1/**************************************************************************/
2/* rendering_server.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "rendering_server.h"
32
33#include "core/config/project_settings.h"
34#include "core/object/worker_thread_pool.h"
35#include "core/variant/typed_array.h"
36#include "servers/rendering/rendering_server_globals.h"
37#include "servers/rendering/shader_language.h"
38#include "servers/rendering/shader_warnings.h"
39
40RenderingServer *RenderingServer::singleton = nullptr;
41RenderingServer *(*RenderingServer::create_func)() = nullptr;
42
43RenderingServer *RenderingServer::get_singleton() {
44 return singleton;
45}
46
47RenderingServer *RenderingServer::create() {
48 ERR_FAIL_COND_V(singleton, nullptr);
49
50 if (create_func) {
51 return create_func();
52 }
53
54 return nullptr;
55}
56
57Array RenderingServer::_texture_debug_usage_bind() {
58 List<TextureInfo> list;
59 texture_debug_usage(&list);
60 Array arr;
61 for (const TextureInfo &E : list) {
62 Dictionary dict;
63 dict["texture"] = E.texture;
64 dict["width"] = E.width;
65 dict["height"] = E.height;
66 dict["depth"] = E.depth;
67 dict["format"] = E.format;
68 dict["bytes"] = E.bytes;
69 dict["path"] = E.path;
70 arr.push_back(dict);
71 }
72 return arr;
73}
74
75static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
76 PackedInt64Array a;
77 a.resize(ids.size());
78 for (int i = 0; i < ids.size(); ++i) {
79 a.write[i] = ids[i];
80 }
81 return a;
82}
83
84PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
85 if (RSG::threaded) {
86 WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
87 }
88 Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
89 return to_int_array(ids);
90}
91
92PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
93 if (RSG::threaded) {
94 WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
95 }
96 Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
97 return to_int_array(ids);
98}
99
100PackedInt64Array RenderingServer::_instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario) const {
101 if (RSG::threaded) {
102 WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
103 }
104 Vector<Plane> planes;
105 for (int i = 0; i < p_convex.size(); ++i) {
106 Variant v = p_convex[i];
107 ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
108 planes.push_back(v);
109 }
110
111 Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
112 return to_int_array(ids);
113}
114
115RID RenderingServer::get_test_texture() {
116 if (test_texture.is_valid()) {
117 return test_texture;
118 };
119
120#define TEST_TEXTURE_SIZE 256
121
122 Vector<uint8_t> test_data;
123 test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
124
125 {
126 uint8_t *w = test_data.ptrw();
127
128 for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
129 for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
130 Color c;
131 int r = 255 - (x + y) / 2;
132
133 if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
134 c.r = y;
135 c.g = r;
136 c.b = x;
137
138 } else {
139 c.r = r;
140 c.g = x;
141 c.b = y;
142 }
143
144 w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255));
145 w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255));
146 w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255));
147 }
148 }
149 }
150
151 Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
152
153 test_texture = texture_2d_create(data);
154
155 return test_texture;
156}
157
158void RenderingServer::_free_internal_rids() {
159 if (test_texture.is_valid()) {
160 free(test_texture);
161 }
162 if (white_texture.is_valid()) {
163 free(white_texture);
164 }
165 if (test_material.is_valid()) {
166 free(test_material);
167 }
168}
169
170RID RenderingServer::_make_test_cube() {
171 Vector<Vector3> vertices;
172 Vector<Vector3> normals;
173 Vector<float> tangents;
174 Vector<Vector3> uvs;
175
176#define ADD_VTX(m_idx) \
177 vertices.push_back(face_points[m_idx]); \
178 normals.push_back(normal_points[m_idx]); \
179 tangents.push_back(normal_points[m_idx][1]); \
180 tangents.push_back(normal_points[m_idx][2]); \
181 tangents.push_back(normal_points[m_idx][0]); \
182 tangents.push_back(1.0); \
183 uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
184
185 for (int i = 0; i < 6; i++) {
186 Vector3 face_points[4];
187 Vector3 normal_points[4];
188 float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
189
190 for (int j = 0; j < 4; j++) {
191 float v[3];
192 v[0] = 1.0;
193 v[1] = 1 - 2 * ((j >> 1) & 1);
194 v[2] = v[1] * (1 - 2 * (j & 1));
195
196 for (int k = 0; k < 3; k++) {
197 if (i < 3) {
198 face_points[j][(i + k) % 3] = v[k];
199 } else {
200 face_points[3 - j][(i + k) % 3] = -v[k];
201 }
202 }
203 normal_points[j] = Vector3();
204 normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
205 }
206
207 // Tri 1
208 ADD_VTX(0);
209 ADD_VTX(1);
210 ADD_VTX(2);
211 // Tri 2
212 ADD_VTX(2);
213 ADD_VTX(3);
214 ADD_VTX(0);
215 }
216
217 RID test_cube = mesh_create();
218
219 Array d;
220 d.resize(RS::ARRAY_MAX);
221 d[RenderingServer::ARRAY_NORMAL] = normals;
222 d[RenderingServer::ARRAY_TANGENT] = tangents;
223 d[RenderingServer::ARRAY_TEX_UV] = uvs;
224 d[RenderingServer::ARRAY_VERTEX] = vertices;
225
226 Vector<int> indices;
227 indices.resize(vertices.size());
228 for (int i = 0; i < vertices.size(); i++) {
229 indices.set(i, i);
230 }
231 d[RenderingServer::ARRAY_INDEX] = indices;
232
233 mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
234
235 /*
236 test_material = fixed_material_create();
237 //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
238 fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
239 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
240 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
241
242 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
243 fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
244*/
245 mesh_surface_set_material(test_cube, 0, test_material);
246
247 return test_cube;
248}
249
250RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {
251 Vector<Vector3> vertices;
252 Vector<Vector3> normals;
253 const double lat_step = Math_TAU / p_lats;
254 const double lon_step = Math_TAU / p_lons;
255
256 for (int i = 1; i <= p_lats; i++) {
257 double lat0 = lat_step * (i - 1) - Math_TAU / 4;
258 double z0 = Math::sin(lat0);
259 double zr0 = Math::cos(lat0);
260
261 double lat1 = lat_step * i - Math_TAU / 4;
262 double z1 = Math::sin(lat1);
263 double zr1 = Math::cos(lat1);
264
265 for (int j = p_lons; j >= 1; j--) {
266 double lng0 = lon_step * (j - 1);
267 double x0 = Math::cos(lng0);
268 double y0 = Math::sin(lng0);
269
270 double lng1 = lon_step * j;
271 double x1 = Math::cos(lng1);
272 double y1 = Math::sin(lng1);
273
274 Vector3 v[4] = {
275 Vector3(x1 * zr0, z0, y1 * zr0),
276 Vector3(x1 * zr1, z1, y1 * zr1),
277 Vector3(x0 * zr1, z1, y0 * zr1),
278 Vector3(x0 * zr0, z0, y0 * zr0)
279 };
280
281#define ADD_POINT(m_idx) \
282 normals.push_back(v[m_idx]); \
283 vertices.push_back(v[m_idx] * p_radius);
284
285 ADD_POINT(0);
286 ADD_POINT(1);
287 ADD_POINT(2);
288
289 ADD_POINT(2);
290 ADD_POINT(3);
291 ADD_POINT(0);
292 }
293 }
294
295 RID mesh = mesh_create();
296 Array d;
297 d.resize(RS::ARRAY_MAX);
298
299 d[ARRAY_VERTEX] = vertices;
300 d[ARRAY_NORMAL] = normals;
301
302 mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
303
304 return mesh;
305}
306
307RID RenderingServer::get_white_texture() {
308 if (white_texture.is_valid()) {
309 return white_texture;
310 }
311
312 Vector<uint8_t> wt;
313 wt.resize(16 * 3);
314 {
315 uint8_t *w = wt.ptrw();
316 for (int i = 0; i < 16 * 3; i++) {
317 w[i] = 255;
318 }
319 }
320 Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
321 white_texture = texture_2d_create(white);
322 return white_texture;
323}
324
325Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_vertex_stride, uint32_t p_attrib_stride, uint32_t p_skin_stride, Vector<uint8_t> &r_vertex_array, Vector<uint8_t> &r_attrib_array, Vector<uint8_t> &r_skin_array, int p_vertex_array_len, Vector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
326 uint8_t *vw = r_vertex_array.ptrw();
327 uint8_t *aw = r_attrib_array.ptrw();
328 uint8_t *sw = r_skin_array.ptrw();
329
330 uint8_t *iw = nullptr;
331 if (r_index_array.size()) {
332 iw = r_index_array.ptrw();
333 }
334
335 int max_bone = 0;
336
337 for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
338 if (!(p_format & (1 << ai))) { // No array
339 continue;
340 }
341
342 switch (ai) {
343 case RS::ARRAY_VERTEX: {
344 if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
345 Vector<Vector2> array = p_arrays[ai];
346 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
347
348 const Vector2 *src = array.ptr();
349
350 // Setting vertices means regenerating the AABB.
351 Rect2 aabb;
352
353 {
354 for (int i = 0; i < p_vertex_array_len; i++) {
355 float vector[2] = { (float)src[i].x, (float)src[i].y };
356
357 memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
358
359 if (i == 0) {
360 aabb = Rect2(src[i], SMALL_VEC2); // Must have a bit of size.
361 } else {
362 aabb.expand_to(src[i]);
363 }
364 }
365 }
366
367 r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
368
369 } else {
370 Vector<Vector3> array = p_arrays[ai];
371 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
372
373 const Vector3 *src = array.ptr();
374
375 // Setting vertices means regenerating the AABB.
376 AABB aabb;
377
378 {
379 for (int i = 0; i < p_vertex_array_len; i++) {
380 float vector[3] = { (float)src[i].x, (float)src[i].y, (float)src[i].z };
381
382 memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 3);
383
384 if (i == 0) {
385 aabb = AABB(src[i], SMALL_VEC3);
386 } else {
387 aabb.expand_to(src[i]);
388 }
389 }
390 }
391
392 r_aabb = aabb;
393 }
394
395 } break;
396 case RS::ARRAY_NORMAL: {
397 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
398
399 Vector<Vector3> array = p_arrays[ai];
400 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
401
402 const Vector3 *src = array.ptr();
403 for (int i = 0; i < p_vertex_array_len; i++) {
404 Vector2 res = src[i].octahedron_encode();
405 uint16_t vector[2] = {
406 (uint16_t)CLAMP(res.x * 65535, 0, 65535),
407 (uint16_t)CLAMP(res.y * 65535, 0, 65535),
408 };
409
410 memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
411 }
412 } break;
413
414 case RS::ARRAY_TANGENT: {
415 Variant::Type type = p_arrays[ai].get_type();
416 ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
417 if (type == Variant::PACKED_FLOAT32_ARRAY) {
418 Vector<float> array = p_arrays[ai];
419 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
420 const float *src_ptr = array.ptr();
421
422 for (int i = 0; i < p_vertex_array_len; i++) {
423 const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
424 Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
425 uint16_t vector[2] = {
426 (uint16_t)CLAMP(res.x * 65535, 0, 65535),
427 (uint16_t)CLAMP(res.y * 65535, 0, 65535),
428 };
429
430 memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
431 }
432 } else { // PACKED_FLOAT64_ARRAY
433 Vector<double> array = p_arrays[ai];
434 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
435 const double *src_ptr = array.ptr();
436
437 for (int i = 0; i < p_vertex_array_len; i++) {
438 const Vector3 src(src_ptr[i * 4 + 0], src_ptr[i * 4 + 1], src_ptr[i * 4 + 2]);
439 Vector2 res = src.octahedron_tangent_encode(src_ptr[i * 4 + 3]);
440 uint16_t vector[2] = {
441 (uint16_t)CLAMP(res.x * 65535, 0, 65535),
442 (uint16_t)CLAMP(res.y * 65535, 0, 65535),
443 };
444
445 memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, 4);
446 }
447 }
448 } break;
449 case RS::ARRAY_COLOR: {
450 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_COLOR_ARRAY, ERR_INVALID_PARAMETER);
451
452 Vector<Color> array = p_arrays[ai];
453
454 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
455
456 const Color *src = array.ptr();
457 for (int i = 0; i < p_vertex_array_len; i++) {
458 uint8_t color8[4] = {
459 uint8_t(CLAMP(src[i].r * 255.0, 0.0, 255.0)),
460 uint8_t(CLAMP(src[i].g * 255.0, 0.0, 255.0)),
461 uint8_t(CLAMP(src[i].b * 255.0, 0.0, 255.0)),
462 uint8_t(CLAMP(src[i].a * 255.0, 0.0, 255.0))
463 };
464 memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], color8, 4);
465 }
466 } break;
467 case RS::ARRAY_TEX_UV: {
468 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
469
470 Vector<Vector2> array = p_arrays[ai];
471
472 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
473
474 const Vector2 *src = array.ptr();
475
476 for (int i = 0; i < p_vertex_array_len; i++) {
477 float uv[2] = { (float)src[i].x, (float)src[i].y };
478
479 memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
480 }
481
482 } break;
483
484 case RS::ARRAY_TEX_UV2: {
485 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
486
487 Vector<Vector2> array = p_arrays[ai];
488
489 ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
490
491 const Vector2 *src = array.ptr();
492
493 for (int i = 0; i < p_vertex_array_len; i++) {
494 float uv[2] = { (float)src[i].x, (float)src[i].y };
495 memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], uv, 2 * 4);
496 }
497 } break;
498 case RS::ARRAY_CUSTOM0:
499 case RS::ARRAY_CUSTOM1:
500 case RS::ARRAY_CUSTOM2:
501 case RS::ARRAY_CUSTOM3: {
502 uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (ai - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
503 switch (type) {
504 case ARRAY_CUSTOM_RGBA8_UNORM:
505 case ARRAY_CUSTOM_RGBA8_SNORM:
506 case ARRAY_CUSTOM_RG_HALF: {
507 // Size 4
508 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
509
510 Vector<uint8_t> array = p_arrays[ai];
511
512 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
513
514 const uint8_t *src = array.ptr();
515
516 for (int i = 0; i < p_vertex_array_len; i++) {
517 memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
518 }
519
520 } break;
521 case ARRAY_CUSTOM_RGBA_HALF: {
522 // Size 8
523 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
524
525 Vector<uint8_t> array = p_arrays[ai];
526
527 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
528
529 const uint8_t *src = array.ptr();
530
531 for (int i = 0; i < p_vertex_array_len; i++) {
532 memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
533 }
534 } break;
535 case ARRAY_CUSTOM_R_FLOAT:
536 case ARRAY_CUSTOM_RG_FLOAT:
537 case ARRAY_CUSTOM_RGB_FLOAT:
538 case ARRAY_CUSTOM_RGBA_FLOAT: {
539 // RF
540 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
541
542 Vector<float> array = p_arrays[ai];
543 int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
544
545 ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
546
547 const float *src = array.ptr();
548
549 for (int i = 0; i < p_vertex_array_len; i++) {
550 memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s);
551 }
552 } break;
553 default: {
554 }
555 }
556
557 } break;
558 case RS::ARRAY_WEIGHTS: {
559 Variant::Type type = p_arrays[ai].get_type();
560 ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
561 uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
562 if (type == Variant::PACKED_FLOAT32_ARRAY) {
563 Vector<float> array = p_arrays[ai];
564 ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
565 const float *src = array.ptr();
566 {
567 uint16_t data[8];
568 for (int i = 0; i < p_vertex_array_len; i++) {
569 for (uint32_t j = 0; j < bone_count; j++) {
570 data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
571 }
572
573 memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
574 }
575 }
576 } else { // PACKED_FLOAT64_ARRAY
577 Vector<double> array = p_arrays[ai];
578 ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
579 const double *src = array.ptr();
580 {
581 uint16_t data[8];
582 for (int i = 0; i < p_vertex_array_len; i++) {
583 for (uint32_t j = 0; j < bone_count; j++) {
584 data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
585 }
586
587 memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
588 }
589 }
590 }
591 } break;
592 case RS::ARRAY_BONES: {
593 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY && p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
594
595 Vector<int> array = p_arrays[ai];
596
597 uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
598
599 ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
600
601 const int *src = array.ptr();
602
603 uint16_t data[8];
604
605 for (int i = 0; i < p_vertex_array_len; i++) {
606 for (uint32_t j = 0; j < bone_count; j++) {
607 data[j] = src[i * bone_count + j];
608 max_bone = MAX(data[j], max_bone);
609 }
610
611 memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
612 }
613
614 } break;
615
616 case RS::ARRAY_INDEX: {
617 ERR_FAIL_NULL_V(iw, ERR_INVALID_DATA);
618 ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
619 ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_INT32_ARRAY, ERR_INVALID_PARAMETER);
620
621 Vector<int> indices = p_arrays[ai];
622 ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
623 ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
624
625 /* determine whether using 16 or 32 bits indices */
626
627 const int *src = indices.ptr();
628
629 for (int i = 0; i < p_index_array_len; i++) {
630 if (p_vertex_array_len <= (1 << 16) && p_vertex_array_len > 0) {
631 uint16_t v = src[i];
632
633 memcpy(&iw[i * 2], &v, 2);
634 } else {
635 uint32_t v = src[i];
636
637 memcpy(&iw[i * 4], &v, 4);
638 }
639 }
640 } break;
641 default: {
642 ERR_FAIL_V(ERR_INVALID_DATA);
643 }
644 }
645 }
646
647 if (p_format & RS::ARRAY_FORMAT_BONES) {
648 // Create AABBs for each detected bone.
