ), &RenderingServer::scenario_set_camera_attributes); |
2491 | |
2492 | /* INSTANCE */ |
2493 | |
2494 | ClassDB::bind_method(D_METHOD("instance_create2" , "base" , "scenario" ), &RenderingServer::instance_create2); |
2495 | ClassDB::bind_method(D_METHOD("instance_create" ), &RenderingServer::instance_create); |
2496 | ClassDB::bind_method(D_METHOD("instance_set_base" , "instance" , "base" ), &RenderingServer::instance_set_base); |
2497 | ClassDB::bind_method(D_METHOD("instance_set_scenario" , "instance" , "scenario" ), &RenderingServer::instance_set_scenario); |
2498 | ClassDB::bind_method(D_METHOD("instance_set_layer_mask" , "instance" , "mask" ), &RenderingServer::instance_set_layer_mask); |
2499 | ClassDB::bind_method(D_METHOD("instance_set_pivot_data" , "instance" , "sorting_offset" , "use_aabb_center" ), &RenderingServer::instance_set_pivot_data); |
2500 | ClassDB::bind_method(D_METHOD("instance_set_transform" , "instance" , "transform" ), &RenderingServer::instance_set_transform); |
2501 | ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id" , "instance" , "id" ), &RenderingServer::instance_attach_object_instance_id); |
2502 | ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight" , "instance" , "shape" , "weight" ), &RenderingServer::instance_set_blend_shape_weight); |
2503 | ClassDB::bind_method(D_METHOD("instance_set_surface_override_material" , "instance" , "surface" , "material" ), &RenderingServer::instance_set_surface_override_material); |
2504 | ClassDB::bind_method(D_METHOD("instance_set_visible" , "instance" , "visible" ), &RenderingServer::instance_set_visible); |
2505 | ClassDB::bind_method(D_METHOD("instance_geometry_set_transparency" , "instance" , "transparency" ), &RenderingServer::instance_geometry_set_transparency); |
2506 | |
2507 | ClassDB::bind_method(D_METHOD("instance_set_custom_aabb" , "instance" , "aabb" ), &RenderingServer::instance_set_custom_aabb); |
2508 | |
2509 | ClassDB::bind_method(D_METHOD("instance_attach_skeleton" , "instance" , "skeleton" ), &RenderingServer::instance_attach_skeleton); |
2510 | ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin" , "instance" , "margin" ), &RenderingServer::instance_set_extra_visibility_margin); |
2511 | ClassDB::bind_method(D_METHOD("instance_set_visibility_parent" , "instance" , "parent" ), &RenderingServer::instance_set_visibility_parent); |
2512 | ClassDB::bind_method(D_METHOD("instance_set_ignore_culling" , "instance" , "enabled" ), &RenderingServer::instance_set_ignore_culling); |
2513 | |
2514 | ClassDB::bind_method(D_METHOD("instance_geometry_set_flag" , "instance" , "flag" , "enabled" ), &RenderingServer::instance_geometry_set_flag); |
2515 | ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting" , "instance" , "shadow_casting_setting" ), &RenderingServer::instance_geometry_set_cast_shadows_setting); |
2516 | ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override" , "instance" , "material" ), &RenderingServer::instance_geometry_set_material_override); |
2517 | ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay" , "instance" , "material" ), &RenderingServer::instance_geometry_set_material_overlay); |
2518 | ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range" , "instance" , "min" , "max" , "min_margin" , "max_margin" , "fade_mode" ), &RenderingServer::instance_geometry_set_visibility_range); |
2519 | ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap" , "instance" , "lightmap" , "lightmap_uv_scale" , "lightmap_slice" ), &RenderingServer::instance_geometry_set_lightmap); |
2520 | ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias" , "instance" , "lod_bias" ), &RenderingServer::instance_geometry_set_lod_bias); |
2521 | |
2522 | ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter" , "instance" , "parameter" , "value" ), &RenderingServer::instance_geometry_set_shader_parameter); |
2523 | ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter" , "instance" , "parameter" ), &RenderingServer::instance_geometry_get_shader_parameter); |
2524 | ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value" , "instance" , "parameter" ), &RenderingServer::instance_geometry_get_shader_parameter_default_value); |
2525 | ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list" , "instance" ), &RenderingServer::_instance_geometry_get_shader_parameter_list); |
2526 | |
2527 | ClassDB::bind_method(D_METHOD("instances_cull_aabb" , "aabb" , "scenario" ), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID())); |
2528 | ClassDB::bind_method(D_METHOD("instances_cull_ray" , "from" , "to" , "scenario" ), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID())); |
2529 | ClassDB::bind_method(D_METHOD("instances_cull_convex" , "convex" , "scenario" ), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID())); |
2530 | |
2531 | BIND_ENUM_CONSTANT(INSTANCE_NONE); |
2532 | BIND_ENUM_CONSTANT(INSTANCE_MESH); |
2533 | BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH); |
2534 | BIND_ENUM_CONSTANT(INSTANCE_PARTICLES); |
2535 | BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION); |
2536 | BIND_ENUM_CONSTANT(INSTANCE_LIGHT); |
2537 | BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE); |
