1 | // SuperTux |
2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
3 | // |
4 | // This program is free software; you can redistribute it and/or |
5 | // modify it under the terms of the GNU General Public License |
6 | // as published by the Free Software Foundation; either version 2 |
7 | // of the License, or (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program; if not, write to the Free Software |
16 | // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
17 | |
18 | #include "object/player.hpp" |
19 | |
20 | #include "audio/sound_manager.hpp" |
21 | #include "badguy/badguy.hpp" |
22 | #include "control/codecontroller.hpp" |
23 | #include "control/input_manager.hpp" |
24 | #include "editor/editor.hpp" |
25 | #include "math/random.hpp" |
26 | #include "object/bullet.hpp" |
27 | #include "object/camera.hpp" |
28 | #include "object/display_effect.hpp" |
29 | #include "object/falling_coin.hpp" |
30 | #include "object/music_object.hpp" |
31 | #include "object/particles.hpp" |
32 | #include "object/portable.hpp" |
33 | #include "object/sprite_particle.hpp" |
34 | #include "sprite/sprite.hpp" |
35 | #include "sprite/sprite_manager.hpp" |
36 | #include "supertux/game_session.hpp" |
37 | #include "supertux/gameconfig.hpp" |
38 | #include "supertux/sector.hpp" |
39 | #include "supertux/tile.hpp" |
40 | #include "trigger/trigger_base.hpp" |
41 | #include "video/surface.hpp" |
42 | |
43 | //#define SWIMMING |
44 | |
45 | const float TUX_INVINCIBLE_TIME_WARNING = 2.0f; |
46 | |
47 | namespace { |
48 | |
49 | /* Times: */ |
50 | const float TUX_SAFE_TIME = 1.8f; |
51 | const float TUX_INVINCIBLE_TIME = 14.0f; |
52 | const float TUX_BACKFLIP_TIME = 2.1f; // minimum air time that backflip results in a loss of control |
53 | |
54 | const float BUTTJUMP_MIN_VELOCITY_Y = 400.0f; |
55 | const float SHOOTING_TIME = .150f; |
56 | const float GLIDE_TIME_PER_FLOWER = 0.5f; |
57 | const float STONE_TIME_PER_FLOWER = 2.0f; |
58 | |
59 | /** number of idle stages, including standing */ |
60 | const unsigned int IDLE_STAGE_COUNT = 5; |
61 | /** |
62 | * how long to play each idle animation in milliseconds |
63 | * '0' means the sprite action is played once before moving onto the next |
64 | * animation |
65 | */ |
66 | const int IDLE_TIME[] = { 5000, 0, 2500, 0, 2500 }; |
67 | /** idle stages */ |
68 | const std::string IDLE_STAGES[] = |
69 | { "stand" , |
70 | "idle" , |
71 | "stand" , |
72 | "idle" , |
73 | "stand" }; |
74 | |
75 | /** acceleration in horizontal direction when walking |
76 | * (all accelerations are in pixel/s^2) */ |
77 | const float WALK_ACCELERATION_X = 300; |
78 | /** acceleration in horizontal direction when running */ |
79 | const float RUN_ACCELERATION_X = 400; |
80 | /** acceleration when skidding */ |
81 | const float SKID_XM = 200; |
82 | /** time of skidding in seconds */ |
83 | const float SKID_TIME = .3f; |
84 | /** maximum walk velocity (pixel/s) */ |
85 | const float MAX_WALK_XM = 230; |
86 | /** maximum run velocity (pixel/s) */ |
87 | const float MAX_RUN_XM = 320; |
88 | /** bonus run velocity addition (pixel/s) */ |
89 | const float BONUS_RUN_XM = 80; |
90 | /** maximum horizontal climb velocity */ |
91 | const float MAX_CLIMB_XM = 96; |
92 | /** maximum vertical climb velocity */ |
93 | const float MAX_CLIMB_YM = 128; |
94 | /** maximum vertical glide velocity */ |
95 | const float MAX_GLIDE_YM = 128; |
96 | /** instant velocity when tux starts to walk */ |
97 | const float WALK_SPEED = 100; |
98 | |
99 | /** multiplied by WALK_ACCELERATION to give friction */ |
100 | const float NORMAL_FRICTION_MULTIPLIER = 1.5f; |
101 | /** multiplied by WALK_ACCELERATION to give friction */ |
102 | const float ICE_FRICTION_MULTIPLIER = 0.1f; |
103 | const float ICE_ACCELERATION_MULTIPLIER = 0.25f; |
104 | |
105 | /** time of the kick (kicking mriceblock) animation */ |
106 | const float KICK_TIME = .3f; |
107 | |
108 | /** if Tux cannot unduck for this long, he will get hurt */ |
109 | const float UNDUCK_HURT_TIME = 0.25f; |
110 | /** gravity is higher after the jump key is released before |
111 | the apex of the jump is reached */ |
112 | const float JUMP_EARLY_APEX_FACTOR = 3.0; |
113 | |
114 | const float JUMP_GRACE_TIME = 0.25f; /**< time before hitting the ground that the jump button may be pressed (and still trigger a jump) */ |
115 | |
116 | /* Tux's collision rectangle */ |
117 | const float TUX_WIDTH = 31.8f; |
118 | const float RUNNING_TUX_WIDTH = 34; |
119 | const float SMALL_TUX_HEIGHT = 30.8f; |
120 | const float BIG_TUX_HEIGHT = 62.8f; |
121 | const float DUCKED_TUX_HEIGHT = 31.8f; |
122 | |
123 | bool no_water = true; |
124 | |
125 | } // namespace |
126 | |
127 | Player::Player(PlayerStatus& player_status, const std::string& name_) : |
128 | ExposedObject<Player, scripting::Player>(this), |
129 | m_deactivated(false), |
130 | m_controller(&InputManager::current()->get_controller()), |
131 | m_scripting_controller(new CodeController()), |
132 | m_player_status(player_status), |
133 | m_duck(false), |
134 | m_dead(false), |
135 | m_dying(false), |
136 | m_winning(false), |
137 | m_backflipping(false), |
138 | m_backflip_direction(0), |
139 | m_peekingX(Direction::AUTO), |
140 | m_peekingY(Direction::AUTO), |
141 | m_ability_time(), |
142 | m_stone(false), |
143 | m_swimming(false), |
144 | m_speedlimit(0), //no special limit |
145 | m_scripting_controller_old(nullptr), |
146 | m_jump_early_apex(false), |
147 | m_on_ice(false), |
148 | m_ice_this_frame(false), |
149 | m_lightsprite(SpriteManager::current()->create("images/creatures/tux/light.sprite" )), |
150 | m_powersprite(SpriteManager::current()->create("images/creatures/tux/powerups.sprite" )), |
151 | m_dir(Direction::RIGHT), |
152 | m_old_dir(m_dir), |
153 | m_last_ground_y(0), |
154 | m_fall_mode(ON_GROUND), |
155 | m_on_ground_flag(false), |
156 | m_jumping(false), |
157 | m_can_jump(true), |
158 | m_jump_button_timer(), |
159 | m_wants_buttjump(false), |
160 | m_does_buttjump(false), |
161 | m_invincible_timer(), |
162 | m_skidding_timer(), |
163 | m_safe_timer(), |
164 | m_kick_timer(), |
165 | m_shooting_timer(), |
166 | m_ability_timer(), |
167 | m_cooldown_timer(), |
168 | m_dying_timer(), |
169 | m_second_growup_sound_timer(), |
170 | m_growing(false), |
171 | m_backflip_timer(), |
172 | m_physic(), |
173 | m_visible(true), |
174 | m_grabbed_object(nullptr), |
175 | // if/when we have complete penny gfx, we can |
176 | // load those instead of Tux's sprite in the |
177 | // constructor |
178 | m_sprite(SpriteManager::current()->create("images/creatures/tux/tux.sprite" )), |
179 | m_airarrow(Surface::from_file("images/engine/hud/airarrow.png" )), |
180 | m_floor_normal(), |
181 | m_ghost_mode(false), |
182 | m_edit_mode(false), |
183 | m_unduck_hurt_timer(), |
184 | m_idle_timer(), |
185 | m_idle_stage(0), |
186 | m_climbing(nullptr) |
187 | { |
188 | m_name = name_; |
189 | m_idle_timer.start(static_cast<float>(IDLE_TIME[0]) / 1000.0f); |
190 | |
191 | SoundManager::current()->preload("sounds/bigjump.wav" ); |
192 | SoundManager::current()->preload("sounds/jump.wav" ); |
193 | SoundManager::current()->preload("sounds/hurt.wav" ); |
194 | SoundManager::current()->preload("sounds/kill.wav" ); |
195 | SoundManager::current()->preload("sounds/skid.wav" ); |
196 | SoundManager::current()->preload("sounds/flip.wav" ); |
197 | SoundManager::current()->preload("sounds/invincible_start.ogg" ); |