649 int total_bones = max_bone + 1;
650
651 bool first = r_bone_aabb.size() == 0;
652
653 r_bone_aabb.resize(total_bones);
654
655 int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
656
657 if (first) {
658 for (int i = 0; i < total_bones; i++) {
659 r_bone_aabb.write[i].size = Vector3(-1, -1, -1); // Negative means unused.
660 }
661 }
662
663 Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
664 Vector<int> bones = p_arrays[RS::ARRAY_BONES];
665 Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
666
667 bool any_valid = false;
668
669 if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
670 int vs = vertices.size();
671 const Vector3 *rv = vertices.ptr();
672 const int *rb = bones.ptr();
673 const float *rw = weights.ptr();
674
675 AABB *bptr = r_bone_aabb.ptrw();
676
677 for (int i = 0; i < vs; i++) {
678 Vector3 v = rv[i];
679 for (int j = 0; j < weight_count; j++) {
680 int idx = rb[i * weight_count + j];
681 float w = rw[i * weight_count + j];
682 if (w == 0) {
683 continue; //break;
684 }
685 ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
686
687 if (bptr[idx].size.x < 0) {
688 // First
689 bptr[idx] = AABB(v, SMALL_VEC3);
690 any_valid = true;
691 } else {
692 bptr[idx].expand_to(v);
693 }
694 }
695 }
696 }
697
698 if (!any_valid && first) {
699 r_bone_aabb.clear();
700 }
701 }
702 return OK;
703}
704
705uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const {
706 ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
707 p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
708 uint32_t offsets[ARRAY_MAX];
709 uint32_t vstr;
710 uint32_t astr;
711 uint32_t sstr;
712 mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
713 return offsets[p_array_index];
714}
715
716uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
717 p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
718 uint32_t offsets[ARRAY_MAX];
719 uint32_t vstr;
720 uint32_t astr;
721 uint32_t sstr;
722 mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
723 return vstr;
724}
725uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
726 p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
727 uint32_t offsets[ARRAY_MAX];
728 uint32_t vstr;
729 uint32_t astr;
730 uint32_t sstr;
731 mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
732 return astr;
733}
734uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
735 p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
736 uint32_t offsets[ARRAY_MAX];
737 uint32_t vstr;
738 uint32_t astr;
739 uint32_t sstr;
740 mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
741 return sstr;
742}
743
744void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
745 r_vertex_element_size = 0;
746 r_attrib_element_size = 0;
747 r_skin_element_size = 0;
748
749 uint32_t *size_accum = nullptr;
750
751 for (int i = 0; i < RS::ARRAY_MAX; i++) {
752 r_offsets[i] = 0; // Reset
753
754 if (i == RS::ARRAY_VERTEX) {
755 size_accum = &r_vertex_element_size;
756 } else if (i == RS::ARRAY_COLOR) {
757 size_accum = &r_attrib_element_size;
758 } else if (i == RS::ARRAY_BONES) {
759 size_accum = &r_skin_element_size;
760 }
761
762 if (!(p_format & (1 << i))) { // No array
763 continue;
764 }
765
766 int elem_size = 0;
767
768 switch (i) {
769 case RS::ARRAY_VERTEX: {
770 if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
771 elem_size = 2;
772 } else {
773 elem_size = 3;
774 }
775
776 elem_size *= sizeof(float);
777 } break;
778 case RS::ARRAY_NORMAL: {
779 elem_size = 4;
780 } break;
781 case RS::ARRAY_TANGENT: {
782 elem_size = 4;
783 } break;
784 case RS::ARRAY_COLOR: {
785 elem_size = 4;
786 } break;
787 case RS::ARRAY_TEX_UV: {
788 elem_size = 8;
789 } break;
790 case RS::ARRAY_TEX_UV2: {
791 elem_size = 8;
792 } break;
793 case RS::ARRAY_CUSTOM0:
794 case RS::ARRAY_CUSTOM1:
795 case RS::ARRAY_CUSTOM2:
796 case RS::ARRAY_CUSTOM3: {
797 uint32_t format = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + (ARRAY_FORMAT_CUSTOM_BITS * (i - ARRAY_CUSTOM0)))) & ARRAY_FORMAT_CUSTOM_MASK;
798 switch (format) {
799 case ARRAY_CUSTOM_RGBA8_UNORM: {
800 elem_size = 4;
801 } break;
802 case ARRAY_CUSTOM_RGBA8_SNORM: {
803 elem_size = 4;
804 } break;
805 case ARRAY_CUSTOM_RG_HALF: {
806 elem_size = 4;
807 } break;
808 case ARRAY_CUSTOM_RGBA_HALF: {
809 elem_size = 8;
810 } break;
811 case ARRAY_CUSTOM_R_FLOAT: {
812 elem_size = 4;
813 } break;
814 case ARRAY_CUSTOM_RG_FLOAT: {
815 elem_size = 8;
816 } break;
817 case ARRAY_CUSTOM_RGB_FLOAT: {
818 elem_size = 12;
819 } break;
820 case ARRAY_CUSTOM_RGBA_FLOAT: {
821 elem_size = 16;
822 } break;
823 }
824 } break;
825 case RS::ARRAY_WEIGHTS: {
826 uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
827 elem_size = sizeof(uint16_t) * bone_count;
828
829 } break;
830 case RS::ARRAY_BONES: {
831 uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
832 elem_size = sizeof(uint16_t) * bone_count;
833 } break;
834 case RS::ARRAY_INDEX: {
835 if (p_index_len <= 0) {
836 ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
837 break;
838 }
839 /* determine whether using 16 or 32 bits indices */
840 if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
841 elem_size = 2;
842 } else {
843 elem_size = 4;
844 }
845 r_offsets[i] = elem_size;
846 continue;
847 }
848 default: {
849 ERR_FAIL();
850 }
851 }
852
853 if (size_accum != nullptr) {
854 r_offsets[i] = (*size_accum);
855 (*size_accum) += elem_size;
856 } else {
857 r_offsets[i] = 0;
858 }
859 }
860}
861
862Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {
863 ERR_FAIL_INDEX_V(p_primitive, RS::PRIMITIVE_MAX, ERR_INVALID_PARAMETER);
864 ERR_FAIL_COND_V(p_arrays.size() != RS::ARRAY_MAX, ERR_INVALID_PARAMETER);
865
866 uint32_t format = 0;
867
868 // Validation
869 int index_array_len = 0;
870 int array_len = 0;
871
872 for (int i = 0; i < p_arrays.size(); i++) {
873 if (p_arrays[i].get_type() == Variant::NIL) {
874 continue;
875 }
876
877 format |= (1 << i);
878
879 if (i == RS::ARRAY_VERTEX) {
880 switch (p_arrays[i].get_type()) {
881 case Variant::PACKED_VECTOR2_ARRAY: {
882 Vector<Vector2> v2 = p_arrays[i];
883 array_len = v2.size();
884 format |= ARRAY_FLAG_USE_2D_VERTICES;
885 } break;
886 case Variant::PACKED_VECTOR3_ARRAY: {
887 ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
888 Vector<Vector3> v3 = p_arrays[i];
889 array_len = v3.size();
890 } break;
891 default: {
892 ERR_FAIL_V(ERR_INVALID_DATA);
893 } break;
894 }
895 ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
896 } else if (i == RS::ARRAY_BONES) {
897 switch (p_arrays[i].get_type()) {
898 case Variant::PACKED_INT32_ARRAY: {
899 Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
900 Vector<int32_t> bones = p_arrays[i];
901 int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
902 int32_t vertex_count = vertices.size();
903 if (vertex_count == bone_8_group_count) {
904 format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
905 }
906 } break;
907 default: {
908 ERR_FAIL_V(ERR_INVALID_DATA);
909 } break;
910 }
911 } else if (i == RS::ARRAY_INDEX) {
912 index_array_len = PackedInt32Array(p_arrays[i]).size();
913 }
914 }
915
916 if (p_blend_shapes.size()) {
917 // Validate format for morphs.
918 for (int i = 0; i < p_blend_shapes.size(); i++) {
919 uint32_t bsformat = 0;
920 Array arr = p_blend_shapes[i];
921 for (int j = 0; j < arr.size(); j++) {
922 if (arr[j].get_type() != Variant::NIL) {
923 bsformat |= (1 << j);
924 }
925 }
926
927 ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
928 }
929 }
930
931 for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) {
932 // Include custom array format type.
933 if (format & (1 << (ARRAY_CUSTOM0 + i))) {
934 format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format;
935 }
936 }
937
938 uint32_t offsets[RS::ARRAY_MAX];
939
940 uint32_t vertex_element_size;
941 uint32_t attrib_element_size;
942 uint32_t skin_element_size;
943
944 mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size);
945
946 uint32_t mask = (1 << ARRAY_MAX) - 1;
947 format |= (~mask) & p_compress_format; // Make the full format.
948
949 if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
950 ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.");
951 // Set the flag here after warning to suppress errors down the pipeline.
952 format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY;
953 }
954
955 int vertex_array_size = vertex_element_size * array_len;
956 int attrib_array_size = attrib_element_size * array_len;
957 int skin_array_size = skin_element_size * array_len;
958 int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
959
960 Vector<uint8_t> vertex_array;
961 vertex_array.resize(vertex_array_size);
962
963 Vector<uint8_t> attrib_array;
964 attrib_array.resize(attrib_array_size);
965
966 Vector<uint8_t> skin_array;
967 skin_array.resize(skin_array_size);
968
969 Vector<uint8_t> index_array;
970 index_array.resize(index_array_size);
971
972 AABB aabb;
973 Vector<AABB> bone_aabb;
974
975 Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb);
976 ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
977
978 Vector<uint8_t> blend_shape_data;
979
980 if (p_blend_shapes.size()) {
981 uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
982 for (int i = 0; i < p_blend_shapes.size(); i++) {
983 Vector<uint8_t> vertex_array_shape;
984 vertex_array_shape.resize(vertex_array_size);
985 Vector<uint8_t> noindex;
986 Vector<uint8_t> noattrib;
987 Vector<uint8_t> noskin;
988
989 AABB laabb;
990 Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb);
991 aabb.merge_with(laabb);
992 ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
993
994 blend_shape_data.append_array(vertex_array_shape);
995 }
996 }
997 Vector<SurfaceData::LOD> lods;
998 if (index_array_len) {
999 List<Variant> keys;
1000 p_lods.get_key_list(&keys);
1001 keys.sort(); // otherwise lod levels may get skipped
1002 for (const Variant &E : keys) {
1003 float distance = E;
1004 ERR_CONTINUE(distance <= 0.0);
1005 Vector<int> indices = p_lods[E];
1006 ERR_CONTINUE(indices.size() == 0);
1007 uint32_t index_count = indices.size();
