| 1 | /* |
| 2 | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Dynamics/b2World.h> |
| 20 | #include <Box2D/Dynamics/b2Body.h> |
| 21 | #include <Box2D/Dynamics/b2Fixture.h> |
| 22 | #include <Box2D/Dynamics/b2Island.h> |
| 23 | #include <Box2D/Dynamics/Joints/b2PulleyJoint.h> |
| 24 | #include <Box2D/Dynamics/Contacts/b2Contact.h> |
| 25 | #include <Box2D/Dynamics/Contacts/b2ContactSolver.h> |
| 26 | #include <Box2D/Collision/b2Collision.h> |
| 27 | #include <Box2D/Collision/b2BroadPhase.h> |
| 28 | #include <Box2D/Collision/Shapes/b2CircleShape.h> |
| 29 | #include <Box2D/Collision/Shapes/b2EdgeShape.h> |
| 30 | #include <Box2D/Collision/Shapes/b2ChainShape.h> |
| 31 | #include <Box2D/Collision/Shapes/b2PolygonShape.h> |
| 32 | #include <Box2D/Collision/b2TimeOfImpact.h> |
| 33 | #include <Box2D/Common/b2Draw.h> |
| 34 | #include <Box2D/Common/b2Timer.h> |
| 35 | #include <new> |
| 36 | |
| 37 | b2World::b2World(const b2Vec2& gravity) |
| 38 | { |
| 39 | m_destructionListener = NULL; |
| 40 | g_debugDraw = NULL; |
| 41 | |
| 42 | m_bodyList = NULL; |
| 43 | m_jointList = NULL; |
| 44 | |
| 45 | m_bodyCount = 0; |
| 46 | m_jointCount = 0; |
| 47 | |
| 48 | m_warmStarting = true; |
| 49 | m_continuousPhysics = true; |
| 50 | m_subStepping = false; |
| 51 | |
| 52 | m_stepComplete = true; |
| 53 | |
| 54 | m_allowSleep = true; |
| 55 | m_gravity = gravity; |
| 56 | |
| 57 | m_flags = e_clearForces; |
| 58 | |
| 59 | m_inv_dt0 = 0.0f; |
| 60 | |
| 61 | m_contactManager.m_allocator = &m_blockAllocator; |
| 62 | |
| 63 | memset(&m_profile, 0, sizeof(b2Profile)); |
| 64 | } |
| 65 | |
| 66 | b2World::~b2World() |
| 67 | { |
| 68 | // Some shapes allocate using b2Alloc. |
| 69 | b2Body* b = m_bodyList; |
| 70 | while (b) |
| 71 | { |
| 72 | b2Body* bNext = b->m_next; |
| 73 | |
| 74 | b2Fixture* f = b->m_fixtureList; |
| 75 | while (f) |
| 76 | { |
| 77 | b2Fixture* fNext = f->m_next; |
| 78 | f->m_proxyCount = 0; |
| 79 | f->Destroy(&m_blockAllocator); |
| 80 | f = fNext; |
| 81 | } |
| 82 | |
| 83 | b = bNext; |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void b2World::SetDestructionListener(b2DestructionListener* listener) |
| 88 | { |
| 89 | m_destructionListener = listener; |
| 90 | } |
| 91 | |
| 92 | void b2World::SetContactFilter(b2ContactFilter* filter) |
| 93 | { |
| 94 | m_contactManager.m_contactFilter = filter; |
| 95 | } |
| 96 | |
| 97 | void b2World::SetContactListener(b2ContactListener* listener) |
| 98 | { |
| 99 | m_contactManager.m_contactListener = listener; |
| 100 | } |
| 101 | |
| 102 | void b2World::SetDebugDraw(b2Draw* debugDraw) |
| 103 | { |
| 104 | g_debugDraw = debugDraw; |
| 105 | } |
| 106 | |
| 107 | b2Body* b2World::CreateBody(const b2BodyDef* def) |
| 108 | { |
| 109 | b2Assert(IsLocked() == false); |
| 110 | if (IsLocked()) |
| 111 | { |
| 112 | return NULL; |
| 113 | } |
| 114 | |
| 115 | void* mem = m_blockAllocator.Allocate(sizeof(b2Body)); |
| 116 | b2Body* b = new (mem) b2Body(def, this); |
| 117 | |
| 118 | // Add to world doubly linked list. |
| 119 | b->m_prev = NULL; |
| 120 | b->m_next = m_bodyList; |
| 121 | if (m_bodyList) |
| 122 | { |
| 123 | m_bodyList->m_prev = b; |
| 124 | } |
| 125 | m_bodyList = b; |
| 126 | ++m_bodyCount; |
| 127 | |
| 128 | return b; |
| 129 | } |
| 130 | |
| 131 | void b2World::DestroyBody(b2Body* b) |
| 132 | { |
| 133 | b2Assert(m_bodyCount > 0); |
| 134 | b2Assert(IsLocked() == false); |
| 135 | if (IsLocked()) |
| 136 | { |
| 137 | return; |
| 138 | } |
| 139 | |
| 140 | // Delete the attached joints. |
| 141 | b2JointEdge* je = b->m_jointList; |
| 142 | while (je) |
| 143 | { |
| 144 | b2JointEdge* je0 = je; |
| 145 | je = je->next; |
| 146 | |
| 147 | if (m_destructionListener) |
| 148 | { |
| 149 | m_destructionListener->SayGoodbye(je0->joint); |
| 150 | } |
| 151 | |
| 152 | DestroyJoint(je0->joint); |
| 153 | |
| 154 | b->m_jointList = je; |
| 155 | } |
| 156 | b->m_jointList = NULL; |
| 157 | |
| 158 | // Delete the attached contacts. |
| 159 | b2ContactEdge* ce = b->m_contactList; |
| 160 | while (ce) |
| 161 | { |
| 162 | b2ContactEdge* ce0 = ce; |
| 163 | ce = ce->next; |
| 164 | m_contactManager.Destroy(ce0->contact); |
| 165 | } |
| 166 | b->m_contactList = NULL; |
| 167 | |
| 168 | // Delete the attached fixtures. This destroys broad-phase proxies. |
| 169 | b2Fixture* f = b->m_fixtureList; |
| 170 | while (f) |
| 171 | { |
| 172 | b2Fixture* f0 = f; |
| 173 | f = f->m_next; |
| 174 | |
| 175 | if (m_destructionListener) |
| 176 | { |
| 177 | m_destructionListener->SayGoodbye(f0); |
| 178 | } |
| 179 | |
| 180 | f0->DestroyProxies(&m_contactManager.m_broadPhase); |
| 181 | f0->Destroy(&m_blockAllocator); |
| 182 | f0->~b2Fixture(); |
| 183 | m_blockAllocator.Free(f0, sizeof(b2Fixture)); |
| 184 | |
| 185 | b->m_fixtureList = f; |
| 186 | b->m_fixtureCount -= 1; |
| 187 | } |
| 188 | b->m_fixtureList = NULL; |
| 189 | b->m_fixtureCount = 0; |
| 190 | |
| 191 | // Remove world body list. |
