| 1 | /**************************************************************************/ |
| 2 | /* audio_stream_player_2d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_stream_player_2d.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | #include "scene/2d/area_2d.h" |
| 35 | #include "scene/2d/audio_listener_2d.h" |
| 36 | #include "scene/main/window.h" |
| 37 | #include "scene/resources/world_2d.h" |
| 38 | |
| 39 | void AudioStreamPlayer2D::_notification(int p_what) { |
| 40 | switch (p_what) { |
| 41 | case NOTIFICATION_ENTER_TREE: { |
| 42 | AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this); |
| 43 | if (autoplay && !Engine::get_singleton()->is_editor_hint()) { |
| 44 | play(); |
| 45 | } |
| 46 | set_stream_paused(false); |
| 47 | } break; |
| 48 | |
| 49 | case NOTIFICATION_EXIT_TREE: { |
| 50 | set_stream_paused(true); |
| 51 | AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); |
| 52 | } break; |
| 53 | |
| 54 | case NOTIFICATION_PREDELETE: { |
| 55 | stop(); |
| 56 | } break; |
| 57 | |
| 58 | case NOTIFICATION_PAUSED: { |
| 59 | if (!can_process()) { |
| 60 | // Node can't process so we start fading out to silence. |
| 61 | set_stream_paused(true); |
| 62 | } |
| 63 | } break; |
| 64 | |
| 65 | case NOTIFICATION_UNPAUSED: { |
| 66 | set_stream_paused(false); |
| 67 | } break; |
| 68 | |
| 69 | case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { |
| 70 | // Update anything related to position first, if possible of course. |
| 71 | if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) { |
| 72 | force_update_panning = false; |
| 73 | _update_panning(); |
| 74 | } |
| 75 | |
| 76 | if (setplayback.is_valid() && setplay.get() >= 0) { |
| 77 | active.set(); |
| 78 | AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale); |
| 79 | setplayback.unref(); |
| 80 | setplay.set(-1); |
| 81 | } |
| 82 | |
| 83 | if (!stream_playbacks.is_empty() && active.is_set()) { |
| 84 | // Stop playing if no longer active. |
| 85 | Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; |
| 86 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
| 87 | if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { |
| 88 | playbacks_to_remove.push_back(playback); |
| 89 | } |
| 90 | } |
| 91 | // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. |
| 92 | for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { |
| 93 | stream_playbacks.erase(playback); |
| 94 | } |
| 95 | if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { |
| 96 | // This node is no longer actively playing audio. |
| 97 | active.clear(); |
| 98 | set_physics_process_internal(false); |
| 99 | } |
| 100 | if (!playbacks_to_remove.is_empty()) { |
| 101 | emit_signal(SNAME("finished" )); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | while (stream_playbacks.size() > max_polyphony) { |
| 106 | AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); |
| 107 | stream_playbacks.remove_at(0); |
| 108 | } |
| 109 | } break; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | // Interacts with PhysicsServer2D, so can only be called during _physics_process |
| 114 | StringName AudioStreamPlayer2D::_get_actual_bus() { |
| 115 | Vector2 global_pos = get_global_position(); |
| 116 | |
| 117 | //check if any area is diverting sound into a bus |
| 118 | Ref<World2D> world_2d = get_world_2d(); |
| 119 | ERR_FAIL_COND_V(world_2d.is_null(), SceneStringNames::get_singleton()->Master); |
| 120 | |
| 121 | PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); |
| 122 | ERR_FAIL_NULL_V(space_state, SceneStringNames::get_singleton()->Master); |
| 123 | PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS]; |
| 124 | |
| 125 | PhysicsDirectSpaceState2D::PointParameters point_params; |
| 126 | point_params.position = global_pos; |
| 127 | point_params.collision_mask = area_mask; |
| 128 | point_params.collide_with_bodies = false; |
| 129 | point_params.collide_with_areas = true; |
| 130 | |
| 131 | int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); |
| 132 | |
| 133 | for (int i = 0; i < areas; i++) { |