1008 ERR_CONTINUE(index_count >= (uint32_t)index_array_len); // Should be smaller..
1009
1010 const int *r = indices.ptr();
1011
1012 Vector<uint8_t> data;
1013 if (array_len <= 65536) {
1014 // 16 bits indices
1015 data.resize(indices.size() * 2);
1016 uint8_t *w = data.ptrw();
1017 uint16_t *index_ptr = (uint16_t *)w;
1018 for (uint32_t i = 0; i < index_count; i++) {
1019 index_ptr[i] = r[i];
1020 }
1021 } else {
1022 // 32 bits indices
1023 data.resize(indices.size() * 4);
1024 uint8_t *w = data.ptrw();
1025 uint32_t *index_ptr = (uint32_t *)w;
1026 for (uint32_t i = 0; i < index_count; i++) {
1027 index_ptr[i] = r[i];
1028 }
1029 }
1030
1031 SurfaceData::LOD lod;
1032 lod.edge_length = distance;
1033 lod.index_data = data;
1034 lods.push_back(lod);
1035 }
1036 }
1037
1038 SurfaceData &surface_data = *r_surface_data;
1039 surface_data.format = format;
1040 surface_data.primitive = p_primitive;
1041 surface_data.aabb = aabb;
1042 surface_data.vertex_data = vertex_array;
1043 surface_data.attribute_data = attrib_array;
1044 surface_data.skin_data = skin_array;
1045 surface_data.vertex_count = array_len;
1046 surface_data.index_data = index_array;
1047 surface_data.index_count = index_array_len;
1048 surface_data.blend_shape_data = blend_shape_data;
1049 surface_data.bone_aabbs = bone_aabb;
1050 surface_data.lods = lods;
1051
1052 return OK;
1053}
1054
1055void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_compress_format) {
1056 SurfaceData sd;
1057 Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
1058 if (err != OK) {
1059 return;
1060 }
1061 mesh_add_surface(p_mesh, sd);
1062}
1063
1064Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
1065 uint32_t offsets[RS::ARRAY_MAX];
1066
1067 uint32_t vertex_elem_size;
1068 uint32_t attrib_elem_size;
1069 uint32_t skin_elem_size;
1070 mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
1071
1072 Array ret;
1073 ret.resize(RS::ARRAY_MAX);
1074
1075 const uint8_t *r = p_vertex_data.ptr();
1076 const uint8_t *ar = p_attrib_data.ptr();
1077 const uint8_t *sr = p_skin_data.ptr();
1078
1079 for (int i = 0; i < RS::ARRAY_MAX; i++) {
1080 if (!(p_format & (1 << i))) {
1081 continue;
1082 }
1083
1084 switch (i) {
1085 case RS::ARRAY_VERTEX: {
1086 if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
1087 Vector<Vector2> arr_2d;
1088 arr_2d.resize(p_vertex_len);
1089
1090 {
1091 Vector2 *w = arr_2d.ptrw();
1092
1093 for (int j = 0; j < p_vertex_len; j++) {
1094 const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
1095 w[j] = Vector2(v[0], v[1]);
1096 }
1097 }
1098
1099 ret[i] = arr_2d;
1100 } else {
1101 Vector<Vector3> arr_3d;
1102 arr_3d.resize(p_vertex_len);
1103
1104 {
1105 Vector3 *w = arr_3d.ptrw();
1106
1107 for (int j = 0; j < p_vertex_len; j++) {
1108 const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
1109 w[j] = Vector3(v[0], v[1], v[2]);
1110 }
1111 }
1112
1113 ret[i] = arr_3d;
1114 }
1115
1116 } break;
1117 case RS::ARRAY_NORMAL: {
1118 Vector<Vector3> arr;
1119 arr.resize(p_vertex_len);
1120
1121 Vector3 *w = arr.ptrw();
1122
1123 for (int j = 0; j < p_vertex_len; j++) {
1124 const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
1125
1126 w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0));
1127 }
1128
1129 ret[i] = arr;
1130
1131 } break;
1132
1133 case RS::ARRAY_TANGENT: {
1134 Vector<float> arr;
1135 arr.resize(p_vertex_len * 4);
1136
1137 float *w = arr.ptrw();
1138
1139 for (int j = 0; j < p_vertex_len; j++) {
1140 const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
1141 float tangent_sign;
1142 Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign);
1143 w[j * 4 + 0] = res.x;
1144 w[j * 4 + 1] = res.y;
1145 w[j * 4 + 2] = res.z;
1146 w[j * 4 + 3] = tangent_sign;
1147 }
1148
1149 ret[i] = arr;
1150
1151 } break;
1152 case RS::ARRAY_COLOR: {
1153 Vector<Color> arr;
1154 arr.resize(p_vertex_len);
1155
1156 Color *w = arr.ptrw();
1157
1158 for (int32_t j = 0; j < p_vertex_len; j++) {
1159 const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1160
1161 w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
1162 }
1163
1164 ret[i] = arr;
1165 } break;
1166 case RS::ARRAY_TEX_UV: {
1167 Vector<Vector2> arr;
1168 arr.resize(p_vertex_len);
1169
1170 Vector2 *w = arr.ptrw();
1171
1172 for (int j = 0; j < p_vertex_len; j++) {
1173 const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1174 w[j] = Vector2(v[0], v[1]);
1175 }
1176
1177 ret[i] = arr;
1178 } break;
1179
1180 case RS::ARRAY_TEX_UV2: {
1181 Vector<Vector2> arr;
1182 arr.resize(p_vertex_len);
1183
1184 Vector2 *w = arr.ptrw();
1185
1186 for (int j = 0; j < p_vertex_len; j++) {
1187 const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1188 w[j] = Vector2(v[0], v[1]);
1189 }
1190
1191 ret[i] = arr;
1192
1193 } break;
1194 case RS::ARRAY_CUSTOM0:
1195 case RS::ARRAY_CUSTOM1:
1196 case RS::ARRAY_CUSTOM2:
1197 case RS::ARRAY_CUSTOM3: {
1198 uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
1199 switch (type) {
1200 case ARRAY_CUSTOM_RGBA8_UNORM:
1201 case ARRAY_CUSTOM_RGBA8_SNORM:
1202 case ARRAY_CUSTOM_RG_HALF:
1203 case ARRAY_CUSTOM_RGBA_HALF: {
1204 // Size 4
1205 int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
1206 Vector<uint8_t> arr;
1207 arr.resize(p_vertex_len * s);
1208
1209 uint8_t *w = arr.ptrw();
1210
1211 for (int j = 0; j < p_vertex_len; j++) {
1212 const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
1213 memcpy(&w[j * s], v, s);
1214 }
1215
1216 ret[i] = arr;
1217
1218 } break;
1219 case ARRAY_CUSTOM_R_FLOAT:
1220 case ARRAY_CUSTOM_RG_FLOAT:
1221 case ARRAY_CUSTOM_RGB_FLOAT:
1222 case ARRAY_CUSTOM_RGBA_FLOAT: {
1223 uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
1224
1225 Vector<float> arr;
1226 arr.resize(s * p_vertex_len);
1227
1228 float *w = arr.ptrw();
1229
1230 for (int j = 0; j < p_vertex_len; j++) {
1231 const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
1232 memcpy(&w[j * s], v, s * sizeof(float));
1233 }
1234 ret[i] = arr;
1235
1236 } break;
1237 default: {
1238 }
1239 }
1240
1241 } break;
1242 case RS::ARRAY_WEIGHTS: {
1243 uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1244
1245 Vector<float> arr;
1246 arr.resize(p_vertex_len * bone_count);
1247 {
1248 float *w = arr.ptrw();
1249
1250 for (int j = 0; j < p_vertex_len; j++) {
1251 const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
1252 for (uint32_t k = 0; k < bone_count; k++) {
1253 w[j * bone_count + k] = float(v[k] / 65535.0);
1254 }
1255 }
1256 }
1257
1258 ret[i] = arr;
1259
1260 } break;
1261 case RS::ARRAY_BONES: {
1262 uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
1263
1264 Vector<int> arr;
1265 arr.resize(p_vertex_len * bone_count);
1266
1267 int *w = arr.ptrw();
1268
1269 for (int j = 0; j < p_vertex_len; j++) {
1270 const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
1271 for (uint32_t k = 0; k < bone_count; k++) {
1272 w[j * bone_count + k] = v[k];
1273 }
1274 }
1275
1276 ret[i] = arr;
1277
1278 } break;
1279 case RS::ARRAY_INDEX: {
1280 /* determine whether using 16 or 32 bits indices */
1281
1282 const uint8_t *ir = p_index_data.ptr();
1283
1284 Vector<int> arr;
1285 arr.resize(p_index_len);
1286 if (p_vertex_len <= (1 << 16)) {
1287 int *w = arr.ptrw();
1288
1289 for (int j = 0; j < p_index_len; j++) {
1290 const uint16_t *v = (const uint16_t *)&ir[j * 2];
1291 w[j] = *v;
1292 }
1293 } else {
1294 int *w = arr.ptrw();
1295
1296 for (int j = 0; j < p_index_len; j++) {
1297 const int *v = (const int *)&ir[j * 4];
1298 w[j] = *v;
1299 }
1300 }
1301 ret[i] = arr;
1302 } break;
1303 default: {
1304 ERR_FAIL_V(ret);
1305 }
1306 }
1307 }
1308
1309 return ret;
1310}
1311
1312Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
1313 SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1314 return mesh_create_arrays_from_surface_data(sd);
1315}
1316
1317Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {
1318 SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1319 ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
1320
1321 Dictionary ret;
1322
1323 for (int i = 0; i < sd.lods.size(); i++) {
1324 Vector<int> lods;
1325 if (sd.vertex_count <= 65536) {
1326 uint32_t lc = sd.lods[i].index_data.size() / 2;
1327 lods.resize(lc);
1328 const uint8_t *r = sd.lods[i].index_data.ptr();
1329 const uint16_t *rptr = (const uint16_t *)r;
1330 int *w = lods.ptrw();
1331 for (uint32_t j = 0; j < lc; j++) {
1332 w[j] = rptr[i];
1333 }
1334 } else {
1335 uint32_t lc = sd.lods[i].index_data.size() / 4;
1336 lods.resize(lc);
1337 const uint8_t *r = sd.lods[i].index_data.ptr();
1338 const uint32_t *rptr = (const uint32_t *)r;
1339 int *w = lods.ptrw();
1340 for (uint32_t j = 0; j < lc; j++) {
1341 w[j] = rptr[i];
1342 }
1343 }
1344
1345 ret[sd.lods[i].edge_length] = lods;
1346 }
1347
1348 return ret;
1349}
1350
1351TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {
1352 SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
1353 ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
1354
1355 Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
1356
1357 if (blend_shape_data.size() > 0) {
1358 uint32_t bs_offsets[RS::ARRAY_MAX];
1359 uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
1360 uint32_t vertex_elem_size;
1361 uint32_t attrib_elem_size;
1362 uint32_t skin_elem_size;
1363
1364 mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
1365
1366 int divisor = vertex_elem_size * sd.vertex_count;
1367 ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
1368
1369 uint32_t blend_shape_count = blend_shape_data.size() / divisor;
1370
1371 ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
1372
1373 TypedArray<Array> blend_shape_array;
1374 blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
1375 for (uint32_t i = 0; i < blend_shape_count; i++) {
1376 Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
1377 Vector<uint8_t> unused;
1378 blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0));
1379 }
1380
1381 return blend_shape_array;
1382 } else {
1383 return TypedArray<Array>();
1384 }
1385}
1386
1387Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {
1388 Vector<uint8_t> vertex_data = p_data.vertex_data;
1389 Vector<uint8_t> attrib_data = p_data.attribute_data;
1390 Vector<uint8_t> skin_data = p_data.skin_data;
1391
1392 ERR_FAIL_COND_V(vertex_data.size() == 0 && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array());
1393 int vertex_len = p_data.vertex_count;
1394
1395 Vector<uint8_t> index_data = p_data.index_data;
1396 int index_len = p_data.index_count;
1397
1398 uint32_t format = p_data.format;
1399
1400 return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len);
1401}
1402#if 0
1403Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
1404 Vector<AABB> vec = RS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
1405 Array arr;
1406 for (int i = 0; i < vec.size(); i++) {
1407 arr[i] = vec[i];
1408 }
1409 return arr;
1410}
1411#endif
1412
1413int RenderingServer::global_shader_uniform_type_get_shader_datatype(GlobalShaderParameterType p_type) {
1414 switch (p_type) {
1415 case RS::GLOBAL_VAR_TYPE_BOOL:
1416 return ShaderLanguage::TYPE_BOOL;
1417 case RS::GLOBAL_VAR_TYPE_BVEC2:
1418 return ShaderLanguage::TYPE_BVEC2;
1419 case RS::GLOBAL_VAR_TYPE_BVEC3:
1420 return ShaderLanguage::TYPE_BVEC3;
1421 case RS::GLOBAL_VAR_TYPE_BVEC4:
1422 return ShaderLanguage::TYPE_BVEC4;
1423 case RS::GLOBAL_VAR_TYPE_INT:
1424 return ShaderLanguage::TYPE_INT;
1425 case RS::GLOBAL_VAR_TYPE_IVEC2:
1426 return ShaderLanguage::TYPE_IVEC2;
1427 case RS::GLOBAL_VAR_TYPE_IVEC3:
1428 return ShaderLanguage::TYPE_IVEC3;
1429 case RS::GLOBAL_VAR_TYPE_IVEC4:
1430 return ShaderLanguage::TYPE_IVEC4;
1431 case RS::GLOBAL_VAR_TYPE_RECT2I:
1432 return ShaderLanguage::TYPE_IVEC4;
1433 case RS::GLOBAL_VAR_TYPE_UINT:
1434 return ShaderLanguage::TYPE_UINT;
1435 case RS::GLOBAL_VAR_TYPE_UVEC2:
1436 return ShaderLanguage::TYPE_UVEC2;
1437 case RS::GLOBAL_VAR_TYPE_UVEC3:
1438 return ShaderLanguage::TYPE_UVEC3;
1439 case RS::GLOBAL_VAR_TYPE_UVEC4:
1440 return ShaderLanguage::TYPE_UVEC4;
1441 case RS::GLOBAL_VAR_TYPE_FLOAT:
1442 return ShaderLanguage::TYPE_FLOAT;
1443 case RS::GLOBAL_VAR_TYPE_VEC2:
1444 return ShaderLanguage::TYPE_VEC2;
1445 case RS::GLOBAL_VAR_TYPE_VEC3:
1446 return ShaderLanguage::TYPE_VEC3;
1447 case RS::GLOBAL_VAR_TYPE_VEC4:
1448 return ShaderLanguage::TYPE_VEC4;
1449 case RS::GLOBAL_VAR_TYPE_COLOR:
1450 return ShaderLanguage::TYPE_VEC4;
1451 case RS::GLOBAL_VAR_TYPE_RECT2:
1452 return ShaderLanguage::TYPE_VEC4;
1453 case RS::GLOBAL_VAR_TYPE_MAT2:
1454 return ShaderLanguage::TYPE_MAT2;
1455 case RS::GLOBAL_VAR_TYPE_MAT3:
1456 return ShaderLanguage::TYPE_MAT3;
1457 case RS::GLOBAL_VAR_TYPE_MAT4:
1458 return ShaderLanguage::TYPE_MAT4;
1459 case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
1460 return ShaderLanguage::TYPE_MAT3;
1461 case RS::GLOBAL_VAR_TYPE_TRANSFORM:
1462 return ShaderLanguage::TYPE_MAT4;
1463 case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
1464 return ShaderLanguage::TYPE_SAMPLER2D;
1465 case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
1466 return ShaderLanguage::TYPE_SAMPLER2DARRAY;
1467 case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
1468 return ShaderLanguage::TYPE_SAMPLER3D;
1469 case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
1470 return ShaderLanguage::TYPE_SAMPLERCUBE;
1471 default:
1472 return ShaderLanguage::TYPE_MAX; // Invalid or not found.
1473 }
1474}
1475
1476RenderingDevice *RenderingServer::get_rendering_device() const {
1477 // Return the rendering device we're using globally.
