| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software; you can redistribute it and/or |
| 5 | // modify it under the terms of the GNU General Public License |
| 6 | // as published by the Free Software Foundation; either version 2 |
| 7 | // of the License, or (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program; if not, write to the Free Software |
| 16 | // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| 17 | |
| 18 | #include "object/player.hpp" |
| 19 | |
| 20 | #include "audio/sound_manager.hpp" |
| 21 | #include "badguy/badguy.hpp" |
| 22 | #include "control/codecontroller.hpp" |
| 23 | #include "control/input_manager.hpp" |
| 24 | #include "editor/editor.hpp" |
| 25 | #include "math/random.hpp" |
| 26 | #include "object/bullet.hpp" |
| 27 | #include "object/camera.hpp" |
| 28 | #include "object/display_effect.hpp" |
| 29 | #include "object/falling_coin.hpp" |
| 30 | #include "object/music_object.hpp" |
| 31 | #include "object/particles.hpp" |
| 32 | #include "object/portable.hpp" |
| 33 | #include "object/sprite_particle.hpp" |
| 34 | #include "sprite/sprite.hpp" |
| 35 | #include "sprite/sprite_manager.hpp" |
| 36 | #include "supertux/game_session.hpp" |
| 37 | #include "supertux/gameconfig.hpp" |
| 38 | #include "supertux/sector.hpp" |
| 39 | #include "supertux/tile.hpp" |
| 40 | #include "trigger/trigger_base.hpp" |
| 41 | #include "video/surface.hpp" |
| 42 | |
| 43 | //#define SWIMMING |
| 44 | |
| 45 | const float TUX_INVINCIBLE_TIME_WARNING = 2.0f; |
| 46 | |
| 47 | namespace { |
| 48 | |
| 49 | /* Times: */ |
| 50 | const float TUX_SAFE_TIME = 1.8f; |
| 51 | const float TUX_INVINCIBLE_TIME = 14.0f; |
| 52 | const float TUX_BACKFLIP_TIME = 2.1f; // minimum air time that backflip results in a loss of control |
| 53 | |
| 54 | const float BUTTJUMP_MIN_VELOCITY_Y = 400.0f; |
| 55 | const float SHOOTING_TIME = .150f; |
| 56 | const float GLIDE_TIME_PER_FLOWER = 0.5f; |
| 57 | const float STONE_TIME_PER_FLOWER = 2.0f; |
| 58 | |
| 59 | /** number of idle stages, including standing */ |
| 60 | const unsigned int IDLE_STAGE_COUNT = 5; |
| 61 | /** |
| 62 | * how long to play each idle animation in milliseconds |
| 63 | * '0' means the sprite action is played once before moving onto the next |
| 64 | * animation |
| 65 | */ |
| 66 | const int IDLE_TIME[] = { 5000, 0, 2500, 0, 2500 }; |
| 67 | /** idle stages */ |
| 68 | const std::string IDLE_STAGES[] = |
| 69 | { "stand" , |
| 70 | "idle" , |
| 71 | "stand" , |
| 72 | "idle" , |
| 73 | "stand" }; |
| 74 | |
| 75 | /** acceleration in horizontal direction when walking |
| 76 | * (all accelerations are in pixel/s^2) */ |
| 77 | const float WALK_ACCELERATION_X = 300; |
| 78 | /** acceleration in horizontal direction when running */ |
| 79 | const float RUN_ACCELERATION_X = 400; |
| 80 | /** acceleration when skidding */ |
| 81 | const float SKID_XM = 200; |
| 82 | /** time of skidding in seconds */ |
| 83 | const float SKID_TIME = .3f; |
| 84 | /** maximum walk velocity (pixel/s) */ |
| 85 | const float MAX_WALK_XM = 230; |
| 86 | /** maximum run velocity (pixel/s) */ |
| 87 | const float MAX_RUN_XM = 320; |
| 88 | /** bonus run velocity addition (pixel/s) */ |
| 89 | const float BONUS_RUN_XM = 80; |
| 90 | /** maximum horizontal climb velocity */ |
| 91 | const float MAX_CLIMB_XM = 96; |
| 92 | /** maximum vertical climb velocity */ |
| 93 | const float MAX_CLIMB_YM = 128; |
| 94 | /** maximum vertical glide velocity */ |
| 95 | const float MAX_GLIDE_YM = 128; |
| 96 | /** instant velocity when tux starts to walk */ |
| 97 | const float WALK_SPEED = 100; |
| 98 | |
| 99 | /** multiplied by WALK_ACCELERATION to give friction */ |
| 100 | const float NORMAL_FRICTION_MULTIPLIER = 1.5f; |
| 101 | /** multiplied by WALK_ACCELERATION to give friction */ |
| 102 | const float ICE_FRICTION_MULTIPLIER = 0.1f; |
| 103 | const float ICE_ACCELERATION_MULTIPLIER = 0.25f; |
| 104 | |
| 105 | /** time of the kick (kicking mriceblock) animation */ |
| 106 | const float KICK_TIME = .3f; |
| 107 | |
| 108 | /** if Tux cannot unduck for this long, he will get hurt */ |
| 109 | const float UNDUCK_HURT_TIME = 0.25f; |
| 110 | /** gravity is higher after the jump key is released before |
| 111 | the apex of the jump is reached */ |
| 112 | const float JUMP_EARLY_APEX_FACTOR = 3.0; |
| 113 | |
| 114 | const float JUMP_GRACE_TIME = 0.25f; /**< time before hitting the ground that the jump button may be pressed (and still trigger a jump) */ |
| 115 | |
| 116 | /* Tux's collision rectangle */ |
| 117 | const float TUX_WIDTH = 31.8f; |
| 118 | const float RUNNING_TUX_WIDTH = 34; |
| 119 | const float SMALL_TUX_HEIGHT = 30.8f; |
| 120 | const float BIG_TUX_HEIGHT = 62.8f; |
| 121 | const float DUCKED_TUX_HEIGHT = 31.8f; |
| 122 | |
| 123 | bool no_water = true; |
| 124 | |
| 125 | } // namespace |
| 126 | |
| 127 | Player::Player(PlayerStatus& player_status, const std::string& name_) : |
| 128 | ExposedObject<Player, scripting::Player>(this), |
| 129 | m_deactivated(false), |
| 130 | m_controller(&InputManager::current()->get_controller()), |
| 131 | m_scripting_controller(new CodeController()), |
| 132 | m_player_status(player_status), |
| 133 | m_duck(false), |
| 134 | m_dead(false), |
| 135 | m_dying(false), |
| 136 | m_winning(false), |
| 137 | m_backflipping(false), |
| 138 | m_backflip_direction(0), |
| 139 | m_peekingX(Direction::AUTO), |
| 140 | m_peekingY(Direction::AUTO), |
| 141 | m_ability_time(), |
| 142 | m_stone(false), |
| 143 | m_swimming(false), |
| 144 | m_speedlimit(0), //no special limit |
| 145 | m_scripting_controller_old(nullptr), |
| 146 | m_jump_early_apex(false), |
| 147 | m_on_ice(false), |
| 148 | m_ice_this_frame(false), |
| 149 | m_lightsprite(SpriteManager::current()->create("images/creatures/tux/light.sprite" )), |
| 150 | m_powersprite(SpriteManager::current()->create("images/creatures/tux/powerups.sprite" )), |
| 151 | m_dir(Direction::RIGHT), |
| 152 | m_old_dir(m_dir), |
| 153 | m_last_ground_y(0), |
| 154 | m_fall_mode(ON_GROUND), |
| 155 | m_on_ground_flag(false), |
| 156 | m_jumping(false), |
| 157 | m_can_jump(true), |
| 158 | m_jump_button_timer(), |
| 159 | m_wants_buttjump(false), |
| 160 | m_does_buttjump(false), |
| 161 | m_invincible_timer(), |
| 162 | m_skidding_timer(), |
| 163 | m_safe_timer(), |
| 164 | m_kick_timer(), |
| 165 | m_shooting_timer(), |
| 166 | m_ability_timer(), |
| 167 | m_cooldown_timer(), |
| 168 | m_dying_timer(), |
| 169 | m_second_growup_sound_timer(), |
| 170 | m_growing(false), |
| 171 | m_backflip_timer(), |
| 172 | m_physic(), |
| 173 | m_visible(true), |
| 174 | m_grabbed_object(nullptr), |
| 175 | // if/when we have complete penny gfx, we can |
| 176 | // load those instead of Tux's sprite in the |
| 177 | // constructor |
| 178 | m_sprite(SpriteManager::current()->create("images/creatures/tux/tux.sprite" )), |
| 179 | m_airarrow(Surface::from_file("images/engine/hud/airarrow.png" )), |
| 180 | m_floor_normal(), |
| 181 | m_ghost_mode(false), |
| 182 | m_edit_mode(false), |
| 183 | m_unduck_hurt_timer(), |
| 184 | m_idle_timer(), |
| 185 | m_idle_stage(0), |
| 186 | m_climbing(nullptr) |
| 187 | { |
| 188 | m_name = name_; |
| 189 | m_idle_timer.start(static_cast<float>(IDLE_TIME[0]) / 1000.0f); |
| 190 | |
| 191 | SoundManager::current()->preload("sounds/bigjump.wav" ); |
| 192 | SoundManager::current()->preload("sounds/jump.wav" ); |
| 193 | SoundManager::current()->preload("sounds/hurt.wav" ); |
| 194 | SoundManager::current()->preload("sounds/kill.wav" ); |
| 195 | SoundManager::current()->preload("sounds/skid.wav" ); |
| 196 | SoundManager::current()->preload("sounds/flip.wav" ); |
| 197 | SoundManager::current()->preload("sounds/invincible_start.ogg" ); |
| 198 | SoundManager::current()->preload("sounds/splash.wav" ); |
| 199 | SoundManager::current()->preload("sounds/grow.wav" ); |