| 192 | if (b->m_prev) |
| 193 | { |
| 194 | b->m_prev->m_next = b->m_next; |
| 195 | } |
| 196 | |
| 197 | if (b->m_next) |
| 198 | { |
| 199 | b->m_next->m_prev = b->m_prev; |
| 200 | } |
| 201 | |
| 202 | if (b == m_bodyList) |
| 203 | { |
| 204 | m_bodyList = b->m_next; |
| 205 | } |
| 206 | |
| 207 | --m_bodyCount; |
| 208 | b->~b2Body(); |
| 209 | m_blockAllocator.Free(b, sizeof(b2Body)); |
| 210 | } |
| 211 | |
| 212 | b2Joint* b2World::CreateJoint(const b2JointDef* def) |
| 213 | { |
| 214 | b2Assert(IsLocked() == false); |
| 215 | if (IsLocked()) |
| 216 | { |
| 217 | return NULL; |
| 218 | } |
| 219 | |
| 220 | b2Joint* j = b2Joint::Create(def, &m_blockAllocator); |
| 221 | |
| 222 | // Connect to the world list. |
| 223 | j->m_prev = NULL; |
| 224 | j->m_next = m_jointList; |
| 225 | if (m_jointList) |
| 226 | { |
| 227 | m_jointList->m_prev = j; |
| 228 | } |
| 229 | m_jointList = j; |
| 230 | ++m_jointCount; |
| 231 | |
| 232 | // Connect to the bodies' doubly linked lists. |
| 233 | j->m_edgeA.joint = j; |
| 234 | j->m_edgeA.other = j->m_bodyB; |
| 235 | j->m_edgeA.prev = NULL; |
| 236 | j->m_edgeA.next = j->m_bodyA->m_jointList; |
| 237 | if (j->m_bodyA->m_jointList) j->m_bodyA->m_jointList->prev = &j->m_edgeA; |
| 238 | j->m_bodyA->m_jointList = &j->m_edgeA; |
| 239 | |
| 240 | j->m_edgeB.joint = j; |
| 241 | j->m_edgeB.other = j->m_bodyA; |
| 242 | j->m_edgeB.prev = NULL; |
| 243 | j->m_edgeB.next = j->m_bodyB->m_jointList; |
| 244 | if (j->m_bodyB->m_jointList) j->m_bodyB->m_jointList->prev = &j->m_edgeB; |
| 245 | j->m_bodyB->m_jointList = &j->m_edgeB; |
| 246 | |
| 247 | b2Body* bodyA = def->bodyA; |
| 248 | b2Body* bodyB = def->bodyB; |
| 249 | |
| 250 | // If the joint prevents collisions, then flag any contacts for filtering. |
| 251 | if (def->collideConnected == false) |
| 252 | { |
| 253 | b2ContactEdge* edge = bodyB->GetContactList(); |
| 254 | while (edge) |
| 255 | { |
| 256 | if (edge->other == bodyA) |
| 257 | { |
| 258 | // Flag the contact for filtering at the next time step (where either |
| 259 | // body is awake). |
| 260 | edge->contact->FlagForFiltering(); |
| 261 | } |
| 262 | |
| 263 | edge = edge->next; |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | // Note: creating a joint doesn't wake the bodies. |
| 268 | |
| 269 | return j; |
| 270 | } |
| 271 | |
| 272 | void b2World::DestroyJoint(b2Joint* j) |
| 273 | { |
| 274 | b2Assert(IsLocked() == false); |
| 275 | if (IsLocked()) |
| 276 | { |
| 277 | return; |
| 278 | } |
| 279 | |
| 280 | bool collideConnected = j->m_collideConnected; |
| 281 | |
| 282 | // Remove from the doubly linked list. |
| 283 | if (j->m_prev) |
| 284 | { |
| 285 | j->m_prev->m_next = j->m_next; |
| 286 | } |
| 287 | |
| 288 | if (j->m_next) |
| 289 | { |
| 290 | j->m_next->m_prev = j->m_prev; |
| 291 | } |
| 292 | |
| 293 | if (j == m_jointList) |
| 294 | { |
| 295 | m_jointList = j->m_next; |
| 296 | } |
| 297 | |
| 298 | // Disconnect from island graph. |
| 299 | b2Body* bodyA = j->m_bodyA; |
| 300 | b2Body* bodyB = j->m_bodyB; |
| 301 | |
| 302 | // Wake up connected bodies. |
| 303 | bodyA->SetAwake(true); |
| 304 | bodyB->SetAwake(true); |
| 305 | |
| 306 | // Remove from body 1. |
| 307 | if (j->m_edgeA.prev) |
| 308 | { |
| 309 | j->m_edgeA.prev->next = j->m_edgeA.next; |
| 310 | } |
| 311 | |
| 312 | if (j->m_edgeA.next) |
| 313 | { |
| 314 | j->m_edgeA.next->prev = j->m_edgeA.prev; |
| 315 | } |
| 316 | |
| 317 | if (&j->m_edgeA == bodyA->m_jointList) |
| 318 | { |
| 319 | bodyA->m_jointList = j->m_edgeA.next; |
| 320 | } |
| 321 | |
| 322 | j->m_edgeA.prev = NULL; |
| 323 | j->m_edgeA.next = NULL; |
| 324 | |
| 325 | // Remove from body 2 |
| 326 | if (j->m_edgeB.prev) |
| 327 | { |
| 328 | j->m_edgeB.prev->next = j->m_edgeB.next; |
| 329 | } |
| 330 | |
| 331 | if (j->m_edgeB.next) |
| 332 | { |
| 333 | j->m_edgeB.next->prev = j->m_edgeB.prev; |
| 334 | } |
| 335 | |
| 336 | if (&j->m_edgeB == bodyB->m_jointList) |
| 337 | { |
| 338 | bodyB->m_jointList = j->m_edgeB.next; |
| 339 | } |
| 340 | |
| 341 | j->m_edgeB.prev = NULL; |
| 342 | j->m_edgeB.next = NULL; |
| 343 | |
| 344 | b2Joint::Destroy(j, &m_blockAllocator); |
| 345 | |
| 346 | b2Assert(m_jointCount > 0); |
| 347 | --m_jointCount; |
| 348 | |
| 349 | // If the joint prevents collisions, then flag any contacts for filtering. |
| 350 | if (collideConnected == false) |
| 351 | { |
| 352 | b2ContactEdge* edge = bodyB->GetContactList(); |
| 353 | while (edge) |
| 354 | { |
| 355 | if (edge->other == bodyA) |
| 356 | { |
| 357 | // Flag the contact for filtering at the next time step (where either |
| 358 | // body is awake). |
| 359 | edge->contact->FlagForFiltering(); |
| 360 | } |
| 361 | |
| 362 | edge = edge->next; |
| 363 | } |
| 364 | } |
| 365 | } |
| 366 | |
| 367 | // |
| 368 | void b2World::SetAllowSleeping(bool flag) |
| 369 | { |
| 370 | if (flag == m_allowSleep) |
| 371 | { |
| 372 | return; |
| 373 | } |