1478 return RenderingDevice::get_singleton();
1479}
1480
1481RenderingDevice *RenderingServer::create_local_rendering_device() const {
1482 RenderingDevice *device = RenderingDevice::get_singleton();
1483 if (!device) {
1484 return nullptr;
1485 }
1486 return device->create_local_device();
1487}
1488
1489static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {
1490 Vector<Ref<Image>> images;
1491 images.resize(p_layers.size());
1492 for (int i = 0; i < p_layers.size(); i++) {
1493 images.write[i] = p_layers[i];
1494 }
1495 return images;
1496}
1497RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
1498 return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
1499}
1500RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
1501 return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
1502}
1503
1504void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
1505 texture_3d_update(p_texture, _get_imgvec(p_data));
1506}
1507
1508TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
1509 Vector<Ref<Image>> images = texture_3d_get(p_texture);
1510 TypedArray<Image> ret;
1511 ret.resize(images.size());
1512 for (int i = 0; i < images.size(); i++) {
1513 ret[i] = images[i];
1514 }
1515 return ret;
1516}
1517
1518TypedArray<Dictionary> RenderingServer::_shader_get_shader_parameter_list(RID p_shader) const {
1519 List<PropertyInfo> l;
1520 get_shader_parameter_list(p_shader, &l);
1521 return convert_property_list(&l);
1522}
1523
1524static RS::SurfaceData _dict_to_surf(const Dictionary &p_dictionary) {
1525 ERR_FAIL_COND_V(!p_dictionary.has("primitive"), RS::SurfaceData());
1526 ERR_FAIL_COND_V(!p_dictionary.has("format"), RS::SurfaceData());
1527 ERR_FAIL_COND_V(!p_dictionary.has("vertex_data"), RS::SurfaceData());
1528 ERR_FAIL_COND_V(!p_dictionary.has("vertex_count"), RS::SurfaceData());
1529 ERR_FAIL_COND_V(!p_dictionary.has("aabb"), RS::SurfaceData());
1530
1531 RS::SurfaceData sd;
1532
1533 sd.primitive = RS::PrimitiveType(int(p_dictionary["primitive"]));
1534 sd.format = p_dictionary["format"];
1535 sd.vertex_data = p_dictionary["vertex_data"];
1536 if (p_dictionary.has("attribute_data")) {
1537 sd.attribute_data = p_dictionary["attribute_data"];
1538 }
1539 if (p_dictionary.has("skin_data")) {
1540 sd.skin_data = p_dictionary["skin_data"];
1541 }
1542
1543 sd.vertex_count = p_dictionary["vertex_count"];
1544
1545 if (p_dictionary.has("index_data")) {
1546 sd.index_data = p_dictionary["index_data"];
1547 ERR_FAIL_COND_V(!p_dictionary.has("index_count"), RS::SurfaceData());
1548 sd.index_count = p_dictionary["index_count"];
1549 }
1550
1551 sd.aabb = p_dictionary["aabb"];
1552
1553 if (p_dictionary.has("lods")) {
1554 Array lods = p_dictionary["lods"];
1555 for (int i = 0; i < lods.size(); i++) {
1556 Dictionary lod = lods[i];
1557 ERR_CONTINUE(!lod.has("edge_length"));
1558 ERR_CONTINUE(!lod.has("index_data"));
1559 RS::SurfaceData::LOD l;
1560 l.edge_length = lod["edge_length"];
1561 l.index_data = lod["index_data"];
1562 sd.lods.push_back(l);
1563 }
1564 }
1565
1566 if (p_dictionary.has("bone_aabbs")) {
1567 Array aabbs = p_dictionary["bone_aabbs"];
1568 for (int i = 0; i < aabbs.size(); i++) {
1569 AABB aabb = aabbs[i];
1570 sd.bone_aabbs.push_back(aabb);
1571 }
1572 }
1573
1574 if (p_dictionary.has("blend_shape_data")) {
1575 sd.blend_shape_data = p_dictionary["blend_shape_data"];
1576 }
1577
1578 if (p_dictionary.has("material")) {
1579 sd.material = p_dictionary["material"];
1580 }
1581
1582 return sd;
1583}
1584RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {
1585 Vector<RS::SurfaceData> surfaces;
1586 for (int i = 0; i < p_surfaces.size(); i++) {
1587 surfaces.push_back(_dict_to_surf(p_surfaces[i]));
1588 }
1589 return mesh_create_from_surfaces(surfaces);
1590}
1591void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
1592 mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
1593}
1594Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
1595 RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
1596
1597 Dictionary d;
1598 d["primitive"] = sd.primitive;
1599 d["format"] = sd.format;
1600 d["vertex_data"] = sd.vertex_data;
1601 if (sd.attribute_data.size()) {
1602 d["attribute_data"] = sd.attribute_data;
1603 }
1604 if (sd.skin_data.size()) {
1605 d["skin_data"] = sd.skin_data;
1606 }
1607 d["vertex_count"] = sd.vertex_count;
1608 if (sd.index_count) {
1609 d["index_data"] = sd.index_data;
1610 d["index_count"] = sd.index_count;
1611 }
1612 d["aabb"] = sd.aabb;
1613
1614 if (sd.lods.size()) {
1615 Array lods;
1616 for (int i = 0; i < sd.lods.size(); i++) {
1617 Dictionary ld;
1618 ld["edge_length"] = sd.lods[i].edge_length;
1619 ld["index_data"] = sd.lods[i].index_data;
1620 lods.push_back(lods);
1621 }
1622 d["lods"] = lods;
1623 }
1624
1625 if (sd.bone_aabbs.size()) {
1626 Array aabbs;
1627 for (int i = 0; i < sd.bone_aabbs.size(); i++) {
1628 aabbs.push_back(sd.bone_aabbs[i]);
1629 }
1630 d["bone_aabbs"] = aabbs;
1631 }
1632
1633 if (sd.blend_shape_data.size()) {
1634 d["blend_shape_data"] = sd.blend_shape_data;
1635 }
1636
1637 if (sd.material.is_valid()) {
1638 d["material"] = sd.material;
1639 }
1640 return d;
1641}
1642
1643TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {
1644 List<PropertyInfo> params;
1645 instance_geometry_get_shader_parameter_list(p_instance, &params);
1646 return convert_property_list(&params);
1647}
1648
1649TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
1650 TypedArray<RID> mat_overrides;
1651 for (int i = 0; i < p_material_overrides.size(); i++) {
1652 mat_overrides.push_back(p_material_overrides[i]);
1653 }
1654 return bake_render_uv2(p_base, mat_overrides, p_image_size);
1655}
1656
1657void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
1658 Vector<Transform3D> tbposes;
1659 tbposes.resize(p_bind_poses.size());
1660 for (int i = 0; i < p_bind_poses.size(); i++) {
1661 tbposes.write[i] = p_bind_poses[i];
1662 }
1663 particles_set_trail_bind_poses(p_particles, tbposes);
1664}
1665
1666void RenderingServer::_bind_methods() {
1667 BIND_CONSTANT(NO_INDEX_ARRAY);
1668 BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
1669 BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
1670 BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
1671 BIND_CONSTANT(MAX_GLOW_LEVELS);
1672 BIND_CONSTANT(MAX_CURSORS);
1673 BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
1674
1675 /* TEXTURE */
1676
1677 ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
1678 ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
1679 ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
1680 ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
1681
1682 ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
1683 ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
1684 ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
1685
1686 ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
1687 ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
1688 ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
1689
1690 ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
1691 ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
1692 ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
1693
1694 ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
1695 ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
1696
1697 ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
1698 ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
1699
1700 ClassDB::bind_method(D_METHOD("texture_get_format", "texture"), &RenderingServer::texture_get_format);
1701
1702 ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
1703 ClassDB::bind_method(D_METHOD("texture_rd_create", "rd_texture", "layer_type"), &RenderingServer::texture_rd_create, DEFVAL(RenderingServer::TEXTURE_LAYERED_2D_ARRAY));
1704 ClassDB::bind_method(D_METHOD("texture_get_rd_texture", "texture", "srgb"), &RenderingServer::texture_get_rd_texture, DEFVAL(false));
1705 ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture", "srgb"), &RenderingServer::texture_get_native_handle, DEFVAL(false));
1706
1707 BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
1708 BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
1709 BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
1710
1711 BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
1712 BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
1713 BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
1714 BIND_ENUM_CONSTANT(CUBEMAP_LAYER_TOP);
1715 BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
1716 BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
1717
1718 /* SHADER */
1719
1720 ClassDB::bind_method(D_METHOD("shader_create"), &RenderingServer::shader_create);
1721 ClassDB::bind_method(D_METHOD("shader_set_code", "shader", "code"), &RenderingServer::shader_set_code);
1722 ClassDB::bind_method(D_METHOD("shader_set_path_hint", "shader", "path"), &RenderingServer::shader_set_path_hint);
1723 ClassDB::bind_method(D_METHOD("shader_get_code", "shader"), &RenderingServer::shader_get_code);
1724 ClassDB::bind_method(D_METHOD("get_shader_parameter_list", "shader"), &RenderingServer::_shader_get_shader_parameter_list);
1725 ClassDB::bind_method(D_METHOD("shader_get_parameter_default", "shader", "name"), &RenderingServer::shader_get_parameter_default);
1726
1727 ClassDB::bind_method(D_METHOD("shader_set_default_texture_parameter", "shader", "name", "texture", "index"), &RenderingServer::shader_set_default_texture_parameter, DEFVAL(0));
1728 ClassDB::bind_method(D_METHOD("shader_get_default_texture_parameter", "shader", "name", "index"), &RenderingServer::shader_get_default_texture_parameter, DEFVAL(0));
1729
1730 BIND_ENUM_CONSTANT(SHADER_SPATIAL);
1731 BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
1732 BIND_ENUM_CONSTANT(SHADER_PARTICLES);
1733 BIND_ENUM_CONSTANT(SHADER_SKY);
1734 BIND_ENUM_CONSTANT(SHADER_FOG);
1735 BIND_ENUM_CONSTANT(SHADER_MAX);
1736
1737 /* MATERIAL */
1738
1739 ClassDB::bind_method(D_METHOD("material_create"), &RenderingServer::material_create);
1740 ClassDB::bind_method(D_METHOD("material_set_shader", "shader_material", "shader"), &RenderingServer::material_set_shader);
1741 ClassDB::bind_method(D_METHOD("material_set_param", "material", "parameter", "value"), &RenderingServer::material_set_param);
1742 ClassDB::bind_method(D_METHOD("material_get_param", "material", "parameter"), &RenderingServer::material_get_param);
1743 ClassDB::bind_method(D_METHOD("material_set_render_priority", "material", "priority"), &RenderingServer::material_set_render_priority);
1744
1745 ClassDB::bind_method(D_METHOD("material_set_next_pass", "material", "next_material"), &RenderingServer::material_set_next_pass);
1746
1747 BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
1748 BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
1749
1750 /* MESH API */
1751
1752 ClassDB::bind_method(D_METHOD("mesh_create_from_surfaces", "surfaces", "blend_shape_count"), &RenderingServer::_mesh_create_from_surfaces, DEFVAL(0));
1753 ClassDB::bind_method(D_METHOD("mesh_create"), &RenderingServer::mesh_create);
1754 ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_count", "array_index"), &RenderingServer::mesh_surface_get_format_offset);
1755 ClassDB::bind_method(D_METHOD("mesh_surface_get_format_vertex_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_vertex_stride);
1756 ClassDB::bind_method(D_METHOD("mesh_surface_get_format_attribute_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_attribute_stride);
1757 ClassDB::bind_method(D_METHOD("mesh_surface_get_format_skin_stride", "format", "vertex_count"), &RenderingServer::mesh_surface_get_format_skin_stride);
1758 ClassDB::bind_method(D_METHOD("mesh_add_surface", "mesh", "surface"), &RenderingServer::_mesh_add_surface);
1759 ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &RenderingServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0));
1760 ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &RenderingServer::mesh_get_blend_shape_count);
1761 ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &RenderingServer::mesh_set_blend_shape_mode);
1762 ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &RenderingServer::mesh_get_blend_shape_mode);
1763
1764 ClassDB::bind_method(D_METHOD("mesh_surface_set_material", "mesh", "surface", "material"), &RenderingServer::mesh_surface_set_material);
1765 ClassDB::bind_method(D_METHOD("mesh_surface_get_material", "mesh", "surface"), &RenderingServer::mesh_surface_get_material);
1766 ClassDB::bind_method(D_METHOD("mesh_get_surface", "mesh", "surface"), &RenderingServer::_mesh_get_surface);
1767 ClassDB::bind_method(D_METHOD("mesh_surface_get_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_arrays);
1768 ClassDB::bind_method(D_METHOD("mesh_surface_get_blend_shape_arrays", "mesh", "surface"), &RenderingServer::mesh_surface_get_blend_shape_arrays);
1769 ClassDB::bind_method(D_METHOD("mesh_get_surface_count", "mesh"), &RenderingServer::mesh_get_surface_count);
1770 ClassDB::bind_method(D_METHOD("mesh_set_custom_aabb", "mesh", "aabb"), &RenderingServer::mesh_set_custom_aabb);
1771 ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &RenderingServer::mesh_get_custom_aabb);
1772 ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &RenderingServer::mesh_clear);
1773
1774 ClassDB::bind_method(D_METHOD("mesh_surface_update_vertex_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_vertex_region);
1775 ClassDB::bind_method(D_METHOD("mesh_surface_update_attribute_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_attribute_region);
1776 ClassDB::bind_method(D_METHOD("mesh_surface_update_skin_region", "mesh", "surface", "offset", "data"), &RenderingServer::mesh_surface_update_skin_region);
1777
1778 ClassDB::bind_method(D_METHOD("mesh_set_shadow_mesh", "mesh", "shadow_mesh"), &RenderingServer::mesh_set_shadow_mesh);
1779
1780 BIND_ENUM_CONSTANT(ARRAY_VERTEX);
1781 BIND_ENUM_CONSTANT(ARRAY_NORMAL);
1782 BIND_ENUM_CONSTANT(ARRAY_TANGENT);
1783 BIND_ENUM_CONSTANT(ARRAY_COLOR);
1784 BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
1785 BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
1786 BIND_ENUM_CONSTANT(ARRAY_CUSTOM0);
1787 BIND_ENUM_CONSTANT(ARRAY_CUSTOM1);
1788 BIND_ENUM_CONSTANT(ARRAY_CUSTOM2);
1789 BIND_ENUM_CONSTANT(ARRAY_CUSTOM3);
1790 BIND_ENUM_CONSTANT(ARRAY_BONES);
1791 BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
1792 BIND_ENUM_CONSTANT(ARRAY_INDEX);
1793 BIND_ENUM_CONSTANT(ARRAY_MAX);
1794
1795 BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
1796
1797 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
1798 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
1799 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
1800 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
1801 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
1802 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
1803 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
1804 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
1805 BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
1806
1807 BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
1808 BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
1809 BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
1810 BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
1811 BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
1812 BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
1813 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
1814 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
1815 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
1816 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
1817 BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
1818 BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
1819 BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
1820
1821 BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
1822
1823 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
1824 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
1825 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
1826 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
1827 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
1828 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
1829
1830 BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
1831 BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
1832
1833 BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
1834 BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
1835 BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
1836 BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
1837
1838 BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
1839 BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
1840 BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
1841 BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
1842 BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
1843 BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
1844
1845 BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
1846 BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
1847
1848 /* MULTIMESH API */
1849
1850 ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);
1851 ClassDB::bind_method(D_METHOD("multimesh_allocate_data", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &RenderingServer::multimesh_allocate_data, DEFVAL(false), DEFVAL(false));
1852 ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &RenderingServer::multimesh_get_instance_count);
1853 ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &RenderingServer::multimesh_set_mesh);
1854 ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform);
1855 ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform_2d", "multimesh", "index", "transform"), &RenderingServer::multimesh_instance_set_transform_2d);
1856 ClassDB::bind_method(D_METHOD("multimesh_instance_set_color", "multimesh", "index", "color"), &RenderingServer::multimesh_instance_set_color);
1857 ClassDB::bind_method(D_METHOD("multimesh_instance_set_custom_data", "multimesh", "index", "custom_data"), &RenderingServer::multimesh_instance_set_custom_data);
1858 ClassDB::bind_method(D_METHOD("multimesh_get_mesh", "multimesh"), &RenderingServer::multimesh_get_mesh);
1859 ClassDB::bind_method(D_METHOD("multimesh_get_aabb", "multimesh"), &RenderingServer::multimesh_get_aabb);
1860 ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform);
1861 ClassDB::bind_method(D_METHOD("multimesh_instance_get_transform_2d", "multimesh", "index"), &RenderingServer::multimesh_instance_get_transform_2d);
1862 ClassDB::bind_method(D_METHOD("multimesh_instance_get_color", "multimesh", "index"), &RenderingServer::multimesh_instance_get_color);
1863 ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &RenderingServer::multimesh_instance_get_custom_data);
1864 ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &RenderingServer::multimesh_set_visible_instances);
1865 ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &RenderingServer::multimesh_get_visible_instances);
1866 ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &RenderingServer::multimesh_set_buffer);
1867 ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &RenderingServer::multimesh_get_buffer);
1868
1869 BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
1870 BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
1871
1872 /* SKELETON API */
1873
1874 ClassDB::bind_method(D_METHOD("skeleton_create"), &RenderingServer::skeleton_create);
1875 ClassDB::bind_method(D_METHOD("skeleton_allocate_data", "skeleton", "bones", "is_2d_skeleton"), &RenderingServer::skeleton_allocate_data, DEFVAL(false));
1876 ClassDB::bind_method(D_METHOD("skeleton_get_bone_count", "skeleton"), &RenderingServer::skeleton_get_bone_count);
1877 ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform);
1878 ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform);
1879 ClassDB::bind_method(D_METHOD("skeleton_bone_set_transform_2d", "skeleton", "bone", "transform"), &RenderingServer::skeleton_bone_set_transform_2d);
