| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Renderer/BsRenderable.h" |
| 4 | #include "Private/RTTI/BsRenderableRTTI.h" |
| 5 | #include "Scene/BsSceneObject.h" |
| 6 | #include "Mesh/BsMesh.h" |
| 7 | #include "Material/BsMaterial.h" |
| 8 | #include "Math/BsBounds.h" |
| 9 | #include "Renderer/BsRenderer.h" |
| 10 | #include "Animation/BsAnimation.h" |
| 11 | #include "Animation/BsMorphShapes.h" |
| 12 | #include "RenderAPI/BsGpuBuffer.h" |
| 13 | #include "Animation/BsAnimationManager.h" |
| 14 | #include "Scene/BsSceneManager.h" |
| 15 | #include "CoreThread/BsCoreObjectSync.h" |
| 16 | |
| 17 | namespace bs |
| 18 | { |
| 19 | template<class T> |
| 20 | bool isMeshValid(const T& mesh) { return false; } |
| 21 | |
| 22 | template<> |
| 23 | bool isMeshValid(const HMesh& mesh) { return mesh.isLoaded(); } |
| 24 | |
| 25 | template<> |
| 26 | bool isMeshValid(const SPtr<ct::Mesh>& mesh) { return mesh != nullptr; } |
| 27 | |
| 28 | template<bool Core> |
| 29 | TRenderable<Core>::TRenderable() |
| 30 | { |
| 31 | mMaterials.resize(1); |
| 32 | } |
| 33 | |
| 34 | template <bool Core> |
| 35 | void TRenderable<Core>::setTransform(const Transform& transform) |
| 36 | { |
| 37 | if (mMobility != ObjectMobility::Movable) |
| 38 | return; |
| 39 | |
| 40 | mTransform = transform; |
| 41 | mTfrmMatrix = transform.getMatrix(); |
| 42 | mTfrmMatrixNoScale = Matrix4::TRS(transform.getPosition(), transform.getRotation(), Vector3::ONE); |
| 43 | |
| 44 | _markCoreDirty(ActorDirtyFlag::Transform); |
| 45 | } |
| 46 | |
| 47 | template<bool Core> |
| 48 | void TRenderable<Core>::setMesh(const MeshType& mesh) |
| 49 | { |
| 50 | mMesh = mesh; |
| 51 | |
| 52 | int numSubMeshes = 0; |
| 53 | if (isMeshValid(mesh)) |
| 54 | numSubMeshes = mesh->getProperties().getNumSubMeshes(); |
| 55 | |
| 56 | mMaterials.resize(numSubMeshes); |
| 57 | |
| 58 | onMeshChanged(); |
| 59 | |
| 60 | _markDependenciesDirty(); |
| 61 | _markResourcesDirty(); |
| 62 | _markCoreDirty(); |
| 63 | } |
| 64 | |
| 65 | template<bool Core> |
| 66 | void TRenderable<Core>::setMaterial(UINT32 idx, const MaterialType& material) |
| 67 | { |
| 68 | if (idx >= (UINT32)mMaterials.size()) |
| 69 | return; |
| 70 | |
| 71 | mMaterials[idx] = material; |
| 72 | |
| 73 | _markDependenciesDirty(); |
| 74 | _markResourcesDirty(); |
| 75 | _markCoreDirty(); |
| 76 | } |
| 77 | |
| 78 | template<bool Core> |
| 79 | void TRenderable<Core>::setMaterials(const Vector<MaterialType>& materials) |
| 80 | { |
| 81 | UINT32 numMaterials = (UINT32)mMaterials.size(); |
| 82 | UINT32 min = std::min(numMaterials, (UINT32)materials.size()); |
| 83 | |
| 84 | for (UINT32 i = 0; i < min; i++) |
| 85 | mMaterials[i] = materials[i]; |
| 86 | |
| 87 | for (UINT32 i = min; i < numMaterials; i++) |
| 88 | mMaterials[i] = nullptr; |
| 89 | |
| 90 | _markDependenciesDirty(); |
| 91 | _markResourcesDirty(); |
| 92 | _markCoreDirty(); |