| 134 | Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider); |
| 135 | if (!area2d) { |
| 136 | continue; |
| 137 | } |
| 138 | |
| 139 | if (!area2d->is_overriding_audio_bus()) { |
| 140 | continue; |
| 141 | } |
| 142 | |
| 143 | return area2d->get_audio_bus_name(); |
| 144 | } |
| 145 | return default_bus; |
| 146 | } |
| 147 | |
| 148 | // Interacts with PhysicsServer2D, so can only be called during _physics_process |
| 149 | void AudioStreamPlayer2D::_update_panning() { |
| 150 | if (!active.is_set() || stream.is_null()) { |
| 151 | return; |
| 152 | } |
| 153 | |
| 154 | Ref<World2D> world_2d = get_world_2d(); |
| 155 | ERR_FAIL_COND(world_2d.is_null()); |
| 156 | |
| 157 | Vector2 global_pos = get_global_position(); |
| 158 | |
| 159 | HashSet<Viewport *> viewports = world_2d->get_viewports(); |
| 160 | |
| 161 | volume_vector.resize(4); |
| 162 | volume_vector.write[0] = AudioFrame(0, 0); |
| 163 | volume_vector.write[1] = AudioFrame(0, 0); |
| 164 | volume_vector.write[2] = AudioFrame(0, 0); |
| 165 | volume_vector.write[3] = AudioFrame(0, 0); |
| 166 | |
| 167 | for (Viewport *vp : viewports) { |
| 168 | if (!vp->is_audio_listener_2d()) { |
| 169 | continue; |
| 170 | } |
| 171 | //compute matrix to convert to screen |
| 172 | Vector2 screen_size = vp->get_visible_rect().size; |
| 173 | Vector2 listener_in_global; |
| 174 | Vector2 relative_to_listener; |
| 175 | |
| 176 | //screen in global is used for attenuation |
| 177 | AudioListener2D *listener = vp->get_audio_listener_2d(); |
| 178 | Transform2D full_canvas_transform = vp->get_global_canvas_transform() * vp->get_canvas_transform(); |
| 179 | if (listener) { |
| 180 | listener_in_global = listener->get_global_position(); |
| 181 | relative_to_listener = (global_pos - listener_in_global).rotated(-listener->get_global_rotation()); |
| 182 | relative_to_listener *= full_canvas_transform.get_scale(); // Default listener scales with canvas size, do the same here. |
| 183 | } else { |
| 184 | listener_in_global = full_canvas_transform.affine_inverse().xform(screen_size * 0.5); |
| 185 | relative_to_listener = full_canvas_transform.xform(global_pos) - screen_size * 0.5; |
| 186 | } |
| 187 | |
| 188 | float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none. |
| 189 | |
| 190 | if (dist > max_distance) { |
| 191 | continue; // Can't hear this sound in this viewport. |
| 192 | } |
| 193 | |
| 194 | float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); |
| 195 | multiplier *= Math::db_to_linear(volume_db); // Also apply player volume! |
| 196 | |
| 197 | float pan = relative_to_listener.x / screen_size.x; |
| 198 | // Don't let the panning effect extend (too far) beyond the screen. |
| 199 | pan = CLAMP(pan, -1, 1); |
| 200 | |
| 201 | // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0. |
| 202 | pan *= panning_strength * cached_global_panning_strength * 0.5f; |
| 203 | |
| 204 | pan = CLAMP(pan + 0.5, 0.0, 1.0); |
| 205 | |
| 206 | float l = 1.0 - pan; |
| 207 | float r = pan; |
| 208 | |
| 209 | const AudioFrame &prev_sample = volume_vector[0]; |
| 210 | AudioFrame new_sample = AudioFrame(l, r) * multiplier; |
| 211 | volume_vector.write[0] = AudioFrame(MAX(prev_sample[0], new_sample[0]), MAX(prev_sample[1], new_sample[1])); |
| 212 | } |
| 213 | |
| 214 | for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
| 215 | AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector); |
| 216 | } |
| 217 | |
| 218 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
| 219 | AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale); |
| 220 | } |
| 221 | |
| 222 | last_mix_count = AudioServer::get_singleton()->get_mix_count(); |
| 223 | } |
| 224 | |
| 225 | void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { |
| 226 | stop(); |
| 227 | stream = p_stream; |
| 228 | } |
| 229 | |
| 230 | Ref<AudioStream> AudioStreamPlayer2D::get_stream() const { |
| 231 | return stream; |
| 232 | } |
| 233 | |
| 234 | void AudioStreamPlayer2D::set_volume_db(float p_volume) { |
| 235 | volume_db = p_volume; |
| 236 | } |