1880 ClassDB::bind_method(D_METHOD("skeleton_bone_get_transform_2d", "skeleton", "bone"), &RenderingServer::skeleton_bone_get_transform_2d);
1881 ClassDB::bind_method(D_METHOD("skeleton_set_base_transform_2d", "skeleton", "base_transform"), &RenderingServer::skeleton_set_base_transform_2d);
1882
1883 /* Light API */
1884
1885 ClassDB::bind_method(D_METHOD("directional_light_create"), &RenderingServer::directional_light_create);
1886 ClassDB::bind_method(D_METHOD("omni_light_create"), &RenderingServer::omni_light_create);
1887 ClassDB::bind_method(D_METHOD("spot_light_create"), &RenderingServer::spot_light_create);
1888
1889 ClassDB::bind_method(D_METHOD("light_set_color", "light", "color"), &RenderingServer::light_set_color);
1890 ClassDB::bind_method(D_METHOD("light_set_param", "light", "param", "value"), &RenderingServer::light_set_param);
1891 ClassDB::bind_method(D_METHOD("light_set_shadow", "light", "enabled"), &RenderingServer::light_set_shadow);
1892 ClassDB::bind_method(D_METHOD("light_set_projector", "light", "texture"), &RenderingServer::light_set_projector);
1893 ClassDB::bind_method(D_METHOD("light_set_negative", "light", "enable"), &RenderingServer::light_set_negative);
1894 ClassDB::bind_method(D_METHOD("light_set_cull_mask", "light", "mask"), &RenderingServer::light_set_cull_mask);
1895 ClassDB::bind_method(D_METHOD("light_set_distance_fade", "decal", "enabled", "begin", "shadow", "length"), &RenderingServer::light_set_distance_fade);
1896 ClassDB::bind_method(D_METHOD("light_set_reverse_cull_face_mode", "light", "enabled"), &RenderingServer::light_set_reverse_cull_face_mode);
1897 ClassDB::bind_method(D_METHOD("light_set_bake_mode", "light", "bake_mode"), &RenderingServer::light_set_bake_mode);
1898 ClassDB::bind_method(D_METHOD("light_set_max_sdfgi_cascade", "light", "cascade"), &RenderingServer::light_set_max_sdfgi_cascade);
1899
1900 ClassDB::bind_method(D_METHOD("light_omni_set_shadow_mode", "light", "mode"), &RenderingServer::light_omni_set_shadow_mode);
1901
1902 ClassDB::bind_method(D_METHOD("light_directional_set_shadow_mode", "light", "mode"), &RenderingServer::light_directional_set_shadow_mode);
1903 ClassDB::bind_method(D_METHOD("light_directional_set_blend_splits", "light", "enable"), &RenderingServer::light_directional_set_blend_splits);
1904 ClassDB::bind_method(D_METHOD("light_directional_set_sky_mode", "light", "mode"), &RenderingServer::light_directional_set_sky_mode);
1905
1906 ClassDB::bind_method(D_METHOD("light_projectors_set_filter", "filter"), &RenderingServer::light_projectors_set_filter);
1907
1908 BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST);
1909 BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR);
1910 BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS);
1911 BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
1912 BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
1913 BIND_ENUM_CONSTANT(LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
1914
1915 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
1916 BIND_ENUM_CONSTANT(LIGHT_OMNI);
1917 BIND_ENUM_CONSTANT(LIGHT_SPOT);
1918
1919 BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
1920 BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
1921 BIND_ENUM_CONSTANT(LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY);
1922 BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
1923 BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
1924 BIND_ENUM_CONSTANT(LIGHT_PARAM_SIZE);
1925 BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
1926 BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ANGLE);
1927 BIND_ENUM_CONSTANT(LIGHT_PARAM_SPOT_ATTENUATION);
1928 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_MAX_DISTANCE);
1929 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET);
1930 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET);
1931 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET);
1932 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_FADE_START);
1933 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_NORMAL_BIAS);
1934 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BIAS);
1935 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_PANCAKE_SIZE);
1936 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_OPACITY);
1937 BIND_ENUM_CONSTANT(LIGHT_PARAM_SHADOW_BLUR);
1938 BIND_ENUM_CONSTANT(LIGHT_PARAM_TRANSMITTANCE_BIAS);
1939 BIND_ENUM_CONSTANT(LIGHT_PARAM_INTENSITY);
1940 BIND_ENUM_CONSTANT(LIGHT_PARAM_MAX);
1941
1942 BIND_ENUM_CONSTANT(LIGHT_BAKE_DISABLED);
1943 BIND_ENUM_CONSTANT(LIGHT_BAKE_STATIC);
1944 BIND_ENUM_CONSTANT(LIGHT_BAKE_DYNAMIC);
1945
1946 BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_DUAL_PARABOLOID);
1947 BIND_ENUM_CONSTANT(LIGHT_OMNI_SHADOW_CUBE);
1948
1949 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
1950 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
1951 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
1952
1953 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
1954 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY);
1955 BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY);
1956
1957 ClassDB::bind_method(D_METHOD("positional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::positional_soft_shadow_filter_set_quality);
1958 ClassDB::bind_method(D_METHOD("directional_soft_shadow_filter_set_quality", "quality"), &RenderingServer::directional_soft_shadow_filter_set_quality);
1959 ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
1960
1961 BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
1962 BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW);
1963 BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
1964 BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
1965 BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
1966 BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
1967 BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
1968
1969 /* REFLECTION PROBE */
1970
1971 ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
1972 ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
1973 ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
1974 ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
1975 ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
1976 ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
1977 ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
1978 ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size);
1979 ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
1980 ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
1981 ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
1982 ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
1983 ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
1984 ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
1985 ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);
1986
1987 BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
1988 BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
1989
1990 BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
1991 BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
1992 BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);
1993
1994 /* DECAL */
1995
1996 ClassDB::bind_method(D_METHOD("decal_create"), &RenderingServer::decal_create);
1997 ClassDB::bind_method(D_METHOD("decal_set_size", "decal", "size"), &RenderingServer::decal_set_size);
1998 ClassDB::bind_method(D_METHOD("decal_set_texture", "decal", "type", "texture"), &RenderingServer::decal_set_texture);
1999 ClassDB::bind_method(D_METHOD("decal_set_emission_energy", "decal", "energy"), &RenderingServer::decal_set_emission_energy);
2000 ClassDB::bind_method(D_METHOD("decal_set_albedo_mix", "decal", "albedo_mix"), &RenderingServer::decal_set_albedo_mix);
2001 ClassDB::bind_method(D_METHOD("decal_set_modulate", "decal", "color"), &RenderingServer::decal_set_modulate);
2002 ClassDB::bind_method(D_METHOD("decal_set_cull_mask", "decal", "mask"), &RenderingServer::decal_set_cull_mask);
2003 ClassDB::bind_method(D_METHOD("decal_set_distance_fade", "decal", "enabled", "begin", "length"), &RenderingServer::decal_set_distance_fade);
2004 ClassDB::bind_method(D_METHOD("decal_set_fade", "decal", "above", "below"), &RenderingServer::decal_set_fade);
2005 ClassDB::bind_method(D_METHOD("decal_set_normal_fade", "decal", "fade"), &RenderingServer::decal_set_normal_fade);
2006
2007 ClassDB::bind_method(D_METHOD("decals_set_filter", "filter"), &RenderingServer::decals_set_filter);
2008
2009 BIND_ENUM_CONSTANT(DECAL_TEXTURE_ALBEDO);
2010 BIND_ENUM_CONSTANT(DECAL_TEXTURE_NORMAL);
2011 BIND_ENUM_CONSTANT(DECAL_TEXTURE_ORM);
2012 BIND_ENUM_CONSTANT(DECAL_TEXTURE_EMISSION);
2013 BIND_ENUM_CONSTANT(DECAL_TEXTURE_MAX);
2014
2015 BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST);
2016 BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR);
2017 BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS);
2018 BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
2019 BIND_ENUM_CONSTANT(DECAL_FILTER_NEAREST_MIPMAPS_ANISOTROPIC);
2020 BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
2021
2022 /* GI API (affects VoxelGI and SDFGI) */
2023
2024 ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
2025
2026 /* VOXEL GI API */
2027
2028 ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
2029 ClassDB::bind_method(D_METHOD("voxel_gi_allocate_data", "voxel_gi", "to_cell_xform", "aabb", "octree_size", "octree_cells", "data_cells", "distance_field", "level_counts"), &RenderingServer::voxel_gi_allocate_data);
2030 ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_size", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_size);
2031 ClassDB::bind_method(D_METHOD("voxel_gi_get_octree_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_octree_cells);
2032 ClassDB::bind_method(D_METHOD("voxel_gi_get_data_cells", "voxel_gi"), &RenderingServer::voxel_gi_get_data_cells);
2033 ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
2034 ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
2035 ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
2036
2037 ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
2038 ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
2039 ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
2040 ClassDB::bind_method(D_METHOD("voxel_gi_set_baked_exposure_normalization", "voxel_gi", "baked_exposure"), &RenderingServer::voxel_gi_set_baked_exposure_normalization);
2041 ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
2042 ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
2043 ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
2044 ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
2045
2046 ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
2047
2048 BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
2049 BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
2050
2051 /* LIGHTMAP */
2052
2053 ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
2054 ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
2055 ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
2056 ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
2057 ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
2058 ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
2059 ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
2060 ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
2061 ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
2062 ClassDB::bind_method(D_METHOD("lightmap_set_baked_exposure_normalization", "lightmap", "baked_exposure"), &RenderingServer::lightmap_set_baked_exposure_normalization);
2063
2064 ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
2065
2066 /* PARTICLES API */
2067
2068 ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
2069 ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
2070 ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);
2071 ClassDB::bind_method(D_METHOD("particles_get_emitting", "particles"), &RenderingServer::particles_get_emitting);
2072 ClassDB::bind_method(D_METHOD("particles_set_amount", "particles", "amount"), &RenderingServer::particles_set_amount);
2073 ClassDB::bind_method(D_METHOD("particles_set_lifetime", "particles", "lifetime"), &RenderingServer::particles_set_lifetime);
2074 ClassDB::bind_method(D_METHOD("particles_set_one_shot", "particles", "one_shot"), &RenderingServer::particles_set_one_shot);
2075 ClassDB::bind_method(D_METHOD("particles_set_pre_process_time", "particles", "time"), &RenderingServer::particles_set_pre_process_time);
2076 ClassDB::bind_method(D_METHOD("particles_set_explosiveness_ratio", "particles", "ratio"), &RenderingServer::particles_set_explosiveness_ratio);
2077 ClassDB::bind_method(D_METHOD("particles_set_randomness_ratio", "particles", "ratio"), &RenderingServer::particles_set_randomness_ratio);
2078 ClassDB::bind_method(D_METHOD("particles_set_custom_aabb", "particles", "aabb"), &RenderingServer::particles_set_custom_aabb);
2079 ClassDB::bind_method(D_METHOD("particles_set_speed_scale", "particles", "scale"), &RenderingServer::particles_set_speed_scale);
2080 ClassDB::bind_method(D_METHOD("particles_set_use_local_coordinates", "particles", "enable"), &RenderingServer::particles_set_use_local_coordinates);
2081 ClassDB::bind_method(D_METHOD("particles_set_process_material", "particles", "material"), &RenderingServer::particles_set_process_material);
2082 ClassDB::bind_method(D_METHOD("particles_set_fixed_fps", "particles", "fps"), &RenderingServer::particles_set_fixed_fps);
2083 ClassDB::bind_method(D_METHOD("particles_set_interpolate", "particles", "enable"), &RenderingServer::particles_set_interpolate);
2084 ClassDB::bind_method(D_METHOD("particles_set_fractional_delta", "particles", "enable"), &RenderingServer::particles_set_fractional_delta);
2085 ClassDB::bind_method(D_METHOD("particles_set_collision_base_size", "particles", "size"), &RenderingServer::particles_set_collision_base_size);
2086 ClassDB::bind_method(D_METHOD("particles_set_transform_align", "particles", "align"), &RenderingServer::particles_set_transform_align);
2087 ClassDB::bind_method(D_METHOD("particles_set_trails", "particles", "enable", "length_sec"), &RenderingServer::particles_set_trails);
2088 ClassDB::bind_method(D_METHOD("particles_set_trail_bind_poses", "particles", "bind_poses"), &RenderingServer::_particles_set_trail_bind_poses);
2089
2090 ClassDB::bind_method(D_METHOD("particles_is_inactive", "particles"), &RenderingServer::particles_is_inactive);
2091 ClassDB::bind_method(D_METHOD("particles_request_process", "particles"), &RenderingServer::particles_request_process);
2092 ClassDB::bind_method(D_METHOD("particles_restart", "particles"), &RenderingServer::particles_restart);
2093
2094 ClassDB::bind_method(D_METHOD("particles_set_subemitter", "particles", "subemitter_particles"), &RenderingServer::particles_set_subemitter);
2095 ClassDB::bind_method(D_METHOD("particles_emit", "particles", "transform", "velocity", "color", "custom", "emit_flags"), &RenderingServer::particles_emit);
2096
2097 ClassDB::bind_method(D_METHOD("particles_set_draw_order", "particles", "order"), &RenderingServer::particles_set_draw_order);
2098 ClassDB::bind_method(D_METHOD("particles_set_draw_passes", "particles", "count"), &RenderingServer::particles_set_draw_passes);
2099 ClassDB::bind_method(D_METHOD("particles_set_draw_pass_mesh", "particles", "pass", "mesh"), &RenderingServer::particles_set_draw_pass_mesh);
2100 ClassDB::bind_method(D_METHOD("particles_get_current_aabb", "particles"), &RenderingServer::particles_get_current_aabb);
2101 ClassDB::bind_method(D_METHOD("particles_set_emission_transform", "particles", "transform"), &RenderingServer::particles_set_emission_transform);
2102
2103 BIND_ENUM_CONSTANT(PARTICLES_MODE_2D);
2104 BIND_ENUM_CONSTANT(PARTICLES_MODE_3D);
2105
2106 BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_DISABLED);
2107 BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD);
2108 BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY);
2109 BIND_ENUM_CONSTANT(PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY);
2110
2111 BIND_CONSTANT(PARTICLES_EMIT_FLAG_POSITION);
2112 BIND_CONSTANT(PARTICLES_EMIT_FLAG_ROTATION_SCALE);
2113 BIND_CONSTANT(PARTICLES_EMIT_FLAG_VELOCITY);
2114 BIND_CONSTANT(PARTICLES_EMIT_FLAG_COLOR);
2115 BIND_CONSTANT(PARTICLES_EMIT_FLAG_CUSTOM);
2116
2117 BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
2118 BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
2119 BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
2120 BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
2121
2122 /* PARTICLES COLLISION */
2123
2124 ClassDB::bind_method(D_METHOD("particles_collision_create"), &RenderingServer::particles_collision_create);
2125 ClassDB::bind_method(D_METHOD("particles_collision_set_collision_type", "particles_collision", "type"), &RenderingServer::particles_collision_set_collision_type);
2126 ClassDB::bind_method(D_METHOD("particles_collision_set_cull_mask", "particles_collision", "mask"), &RenderingServer::particles_collision_set_cull_mask);
2127 ClassDB::bind_method(D_METHOD("particles_collision_set_sphere_radius", "particles_collision", "radius"), &RenderingServer::particles_collision_set_sphere_radius);
2128 ClassDB::bind_method(D_METHOD("particles_collision_set_box_extents", "particles_collision", "extents"), &RenderingServer::particles_collision_set_box_extents);
2129 ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_strength", "particles_collision", "strength"), &RenderingServer::particles_collision_set_attractor_strength);
2130 ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_directionality", "particles_collision", "amount"), &RenderingServer::particles_collision_set_attractor_directionality);
2131 ClassDB::bind_method(D_METHOD("particles_collision_set_attractor_attenuation", "particles_collision", "curve"), &RenderingServer::particles_collision_set_attractor_attenuation);
2132 ClassDB::bind_method(D_METHOD("particles_collision_set_field_texture", "particles_collision", "texture"), &RenderingServer::particles_collision_set_field_texture);
2133
2134 ClassDB::bind_method(D_METHOD("particles_collision_height_field_update", "particles_collision"), &RenderingServer::particles_collision_height_field_update);
2135 ClassDB::bind_method(D_METHOD("particles_collision_set_height_field_resolution", "particles_collision", "resolution"), &RenderingServer::particles_collision_set_height_field_resolution);
2136
2137 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT);
2138 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_ATTRACT);
2139 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT);
2140 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE);
2141 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_BOX_COLLIDE);
2142 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_SDF_COLLIDE);
2143 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE);
2144
2145 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_256);
2146 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_512);
2147 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024);
2148 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_2048);
2149 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_4096);
2150 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_8192);
2151 BIND_ENUM_CONSTANT(PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
2152
2153 /* FOG VOLUMES */
2154
2155 ClassDB::bind_method(D_METHOD("fog_volume_create"), &RenderingServer::fog_volume_create);
2156 ClassDB::bind_method(D_METHOD("fog_volume_set_shape", "fog_volume", "shape"), &RenderingServer::fog_volume_set_shape);
2157 ClassDB::bind_method(D_METHOD("fog_volume_set_size", "fog_volume", "size"), &RenderingServer::fog_volume_set_size);
2158 ClassDB::bind_method(D_METHOD("fog_volume_set_material", "fog_volume", "material"), &RenderingServer::fog_volume_set_material);
2159
2160 BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_ELLIPSOID);
2161 BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CONE);
2162 BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_CYLINDER);
