1 | /**************************************************************************/ |
2 | /* skeleton_3d_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SKELETON_3D_EDITOR_PLUGIN_H |
32 | #define SKELETON_3D_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "editor/editor_properties.h" |
36 | #include "editor/gui/editor_file_dialog.h" |
37 | #include "editor/plugins/node_3d_editor_plugin.h" |
38 | #include "scene/3d/camera_3d.h" |
39 | #include "scene/3d/mesh_instance_3d.h" |
40 | #include "scene/3d/skeleton_3d.h" |
41 | #include "scene/resources/immediate_mesh.h" |
42 | |
43 | class EditorInspectorPluginSkeleton; |
44 | class EditorPropertyVector3; |
45 | class Joint; |
46 | class PhysicalBone3D; |
47 | class Skeleton3DEditorPlugin; |
48 | class Button; |
49 | class Tree; |
50 | class TreeItem; |
51 | class VSeparator; |
52 | |
53 | class BoneTransformEditor : public VBoxContainer { |
54 | GDCLASS(BoneTransformEditor, VBoxContainer); |
55 | |
56 | EditorInspectorSection *section = nullptr; |
57 | |
58 | EditorPropertyCheck *enabled_checkbox = nullptr; |
59 | EditorPropertyVector3 *position_property = nullptr; |
60 | EditorPropertyQuaternion *rotation_property = nullptr; |
61 | EditorPropertyVector3 *scale_property = nullptr; |
62 | |
63 | EditorInspectorSection *rest_section = nullptr; |
64 | EditorPropertyTransform3D *rest_matrix = nullptr; |
65 | |
66 | Rect2 background_rects[5]; |
67 | |
68 | Skeleton3D *skeleton = nullptr; |
69 | // String property; |
70 | |
71 | bool toggle_enabled = false; |
72 | bool updating = false; |
73 | |
74 | String label; |
75 | |
76 | void create_editors(); |
77 | |
78 | void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
79 | |
80 | void _property_keyed(const String &p_path, bool p_advance); |
81 | |
82 | protected: |
83 | void _notification(int p_what); |
84 | |
85 | public: |
86 | BoneTransformEditor(Skeleton3D *p_skeleton); |
87 | |
88 | // Which transform target to modify. |
89 | void set_target(const String &p_prop); |
90 | void set_label(const String &p_label) { label = p_label; } |
91 | void set_keyable(const bool p_keyable); |
92 | |
93 | void _update_properties(); |
94 | }; |
95 | |
96 | class Skeleton3DEditor : public VBoxContainer { |
97 | GDCLASS(Skeleton3DEditor, VBoxContainer); |
98 | |
99 | friend class Skeleton3DEditorPlugin; |
100 | |
101 | enum SkeletonOption { |
102 | SKELETON_OPTION_RESET_ALL_POSES, |
103 | SKELETON_OPTION_RESET_SELECTED_POSES, |
104 | SKELETON_OPTION_ALL_POSES_TO_RESTS, |
105 | SKELETON_OPTION_SELECTED_POSES_TO_RESTS, |
106 | SKELETON_OPTION_CREATE_PHYSICAL_SKELETON, |
107 | SKELETON_OPTION_EXPORT_SKELETON_PROFILE, |
108 | }; |
109 | |
110 | struct BoneInfo { |
111 | PhysicalBone3D *physical_bone = nullptr; |
112 | Transform3D relative_rest; // Relative to skeleton node. |
113 | }; |
114 | |
115 | EditorInspectorPluginSkeleton *editor_plugin = nullptr; |
116 | |
117 | Skeleton3D *skeleton = nullptr; |
118 | |
119 | Tree *joint_tree = nullptr; |
120 | BoneTransformEditor *rest_editor = nullptr; |
121 | BoneTransformEditor *pose_editor = nullptr; |
122 | |
123 | VSeparator *separator = nullptr; |
124 | MenuButton *skeleton_options = nullptr; |
125 | Button *edit_mode_button = nullptr; |
126 | |
127 | bool edit_mode = false; |
128 | |
129 | HBoxContainer *animation_hb = nullptr; |
130 | Button *key_loc_button = nullptr; |
131 | Button *key_rot_button = nullptr; |
132 | Button *key_scale_button = nullptr; |
133 | Button *key_insert_button = nullptr; |
134 | Button *key_insert_all_button = nullptr; |
135 | |
136 | EditorInspectorSection *bones_section = nullptr; |
137 | |
138 | EditorFileDialog *file_dialog = nullptr; |
139 | |
140 | bool keyable = false; |
141 | |
142 | static Skeleton3DEditor *singleton; |
143 | |
144 | void _on_click_skeleton_option(int p_skeleton_option); |
145 | void _file_selected(const String &p_file); |
146 | TreeItem *_find(TreeItem *p_node, const NodePath &p_path); |
147 | void edit_mode_toggled(const bool pressed); |
148 | |
149 | EditorFileDialog *file_export_lib = nullptr; |
150 | |
151 | void update_joint_tree(); |
152 | |
153 | void create_editors(); |
154 | |
155 | void reset_pose(const bool p_all_bones); |
156 | void pose_to_rest(const bool p_all_bones); |