| 200 | m_col.set_size(TUX_WIDTH, is_big() ? BIG_TUX_HEIGHT : SMALL_TUX_HEIGHT); |
| 201 | |
| 202 | m_sprite->set_angle(0.0f); |
| 203 | m_powersprite->set_angle(0.0f); |
| 204 | m_lightsprite->set_angle(0.0f); |
| 205 | m_lightsprite->set_blend(Blend::ADD); |
| 206 | |
| 207 | m_physic.reset(); |
| 208 | } |
| 209 | |
| 210 | Player::~Player() |
| 211 | { |
| 212 | if (m_climbing) stop_climbing(*m_climbing); |
| 213 | } |
| 214 | |
| 215 | float |
| 216 | Player::get_speedlimit() const |
| 217 | { |
| 218 | return m_speedlimit; |
| 219 | } |
| 220 | |
| 221 | void |
| 222 | Player::set_speedlimit(float newlimit) |
| 223 | { |
| 224 | m_speedlimit=newlimit; |
| 225 | } |
| 226 | |
| 227 | void |
| 228 | Player::set_controller(const Controller* controller_) |
| 229 | { |
| 230 | m_controller = controller_; |
| 231 | } |
| 232 | |
| 233 | void |
| 234 | Player::set_winning() |
| 235 | { |
| 236 | if ( ! is_winning() ){ |
| 237 | m_winning = true; |
| 238 | m_invincible_timer.start(10000.0f); |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | void |
| 243 | Player::use_scripting_controller(bool use_or_release) |
| 244 | { |
| 245 | if ((use_or_release == true) && (m_controller != m_scripting_controller.get())) { |
| 246 | m_scripting_controller_old = &get_controller(); |
| 247 | set_controller(m_scripting_controller.get()); |
| 248 | } |
| 249 | if ((use_or_release == false) && (m_controller == m_scripting_controller.get())) { |
| 250 | set_controller(m_scripting_controller_old); |
| 251 | m_scripting_controller_old = nullptr; |
| 252 | } |
| 253 | } |
| 254 | |
| 255 | void |
| 256 | Player::do_scripting_controller(const std::string& control_text, bool pressed) |
| 257 | { |
| 258 | if (const auto maybe_control = Control_from_string(control_text)) { |
| 259 | m_scripting_controller->press(*maybe_control, pressed); |
| 260 | } |
| 261 | } |
| 262 | |
| 263 | bool |
| 264 | Player::adjust_height(float new_height) |
| 265 | { |
| 266 | Rectf bbox2 = m_col.m_bbox; |
| 267 | bbox2.move(Vector(0, m_col.m_bbox.get_height() - new_height)); |
| 268 | bbox2.set_height(new_height); |
| 269 | |
| 270 | |
| 271 | if (new_height > m_col.m_bbox.get_height()) { |
| 272 | Rectf additional_space = bbox2; |
| 273 | additional_space.set_height(new_height - m_col.m_bbox.get_height()); |
| 274 | if (!Sector::get().is_free_of_statics(additional_space, this, true)) |
| 275 | return false; |
| 276 | } |
| 277 | |
| 278 | // adjust bbox accordingly |
| 279 | // note that we use members of moving_object for this, so we can run this during CD, too |
| 280 | set_pos(bbox2.p1()); |
| 281 | m_col.set_size(bbox2.get_width(), bbox2.get_height()); |
| 282 | return true; |
| 283 | } |
| 284 | |
| 285 | void |
| 286 | Player::trigger_sequence(const std::string& sequence_name, const SequenceData* data) |
| 287 | { |
| 288 | trigger_sequence(string_to_sequence(sequence_name), data); |
| 289 | } |
| 290 | |
| 291 | void |
| 292 | Player::trigger_sequence(Sequence seq, const SequenceData* data) |
| 293 | { |
| 294 | if (m_climbing) stop_climbing(*m_climbing); |
| 295 | stop_backflipping(); |
| 296 | GameSession::current()->start_sequence(seq, data); |
| 297 | } |
| 298 | |
| 299 | void |
| 300 | Player::update(float dt_sec) |
| 301 | { |
| 302 | check_bounds(); |
| 303 | |
| 304 | if ( no_water ){ |
| 305 | m_swimming = false; |
| 306 | } |
| 307 | no_water = true; |
| 308 | |
| 309 | if (m_dying && m_dying_timer.check()) { |
| 310 | Sector::get().stop_looping_sounds(); |
| 311 | set_bonus(NO_BONUS, true); |
| 312 | m_dead = true; |
| 313 | return; |
| 314 | } |
| 315 | |
| 316 | if (!m_dying && !m_deactivated) |
| 317 | handle_input(); |
| 318 | |
| 319 | /* |
| 320 | // handle_input() calls apply_friction() when Tux is not walking, so we'll have to do this ourselves |
| 321 | if (deactivated) |
| 322 | apply_friction(); |
| 323 | */ |
| 324 | |
| 325 | // extend/shrink tux collision rectangle so that we fall through/walk over 1 |
| 326 | // tile holes |
| 327 | if (fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM) { |
| 328 | m_col.set_width(RUNNING_TUX_WIDTH); |
| 329 | } else { |
| 330 | m_col.set_width(TUX_WIDTH); |
| 331 | } |
| 332 | |
| 333 | // on downward slopes, adjust vertical velocity so tux walks smoothly down |
| 334 | if (on_ground() && !m_dying) { |
| 335 | if (m_floor_normal.y != 0) { |
| 336 | if ((m_floor_normal.x * m_physic.get_velocity_x()) >= 0) { |
| 337 | m_physic.set_velocity_y(250); |
| 338 | } |
| 339 | } |
| 340 | } |
| 341 | |
| 342 | // handle backflipping |
| 343 | if (m_backflipping && !m_dying) { |
| 344 | //prevent player from changing direction when backflipping |
| 345 | m_dir = (m_backflip_direction == 1) ? Direction::LEFT : Direction::RIGHT; |
| 346 | if (m_backflip_timer.started()) m_physic.set_velocity_x(100.0f * static_cast<float>(m_backflip_direction)); |
| 347 | //rotate sprite during flip |
| 348 | m_sprite->set_angle(m_sprite->get_angle() + (m_dir==Direction::LEFT?1:-1) * dt_sec * (360.0f / 0.5f)); |
| 349 | if (m_player_status.has_hat_sprite()) { |
| 350 | m_powersprite->set_angle(m_sprite->get_angle()); |
| 351 | if (m_player_status.bonus == EARTH_BONUS) |
| 352 | m_lightsprite->set_angle(m_sprite->get_angle()); |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | // set fall mode... |
| 357 | if (on_ground()) { |
| 358 | m_fall_mode = ON_GROUND; |
| 359 | m_last_ground_y = get_pos().y; |
| 360 | } else { |
| 361 | if (get_pos().y > m_last_ground_y) |
| 362 | m_fall_mode = FALLING; |
| 363 | else if (m_fall_mode == ON_GROUND) |
| 364 | m_fall_mode = JUMPING; |
| 365 | } |
| 366 | |
| 367 | // check if we landed |
| 368 | if (on_ground()) { |
| 369 | m_jumping = false; |
| 370 | if (m_backflipping && (m_backflip_timer.get_timegone() > 0.15f)) { |
| 371 | m_backflipping = false; |
| 372 | m_backflip_direction = 0; |
| 373 | m_physic.set_velocity_x(0); |
| 374 | if (!m_stone) { |
| 375 | m_sprite->set_angle(0.0f); |
| 376 | m_powersprite->set_angle(0.0f); |
| 377 | m_lightsprite->set_angle(0.0f); |
| 378 | } |
| 379 | |
| 380 | // if controls are currently deactivated, we take care of standing up ourselves |
| 381 | if (m_deactivated) |
| 382 | do_standup(); |
| 383 | } |
| 384 | if (m_player_status.bonus == AIR_BONUS) |
| 385 | m_ability_time = static_cast<float>(m_player_status.max_air_time) * GLIDE_TIME_PER_FLOWER; |
| 386 | |
| 387 | if (m_second_growup_sound_timer.check()) |
| 388 | { |
| 389 | SoundManager::current()->play("sounds/grow.wav" ); |
| 390 | m_second_growup_sound_timer.stop(); |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | // calculate movement for this frame |
| 395 | m_col.m_movement = m_physic.get_movement(dt_sec); |
| 396 | |
| 397 | if (m_grabbed_object != nullptr && !m_dying) { |
| 398 | position_grabbed_object(); |
| 399 | } |
| 400 | |
| 401 | if (m_grabbed_object != nullptr && m_dying){ |
| 402 | m_grabbed_object->ungrab(*this, m_dir); |
| 403 | m_grabbed_object = nullptr; |
| 404 | } |
| 405 | |
| 406 | if (!m_ice_this_frame && on_ground()) |
| 407 | m_on_ice = false; |
| 408 | |
| 409 | m_on_ground_flag = false; |
| 410 | m_ice_this_frame = false; |
| 411 | |
| 412 | // when invincible, spawn particles |
| 413 | if (m_invincible_timer.started()) |
| 414 | { |
| 415 | if (graphicsRandom.rand(0, 2) == 0) { |
| 416 | float px = graphicsRandom.randf(m_col.m_bbox.get_left()+0, m_col.m_bbox.get_right()-0); |
| 417 | float py = graphicsRandom.randf(m_col.m_bbox.get_top()+0, m_col.m_bbox.get_bottom()-0); |
| 418 | Vector ppos = Vector(px, py); |
| 419 | Vector pspeed = Vector(0, 0); |
| 420 | Vector paccel = Vector(0, 0); |
| 421 | Sector::get().add<SpriteParticle>( |
| 422 | "images/objects/particles/sparkle.sprite" , |
| 423 | // draw bright sparkle when there is lots of time left, |
| 424 | // dark sparkle when invincibility is about to end |