| 93 | } |
| 94 | |
| 95 | template<bool Core> |
| 96 | void TRenderable<Core>::setMaterial(const MaterialType& material) |
| 97 | { |
| 98 | setMaterial(0, material); |
| 99 | } |
| 100 | |
| 101 | template <bool Core> |
| 102 | typename TRenderable<Core>::MaterialType TRenderable<Core>::getMaterial(UINT32 idx) const |
| 103 | { |
| 104 | if(idx >= (UINT32)mMaterials.size()) |
| 105 | return nullptr; |
| 106 | |
| 107 | return mMaterials[idx]; |
| 108 | } |
| 109 | |
| 110 | template<bool Core> |
| 111 | void TRenderable<Core>::setLayer(UINT64 layer) |
| 112 | { |
| 113 | const bool isPow2 = layer && !((layer - 1) & layer); |
| 114 | |
| 115 | if (!isPow2) |
| 116 | { |
| 117 | LOGWRN("Invalid layer provided. Only one layer bit may be set. Ignoring." ); |
| 118 | return; |
| 119 | } |
| 120 | |
| 121 | mLayer = layer; |
| 122 | _markCoreDirty(); |
| 123 | } |
| 124 | |
| 125 | template<bool Core> |
| 126 | void TRenderable<Core>::setOverrideBounds(const AABox& bounds) |
| 127 | { |
| 128 | mOverrideBounds = bounds; |
| 129 | |
| 130 | if(mUseOverrideBounds) |
| 131 | _markCoreDirty(); |
| 132 | } |
| 133 | |
| 134 | template<bool Core> |
| 135 | void TRenderable<Core>::setUseOverrideBounds(bool enable) |
| 136 | { |
| 137 | if (mUseOverrideBounds == enable) |
| 138 | return; |
| 139 | |
| 140 | mUseOverrideBounds = enable; |
| 141 | _markCoreDirty(); |
| 142 | } |
| 143 | |
| 144 | template<bool Core> |
| 145 | void TRenderable<Core>::setCullDistanceFactor(float factor) |
| 146 | { |
| 147 | mCullDistanceFactor = factor; |
| 148 | |
| 149 | _markCoreDirty(); |
| 150 | } |
| 151 | |
| 152 | template class TRenderable < false >; |
| 153 | template class TRenderable < true >; |
| 154 | |
| 155 | void Renderable::initialize() |
| 156 | { |
| 157 | CoreObject::initialize(); |
| 158 | |
| 159 | // Since we don't pass any information along to the core thread object on its construction, make sure the data |
| 160 | // sync executes |
| 161 | _markCoreDirty(); |
| 162 | |
| 163 | // If any resources were deserialized before initialization, make sure the listener is notified |
| 164 | _markResourcesDirty(); |
| 165 | } |
| 166 | |
| 167 | |
| 168 | void Renderable::setAnimation(const SPtr<Animation>& animation) |
| 169 | { |
| 170 | mAnimation = animation; |
| 171 | refreshAnimation(); |
| 172 | |
| 173 | _markCoreDirty(); |
| 174 | } |
| 175 | |
| 176 | Bounds Renderable::getBounds() const |
| 177 | { |
| 178 | if(mUseOverrideBounds) |
| 179 | { |
| 180 | Sphere sphere(mOverrideBounds.getCenter(), mOverrideBounds.getRadius()); |
| 181 | |
| 182 | Bounds bounds(mOverrideBounds, sphere); |
| 183 | bounds.transformAffine(mTfrmMatrix); |
| 184 | |
| 185 | return bounds; |
| 186 | } |
| 187 | |
| 188 | HMesh mesh = getMesh(); |
| 189 | |
| 190 | if (!mesh.isLoaded()) |
| 191 | { |
| 192 | const Transform& tfrm = getTransform(); |
| 193 | |
| 194 | AABox box(tfrm.getPosition(), tfrm.getPosition()); |