| 237 | |
| 238 | float AudioStreamPlayer2D::get_volume_db() const { |
| 239 | return volume_db; |
| 240 | } |
| 241 | |
| 242 | void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) { |
| 243 | ERR_FAIL_COND(!(p_pitch_scale > 0.0)); |
| 244 | pitch_scale = p_pitch_scale; |
| 245 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
| 246 | AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale); |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | float AudioStreamPlayer2D::get_pitch_scale() const { |
| 251 | return pitch_scale; |
| 252 | } |
| 253 | |
| 254 | void AudioStreamPlayer2D::play(float p_from_pos) { |
| 255 | if (stream.is_null()) { |
| 256 | return; |
| 257 | } |
| 258 | ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree" ); |
| 259 | if (stream->is_monophonic() && is_playing()) { |
| 260 | stop(); |
| 261 | } |
| 262 | Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback(); |
| 263 | ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback." ); |
| 264 | |
| 265 | stream_playbacks.push_back(stream_playback); |
| 266 | setplayback = stream_playback; |
| 267 | setplay.set(p_from_pos); |
| 268 | active.set(); |
| 269 | set_physics_process_internal(true); |
| 270 | } |
| 271 | |
| 272 | void AudioStreamPlayer2D::seek(float p_seconds) { |
| 273 | if (is_playing()) { |
| 274 | stop(); |
| 275 | play(p_seconds); |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | void AudioStreamPlayer2D::stop() { |
| 280 | setplay.set(-1); |
| 281 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
| 282 | AudioServer::get_singleton()->stop_playback_stream(playback); |
| 283 | } |
| 284 | stream_playbacks.clear(); |
| 285 | active.clear(); |
| 286 | set_physics_process_internal(false); |
| 287 | } |
| 288 | |
| 289 | bool AudioStreamPlayer2D::is_playing() const { |
| 290 | for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
| 291 | if (AudioServer::get_singleton()->is_playback_active(playback)) { |
| 292 | return true; |
| 293 | } |
| 294 | } |
| 295 | if (setplay.get() >= 0) { |
| 296 | return true; // play() has been called this frame, but no playback exists just yet. |
| 297 | } |
| 298 | return false; |
| 299 | } |
| 300 | |
| 301 | float AudioStreamPlayer2D::get_playback_position() { |
| 302 | // Return the playback position of the most recently started playback stream. |
| 303 | if (!stream_playbacks.is_empty()) { |
| 304 | return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); |
| 305 | } |
| 306 | return 0; |
| 307 | } |
| 308 | |
| 309 | void AudioStreamPlayer2D::set_bus(const StringName &p_bus) { |
| 310 | default_bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough. |
| 311 | } |
| 312 | |
| 313 | StringName AudioStreamPlayer2D::get_bus() const { |
| 314 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
| 315 | if (AudioServer::get_singleton()->get_bus_name(i) == default_bus) { |
| 316 | return default_bus; |
| 317 | } |
| 318 | } |
| 319 | return SceneStringNames::get_singleton()->Master; |
| 320 | } |
| 321 | |
| 322 | void AudioStreamPlayer2D::set_autoplay(bool p_enable) { |
| 323 | autoplay = p_enable; |
| 324 | } |
| 325 | |
| 326 | bool AudioStreamPlayer2D::is_autoplay_enabled() { |
| 327 | return autoplay; |
| 328 | } |
| 329 | |
| 330 | void AudioStreamPlayer2D::_set_playing(bool p_enable) { |
| 331 | if (p_enable) { |
| 332 | play(); |
| 333 | } else { |
| 334 | stop(); |
| 335 | } |
| 336 | } |
| 337 | |
| 338 | bool AudioStreamPlayer2D::_is_active() const { |
| 339 | return active.is_set(); |
| 340 | } |
| 341 | |
| 342 | void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const { |
| 343 | if (p_property.name == "bus" ) { |
| 344 | String options; |
| 345 | for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { |
| 346 | if (i > 0) { |
| 347 | options += "," ; |
| 348 | } |
| 349 | String name = AudioServer::get_singleton()->get_bus_name(i); |
| 350 | options += name; |
| 351 | } |
| 352 | |
| 353 | p_property.hint_string = options; |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | void AudioStreamPlayer2D::_bus_layout_changed() { |