2538 | BIND_ENUM_CONSTANT(INSTANCE_DECAL); |
2539 | BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI); |
2540 | BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP); |
2541 | BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER); |
2542 | BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER); |
2543 | BIND_ENUM_CONSTANT(INSTANCE_FOG_VOLUME); |
2544 | BIND_ENUM_CONSTANT(INSTANCE_MAX); |
2545 | |
2546 | BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); |
2547 | |
2548 | BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); |
2549 | BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI); |
2550 | BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); |
2551 | BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING); |
2552 | BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); |
2553 | |
2554 | BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); |
2555 | BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON); |
2556 | BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); |
2557 | BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); |
2558 | |
2559 | BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED); |
2560 | BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF); |
2561 | BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES); |
2562 | |
2563 | /* Bake 3D Object */ |
2564 | |
2565 | ClassDB::bind_method(D_METHOD("bake_render_uv2" , "base" , "material_overrides" , "image_size" ), &RenderingServer::bake_render_uv2); |
2566 | |
2567 | BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA); |
2568 | BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL); |
2569 | BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM); |
2570 | BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION); |
2571 | |
2572 | /* CANVAS (2D) */ |
2573 | |
2574 | ClassDB::bind_method(D_METHOD("canvas_create" ), &RenderingServer::canvas_create); |
2575 | ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring" , "canvas" , "item" , "mirroring" ), &RenderingServer::canvas_set_item_mirroring); |
2576 | ClassDB::bind_method(D_METHOD("canvas_set_modulate" , "canvas" , "color" ), &RenderingServer::canvas_set_modulate); |
2577 | ClassDB::bind_method(D_METHOD("canvas_set_disable_scale" , "disable" ), &RenderingServer::canvas_set_disable_scale); |
2578 | |
2579 | /* CANVAS TEXTURE */ |
2580 | |
2581 | ClassDB::bind_method(D_METHOD("canvas_texture_create" ), &RenderingServer::canvas_texture_create); |
2582 | ClassDB::bind_method(D_METHOD("canvas_texture_set_channel" , "canvas_texture" , "channel" , "texture" ), &RenderingServer::canvas_texture_set_channel); |
2583 | ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters" , "canvas_texture" , "base_color" , "shininess" ), &RenderingServer::canvas_texture_set_shading_parameters); |
2584 | |
2585 | ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter" , "canvas_texture" , "filter" ), &RenderingServer::canvas_texture_set_texture_filter); |
2586 | ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat" , "canvas_texture" , "repeat" ), &RenderingServer::canvas_texture_set_texture_repeat); |
2587 | |
2588 | BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE); |
2589 | BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL); |
2590 | BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR); |
2591 | |
2592 | /* CANVAS ITEM */ |
2593 | |
2594 | ClassDB::bind_method(D_METHOD("canvas_item_create" ), &RenderingServer::canvas_item_create); |
2595 | ClassDB::bind_method(D_METHOD("canvas_item_set_parent" , "item" , "parent" ), &RenderingServer::canvas_item_set_parent); |
2596 | ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter" , "item" , "filter" ), &RenderingServer::canvas_item_set_default_texture_filter); |
2597 | ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat" , "item" , "repeat" ), &RenderingServer::canvas_item_set_default_texture_repeat); |
2598 | ClassDB::bind_method(D_METHOD("canvas_item_set_visible" , "item" , "visible" ), &RenderingServer::canvas_item_set_visible); |
2599 | ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask" , "item" , "mask" ), &RenderingServer::canvas_item_set_light_mask); |
2600 | ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_layer" , "item" , "visibility_layer" ), &RenderingServer::canvas_item_set_visibility_layer); |
2601 | ClassDB::bind_method(D_METHOD("canvas_item_set_transform" , "item" , "transform" ), &RenderingServer::canvas_item_set_transform); |
2602 | ClassDB::bind_method(D_METHOD("canvas_item_set_clip" , "item" , "clip" ), &RenderingServer::canvas_item_set_clip); |
2603 | ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode" , "item" , "enabled" ), &RenderingServer::canvas_item_set_distance_field_mode); |
2604 | ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect" , "item" , "use_custom_rect" , "rect" ), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2())); |
2605 | ClassDB::bind_method(D_METHOD("canvas_item_set_modulate" , "item" , "color" ), &RenderingServer::canvas_item_set_modulate); |
2606 | ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate" , "item" , "color" ), &RenderingServer::canvas_item_set_self_modulate); |
