| 1 | /**************************************************************************/ |
| 2 | /* skeleton_3d_editor_plugin.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SKELETON_3D_EDITOR_PLUGIN_H |
| 32 | #define SKELETON_3D_EDITOR_PLUGIN_H |
| 33 | |
| 34 | #include "editor/editor_plugin.h" |
| 35 | #include "editor/editor_properties.h" |
| 36 | #include "editor/gui/editor_file_dialog.h" |
| 37 | #include "editor/plugins/node_3d_editor_plugin.h" |
| 38 | #include "scene/3d/camera_3d.h" |
| 39 | #include "scene/3d/mesh_instance_3d.h" |
| 40 | #include "scene/3d/skeleton_3d.h" |
| 41 | #include "scene/resources/immediate_mesh.h" |
| 42 | |
| 43 | class EditorInspectorPluginSkeleton; |
| 44 | class EditorPropertyVector3; |
| 45 | class Joint; |
| 46 | class PhysicalBone3D; |
| 47 | class Skeleton3DEditorPlugin; |
| 48 | class Button; |
| 49 | class Tree; |
| 50 | class TreeItem; |
| 51 | class VSeparator; |
| 52 | |
| 53 | class BoneTransformEditor : public VBoxContainer { |
| 54 | GDCLASS(BoneTransformEditor, VBoxContainer); |
| 55 | |
| 56 | EditorInspectorSection *section = nullptr; |
| 57 | |
| 58 | EditorPropertyCheck *enabled_checkbox = nullptr; |
| 59 | EditorPropertyVector3 *position_property = nullptr; |
| 60 | EditorPropertyQuaternion *rotation_property = nullptr; |
| 61 | EditorPropertyVector3 *scale_property = nullptr; |
| 62 | |
| 63 | EditorInspectorSection *rest_section = nullptr; |
| 64 | EditorPropertyTransform3D *rest_matrix = nullptr; |
| 65 | |
| 66 | Rect2 background_rects[5]; |
| 67 | |
| 68 | Skeleton3D *skeleton = nullptr; |
| 69 | // String property; |
| 70 | |
| 71 | bool toggle_enabled = false; |
| 72 | bool updating = false; |
| 73 | |
| 74 | String label; |
| 75 | |
| 76 | void create_editors(); |
| 77 | |
| 78 | void _value_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing); |
| 79 | |
| 80 | void _property_keyed(const String &p_path, bool p_advance); |
| 81 | |
| 82 | protected: |
| 83 | void _notification(int p_what); |
| 84 | |
| 85 | public: |
| 86 | BoneTransformEditor(Skeleton3D *p_skeleton); |
| 87 | |
| 88 | // Which transform target to modify. |
| 89 | void set_target(const String &p_prop); |
| 90 | void set_label(const String &p_label) { label = p_label; } |
| 91 | void set_keyable(const bool p_keyable); |
| 92 | |
| 93 | void _update_properties(); |
| 94 | }; |
| 95 | |
| 96 | class Skeleton3DEditor : public VBoxContainer { |
| 97 | GDCLASS(Skeleton3DEditor, VBoxContainer); |
| 98 | |
| 99 | friend class Skeleton3DEditorPlugin; |
| 100 | |
| 101 | enum SkeletonOption { |
| 102 | SKELETON_OPTION_RESET_ALL_POSES, |
| 103 | SKELETON_OPTION_RESET_SELECTED_POSES, |
| 104 | SKELETON_OPTION_ALL_POSES_TO_RESTS, |
| 105 | SKELETON_OPTION_SELECTED_POSES_TO_RESTS, |
| 106 | SKELETON_OPTION_CREATE_PHYSICAL_SKELETON, |
| 107 | SKELETON_OPTION_EXPORT_SKELETON_PROFILE, |
| 108 | }; |
| 109 | |
| 110 | struct BoneInfo { |
| 111 | PhysicalBone3D *physical_bone = nullptr; |
| 112 | Transform3D relative_rest; // Relative to skeleton node. |
| 113 | }; |
| 114 | |
| 115 | EditorInspectorPluginSkeleton *editor_plugin = nullptr; |
| 116 | |
| 117 | Skeleton3D *skeleton = nullptr; |
| 118 | |
| 119 | Tree *joint_tree = nullptr; |
| 120 | BoneTransformEditor *rest_editor = nullptr; |
| 121 | BoneTransformEditor *pose_editor = nullptr; |
| 122 | |
| 123 | VSeparator *separator = nullptr; |
| 124 | MenuButton *skeleton_options = nullptr; |
| 125 | Button *edit_mode_button = nullptr; |
| 126 | |
| 127 | bool edit_mode = false; |
| 128 | |
| 129 | HBoxContainer *animation_hb = nullptr; |
| 130 | Button *key_loc_button = nullptr; |
| 131 | Button *key_rot_button = nullptr; |
| 132 | Button *key_scale_button = nullptr; |
| 133 | Button *key_insert_button = nullptr; |
| 134 | Button *key_insert_all_button = nullptr; |
| 135 | |
| 136 | EditorInspectorSection *bones_section = nullptr; |
| 137 | |
| 138 | EditorFileDialog *file_dialog = nullptr; |
| 139 | |
| 140 | bool keyable = false; |
| 141 | |
| 142 | static Skeleton3DEditor *singleton; |
| 143 | |
| 144 | void _on_click_skeleton_option(int p_skeleton_option); |
| 145 | void _file_selected(const String &p_file); |
| 146 | TreeItem *_find(TreeItem *p_node, const NodePath &p_path); |
| 147 | void edit_mode_toggled(const bool pressed); |
| 148 | |
| 149 | EditorFileDialog *file_export_lib = nullptr; |
| 150 | |
| 151 | void update_joint_tree(); |
| 152 | |
| 153 | void create_editors(); |
| 154 | |
| 155 | void reset_pose(const bool p_all_bones); |