2163 BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_BOX);
2164 BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_WORLD);
2165 BIND_ENUM_CONSTANT(FOG_VOLUME_SHAPE_MAX);
2166
2167 /* VISIBILITY NOTIFIER */
2168
2169 ClassDB::bind_method(D_METHOD("visibility_notifier_create"), &RenderingServer::visibility_notifier_create);
2170 ClassDB::bind_method(D_METHOD("visibility_notifier_set_aabb", "notifier", "aabb"), &RenderingServer::visibility_notifier_set_aabb);
2171 ClassDB::bind_method(D_METHOD("visibility_notifier_set_callbacks", "notifier", "enter_callable", "exit_callable"), &RenderingServer::visibility_notifier_set_callbacks);
2172
2173 /* OCCLUDER */
2174
2175 ClassDB::bind_method(D_METHOD("occluder_create"), &RenderingServer::occluder_create);
2176 ClassDB::bind_method(D_METHOD("occluder_set_mesh", "occluder", "vertices", "indices"), &RenderingServer::occluder_set_mesh);
2177
2178 /* CAMERA */
2179
2180 ClassDB::bind_method(D_METHOD("camera_create"), &RenderingServer::camera_create);
2181 ClassDB::bind_method(D_METHOD("camera_set_perspective", "camera", "fovy_degrees", "z_near", "z_far"), &RenderingServer::camera_set_perspective);
2182 ClassDB::bind_method(D_METHOD("camera_set_orthogonal", "camera", "size", "z_near", "z_far"), &RenderingServer::camera_set_orthogonal);
2183 ClassDB::bind_method(D_METHOD("camera_set_frustum", "camera", "size", "offset", "z_near", "z_far"), &RenderingServer::camera_set_frustum);
2184 ClassDB::bind_method(D_METHOD("camera_set_transform", "camera", "transform"), &RenderingServer::camera_set_transform);
2185 ClassDB::bind_method(D_METHOD("camera_set_cull_mask", "camera", "layers"), &RenderingServer::camera_set_cull_mask);
2186 ClassDB::bind_method(D_METHOD("camera_set_environment", "camera", "env"), &RenderingServer::camera_set_environment);
2187 ClassDB::bind_method(D_METHOD("camera_set_camera_attributes", "camera", "effects"), &RenderingServer::camera_set_camera_attributes);
2188 ClassDB::bind_method(D_METHOD("camera_set_use_vertical_aspect", "camera", "enable"), &RenderingServer::camera_set_use_vertical_aspect);
2189
2190 /* VIEWPORT */
2191
2192 ClassDB::bind_method(D_METHOD("viewport_create"), &RenderingServer::viewport_create);
2193 ClassDB::bind_method(D_METHOD("viewport_set_use_xr", "viewport", "use_xr"), &RenderingServer::viewport_set_use_xr);
2194 ClassDB::bind_method(D_METHOD("viewport_set_size", "viewport", "width", "height"), &RenderingServer::viewport_set_size);
2195 ClassDB::bind_method(D_METHOD("viewport_set_active", "viewport", "active"), &RenderingServer::viewport_set_active);
2196 ClassDB::bind_method(D_METHOD("viewport_set_parent_viewport", "viewport", "parent_viewport"), &RenderingServer::viewport_set_parent_viewport);
2197 ClassDB::bind_method(D_METHOD("viewport_attach_to_screen", "viewport", "rect", "screen"), &RenderingServer::viewport_attach_to_screen, DEFVAL(Rect2()), DEFVAL(DisplayServer::MAIN_WINDOW_ID));
2198 ClassDB::bind_method(D_METHOD("viewport_set_render_direct_to_screen", "viewport", "enabled"), &RenderingServer::viewport_set_render_direct_to_screen);
2199 ClassDB::bind_method(D_METHOD("viewport_set_canvas_cull_mask", "viewport", "canvas_cull_mask"), &RenderingServer::viewport_set_canvas_cull_mask);
2200
2201 ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_mode", "viewport", "scaling_3d_mode"), &RenderingServer::viewport_set_scaling_3d_mode);
2202 ClassDB::bind_method(D_METHOD("viewport_set_scaling_3d_scale", "viewport", "scale"), &RenderingServer::viewport_set_scaling_3d_scale);
2203 ClassDB::bind_method(D_METHOD("viewport_set_fsr_sharpness", "viewport", "sharpness"), &RenderingServer::viewport_set_fsr_sharpness);
2204 ClassDB::bind_method(D_METHOD("viewport_set_texture_mipmap_bias", "viewport", "mipmap_bias"), &RenderingServer::viewport_set_texture_mipmap_bias);
2205 ClassDB::bind_method(D_METHOD("viewport_set_update_mode", "viewport", "update_mode"), &RenderingServer::viewport_set_update_mode);
2206 ClassDB::bind_method(D_METHOD("viewport_set_clear_mode", "viewport", "clear_mode"), &RenderingServer::viewport_set_clear_mode);
2207 ClassDB::bind_method(D_METHOD("viewport_get_render_target", "viewport"), &RenderingServer::viewport_get_render_target);
2208 ClassDB::bind_method(D_METHOD("viewport_get_texture", "viewport"), &RenderingServer::viewport_get_texture);
2209 ClassDB::bind_method(D_METHOD("viewport_set_disable_3d", "viewport", "disable"), &RenderingServer::viewport_set_disable_3d);
2210 ClassDB::bind_method(D_METHOD("viewport_set_disable_2d", "viewport", "disable"), &RenderingServer::viewport_set_disable_2d);
2211 ClassDB::bind_method(D_METHOD("viewport_set_environment_mode", "viewport", "mode"), &RenderingServer::viewport_set_environment_mode);
2212 ClassDB::bind_method(D_METHOD("viewport_attach_camera", "viewport", "camera"), &RenderingServer::viewport_attach_camera);
2213 ClassDB::bind_method(D_METHOD("viewport_set_scenario", "viewport", "scenario"), &RenderingServer::viewport_set_scenario);
2214 ClassDB::bind_method(D_METHOD("viewport_attach_canvas", "viewport", "canvas"), &RenderingServer::viewport_attach_canvas);
2215 ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
2216 ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
2217 ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
2218
2219 ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
2220 ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
2221
2222 ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
2223 ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
2224
2225 ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
2226 ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
2227
2228 ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
2229
2230 ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false));
2231 ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision);
2232 ClassDB::bind_method(D_METHOD("viewport_set_msaa_3d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_3d);
2233 ClassDB::bind_method(D_METHOD("viewport_set_msaa_2d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_2d);
2234 ClassDB::bind_method(D_METHOD("viewport_set_use_hdr_2d", "viewport", "enabled"), &RenderingServer::viewport_set_use_hdr_2d);
2235 ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
2236 ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
2237 ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
2238 ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
2239 ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
2240 ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
2241
2242 ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
2243 ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
2244
2245 ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
2246 ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
2247
2248 ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
2249
2250 ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode);
2251 ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture);
2252
2253 BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
2254 BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
2255 BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);
2256
2257 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
2258 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); // Then goes to disabled); must be manually updated.
2259 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); // Default
2260 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
2261 BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
2262
2263 BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
2264 BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
2265 BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
2266
2267 BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED);
2268 BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED);
2269 BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT);
2270 BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX);
2271
2272 BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
2273 BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
2274 BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
2275 BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
2276 BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
2277
2278 BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
2279 BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
2280 BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
2281 BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
2282
2283 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
2284 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
2285 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
2286 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
2287 BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
2288
2289 BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
2290 BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
2291 BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
2292
2293 BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);
2294 BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_MEDIUM);
2295 BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_HIGH);
2296
2297 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME);
2298 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME);
2299 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
2300 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
2301
2302 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_VISIBLE);
2303 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_SHADOW);
2304 BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_TYPE_MAX);
2305
2306 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
2307 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
2308 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
2309 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
2310 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
2311 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
2312 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO);
2313 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING);
2314 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION);
2315 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
2316 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
2317 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
2318 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
2319 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSIL);
2320 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_PSSM_SPLITS);
2321 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DECAL_ATLAS);
2322 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI);
2323 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SDFGI_PROBES);
2324 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_BUFFER);
2325 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLE_LOD);
2326 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
2327 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
2328 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS);
2329 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
2330 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
2331 BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS);
2332
2333 BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED);
2334 BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE);
2335 BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR);
2336 BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX);
2337
2338 /* SKY API */
2339
2340 ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);
2341 ClassDB::bind_method(D_METHOD("sky_set_radiance_size", "sky", "radiance_size"), &RenderingServer::sky_set_radiance_size);
2342 ClassDB::bind_method(D_METHOD("sky_set_mode", "sky", "mode"), &RenderingServer::sky_set_mode);
2343 ClassDB::bind_method(D_METHOD("sky_set_material", "sky", "material"), &RenderingServer::sky_set_material);
2344 ClassDB::bind_method(D_METHOD("sky_bake_panorama", "sky", "energy", "bake_irradiance", "size"), &RenderingServer::sky_bake_panorama);
2345
2346 BIND_ENUM_CONSTANT(SKY_MODE_AUTOMATIC);
2347 BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
2348 BIND_ENUM_CONSTANT(SKY_MODE_INCREMENTAL);
2349 BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
2350
2351 /* ENVIRONMENT */
2352
2353 ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
2354 ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
2355 ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
2356 ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
2357 ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
2358 ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &RenderingServer::environment_set_bg_color);
2359 ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "multiplier", "exposure_value"), &RenderingServer::environment_set_bg_energy);
2360 ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &RenderingServer::environment_set_canvas_max_layer);
2361 ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source"), &RenderingServer::environment_set_ambient_light, DEFVAL(RS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(RS::ENV_REFLECTION_SOURCE_BG));
2362 ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "levels", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "glow_map_strength", "glow_map"), &RenderingServer::environment_set_glow);
2363 ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white"), &RenderingServer::environment_set_tonemap);
2364 ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "use_1d_color_correction", "color_correction"), &RenderingServer::environment_set_adjustment);
2365 ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr);
2366 ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "power", "detail", "horizon", "sharpness", "light_affect", "ao_channel_affect"), &RenderingServer::environment_set_ssao);
2367 ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density", "aerial_perspective", "sky_affect"), &RenderingServer::environment_set_fog);
2368 ClassDB::bind_method(D_METHOD("environment_set_sdfgi", "env", "enable", "cascades", "min_cell_size", "y_scale", "use_occlusion", "bounce_feedback", "read_sky", "energy", "normal_bias", "probe_bias"), &RenderingServer::environment_set_sdfgi);
2369 ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog", "env", "enable", "density", "albedo", "emission", "emission_energy", "anisotropy", "length", "p_detail_spread", "gi_inject", "temporal_reprojection", "temporal_reprojection_amount", "ambient_inject", "sky_affect"), &RenderingServer::environment_set_volumetric_fog);
2370
2371 ClassDB::bind_method(D_METHOD("environment_glow_set_use_bicubic_upscale", "enable"), &RenderingServer::environment_glow_set_use_bicubic_upscale);
2372 ClassDB::bind_method(D_METHOD("environment_set_ssr_roughness_quality", "quality"), &RenderingServer::environment_set_ssr_roughness_quality);
2373 ClassDB::bind_method(D_METHOD("environment_set_ssao_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssao_quality);
2374 ClassDB::bind_method(D_METHOD("environment_set_ssil_quality", "quality", "half_size", "adaptive_target", "blur_passes", "fadeout_from", "fadeout_to"), &RenderingServer::environment_set_ssil_quality);
2375 ClassDB::bind_method(D_METHOD("environment_set_sdfgi_ray_count", "ray_count"), &RenderingServer::environment_set_sdfgi_ray_count);
2376 ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_converge", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_converge);
2377 ClassDB::bind_method(D_METHOD("environment_set_sdfgi_frames_to_update_light", "frames"), &RenderingServer::environment_set_sdfgi_frames_to_update_light);
2378 ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_volume_size", "size", "depth"), &RenderingServer::environment_set_volumetric_fog_volume_size);
2379 ClassDB::bind_method(D_METHOD("environment_set_volumetric_fog_filter_active", "active"), &RenderingServer::environment_set_volumetric_fog_filter_active);
2380
2381 ClassDB::bind_method(D_METHOD("environment_bake_panorama", "environment", "bake_irradiance", "size"), &RenderingServer::environment_bake_panorama);
2382
2383 ClassDB::bind_method(D_METHOD("screen_space_roughness_limiter_set_active", "enable", "amount", "limit"), &RenderingServer::screen_space_roughness_limiter_set_active);
2384 ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_quality", "quality"), &RenderingServer::sub_surface_scattering_set_quality);
2385 ClassDB::bind_method(D_METHOD("sub_surface_scattering_set_scale", "scale", "depth_scale"), &RenderingServer::sub_surface_scattering_set_scale);
2386
2387 BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
2388 BIND_ENUM_CONSTANT(ENV_BG_COLOR);
2389 BIND_ENUM_CONSTANT(ENV_BG_SKY);
2390 BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
2391 BIND_ENUM_CONSTANT(ENV_BG_KEEP);
2392 BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
2393 BIND_ENUM_CONSTANT(ENV_BG_MAX);
2394
2395 BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
2396 BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
2397 BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
2398 BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
2399
2400 BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
2401 BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
2402 BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
2403
2404 BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
2405 BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
2406 BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
2407 BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
2408 BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
2409
2410 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
2411 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
2412 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
2413 BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
2414
2415 BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED);
2416 BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW);
2417 BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM);
2418 BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH);
2419
2420 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
2421 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
2422 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
2423 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
2424 BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
2425
2426 BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
2427 BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
2428 BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
2429 BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
2430 BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
2431
2432 BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
2433 BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
2434 BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT);
2435
2436 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
2437 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
2438 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_16);
2439 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_32);
2440 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_64);
2441 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_96);
2442 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_128);
2443 BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_MAX);
2444
2445 BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_5_FRAMES);
2446 BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_10_FRAMES);
2447 BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_15_FRAMES);
2448 BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_20_FRAMES);
2449 BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_25_FRAMES);
2450 BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_IN_30_FRAMES);
2451 BIND_ENUM_CONSTANT(ENV_SDFGI_CONVERGE_MAX);
2452