| 358 | notify_property_list_changed(); |
| 359 | } |
| 360 | |
| 361 | void AudioStreamPlayer2D::set_max_distance(float p_pixels) { |
| 362 | ERR_FAIL_COND(p_pixels <= 0.0); |
| 363 | max_distance = p_pixels; |
| 364 | } |
| 365 | |
| 366 | float AudioStreamPlayer2D::get_max_distance() const { |
| 367 | return max_distance; |
| 368 | } |
| 369 | |
| 370 | void AudioStreamPlayer2D::set_attenuation(float p_curve) { |
| 371 | attenuation = p_curve; |
| 372 | } |
| 373 | |
| 374 | float AudioStreamPlayer2D::get_attenuation() const { |
| 375 | return attenuation; |
| 376 | } |
| 377 | |
| 378 | void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) { |
| 379 | area_mask = p_mask; |
| 380 | } |
| 381 | |
| 382 | uint32_t AudioStreamPlayer2D::get_area_mask() const { |
| 383 | return area_mask; |
| 384 | } |
| 385 | |
| 386 | void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { |
| 387 | // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. |
| 388 | for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { |
| 389 | AudioServer::get_singleton()->set_playback_paused(playback, p_pause); |
| 390 | } |
| 391 | } |
| 392 | |
| 393 | bool AudioStreamPlayer2D::get_stream_paused() const { |
| 394 | // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. |
| 395 | if (!stream_playbacks.is_empty()) { |
| 396 | return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); |
| 397 | } |
| 398 | return false; |
| 399 | } |
| 400 | |
| 401 | bool AudioStreamPlayer2D::has_stream_playback() { |
| 402 | return !stream_playbacks.is_empty(); |
| 403 | } |
| 404 | |
| 405 | Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() { |
| 406 | ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()." ); |
| 407 | return stream_playbacks[stream_playbacks.size() - 1]; |
| 408 | } |
| 409 | |
| 410 | void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) { |
| 411 | if (p_max_polyphony > 0) { |
| 412 | max_polyphony = p_max_polyphony; |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | int AudioStreamPlayer2D::get_max_polyphony() const { |
| 417 | return max_polyphony; |
| 418 | } |
| 419 | |
| 420 | void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) { |
| 421 | ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number." ); |
| 422 | panning_strength = p_panning_strength; |
| 423 | } |
| 424 | |
| 425 | float AudioStreamPlayer2D::get_panning_strength() const { |
| 426 | return panning_strength; |
| 427 | } |
| 428 | |
| 429 | void AudioStreamPlayer2D::_bind_methods() { |
| 430 | ClassDB::bind_method(D_METHOD("set_stream" , "stream" ), &AudioStreamPlayer2D::set_stream); |
| 431 | ClassDB::bind_method(D_METHOD("get_stream" ), &AudioStreamPlayer2D::get_stream); |
| 432 | |
| 433 | ClassDB::bind_method(D_METHOD("set_volume_db" , "volume_db" ), &AudioStreamPlayer2D::set_volume_db); |
| 434 | ClassDB::bind_method(D_METHOD("get_volume_db" ), &AudioStreamPlayer2D::get_volume_db); |
| 435 | |
| 436 | ClassDB::bind_method(D_METHOD("set_pitch_scale" , "pitch_scale" ), &AudioStreamPlayer2D::set_pitch_scale); |
| 437 | ClassDB::bind_method(D_METHOD("get_pitch_scale" ), &AudioStreamPlayer2D::get_pitch_scale); |
| 438 | |
| 439 | ClassDB::bind_method(D_METHOD("play" , "from_position" ), &AudioStreamPlayer2D::play, DEFVAL(0.0)); |
| 440 | ClassDB::bind_method(D_METHOD("seek" , "to_position" ), &AudioStreamPlayer2D::seek); |
| 441 | ClassDB::bind_method(D_METHOD("stop" ), &AudioStreamPlayer2D::stop); |
| 442 | |
| 443 | ClassDB::bind_method(D_METHOD("is_playing" ), &AudioStreamPlayer2D::is_playing); |
| 444 | ClassDB::bind_method(D_METHOD("get_playback_position" ), &AudioStreamPlayer2D::get_playback_position); |
| 445 | |
| 446 | ClassDB::bind_method(D_METHOD("set_bus" , "bus" ), &AudioStreamPlayer2D::set_bus); |
| 447 | ClassDB::bind_method(D_METHOD("get_bus" ), &AudioStreamPlayer2D::get_bus); |
| 448 | |
| 449 | ClassDB::bind_method(D_METHOD("set_autoplay" , "enable" ), &AudioStreamPlayer2D::set_autoplay); |
| 450 | ClassDB::bind_method(D_METHOD("is_autoplay_enabled" ), &AudioStreamPlayer2D::is_autoplay_enabled); |