| 425 | (m_invincible_timer.get_timeleft() > TUX_INVINCIBLE_TIME_WARNING) ? |
| 426 | // make every other a longer sparkle to make trail a bit fuzzy |
| 427 | (size_t(g_game_time*20)%2) ? "small" : "medium" |
| 428 | : |
| 429 | "dark" , ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS + 1 + 5); |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | if (m_growing) { |
| 434 | if (m_sprite->animation_done()) m_growing = false; |
| 435 | } |
| 436 | |
| 437 | // when climbing animate only while moving |
| 438 | if (m_climbing){ |
| 439 | if ((m_physic.get_velocity_x()==0)&&(m_physic.get_velocity_y()==0)) |
| 440 | m_sprite->stop_animation(); |
| 441 | else |
| 442 | m_sprite->set_animation_loops(-1); |
| 443 | } |
| 444 | |
| 445 | } |
| 446 | |
| 447 | bool |
| 448 | Player::slightly_above_ground() const |
| 449 | { |
| 450 | float abs_vy = std::abs(m_physic.get_velocity_y()); |
| 451 | float ground_y_delta = std::abs(m_last_ground_y - get_pos().y); |
| 452 | return (abs_vy == 15.625f || abs_vy == 31.25f) && ground_y_delta < 0.85f; |
| 453 | } |
| 454 | |
| 455 | bool |
| 456 | Player::on_ground() const |
| 457 | { |
| 458 | return m_on_ground_flag || slightly_above_ground(); |
| 459 | } |
| 460 | |
| 461 | bool |
| 462 | Player::is_big() const |
| 463 | { |
| 464 | if (m_player_status.bonus == NO_BONUS) |
| 465 | return false; |
| 466 | |
| 467 | return true; |
| 468 | } |
| 469 | |
| 470 | void |
| 471 | Player::apply_friction() |
| 472 | { |
| 473 | if ((on_ground()) && (fabsf(m_physic.get_velocity_x()) < WALK_SPEED)) { |
| 474 | m_physic.set_velocity_x(0); |
| 475 | m_physic.set_acceleration_x(0); |
| 476 | } else { |
| 477 | float friction = WALK_ACCELERATION_X * (m_on_ice ? ICE_FRICTION_MULTIPLIER : NORMAL_FRICTION_MULTIPLIER); |
| 478 | if (m_physic.get_velocity_x() < 0) { |
| 479 | m_physic.set_acceleration_x(friction); |
| 480 | } else if (m_physic.get_velocity_x() > 0) { |
| 481 | m_physic.set_acceleration_x(-friction); |
| 482 | } // no friction for physic.get_velocity_x() == 0 |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | void |
| 487 | Player::handle_horizontal_input() |
| 488 | { |
| 489 | float vx = m_physic.get_velocity_x(); |
| 490 | float vy = m_physic.get_velocity_y(); |
| 491 | float ax = m_physic.get_acceleration_x(); // NOLINT |
| 492 | float ay = m_physic.get_acceleration_y(); |
| 493 | |
| 494 | float dirsign = 0; |
| 495 | if (!m_duck || m_physic.get_velocity_y() != 0) { |
| 496 | if (m_controller->hold(Control::LEFT) && !m_controller->hold(Control::RIGHT)) { |
| 497 | m_old_dir = m_dir; |
| 498 | m_dir = Direction::LEFT; |
| 499 | dirsign = -1; |
| 500 | } else if (!m_controller->hold(Control::LEFT) |
| 501 | && m_controller->hold(Control::RIGHT)) { |
| 502 | m_old_dir = m_dir; |
| 503 | m_dir = Direction::RIGHT; |
| 504 | dirsign = 1; |
| 505 | } |
| 506 | } |
| 507 | |
| 508 | // do not run if we're holding something which slows us down |
| 509 | if ( m_grabbed_object && m_grabbed_object->is_hampering() ) { |
| 510 | ax = dirsign * WALK_ACCELERATION_X; |
| 511 | // limit speed |
| 512 | if (vx >= MAX_WALK_XM && dirsign > 0) { |
| 513 | vx = MAX_WALK_XM; |
| 514 | ax = 0; |
| 515 | } else if (vx <= -MAX_WALK_XM && dirsign < 0) { |
| 516 | vx = -MAX_WALK_XM; |
| 517 | ax = 0; |
| 518 | } |
| 519 | } else { |
| 520 | if ( vx * dirsign < MAX_WALK_XM ) { |
| 521 | ax = dirsign * WALK_ACCELERATION_X; |
| 522 | } else { |
| 523 | ax = dirsign * RUN_ACCELERATION_X; |
| 524 | } |
| 525 | // limit speed |
| 526 | if (vx >= MAX_RUN_XM + BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0) && dirsign > 0) { |
| 527 | vx = MAX_RUN_XM + BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0); |
| 528 | ax = 0; |
| 529 | } else if (vx <= -MAX_RUN_XM - BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0) && dirsign < 0) { |
| 530 | vx = -MAX_RUN_XM - BONUS_RUN_XM *((m_player_status.bonus == AIR_BONUS) ? 1 : 0); |
| 531 | ax = 0; |
| 532 | } |
| 533 | } |
| 534 | |
| 535 | // we can reach WALK_SPEED without any acceleration |
| 536 | if (dirsign != 0 && fabsf(vx) < WALK_SPEED) { |
| 537 | vx = dirsign * WALK_SPEED; |
| 538 | } |
| 539 | |
| 540 | //Check speedlimit. |
| 541 | if ( m_speedlimit > 0 && vx * dirsign >= m_speedlimit ) { |
| 542 | vx = dirsign * m_speedlimit; |
| 543 | ax = 0; |
| 544 | } |
| 545 | |
| 546 | // changing directions? |
| 547 | if ((vx < 0 && dirsign >0) || (vx>0 && dirsign<0)) { |
| 548 | if (on_ground()) { |
| 549 | // let's skid! |
| 550 | if (fabsf(vx)>SKID_XM && !m_skidding_timer.started()) { |
| 551 | m_skidding_timer.start(SKID_TIME); |
| 552 | SoundManager::current()->play("sounds/skid.wav" ); |
| 553 | // dust some particles |
| 554 | Sector::get().add<Particles>( |
| 555 | Vector(m_dir == Direction::LEFT ? m_col.m_bbox.get_right() : m_col.m_bbox.get_left(), m_col.m_bbox.get_bottom()), |
| 556 | m_dir == Direction::LEFT ? 50 : -70, m_dir == Direction::LEFT ? 70 : -50, 260, 280, |
| 557 | Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f, LAYER_OBJECTS+1); |
| 558 | |
| 559 | ax *= 2.5f; |
| 560 | } else { |
| 561 | ax *= 2; |
| 562 | } |
| 563 | } |
| 564 | else { |
| 565 | // give Tux tighter air control |
| 566 | ax *= 2.f; |
| 567 | } |
| 568 | } |
| 569 | |
| 570 | if (m_on_ice) { |
| 571 | ax *= ICE_ACCELERATION_MULTIPLIER; |
| 572 | } |
| 573 | |
| 574 | m_physic.set_velocity(vx, vy); |
| 575 | m_physic.set_acceleration(ax, ay); |
| 576 | |
| 577 | // we get slower when not pressing any keys |
| 578 | if (dirsign == 0) { |
| 579 | apply_friction(); |
| 580 | } |
| 581 | |
| 582 | } |
| 583 | |
| 584 | void |
| 585 | Player::do_cheer() |
| 586 | { |
| 587 | do_duck(); |
| 588 | do_backflip(); |
| 589 | do_standup(); |
| 590 | } |
| 591 | |
| 592 | void |
| 593 | Player::do_duck() { |
| 594 | if (m_duck) |
| 595 | return; |
| 596 | if (!is_big()) |
| 597 | return; |
| 598 | |
| 599 | if (m_physic.get_velocity_y() != 0) |
| 600 | return; |
| 601 | if (!on_ground()) |
| 602 | return; |
| 603 | if (m_does_buttjump) |
| 604 | return; |
| 605 | |
| 606 | if (adjust_height(DUCKED_TUX_HEIGHT)) { |
| 607 | m_duck = true; |
| 608 | m_growing = false; |
| 609 | m_unduck_hurt_timer.stop(); |
| 610 | } else { |
| 611 | // FIXME: what now? |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | void |
| 616 | Player::do_standup() { |
| 617 | if (!m_duck) |
| 618 | return; |
| 619 | if (!is_big()) |
| 620 | return; |
| 621 | if (m_backflipping) |
| 622 | return; |
| 623 | if (m_stone) |
| 624 | return; |
| 625 | |
| 626 | if (adjust_height(BIG_TUX_HEIGHT)) { |
| 627 | m_duck = false; |
| 628 | m_unduck_hurt_timer.stop(); |
| 629 | } else { |
| 630 | // if timer is not already running, start it. |
| 631 | if (m_unduck_hurt_timer.get_period() == 0) { |
| 632 | m_unduck_hurt_timer.start(UNDUCK_HURT_TIME); |
| 633 | } |
| 634 | else if (m_unduck_hurt_timer.check()) { |
| 635 | kill(false); |
| 636 | } |
| 637 | } |
| 638 | |
| 639 | } |
| 640 | |
| 641 | void |
| 642 | Player::do_backflip() { |
| 643 | if (!m_duck) |
| 644 | return; |
| 645 | if (!on_ground()) |
| 646 | return; |
| 647 | |
| 648 | m_backflip_direction = (m_dir == Direction::LEFT)?(+1):(-1); |
| 649 | m_backflipping = true; |
| 650 | do_jump((m_player_status.bonus == AIR_BONUS) ? -720.0f : -580.0f); |
| 651 | SoundManager::current()->play("sounds/flip.wav" ); |
| 652 | m_backflip_timer.start(TUX_BACKFLIP_TIME); |
| 653 | } |
| 654 | |
| 655 | void |
| 656 | Player::do_jump(float yspeed) { |
| 657 | if (!on_ground()) |
| 658 | return; |
| 659 | |
| 660 | m_physic.set_velocity_y(yspeed); |
| 661 | //bbox.move(Vector(0, -1)); |
| 662 | m_jumping = true; |
| 663 | m_on_ground_flag = false; |
| 664 | m_can_jump = false; |
| 665 | |
| 666 | // play sound |
| 667 | if (is_big()) { |
| 668 | SoundManager::current()->play("sounds/bigjump.wav" ); |
| 669 | } else { |
| 670 | SoundManager::current()->play("sounds/jump.wav" ); |