2453 BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME);
2454 BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES);
2455 BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES);
2456 BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES);
2457 BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES);
2458 BIND_ENUM_CONSTANT(ENV_SDFGI_UPDATE_LIGHT_MAX);
2459
2460 BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_DISABLED);
2461 BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_LOW);
2462 BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_MEDIUM);
2463 BIND_ENUM_CONSTANT(SUB_SURFACE_SCATTERING_QUALITY_HIGH);
2464
2465 /* CAMERA EFFECTS */
2466
2467 ClassDB::bind_method(D_METHOD("camera_attributes_create"), &RenderingServer::camera_attributes_create);
2468
2469 ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_quality", "quality", "use_jitter"), &RenderingServer::camera_attributes_set_dof_blur_quality);
2470 ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur_bokeh_shape", "shape"), &RenderingServer::camera_attributes_set_dof_blur_bokeh_shape);
2471
2472 ClassDB::bind_method(D_METHOD("camera_attributes_set_dof_blur", "camera_attributes", "far_enable", "far_distance", "far_transition", "near_enable", "near_distance", "near_transition", "amount"), &RenderingServer::camera_attributes_set_dof_blur);
2473 ClassDB::bind_method(D_METHOD("camera_attributes_set_exposure", "camera_attributes", "multiplier", "normalization"), &RenderingServer::camera_attributes_set_exposure);
2474 ClassDB::bind_method(D_METHOD("camera_attributes_set_auto_exposure", "camera_attributes", "enable", "min_sensitivity", "max_sensitivity", "speed", "scale"), &RenderingServer::camera_attributes_set_auto_exposure);
2475
2476 BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
2477 BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
2478 BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
2479
2480 BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
2481 BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
2482 BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
2483 BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
2484
2485 /* SCENARIO */
2486
2487 ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create);
2488 ClassDB::bind_method(D_METHOD("scenario_set_environment", "scenario", "environment"), &RenderingServer::scenario_set_environment);
2489 ClassDB::bind_method(D_METHOD("scenario_set_fallback_environment", "scenario", "environment"), &RenderingServer::scenario_set_fallback_environment);
2490 ClassDB::bind_method(D_METHOD("scenario_set_camera_attributes", "scenario", "effects"), &RenderingServer::scenario_set_camera_attributes);
2491
2492 /* INSTANCE */
2493
2494 ClassDB::bind_method(D_METHOD("instance_create2", "base", "scenario"), &RenderingServer::instance_create2);
2495 ClassDB::bind_method(D_METHOD("instance_create"), &RenderingServer::instance_create);
2496 ClassDB::bind_method(D_METHOD("instance_set_base", "instance", "base"), &RenderingServer::instance_set_base);
2497 ClassDB::bind_method(D_METHOD("instance_set_scenario", "instance", "scenario"), &RenderingServer::instance_set_scenario);
2498 ClassDB::bind_method(D_METHOD("instance_set_layer_mask", "instance", "mask"), &RenderingServer::instance_set_layer_mask);
2499 ClassDB::bind_method(D_METHOD("instance_set_pivot_data", "instance", "sorting_offset", "use_aabb_center"), &RenderingServer::instance_set_pivot_data);
2500 ClassDB::bind_method(D_METHOD("instance_set_transform", "instance", "transform"), &RenderingServer::instance_set_transform);
2501 ClassDB::bind_method(D_METHOD("instance_attach_object_instance_id", "instance", "id"), &RenderingServer::instance_attach_object_instance_id);
2502 ClassDB::bind_method(D_METHOD("instance_set_blend_shape_weight", "instance", "shape", "weight"), &RenderingServer::instance_set_blend_shape_weight);
2503 ClassDB::bind_method(D_METHOD("instance_set_surface_override_material", "instance", "surface", "material"), &RenderingServer::instance_set_surface_override_material);
2504 ClassDB::bind_method(D_METHOD("instance_set_visible", "instance", "visible"), &RenderingServer::instance_set_visible);
2505 ClassDB::bind_method(D_METHOD("instance_geometry_set_transparency", "instance", "transparency"), &RenderingServer::instance_geometry_set_transparency);
2506
2507 ClassDB::bind_method(D_METHOD("instance_set_custom_aabb", "instance", "aabb"), &RenderingServer::instance_set_custom_aabb);
2508
2509 ClassDB::bind_method(D_METHOD("instance_attach_skeleton", "instance", "skeleton"), &RenderingServer::instance_attach_skeleton);
2510 ClassDB::bind_method(D_METHOD("instance_set_extra_visibility_margin", "instance", "margin"), &RenderingServer::instance_set_extra_visibility_margin);
2511 ClassDB::bind_method(D_METHOD("instance_set_visibility_parent", "instance", "parent"), &RenderingServer::instance_set_visibility_parent);
2512 ClassDB::bind_method(D_METHOD("instance_set_ignore_culling", "instance", "enabled"), &RenderingServer::instance_set_ignore_culling);
2513
2514 ClassDB::bind_method(D_METHOD("instance_geometry_set_flag", "instance", "flag", "enabled"), &RenderingServer::instance_geometry_set_flag);
2515 ClassDB::bind_method(D_METHOD("instance_geometry_set_cast_shadows_setting", "instance", "shadow_casting_setting"), &RenderingServer::instance_geometry_set_cast_shadows_setting);
2516 ClassDB::bind_method(D_METHOD("instance_geometry_set_material_override", "instance", "material"), &RenderingServer::instance_geometry_set_material_override);
2517 ClassDB::bind_method(D_METHOD("instance_geometry_set_material_overlay", "instance", "material"), &RenderingServer::instance_geometry_set_material_overlay);
2518 ClassDB::bind_method(D_METHOD("instance_geometry_set_visibility_range", "instance", "min", "max", "min_margin", "max_margin", "fade_mode"), &RenderingServer::instance_geometry_set_visibility_range);
2519 ClassDB::bind_method(D_METHOD("instance_geometry_set_lightmap", "instance", "lightmap", "lightmap_uv_scale", "lightmap_slice"), &RenderingServer::instance_geometry_set_lightmap);
2520 ClassDB::bind_method(D_METHOD("instance_geometry_set_lod_bias", "instance", "lod_bias"), &RenderingServer::instance_geometry_set_lod_bias);
2521
2522 ClassDB::bind_method(D_METHOD("instance_geometry_set_shader_parameter", "instance", "parameter", "value"), &RenderingServer::instance_geometry_set_shader_parameter);
2523 ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter);
2524 ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_default_value", "instance", "parameter"), &RenderingServer::instance_geometry_get_shader_parameter_default_value);
2525 ClassDB::bind_method(D_METHOD("instance_geometry_get_shader_parameter_list", "instance"), &RenderingServer::_instance_geometry_get_shader_parameter_list);
2526
2527 ClassDB::bind_method(D_METHOD("instances_cull_aabb", "aabb", "scenario"), &RenderingServer::_instances_cull_aabb_bind, DEFVAL(RID()));
2528 ClassDB::bind_method(D_METHOD("instances_cull_ray", "from", "to", "scenario"), &RenderingServer::_instances_cull_ray_bind, DEFVAL(RID()));
2529 ClassDB::bind_method(D_METHOD("instances_cull_convex", "convex", "scenario"), &RenderingServer::_instances_cull_convex_bind, DEFVAL(RID()));
2530
2531 BIND_ENUM_CONSTANT(INSTANCE_NONE);
2532 BIND_ENUM_CONSTANT(INSTANCE_MESH);
2533 BIND_ENUM_CONSTANT(INSTANCE_MULTIMESH);
2534 BIND_ENUM_CONSTANT(INSTANCE_PARTICLES);
2535 BIND_ENUM_CONSTANT(INSTANCE_PARTICLES_COLLISION);
2536 BIND_ENUM_CONSTANT(INSTANCE_LIGHT);
2537 BIND_ENUM_CONSTANT(INSTANCE_REFLECTION_PROBE);
2538 BIND_ENUM_CONSTANT(INSTANCE_DECAL);
2539 BIND_ENUM_CONSTANT(INSTANCE_VOXEL_GI);
2540 BIND_ENUM_CONSTANT(INSTANCE_LIGHTMAP);
2541 BIND_ENUM_CONSTANT(INSTANCE_OCCLUDER);
2542 BIND_ENUM_CONSTANT(INSTANCE_VISIBLITY_NOTIFIER);
2543 BIND_ENUM_CONSTANT(INSTANCE_FOG_VOLUME);
2544 BIND_ENUM_CONSTANT(INSTANCE_MAX);
2545
2546 BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
2547
2548 BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
2549 BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
2550 BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
2551 BIND_ENUM_CONSTANT(INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING);
2552 BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
2553
2554 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
2555 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
2556 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
2557 BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
2558
2559 BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED);
2560 BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF);
2561 BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES);
2562
2563 /* Bake 3D Object */
2564
2565 ClassDB::bind_method(D_METHOD("bake_render_uv2", "base", "material_overrides", "image_size"), &RenderingServer::bake_render_uv2);
2566
2567 BIND_ENUM_CONSTANT(BAKE_CHANNEL_ALBEDO_ALPHA);
2568 BIND_ENUM_CONSTANT(BAKE_CHANNEL_NORMAL);
2569 BIND_ENUM_CONSTANT(BAKE_CHANNEL_ORM);
2570 BIND_ENUM_CONSTANT(BAKE_CHANNEL_EMISSION);
2571
2572 /* CANVAS (2D) */
2573
2574 ClassDB::bind_method(D_METHOD("canvas_create"), &RenderingServer::canvas_create);
2575 ClassDB::bind_method(D_METHOD("canvas_set_item_mirroring", "canvas", "item", "mirroring"), &RenderingServer::canvas_set_item_mirroring);
2576 ClassDB::bind_method(D_METHOD("canvas_set_modulate", "canvas", "color"), &RenderingServer::canvas_set_modulate);
2577 ClassDB::bind_method(D_METHOD("canvas_set_disable_scale", "disable"), &RenderingServer::canvas_set_disable_scale);
2578
2579 /* CANVAS TEXTURE */
2580
2581 ClassDB::bind_method(D_METHOD("canvas_texture_create"), &RenderingServer::canvas_texture_create);
2582 ClassDB::bind_method(D_METHOD("canvas_texture_set_channel", "canvas_texture", "channel", "texture"), &RenderingServer::canvas_texture_set_channel);
2583 ClassDB::bind_method(D_METHOD("canvas_texture_set_shading_parameters", "canvas_texture", "base_color", "shininess"), &RenderingServer::canvas_texture_set_shading_parameters);
2584
2585 ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_filter", "canvas_texture", "filter"), &RenderingServer::canvas_texture_set_texture_filter);
2586 ClassDB::bind_method(D_METHOD("canvas_texture_set_texture_repeat", "canvas_texture", "repeat"), &RenderingServer::canvas_texture_set_texture_repeat);
2587
2588 BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_DIFFUSE);
2589 BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_NORMAL);
2590 BIND_ENUM_CONSTANT(CANVAS_TEXTURE_CHANNEL_SPECULAR);
2591
2592 /* CANVAS ITEM */
2593
2594 ClassDB::bind_method(D_METHOD("canvas_item_create"), &RenderingServer::canvas_item_create);
2595 ClassDB::bind_method(D_METHOD("canvas_item_set_parent", "item", "parent"), &RenderingServer::canvas_item_set_parent);
2596 ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_filter", "item", "filter"), &RenderingServer::canvas_item_set_default_texture_filter);
2597 ClassDB::bind_method(D_METHOD("canvas_item_set_default_texture_repeat", "item", "repeat"), &RenderingServer::canvas_item_set_default_texture_repeat);
2598 ClassDB::bind_method(D_METHOD("canvas_item_set_visible", "item", "visible"), &RenderingServer::canvas_item_set_visible);
2599 ClassDB::bind_method(D_METHOD("canvas_item_set_light_mask", "item", "mask"), &RenderingServer::canvas_item_set_light_mask);
2600 ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_layer", "item", "visibility_layer"), &RenderingServer::canvas_item_set_visibility_layer);
2601 ClassDB::bind_method(D_METHOD("canvas_item_set_transform", "item", "transform"), &RenderingServer::canvas_item_set_transform);
2602 ClassDB::bind_method(D_METHOD("canvas_item_set_clip", "item", "clip"), &RenderingServer::canvas_item_set_clip);
2603 ClassDB::bind_method(D_METHOD("canvas_item_set_distance_field_mode", "item", "enabled"), &RenderingServer::canvas_item_set_distance_field_mode);
2604 ClassDB::bind_method(D_METHOD("canvas_item_set_custom_rect", "item", "use_custom_rect", "rect"), &RenderingServer::canvas_item_set_custom_rect, DEFVAL(Rect2()));
2605 ClassDB::bind_method(D_METHOD("canvas_item_set_modulate", "item", "color"), &RenderingServer::canvas_item_set_modulate);
2606 ClassDB::bind_method(D_METHOD("canvas_item_set_self_modulate", "item", "color"), &RenderingServer::canvas_item_set_self_modulate);
2607 ClassDB::bind_method(D_METHOD("canvas_item_set_draw_behind_parent", "item", "enabled"), &RenderingServer::canvas_item_set_draw_behind_parent);
2608
2609 /* Primitives */
2610
2611 ClassDB::bind_method(D_METHOD("canvas_item_add_line", "item", "from", "to", "color", "width", "antialiased"), &RenderingServer::canvas_item_add_line, DEFVAL(-1.0), DEFVAL(false));
2612 ClassDB::bind_method(D_METHOD("canvas_item_add_polyline", "item", "points", "colors", "width", "antialiased"), &RenderingServer::canvas_item_add_polyline, DEFVAL(-1.0), DEFVAL(false));
2613 ClassDB::bind_method(D_METHOD("canvas_item_add_multiline", "item", "points", "colors", "width"), &RenderingServer::canvas_item_add_multiline, DEFVAL(-1.0));
2614 ClassDB::bind_method(D_METHOD("canvas_item_add_rect", "item", "rect", "color"), &RenderingServer::canvas_item_add_rect);
2615 ClassDB::bind_method(D_METHOD("canvas_item_add_circle", "item", "pos", "radius", "color"), &RenderingServer::canvas_item_add_circle);
2616 ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect", "item", "rect", "texture", "tile", "modulate", "transpose"), &RenderingServer::canvas_item_add_texture_rect, DEFVAL(false), DEFVAL(Color(1, 1, 1)), DEFVAL(false));
2617 ClassDB::bind_method(D_METHOD("canvas_item_add_msdf_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "outline_size", "px_range", "scale"), &RenderingServer::canvas_item_add_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(1.0), DEFVAL(1.0));
2618 ClassDB::bind_method(D_METHOD("canvas_item_add_lcd_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate"), &RenderingServer::canvas_item_add_lcd_texture_rect_region);
2619 ClassDB::bind_method(D_METHOD("canvas_item_add_texture_rect_region", "item", "rect", "texture", "src_rect", "modulate", "transpose", "clip_uv"), &RenderingServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
2620 ClassDB::bind_method(D_METHOD("canvas_item_add_nine_patch", "item", "rect", "source", "texture", "topleft", "bottomright", "x_axis_mode", "y_axis_mode", "draw_center", "modulate"), &RenderingServer::canvas_item_add_nine_patch, DEFVAL(NINE_PATCH_STRETCH), DEFVAL(NINE_PATCH_STRETCH), DEFVAL(true), DEFVAL(Color(1, 1, 1)));
2621 ClassDB::bind_method(D_METHOD("canvas_item_add_primitive", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_primitive);
2622 ClassDB::bind_method(D_METHOD("canvas_item_add_polygon", "item", "points", "colors", "uvs", "texture"), &RenderingServer::canvas_item_add_polygon, DEFVAL(Vector<Point2>()), DEFVAL(RID()));
2623 ClassDB::bind_method(D_METHOD("canvas_item_add_triangle_array", "item", "indices", "points", "colors", "uvs", "bones", "weights", "texture", "count"), &RenderingServer::canvas_item_add_triangle_array, DEFVAL(Vector<Point2>()), DEFVAL(Vector<int>()), DEFVAL(Vector<float>()), DEFVAL(RID()), DEFVAL(-1));
2624 ClassDB::bind_method(D_METHOD("canvas_item_add_mesh", "item", "mesh", "transform", "modulate", "texture"), &RenderingServer::canvas_item_add_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)), DEFVAL(RID()));
2625 ClassDB::bind_method(D_METHOD("canvas_item_add_multimesh", "item", "mesh", "texture"), &RenderingServer::canvas_item_add_multimesh, DEFVAL(RID()));
2626 ClassDB::bind_method(D_METHOD("canvas_item_add_particles", "item", "particles", "texture"), &RenderingServer::canvas_item_add_particles);
2627 ClassDB::bind_method(D_METHOD("canvas_item_add_set_transform", "item", "transform"), &RenderingServer::canvas_item_add_set_transform);
2628 ClassDB::bind_method(D_METHOD("canvas_item_add_clip_ignore", "item", "ignore"), &RenderingServer::canvas_item_add_clip_ignore);
2629 ClassDB::bind_method(D_METHOD("canvas_item_add_animation_slice", "item", "animation_length", "slice_begin", "slice_end", "offset"), &RenderingServer::canvas_item_add_animation_slice, DEFVAL(0.0));
2630 ClassDB::bind_method(D_METHOD("canvas_item_set_sort_children_by_y", "item", "enabled"), &RenderingServer::canvas_item_set_sort_children_by_y);
2631 ClassDB::bind_method(D_METHOD("canvas_item_set_z_index", "item", "z_index"), &RenderingServer::canvas_item_set_z_index);
2632 ClassDB::bind_method(D_METHOD("canvas_item_set_z_as_relative_to_parent", "item", "enabled"), &RenderingServer::canvas_item_set_z_as_relative_to_parent);
2633 ClassDB::bind_method(D_METHOD("canvas_item_set_copy_to_backbuffer", "item", "enabled", "rect"), &RenderingServer::canvas_item_set_copy_to_backbuffer);
2634
2635 ClassDB::bind_method(D_METHOD("canvas_item_clear", "item"), &RenderingServer::canvas_item_clear);
2636 ClassDB::bind_method(D_METHOD("canvas_item_set_draw_index", "item", "index"), &RenderingServer::canvas_item_set_draw_index);
2637 ClassDB::bind_method(D_METHOD("canvas_item_set_material", "item", "material"), &RenderingServer::canvas_item_set_material);
2638 ClassDB::bind_method(D_METHOD("canvas_item_set_use_parent_material", "item", "enabled"), &RenderingServer::canvas_item_set_use_parent_material);
2639
2640 ClassDB::bind_method(D_METHOD("canvas_item_set_visibility_notifier", "item", "enable", "area", "enter_callable", "exit_callable"), &RenderingServer::canvas_item_set_visibility_notifier);
2641 ClassDB::bind_method(D_METHOD("canvas_item_set_canvas_group_mode", "item", "mode", "clear_margin", "fit_empty", "fit_margin", "blur_mipmaps"), &RenderingServer::canvas_item_set_canvas_group_mode, DEFVAL(5.0), DEFVAL(false), DEFVAL(0.0), DEFVAL(false));
2642
2643 BIND_ENUM_CONSTANT(NINE_PATCH_STRETCH);
2644 BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
2645 BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
2646
2647 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
2648 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
2649 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
2650 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
2651 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
2652 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC);
2653 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
2654 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
2655
2656 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
2657 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
2658 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
2659 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
2660 BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
2661
2662 BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_DISABLED);
2663 BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_ONLY);
2664 BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_CLIP_AND_DRAW);
2665 BIND_ENUM_CONSTANT(CANVAS_GROUP_MODE_TRANSPARENT);
2666
2667 /* CANVAS LIGHT */
2668
2669 ClassDB::bind_method(D_METHOD("canvas_light_create"), &RenderingServer::canvas_light_create);
2670 ClassDB::bind_method(D_METHOD("canvas_light_attach_to_canvas", "light", "canvas"), &RenderingServer::canvas_light_attach_to_canvas);
2671 ClassDB::bind_method(D_METHOD("canvas_light_set_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_enabled);
2672 ClassDB::bind_method(D_METHOD("canvas_light_set_texture_scale", "light", "scale"), &RenderingServer::canvas_light_set_texture_scale);
2673 ClassDB::bind_method(D_METHOD("canvas_light_set_transform", "light", "transform"), &RenderingServer::canvas_light_set_transform);
2674 ClassDB::bind_method(D_METHOD("canvas_light_set_texture", "light", "texture"), &RenderingServer::canvas_light_set_texture);
2675 ClassDB::bind_method(D_METHOD("canvas_light_set_texture_offset", "light", "offset"), &RenderingServer::canvas_light_set_texture_offset);
2676 ClassDB::bind_method(D_METHOD("canvas_light_set_color", "light", "color"), &RenderingServer::canvas_light_set_color);
2677 ClassDB::bind_method(D_METHOD("canvas_light_set_height", "light", "height"), &RenderingServer::canvas_light_set_height);