| 451 | |
| 452 | ClassDB::bind_method(D_METHOD("_set_playing" , "enable" ), &AudioStreamPlayer2D::_set_playing); |
| 453 | ClassDB::bind_method(D_METHOD("_is_active" ), &AudioStreamPlayer2D::_is_active); |
| 454 | |
| 455 | ClassDB::bind_method(D_METHOD("set_max_distance" , "pixels" ), &AudioStreamPlayer2D::set_max_distance); |
| 456 | ClassDB::bind_method(D_METHOD("get_max_distance" ), &AudioStreamPlayer2D::get_max_distance); |
| 457 | |
| 458 | ClassDB::bind_method(D_METHOD("set_attenuation" , "curve" ), &AudioStreamPlayer2D::set_attenuation); |
| 459 | ClassDB::bind_method(D_METHOD("get_attenuation" ), &AudioStreamPlayer2D::get_attenuation); |
| 460 | |
| 461 | ClassDB::bind_method(D_METHOD("set_area_mask" , "mask" ), &AudioStreamPlayer2D::set_area_mask); |
| 462 | ClassDB::bind_method(D_METHOD("get_area_mask" ), &AudioStreamPlayer2D::get_area_mask); |
| 463 | |
| 464 | ClassDB::bind_method(D_METHOD("set_stream_paused" , "pause" ), &AudioStreamPlayer2D::set_stream_paused); |
| 465 | ClassDB::bind_method(D_METHOD("get_stream_paused" ), &AudioStreamPlayer2D::get_stream_paused); |
| 466 | |
| 467 | ClassDB::bind_method(D_METHOD("set_max_polyphony" , "max_polyphony" ), &AudioStreamPlayer2D::set_max_polyphony); |
| 468 | ClassDB::bind_method(D_METHOD("get_max_polyphony" ), &AudioStreamPlayer2D::get_max_polyphony); |
| 469 | |
| 470 | ClassDB::bind_method(D_METHOD("set_panning_strength" , "panning_strength" ), &AudioStreamPlayer2D::set_panning_strength); |
| 471 | ClassDB::bind_method(D_METHOD("get_panning_strength" ), &AudioStreamPlayer2D::get_panning_strength); |
| 472 | |
| 473 | ClassDB::bind_method(D_METHOD("has_stream_playback" ), &AudioStreamPlayer2D::has_stream_playback); |
| 474 | ClassDB::bind_method(D_METHOD("get_stream_playback" ), &AudioStreamPlayer2D::get_stream_playback); |
| 475 | |
| 476 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream" , PROPERTY_HINT_RESOURCE_TYPE, "AudioStream" ), "set_stream" , "get_stream" ); |
| 477 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db" , PROPERTY_HINT_RANGE, "-80,24,suffix:dB" ), "set_volume_db" , "get_volume_db" ); |
| 478 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale" , PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater" ), "set_pitch_scale" , "get_pitch_scale" ); |
| 479 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_EDITOR), "_set_playing" , "is_playing" ); |
| 480 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay" ), "set_autoplay" , "is_autoplay_enabled" ); |
| 481 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused" , PROPERTY_HINT_NONE, "" ), "set_stream_paused" , "get_stream_paused" ); |
| 482 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance" , PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp,suffix:px" ), "set_max_distance" , "get_max_distance" ); |
| 483 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation" , PROPERTY_HINT_EXP_EASING, "attenuation" ), "set_attenuation" , "get_attenuation" ); |
| 484 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony" , PROPERTY_HINT_NONE, "" ), "set_max_polyphony" , "get_max_polyphony" ); |
| 485 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength" , PROPERTY_HINT_RANGE, "0,3,0.01,or_greater" ), "set_panning_strength" , "get_panning_strength" ); |
| 486 | ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus" , PROPERTY_HINT_ENUM, "" ), "set_bus" , "get_bus" ); |
| 487 | ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask" , PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask" , "get_area_mask" ); |
| 488 | |
| 489 | ADD_SIGNAL(MethodInfo("finished" )); |
| 490 | } |
| 491 | |
| 492 | AudioStreamPlayer2D::AudioStreamPlayer2D() { |
| 493 | AudioServer::get_singleton()->connect("bus_layout_changed" , callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed)); |
| 494 | cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength" ); |
| 495 | set_hide_clip_children(true); |
| 496 | } |
| 497 | |
| 498 | AudioStreamPlayer2D::~AudioStreamPlayer2D() { |
| 499 | } |
| 500 | |