198 | SoundManager::current()->preload("sounds/splash.wav" ); |
199 | SoundManager::current()->preload("sounds/grow.wav" ); |
200 | m_col.set_size(TUX_WIDTH, is_big() ? BIG_TUX_HEIGHT : SMALL_TUX_HEIGHT); |
201 | |
202 | m_sprite->set_angle(0.0f); |
203 | m_powersprite->set_angle(0.0f); |
204 | m_lightsprite->set_angle(0.0f); |
205 | m_lightsprite->set_blend(Blend::ADD); |
206 | |
207 | m_physic.reset(); |
208 | } |
209 | |
210 | Player::~Player() |
211 | { |
212 | if (m_climbing) stop_climbing(*m_climbing); |
213 | } |
214 | |
215 | float |
216 | Player::get_speedlimit() const |
217 | { |
218 | return m_speedlimit; |
219 | } |
220 | |
221 | void |
222 | Player::set_speedlimit(float newlimit) |
223 | { |
224 | m_speedlimit=newlimit; |
225 | } |
226 | |
227 | void |
228 | Player::set_controller(const Controller* controller_) |
229 | { |
230 | m_controller = controller_; |
231 | } |
232 | |
233 | void |
234 | Player::set_winning() |
235 | { |
236 | if ( ! is_winning() ){ |
237 | m_winning = true; |
238 | m_invincible_timer.start(10000.0f); |
239 | } |
240 | } |
241 | |
242 | void |
243 | Player::use_scripting_controller(bool use_or_release) |
244 | { |
245 | if ((use_or_release == true) && (m_controller != m_scripting_controller.get())) { |
246 | m_scripting_controller_old = &get_controller(); |
247 | set_controller(m_scripting_controller.get()); |
248 | } |
249 | if ((use_or_release == false) && (m_controller == m_scripting_controller.get())) { |
250 | set_controller(m_scripting_controller_old); |
251 | m_scripting_controller_old = nullptr; |
252 | } |
253 | } |
254 | |
255 | void |
256 | Player::do_scripting_controller(const std::string& control_text, bool pressed) |
257 | { |
258 | if (const auto maybe_control = Control_from_string(control_text)) { |
259 | m_scripting_controller->press(*maybe_control, pressed); |
260 | } |
261 | } |
262 | |
263 | bool |
264 | Player::adjust_height(float new_height) |
265 | { |
266 | Rectf bbox2 = m_col.m_bbox; |
267 | bbox2.move(Vector(0, m_col.m_bbox.get_height() - new_height)); |
268 | bbox2.set_height(new_height); |
269 | |
270 | |
271 | if (new_height > m_col.m_bbox.get_height()) { |
272 | Rectf additional_space = bbox2; |
273 | additional_space.set_height(new_height - m_col.m_bbox.get_height()); |
274 | if (!Sector::get().is_free_of_statics(additional_space, this, true)) |
275 | return false; |
276 | } |
277 | |
278 | // adjust bbox accordingly |
279 | // note that we use members of moving_object for this, so we can run this during CD, too |
280 | set_pos(bbox2.p1()); |
281 | m_col.set_size(bbox2.get_width(), bbox2.get_height()); |
282 | return true; |
283 | } |
284 | |
285 | void |
286 | Player::trigger_sequence(const std::string& sequence_name, const SequenceData* data) |
287 | { |
288 | trigger_sequence(string_to_sequence(sequence_name), data); |
289 | } |
290 | |
291 | void |
292 | Player::trigger_sequence(Sequence seq, const SequenceData* data) |
293 | { |
294 | if (m_climbing) stop_climbing(*m_climbing); |
295 | stop_backflipping(); |
296 | GameSession::current()->start_sequence(seq, data); |
297 | } |
298 | |
299 | void |
300 | Player::update(float dt_sec) |
301 | { |
302 | check_bounds(); |
303 | |
304 | if ( no_water ){ |
305 | m_swimming = false; |
306 | } |
307 | no_water = true; |
308 | |
309 | if (m_dying && m_dying_timer.check()) { |
310 | Sector::get().stop_looping_sounds(); |
311 | set_bonus(NO_BONUS, true); |
312 | m_dead = true; |
313 | return; |
314 | } |
315 | |
316 | if (!m_dying && !m_deactivated) |
317 | handle_input(); |
318 | |
319 | /* |
320 | // handle_input() calls apply_friction() when Tux is not walking, so we'll have to do this ourselves |
321 | if (deactivated) |
322 | apply_friction(); |
323 | */ |
324 | |
325 | // extend/shrink tux collision rectangle so that we fall through/walk over 1 |
326 | // tile holes |
327 | if (fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM) { |
328 | m_col.set_width(RUNNING_TUX_WIDTH); |
329 | } else { |
330 | m_col.set_width(TUX_WIDTH); |
331 | } |
332 | |
333 | // on downward slopes, adjust vertical velocity so tux walks smoothly down |
334 | if (on_ground() && !m_dying) { |
335 | if (m_floor_normal.y != 0) { |
336 | if ((m_floor_normal.x * m_physic.get_velocity_x()) >= 0) { |
337 | m_physic.set_velocity_y(250); |
338 | } |
339 | } |
340 | } |
341 | |
342 | // handle backflipping |
343 | if (m_backflipping && !m_dying) { |
344 | //prevent player from changing direction when backflipping |
345 | m_dir = (m_backflip_direction == 1) ? Direction::LEFT : Direction::RIGHT; |
346 | if (m_backflip_timer.started()) m_physic.set_velocity_x(100.0f * static_cast<float>(m_backflip_direction)); |
347 | //rotate sprite during flip |
348 | m_sprite->set_angle(m_sprite->get_angle() + (m_dir==Direction::LEFT?1:-1) * dt_sec * (360.0f / 0.5f)); |
349 | if (m_player_status.has_hat_sprite()) { |
350 | m_powersprite->set_angle(m_sprite->get_angle()); |
351 | if (m_player_status.bonus == EARTH_BONUS) |
352 | m_lightsprite->set_angle(m_sprite->get_angle()); |
353 | } |
354 | } |
355 | |
356 | // set fall mode... |
357 | if (on_ground()) { |
358 | m_fall_mode = ON_GROUND; |
359 | m_last_ground_y = get_pos().y; |
360 | } else { |
361 | if (get_pos().y > m_last_ground_y) |
362 | m_fall_mode = FALLING; |
363 | else if (m_fall_mode == ON_GROUND) |
364 | m_fall_mode = JUMPING; |
365 | } |
366 | |
367 | // check if we landed |
368 | if (on_ground()) { |
369 | m_jumping = false; |
370 | if (m_backflipping && (m_backflip_timer.get_timegone() > 0.15f)) { |
371 | m_backflipping = false; |
372 | m_backflip_direction = 0; |
373 | m_physic.set_velocity_x(0); |
374 | if (!m_stone) { |
375 | m_sprite->set_angle(0.0f); |
376 | m_powersprite->set_angle(0.0f); |
377 | m_lightsprite->set_angle(0.0f); |
378 | } |
379 | |
380 | // if controls are currently deactivated, we take care of standing up ourselves |
381 | if (m_deactivated) |
382 | do_standup(); |
383 | } |
384 | if (m_player_status.bonus == AIR_BONUS) |
385 | m_ability_time = static_cast<float>(m_player_status.max_air_time) * GLIDE_TIME_PER_FLOWER; |
386 | |
387 | if (m_second_growup_sound_timer.check()) |
388 | { |
389 | SoundManager::current()->play("sounds/grow.wav" ); |
390 | m_second_growup_sound_timer.stop(); |
391 | } |
392 | } |
393 | |
394 | // calculate movement for this frame |
395 | m_col.m_movement = m_physic.get_movement(dt_sec); |
396 | |
397 | if (m_grabbed_object != nullptr && !m_dying) { |
398 | position_grabbed_object(); |
399 | } |
400 | |
401 | if (m_grabbed_object != nullptr && m_dying){ |
402 | m_grabbed_object->ungrab(*this, m_dir); |
403 | m_grabbed_object = nullptr; |
404 | } |
405 | |
406 | if (!m_ice_this_frame && on_ground()) |
407 | m_on_ice = false; |
408 | |
409 | m_on_ground_flag = false; |
410 | m_ice_this_frame = false; |
411 | |
412 | // when invincible, spawn particles |
413 | if (m_invincible_timer.started()) |
414 | { |
415 | if (graphicsRandom.rand(0, 2) == 0) { |
416 | float px = graphicsRandom.randf(m_col.m_bbox.get_left()+0, m_col.m_bbox.get_right()-0); |
417 | float py = graphicsRandom.randf(m_col.m_bbox.get_top()+0, m_col.m_bbox.get_bottom()-0); |
418 | Vector ppos = Vector(px, py); |
419 | Vector pspeed = Vector(0, 0); |
420 | Vector paccel = Vector(0, 0); |
421 | Sector::get().add<SpriteParticle>( |
422 | "images/objects/particles/sparkle.sprite" , |
423 | // draw bright sparkle when there is lots of time left, |