157 | |
158 | void insert_keys(const bool p_all_bones); |
159 | |
160 | void create_physical_skeleton(); |
161 | PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); |
162 | |
163 | void export_skeleton_profile(); |
164 | |
165 | Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); |
166 | bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; |
167 | void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); |
168 | |
169 | void set_keyable(const bool p_keyable); |
170 | void set_bone_options_enabled(const bool p_bone_options_enabled); |
171 | |
172 | // Handle. |
173 | MeshInstance3D *handles_mesh_instance = nullptr; |
174 | Ref<ImmediateMesh> handles_mesh; |
175 | Ref<ShaderMaterial> handle_material; |
176 | Ref<Shader> handle_shader; |
177 | |
178 | Vector3 bone_original_position; |
179 | Quaternion bone_original_rotation; |
180 | Vector3 bone_original_scale; |
181 | |
182 | void _update_gizmo_visible(); |
183 | void _bone_enabled_changed(const int p_bone_id); |
184 | |
185 | void _hide_handles(); |
186 | |
187 | void _draw_gizmo(); |
188 | void _draw_handles(); |
189 | |
190 | void _joint_tree_selection_changed(); |
191 | void _joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button); |
192 | void _update_properties(); |
193 | |
194 | void _subgizmo_selection_change(); |
195 | |
196 | int selected_bone = -1; |
197 | |
198 | protected: |
199 | void _notification(int p_what); |
200 | void _node_removed(Node *p_node); |
201 | static void _bind_methods(); |
202 | |
203 | public: |
204 | static Skeleton3DEditor *get_singleton() { return singleton; } |
205 | |
206 | void select_bone(int p_idx); |
207 | |
208 | int get_selected_bone() const; |
209 | |
210 | void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx); |
211 | |
212 | Skeleton3D *get_skeleton() const { return skeleton; }; |
213 | |
214 | bool is_edit_mode() const { return edit_mode; } |
215 | |
216 | void update_bone_original(); |
217 | Vector3 get_bone_original_position() const { return bone_original_position; }; |
218 | Quaternion get_bone_original_rotation() const { return bone_original_rotation; }; |
219 | Vector3 get_bone_original_scale() const { return bone_original_scale; }; |
220 | |
221 | Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skeleton3D *skeleton); |
222 | ~Skeleton3DEditor(); |
223 | }; |
224 | |
225 | class EditorInspectorPluginSkeleton : public EditorInspectorPlugin { |
226 | GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin); |
227 | |
228 | friend class Skeleton3DEditorPlugin; |
229 | |
230 | Skeleton3DEditor *skel_editor = nullptr; |
231 | |
232 | public: |
233 | virtual bool can_handle(Object *p_object) override; |
234 | virtual void parse_begin(Object *p_object) override; |
235 | }; |
236 | |
237 | class Skeleton3DEditorPlugin : public EditorPlugin { |
238 | GDCLASS(Skeleton3DEditorPlugin, EditorPlugin); |
239 | |
240 | EditorInspectorPluginSkeleton *skeleton_plugin = nullptr; |
241 | |
242 | public: |
243 | virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override; |
244 | |
245 | bool has_main_screen() const override { return false; } |
246 | virtual bool handles(Object *p_object) const override; |
247 | |
248 | virtual String get_name() const override { return "Skeleton3D" ; } |
249 | |
250 | Skeleton3DEditorPlugin(); |
251 | }; |
252 | |
253 | class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin { |
254 | GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin); |
255 | |
256 | Ref<StandardMaterial3D> unselected_mat; |
257 | Ref<ShaderMaterial> selected_mat; |
258 | Ref<Shader> selected_sh; |
259 | |
260 | public: |
261 | bool has_gizmo(Node3D *p_spatial) override; |
262 | String get_gizmo_name() const override; |
263 | int get_priority() const override; |
264 | |
265 | int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override; |
266 | Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override; |
267 | void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override; |
268 | void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) override; |
269 | |
270 | void redraw(EditorNode3DGizmo *p_gizmo) override; |
271 | |
272 | Skeleton3DGizmoPlugin(); |
273 | }; |
274 | |
275 | #endif // SKELETON_3D_EDITOR_PLUGIN_H |
276 | |