2678 ClassDB::bind_method(D_METHOD("canvas_light_set_energy", "light", "energy"), &RenderingServer::canvas_light_set_energy);
2679 ClassDB::bind_method(D_METHOD("canvas_light_set_z_range", "light", "min_z", "max_z"), &RenderingServer::canvas_light_set_z_range);
2680 ClassDB::bind_method(D_METHOD("canvas_light_set_layer_range", "light", "min_layer", "max_layer"), &RenderingServer::canvas_light_set_layer_range);
2681 ClassDB::bind_method(D_METHOD("canvas_light_set_item_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_cull_mask);
2682 ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
2683 ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
2684 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
2685 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
2686 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
2687 ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
2688 ClassDB::bind_method(D_METHOD("canvas_light_set_blend_mode", "light", "mode"), &RenderingServer::canvas_light_set_blend_mode);
2689
2690 BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_POINT);
2691 BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_DIRECTIONAL);
2692
2693 BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_ADD);
2694 BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_SUB);
2695 BIND_ENUM_CONSTANT(CANVAS_LIGHT_BLEND_MODE_MIX);
2696
2697 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
2698 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
2699 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
2700 BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
2701
2702 /* CANVAS OCCLUDER */
2703
2704 ClassDB::bind_method(D_METHOD("canvas_light_occluder_create"), &RenderingServer::canvas_light_occluder_create);
2705 ClassDB::bind_method(D_METHOD("canvas_light_occluder_attach_to_canvas", "occluder", "canvas"), &RenderingServer::canvas_light_occluder_attach_to_canvas);
2706 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_enabled", "occluder", "enabled"), &RenderingServer::canvas_light_occluder_set_enabled);
2707 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_polygon", "occluder", "polygon"), &RenderingServer::canvas_light_occluder_set_polygon);
2708 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_as_sdf_collision", "occluder", "enable"), &RenderingServer::canvas_light_occluder_set_as_sdf_collision);
2709 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_transform", "occluder", "transform"), &RenderingServer::canvas_light_occluder_set_transform);
2710 ClassDB::bind_method(D_METHOD("canvas_light_occluder_set_light_mask", "occluder", "mask"), &RenderingServer::canvas_light_occluder_set_light_mask);
2711
2712 /* CANVAS LIGHT OCCLUDER POLYGON */
2713
2714 ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_create"), &RenderingServer::canvas_occluder_polygon_create);
2715 ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_shape", "occluder_polygon", "shape", "closed"), &RenderingServer::canvas_occluder_polygon_set_shape);
2716 ClassDB::bind_method(D_METHOD("canvas_occluder_polygon_set_cull_mode", "occluder_polygon", "mode"), &RenderingServer::canvas_occluder_polygon_set_cull_mode);
2717
2718 ClassDB::bind_method(D_METHOD("canvas_set_shadow_texture_size", "size"), &RenderingServer::canvas_set_shadow_texture_size);
2719
2720 BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
2721 BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
2722 BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE);
2723
2724 /* GLOBAL SHADER UNIFORMS */
2725
2726 ClassDB::bind_method(D_METHOD("global_shader_parameter_add", "name", "type", "default_value"), &RenderingServer::global_shader_parameter_add);
2727 ClassDB::bind_method(D_METHOD("global_shader_parameter_remove", "name"), &RenderingServer::global_shader_parameter_remove);
2728 ClassDB::bind_method(D_METHOD("global_shader_parameter_get_list"), &RenderingServer::_global_shader_parameter_get_list);
2729 ClassDB::bind_method(D_METHOD("global_shader_parameter_set", "name", "value"), &RenderingServer::global_shader_parameter_set);
2730 ClassDB::bind_method(D_METHOD("global_shader_parameter_set_override", "name", "value"), &RenderingServer::global_shader_parameter_set_override);
2731 ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get);
2732 ClassDB::bind_method(D_METHOD("global_shader_parameter_get_type", "name"), &RenderingServer::global_shader_parameter_get_type);
2733
2734 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
2735 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
2736 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
2737 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
2738 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
2739 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
2740 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
2741 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
2742 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
2743 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
2744 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
2745 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
2746 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
2747 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
2748 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
2749 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
2750 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
2751 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
2752 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
2753 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
2754 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
2755 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
2756 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
2757 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
2758 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
2759 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
2760 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
2761 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
2762 BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
2763
2764 /* Free */
2765 ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); // Shouldn't conflict with Object::free().
2766
2767 /* Misc */
2768
2769 ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
2770 ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
2771 ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
2772 ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
2773 ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
2774 ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
2775 ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);
2776
2777 ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
2778 ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
2779
2780 ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
2781 ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
2782
2783 ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
2784 ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
2785 ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
2786
2787 ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
2788 ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
2789 ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
2790
2791 ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
2792 ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
2793
2794 ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
2795
2796 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
2797
2798 BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
2799 BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
2800 BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
2801 BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
2802 BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
2803 BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
2804
2805 BIND_ENUM_CONSTANT(FEATURE_SHADERS);
2806 BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
2807
2808 ADD_SIGNAL(MethodInfo("frame_pre_draw"));
2809 ADD_SIGNAL(MethodInfo("frame_post_draw"));
2810
2811 ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
2812 ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
2813 ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
2814 ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
2815
2816 ClassDB::bind_method(D_METHOD("call_on_render_thread", "callable"), &RenderingServer::call_on_render_thread);
2817}
2818
2819void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
2820 Vector<Vector3> vertices;
2821 Vector<Vector3> normals;
2822
2823 for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) {
2824 for (uint32_t j = 2; j < f.indices.size(); j++) {
2825 vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
2826 normals.push_back(f.plane.normal);
2827
2828 vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]);
2829 normals.push_back(f.plane.normal);
2830
2831 vertices.push_back(p_mesh_data.vertices[f.indices[j]]);
2832 normals.push_back(f.plane.normal);
2833 }
2834 }
2835
2836 Array d;
2837 d.resize(RS::ARRAY_MAX);
2838 d[ARRAY_VERTEX] = vertices;
2839 d[ARRAY_NORMAL] = normals;
2840 mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
2841}
2842
2843void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {
2844 Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
2845 mesh_add_surface_from_mesh_data(p_mesh, mdata);
2846}
2847
2848RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
2849 RID instance = instance_create();
2850 instance_set_base(instance, p_base);
2851 instance_set_scenario(instance, p_scenario);
2852 return instance;
2853}
2854
2855bool RenderingServer::is_render_loop_enabled() const {
2856 return render_loop_enabled;
2857}
2858
2859void RenderingServer::set_render_loop_enabled(bool p_enabled) {
2860 render_loop_enabled = p_enabled;
2861}
2862
2863RenderingServer::RenderingServer() {
2864 //ERR_FAIL_COND(singleton);
2865
2866 singleton = this;
2867}
2868
2869TypedArray<StringName> RenderingServer::_global_shader_parameter_get_list() const {
2870 TypedArray<StringName> gsp;
2871 Vector<StringName> gsp_sn = global_shader_parameter_get_list();
2872 gsp.resize(gsp_sn.size());
2873 for (int i = 0; i < gsp_sn.size(); i++) {
2874 gsp[i] = gsp_sn[i];
2875 }
2876 return gsp;
2877}
2878
2879void RenderingServer::init() {
2880 // These are overrides, even if they are false Godot will still
2881 // import the texture formats that the host platform needs.
2882 // See `const bool can_s3tc_bptc` in the resource importer.
2883 GLOBAL_DEF_RST("rendering/textures/vram_compression/import_s3tc_bptc", false);
2884 GLOBAL_DEF_RST("rendering/textures/vram_compression/import_etc2_astc", false);
2885
2886 GLOBAL_DEF("rendering/textures/lossless_compression/force_png", false);
2887
2888 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/webp_compression/compression_method", PROPERTY_HINT_RANGE, "0,6,1"), 2);
2889 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/webp_compression/lossless_compression_factor", PROPERTY_HINT_RANGE, "0,100,1"), 25);
2890
2891 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 3600);
2892
2893 GLOBAL_DEF_RST("rendering/lights_and_shadows/use_physical_light_units", false);
2894
2895 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/size", PROPERTY_HINT_RANGE, "256,16384"), 4096);
2896 GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/size.mobile", 2048);
2897 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
2898 GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/soft_shadow_filter_quality.mobile", 0);
2899 GLOBAL_DEF("rendering/lights_and_shadows/directional_shadow/16_bits", true);
2900
2901 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Very Low (Faster),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"), 2);
2902 GLOBAL_DEF("rendering/lights_and_shadows/positional_shadow/soft_shadow_filter_quality.mobile", 0);
2903
2904 GLOBAL_DEF("rendering/2d/shadow_atlas/size", 2048);
2905
2906 // Number of commands that can be drawn per frame.
2907 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "128,1048576,1"), 16384);
2908
2909 GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true);
2910 GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true);
2911 GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true);
2912 GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug", false);
2913 GLOBAL_DEF("rendering/shader_compiler/shader_cache/strip_debug.release", true);
2914
2915 GLOBAL_DEF_RST("rendering/reflections/sky_reflections/roughness_layers", 8); // Assumes a 256x256 cubemap
2916 GLOBAL_DEF_RST("rendering/reflections/sky_reflections/texture_array_reflections", true);
2917 GLOBAL_DEF("rendering/reflections/sky_reflections/texture_array_reflections.mobile", false);
2918 GLOBAL_DEF_RST("rendering/reflections/sky_reflections/ggx_samples", 32);
2919 GLOBAL_DEF("rendering/reflections/sky_reflections/ggx_samples.mobile", 16);
2920 GLOBAL_DEF("rendering/reflections/sky_reflections/fast_filter_high_quality", false);
2921 GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size", 256);
2922 GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_size.mobile", 128);
2923 GLOBAL_DEF("rendering/reflections/reflection_atlas/reflection_count", 64);
2924
2925 GLOBAL_DEF("rendering/global_illumination/gi/use_half_resolution", false);
2926
2927 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/voxel_gi/quality", PROPERTY_HINT_ENUM, "Low (4 Cones - Fast),High (6 Cones - Slow)"), 0);
2928
2929 GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading", false);
2930 GLOBAL_DEF("rendering/shading/overrides/force_vertex_shading.mobile", true);
2931 GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley", false);
2932 GLOBAL_DEF("rendering/shading/overrides/force_lambert_over_burley.mobile", true);
2933
2934 GLOBAL_DEF("rendering/driver/depth_prepass/enable", true);
2935 GLOBAL_DEF("rendering/driver/depth_prepass/disable_for_vendors", "PowerVR,Mali,Adreno,Apple");
2936
2937 GLOBAL_DEF_RST("rendering/textures/default_filters/use_nearest_mipmap_filter", false);
2938 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, String::utf8("Disabled (Fastest),2× (Faster),4× (Fast),8× (Average),16× (Slow)")), 2);
2939
2940 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)"), 1);
2941 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
2942 GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);
2943
2944 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
2945 GLOBAL_DEF("rendering/environment/ssao/half_size", true);
2946 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
2947 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssao/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 2);
2948 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
2949 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssao/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
2950
2951 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/quality", PROPERTY_HINT_ENUM, "Very Low (Fast),Low (Fast),Medium (Average),High (Slow),Ultra (Custom)"), 2);
2952 GLOBAL_DEF("rendering/environment/ssil/half_size", true);
2953 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/adaptive_target", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 0.5);
2954 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/ssil/blur_passes", PROPERTY_HINT_RANGE, "0,6"), 4);
2955 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_from", PROPERTY_HINT_RANGE, "0.0,512,0.1,or_greater"), 50.0);
2956 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/ssil/fadeout_to", PROPERTY_HINT_RANGE, "64,65536,0.1,or_greater"), 300.0);
2957
2958 GLOBAL_DEF("rendering/anti_aliasing/screen_space_roughness_limiter/enabled", true);
2959 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/amount", PROPERTY_HINT_RANGE, "0.01,4.0,0.01"), 0.25);
2960 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/anti_aliasing/screen_space_roughness_limiter/limit", PROPERTY_HINT_RANGE, "0.01,1.0,0.01"), 0.18);
2961
2962 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/scaling_3d/mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), 0);
2963 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), 1.0);
2964 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/scaling_3d/fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), 0.2f);
2965 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/textures/default_filters/texture_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.001"), 0.0f);
2966
2967 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/decals/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), DECAL_FILTER_LINEAR_MIPMAPS);
2968 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/textures/light_projectors/filter", PROPERTY_HINT_ENUM, "Nearest (Fast),Linear (Fast),Nearest Mipmap (Fast),Linear Mipmap (Fast),Nearest Mipmap Anisotropic (Average),Linear Mipmap Anisotropic (Average)"), LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS);
2969
2970 GLOBAL_DEF_RST("rendering/occlusion_culling/occlusion_rays_per_thread", 512);
2971
2972 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/glow/upscale_mode", PROPERTY_HINT_ENUM, "Linear (Fast),Bicubic (Slow)"), 1);
2973 GLOBAL_DEF("rendering/environment/glow/upscale_mode.mobile", 0);
2974
2975 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/screen_space_reflection/roughness_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
2976
2977 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/subsurface_scattering/subsurface_scattering_quality", PROPERTY_HINT_ENUM, "Disabled (Fastest),Low (Fast),Medium (Average),High (Slow)"), 1);
2978 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.05);
2979 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale", PROPERTY_HINT_RANGE, "0.001,1,0.001"), 0.01);
2980
2981 GLOBAL_DEF("rendering/limits/global_shader_variables/buffer_size", 65536);
2982
2983 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/lightmapping/probe_capture/update_speed", PROPERTY_HINT_RANGE, "0.001,256,0.001"), 15);
2984
2985 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"), 1);
2986 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"), 5);
2987 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"), 2);
2988
2989 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_size", PROPERTY_HINT_RANGE, "16,512,1"), 64);
2990 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/volume_depth", PROPERTY_HINT_RANGE, "16,512,1"), 64);
2991 GLOBAL_DEF(PropertyInfo(Variant::INT, "rendering/environment/volumetric_fog/use_filter", PROPERTY_HINT_ENUM, "No (Faster),Yes (Higher Quality)"), 1);
2992
2993 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"), 10);
2994 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/spatial_indexer/threaded_cull_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 1000);
2995 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/forward_renderer/threaded_render_minimum_instances", PROPERTY_HINT_RANGE, "32,65536,1"), 500);
2996
2997 GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "rendering/limits/cluster_builder/max_clustered_elements", PROPERTY_HINT_RANGE, "32,8192,1"), 512);
2998
2999 // OpenGL limits
3000 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_elements", PROPERTY_HINT_RANGE, "1024,65536,1"), 65536);
3001 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_renderable_lights", PROPERTY_HINT_RANGE, "2,256,1"), 32);
3002 GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/limits/opengl/max_lights_per_object", PROPERTY_HINT_RANGE, "2,1024,1"), 8);
3003
3004 GLOBAL_DEF_RST_BASIC("xr/shaders/enabled", false);
3005
3006 GLOBAL_DEF("debug/shader_language/warnings/enable", true);
3007 GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
3008
3009#ifdef DEBUG_ENABLED
3010 for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
3011 GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
3012 }
3013#endif
3014}
3015
3016RenderingServer::~RenderingServer() {
3017 singleton = nullptr;
3018}
3019