2607 | ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent" , "item" , "enabled" ), &RenderingServer::canvas_item_set_draw_behind_parent); |
2608 | |
2609 | /* Primitives */ |
2610 | |
2611 | ClassDB::bind_method(D_METHOD("canvas_item_add_line" , "item" , "from" , "to" , "color" , "width" , "antialiased" ), &RenderingServer::canvas_item_add_line, DEFVAL(-1.0), DEFVAL(false)); |
2612 | ClassDB::bind_method(D_METHOD("canvas_item_add_polyline" , "item" , "points" , "colors" , "width" , "antialiased" ), &RenderingServer::canvas_item_add_polyline, DEFVAL(-1.0), DEFVAL(false)); |
2613 | ClassDB::bind_method(D_METHOD("canvas_item_add_multiline" , "item" , "points" , "colors" , "width" ), &RenderingServer::canvas_item_add_multiline, DEFVAL(-1.0)); |
2614 | ClassDB::bind_method(D_METHOD("canvas_item_add_rect" , "item" , "rect" , "color" ), &RenderingServer::canvas_item_add_rect); |
2615 | ClassDB::bind_method(D_METHOD("canvas_item_add_circle" , "item" , "pos" , "radius" , "color" ), &RenderingServer::canvas_item_add_circle); |
2616 | ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect" , "item" , "rect" , "texture" , "tile" , "modulate" , "transpose" ), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false)); |
2617 | ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region" , "item" , "rect" , "texture" , "src_rect" , "modulate" , "outline_size" , "px_range" , "scale" ), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0), DEFVAL(1.0)); |
2618 | ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region" , "item" , "rect" , "texture" , "src_rect" , "modulate" ), &RenderingServer::canvas_item_add_lcd_texture_rect_region); |
2619 | ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region" , "item" , "rect" , "texture" , "src_rect" , "modulate" , "transpose" , "clip_uv" ), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); |
2620 | ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch" , "item" , "rect" , "source" , "texture" , "topleft" , "bottomright" , "x_axis_mode" , "y_axis_mode" , "draw_center" , "modulate" ), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1))); |
2621 | ClassDB::bind_method(D_METHOD("canvas_item_add_primitive" , "item" , "points" , "colors" , "uvs" , "texture" ), &RenderingServer::canvas_item_add_primitive); |
2622 | ClassDB::bind_method(D_METHOD("canvas_item_add_polygon" , "item" , "points" , "colors" , "uvs" , "texture" ), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID())); |
2623 | ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array" , "item" , "indices" , "points" , "colors" , "uvs" , "bones" , "weights" , "texture" , "count" ), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1)); |
2624 | ClassDB::bind_method(D_METHOD("canvas_item_add_mesh" , "item" , "mesh" , "transform" , "modulate" , "texture" ), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID())); |
2625 | ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh" , "item" , "mesh" , "texture" ), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID())); |
2626 | ClassDB::bind_method(D_METHOD("canvas_item_add_particles" , "item" , "particles" , "texture" ), &RenderingServer::canvas_item_add_particles); |
2627 | ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform" , "item" , "transform" ), &RenderingServer::canvas_item_add_set_transform); |
2628 | ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore" , "item" , "ignore" ), &RenderingServer::canvas_item_add_clip_ignore); |
2629 | ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice" , "item" , "animation_length" , "slice_begin" , "slice_end" , "offset" ), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0)); |
2630 | ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y" , "item" , "enabled" ), &RenderingServer::canvas_item_set_sort_children_by_y); |
2631 | ClassDB::bind_method(D_METHOD("canvas_item_set_z_index" , "item" , "z_index" ), &RenderingServer::canvas_item_set_z_index); |
2632 | ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent" , "item" , "enabled" ), &RenderingServer::canvas_item_set_z_as_relative_to_parent); |
2633 | ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer" , "item" , "enabled" , "rect" ), &RenderingServer::canvas_item_set_copy_to_backbuffer); |
2634 | |
2635 | ClassDB::bind_method(D_METHOD("canvas_item_clear" , "item" ), &RenderingServer::canvas_item_clear); |
2636 | ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index" , "item" , "index" ), &RenderingServer::canvas_item_set_draw_index); |
2637 | ClassDB::bind_method(D_METHOD("canvas_item_set_material" , "item" , "material" ), &RenderingServer::canvas_item_set_material); |
2638 | ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material" , "item" , "enabled" ), &RenderingServer::canvas_item_set_use_parent_material); |
2639 | |
2640 | ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier" , "item" , "enable" , "area" , "enter_callable" , "exit_callable" ), &RenderingServer::canvas_item_set_visibility_notifier); |
2641 | ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode" , "item" , "mode" , "clear_margin" , "fit_empty" , "fit_margin" , "blur_mipmaps" ), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false)); |