| 374 | |
| 375 | m_allowSleep = flag; |
| 376 | if (m_allowSleep == false) |
| 377 | { |
| 378 | for (b2Body* b = m_bodyList; b; b = b->m_next) |
| 379 | { |
| 380 | b->SetAwake(true); |
| 381 | } |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | // Find islands, integrate and solve constraints, solve position constraints |
| 386 | void b2World::Solve(const b2TimeStep& step) |
| 387 | { |
| 388 | m_profile.solveInit = 0.0f; |
| 389 | m_profile.solveVelocity = 0.0f; |
| 390 | m_profile.solvePosition = 0.0f; |
| 391 | |
| 392 | // Size the island for the worst case. |
| 393 | b2Island island(m_bodyCount, |
| 394 | m_contactManager.m_contactCount, |
| 395 | m_jointCount, |
| 396 | &m_stackAllocator, |
| 397 | m_contactManager.m_contactListener); |
| 398 | |
| 399 | // Clear all the island flags. |
| 400 | for (b2Body* b = m_bodyList; b; b = b->m_next) |
| 401 | { |
| 402 | b->m_flags &= ~b2Body::e_islandFlag; |
| 403 | } |
| 404 | for (b2Contact* c = m_contactManager.m_contactList; c; c = c->m_next) |
| 405 | { |
| 406 | c->m_flags &= ~b2Contact::e_islandFlag; |
| 407 | } |
| 408 | for (b2Joint* j = m_jointList; j; j = j->m_next) |
| 409 | { |
| 410 | j->m_islandFlag = false; |
| 411 | } |
| 412 | |
| 413 | // Build and simulate all awake islands. |
| 414 | int32 stackSize = m_bodyCount; |
| 415 | b2Body** stack = (b2Body**)m_stackAllocator.Allocate(stackSize * sizeof(b2Body*)); |
| 416 | for (b2Body* seed = m_bodyList; seed; seed = seed->m_next) |
| 417 | { |
| 418 | if (seed->m_flags & b2Body::e_islandFlag) |
| 419 | { |
| 420 | continue; |
| 421 | } |
| 422 | |
| 423 | if (seed->IsAwake() == false || seed->IsActive() == false) |
| 424 | { |
| 425 | continue; |
| 426 | } |
| 427 | |
| 428 | // The seed can be dynamic or kinematic. |
| 429 | if (seed->GetType() == b2_staticBody) |
| 430 | { |
| 431 | continue; |
| 432 | } |
| 433 | |
| 434 | // Reset island and stack. |
| 435 | island.Clear(); |
| 436 | int32 stackCount = 0; |
| 437 | stack[stackCount++] = seed; |
| 438 | seed->m_flags |= b2Body::e_islandFlag; |
| 439 | |
| 440 | // Perform a depth first search (DFS) on the constraint graph. |
| 441 | while (stackCount > 0) |
| 442 | { |
| 443 | // Grab the next body off the stack and add it to the island. |
| 444 | b2Body* b = stack[--stackCount]; |
| 445 | b2Assert(b->IsActive() == true); |
| 446 | island.Add(b); |
| 447 | |
| 448 | // Make sure the body is awake. |
| 449 | b->SetAwake(true); |
| 450 | |
| 451 | // To keep islands as small as possible, we don't |
| 452 | // propagate islands across static bodies. |
| 453 | if (b->GetType() == b2_staticBody) |
| 454 | { |
| 455 | continue; |
| 456 | } |
| 457 | |
| 458 | // Search all contacts connected to this body. |
| 459 | for (b2ContactEdge* ce = b->m_contactList; ce; ce = ce->next) |
| 460 | { |
| 461 | b2Contact* contact = ce->contact; |
| 462 | |
| 463 | // Has this contact already been added to an island? |
| 464 | if (contact->m_flags & b2Contact::e_islandFlag) |
| 465 | { |
| 466 | continue; |
| 467 | } |
| 468 | |
| 469 | // Is this contact solid and touching? |
| 470 | if (contact->IsEnabled() == false || |
| 471 | contact->IsTouching() == false) |
| 472 | { |
| 473 | continue; |
| 474 | } |
| 475 | |
| 476 | // Skip sensors. |
| 477 | bool sensorA = contact->m_fixtureA->m_isSensor; |
| 478 | bool sensorB = contact->m_fixtureB->m_isSensor; |
| 479 | if (sensorA || sensorB) |
| 480 | { |
| 481 | continue; |
| 482 | } |
| 483 | |
| 484 | island.Add(contact); |
| 485 | contact->m_flags |= b2Contact::e_islandFlag; |
| 486 | |
| 487 | b2Body* other = ce->other; |
| 488 | |
| 489 | // Was the other body already added to this island? |
| 490 | if (other->m_flags & b2Body::e_islandFlag) |
| 491 | { |
| 492 | continue; |
| 493 | } |
| 494 | |
| 495 | b2Assert(stackCount < stackSize); |
| 496 | stack[stackCount++] = other; |
| 497 | other->m_flags |= b2Body::e_islandFlag; |
| 498 | } |
| 499 | |
| 500 | // Search all joints connect to this body. |
| 501 | for (b2JointEdge* je = b->m_jointList; je; je = je->next) |
| 502 | { |
| 503 | if (je->joint->m_islandFlag == true) |
| 504 | { |
| 505 | continue; |
| 506 | } |
| 507 | |
| 508 | b2Body* other = je->other; |
| 509 | |
| 510 | // Don't simulate joints connected to inactive bodies. |
| 511 | if (other->IsActive() == false) |
| 512 | { |
| 513 | continue; |
| 514 | } |
| 515 | |
| 516 | island.Add(je->joint); |
| 517 | je->joint->m_islandFlag = true; |
| 518 | |
| 519 | if (other->m_flags & b2Body::e_islandFlag) |
| 520 | { |
| 521 | continue; |
| 522 | } |
| 523 | |
| 524 | b2Assert(stackCount < stackSize); |
| 525 | stack[stackCount++] = other; |
| 526 | other->m_flags |= b2Body::e_islandFlag; |
| 527 | } |
| 528 | } |
| 529 | |
| 530 | b2Profile profile; |
| 531 | island.Solve(&profile, step, m_gravity, m_allowSleep); |
| 532 | m_profile.solveInit += profile.solveInit; |
| 533 | m_profile.solveVelocity += profile.solveVelocity; |