424 | // dark sparkle when invincibility is about to end |
425 | (m_invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING) ? |
426 | // make every other a longer sparkle to make trail a bit fuzzy |
427 | (size_t(g_game_time*20)%2) ? "small" : "medium" |
428 | : |
429 | "dark" , ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS + 1 + 5); |
430 | } |
431 | } |
432 | |
433 | if (m_growing) { |
434 | if (m_sprite->animation_done()) m_growing = false; |
435 | } |
436 | |
437 | // when climbing animate only while moving |
438 | if (m_climbing){ |
439 | if ((m_physic.get_velocity_x()==0)&&(m_physic.get_velocity_y()==0)) |
440 | m_sprite->stop_animation(); |
441 | else |
442 | m_sprite->set_animation_loops(-1); |
443 | } |
444 | |
445 | } |
446 | |
447 | bool |
448 | Player::slightly_above_ground() const |
449 | { |
450 | float abs_vy = std::abs(m_physic.get_velocity_y()); |
451 | float ground_y_delta = std::abs(m_last_ground_y - get_pos().y); |
452 | return (abs_vy == 15.625f || abs_vy == 31.25f) && ground_y_delta < 0.85f; |
453 | } |
454 | |
455 | bool |
456 | Player::on_ground() const |
457 | { |
458 | return m_on_ground_flag || slightly_above_ground(); |
459 | } |
460 | |
461 | bool |
462 | Player::is_big() const |
463 | { |
464 | if (m_player_status.bonus == NO_BONUS) |
465 | return false; |
466 | |
467 | return true; |
468 | } |
469 | |
470 | void |
471 | Player::apply_friction() |
472 | { |
473 | if ((on_ground()) && (fabsf(m_physic.get_velocity_x()) < WALK_SPEED)) { |
474 | m_physic.set_velocity_x(0); |
475 | m_physic.set_acceleration_x(0); |
476 | } else { |
477 | float friction = WALK_ACCELERATION_X * (m_on_ice ? ICE_FRICTION_MULTIPLIER : NORMAL_FRICTION_MULTIPLIER); |
478 | if (m_physic.get_velocity_x() < 0) { |
479 | m_physic.set_acceleration_x(friction); |
480 | } else if (m_physic.get_velocity_x() > 0) { |
481 | m_physic.set_acceleration_x(-friction); |
482 | } // no friction for physic.get_velocity_x() == 0 |
483 | } |
484 | } |
485 | |
486 | void |
487 | Player::handle_horizontal_input() |
488 | { |
489 | float vx = m_physic.get_velocity_x(); |
490 | float vy = m_physic.get_velocity_y(); |
491 | float ax = m_physic.get_acceleration_x(); // NOLINT |
492 | float ay = m_physic.get_acceleration_y(); |
493 | |
494 | float dirsign = 0; |
495 | if (!m_duck || m_physic.get_velocity_y() != 0) { |
496 | if (m_controller->hold(Control::LEFT) && !m_controller->hold(Control::RIGHT)) { |
497 | m_old_dir = m_dir; |
498 | m_dir = Direction::LEFT; |
499 | dirsign = -1; |
500 | } else if (!m_controller->hold(Control::LEFT) |
501 | && m_controller->hold(Control::RIGHT)) { |
502 | m_old_dir = m_dir; |
503 | m_dir = Direction::RIGHT; |
504 | dirsign = 1; |
505 | } |
506 | } |
507 | |
508 | // do not run if we're holding something which slows us down |
509 | if ( m_grabbed_object && m_grabbed_object->is_hampering() ) { |
510 | ax = dirsign * WALK_ACCELERATION_X; |
511 | // limit speed |
512 | if (vx >= MAX_WALK_XM && dirsign > 0) { |
513 | vx = MAX_WALK_XM; |
514 | ax = 0; |
515 | } else if (vx <= -MAX_WALK_XM && dirsign < 0) { |
516 | vx = -MAX_WALK_XM; |
517 | ax = 0; |
518 | } |
519 | } else { |
520 | if ( vx * dirsign < MAX_WALK_XM ) { |
521 | ax = dirsign * WALK_ACCELERATION_X; |
522 | } else { |
523 | ax = dirsign * RUN_ACCELERATION_X; |
524 | } |
525 | // limit speed |
526 | if (vx >= MAX_RUN_XM + BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0) && dirsign > 0) { |
527 | vx = MAX_RUN_XM + BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0); |
528 | ax = 0; |
529 | } else if (vx <= -MAX_RUN_XM - BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0) && dirsign < 0) { |
530 | vx = -MAX_RUN_XM - BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0); |
531 | ax = 0; |
532 | } |
533 | } |
534 | |
535 | // we can reach WALK_SPEED without any acceleration |
536 | if (dirsign != 0 && fabsf(vx) < WALK_SPEED) { |
537 | vx = dirsign * WALK_SPEED; |
538 | } |
539 | |
540 | //Check speedlimit. |
541 | if ( m_speedlimit > 0 && vx * dirsign >= m_speedlimit ) { |
542 | vx = dirsign * m_speedlimit; |
543 | ax = 0; |
544 | } |
545 | |
546 | // changing directions? |
547 | if ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0)) { |
548 | if (on_ground()) { |
549 | // let's skid! |
550 | if (fabsf(vx)>SKID_XM && !m_skidding_timer.started()) { |
551 | m_skidding_timer.start(SKID_TIME); |
552 | SoundManager::current()->play("sounds/skid.wav" ); |
553 | // dust some particles |
554 | Sector::get().add<Particles>( |
555 | Vector(m_dir == Direction::LEFT ? m_col.m_bbox.get_right() : m_col.m_bbox.get_left(), m_col.m_bbox.get_bottom()), |
556 | m_dir == Direction::LEFT ? 50 : -70, m_dir == Direction::LEFT ? 70 : -50, 260, 280, |
557 | Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f, LAYER_OBJECTS+1); |
558 | |
559 | ax *= 2.5f; |
560 | } else { |
561 | ax *= 2; |
562 | } |
563 | } |
564 | else { |
565 | // give Tux tighter air control |
566 | ax *= 2.f; |
567 | } |
568 | } |
569 | |
570 | if (m_on_ice) { |
571 | ax *= ICE_ACCELERATION_MULTIPLIER; |
572 | } |
573 | |
574 | m_physic.set_velocity(vx, vy); |
575 | m_physic.set_acceleration(ax, ay); |
576 | |
577 | // we get slower when not pressing any keys |
578 | if (dirsign == 0) { |
579 | apply_friction(); |
580 | } |
581 | |
582 | } |
583 | |
584 | void |
585 | Player::do_cheer() |
586 | { |
587 | do_duck(); |
588 | do_backflip(); |
589 | do_standup(); |
590 | } |
591 | |
592 | void |
593 | Player::do_duck() { |
594 | if (m_duck) |
595 | return; |
596 | if (!is_big()) |
597 | return; |
598 | |
599 | if (m_physic.get_velocity_y() != 0) |
600 | return; |
601 | if (!on_ground()) |
602 | return; |
603 | if (m_does_buttjump) |
604 | return; |
605 | |
606 | if (adjust_height(DUCKED_TUX_HEIGHT)) { |
607 | m_duck = true; |
608 | m_growing = false; |
609 | m_unduck_hurt_timer.stop(); |
610 | } else { |
611 | // FIXME: what now? |
612 | } |
613 | } |
614 | |
615 | void |
616 | Player::do_standup() { |
617 | if (!m_duck) |
618 | return; |
619 | if (!is_big()) |
620 | return; |
621 | if (m_backflipping) |
622 | return; |
623 | if (m_stone) |
624 | return; |
625 | |
626 | if (adjust_height(BIG_TUX_HEIGHT)) { |
627 | m_duck = false; |
628 | m_unduck_hurt_timer.stop(); |
629 | } else { |
630 | // if timer is not already running, start it. |
631 | if (m_unduck_hurt_timer.get_period() == 0) { |
632 | m_unduck_hurt_timer.start(UNDUCK_HURT_TIME); |
633 | } |
634 | else if (m_unduck_hurt_timer.check()) { |
635 | kill(false); |
636 | } |
637 | } |
638 | |
639 | } |
640 | |
641 | void |
642 | Player::do_backflip() { |
643 | if (!m_duck) |
644 | return; |
645 | if (!on_ground()) |
646 | return; |
647 | |
648 | m_backflip_direction = (m_dir == Direction::LEFT)?(+1):(-1); |
649 | m_backflipping = true; |
650 | do_jump((m_player_status.bonus == AIR_BONUS) ? -720.0f : -580.0f); |
651 | SoundManager::current()->play("sounds/flip.wav" ); |
652 | m_backflip_timer.start(TUX_BACKFLIP_TIME); |
653 | } |
654 | |
655 | void |
656 | Player::do_jump(float yspeed) { |
657 | if (!on_ground()) |
658 | return; |
659 | |
660 | m_physic.set_velocity_y(yspeed); |
661 | //bbox.move(Vector(0, -1)); |
662 | m_jumping = true; |
663 | m_on_ground_flag = false; |
664 | m_can_jump = false; |
665 | |
666 | // play sound |
667 | if (is_big()) { |
668 | SoundManager::current()->play("sounds/bigjump.wav" ); |
669 | } else { |
670 | SoundManager::current()->play("sounds/jump.wav" ); |