2642 | |
2643 | BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH); |
2644 | BIND_ENUM_CONSTANT(NINE_PATCH_TILE); |
2645 | BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT); |
2646 | |
2647 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT); |
2648 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST); |
2649 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR); |
2650 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS); |
2651 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS); |
2652 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC); |
2653 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC); |
2654 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX); |
2655 | |
2656 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT); |
2657 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); |
2658 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); |
2659 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR); |
2660 | BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX); |
2661 | |
2662 | BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED); |
2663 | BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_ONLY); |
2664 | BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_AND_DRAW); |
2665 | BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT); |
2666 | |
2667 | /* CANVAS LIGHT */ |
2668 | |
2669 | ClassDB::bind_method(D_METHOD("canvas_light_create" ), &RenderingServer::canvas_light_create); |
2670 | ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas" , "light" , "canvas" ), &RenderingServer::canvas_light_attach_to_canvas); |
2671 | ClassDB::bind_method(D_METHOD("canvas_light_set_enabled" , "light" , "enabled" ), &RenderingServer::canvas_light_set_enabled); |
2672 | ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale" , "light" , "scale" ), &RenderingServer::canvas_light_set_texture_scale); |
2673 | ClassDB::bind_method(D_METHOD("canvas_light_set_transform" , "light" , "transform" ), &RenderingServer::canvas_light_set_transform); |
2674 | ClassDB::bind_method(D_METHOD("canvas_light_set_texture" , "light" , "texture" ), &RenderingServer::canvas_light_set_texture); |
2675 | ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset" , "light" , "offset" ), &RenderingServer::canvas_light_set_texture_offset); |
2676 | ClassDB::bind_method(D_METHOD("canvas_light_set_color" , "light" , "color" ), &RenderingServer::canvas_light_set_color); |
2677 | ClassDB::bind_method(D_METHOD("canvas_light_set_height" , "light" , "height" ), &RenderingServer::canvas_light_set_height); |
2678 | ClassDB::bind_method(D_METHOD("canvas_light_set_energy" , "light" , "energy" ), &RenderingServer::canvas_light_set_energy); |
2679 | ClassDB::bind_method(D_METHOD("canvas_light_set_z_range" , "light" , "min_z" , "max_z" ), &RenderingServer::canvas_light_set_z_range); |
2680 | ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range" , "light" , "min_layer" , "max_layer" ), &RenderingServer::canvas_light_set_layer_range); |
2681 | ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask" , "light" , "mask" ), &RenderingServer::canvas_light_set_item_cull_mask); |
2682 | ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask" , "light" , "mask" ), &RenderingServer::canvas_light_set_item_shadow_cull_mask); |
2683 | ClassDB::bind_method(D_METHOD("canvas_light_set_mode" , "light" , "mode" ), &RenderingServer::canvas_light_set_mode); |
2684 | ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled" , "light" , "enabled" ), &RenderingServer::canvas_light_set_shadow_enabled); |
2685 | ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter" , "light" , "filter" ), &RenderingServer::canvas_light_set_shadow_filter); |
2686 | ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color" , "light" , "color" ), &RenderingServer::canvas_light_set_shadow_color); |
2687 | ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth" , "light" , "smooth" ), &RenderingServer::canvas_light_set_shadow_smooth); |
2688 | ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode" , "light" , "mode" ), &RenderingServer::canvas_light_set_blend_mode); |
2689 | |
2690 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT); |
2691 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL); |
2692 | |
2693 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD); |
2694 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB); |
2695 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX); |
2696 | |
2697 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE); |
2698 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5); |
2699 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13); |
2700 | BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX); |
2701 | |
2702 | /* CANVAS OCCLUDER */ |
2703 | |
2704 | ClassDB::bind_method(D_METHOD("canvas_light_occluder_create" ), &RenderingServer::canvas_light_occluder_create); |
2705 | ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas" , "occluder" , "canvas" ), &RenderingServer::canvas_light_occluder_attach_to_canvas); |