| 534 | m_profile.solvePosition += profile.solvePosition; |
| 535 | |
| 536 | // Post solve cleanup. |
| 537 | for (int32 i = 0; i < island.m_bodyCount; ++i) |
| 538 | { |
| 539 | // Allow static bodies to participate in other islands. |
| 540 | b2Body* b = island.m_bodies[i]; |
| 541 | if (b->GetType() == b2_staticBody) |
| 542 | { |
| 543 | b->m_flags &= ~b2Body::e_islandFlag; |
| 544 | } |
| 545 | } |
| 546 | } |
| 547 | |
| 548 | m_stackAllocator.Free(stack); |
| 549 | |
| 550 | { |
| 551 | b2Timer timer; |
| 552 | // Synchronize fixtures, check for out of range bodies. |
| 553 | for (b2Body* b = m_bodyList; b; b = b->GetNext()) |
| 554 | { |
| 555 | // If a body was not in an island then it did not move. |
| 556 | if ((b->m_flags & b2Body::e_islandFlag) == 0) |
| 557 | { |
| 558 | continue; |
| 559 | } |
| 560 | |
| 561 | if (b->GetType() == b2_staticBody) |
| 562 | { |
| 563 | continue; |
| 564 | } |
| 565 | |
| 566 | // Update fixtures (for broad-phase). |
| 567 | b->SynchronizeFixtures(); |
| 568 | } |
| 569 | |
| 570 | // Look for new contacts. |
| 571 | m_contactManager.FindNewContacts(); |
| 572 | m_profile.broadphase = timer.GetMilliseconds(); |
| 573 | } |
| 574 | } |
| 575 | |
| 576 | // Find TOI contacts and solve them. |
| 577 | void b2World::SolveTOI(const b2TimeStep& step) |
| 578 | { |
| 579 | b2Island island(2 * b2_maxTOIContacts, b2_maxTOIContacts, 0, &m_stackAllocator, m_contactManager.m_contactListener); |
| 580 | |
| 581 | if (m_stepComplete) |
| 582 | { |
| 583 | for (b2Body* b = m_bodyList; b; b = b->m_next) |
| 584 | { |
| 585 | b->m_flags &= ~b2Body::e_islandFlag; |
| 586 | b->m_sweep.alpha0 = 0.0f; |
| 587 | } |
| 588 | |
| 589 | for (b2Contact* c = m_contactManager.m_contactList; c; c = c->m_next) |
| 590 | { |
| 591 | // Invalidate TOI |
| 592 | c->m_flags &= ~(b2Contact::e_toiFlag | b2Contact::e_islandFlag); |
| 593 | c->m_toiCount = 0; |
| 594 | c->m_toi = 1.0f; |
| 595 | } |
| 596 | } |
| 597 | |
| 598 | // Find TOI events and solve them. |
| 599 | for (;;) |
| 600 | { |
| 601 | // Find the first TOI. |
| 602 | b2Contact* minContact = NULL; |
| 603 | float32 minAlpha = 1.0f; |
| 604 | |
| 605 | for (b2Contact* c = m_contactManager.m_contactList; c; c = c->m_next) |
| 606 | { |
| 607 | // Is this contact disabled? |
| 608 | if (c->IsEnabled() == false) |
| 609 | { |
| 610 | continue; |
| 611 | } |
| 612 | |
| 613 | // Prevent excessive sub-stepping. |
| 614 | if (c->m_toiCount > b2_maxSubSteps) |
| 615 | { |
| 616 | continue; |
| 617 | } |
| 618 | |
| 619 | float32 alpha = 1.0f; |
| 620 | if (c->m_flags & b2Contact::e_toiFlag) |
| 621 | { |
| 622 | // This contact has a valid cached TOI. |
| 623 | alpha = c->m_toi; |
| 624 | } |
| 625 | else |
| 626 | { |
| 627 | b2Fixture* fA = c->GetFixtureA(); |
| 628 | b2Fixture* fB = c->GetFixtureB(); |
| 629 | |
| 630 | // Is there a sensor? |
| 631 | if (fA->IsSensor() || fB->IsSensor()) |
| 632 | { |
| 633 | continue; |
| 634 | } |
| 635 | |
| 636 | b2Body* bA = fA->GetBody(); |
| 637 | b2Body* bB = fB->GetBody(); |
| 638 | |
| 639 | b2BodyType typeA = bA->m_type; |
| 640 | b2BodyType typeB = bB->m_type; |
| 641 | b2Assert(typeA == b2_dynamicBody || typeB == b2_dynamicBody); |
| 642 | |
| 643 | bool activeA = bA->IsAwake() && typeA != b2_staticBody; |
| 644 | bool activeB = bB->IsAwake() && typeB != b2_staticBody; |
| 645 | |
| 646 | // Is at least one body active (awake and dynamic or kinematic)? |
| 647 | if (activeA == false && activeB == false) |
| 648 | { |
| 649 | continue; |
| 650 | } |
| 651 | |
| 652 | bool collideA = bA->IsBullet() || typeA != b2_dynamicBody; |
| 653 | bool collideB = bB->IsBullet() || typeB != b2_dynamicBody; |
| 654 | |
| 655 | // Are these two non-bullet dynamic bodies? |
| 656 | if (collideA == false && collideB == false) |
| 657 | { |
| 658 | continue; |
| 659 | } |
| 660 | |
| 661 | // Compute the TOI for this contact. |
| 662 | // Put the sweeps onto the same time interval. |
| 663 | float32 alpha0 = bA->m_sweep.alpha0; |
| 664 | |
| 665 | if (bA->m_sweep.alpha0 < bB->m_sweep.alpha0) |
| 666 | { |
| 667 | alpha0 = bB->m_sweep.alpha0; |
| 668 | bA->m_sweep.Advance(alpha0); |
| 669 | } |
| 670 | else if (bB->m_sweep.alpha0 < bA->m_sweep.alpha0) |
| 671 | { |
| 672 | alpha0 = bA->m_sweep.alpha0; |
| 673 | bB->m_sweep.Advance(alpha0); |
| 674 | } |
| 675 | |
| 676 | b2Assert(alpha0 < 1.0f); |
| 677 | |
| 678 | int32 indexA = c->GetChildIndexA(); |
| 679 | int32 indexB = c->GetChildIndexB(); |
| 680 | |
| 681 | // Compute the time of impact in interval [0, minTOI] |
| 682 | b2TOIInput input; |
| 683 | input.proxyA.Set(fA->GetShape(), indexA); |
| 684 | input.proxyB.Set(fB->GetShape(), indexB); |
| 685 | input.sweepA = bA->m_sweep; |
| 686 | input.sweepB = bB->m_sweep; |
| 687 | input.tMax = 1.0f; |
| 688 | |
| 689 | b2TOIOutput output; |
| 690 | b2TimeOfImpact(&output, &input); |
| 691 | |
| 692 | // Beta is the fraction of the remaining portion of the . |
| 693 | float32 beta = output.t; |