| 195 | Sphere sphere(tfrm.getPosition(), 0.0f); |
| 196 | |
| 197 | return Bounds(box, sphere); |
| 198 | } |
| 199 | else |
| 200 | { |
| 201 | Bounds bounds = mesh->getProperties().getBounds(); |
| 202 | bounds.transformAffine(mTfrmMatrix); |
| 203 | |
| 204 | return bounds; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | SPtr<ct::Renderable> Renderable::getCore() const |
| 209 | { |
| 210 | return std::static_pointer_cast<ct::Renderable>(mCoreSpecific); |
| 211 | } |
| 212 | |
| 213 | SPtr<ct::CoreObject> Renderable::createCore() const |
| 214 | { |
| 215 | ct::Renderable* handler = new (bs_alloc<ct::Renderable>()) ct::Renderable(); |
| 216 | SPtr<ct::Renderable> handlerPtr = bs_shared_ptr<ct::Renderable>(handler); |
| 217 | handlerPtr->_setThisPtr(handlerPtr); |
| 218 | |
| 219 | return handlerPtr; |
| 220 | } |
| 221 | |
| 222 | void Renderable::onMeshChanged() |
| 223 | { |
| 224 | refreshAnimation(); |
| 225 | } |
| 226 | |
| 227 | void Renderable::refreshAnimation() |
| 228 | { |
| 229 | if (mAnimation == nullptr) |
| 230 | { |
| 231 | mAnimType = RenderableAnimType::None; |
| 232 | return; |
| 233 | } |
| 234 | |
| 235 | if (mMesh.isLoaded(false)) |
| 236 | { |
| 237 | SPtr<Skeleton> skeleton = mMesh->getSkeleton(); |
| 238 | SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes(); |
| 239 | |
| 240 | if (skeleton != nullptr && morphShapes != nullptr) |
| 241 | mAnimType = RenderableAnimType::SkinnedMorph; |
| 242 | else if (skeleton != nullptr) |
| 243 | mAnimType = RenderableAnimType::Skinned; |
| 244 | else if (morphShapes != nullptr) |
| 245 | mAnimType = RenderableAnimType::Morph; |
| 246 | else |
| 247 | mAnimType = RenderableAnimType::None; |
| 248 | |
| 249 | mAnimation->setSkeleton(mMesh->getSkeleton()); |
| 250 | mAnimation->setMorphShapes(mMesh->getMorphShapes()); |
| 251 | } |
| 252 | else |
| 253 | { |
| 254 | mAnimType = RenderableAnimType::None; |
| 255 | |
| 256 | mAnimation->setSkeleton(nullptr); |
| 257 | mAnimation->setMorphShapes(nullptr); |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | void Renderable::_updateState(const SceneObject& so, bool force) |
| 262 | { |
| 263 | UINT32 curHash = so.getTransformHash(); |
| 264 | if (curHash != mHash || force) |
| 265 | { |
| 266 | // If skinned animation, don't include own transform since that will be handled by root bone animation |
| 267 | bool ignoreOwnTransform; |
| 268 | if (mAnimType == RenderableAnimType::Skinned || mAnimType == RenderableAnimType::SkinnedMorph) |
| 269 | ignoreOwnTransform = mAnimation->_getAnimatesRoot(); |
| 270 | else |
| 271 | ignoreOwnTransform = false; |
| 272 | |
| 273 | if (ignoreOwnTransform) |
| 274 | { |
| 275 | // Note: Technically we're checking child's hash but using parent's transform. Ideally we check the parent's |
| 276 | // hash to reduce the number of required updates. |
| 277 | HSceneObject parentSO = so.getParent(); |