671 | } |
672 | } |
673 | |
674 | void |
675 | Player::early_jump_apex() |
676 | { |
677 | if (!m_jump_early_apex) |
678 | { |
679 | m_jump_early_apex = true; |
680 | m_physic.set_gravity_modifier(JUMP_EARLY_APEX_FACTOR); |
681 | } |
682 | } |
683 | |
684 | void |
685 | Player::do_jump_apex() |
686 | { |
687 | if (m_jump_early_apex) |
688 | { |
689 | m_jump_early_apex = false; |
690 | m_physic.set_gravity_modifier(1.0f); |
691 | } |
692 | } |
693 | |
694 | void |
695 | Player::handle_vertical_input() |
696 | { |
697 | // Press jump key |
698 | if (m_controller->pressed(Control::JUMP)) m_jump_button_timer.start(JUMP_GRACE_TIME); |
699 | if (m_controller->hold(Control::JUMP) && m_jump_button_timer.started() && m_can_jump) { |
700 | m_jump_button_timer.stop(); |
701 | if (m_duck) { |
702 | // when running, only jump a little bit; else do a backflip |
703 | if ((m_physic.get_velocity_x() != 0) || |
704 | (m_controller->hold(Control::LEFT)) || |
705 | (m_controller->hold(Control::RIGHT))) |
706 | { |
707 | do_jump(-300); |
708 | } |
709 | else |
710 | { |
711 | do_backflip(); |
712 | } |
713 | } else { |
714 | // airflower allows for higher jumps- |
715 | // jump a bit higher if we are running; else do a normal jump |
716 | if (m_player_status.bonus == AIR_BONUS) |
717 | do_jump((fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM) ? -620.0f : -580.0f); |
718 | else |
719 | do_jump((fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM) ? -580.0f : -520.0f); |
720 | } |
721 | // airflower glide only when holding jump key |
722 | } else if (m_controller->hold(Control::JUMP) && m_player_status.bonus == AIR_BONUS && m_physic.get_velocity_y() > MAX_GLIDE_YM) { |
723 | if (m_ability_time > 0 && !m_ability_timer.started()) |
724 | m_ability_timer.start(m_ability_time); |
725 | else if (m_ability_timer.started()) { |
726 | // glide stops after some duration or if buttjump is initiated |
727 | if ((m_ability_timer.get_timeleft() <= 0.05f) || m_controller->hold(Control::DOWN)) { |
728 | m_ability_time = 0; |
729 | m_ability_timer.stop(); |
730 | } else { |
731 | m_physic.set_velocity_y(MAX_GLIDE_YM); |
732 | m_physic.set_acceleration_y(0); |
733 | } |
734 | } |
735 | } |
736 | |
737 | |
738 | // Let go of jump key |
739 | else if (!m_controller->hold(Control::JUMP)) { |
740 | if (!m_backflipping && m_jumping && m_physic.get_velocity_y() < 0) { |
741 | m_jumping = false; |
742 | early_jump_apex(); |
743 | } |
744 | if (m_player_status.bonus == AIR_BONUS && m_ability_timer.started()){ |
745 | m_ability_time = m_ability_timer.get_timeleft(); |
746 | m_ability_timer.stop(); |
747 | } |
748 | } |
749 | |
750 | if (m_jump_early_apex && m_physic.get_velocity_y() >= 0) { |
751 | do_jump_apex(); |
752 | } |
753 | |
754 | /* In case the player has pressed Down while in a certain range of air, |
755 | enable butt jump action */ |
756 | if (m_controller->hold(Control::DOWN) && !m_duck && is_big() && !on_ground()) { |
757 | m_wants_buttjump = true; |
758 | if (m_physic.get_velocity_y() >= BUTTJUMP_MIN_VELOCITY_Y) m_does_buttjump = true; |
759 | } |
760 | |
761 | /* When Down is not held anymore, disable butt jump */ |
762 | if (!m_controller->hold(Control::DOWN)) { |
763 | m_wants_buttjump = false; |
764 | m_does_buttjump = false; |
765 | } |
766 | |
767 | // swimming |
768 | m_physic.set_acceleration_y(0); |
769 | #ifdef SWIMMING |
770 | if (swimming) { |
771 | if (controller->hold(Control::UP) || controller->hold(Control::JUMP)) |
772 | physic.set_acceleration_y(-2000); |
773 | physic.set_velocity_y(physic.get_velocity_y() * 0.94); |
774 | } |
775 | #endif |
776 | } |
777 | |
778 | void |
779 | Player::handle_input() |
780 | { |
781 | if (m_ghost_mode) { |
782 | handle_input_ghost(); |
783 | return; |
784 | } |
785 | if (m_climbing) { |
786 | handle_input_climbing(); |
787 | return; |
788 | } |
789 | |
790 | /* Peeking */ |
791 | if ( m_controller->released( Control::PEEK_LEFT ) || m_controller->released( Control::PEEK_RIGHT ) ) { |
792 | m_peekingX = Direction::AUTO; |
793 | } |
794 | if ( m_controller->released( Control::PEEK_UP ) || m_controller->released( Control::PEEK_DOWN ) ) { |
795 | m_peekingY = Direction::AUTO; |
796 | } |
797 | if ( m_controller->pressed( Control::PEEK_LEFT ) ) { |
798 | m_peekingX = Direction::LEFT; |
799 | } |
800 | if ( m_controller->pressed( Control::PEEK_RIGHT ) ) { |
801 | m_peekingX = Direction::RIGHT; |
802 | } |
803 | if (!m_backflipping && !m_jumping && on_ground()) { |
804 | if ( m_controller->pressed( Control::PEEK_UP ) ) { |
805 | m_peekingY = Direction::UP; |
806 | } else if ( m_controller->pressed( Control::PEEK_DOWN ) ) { |
807 | m_peekingY = Direction::DOWN; |
808 | } |
809 | } |
810 | |
811 | /* Handle horizontal movement: */ |
812 | if (!m_backflipping && !m_stone) handle_horizontal_input(); |
813 | |
814 | /* Jump/jumping? */ |
815 | if (on_ground()) |
816 | m_can_jump = true; |
817 | |
818 | /* Handle vertical movement: */ |
819 | if (!m_stone) handle_vertical_input(); |
820 | |
821 | /* Shoot! */ |
822 | auto active_bullets = Sector::get().get_object_count<Bullet>(); |
823 | if (m_controller->pressed(Control::ACTION) && (m_player_status.bonus == FIRE_BONUS || m_player_status.bonus == ICE_BONUS)) { |
824 | if ((m_player_status.bonus == FIRE_BONUS && |
825 | active_bullets < m_player_status.max_fire_bullets) || |
826 | (m_player_status.bonus == ICE_BONUS && |
827 | active_bullets < m_player_status.max_ice_bullets)) |
828 | { |
829 | Vector pos = get_pos() + ((m_dir == Direction::LEFT)? Vector(0, m_col.m_bbox.get_height()/2) : Vector(32, m_col.m_bbox.get_height()/2)); |
830 | Sector::get().add<Bullet>(pos, m_physic.get_velocity_x(), m_dir, m_player_status.bonus); |
831 | SoundManager::current()->play("sounds/shoot.wav" ); |
832 | m_shooting_timer.start(SHOOTING_TIME); |
833 | } |
834 | } |
835 | |
836 | /* Turn to Stone */ |
837 | if (m_controller->pressed(Control::DOWN) && m_player_status.bonus == EARTH_BONUS && !m_cooldown_timer.started() && on_ground()) { |
838 | if (m_controller->hold(Control::ACTION) && !m_ability_timer.started()) { |
839 | m_ability_timer.start(static_cast<float>(m_player_status.max_earth_time) * STONE_TIME_PER_FLOWER); |
840 | m_powersprite->stop_animation(); |
841 | m_stone = true; |
842 | m_physic.set_gravity_modifier(1.0f); // Undo jump_early_apex |
843 | } |
844 | } |
845 | |
846 | if (m_stone) |
847 | apply_friction(); |
848 | |
849 | /* Revert from Stone */ |
850 | if (m_stone && (!m_controller->hold(Control::ACTION) || m_ability_timer.get_timeleft() <= 0.5f)) { |
851 | m_cooldown_timer.start(m_ability_timer.get_timegone()/2.0f); //The longer stone form is used, the longer until it can be used again |
852 | m_ability_timer.stop(); |
853 | m_sprite->set_angle(0.0f); |
854 | m_powersprite->set_angle(0.0f); |
855 | m_lightsprite->set_angle(0.0f); |
856 | m_stone = false; |
857 | for (int i = 0; i < 8; i++) |
858 | { |
859 | Vector ppos = Vector(m_col.m_bbox.get_left() + 8.0f + 16.0f * static_cast<float>(static_cast<int>(i / 4)), |
860 | m_col.m_bbox.get_top() + 16.0f * static_cast<float>(i % 4)); |
861 | float grey = graphicsRandom.randf(.4f, .8f); |
862 | Color pcolor = Color(grey, grey, grey); |
863 | Sector::get().add<Particles>(ppos, -60, 240, 42, 81, Vector(0.0f, 500.0f), |
864 | 8, pcolor, 4 + graphicsRandom.randf(-0.4f, 0.4f), |
865 | 0.8f + graphicsRandom.randf(0.0f, 0.4f), LAYER_OBJECTS + 2); |