| 694 | if (output.state == b2TOIOutput::e_touching) |
| 695 | { |
| 696 | alpha = b2Min(alpha0 + (1.0f - alpha0) * beta, 1.0f); |
| 697 | } |
| 698 | else |
| 699 | { |
| 700 | alpha = 1.0f; |
| 701 | } |
| 702 | |
| 703 | c->m_toi = alpha; |
| 704 | c->m_flags |= b2Contact::e_toiFlag; |
| 705 | } |
| 706 | |
| 707 | if (alpha < minAlpha) |
| 708 | { |
| 709 | // This is the minimum TOI found so far. |
| 710 | minContact = c; |
| 711 | minAlpha = alpha; |
| 712 | } |
| 713 | } |
| 714 | |
| 715 | if (minContact == NULL || 1.0f - 10.0f * b2_epsilon < minAlpha) |
| 716 | { |
| 717 | // No more TOI events. Done! |
| 718 | m_stepComplete = true; |
| 719 | break; |
| 720 | } |
| 721 | |
| 722 | // Advance the bodies to the TOI. |
| 723 | b2Fixture* fA = minContact->GetFixtureA(); |
| 724 | b2Fixture* fB = minContact->GetFixtureB(); |
| 725 | b2Body* bA = fA->GetBody(); |
| 726 | b2Body* bB = fB->GetBody(); |
| 727 | |
| 728 | b2Sweep backup1 = bA->m_sweep; |
| 729 | b2Sweep backup2 = bB->m_sweep; |
| 730 | |
| 731 | bA->Advance(minAlpha); |
| 732 | bB->Advance(minAlpha); |
| 733 | |
| 734 | // The TOI contact likely has some new contact points. |
| 735 | minContact->Update(m_contactManager.m_contactListener); |
| 736 | minContact->m_flags &= ~b2Contact::e_toiFlag; |
| 737 | ++minContact->m_toiCount; |
| 738 | |
| 739 | // Is the contact solid? |
| 740 | if (minContact->IsEnabled() == false || minContact->IsTouching() == false) |
| 741 | { |
| 742 | // Restore the sweeps. |
| 743 | minContact->SetEnabled(false); |
| 744 | bA->m_sweep = backup1; |
| 745 | bB->m_sweep = backup2; |
| 746 | bA->SynchronizeTransform(); |
| 747 | bB->SynchronizeTransform(); |
| 748 | continue; |
| 749 | } |
| 750 | |
| 751 | bA->SetAwake(true); |
| 752 | bB->SetAwake(true); |
| 753 | |
| 754 | // Build the island |
| 755 | island.Clear(); |
| 756 | island.Add(bA); |
| 757 | island.Add(bB); |
| 758 | island.Add(minContact); |
| 759 | |
| 760 | bA->m_flags |= b2Body::e_islandFlag; |
| 761 | bB->m_flags |= b2Body::e_islandFlag; |
| 762 | minContact->m_flags |= b2Contact::e_islandFlag; |
| 763 | |
| 764 | // Get contacts on bodyA and bodyB. |
| 765 | b2Body* bodies[2] = {bA, bB}; |
| 766 | for (int32 i = 0; i < 2; ++i) |
| 767 | { |
| 768 | b2Body* body = bodies[i]; |
| 769 | if (body->m_type == b2_dynamicBody) |
| 770 | { |
| 771 | for (b2ContactEdge* ce = body->m_contactList; ce; ce = ce->next) |
| 772 | { |
| 773 | if (island.m_bodyCount == island.m_bodyCapacity) |
| 774 | { |
| 775 | break; |
| 776 | } |
| 777 | |
| 778 | if (island.m_contactCount == island.m_contactCapacity) |
| 779 | { |
| 780 | break; |
| 781 | } |
| 782 | |
| 783 | b2Contact* contact = ce->contact; |
| 784 | |
| 785 | // Has this contact already been added to the island? |
| 786 | if (contact->m_flags & b2Contact::e_islandFlag) |
| 787 | { |
| 788 | continue; |
| 789 | } |
| 790 | |
| 791 | // Only add static, kinematic, or bullet bodies. |
| 792 | b2Body* other = ce->other; |
| 793 | if (other->m_type == b2_dynamicBody && |
| 794 | body->IsBullet() == false && other->IsBullet() == false) |
| 795 | { |
| 796 | continue; |
| 797 | } |
| 798 | |
| 799 | // Skip sensors. |
| 800 | bool sensorA = contact->m_fixtureA->m_isSensor; |
| 801 | bool sensorB = contact->m_fixtureB->m_isSensor; |
| 802 | if (sensorA || sensorB) |
| 803 | { |
| 804 | continue; |
| 805 | } |
| 806 | |
| 807 | // Tentatively advance the body to the TOI. |
| 808 | b2Sweep backup = other->m_sweep; |
| 809 | if ((other->m_flags & b2Body::e_islandFlag) == 0) |
| 810 | { |
| 811 | other->Advance(minAlpha); |
| 812 | } |
| 813 | |
| 814 | // Update the contact points |
| 815 | contact->Update(m_contactManager.m_contactListener); |
| 816 | |
| 817 | // Was the contact disabled by the user? |
| 818 | if (contact->IsEnabled() == false) |
| 819 | { |
| 820 | other->m_sweep = backup; |
| 821 | other->SynchronizeTransform(); |
| 822 | continue; |
| 823 | } |
| 824 | |
| 825 | // Are there contact points? |
| 826 | if (contact->IsTouching() == false) |
| 827 | { |
| 828 | other->m_sweep = backup; |
| 829 | other->SynchronizeTransform(); |
| 830 | continue; |
| 831 | } |
| 832 | |
| 833 | // Add the contact to the island |
| 834 | contact->m_flags |= b2Contact::e_islandFlag; |
| 835 | island.Add(contact); |
| 836 | |
| 837 | // Has the other body already been added to the island? |
| 838 | if (other->m_flags & b2Body::e_islandFlag) |
| 839 | { |
| 840 | continue; |
| 841 | } |
| 842 | |
| 843 | // Add the other body to the island. |
| 844 | other->m_flags |= b2Body::e_islandFlag; |
| 845 | |
| 846 | if (other->m_type != b2_staticBody) |
| 847 | { |
| 848 | other->SetAwake(true); |
| 849 | } |
| 850 | |
| 851 | island.Add(other); |
| 852 | } |
| 853 | } |
| 854 | } |
| 855 | |
| 856 | b2TimeStep subStep; |
| 857 | subStep.dt = (1.0f - minAlpha) * step.dt; |
| 858 | subStep.inv_dt = 1.0f / subStep.dt; |
| 859 | subStep.dtRatio = 1.0f; |
| 860 | subStep.positionIterations = 20; |