2706 | ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled" , "occluder" , "enabled" ), &RenderingServer::canvas_light_occluder_set_enabled); |
2707 | ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon" , "occluder" , "polygon" ), &RenderingServer::canvas_light_occluder_set_polygon); |
2708 | ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision" , "occluder" , "enable" ), &RenderingServer::canvas_light_occluder_set_as_sdf_collision); |
2709 | ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform" , "occluder" , "transform" ), &RenderingServer::canvas_light_occluder_set_transform); |
2710 | ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask" , "occluder" , "mask" ), &RenderingServer::canvas_light_occluder_set_light_mask); |
2711 | |
2712 | /* CANVAS LIGHT OCCLUDER POLYGON */ |
2713 | |
2714 | ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create" ), &RenderingServer::canvas_occluder_polygon_create); |
2715 | ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape" , "occluder_polygon" , "shape" , "closed" ), &RenderingServer::canvas_occluder_polygon_set_shape); |
2716 | ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode" , "occluder_polygon" , "mode" ), &RenderingServer::canvas_occluder_polygon_set_cull_mode); |
2717 | |
2718 | ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size" , "size" ), &RenderingServer::canvas_set_shadow_texture_size); |
2719 | |
2720 | BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED); |
2721 | BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE); |
2722 | BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE); |
2723 | |
2724 | /* GLOBAL SHADER UNIFORMS */ |
2725 | |
2726 | ClassDB::bind_method(D_METHOD("global_shader_parameter_add" , "name" , "type" , "default_value" ), &RenderingServer::global_shader_parameter_add); |
2727 | ClassDB::bind_method(D_METHOD("global_shader_parameter_remove" , "name" ), &RenderingServer::global_shader_parameter_remove); |
2728 | ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list" ), &RenderingServer::_global_shader_parameter_get_list); |
2729 | ClassDB::bind_method(D_METHOD("global_shader_parameter_set" , "name" , "value" ), &RenderingServer::global_shader_parameter_set); |
2730 | ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override" , "name" , "value" ), &RenderingServer::global_shader_parameter_set_override); |
2731 | ClassDB::bind_method(D_METHOD("global_shader_parameter_get" , "name" ), &RenderingServer::global_shader_parameter_get); |
2732 | ClassDB::bind_method(D_METHOD("global_shader_parameter_get_type" , "name" ), &RenderingServer::global_shader_parameter_get_type); |
2733 | |
2734 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL); |
2735 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2); |
2736 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3); |
2737 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4); |
2738 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT); |
2739 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2); |
2740 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3); |
2741 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4); |
2742 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I); |
2743 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT); |
2744 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2); |
2745 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3); |
2746 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4); |
2747 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT); |
2748 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2); |
2749 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3); |
2750 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4); |
2751 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR); |
2752 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2); |
2753 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2); |
2754 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3); |
2755 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4); |
2756 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D); |
2757 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM); |
2758 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D); |
2759 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY); |
2760 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D); |
2761 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE); |
2762 | BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX); |
2763 | |
2764 | /* Free */ |
2765 | ClassDB::bind_method(D_METHOD("free_rid" , "rid" ), &RenderingServer::free); // Shouldn't conflict with Object::free(). |
2766 | |
2767 | /* Misc */ |
2768 | |
2769 | ClassDB::bind_method(D_METHOD("request_frame_drawn_callback" , "callable" ), &RenderingServer::request_frame_drawn_callback); |
2770 | ClassDB::bind_method(D_METHOD("has_changed" ), &RenderingServer::has_changed); |
2771 | ClassDB::bind_method(D_METHOD("get_rendering_info" , "info" ), &RenderingServer::get_rendering_info); |
2772 | ClassDB::bind_method(D_METHOD("get_video_adapter_name" ), &RenderingServer::get_video_adapter_name); |
2773 | ClassDB::bind_method(D_METHOD("get_video_adapter_vendor" ), &RenderingServer::get_video_adapter_vendor); |