866 | } |
867 | } |
868 | |
869 | /* Duck or Standup! */ |
870 | if (m_controller->hold(Control::DOWN) && !m_stone) { |
871 | do_duck(); |
872 | } else { |
873 | do_standup(); |
874 | } |
875 | |
876 | /* grabbing */ |
877 | try_grab(); |
878 | |
879 | if (!m_controller->hold(Control::ACTION) && m_grabbed_object) { |
880 | auto moving_object = dynamic_cast<MovingObject*> (m_grabbed_object); |
881 | if (moving_object) { |
882 | // move the grabbed object a bit away from tux |
883 | Rectf grabbed_bbox = moving_object->get_bbox(); |
884 | Rectf dest_; |
885 | dest_.set_bottom(m_col.m_bbox.get_top() + m_col.m_bbox.get_height() * 0.66666f); |
886 | dest_.set_top(dest_.get_bottom() - grabbed_bbox.get_height()); |
887 | if (m_dir == Direction::LEFT) { |
888 | dest_.set_right(m_col.m_bbox.get_left() - 1); |
889 | dest_.set_left(dest_.get_right() - grabbed_bbox.get_width()); |
890 | } else { |
891 | dest_.set_left(m_col.m_bbox.get_right() + 1); |
892 | dest_.set_right(dest_.get_left() + grabbed_bbox.get_width()); |
893 | } |
894 | if (Sector::get().is_free_of_tiles(dest_, true) && |
895 | Sector::get().is_free_of_statics(dest_, moving_object, true)) { |
896 | moving_object->set_pos(dest_.p1()); |
897 | if (m_controller->hold(Control::UP)) { |
898 | m_grabbed_object->ungrab(*this, Direction::UP); |
899 | } else if (m_controller->hold(Control::DOWN)) { |
900 | m_grabbed_object->ungrab(*this, Direction::DOWN); |
901 | } else { |
902 | m_grabbed_object->ungrab(*this, m_dir); |
903 | } |
904 | m_grabbed_object = nullptr; |
905 | } |
906 | } else { |
907 | log_debug << "Non MovingObject grabbed?!?" << std::endl; |
908 | } |
909 | } |
910 | |
911 | /* stop backflipping at will */ |
912 | if ( m_backflipping && ( !m_controller->hold(Control::JUMP) && !m_backflip_timer.started()) ){ |
913 | stop_backflipping(); |
914 | } |
915 | } |
916 | |
917 | void |
918 | Player::position_grabbed_object() |
919 | { |
920 | auto moving_object = dynamic_cast<MovingObject*>(m_grabbed_object); |
921 | assert(moving_object); |
922 | const auto& object_bbox = moving_object->get_bbox(); |
923 | |
924 | // Position where we will hold the lower-inner corner |
925 | Vector pos(m_col.m_bbox.get_left() + m_col.m_bbox.get_width()/2, |
926 | m_col.m_bbox.get_top() + m_col.m_bbox.get_height()*0.66666f); |
927 | |
928 | // Adjust to find the grabbed object's upper-left corner |
929 | if (m_dir == Direction::LEFT) |
930 | pos.x -= object_bbox.get_width(); |
931 | pos.y -= object_bbox.get_height(); |
932 | |
933 | m_grabbed_object->grab(*this, pos, m_dir); |
934 | } |
935 | |
936 | void |
937 | Player::try_grab() |
938 | { |
939 | if (m_controller->hold(Control::ACTION) && !m_grabbed_object |
940 | && !m_duck) { |
941 | |
942 | Vector pos; |
943 | if (m_dir == Direction::LEFT) { |
944 | pos = Vector(m_col.m_bbox.get_left() - 5, m_col.m_bbox.get_bottom() - 16); |
945 | } else { |
946 | pos = Vector(m_col.m_bbox.get_right() + 5, m_col.m_bbox.get_bottom() - 16); |
947 | } |
948 | |
949 | for (auto& moving_object : Sector::get().get_objects_by_type<MovingObject>()) { |
950 | Portable* portable = dynamic_cast<Portable*>(&moving_object); |
951 | if (portable && portable->is_portable()) |
952 | { |
953 | // make sure the Portable isn't currently non-solid |
954 | if (moving_object.get_group() == COLGROUP_DISABLED) continue; |
955 | |
956 | // check if we are within reach |
957 | if (moving_object.get_bbox().contains(pos)) { |
958 | if (m_climbing) |
959 | stop_climbing(*m_climbing); |
960 | m_grabbed_object = portable; |
961 | position_grabbed_object(); |
962 | break; |
963 | } |
964 | } |
965 | } |
966 | } |
967 | } |
968 | |
969 | void |
970 | Player::handle_input_ghost() |
971 | { |
972 | float vx = 0; |
973 | float vy = 0; |
974 | if (m_controller->hold(Control::LEFT)) { |
975 | m_dir = Direction::LEFT; |
976 | vx -= MAX_RUN_XM * 2; |
977 | } |
978 | if (m_controller->hold(Control::RIGHT)) { |
979 | m_dir = Direction::RIGHT; |
980 | vx += MAX_RUN_XM * 2; |
981 | } |
982 | if ((m_controller->hold(Control::UP)) || (m_controller->hold(Control::JUMP))) { |
983 | vy -= MAX_RUN_XM * 2; |
984 | } |
985 | if (m_controller->hold(Control::DOWN)) { |
986 | vy += MAX_RUN_XM * 2; |
987 | } |
988 | if (m_controller->hold(Control::ACTION)) { |
989 | set_ghost_mode(false); |
990 | } |
991 | m_physic.set_velocity(vx, vy); |
992 | m_physic.set_acceleration(0, 0); |
993 | } |
994 | |
995 | void |
996 | Player::add_coins(int count) |
997 | { |
998 | m_player_status.add_coins(count); |
999 | } |
1000 | |
1001 | int |
1002 | Player::get_coins() const |
1003 | { |
1004 | return m_player_status.coins; |
1005 | } |
1006 | |
1007 | BonusType |
1008 | Player::string_to_bonus(const std::string& bonus) const { |
1009 | BonusType type = NO_BONUS; |
1010 | |
1011 | if (bonus == "grow" ) { |
1012 | type = GROWUP_BONUS; |
1013 | } else if (bonus == "fireflower" ) { |
1014 | type = FIRE_BONUS; |
1015 | } else if (bonus == "iceflower" ) { |
1016 | type = ICE_BONUS; |
1017 | } else if (bonus == "airflower" ) { |
1018 | type = AIR_BONUS; |
1019 | } else if (bonus == "earthflower" ) { |
1020 | type = EARTH_BONUS; |
1021 | } else if (bonus == "none" ) { |
1022 | type = NO_BONUS; |
1023 | } else { |
1024 | std::ostringstream msg; |
1025 | msg << "Unknown bonus type " << bonus; |
1026 | throw std::runtime_error(msg.str()); |
1027 | } |
1028 | |
1029 | return type; |
1030 | } |
1031 | |
1032 | bool |
1033 | Player::add_bonus(const std::string& bonustype) |
1034 | { |
1035 | return add_bonus( string_to_bonus(bonustype) ); |
1036 | } |
1037 | |
1038 | bool |
1039 | Player::set_bonus(const std::string& bonustype) |
1040 | { |
1041 | return set_bonus( string_to_bonus(bonustype) ); |
1042 | } |
1043 | |
1044 | bool |
1045 | Player::add_bonus(BonusType type, bool animate) |
1046 | { |
1047 | // always ignore NO_BONUS |
1048 | if (type == NO_BONUS) { |
1049 | return true; |
1050 | } |
1051 | |
1052 | // ignore GROWUP_BONUS if we're already big |
1053 | if (type == GROWUP_BONUS) { |
1054 | if (m_player_status.bonus != NO_BONUS) |
1055 | return true; |
1056 | } |
1057 | |
1058 | return set_bonus(type, animate); |
1059 | } |
1060 | |
1061 | bool |
1062 | Player::set_bonus(BonusType type, bool animate) |
1063 | { |
1064 | if (m_dying) { |
1065 | return false; |
1066 | } |
1067 | |
1068 | if ((m_player_status.bonus == NO_BONUS) && (type != NO_BONUS)) { |
1069 | if (!adjust_height(BIG_TUX_HEIGHT)) { |
1070 | log_debug << "Can't adjust Tux height" << std::endl; |
1071 | return false; |
1072 | } |
1073 | if (animate) { |
1074 | m_growing = true; |
1075 | m_sprite->set_action((m_dir == Direction::LEFT)?"grow-left" :"grow-right" , 1); |
1076 | } |
1077 | if (m_climbing) stop_climbing(*m_climbing); |
1078 | } |
1079 | |
1080 | if (type == NO_BONUS) { |
1081 | if (!adjust_height(SMALL_TUX_HEIGHT)) { |
1082 | log_debug << "Can't adjust Tux height" << std::endl; |
1083 | return false; |
1084 | } |
1085 | if (m_does_buttjump) m_does_buttjump = false; |
1086 | } |
1087 | |
1088 | if ((type == NO_BONUS) || (type == GROWUP_BONUS)) { |
1089 | Vector ppos = Vector((m_col.m_bbox.get_left() + m_col.m_bbox.get_right()) / 2, m_col.m_bbox.get_top()); |
1090 | Vector pspeed = Vector(((m_dir == Direction::LEFT) ? 100.0f : -100.0f), -300.0f); |
1091 | Vector paccel = Vector(0, 1000); |
1092 | std::string action = (m_dir == Direction::LEFT) ? "left" : "right" ; |
1093 | std::string particle_name = "" ; |