| 156 | void pose_to_rest(const bool p_all_bones); |
| 157 | |
| 158 | void insert_keys(const bool p_all_bones); |
| 159 | |
| 160 | void create_physical_skeleton(); |
| 161 | PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos); |
| 162 | |
| 163 | void export_skeleton_profile(); |
| 164 | |
| 165 | Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); |
| 166 | bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; |
| 167 | void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); |
| 168 | |
| 169 | void set_keyable(const bool p_keyable); |
| 170 | void set_bone_options_enabled(const bool p_bone_options_enabled); |
| 171 | |
| 172 | // Handle. |
| 173 | MeshInstance3D *handles_mesh_instance = nullptr; |
| 174 | Ref<ImmediateMesh> handles_mesh; |
| 175 | Ref<ShaderMaterial> handle_material; |
| 176 | Ref<Shader> handle_shader; |
| 177 | |
| 178 | Vector3 bone_original_position; |
| 179 | Quaternion bone_original_rotation; |
| 180 | Vector3 bone_original_scale; |
| 181 | |
| 182 | void _update_gizmo_visible(); |
| 183 | void _bone_enabled_changed(const int p_bone_id); |
| 184 | |
| 185 | void _hide_handles(); |
| 186 | |
| 187 | void _draw_gizmo(); |
| 188 | void _draw_handles(); |
| 189 | |
| 190 | void _joint_tree_selection_changed(); |
| 191 | void _joint_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button); |
| 192 | void _update_properties(); |
| 193 | |
| 194 | void _subgizmo_selection_change(); |
| 195 | |
| 196 | int selected_bone = -1; |
| 197 | |
| 198 | protected: |
| 199 | void _notification(int p_what); |
| 200 | void _node_removed(Node *p_node); |
| 201 | static void _bind_methods(); |
| 202 | |
| 203 | public: |
| 204 | static Skeleton3DEditor *get_singleton() { return singleton; } |
| 205 | |
| 206 | void select_bone(int p_idx); |
| 207 | |
| 208 | int get_selected_bone() const; |
| 209 | |
| 210 | void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx); |
| 211 | |
| 212 | Skeleton3D *get_skeleton() const { return skeleton; }; |
| 213 | |
| 214 | bool is_edit_mode() const { return edit_mode; } |
| 215 | |
| 216 | void update_bone_original(); |
| 217 | Vector3 get_bone_original_position() const { return bone_original_position; }; |
| 218 | Quaternion get_bone_original_rotation() const { return bone_original_rotation; }; |
| 219 | Vector3 get_bone_original_scale() const { return bone_original_scale; }; |
| 220 | |
| 221 | Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, Skeleton3D *skeleton); |
| 222 | ~Skeleton3DEditor(); |
| 223 | }; |
| 224 | |
| 225 | class EditorInspectorPluginSkeleton : public EditorInspectorPlugin { |
| 226 | GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin); |
| 227 | |
| 228 | friend class Skeleton3DEditorPlugin; |
| 229 | |
| 230 | Skeleton3DEditor *skel_editor = nullptr; |
| 231 | |
| 232 | public: |
| 233 | virtual bool can_handle(Object *p_object) override; |
| 234 | virtual void parse_begin(Object *p_object) override; |
| 235 | }; |
| 236 | |
| 237 | class Skeleton3DEditorPlugin : public EditorPlugin { |
| 238 | GDCLASS(Skeleton3DEditorPlugin, EditorPlugin); |
| 239 | |
| 240 | EditorInspectorPluginSkeleton *skeleton_plugin = nullptr; |
| 241 | |
| 242 | public: |
| 243 | virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override; |
| 244 | |
| 245 | bool has_main_screen() const override { return false; } |
| 246 | virtual bool handles(Object *p_object) const override; |
| 247 | |
| 248 | virtual String get_name() const override { return "Skeleton3D" ; } |
| 249 | |
| 250 | Skeleton3DEditorPlugin(); |
| 251 | }; |
| 252 | |
| 253 | class Skeleton3DGizmoPlugin : public EditorNode3DGizmoPlugin { |
| 254 | GDCLASS(Skeleton3DGizmoPlugin, EditorNode3DGizmoPlugin); |
| 255 | |
| 256 | Ref<StandardMaterial3D> unselected_mat; |
| 257 | Ref<ShaderMaterial> selected_mat; |
| 258 | Ref<Shader> selected_sh; |
| 259 | |
| 260 | public: |
| 261 | bool has_gizmo(Node3D *p_spatial) override; |
| 262 | String get_gizmo_name() const override; |
| 263 | int get_priority() const override; |
| 264 | |
| 265 | int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override; |
| 266 | Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override; |
| 267 | void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override; |
| 268 | void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) override; |
| 269 | |
| 270 | void redraw(EditorNode3DGizmo *p_gizmo) override; |
| 271 | |
| 272 | Skeleton3DGizmoPlugin(); |
| 273 | }; |
| 274 | |
| 275 | #endif // SKELETON_3D_EDITOR_PLUGIN_H |
| 276 | |