| 861 | subStep.velocityIterations = step.velocityIterations; |
| 862 | subStep.warmStarting = false; |
| 863 | island.SolveTOI(subStep, bA->m_islandIndex, bB->m_islandIndex); |
| 864 | |
| 865 | // Reset island flags and synchronize broad-phase proxies. |
| 866 | for (int32 i = 0; i < island.m_bodyCount; ++i) |
| 867 | { |
| 868 | b2Body* body = island.m_bodies[i]; |
| 869 | body->m_flags &= ~b2Body::e_islandFlag; |
| 870 | |
| 871 | if (body->m_type != b2_dynamicBody) |
| 872 | { |
| 873 | continue; |
| 874 | } |
| 875 | |
| 876 | body->SynchronizeFixtures(); |
| 877 | |
| 878 | // Invalidate all contact TOIs on this displaced body. |
| 879 | for (b2ContactEdge* ce = body->m_contactList; ce; ce = ce->next) |
| 880 | { |
| 881 | ce->contact->m_flags &= ~(b2Contact::e_toiFlag | b2Contact::e_islandFlag); |
| 882 | } |
| 883 | } |
| 884 | |
| 885 | // Commit fixture proxy movements to the broad-phase so that new contacts are created. |
| 886 | // Also, some contacts can be destroyed. |
| 887 | m_contactManager.FindNewContacts(); |
| 888 | |
| 889 | if (m_subStepping) |
| 890 | { |
| 891 | m_stepComplete = false; |
| 892 | break; |
| 893 | } |
| 894 | } |
| 895 | } |
| 896 | |
| 897 | void b2World::Step(float32 dt, int32 velocityIterations, int32 positionIterations) |
| 898 | { |
| 899 | b2Timer stepTimer; |
| 900 | |
| 901 | // If new fixtures were added, we need to find the new contacts. |
| 902 | if (m_flags & e_newFixture) |
| 903 | { |
| 904 | m_contactManager.FindNewContacts(); |
| 905 | m_flags &= ~e_newFixture; |
| 906 | } |
| 907 | |
| 908 | m_flags |= e_locked; |
| 909 | |
| 910 | b2TimeStep step; |
| 911 | step.dt = dt; |
| 912 | step.velocityIterations = velocityIterations; |
| 913 | step.positionIterations = positionIterations; |
| 914 | if (dt > 0.0f) |
| 915 | { |
| 916 | step.inv_dt = 1.0f / dt; |
| 917 | } |
| 918 | else |
| 919 | { |
| 920 | step.inv_dt = 0.0f; |
| 921 | } |
| 922 | |
| 923 | step.dtRatio = m_inv_dt0 * dt; |
| 924 | |
| 925 | step.warmStarting = m_warmStarting; |
| 926 | |
| 927 | // Update contacts. This is where some contacts are destroyed. |
| 928 | { |
| 929 | b2Timer timer; |
| 930 | m_contactManager.Collide(); |
| 931 | m_profile.collide = timer.GetMilliseconds(); |
| 932 | } |
| 933 | |
| 934 | // Integrate velocities, solve velocity constraints, and integrate positions. |
| 935 | if (m_stepComplete && step.dt > 0.0f) |
| 936 | { |
| 937 | b2Timer timer; |
| 938 | Solve(step); |
| 939 | m_profile.solve = timer.GetMilliseconds(); |
| 940 | } |
| 941 | |
| 942 | // Handle TOI events. |
| 943 | if (m_continuousPhysics && step.dt > 0.0f) |
| 944 | { |
| 945 | b2Timer timer; |
| 946 | SolveTOI(step); |
| 947 | m_profile.solveTOI = timer.GetMilliseconds(); |
| 948 | } |
| 949 | |
| 950 | if (step.dt > 0.0f) |
| 951 | { |
| 952 | m_inv_dt0 = step.inv_dt; |
| 953 | } |
| 954 | |
| 955 | if (m_flags & e_clearForces) |
| 956 | { |
| 957 | ClearForces(); |
| 958 | } |
| 959 | |
| 960 | m_flags &= ~e_locked; |
| 961 | |
| 962 | m_profile.step = stepTimer.GetMilliseconds(); |
| 963 | } |
| 964 | |
| 965 | void b2World::ClearForces() |
| 966 | { |
| 967 | for (b2Body* body = m_bodyList; body; body = body->GetNext()) |
| 968 | { |
| 969 | body->m_force.SetZero(); |
| 970 | body->m_torque = 0.0f; |
| 971 | } |
| 972 | } |
| 973 | |
| 974 | struct b2WorldQueryWrapper |
| 975 | { |
| 976 | bool QueryCallback(int32 proxyId) |
| 977 | { |
| 978 | b2FixtureProxy* proxy = (b2FixtureProxy*)broadPhase->GetUserData(proxyId); |
| 979 | return callback->ReportFixture(proxy->fixture); |
| 980 | } |
| 981 | |
| 982 | const b2BroadPhase* broadPhase; |
| 983 | b2QueryCallback* callback; |
| 984 | }; |
| 985 | |
| 986 | void b2World::QueryAABB(b2QueryCallback* callback, const b2AABB& aabb) const |
| 987 | { |
| 988 | b2WorldQueryWrapper wrapper; |
| 989 | wrapper.broadPhase = &m_contactManager.m_broadPhase; |
| 990 | wrapper.callback = callback; |
| 991 | m_contactManager.m_broadPhase.Query(&wrapper, aabb); |
| 992 | } |
| 993 | |
| 994 | struct b2WorldRayCastWrapper |
| 995 | { |
| 996 | float32 RayCastCallback(const b2RayCastInput& input, int32 proxyId) |
| 997 | { |
| 998 | void* userData = broadPhase->GetUserData(proxyId); |
| 999 | b2FixtureProxy* proxy = (b2FixtureProxy*)userData; |
| 1000 | b2Fixture* fixture = proxy->fixture; |
| 1001 | int32 index = proxy->childIndex; |
| 1002 | b2RayCastOutput output; |
| 1003 | bool hit = fixture->RayCast(&output, input, index); |
| 1004 | |
| 1005 | if (hit) |
| 1006 | { |
| 1007 | float32 fraction = output.fraction; |
| 1008 | b2Vec2 point = (1.0f - fraction) * input.p1 + fraction * input.p2; |
| 1009 | return callback->ReportFixture(fixture, point, output.normal, fraction); |
| 1010 | } |
| 1011 | |
| 1012 | return input.maxFraction; |
| 1013 | } |
| 1014 | |
| 1015 | const b2BroadPhase* broadPhase; |
| 1016 | b2RayCastCallback* callback; |
| 1017 | }; |
| 1018 | |
| 1019 | void b2World::RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const |