| 278 | if (parentSO != nullptr) |
| 279 | setTransform(parentSO->getTransform()); |
| 280 | else |
| 281 | setTransform(Transform()); |
| 282 | } |
| 283 | else |
| 284 | setTransform(so.getTransform()); |
| 285 | |
| 286 | mHash = curHash; |
| 287 | } |
| 288 | |
| 289 | // Hash now matches so transform won't be applied twice, so we can just call base class version |
| 290 | SceneActor::_updateState(so, force); |
| 291 | } |
| 292 | |
| 293 | void Renderable::_markCoreDirty(ActorDirtyFlag flag) |
| 294 | { |
| 295 | markCoreDirty((UINT32)flag); |
| 296 | } |
| 297 | |
| 298 | void Renderable::_markDependenciesDirty() |
| 299 | { |
| 300 | markDependenciesDirty(); |
| 301 | } |
| 302 | |
| 303 | void Renderable::_markResourcesDirty() |
| 304 | { |
| 305 | markListenerResourcesDirty(); |
| 306 | } |
| 307 | |
| 308 | CoreSyncData Renderable::syncToCore(FrameAlloc* allocator) |
| 309 | { |
| 310 | const UINT32 dirtyFlags = getCoreDirtyFlags(); |
| 311 | UINT32 size = rttiGetElemSize(dirtyFlags); |
| 312 | SceneActor::rttiEnumFields(RttiCoreSyncSize(size), (ActorDirtyFlags)dirtyFlags); |
| 313 | |
| 314 | // The most common case if only the transform changed, so we sync only transform related options |
| 315 | UINT32 numMaterials = 0; |
| 316 | UINT64 animationId = 0; |
| 317 | if(dirtyFlags != (UINT32)ActorDirtyFlag::Transform) |
| 318 | { |
| 319 | numMaterials = (UINT32)mMaterials.size(); |
| 320 | |
| 321 | if (mAnimation != nullptr) |
| 322 | animationId = mAnimation->_getId(); |
| 323 | else |
| 324 | animationId = (UINT64)-1; |
| 325 | |
| 326 | size += |
| 327 | rttiGetElemSize(mLayer) + |
| 328 | rttiGetElemSize(mOverrideBounds) + |
| 329 | rttiGetElemSize(mUseOverrideBounds) + |
| 330 | rttiGetElemSize(numMaterials) + |
| 331 | rttiGetElemSize(animationId) + |
| 332 | rttiGetElemSize(mAnimType) + |
| 333 | rttiGetElemSize(mCullDistanceFactor) + |
| 334 | sizeof(SPtr<ct::Mesh>) + |
| 335 | numMaterials * sizeof(SPtr<ct::Material>); |
| 336 | } |
| 337 | |
| 338 | |
| 339 | UINT8* data = allocator->alloc(size); |
| 340 | char* dataPtr = (char*)data; |
| 341 | |
| 342 | dataPtr = rttiWriteElem(dirtyFlags, dataPtr); |
| 343 | SceneActor::rttiEnumFields(RttiCoreSyncWriter(&dataPtr), (ActorDirtyFlags)dirtyFlags); |
| 344 | |
| 345 | if(dirtyFlags != (UINT32)ActorDirtyFlag::Transform) |
| 346 | { |
| 347 | dataPtr = rttiWriteElem(mLayer, dataPtr); |
| 348 | dataPtr = rttiWriteElem(mOverrideBounds, dataPtr); |
| 349 | dataPtr = rttiWriteElem(mUseOverrideBounds, dataPtr); |
| 350 | dataPtr = rttiWriteElem(numMaterials, dataPtr); |
| 351 | dataPtr = rttiWriteElem(animationId, dataPtr); |
| 352 | dataPtr = rttiWriteElem(mAnimType, dataPtr); |
| 353 | dataPtr = rttiWriteElem(mCullDistanceFactor, dataPtr); |
| 354 | |
| 355 | SPtr<ct::Mesh>* mesh = new (dataPtr) SPtr<ct::Mesh>(); |
| 356 | if (mMesh.isLoaded()) |
| 357 | *mesh = mMesh->getCore(); |
| 358 | |