| 671 | } |
| 672 | } |
| 673 | |
| 674 | void |
| 675 | Player::early_jump_apex() |
| 676 | { |
| 677 | if (!m_jump_early_apex) |
| 678 | { |
| 679 | m_jump_early_apex = true; |
| 680 | m_physic.set_gravity_modifier(JUMP_EARLY_APEX_FACTOR); |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | void |
| 685 | Player::do_jump_apex() |
| 686 | { |
| 687 | if (m_jump_early_apex) |
| 688 | { |
| 689 | m_jump_early_apex = false; |
| 690 | m_physic.set_gravity_modifier(1.0f); |
| 691 | } |
| 692 | } |
| 693 | |
| 694 | void |
| 695 | Player::handle_vertical_input() |
| 696 | { |
| 697 | // Press jump key |
| 698 | if (m_controller->pressed(Control::JUMP)) m_jump_button_timer.start(JUMP_GRACE_TIME); |
| 699 | if (m_controller->hold(Control::JUMP) && m_jump_button_timer.started() && m_can_jump) { |
| 700 | m_jump_button_timer.stop(); |
| 701 | if (m_duck) { |
| 702 | // when running, only jump a little bit; else do a backflip |
| 703 | if ((m_physic.get_velocity_x() != 0) || |
| 704 | (m_controller->hold(Control::LEFT)) || |
| 705 | (m_controller->hold(Control::RIGHT))) |
| 706 | { |
| 707 | do_jump(-300); |
| 708 | } |
| 709 | else |
| 710 | { |
| 711 | do_backflip(); |
| 712 | } |
| 713 | } else { |
| 714 | // airflower allows for higher jumps- |
| 715 | // jump a bit higher if we are running; else do a normal jump |
| 716 | if (m_player_status.bonus == AIR_BONUS) |
| 717 | do_jump((fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM) ? -620.0f : -580.0f); |
| 718 | else |
| 719 | do_jump((fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM) ? -580.0f : -520.0f); |
| 720 | } |
| 721 | // airflower glide only when holding jump key |
| 722 | } else if (m_controller->hold(Control::JUMP) && m_player_status.bonus == AIR_BONUS && m_physic.get_velocity_y() > MAX_GLIDE_YM) { |
| 723 | if (m_ability_time > 0 && !m_ability_timer.started()) |
| 724 | m_ability_timer.start(m_ability_time); |
| 725 | else if (m_ability_timer.started()) { |
| 726 | // glide stops after some duration or if buttjump is initiated |
| 727 | if ((m_ability_timer.get_timeleft() <= 0.05f) || m_controller->hold(Control::DOWN)) { |
| 728 | m_ability_time = 0; |
| 729 | m_ability_timer.stop(); |
| 730 | } else { |
| 731 | m_physic.set_velocity_y(MAX_GLIDE_YM); |
| 732 | m_physic.set_acceleration_y(0); |
| 733 | } |
| 734 | } |
| 735 | } |
| 736 | |
| 737 | |
| 738 | // Let go of jump key |
| 739 | else if (!m_controller->hold(Control::JUMP)) { |
| 740 | if (!m_backflipping && m_jumping && m_physic.get_velocity_y() < 0) { |
| 741 | m_jumping = false; |
| 742 | early_jump_apex(); |
| 743 | } |
| 744 | if (m_player_status.bonus == AIR_BONUS && m_ability_timer.started()){ |
| 745 | m_ability_time = m_ability_timer.get_timeleft(); |
| 746 | m_ability_timer.stop(); |
| 747 | } |
| 748 | } |
| 749 | |
| 750 | if (m_jump_early_apex && m_physic.get_velocity_y() >= 0) { |
| 751 | do_jump_apex(); |
| 752 | } |
| 753 | |
| 754 | /* In case the player has pressed Down while in a certain range of air, |
| 755 | enable butt jump action */ |
| 756 | if (m_controller->hold(Control::DOWN) && !m_duck && is_big() && !on_ground()) { |
| 757 | m_wants_buttjump = true; |
| 758 | if (m_physic.get_velocity_y() >= BUTTJUMP_MIN_VELOCITY_Y) m_does_buttjump = true; |
| 759 | } |
| 760 | |
| 761 | /* When Down is not held anymore, disable butt jump */ |
| 762 | if (!m_controller->hold(Control::DOWN)) { |
| 763 | m_wants_buttjump = false; |
| 764 | m_does_buttjump = false; |
| 765 | } |
| 766 | |
| 767 | // swimming |
| 768 | m_physic.set_acceleration_y(0); |
| 769 | #ifdef SWIMMING |
| 770 | if (swimming) { |
| 771 | if (controller->hold(Control::UP) || controller->hold(Control::JUMP)) |
| 772 | physic.set_acceleration_y(-2000); |
| 773 | physic.set_velocity_y(physic.get_velocity_y() * 0.94); |
| 774 | } |
| 775 | #endif |
| 776 | } |
| 777 | |
| 778 | void |
| 779 | Player::handle_input() |
| 780 | { |
| 781 | if (m_ghost_mode) { |
| 782 | handle_input_ghost(); |
| 783 | return; |
| 784 | } |
| 785 | if (m_climbing) { |
| 786 | handle_input_climbing(); |
| 787 | return; |
| 788 | } |
| 789 | |
| 790 | /* Peeking */ |
| 791 | if ( m_controller->released( Control::PEEK_LEFT ) || m_controller->released( Control::PEEK_RIGHT ) ) { |
| 792 | m_peekingX = Direction::AUTO; |
| 793 | } |
| 794 | if ( m_controller->released( Control::PEEK_UP ) || m_controller->released( Control::PEEK_DOWN ) ) { |
| 795 | m_peekingY = Direction::AUTO; |
| 796 | } |
| 797 | if ( m_controller->pressed( Control::PEEK_LEFT ) ) { |
| 798 | m_peekingX = Direction::LEFT; |
| 799 | } |
| 800 | if ( m_controller->pressed( Control::PEEK_RIGHT ) ) { |
| 801 | m_peekingX = Direction::RIGHT; |
| 802 | } |
| 803 | if (!m_backflipping && !m_jumping && on_ground()) { |
| 804 | if ( m_controller->pressed( Control::PEEK_UP ) ) { |
| 805 | m_peekingY = Direction::UP; |
| 806 | } else if ( m_controller->pressed( Control::PEEK_DOWN ) ) { |
| 807 | m_peekingY = Direction::DOWN; |
| 808 | } |
| 809 | } |
| 810 | |
| 811 | /* Handle horizontal movement: */ |
| 812 | if (!m_backflipping && !m_stone) handle_horizontal_input(); |
| 813 | |
| 814 | /* Jump/jumping? */ |
| 815 | if (on_ground()) |
| 816 | m_can_jump = true; |
| 817 | |
| 818 | /* Handle vertical movement: */ |
| 819 | if (!m_stone) handle_vertical_input(); |
| 820 | |
| 821 | /* Shoot! */ |
| 822 | auto active_bullets = Sector::get().get_object_count<Bullet>(); |
| 823 | if (m_controller->pressed(Control::ACTION) && (m_player_status.bonus == FIRE_BONUS || m_player_status.bonus == ICE_BONUS)) { |
| 824 | if ((m_player_status.bonus == FIRE_BONUS && |
| 825 | active_bullets < m_player_status.max_fire_bullets) || |
| 826 | (m_player_status.bonus == ICE_BONUS && |
| 827 | active_bullets < m_player_status.max_ice_bullets)) |
| 828 | { |
| 829 | Vector pos = get_pos() + ((m_dir == Direction::LEFT)? Vector(0, m_col.m_bbox.get_height()/2) : Vector(32, m_col.m_bbox.get_height()/2)); |
| 830 | Sector::get().add<Bullet>(pos, m_physic.get_velocity_x(), m_dir, m_player_status.bonus); |
| 831 | SoundManager::current()->play("sounds/shoot.wav" ); |
| 832 | m_shooting_timer.start(SHOOTING_TIME); |
| 833 | } |
| 834 | } |
| 835 | |
| 836 | /* Turn to Stone */ |
| 837 | if (m_controller->pressed(Control::DOWN) && m_player_status.bonus == EARTH_BONUS && !m_cooldown_timer.started() && on_ground()) { |
| 838 | if (m_controller->hold(Control::ACTION) && !m_ability_timer.started()) { |
| 839 | m_ability_timer.start(static_cast<float>(m_player_status.max_earth_time) * STONE_TIME_PER_FLOWER); |
| 840 | m_powersprite->stop_animation(); |
| 841 | m_stone = true; |
| 842 | m_physic.set_gravity_modifier(1.0f); // Undo jump_early_apex |
| 843 | } |
| 844 | } |
| 845 | |
| 846 | if (m_stone) |
| 847 | apply_friction(); |
| 848 | |
| 849 | /* Revert from Stone */ |
| 850 | if (m_stone && (!m_controller->hold(Control::ACTION) || m_ability_timer.get_timeleft() <= 0.5f)) { |
| 851 | m_cooldown_timer.start(m_ability_timer.get_timegone()/2.0f); //The longer stone form is used, the longer until it can be used again |
| 852 | m_ability_timer.stop(); |
| 853 | m_sprite->set_angle(0.0f); |
| 854 | m_powersprite->set_angle(0.0f); |
| 855 | m_lightsprite->set_angle(0.0f); |
| 856 | m_stone = false; |
| 857 | for (int i = 0; i < 8; i++) |
| 858 | { |
| 859 | Vector ppos = Vector(m_col.m_bbox.get_left() + 8.0f + 16.0f * static_cast<float>(static_cast<int>(i / 4)), |
| 860 | m_col.m_bbox.get_top() + 16.0f * static_cast<float>(i % 4)); |
| 861 | float grey = graphicsRandom.randf(.4f, .8f); |
| 862 | Color pcolor = Color(grey, grey, grey); |
| 863 | Sector::get().add<Particles>(ppos, -60, 240, 42, 81, Vector(0.0f, 500.0f), |
| 864 | 8, pcolor, 4 + graphicsRandom.randf(-0.4f, 0.4f), |
| 865 | 0.8f + graphicsRandom.randf(0.0f, 0.4f), LAYER_OBJECTS + 2); |
| 866 | } |
| 867 | } |