1094 | |
1095 | if ((m_player_status.bonus == FIRE_BONUS) && (animate)) { |
1096 | // visually lose helmet |
1097 | if (g_config->christmas_mode) { |
1098 | particle_name = "santatux-hat" ; |
1099 | } |
1100 | else { |
1101 | particle_name = "firetux-helmet" ; |
1102 | } |
1103 | } |
1104 | if ((m_player_status.bonus == ICE_BONUS) && (animate)) { |
1105 | // visually lose cap |
1106 | particle_name = "icetux-cap" ; |
1107 | } |
1108 | if ((m_player_status.bonus == AIR_BONUS) && (animate)) { |
1109 | // visually lose hat |
1110 | particle_name = "airtux-hat" ; |
1111 | } |
1112 | if ((m_player_status.bonus == EARTH_BONUS) && (animate)) { |
1113 | // visually lose hard-hat |
1114 | particle_name = "earthtux-hardhat" ; |
1115 | } |
1116 | if (!particle_name.empty() && animate) { |
1117 | Sector::get().add<SpriteParticle>("images/objects/particles/" + particle_name + ".sprite" , |
1118 | action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS - 1); |
1119 | } |
1120 | if (m_climbing) stop_climbing(*m_climbing); |
1121 | |
1122 | m_player_status.max_fire_bullets = 0; |
1123 | m_player_status.max_ice_bullets = 0; |
1124 | m_player_status.max_air_time = 0; |
1125 | m_player_status.max_earth_time = 0; |
1126 | } |
1127 | if (type == FIRE_BONUS) m_player_status.max_fire_bullets++; |
1128 | if (type == ICE_BONUS) m_player_status.max_ice_bullets++; |
1129 | if (type == AIR_BONUS) m_player_status.max_air_time++; |
1130 | if (type == EARTH_BONUS) m_player_status.max_earth_time++; |
1131 | |
1132 | if (!m_second_growup_sound_timer.started() && |
1133 | type > GROWUP_BONUS && type != m_player_status.bonus) |
1134 | { |
1135 | m_second_growup_sound_timer.start(0.5); |
1136 | } |
1137 | |
1138 | m_player_status.bonus = type; |
1139 | return true; |
1140 | } |
1141 | |
1142 | void |
1143 | Player::set_visible(bool visible_) |
1144 | { |
1145 | m_visible = visible_; |
1146 | } |
1147 | |
1148 | bool |
1149 | Player::get_visible() const |
1150 | { |
1151 | return m_visible; |
1152 | } |
1153 | |
1154 | void |
1155 | Player::kick() |
1156 | { |
1157 | m_kick_timer.start(KICK_TIME); |
1158 | } |
1159 | |
1160 | void |
1161 | Player::draw(DrawingContext& context) |
1162 | { |
1163 | if (Editor::is_active()) { |
1164 | return; |
1165 | } |
1166 | |
1167 | if (!m_visible) |
1168 | return; |
1169 | |
1170 | // if Tux is above camera, draw little "air arrow" to show where he is x-wise |
1171 | if (m_col.m_bbox.get_bottom() - 16 < Sector::get().get_camera().get_translation().y) { |
1172 | float px = m_col.m_bbox.get_left() + (m_col.m_bbox.get_right() - m_col.m_bbox.get_left() - static_cast<float>(m_airarrow.get()->get_width())) / 2.0f; |
1173 | float py = Sector::get().get_camera().get_translation().y; |
1174 | py += std::min(((py - (m_col.m_bbox.get_bottom() + 16)) / 4), 16.0f); |
1175 | context.color().draw_surface(m_airarrow, Vector(px, py), LAYER_HUD - 1); |
1176 | } |
1177 | |
1178 | std::string sa_prefix = "" ; |
1179 | std::string sa_postfix = "" ; |
1180 | |
1181 | if (m_player_status.bonus == GROWUP_BONUS) |
1182 | sa_prefix = "big" ; |
1183 | else if (m_player_status.bonus == FIRE_BONUS) |
1184 | if (g_config->christmas_mode) |
1185 | sa_prefix = "santa" ; |
1186 | else |
1187 | sa_prefix = "fire" ; |
1188 | else if (m_player_status.bonus == ICE_BONUS) |
1189 | sa_prefix = "ice" ; |
1190 | else if (m_player_status.bonus == AIR_BONUS) |
1191 | sa_prefix = "air" ; |
1192 | else if (m_player_status.bonus == EARTH_BONUS) |
1193 | sa_prefix = "earth" ; |
1194 | else |
1195 | sa_prefix = "small" ; |
1196 | |
1197 | if (m_dir == Direction::LEFT) |
1198 | sa_postfix = "-left" ; |
1199 | else |
1200 | sa_postfix = "-right" ; |
1201 | |
1202 | /* Set Tux sprite action */ |
1203 | if (m_dying) { |
1204 | m_sprite->set_action("gameover" ); |
1205 | } |
1206 | else if (m_growing) { |
1207 | m_sprite->set_action_continued("grow" +sa_postfix); |
1208 | // while growing, do not change action |
1209 | // do_duck() will take care of cancelling growing manually |
1210 | // update() will take care of cancelling when growing completed |
1211 | } |
1212 | else if (m_stone) { |
1213 | m_sprite->set_action(m_sprite->get_action()+"-stone" ); |
1214 | } |
1215 | else if (m_climbing) { |
1216 | m_sprite->set_action(sa_prefix+"-climbing" +sa_postfix); |
1217 | } |
1218 | else if (m_backflipping) { |
1219 | m_sprite->set_action(sa_prefix+"-backflip" +sa_postfix); |
1220 | } |
1221 | else if (m_duck && is_big()) { |
1222 | m_sprite->set_action(sa_prefix+"-duck" +sa_postfix); |
1223 | } |
1224 | else if (m_skidding_timer.started() && !m_skidding_timer.check()) { |
1225 | m_sprite->set_action(sa_prefix+"-skid" +sa_postfix); |
1226 | } |
1227 | else if (m_kick_timer.started() && !m_kick_timer.check()) { |
1228 | m_sprite->set_action(sa_prefix+"-kick" +sa_postfix); |
1229 | } |
1230 | else if ((m_wants_buttjump || m_does_buttjump) && is_big()) { |
1231 | m_sprite->set_action(sa_prefix+"-buttjump" +sa_postfix, 1); |
1232 | } |
1233 | else if (!on_ground() || m_fall_mode != ON_GROUND) { |
1234 | if (m_physic.get_velocity_x() != 0 || m_fall_mode != ON_GROUND) { |
1235 | m_sprite->set_action(sa_prefix+"-jump" +sa_postfix); |
1236 | } |
1237 | } |
1238 | else { |
1239 | if (fabsf(m_physic.get_velocity_x()) < 1.0f) { |
1240 | // Determine which idle stage we're at |
1241 | if (m_sprite->get_action().find("-stand-" ) == std::string::npos && m_sprite->get_action().find("-idle-" ) == std::string::npos) { |
1242 | m_idle_stage = 0; |
1243 | m_idle_timer.start(static_cast<float>(IDLE_TIME[m_idle_stage]) / 1000.0f); |
1244 | |
1245 | m_sprite->set_action_continued(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix); |
1246 | } |
1247 | else if (m_idle_timer.check() || (IDLE_TIME[m_idle_stage] == 0 && m_sprite->animation_done())) { |
1248 | m_idle_stage++; |
1249 | if (m_idle_stage >= IDLE_STAGE_COUNT) |
1250 | m_idle_stage = 1; |
1251 | |
1252 | m_idle_timer.start(static_cast<float>(IDLE_TIME[m_idle_stage]) / 1000.0f); |
1253 | |
1254 | if (IDLE_TIME[m_idle_stage] == 0) |
1255 | m_sprite->set_action(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix, 1); |
1256 | else |
1257 | m_sprite->set_action(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix); |
1258 | } |
1259 | else { |
1260 | m_sprite->set_action_continued(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix); |
1261 | } |
1262 | } |
1263 | else { |
1264 | if (fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM && !is_big()) { |
1265 | m_sprite->set_action(sa_prefix+"-run" +sa_postfix); |
1266 | } else { |
1267 | m_sprite->set_action(sa_prefix+"-walk" +sa_postfix); |
1268 | } |
1269 | } |
1270 | } |
1271 | |
1272 | /* Set Tux powerup sprite action */ |
1273 | if (m_player_status.has_hat_sprite()) { |
1274 | m_powersprite->set_action(m_sprite->get_action()); |
1275 | if (m_player_status.bonus == EARTH_BONUS) |
1276 | m_lightsprite->set_action(m_sprite->get_action()); |
1277 | } |
1278 | |
1279 | /* |
1280 | // Tux is holding something |
1281 | if ((grabbed_object != 0 && physic.get_velocity_y() == 0) || |
1282 | (shooting_timer.get_timeleft() > 0 && !shooting_timer.check())) { |
1283 | if (duck) { |
1284 | } else { |
1285 | } |
1286 | } |
1287 | */ |
1288 | |
1289 | /* Draw Tux */ |
1290 | if (m_safe_timer.started() && size_t(g_game_time*40)%2) |
1291 | ; // don't draw Tux |
1292 | else if (m_player_status.bonus == EARTH_BONUS){ // draw special effects with earthflower bonus |