| 359 | dataPtr += sizeof(SPtr<ct::Mesh>); |
| 360 | |
| 361 | for (UINT32 i = 0; i < numMaterials; i++) |
| 362 | { |
| 363 | SPtr<ct::Material>* material = new (dataPtr)SPtr<ct::Material>(); |
| 364 | if (mMaterials[i].isLoaded()) |
| 365 | *material = mMaterials[i]->getCore(); |
| 366 | |
| 367 | dataPtr += sizeof(SPtr<ct::Material>); |
| 368 | } |
| 369 | } |
| 370 | |
| 371 | return CoreSyncData(data, size); |
| 372 | } |
| 373 | |
| 374 | void Renderable::getCoreDependencies(Vector<CoreObject*>& dependencies) |
| 375 | { |
| 376 | if (mMesh.isLoaded()) |
| 377 | dependencies.push_back(mMesh.get()); |
| 378 | |
| 379 | for (auto& material : mMaterials) |
| 380 | { |
| 381 | if (material.isLoaded()) |
| 382 | dependencies.push_back(material.get()); |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | void Renderable::onDependencyDirty(CoreObject* dependency, UINT32 dirtyFlags) |
| 387 | { |
| 388 | if(mMesh.isLoaded(false) && mMesh.get() == dependency) |
| 389 | { |
| 390 | CoreObject::onDependencyDirty(dependency, dirtyFlags); |
| 391 | return; |
| 392 | } |
| 393 | |
| 394 | if(((UINT32)MaterialDirtyFlags::Shader & dirtyFlags) != 0) |
| 395 | CoreObject::onDependencyDirty(dependency, dirtyFlags); |
| 396 | } |
| 397 | |
| 398 | void Renderable::getListenerResources(Vector<HResource>& resources) |
| 399 | { |
| 400 | if (mMesh != nullptr) |
| 401 | resources.push_back(mMesh); |
| 402 | |
| 403 | for (auto& material : mMaterials) |
| 404 | { |
| 405 | if (material != nullptr) |
| 406 | resources.push_back(material); |
| 407 | } |
| 408 | } |
| 409 | |
| 410 | void Renderable::notifyResourceLoaded(const HResource& resource) |
| 411 | { |
| 412 | if (resource == mMesh) |
| 413 | onMeshChanged(); |
| 414 | |
| 415 | markDependenciesDirty(); |
| 416 | markCoreDirty(); |
| 417 | } |
| 418 | |
| 419 | void Renderable::notifyResourceChanged(const HResource& resource) |
| 420 | { |
| 421 | if(resource == mMesh) |
| 422 | onMeshChanged(); |
| 423 | |
| 424 | markDependenciesDirty(); |
| 425 | markCoreDirty(); |
| 426 | } |
| 427 | |
| 428 | SPtr<Renderable> Renderable::create() |
| 429 | { |
| 430 | SPtr<Renderable> handlerPtr = createEmpty(); |
| 431 | handlerPtr->initialize(); |
| 432 | |
| 433 | return handlerPtr; |
| 434 | } |
| 435 | |
| 436 | SPtr<Renderable> Renderable::createEmpty() |
| 437 | { |
| 438 | Renderable* handler = new (bs_alloc<Renderable>()) Renderable(); |
| 439 | SPtr<Renderable> handlerPtr = bs_core_ptr<Renderable>(handler); |
| 440 | handlerPtr->_setThisPtr(handlerPtr); |
| 441 | |
| 442 | return handlerPtr; |
| 443 | } |
| 444 | |
| 445 | RTTITypeBase* Renderable::getRTTIStatic() |
| 446 | { |
| 447 | return RenderableRTTI::instance(); |
| 448 | } |
| 449 | |
| 450 | RTTITypeBase* Renderable::getRTTI() const |
| 451 | { |
| 452 | return Renderable::getRTTIStatic(); |
| 453 | } |
| 454 | |
| 455 | namespace ct |
| 456 | { |
| 457 | Renderable::Renderable() |