2774 | ClassDB::bind_method(D_METHOD("get_video_adapter_type" ), &RenderingServer::get_video_adapter_type); |
2775 | ClassDB::bind_method(D_METHOD("get_video_adapter_api_version" ), &RenderingServer::get_video_adapter_api_version); |
2776 | |
2777 | ClassDB::bind_method(D_METHOD("make_sphere_mesh" , "latitudes" , "longitudes" , "radius" ), &RenderingServer::make_sphere_mesh); |
2778 | ClassDB::bind_method(D_METHOD("get_test_cube" ), &RenderingServer::get_test_cube); |
2779 | |
2780 | ClassDB::bind_method(D_METHOD("get_test_texture" ), &RenderingServer::get_test_texture); |
2781 | ClassDB::bind_method(D_METHOD("get_white_texture" ), &RenderingServer::get_white_texture); |
2782 | |
2783 | ClassDB::bind_method(D_METHOD("set_boot_image" , "image" , "color" , "scale" , "use_filter" ), &RenderingServer::set_boot_image, DEFVAL(true)); |
2784 | ClassDB::bind_method(D_METHOD("get_default_clear_color" ), &RenderingServer::get_default_clear_color); |
2785 | ClassDB::bind_method(D_METHOD("set_default_clear_color" , "color" ), &RenderingServer::set_default_clear_color); |
2786 | |
2787 | ClassDB::bind_method(D_METHOD("has_feature" , "feature" ), &RenderingServer::has_feature); |
2788 | ClassDB::bind_method(D_METHOD("has_os_feature" , "feature" ), &RenderingServer::has_os_feature); |
2789 | ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes" , "generate" ), &RenderingServer::set_debug_generate_wireframes); |
2790 | |
2791 | ClassDB::bind_method(D_METHOD("is_render_loop_enabled" ), &RenderingServer::is_render_loop_enabled); |
2792 | ClassDB::bind_method(D_METHOD("set_render_loop_enabled" , "enabled" ), &RenderingServer::set_render_loop_enabled); |
2793 | |
2794 | ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu" ), &RenderingServer::get_frame_setup_time_cpu); |
2795 | |
2796 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled" ), "set_render_loop_enabled" , "is_render_loop_enabled" ); |
2797 | |
2798 | BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME); |
2799 | BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME); |
2800 | BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME); |
2801 | BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED); |
2802 | BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED); |
2803 | BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED); |
2804 | |
2805 | BIND_ENUM_CONSTANT(FEATURE_SHADERS); |
2806 | BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED); |
2807 | |
2808 | ADD_SIGNAL(MethodInfo("frame_pre_draw" )); |
2809 | ADD_SIGNAL(MethodInfo("frame_post_draw" )); |
2810 | |
2811 | ClassDB::bind_method(D_METHOD("force_sync" ), &RenderingServer::sync); |
2812 | ClassDB::bind_method(D_METHOD("force_draw" , "swap_buffers" , "frame_step" ), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0)); |
2813 | ClassDB::bind_method(D_METHOD("get_rendering_device" ), &RenderingServer::get_rendering_device); |
2814 | ClassDB::bind_method(D_METHOD("create_local_rendering_device" ), &RenderingServer::create_local_rendering_device); |
2815 | |
2816 | ClassDB::bind_method(D_METHOD("call_on_render_thread" , "callable" ), &RenderingServer::call_on_render_thread); |
2817 | } |
2818 | |
2819 | void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) { |
2820 | Vector<Vector3> vertices; |
2821 | Vector<Vector3> normals; |
2822 | |
2823 | for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) { |
2824 | for (uint32_t j = 2; j < f.indices.size(); j++) { |
2825 | vertices.push_back(p_mesh_data.vertices[f.indices[0]]); |
2826 | normals.push_back(f.plane.normal); |
2827 | |
2828 | vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]); |
2829 | normals.push_back(f.plane.normal); |
2830 | |
2831 | vertices.push_back(p_mesh_data.vertices[f.indices[j]]); |
2832 | normals.push_back(f.plane.normal); |
2833 | } |
2834 | } |
2835 | |
2836 | Array d; |
2837 | d.resize(RS::ARRAY_MAX); |
2838 | d[ARRAY_VERTEX] = vertices; |
2839 | d[ARRAY_NORMAL] = normals; |
2840 | mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d); |
2841 | } |
2842 | |
2843 | void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) { |
2844 | Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes); |
2845 | mesh_add_surface_from_mesh_data(p_mesh, mdata); |
2846 | } |
2847 | |
2848 | RID RenderingServer::instance_create2(RID p_base, RID p_scenario) { |
2849 | RID instance = instance_create(); |
2850 | instance_set_base(instance, p_base); |
2851 | instance_set_scenario(instance, p_scenario); |
2852 | return instance; |
2853 | } |
2854 | |
2855 | bool RenderingServer::is_render_loop_enabled() const { |
2856 | return render_loop_enabled; |
2857 | } |
2858 | |
2859 | void RenderingServer::set_render_loop_enabled(bool p_enabled) { |
2860 | render_loop_enabled = p_enabled; |
2861 | } |
2862 | |
2863 | RenderingServer::RenderingServer() { |
2864 | //ERR_FAIL_COND(singleton); |
2865 | |
2866 | singleton = this; |
2867 | } |
2868 | |
2869 | TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() const { |
2870 | TypedArray<StringName> gsp; |
2871 | Vector<StringName> gsp_sn = global_shader_parameter_get_list(); |
2872 | gsp.resize(gsp_sn.size()); |