| 868 | |
| 869 | /* Duck or Standup! */ |
| 870 | if (m_controller->hold(Control::DOWN) && !m_stone) { |
| 871 | do_duck(); |
| 872 | } else { |
| 873 | do_standup(); |
| 874 | } |
| 875 | |
| 876 | /* grabbing */ |
| 877 | try_grab(); |
| 878 | |
| 879 | if (!m_controller->hold(Control::ACTION) && m_grabbed_object) { |
| 880 | auto moving_object = dynamic_cast<MovingObject*> (m_grabbed_object); |
| 881 | if (moving_object) { |
| 882 | // move the grabbed object a bit away from tux |
| 883 | Rectf grabbed_bbox = moving_object->get_bbox(); |
| 884 | Rectf dest_; |
| 885 | dest_.set_bottom(m_col.m_bbox.get_top() + m_col.m_bbox.get_height() * 0.66666f); |
| 886 | dest_.set_top(dest_.get_bottom() - grabbed_bbox.get_height()); |
| 887 | if (m_dir == Direction::LEFT) { |
| 888 | dest_.set_right(m_col.m_bbox.get_left() - 1); |
| 889 | dest_.set_left(dest_.get_right() - grabbed_bbox.get_width()); |
| 890 | } else { |
| 891 | dest_.set_left(m_col.m_bbox.get_right() + 1); |
| 892 | dest_.set_right(dest_.get_left() + grabbed_bbox.get_width()); |
| 893 | } |
| 894 | if (Sector::get().is_free_of_tiles(dest_, true) && |
| 895 | Sector::get().is_free_of_statics(dest_, moving_object, true)) { |
| 896 | moving_object->set_pos(dest_.p1()); |
| 897 | if (m_controller->hold(Control::UP)) { |
| 898 | m_grabbed_object->ungrab(*this, Direction::UP); |
| 899 | } else if (m_controller->hold(Control::DOWN)) { |
| 900 | m_grabbed_object->ungrab(*this, Direction::DOWN); |
| 901 | } else { |
| 902 | m_grabbed_object->ungrab(*this, m_dir); |
| 903 | } |
| 904 | m_grabbed_object = nullptr; |
| 905 | } |
| 906 | } else { |
| 907 | log_debug << "Non MovingObject grabbed?!?" << std::endl; |
| 908 | } |
| 909 | } |
| 910 | |
| 911 | /* stop backflipping at will */ |
| 912 | if ( m_backflipping && ( !m_controller->hold(Control::JUMP) && !m_backflip_timer.started()) ){ |
| 913 | stop_backflipping(); |
| 914 | } |
| 915 | } |
| 916 | |
| 917 | void |
| 918 | Player::position_grabbed_object() |
| 919 | { |
| 920 | auto moving_object = dynamic_cast<MovingObject*>(m_grabbed_object); |
| 921 | assert(moving_object); |
| 922 | const auto& object_bbox = moving_object->get_bbox(); |
| 923 | |
| 924 | // Position where we will hold the lower-inner corner |
| 925 | Vector pos(m_col.m_bbox.get_left() + m_col.m_bbox.get_width()/2, |
| 926 | m_col.m_bbox.get_top() + m_col.m_bbox.get_height()*0.66666f); |
| 927 | |
| 928 | // Adjust to find the grabbed object's upper-left corner |
| 929 | if (m_dir == Direction::LEFT) |
| 930 | pos.x -= object_bbox.get_width(); |
| 931 | pos.y -= object_bbox.get_height(); |
| 932 | |
| 933 | m_grabbed_object->grab(*this, pos, m_dir); |
| 934 | } |
| 935 | |
| 936 | void |
| 937 | Player::try_grab() |
| 938 | { |
| 939 | if (m_controller->hold(Control::ACTION) && !m_grabbed_object |
| 940 | && !m_duck) { |
| 941 | |
| 942 | Vector pos; |
| 943 | if (m_dir == Direction::LEFT) { |
| 944 | pos = Vector(m_col.m_bbox.get_left() - 5, m_col.m_bbox.get_bottom() - 16); |
| 945 | } else { |
| 946 | pos = Vector(m_col.m_bbox.get_right() + 5, m_col.m_bbox.get_bottom() - 16); |
| 947 | } |
| 948 | |
| 949 | for (auto& moving_object : Sector::get().get_objects_by_type<MovingObject>()) { |
| 950 | Portable* portable = dynamic_cast<Portable*>(&moving_object); |
| 951 | if (portable && portable->is_portable()) |
| 952 | { |
| 953 | // make sure the Portable isn't currently non-solid |
| 954 | if (moving_object.get_group() == COLGROUP_DISABLED) continue; |
| 955 | |
| 956 | // check if we are within reach |
| 957 | if (moving_object.get_bbox().contains(pos)) { |
| 958 | if (m_climbing) |
| 959 | stop_climbing(*m_climbing); |
| 960 | m_grabbed_object = portable; |
| 961 | position_grabbed_object(); |
| 962 | break; |
| 963 | } |
| 964 | } |
| 965 | } |
| 966 | } |
| 967 | } |
| 968 | |
| 969 | void |
| 970 | Player::handle_input_ghost() |
| 971 | { |
| 972 | float vx = 0; |
| 973 | float vy = 0; |
| 974 | if (m_controller->hold(Control::LEFT)) { |
| 975 | m_dir = Direction::LEFT; |
| 976 | vx -= MAX_RUN_XM * 2; |
| 977 | } |
| 978 | if (m_controller->hold(Control::RIGHT)) { |
| 979 | m_dir = Direction::RIGHT; |
| 980 | vx += MAX_RUN_XM * 2; |
| 981 | } |
| 982 | if ((m_controller->hold(Control::UP)) || (m_controller->hold(Control::JUMP))) { |
| 983 | vy -= MAX_RUN_XM * 2; |
| 984 | } |
| 985 | if (m_controller->hold(Control::DOWN)) { |
| 986 | vy += MAX_RUN_XM * 2; |
| 987 | } |
| 988 | if (m_controller->hold(Control::ACTION)) { |
| 989 | set_ghost_mode(false); |
| 990 | } |
| 991 | m_physic.set_velocity(vx, vy); |
| 992 | m_physic.set_acceleration(0, 0); |
| 993 | } |
| 994 | |
| 995 | void |
| 996 | Player::add_coins(int count) |
| 997 | { |
| 998 | m_player_status.add_coins(count); |
| 999 | } |
| 1000 | |
| 1001 | int |
| 1002 | Player::get_coins() const |
| 1003 | { |
| 1004 | return m_player_status.coins; |
| 1005 | } |
| 1006 | |
| 1007 | BonusType |
| 1008 | Player::string_to_bonus(const std::string& bonus) const { |
| 1009 | BonusType type = NO_BONUS; |
| 1010 | |
| 1011 | if (bonus == "grow" ) { |
| 1012 | type = GROWUP_BONUS; |
| 1013 | } else if (bonus == "fireflower" ) { |
| 1014 | type = FIRE_BONUS; |
| 1015 | } else if (bonus == "iceflower" ) { |
| 1016 | type = ICE_BONUS; |
| 1017 | } else if (bonus == "airflower" ) { |
| 1018 | type = AIR_BONUS; |
| 1019 | } else if (bonus == "earthflower" ) { |
| 1020 | type = EARTH_BONUS; |
| 1021 | } else if (bonus == "none" ) { |
| 1022 | type = NO_BONUS; |
| 1023 | } else { |
| 1024 | std::ostringstream msg; |
| 1025 | msg << "Unknown bonus type " << bonus; |
| 1026 | throw std::runtime_error(msg.str()); |
| 1027 | } |
| 1028 | |
| 1029 | return type; |
| 1030 | } |
| 1031 | |
| 1032 | bool |
| 1033 | Player::add_bonus(const std::string& bonustype) |
| 1034 | { |
| 1035 | return add_bonus( string_to_bonus(bonustype) ); |
| 1036 | } |
| 1037 | |
| 1038 | bool |
| 1039 | Player::set_bonus(const std::string& bonustype) |
| 1040 | { |
| 1041 | return set_bonus( string_to_bonus(bonustype) ); |
| 1042 | } |
| 1043 | |
| 1044 | bool |
| 1045 | Player::add_bonus(BonusType type, bool animate) |
| 1046 | { |
| 1047 | // always ignore NO_BONUS |
| 1048 | if (type == NO_BONUS) { |
| 1049 | return true; |
| 1050 | } |
| 1051 | |
| 1052 | // ignore GROWUP_BONUS if we're already big |
| 1053 | if (type == GROWUP_BONUS) { |
| 1054 | if (m_player_status.bonus != NO_BONUS) |
| 1055 | return true; |
| 1056 | } |
| 1057 | |
| 1058 | return set_bonus(type, animate); |
| 1059 | } |
| 1060 | |
| 1061 | bool |
| 1062 | Player::set_bonus(BonusType type, bool animate) |
| 1063 | { |
| 1064 | if (m_dying) { |
| 1065 | return false; |
| 1066 | } |
| 1067 | |
| 1068 | if ((m_player_status.bonus == NO_BONUS) && (type != NO_BONUS)) { |
| 1069 | if (!adjust_height(BIG_TUX_HEIGHT)) { |
| 1070 | log_debug << "Can't adjust Tux height" << std::endl; |
| 1071 | return false; |
| 1072 | } |
| 1073 | if (animate) { |
| 1074 | m_growing = true; |
| 1075 | m_sprite->set_action((m_dir == Direction::LEFT)?"grow-left" :"grow-right" , 1); |
| 1076 | } |
| 1077 | if (m_climbing) stop_climbing(*m_climbing); |
| 1078 | } |
| 1079 | |
| 1080 | if (type == NO_BONUS) { |
| 1081 | if (!adjust_height(SMALL_TUX_HEIGHT)) { |
| 1082 | log_debug << "Can't adjust Tux height" << std::endl; |
| 1083 | return false; |
| 1084 | } |
| 1085 | if (m_does_buttjump) m_does_buttjump = false; |
| 1086 | } |
| 1087 | |
| 1088 | if ((type == NO_BONUS) || (type == GROWUP_BONUS)) { |
| 1089 | Vector ppos = Vector((m_col.m_bbox.get_left() + m_col.m_bbox.get_right()) / 2, m_col.m_bbox.get_top()); |
| 1090 | Vector pspeed = Vector(((m_dir == Direction::LEFT) ? 100.0f : -100.0f), -300.0f); |
| 1091 | Vector paccel = Vector(0, 1000); |
| 1092 | std::string action = (m_dir == Direction::LEFT) ? "left" : "right" ; |
| 1093 | std::string particle_name = "" ; |
| 1094 | |