1293 | // shake at end of maximum stone duration |
1294 | Vector shake_delta = (m_stone && m_ability_timer.get_timeleft() < 1.0f) ? Vector(graphicsRandom.randf(-3.0f, 3.0f) * 1.0f, 0) : Vector(0,0); |
1295 | m_sprite->draw(context.color(), get_pos() + shake_delta, LAYER_OBJECTS + 1); |
1296 | // draw hardhat |
1297 | m_powersprite->draw(context.color(), get_pos() + shake_delta, LAYER_OBJECTS + 1); |
1298 | // light |
1299 | m_lightsprite->draw(context.light(), get_pos(), 0); |
1300 | |
1301 | // give an indicator that stone form cannot be used for a while |
1302 | if (m_cooldown_timer.started() && graphicsRandom.rand(0, 4) == 0) { |
1303 | float px = graphicsRandom.randf(m_col.m_bbox.get_left(), m_col.m_bbox.get_right()); |
1304 | float py = m_col.m_bbox.get_bottom()+8; |
1305 | Vector ppos = Vector(px, py); |
1306 | Sector::get().add<SpriteParticle>( |
1307 | "images/objects/particles/sparkle.sprite" , "dark" , |
1308 | ppos, ANCHOR_MIDDLE, Vector(0, 0), Vector(0, 0), LAYER_OBJECTS+1+5); |
1309 | } |
1310 | } |
1311 | else { |
1312 | if (m_dying) |
1313 | m_sprite->draw(context.color(), get_pos(), Sector::get().get_foremost_layer()); |
1314 | else |
1315 | m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS + 1); |
1316 | |
1317 | if (m_player_status.has_hat_sprite()) |
1318 | m_powersprite->draw(context.color(), get_pos(), LAYER_OBJECTS + 1); |
1319 | } |
1320 | |
1321 | } |
1322 | |
1323 | void |
1324 | Player::collision_tile(uint32_t tile_attributes) |
1325 | { |
1326 | if (tile_attributes & Tile::HURTS) |
1327 | kill(false); |
1328 | |
1329 | #ifdef SWIMMING |
1330 | if ( swimming ){ |
1331 | if ( tile_attributes & Tile::WATER ){ |
1332 | no_water = false; |
1333 | } else { |
1334 | swimming = false; |
1335 | } |
1336 | } else { |
1337 | if ( tile_attributes & Tile::WATER ){ |
1338 | swimming = true; |
1339 | no_water = false; |
1340 | SoundManager::current()->play( "sounds/splash.wav" ); |
1341 | } |
1342 | } |
1343 | #endif |
1344 | |
1345 | if (tile_attributes & Tile::ICE) { |
1346 | m_ice_this_frame = true; |
1347 | m_on_ice = true; |
1348 | } |
1349 | } |
1350 | |
1351 | void |
1352 | Player::collision_solid(const CollisionHit& hit) |
1353 | { |
1354 | if (hit.bottom) { |
1355 | if (m_physic.get_velocity_y() > 0) |
1356 | m_physic.set_velocity_y(0); |
1357 | |
1358 | m_on_ground_flag = true; |
1359 | m_floor_normal = hit.slope_normal; |
1360 | |
1361 | // Butt Jump landed |
1362 | if (m_does_buttjump) { |
1363 | m_does_buttjump = false; |
1364 | m_physic.set_velocity_y(-300); |
1365 | m_on_ground_flag = false; |
1366 | Sector::get().add<Particles>( |
1367 | m_col.m_bbox.p2(), |
1368 | 50, 70, 260, 280, Vector(0, 300), 3, |
1369 | Color(.4f, .4f, .4f), 3, .8f, LAYER_OBJECTS+1); |
1370 | Sector::get().add<Particles>( |
1371 | Vector(m_col.m_bbox.get_left(), m_col.m_bbox.get_bottom()), |
1372 | -70, -50, 260, 280, Vector(0, 300), 3, |
1373 | Color(.4f, .4f, .4f), 3, .8f, LAYER_OBJECTS+1); |
1374 | Sector::get().get_camera().shake(.1f, 0, 5); |
1375 | } |
1376 | |
1377 | } else if (hit.top) { |
1378 | if (m_physic.get_velocity_y() < 0) |
1379 | m_physic.set_velocity_y(.2f); |
1380 | } |
1381 | |
1382 | if ((hit.left || hit.right) && hit.slope_normal.x == 0) { |
1383 | m_physic.set_velocity_x(0); |
1384 | } |
1385 | |
1386 | // crushed? |
1387 | if (hit.crush) { |
1388 | if (hit.left || hit.right) { |
1389 | kill(true); |
1390 | } else if (hit.top || hit.bottom) { |
1391 | kill(false); |
1392 | } |
1393 | } |
1394 | } |
1395 | |
1396 | HitResponse |
1397 | Player::collision(GameObject& other, const CollisionHit& hit) |
1398 | { |
1399 | auto bullet = dynamic_cast<Bullet*> (&other); |
1400 | if (bullet) { |
1401 | return FORCE_MOVE; |
1402 | } |
1403 | |
1404 | auto player = dynamic_cast<Player*> (&other); |
1405 | if (player) { |
1406 | return ABORT_MOVE; |
1407 | } |
1408 | |
1409 | if (hit.left || hit.right) { |
1410 | try_grab(); //grab objects right now, in update it will be too late |
1411 | } |
1412 | assert(dynamic_cast<MovingObject*> (&other) != nullptr); |
1413 | auto moving_object = static_cast<MovingObject*> (&other); |
1414 | if (moving_object->get_group() == COLGROUP_TOUCHABLE) { |
1415 | auto trigger = dynamic_cast<TriggerBase*> (&other); |
1416 | if (trigger && !m_deactivated) { |
1417 | if (m_controller->pressed(Control::UP)) |
1418 | trigger->event(*this, TriggerBase::EVENT_ACTIVATE); |
1419 | } |
1420 | |
1421 | return FORCE_MOVE; |
1422 | } |
1423 | |
1424 | auto badguy = dynamic_cast<BadGuy*> (&other); |
1425 | if (badguy != nullptr) { |
1426 | if (m_safe_timer.started() || m_invincible_timer.started()) |
1427 | return FORCE_MOVE; |
1428 | if (m_stone) |
1429 | return ABORT_MOVE; |
1430 | } |
1431 | |
1432 | return CONTINUE; |
1433 | } |
1434 | |
1435 | void |
1436 | Player::make_invincible() |
1437 | { |
1438 | SoundManager::current()->play("sounds/invincible_start.ogg" ); |
1439 | m_invincible_timer.start(TUX_INVINCIBLE_TIME); |
1440 | Sector::get().get_singleton_by_type<MusicObject>().play_music(HERRING_MUSIC); |
1441 | } |
1442 | |
1443 | void |
1444 | Player::kill(bool completely) |
1445 | { |
1446 | if (m_dying || m_deactivated || is_winning() ) |
1447 | return; |
1448 | |
1449 | if (!completely && (m_safe_timer.started() || m_invincible_timer.started() || m_stone)) |
1450 | return; |
1451 | |
1452 | m_growing = false; |
1453 | |
1454 | if (m_climbing) stop_climbing(*m_climbing); |
1455 | |
1456 | m_physic.set_velocity_x(0); |
1457 | |
1458 | m_sprite->set_angle(0.0f); |
1459 | m_powersprite->set_angle(0.0f); |
1460 | m_lightsprite->set_angle(0.0f); |
1461 | |
1462 | if (!completely && is_big()) { |
1463 | SoundManager::current()->play("sounds/hurt.wav" ); |
1464 | |
1465 | if (m_player_status.bonus == FIRE_BONUS |
1466 | || m_player_status.bonus == ICE_BONUS |
1467 | || m_player_status.bonus == AIR_BONUS |
1468 | || m_player_status.bonus == EARTH_BONUS) { |
1469 | m_safe_timer.start(TUX_SAFE_TIME); |
1470 | set_bonus(GROWUP_BONUS, true); |
1471 | } else if (m_player_status.bonus == GROWUP_BONUS) { |
1472 | m_safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */); |
1473 | m_duck = false; |
1474 | stop_backflipping(); |
1475 | set_bonus(NO_BONUS, true); |
1476 | } |
1477 | } else { |
1478 | SoundManager::current()->play("sounds/kill.wav" ); |
1479 | |
1480 | // do not die when in edit mode |
1481 | if (m_edit_mode) { |
1482 | set_ghost_mode(true); |
1483 | return; |
1484 | } |
1485 | |
1486 | if (m_player_status.can_reach_checkpoint()) |
1487 | { |
1488 | for (int i = 0; i < 5; i++) |
1489 | { |
1490 | // the numbers: starting x, starting y, velocity y |
1491 | Sector::get().add<FallingCoin>(get_pos() + |
1492 | Vector(graphicsRandom.randf(5.0f), graphicsRandom.randf(-32.0f, 18.0f)), |
1493 | graphicsRandom.randf(-100.0f, 100.0f)); |
1494 | } |
1495 | m_player_status.take_checkpoint_coins(); |
1496 | } |
1497 | else |
1498 | { |
1499 | GameSession::current()->set_reset_point("" , Vector()); |
1500 | } |
1501 | m_physic.enable_gravity(true); |
1502 | m_physic.set_gravity_modifier(1.0f); // Undo jump_early_apex |
1503 | m_safe_timer.stop(); |
1504 | m_invincible_timer.stop(); |
1505 | m_physic.set_acceleration(0, 0); |
1506 | m_physic.set_velocity(0, -700); |
1507 | set_bonus(NO_BONUS, true); |
1508 | m_dying = true; |
1509 | m_dying_timer.start(3.0); |
1510 | set_group(COLGROUP_DISABLED); |
1511 | |