2873 | for (int i = 0; i < gsp_sn.size(); i++) { |
2874 | gsp[i] = gsp_sn[i]; |
2875 | } |
2876 | return gsp; |
2877 | } |
2878 | |
2879 | void RenderingServer::init() { |
2880 | // These are overrides, even if they are false Godot will still |
2881 | // import the texture formats that the host platform needs. |
2882 | // See `const bool can_s3tc_bptc` in the resource importer. |
2883 | GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc" , false); |
2884 | GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc" , false); |
2885 | |
2886 | GLOBAL_DEF("rendering/textures/lossless_compression/force_png" , false); |
2887 | |
2888 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/webp_compression/compression_method" , PROPERTY_HINT_RANGE, "0,6,1" ), 2); |
2889 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/webp_compression/lossless_compression_factor" , PROPERTY_HINT_RANGE, "0,100,1" ), 25); |
2890 | |
2891 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs" , PROPERTY_HINT_RANGE, "0,10000,1,or_greater" ), 3600); |
2892 | |
2893 | GLOBAL_DEF_RST("rendering/lights_and_shadows/use_physical_light_units" , false); |
2894 | |
2895 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/size" , PROPERTY_HINT_RANGE, "256,16384" ), 4096); |
2896 | GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/size.mobile" , 2048); |
2897 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality" , PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)" ), 2); |
2898 | GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile" , 0); |
2899 | GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/16_bits" , true); |
2900 | |
2901 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality" , PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)" ), 2); |
2902 | GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile" , 0); |
2903 | |
2904 | GLOBAL_DEF("rendering/2d/shadow_atlas/size" , 2048); |
2905 | |
2906 | // Number of commands that can be drawn per frame. |
2907 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size" , PROPERTY_HINT_RANGE, "128,1048576,1" ), 16384); |
2908 | |
2909 | GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled" , true); |
2910 | GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress" , true); |
2911 | GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression" , true); |
2912 | GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug" , false); |
2913 | GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release" , true); |
2914 | |
2915 | GLOBAL_DEF_RST("rendering/reflections/sky_reflections/roughness_layers" , 8); // Assumes a 256x256 cubemap |
2916 | GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections" , true); |
2917 | GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile" , false); |
2918 | GLOBAL_DEF_RST("rendering/reflections/sky_reflections/ggx_samples" , 32); |
2919 | GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile" , 16); |
2920 | GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality" , false); |
2921 | GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size" , 256); |
2922 | GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile" , 128); |
2923 | GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_count" , 64); |
2924 | |
2925 | GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution" , false); |
2926 | |
2927 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality" , PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)" ), 0); |
2928 | |
2929 | GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading" , false); |
2930 | GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile" , true); |
2931 | GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley" , false); |
2932 | GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile" , true); |
2933 | |
2934 | GLOBAL_DEF("rendering/driver/depth_prepass/enable" , true); |
2935 | GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors" , "PowerVR,Mali,Adreno,Apple" ); |
2936 | |
2937 | GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter" , false); |
2938 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level" , PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)" )), 2); |
2939 | |
2940 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape" , PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)" ), 1); |
2941 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality" , PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)" ), 1); |
2942 | GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter" , false); |
2943 | |
2944 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/quality" , PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)" ), 2); |
2945 | GLOBAL_DEF("rendering/environment/ssao/half_size" , true); |
2946 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target" , PROPERTY_HINT_RANGE, "0.0,1.0,0.01" ), 0.5); |
2947 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes" , PROPERTY_HINT_RANGE, "0,6" ), 2); |
2948 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from" , PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater" ), 50.0); |