| 1020 | { |
| 1021 | b2WorldRayCastWrapper wrapper; |
| 1022 | wrapper.broadPhase = &m_contactManager.m_broadPhase; |
| 1023 | wrapper.callback = callback; |
| 1024 | b2RayCastInput input; |
| 1025 | input.maxFraction = 1.0f; |
| 1026 | input.p1 = point1; |
| 1027 | input.p2 = point2; |
| 1028 | m_contactManager.m_broadPhase.RayCast(&wrapper, input); |
| 1029 | } |
| 1030 | |
| 1031 | void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color& color) |
| 1032 | { |
| 1033 | switch (fixture->GetType()) |
| 1034 | { |
| 1035 | case b2Shape::e_circle: |
| 1036 | { |
| 1037 | b2CircleShape* circle = (b2CircleShape*)fixture->GetShape(); |
| 1038 | |
| 1039 | b2Vec2 center = b2Mul(xf, circle->m_p); |
| 1040 | float32 radius = circle->m_radius; |
| 1041 | b2Vec2 axis = b2Mul(xf.q, b2Vec2(1.0f, 0.0f)); |
| 1042 | |
| 1043 | g_debugDraw->DrawSolidCircle(center, radius, axis, color); |
| 1044 | } |
| 1045 | break; |
| 1046 | |
| 1047 | case b2Shape::e_edge: |
| 1048 | { |
| 1049 | b2EdgeShape* edge = (b2EdgeShape*)fixture->GetShape(); |
| 1050 | b2Vec2 v1 = b2Mul(xf, edge->m_vertex1); |
| 1051 | b2Vec2 v2 = b2Mul(xf, edge->m_vertex2); |
| 1052 | g_debugDraw->DrawSegment(v1, v2, color); |
| 1053 | } |
| 1054 | break; |
| 1055 | |
| 1056 | case b2Shape::e_chain: |
| 1057 | { |
| 1058 | b2ChainShape* chain = (b2ChainShape*)fixture->GetShape(); |
| 1059 | int32 count = chain->m_count; |
| 1060 | const b2Vec2* vertices = chain->m_vertices; |
| 1061 | |
| 1062 | b2Vec2 v1 = b2Mul(xf, vertices[0]); |
| 1063 | for (int32 i = 1; i < count; ++i) |
| 1064 | { |
| 1065 | b2Vec2 v2 = b2Mul(xf, vertices[i]); |
| 1066 | g_debugDraw->DrawSegment(v1, v2, color); |
| 1067 | g_debugDraw->DrawCircle(v1, 0.05f, color); |
| 1068 | v1 = v2; |
| 1069 | } |
| 1070 | } |
| 1071 | break; |
| 1072 | |
| 1073 | case b2Shape::e_polygon: |
| 1074 | { |
| 1075 | b2PolygonShape* poly = (b2PolygonShape*)fixture->GetShape(); |
| 1076 | int32 vertexCount = poly->m_count; |
| 1077 | b2Assert(vertexCount <= b2_maxPolygonVertices); |
| 1078 | b2Vec2 vertices[b2_maxPolygonVertices]; |
| 1079 | |
| 1080 | for (int32 i = 0; i < vertexCount; ++i) |
| 1081 | { |
| 1082 | vertices[i] = b2Mul(xf, poly->m_vertices[i]); |
| 1083 | } |
| 1084 | |
| 1085 | g_debugDraw->DrawSolidPolygon(vertices, vertexCount, color); |
| 1086 | } |
| 1087 | break; |
| 1088 | |
| 1089 | default: |
| 1090 | break; |
| 1091 | } |
| 1092 | } |
| 1093 | |
| 1094 | void b2World::DrawJoint(b2Joint* joint) |
| 1095 | { |
| 1096 | b2Body* bodyA = joint->GetBodyA(); |
| 1097 | b2Body* bodyB = joint->GetBodyB(); |
| 1098 | const b2Transform& xf1 = bodyA->GetTransform(); |
| 1099 | const b2Transform& xf2 = bodyB->GetTransform(); |
| 1100 | b2Vec2 x1 = xf1.p; |
| 1101 | b2Vec2 x2 = xf2.p; |
| 1102 | b2Vec2 p1 = joint->GetAnchorA(); |
| 1103 | b2Vec2 p2 = joint->GetAnchorB(); |
| 1104 | |
| 1105 | b2Color color(0.5f, 0.8f, 0.8f); |
| 1106 | |
| 1107 | switch (joint->GetType()) |
| 1108 | { |
| 1109 | case e_distanceJoint: |
| 1110 | g_debugDraw->DrawSegment(p1, p2, color); |
| 1111 | break; |
| 1112 | |
| 1113 | case e_pulleyJoint: |
| 1114 | { |
| 1115 | b2PulleyJoint* pulley = (b2PulleyJoint*)joint; |
| 1116 | b2Vec2 s1 = pulley->GetGroundAnchorA(); |
| 1117 | b2Vec2 s2 = pulley->GetGroundAnchorB(); |
| 1118 | g_debugDraw->DrawSegment(s1, p1, color); |
| 1119 | g_debugDraw->DrawSegment(s2, p2, color); |
| 1120 | g_debugDraw->DrawSegment(s1, s2, color); |
| 1121 | } |
| 1122 | break; |
| 1123 | |
| 1124 | case e_mouseJoint: |
| 1125 | // don't draw this |
| 1126 | break; |
| 1127 | |
| 1128 | default: |
| 1129 | g_debugDraw->DrawSegment(x1, p1, color); |
| 1130 | g_debugDraw->DrawSegment(p1, p2, color); |
| 1131 | g_debugDraw->DrawSegment(x2, p2, color); |
| 1132 | } |
| 1133 | } |
| 1134 | |
| 1135 | void b2World::DrawDebugData() |
| 1136 | { |
| 1137 | if (g_debugDraw == NULL) |
| 1138 | { |
| 1139 | return; |
| 1140 | } |
| 1141 | |
| 1142 | uint32 flags = g_debugDraw->GetFlags(); |
| 1143 | |
| 1144 | if (flags & b2Draw::e_shapeBit) |
| 1145 | { |
| 1146 | for (b2Body* b = m_bodyList; b; b = b->GetNext()) |
| 1147 | { |
| 1148 | const b2Transform& xf = b->GetTransform(); |
| 1149 | for (b2Fixture* f = b->GetFixtureList(); f; f = f->GetNext()) |
| 1150 | { |
| 1151 | if (b->IsActive() == false) |
| 1152 | { |
| 1153 | DrawShape(f, xf, b2Color(0.5f, 0.5f, 0.3f)); |
| 1154 | } |
| 1155 | else if (b->GetType() == b2_staticBody) |
| 1156 | { |
| 1157 | DrawShape(f, xf, b2Color(0.5f, 0.9f, 0.5f)); |
| 1158 | } |
| 1159 | else if (b->GetType() == b2_kinematicBody) |
| 1160 | { |
| 1161 | DrawShape(f, xf, b2Color(0.5f, 0.5f, 0.9f)); |
| 1162 | } |
| 1163 | else if (b->IsAwake() == false) |
| 1164 | { |
| 1165 | DrawShape(f, xf, b2Color(0.6f, 0.6f, 0.6f)); |
| 1166 | } |
| 1167 | else |
| 1168 | { |
| 1169 | DrawShape(f, xf, b2Color(0.9f, 0.7f, 0.7f)); |
| 1170 | } |
| 1171 | } |
| 1172 | } |
| 1173 | } |
| 1174 | |