1512 | // TODO: need nice way to handle players dying in co-op mode |
1513 | Sector::get().get_effect().fade_out(3.0); |
1514 | SoundManager::current()->pause_music(3.0); |
1515 | } |
1516 | } |
1517 | |
1518 | void |
1519 | Player::move(const Vector& vector) |
1520 | { |
1521 | set_pos(vector); |
1522 | |
1523 | // Reset size to get correct hitbox if Tux was eg. ducked before moving |
1524 | if (is_big()) |
1525 | m_col.set_size(TUX_WIDTH, BIG_TUX_HEIGHT); |
1526 | else |
1527 | m_col.set_size(TUX_WIDTH, SMALL_TUX_HEIGHT); |
1528 | m_duck = false; |
1529 | stop_backflipping(); |
1530 | m_last_ground_y = vector.y; |
1531 | if (m_climbing) stop_climbing(*m_climbing); |
1532 | |
1533 | m_physic.reset(); |
1534 | } |
1535 | |
1536 | void |
1537 | Player::check_bounds() |
1538 | { |
1539 | /* Keep tux in sector bounds: */ |
1540 | if (get_pos().x < 0) { |
1541 | // Lock Tux to the size of the level, so that he doesn't fall off |
1542 | // the left side |
1543 | set_pos(Vector(0, get_pos().y)); |
1544 | } |
1545 | |
1546 | if (m_col.m_bbox.get_right() > Sector::get().get_width()) { |
1547 | // Lock Tux to the size of the level, so that he doesn't fall off |
1548 | // the right side |
1549 | set_pos(Vector(Sector::get().get_width() - m_col.m_bbox.get_width(), m_col.m_bbox.get_top())); |
1550 | } |
1551 | |
1552 | /* fallen out of the level? */ |
1553 | if ((get_pos().y > Sector::get().get_height()) && (!m_ghost_mode)) { |
1554 | kill(true); |
1555 | return; |
1556 | } |
1557 | } |
1558 | |
1559 | void |
1560 | Player::add_velocity(const Vector& velocity) |
1561 | { |
1562 | m_physic.set_velocity(m_physic.get_velocity() + velocity); |
1563 | } |
1564 | |
1565 | void |
1566 | Player::add_velocity(const Vector& velocity, const Vector& end_speed) |
1567 | { |
1568 | if (end_speed.x > 0) |
1569 | m_physic.set_velocity_x(std::min(m_physic.get_velocity_x() + velocity.x, end_speed.x)); |
1570 | if (end_speed.x < 0) |
1571 | m_physic.set_velocity_x(std::max(m_physic.get_velocity_x() + velocity.x, end_speed.x)); |
1572 | if (end_speed.y > 0) |
1573 | m_physic.set_velocity_y(std::min(m_physic.get_velocity_y() + velocity.y, end_speed.y)); |
1574 | if (end_speed.y < 0) |
1575 | m_physic.set_velocity_y(std::max(m_physic.get_velocity_y() + velocity.y, end_speed.y)); |
1576 | } |
1577 | |
1578 | Vector |
1579 | Player::get_velocity() const |
1580 | { |
1581 | return m_physic.get_velocity(); |
1582 | } |
1583 | |
1584 | void |
1585 | Player::bounce(BadGuy& ) |
1586 | { |
1587 | if (!(m_player_status.bonus == AIR_BONUS)) |
1588 | m_physic.set_velocity_y(m_controller->hold(Control::JUMP) ? -520.0f : -300.0f); |
1589 | else { |
1590 | m_physic.set_velocity_y(m_controller->hold(Control::JUMP) ? -580.0f : -340.0f); |
1591 | m_ability_time = static_cast<float>(m_player_status.max_air_time) * GLIDE_TIME_PER_FLOWER; |
1592 | } |
1593 | } |
1594 | |
1595 | //scripting Functions Below |
1596 | |
1597 | void |
1598 | Player::deactivate() |
1599 | { |
1600 | if (m_deactivated) |
1601 | return; |
1602 | m_deactivated = true; |
1603 | m_physic.set_velocity_x(0); |
1604 | m_physic.set_velocity_y(0); |
1605 | m_physic.set_acceleration_x(0); |
1606 | m_physic.set_acceleration_y(0); |
1607 | if (m_climbing) stop_climbing(*m_climbing); |
1608 | } |
1609 | |
1610 | void |
1611 | Player::activate() |
1612 | { |
1613 | if (!m_deactivated) |
1614 | return; |
1615 | m_deactivated = false; |
1616 | } |
1617 | |
1618 | void Player::walk(float speed) |
1619 | { |
1620 | m_physic.set_velocity_x(speed); |
1621 | } |
1622 | |
1623 | void Player::set_dir(bool right) |
1624 | { |
1625 | m_dir = right ? Direction::RIGHT : Direction::LEFT; |
1626 | } |
1627 | |
1628 | void |
1629 | Player::set_ghost_mode(bool enable) |
1630 | { |
1631 | if (m_ghost_mode == enable) |
1632 | return; |
1633 | |
1634 | if (m_climbing) stop_climbing(*m_climbing); |
1635 | |
1636 | if (m_grabbed_object) { |
1637 | m_grabbed_object->ungrab(*this, m_dir); |
1638 | m_grabbed_object = nullptr; |
1639 | } |
1640 | |
1641 | if (enable) { |
1642 | m_ghost_mode = true; |
1643 | set_group(COLGROUP_DISABLED); |
1644 | m_physic.enable_gravity(false); |
1645 | log_debug << "You feel lightheaded. Use movement controls to float around, press ACTION to scare badguys." << std::endl; |
1646 | } else { |
1647 | m_ghost_mode = false; |
1648 | set_group(COLGROUP_MOVING); |
1649 | m_physic.enable_gravity(true); |
1650 | log_debug << "You feel solid again." << std::endl; |
1651 | } |
1652 | } |
1653 | |
1654 | void |
1655 | Player::set_edit_mode(bool enable) |
1656 | { |
1657 | m_edit_mode = enable; |
1658 | } |
1659 | |
1660 | void |
1661 | Player::start_climbing(Climbable& climbable) |
1662 | { |
1663 | if (m_climbing) return; |
1664 | |
1665 | m_climbing = &climbable; |
1666 | m_physic.enable_gravity(false); |
1667 | m_physic.set_velocity(0, 0); |
1668 | m_physic.set_acceleration(0, 0); |
1669 | if (m_backflipping) { |
1670 | stop_backflipping(); |
1671 | do_standup(); |
1672 | } |
1673 | } |
1674 | |
1675 | void |
1676 | Player::stop_climbing(Climbable& /*climbable*/) |
1677 | { |
1678 | if (!m_climbing) return; |
1679 | |
1680 | m_climbing = nullptr; |
1681 | |
1682 | if (m_grabbed_object) { |
1683 | m_grabbed_object->ungrab(*this, m_dir); |
1684 | m_grabbed_object = nullptr; |
1685 | } |
1686 | |
1687 | m_physic.enable_gravity(true); |
1688 | m_physic.set_velocity(0, 0); |
1689 | m_physic.set_acceleration(0, 0); |
1690 | |
1691 | if ((m_controller->hold(Control::JUMP)) || (m_controller->hold(Control::UP))) { |
1692 | m_on_ground_flag = true; |
1693 | // TODO: This won't help. Why? |
1694 | do_jump(-300); |
1695 | } |
1696 | } |
1697 | |
1698 | void |
1699 | Player::handle_input_climbing() |
1700 | { |
1701 | if (!m_climbing) { |
1702 | log_warning << "handle_input_climbing called with climbing set to 0. Input handling skipped" << std::endl; |
1703 | return; |
1704 | } |
1705 | |
1706 | float vx = 0; |
1707 | float vy = 0; |
1708 | if (m_controller->hold(Control::LEFT)) { |
1709 | m_dir = Direction::LEFT; |
1710 | vx -= MAX_CLIMB_XM; |
1711 | } |
1712 | if (m_controller->hold(Control::RIGHT)) { |
1713 | m_dir = Direction::RIGHT; |
1714 | vx += MAX_CLIMB_XM; |
1715 | } |
1716 | if (m_controller->hold(Control::UP)) { |
1717 | vy -= MAX_CLIMB_YM; |
1718 | } |
1719 | if (m_controller->hold(Control::DOWN)) { |
1720 | vy += MAX_CLIMB_YM; |
1721 | } |
1722 | if (m_controller->hold(Control::JUMP)) { |
1723 | if (m_can_jump) { |
1724 | stop_climbing(*m_climbing); |
1725 | return; |
1726 | } |
1727 | } else { |
1728 | m_can_jump = true; |
1729 | } |
1730 | if (m_controller->hold(Control::ACTION)) { |
1731 | stop_climbing(*m_climbing); |
1732 | return; |
1733 | } |
1734 | m_physic.set_velocity(vx, vy); |
1735 | m_physic.set_acceleration(0, 0); |
1736 | } |
1737 | |
1738 | void |
1739 | Player::stop_backflipping() |
1740 | { |
1741 | m_backflipping = false; |
1742 | m_backflip_direction = 0; |
1743 | m_sprite->set_angle(0.0f); |
1744 | m_powersprite->set_angle(0.0f); |
1745 | m_lightsprite->set_angle(0.0f); |
1746 | } |
1747 | |
1748 | bool |
1749 | Player::has_grabbed(const std::string& object_name) const |
1750 | { |
1751 | if (object_name.empty()) |
1752 | { |
1753 | return false; |
1754 | } |
1755 | if (auto object = dynamic_cast<GameObject*>(m_grabbed_object)) |
1756 | { |
1757 | return object->get_name() == object_name; |
1758 | } |
1759 | return false; |
1760 | } |
1761 | |
1762 | /* EOF */ |
1763 | |