2949 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to" , PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater" ), 300.0); |
2950 | |
2951 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/quality" , PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)" ), 2); |
2952 | GLOBAL_DEF("rendering/environment/ssil/half_size" , true); |
2953 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target" , PROPERTY_HINT_RANGE, "0.0,1.0,0.01" ), 0.5); |
2954 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes" , PROPERTY_HINT_RANGE, "0,6" ), 4); |
2955 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from" , PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater" ), 50.0); |
2956 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to" , PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater" ), 300.0); |
2957 | |
2958 | GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled" , true); |
2959 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount" , PROPERTY_HINT_RANGE, "0.01,4.0,0.01" ), 0.25); |
2960 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit" , PROPERTY_HINT_RANGE, "0.01,1.0,0.01" ), 0.18); |
2961 | |
2962 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode" , PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)" ), 0); |
2963 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/scale" , PROPERTY_HINT_RANGE, "0.25,2.0,0.01" ), 1.0); |
2964 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/fsr_sharpness" , PROPERTY_HINT_RANGE, "0,2,0.1" ), 0.2f); |
2965 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/default_filters/texture_mipmap_bias" , PROPERTY_HINT_RANGE, "-2,2,0.001" ), 0.0f); |
2966 | |
2967 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/decals/filter" , PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)" ), DECAL_FILTER_LINEAR_MIPMAPS); |
2968 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter" , PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)" ), LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS); |
2969 | |
2970 | GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread" , 512); |
2971 | |
2972 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode" , PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)" ), 1); |
2973 | GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile" , 0); |
2974 | |
2975 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality" , PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)" ), 1); |
2976 | |
2977 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality" , PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)" ), 1); |
2978 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale" , PROPERTY_HINT_RANGE, "0.001,1,0.001" ), 0.05); |
2979 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale" , PROPERTY_HINT_RANGE, "0.001,1,0.001" ), 0.01); |
2980 | |
2981 | GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size" , 65536); |
2982 | |
2983 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed" , PROPERTY_HINT_RANGE, "0.001,256,0.001" ), 15); |
2984 | |
2985 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count" , PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)" ), 1); |
2986 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge" , PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)" ), 5); |
2987 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights" , PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)" ), 2); |
2988 | |
2989 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size" , PROPERTY_HINT_RANGE, "16,512,1" ), 64); |
2990 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth" , PROPERTY_HINT_RANGE, "16,512,1" ), 64); |
2991 | GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter" , PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)" ), 1); |
2992 | |
2993 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame" , PROPERTY_HINT_RANGE, "0,1024,1" ), 10); |
2994 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances" , PROPERTY_HINT_RANGE, "32,65536,1" ), 1000); |
2995 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances" , PROPERTY_HINT_RANGE, "32,65536,1" ), 500); |
2996 | |
2997 | GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements" , PROPERTY_HINT_RANGE, "32,8192,1" ), 512); |
2998 | |
2999 | // OpenGL limits |
3000 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_elements" , PROPERTY_HINT_RANGE, "1024,65536,1" ), 65536); |
3001 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights" , PROPERTY_HINT_RANGE, "2,256,1" ), 32); |
3002 | GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_lights_per_object" , PROPERTY_HINT_RANGE, "2,1024,1" ), 8); |
3003 | |
3004 | GLOBAL_DEF_RST_BASIC("xr/shaders/enabled" , false); |
3005 | |
3006 | GLOBAL_DEF("debug/shader_language/warnings/enable" , true); |
3007 | GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors" , false); |
3008 | |
3009 | #ifdef DEBUG_ENABLED |
3010 | for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) { |
3011 | GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true); |
3012 | } |
3013 | #endif |
3014 | } |
3015 | |
3016 | RenderingServer::~RenderingServer() { |
3017 | singleton = nullptr; |
3018 | } |
3019 | |