| 1095 | if ((m_player_status.bonus == FIRE_BONUS) && (animate)) { |
| 1096 | // visually lose helmet |
| 1097 | if (g_config->christmas_mode) { |
| 1098 | particle_name = "santatux-hat" ; |
| 1099 | } |
| 1100 | else { |
| 1101 | particle_name = "firetux-helmet" ; |
| 1102 | } |
| 1103 | } |
| 1104 | if ((m_player_status.bonus == ICE_BONUS) && (animate)) { |
| 1105 | // visually lose cap |
| 1106 | particle_name = "icetux-cap" ; |
| 1107 | } |
| 1108 | if ((m_player_status.bonus == AIR_BONUS) && (animate)) { |
| 1109 | // visually lose hat |
| 1110 | particle_name = "airtux-hat" ; |
| 1111 | } |
| 1112 | if ((m_player_status.bonus == EARTH_BONUS) && (animate)) { |
| 1113 | // visually lose hard-hat |
| 1114 | particle_name = "earthtux-hardhat" ; |
| 1115 | } |
| 1116 | if (!particle_name.empty() && animate) { |
| 1117 | Sector::get().add<SpriteParticle>("images/objects/particles/" + particle_name + ".sprite" , |
| 1118 | action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS - 1); |
| 1119 | } |
| 1120 | if (m_climbing) stop_climbing(*m_climbing); |
| 1121 | |
| 1122 | m_player_status.max_fire_bullets = 0; |
| 1123 | m_player_status.max_ice_bullets = 0; |
| 1124 | m_player_status.max_air_time = 0; |
| 1125 | m_player_status.max_earth_time = 0; |
| 1126 | } |
| 1127 | if (type == FIRE_BONUS) m_player_status.max_fire_bullets++; |
| 1128 | if (type == ICE_BONUS) m_player_status.max_ice_bullets++; |
| 1129 | if (type == AIR_BONUS) m_player_status.max_air_time++; |
| 1130 | if (type == EARTH_BONUS) m_player_status.max_earth_time++; |
| 1131 | |
| 1132 | if (!m_second_growup_sound_timer.started() && |
| 1133 | type > GROWUP_BONUS && type != m_player_status.bonus) |
| 1134 | { |
| 1135 | m_second_growup_sound_timer.start(0.5); |
| 1136 | } |
| 1137 | |
| 1138 | m_player_status.bonus = type; |
| 1139 | return true; |
| 1140 | } |
| 1141 | |
| 1142 | void |
| 1143 | Player::set_visible(bool visible_) |
| 1144 | { |
| 1145 | m_visible = visible_; |
| 1146 | } |
| 1147 | |
| 1148 | bool |
| 1149 | Player::get_visible() const |
| 1150 | { |
| 1151 | return m_visible; |
| 1152 | } |
| 1153 | |
| 1154 | void |
| 1155 | Player::kick() |
| 1156 | { |
| 1157 | m_kick_timer.start(KICK_TIME); |
| 1158 | } |
| 1159 | |
| 1160 | void |
| 1161 | Player::draw(DrawingContext& context) |
| 1162 | { |
| 1163 | if (Editor::is_active()) { |
| 1164 | return; |
| 1165 | } |
| 1166 | |
| 1167 | if (!m_visible) |
| 1168 | return; |
| 1169 | |
| 1170 | // if Tux is above camera, draw little "air arrow" to show where he is x-wise |
| 1171 | if (m_col.m_bbox.get_bottom() - 16 < Sector::get().get_camera().get_translation().y) { |
| 1172 | float px = m_col.m_bbox.get_left() + (m_col.m_bbox.get_right() - m_col.m_bbox.get_left() - static_cast<float>(m_airarrow.get()->get_width())) / 2.0f; |
| 1173 | float py = Sector::get().get_camera().get_translation().y; |
| 1174 | py += std::min(((py - (m_col.m_bbox.get_bottom() + 16)) / 4), 16.0f); |
| 1175 | context.color().draw_surface(m_airarrow, Vector(px, py), LAYER_HUD - 1); |
| 1176 | } |
| 1177 | |
| 1178 | std::string sa_prefix = "" ; |
| 1179 | std::string sa_postfix = "" ; |
| 1180 | |
| 1181 | if (m_player_status.bonus == GROWUP_BONUS) |
| 1182 | sa_prefix = "big" ; |
| 1183 | else if (m_player_status.bonus == FIRE_BONUS) |
| 1184 | if (g_config->christmas_mode) |
| 1185 | sa_prefix = "santa" ; |
| 1186 | else |
| 1187 | sa_prefix = "fire" ; |
| 1188 | else if (m_player_status.bonus == ICE_BONUS) |
| 1189 | sa_prefix = "ice" ; |
| 1190 | else if (m_player_status.bonus == AIR_BONUS) |
| 1191 | sa_prefix = "air" ; |
| 1192 | else if (m_player_status.bonus == EARTH_BONUS) |
| 1193 | sa_prefix = "earth" ; |
| 1194 | else |
| 1195 | sa_prefix = "small" ; |
| 1196 | |
| 1197 | if (m_dir == Direction::LEFT) |
| 1198 | sa_postfix = "-left" ; |
| 1199 | else |
| 1200 | sa_postfix = "-right" ; |
| 1201 | |
| 1202 | /* Set Tux sprite action */ |
| 1203 | if (m_dying) { |
| 1204 | m_sprite->set_action("gameover" ); |
| 1205 | } |
| 1206 | else if (m_growing) { |
| 1207 | m_sprite->set_action_continued("grow" +sa_postfix); |
| 1208 | // while growing, do not change action |
| 1209 | // do_duck() will take care of cancelling growing manually |
| 1210 | // update() will take care of cancelling when growing completed |
| 1211 | } |
| 1212 | else if (m_stone) { |
| 1213 | m_sprite->set_action(m_sprite->get_action()+"-stone" ); |
| 1214 | } |
| 1215 | else if (m_climbing) { |
| 1216 | m_sprite->set_action(sa_prefix+"-climbing" +sa_postfix); |
| 1217 | } |
| 1218 | else if (m_backflipping) { |
| 1219 | m_sprite->set_action(sa_prefix+"-backflip" +sa_postfix); |
| 1220 | } |
| 1221 | else if (m_duck && is_big()) { |
| 1222 | m_sprite->set_action(sa_prefix+"-duck" +sa_postfix); |
| 1223 | } |
| 1224 | else if (m_skidding_timer.started() && !m_skidding_timer.check()) { |
| 1225 | m_sprite->set_action(sa_prefix+"-skid" +sa_postfix); |
| 1226 | } |
| 1227 | else if (m_kick_timer.started() && !m_kick_timer.check()) { |
| 1228 | m_sprite->set_action(sa_prefix+"-kick" +sa_postfix); |
| 1229 | } |
| 1230 | else if ((m_wants_buttjump || m_does_buttjump) && is_big()) { |
| 1231 | m_sprite->set_action(sa_prefix+"-buttjump" +sa_postfix, 1); |
| 1232 | } |
| 1233 | else if (!on_ground() || m_fall_mode != ON_GROUND) { |
| 1234 | if (m_physic.get_velocity_x() != 0 || m_fall_mode != ON_GROUND) { |
| 1235 | m_sprite->set_action(sa_prefix+"-jump" +sa_postfix); |
| 1236 | } |
| 1237 | } |
| 1238 | else { |
| 1239 | if (fabsf(m_physic.get_velocity_x()) < 1.0f) { |
| 1240 | // Determine which idle stage we're at |
| 1241 | if (m_sprite->get_action().find("-stand-" ) == std::string::npos && m_sprite->get_action().find("-idle-" ) == std::string::npos) { |
| 1242 | m_idle_stage = 0; |
| 1243 | m_idle_timer.start(static_cast<float>(IDLE_TIME[m_idle_stage]) / 1000.0f); |
| 1244 | |
| 1245 | m_sprite->set_action_continued(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix); |
| 1246 | } |
| 1247 | else if (m_idle_timer.check() || (IDLE_TIME[m_idle_stage] == 0 && m_sprite->animation_done())) { |
| 1248 | m_idle_stage++; |
| 1249 | if (m_idle_stage >= IDLE_STAGE_COUNT) |
| 1250 | m_idle_stage = 1; |
| 1251 | |
| 1252 | m_idle_timer.start(static_cast<float>(IDLE_TIME[m_idle_stage]) / 1000.0f); |
| 1253 | |
| 1254 | if (IDLE_TIME[m_idle_stage] == 0) |
| 1255 | m_sprite->set_action(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix, 1); |
| 1256 | else |
| 1257 | m_sprite->set_action(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix); |
| 1258 | } |
| 1259 | else { |
| 1260 | m_sprite->set_action_continued(sa_prefix+("-" + IDLE_STAGES[m_idle_stage])+sa_postfix); |
| 1261 | } |
| 1262 | } |
| 1263 | else { |
| 1264 | if (fabsf(m_physic.get_velocity_x()) > MAX_WALK_XM && !is_big()) { |
| 1265 | m_sprite->set_action(sa_prefix+"-run" +sa_postfix); |
| 1266 | } else { |
| 1267 | m_sprite->set_action(sa_prefix+"-walk" +sa_postfix); |
| 1268 | } |
| 1269 | } |
| 1270 | } |
| 1271 | |
| 1272 | /* Set Tux powerup sprite action */ |
| 1273 | if (m_player_status.has_hat_sprite()) { |
| 1274 | m_powersprite->set_action(m_sprite->get_action()); |
| 1275 | if (m_player_status.bonus == EARTH_BONUS) |
| 1276 | m_lightsprite->set_action(m_sprite->get_action()); |
| 1277 | } |
| 1278 | |
| 1279 | /* |
| 1280 | // Tux is holding something |
| 1281 | if ((grabbed_object != 0 && physic.get_velocity_y() == 0) || |
| 1282 | (shooting_timer.get_timeleft() > 0 && !shooting_timer.check())) { |
| 1283 | if (duck) { |
| 1284 | } else { |
| 1285 | } |
| 1286 | } |
| 1287 | */ |
| 1288 | |
| 1289 | /* Draw Tux */ |
| 1290 | if (m_safe_timer.started() && size_t(g_game_time*40)%2) |
| 1291 | ; // don't draw Tux |
| 1292 | else if (m_player_status.bonus == EARTH_BONUS){ // draw special effects with earthflower bonus |
| 1293 | // shake at end of maximum stone duration |