| 458 | :mRendererId(0), mAnimationId((UINT64)-1), mMorphShapeVersion(0) |
| 459 | { |
| 460 | } |
| 461 | |
| 462 | Renderable::~Renderable() |
| 463 | { |
| 464 | if (mActive) |
| 465 | gRenderer()->notifyRenderableRemoved(this); |
| 466 | } |
| 467 | |
| 468 | void Renderable::initialize() |
| 469 | { |
| 470 | gRenderer()->notifyRenderableAdded(this); |
| 471 | |
| 472 | CoreObject::initialize(); |
| 473 | } |
| 474 | |
| 475 | Bounds Renderable::getBounds() const |
| 476 | { |
| 477 | if (mUseOverrideBounds) |
| 478 | { |
| 479 | Sphere sphere(mOverrideBounds.getCenter(), mOverrideBounds.getRadius()); |
| 480 | |
| 481 | Bounds bounds(mOverrideBounds, sphere); |
| 482 | bounds.transformAffine(mTfrmMatrix); |
| 483 | |
| 484 | return bounds; |
| 485 | } |
| 486 | |
| 487 | SPtr<Mesh> mesh = getMesh(); |
| 488 | |
| 489 | if (mesh == nullptr) |
| 490 | { |
| 491 | const Transform& tfrm = getTransform(); |
| 492 | |
| 493 | AABox box(tfrm.getPosition(), tfrm.getPosition()); |
| 494 | Sphere sphere(tfrm.getPosition(), 0.0f); |
| 495 | |
| 496 | return Bounds(box, sphere); |
| 497 | } |
| 498 | else |
| 499 | { |
| 500 | Bounds bounds = mesh->getProperties().getBounds(); |
| 501 | bounds.transformAffine(mTfrmMatrix); |
| 502 | |
| 503 | return bounds; |
| 504 | } |
| 505 | } |
| 506 | |
| 507 | void Renderable::createAnimationBuffers() |
| 508 | { |
| 509 | if (mAnimType == RenderableAnimType::Skinned || mAnimType == RenderableAnimType::SkinnedMorph) |
| 510 | { |
| 511 | SPtr<Skeleton> skeleton = mMesh->getSkeleton(); |
| 512 | UINT32 numBones = skeleton != nullptr ? skeleton->getNumBones() : 0; |
| 513 | |
| 514 | if (numBones > 0) |
| 515 | { |
| 516 | GPU_BUFFER_DESC desc; |
| 517 | desc.elementCount = numBones * 3; |
| 518 | desc.elementSize = 0; |
| 519 | desc.type = GBT_STANDARD; |
| 520 | desc.format = BF_32X4F; |
| 521 | desc.usage = GBU_DYNAMIC; |
| 522 | |
| 523 | SPtr<GpuBuffer> buffer = GpuBuffer::create(desc); |
| 524 | UINT8* dest = (UINT8*)buffer->lock(0, numBones * 3 * sizeof(Vector4), GBL_WRITE_ONLY_DISCARD); |
| 525 | |
| 526 | // Initialize bone transforms to identity, so the object renders properly even if no animation is animating it |
| 527 | for (UINT32 i = 0; i < numBones; i++) |
| 528 | { |
| 529 | memcpy(dest, &Matrix4::IDENTITY, 12 * sizeof(float)); // Assuming row-major format |
| 530 | |
| 531 | dest += 12 * sizeof(float); |
| 532 | } |
| 533 | |
| 534 | buffer->unlock(); |
| 535 | |
| 536 | mBoneMatrixBuffer = buffer; |
| 537 | } |
| 538 | else |
| 539 | mBoneMatrixBuffer = nullptr; |
| 540 | } |
| 541 | else |
| 542 | mBoneMatrixBuffer = nullptr; |
| 543 | |
| 544 | if (mAnimType == RenderableAnimType::Morph || mAnimType == RenderableAnimType::SkinnedMorph) |
| 545 | { |
| 546 | SPtr<MorphShapes> morphShapes = mMesh->getMorphShapes(); |
| 547 | |
| 548 | UINT32 vertexSize = sizeof(Vector3) + sizeof(UINT32); |