| 1175 | if (flags & b2Draw::e_jointBit) |
| 1176 | { |
| 1177 | for (b2Joint* j = m_jointList; j; j = j->GetNext()) |
| 1178 | { |
| 1179 | DrawJoint(j); |
| 1180 | } |
| 1181 | } |
| 1182 | |
| 1183 | if (flags & b2Draw::e_pairBit) |
| 1184 | { |
| 1185 | b2Color color(0.3f, 0.9f, 0.9f); |
| 1186 | for (b2Contact* c = m_contactManager.m_contactList; c; c = c->GetNext()) |
| 1187 | { |
| 1188 | //b2Fixture* fixtureA = c->GetFixtureA(); |
| 1189 | //b2Fixture* fixtureB = c->GetFixtureB(); |
| 1190 | |
| 1191 | //b2Vec2 cA = fixtureA->GetAABB().GetCenter(); |
| 1192 | //b2Vec2 cB = fixtureB->GetAABB().GetCenter(); |
| 1193 | |
| 1194 | //g_debugDraw->DrawSegment(cA, cB, color); |
| 1195 | } |
| 1196 | } |
| 1197 | |
| 1198 | if (flags & b2Draw::e_aabbBit) |
| 1199 | { |
| 1200 | b2Color color(0.9f, 0.3f, 0.9f); |
| 1201 | b2BroadPhase* bp = &m_contactManager.m_broadPhase; |
| 1202 | |
| 1203 | for (b2Body* b = m_bodyList; b; b = b->GetNext()) |
| 1204 | { |
| 1205 | if (b->IsActive() == false) |
| 1206 | { |
| 1207 | continue; |
| 1208 | } |
| 1209 | |
| 1210 | for (b2Fixture* f = b->GetFixtureList(); f; f = f->GetNext()) |
| 1211 | { |
| 1212 | for (int32 i = 0; i < f->m_proxyCount; ++i) |
| 1213 | { |
| 1214 | b2FixtureProxy* proxy = f->m_proxies + i; |
| 1215 | b2AABB aabb = bp->GetFatAABB(proxy->proxyId); |
| 1216 | b2Vec2 vs[4]; |
| 1217 | vs[0].Set(aabb.lowerBound.x, aabb.lowerBound.y); |
| 1218 | vs[1].Set(aabb.upperBound.x, aabb.lowerBound.y); |
| 1219 | vs[2].Set(aabb.upperBound.x, aabb.upperBound.y); |
| 1220 | vs[3].Set(aabb.lowerBound.x, aabb.upperBound.y); |
| 1221 | |
| 1222 | g_debugDraw->DrawPolygon(vs, 4, color); |
| 1223 | } |
| 1224 | } |
| 1225 | } |
| 1226 | } |
| 1227 | |
| 1228 | if (flags & b2Draw::e_centerOfMassBit) |
| 1229 | { |
| 1230 | for (b2Body* b = m_bodyList; b; b = b->GetNext()) |
| 1231 | { |
| 1232 | b2Transform xf = b->GetTransform(); |
| 1233 | xf.p = b->GetWorldCenter(); |
| 1234 | g_debugDraw->DrawTransform(xf); |
| 1235 | } |
| 1236 | } |
| 1237 | } |
| 1238 | |
| 1239 | int32 b2World::GetProxyCount() const |
| 1240 | { |
| 1241 | return m_contactManager.m_broadPhase.GetProxyCount(); |
| 1242 | } |
| 1243 | |
| 1244 | int32 b2World::GetTreeHeight() const |
| 1245 | { |
| 1246 | return m_contactManager.m_broadPhase.GetTreeHeight(); |
| 1247 | } |
| 1248 | |
| 1249 | int32 b2World::GetTreeBalance() const |
| 1250 | { |
| 1251 | return m_contactManager.m_broadPhase.GetTreeBalance(); |
| 1252 | } |
| 1253 | |
| 1254 | float32 b2World::GetTreeQuality() const |
| 1255 | { |
| 1256 | return m_contactManager.m_broadPhase.GetTreeQuality(); |
| 1257 | } |
| 1258 | |
| 1259 | void b2World::ShiftOrigin(const b2Vec2& newOrigin) |
| 1260 | { |
| 1261 | b2Assert((m_flags & e_locked) == 0); |
| 1262 | if ((m_flags & e_locked) == e_locked) |
| 1263 | { |
| 1264 | return; |
| 1265 | } |
| 1266 | |
| 1267 | for (b2Body* b = m_bodyList; b; b = b->m_next) |
| 1268 | { |
| 1269 | b->m_xf.p -= newOrigin; |
| 1270 | b->m_sweep.c0 -= newOrigin; |
| 1271 | b->m_sweep.c -= newOrigin; |
| 1272 | } |
| 1273 | |
| 1274 | for (b2Joint* j = m_jointList; j; j = j->m_next) |
| 1275 | { |
| 1276 | j->ShiftOrigin(newOrigin); |
| 1277 | } |
| 1278 | |
| 1279 | m_contactManager.m_broadPhase.ShiftOrigin(newOrigin); |
| 1280 | } |
| 1281 | |
| 1282 | void b2World::Dump() |
| 1283 | { |
| 1284 | if ((m_flags & e_locked) == e_locked) |
| 1285 | { |
| 1286 | return; |
| 1287 | } |
| 1288 | |
| 1289 | b2Log("b2Vec2 g(%.15lef, %.15lef);\n" , m_gravity.x, m_gravity.y); |
| 1290 | b2Log("m_world->SetGravity(g);\n" ); |
| 1291 | |
| 1292 | b2Log("b2Body** bodies = (b2Body**)b2Alloc(%d * sizeof(b2Body*));\n" , m_bodyCount); |
| 1293 | b2Log("b2Joint** joints = (b2Joint**)b2Alloc(%d * sizeof(b2Joint*));\n" , m_jointCount); |
| 1294 | int32 i = 0; |
| 1295 | for (b2Body* b = m_bodyList; b; b = b->m_next) |
| 1296 | { |
| 1297 | b->m_islandIndex = i; |
| 1298 | b->Dump(); |
| 1299 | ++i; |
| 1300 | } |
| 1301 | |
| 1302 | i = 0; |
| 1303 | for (b2Joint* j = m_jointList; j; j = j->m_next) |
| 1304 | { |
| 1305 | j->m_index = i; |
| 1306 | ++i; |
| 1307 | } |
| 1308 | |
| 1309 | // First pass on joints, skip gear joints. |
| 1310 | for (b2Joint* j = m_jointList; j; j = j->m_next) |
| 1311 | { |
| 1312 | if (j->m_type == e_gearJoint) |
| 1313 | { |
| 1314 | continue; |
| 1315 | } |
| 1316 | |
| 1317 | b2Log("{\n" ); |
| 1318 | j->Dump(); |
| 1319 | b2Log("}\n" ); |
| 1320 | } |
| 1321 | |
| 1322 | // Second pass on joints, only gear joints. |
| 1323 | for (b2Joint* j = m_jointList; j; j = j->m_next) |
| 1324 | { |
| 1325 | if (j->m_type != e_gearJoint) |
| 1326 | { |
| 1327 | continue; |
| 1328 | } |
| 1329 | |
| 1330 | b2Log("{\n" ); |
| 1331 | j->Dump(); |
| 1332 | b2Log("}\n" ); |
| 1333 | } |
| 1334 | |
| 1335 | b2Log("b2Free(joints);\n" ); |
| 1336 | b2Log("b2Free(bodies);\n" ); |
| 1337 | b2Log("joints = NULL;\n" ); |
| 1338 | b2Log("bodies = NULL;\n" ); |
| 1339 | } |
| 1340 | |