| 1294 | Vector shake_delta = (m_stone && m_ability_timer.get_timeleft() < 1.0f) ? Vector(graphicsRandom.randf(-3.0f, 3.0f) * 1.0f, 0) : Vector(0,0); |
| 1295 | m_sprite->draw(context.color(), get_pos() + shake_delta, LAYER_OBJECTS + 1); |
| 1296 | // draw hardhat |
| 1297 | m_powersprite->draw(context.color(), get_pos() + shake_delta, LAYER_OBJECTS + 1); |
| 1298 | // light |
| 1299 | m_lightsprite->draw(context.light(), get_pos(), 0); |
| 1300 | |
| 1301 | // give an indicator that stone form cannot be used for a while |
| 1302 | if (m_cooldown_timer.started() && graphicsRandom.rand(0, 4) == 0) { |
| 1303 | float px = graphicsRandom.randf(m_col.m_bbox.get_left(), m_col.m_bbox.get_right()); |
| 1304 | float py = m_col.m_bbox.get_bottom()+8; |
| 1305 | Vector ppos = Vector(px, py); |
| 1306 | Sector::get().add<SpriteParticle>( |
| 1307 | "images/objects/particles/sparkle.sprite" , "dark" , |
| 1308 | ppos, ANCHOR_MIDDLE, Vector(0, 0), Vector(0, 0), LAYER_OBJECTS+1+5); |
| 1309 | } |
| 1310 | } |
| 1311 | else { |
| 1312 | if (m_dying) |
| 1313 | m_sprite->draw(context.color(), get_pos(), Sector::get().get_foremost_layer()); |
| 1314 | else |
| 1315 | m_sprite->draw(context.color(), get_pos(), LAYER_OBJECTS + 1); |
| 1316 | |
| 1317 | if (m_player_status.has_hat_sprite()) |
| 1318 | m_powersprite->draw(context.color(), get_pos(), LAYER_OBJECTS + 1); |
| 1319 | } |
| 1320 | |
| 1321 | } |
| 1322 | |
| 1323 | void |
| 1324 | Player::collision_tile(uint32_t tile_attributes) |
| 1325 | { |
| 1326 | if (tile_attributes & Tile::HURTS) |
| 1327 | kill(false); |
| 1328 | |
| 1329 | #ifdef SWIMMING |
| 1330 | if ( swimming ){ |
| 1331 | if ( tile_attributes & Tile::WATER ){ |
| 1332 | no_water = false; |
| 1333 | } else { |
| 1334 | swimming = false; |
| 1335 | } |
| 1336 | } else { |
| 1337 | if ( tile_attributes & Tile::WATER ){ |
| 1338 | swimming = true; |
| 1339 | no_water = false; |
| 1340 | SoundManager::current()->play( "sounds/splash.wav" ); |
| 1341 | } |
| 1342 | } |
| 1343 | #endif |
| 1344 | |
| 1345 | if (tile_attributes & Tile::ICE) { |
| 1346 | m_ice_this_frame = true; |
| 1347 | m_on_ice = true; |
| 1348 | } |
| 1349 | } |
| 1350 | |
| 1351 | void |
| 1352 | Player::collision_solid(const CollisionHit& hit) |
| 1353 | { |
| 1354 | if (hit.bottom) { |
| 1355 | if (m_physic.get_velocity_y() > 0) |
| 1356 | m_physic.set_velocity_y(0); |
| 1357 | |
| 1358 | m_on_ground_flag = true; |
| 1359 | m_floor_normal = hit.slope_normal; |
| 1360 | |
| 1361 | // Butt Jump landed |
| 1362 | if (m_does_buttjump) { |
| 1363 | m_does_buttjump = false; |
| 1364 | m_physic.set_velocity_y(-300); |
| 1365 | m_on_ground_flag = false; |
| 1366 | Sector::get().add<Particles>( |
| 1367 | m_col.m_bbox.p2(), |
| 1368 | 50, 70, 260, 280, Vector(0, 300), 3, |
| 1369 | Color(.4f, .4f, .4f), 3, .8f, LAYER_OBJECTS+1); |
| 1370 | Sector::get().add<Particles>( |
| 1371 | Vector(m_col.m_bbox.get_left(), m_col.m_bbox.get_bottom()), |
| 1372 | -70, -50, 260, 280, Vector(0, 300), 3, |
| 1373 | Color(.4f, .4f, .4f), 3, .8f, LAYER_OBJECTS+1); |
| 1374 | Sector::get().get_camera().shake(.1f, 0, 5); |
| 1375 | } |
| 1376 | |
| 1377 | } else if (hit.top) { |
| 1378 | if (m_physic.get_velocity_y() < 0) |
| 1379 | m_physic.set_velocity_y(.2f); |
| 1380 | } |
| 1381 | |
| 1382 | if ((hit.left || hit.right) && hit.slope_normal.x == 0) { |
| 1383 | m_physic.set_velocity_x(0); |
| 1384 | } |
| 1385 | |
| 1386 | // crushed? |
| 1387 | if (hit.crush) { |
| 1388 | if (hit.left || hit.right) { |
| 1389 | kill(true); |
| 1390 | } else if (hit.top || hit.bottom) { |
| 1391 | kill(false); |
| 1392 | } |
| 1393 | } |
| 1394 | } |
| 1395 | |
| 1396 | HitResponse |
| 1397 | Player::collision(GameObject& other, const CollisionHit& hit) |
| 1398 | { |
| 1399 | auto bullet = dynamic_cast<Bullet*> (&other); |
| 1400 | if (bullet) { |
| 1401 | return FORCE_MOVE; |
| 1402 | } |
| 1403 | |
| 1404 | auto player = dynamic_cast<Player*> (&other); |
| 1405 | if (player) { |
| 1406 | return ABORT_MOVE; |
| 1407 | } |
| 1408 | |
| 1409 | if (hit.left || hit.right) { |
| 1410 | try_grab(); //grab objects right now, in update it will be too late |
| 1411 | } |
| 1412 | assert(dynamic_cast<MovingObject*> (&other) != nullptr); |
| 1413 | auto moving_object = static_cast<MovingObject*> (&other); |
| 1414 | if (moving_object->get_group() == COLGROUP_TOUCHABLE) { |
| 1415 | auto trigger = dynamic_cast<TriggerBase*> (&other); |
| 1416 | if (trigger && !m_deactivated) { |
| 1417 | if (m_controller->pressed(Control::UP)) |
| 1418 | trigger->event(*this, TriggerBase::EVENT_ACTIVATE); |
| 1419 | } |
| 1420 | |
| 1421 | return FORCE_MOVE; |
| 1422 | } |
| 1423 | |
| 1424 | auto badguy = dynamic_cast<BadGuy*> (&other); |
| 1425 | if (badguy != nullptr) { |
| 1426 | if (m_safe_timer.started() || m_invincible_timer.started()) |
| 1427 | return FORCE_MOVE; |
| 1428 | if (m_stone) |
| 1429 | return ABORT_MOVE; |
| 1430 | } |
| 1431 | |
| 1432 | return CONTINUE; |
| 1433 | } |
| 1434 | |
| 1435 | void |
| 1436 | Player::make_invincible() |
| 1437 | { |
| 1438 | SoundManager::current()->play("sounds/invincible_start.ogg" ); |
| 1439 | m_invincible_timer.start(TUX_INVINCIBLE_TIME); |
| 1440 | Sector::get().get_singleton_by_type<MusicObject>().play_music(HERRING_MUSIC); |
| 1441 | } |
| 1442 | |
| 1443 | void |
| 1444 | Player::kill(bool completely) |
| 1445 | { |
| 1446 | if (m_dying || m_deactivated || is_winning() ) |
| 1447 | return; |
| 1448 | |
| 1449 | if (!completely && (m_safe_timer.started() || m_invincible_timer.started() || m_stone)) |
| 1450 | return; |
| 1451 | |
| 1452 | m_growing = false; |
| 1453 | |
| 1454 | if (m_climbing) stop_climbing(*m_climbing); |
| 1455 | |
| 1456 | m_physic.set_velocity_x(0); |
| 1457 | |
| 1458 | m_sprite->set_angle(0.0f); |
| 1459 | m_powersprite->set_angle(0.0f); |
| 1460 | m_lightsprite->set_angle(0.0f); |
| 1461 | |
| 1462 | if (!completely && is_big()) { |
| 1463 | SoundManager::current()->play("sounds/hurt.wav" ); |
| 1464 | |
| 1465 | if (m_player_status.bonus == FIRE_BONUS |
| 1466 | || m_player_status.bonus == ICE_BONUS |
| 1467 | || m_player_status.bonus == AIR_BONUS |
| 1468 | || m_player_status.bonus == EARTH_BONUS) { |
| 1469 | m_safe_timer.start(TUX_SAFE_TIME); |
| 1470 | set_bonus(GROWUP_BONUS, true); |
| 1471 | } else if (m_player_status.bonus == GROWUP_BONUS) { |
| 1472 | m_safe_timer.start(TUX_SAFE_TIME /* + GROWING_TIME */); |
| 1473 | m_duck = false; |
| 1474 | stop_backflipping(); |
| 1475 | set_bonus(NO_BONUS, true); |
| 1476 | } |
| 1477 | } else { |
| 1478 | SoundManager::current()->play("sounds/kill.wav" ); |
| 1479 | |
| 1480 | // do not die when in edit mode |
| 1481 | if (m_edit_mode) { |
| 1482 | set_ghost_mode(true); |
| 1483 | return; |
| 1484 | } |
| 1485 | |
| 1486 | if (m_player_status.can_reach_checkpoint()) |
| 1487 | { |
| 1488 | for (int i = 0; i < 5; i++) |
| 1489 | { |
| 1490 | // the numbers: starting x, starting y, velocity y |
| 1491 | Sector::get().add<FallingCoin>(get_pos() + |
| 1492 | Vector(graphicsRandom.randf(5.0f), graphicsRandom.randf(-32.0f, 18.0f)), |
| 1493 | graphicsRandom.randf(-100.0f, 100.0f)); |
| 1494 | } |
| 1495 | m_player_status.take_checkpoint_coins(); |
| 1496 | } |
| 1497 | else |
| 1498 | { |
| 1499 | GameSession::current()->set_reset_point("" , Vector()); |
| 1500 | } |
| 1501 | m_physic.enable_gravity(true); |
| 1502 | m_physic.set_gravity_modifier(1.0f); // Undo jump_early_apex |
| 1503 | m_safe_timer.stop(); |
| 1504 | m_invincible_timer.stop(); |
| 1505 | m_physic.set_acceleration(0, 0); |
| 1506 | m_physic.set_velocity(0, -700); |
| 1507 | set_bonus(NO_BONUS, true); |
| 1508 | m_dying = true; |
| 1509 | m_dying_timer.start(3.0); |
| 1510 | set_group(COLGROUP_DISABLED); |
| 1511 | |
| 1512 | // TODO: need nice way to handle players dying in co-op mode |