| 549 | UINT32 numVertices = morphShapes->getNumVertices(); |
| 550 | |
| 551 | VERTEX_BUFFER_DESC desc; |
| 552 | desc.vertexSize = vertexSize; |
| 553 | desc.numVerts = numVertices; |
| 554 | desc.usage = GBU_DYNAMIC; |
| 555 | |
| 556 | SPtr<VertexBuffer> vertexBuffer = VertexBuffer::create(desc); |
| 557 | |
| 558 | UINT32 totalSize = vertexSize * numVertices; |
| 559 | UINT8* dest = (UINT8*)vertexBuffer->lock(0, totalSize, GBL_WRITE_ONLY_DISCARD); |
| 560 | memset(dest, 0, totalSize); |
| 561 | vertexBuffer->unlock(); |
| 562 | |
| 563 | mMorphShapeBuffer = vertexBuffer; |
| 564 | } |
| 565 | else |
| 566 | mMorphShapeBuffer = nullptr; |
| 567 | |
| 568 | mMorphShapeVersion = 0; |
| 569 | } |
| 570 | |
| 571 | void Renderable::updateAnimationBuffers(const EvaluatedAnimationData& animData) |
| 572 | { |
| 573 | if (mAnimationId == (UINT64)-1) |
| 574 | return; |
| 575 | |
| 576 | const EvaluatedAnimationData::AnimInfo* animInfo = nullptr; |
| 577 | |
| 578 | auto iterFind = animData.infos.find(mAnimationId); |
| 579 | if (iterFind != animData.infos.end()) |
| 580 | animInfo = &iterFind->second; |
| 581 | |
| 582 | if (animInfo == nullptr) |
| 583 | return; |
| 584 | |
| 585 | if (mAnimType == RenderableAnimType::Skinned || mAnimType == RenderableAnimType::SkinnedMorph) |
| 586 | { |
| 587 | const EvaluatedAnimationData::PoseInfo& poseInfo = animInfo->poseInfo; |
| 588 | |
| 589 | // Note: If multiple elements are using the same animation (not possible atm), this buffer should be shared by |
| 590 | // all such elements |
| 591 | UINT8* dest = (UINT8*)mBoneMatrixBuffer->lock(0, poseInfo.numBones * 3 * sizeof(Vector4), GBL_WRITE_ONLY_DISCARD); |
| 592 | for (UINT32 j = 0; j < poseInfo.numBones; j++) |
| 593 | { |
| 594 | const Matrix4& transform = animData.transforms[poseInfo.startIdx + j]; |
| 595 | memcpy(dest, &transform, 12 * sizeof(float)); // Assuming row-major format |
| 596 | |
| 597 | dest += 12 * sizeof(float); |
| 598 | } |
| 599 | |
| 600 | mBoneMatrixBuffer->unlock(); |
| 601 | } |
| 602 | |
| 603 | if (mAnimType == RenderableAnimType::Morph || mAnimType == RenderableAnimType::SkinnedMorph) |
| 604 | { |
| 605 | if (mMorphShapeVersion != animInfo->morphShapeInfo.version) |
| 606 | { |
| 607 | SPtr<MeshData> meshData = animInfo->morphShapeInfo.meshData; |
| 608 | |
| 609 | UINT32 bufferSize = meshData->getSize(); |
| 610 | UINT8* data = meshData->getData(); |
| 611 | |
| 612 | mMorphShapeBuffer->writeData(0, bufferSize, data, BWT_DISCARD); |
| 613 | mMorphShapeVersion = animInfo->morphShapeInfo.version; |
| 614 | } |
| 615 | } |
| 616 | } |
| 617 | |
| 618 | void Renderable::syncToCore(const CoreSyncData& data) |
| 619 | { |
| 620 | char* dataPtr = (char*)data.getBuffer(); |
| 621 | |
| 622 | mMaterials.clear(); |
| 623 | |
| 624 | UINT32 numMaterials = 0; |
| 625 | UINT32 dirtyFlags = 0; |
| 626 | bool oldIsActive = mActive; |
| 627 | |
| 628 | dataPtr = rttiReadElem(dirtyFlags, dataPtr); |
| 629 | SceneActor::rttiEnumFields(RttiCoreSyncReader(&dataPtr), (ActorDirtyFlags)dirtyFlags); |
| 630 | |
| 631 | mTfrmMatrix = mTransform.getMatrix(); |
| 632 | mTfrmMatrixNoScale = Matrix4::TRS(mTransform.getPosition(), mTransform.getRotation(), Vector3::ONE); |
| 633 | |
| 634 | if(dirtyFlags != (UINT32)ActorDirtyFlag::Transform) |
| 635 | { |
| 636 | dataPtr = rttiReadElem(mLayer, dataPtr); |
| 637 | dataPtr = rttiReadElem(mOverrideBounds, dataPtr); |
| 638 | dataPtr = rttiReadElem(mUseOverrideBounds, dataPtr); |
| 639 | dataPtr = rttiReadElem(numMaterials, dataPtr); |
| 640 | dataPtr = rttiReadElem(mAnimationId, dataPtr); |
| 641 | dataPtr = rttiReadElem(mAnimType, dataPtr); |
| 642 | dataPtr = rttiReadElem(mCullDistanceFactor, dataPtr); |
| 643 | |
| 644 | SPtr<Mesh>* mesh = (SPtr<Mesh>*)dataPtr; |
| 645 | mMesh = *mesh; |
| 646 | mesh->~SPtr<Mesh>(); |
| 647 | dataPtr += sizeof(SPtr<Mesh>); |
| 648 | |
| 649 | for (UINT32 i = 0; i < numMaterials; i++) |
| 650 | { |
| 651 | SPtr<Material>* material = (SPtr<Material>*)dataPtr; |
| 652 | mMaterials.push_back(*material); |
| 653 | material->~SPtr<Material>(); |
| 654 | dataPtr += sizeof(SPtr<Material>); |
| 655 | } |
| 656 | } |
| 657 | |
| 658 | UINT32 updateEverythingFlag = (UINT32)ActorDirtyFlag::Everything |
| 659 | | (UINT32)ActorDirtyFlag::Active |
| 660 | | (UINT32)ActorDirtyFlag::Dependency; |
| 661 | |
| 662 | if((dirtyFlags & updateEverythingFlag) != 0) |
| 663 | { |
| 664 | createAnimationBuffers(); |
| 665 | |
| 666 | // Create special vertex declaration if using morph shapes |
| 667 | if (mAnimType == RenderableAnimType::Morph || mAnimType == RenderableAnimType::SkinnedMorph) |
| 668 | { |
| 669 | SPtr<VertexDataDesc> vertexDesc = VertexDataDesc::create(); |
| 670 | *vertexDesc = * mMesh->getVertexDesc(); |
| 671 | |
| 672 | vertexDesc->addVertElem(VET_FLOAT3, VES_POSITION, 1, 1); |
| 673 | vertexDesc->addVertElem(VET_UBYTE4_NORM, VES_NORMAL, 1, 1); |
| 674 | |
| 675 | mMorphVertexDeclaration = VertexDeclaration::create(vertexDesc); |
| 676 | } |
| 677 | else |
| 678 | mMorphVertexDeclaration = nullptr; |
| 679 | |
| 680 | if (oldIsActive != mActive) |
| 681 | { |
| 682 | if (mActive) |
| 683 | gRenderer()->notifyRenderableAdded(this); |
| 684 | else |
| 685 | gRenderer()->notifyRenderableRemoved(this); |
| 686 | } |
| 687 | else |
| 688 | { |
| 689 | gRenderer()->notifyRenderableRemoved(this); |
| 690 | gRenderer()->notifyRenderableAdded(this); |
| 691 | } |
| 692 | } |
| 693 | else if((dirtyFlags & (UINT32)ActorDirtyFlag::Mobility) != 0) |
| 694 | { |
| 695 | gRenderer()->notifyRenderableRemoved(this); |
| 696 | gRenderer()->notifyRenderableAdded(this); |
| 697 | } |
| 698 | else if ((dirtyFlags & (UINT32)ActorDirtyFlag::Transform) != 0) |
| 699 | { |
| 700 | if (mActive) |
| 701 | gRenderer()->notifyRenderableUpdated(this); |
| 702 | } |
| 703 | } |
| 704 | } |
| 705 | } |
| 706 | |