| 1513 | Sector::get().get_effect().fade_out(3.0); |
| 1514 | SoundManager::current()->pause_music(3.0); |
| 1515 | } |
| 1516 | } |
| 1517 | |
| 1518 | void |
| 1519 | Player::move(const Vector& vector) |
| 1520 | { |
| 1521 | set_pos(vector); |
| 1522 | |
| 1523 | // Reset size to get correct hitbox if Tux was eg. ducked before moving |
| 1524 | if (is_big()) |
| 1525 | m_col.set_size(TUX_WIDTH, BIG_TUX_HEIGHT); |
| 1526 | else |
| 1527 | m_col.set_size(TUX_WIDTH, SMALL_TUX_HEIGHT); |
| 1528 | m_duck = false; |
| 1529 | stop_backflipping(); |
| 1530 | m_last_ground_y = vector.y; |
| 1531 | if (m_climbing) stop_climbing(*m_climbing); |
| 1532 | |
| 1533 | m_physic.reset(); |
| 1534 | } |
| 1535 | |
| 1536 | void |
| 1537 | Player::check_bounds() |
| 1538 | { |
| 1539 | /* Keep tux in sector bounds: */ |
| 1540 | if (get_pos().x < 0) { |
| 1541 | // Lock Tux to the size of the level, so that he doesn't fall off |
| 1542 | // the left side |
| 1543 | set_pos(Vector(0, get_pos().y)); |
| 1544 | } |
| 1545 | |
| 1546 | if (m_col.m_bbox.get_right() > Sector::get().get_width()) { |
| 1547 | // Lock Tux to the size of the level, so that he doesn't fall off |
| 1548 | // the right side |
| 1549 | set_pos(Vector(Sector::get().get_width() - m_col.m_bbox.get_width(), m_col.m_bbox.get_top())); |
| 1550 | } |
| 1551 | |
| 1552 | /* fallen out of the level? */ |
| 1553 | if ((get_pos().y > Sector::get().get_height()) && (!m_ghost_mode)) { |
| 1554 | kill(true); |
| 1555 | return; |
| 1556 | } |
| 1557 | } |
| 1558 | |
| 1559 | void |
| 1560 | Player::add_velocity(const Vector& velocity) |
| 1561 | { |
| 1562 | m_physic.set_velocity(m_physic.get_velocity() + velocity); |
| 1563 | } |
| 1564 | |
| 1565 | void |
| 1566 | Player::add_velocity(const Vector& velocity, const Vector& end_speed) |
| 1567 | { |
| 1568 | if (end_speed.x > 0) |
| 1569 | m_physic.set_velocity_x(std::min(m_physic.get_velocity_x() + velocity.x, end_speed.x)); |
| 1570 | if (end_speed.x < 0) |
| 1571 | m_physic.set_velocity_x(std::max(m_physic.get_velocity_x() + velocity.x, end_speed.x)); |
| 1572 | if (end_speed.y > 0) |
| 1573 | m_physic.set_velocity_y(std::min(m_physic.get_velocity_y() + velocity.y, end_speed.y)); |
| 1574 | if (end_speed.y < 0) |
| 1575 | m_physic.set_velocity_y(std::max(m_physic.get_velocity_y() + velocity.y, end_speed.y)); |
| 1576 | } |
| 1577 | |
| 1578 | Vector |
| 1579 | Player::get_velocity() const |
| 1580 | { |
| 1581 | return m_physic.get_velocity(); |
| 1582 | } |
| 1583 | |
| 1584 | void |
| 1585 | Player::bounce(BadGuy& ) |
| 1586 | { |
| 1587 | if (!(m_player_status.bonus == AIR_BONUS)) |
| 1588 | m_physic.set_velocity_y(m_controller->hold(Control::JUMP) ? -520.0f : -300.0f); |
| 1589 | else { |
| 1590 | m_physic.set_velocity_y(m_controller->hold(Control::JUMP) ? -580.0f : -340.0f); |
| 1591 | m_ability_time = static_cast<float>(m_player_status.max_air_time) * GLIDE_TIME_PER_FLOWER; |
| 1592 | } |
| 1593 | } |
| 1594 | |
| 1595 | //scripting Functions Below |
| 1596 | |
| 1597 | void |
| 1598 | Player::deactivate() |
| 1599 | { |
| 1600 | if (m_deactivated) |
| 1601 | return; |
| 1602 | m_deactivated = true; |
| 1603 | m_physic.set_velocity_x(0); |
| 1604 | m_physic.set_velocity_y(0); |
| 1605 | m_physic.set_acceleration_x(0); |
| 1606 | m_physic.set_acceleration_y(0); |
| 1607 | if (m_climbing) stop_climbing(*m_climbing); |
| 1608 | } |
| 1609 | |
| 1610 | void |
| 1611 | Player::activate() |
| 1612 | { |
| 1613 | if (!m_deactivated) |
| 1614 | return; |
| 1615 | m_deactivated = false; |
| 1616 | } |
| 1617 | |
| 1618 | void Player::walk(float speed) |
| 1619 | { |
| 1620 | m_physic.set_velocity_x(speed); |
| 1621 | } |
| 1622 | |
| 1623 | void Player::set_dir(bool right) |
| 1624 | { |
| 1625 | m_dir = right ? Direction::RIGHT : Direction::LEFT; |
| 1626 | } |
| 1627 | |
| 1628 | void |
| 1629 | Player::set_ghost_mode(bool enable) |
| 1630 | { |
| 1631 | if (m_ghost_mode == enable) |
| 1632 | return; |
| 1633 | |
| 1634 | if (m_climbing) stop_climbing(*m_climbing); |
| 1635 | |
| 1636 | if (m_grabbed_object) { |
| 1637 | m_grabbed_object->ungrab(*this, m_dir); |
| 1638 | m_grabbed_object = nullptr; |
| 1639 | } |
| 1640 | |
| 1641 | if (enable) { |
| 1642 | m_ghost_mode = true; |
| 1643 | set_group(COLGROUP_DISABLED); |
| 1644 | m_physic.enable_gravity(false); |
| 1645 | log_debug << "You feel lightheaded. Use movement controls to float around, press ACTION to scare badguys." << std::endl; |
| 1646 | } else { |
| 1647 | m_ghost_mode = false; |
| 1648 | set_group(COLGROUP_MOVING); |
| 1649 | m_physic.enable_gravity(true); |
| 1650 | log_debug << "You feel solid again." << std::endl; |
| 1651 | } |
| 1652 | } |
| 1653 | |
| 1654 | void |
| 1655 | Player::set_edit_mode(bool enable) |
| 1656 | { |
| 1657 | m_edit_mode = enable; |
| 1658 | } |
| 1659 | |
| 1660 | void |
| 1661 | Player::start_climbing(Climbable& climbable) |
| 1662 | { |
| 1663 | if (m_climbing) return; |
| 1664 | |
| 1665 | m_climbing = &climbable; |
| 1666 | m_physic.enable_gravity(false); |
| 1667 | m_physic.set_velocity(0, 0); |
| 1668 | m_physic.set_acceleration(0, 0); |
| 1669 | if (m_backflipping) { |
| 1670 | stop_backflipping(); |
| 1671 | do_standup(); |
| 1672 | } |
| 1673 | } |
| 1674 | |
| 1675 | void |
| 1676 | Player::stop_climbing(Climbable& /*climbable*/) |
| 1677 | { |
| 1678 | if (!m_climbing) return; |
| 1679 | |
| 1680 | m_climbing = nullptr; |
| 1681 | |
| 1682 | if (m_grabbed_object) { |
| 1683 | m_grabbed_object->ungrab(*this, m_dir); |
| 1684 | m_grabbed_object = nullptr; |
| 1685 | } |
| 1686 | |
| 1687 | m_physic.enable_gravity(true); |
| 1688 | m_physic.set_velocity(0, 0); |
| 1689 | m_physic.set_acceleration(0, 0); |
| 1690 | |
| 1691 | if ((m_controller->hold(Control::JUMP)) || (m_controller->hold(Control::UP))) { |
| 1692 | m_on_ground_flag = true; |
| 1693 | // TODO: This won't help. Why? |
| 1694 | do_jump(-300); |
| 1695 | } |
| 1696 | } |
| 1697 | |
| 1698 | void |
| 1699 | Player::handle_input_climbing() |
| 1700 | { |
| 1701 | if (!m_climbing) { |
| 1702 | log_warning << "handle_input_climbing called with climbing set to 0. Input handling skipped" << std::endl; |
| 1703 | return; |
| 1704 | } |
| 1705 | |
| 1706 | float vx = 0; |
| 1707 | float vy = 0; |
| 1708 | if (m_controller->hold(Control::LEFT)) { |
| 1709 | m_dir = Direction::LEFT; |
| 1710 | vx -= MAX_CLIMB_XM; |
| 1711 | } |
| 1712 | if (m_controller->hold(Control::RIGHT)) { |
| 1713 | m_dir = Direction::RIGHT; |
| 1714 | vx += MAX_CLIMB_XM; |
| 1715 | } |
| 1716 | if (m_controller->hold(Control::UP)) { |
| 1717 | vy -= MAX_CLIMB_YM; |
| 1718 | } |
| 1719 | if (m_controller->hold(Control::DOWN)) { |
| 1720 | vy += MAX_CLIMB_YM; |
| 1721 | } |
| 1722 | if (m_controller->hold(Control::JUMP)) { |
| 1723 | if (m_can_jump) { |
| 1724 | stop_climbing(*m_climbing); |
| 1725 | return; |
| 1726 | } |
| 1727 | } else { |
| 1728 | m_can_jump = true; |
| 1729 | } |
| 1730 | if (m_controller->hold(Control::ACTION)) { |
| 1731 | stop_climbing(*m_climbing); |
| 1732 | return; |
| 1733 | } |
| 1734 | m_physic.set_velocity(vx, vy); |
| 1735 | m_physic.set_acceleration(0, 0); |
| 1736 | } |
| 1737 | |
| 1738 | void |
| 1739 | Player::stop_backflipping() |
| 1740 | { |
| 1741 | m_backflipping = false; |
| 1742 | m_backflip_direction = 0; |
| 1743 | m_sprite->set_angle(0.0f); |
| 1744 | m_powersprite->set_angle(0.0f); |
| 1745 | m_lightsprite->set_angle(0.0f); |
| 1746 | } |
| 1747 | |
| 1748 | bool |
| 1749 | Player::has_grabbed(const std::string& object_name) const |
| 1750 | { |
| 1751 | if (object_name.empty()) |
| 1752 | { |
| 1753 | return false; |
| 1754 | } |
| 1755 | if (auto object = dynamic_cast<GameObject*>(m_grabbed_object)) |
| 1756 | { |
| 1757 | return object->get_name() == object_name; |
| 1758 | } |
| 1759 | return false; |
| 1760 | } |
| 1761 | |
| 1762 | /* EOF */ |
| 1763 | |